@hztxi/cesium-engine 25.0.2 → 25.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (292) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +761 -520
  2. package/Build/Workers/chunk-2KZP32NE.js +3201 -0
  3. package/Build/Workers/chunk-2P5SGQUU.js +44 -0
  4. package/Build/Workers/chunk-2PFSIZOR.js +959 -0
  5. package/Build/Workers/chunk-2RC5GQMH.js +82 -0
  6. package/Build/Workers/chunk-2TM5FET3.js +241 -0
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  245. package/Build/Workers/createMvtTile.js +1815 -0
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  278. package/Build/Workers/upsampleQuantizedTerrainMesh.js +23 -23
  279. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +26 -26
  280. package/Source/Core/ScreenSpaceEventHandler.js +19 -0
  281. package/Source/Scene/Globe.js +55 -0
  282. package/Source/Scene/GlobeSurfaceShaderSet.js +132 -1
  283. package/Source/Scene/GlobeSurfaceTileProvider.js +378 -2
  284. package/Source/Scene/ImageryLayer.js +244 -10
  285. package/Source/Scene/QuadtreePrimitive.js +256 -2
  286. package/Source/Shaders/GlobeFS.glsl +43 -0
  287. package/Source/Shaders/GlobeFS.js +43 -0
  288. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -1
  289. package/Source/ThirdParty/zip-module.wasm +0 -0
  290. package/index.d.ts +48305 -0
  291. package/index.js +184 -184
  292. package/package.json +1 -1
@@ -0,0 +1,672 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 1.144.0
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ PolylinePipeline_default
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+ } from "./chunk-7ZYD7GL6.js";
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+ import {
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+ oneTimeWarning_default
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+ } from "./chunk-DLHFYNG6.js";
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+ import {
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+ EllipsoidTangentPlane_default
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+ } from "./chunk-3L5NZHVW.js";
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+ import {
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+ Quaternion_default,
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+ Transforms_default
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+ } from "./chunk-TXBADNRA.js";
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+ import {
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+ Cartesian4_default,
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+ Matrix4_default
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+ } from "./chunk-2KZP32NE.js";
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+ import {
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+ Cartesian2_default,
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+ Cartographic_default
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+ } from "./chunk-UTOYFI3Q.js";
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+ import {
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+ Cartesian3_default,
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+ Matrix3_default
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+ } from "./chunk-SJZMU3OS.js";
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+ import {
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+ Math_default
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+ } from "./chunk-2ZYMQXBB.js";
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+
55
+ // packages/engine/Source/Core/CornerType.js
56
+ var CornerType = {
57
+ /**
58
+ * <img src="Images/CornerTypeRounded.png" style="vertical-align: middle;" width="186" height="189" />
59
+ *
60
+ * Corner has a smooth edge.
61
+ * @type {number}
62
+ * @constant
63
+ */
64
+ ROUNDED: 0,
65
+ /**
66
+ * <img src="Images/CornerTypeMitered.png" style="vertical-align: middle;" width="186" height="189" />
67
+ *
68
+ * Corner point is the intersection of adjacent edges.
69
+ * @type {number}
70
+ * @constant
71
+ */
72
+ MITERED: 1,
73
+ /**
74
+ * <img src="Images/CornerTypeBeveled.png" style="vertical-align: middle;" width="186" height="189" />
75
+ *
76
+ * Corner is clipped.
77
+ * @type {number}
78
+ * @constant
79
+ */
80
+ BEVELED: 2
81
+ };
82
+ Object.freeze(CornerType);
83
+ var CornerType_default = CornerType;
84
+
85
+ // packages/engine/Source/Core/PolylineVolumeGeometryLibrary.js
86
+ var scratch2Array = [new Cartesian3_default(), new Cartesian3_default()];
87
+ var scratchCartesian1 = new Cartesian3_default();
88
+ var scratchCartesian2 = new Cartesian3_default();
89
+ var scratchCartesian3 = new Cartesian3_default();
90
+ var scratchCartesian4 = new Cartesian3_default();
91
+ var scratchCartesian5 = new Cartesian3_default();
92
+ var scratchCartesian6 = new Cartesian3_default();
93
+ var scratchCartesian7 = new Cartesian3_default();
94
+ var scratchCartesian8 = new Cartesian3_default();
95
+ var scratchCartesian9 = new Cartesian3_default();
96
+ var scratch1 = new Cartesian3_default();
97
+ var scratch2 = new Cartesian3_default();
98
+ var PolylineVolumeGeometryLibrary = {};
99
+ var cartographic = new Cartographic_default();
100
+ function scaleToSurface(positions, ellipsoid) {
101
+ const heights = new Array(positions.length);
102
+ for (let i = 0; i < positions.length; i++) {
103
+ const pos = positions[i];
104
+ cartographic = ellipsoid.cartesianToCartographic(pos, cartographic);
105
+ heights[i] = cartographic.height;
106
+ positions[i] = ellipsoid.scaleToGeodeticSurface(pos, pos);
107
+ }
108
+ return heights;
109
+ }
110
+ function subdivideHeights(points, h0, h1, granularity) {
111
+ const p0 = points[0];
112
+ const p1 = points[1];
113
+ const angleBetween = Cartesian3_default.angleBetween(p0, p1);
114
+ const numPoints = Math.ceil(angleBetween / granularity);
115
+ const heights = new Array(numPoints);
116
+ let i;
117
+ if (h0 === h1) {
118
+ for (i = 0; i < numPoints; i++) {
119
+ heights[i] = h0;
120
+ }
121
+ heights.push(h1);
122
+ return heights;
123
+ }
124
+ const dHeight = h1 - h0;
125
+ const heightPerVertex = dHeight / numPoints;
126
+ for (i = 1; i < numPoints; i++) {
127
+ const h = h0 + i * heightPerVertex;
128
+ heights[i] = h;
129
+ }
130
+ heights[0] = h0;
131
+ heights.push(h1);
132
+ return heights;
133
+ }
134
+ var nextScratch = new Cartesian3_default();
135
+ var prevScratch = new Cartesian3_default();
136
+ function computeRotationAngle(start, end, position, ellipsoid) {
137
+ const tangentPlane = new EllipsoidTangentPlane_default(position, ellipsoid);
138
+ const next = tangentPlane.projectPointOntoPlane(
139
+ Cartesian3_default.add(position, start, nextScratch),
140
+ nextScratch
141
+ );
142
+ const prev = tangentPlane.projectPointOntoPlane(
143
+ Cartesian3_default.add(position, end, prevScratch),
144
+ prevScratch
145
+ );
146
+ const angle = Cartesian2_default.angleBetween(next, prev);
147
+ return prev.x * next.y - prev.y * next.x >= 0 ? -angle : angle;
148
+ }
149
+ var negativeX = new Cartesian3_default(-1, 0, 0);
150
+ var transform = new Matrix4_default();
151
+ var translation = new Matrix4_default();
152
+ var rotationZ = new Matrix3_default();
153
+ var scaleMatrix = Matrix3_default.IDENTITY.clone();
154
+ var westScratch = new Cartesian3_default();
155
+ var finalPosScratch = new Cartesian4_default();
156
+ var heightCartesian = new Cartesian3_default();
157
+ function addPosition(center, left, shape, finalPositions, ellipsoid, height, xScalar, repeat) {
158
+ let west = westScratch;
159
+ let finalPosition = finalPosScratch;
160
+ transform = Transforms_default.eastNorthUpToFixedFrame(center, ellipsoid, transform);
161
+ west = Matrix4_default.multiplyByPointAsVector(transform, negativeX, west);
162
+ west = Cartesian3_default.normalize(west, west);
163
+ const angle = computeRotationAngle(west, left, center, ellipsoid);
164
+ rotationZ = Matrix3_default.fromRotationZ(angle, rotationZ);
165
+ heightCartesian.z = height;
166
+ transform = Matrix4_default.multiplyTransformation(
167
+ transform,
168
+ Matrix4_default.fromRotationTranslation(rotationZ, heightCartesian, translation),
169
+ transform
170
+ );
171
+ const scale = scaleMatrix;
172
+ scale[0] = xScalar;
173
+ for (let j = 0; j < repeat; j++) {
174
+ for (let i = 0; i < shape.length; i += 3) {
175
+ finalPosition = Cartesian3_default.fromArray(shape, i, finalPosition);
176
+ finalPosition = Matrix3_default.multiplyByVector(
177
+ scale,
178
+ finalPosition,
179
+ finalPosition
180
+ );
181
+ finalPosition = Matrix4_default.multiplyByPoint(
182
+ transform,
183
+ finalPosition,
184
+ finalPosition
185
+ );
186
+ finalPositions.push(finalPosition.x, finalPosition.y, finalPosition.z);
187
+ }
188
+ }
189
+ return finalPositions;
190
+ }
191
+ var centerScratch = new Cartesian3_default();
192
+ function addPositions(centers, left, shape, finalPositions, ellipsoid, heights, xScalar) {
193
+ for (let i = 0; i < centers.length; i += 3) {
194
+ const center = Cartesian3_default.fromArray(centers, i, centerScratch);
195
+ finalPositions = addPosition(
196
+ center,
197
+ left,
198
+ shape,
199
+ finalPositions,
200
+ ellipsoid,
201
+ heights[i / 3],
202
+ xScalar,
203
+ 1
204
+ );
205
+ }
206
+ return finalPositions;
207
+ }
208
+ function convertShapeTo3DDuplicate(shape2D, boundingRectangle) {
209
+ const length = shape2D.length;
210
+ const shape = new Array(length * 6);
211
+ let index = 0;
212
+ const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
213
+ const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
214
+ let point = shape2D[0];
215
+ shape[index++] = point.x - xOffset;
216
+ shape[index++] = 0;
217
+ shape[index++] = point.y - yOffset;
218
+ for (let i = 1; i < length; i++) {
219
+ point = shape2D[i];
220
+ const x = point.x - xOffset;
221
+ const z = point.y - yOffset;
222
+ shape[index++] = x;
223
+ shape[index++] = 0;
224
+ shape[index++] = z;
225
+ shape[index++] = x;
226
+ shape[index++] = 0;
227
+ shape[index++] = z;
228
+ }
229
+ point = shape2D[0];
230
+ shape[index++] = point.x - xOffset;
231
+ shape[index++] = 0;
232
+ shape[index] = point.y - yOffset;
233
+ return shape;
234
+ }
235
+ function convertShapeTo3D(shape2D, boundingRectangle) {
236
+ const length = shape2D.length;
237
+ const shape = new Array(length * 3);
238
+ let index = 0;
239
+ const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
240
+ const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
241
+ for (let i = 0; i < length; i++) {
242
+ shape[index++] = shape2D[i].x - xOffset;
243
+ shape[index++] = 0;
244
+ shape[index++] = shape2D[i].y - yOffset;
245
+ }
246
+ return shape;
247
+ }
248
+ var quaterion = new Quaternion_default();
249
+ var startPointScratch = new Cartesian3_default();
250
+ var rotMatrix = new Matrix3_default();
251
+ function computeRoundCorner(pivot, startPoint, endPoint, cornerType, leftIsOutside, ellipsoid, finalPositions, shape, height, duplicatePoints) {
252
+ const angle = Cartesian3_default.angleBetween(
253
+ Cartesian3_default.subtract(startPoint, pivot, scratch1),
254
+ Cartesian3_default.subtract(endPoint, pivot, scratch2)
255
+ );
256
+ const granularity = cornerType === CornerType_default.BEVELED ? 0 : Math.ceil(angle / Math_default.toRadians(5));
257
+ let m;
258
+ if (leftIsOutside) {
259
+ m = Matrix3_default.fromQuaternion(
260
+ Quaternion_default.fromAxisAngle(
261
+ Cartesian3_default.negate(pivot, scratch1),
262
+ angle / (granularity + 1),
263
+ quaterion
264
+ ),
265
+ rotMatrix
266
+ );
267
+ } else {
268
+ m = Matrix3_default.fromQuaternion(
269
+ Quaternion_default.fromAxisAngle(pivot, angle / (granularity + 1), quaterion),
270
+ rotMatrix
271
+ );
272
+ }
273
+ let left;
274
+ let surfacePoint;
275
+ startPoint = Cartesian3_default.clone(startPoint, startPointScratch);
276
+ if (granularity > 0) {
277
+ const repeat = duplicatePoints ? 2 : 1;
278
+ for (let i = 0; i < granularity; i++) {
279
+ startPoint = Matrix3_default.multiplyByVector(m, startPoint, startPoint);
280
+ left = Cartesian3_default.subtract(startPoint, pivot, scratch1);
281
+ left = Cartesian3_default.normalize(left, left);
282
+ if (!leftIsOutside) {
283
+ left = Cartesian3_default.negate(left, left);
284
+ }
285
+ surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
286
+ finalPositions = addPosition(
287
+ surfacePoint,
288
+ left,
289
+ shape,
290
+ finalPositions,
291
+ ellipsoid,
292
+ height,
293
+ 1,
294
+ repeat
295
+ );
296
+ }
297
+ } else {
298
+ left = Cartesian3_default.subtract(startPoint, pivot, scratch1);
299
+ left = Cartesian3_default.normalize(left, left);
300
+ if (!leftIsOutside) {
301
+ left = Cartesian3_default.negate(left, left);
302
+ }
303
+ surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
304
+ finalPositions = addPosition(
305
+ surfacePoint,
306
+ left,
307
+ shape,
308
+ finalPositions,
309
+ ellipsoid,
310
+ height,
311
+ 1,
312
+ 1
313
+ );
314
+ endPoint = Cartesian3_default.clone(endPoint, startPointScratch);
315
+ left = Cartesian3_default.subtract(endPoint, pivot, scratch1);
316
+ left = Cartesian3_default.normalize(left, left);
317
+ if (!leftIsOutside) {
318
+ left = Cartesian3_default.negate(left, left);
319
+ }
320
+ surfacePoint = ellipsoid.scaleToGeodeticSurface(endPoint, scratch2);
321
+ finalPositions = addPosition(
322
+ surfacePoint,
323
+ left,
324
+ shape,
325
+ finalPositions,
326
+ ellipsoid,
327
+ height,
328
+ 1,
329
+ 1
330
+ );
331
+ }
332
+ return finalPositions;
333
+ }
334
+ PolylineVolumeGeometryLibrary.removeDuplicatesFromShape = function(shapePositions) {
335
+ const length = shapePositions.length;
336
+ const cleanedPositions = [];
337
+ for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
338
+ const v0 = shapePositions[i0];
339
+ const v1 = shapePositions[i1];
340
+ if (!Cartesian2_default.equals(v0, v1)) {
341
+ cleanedPositions.push(v1);
342
+ }
343
+ }
344
+ return cleanedPositions;
345
+ };
346
+ PolylineVolumeGeometryLibrary.angleIsGreaterThanPi = function(forward, backward, position, ellipsoid) {
347
+ const tangentPlane = new EllipsoidTangentPlane_default(position, ellipsoid);
348
+ const next = tangentPlane.projectPointOntoPlane(
349
+ Cartesian3_default.add(position, forward, nextScratch),
350
+ nextScratch
351
+ );
352
+ const prev = tangentPlane.projectPointOntoPlane(
353
+ Cartesian3_default.add(position, backward, prevScratch),
354
+ prevScratch
355
+ );
356
+ return prev.x * next.y - prev.y * next.x >= 0;
357
+ };
358
+ var scratchForwardProjection = new Cartesian3_default();
359
+ var scratchBackwardProjection = new Cartesian3_default();
360
+ PolylineVolumeGeometryLibrary.computePositions = function(positions, shape2D, boundingRectangle, geometry, duplicatePoints) {
361
+ const ellipsoid = geometry._ellipsoid;
362
+ const heights = scaleToSurface(positions, ellipsoid);
363
+ const granularity = geometry._granularity;
364
+ const cornerType = geometry._cornerType;
365
+ const shapeForSides = duplicatePoints ? convertShapeTo3DDuplicate(shape2D, boundingRectangle) : convertShapeTo3D(shape2D, boundingRectangle);
366
+ const shapeForEnds = duplicatePoints ? convertShapeTo3D(shape2D, boundingRectangle) : void 0;
367
+ const heightOffset = boundingRectangle.height / 2;
368
+ const width = boundingRectangle.width / 2;
369
+ let length = positions.length;
370
+ let finalPositions = [];
371
+ let ends = duplicatePoints ? [] : void 0;
372
+ let forward = scratchCartesian1;
373
+ let backward = scratchCartesian2;
374
+ let cornerDirection = scratchCartesian3;
375
+ let surfaceNormal = scratchCartesian4;
376
+ let pivot = scratchCartesian5;
377
+ let start = scratchCartesian6;
378
+ let end = scratchCartesian7;
379
+ let left = scratchCartesian8;
380
+ let previousPosition = scratchCartesian9;
381
+ let position = positions[0];
382
+ let nextPosition = positions[1];
383
+ surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
384
+ forward = Cartesian3_default.subtract(nextPosition, position, forward);
385
+ forward = Cartesian3_default.normalize(forward, forward);
386
+ left = Cartesian3_default.cross(surfaceNormal, forward, left);
387
+ left = Cartesian3_default.normalize(left, left);
388
+ let h0 = heights[0];
389
+ let h1 = heights[1];
390
+ if (duplicatePoints) {
391
+ ends = addPosition(
392
+ position,
393
+ left,
394
+ shapeForEnds,
395
+ ends,
396
+ ellipsoid,
397
+ h0 + heightOffset,
398
+ 1,
399
+ 1
400
+ );
401
+ }
402
+ previousPosition = Cartesian3_default.clone(position, previousPosition);
403
+ position = nextPosition;
404
+ backward = Cartesian3_default.negate(forward, backward);
405
+ let subdividedHeights;
406
+ let subdividedPositions;
407
+ for (let i = 1; i < length - 1; i++) {
408
+ const repeat = duplicatePoints ? 2 : 1;
409
+ nextPosition = positions[i + 1];
410
+ if (position.equals(nextPosition)) {
411
+ oneTimeWarning_default(
412
+ "Positions are too close and are considered equivalent with rounding error."
413
+ );
414
+ continue;
415
+ }
416
+ forward = Cartesian3_default.subtract(nextPosition, position, forward);
417
+ forward = Cartesian3_default.normalize(forward, forward);
418
+ surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
419
+ const forwardProjection = Cartesian3_default.multiplyByScalar(
420
+ surfaceNormal,
421
+ Cartesian3_default.dot(forward, surfaceNormal),
422
+ scratchForwardProjection
423
+ );
424
+ Cartesian3_default.subtract(forward, forwardProjection, forwardProjection);
425
+ Cartesian3_default.normalize(forwardProjection, forwardProjection);
426
+ const backwardProjection = Cartesian3_default.multiplyByScalar(
427
+ surfaceNormal,
428
+ Cartesian3_default.dot(backward, surfaceNormal),
429
+ scratchBackwardProjection
430
+ );
431
+ Cartesian3_default.subtract(backward, backwardProjection, backwardProjection);
432
+ Cartesian3_default.normalize(backwardProjection, backwardProjection);
433
+ const doCorner = !Math_default.equalsEpsilon(
434
+ Math.abs(Cartesian3_default.dot(forwardProjection, backwardProjection)),
435
+ 1,
436
+ Math_default.EPSILON7
437
+ );
438
+ if (doCorner) {
439
+ cornerDirection = Cartesian3_default.add(forward, backward, cornerDirection);
440
+ cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
441
+ cornerDirection = Cartesian3_default.cross(
442
+ cornerDirection,
443
+ surfaceNormal,
444
+ cornerDirection
445
+ );
446
+ cornerDirection = Cartesian3_default.cross(
447
+ surfaceNormal,
448
+ cornerDirection,
449
+ cornerDirection
450
+ );
451
+ cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
452
+ const scalar = 1 / Math.max(
453
+ 0.25,
454
+ Cartesian3_default.magnitude(
455
+ Cartesian3_default.cross(cornerDirection, backward, scratch1)
456
+ )
457
+ );
458
+ const leftIsOutside = PolylineVolumeGeometryLibrary.angleIsGreaterThanPi(
459
+ forward,
460
+ backward,
461
+ position,
462
+ ellipsoid
463
+ );
464
+ if (leftIsOutside) {
465
+ pivot = Cartesian3_default.add(
466
+ position,
467
+ Cartesian3_default.multiplyByScalar(
468
+ cornerDirection,
469
+ scalar * width,
470
+ cornerDirection
471
+ ),
472
+ pivot
473
+ );
474
+ start = Cartesian3_default.add(
475
+ pivot,
476
+ Cartesian3_default.multiplyByScalar(left, width, start),
477
+ start
478
+ );
479
+ scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
480
+ scratch2Array[1] = Cartesian3_default.clone(start, scratch2Array[1]);
481
+ subdividedHeights = subdivideHeights(
482
+ scratch2Array,
483
+ h0 + heightOffset,
484
+ h1 + heightOffset,
485
+ granularity
486
+ );
487
+ subdividedPositions = PolylinePipeline_default.generateArc({
488
+ positions: scratch2Array,
489
+ granularity,
490
+ ellipsoid
491
+ });
492
+ finalPositions = addPositions(
493
+ subdividedPositions,
494
+ left,
495
+ shapeForSides,
496
+ finalPositions,
497
+ ellipsoid,
498
+ subdividedHeights,
499
+ 1
500
+ );
501
+ left = Cartesian3_default.cross(surfaceNormal, forward, left);
502
+ left = Cartesian3_default.normalize(left, left);
503
+ end = Cartesian3_default.add(
504
+ pivot,
505
+ Cartesian3_default.multiplyByScalar(left, width, end),
506
+ end
507
+ );
508
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
509
+ computeRoundCorner(
510
+ pivot,
511
+ start,
512
+ end,
513
+ cornerType,
514
+ leftIsOutside,
515
+ ellipsoid,
516
+ finalPositions,
517
+ shapeForSides,
518
+ h1 + heightOffset,
519
+ duplicatePoints
520
+ );
521
+ } else {
522
+ cornerDirection = Cartesian3_default.negate(cornerDirection, cornerDirection);
523
+ finalPositions = addPosition(
524
+ position,
525
+ cornerDirection,
526
+ shapeForSides,
527
+ finalPositions,
528
+ ellipsoid,
529
+ h1 + heightOffset,
530
+ scalar,
531
+ repeat
532
+ );
533
+ }
534
+ previousPosition = Cartesian3_default.clone(end, previousPosition);
535
+ } else {
536
+ pivot = Cartesian3_default.add(
537
+ position,
538
+ Cartesian3_default.multiplyByScalar(
539
+ cornerDirection,
540
+ scalar * width,
541
+ cornerDirection
542
+ ),
543
+ pivot
544
+ );
545
+ start = Cartesian3_default.add(
546
+ pivot,
547
+ Cartesian3_default.multiplyByScalar(left, -width, start),
548
+ start
549
+ );
550
+ scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
551
+ scratch2Array[1] = Cartesian3_default.clone(start, scratch2Array[1]);
552
+ subdividedHeights = subdivideHeights(
553
+ scratch2Array,
554
+ h0 + heightOffset,
555
+ h1 + heightOffset,
556
+ granularity
557
+ );
558
+ subdividedPositions = PolylinePipeline_default.generateArc({
559
+ positions: scratch2Array,
560
+ granularity,
561
+ ellipsoid
562
+ });
563
+ finalPositions = addPositions(
564
+ subdividedPositions,
565
+ left,
566
+ shapeForSides,
567
+ finalPositions,
568
+ ellipsoid,
569
+ subdividedHeights,
570
+ 1
571
+ );
572
+ left = Cartesian3_default.cross(surfaceNormal, forward, left);
573
+ left = Cartesian3_default.normalize(left, left);
574
+ end = Cartesian3_default.add(
575
+ pivot,
576
+ Cartesian3_default.multiplyByScalar(left, -width, end),
577
+ end
578
+ );
579
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
580
+ computeRoundCorner(
581
+ pivot,
582
+ start,
583
+ end,
584
+ cornerType,
585
+ leftIsOutside,
586
+ ellipsoid,
587
+ finalPositions,
588
+ shapeForSides,
589
+ h1 + heightOffset,
590
+ duplicatePoints
591
+ );
592
+ } else {
593
+ finalPositions = addPosition(
594
+ position,
595
+ cornerDirection,
596
+ shapeForSides,
597
+ finalPositions,
598
+ ellipsoid,
599
+ h1 + heightOffset,
600
+ scalar,
601
+ repeat
602
+ );
603
+ }
604
+ previousPosition = Cartesian3_default.clone(end, previousPosition);
605
+ }
606
+ backward = Cartesian3_default.negate(forward, backward);
607
+ } else {
608
+ finalPositions = addPosition(
609
+ previousPosition,
610
+ left,
611
+ shapeForSides,
612
+ finalPositions,
613
+ ellipsoid,
614
+ h0 + heightOffset,
615
+ 1,
616
+ 1
617
+ );
618
+ previousPosition = position;
619
+ }
620
+ h0 = h1;
621
+ h1 = heights[i + 1];
622
+ position = nextPosition;
623
+ }
624
+ scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
625
+ scratch2Array[1] = Cartesian3_default.clone(position, scratch2Array[1]);
626
+ subdividedHeights = subdivideHeights(
627
+ scratch2Array,
628
+ h0 + heightOffset,
629
+ h1 + heightOffset,
630
+ granularity
631
+ );
632
+ subdividedPositions = PolylinePipeline_default.generateArc({
633
+ positions: scratch2Array,
634
+ granularity,
635
+ ellipsoid
636
+ });
637
+ finalPositions = addPositions(
638
+ subdividedPositions,
639
+ left,
640
+ shapeForSides,
641
+ finalPositions,
642
+ ellipsoid,
643
+ subdividedHeights,
644
+ 1
645
+ );
646
+ if (duplicatePoints) {
647
+ ends = addPosition(
648
+ position,
649
+ left,
650
+ shapeForEnds,
651
+ ends,
652
+ ellipsoid,
653
+ h1 + heightOffset,
654
+ 1,
655
+ 1
656
+ );
657
+ }
658
+ length = finalPositions.length;
659
+ const posLength = duplicatePoints ? length + ends.length : length;
660
+ const combinedPositions = new Float64Array(posLength);
661
+ combinedPositions.set(finalPositions);
662
+ if (duplicatePoints) {
663
+ combinedPositions.set(ends, length);
664
+ }
665
+ return combinedPositions;
666
+ };
667
+ var PolylineVolumeGeometryLibrary_default = PolylineVolumeGeometryLibrary;
668
+
669
+ export {
670
+ CornerType_default,
671
+ PolylineVolumeGeometryLibrary_default
672
+ };