@hztxi/cesium-engine 25.0.4 → 25.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (122) hide show
  1. package/Build/Workers/chunk-247MLVK2.js +124 -0
  2. package/Build/Workers/chunk-26I7TIAE.js +58 -0
  3. package/Build/Workers/chunk-26OYTC24.js +38 -0
  4. package/Build/Workers/chunk-2IMOZG7R.js +973 -0
  5. package/Build/Workers/chunk-2L6JGSYJ.js +57 -0
  6. package/Build/Workers/chunk-32N2SB76.js +56 -0
  7. package/Build/Workers/chunk-37WL527K.js +1287 -0
  8. package/Build/Workers/chunk-3IGH46TC.js +1054 -0
  9. package/Build/Workers/chunk-47BSFGJC.js +837 -0
  10. package/Build/Workers/chunk-4J7PL5AM.js +454 -0
  11. package/Build/Workers/chunk-4UMO63VY.js +76 -0
  12. package/Build/Workers/chunk-5YI3TQQC.js +778 -0
  13. package/Build/Workers/chunk-AEZQ2UWS.js +288 -0
  14. package/Build/Workers/chunk-AXE2ZIEG.js +219 -0
  15. package/Build/Workers/chunk-BDR7GL3E.js +1067 -0
  16. package/Build/Workers/chunk-C342XITR.js +44 -0
  17. package/Build/Workers/chunk-CWAUXQRF.js +754 -0
  18. package/Build/Workers/chunk-E5F7LDEP.js +3201 -0
  19. package/Build/Workers/chunk-FAKYMBUA.js +1046 -0
  20. package/Build/Workers/chunk-FSK4OZOO.js +352 -0
  21. package/Build/Workers/chunk-FSLRYNZ6.js +682 -0
  22. package/Build/Workers/chunk-GMDOGAXK.js +2719 -0
  23. package/Build/Workers/chunk-GRAFCIPA.js +455 -0
  24. package/Build/Workers/chunk-HEY4IOS3.js +140 -0
  25. package/Build/Workers/chunk-HRWFO57T.js +301 -0
  26. package/Build/Workers/chunk-HTCLVUBZ.js +82 -0
  27. package/Build/Workers/chunk-I2Q7XDRA.js +630 -0
  28. package/Build/Workers/chunk-ILPH3NF7.js +3794 -0
  29. package/Build/Workers/chunk-JZUUODN6.js +97 -0
  30. package/Build/Workers/chunk-KWVB54J6.js +241 -0
  31. package/Build/Workers/chunk-M3B3ZUU2.js +476 -0
  32. package/Build/Workers/chunk-MKR6YCMG.js +497 -0
  33. package/Build/Workers/chunk-MROMS2RL.js +162 -0
  34. package/Build/Workers/chunk-MUNAUSK7.js +280 -0
  35. package/Build/Workers/chunk-NHU5JEPP.js +1344 -0
  36. package/Build/Workers/chunk-OODXPB45.js +73 -0
  37. package/Build/Workers/chunk-OXZ5J3JW.js +368 -0
  38. package/Build/Workers/chunk-QBSWSTHY.js +257 -0
  39. package/Build/Workers/chunk-QDJYG7QL.js +352 -0
  40. package/Build/Workers/chunk-RX3U2BBW.js +1483 -0
  41. package/Build/Workers/chunk-S3XHL7GO.js +1992 -0
  42. package/Build/Workers/chunk-SBIC4OGS.js +171 -0
  43. package/Build/Workers/chunk-T4CYNROE.js +102 -0
  44. package/Build/Workers/chunk-T5VLPB4H.js +414 -0
  45. package/Build/Workers/chunk-TX763OWB.js +387 -0
  46. package/Build/Workers/chunk-UTAWMCSE.js +163 -0
  47. package/Build/Workers/chunk-VETQOADR.js +2342 -0
  48. package/Build/Workers/chunk-VXRWOM3T.js +101 -0
  49. package/Build/Workers/chunk-WVVFCMYF.js +147 -0
  50. package/Build/Workers/chunk-XAVNBZQ6.js +56 -0
  51. package/Build/Workers/chunk-XDSDR62Y.js +1800 -0
  52. package/Build/Workers/chunk-XDZCVNIZ.js +198 -0
  53. package/Build/Workers/chunk-XNLCW2OI.js +138 -0
  54. package/Build/Workers/chunk-XNQ2BTJD.js +693 -0
  55. package/Build/Workers/chunk-XZYBDSFP.js +305 -0
  56. package/Build/Workers/chunk-YDYN3RPI.js +398 -0
  57. package/Build/Workers/chunk-YMMEQBEW.js +511 -0
  58. package/Build/Workers/chunk-YQFOQAXD.js +9230 -0
  59. package/Build/Workers/combineGeometry.js +24 -24
  60. package/Build/Workers/createBoxGeometry.js +18 -18
  61. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  62. package/Build/Workers/createCircleGeometry.js +26 -26
  63. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  64. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  65. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  66. package/Build/Workers/createCorridorGeometry.js +29 -29
  67. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  68. package/Build/Workers/createCylinderGeometry.js +20 -20
  69. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  70. package/Build/Workers/createEllipseGeometry.js +26 -26
  71. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  73. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  74. package/Build/Workers/createFrustumGeometry.js +18 -18
  75. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  76. package/Build/Workers/createGeometry.js +24 -24
  77. package/Build/Workers/createGroundPolylineGeometry.js +23 -23
  78. package/Build/Workers/createPlaneGeometry.js +16 -16
  79. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  80. package/Build/Workers/createPolygonGeometry.js +32 -32
  81. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  82. package/Build/Workers/createPolylineGeometry.js +25 -25
  83. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  84. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  85. package/Build/Workers/createRectangleGeometry.js +27 -27
  86. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  87. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  88. package/Build/Workers/createSphereGeometry.js +19 -19
  89. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  90. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  91. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  92. package/Build/Workers/createVectorTileGeometries.js +24 -24
  93. package/Build/Workers/createVectorTilePoints.js +13 -13
  94. package/Build/Workers/createVectorTilePolygons.js +22 -22
  95. package/Build/Workers/createVectorTilePolylines.js +14 -14
  96. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +26 -26
  97. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +23 -23
  98. package/Build/Workers/createVerticesFromHeightmap.js +23 -23
  99. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +21 -21
  100. package/Build/Workers/createWallGeometry.js +24 -24
  101. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  102. package/Build/Workers/decodeDraco.js +10 -10
  103. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  104. package/Build/Workers/decodeI3S.js +10 -10
  105. package/Build/Workers/gaussianSplatSorter.js +4 -4
  106. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  107. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  108. package/Build/Workers/transcodeKTX2.js +6 -6
  109. package/Build/Workers/transferTypedArrayTest.js +1 -1
  110. package/Build/Workers/upsampleQuantizedTerrainMesh.js +23 -23
  111. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +26 -26
  112. package/Source/Scene/ClassificationPrimitive.js +63 -3
  113. package/Source/Scene/PolylineCollection.js +4 -2
  114. package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +14 -1
  115. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +14 -1
  116. package/Source/Shaders/PolylineShadowVolumeVS.glsl +7 -0
  117. package/Source/Shaders/PolylineShadowVolumeVS.js +7 -0
  118. package/Source/Shaders/PolylineVS.glsl +16 -6
  119. package/Source/Shaders/PolylineVS.js +16 -6
  120. package/Source/ThirdParty/zip-module.wasm +0 -0
  121. package/index.js +183 -183
  122. package/package.json +10 -10
@@ -0,0 +1,73 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.141.6
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ Math_default
28
+ } from "./chunk-MKR6YCMG.js";
29
+
30
+ // packages/engine/Source/Core/CylinderGeometryLibrary.js
31
+ var CylinderGeometryLibrary = {};
32
+ CylinderGeometryLibrary.computePositions = function(length, topRadius, bottomRadius, slices, fill) {
33
+ const topZ = length * 0.5;
34
+ const bottomZ = -topZ;
35
+ const twoSlice = slices + slices;
36
+ const size = fill ? 2 * twoSlice : twoSlice;
37
+ const positions = new Float64Array(size * 3);
38
+ let i;
39
+ let index = 0;
40
+ let tbIndex = 0;
41
+ const bottomOffset = fill ? twoSlice * 3 : 0;
42
+ const topOffset = fill ? (twoSlice + slices) * 3 : slices * 3;
43
+ for (i = 0; i < slices; i++) {
44
+ const angle = i / slices * Math_default.TWO_PI;
45
+ const x = Math.cos(angle);
46
+ const y = Math.sin(angle);
47
+ const bottomX = x * bottomRadius;
48
+ const bottomY = y * bottomRadius;
49
+ const topX = x * topRadius;
50
+ const topY = y * topRadius;
51
+ positions[tbIndex + bottomOffset] = bottomX;
52
+ positions[tbIndex + bottomOffset + 1] = bottomY;
53
+ positions[tbIndex + bottomOffset + 2] = bottomZ;
54
+ positions[tbIndex + topOffset] = topX;
55
+ positions[tbIndex + topOffset + 1] = topY;
56
+ positions[tbIndex + topOffset + 2] = topZ;
57
+ tbIndex += 3;
58
+ if (fill) {
59
+ positions[index++] = bottomX;
60
+ positions[index++] = bottomY;
61
+ positions[index++] = bottomZ;
62
+ positions[index++] = topX;
63
+ positions[index++] = topY;
64
+ positions[index++] = topZ;
65
+ }
66
+ }
67
+ return positions;
68
+ };
69
+ var CylinderGeometryLibrary_default = CylinderGeometryLibrary;
70
+
71
+ export {
72
+ CylinderGeometryLibrary_default
73
+ };
@@ -0,0 +1,368 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.141.6
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ GeometryOffsetAttribute_default
28
+ } from "./chunk-26OYTC24.js";
29
+ import {
30
+ IndexDatatype_default
31
+ } from "./chunk-HEY4IOS3.js";
32
+ import {
33
+ GeometryAttributes_default
34
+ } from "./chunk-C342XITR.js";
35
+ import {
36
+ GeometryAttribute_default,
37
+ Geometry_default,
38
+ PrimitiveType_default
39
+ } from "./chunk-HRWFO57T.js";
40
+ import {
41
+ BoundingSphere_default
42
+ } from "./chunk-37WL527K.js";
43
+ import {
44
+ ComponentDatatype_default
45
+ } from "./chunk-QBSWSTHY.js";
46
+ import {
47
+ Ellipsoid_default
48
+ } from "./chunk-S3XHL7GO.js";
49
+ import {
50
+ Cartesian3_default,
51
+ Frozen_default
52
+ } from "./chunk-VETQOADR.js";
53
+ import {
54
+ Math_default
55
+ } from "./chunk-MKR6YCMG.js";
56
+ import {
57
+ DeveloperError_default
58
+ } from "./chunk-UTAWMCSE.js";
59
+ import {
60
+ defined_default
61
+ } from "./chunk-HTCLVUBZ.js";
62
+
63
+ // packages/engine/Source/Core/EllipsoidOutlineGeometry.js
64
+ var defaultRadii = new Cartesian3_default(1, 1, 1);
65
+ var cos = Math.cos;
66
+ var sin = Math.sin;
67
+ function EllipsoidOutlineGeometry(options) {
68
+ options = options ?? Frozen_default.EMPTY_OBJECT;
69
+ const radii = options.radii ?? defaultRadii;
70
+ const innerRadii = options.innerRadii ?? radii;
71
+ const minimumClock = options.minimumClock ?? 0;
72
+ const maximumClock = options.maximumClock ?? Math_default.TWO_PI;
73
+ const minimumCone = options.minimumCone ?? 0;
74
+ const maximumCone = options.maximumCone ?? Math_default.PI;
75
+ const stackPartitions = Math.round(options.stackPartitions ?? 10);
76
+ const slicePartitions = Math.round(options.slicePartitions ?? 8);
77
+ const subdivisions = Math.round(options.subdivisions ?? 128);
78
+ if (stackPartitions < 1) {
79
+ throw new DeveloperError_default("options.stackPartitions cannot be less than 1");
80
+ }
81
+ if (slicePartitions < 0) {
82
+ throw new DeveloperError_default("options.slicePartitions cannot be less than 0");
83
+ }
84
+ if (subdivisions < 0) {
85
+ throw new DeveloperError_default(
86
+ "options.subdivisions must be greater than or equal to zero."
87
+ );
88
+ }
89
+ if (defined_default(options.offsetAttribute) && options.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
90
+ throw new DeveloperError_default(
91
+ "GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
92
+ );
93
+ }
94
+ this._radii = Cartesian3_default.clone(radii);
95
+ this._innerRadii = Cartesian3_default.clone(innerRadii);
96
+ this._minimumClock = minimumClock;
97
+ this._maximumClock = maximumClock;
98
+ this._minimumCone = minimumCone;
99
+ this._maximumCone = maximumCone;
100
+ this._stackPartitions = stackPartitions;
101
+ this._slicePartitions = slicePartitions;
102
+ this._subdivisions = subdivisions;
103
+ this._offsetAttribute = options.offsetAttribute;
104
+ this._workerName = "createEllipsoidOutlineGeometry";
105
+ }
106
+ EllipsoidOutlineGeometry.packedLength = 2 * Cartesian3_default.packedLength + 8;
107
+ EllipsoidOutlineGeometry.pack = function(value, array, startingIndex) {
108
+ if (!defined_default(value)) {
109
+ throw new DeveloperError_default("value is required");
110
+ }
111
+ if (!defined_default(array)) {
112
+ throw new DeveloperError_default("array is required");
113
+ }
114
+ startingIndex = startingIndex ?? 0;
115
+ Cartesian3_default.pack(value._radii, array, startingIndex);
116
+ startingIndex += Cartesian3_default.packedLength;
117
+ Cartesian3_default.pack(value._innerRadii, array, startingIndex);
118
+ startingIndex += Cartesian3_default.packedLength;
119
+ array[startingIndex++] = value._minimumClock;
120
+ array[startingIndex++] = value._maximumClock;
121
+ array[startingIndex++] = value._minimumCone;
122
+ array[startingIndex++] = value._maximumCone;
123
+ array[startingIndex++] = value._stackPartitions;
124
+ array[startingIndex++] = value._slicePartitions;
125
+ array[startingIndex++] = value._subdivisions;
126
+ array[startingIndex] = value._offsetAttribute ?? -1;
127
+ return array;
128
+ };
129
+ var scratchRadii = new Cartesian3_default();
130
+ var scratchInnerRadii = new Cartesian3_default();
131
+ var scratchOptions = {
132
+ radii: scratchRadii,
133
+ innerRadii: scratchInnerRadii,
134
+ minimumClock: void 0,
135
+ maximumClock: void 0,
136
+ minimumCone: void 0,
137
+ maximumCone: void 0,
138
+ stackPartitions: void 0,
139
+ slicePartitions: void 0,
140
+ subdivisions: void 0,
141
+ offsetAttribute: void 0
142
+ };
143
+ EllipsoidOutlineGeometry.unpack = function(array, startingIndex, result) {
144
+ if (!defined_default(array)) {
145
+ throw new DeveloperError_default("array is required");
146
+ }
147
+ startingIndex = startingIndex ?? 0;
148
+ const radii = Cartesian3_default.unpack(array, startingIndex, scratchRadii);
149
+ startingIndex += Cartesian3_default.packedLength;
150
+ const innerRadii = Cartesian3_default.unpack(array, startingIndex, scratchInnerRadii);
151
+ startingIndex += Cartesian3_default.packedLength;
152
+ const minimumClock = array[startingIndex++];
153
+ const maximumClock = array[startingIndex++];
154
+ const minimumCone = array[startingIndex++];
155
+ const maximumCone = array[startingIndex++];
156
+ const stackPartitions = array[startingIndex++];
157
+ const slicePartitions = array[startingIndex++];
158
+ const subdivisions = array[startingIndex++];
159
+ const offsetAttribute = array[startingIndex];
160
+ if (!defined_default(result)) {
161
+ scratchOptions.minimumClock = minimumClock;
162
+ scratchOptions.maximumClock = maximumClock;
163
+ scratchOptions.minimumCone = minimumCone;
164
+ scratchOptions.maximumCone = maximumCone;
165
+ scratchOptions.stackPartitions = stackPartitions;
166
+ scratchOptions.slicePartitions = slicePartitions;
167
+ scratchOptions.subdivisions = subdivisions;
168
+ scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
169
+ return new EllipsoidOutlineGeometry(scratchOptions);
170
+ }
171
+ result._radii = Cartesian3_default.clone(radii, result._radii);
172
+ result._innerRadii = Cartesian3_default.clone(innerRadii, result._innerRadii);
173
+ result._minimumClock = minimumClock;
174
+ result._maximumClock = maximumClock;
175
+ result._minimumCone = minimumCone;
176
+ result._maximumCone = maximumCone;
177
+ result._stackPartitions = stackPartitions;
178
+ result._slicePartitions = slicePartitions;
179
+ result._subdivisions = subdivisions;
180
+ result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
181
+ return result;
182
+ };
183
+ EllipsoidOutlineGeometry.createGeometry = function(ellipsoidGeometry) {
184
+ const radii = ellipsoidGeometry._radii;
185
+ if (radii.x <= 0 || radii.y <= 0 || radii.z <= 0) {
186
+ return;
187
+ }
188
+ const innerRadii = ellipsoidGeometry._innerRadii;
189
+ if (innerRadii.x <= 0 || innerRadii.y <= 0 || innerRadii.z <= 0) {
190
+ return;
191
+ }
192
+ const minimumClock = ellipsoidGeometry._minimumClock;
193
+ const maximumClock = ellipsoidGeometry._maximumClock;
194
+ const minimumCone = ellipsoidGeometry._minimumCone;
195
+ const maximumCone = ellipsoidGeometry._maximumCone;
196
+ const subdivisions = ellipsoidGeometry._subdivisions;
197
+ const ellipsoid = Ellipsoid_default.fromCartesian3(radii);
198
+ let slicePartitions = ellipsoidGeometry._slicePartitions + 1;
199
+ let stackPartitions = ellipsoidGeometry._stackPartitions + 1;
200
+ slicePartitions = Math.round(
201
+ slicePartitions * Math.abs(maximumClock - minimumClock) / Math_default.TWO_PI
202
+ );
203
+ stackPartitions = Math.round(
204
+ stackPartitions * Math.abs(maximumCone - minimumCone) / Math_default.PI
205
+ );
206
+ if (slicePartitions < 2) {
207
+ slicePartitions = 2;
208
+ }
209
+ if (stackPartitions < 2) {
210
+ stackPartitions = 2;
211
+ }
212
+ let extraIndices = 0;
213
+ let vertexMultiplier = 1;
214
+ const hasInnerSurface = innerRadii.x !== radii.x || innerRadii.y !== radii.y || innerRadii.z !== radii.z;
215
+ let isTopOpen = false;
216
+ let isBotOpen = false;
217
+ if (hasInnerSurface) {
218
+ vertexMultiplier = 2;
219
+ if (minimumCone > 0) {
220
+ isTopOpen = true;
221
+ extraIndices += slicePartitions;
222
+ }
223
+ if (maximumCone < Math.PI) {
224
+ isBotOpen = true;
225
+ extraIndices += slicePartitions;
226
+ }
227
+ }
228
+ const vertexCount = subdivisions * vertexMultiplier * (stackPartitions + slicePartitions);
229
+ const positions = new Float64Array(vertexCount * 3);
230
+ const numIndices = 2 * (vertexCount + extraIndices - (slicePartitions + stackPartitions) * vertexMultiplier);
231
+ const indices = IndexDatatype_default.createTypedArray(vertexCount, numIndices);
232
+ let i;
233
+ let j;
234
+ let theta;
235
+ let phi;
236
+ let index = 0;
237
+ const sinPhi = new Array(stackPartitions);
238
+ const cosPhi = new Array(stackPartitions);
239
+ for (i = 0; i < stackPartitions; i++) {
240
+ phi = minimumCone + i * (maximumCone - minimumCone) / (stackPartitions - 1);
241
+ sinPhi[i] = sin(phi);
242
+ cosPhi[i] = cos(phi);
243
+ }
244
+ const sinTheta = new Array(subdivisions);
245
+ const cosTheta = new Array(subdivisions);
246
+ for (i = 0; i < subdivisions; i++) {
247
+ theta = minimumClock + i * (maximumClock - minimumClock) / (subdivisions - 1);
248
+ sinTheta[i] = sin(theta);
249
+ cosTheta[i] = cos(theta);
250
+ }
251
+ for (i = 0; i < stackPartitions; i++) {
252
+ for (j = 0; j < subdivisions; j++) {
253
+ positions[index++] = radii.x * sinPhi[i] * cosTheta[j];
254
+ positions[index++] = radii.y * sinPhi[i] * sinTheta[j];
255
+ positions[index++] = radii.z * cosPhi[i];
256
+ }
257
+ }
258
+ if (hasInnerSurface) {
259
+ for (i = 0; i < stackPartitions; i++) {
260
+ for (j = 0; j < subdivisions; j++) {
261
+ positions[index++] = innerRadii.x * sinPhi[i] * cosTheta[j];
262
+ positions[index++] = innerRadii.y * sinPhi[i] * sinTheta[j];
263
+ positions[index++] = innerRadii.z * cosPhi[i];
264
+ }
265
+ }
266
+ }
267
+ sinPhi.length = subdivisions;
268
+ cosPhi.length = subdivisions;
269
+ for (i = 0; i < subdivisions; i++) {
270
+ phi = minimumCone + i * (maximumCone - minimumCone) / (subdivisions - 1);
271
+ sinPhi[i] = sin(phi);
272
+ cosPhi[i] = cos(phi);
273
+ }
274
+ sinTheta.length = slicePartitions;
275
+ cosTheta.length = slicePartitions;
276
+ for (i = 0; i < slicePartitions; i++) {
277
+ theta = minimumClock + i * (maximumClock - minimumClock) / (slicePartitions - 1);
278
+ sinTheta[i] = sin(theta);
279
+ cosTheta[i] = cos(theta);
280
+ }
281
+ for (i = 0; i < subdivisions; i++) {
282
+ for (j = 0; j < slicePartitions; j++) {
283
+ positions[index++] = radii.x * sinPhi[i] * cosTheta[j];
284
+ positions[index++] = radii.y * sinPhi[i] * sinTheta[j];
285
+ positions[index++] = radii.z * cosPhi[i];
286
+ }
287
+ }
288
+ if (hasInnerSurface) {
289
+ for (i = 0; i < subdivisions; i++) {
290
+ for (j = 0; j < slicePartitions; j++) {
291
+ positions[index++] = innerRadii.x * sinPhi[i] * cosTheta[j];
292
+ positions[index++] = innerRadii.y * sinPhi[i] * sinTheta[j];
293
+ positions[index++] = innerRadii.z * cosPhi[i];
294
+ }
295
+ }
296
+ }
297
+ index = 0;
298
+ for (i = 0; i < stackPartitions * vertexMultiplier; i++) {
299
+ const topOffset = i * subdivisions;
300
+ for (j = 0; j < subdivisions - 1; j++) {
301
+ indices[index++] = topOffset + j;
302
+ indices[index++] = topOffset + j + 1;
303
+ }
304
+ }
305
+ let offset = stackPartitions * subdivisions * vertexMultiplier;
306
+ for (i = 0; i < slicePartitions; i++) {
307
+ for (j = 0; j < subdivisions - 1; j++) {
308
+ indices[index++] = offset + i + j * slicePartitions;
309
+ indices[index++] = offset + i + (j + 1) * slicePartitions;
310
+ }
311
+ }
312
+ if (hasInnerSurface) {
313
+ offset = stackPartitions * subdivisions * vertexMultiplier + slicePartitions * subdivisions;
314
+ for (i = 0; i < slicePartitions; i++) {
315
+ for (j = 0; j < subdivisions - 1; j++) {
316
+ indices[index++] = offset + i + j * slicePartitions;
317
+ indices[index++] = offset + i + (j + 1) * slicePartitions;
318
+ }
319
+ }
320
+ }
321
+ if (hasInnerSurface) {
322
+ let outerOffset = stackPartitions * subdivisions * vertexMultiplier;
323
+ let innerOffset = outerOffset + subdivisions * slicePartitions;
324
+ if (isTopOpen) {
325
+ for (i = 0; i < slicePartitions; i++) {
326
+ indices[index++] = outerOffset + i;
327
+ indices[index++] = innerOffset + i;
328
+ }
329
+ }
330
+ if (isBotOpen) {
331
+ outerOffset += subdivisions * slicePartitions - slicePartitions;
332
+ innerOffset += subdivisions * slicePartitions - slicePartitions;
333
+ for (i = 0; i < slicePartitions; i++) {
334
+ indices[index++] = outerOffset + i;
335
+ indices[index++] = innerOffset + i;
336
+ }
337
+ }
338
+ }
339
+ const attributes = new GeometryAttributes_default({
340
+ position: new GeometryAttribute_default({
341
+ componentDatatype: ComponentDatatype_default.DOUBLE,
342
+ componentsPerAttribute: 3,
343
+ values: positions
344
+ })
345
+ });
346
+ if (defined_default(ellipsoidGeometry._offsetAttribute)) {
347
+ const length = positions.length;
348
+ const offsetValue = ellipsoidGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
349
+ const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
350
+ attributes.applyOffset = new GeometryAttribute_default({
351
+ componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
352
+ componentsPerAttribute: 1,
353
+ values: applyOffset
354
+ });
355
+ }
356
+ return new Geometry_default({
357
+ attributes,
358
+ indices,
359
+ primitiveType: PrimitiveType_default.LINES,
360
+ boundingSphere: BoundingSphere_default.fromEllipsoid(ellipsoid),
361
+ offsetAttribute: ellipsoidGeometry._offsetAttribute
362
+ });
363
+ };
364
+ var EllipsoidOutlineGeometry_default = EllipsoidOutlineGeometry;
365
+
366
+ export {
367
+ EllipsoidOutlineGeometry_default
368
+ };
@@ -0,0 +1,257 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.141.6
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ WebGLConstants_default
28
+ } from "./chunk-I2Q7XDRA.js";
29
+ import {
30
+ DeveloperError_default
31
+ } from "./chunk-UTAWMCSE.js";
32
+ import {
33
+ defined_default
34
+ } from "./chunk-HTCLVUBZ.js";
35
+
36
+ // packages/engine/Source/Core/ComponentDatatype.js
37
+ var ComponentDatatype = {
38
+ /**
39
+ * 8-bit signed byte corresponding to <code>gl.BYTE</code> and the type
40
+ * of an element in <code>Int8Array</code>.
41
+ *
42
+ * @type {number}
43
+ * @constant
44
+ */
45
+ BYTE: WebGLConstants_default.BYTE,
46
+ /**
47
+ * 8-bit unsigned byte corresponding to <code>UNSIGNED_BYTE</code> and the type
48
+ * of an element in <code>Uint8Array</code>.
49
+ *
50
+ * @type {number}
51
+ * @constant
52
+ */
53
+ UNSIGNED_BYTE: WebGLConstants_default.UNSIGNED_BYTE,
54
+ /**
55
+ * 16-bit signed short corresponding to <code>SHORT</code> and the type
56
+ * of an element in <code>Int16Array</code>.
57
+ *
58
+ * @type {number}
59
+ * @constant
60
+ */
61
+ SHORT: WebGLConstants_default.SHORT,
62
+ /**
63
+ * 16-bit unsigned short corresponding to <code>UNSIGNED_SHORT</code> and the type
64
+ * of an element in <code>Uint16Array</code>.
65
+ *
66
+ * @type {number}
67
+ * @constant
68
+ */
69
+ UNSIGNED_SHORT: WebGLConstants_default.UNSIGNED_SHORT,
70
+ /**
71
+ * 32-bit signed int corresponding to <code>INT</code> and the type
72
+ * of an element in <code>Int32Array</code>.
73
+ *
74
+ * @memberOf ComponentDatatype
75
+ *
76
+ * @type {number}
77
+ * @constant
78
+ */
79
+ INT: WebGLConstants_default.INT,
80
+ /**
81
+ * 32-bit unsigned int corresponding to <code>UNSIGNED_INT</code> and the type
82
+ * of an element in <code>Uint32Array</code>.
83
+ *
84
+ * @memberOf ComponentDatatype
85
+ *
86
+ * @type {number}
87
+ * @constant
88
+ */
89
+ UNSIGNED_INT: WebGLConstants_default.UNSIGNED_INT,
90
+ /**
91
+ * 32-bit floating-point corresponding to <code>FLOAT</code> and the type
92
+ * of an element in <code>Float32Array</code>.
93
+ *
94
+ * @type {number}
95
+ * @constant
96
+ */
97
+ FLOAT: WebGLConstants_default.FLOAT,
98
+ /**
99
+ * 64-bit floating-point corresponding to <code>gl.DOUBLE</code> (in Desktop OpenGL;
100
+ * this is not supported in WebGL, and is emulated in Cesium via {@link GeometryPipeline.encodeAttribute})
101
+ * and the type of an element in <code>Float64Array</code>.
102
+ *
103
+ * @memberOf ComponentDatatype
104
+ *
105
+ * @type {number}
106
+ * @constant
107
+ * @default 0x140A
108
+ */
109
+ DOUBLE: WebGLConstants_default.DOUBLE
110
+ };
111
+ ComponentDatatype.getSizeInBytes = function(componentDatatype) {
112
+ if (!defined_default(componentDatatype)) {
113
+ throw new DeveloperError_default("value is required.");
114
+ }
115
+ switch (componentDatatype) {
116
+ case ComponentDatatype.BYTE:
117
+ return Int8Array.BYTES_PER_ELEMENT;
118
+ case ComponentDatatype.UNSIGNED_BYTE:
119
+ return Uint8Array.BYTES_PER_ELEMENT;
120
+ case ComponentDatatype.SHORT:
121
+ return Int16Array.BYTES_PER_ELEMENT;
122
+ case ComponentDatatype.UNSIGNED_SHORT:
123
+ return Uint16Array.BYTES_PER_ELEMENT;
124
+ case ComponentDatatype.INT:
125
+ return Int32Array.BYTES_PER_ELEMENT;
126
+ case ComponentDatatype.UNSIGNED_INT:
127
+ return Uint32Array.BYTES_PER_ELEMENT;
128
+ case ComponentDatatype.FLOAT:
129
+ return Float32Array.BYTES_PER_ELEMENT;
130
+ case ComponentDatatype.DOUBLE:
131
+ return Float64Array.BYTES_PER_ELEMENT;
132
+ //>>includeStart('debug', pragmas.debug);
133
+ default:
134
+ throw new DeveloperError_default("componentDatatype is not a valid value.");
135
+ }
136
+ };
137
+ ComponentDatatype.fromTypedArray = function(array) {
138
+ if (array instanceof Int8Array) {
139
+ return ComponentDatatype.BYTE;
140
+ }
141
+ if (array instanceof Uint8Array) {
142
+ return ComponentDatatype.UNSIGNED_BYTE;
143
+ }
144
+ if (array instanceof Int16Array) {
145
+ return ComponentDatatype.SHORT;
146
+ }
147
+ if (array instanceof Uint16Array) {
148
+ return ComponentDatatype.UNSIGNED_SHORT;
149
+ }
150
+ if (array instanceof Int32Array) {
151
+ return ComponentDatatype.INT;
152
+ }
153
+ if (array instanceof Uint32Array) {
154
+ return ComponentDatatype.UNSIGNED_INT;
155
+ }
156
+ if (array instanceof Float32Array) {
157
+ return ComponentDatatype.FLOAT;
158
+ }
159
+ if (array instanceof Float64Array) {
160
+ return ComponentDatatype.DOUBLE;
161
+ }
162
+ throw new DeveloperError_default(
163
+ "array must be an Int8Array, Uint8Array, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, or Float64Array."
164
+ );
165
+ };
166
+ ComponentDatatype.validate = function(componentDatatype) {
167
+ return defined_default(componentDatatype) && (componentDatatype === ComponentDatatype.BYTE || componentDatatype === ComponentDatatype.UNSIGNED_BYTE || componentDatatype === ComponentDatatype.SHORT || componentDatatype === ComponentDatatype.UNSIGNED_SHORT || componentDatatype === ComponentDatatype.INT || componentDatatype === ComponentDatatype.UNSIGNED_INT || componentDatatype === ComponentDatatype.FLOAT || componentDatatype === ComponentDatatype.DOUBLE);
168
+ };
169
+ ComponentDatatype.createTypedArray = function(componentDatatype, valuesOrLength) {
170
+ if (!defined_default(componentDatatype)) {
171
+ throw new DeveloperError_default("componentDatatype is required.");
172
+ }
173
+ if (!defined_default(valuesOrLength)) {
174
+ throw new DeveloperError_default("valuesOrLength is required.");
175
+ }
176
+ switch (componentDatatype) {
177
+ case ComponentDatatype.BYTE:
178
+ return new Int8Array(valuesOrLength);
179
+ case ComponentDatatype.UNSIGNED_BYTE:
180
+ return new Uint8Array(valuesOrLength);
181
+ case ComponentDatatype.SHORT:
182
+ return new Int16Array(valuesOrLength);
183
+ case ComponentDatatype.UNSIGNED_SHORT:
184
+ return new Uint16Array(valuesOrLength);
185
+ case ComponentDatatype.INT:
186
+ return new Int32Array(valuesOrLength);
187
+ case ComponentDatatype.UNSIGNED_INT:
188
+ return new Uint32Array(valuesOrLength);
189
+ case ComponentDatatype.FLOAT:
190
+ return new Float32Array(valuesOrLength);
191
+ case ComponentDatatype.DOUBLE:
192
+ return new Float64Array(valuesOrLength);
193
+ //>>includeStart('debug', pragmas.debug);
194
+ default:
195
+ throw new DeveloperError_default("componentDatatype is not a valid value.");
196
+ }
197
+ };
198
+ ComponentDatatype.createArrayBufferView = function(componentDatatype, buffer, byteOffset, length) {
199
+ if (!defined_default(componentDatatype)) {
200
+ throw new DeveloperError_default("componentDatatype is required.");
201
+ }
202
+ if (!defined_default(buffer)) {
203
+ throw new DeveloperError_default("buffer is required.");
204
+ }
205
+ byteOffset = byteOffset ?? 0;
206
+ length = length ?? (buffer.byteLength - byteOffset) / ComponentDatatype.getSizeInBytes(componentDatatype);
207
+ switch (componentDatatype) {
208
+ case ComponentDatatype.BYTE:
209
+ return new Int8Array(buffer, byteOffset, length);
210
+ case ComponentDatatype.UNSIGNED_BYTE:
211
+ return new Uint8Array(buffer, byteOffset, length);
212
+ case ComponentDatatype.SHORT:
213
+ return new Int16Array(buffer, byteOffset, length);
214
+ case ComponentDatatype.UNSIGNED_SHORT:
215
+ return new Uint16Array(buffer, byteOffset, length);
216
+ case ComponentDatatype.INT:
217
+ return new Int32Array(buffer, byteOffset, length);
218
+ case ComponentDatatype.UNSIGNED_INT:
219
+ return new Uint32Array(buffer, byteOffset, length);
220
+ case ComponentDatatype.FLOAT:
221
+ return new Float32Array(buffer, byteOffset, length);
222
+ case ComponentDatatype.DOUBLE:
223
+ return new Float64Array(buffer, byteOffset, length);
224
+ //>>includeStart('debug', pragmas.debug);
225
+ default:
226
+ throw new DeveloperError_default("componentDatatype is not a valid value.");
227
+ }
228
+ };
229
+ ComponentDatatype.fromName = function(name) {
230
+ switch (name) {
231
+ case "BYTE":
232
+ return ComponentDatatype.BYTE;
233
+ case "UNSIGNED_BYTE":
234
+ return ComponentDatatype.UNSIGNED_BYTE;
235
+ case "SHORT":
236
+ return ComponentDatatype.SHORT;
237
+ case "UNSIGNED_SHORT":
238
+ return ComponentDatatype.UNSIGNED_SHORT;
239
+ case "INT":
240
+ return ComponentDatatype.INT;
241
+ case "UNSIGNED_INT":
242
+ return ComponentDatatype.UNSIGNED_INT;
243
+ case "FLOAT":
244
+ return ComponentDatatype.FLOAT;
245
+ case "DOUBLE":
246
+ return ComponentDatatype.DOUBLE;
247
+ //>>includeStart('debug', pragmas.debug);
248
+ default:
249
+ throw new DeveloperError_default("name is not a valid value.");
250
+ }
251
+ };
252
+ Object.freeze(ComponentDatatype);
253
+ var ComponentDatatype_default = ComponentDatatype;
254
+
255
+ export {
256
+ ComponentDatatype_default
257
+ };