@hytopia.com/examples 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -0
- package/ai-agents/package.json +2 -2
- package/big-world/package.json +2 -2
- package/block-entity/package.json +2 -2
- package/child-entity/package.json +2 -2
- package/custom-ui/package.json +2 -2
- package/entity-animations/package.json +2 -2
- package/entity-controller/package.json +2 -2
- package/entity-spawn/package.json +2 -2
- package/frontiers-rpg-game/assets/avatars/adventurer.png +0 -0
- package/frontiers-rpg-game/assets/avatars/banker.png +0 -0
- package/frontiers-rpg-game/assets/avatars/blacksmith.png +0 -0
- package/frontiers-rpg-game/assets/avatars/capfolk-captain-chanterelion.png +0 -0
- package/frontiers-rpg-game/assets/avatars/capfolk-elder.png +0 -0
- package/frontiers-rpg-game/assets/avatars/capfolk-knight.png +0 -0
- package/frontiers-rpg-game/assets/avatars/capfolk-villager.png +0 -0
- package/frontiers-rpg-game/assets/avatars/commander.png +0 -0
- package/frontiers-rpg-game/assets/avatars/farmer.png +0 -0
- package/frontiers-rpg-game/assets/avatars/hunter.png +0 -0
- package/frontiers-rpg-game/assets/avatars/mechanic.png +0 -0
- package/frontiers-rpg-game/assets/avatars/merchant.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/+x.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/+y.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/+z.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/-x.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/-y.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/-z.png +0 -0
- package/frontiers-rpg-game/assets/icons/buttons/backpack.png +0 -0
- package/frontiers-rpg-game/assets/icons/buttons/quests-transparent.png +0 -0
- package/frontiers-rpg-game/assets/icons/buttons/quests.png +0 -0
- package/frontiers-rpg-game/assets/icons/buttons/skills.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/adventurer-boots.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/adventurer-gloves.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/adventurer-hood.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/adventurer-leggings.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/adventurer-tunic.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/blighted-root.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/brittle-nails.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/common-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/common-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/cooked-drumstick.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/cooked-meat-skewer.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/cooked-meat.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/dull-sword.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/embercap-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/faerie-flare-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/firecap.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/gold.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/golden-chantrelle-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/iron-dagger.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/iron-long-sword.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/ironroot-cap-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/minor-healing-potion.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/monster-hide.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/mystic-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/rare-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/ratkin-bones.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/ratkin-eyes.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/ratkin-tail.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/ratkin-tooth.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/rune-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/stonebelly-fungus-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/sunspore-cluster-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/unusual-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/utopian-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/witchs-triangle-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/wooden-sword.png +0 -0
- package/frontiers-rpg-game/assets/icons/placeholder.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/agility.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/bartering.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/combat.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/exploration.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/farming.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/foraging.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/mining.png +0 -0
- package/frontiers-rpg-game/assets/images/world/world-wondercraft.wonderdraft_map +0 -0
- package/frontiers-rpg-game/assets/images/world/world.png +0 -0
- package/frontiers-rpg-game/assets/maps/chitter-forest.json +62327 -0
- package/frontiers-rpg-game/assets/maps/ratkin-nest.json +58828 -0
- package/frontiers-rpg-game/assets/maps/stalkhaven-port.json +20083 -0
- package/frontiers-rpg-game/assets/maps/weavers-hollow.json +6462 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/blight-bloom-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/blight-bloom-named-nodes.gltf +5747 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/blight-bloom.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/blight-bloom.gltf +4143 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/blight-bloom.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute/rodent-brute-named-nodes.gltf → ratkin-brute/ratkin-brute-named-nodes.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute/rodent-brute.gltf → ratkin-brute/ratkin-brute.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger/rodent-ranger-named-nodes.gltf → ratkin-ranger/ratkin-ranger-named-nodes.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger/rodent-ranger.gltf → ratkin-ranger/ratkin-ranger.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster/rodent-spellcaster-named-nodes.gltf → ratkin-spellcaster/ratkin-spellcaster-named-nodes.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster/rodent-spellcaster.gltf → ratkin-spellcaster/ratkin-spellcaster.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior/rodent-warrior-named-nodes.gltf → ratkin-warrior/ratkin-warrior-named-nodes.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior/rodent-warrior.gltf → ratkin-warrior/ratkin-warrior.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/ratkin-whisker-king-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/ratkin-whisker-king-named-nodes.gltf +8544 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/ratkin-whisker-king.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/ratkin-whisker-king.gltf +5518 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/ratkin-whisker-king.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/enemies/blight-bloom.gltf +1 -0
- package/frontiers-rpg-game/assets/models/enemies/ratkin-whisker-king.gltf +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/Skull-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/Skull-named-nodes.gltf +191 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/Skull.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/Skull.gltf +136 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/Skull.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/Skull-broken-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/Skull-broken-named-nodes.gltf +191 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/Skull-broken.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/Skull-broken.gltf +136 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/Skull-broken.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/Skull-flower-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/Skull-flower-named-nodes.gltf +191 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/Skull-flower.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/Skull-flower.gltf +136 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/Skull-flower.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/apple-basket-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/apple-basket-named-nodes.gltf +810 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/apple-basket.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/apple-basket.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/apple-basket.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/archery-target-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/archery-target-named-nodes.gltf +372 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/archery-target.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/archery-target.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/archery-target.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/arrow-basket-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/arrow-basket-named-nodes.gltf +1307 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/arrow-basket.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/arrow-basket.gltf +141 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/arrow-basket.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/backpack-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/backpack-named-nodes.gltf +1314 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/backpack.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/backpack.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/backpack.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/bed-ground-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/bed-ground-named-nodes.gltf +190 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/bed-ground.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/bed-ground.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/bed-ground.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/campfire-lit-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/campfire-lit-named-nodes.gltf +1372 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/campfire-lit.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/campfire-lit.gltf +141 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/campfire-lit.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/campfire-unlit-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/campfire-unlit-named-nodes.gltf +1262 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/campfire-unlit.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/campfire-unlit.gltf +141 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/campfire-unlit.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/baseColor_1.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/baseColor_2.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/corsair-ship-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/corsair-ship-named-nodes.gltf +16297 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/corsair-ship.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/corsair-ship.gltf +3537 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/corsair-ship.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/covering-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/covering-named-nodes.gltf +862 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/covering.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/covering.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/covering.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-rack/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-rack/fish-rack-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-rack/fish-rack.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-rack/fish-rack.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-rack/fish-rack.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-tent-net/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-tent-net/fish-tent-net-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/fisherman-boat/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fisherman-boat/fisherman-boat-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/fishing-pole-rack/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fishing-pole-rack/fishing-pole-rack-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-1/baseColor.png +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-2/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-2/flag-2-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-2/flag-2.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-2/flag-2.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-2/flag-2.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-purple/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-purple/flower-purple-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-purple/flower-purple.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-purple/flower-purple.gltf +141 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-purple/flower-purple.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-white-tall/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-white-tall/flower-white-tall-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-white-tall/flower-white-tall-named-nodes.gltf +3089 -0
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- package/frontiers-rpg-game/src/GamePlayerEntity.ts +368 -0
- package/frontiers-rpg-game/src/GameRegion.ts +130 -13
- package/frontiers-rpg-game/src/config.ts +58 -0
- package/frontiers-rpg-game/src/entities/BaseCombatEntity.ts +395 -0
- package/frontiers-rpg-game/src/entities/BaseEntity.ts +332 -25
- package/frontiers-rpg-game/src/entities/BaseForageableEntity.ts +119 -0
- package/frontiers-rpg-game/src/entities/BaseItemEntity.ts +26 -0
- package/frontiers-rpg-game/src/entities/BaseMerchantEntity.ts +149 -0
- package/frontiers-rpg-game/src/entities/BaseProjectileEntity.ts +73 -0
- package/frontiers-rpg-game/src/entities/PortalEntity.ts +66 -0
- package/frontiers-rpg-game/src/entities/enemies/LesserBlightBloomEntity.ts +161 -0
- package/frontiers-rpg-game/src/entities/enemies/RatkinBruteEntity.ts +79 -0
- package/frontiers-rpg-game/src/entities/enemies/RatkinRangerEntity.ts +88 -0
- package/frontiers-rpg-game/src/entities/enemies/RatkinSpellcasterEntity.ts +77 -0
- package/frontiers-rpg-game/src/entities/enemies/RatkinWarriorEntity.ts +69 -0
- package/frontiers-rpg-game/src/entities/enemies/TaintedRatkinBruteEntity.ts +80 -0
- package/frontiers-rpg-game/src/entities/enemies/TaintedRatkinRangerEntity.ts +90 -0
- package/frontiers-rpg-game/src/entities/enemies/TaintedRatkinSpellcasterEntity.ts +78 -0
- package/frontiers-rpg-game/src/entities/enemies/TaintedRatkinWarriorEntity.ts +70 -0
- package/frontiers-rpg-game/src/entities/environmental/SpiderWebEntity.ts +23 -0
- package/frontiers-rpg-game/src/entities/forageables/DecayingPileEntity.ts +38 -0
- package/frontiers-rpg-game/src/entities/forageables/RottenLogEntity.ts +37 -0
- package/frontiers-rpg-game/src/entities/npcs/CapfolkElderEntity.ts +0 -1
- package/frontiers-rpg-game/src/entities/npcs/CapfolkKnightEntity.ts +0 -1
- package/frontiers-rpg-game/src/entities/npcs/CapfolkVillagerEntity.ts +4 -5
- package/frontiers-rpg-game/src/interfaces/IDamageable.ts +13 -0
- package/frontiers-rpg-game/src/interfaces/IInteractable.ts +5 -0
- package/frontiers-rpg-game/src/items/BaseConsumableItem.ts +98 -0
- package/frontiers-rpg-game/src/items/BaseItem.ts +300 -0
- package/frontiers-rpg-game/src/items/BaseWeaponItem.ts +184 -0
- package/frontiers-rpg-game/src/items/BaseWearableItem.ts +72 -0
- package/frontiers-rpg-game/src/items/ItemRegistry.ts +49 -0
- package/frontiers-rpg-game/src/items/ItemUIDataHelper.ts +64 -0
- package/frontiers-rpg-game/src/items/consumables/CommonMushroomItem.ts +20 -0
- package/frontiers-rpg-game/src/items/consumables/CookedDrumstickItem.ts +20 -0
- package/frontiers-rpg-game/src/items/consumables/CookedMeatItems.ts +20 -0
- package/frontiers-rpg-game/src/items/consumables/CookedMeatSkewerItems.ts +20 -0
- package/frontiers-rpg-game/src/items/consumables/EmbercapMushroomItem.ts +21 -0
- package/frontiers-rpg-game/src/items/consumables/MinorHealingPotionItem.ts +20 -0
- package/frontiers-rpg-game/src/items/consumables/StonebellyFungusMushroomItem.ts +21 -0
- package/frontiers-rpg-game/src/items/consumables/SunsporeClusterMushroomItem.ts +21 -0
- package/frontiers-rpg-game/src/items/general/GoldItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/BlightedRootItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/MonsterHideItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/RatkinBonesItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/RatkinEyesItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/RatkinTailItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/RatkinToothItem.ts +10 -0
- package/frontiers-rpg-game/src/items/seeds/CommonSeedsItem.ts +11 -0
- package/frontiers-rpg-game/src/items/seeds/RareSeedsItem.ts +12 -0
- package/frontiers-rpg-game/src/items/seeds/UnusualSeedsItem.ts +13 -0
- package/frontiers-rpg-game/src/items/weapons/DullSwordItem.ts +71 -0
- package/frontiers-rpg-game/src/items/weapons/IronDaggerItem.ts +26 -0
- package/frontiers-rpg-game/src/items/weapons/IronLongSwordItem.ts +71 -0
- package/frontiers-rpg-game/src/items/weapons/TrainingSwordItem.ts +71 -0
- package/frontiers-rpg-game/src/items/wearables/AdventurerBootsItem.ts +14 -0
- package/frontiers-rpg-game/src/items/wearables/AdventurerGlovesItem.ts +14 -0
- package/frontiers-rpg-game/src/items/wearables/AdventurerHoodItem.ts +14 -0
- package/frontiers-rpg-game/src/items/wearables/AdventurerLeggingsItem.ts +14 -0
- package/frontiers-rpg-game/src/items/wearables/AdventurerTunicItem.ts +14 -0
- package/frontiers-rpg-game/src/physics/CustomCollisionGroup.ts +5 -0
- package/frontiers-rpg-game/src/quests/BaseQuest.ts +83 -0
- package/frontiers-rpg-game/src/quests/QuestRegistry.ts +118 -0
- package/frontiers-rpg-game/src/quests/main/BlightedHarvestQuest.ts +58 -0
- package/frontiers-rpg-game/src/quests/main/ClearingCampsQuest.ts +152 -0
- package/frontiers-rpg-game/src/quests/main/ExploringStalkhavenQuest.ts +161 -0
- package/frontiers-rpg-game/src/quests/main/IntoTheNestQuest.ts +63 -0
- package/frontiers-rpg-game/src/quests/main/StalkhavensOutpostQuest.ts +63 -0
- package/frontiers-rpg-game/src/quests/main/TestedMettleQuest.ts +103 -0
- package/frontiers-rpg-game/src/quests/main/WelcomeToStalkhavenQuest.ts +88 -0
- package/frontiers-rpg-game/src/quests/side/DipDuckDodgeQuest.ts +123 -0
- package/frontiers-rpg-game/src/quests/side/FungalForagingQuest.ts +172 -0
- package/frontiers-rpg-game/src/regions/chitter-forest/ChitterForestRegion.ts +214 -0
- package/frontiers-rpg-game/src/regions/chitter-forest/npcs/CaptainChanterelionEntity.ts +241 -0
- package/frontiers-rpg-game/src/regions/ratkin-nest/RatkinNestRegion.ts +180 -0
- package/frontiers-rpg-game/src/regions/ratkin-nest/npcs/ScoutMorelEntity.ts +67 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/StalkhavenRegion.ts +82 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/npcs/BankerJohnEntity.ts +40 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/npcs/CaptainSpornEntity.ts +117 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/npcs/CommanderMarkEntity.ts +313 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/npcs/HealerMycelisEntity.ts +161 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/npcs/MerchantFinnEntity.ts +38 -0
- package/frontiers-rpg-game/src/regions/stalkhaven-port/StalkhavenPortRegion.ts +42 -0
- package/frontiers-rpg-game/src/regions/stalkhaven-port/npcs/BoatRepairmanSidEntity.ts +90 -0
- package/frontiers-rpg-game/src/regions/stalkhaven-port/npcs/PirateCaptainShroudEntity.ts +74 -0
- package/frontiers-rpg-game/src/regions/weavers-hollow/WeaversHollowRegion.ts +41 -0
- package/frontiers-rpg-game/src/systems/Backpack.ts +20 -0
- package/frontiers-rpg-game/src/systems/Hotbar.ts +96 -0
- package/frontiers-rpg-game/src/systems/ItemInventory.ts +332 -0
- package/frontiers-rpg-game/src/systems/Levels.ts +29 -0
- package/frontiers-rpg-game/src/systems/QuestLog.ts +224 -0
- package/frontiers-rpg-game/src/systems/Spawner.ts +242 -0
- package/frontiers-rpg-game/src/systems/Storage.ts +20 -0
- package/frontiers-rpg-game/src/systems/Wearables.ts +62 -0
- package/hole-in-wall-game/package.json +2 -2
- package/hygrounds/package.json +2 -2
- package/lighting/package.json +2 -2
- package/mobile-controls/package.json +2 -2
- package/package.json +1 -1
- package/pathfinding/package.json +2 -2
- package/payload-game/index.ts +6 -6
- package/payload-game/package.json +2 -2
- package/player-persistence/package.json +2 -2
- package/wall-dodge-game/package.json +2 -2
- package/world-switching/package.json +2 -2
- package/zombies-fps/package.json +2 -2
- package/frontiers-rpg-game/assets/models/environment/clouds-test.glb +0 -0
- package/frontiers-rpg-game/src/entities/npcs/BankerEntity.ts +0 -13
- package/frontiers-rpg-game/src/entities/npcs/MerchantEntity.ts +0 -13
- package/frontiers-rpg-game/src/regions/StalkhavenRegion.ts +0 -77
- package/hole-in-wall-game/package-lock.json +0 -3132
- package/wall-dodge-game/package-lock.json +0 -30
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute → ratkin-brute}/baseColor.png +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute/rodent-brute-named-nodes.bin → ratkin-brute/ratkin-brute-named-nodes.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute/rodent-brute.bin → ratkin-brute/ratkin-brute.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute/rodent-brute.gltf.md5 → ratkin-brute/ratkin-brute.gltf.md5} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger → ratkin-ranger}/baseColor.png +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger/rodent-ranger-named-nodes.bin → ratkin-ranger/ratkin-ranger-named-nodes.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger/rodent-ranger.bin → ratkin-ranger/ratkin-ranger.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger/rodent-ranger.gltf.md5 → ratkin-ranger/ratkin-ranger.gltf.md5} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster → ratkin-spellcaster}/baseColor.png +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster/rodent-spellcaster-named-nodes.bin → ratkin-spellcaster/ratkin-spellcaster-named-nodes.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster/rodent-spellcaster.bin → ratkin-spellcaster/ratkin-spellcaster.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster/rodent-spellcaster.gltf.md5 → ratkin-spellcaster/ratkin-spellcaster.gltf.md5} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior → ratkin-warrior}/baseColor.png +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior/rodent-warrior-named-nodes.bin → ratkin-warrior/ratkin-warrior-named-nodes.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior/rodent-warrior.bin → ratkin-warrior/ratkin-warrior.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior/rodent-warrior.gltf.md5 → ratkin-warrior/ratkin-warrior.gltf.md5} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/{rodent-brute.gltf → ratkin-brute.gltf} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/{rodent-ranger.gltf → ratkin-ranger.gltf} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/{rodent-spellcaster.gltf → ratkin-spellcaster.gltf} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/{rodent-warrior.gltf → ratkin-warrior.gltf} +0 -0
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import {
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BlockType,
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ColliderShape,
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CollisionGroup,
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Entity,
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EntityEvent,
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ErrorHandler,
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EventPayloads,
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QuaternionLike,
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Vector3,
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Vector3Like,
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World,
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} from 'hytopia';
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const MOVEMENT_NOT_STUCK_DISTANCE_SQUARED = 3;
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import BaseEntity, { BaseEntityOptions } from './BaseEntity';
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import GamePlayerEntity from '../GamePlayerEntity';
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import { isDamageable } from '../interfaces/IDamageable';
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export type ComplexAttack = (params: {
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attacker: BaseCombatEntity;
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target: BaseEntity | GamePlayerEntity;
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}) => void;
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export type BaseCombatEntityAttack = {
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animations: string[];
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complexAttack?: ComplexAttack;
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complexAttackDelayMs?: number;
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cooldownMs: number;
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range: number; // Considered when target is < range distance
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simpleAttackDamage?: number;
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simpleAttackDamageVariance?: number; // Percentage variance (0-1), e.g., 0.2 = ±20% damage
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simpleAttackDamageDelayMs?: number; // When during animation to deal damage (if projectile, delay after hit)
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simpleAttackReach?: number; // Applies damage if target is < reach after delay
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weight: number;
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onHit?: (target: BaseEntity | GamePlayerEntity, attacker: BaseCombatEntity) => void;
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}
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export type BaseCombatEntityOptions = {
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aggroRadius: number;
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aggroRetargetIntervalMs?: number;
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aggroReturnToStart?: boolean;
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aggroSensorForwardOffset?: number;
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aggroTargetTypes?: (typeof BaseEntity | typeof GamePlayerEntity)[];
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attacks?: BaseCombatEntityAttack[];
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health: number;
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} & BaseEntityOptions;
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export default class BaseCombatEntity extends BaseEntity {
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private _nextAttack: BaseCombatEntityAttack | null = null;
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constructor(options: BaseCombatEntityOptions) {
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super({
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...options,
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this._aggroRadius = options.aggroRadius;
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this._aggroPotentialTargetTypes = options.aggroTargetTypes || [ GamePlayerEntity ];
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this._attacks = options.attacks ?? [];
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this._nextAttack = this._pickRandomAttack();
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// Set accumulator to interval to trigger immediate target check on first tick
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// Validate attacks
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if (attack.simpleAttackReach && attack.simpleAttackReach < attack.range) {
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ErrorHandler.error(`BaseCombatEntity.constructor(): Attack at index ${i} has a reach that is less than it's range!`);
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}
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this.on(EntityEvent.TICK, this._onTick);
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}
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public attack() {
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const attack = this._nextAttack;
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this.startModelOneshotAnimations(attack.animations);
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if (!attack.complexAttack) { // Simple attack, animation + damage
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setTimeout(() => {
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if (!target || !this._aggroPotentialTargets.has(target) || this.isDying) return;
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if (!attack.simpleAttackDamage) {
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return ErrorHandler.warning(`BaseCombatEntity.attack(): Simple attack has no simple attack damage!`);
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};
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const distanceSquared = this._distanceSquaredToTarget(target);
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const reachSquared = attack.simpleAttackReach ? attack.simpleAttackReach ** 2 : attack.range ** 2;
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if (distanceSquared <= reachSquared) { // make sure target is in reach still
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if (isDamageable(target)) {
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const damage = this.calculateDamageWithVariance(attack.simpleAttackDamage, attack.simpleAttackDamageVariance);
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target.takeDamage(damage, this);
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}
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if (attack.onHit) {
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attack.onHit(target, this);
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}
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}
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}, attack.simpleAttackDamageDelayMs ?? 0);
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} else { // Complex attack, such as projectile, spell, AoE, etc
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setTimeout(() => {
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if (this.isDying || !attack.complexAttack || !this.world) return;
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attack.complexAttack({
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attacker: this,
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target: target,
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146
|
+
});
|
|
147
|
+
}, attack.complexAttackDelayMs ?? 0);
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
this._attackCooldownMs = this._nextAttack.cooldownMs;
|
|
151
|
+
this._nextAttack = this._pickRandomAttack();
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
public calculateDirectionToTargetPosition(targetPosition: Vector3Like): Vector3Like {
|
|
155
|
+
const target = BaseCombatEntity._scratchTargetVec3;
|
|
156
|
+
const source = BaseCombatEntity._scratchSourceVec3;
|
|
157
|
+
|
|
158
|
+
target.x = targetPosition.x;
|
|
159
|
+
target.y = targetPosition.y;
|
|
160
|
+
target.z = targetPosition.z;
|
|
161
|
+
|
|
162
|
+
source.x = this.position.x;
|
|
163
|
+
source.y = this.position.y;
|
|
164
|
+
source.z = this.position.z;
|
|
165
|
+
|
|
166
|
+
target.subtract(source).normalize();
|
|
167
|
+
|
|
168
|
+
return { x: target.x, y: target.y, z: target.z };
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
public override spawn(world: World, position: Vector3Like, rotation?: QuaternionLike): void {
|
|
172
|
+
super.spawn(world, position, rotation);
|
|
173
|
+
|
|
174
|
+
// Create the aggro sensor collider
|
|
175
|
+
this.createAndAddChildCollider({
|
|
176
|
+
shape: ColliderShape.BALL,
|
|
177
|
+
radius: this._aggroRadius,
|
|
178
|
+
collisionGroups: {
|
|
179
|
+
belongsTo: [ CollisionGroup.ENTITY_SENSOR ],
|
|
180
|
+
collidesWith: [ CollisionGroup.ENTITY ],
|
|
181
|
+
},
|
|
182
|
+
isSensor: true,
|
|
183
|
+
tag: 'aggroSensor',
|
|
184
|
+
relativePosition: { x: 0, y: 0, z: -this._aggroSensorForwardOffset },
|
|
185
|
+
onCollision: (other: Entity | BlockType, started: boolean) => {
|
|
186
|
+
for (const targetType of this._aggroPotentialTargetTypes) {
|
|
187
|
+
if (other instanceof targetType) {
|
|
188
|
+
started ? this._aggroPotentialTargets.add(other) : this._aggroPotentialTargets.delete(other);
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
});
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
protected calculateDamageWithVariance(baseDamage: number, variance?: number): number {
|
|
196
|
+
if (!variance) return baseDamage;
|
|
197
|
+
|
|
198
|
+
// variance of 0.2 means damage can be 80% to 120% of base damage
|
|
199
|
+
const min = baseDamage * (1 - variance);
|
|
200
|
+
const max = baseDamage * (1 + variance);
|
|
201
|
+
|
|
202
|
+
return Math.floor(min + Math.random() * (max - min));
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
protected override shouldDeferWander(): boolean {
|
|
206
|
+
return !!this._aggroActiveTarget;
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
private _distanceSquaredBetweenPositions(currentPosition: Vector3Like, targetPosition: Vector3Like): number {
|
|
210
|
+
const dx = targetPosition.x - currentPosition.x;
|
|
211
|
+
const dy = targetPosition.y - currentPosition.y;
|
|
212
|
+
const dz = targetPosition.z - currentPosition.z;
|
|
213
|
+
|
|
214
|
+
return dx * dx + dy * dy + dz * dz;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
private _distanceSquaredToTarget(target: BaseEntity | GamePlayerEntity): number {
|
|
218
|
+
return this._distanceSquaredBetweenPositions(this.position, target.position);
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
private _findClosestAggroTarget(): BaseEntity | GamePlayerEntity | null {
|
|
222
|
+
let closestTarget: BaseEntity | GamePlayerEntity | null = null;
|
|
223
|
+
let closestDistanceSquared = Infinity;
|
|
224
|
+
|
|
225
|
+
for (const target of this._aggroPotentialTargets) {
|
|
226
|
+
const distanceSquared = this._distanceSquaredToTarget(target);
|
|
227
|
+
|
|
228
|
+
if (distanceSquared < closestDistanceSquared) {
|
|
229
|
+
closestDistanceSquared = distanceSquared;
|
|
230
|
+
closestTarget = target;
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
return closestTarget;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
private _handleLostTarget(): void {
|
|
238
|
+
this._aggroActiveTarget = null;
|
|
239
|
+
|
|
240
|
+
if (this._aggroPotentialTargets.size === 0) {
|
|
241
|
+
if (this.moveSpeed > 0 && this._aggroReturnToStart && this._aggroStartPosition) {
|
|
242
|
+
this.pathfindTo(this._aggroStartPosition, this.moveSpeed);
|
|
243
|
+
} else {
|
|
244
|
+
this.stopMoving();
|
|
245
|
+
}
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
private _hasAttackInRange(targetDistanceSquared: number): boolean {
|
|
250
|
+
for (const attack of this._attacks) {
|
|
251
|
+
if (targetDistanceSquared <= attack.range ** 2) {
|
|
252
|
+
return true;
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
return false;
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
private _onTick = (payload: EventPayloads[EntityEvent.TICK]): void => {
|
|
260
|
+
const { tickDeltaMs } = payload;
|
|
261
|
+
|
|
262
|
+
this._aggroPathfindAccumulatorMs += tickDeltaMs;
|
|
263
|
+
this._aggroRetargetAccumulatorMs += tickDeltaMs;
|
|
264
|
+
this._attackAccumulatorMs += tickDeltaMs;
|
|
265
|
+
|
|
266
|
+
if (this._aggroRetargetAccumulatorMs >= this._aggroRetargetIntervalMs) {
|
|
267
|
+
this._updateTargeting();
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
if (!this._aggroActiveTarget) return;
|
|
271
|
+
|
|
272
|
+
const targetDistanceSquared = this._distanceSquaredToTarget(this._aggroActiveTarget);
|
|
273
|
+
|
|
274
|
+
// Handle attacks if available
|
|
275
|
+
if (this._nextAttack) {
|
|
276
|
+
const attackRangeSquared = this._nextAttack.range ** 2;
|
|
277
|
+
|
|
278
|
+
if (targetDistanceSquared <= attackRangeSquared && this._attackAccumulatorMs >= this._attackCooldownMs) {
|
|
279
|
+
this._attackAccumulatorMs = 0;
|
|
280
|
+
this.attack();
|
|
281
|
+
} else if (targetDistanceSquared > attackRangeSquared) {
|
|
282
|
+
// Target is out of current attack range, only repick if there's an attack that can reach the target
|
|
283
|
+
if (this._hasAttackInRange(targetDistanceSquared)) {
|
|
284
|
+
this._attackAccumulatorMs = Math.max(0, this._attackAccumulatorMs - 500); // Prevent too-frequent repicking every tick
|
|
285
|
+
this._nextAttack = this._pickRandomAttack();
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
// Update movement strategy
|
|
290
|
+
if (this.moveSpeed > 0 && this._aggroPathfindAccumulatorMs >= this._aggroPathfindIntervalMs) {
|
|
291
|
+
this._updateMovementStrategy(targetDistanceSquared);
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
if (!this._aggroPathfinding) {
|
|
295
|
+
// Only move if not within attack range and can move, but always face the target
|
|
296
|
+
if (this.moveSpeed > 0 && targetDistanceSquared > attackRangeSquared) {
|
|
297
|
+
this.moveTo(this._aggroActiveTarget.position);
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
this.faceTowards(this._aggroActiveTarget.position, this.faceSpeed);
|
|
301
|
+
}
|
|
302
|
+
} else {
|
|
303
|
+
// No attacks - just follow the target
|
|
304
|
+
if (this.moveSpeed > 0 && this._aggroPathfindAccumulatorMs >= this._aggroPathfindIntervalMs) {
|
|
305
|
+
this._updateMovementStrategy(targetDistanceSquared);
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
if (!this._aggroPathfinding) {
|
|
309
|
+
if (this.moveSpeed > 0) {
|
|
310
|
+
this.moveTo(this._aggroActiveTarget.position);
|
|
311
|
+
}
|
|
312
|
+
this.faceTowards(this._aggroActiveTarget.position, this.faceSpeed);
|
|
313
|
+
}
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
private _pickRandomAttack(): BaseCombatEntityAttack | null {
|
|
318
|
+
if (this._attacks.length === 0) return null;
|
|
319
|
+
|
|
320
|
+
// If all weights are 0, use uniform random selection
|
|
321
|
+
if (this._attackTotalWeight === 0) {
|
|
322
|
+
return this._attacks[Math.floor(Math.random() * this._attacks.length)];
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
const randomValue = Math.random() * this._attackTotalWeight;
|
|
326
|
+
let cumulativeWeight = 0;
|
|
327
|
+
|
|
328
|
+
for (const attack of this._attacks) {
|
|
329
|
+
cumulativeWeight += attack.weight;
|
|
330
|
+
if (randomValue < cumulativeWeight) {
|
|
331
|
+
return attack;
|
|
332
|
+
}
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
// Fallback in case of rounding error, though it should be unreachable.
|
|
336
|
+
return null;
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
private _shouldSwitchTarget(newTarget: BaseEntity | GamePlayerEntity): boolean {
|
|
340
|
+
if (!this._aggroActiveTarget) return true;
|
|
341
|
+
if (!this._aggroPathfinding) return true; // Always switch when using simple movement
|
|
342
|
+
|
|
343
|
+
return this._distanceSquaredToTarget(newTarget) * 2 < this._distanceSquaredToTarget(this._aggroActiveTarget);
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
private _updateMovementStrategy(targetDistanceSquared: number): void {
|
|
347
|
+
this._aggroPathfindAccumulatorMs = 0;
|
|
348
|
+
|
|
349
|
+
// Skip first check to establish baseline
|
|
350
|
+
if (!this._aggroPathfindLastPosition) {
|
|
351
|
+
this._aggroPathfindLastPosition = this.position;
|
|
352
|
+
return;
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
const distanceMovedSquared = this._distanceSquaredBetweenPositions(this._aggroPathfindLastPosition, this.position);
|
|
356
|
+
const isStuck = distanceMovedSquared < MOVEMENT_NOT_STUCK_DISTANCE_SQUARED;
|
|
357
|
+
const notAtDestination = this._nextAttack ? targetDistanceSquared > this._nextAttack.range ** 2 : false;
|
|
358
|
+
const shouldPathfind = isStuck && notAtDestination;
|
|
359
|
+
|
|
360
|
+
if (shouldPathfind !== this._aggroPathfinding) {
|
|
361
|
+
this._aggroPathfinding = shouldPathfind;
|
|
362
|
+
if (shouldPathfind && this._aggroActiveTarget) {
|
|
363
|
+
this.pathfindTo(this._aggroActiveTarget.position, this.moveSpeed);
|
|
364
|
+
}
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
this._aggroPathfindLastPosition = this.position;
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
private _updateTargeting(): void {
|
|
371
|
+
// Reset accumulator only if we have potential targets
|
|
372
|
+
if (this._aggroPotentialTargets.size > 0) {
|
|
373
|
+
this._aggroRetargetAccumulatorMs = 0;
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
// Handle lost target
|
|
377
|
+
if (this._aggroActiveTarget && !this._aggroPotentialTargets.has(this._aggroActiveTarget)) {
|
|
378
|
+
this._handleLostTarget();
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
// Find and evaluate new target
|
|
382
|
+
const newTarget = this._findClosestAggroTarget();
|
|
383
|
+
|
|
384
|
+
// Set start position on initial aggro
|
|
385
|
+
if (newTarget && !this._aggroActiveTarget) {
|
|
386
|
+
this._aggroStartPosition = this.position;
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
// Switch to better target if available
|
|
390
|
+
if (newTarget && this._shouldSwitchTarget(newTarget)) {
|
|
391
|
+
this._aggroActiveTarget = newTarget;
|
|
392
|
+
this._aggroPathfinding = false;
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
}
|