@human-avatar/skills-for-humanity 1.0.0

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  1. package/.claude-plugin/plugin.json +22 -0
  2. package/README.md +451 -0
  3. package/bin/install.js +271 -0
  4. package/package.json +41 -0
  5. package/skills/aesthetic/SKILL.md +80 -0
  6. package/skills/aesthetic-coherence-check/SKILL.md +92 -0
  7. package/skills/aesthetic-elegance-testing/SKILL.md +96 -0
  8. package/skills/aesthetic-pattern-detection/SKILL.md +93 -0
  9. package/skills/aesthetic-simplicity-analysis/SKILL.md +97 -0
  10. package/skills/analogy/SKILL.md +80 -0
  11. package/skills/analogy-boundary-testing/SKILL.md +90 -0
  12. package/skills/analogy-domain-transfer/SKILL.md +87 -0
  13. package/skills/analogy-perspective-shifting/SKILL.md +84 -0
  14. package/skills/analogy-structure-mapping/SKILL.md +88 -0
  15. package/skills/communication/SKILL.md +78 -0
  16. package/skills/communication-audience-modeling/SKILL.md +82 -0
  17. package/skills/communication-clarity-audit/SKILL.md +88 -0
  18. package/skills/communication-medium-selection/SKILL.md +89 -0
  19. package/skills/communication-objection-mapping/SKILL.md +87 -0
  20. package/skills/constraint/SKILL.md +78 -0
  21. package/skills/constraint-hardness-testing/SKILL.md +94 -0
  22. package/skills/constraint-rule-inversion/SKILL.md +77 -0
  23. package/skills/constraint-scope-reduction/SKILL.md +84 -0
  24. package/skills/constraint-workaround-mapping/SKILL.md +88 -0
  25. package/skills/creativity/SKILL.md +173 -0
  26. package/skills/creativity-alternatives/SKILL.md +84 -0
  27. package/skills/creativity-assumption-excavator/SKILL.md +95 -0
  28. package/skills/creativity-brainstorm/SKILL.md +102 -0
  29. package/skills/creativity-concept-fan/SKILL.md +93 -0
  30. package/skills/creativity-consider-factors/SKILL.md +87 -0
  31. package/skills/creativity-lateral-thinking/SKILL.md +77 -0
  32. package/skills/creativity-other-perspectives/SKILL.md +91 -0
  33. package/skills/creativity-plus-minus-interesting/SKILL.md +80 -0
  34. package/skills/creativity-provocation/SKILL.md +79 -0
  35. package/skills/creativity-random-entry/SKILL.md +74 -0
  36. package/skills/creativity-six-hats/SKILL.md +84 -0
  37. package/skills/creativity-water-logic/SKILL.md +79 -0
  38. package/skills/decision/SKILL.md +78 -0
  39. package/skills/decision-criteria-weighting/SKILL.md +88 -0
  40. package/skills/decision-option-mapping/SKILL.md +93 -0
  41. package/skills/decision-premortem-analysis/SKILL.md +86 -0
  42. package/skills/decision-reversibility-analysis/SKILL.md +88 -0
  43. package/skills/emotional/SKILL.md +78 -0
  44. package/skills/emotional-motivation-mapping/SKILL.md +95 -0
  45. package/skills/emotional-resistance-diagnosis/SKILL.md +96 -0
  46. package/skills/emotional-stakes-mapping/SKILL.md +98 -0
  47. package/skills/emotional-trust-audit/SKILL.md +96 -0
  48. package/skills/ethics/SKILL.md +130 -0
  49. package/skills/ethics-bias-check/SKILL.md +90 -0
  50. package/skills/ethics-check/SKILL.md +86 -0
  51. package/skills/ethics-consent-review/SKILL.md +104 -0
  52. package/skills/ethics-council/SKILL.md +219 -0
  53. package/skills/ethics-crisis-triage/SKILL.md +113 -0
  54. package/skills/ethics-data-audit/SKILL.md +87 -0
  55. package/skills/ethics-empathy-circle/SKILL.md +108 -0
  56. package/skills/ethics-impact-scan/SKILL.md +90 -0
  57. package/skills/ethics-vendor-review/SKILL.md +97 -0
  58. package/skills/game-theory/SKILL.md +59 -0
  59. package/skills/game-theory-auction/SKILL.md +96 -0
  60. package/skills/game-theory-coalition/SKILL.md +84 -0
  61. package/skills/game-theory-equilibrium/SKILL.md +73 -0
  62. package/skills/game-theory-iterated/SKILL.md +83 -0
  63. package/skills/game-theory-mechanism-design/SKILL.md +85 -0
  64. package/skills/game-theory-prisoners-dilemma/SKILL.md +81 -0
  65. package/skills/game-theory-signaling/SKILL.md +72 -0
  66. package/skills/historical/SKILL.md +78 -0
  67. package/skills/historical-cycle-detection/SKILL.md +102 -0
  68. package/skills/historical-failure-analysis/SKILL.md +96 -0
  69. package/skills/historical-lesson-extraction/SKILL.md +97 -0
  70. package/skills/historical-precedent-analysis/SKILL.md +96 -0
  71. package/skills/human/SKILL.md +128 -0
  72. package/skills/identity/SKILL.md +66 -0
  73. package/skills/identity-character-testing/SKILL.md +76 -0
  74. package/skills/identity-mission-alignment/SKILL.md +74 -0
  75. package/skills/identity-values-clarification/SKILL.md +68 -0
  76. package/skills/logic/SKILL.md +112 -0
  77. package/skills/logic-argument-validation/SKILL.md +92 -0
  78. package/skills/logic-causality-mapping/SKILL.md +121 -0
  79. package/skills/logic-check/SKILL.md +92 -0
  80. package/skills/logic-consistency-check/SKILL.md +96 -0
  81. package/skills/logic-constraint-mapping/SKILL.md +105 -0
  82. package/skills/logic-council/SKILL.md +158 -0
  83. package/skills/logic-fixer/SKILL.md +94 -0
  84. package/skills/narrative/SKILL.md +78 -0
  85. package/skills/narrative-audience-modeling/SKILL.md +65 -0
  86. package/skills/narrative-frame-analysis/SKILL.md +66 -0
  87. package/skills/narrative-structure-mapping/SKILL.md +70 -0
  88. package/skills/narrative-tension-mapping/SKILL.md +62 -0
  89. package/skills/play/SKILL.md +80 -0
  90. package/skills/play-constraint-inversion/SKILL.md +97 -0
  91. package/skills/play-perspective-reversal/SKILL.md +101 -0
  92. package/skills/play-stimulus-generation/SKILL.md +101 -0
  93. package/skills/play-worst-case-reversal/SKILL.md +94 -0
  94. package/skills/probability/SKILL.md +78 -0
  95. package/skills/probability-base-rate-anchoring/SKILL.md +66 -0
  96. package/skills/probability-confidence-calibration/SKILL.md +73 -0
  97. package/skills/probability-expected-value-calculation/SKILL.md +69 -0
  98. package/skills/probability-scenario-weighting/SKILL.md +66 -0
  99. package/skills/resource/SKILL.md +78 -0
  100. package/skills/resource-allocation-analysis/SKILL.md +71 -0
  101. package/skills/resource-bottleneck-analysis/SKILL.md +76 -0
  102. package/skills/resource-leverage-mapping/SKILL.md +69 -0
  103. package/skills/resource-waste-audit/SKILL.md +80 -0
  104. package/skills/sensory/SKILL.md +68 -0
  105. package/skills/sensory-detail-mining/SKILL.md +70 -0
  106. package/skills/sensory-signal-detection/SKILL.md +68 -0
  107. package/skills/sensory-structured-observation/SKILL.md +73 -0
  108. package/skills/social/SKILL.md +78 -0
  109. package/skills/social-coalition-mapping/SKILL.md +74 -0
  110. package/skills/social-dynamics-analysis/SKILL.md +80 -0
  111. package/skills/social-incentive-analysis/SKILL.md +76 -0
  112. package/skills/social-power-mapping/SKILL.md +67 -0
  113. package/skills/strategy/SKILL.md +54 -0
  114. package/skills/strategy-alliance/SKILL.md +67 -0
  115. package/skills/strategy-deception/SKILL.md +60 -0
  116. package/skills/strategy-force-economy/SKILL.md +63 -0
  117. package/skills/strategy-intelligence/SKILL.md +65 -0
  118. package/skills/strategy-positioning/SKILL.md +62 -0
  119. package/skills/strategy-terrain/SKILL.md +64 -0
  120. package/skills/strategy-timing/SKILL.md +64 -0
  121. package/skills/strategy-victory/SKILL.md +64 -0
  122. package/skills/systems/SKILL.md +78 -0
  123. package/skills/systems-archetype-matching/SKILL.md +72 -0
  124. package/skills/systems-emergence-detection/SKILL.md +65 -0
  125. package/skills/systems-feedback-mapping/SKILL.md +67 -0
  126. package/skills/systems-leverage-analysis/SKILL.md +65 -0
  127. package/skills/temporal/SKILL.md +78 -0
  128. package/skills/temporal-cycle-detection/SKILL.md +75 -0
  129. package/skills/temporal-futures-mapping/SKILL.md +63 -0
  130. package/skills/temporal-horizon-mapping/SKILL.md +65 -0
  131. package/skills/temporal-timing-analysis/SKILL.md +67 -0
  132. package/skills/writing/SKILL.md +115 -0
  133. package/skills/writing-arc-design/SKILL.md +68 -0
  134. package/skills/writing-argument/SKILL.md +79 -0
  135. package/skills/writing-audience-calibration/SKILL.md +72 -0
  136. package/skills/writing-character-development/SKILL.md +72 -0
  137. package/skills/writing-copy/SKILL.md +83 -0
  138. package/skills/writing-dialogue/SKILL.md +86 -0
  139. package/skills/writing-executive-summary/SKILL.md +68 -0
  140. package/skills/writing-inconsistency-audit/SKILL.md +94 -0
  141. package/skills/writing-line-editing/SKILL.md +87 -0
  142. package/skills/writing-plot-structure/SKILL.md +65 -0
  143. package/skills/writing-pov/SKILL.md +72 -0
  144. package/skills/writing-prose-elevation/SKILL.md +82 -0
  145. package/skills/writing-report/SKILL.md +65 -0
  146. package/skills/writing-restructure/SKILL.md +71 -0
  147. package/skills/writing-rhetoric/SKILL.md +90 -0
  148. package/skills/writing-scene-construction/SKILL.md +79 -0
  149. package/skills/writing-technical/SKILL.md +94 -0
  150. package/skills/writing-tone-alignment/SKILL.md +72 -0
  151. package/skills/writing-voice-consistency/SKILL.md +74 -0
  152. package/skills/writing-worldbuilding/SKILL.md +59 -0
@@ -0,0 +1,82 @@
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+ ---
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+ name: communication-audience-modeling
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+ description: "Maps what the audience currently believes, actually cares about, and fears before communicating — because communication fails at the receiver, not the sender. Triggers: 'model the audience', 'audience analysis', 'who am I talking to', 'what do they care about', 'why aren't they getting it'."
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+ ---
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+
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+ # Communication Audience Modeling
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+
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+ Communication fails at the receiver. The sender almost always knows what they meant —
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+ the question is what the receiver hears, given what they currently believe, what they
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+ actually care about, and what they are trying to protect. Modeling this before communicating
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+ is the most leverage-bearing preparation step there is.
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+
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+ ---
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+
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+ ## Your Process
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+
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+ **Step 1: Name the Specific People**
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+ Don't model "the team" or "leadership." Name the individuals or segments who will receive
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+ this message. Different people in the same meeting need different models.
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+
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+ **Step 2: Current Belief**
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+ What do they already think about this topic? Not what you wish they thought — what they
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+ actually think right now. This is the starting position the message must move from.
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+
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+ **Step 3: Real Goal**
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+ What is their underlying motivation? Stated preferences are often proxies for something
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+ deeper: security, recognition, autonomy, fairness, control. If you're addressing the
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+ stated preference without the underlying motivation, the message won't land.
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+
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+ **Step 4: Fear**
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+ What do they need not to lose? Fear is more motivating than ambition for most people in
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+ most professional contexts. A message that threatens something they're protecting will be
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+ rejected even if the logic is sound.
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+
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+ **Step 5: What Would Change Their Mind — and What Won't**
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+ What evidence, framing, or social proof would move them? And what — however well-reasoned
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+ — will not work on this person? Knowing what won't work is as important as knowing what
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+ will.
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+
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+ **Step 6: Threshold Condition**
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+ What must they hear or feel first before they can receive the actual message? Some people
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+ need to feel heard before they can listen. Others need certainty about scope. Others need
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+ a specific concern addressed before anything else can land.
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+
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+ ---
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+
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+ ## Human Check-in
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+
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+ Before proceeding, ask the user:
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+
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+ **How do you want to run this?**
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+
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+ - **A) Full analysis** — complete all steps, reasoning shown throughout
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+ - **B) Key findings only** — bottom-line output, skip step-by-step detail
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+ - **C) Fears and concerns only** — what the audience is most worried about, skip beliefs and goals
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+ - **D) Refine the framing** — adjust what we're analyzing before starting
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+
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+ Proceed based on their choice.
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+
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+ ## Output Format
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+
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+ **Audience segments:**
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+
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+ | Person / Segment | Current belief | Real goal | Fear | What moves them | What won't work | Threshold condition |
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+ |-----------------|---------------|-----------|------|-----------------|-----------------|---------------------|
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+ | | | | | | | |
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+ | | | | | | | |
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+
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+ **Message implications:**
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+ > [What must the message do, in what order, to land for each segment?]
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+ > [Where do segments conflict — and how should that tension be resolved?]
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+
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+ **Highest-risk segment:**
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+ > [The person or group most likely to reject the message — and why]
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+
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+ ---
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+
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+ ## Notes
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+
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+ The threshold condition in Step 6 is the most commonly skipped and most valuable element.
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+ A message that tries to make its main point before meeting the threshold condition will be
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+ filtered out before it arrives.
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+ ---
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+ name: communication-clarity-audit
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+ description: "Audits a communication for places where the message will be lost, misread, or misunderstood — before it's sent. Triggers: 'clarity audit', 'will this be understood', 'check my message', 'edit for clarity', 'where will this be misread'."
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+ ---
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+
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+ # Communication Clarity Audit
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+
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+ Most clarity failures are invisible to the sender because the sender knows what they meant.
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+ The receiver does not have that context, and the gap between what was meant and what is
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+ read is where miscommunication lives. This audit finds that gap by reading the message as
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+ the receiver would — without access to the sender's intent.
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+
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+ ---
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+
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+ ## Your Process
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+
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+ **Step 1: Read from the Receiver's Perspective**
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+ Do not read this as the writer who knows what was meant. Read it as someone receiving it
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+ cold. What is actually on the page? This requires a deliberate perspective shift — it is
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+ the hardest step and the most important one.
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+
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+ **Step 2: Structure Check**
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+ Can the main point be identified within 10 seconds? If not, the structure is obscuring it.
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+ Is the structure serving the reader or the writer's thinking process? The two are often
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+ different.
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+
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+ **Step 3: Jargon Inventory**
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+ List every term or acronym that requires context the reader may not have. Each one is a
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+ potential comprehension failure. Include terms that feel obvious — "obvious" is always
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+ relative to what the writer knows.
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+
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+ **Step 4: Assumption Inventory**
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+ What must the reader already know or believe for this message to make sense? State each
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+ assumption explicitly. For each: does this reader have this context? If not, the message
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+ has a gap.
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+
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+ **Step 5: Ask — Is It Clear?**
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+ Is there a clear action or next step? Is it clear who does what, by when? A message that
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+ informs without directing produces nothing. A message that directs ambiguously produces
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+ the wrong thing.
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+
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+ **Step 6: Name the Most Likely Misreading**
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+ State the single most plausible way this message will be misread or misunderstood by a
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+ reasonable receiver. This is the most valuable output — it is the failure that will
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+ actually happen if the message is sent as written.
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+
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+ ---
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+
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+ ## Human Check-in
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+
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+ Before proceeding, ask the user:
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+
53
+ **How do you want to run this?**
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+
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+ - **A) Full analysis** — complete all steps, reasoning shown throughout
56
+ - **B) Key findings only** — bottom-line output, skip step-by-step detail
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+ - **C) Breakpoints only** — where this message will be misread or lost, skip what's already clear
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+ - **D) Refine the framing** — adjust what we're analyzing before starting
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+
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+ Proceed based on their choice.
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+
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+ ## Output Format
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+
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+ **Issues found:**
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+
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+ | Category | Issue | Severity (High/Med/Low) | Edit |
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+ |----------|-------|------------------------|------|
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+ | Structure | | | |
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+ | Jargon | | | |
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+ | Assumptions | | | |
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+ | Ask/Action | | | |
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+
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+ **Most likely misreading:**
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+ > [Concrete statement of how a reasonable receiver will misread this — and what they
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+ > will do or believe as a result]
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+
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+ **Priority edits:**
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+ 1. [Highest-impact change]
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+ 2. [Second highest]
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+ 3. [Third]
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+
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+ ---
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+
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+ ## Notes
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+
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+ A single clear next step with a named owner and a deadline eliminates more miscommunication
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+ than any amount of structural or vocabulary editing. If the ask is ambiguous, fix that
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+ before anything else.
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+ ---
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+ name: communication-medium-selection
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+ description: "Matches the message to the right channel and format — the same content in the wrong medium loses most of its effect. Triggers: 'which channel', 'email vs meeting', 'should this be async or sync', 'medium fit', 'how should I deliver this'."
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+ ---
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+
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+ # Communication Medium Selection
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+
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+ The same content delivered through the wrong medium loses most of its effect. Bad news in
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+ Slack destroys trust. A complex decision in an email generates confusion. A routine update
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+ in a meeting wastes an hour. Medium selection is not a logistics question — it is a
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+ communication design decision that determines whether the message can land at all.
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+
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+ ---
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+
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+ ## Your Process
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+
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+ **Step 1: Message Goal**
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+ What must the receiver do, feel, or understand as a result of this communication? Be
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+ specific. "Understand the situation" is not a goal. "Approve the budget by Friday" is.
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+ "Feel heard about the reorg" is.
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+
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+ **Step 2: Urgency**
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+ How quickly must they act or respond? Hours, days, weeks? Urgency drives the sync vs
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+ async question more than any other factor.
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+
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+ **Step 3: Emotional Weight**
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+ Is this message carrying emotional content? Difficult news, a sensitive correction, a
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+ celebration, a request that requires trust, a change that affects someone's identity or
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+ security? Emotional weight requires channels that allow nuance and reaction.
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+
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+ **Step 4: Complexity**
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+ Does this require back-and-forth to resolve, or can it land cleanly in a single read?
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+ Complex decisions with multiple unknowns require synchronous dialogue. Clear information
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+ transfers can be async.
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+
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+ **Step 5: Match to Medium**
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+ Apply the selection logic:
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+ - Difficult news / sensitive topic → sync verbal (in person or video)
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+ - Complex decision requiring buy-in → meeting with written pre-read
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+ - Simple update, no action required → async written (email or doc)
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+ - Permanent record needed → written
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+ - Emotional connection is the goal → video or in person
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+ - Fast coordination, low stakes → messaging (Slack, etc.)
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+ - Formal commitment → written with signature or named acknowledgment
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+
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+ **Step 6: Choose Primary and Secondary Medium**
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+ Select the primary channel. If the message needs reinforcement (complex, high-stakes,
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+ or high emotional weight), add a secondary: e.g., meeting followed by written summary.
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+
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+ ---
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+
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+ ## Human Check-in
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+
54
+ Before proceeding, ask the user:
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+
56
+ **How do you want to run this?**
57
+
58
+ - **A) Full analysis** — complete all steps, reasoning shown throughout
59
+ - **B) Key findings only** — bottom-line output, skip step-by-step detail
60
+ - **C) Channel recommendation only** — which medium and why, skip the full analysis
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+ - **D) Refine the framing** — adjust what we're analyzing before starting
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+
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+ Proceed based on their choice.
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+
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+ ## Output Format
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+
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+ **Message assessment:**
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+
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+ | Dimension | Assessment |
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+ |-----------|------------|
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+ | Goal | [What must receiver do/feel/understand] |
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+ | Urgency | [Timeline] |
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+ | Emotional weight | [None / Low / Medium / High — why] |
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+ | Complexity | [One-way or requires dialogue] |
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+
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+ **Recommended medium:** [Primary channel]
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+ **Secondary medium (if needed):** [Reinforcement channel + why]
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+
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+ **Rationale:**
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+ > [2-3 sentences on why this medium fits this message — and what would go wrong in
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+ > the next-most-obvious alternative]
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+
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+ ---
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+
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+ ## Notes
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+
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+ The most common error is defaulting to async written (Slack, email) for messages with
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+ high emotional weight, because it feels faster and less confrontational. The short-term
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+ comfort always costs more in trust and rework than the difficult conversation would have.
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+ ---
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+ name: communication-objection-mapping
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+ description: "Maps likely objections before delivering a proposal — objections that are anticipated feel addressed; objections that land as surprises derail. Triggers: 'anticipate objections', 'what will they push back on', 'steelman the opposition', 'prepare for resistance', 'objection mapping'."
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+ ---
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+
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+ # Communication Objection Mapping
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+
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+ Anticipated objections feel handled. Unanticipated objections derail. The difference is
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+ not the content of the objection — it is whether the receiver senses that the sender
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+ has thought it through. A proposal that addresses likely objections before they are
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+ raised signals rigor and respect. One that doesn't signals that the sender only thought
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+ from their own perspective.
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+
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+ ---
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+
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+ ## Your Process
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+
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+ **Step 1: State the Proposal**
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+ Write the proposal clearly — what is being asked, what it proposes to do, and what it
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+ asks of the audience (approval, resources, behaviour change, belief change).
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+
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+ **Step 2: List Audience Segments**
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+ Who will receive this? Different roles and individuals will have different objections.
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+ A finance stakeholder's objection to a proposal is structurally different from an
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+ engineering lead's, even if both say "this is risky."
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+
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+ **Step 3: Generate Objections per Segment**
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+ For each segment: given what they care about and what they fear, what is their most
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+ likely objection? Be specific — "they might push back on cost" is too vague. "They will
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+ argue the ROI model assumes usage patterns that contradict last quarter's data" is useful.
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+
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+ **Step 4: Classify Each Objection**
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+ - **Legitimate**: the objection raises a real concern the proposal should genuinely engage
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+ with. Dismissing it will damage credibility.
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+ - **Unfounded**: the objection reflects a misunderstanding, missing information, or
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+ an assumption the proposal already addresses. Requires clarification, not capitulation.
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+
38
+ **Step 5: Respond to Legitimate Objections**
39
+ For each legitimate objection: what is the honest, direct response? Acknowledge the
40
+ concern genuinely. Address it specifically. Do not pretend it doesn't exist or soften
41
+ it into irrelevance — that will be noticed.
42
+
43
+ **Step 6: Pre-emptive Move**
44
+ For each significant objection: is there something in the message itself that could reduce
45
+ the objection's force without capitulating to it? Pre-empting an objection by raising it
46
+ yourself is more credible than responding to it when challenged.
47
+
48
+ ---
49
+
50
+ ## Human Check-in
51
+
52
+ Before proceeding, ask the user:
53
+
54
+ **How do you want to run this?**
55
+
56
+ - **A) Full analysis** — complete all steps, reasoning shown throughout
57
+ - **B) Key findings only** — bottom-line output, skip step-by-step detail
58
+ - **C) Top 3 objections only** — most likely showstoppers, skip the full map
59
+ - **D) Refine the framing** — adjust what we're analyzing before starting
60
+
61
+ Proceed based on their choice.
62
+
63
+ ## Output Format
64
+
65
+ **Proposal:** [Summary — what is being asked and what is being proposed]
66
+
67
+ **Objection map:**
68
+
69
+ | Audience segment | Likely objection | Legitimate / Unfounded | Response | Pre-emptive move |
70
+ |-----------------|-----------------|----------------------|----------|------------------|
71
+ | | | | | |
72
+ | | | | | |
73
+
74
+ **Objections to address in the message itself:**
75
+ > [Which objections should be pre-empted in the proposal, not left for Q&A — and why]
76
+
77
+ **Objections to prepare for but not address upfront:**
78
+ > [Which are better handled in dialogue than in the message]
79
+
80
+ ---
81
+
82
+ ## Notes
83
+
84
+ The classification in Step 4 requires honesty. The temptation is to classify all
85
+ objections as unfounded — that they reflect misunderstanding rather than legitimate
86
+ concern. If an objection is legitimate and you dismiss it, you lose credibility on
87
+ everything else.
@@ -0,0 +1,78 @@
1
+ ---
2
+ name: constraint
3
+ description: "Entry point for the constraint toolkit. Routes to the right constraint skill based on your situation. Use when you say 'constraint', 'given this limit', 'we can't do X', 'is this really fixed', 'use the limitation', 'minimum viable', 'how do we do this anyway', or want constraint thinking applied without knowing which specific tool fits."
4
+ ---
5
+
6
+ # Constraint
7
+
8
+ Applies constraint reasoning to any situation where limits are shaping (or blocking) what's possible. Diagnoses what kind of constraint work is needed and applies the right tool.
9
+
10
+ ## Which tool fits
11
+
12
+ | You need to... | Tool |
13
+ |---|---|
14
+ | Test whether a stated constraint is actually real | hardness-testing |
15
+ | Flip a constraint into a creative driver | rule-inversion |
16
+ | Find the minimum that satisfies the actual requirement | scope-reduction |
17
+ | Find paths around a fixed constraint to reach the same goal | workaround-mapping |
18
+
19
+ ## Routing Decision
20
+
21
+ - **Constraint feels like it might be an assumption, habit, or politics** → hardness-testing
22
+ - **Constraint is real but you want it to generate rather than block** → rule-inversion
23
+ - **Scope has grown beyond what's actually needed** → scope-reduction
24
+ - **Constraint is genuinely fixed and you need to route around it** → workaround-mapping
25
+ - **Unclear** → hardness-testing first; most "constraints" dissolve under scrutiny
26
+
27
+ ## Confirm Direction
28
+
29
+ After diagnosing which tool fits, present the recommendation before executing:
30
+
31
+ > My read: **[diagnosed tool]** — one sentence on why it fits.
32
+
33
+ - **A) Yes, run that tool**
34
+ - **B) Show me all options** — list every skill in this category with one-line descriptions
35
+ - **C) Quick version** — lighter-weight alternative for this situation, if one exists
36
+ - **D) Re-diagnose** — describe the situation differently for a second read
37
+
38
+ Wait for their selection before proceeding.
39
+
40
+ ---
41
+
42
+ ## Hardness Testing
43
+
44
+ *Tests whether a stated constraint is real.*
45
+
46
+ Ask: who said this was fixed? When was that decided, and under what conditions? Has anyone tested it recently? Classify the constraint: physical law (truly hard), technical limit (hard but may change), organizational rule (soft — someone could change it), habit or assumption (not a constraint at all). For soft constraints: what would it take to move them? The goal is to separate genuine limits from constraints that are merely convenient to accept.
47
+
48
+ **Output:** Constraint classification (hard/soft/assumption), evidence for the classification, and for soft constraints: what it would take to move them.
49
+
50
+ ---
51
+
52
+ ## Rule Inversion
53
+
54
+ *Flips a constraint into a creative driver.*
55
+
56
+ Take the constraint and state it as a design requirement: "We must [constraint]." Now ask: what would a solution look like that didn't merely tolerate this limit but was actually *better because of it*? The constraint removes options — which remaining options does it make uniquely possible? Limitations forced some of the most interesting design decisions in history; they don't just restrict, they focus.
57
+
58
+ **Output:** The constraint reframed as a requirement, 3-5 directions that only become possible under this constraint, and the most promising one to develop.
59
+
60
+ ---
61
+
62
+ ## Scope Reduction
63
+
64
+ *Finds the minimum that satisfies the actual requirement.*
65
+
66
+ Separate what is wanted from what is needed. For each element of the current scope: what is the actual job it does? Could that job be done more simply, or not done at all? Apply the question: if we had to deliver this in half the time/budget/scope, what would we cut first? Often the answer reveals which parts were never truly necessary. The minimum viable version is usually clearer than the full version.
67
+
68
+ **Output:** The actual core requirement. Everything that can be removed. The simplest version that genuinely satisfies the need.
69
+
70
+ ---
71
+
72
+ ## Workaround Mapping
73
+
74
+ *Finds paths around a fixed constraint without removing it.*
75
+
76
+ Accept the constraint as fixed. Now map the solution space that exists within it: what can be done if this limit is permanent? Are there alternative routes to the same destination that don't require crossing this constraint? Are there partial solutions that get 80% of the value without hitting the limit at all? Routing around a constraint is often faster and more durable than trying to remove it.
77
+
78
+ **Output:** Map of available paths given the fixed constraint, with effort and value estimates for each. The most viable workaround with reasoning.
@@ -0,0 +1,94 @@
1
+ ---
2
+ name: constraint-hardness-testing
3
+ description: "Tests whether a stated constraint is real — distinguishing genuine limits from assumptions, habits, or politics dressed as facts. Triggers: 'is this really a constraint', 'challenge the assumption', 'who says we can't', 'is this actually fixed', 'test the constraint'."
4
+ ---
5
+
6
+ # Constraint Hardness Testing
7
+
8
+ Organisations accumulate phantom constraints — rules that were real once and calcified, or
9
+ beliefs that were never tested, or someone's preference that got repeated until it sounded
10
+ like policy. This skill separates genuine limits from assumed ones before any energy is
11
+ spent working around or accepting them.
12
+
13
+ ---
14
+
15
+ ## Your Process
16
+
17
+ **Step 1: State the Constraint**
18
+ Write it exactly as it's been stated or assumed. Don't clean it up — the imprecision is
19
+ often where the phantom lives.
20
+
21
+ **Step 2: Source It**
22
+ Who said this constraint exists? When? Is the source a law or regulation, a signed contract,
23
+ a technical impossibility, a leadership decision, a team preference, or unknown? The source
24
+ determines the hardness ceiling.
25
+
26
+ **Step 3: Consequence Test**
27
+ What actually happens if this constraint is violated? State the consequence concretely. If
28
+ the answer is "I'm not sure" or "someone would be unhappy," the constraint is not hard.
29
+ Distinguish real consequences (fine, contract breach, system failure) from assumed ones
30
+ (pushback, awkwardness, political cost).
31
+
32
+ **Step 4: Precedent Check**
33
+ Has anyone tried to change or violate this constraint before? What happened? No precedent
34
+ often means no one has tested it — not that it can't be changed.
35
+
36
+ **Step 5: Conditions Test**
37
+ Under what circumstances would this constraint not apply? A truly hard constraint has no
38
+ exceptions. If you can find a scenario where it wouldn't hold, the constraint is softer
39
+ than stated.
40
+
41
+ **Step 6: Classify**
42
+ - **Hard**: real source, concrete consequence, no exceptions, precedent confirms
43
+ - **Soft**: real but negotiable, consequence is political or preferential
44
+ - **Assumed**: no clear source, untested consequence
45
+ - **Outdated**: was once hard, circumstances have changed
46
+
47
+ ---
48
+
49
+ ## Human Check-in
50
+
51
+ Before proceeding, ask the user:
52
+
53
+ **How do you want to run this?**
54
+
55
+ - **A) Full analysis** — complete all steps, reasoning shown throughout
56
+ - **B) Key findings only** — bottom-line output, skip step-by-step detail
57
+ - **C) Real vs assumed verdict only** — classify each constraint without full analysis
58
+ - **D) Refine the framing** — adjust what we're analyzing before starting
59
+
60
+ Proceed based on their choice.
61
+
62
+ ## Output Format
63
+
64
+ **Constraint as stated:**
65
+ > [Exact wording]
66
+
67
+ **Source:** [Law/contract/technical/decision/preference/unknown] — [specific origin]
68
+
69
+ **Consequence if violated:**
70
+ > [Concrete statement] — Real / Assumed
71
+
72
+ **Precedent:** [What happened when tested, or "untested"]
73
+
74
+ **Conditions where it wouldn't apply:**
75
+ > [If any]
76
+
77
+ **Classification:** Hard / Soft / Assumed / Outdated
78
+
79
+ **Recommended action:**
80
+
81
+ | Classification | Action |
82
+ |----------------|--------|
83
+ | Hard | Accept — design around it |
84
+ | Soft | Negotiate explicitly |
85
+ | Assumed | Test it — ask the source directly |
86
+ | Outdated | Challenge it — propose removal |
87
+
88
+ ---
89
+
90
+ ## Notes
91
+
92
+ The most dangerous class is Assumed, because it looks like Hard. Before accepting any
93
+ constraint that cannot be sourced precisely, treat it as Assumed and test it — the cost of
94
+ testing is almost always lower than the cost of a permanent workaround.
@@ -0,0 +1,77 @@
1
+ ---
2
+ name: constraint-rule-inversion
3
+ description: "Flips a constraint into a creative driver — uses the limit as the generative force rather than working around it. Triggers: 'invert the constraint', 'use the limitation', 'constraint as feature', 'what if this limit was the requirement'."
4
+ ---
5
+
6
+ # Constraint Rule Inversion
7
+
8
+ Most constraints are treated as walls. This skill treats them as foundations. The limit that
9
+ seems like an obstacle is often the thing that forces the insight — the moment you stop
10
+ trying to work around it and start designing with it, better solutions appear.
11
+
12
+ ---
13
+
14
+ ## Your Process
15
+
16
+ **Step 1: Name the Constraint Precisely**
17
+ State the constraint in a single, unambiguous sentence. Vague constraints produce vague
18
+ inversions. "We have no budget" is too loose. "We have $0 for external tooling for Q3" is
19
+ something you can work with.
20
+
21
+ **Step 2: Ask What the Constraint Forces**
22
+ What does this constraint make you do that you'd otherwise avoid? What comfortable defaults
23
+ does it eliminate? The constraint is doing work — what work?
24
+
25
+ **Step 3: Invert — Restate as a Design Requirement**
26
+ Convert the limit into a positive requirement: "must cost nothing" becomes "must work with
27
+ only what we already have." The constraint is now the spec, not the problem.
28
+
29
+ **Step 4: Generate Solutions That Only Work Because of the Constraint**
30
+ Produce 3-5 solutions that are impossible or inferior without the constraint. These are not
31
+ workarounds — they are solutions the constraint made visible.
32
+
33
+ **Step 5: Select for Unexpected Value**
34
+ Pick the solution where the constraint creates the most unexpected advantage — the one that
35
+ would not have been found without the limit.
36
+
37
+ ---
38
+
39
+ ## Human Check-in
40
+
41
+ Before proceeding, ask the user:
42
+
43
+ **How do you want to run this?**
44
+
45
+ - **A) Full analysis** — complete all steps, reasoning shown throughout
46
+ - **B) Key findings only** — bottom-line output, skip step-by-step detail
47
+ - **C) One inversion only** — the single most powerful constraint flip
48
+ - **D) Refine the framing** — adjust what we're analyzing before starting
49
+
50
+ Proceed based on their choice.
51
+
52
+ ## Output Format
53
+
54
+ **Constraint (precise):**
55
+ > [Single sentence, unambiguous]
56
+
57
+ **Inverted form (as design requirement):**
58
+ > [Positive restatement]
59
+
60
+ **Solutions that use the constraint:**
61
+
62
+ | # | Solution | Why it requires the constraint | Strength |
63
+ |---|----------|-------------------------------|----------|
64
+ | 1 | | | |
65
+ | 2 | | | |
66
+ | 3 | | | |
67
+
68
+ **Most promising:**
69
+ > [Solution name] — [1-2 sentences on why the constraint creates unexpected value here]
70
+
71
+ ---
72
+
73
+ ## Notes
74
+
75
+ Every analogy breaks somewhere — so does every inversion. If the inverted form produces
76
+ solutions that would work equally well without the constraint, the inversion wasn't deep
77
+ enough. Go back to Step 2.
@@ -0,0 +1,84 @@
1
+ ---
2
+ name: constraint-scope-reduction
3
+ description: "Finds the minimum that satisfies the actual requirement — stripping everything wanted but not needed. Triggers: 'minimum viable', 'what's the minimum', 'strip this back', 'what do we actually need', 'scope reduction', 'simplify the requirement'."
4
+ ---
5
+
6
+ # Constraint Scope Reduction
7
+
8
+ Scope grows because wants accumulate alongside needs, and no one separates them. This skill
9
+ forces that separation. The goal is not to build less — it is to find the version where
10
+ every element is doing real work, and nothing is there because it sounded good in the
11
+ planning meeting.
12
+
13
+ ---
14
+
15
+ ## Your Process
16
+
17
+ **Step 1: State the Full Current Scope**
18
+ List everything in the current plan, feature set, or requirement. Be complete — you can
19
+ only strip what you've named.
20
+
21
+ **Step 2: Find the Core Job**
22
+ Ask: what is the single verb this must do? Not what it should do, what it must do. Strip
23
+ all nouns and adjectives until only the job remains. "A user can complete a purchase" is a
24
+ job. "A seamless, intuitive checkout experience" is not.
25
+
26
+ **Step 3: Classify Each Element — Must or Want**
27
+ For every element in scope: is it required for the core job (must) or desired beyond it
28
+ (want)? Apply pressure to musts — if you removed it, would the core job fail?
29
+
30
+ **Step 4: Remove All Wants and Test**
31
+ Drop every want. Confirm: can the core job still be done? If yes, the wants were not load-
32
+ bearing. If no, you've found a hidden must — reclassify and investigate why it felt optional.
33
+
34
+ **Step 5: Simplify the Musts**
35
+ For each must: is there a simpler way to achieve the same outcome? Simpler means fewer
36
+ moving parts, less code, lower cost, or faster delivery — not necessarily less effort to
37
+ design.
38
+
39
+ **Step 6: State the Minimum Viable Version**
40
+ Write the minimum scope in a single paragraph. It should be possible to build from this
41
+ description without the original scope document.
42
+
43
+ ---
44
+
45
+ ## Human Check-in
46
+
47
+ Before proceeding, ask the user:
48
+
49
+ **How do you want to run this?**
50
+
51
+ - **A) Full analysis** — complete all steps, reasoning shown throughout
52
+ - **B) Key findings only** — bottom-line output, skip step-by-step detail
53
+ - **C) Minimum viable scope only** — the smallest version that still satisfies the actual need
54
+ - **D) Refine the framing** — adjust what we're analyzing before starting
55
+
56
+ Proceed based on their choice.
57
+
58
+ ## Output Format
59
+
60
+ **Current scope:**
61
+ > [Bulleted list of everything in scope]
62
+
63
+ **Core job (the verb):**
64
+ > [Single sentence]
65
+
66
+ **Must vs Want classification:**
67
+
68
+ | Element | Must / Want | Reason |
69
+ |---------|-------------|--------|
70
+ | | | |
71
+
72
+ **What was removed and why it's safe to remove:**
73
+ > [Brief list — each removal with one-line justification]
74
+
75
+ **Minimum viable scope:**
76
+ > [Single paragraph — buildable without further clarification]
77
+
78
+ ---
79
+
80
+ ## Notes
81
+
82
+ The most common mistake is reclassifying wants as musts when pressure is applied. Challenge
83
+ every must: "if we launched without this, what actually breaks?" The answer is usually
84
+ "nothing breaks, someone would be annoyed."