@hztxi/cesium-engine 25.0.3 → 25.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/chunk-247MLVK2.js +124 -0
- package/Build/Workers/chunk-26I7TIAE.js +58 -0
- package/Build/Workers/chunk-26OYTC24.js +38 -0
- package/Build/Workers/chunk-2IMOZG7R.js +973 -0
- package/Build/Workers/chunk-2L6JGSYJ.js +57 -0
- package/Build/Workers/chunk-32N2SB76.js +56 -0
- package/Build/Workers/chunk-37WL527K.js +1287 -0
- package/Build/Workers/chunk-3B2TIEWW.js +73 -0
- package/Build/Workers/chunk-3HOOLJ6E.js +1483 -0
- package/Build/Workers/chunk-3IGH46TC.js +1054 -0
- package/Build/Workers/chunk-3MWOYCFC.js +511 -0
- package/Build/Workers/chunk-3Q52BERF.js +476 -0
- package/Build/Workers/chunk-47BSFGJC.js +837 -0
- package/Build/Workers/chunk-4J7PL5AM.js +454 -0
- package/Build/Workers/chunk-4MHUA5ZK.js +163 -0
- package/Build/Workers/chunk-4UMO63VY.js +76 -0
- package/Build/Workers/chunk-5BVKUNRB.js +368 -0
- package/Build/Workers/chunk-5YI3TQQC.js +778 -0
- package/Build/Workers/chunk-642GMGGP.js +162 -0
- package/Build/Workers/chunk-65LZTCWG.js +1344 -0
- package/Build/Workers/chunk-6PYOAYJD.js +1046 -0
- package/Build/Workers/chunk-AEZQ2UWS.js +288 -0
- package/Build/Workers/chunk-AH6GJ5MT.js +754 -0
- package/Build/Workers/chunk-AM56LGEB.js +352 -0
- package/Build/Workers/chunk-AXE2ZIEG.js +219 -0
- package/Build/Workers/chunk-BDR7GL3E.js +1067 -0
- package/Build/Workers/chunk-C342XITR.js +44 -0
- package/Build/Workers/chunk-CADDH6MK.js +140 -0
- package/Build/Workers/chunk-CEIY3YH2.js +57 -0
- package/Build/Workers/chunk-CJT3FTZK.js +58 -0
- package/Build/Workers/chunk-CV7K25H3.js +138 -0
- package/Build/Workers/chunk-CWAUXQRF.js +754 -0
- package/Build/Workers/chunk-DNEERCHO.js +171 -0
- package/Build/Workers/chunk-E5F7LDEP.js +3201 -0
- package/Build/Workers/chunk-EHXAKTME.js +147 -0
- package/Build/Workers/chunk-FAKYMBUA.js +1046 -0
- package/Build/Workers/chunk-FF6JKPLF.js +454 -0
- package/Build/Workers/chunk-FSK4OZOO.js +352 -0
- package/Build/Workers/chunk-FSLRYNZ6.js +682 -0
- package/Build/Workers/chunk-FTRHXHI5.js +3794 -0
- package/Build/Workers/chunk-GH2D6MPO.js +497 -0
- package/Build/Workers/chunk-GHVEEVR7.js +778 -0
- package/Build/Workers/chunk-GMDOGAXK.js +2719 -0
- package/Build/Workers/chunk-GRAFCIPA.js +455 -0
- package/Build/Workers/chunk-HEY4IOS3.js +140 -0
- package/Build/Workers/chunk-HRWFO57T.js +301 -0
- package/Build/Workers/chunk-HTCLVUBZ.js +82 -0
- package/Build/Workers/chunk-HUNCRVVV.js +1067 -0
- package/Build/Workers/chunk-I2Q7XDRA.js +630 -0
- package/Build/Workers/chunk-IFSGYIDE.js +257 -0
- package/Build/Workers/chunk-ILPH3NF7.js +3794 -0
- package/Build/Workers/chunk-ISRYZ3F4.js +414 -0
- package/Build/Workers/chunk-JBJ5PC2D.js +102 -0
- package/Build/Workers/chunk-JFPBQCDB.js +398 -0
- package/Build/Workers/chunk-JKPELBSI.js +682 -0
- package/Build/Workers/chunk-JLLWLD6O.js +973 -0
- package/Build/Workers/chunk-JZUUODN6.js +97 -0
- package/Build/Workers/chunk-KCUS7QEU.js +387 -0
- package/Build/Workers/chunk-KFRKYG4B.js +288 -0
- package/Build/Workers/chunk-KWVB54J6.js +241 -0
- package/Build/Workers/chunk-LERIK6IA.js +219 -0
- package/Build/Workers/chunk-LOVXQI64.js +2719 -0
- package/Build/Workers/chunk-M3B3ZUU2.js +476 -0
- package/Build/Workers/chunk-MD7CEJO5.js +2342 -0
- package/Build/Workers/chunk-MKR6YCMG.js +497 -0
- package/Build/Workers/chunk-MROMS2RL.js +162 -0
- package/Build/Workers/chunk-MUNAUSK7.js +280 -0
- package/Build/Workers/chunk-NHU5JEPP.js +1344 -0
- package/Build/Workers/chunk-OKPQ3QBG.js +124 -0
- package/Build/Workers/chunk-OODXPB45.js +73 -0
- package/Build/Workers/chunk-OXZ5J3JW.js +368 -0
- package/Build/Workers/chunk-PC7533X2.js +1800 -0
- package/Build/Workers/chunk-PCXE4XMI.js +82 -0
- package/Build/Workers/chunk-PXPUYOFJ.js +1287 -0
- package/Build/Workers/chunk-QBSWSTHY.js +257 -0
- package/Build/Workers/chunk-QDJYG7QL.js +352 -0
- package/Build/Workers/chunk-QX6AYJX2.js +455 -0
- package/Build/Workers/chunk-RSJUCJPN.js +241 -0
- package/Build/Workers/chunk-RX3U2BBW.js +1483 -0
- package/Build/Workers/chunk-S3XHL7GO.js +1992 -0
- package/Build/Workers/chunk-SBIC4OGS.js +171 -0
- package/Build/Workers/chunk-SPTT255E.js +301 -0
- package/Build/Workers/chunk-STXWAEVD.js +101 -0
- package/Build/Workers/chunk-SUG6ECWR.js +76 -0
- package/Build/Workers/chunk-T4CYNROE.js +102 -0
- package/Build/Workers/chunk-T5VLPB4H.js +414 -0
- package/Build/Workers/chunk-TPT5IM72.js +280 -0
- package/Build/Workers/chunk-TTG2JNFN.js +198 -0
- package/Build/Workers/chunk-TX763OWB.js +387 -0
- package/Build/Workers/chunk-UDXUBVNR.js +1992 -0
- package/Build/Workers/chunk-UNXJWCXV.js +9230 -0
- package/Build/Workers/chunk-UTAWMCSE.js +163 -0
- package/Build/Workers/chunk-UTKCX3AS.js +352 -0
- package/Build/Workers/chunk-VETQOADR.js +2342 -0
- package/Build/Workers/chunk-VL2WHGQI.js +305 -0
- package/Build/Workers/chunk-VXRWOM3T.js +101 -0
- package/Build/Workers/chunk-W37YFRTG.js +38 -0
- package/Build/Workers/chunk-W5AGSDWX.js +44 -0
- package/Build/Workers/chunk-WBQDTVCN.js +97 -0
- package/Build/Workers/chunk-WDSHSR57.js +837 -0
- package/Build/Workers/chunk-WVVFCMYF.js +147 -0
- package/Build/Workers/chunk-XAVNBZQ6.js +56 -0
- package/Build/Workers/chunk-XDSDR62Y.js +1800 -0
- package/Build/Workers/chunk-XDZCVNIZ.js +198 -0
- package/Build/Workers/chunk-XNLCW2OI.js +138 -0
- package/Build/Workers/chunk-XNQ2BTJD.js +693 -0
- package/Build/Workers/chunk-XPIDT6UT.js +1054 -0
- package/Build/Workers/chunk-XQETP7YD.js +3201 -0
- package/Build/Workers/chunk-XZYBDSFP.js +305 -0
- package/Build/Workers/chunk-YDYN3RPI.js +398 -0
- package/Build/Workers/chunk-YMMEQBEW.js +511 -0
- package/Build/Workers/chunk-YQFOQAXD.js +9230 -0
- package/Build/Workers/chunk-Z3KHKVNA.js +56 -0
- package/Build/Workers/chunk-Z7XRKD6H.js +693 -0
- package/Build/Workers/chunk-ZQUSI7YK.js +630 -0
- package/Build/Workers/chunk-ZY4DTNR2.js +56 -0
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +23 -23
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createPolylineGeometry.js +25 -25
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
- package/Build/Workers/createSimplePolylineGeometry.js +23 -23
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +26 -26
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +23 -23
- package/Build/Workers/createVerticesFromHeightmap.js +23 -23
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +21 -21
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +23 -23
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +23 -23
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +26 -26
- package/Source/Scene/ClassificationPrimitive.js +63 -3
- package/Source/Scene/Globe.js +55 -0
- package/Source/Scene/GlobeSurfaceShaderSet.js +132 -1
- package/Source/Scene/GlobeSurfaceTileProvider.js +378 -2
- package/Source/Scene/ImageryLayer.js +244 -10
- package/Source/Scene/PolylineCollection.js +4 -2
- package/Source/Scene/QuadtreePrimitive.js +256 -2
- package/Source/Shaders/GlobeFS.glsl +43 -0
- package/Source/Shaders/GlobeFS.js +43 -0
- package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +14 -1
- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +14 -1
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +7 -0
- package/Source/Shaders/PolylineShadowVolumeVS.js +7 -0
- package/Source/Shaders/PolylineVS.glsl +16 -6
- package/Source/Shaders/PolylineVS.js +16 -6
- package/index.js +286 -286
- package/package.json +1 -1
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.141.6
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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import {
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Quaternion_default
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} from "./chunk-YQFOQAXD.js";
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import {
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Cartesian3_default,
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Matrix3_default
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} from "./chunk-VETQOADR.js";
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import {
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Math_default
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} from "./chunk-MKR6YCMG.js";
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// packages/engine/Source/Core/EllipseGeometryLibrary.js
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var EllipseGeometryLibrary = {};
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var rotAxis = new Cartesian3_default();
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var tempVec = new Cartesian3_default();
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var unitQuat = new Quaternion_default();
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var rotMtx = new Matrix3_default();
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function pointOnEllipsoid(theta, rotation, northVec, eastVec, aSqr, ab, bSqr, mag, unitPos, result) {
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const azimuth = theta + rotation;
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Cartesian3_default.multiplyByScalar(eastVec, Math.cos(azimuth), rotAxis);
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Cartesian3_default.multiplyByScalar(northVec, Math.sin(azimuth), tempVec);
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Cartesian3_default.add(rotAxis, tempVec, rotAxis);
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let cosThetaSquared = Math.cos(theta);
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cosThetaSquared = cosThetaSquared * cosThetaSquared;
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let sinThetaSquared = Math.sin(theta);
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sinThetaSquared = sinThetaSquared * sinThetaSquared;
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const radius = ab / Math.sqrt(bSqr * cosThetaSquared + aSqr * sinThetaSquared);
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const angle = radius / mag;
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Quaternion_default.fromAxisAngle(rotAxis, angle, unitQuat);
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Matrix3_default.fromQuaternion(unitQuat, rotMtx);
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Matrix3_default.multiplyByVector(rotMtx, unitPos, result);
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Cartesian3_default.normalize(result, result);
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Cartesian3_default.multiplyByScalar(result, mag, result);
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return result;
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}
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var scratchCartesian1 = new Cartesian3_default();
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var scratchCartesian2 = new Cartesian3_default();
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var scratchCartesian3 = new Cartesian3_default();
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var scratchNormal = new Cartesian3_default();
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EllipseGeometryLibrary.raisePositionsToHeight = function(positions, options, extrude) {
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const ellipsoid = options.ellipsoid;
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const height = options.height;
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const extrudedHeight = options.extrudedHeight;
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const size = extrude ? positions.length / 3 * 2 : positions.length / 3;
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const finalPositions = new Float64Array(size * 3);
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const length = positions.length;
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const bottomOffset = extrude ? length : 0;
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for (let i = 0; i < length; i += 3) {
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const i1 = i + 1;
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const i2 = i + 2;
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const position = Cartesian3_default.fromArray(positions, i, scratchCartesian1);
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ellipsoid.scaleToGeodeticSurface(position, position);
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const extrudedPosition = Cartesian3_default.clone(position, scratchCartesian2);
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const normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal);
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const scaledNormal = Cartesian3_default.multiplyByScalar(
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normal,
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height,
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scratchCartesian3
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);
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Cartesian3_default.add(position, scaledNormal, position);
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if (extrude) {
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Cartesian3_default.multiplyByScalar(normal, extrudedHeight, scaledNormal);
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Cartesian3_default.add(extrudedPosition, scaledNormal, extrudedPosition);
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finalPositions[i + bottomOffset] = extrudedPosition.x;
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finalPositions[i1 + bottomOffset] = extrudedPosition.y;
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finalPositions[i2 + bottomOffset] = extrudedPosition.z;
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}
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finalPositions[i] = position.x;
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finalPositions[i1] = position.y;
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finalPositions[i2] = position.z;
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}
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return finalPositions;
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};
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var unitPosScratch = new Cartesian3_default();
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var eastVecScratch = new Cartesian3_default();
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var northVecScratch = new Cartesian3_default();
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EllipseGeometryLibrary.computeEllipsePositions = function(options, addFillPositions, addEdgePositions) {
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const semiMinorAxis = options.semiMinorAxis;
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const semiMajorAxis = options.semiMajorAxis;
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const rotation = options.rotation;
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const center = options.center;
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const granularity = options.granularity * 8;
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const aSqr = semiMinorAxis * semiMinorAxis;
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const bSqr = semiMajorAxis * semiMajorAxis;
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const ab = semiMajorAxis * semiMinorAxis;
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const mag = Cartesian3_default.magnitude(center);
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const unitPos = Cartesian3_default.normalize(center, unitPosScratch);
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let eastVec = Cartesian3_default.cross(Cartesian3_default.UNIT_Z, center, eastVecScratch);
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eastVec = Cartesian3_default.normalize(eastVec, eastVec);
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const northVec = Cartesian3_default.cross(unitPos, eastVec, northVecScratch);
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let numPts = 1 + Math.ceil(Math_default.PI_OVER_TWO / granularity);
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const deltaTheta = Math_default.PI_OVER_TWO / (numPts - 1);
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let theta = Math_default.PI_OVER_TWO - numPts * deltaTheta;
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if (theta < 0) {
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numPts -= Math.ceil(Math.abs(theta) / deltaTheta);
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}
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const size = 2 * (numPts * (numPts + 2));
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const positions = addFillPositions ? new Array(size * 3) : void 0;
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let positionIndex = 0;
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let position = scratchCartesian1;
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let reflectedPosition = scratchCartesian2;
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const outerPositionsLength = numPts * 4 * 3;
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let outerRightIndex = outerPositionsLength - 1;
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let outerLeftIndex = 0;
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const outerPositions = addEdgePositions ? new Array(outerPositionsLength) : void 0;
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let i;
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let j;
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let numInterior;
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let t;
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let interiorPosition;
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+
theta = Math_default.PI_OVER_TWO;
|
|
137
|
+
position = pointOnEllipsoid(
|
|
138
|
+
theta,
|
|
139
|
+
rotation,
|
|
140
|
+
northVec,
|
|
141
|
+
eastVec,
|
|
142
|
+
aSqr,
|
|
143
|
+
ab,
|
|
144
|
+
bSqr,
|
|
145
|
+
mag,
|
|
146
|
+
unitPos,
|
|
147
|
+
position
|
|
148
|
+
);
|
|
149
|
+
if (addFillPositions) {
|
|
150
|
+
positions[positionIndex++] = position.x;
|
|
151
|
+
positions[positionIndex++] = position.y;
|
|
152
|
+
positions[positionIndex++] = position.z;
|
|
153
|
+
}
|
|
154
|
+
if (addEdgePositions) {
|
|
155
|
+
outerPositions[outerRightIndex--] = position.z;
|
|
156
|
+
outerPositions[outerRightIndex--] = position.y;
|
|
157
|
+
outerPositions[outerRightIndex--] = position.x;
|
|
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|
+
}
|
|
159
|
+
theta = Math_default.PI_OVER_TWO - deltaTheta;
|
|
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|
+
for (i = 1; i < numPts + 1; ++i) {
|
|
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|
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position = pointOnEllipsoid(
|
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|
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theta,
|
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|
+
rotation,
|
|
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|
+
northVec,
|
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+
eastVec,
|
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166
|
+
aSqr,
|
|
167
|
+
ab,
|
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|
+
bSqr,
|
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|
+
mag,
|
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+
unitPos,
|
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position
|
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|
+
);
|
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|
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reflectedPosition = pointOnEllipsoid(
|
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Math.PI - theta,
|
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|
+
rotation,
|
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176
|
+
northVec,
|
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177
|
+
eastVec,
|
|
178
|
+
aSqr,
|
|
179
|
+
ab,
|
|
180
|
+
bSqr,
|
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|
+
mag,
|
|
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|
+
unitPos,
|
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183
|
+
reflectedPosition
|
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|
+
);
|
|
185
|
+
if (addFillPositions) {
|
|
186
|
+
positions[positionIndex++] = position.x;
|
|
187
|
+
positions[positionIndex++] = position.y;
|
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|
+
positions[positionIndex++] = position.z;
|
|
189
|
+
numInterior = 2 * i + 2;
|
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|
+
for (j = 1; j < numInterior - 1; ++j) {
|
|
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|
+
t = j / (numInterior - 1);
|
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|
+
interiorPosition = Cartesian3_default.lerp(
|
|
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|
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position,
|
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194
|
+
reflectedPosition,
|
|
195
|
+
t,
|
|
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|
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scratchCartesian3
|
|
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|
+
);
|
|
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|
+
positions[positionIndex++] = interiorPosition.x;
|
|
199
|
+
positions[positionIndex++] = interiorPosition.y;
|
|
200
|
+
positions[positionIndex++] = interiorPosition.z;
|
|
201
|
+
}
|
|
202
|
+
positions[positionIndex++] = reflectedPosition.x;
|
|
203
|
+
positions[positionIndex++] = reflectedPosition.y;
|
|
204
|
+
positions[positionIndex++] = reflectedPosition.z;
|
|
205
|
+
}
|
|
206
|
+
if (addEdgePositions) {
|
|
207
|
+
outerPositions[outerRightIndex--] = position.z;
|
|
208
|
+
outerPositions[outerRightIndex--] = position.y;
|
|
209
|
+
outerPositions[outerRightIndex--] = position.x;
|
|
210
|
+
outerPositions[outerLeftIndex++] = reflectedPosition.x;
|
|
211
|
+
outerPositions[outerLeftIndex++] = reflectedPosition.y;
|
|
212
|
+
outerPositions[outerLeftIndex++] = reflectedPosition.z;
|
|
213
|
+
}
|
|
214
|
+
theta = Math_default.PI_OVER_TWO - (i + 1) * deltaTheta;
|
|
215
|
+
}
|
|
216
|
+
for (i = numPts; i > 1; --i) {
|
|
217
|
+
theta = Math_default.PI_OVER_TWO - (i - 1) * deltaTheta;
|
|
218
|
+
position = pointOnEllipsoid(
|
|
219
|
+
-theta,
|
|
220
|
+
rotation,
|
|
221
|
+
northVec,
|
|
222
|
+
eastVec,
|
|
223
|
+
aSqr,
|
|
224
|
+
ab,
|
|
225
|
+
bSqr,
|
|
226
|
+
mag,
|
|
227
|
+
unitPos,
|
|
228
|
+
position
|
|
229
|
+
);
|
|
230
|
+
reflectedPosition = pointOnEllipsoid(
|
|
231
|
+
theta + Math.PI,
|
|
232
|
+
rotation,
|
|
233
|
+
northVec,
|
|
234
|
+
eastVec,
|
|
235
|
+
aSqr,
|
|
236
|
+
ab,
|
|
237
|
+
bSqr,
|
|
238
|
+
mag,
|
|
239
|
+
unitPos,
|
|
240
|
+
reflectedPosition
|
|
241
|
+
);
|
|
242
|
+
if (addFillPositions) {
|
|
243
|
+
positions[positionIndex++] = position.x;
|
|
244
|
+
positions[positionIndex++] = position.y;
|
|
245
|
+
positions[positionIndex++] = position.z;
|
|
246
|
+
numInterior = 2 * (i - 1) + 2;
|
|
247
|
+
for (j = 1; j < numInterior - 1; ++j) {
|
|
248
|
+
t = j / (numInterior - 1);
|
|
249
|
+
interiorPosition = Cartesian3_default.lerp(
|
|
250
|
+
position,
|
|
251
|
+
reflectedPosition,
|
|
252
|
+
t,
|
|
253
|
+
scratchCartesian3
|
|
254
|
+
);
|
|
255
|
+
positions[positionIndex++] = interiorPosition.x;
|
|
256
|
+
positions[positionIndex++] = interiorPosition.y;
|
|
257
|
+
positions[positionIndex++] = interiorPosition.z;
|
|
258
|
+
}
|
|
259
|
+
positions[positionIndex++] = reflectedPosition.x;
|
|
260
|
+
positions[positionIndex++] = reflectedPosition.y;
|
|
261
|
+
positions[positionIndex++] = reflectedPosition.z;
|
|
262
|
+
}
|
|
263
|
+
if (addEdgePositions) {
|
|
264
|
+
outerPositions[outerRightIndex--] = position.z;
|
|
265
|
+
outerPositions[outerRightIndex--] = position.y;
|
|
266
|
+
outerPositions[outerRightIndex--] = position.x;
|
|
267
|
+
outerPositions[outerLeftIndex++] = reflectedPosition.x;
|
|
268
|
+
outerPositions[outerLeftIndex++] = reflectedPosition.y;
|
|
269
|
+
outerPositions[outerLeftIndex++] = reflectedPosition.z;
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
theta = Math_default.PI_OVER_TWO;
|
|
273
|
+
position = pointOnEllipsoid(
|
|
274
|
+
-theta,
|
|
275
|
+
rotation,
|
|
276
|
+
northVec,
|
|
277
|
+
eastVec,
|
|
278
|
+
aSqr,
|
|
279
|
+
ab,
|
|
280
|
+
bSqr,
|
|
281
|
+
mag,
|
|
282
|
+
unitPos,
|
|
283
|
+
position
|
|
284
|
+
);
|
|
285
|
+
const r = {};
|
|
286
|
+
if (addFillPositions) {
|
|
287
|
+
positions[positionIndex++] = position.x;
|
|
288
|
+
positions[positionIndex++] = position.y;
|
|
289
|
+
positions[positionIndex++] = position.z;
|
|
290
|
+
r.positions = positions;
|
|
291
|
+
r.numPts = numPts;
|
|
292
|
+
}
|
|
293
|
+
if (addEdgePositions) {
|
|
294
|
+
outerPositions[outerRightIndex--] = position.z;
|
|
295
|
+
outerPositions[outerRightIndex--] = position.y;
|
|
296
|
+
outerPositions[outerRightIndex--] = position.x;
|
|
297
|
+
r.outerPositions = outerPositions;
|
|
298
|
+
}
|
|
299
|
+
return r;
|
|
300
|
+
};
|
|
301
|
+
var EllipseGeometryLibrary_default = EllipseGeometryLibrary;
|
|
302
|
+
|
|
303
|
+
export {
|
|
304
|
+
EllipseGeometryLibrary_default
|
|
305
|
+
};
|
|
@@ -0,0 +1,398 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @license
|
|
3
|
+
* Cesium - https://github.com/CesiumGS/cesium
|
|
4
|
+
* Version 1.141.6
|
|
5
|
+
*
|
|
6
|
+
* Copyright 2011-2022 Cesium Contributors
|
|
7
|
+
*
|
|
8
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
9
|
+
* you may not use this file except in compliance with the License.
|
|
10
|
+
* You may obtain a copy of the License at
|
|
11
|
+
*
|
|
12
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
13
|
+
*
|
|
14
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
15
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
16
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
17
|
+
* See the License for the specific language governing permissions and
|
|
18
|
+
* limitations under the License.
|
|
19
|
+
*
|
|
20
|
+
* Columbus View (Pat. Pend.)
|
|
21
|
+
*
|
|
22
|
+
* Portions licensed separately.
|
|
23
|
+
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
|
|
24
|
+
*/
|
|
25
|
+
|
|
26
|
+
import {
|
|
27
|
+
CylinderGeometryLibrary_default
|
|
28
|
+
} from "./chunk-OODXPB45.js";
|
|
29
|
+
import {
|
|
30
|
+
GeometryOffsetAttribute_default
|
|
31
|
+
} from "./chunk-26OYTC24.js";
|
|
32
|
+
import {
|
|
33
|
+
VertexFormat_default
|
|
34
|
+
} from "./chunk-XNLCW2OI.js";
|
|
35
|
+
import {
|
|
36
|
+
IndexDatatype_default
|
|
37
|
+
} from "./chunk-HEY4IOS3.js";
|
|
38
|
+
import {
|
|
39
|
+
GeometryAttributes_default
|
|
40
|
+
} from "./chunk-C342XITR.js";
|
|
41
|
+
import {
|
|
42
|
+
GeometryAttribute_default,
|
|
43
|
+
Geometry_default,
|
|
44
|
+
PrimitiveType_default
|
|
45
|
+
} from "./chunk-HRWFO57T.js";
|
|
46
|
+
import {
|
|
47
|
+
BoundingSphere_default
|
|
48
|
+
} from "./chunk-37WL527K.js";
|
|
49
|
+
import {
|
|
50
|
+
ComponentDatatype_default
|
|
51
|
+
} from "./chunk-QBSWSTHY.js";
|
|
52
|
+
import {
|
|
53
|
+
Cartesian2_default
|
|
54
|
+
} from "./chunk-S3XHL7GO.js";
|
|
55
|
+
import {
|
|
56
|
+
Cartesian3_default,
|
|
57
|
+
Frozen_default
|
|
58
|
+
} from "./chunk-VETQOADR.js";
|
|
59
|
+
import {
|
|
60
|
+
Math_default
|
|
61
|
+
} from "./chunk-MKR6YCMG.js";
|
|
62
|
+
import {
|
|
63
|
+
DeveloperError_default
|
|
64
|
+
} from "./chunk-UTAWMCSE.js";
|
|
65
|
+
import {
|
|
66
|
+
defined_default
|
|
67
|
+
} from "./chunk-HTCLVUBZ.js";
|
|
68
|
+
|
|
69
|
+
// packages/engine/Source/Core/CylinderGeometry.js
|
|
70
|
+
var radiusScratch = new Cartesian2_default();
|
|
71
|
+
var normalScratch = new Cartesian3_default();
|
|
72
|
+
var bitangentScratch = new Cartesian3_default();
|
|
73
|
+
var tangentScratch = new Cartesian3_default();
|
|
74
|
+
var positionScratch = new Cartesian3_default();
|
|
75
|
+
function CylinderGeometry(options) {
|
|
76
|
+
options = options ?? Frozen_default.EMPTY_OBJECT;
|
|
77
|
+
const length = options.length;
|
|
78
|
+
const topRadius = options.topRadius;
|
|
79
|
+
const bottomRadius = options.bottomRadius;
|
|
80
|
+
const vertexFormat = options.vertexFormat ?? VertexFormat_default.DEFAULT;
|
|
81
|
+
const slices = options.slices ?? 128;
|
|
82
|
+
if (!defined_default(length)) {
|
|
83
|
+
throw new DeveloperError_default("options.length must be defined.");
|
|
84
|
+
}
|
|
85
|
+
if (!defined_default(topRadius)) {
|
|
86
|
+
throw new DeveloperError_default("options.topRadius must be defined.");
|
|
87
|
+
}
|
|
88
|
+
if (!defined_default(bottomRadius)) {
|
|
89
|
+
throw new DeveloperError_default("options.bottomRadius must be defined.");
|
|
90
|
+
}
|
|
91
|
+
if (slices < 3) {
|
|
92
|
+
throw new DeveloperError_default(
|
|
93
|
+
"options.slices must be greater than or equal to 3."
|
|
94
|
+
);
|
|
95
|
+
}
|
|
96
|
+
if (defined_default(options.offsetAttribute) && options.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
|
|
97
|
+
throw new DeveloperError_default(
|
|
98
|
+
"GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
|
|
99
|
+
);
|
|
100
|
+
}
|
|
101
|
+
this._length = length;
|
|
102
|
+
this._topRadius = topRadius;
|
|
103
|
+
this._bottomRadius = bottomRadius;
|
|
104
|
+
this._vertexFormat = VertexFormat_default.clone(vertexFormat);
|
|
105
|
+
this._slices = slices;
|
|
106
|
+
this._offsetAttribute = options.offsetAttribute;
|
|
107
|
+
this._workerName = "createCylinderGeometry";
|
|
108
|
+
}
|
|
109
|
+
CylinderGeometry.packedLength = VertexFormat_default.packedLength + 5;
|
|
110
|
+
CylinderGeometry.pack = function(value, array, startingIndex) {
|
|
111
|
+
if (!defined_default(value)) {
|
|
112
|
+
throw new DeveloperError_default("value is required");
|
|
113
|
+
}
|
|
114
|
+
if (!defined_default(array)) {
|
|
115
|
+
throw new DeveloperError_default("array is required");
|
|
116
|
+
}
|
|
117
|
+
startingIndex = startingIndex ?? 0;
|
|
118
|
+
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
|
|
119
|
+
startingIndex += VertexFormat_default.packedLength;
|
|
120
|
+
array[startingIndex++] = value._length;
|
|
121
|
+
array[startingIndex++] = value._topRadius;
|
|
122
|
+
array[startingIndex++] = value._bottomRadius;
|
|
123
|
+
array[startingIndex++] = value._slices;
|
|
124
|
+
array[startingIndex] = value._offsetAttribute ?? -1;
|
|
125
|
+
return array;
|
|
126
|
+
};
|
|
127
|
+
var scratchVertexFormat = new VertexFormat_default();
|
|
128
|
+
var scratchOptions = {
|
|
129
|
+
vertexFormat: scratchVertexFormat,
|
|
130
|
+
length: void 0,
|
|
131
|
+
topRadius: void 0,
|
|
132
|
+
bottomRadius: void 0,
|
|
133
|
+
slices: void 0,
|
|
134
|
+
offsetAttribute: void 0
|
|
135
|
+
};
|
|
136
|
+
CylinderGeometry.unpack = function(array, startingIndex, result) {
|
|
137
|
+
if (!defined_default(array)) {
|
|
138
|
+
throw new DeveloperError_default("array is required");
|
|
139
|
+
}
|
|
140
|
+
startingIndex = startingIndex ?? 0;
|
|
141
|
+
const vertexFormat = VertexFormat_default.unpack(
|
|
142
|
+
array,
|
|
143
|
+
startingIndex,
|
|
144
|
+
scratchVertexFormat
|
|
145
|
+
);
|
|
146
|
+
startingIndex += VertexFormat_default.packedLength;
|
|
147
|
+
const length = array[startingIndex++];
|
|
148
|
+
const topRadius = array[startingIndex++];
|
|
149
|
+
const bottomRadius = array[startingIndex++];
|
|
150
|
+
const slices = array[startingIndex++];
|
|
151
|
+
const offsetAttribute = array[startingIndex];
|
|
152
|
+
if (!defined_default(result)) {
|
|
153
|
+
scratchOptions.length = length;
|
|
154
|
+
scratchOptions.topRadius = topRadius;
|
|
155
|
+
scratchOptions.bottomRadius = bottomRadius;
|
|
156
|
+
scratchOptions.slices = slices;
|
|
157
|
+
scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
|
|
158
|
+
return new CylinderGeometry(scratchOptions);
|
|
159
|
+
}
|
|
160
|
+
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
|
|
161
|
+
result._length = length;
|
|
162
|
+
result._topRadius = topRadius;
|
|
163
|
+
result._bottomRadius = bottomRadius;
|
|
164
|
+
result._slices = slices;
|
|
165
|
+
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
|
|
166
|
+
return result;
|
|
167
|
+
};
|
|
168
|
+
CylinderGeometry.createGeometry = function(cylinderGeometry) {
|
|
169
|
+
let length = cylinderGeometry._length;
|
|
170
|
+
const topRadius = cylinderGeometry._topRadius;
|
|
171
|
+
const bottomRadius = cylinderGeometry._bottomRadius;
|
|
172
|
+
const vertexFormat = cylinderGeometry._vertexFormat;
|
|
173
|
+
const slices = cylinderGeometry._slices;
|
|
174
|
+
if (length <= 0 || topRadius < 0 || bottomRadius < 0 || topRadius === 0 && bottomRadius === 0) {
|
|
175
|
+
return;
|
|
176
|
+
}
|
|
177
|
+
const twoSlices = slices + slices;
|
|
178
|
+
const threeSlices = slices + twoSlices;
|
|
179
|
+
const numVertices = twoSlices + twoSlices;
|
|
180
|
+
const positions = CylinderGeometryLibrary_default.computePositions(
|
|
181
|
+
length,
|
|
182
|
+
topRadius,
|
|
183
|
+
bottomRadius,
|
|
184
|
+
slices,
|
|
185
|
+
true
|
|
186
|
+
);
|
|
187
|
+
const st = vertexFormat.st ? new Float32Array(numVertices * 2) : void 0;
|
|
188
|
+
const normals = vertexFormat.normal ? new Float32Array(numVertices * 3) : void 0;
|
|
189
|
+
const tangents = vertexFormat.tangent ? new Float32Array(numVertices * 3) : void 0;
|
|
190
|
+
const bitangents = vertexFormat.bitangent ? new Float32Array(numVertices * 3) : void 0;
|
|
191
|
+
let i;
|
|
192
|
+
const computeNormal = vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent;
|
|
193
|
+
if (computeNormal) {
|
|
194
|
+
const computeTangent = vertexFormat.tangent || vertexFormat.bitangent;
|
|
195
|
+
let normalIndex = 0;
|
|
196
|
+
let tangentIndex = 0;
|
|
197
|
+
let bitangentIndex = 0;
|
|
198
|
+
const theta = Math.atan2(bottomRadius - topRadius, length);
|
|
199
|
+
const normal = normalScratch;
|
|
200
|
+
normal.z = Math.sin(theta);
|
|
201
|
+
const normalScale = Math.cos(theta);
|
|
202
|
+
let tangent = tangentScratch;
|
|
203
|
+
let bitangent = bitangentScratch;
|
|
204
|
+
for (i = 0; i < slices; i++) {
|
|
205
|
+
const angle = i / slices * Math_default.TWO_PI;
|
|
206
|
+
const x = normalScale * Math.cos(angle);
|
|
207
|
+
const y = normalScale * Math.sin(angle);
|
|
208
|
+
if (computeNormal) {
|
|
209
|
+
normal.x = x;
|
|
210
|
+
normal.y = y;
|
|
211
|
+
if (computeTangent) {
|
|
212
|
+
tangent = Cartesian3_default.normalize(
|
|
213
|
+
Cartesian3_default.cross(Cartesian3_default.UNIT_Z, normal, tangent),
|
|
214
|
+
tangent
|
|
215
|
+
);
|
|
216
|
+
}
|
|
217
|
+
if (vertexFormat.normal) {
|
|
218
|
+
normals[normalIndex++] = normal.x;
|
|
219
|
+
normals[normalIndex++] = normal.y;
|
|
220
|
+
normals[normalIndex++] = normal.z;
|
|
221
|
+
normals[normalIndex++] = normal.x;
|
|
222
|
+
normals[normalIndex++] = normal.y;
|
|
223
|
+
normals[normalIndex++] = normal.z;
|
|
224
|
+
}
|
|
225
|
+
if (vertexFormat.tangent) {
|
|
226
|
+
tangents[tangentIndex++] = tangent.x;
|
|
227
|
+
tangents[tangentIndex++] = tangent.y;
|
|
228
|
+
tangents[tangentIndex++] = tangent.z;
|
|
229
|
+
tangents[tangentIndex++] = tangent.x;
|
|
230
|
+
tangents[tangentIndex++] = tangent.y;
|
|
231
|
+
tangents[tangentIndex++] = tangent.z;
|
|
232
|
+
}
|
|
233
|
+
if (vertexFormat.bitangent) {
|
|
234
|
+
bitangent = Cartesian3_default.normalize(
|
|
235
|
+
Cartesian3_default.cross(normal, tangent, bitangent),
|
|
236
|
+
bitangent
|
|
237
|
+
);
|
|
238
|
+
bitangents[bitangentIndex++] = bitangent.x;
|
|
239
|
+
bitangents[bitangentIndex++] = bitangent.y;
|
|
240
|
+
bitangents[bitangentIndex++] = bitangent.z;
|
|
241
|
+
bitangents[bitangentIndex++] = bitangent.x;
|
|
242
|
+
bitangents[bitangentIndex++] = bitangent.y;
|
|
243
|
+
bitangents[bitangentIndex++] = bitangent.z;
|
|
244
|
+
}
|
|
245
|
+
}
|
|
246
|
+
}
|
|
247
|
+
for (i = 0; i < slices; i++) {
|
|
248
|
+
if (vertexFormat.normal) {
|
|
249
|
+
normals[normalIndex++] = 0;
|
|
250
|
+
normals[normalIndex++] = 0;
|
|
251
|
+
normals[normalIndex++] = -1;
|
|
252
|
+
}
|
|
253
|
+
if (vertexFormat.tangent) {
|
|
254
|
+
tangents[tangentIndex++] = 1;
|
|
255
|
+
tangents[tangentIndex++] = 0;
|
|
256
|
+
tangents[tangentIndex++] = 0;
|
|
257
|
+
}
|
|
258
|
+
if (vertexFormat.bitangent) {
|
|
259
|
+
bitangents[bitangentIndex++] = 0;
|
|
260
|
+
bitangents[bitangentIndex++] = -1;
|
|
261
|
+
bitangents[bitangentIndex++] = 0;
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
for (i = 0; i < slices; i++) {
|
|
265
|
+
if (vertexFormat.normal) {
|
|
266
|
+
normals[normalIndex++] = 0;
|
|
267
|
+
normals[normalIndex++] = 0;
|
|
268
|
+
normals[normalIndex++] = 1;
|
|
269
|
+
}
|
|
270
|
+
if (vertexFormat.tangent) {
|
|
271
|
+
tangents[tangentIndex++] = 1;
|
|
272
|
+
tangents[tangentIndex++] = 0;
|
|
273
|
+
tangents[tangentIndex++] = 0;
|
|
274
|
+
}
|
|
275
|
+
if (vertexFormat.bitangent) {
|
|
276
|
+
bitangents[bitangentIndex++] = 0;
|
|
277
|
+
bitangents[bitangentIndex++] = 1;
|
|
278
|
+
bitangents[bitangentIndex++] = 0;
|
|
279
|
+
}
|
|
280
|
+
}
|
|
281
|
+
}
|
|
282
|
+
const numIndices = 12 * slices - 12;
|
|
283
|
+
const indices = IndexDatatype_default.createTypedArray(numVertices, numIndices);
|
|
284
|
+
let index = 0;
|
|
285
|
+
let j = 0;
|
|
286
|
+
for (i = 0; i < slices - 1; i++) {
|
|
287
|
+
indices[index++] = j;
|
|
288
|
+
indices[index++] = j + 2;
|
|
289
|
+
indices[index++] = j + 3;
|
|
290
|
+
indices[index++] = j;
|
|
291
|
+
indices[index++] = j + 3;
|
|
292
|
+
indices[index++] = j + 1;
|
|
293
|
+
j += 2;
|
|
294
|
+
}
|
|
295
|
+
indices[index++] = twoSlices - 2;
|
|
296
|
+
indices[index++] = 0;
|
|
297
|
+
indices[index++] = 1;
|
|
298
|
+
indices[index++] = twoSlices - 2;
|
|
299
|
+
indices[index++] = 1;
|
|
300
|
+
indices[index++] = twoSlices - 1;
|
|
301
|
+
for (i = 1; i < slices - 1; i++) {
|
|
302
|
+
indices[index++] = twoSlices + i + 1;
|
|
303
|
+
indices[index++] = twoSlices + i;
|
|
304
|
+
indices[index++] = twoSlices;
|
|
305
|
+
}
|
|
306
|
+
for (i = 1; i < slices - 1; i++) {
|
|
307
|
+
indices[index++] = threeSlices;
|
|
308
|
+
indices[index++] = threeSlices + i;
|
|
309
|
+
indices[index++] = threeSlices + i + 1;
|
|
310
|
+
}
|
|
311
|
+
let textureCoordIndex = 0;
|
|
312
|
+
if (vertexFormat.st) {
|
|
313
|
+
const rad = Math.max(topRadius, bottomRadius);
|
|
314
|
+
for (i = 0; i < numVertices; i++) {
|
|
315
|
+
const position = Cartesian3_default.fromArray(positions, i * 3, positionScratch);
|
|
316
|
+
st[textureCoordIndex++] = (position.x + rad) / (2 * rad);
|
|
317
|
+
st[textureCoordIndex++] = (position.y + rad) / (2 * rad);
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
const attributes = new GeometryAttributes_default();
|
|
321
|
+
if (vertexFormat.position) {
|
|
322
|
+
attributes.position = new GeometryAttribute_default({
|
|
323
|
+
componentDatatype: ComponentDatatype_default.DOUBLE,
|
|
324
|
+
componentsPerAttribute: 3,
|
|
325
|
+
values: positions
|
|
326
|
+
});
|
|
327
|
+
}
|
|
328
|
+
if (vertexFormat.normal) {
|
|
329
|
+
attributes.normal = new GeometryAttribute_default({
|
|
330
|
+
componentDatatype: ComponentDatatype_default.FLOAT,
|
|
331
|
+
componentsPerAttribute: 3,
|
|
332
|
+
values: normals
|
|
333
|
+
});
|
|
334
|
+
}
|
|
335
|
+
if (vertexFormat.tangent) {
|
|
336
|
+
attributes.tangent = new GeometryAttribute_default({
|
|
337
|
+
componentDatatype: ComponentDatatype_default.FLOAT,
|
|
338
|
+
componentsPerAttribute: 3,
|
|
339
|
+
values: tangents
|
|
340
|
+
});
|
|
341
|
+
}
|
|
342
|
+
if (vertexFormat.bitangent) {
|
|
343
|
+
attributes.bitangent = new GeometryAttribute_default({
|
|
344
|
+
componentDatatype: ComponentDatatype_default.FLOAT,
|
|
345
|
+
componentsPerAttribute: 3,
|
|
346
|
+
values: bitangents
|
|
347
|
+
});
|
|
348
|
+
}
|
|
349
|
+
if (vertexFormat.st) {
|
|
350
|
+
attributes.st = new GeometryAttribute_default({
|
|
351
|
+
componentDatatype: ComponentDatatype_default.FLOAT,
|
|
352
|
+
componentsPerAttribute: 2,
|
|
353
|
+
values: st
|
|
354
|
+
});
|
|
355
|
+
}
|
|
356
|
+
radiusScratch.x = length * 0.5;
|
|
357
|
+
radiusScratch.y = Math.max(bottomRadius, topRadius);
|
|
358
|
+
const boundingSphere = new BoundingSphere_default(
|
|
359
|
+
Cartesian3_default.ZERO,
|
|
360
|
+
Cartesian2_default.magnitude(radiusScratch)
|
|
361
|
+
);
|
|
362
|
+
if (defined_default(cylinderGeometry._offsetAttribute)) {
|
|
363
|
+
length = positions.length;
|
|
364
|
+
const offsetValue = cylinderGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
|
|
365
|
+
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
|
|
366
|
+
attributes.applyOffset = new GeometryAttribute_default({
|
|
367
|
+
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
|
|
368
|
+
componentsPerAttribute: 1,
|
|
369
|
+
values: applyOffset
|
|
370
|
+
});
|
|
371
|
+
}
|
|
372
|
+
return new Geometry_default({
|
|
373
|
+
attributes,
|
|
374
|
+
indices,
|
|
375
|
+
primitiveType: PrimitiveType_default.TRIANGLES,
|
|
376
|
+
boundingSphere,
|
|
377
|
+
offsetAttribute: cylinderGeometry._offsetAttribute
|
|
378
|
+
});
|
|
379
|
+
};
|
|
380
|
+
var unitCylinderGeometry;
|
|
381
|
+
CylinderGeometry.getUnitCylinder = function() {
|
|
382
|
+
if (!defined_default(unitCylinderGeometry)) {
|
|
383
|
+
unitCylinderGeometry = CylinderGeometry.createGeometry(
|
|
384
|
+
new CylinderGeometry({
|
|
385
|
+
topRadius: 1,
|
|
386
|
+
bottomRadius: 1,
|
|
387
|
+
length: 1,
|
|
388
|
+
vertexFormat: VertexFormat_default.POSITION_ONLY
|
|
389
|
+
})
|
|
390
|
+
);
|
|
391
|
+
}
|
|
392
|
+
return unitCylinderGeometry;
|
|
393
|
+
};
|
|
394
|
+
var CylinderGeometry_default = CylinderGeometry;
|
|
395
|
+
|
|
396
|
+
export {
|
|
397
|
+
CylinderGeometry_default
|
|
398
|
+
};
|