@hps1978/react-native-web-tv 0.21.2-tv.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (932) hide show
  1. package/APACHE-2.0.txt +201 -0
  2. package/LICENSE +22 -0
  3. package/README.md +164 -0
  4. package/THIRD_PARTY_NOTICES.md +15 -0
  5. package/dist/cjs/exports/AccessibilityInfo/index.js +99 -0
  6. package/dist/cjs/exports/ActivityIndicator/index.js +106 -0
  7. package/dist/cjs/exports/Alert/index.js +18 -0
  8. package/dist/cjs/exports/Animated/index.js +18 -0
  9. package/dist/cjs/exports/AppRegistry/AppContainer.js +47 -0
  10. package/dist/cjs/exports/AppRegistry/index.js +95 -0
  11. package/dist/cjs/exports/AppRegistry/renderApplication.js +55 -0
  12. package/dist/cjs/exports/AppState/index.js +63 -0
  13. package/dist/cjs/exports/Appearance/index.js +54 -0
  14. package/dist/cjs/exports/BackHandler/index.js +67 -0
  15. package/dist/cjs/exports/Button/index.js +70 -0
  16. package/dist/cjs/exports/CheckBox/index.js +112 -0
  17. package/dist/cjs/exports/Clipboard/index.js +61 -0
  18. package/dist/cjs/exports/DeviceEventEmitter/index.js +8 -0
  19. package/dist/cjs/exports/Dimensions/index.js +128 -0
  20. package/dist/cjs/exports/Easing/index.js +16 -0
  21. package/dist/cjs/exports/FlatList/index.js +19 -0
  22. package/dist/cjs/exports/I18nManager/index.js +30 -0
  23. package/dist/cjs/exports/Image/index.js +364 -0
  24. package/dist/cjs/exports/Image/types.js +1 -0
  25. package/dist/cjs/exports/ImageBackground/index.js +59 -0
  26. package/dist/cjs/exports/InputAccessoryView/index.js +8 -0
  27. package/dist/cjs/exports/InteractionManager/TaskQueue.js +93 -0
  28. package/dist/cjs/exports/InteractionManager/index.js +130 -0
  29. package/dist/cjs/exports/Keyboard/index.js +34 -0
  30. package/dist/cjs/exports/KeyboardAvoidingView/index.js +52 -0
  31. package/dist/cjs/exports/LayoutAnimation/index.js +17 -0
  32. package/dist/cjs/exports/Linking/index.js +109 -0
  33. package/dist/cjs/exports/LogBox/index.js +21 -0
  34. package/dist/cjs/exports/Modal/ModalAnimation.js +149 -0
  35. package/dist/cjs/exports/Modal/ModalContent.js +75 -0
  36. package/dist/cjs/exports/Modal/ModalFocusTrap.js +138 -0
  37. package/dist/cjs/exports/Modal/ModalPortal.js +43 -0
  38. package/dist/cjs/exports/Modal/index.js +106 -0
  39. package/dist/cjs/exports/NativeEventEmitter/index.js +16 -0
  40. package/dist/cjs/exports/NativeModules/index.js +21 -0
  41. package/dist/cjs/exports/PanResponder/Alternative.js +273 -0
  42. package/dist/cjs/exports/PanResponder/index.js +8 -0
  43. package/dist/cjs/exports/Picker/PickerItem.js +32 -0
  44. package/dist/cjs/exports/Picker/index.js +73 -0
  45. package/dist/cjs/exports/PixelRatio/index.js +55 -0
  46. package/dist/cjs/exports/Platform/index.js +31 -0
  47. package/dist/cjs/exports/Pressable/index.js +163 -0
  48. package/dist/cjs/exports/ProgressBar/index.js +81 -0
  49. package/dist/cjs/exports/RefreshControl/index.js +34 -0
  50. package/dist/cjs/exports/SafeAreaView/index.js +47 -0
  51. package/dist/cjs/exports/ScrollView/ScrollViewBase.js +153 -0
  52. package/dist/cjs/exports/ScrollView/index.js +637 -0
  53. package/dist/cjs/exports/ScrollView/types.js +1 -0
  54. package/dist/cjs/exports/SectionList/index.js +18 -0
  55. package/dist/cjs/exports/Share/index.js +53 -0
  56. package/dist/cjs/exports/StatusBar/index.js +24 -0
  57. package/dist/cjs/exports/StyleSheet/compiler/createReactDOMStyle.js +183 -0
  58. package/dist/cjs/exports/StyleSheet/compiler/hash.js +52 -0
  59. package/dist/cjs/exports/StyleSheet/compiler/hyphenateStyleName.js +28 -0
  60. package/dist/cjs/exports/StyleSheet/compiler/index.js +483 -0
  61. package/dist/cjs/exports/StyleSheet/compiler/normalizeColor.js +36 -0
  62. package/dist/cjs/exports/StyleSheet/compiler/normalizeValueWithProperty.js +38 -0
  63. package/dist/cjs/exports/StyleSheet/compiler/resolveShadowValue.js +38 -0
  64. package/dist/cjs/exports/StyleSheet/compiler/unitlessNumbers.js +80 -0
  65. package/dist/cjs/exports/StyleSheet/dom/createCSSStyleSheet.js +42 -0
  66. package/dist/cjs/exports/StyleSheet/dom/createOrderedCSSStyleSheet.js +168 -0
  67. package/dist/cjs/exports/StyleSheet/dom/index.js +78 -0
  68. package/dist/cjs/exports/StyleSheet/index.js +190 -0
  69. package/dist/cjs/exports/StyleSheet/preprocess.js +222 -0
  70. package/dist/cjs/exports/StyleSheet/validate.js +89 -0
  71. package/dist/cjs/exports/Switch/index.js +194 -0
  72. package/dist/cjs/exports/TV/NativeTVNavigationEventEmitter.js +109 -0
  73. package/dist/cjs/exports/TV/TVEventControl.js +47 -0
  74. package/dist/cjs/exports/TV/TVEventHandler.js +41 -0
  75. package/dist/cjs/exports/TV/TVFocusEventHandler.js +36 -0
  76. package/dist/cjs/exports/TV/TVFocusGuideView.js +106 -0
  77. package/dist/cjs/exports/TV/TVTextScrollView.js +113 -0
  78. package/dist/cjs/exports/TV/tagForComponentOrHandle.js +44 -0
  79. package/dist/cjs/exports/TV/types.js +16 -0
  80. package/dist/cjs/exports/TV/useTVEventHandler.js +20 -0
  81. package/dist/cjs/exports/TV/utils.js +26 -0
  82. package/dist/cjs/exports/Text/TextAncestorContext.js +18 -0
  83. package/dist/cjs/exports/Text/index.js +199 -0
  84. package/dist/cjs/exports/Text/types.js +1 -0
  85. package/dist/cjs/exports/TextInput/index.js +443 -0
  86. package/dist/cjs/exports/TextInput/types.js +1 -0
  87. package/dist/cjs/exports/Touchable/BoundingDimensions.js +35 -0
  88. package/dist/cjs/exports/Touchable/Position.js +27 -0
  89. package/dist/cjs/exports/Touchable/ensurePositiveDelayProps.js +20 -0
  90. package/dist/cjs/exports/Touchable/index.js +839 -0
  91. package/dist/cjs/exports/TouchableHighlight/index.js +154 -0
  92. package/dist/cjs/exports/TouchableNativeFeedback/index.js +16 -0
  93. package/dist/cjs/exports/TouchableOpacity/index.js +123 -0
  94. package/dist/cjs/exports/TouchableWithoutFeedback/index.js +78 -0
  95. package/dist/cjs/exports/UIManager/index.js +133 -0
  96. package/dist/cjs/exports/Vibration/index.js +32 -0
  97. package/dist/cjs/exports/View/index.js +177 -0
  98. package/dist/cjs/exports/View/types.js +1 -0
  99. package/dist/cjs/exports/VirtualizedList/index.js +18 -0
  100. package/dist/cjs/exports/YellowBox/index.js +23 -0
  101. package/dist/cjs/exports/createElement/index.js +39 -0
  102. package/dist/cjs/exports/findNodeHandle/index.js +19 -0
  103. package/dist/cjs/exports/processColor/index.js +31 -0
  104. package/dist/cjs/exports/render/index.js +27 -0
  105. package/dist/cjs/exports/unmountComponentAtNode/index.js +18 -0
  106. package/dist/cjs/exports/useColorScheme/index.js +34 -0
  107. package/dist/cjs/exports/useLocaleContext/index.js +17 -0
  108. package/dist/cjs/exports/useWindowDimensions/index.js +41 -0
  109. package/dist/cjs/index.js +137 -0
  110. package/dist/cjs/modules/AccessibilityUtil/index.js +24 -0
  111. package/dist/cjs/modules/AccessibilityUtil/isDisabled.js +16 -0
  112. package/dist/cjs/modules/AccessibilityUtil/propsToAccessibilityComponent.js +60 -0
  113. package/dist/cjs/modules/AccessibilityUtil/propsToAriaRole.js +41 -0
  114. package/dist/cjs/modules/AssetRegistry/index.js +23 -0
  115. package/dist/cjs/modules/ImageLoader/index.js +149 -0
  116. package/dist/cjs/modules/SpatialManager/index.js +464 -0
  117. package/dist/cjs/modules/SpatialManager/mutationObserver.js +112 -0
  118. package/dist/cjs/modules/SpatialManager/scrollHandler.js +581 -0
  119. package/dist/cjs/modules/SpatialManager/utils.js +417 -0
  120. package/dist/cjs/modules/TextInputState/index.js +65 -0
  121. package/dist/cjs/modules/UnimplementedView/index.js +35 -0
  122. package/dist/cjs/modules/addEventListener/index.js +75 -0
  123. package/dist/cjs/modules/canUseDom/index.js +16 -0
  124. package/dist/cjs/modules/createDOMProps/index.js +896 -0
  125. package/dist/cjs/modules/dismissKeyboard/index.js +20 -0
  126. package/dist/cjs/modules/forwardedProps/index.js +188 -0
  127. package/dist/cjs/modules/getBoundingClientRect/index.js +23 -0
  128. package/dist/cjs/modules/isSelectionValid/index.js +22 -0
  129. package/dist/cjs/modules/isWebColor/index.js +16 -0
  130. package/dist/cjs/modules/mergeRefs/index.js +37 -0
  131. package/dist/cjs/modules/modality/index.js +196 -0
  132. package/dist/cjs/modules/multiplyStyleLengthValue/index.js +29 -0
  133. package/dist/cjs/modules/normalizeColor/index.js +36 -0
  134. package/dist/cjs/modules/pick/index.js +25 -0
  135. package/dist/cjs/modules/prefixStyles/index.js +19 -0
  136. package/dist/cjs/modules/prefixStyles/static.js +74 -0
  137. package/dist/cjs/modules/requestIdleCallback/index.js +33 -0
  138. package/dist/cjs/modules/setValueForStyles/dangerousStyleValue.js +49 -0
  139. package/dist/cjs/modules/setValueForStyles/index.js +45 -0
  140. package/dist/cjs/modules/unitlessNumbers/index.js +80 -0
  141. package/dist/cjs/modules/useElementLayout/index.js +91 -0
  142. package/dist/cjs/modules/useEvent/index.js +54 -0
  143. package/dist/cjs/modules/useHover/index.js +158 -0
  144. package/dist/cjs/modules/useLayoutEffect/index.js +22 -0
  145. package/dist/cjs/modules/useLocale/index.js +42 -0
  146. package/dist/cjs/modules/useLocale/isLocaleRTL.js +87 -0
  147. package/dist/cjs/modules/useMergeRefs/index.js +26 -0
  148. package/dist/cjs/modules/usePlatformMethods/index.js +34 -0
  149. package/dist/cjs/modules/usePressEvents/PressResponder.js +496 -0
  150. package/dist/cjs/modules/usePressEvents/index.js +40 -0
  151. package/dist/cjs/modules/useResponderEvents/ResponderEventTypes.js +51 -0
  152. package/dist/cjs/modules/useResponderEvents/ResponderSystem.js +598 -0
  153. package/dist/cjs/modules/useResponderEvents/ResponderTouchHistoryStore.js +175 -0
  154. package/dist/cjs/modules/useResponderEvents/createResponderEvent.js +152 -0
  155. package/dist/cjs/modules/useResponderEvents/index.js +79 -0
  156. package/dist/cjs/modules/useResponderEvents/utils.js +175 -0
  157. package/dist/cjs/modules/useStable/index.js +25 -0
  158. package/dist/cjs/modules/warnOnce/index.js +31 -0
  159. package/dist/cjs/types/index.js +1 -0
  160. package/dist/cjs/types/styles.js +1 -0
  161. package/dist/cjs/vendor/hash/index.js +52 -0
  162. package/dist/cjs/vendor/react-native/Animated/Animated.js +35 -0
  163. package/dist/cjs/vendor/react-native/Animated/AnimatedEvent.js +167 -0
  164. package/dist/cjs/vendor/react-native/Animated/AnimatedImplementation.js +582 -0
  165. package/dist/cjs/vendor/react-native/Animated/AnimatedMock.js +140 -0
  166. package/dist/cjs/vendor/react-native/Animated/AnimatedPlatformConfig.js +11 -0
  167. package/dist/cjs/vendor/react-native/Animated/Easing.js +253 -0
  168. package/dist/cjs/vendor/react-native/Animated/NativeAnimatedHelper.js +480 -0
  169. package/dist/cjs/vendor/react-native/Animated/NativeAnimatedModule.js +19 -0
  170. package/dist/cjs/vendor/react-native/Animated/NativeAnimatedTurboModule.js +19 -0
  171. package/dist/cjs/vendor/react-native/Animated/SpringConfig.js +72 -0
  172. package/dist/cjs/vendor/react-native/Animated/animations/Animation.js +59 -0
  173. package/dist/cjs/vendor/react-native/Animated/animations/DecayAnimation.js +74 -0
  174. package/dist/cjs/vendor/react-native/Animated/animations/SpringAnimation.js +226 -0
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  202. package/dist/cjs/vendor/react-native/EventEmitter/NativeEventEmitter.js +85 -0
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  205. package/dist/cjs/vendor/react-native/FlatList/index.js +452 -0
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@@ -0,0 +1,849 @@
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+ /**
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+ * Copyright (c) Meta Platforms, Inc. and affiliates.
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+ *
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+ * This source code is licensed under the MIT license found in the
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+ * LICENSE file in the root directory of this source tree.
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+ *
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+ * @flow
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+ * @format
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+ */
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+
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+ 'use strict';
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+
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+ import type { Node } from 'React';
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+ import AccessibilityUtil from '../../modules/AccessibilityUtil';
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+ import BoundingDimensions from './BoundingDimensions';
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+ import normalizeColor from '@react-native/normalize-colors';
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+ import Position from './Position';
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+ import React from 'react';
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+ import UIManager from '../UIManager';
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+ import View from '../View';
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+ import { warnOnce } from '../../modules/warnOnce';
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+ type Event = Object;
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+ type PressEvent = Object;
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+ type EdgeInsetsProp = Object;
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+ declare var extractSingleTouch: (nativeEvent: any) => any;
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+ /**
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+ * `Touchable`: Taps done right.
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+ *
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+ * You hook your `ResponderEventPlugin` events into `Touchable`. `Touchable`
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+ * will measure time/geometry and tells you when to give feedback to the user.
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+ *
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+ * ====================== Touchable Tutorial ===============================
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+ * The `Touchable` mixin helps you handle the "press" interaction. It analyzes
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+ * the geometry of elements, and observes when another responder (scroll view
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+ * etc) has stolen the touch lock. It notifies your component when it should
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+ * give feedback to the user. (bouncing/highlighting/unhighlighting).
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+ *
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+ * - When a touch was activated (typically you highlight)
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+ * - When a touch was deactivated (typically you unhighlight)
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+ * - When a touch was "pressed" - a touch ended while still within the geometry
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+ * of the element, and no other element (like scroller) has "stolen" touch
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+ * lock ("responder") (Typically you bounce the element).
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+ *
44
+ * A good tap interaction isn't as simple as you might think. There should be a
45
+ * slight delay before showing a highlight when starting a touch. If a
46
+ * subsequent touch move exceeds the boundary of the element, it should
47
+ * unhighlight, but if that same touch is brought back within the boundary, it
48
+ * should rehighlight again. A touch can move in and out of that boundary
49
+ * several times, each time toggling highlighting, but a "press" is only
50
+ * triggered if that touch ends while within the element's boundary and no
51
+ * scroller (or anything else) has stolen the lock on touches.
52
+ *
53
+ * To create a new type of component that handles interaction using the
54
+ * `Touchable` mixin, do the following:
55
+ *
56
+ * - Initialize the `Touchable` state.
57
+ *
58
+ * getInitialState: function() {
59
+ * return merge(this.touchableGetInitialState(), yourComponentState);
60
+ * }
61
+ *
62
+ * - Add a method to get your touchable component's node.
63
+ * getTouchableNode: function() {
64
+ * return this.touchableRef.current
65
+ * }
66
+ *
67
+ * - Choose the rendered component who's touches should start the interactive
68
+ * sequence. On that rendered node, forward all `Touchable` responder
69
+ * handlers. You can choose any rendered node you like. Choose a node whose
70
+ * hit target you'd like to instigate the interaction sequence:
71
+ *
72
+ * // In render function:
73
+ * return (
74
+ * <View
75
+ * ref={this.touchableRef}
76
+ * onStartShouldSetResponder={this.touchableHandleStartShouldSetResponder}
77
+ * onResponderTerminationRequest={this.touchableHandleResponderTerminationRequest}
78
+ * onResponderGrant={this.touchableHandleResponderGrant}
79
+ * onResponderMove={this.touchableHandleResponderMove}
80
+ * onResponderRelease={this.touchableHandleResponderRelease}
81
+ * onResponderTerminate={this.touchableHandleResponderTerminate}>
82
+ * <View>
83
+ * Even though the hit detection/interactions are triggered by the
84
+ * wrapping (typically larger) node, we usually end up implementing
85
+ * custom logic that highlights this inner one.
86
+ * </View>
87
+ * </View>
88
+ * );
89
+ *
90
+ * - You may set up your own handlers for each of these events, so long as you
91
+ * also invoke the `touchable*` handlers inside of your custom handler.
92
+ *
93
+ * - Implement the handlers on your component class in order to provide
94
+ * feedback to the user. See documentation for each of these class methods
95
+ * that you should implement.
96
+ *
97
+ * touchableHandlePress: function() {
98
+ * this.performBounceAnimation(); // or whatever you want to do.
99
+ * },
100
+ * touchableHandleActivePressIn: function() {
101
+ * this.beginHighlighting(...); // Whatever you like to convey activation
102
+ * },
103
+ * touchableHandleActivePressOut: function() {
104
+ * this.endHighlighting(...); // Whatever you like to convey deactivation
105
+ * },
106
+ *
107
+ * - There are more advanced methods you can implement (see documentation below):
108
+ * touchableGetHighlightDelayMS: function() {
109
+ * return 20;
110
+ * }
111
+ * // In practice, *always* use a predeclared constant (conserve memory).
112
+ * touchableGetPressRectOffset: function() {
113
+ * return {top: 20, left: 20, right: 20, bottom: 100};
114
+ * }
115
+ */
116
+ /**
117
+ * Touchable states.
118
+ */
119
+ const States = {
120
+ NOT_RESPONDER: 'NOT_RESPONDER',
121
+ // Not the responder
122
+ RESPONDER_INACTIVE_PRESS_IN: 'RESPONDER_INACTIVE_PRESS_IN',
123
+ // Responder, inactive, in the `PressRect`
124
+ RESPONDER_INACTIVE_PRESS_OUT: 'RESPONDER_INACTIVE_PRESS_OUT',
125
+ // Responder, inactive, out of `PressRect`
126
+ RESPONDER_ACTIVE_PRESS_IN: 'RESPONDER_ACTIVE_PRESS_IN',
127
+ // Responder, active, in the `PressRect`
128
+ RESPONDER_ACTIVE_PRESS_OUT: 'RESPONDER_ACTIVE_PRESS_OUT',
129
+ // Responder, active, out of `PressRect`
130
+ RESPONDER_ACTIVE_LONG_PRESS_IN: 'RESPONDER_ACTIVE_LONG_PRESS_IN',
131
+ // Responder, active, in the `PressRect`, after long press threshold
132
+ RESPONDER_ACTIVE_LONG_PRESS_OUT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',
133
+ // Responder, active, out of `PressRect`, after long press threshold
134
+ ERROR: 'ERROR'
135
+ };
136
+ type State = typeof States.NOT_RESPONDER | typeof States.RESPONDER_INACTIVE_PRESS_IN | typeof States.RESPONDER_INACTIVE_PRESS_OUT | typeof States.RESPONDER_ACTIVE_PRESS_IN | typeof States.RESPONDER_ACTIVE_PRESS_OUT | typeof States.RESPONDER_ACTIVE_LONG_PRESS_IN | typeof States.RESPONDER_ACTIVE_LONG_PRESS_OUT | typeof States.ERROR;
137
+
138
+ /*
139
+ * Quick lookup map for states that are considered to be "active"
140
+ */
141
+
142
+ const baseStatesConditions = {
143
+ NOT_RESPONDER: false,
144
+ RESPONDER_INACTIVE_PRESS_IN: false,
145
+ RESPONDER_INACTIVE_PRESS_OUT: false,
146
+ RESPONDER_ACTIVE_PRESS_IN: false,
147
+ RESPONDER_ACTIVE_PRESS_OUT: false,
148
+ RESPONDER_ACTIVE_LONG_PRESS_IN: false,
149
+ RESPONDER_ACTIVE_LONG_PRESS_OUT: false,
150
+ ERROR: false
151
+ };
152
+ const IsActive = {
153
+ ...baseStatesConditions,
154
+ RESPONDER_ACTIVE_PRESS_OUT: true,
155
+ RESPONDER_ACTIVE_PRESS_IN: true
156
+ };
157
+
158
+ /**
159
+ * Quick lookup for states that are considered to be "pressing" and are
160
+ * therefore eligible to result in a "selection" if the press stops.
161
+ */
162
+ const IsPressingIn = {
163
+ ...baseStatesConditions,
164
+ RESPONDER_INACTIVE_PRESS_IN: true,
165
+ RESPONDER_ACTIVE_PRESS_IN: true,
166
+ RESPONDER_ACTIVE_LONG_PRESS_IN: true
167
+ };
168
+ const IsLongPressingIn = {
169
+ ...baseStatesConditions,
170
+ RESPONDER_ACTIVE_LONG_PRESS_IN: true
171
+ };
172
+
173
+ /**
174
+ * Inputs to the state machine.
175
+ */
176
+ const Signals = {
177
+ DELAY: 'DELAY',
178
+ RESPONDER_GRANT: 'RESPONDER_GRANT',
179
+ RESPONDER_RELEASE: 'RESPONDER_RELEASE',
180
+ RESPONDER_TERMINATED: 'RESPONDER_TERMINATED',
181
+ ENTER_PRESS_RECT: 'ENTER_PRESS_RECT',
182
+ LEAVE_PRESS_RECT: 'LEAVE_PRESS_RECT',
183
+ LONG_PRESS_DETECTED: 'LONG_PRESS_DETECTED'
184
+ };
185
+ type Signal = typeof Signals.DELAY | typeof Signals.RESPONDER_GRANT | typeof Signals.RESPONDER_RELEASE | typeof Signals.RESPONDER_TERMINATED | typeof Signals.ENTER_PRESS_RECT | typeof Signals.LEAVE_PRESS_RECT | typeof Signals.LONG_PRESS_DETECTED;
186
+
187
+ /**
188
+ * Mapping from States x Signals => States
189
+ */
190
+ const Transitions = {
191
+ NOT_RESPONDER: {
192
+ DELAY: States.ERROR,
193
+ RESPONDER_GRANT: States.RESPONDER_INACTIVE_PRESS_IN,
194
+ RESPONDER_RELEASE: States.ERROR,
195
+ RESPONDER_TERMINATED: States.ERROR,
196
+ ENTER_PRESS_RECT: States.ERROR,
197
+ LEAVE_PRESS_RECT: States.ERROR,
198
+ LONG_PRESS_DETECTED: States.ERROR
199
+ },
200
+ RESPONDER_INACTIVE_PRESS_IN: {
201
+ DELAY: States.RESPONDER_ACTIVE_PRESS_IN,
202
+ RESPONDER_GRANT: States.ERROR,
203
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
204
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
205
+ ENTER_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_IN,
206
+ LEAVE_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_OUT,
207
+ LONG_PRESS_DETECTED: States.ERROR
208
+ },
209
+ RESPONDER_INACTIVE_PRESS_OUT: {
210
+ DELAY: States.RESPONDER_ACTIVE_PRESS_OUT,
211
+ RESPONDER_GRANT: States.ERROR,
212
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
213
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
214
+ ENTER_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_IN,
215
+ LEAVE_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_OUT,
216
+ LONG_PRESS_DETECTED: States.ERROR
217
+ },
218
+ RESPONDER_ACTIVE_PRESS_IN: {
219
+ DELAY: States.ERROR,
220
+ RESPONDER_GRANT: States.ERROR,
221
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
222
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
223
+ ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_IN,
224
+ LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_OUT,
225
+ LONG_PRESS_DETECTED: States.RESPONDER_ACTIVE_LONG_PRESS_IN
226
+ },
227
+ RESPONDER_ACTIVE_PRESS_OUT: {
228
+ DELAY: States.ERROR,
229
+ RESPONDER_GRANT: States.ERROR,
230
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
231
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
232
+ ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_IN,
233
+ LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_OUT,
234
+ LONG_PRESS_DETECTED: States.ERROR
235
+ },
236
+ RESPONDER_ACTIVE_LONG_PRESS_IN: {
237
+ DELAY: States.ERROR,
238
+ RESPONDER_GRANT: States.ERROR,
239
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
240
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
241
+ ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_IN,
242
+ LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_OUT,
243
+ LONG_PRESS_DETECTED: States.RESPONDER_ACTIVE_LONG_PRESS_IN
244
+ },
245
+ RESPONDER_ACTIVE_LONG_PRESS_OUT: {
246
+ DELAY: States.ERROR,
247
+ RESPONDER_GRANT: States.ERROR,
248
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
249
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
250
+ ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_IN,
251
+ LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_OUT,
252
+ LONG_PRESS_DETECTED: States.ERROR
253
+ },
254
+ error: {
255
+ DELAY: States.NOT_RESPONDER,
256
+ RESPONDER_GRANT: States.RESPONDER_INACTIVE_PRESS_IN,
257
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
258
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
259
+ ENTER_PRESS_RECT: States.NOT_RESPONDER,
260
+ LEAVE_PRESS_RECT: States.NOT_RESPONDER,
261
+ LONG_PRESS_DETECTED: States.NOT_RESPONDER
262
+ }
263
+ };
264
+
265
+ // ==== Typical Constants for integrating into UI components ====
266
+ // var HIT_EXPAND_PX = 20;
267
+ // var HIT_VERT_OFFSET_PX = 10;
268
+ const HIGHLIGHT_DELAY_MS = 130;
269
+ const PRESS_EXPAND_PX = 20;
270
+ const LONG_PRESS_THRESHOLD = 500;
271
+ const LONG_PRESS_DELAY_MS = LONG_PRESS_THRESHOLD - HIGHLIGHT_DELAY_MS;
272
+ const LONG_PRESS_ALLOWED_MOVEMENT = 10;
273
+
274
+ // Default amount "active" region protrudes beyond box
275
+
276
+ /**
277
+ * By convention, methods prefixed with underscores are meant to be @private,
278
+ * and not @protected. Mixers shouldn't access them - not even to provide them
279
+ * as callback handlers.
280
+ *
281
+ *
282
+ * ========== Geometry =========
283
+ * `Touchable` only assumes that there exists a `HitRect` node. The `PressRect`
284
+ * is an abstract box that is extended beyond the `HitRect`.
285
+ *
286
+ * +--------------------------+
287
+ * | | - "Start" events in `HitRect` cause `HitRect`
288
+ * | +--------------------+ | to become the responder.
289
+ * | | +--------------+ | | - `HitRect` is typically expanded around
290
+ * | | | | | | the `VisualRect`, but shifted downward.
291
+ * | | | VisualRect | | | - After pressing down, after some delay,
292
+ * | | | | | | and before letting up, the Visual React
293
+ * | | +--------------+ | | will become "active". This makes it eligible
294
+ * | | HitRect | | for being highlighted (so long as the
295
+ * | +--------------------+ | press remains in the `PressRect`).
296
+ * | PressRect o |
297
+ * +----------------------|---+
298
+ * Out Region |
299
+ * +-----+ This gap between the `HitRect` and
300
+ * `PressRect` allows a touch to move far away
301
+ * from the original hit rect, and remain
302
+ * highlighted, and eligible for a "Press".
303
+ * Customize this via
304
+ * `touchableGetPressRectOffset()`.
305
+ *
306
+ *
307
+ *
308
+ * ======= State Machine =======
309
+ *
310
+ * +-------------+ <---+ RESPONDER_RELEASE
311
+ * |NOT_RESPONDER|
312
+ * +-------------+ <---+ RESPONDER_TERMINATED
313
+ * +
314
+ * | RESPONDER_GRANT (HitRect)
315
+ * v
316
+ * +---------------------------+ DELAY +-------------------------+ T + DELAY +------------------------------+
317
+ * |RESPONDER_INACTIVE_PRESS_IN|+-------->|RESPONDER_ACTIVE_PRESS_IN| +------------> |RESPONDER_ACTIVE_LONG_PRESS_IN|
318
+ * +---------------------------+ +-------------------------+ +------------------------------+
319
+ * + ^ + ^ + ^
320
+ * |LEAVE_ |ENTER_ |LEAVE_ |ENTER_ |LEAVE_ |ENTER_
321
+ * |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT
322
+ * | | | | | |
323
+ * v + v + v +
324
+ * +----------------------------+ DELAY +--------------------------+ +-------------------------------+
325
+ * |RESPONDER_INACTIVE_PRESS_OUT|+------->|RESPONDER_ACTIVE_PRESS_OUT| |RESPONDER_ACTIVE_LONG_PRESS_OUT|
326
+ * +----------------------------+ +--------------------------+ +-------------------------------+
327
+ *
328
+ * T + DELAY => LONG_PRESS_DELAY_MS + DELAY
329
+ *
330
+ * Not drawn are the side effects of each transition. The most important side
331
+ * effect is the `touchableHandlePress` abstract method invocation that occurs
332
+ * when a responder is released while in either of the "Press" states.
333
+ *
334
+ * The other important side effects are the highlight abstract method
335
+ * invocations (internal callbacks) to be implemented by the mixer.
336
+ *
337
+ *
338
+ * @lends Touchable.prototype
339
+ */
340
+ const TouchableMixin = {
341
+ // HACK (part 1): basic support for touchable interactions using a keyboard
342
+ componentDidMount: function () {
343
+ warnOnce('TouchableMixin', 'TouchableMixin is deprecated. Please use Pressable.');
344
+ const touchableNode = this.getTouchableNode && this.getTouchableNode();
345
+ if (touchableNode && touchableNode.addEventListener) {
346
+ this._touchableBlurListener = e => {
347
+ if (this._isTouchableKeyboardActive) {
348
+ if (this.state.touchable.touchState && this.state.touchable.touchState !== States.NOT_RESPONDER) {
349
+ this.touchableHandleResponderTerminate({
350
+ nativeEvent: e
351
+ });
352
+ }
353
+ this._isTouchableKeyboardActive = false;
354
+ }
355
+ };
356
+ touchableNode.addEventListener('blur', this._touchableBlurListener);
357
+ }
358
+ },
359
+ /**
360
+ * Clear all timeouts on unmount
361
+ */
362
+ componentWillUnmount: function () {
363
+ const touchableNode = this.getTouchableNode && this.getTouchableNode();
364
+ if (touchableNode && touchableNode.addEventListener) {
365
+ touchableNode.removeEventListener('blur', this._touchableBlurListener);
366
+ }
367
+ this.touchableDelayTimeout && clearTimeout(this.touchableDelayTimeout);
368
+ this.longPressDelayTimeout && clearTimeout(this.longPressDelayTimeout);
369
+ this.pressOutDelayTimeout && clearTimeout(this.pressOutDelayTimeout);
370
+ // Clear DOM nodes
371
+ this.pressInLocation = null;
372
+ this.state.touchable.responderID = null;
373
+ },
374
+ /**
375
+ * It's prefer that mixins determine state in this way, having the class
376
+ * explicitly mix the state in the one and only `getInitialState` method.
377
+ *
378
+ * @return {object} State object to be placed inside of
379
+ * `this.state.touchable`.
380
+ */
381
+ touchableGetInitialState: function (): {|
382
+ touchable: {|
383
+ responderID: null,
384
+ touchState: void,
385
+ |}
386
+ |} {
387
+ return {
388
+ touchable: {
389
+ touchState: undefined,
390
+ responderID: null
391
+ }
392
+ };
393
+ },
394
+ // ==== Hooks to Gesture Responder system ====
395
+ /**
396
+ * Must return true if embedded in a native platform scroll view.
397
+ */
398
+ touchableHandleResponderTerminationRequest: function (): boolean {
399
+ return !this.props.rejectResponderTermination;
400
+ },
401
+ /**
402
+ * Must return true to start the process of `Touchable`.
403
+ */
404
+ touchableHandleStartShouldSetResponder: function (): boolean {
405
+ return !this.props.disabled;
406
+ },
407
+ /**
408
+ * Return true to cancel press on long press.
409
+ */
410
+ touchableLongPressCancelsPress: function (): boolean {
411
+ return true;
412
+ },
413
+ /**
414
+ * Place as callback for a DOM element's `onResponderGrant` event.
415
+ * @param {SyntheticEvent} e Synthetic event from event system.
416
+ *
417
+ */
418
+ touchableHandleResponderGrant: function (e: PressEvent) {
419
+ const dispatchID = e.currentTarget;
420
+ // Since e is used in a callback invoked on another event loop
421
+ // (as in setTimeout etc), we need to call e.persist() on the
422
+ // event to make sure it doesn't get reused in the event object pool.
423
+ e.persist();
424
+ this.pressOutDelayTimeout && clearTimeout(this.pressOutDelayTimeout);
425
+ this.pressOutDelayTimeout = null;
426
+ this.state.touchable.touchState = States.NOT_RESPONDER;
427
+ this.state.touchable.responderID = dispatchID;
428
+ this._receiveSignal(Signals.RESPONDER_GRANT, e);
429
+ let delayMS = this.touchableGetHighlightDelayMS !== undefined ? Math.max(this.touchableGetHighlightDelayMS(), 0) : HIGHLIGHT_DELAY_MS;
430
+ delayMS = isNaN(delayMS) ? HIGHLIGHT_DELAY_MS : delayMS;
431
+ if (delayMS !== 0) {
432
+ this.touchableDelayTimeout = setTimeout(this._handleDelay.bind(this, e), delayMS);
433
+ } else {
434
+ this._handleDelay(e);
435
+ }
436
+ let longDelayMS = this.touchableGetLongPressDelayMS !== undefined ? Math.max(this.touchableGetLongPressDelayMS(), 10) : LONG_PRESS_DELAY_MS;
437
+ longDelayMS = isNaN(longDelayMS) ? LONG_PRESS_DELAY_MS : longDelayMS;
438
+ this.longPressDelayTimeout = setTimeout(this._handleLongDelay.bind(this, e), longDelayMS + delayMS);
439
+ },
440
+ /**
441
+ * Place as callback for a DOM element's `onResponderRelease` event.
442
+ */
443
+ touchableHandleResponderRelease: function (e: PressEvent) {
444
+ this.pressInLocation = null;
445
+ this._receiveSignal(Signals.RESPONDER_RELEASE, e);
446
+ },
447
+ /**
448
+ * Place as callback for a DOM element's `onResponderTerminate` event.
449
+ */
450
+ touchableHandleResponderTerminate: function (e: PressEvent) {
451
+ this.pressInLocation = null;
452
+ this._receiveSignal(Signals.RESPONDER_TERMINATED, e);
453
+ },
454
+ /**
455
+ * Place as callback for a DOM element's `onResponderMove` event.
456
+ */
457
+ touchableHandleResponderMove: function (e: PressEvent) {
458
+ // Measurement may not have returned yet.
459
+ if (!this.state.touchable.positionOnActivate) {
460
+ return;
461
+ }
462
+ const positionOnActivate = this.state.touchable.positionOnActivate;
463
+ const dimensionsOnActivate = this.state.touchable.dimensionsOnActivate;
464
+ const pressRectOffset = this.touchableGetPressRectOffset ? this.touchableGetPressRectOffset() : {
465
+ left: PRESS_EXPAND_PX,
466
+ right: PRESS_EXPAND_PX,
467
+ top: PRESS_EXPAND_PX,
468
+ bottom: PRESS_EXPAND_PX
469
+ };
470
+ let pressExpandLeft = pressRectOffset.left;
471
+ let pressExpandTop = pressRectOffset.top;
472
+ let pressExpandRight = pressRectOffset.right;
473
+ let pressExpandBottom = pressRectOffset.bottom;
474
+ const hitSlop = this.touchableGetHitSlop ? this.touchableGetHitSlop() : null;
475
+ if (hitSlop) {
476
+ pressExpandLeft += hitSlop.left || 0;
477
+ pressExpandTop += hitSlop.top || 0;
478
+ pressExpandRight += hitSlop.right || 0;
479
+ pressExpandBottom += hitSlop.bottom || 0;
480
+ }
481
+ const touch = extractSingleTouch(e.nativeEvent);
482
+ const pageX = touch && touch.pageX;
483
+ const pageY = touch && touch.pageY;
484
+ if (this.pressInLocation) {
485
+ const movedDistance = this._getDistanceBetweenPoints(pageX, pageY, this.pressInLocation.pageX, this.pressInLocation.pageY);
486
+ if (movedDistance > LONG_PRESS_ALLOWED_MOVEMENT) {
487
+ this._cancelLongPressDelayTimeout();
488
+ }
489
+ }
490
+ const isTouchWithinActive = pageX > positionOnActivate.left - pressExpandLeft && pageY > positionOnActivate.top - pressExpandTop && pageX < positionOnActivate.left + dimensionsOnActivate.width + pressExpandRight && pageY < positionOnActivate.top + dimensionsOnActivate.height + pressExpandBottom;
491
+ if (isTouchWithinActive) {
492
+ const prevState = this.state.touchable.touchState;
493
+ this._receiveSignal(Signals.ENTER_PRESS_RECT, e);
494
+ const curState = this.state.touchable.touchState;
495
+ if (curState === States.RESPONDER_INACTIVE_PRESS_IN && prevState !== States.RESPONDER_INACTIVE_PRESS_IN) {
496
+ // fix for t7967420
497
+ this._cancelLongPressDelayTimeout();
498
+ }
499
+ } else {
500
+ this._cancelLongPressDelayTimeout();
501
+ this._receiveSignal(Signals.LEAVE_PRESS_RECT, e);
502
+ }
503
+ },
504
+ /**
505
+ * Invoked when the item receives focus. Mixers might override this to
506
+ * visually distinguish the `VisualRect` so that the user knows that it
507
+ * currently has the focus. Most platforms only support a single element being
508
+ * focused at a time, in which case there may have been a previously focused
509
+ * element that was blurred just prior to this. This can be overridden when
510
+ * using `Touchable.Mixin.withoutDefaultFocusAndBlur`.
511
+ */
512
+ touchableHandleFocus: function (e: Event) {
513
+ this.props.onFocus && this.props.onFocus(e);
514
+ },
515
+ /**
516
+ * Invoked when the item loses focus. Mixers might override this to
517
+ * visually distinguish the `VisualRect` so that the user knows that it
518
+ * no longer has focus. Most platforms only support a single element being
519
+ * focused at a time, in which case the focus may have moved to another.
520
+ * This can be overridden when using
521
+ * `Touchable.Mixin.withoutDefaultFocusAndBlur`.
522
+ */
523
+ touchableHandleBlur: function (e: Event) {
524
+ this.props.onBlur && this.props.onBlur(e);
525
+ },
526
+ // ==== Abstract Application Callbacks ====
527
+
528
+ /**
529
+ * Invoked when the item should be highlighted. Mixers should implement this
530
+ * to visually distinguish the `VisualRect` so that the user knows that
531
+ * releasing a touch will result in a "selection" (analog to click).
532
+ *
533
+ * @abstract
534
+ * touchableHandleActivePressIn: function,
535
+ */
536
+
537
+ /**
538
+ * Invoked when the item is "active" (in that it is still eligible to become
539
+ * a "select") but the touch has left the `PressRect`. Usually the mixer will
540
+ * want to unhighlight the `VisualRect`. If the user (while pressing) moves
541
+ * back into the `PressRect` `touchableHandleActivePressIn` will be invoked
542
+ * again and the mixer should probably highlight the `VisualRect` again. This
543
+ * event will not fire on an `touchEnd/mouseUp` event, only move events while
544
+ * the user is depressing the mouse/touch.
545
+ *
546
+ * @abstract
547
+ * touchableHandleActivePressOut: function
548
+ */
549
+
550
+ /**
551
+ * Invoked when the item is "selected" - meaning the interaction ended by
552
+ * letting up while the item was either in the state
553
+ * `RESPONDER_ACTIVE_PRESS_IN` or `RESPONDER_INACTIVE_PRESS_IN`.
554
+ *
555
+ * @abstract
556
+ * touchableHandlePress: function
557
+ */
558
+
559
+ /**
560
+ * Invoked when the item is long pressed - meaning the interaction ended by
561
+ * letting up while the item was in `RESPONDER_ACTIVE_LONG_PRESS_IN`. If
562
+ * `touchableHandleLongPress` is *not* provided, `touchableHandlePress` will
563
+ * be called as it normally is. If `touchableHandleLongPress` is provided, by
564
+ * default any `touchableHandlePress` callback will not be invoked. To
565
+ * override this default behavior, override `touchableLongPressCancelsPress`
566
+ * to return false. As a result, `touchableHandlePress` will be called when
567
+ * lifting up, even if `touchableHandleLongPress` has also been called.
568
+ *
569
+ * @abstract
570
+ * touchableHandleLongPress: function
571
+ */
572
+
573
+ /**
574
+ * Returns the number of millis to wait before triggering a highlight.
575
+ *
576
+ * @abstract
577
+ * touchableGetHighlightDelayMS: function
578
+ */
579
+
580
+ /**
581
+ * Returns the amount to extend the `HitRect` into the `PressRect`. Positive
582
+ * numbers mean the size expands outwards.
583
+ *
584
+ * @abstract
585
+ * touchableGetPressRectOffset: function
586
+ */
587
+
588
+ // ==== Internal Logic ====
589
+
590
+ /**
591
+ * Measures the `HitRect` node on activation. The Bounding rectangle is with
592
+ * respect to viewport - not page, so adding the `pageXOffset/pageYOffset`
593
+ * should result in points that are in the same coordinate system as an
594
+ * event's `globalX/globalY` data values.
595
+ *
596
+ * - Consider caching this for the lifetime of the component, or possibly
597
+ * being able to share this cache between any `ScrollMap` view.
598
+ *
599
+ * @sideeffects
600
+ * @private
601
+ */
602
+ _remeasureMetricsOnActivation: function () {
603
+ const tag = this.state.touchable.responderID;
604
+ if (tag == null) {
605
+ return;
606
+ }
607
+ UIManager.measure(tag, this._handleQueryLayout);
608
+ },
609
+ _handleQueryLayout: function (l: number, t: number, w: number, h: number, globalX: number, globalY: number) {
610
+ //don't do anything UIManager failed to measure node
611
+ if (!l && !t && !w && !h && !globalX && !globalY) {
612
+ return;
613
+ }
614
+ this.state.touchable.positionOnActivate && Position.release(this.state.touchable.positionOnActivate);
615
+ this.state.touchable.dimensionsOnActivate &&
616
+ // $FlowFixMe
617
+ BoundingDimensions.release(this.state.touchable.dimensionsOnActivate);
618
+ this.state.touchable.positionOnActivate = Position.getPooled(globalX, globalY);
619
+ // $FlowFixMe
620
+ this.state.touchable.dimensionsOnActivate = BoundingDimensions.getPooled(w, h);
621
+ },
622
+ _handleDelay: function (e: PressEvent) {
623
+ this.touchableDelayTimeout = null;
624
+ this._receiveSignal(Signals.DELAY, e);
625
+ },
626
+ _handleLongDelay: function (e: PressEvent) {
627
+ this.longPressDelayTimeout = null;
628
+ const curState = this.state.touchable.touchState;
629
+ if (curState !== States.RESPONDER_ACTIVE_PRESS_IN && curState !== States.RESPONDER_ACTIVE_LONG_PRESS_IN) {
630
+ console.error('Attempted to transition from state `' + curState + '` to `' + States.RESPONDER_ACTIVE_LONG_PRESS_IN + '`, which is not supported. This is ' + 'most likely due to `Touchable.longPressDelayTimeout` not being cancelled.');
631
+ } else {
632
+ this._receiveSignal(Signals.LONG_PRESS_DETECTED, e);
633
+ }
634
+ },
635
+ /**
636
+ * Receives a state machine signal, performs side effects of the transition
637
+ * and stores the new state. Validates the transition as well.
638
+ *
639
+ * @param {Signals} signal State machine signal.
640
+ * @throws Error if invalid state transition or unrecognized signal.
641
+ * @sideeffects
642
+ */
643
+ _receiveSignal: function (signal: Signal, e: PressEvent) {
644
+ const responderID = this.state.touchable.responderID;
645
+ const curState = this.state.touchable.touchState;
646
+ const nextState = Transitions[curState] && Transitions[curState][signal];
647
+ if (!responderID && signal === Signals.RESPONDER_RELEASE) {
648
+ return;
649
+ }
650
+ if (!nextState) {
651
+ throw new Error('Unrecognized signal `' + signal + '` or state `' + curState + '` for Touchable responder `' + responderID + '`');
652
+ }
653
+ if (nextState === States.ERROR) {
654
+ throw new Error('Touchable cannot transition from `' + curState + '` to `' + signal + '` for responder `' + responderID + '`');
655
+ }
656
+ if (curState !== nextState) {
657
+ this._performSideEffectsForTransition(curState, nextState, signal, e);
658
+ this.state.touchable.touchState = nextState;
659
+ }
660
+ },
661
+ _cancelLongPressDelayTimeout: function () {
662
+ this.longPressDelayTimeout && clearTimeout(this.longPressDelayTimeout);
663
+ this.longPressDelayTimeout = null;
664
+ },
665
+ _isHighlight: function (state: State): boolean {
666
+ return state === States.RESPONDER_ACTIVE_PRESS_IN || state === States.RESPONDER_ACTIVE_LONG_PRESS_IN;
667
+ },
668
+ _savePressInLocation: function (e: PressEvent) {
669
+ const touch = extractSingleTouch(e.nativeEvent);
670
+ const pageX = touch && touch.pageX;
671
+ const pageY = touch && touch.pageY;
672
+ const locationX = touch && touch.locationX;
673
+ const locationY = touch && touch.locationY;
674
+ this.pressInLocation = {
675
+ pageX,
676
+ pageY,
677
+ locationX,
678
+ locationY
679
+ };
680
+ },
681
+ _getDistanceBetweenPoints: function (aX: number, aY: number, bX: number, bY: number): number {
682
+ const deltaX = aX - bX;
683
+ const deltaY = aY - bY;
684
+ return Math.sqrt(deltaX * deltaX + deltaY * deltaY);
685
+ },
686
+ /**
687
+ * Will perform a transition between touchable states, and identify any
688
+ * highlighting or unhighlighting that must be performed for this particular
689
+ * transition.
690
+ *
691
+ * @param {States} curState Current Touchable state.
692
+ * @param {States} nextState Next Touchable state.
693
+ * @param {Signal} signal Signal that triggered the transition.
694
+ * @param {Event} e Native event.
695
+ * @sideeffects
696
+ */
697
+ _performSideEffectsForTransition: function (curState: State, nextState: State, signal: Signal, e: PressEvent) {
698
+ const curIsHighlight = this._isHighlight(curState);
699
+ const newIsHighlight = this._isHighlight(nextState);
700
+ const isFinalSignal = signal === Signals.RESPONDER_TERMINATED || signal === Signals.RESPONDER_RELEASE;
701
+ if (isFinalSignal) {
702
+ this._cancelLongPressDelayTimeout();
703
+ }
704
+ const isInitialTransition = curState === States.NOT_RESPONDER && nextState === States.RESPONDER_INACTIVE_PRESS_IN;
705
+ const isActiveTransition = !IsActive[curState] && IsActive[nextState];
706
+ if (isInitialTransition || isActiveTransition) {
707
+ this._remeasureMetricsOnActivation();
708
+ }
709
+ if (IsPressingIn[curState] && signal === Signals.LONG_PRESS_DETECTED) {
710
+ this.touchableHandleLongPress && this.touchableHandleLongPress(e);
711
+ }
712
+ if (newIsHighlight && !curIsHighlight) {
713
+ this._startHighlight(e);
714
+ } else if (!newIsHighlight && curIsHighlight) {
715
+ this._endHighlight(e);
716
+ }
717
+ if (IsPressingIn[curState] && signal === Signals.RESPONDER_RELEASE) {
718
+ const hasLongPressHandler = !!this.props.onLongPress;
719
+ const pressIsLongButStillCallOnPress = IsLongPressingIn[curState] && (
720
+ // We *are* long pressing.. // But either has no long handler
721
+ !hasLongPressHandler || !this.touchableLongPressCancelsPress()); // or we're told to ignore it.
722
+
723
+ const shouldInvokePress = !IsLongPressingIn[curState] || pressIsLongButStillCallOnPress;
724
+ if (shouldInvokePress && this.touchableHandlePress) {
725
+ if (!newIsHighlight && !curIsHighlight) {
726
+ // we never highlighted because of delay, but we should highlight now
727
+ this._startHighlight(e);
728
+ this._endHighlight(e);
729
+ }
730
+ this.touchableHandlePress(e);
731
+ }
732
+ }
733
+ this.touchableDelayTimeout && clearTimeout(this.touchableDelayTimeout);
734
+ this.touchableDelayTimeout = null;
735
+ },
736
+ _playTouchSound: function () {
737
+ UIManager.playTouchSound();
738
+ },
739
+ _startHighlight: function (e: PressEvent) {
740
+ this._savePressInLocation(e);
741
+ this.touchableHandleActivePressIn && this.touchableHandleActivePressIn(e);
742
+ },
743
+ _endHighlight: function (e: PressEvent) {
744
+ if (this.touchableHandleActivePressOut) {
745
+ if (this.touchableGetPressOutDelayMS && this.touchableGetPressOutDelayMS()) {
746
+ this.pressOutDelayTimeout = setTimeout(() => {
747
+ this.touchableHandleActivePressOut(e);
748
+ }, this.touchableGetPressOutDelayMS());
749
+ } else {
750
+ this.touchableHandleActivePressOut(e);
751
+ }
752
+ }
753
+ },
754
+ // HACK (part 2): basic support for touchable interactions using a keyboard (including
755
+ // delays and longPress)
756
+ touchableHandleKeyEvent: function (e: Event) {
757
+ const {
758
+ type,
759
+ key
760
+ } = e;
761
+ if (key === 'Enter' || key === ' ') {
762
+ if (type === 'keydown') {
763
+ if (!this._isTouchableKeyboardActive) {
764
+ if (!this.state.touchable.touchState || this.state.touchable.touchState === States.NOT_RESPONDER) {
765
+ this.touchableHandleResponderGrant(e);
766
+ this._isTouchableKeyboardActive = true;
767
+ }
768
+ }
769
+ } else if (type === 'keyup') {
770
+ if (this._isTouchableKeyboardActive) {
771
+ if (this.state.touchable.touchState && this.state.touchable.touchState !== States.NOT_RESPONDER) {
772
+ this.touchableHandleResponderRelease(e);
773
+ this._isTouchableKeyboardActive = false;
774
+ }
775
+ }
776
+ }
777
+ e.stopPropagation();
778
+ // prevent the default behaviour unless the Touchable functions as a link
779
+ // and Enter is pressed
780
+ if (!(key === 'Enter' && AccessibilityUtil.propsToAriaRole(this.props) === 'link')) {
781
+ e.preventDefault();
782
+ }
783
+ }
784
+ },
785
+ withoutDefaultFocusAndBlur: ({}: {...})
786
+ };
787
+
788
+ /**
789
+ * Provide an optional version of the mixin where `touchableHandleFocus` and
790
+ * `touchableHandleBlur` can be overridden. This allows appropriate defaults to
791
+ * be set on TV platforms, without breaking existing implementations of
792
+ * `Touchable`.
793
+ */
794
+ const {
795
+ // eslint-disable-next-line no-unused-vars
796
+ touchableHandleFocus,
797
+ // eslint-disable-next-line no-unused-vars
798
+ touchableHandleBlur,
799
+ ...TouchableMixinWithoutDefaultFocusAndBlur
800
+ } = TouchableMixin;
801
+ TouchableMixin.withoutDefaultFocusAndBlur = TouchableMixinWithoutDefaultFocusAndBlur;
802
+ const Touchable = {
803
+ Mixin: TouchableMixin,
804
+ TOUCH_TARGET_DEBUG: false,
805
+ // Highlights all touchable targets. Toggle with Inspector.
806
+ /**
807
+ * Renders a debugging overlay to visualize touch target with hitSlop (might not work on Android).
808
+ */
809
+ renderDebugView: ({
810
+ color,
811
+ hitSlop
812
+ }: {
813
+ color: string | number,
814
+ hitSlop: EdgeInsetsProp,
815
+ }): Node => {
816
+ if (!Touchable.TOUCH_TARGET_DEBUG) {
817
+ return null;
818
+ }
819
+ if (process.env.NODE_ENV !== 'production') {
820
+ throw Error('Touchable.TOUCH_TARGET_DEBUG should not be enabled in prod!');
821
+ }
822
+ const debugHitSlopStyle = {};
823
+ hitSlop = hitSlop || {
824
+ top: 0,
825
+ bottom: 0,
826
+ left: 0,
827
+ right: 0
828
+ };
829
+ for (const key in hitSlop) {
830
+ debugHitSlopStyle[key] = -hitSlop[key];
831
+ }
832
+ const normalizedColor = normalizeColor(color);
833
+ if (typeof normalizedColor !== 'number') {
834
+ return null;
835
+ }
836
+ const hexColor = '#' + ('00000000' + normalizedColor.toString(16)).substr(-8);
837
+ return <View pointerEvents="none" style={{
838
+ position: 'absolute',
839
+ borderColor: hexColor.slice(0, -2) + '55',
840
+ // More opaque
841
+ borderWidth: 1,
842
+ borderStyle: 'dashed',
843
+ backgroundColor: hexColor.slice(0, -2) + '0F',
844
+ // Less opaque
845
+ ...debugHitSlopStyle
846
+ }} />;
847
+ }
848
+ };
849
+ export default Touchable;