@hytopia.com/examples 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -0
- package/ai-agents/package.json +2 -2
- package/big-world/package.json +2 -2
- package/block-entity/package.json +2 -2
- package/child-entity/package.json +2 -2
- package/custom-ui/package.json +2 -2
- package/entity-animations/package.json +2 -2
- package/entity-controller/package.json +2 -2
- package/entity-spawn/package.json +2 -2
- package/frontiers-rpg-game/assets/avatars/adventurer.png +0 -0
- package/frontiers-rpg-game/assets/avatars/banker.png +0 -0
- package/frontiers-rpg-game/assets/avatars/blacksmith.png +0 -0
- package/frontiers-rpg-game/assets/avatars/capfolk-captain-chanterelion.png +0 -0
- package/frontiers-rpg-game/assets/avatars/capfolk-elder.png +0 -0
- package/frontiers-rpg-game/assets/avatars/capfolk-knight.png +0 -0
- package/frontiers-rpg-game/assets/avatars/capfolk-villager.png +0 -0
- package/frontiers-rpg-game/assets/avatars/commander.png +0 -0
- package/frontiers-rpg-game/assets/avatars/farmer.png +0 -0
- package/frontiers-rpg-game/assets/avatars/hunter.png +0 -0
- package/frontiers-rpg-game/assets/avatars/mechanic.png +0 -0
- package/frontiers-rpg-game/assets/avatars/merchant.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/+x.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/+y.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/+z.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/-x.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/-y.png +0 -0
- package/frontiers-rpg-game/assets/blocks/Spider_webs_on_light_gray_cobblestone/-z.png +0 -0
- package/frontiers-rpg-game/assets/icons/buttons/backpack.png +0 -0
- package/frontiers-rpg-game/assets/icons/buttons/quests-transparent.png +0 -0
- package/frontiers-rpg-game/assets/icons/buttons/quests.png +0 -0
- package/frontiers-rpg-game/assets/icons/buttons/skills.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/adventurer-boots.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/adventurer-gloves.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/adventurer-hood.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/adventurer-leggings.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/adventurer-tunic.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/blighted-root.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/brittle-nails.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/common-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/common-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/cooked-drumstick.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/cooked-meat-skewer.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/cooked-meat.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/dull-sword.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/embercap-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/faerie-flare-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/firecap.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/gold.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/golden-chantrelle-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/iron-dagger.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/iron-long-sword.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/ironroot-cap-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/minor-healing-potion.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/monster-hide.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/mystic-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/rare-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/ratkin-bones.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/ratkin-eyes.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/ratkin-tail.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/ratkin-tooth.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/rune-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/stonebelly-fungus-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/sunspore-cluster-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/unusual-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/utopian-seeds.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/witchs-triangle-mushroom.png +0 -0
- package/frontiers-rpg-game/assets/icons/items/wooden-sword.png +0 -0
- package/frontiers-rpg-game/assets/icons/placeholder.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/agility.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/bartering.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/combat.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/exploration.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/farming.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/foraging.png +0 -0
- package/frontiers-rpg-game/assets/icons/skills/mining.png +0 -0
- package/frontiers-rpg-game/assets/images/world/world-wondercraft.wonderdraft_map +0 -0
- package/frontiers-rpg-game/assets/images/world/world.png +0 -0
- package/frontiers-rpg-game/assets/maps/chitter-forest.json +62327 -0
- package/frontiers-rpg-game/assets/maps/ratkin-nest.json +58828 -0
- package/frontiers-rpg-game/assets/maps/stalkhaven-port.json +20083 -0
- package/frontiers-rpg-game/assets/maps/weavers-hollow.json +6462 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/blight-bloom-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/blight-bloom-named-nodes.gltf +5747 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/blight-bloom.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/blight-bloom.gltf +4143 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/blight-bloom/blight-bloom.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute/rodent-brute-named-nodes.gltf → ratkin-brute/ratkin-brute-named-nodes.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute/rodent-brute.gltf → ratkin-brute/ratkin-brute.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger/rodent-ranger-named-nodes.gltf → ratkin-ranger/ratkin-ranger-named-nodes.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger/rodent-ranger.gltf → ratkin-ranger/ratkin-ranger.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster/rodent-spellcaster-named-nodes.gltf → ratkin-spellcaster/ratkin-spellcaster-named-nodes.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster/rodent-spellcaster.gltf → ratkin-spellcaster/ratkin-spellcaster.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior/rodent-warrior-named-nodes.gltf → ratkin-warrior/ratkin-warrior-named-nodes.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior/rodent-warrior.gltf → ratkin-warrior/ratkin-warrior.gltf} +1 -1
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/ratkin-whisker-king-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/ratkin-whisker-king-named-nodes.gltf +8544 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/ratkin-whisker-king.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/ratkin-whisker-king.gltf +5518 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/ratkin-whisker-king/ratkin-whisker-king.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/enemies/blight-bloom.gltf +1 -0
- package/frontiers-rpg-game/assets/models/enemies/ratkin-whisker-king.gltf +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/Skull-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/Skull-named-nodes.gltf +191 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/Skull.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/Skull.gltf +136 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/Skull.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/Skull-broken-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/Skull-broken-named-nodes.gltf +191 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/Skull-broken.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/Skull-broken.gltf +136 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/Skull-broken.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-broken/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/Skull-flower-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/Skull-flower-named-nodes.gltf +191 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/Skull-flower.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/Skull-flower.gltf +136 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/Skull-flower.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/Skull-flower/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/apple-basket-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/apple-basket-named-nodes.gltf +810 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/apple-basket.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/apple-basket.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/apple-basket.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/apple-basket/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/archery-target-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/archery-target-named-nodes.gltf +372 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/archery-target.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/archery-target.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/archery-target.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/archery-target/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/arrow-basket-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/arrow-basket-named-nodes.gltf +1307 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/arrow-basket.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/arrow-basket.gltf +141 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/arrow-basket.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/arrow-basket/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/backpack-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/backpack-named-nodes.gltf +1314 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/backpack.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/backpack.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/backpack.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/backpack/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/bed-ground-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/bed-ground-named-nodes.gltf +190 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/bed-ground.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/bed-ground.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/bed-ground/bed-ground.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/campfire-lit-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/campfire-lit-named-nodes.gltf +1372 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/campfire-lit.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/campfire-lit.gltf +141 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-lit/campfire-lit.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/campfire-unlit-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/campfire-unlit-named-nodes.gltf +1262 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/campfire-unlit.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/campfire-unlit.gltf +141 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/campfire-unlit/campfire-unlit.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/baseColor_1.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/baseColor_2.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/corsair-ship-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/corsair-ship-named-nodes.gltf +16297 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/corsair-ship.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/corsair-ship.gltf +3537 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/corsair-ship/corsair-ship.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/covering-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/covering-named-nodes.gltf +862 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/covering.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/covering.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/covering/covering.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-rack/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-rack/fish-rack-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-rack/fish-rack.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-rack/fish-rack.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-rack/fish-rack.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-tent-net/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fish-tent-net/fish-tent-net-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/fisherman-boat/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fisherman-boat/fisherman-boat-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/fishing-pole-rack/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/fishing-pole-rack/fishing-pole-rack-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-1/baseColor.png +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-2/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-2/flag-2-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-2/flag-2.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-2/flag-2.gltf +135 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flag-2/flag-2.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-purple/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-purple/flower-purple-named-nodes.bin +0 -0
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- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-purple/flower-purple.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-purple/flower-purple.gltf +141 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-purple/flower-purple.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-white-tall/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-white-tall/flower-white-tall-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/flower-white-tall/flower-white-tall-named-nodes.gltf +3089 -0
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- package/frontiers-rpg-game/src/GamePlayerEntity.ts +368 -0
- package/frontiers-rpg-game/src/GameRegion.ts +130 -13
- package/frontiers-rpg-game/src/config.ts +58 -0
- package/frontiers-rpg-game/src/entities/BaseCombatEntity.ts +395 -0
- package/frontiers-rpg-game/src/entities/BaseEntity.ts +332 -25
- package/frontiers-rpg-game/src/entities/BaseForageableEntity.ts +119 -0
- package/frontiers-rpg-game/src/entities/BaseItemEntity.ts +26 -0
- package/frontiers-rpg-game/src/entities/BaseMerchantEntity.ts +149 -0
- package/frontiers-rpg-game/src/entities/BaseProjectileEntity.ts +73 -0
- package/frontiers-rpg-game/src/entities/PortalEntity.ts +66 -0
- package/frontiers-rpg-game/src/entities/enemies/LesserBlightBloomEntity.ts +161 -0
- package/frontiers-rpg-game/src/entities/enemies/RatkinBruteEntity.ts +79 -0
- package/frontiers-rpg-game/src/entities/enemies/RatkinRangerEntity.ts +88 -0
- package/frontiers-rpg-game/src/entities/enemies/RatkinSpellcasterEntity.ts +77 -0
- package/frontiers-rpg-game/src/entities/enemies/RatkinWarriorEntity.ts +69 -0
- package/frontiers-rpg-game/src/entities/enemies/TaintedRatkinBruteEntity.ts +80 -0
- package/frontiers-rpg-game/src/entities/enemies/TaintedRatkinRangerEntity.ts +90 -0
- package/frontiers-rpg-game/src/entities/enemies/TaintedRatkinSpellcasterEntity.ts +78 -0
- package/frontiers-rpg-game/src/entities/enemies/TaintedRatkinWarriorEntity.ts +70 -0
- package/frontiers-rpg-game/src/entities/environmental/SpiderWebEntity.ts +23 -0
- package/frontiers-rpg-game/src/entities/forageables/DecayingPileEntity.ts +38 -0
- package/frontiers-rpg-game/src/entities/forageables/RottenLogEntity.ts +37 -0
- package/frontiers-rpg-game/src/entities/npcs/CapfolkElderEntity.ts +0 -1
- package/frontiers-rpg-game/src/entities/npcs/CapfolkKnightEntity.ts +0 -1
- package/frontiers-rpg-game/src/entities/npcs/CapfolkVillagerEntity.ts +4 -5
- package/frontiers-rpg-game/src/interfaces/IDamageable.ts +13 -0
- package/frontiers-rpg-game/src/interfaces/IInteractable.ts +5 -0
- package/frontiers-rpg-game/src/items/BaseConsumableItem.ts +98 -0
- package/frontiers-rpg-game/src/items/BaseItem.ts +300 -0
- package/frontiers-rpg-game/src/items/BaseWeaponItem.ts +184 -0
- package/frontiers-rpg-game/src/items/BaseWearableItem.ts +72 -0
- package/frontiers-rpg-game/src/items/ItemRegistry.ts +49 -0
- package/frontiers-rpg-game/src/items/ItemUIDataHelper.ts +64 -0
- package/frontiers-rpg-game/src/items/consumables/CommonMushroomItem.ts +20 -0
- package/frontiers-rpg-game/src/items/consumables/CookedDrumstickItem.ts +20 -0
- package/frontiers-rpg-game/src/items/consumables/CookedMeatItems.ts +20 -0
- package/frontiers-rpg-game/src/items/consumables/CookedMeatSkewerItems.ts +20 -0
- package/frontiers-rpg-game/src/items/consumables/EmbercapMushroomItem.ts +21 -0
- package/frontiers-rpg-game/src/items/consumables/MinorHealingPotionItem.ts +20 -0
- package/frontiers-rpg-game/src/items/consumables/StonebellyFungusMushroomItem.ts +21 -0
- package/frontiers-rpg-game/src/items/consumables/SunsporeClusterMushroomItem.ts +21 -0
- package/frontiers-rpg-game/src/items/general/GoldItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/BlightedRootItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/MonsterHideItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/RatkinBonesItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/RatkinEyesItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/RatkinTailItem.ts +10 -0
- package/frontiers-rpg-game/src/items/materials/RatkinToothItem.ts +10 -0
- package/frontiers-rpg-game/src/items/seeds/CommonSeedsItem.ts +11 -0
- package/frontiers-rpg-game/src/items/seeds/RareSeedsItem.ts +12 -0
- package/frontiers-rpg-game/src/items/seeds/UnusualSeedsItem.ts +13 -0
- package/frontiers-rpg-game/src/items/weapons/DullSwordItem.ts +71 -0
- package/frontiers-rpg-game/src/items/weapons/IronDaggerItem.ts +26 -0
- package/frontiers-rpg-game/src/items/weapons/IronLongSwordItem.ts +71 -0
- package/frontiers-rpg-game/src/items/weapons/TrainingSwordItem.ts +71 -0
- package/frontiers-rpg-game/src/items/wearables/AdventurerBootsItem.ts +14 -0
- package/frontiers-rpg-game/src/items/wearables/AdventurerGlovesItem.ts +14 -0
- package/frontiers-rpg-game/src/items/wearables/AdventurerHoodItem.ts +14 -0
- package/frontiers-rpg-game/src/items/wearables/AdventurerLeggingsItem.ts +14 -0
- package/frontiers-rpg-game/src/items/wearables/AdventurerTunicItem.ts +14 -0
- package/frontiers-rpg-game/src/physics/CustomCollisionGroup.ts +5 -0
- package/frontiers-rpg-game/src/quests/BaseQuest.ts +83 -0
- package/frontiers-rpg-game/src/quests/QuestRegistry.ts +118 -0
- package/frontiers-rpg-game/src/quests/main/BlightedHarvestQuest.ts +58 -0
- package/frontiers-rpg-game/src/quests/main/ClearingCampsQuest.ts +152 -0
- package/frontiers-rpg-game/src/quests/main/ExploringStalkhavenQuest.ts +161 -0
- package/frontiers-rpg-game/src/quests/main/IntoTheNestQuest.ts +63 -0
- package/frontiers-rpg-game/src/quests/main/StalkhavensOutpostQuest.ts +63 -0
- package/frontiers-rpg-game/src/quests/main/TestedMettleQuest.ts +103 -0
- package/frontiers-rpg-game/src/quests/main/WelcomeToStalkhavenQuest.ts +88 -0
- package/frontiers-rpg-game/src/quests/side/DipDuckDodgeQuest.ts +123 -0
- package/frontiers-rpg-game/src/quests/side/FungalForagingQuest.ts +172 -0
- package/frontiers-rpg-game/src/regions/chitter-forest/ChitterForestRegion.ts +214 -0
- package/frontiers-rpg-game/src/regions/chitter-forest/npcs/CaptainChanterelionEntity.ts +241 -0
- package/frontiers-rpg-game/src/regions/ratkin-nest/RatkinNestRegion.ts +180 -0
- package/frontiers-rpg-game/src/regions/ratkin-nest/npcs/ScoutMorelEntity.ts +67 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/StalkhavenRegion.ts +82 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/npcs/BankerJohnEntity.ts +40 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/npcs/CaptainSpornEntity.ts +117 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/npcs/CommanderMarkEntity.ts +313 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/npcs/HealerMycelisEntity.ts +161 -0
- package/frontiers-rpg-game/src/regions/stalkhaven/npcs/MerchantFinnEntity.ts +38 -0
- package/frontiers-rpg-game/src/regions/stalkhaven-port/StalkhavenPortRegion.ts +42 -0
- package/frontiers-rpg-game/src/regions/stalkhaven-port/npcs/BoatRepairmanSidEntity.ts +90 -0
- package/frontiers-rpg-game/src/regions/stalkhaven-port/npcs/PirateCaptainShroudEntity.ts +74 -0
- package/frontiers-rpg-game/src/regions/weavers-hollow/WeaversHollowRegion.ts +41 -0
- package/frontiers-rpg-game/src/systems/Backpack.ts +20 -0
- package/frontiers-rpg-game/src/systems/Hotbar.ts +96 -0
- package/frontiers-rpg-game/src/systems/ItemInventory.ts +332 -0
- package/frontiers-rpg-game/src/systems/Levels.ts +29 -0
- package/frontiers-rpg-game/src/systems/QuestLog.ts +224 -0
- package/frontiers-rpg-game/src/systems/Spawner.ts +242 -0
- package/frontiers-rpg-game/src/systems/Storage.ts +20 -0
- package/frontiers-rpg-game/src/systems/Wearables.ts +62 -0
- package/hole-in-wall-game/package.json +2 -2
- package/hygrounds/package.json +2 -2
- package/lighting/package.json +2 -2
- package/mobile-controls/package.json +2 -2
- package/package.json +1 -1
- package/pathfinding/package.json +2 -2
- package/payload-game/index.ts +6 -6
- package/payload-game/package.json +2 -2
- package/player-persistence/package.json +2 -2
- package/wall-dodge-game/package.json +2 -2
- package/world-switching/package.json +2 -2
- package/zombies-fps/package.json +2 -2
- package/frontiers-rpg-game/assets/models/environment/clouds-test.glb +0 -0
- package/frontiers-rpg-game/src/entities/npcs/BankerEntity.ts +0 -13
- package/frontiers-rpg-game/src/entities/npcs/MerchantEntity.ts +0 -13
- package/frontiers-rpg-game/src/regions/StalkhavenRegion.ts +0 -77
- package/hole-in-wall-game/package-lock.json +0 -3132
- package/wall-dodge-game/package-lock.json +0 -30
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute → ratkin-brute}/baseColor.png +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute/rodent-brute-named-nodes.bin → ratkin-brute/ratkin-brute-named-nodes.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute/rodent-brute.bin → ratkin-brute/ratkin-brute.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-brute/rodent-brute.gltf.md5 → ratkin-brute/ratkin-brute.gltf.md5} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger → ratkin-ranger}/baseColor.png +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger/rodent-ranger-named-nodes.bin → ratkin-ranger/ratkin-ranger-named-nodes.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger/rodent-ranger.bin → ratkin-ranger/ratkin-ranger.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-ranger/rodent-ranger.gltf.md5 → ratkin-ranger/ratkin-ranger.gltf.md5} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster → ratkin-spellcaster}/baseColor.png +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster/rodent-spellcaster-named-nodes.bin → ratkin-spellcaster/ratkin-spellcaster-named-nodes.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster/rodent-spellcaster.bin → ratkin-spellcaster/ratkin-spellcaster.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-spellcaster/rodent-spellcaster.gltf.md5 → ratkin-spellcaster/ratkin-spellcaster.gltf.md5} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior → ratkin-warrior}/baseColor.png +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior/rodent-warrior-named-nodes.bin → ratkin-warrior/ratkin-warrior-named-nodes.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior/rodent-warrior.bin → ratkin-warrior/ratkin-warrior.bin} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/.optimized/{rodent-warrior/rodent-warrior.gltf.md5 → ratkin-warrior/ratkin-warrior.gltf.md5} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/{rodent-brute.gltf → ratkin-brute.gltf} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/{rodent-ranger.gltf → ratkin-ranger.gltf} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/{rodent-spellcaster.gltf → ratkin-spellcaster.gltf} +0 -0
- /package/frontiers-rpg-game/assets/models/enemies/{rodent-warrior.gltf → ratkin-warrior.gltf} +0 -0
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import {
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BaseEntityControllerEvent,
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CollisionGroup,
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CollisionGroupsBuilder,
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DefaultPlayerEntity,
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DefaultPlayerEntityController,
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EventPayloads,
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QuaternionLike,
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SceneUI,
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Vector3Like,
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World,
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} from 'hytopia';
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import { SkillId } from './config';
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import CustomCollisionGroup from './physics/CustomCollisionGroup';
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import GameClock from './GameClock';
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import GamePlayer from './GamePlayer';
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import Levels from './systems/Levels';
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import type GameRegion from './GameRegion';
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import type IDamageable from './interfaces/IDamageable';
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import type { NotificationType } from './GamePlayer';
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export enum GamePlayerEntityPlayerEvent {
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}
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export type GamePlayerEntityPlayerEventPayloads = {
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[GamePlayerEntityPlayerEvent.DODGED]: null;
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const DODGE_COOLDOWN_MS = 900;
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const DODGE_HORIZONTAL_FORCE = 3;
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export default class GamePlayerEntity extends DefaultPlayerEntity implements IDamageable {
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super({
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}
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public get canDodge(): boolean {
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public get gamePlayer(): GamePlayer {
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public get isMovementDisabled(): boolean {
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}
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public get maxHealth(): number {
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public get nameplateSceneUI(): SceneUI {
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}
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public get playerController(): DefaultPlayerEntityController {
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}
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public get region(): GameRegion {
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}
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public adjustGold(amount: number, allowNegative: boolean = false): boolean {
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}
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public adjustHealth(amount: number): void {
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this._gamePlayer.adjustHealth(amount);
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}
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public adjustSkillExperience(skillId: SkillId, amount: number): void {
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this._gamePlayer.adjustSkillExperience(skillId, amount);
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}
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public getSkillExperience(skillId: SkillId): number {
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}
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public setCurrentDialogueEntity(entity: any): void {
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this._gamePlayer.setCurrentDialogueEntity(entity);
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}
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public setCurrentMerchantEntity(entity: any): void {
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this._gamePlayer.setCurrentMerchantEntity(entity);
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}
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public setIsMovementDisabled(isDisabled: boolean): void {
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}
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public setNameplateLevel(level: number): void {
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this._nameplateSceneUI.setState({ level });
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}
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public showNotification(message: string, notificationType: NotificationType): void {
|
|
162
|
+
this._gamePlayer.showNotification(message, notificationType);
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
public override spawn(world: World, position: Vector3Like, rotation?: QuaternionLike) {
|
|
166
|
+
super.spawn(world, position, rotation);
|
|
167
|
+
|
|
168
|
+
this._gamePlayer.onEntitySpawned(this);
|
|
169
|
+
|
|
170
|
+
this._nameplateSceneUI.load(world);
|
|
171
|
+
|
|
172
|
+
// Load entity alerts after spawn since alert state can depend on entity state not just the player.
|
|
173
|
+
this._gamePlayer.questLog.updateEntityAlerts();
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
public override despawn(): void {
|
|
177
|
+
// Call super despawn first to clean up the entity properly
|
|
178
|
+
super.despawn();
|
|
179
|
+
// Disassociate entity from GamePlayer
|
|
180
|
+
this._gamePlayer.despawnFromRegion();
|
|
181
|
+
// Save player data
|
|
182
|
+
this._gamePlayer.save();
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
public takeDamage(damage: number): void {
|
|
186
|
+
if (this._gamePlayer.health <= 0) return; // dead, don't take more damage
|
|
187
|
+
|
|
188
|
+
if (this.isDodging) { // in dodge state, don't take damage
|
|
189
|
+
this.adjustSkillExperience(SkillId.AGILITY, Math.floor(damage * 0.5));
|
|
190
|
+
|
|
191
|
+
this._nameplateSceneUI.setState({ dodged: true });
|
|
192
|
+
|
|
193
|
+
this._gamePlayer.eventRouter.emit(GamePlayerEntityPlayerEvent.DODGED, null);
|
|
194
|
+
|
|
195
|
+
return;
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
const reducedDamage = this._gamePlayer.wearables.getReducedDamage(damage);
|
|
199
|
+
this._gamePlayer.adjustHealth(-reducedDamage);
|
|
200
|
+
|
|
201
|
+
this._gamePlayer.eventRouter.emit(GamePlayerEntityPlayerEvent.DAMAGED, { damage });
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
private _dodge(): void {
|
|
205
|
+
if (!this.canDodge) return;
|
|
206
|
+
|
|
207
|
+
this.startModelOneshotAnimations([ 'dodge-roll' ]);
|
|
208
|
+
this._lastDodgeTimeMs = performance.now();
|
|
209
|
+
|
|
210
|
+
// Apply dodge impulse when not moving
|
|
211
|
+
if (!this.playerController.isActivelyMoving) {
|
|
212
|
+
const direction = this.directionFromRotation;
|
|
213
|
+
const horizontalForce = DODGE_HORIZONTAL_FORCE * this.mass;
|
|
214
|
+
const verticalForce = this.playerController.isGrounded ? DODGE_VERTICAL_FORCE * this.mass : 0;
|
|
215
|
+
|
|
216
|
+
this.applyImpulse({
|
|
217
|
+
x: direction.x * horizontalForce,
|
|
218
|
+
y: verticalForce,
|
|
219
|
+
z: direction.z * horizontalForce,
|
|
220
|
+
});
|
|
221
|
+
}
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
private _interact(): void {
|
|
225
|
+
const raycastResult = this.world?.simulation.raycast(
|
|
226
|
+
this.adjustedRaycastPosition,
|
|
227
|
+
this.adjustedFacingDirection,
|
|
228
|
+
INTERACT_REACH,
|
|
229
|
+
{
|
|
230
|
+
filterGroups: CollisionGroupsBuilder.buildRawCollisionGroups({
|
|
231
|
+
belongsTo: [ CollisionGroup.ALL ],
|
|
232
|
+
collidesWith: [ CollisionGroup.ENTITY, CustomCollisionGroup.ITEM ],
|
|
233
|
+
}),
|
|
234
|
+
filterExcludeRigidBody: this.rawRigidBody,
|
|
235
|
+
filterFlags: 8,
|
|
236
|
+
},
|
|
237
|
+
);
|
|
238
|
+
|
|
239
|
+
if (raycastResult?.hitEntity) {
|
|
240
|
+
if ('interact' in raycastResult.hitEntity && typeof raycastResult.hitEntity.interact === 'function') {
|
|
241
|
+
raycastResult.hitEntity.interact(this);
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
private _onTickWithPlayerInput = (payload: EventPayloads[BaseEntityControllerEvent.TICK_WITH_PLAYER_INPUT]): void => {
|
|
247
|
+
const { input } = payload;
|
|
248
|
+
const canInteract = !this._isMovementDisabled && !this._gamePlayer.isDead;
|
|
249
|
+
|
|
250
|
+
// Face camera direction on item usage & interact
|
|
251
|
+
if ((input.ml || input.mr || input.e) && canInteract) {
|
|
252
|
+
const halfYaw = this.player.camera.orientation.yaw * 0.5;
|
|
253
|
+
this.setRotation({
|
|
254
|
+
x: 0,
|
|
255
|
+
y: Math.sin(halfYaw),
|
|
256
|
+
z: 0,
|
|
257
|
+
w: Math.cos(halfYaw),
|
|
258
|
+
});
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
// Left click item usage
|
|
262
|
+
if (input.ml && canInteract) {
|
|
263
|
+
const selectedItem = this._gamePlayer.hotbar.selectedItem;
|
|
264
|
+
|
|
265
|
+
if (selectedItem) {
|
|
266
|
+
selectedItem.useMouseLeft();
|
|
267
|
+
} else {
|
|
268
|
+
this.startModelOneshotAnimations([ 'simple-interact' ]);
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
input.ml = false;
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
// Right click item usage
|
|
275
|
+
if (input.mr && canInteract) {
|
|
276
|
+
const selectedItem = this._gamePlayer.hotbar.selectedItem;
|
|
277
|
+
|
|
278
|
+
if (selectedItem) {
|
|
279
|
+
selectedItem.useMouseRight();
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
input.mr = false;
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
// NPC & Environment Interact
|
|
286
|
+
if (input.e && canInteract) {
|
|
287
|
+
this._interact();
|
|
288
|
+
input.e = false;
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
// Dodge
|
|
292
|
+
if (input.q && canInteract) {
|
|
293
|
+
this._dodge();
|
|
294
|
+
input.q = false;
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
// Backpack
|
|
298
|
+
if (input.i) {
|
|
299
|
+
this._gamePlayer.toggleBackpack();
|
|
300
|
+
input.i = false;
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
// Quest Log
|
|
304
|
+
if (input.j) {
|
|
305
|
+
this._gamePlayer.toggleQuests();
|
|
306
|
+
input.j = false;
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
// Skills
|
|
310
|
+
if (input.m) {
|
|
311
|
+
this._gamePlayer.toggleSkills();
|
|
312
|
+
input.m = false;
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
// Help
|
|
316
|
+
if (input.o) {
|
|
317
|
+
this._gamePlayer.toggleHelp();
|
|
318
|
+
input.o = false;
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
private _setupPlayerCamera(): void {
|
|
323
|
+
this.player.camera.setOffset({ x: 0, y: CAMERA_OFFSET_Y, z: 0 });
|
|
324
|
+
this.player.camera.setFilmOffset(6.8);
|
|
325
|
+
this.player.camera.setZoom(0.9);
|
|
326
|
+
this.player.camera.setShoulderAngle(CAMERA_SHOULDER_ANGLE);
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
private _setupPlayerController(): void {
|
|
330
|
+
this.playerController.faceForwardOnStop = false;
|
|
331
|
+
this.playerController.interactOneshotAnimations = [];
|
|
332
|
+
this.playerController.canJump = () => !this._gamePlayer.isDead && !this._isMovementDisabled;
|
|
333
|
+
this.playerController.canRun = () => !this._gamePlayer.isDead && !this._isMovementDisabled;
|
|
334
|
+
this.playerController.canSwim = () => !this._gamePlayer.isDead && !this._isMovementDisabled;
|
|
335
|
+
this.playerController.canWalk = () => !this._gamePlayer.isDead && !this._isMovementDisabled;
|
|
336
|
+
this.playerController.on(BaseEntityControllerEvent.TICK_WITH_PLAYER_INPUT, this._onTickWithPlayerInput);
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
private _setupPlayerUI(): void {
|
|
340
|
+
const nameplateYOffset = this.height / 2 + 0.2;
|
|
341
|
+
|
|
342
|
+
// Setup Health UI
|
|
343
|
+
this._nameplateSceneUI = new SceneUI({
|
|
344
|
+
attachedToEntity: this,
|
|
345
|
+
templateId: 'entity-nameplate',
|
|
346
|
+
state: {
|
|
347
|
+
name: this.player.username,
|
|
348
|
+
level: Levels.getLevelFromExperience(this._gamePlayer.globalExperience),
|
|
349
|
+
health: this._gamePlayer.health,
|
|
350
|
+
maxHealth: this._gamePlayer.maxHealth,
|
|
351
|
+
},
|
|
352
|
+
offset: { x: 0, y: nameplateYOffset, z: 0 },
|
|
353
|
+
});
|
|
354
|
+
|
|
355
|
+
// Offset the default player nametag for chat to be above our nameplate
|
|
356
|
+
this.nametagSceneUI.setOffset({ x: 0, y: nameplateYOffset + 0.25, z: 0 });
|
|
357
|
+
|
|
358
|
+
// Sync HUD Clock
|
|
359
|
+
this.player.ui.sendData({
|
|
360
|
+
type: 'syncClock',
|
|
361
|
+
hour: GameClock.instance.hour,
|
|
362
|
+
minute: GameClock.instance.minute,
|
|
363
|
+
});
|
|
364
|
+
|
|
365
|
+
// Show Area Banner
|
|
366
|
+
this._gamePlayer.showAreaBanner(this._gamePlayer.currentRegion!.name);
|
|
367
|
+
}
|
|
368
|
+
}
|
|
@@ -1,5 +1,9 @@
|
|
|
1
1
|
import {
|
|
2
|
-
|
|
2
|
+
Audio,
|
|
3
|
+
Collider,
|
|
4
|
+
ColliderShape,
|
|
5
|
+
BlockType,
|
|
6
|
+
Entity,
|
|
3
7
|
ErrorHandler,
|
|
4
8
|
Player,
|
|
5
9
|
PlayerEvent,
|
|
@@ -7,47 +11,160 @@ import {
|
|
|
7
11
|
WorldManager,
|
|
8
12
|
WorldOptions,
|
|
9
13
|
Vector3Like,
|
|
14
|
+
Quaternion,
|
|
10
15
|
} from 'hytopia';
|
|
11
16
|
|
|
17
|
+
import GamePlayer from './GamePlayer';
|
|
18
|
+
import GamePlayerEntity from './GamePlayerEntity';
|
|
19
|
+
|
|
20
|
+
const DEFAULT_MAX_AMBIENT_LIGHT_INTENSITY = 1.5;
|
|
21
|
+
const DEFAULT_MAX_DIRECTIONAL_LIGHT_INTENSITY = 3.25;
|
|
22
|
+
const DEFAULT_MIN_AMBIENT_LIGHT_INTENSITY = 0.4;
|
|
23
|
+
const DEFAULT_MIN_DIRECTIONAL_LIGHT_INTENSITY = 0.3;
|
|
24
|
+
|
|
25
|
+
export enum GameRegionPlayerEvent {
|
|
26
|
+
REACHED = 'GameRegion.REACHED',
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
export type GameRegionPlayerEventPayloads = {
|
|
30
|
+
[GameRegionPlayerEvent.REACHED]: { regionId: string };
|
|
31
|
+
}
|
|
32
|
+
|
|
12
33
|
export type GameRegionOptions = {
|
|
34
|
+
id: string,
|
|
35
|
+
ambientAudioUri?: string,
|
|
36
|
+
ambientAudioVolume?: number,
|
|
37
|
+
maxAmbientLightIntensity?: number,
|
|
38
|
+
maxDirectionalLightIntensity?: number,
|
|
39
|
+
minAmbientLightIntensity?: number,
|
|
40
|
+
minDirectionalLightIntensity?: number,
|
|
41
|
+
spawnFacingAngle?: number,
|
|
13
42
|
spawnPoint?: Vector3Like,
|
|
14
43
|
} & Omit<WorldOptions, 'id'>;
|
|
15
44
|
|
|
16
45
|
export default class GameRegion {
|
|
46
|
+
private _id: string;
|
|
47
|
+
private _ambientAudio: Audio | undefined;
|
|
17
48
|
private _isSetup: boolean = false;
|
|
49
|
+
private _maxAmbientLightIntensity: number;
|
|
50
|
+
private _maxDirectionalLightIntensity: number;
|
|
51
|
+
private _minAmbientLightIntensity: number;
|
|
52
|
+
private _minDirectionalLightIntensity: number;
|
|
53
|
+
private _outOfWorldCollider: Collider | undefined;
|
|
54
|
+
private _spawnFacingAngle: number;
|
|
18
55
|
private _spawnPoint: Vector3Like;
|
|
56
|
+
|
|
19
57
|
private readonly _world: World;
|
|
20
58
|
|
|
21
59
|
public constructor(options: GameRegionOptions) {
|
|
22
|
-
|
|
60
|
+
const { id, ...regionOptions } = options;
|
|
23
61
|
|
|
24
|
-
this.
|
|
25
|
-
this.
|
|
26
|
-
|
|
62
|
+
this._id = id;
|
|
63
|
+
this._ambientAudio = regionOptions.ambientAudioUri ? new Audio({
|
|
64
|
+
uri: regionOptions.ambientAudioUri,
|
|
65
|
+
volume: regionOptions.ambientAudioVolume ?? 0.05,
|
|
66
|
+
loop: true,
|
|
67
|
+
}) : undefined;
|
|
27
68
|
|
|
28
|
-
this.
|
|
69
|
+
this._maxAmbientLightIntensity = regionOptions.maxAmbientLightIntensity ?? DEFAULT_MAX_AMBIENT_LIGHT_INTENSITY;
|
|
70
|
+
this._maxDirectionalLightIntensity = regionOptions.maxDirectionalLightIntensity ?? DEFAULT_MAX_DIRECTIONAL_LIGHT_INTENSITY;
|
|
71
|
+
this._minAmbientLightIntensity = regionOptions.minAmbientLightIntensity ?? DEFAULT_MIN_AMBIENT_LIGHT_INTENSITY;
|
|
72
|
+
this._minDirectionalLightIntensity = regionOptions.minDirectionalLightIntensity ?? DEFAULT_MIN_DIRECTIONAL_LIGHT_INTENSITY;
|
|
73
|
+
this._spawnFacingAngle = regionOptions.spawnFacingAngle ?? 0;
|
|
74
|
+
this._spawnPoint = regionOptions.spawnPoint ?? { x: 0, y: 10, z: 0 };
|
|
75
|
+
|
|
76
|
+
this._world = WorldManager.instance.createWorld(regionOptions);
|
|
77
|
+
this._world.on(PlayerEvent.JOINED_WORLD, ({ player }) => this.onPlayerJoin(player));
|
|
78
|
+
this._world.on(PlayerEvent.LEFT_WORLD, ({ player }) => this.onPlayerLeave(player));
|
|
79
|
+
|
|
80
|
+
// temp
|
|
81
|
+
// this._world.simulation.enableDebugRendering(true);
|
|
82
|
+
// this._world.simulation.enableDebugRaycasting(true);
|
|
83
|
+
|
|
84
|
+
this.setup();
|
|
29
85
|
}
|
|
30
86
|
|
|
87
|
+
public get id(): string { return this._id; }
|
|
88
|
+
public get maxAmbientLightIntensity(): number { return this._maxAmbientLightIntensity; }
|
|
89
|
+
public get maxDirectionalLightIntensity(): number { return this._maxDirectionalLightIntensity; }
|
|
90
|
+
public get minAmbientLightIntensity(): number { return this._minAmbientLightIntensity; }
|
|
91
|
+
public get minDirectionalLightIntensity(): number { return this._minDirectionalLightIntensity; }
|
|
31
92
|
public get name(): string { return this._world.name; }
|
|
93
|
+
public get spawnFacingAngle(): number { return this._spawnFacingAngle; }
|
|
32
94
|
public get spawnPoint(): Vector3Like { return this._spawnPoint; }
|
|
33
|
-
public get tag(): string | undefined { return this._world.tag; }
|
|
34
95
|
public get world(): World { return this._world; }
|
|
35
96
|
|
|
36
|
-
protected
|
|
97
|
+
protected setup(): void { // intended to be overridden by subclasses
|
|
37
98
|
if (this._isSetup) {
|
|
38
99
|
return ErrorHandler.warning(`GameRegion.setup(): ${this.name} already setup.`);
|
|
39
100
|
}
|
|
40
101
|
|
|
102
|
+
if (this._ambientAudio) {
|
|
103
|
+
this._ambientAudio.play(this._world);
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
this._outOfWorldCollider = new Collider({
|
|
107
|
+
shape: ColliderShape.BLOCK,
|
|
108
|
+
halfExtents: { x: 500, y : 32, z: 500 },
|
|
109
|
+
isSensor: true,
|
|
110
|
+
relativePosition: { x: 0, y: -64, z: 0 },
|
|
111
|
+
onCollision: this.onEntityOutOfWorld,
|
|
112
|
+
simulation: this._world.simulation, // setting this auto adds collider to simulation upon creation.
|
|
113
|
+
});
|
|
114
|
+
|
|
41
115
|
this._isSetup = true;
|
|
42
116
|
}
|
|
43
117
|
|
|
44
|
-
protected
|
|
45
|
-
|
|
118
|
+
protected onEntityOutOfWorld(other: BlockType | Entity, started: boolean) {
|
|
119
|
+
if (!started) return;
|
|
120
|
+
|
|
121
|
+
if (other instanceof GamePlayerEntity) {
|
|
122
|
+
other.setPosition(other.gamePlayer.respawnPoint); // move them to respawn point
|
|
123
|
+
return other.takeDamage(other.maxHealth); // kill player
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
if (other instanceof Entity) {
|
|
127
|
+
return other.despawn();
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
protected async onPlayerJoin(player: Player) {
|
|
132
|
+
const gamePlayer = await GamePlayer.getOrCreate(player);
|
|
133
|
+
|
|
134
|
+
// Set the current region for the player
|
|
135
|
+
gamePlayer.setCurrentRegion(this);
|
|
136
|
+
|
|
137
|
+
// Get the region spawn point if set by a portal or something else, otherwise use the default region spawn point.
|
|
138
|
+
const spawnPoint = gamePlayer.currentRegionSpawnPoint ?? this._spawnPoint;
|
|
139
|
+
const spawnFacingAngle = gamePlayer.currentRegionSpawnFacingAngle ?? this._spawnFacingAngle;
|
|
140
|
+
const gamePlayerEntity = new GamePlayerEntity(gamePlayer);
|
|
141
|
+
|
|
142
|
+
gamePlayerEntity.spawn(this._world, spawnPoint, Quaternion.fromEuler(0, spawnFacingAngle, 0));
|
|
143
|
+
|
|
144
|
+
// Since we're using an async onPlayerJoin, we need to explicitly set the camera
|
|
145
|
+
// since the camera attachment logic as of SDK 0.6.7 only checks for an entity
|
|
146
|
+
// the first tick after a player joins a world in order to auto attach the camera.
|
|
147
|
+
player.camera.setAttachedToEntity(gamePlayerEntity);
|
|
148
|
+
|
|
149
|
+
// Make the camera look at the correct spawn facing angle.
|
|
150
|
+
// Calculate look direction based on facing angle (identity direction is -z, consistent with threejs)
|
|
151
|
+
const facingAngleRad = spawnFacingAngle * Math.PI / 180;
|
|
152
|
+
player.camera.lookAtPosition({
|
|
153
|
+
x: spawnPoint.x - Math.sin(facingAngleRad),
|
|
154
|
+
y: spawnPoint.y,
|
|
155
|
+
z: spawnPoint.z - Math.cos(facingAngleRad),
|
|
156
|
+
});
|
|
157
|
+
|
|
158
|
+
// Emit the reached event to the player's event router.
|
|
159
|
+
gamePlayer.eventRouter.emit(GameRegionPlayerEvent.REACHED, { regionId: this._id });
|
|
46
160
|
}
|
|
47
161
|
|
|
48
|
-
protected
|
|
162
|
+
protected onPlayerLeave(player: Player) {
|
|
49
163
|
this._world.entityManager.getPlayerEntitiesByPlayer(player).forEach(entity => {
|
|
50
|
-
entity.despawn()
|
|
51
|
-
|
|
164
|
+
entity.despawn();
|
|
165
|
+
});
|
|
166
|
+
|
|
167
|
+
// Note: We don't remove the GamePlayer instance here since the player
|
|
168
|
+
// might move to another region and we want to preserve their state
|
|
52
169
|
}
|
|
53
170
|
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Skills System
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
export type Skill = {
|
|
6
|
+
id: SkillId;
|
|
7
|
+
name: string;
|
|
8
|
+
description: string;
|
|
9
|
+
iconAssetUri: string;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export enum SkillId {
|
|
13
|
+
AGILITY = 'agility',
|
|
14
|
+
BARTERING = 'bartering',
|
|
15
|
+
COMBAT = 'combat',
|
|
16
|
+
EXPLORATION = 'exploration',
|
|
17
|
+
FARMING = 'farming',
|
|
18
|
+
FORAGING = 'foraging',
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export const skills: Skill[] = [
|
|
22
|
+
{
|
|
23
|
+
id: SkillId.FARMING,
|
|
24
|
+
name: 'Farming',
|
|
25
|
+
description: 'Plant seeds, water and harvest crops to gain XP.<br/><br/>Increasing farming yield and unlocks new farming perks.',
|
|
26
|
+
iconAssetUri: 'icons/skills/farming.png'
|
|
27
|
+
},
|
|
28
|
+
{
|
|
29
|
+
id: SkillId.FORAGING,
|
|
30
|
+
name: 'Foraging',
|
|
31
|
+
description: 'Gather items from the environment while exploring to gain XP.<br/><br/>Increasing foraging yields and unlocks new foraging perks.',
|
|
32
|
+
iconAssetUri: 'icons/skills/foraging.png'
|
|
33
|
+
},
|
|
34
|
+
{
|
|
35
|
+
id: SkillId.BARTERING,
|
|
36
|
+
name: 'Bartering',
|
|
37
|
+
description: 'Purchase and sell items with merchants to gain XP.<br/><br/>Increases merchant discount and unlocks new merchant items.',
|
|
38
|
+
iconAssetUri: 'icons/skills/bartering.png'
|
|
39
|
+
},
|
|
40
|
+
{
|
|
41
|
+
id: SkillId.COMBAT,
|
|
42
|
+
name: 'Combat',
|
|
43
|
+
description: 'Fight and slay monsters to gain XP.<br/><br/>Increases combat damage and unlocks new combat perks.',
|
|
44
|
+
iconAssetUri: 'icons/skills/combat.png'
|
|
45
|
+
},
|
|
46
|
+
{
|
|
47
|
+
id: SkillId.AGILITY,
|
|
48
|
+
name: 'Agility',
|
|
49
|
+
description: 'Dodge or evade attacks to gain XP.<br/><br/>Increases evasion, movement speed and unlocks new agility perks.',
|
|
50
|
+
iconAssetUri: 'icons/skills/agility.png'
|
|
51
|
+
},
|
|
52
|
+
{
|
|
53
|
+
id: SkillId.EXPLORATION,
|
|
54
|
+
name: 'Exploration',
|
|
55
|
+
description: 'Explore the world to gain XP.<br/><br/>Unlocks new exploration skills and tools to reach new areas.',
|
|
56
|
+
iconAssetUri: 'icons/skills/exploration.png'
|
|
57
|
+
}
|
|
58
|
+
]
|