@hps1978/react-native-web-tv 0.21.2-tv.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (932) hide show
  1. package/APACHE-2.0.txt +201 -0
  2. package/LICENSE +22 -0
  3. package/README.md +164 -0
  4. package/THIRD_PARTY_NOTICES.md +15 -0
  5. package/dist/cjs/exports/AccessibilityInfo/index.js +99 -0
  6. package/dist/cjs/exports/ActivityIndicator/index.js +106 -0
  7. package/dist/cjs/exports/Alert/index.js +18 -0
  8. package/dist/cjs/exports/Animated/index.js +18 -0
  9. package/dist/cjs/exports/AppRegistry/AppContainer.js +47 -0
  10. package/dist/cjs/exports/AppRegistry/index.js +95 -0
  11. package/dist/cjs/exports/AppRegistry/renderApplication.js +55 -0
  12. package/dist/cjs/exports/AppState/index.js +63 -0
  13. package/dist/cjs/exports/Appearance/index.js +54 -0
  14. package/dist/cjs/exports/BackHandler/index.js +67 -0
  15. package/dist/cjs/exports/Button/index.js +70 -0
  16. package/dist/cjs/exports/CheckBox/index.js +112 -0
  17. package/dist/cjs/exports/Clipboard/index.js +61 -0
  18. package/dist/cjs/exports/DeviceEventEmitter/index.js +8 -0
  19. package/dist/cjs/exports/Dimensions/index.js +128 -0
  20. package/dist/cjs/exports/Easing/index.js +16 -0
  21. package/dist/cjs/exports/FlatList/index.js +19 -0
  22. package/dist/cjs/exports/I18nManager/index.js +30 -0
  23. package/dist/cjs/exports/Image/index.js +364 -0
  24. package/dist/cjs/exports/Image/types.js +1 -0
  25. package/dist/cjs/exports/ImageBackground/index.js +59 -0
  26. package/dist/cjs/exports/InputAccessoryView/index.js +8 -0
  27. package/dist/cjs/exports/InteractionManager/TaskQueue.js +93 -0
  28. package/dist/cjs/exports/InteractionManager/index.js +130 -0
  29. package/dist/cjs/exports/Keyboard/index.js +34 -0
  30. package/dist/cjs/exports/KeyboardAvoidingView/index.js +52 -0
  31. package/dist/cjs/exports/LayoutAnimation/index.js +17 -0
  32. package/dist/cjs/exports/Linking/index.js +109 -0
  33. package/dist/cjs/exports/LogBox/index.js +21 -0
  34. package/dist/cjs/exports/Modal/ModalAnimation.js +149 -0
  35. package/dist/cjs/exports/Modal/ModalContent.js +75 -0
  36. package/dist/cjs/exports/Modal/ModalFocusTrap.js +138 -0
  37. package/dist/cjs/exports/Modal/ModalPortal.js +43 -0
  38. package/dist/cjs/exports/Modal/index.js +106 -0
  39. package/dist/cjs/exports/NativeEventEmitter/index.js +16 -0
  40. package/dist/cjs/exports/NativeModules/index.js +21 -0
  41. package/dist/cjs/exports/PanResponder/Alternative.js +273 -0
  42. package/dist/cjs/exports/PanResponder/index.js +8 -0
  43. package/dist/cjs/exports/Picker/PickerItem.js +32 -0
  44. package/dist/cjs/exports/Picker/index.js +73 -0
  45. package/dist/cjs/exports/PixelRatio/index.js +55 -0
  46. package/dist/cjs/exports/Platform/index.js +31 -0
  47. package/dist/cjs/exports/Pressable/index.js +163 -0
  48. package/dist/cjs/exports/ProgressBar/index.js +81 -0
  49. package/dist/cjs/exports/RefreshControl/index.js +34 -0
  50. package/dist/cjs/exports/SafeAreaView/index.js +47 -0
  51. package/dist/cjs/exports/ScrollView/ScrollViewBase.js +153 -0
  52. package/dist/cjs/exports/ScrollView/index.js +637 -0
  53. package/dist/cjs/exports/ScrollView/types.js +1 -0
  54. package/dist/cjs/exports/SectionList/index.js +18 -0
  55. package/dist/cjs/exports/Share/index.js +53 -0
  56. package/dist/cjs/exports/StatusBar/index.js +24 -0
  57. package/dist/cjs/exports/StyleSheet/compiler/createReactDOMStyle.js +183 -0
  58. package/dist/cjs/exports/StyleSheet/compiler/hash.js +52 -0
  59. package/dist/cjs/exports/StyleSheet/compiler/hyphenateStyleName.js +28 -0
  60. package/dist/cjs/exports/StyleSheet/compiler/index.js +483 -0
  61. package/dist/cjs/exports/StyleSheet/compiler/normalizeColor.js +36 -0
  62. package/dist/cjs/exports/StyleSheet/compiler/normalizeValueWithProperty.js +38 -0
  63. package/dist/cjs/exports/StyleSheet/compiler/resolveShadowValue.js +38 -0
  64. package/dist/cjs/exports/StyleSheet/compiler/unitlessNumbers.js +80 -0
  65. package/dist/cjs/exports/StyleSheet/dom/createCSSStyleSheet.js +42 -0
  66. package/dist/cjs/exports/StyleSheet/dom/createOrderedCSSStyleSheet.js +168 -0
  67. package/dist/cjs/exports/StyleSheet/dom/index.js +78 -0
  68. package/dist/cjs/exports/StyleSheet/index.js +190 -0
  69. package/dist/cjs/exports/StyleSheet/preprocess.js +222 -0
  70. package/dist/cjs/exports/StyleSheet/validate.js +89 -0
  71. package/dist/cjs/exports/Switch/index.js +194 -0
  72. package/dist/cjs/exports/TV/NativeTVNavigationEventEmitter.js +109 -0
  73. package/dist/cjs/exports/TV/TVEventControl.js +47 -0
  74. package/dist/cjs/exports/TV/TVEventHandler.js +41 -0
  75. package/dist/cjs/exports/TV/TVFocusEventHandler.js +36 -0
  76. package/dist/cjs/exports/TV/TVFocusGuideView.js +106 -0
  77. package/dist/cjs/exports/TV/TVTextScrollView.js +113 -0
  78. package/dist/cjs/exports/TV/tagForComponentOrHandle.js +44 -0
  79. package/dist/cjs/exports/TV/types.js +16 -0
  80. package/dist/cjs/exports/TV/useTVEventHandler.js +20 -0
  81. package/dist/cjs/exports/TV/utils.js +26 -0
  82. package/dist/cjs/exports/Text/TextAncestorContext.js +18 -0
  83. package/dist/cjs/exports/Text/index.js +199 -0
  84. package/dist/cjs/exports/Text/types.js +1 -0
  85. package/dist/cjs/exports/TextInput/index.js +443 -0
  86. package/dist/cjs/exports/TextInput/types.js +1 -0
  87. package/dist/cjs/exports/Touchable/BoundingDimensions.js +35 -0
  88. package/dist/cjs/exports/Touchable/Position.js +27 -0
  89. package/dist/cjs/exports/Touchable/ensurePositiveDelayProps.js +20 -0
  90. package/dist/cjs/exports/Touchable/index.js +839 -0
  91. package/dist/cjs/exports/TouchableHighlight/index.js +154 -0
  92. package/dist/cjs/exports/TouchableNativeFeedback/index.js +16 -0
  93. package/dist/cjs/exports/TouchableOpacity/index.js +123 -0
  94. package/dist/cjs/exports/TouchableWithoutFeedback/index.js +78 -0
  95. package/dist/cjs/exports/UIManager/index.js +133 -0
  96. package/dist/cjs/exports/Vibration/index.js +32 -0
  97. package/dist/cjs/exports/View/index.js +177 -0
  98. package/dist/cjs/exports/View/types.js +1 -0
  99. package/dist/cjs/exports/VirtualizedList/index.js +18 -0
  100. package/dist/cjs/exports/YellowBox/index.js +23 -0
  101. package/dist/cjs/exports/createElement/index.js +39 -0
  102. package/dist/cjs/exports/findNodeHandle/index.js +19 -0
  103. package/dist/cjs/exports/processColor/index.js +31 -0
  104. package/dist/cjs/exports/render/index.js +27 -0
  105. package/dist/cjs/exports/unmountComponentAtNode/index.js +18 -0
  106. package/dist/cjs/exports/useColorScheme/index.js +34 -0
  107. package/dist/cjs/exports/useLocaleContext/index.js +17 -0
  108. package/dist/cjs/exports/useWindowDimensions/index.js +41 -0
  109. package/dist/cjs/index.js +137 -0
  110. package/dist/cjs/modules/AccessibilityUtil/index.js +24 -0
  111. package/dist/cjs/modules/AccessibilityUtil/isDisabled.js +16 -0
  112. package/dist/cjs/modules/AccessibilityUtil/propsToAccessibilityComponent.js +60 -0
  113. package/dist/cjs/modules/AccessibilityUtil/propsToAriaRole.js +41 -0
  114. package/dist/cjs/modules/AssetRegistry/index.js +23 -0
  115. package/dist/cjs/modules/ImageLoader/index.js +149 -0
  116. package/dist/cjs/modules/SpatialManager/index.js +464 -0
  117. package/dist/cjs/modules/SpatialManager/mutationObserver.js +112 -0
  118. package/dist/cjs/modules/SpatialManager/scrollHandler.js +581 -0
  119. package/dist/cjs/modules/SpatialManager/utils.js +417 -0
  120. package/dist/cjs/modules/TextInputState/index.js +65 -0
  121. package/dist/cjs/modules/UnimplementedView/index.js +35 -0
  122. package/dist/cjs/modules/addEventListener/index.js +75 -0
  123. package/dist/cjs/modules/canUseDom/index.js +16 -0
  124. package/dist/cjs/modules/createDOMProps/index.js +896 -0
  125. package/dist/cjs/modules/dismissKeyboard/index.js +20 -0
  126. package/dist/cjs/modules/forwardedProps/index.js +188 -0
  127. package/dist/cjs/modules/getBoundingClientRect/index.js +23 -0
  128. package/dist/cjs/modules/isSelectionValid/index.js +22 -0
  129. package/dist/cjs/modules/isWebColor/index.js +16 -0
  130. package/dist/cjs/modules/mergeRefs/index.js +37 -0
  131. package/dist/cjs/modules/modality/index.js +196 -0
  132. package/dist/cjs/modules/multiplyStyleLengthValue/index.js +29 -0
  133. package/dist/cjs/modules/normalizeColor/index.js +36 -0
  134. package/dist/cjs/modules/pick/index.js +25 -0
  135. package/dist/cjs/modules/prefixStyles/index.js +19 -0
  136. package/dist/cjs/modules/prefixStyles/static.js +74 -0
  137. package/dist/cjs/modules/requestIdleCallback/index.js +33 -0
  138. package/dist/cjs/modules/setValueForStyles/dangerousStyleValue.js +49 -0
  139. package/dist/cjs/modules/setValueForStyles/index.js +45 -0
  140. package/dist/cjs/modules/unitlessNumbers/index.js +80 -0
  141. package/dist/cjs/modules/useElementLayout/index.js +91 -0
  142. package/dist/cjs/modules/useEvent/index.js +54 -0
  143. package/dist/cjs/modules/useHover/index.js +158 -0
  144. package/dist/cjs/modules/useLayoutEffect/index.js +22 -0
  145. package/dist/cjs/modules/useLocale/index.js +42 -0
  146. package/dist/cjs/modules/useLocale/isLocaleRTL.js +87 -0
  147. package/dist/cjs/modules/useMergeRefs/index.js +26 -0
  148. package/dist/cjs/modules/usePlatformMethods/index.js +34 -0
  149. package/dist/cjs/modules/usePressEvents/PressResponder.js +496 -0
  150. package/dist/cjs/modules/usePressEvents/index.js +40 -0
  151. package/dist/cjs/modules/useResponderEvents/ResponderEventTypes.js +51 -0
  152. package/dist/cjs/modules/useResponderEvents/ResponderSystem.js +598 -0
  153. package/dist/cjs/modules/useResponderEvents/ResponderTouchHistoryStore.js +175 -0
  154. package/dist/cjs/modules/useResponderEvents/createResponderEvent.js +152 -0
  155. package/dist/cjs/modules/useResponderEvents/index.js +79 -0
  156. package/dist/cjs/modules/useResponderEvents/utils.js +175 -0
  157. package/dist/cjs/modules/useStable/index.js +25 -0
  158. package/dist/cjs/modules/warnOnce/index.js +31 -0
  159. package/dist/cjs/types/index.js +1 -0
  160. package/dist/cjs/types/styles.js +1 -0
  161. package/dist/cjs/vendor/hash/index.js +52 -0
  162. package/dist/cjs/vendor/react-native/Animated/Animated.js +35 -0
  163. package/dist/cjs/vendor/react-native/Animated/AnimatedEvent.js +167 -0
  164. package/dist/cjs/vendor/react-native/Animated/AnimatedImplementation.js +582 -0
  165. package/dist/cjs/vendor/react-native/Animated/AnimatedMock.js +140 -0
  166. package/dist/cjs/vendor/react-native/Animated/AnimatedPlatformConfig.js +11 -0
  167. package/dist/cjs/vendor/react-native/Animated/Easing.js +253 -0
  168. package/dist/cjs/vendor/react-native/Animated/NativeAnimatedHelper.js +480 -0
  169. package/dist/cjs/vendor/react-native/Animated/NativeAnimatedModule.js +19 -0
  170. package/dist/cjs/vendor/react-native/Animated/NativeAnimatedTurboModule.js +19 -0
  171. package/dist/cjs/vendor/react-native/Animated/SpringConfig.js +72 -0
  172. package/dist/cjs/vendor/react-native/Animated/animations/Animation.js +59 -0
  173. package/dist/cjs/vendor/react-native/Animated/animations/DecayAnimation.js +74 -0
  174. package/dist/cjs/vendor/react-native/Animated/animations/SpringAnimation.js +226 -0
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  202. package/dist/cjs/vendor/react-native/EventEmitter/NativeEventEmitter.js +85 -0
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  205. package/dist/cjs/vendor/react-native/FlatList/index.js +452 -0
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@@ -0,0 +1,1026 @@
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+ /**
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+ * Copyright (c) Meta Platforms, Inc. and affiliates.
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+ *
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+ * This source code is licensed under the MIT license found in the
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+ * LICENSE file in the root directory of this source tree.
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+ *
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+ * @flow
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+ * @format
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+ */
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+
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+ 'use strict';
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+ import type { Node } from 'React';
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+
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+ import AccessibilityUtil from '../../modules/AccessibilityUtil';
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+ import BoundingDimensions from './BoundingDimensions';
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+ import normalizeColor from '@react-native/normalize-colors';
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+ import Position from './Position';
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+ import React from 'react';
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+ import UIManager from '../UIManager';
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+ import View from '../View';
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+ import { warnOnce } from '../../modules/warnOnce';
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+
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+ type Event = Object;
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+ type PressEvent = Object;
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+ type EdgeInsetsProp = Object;
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+
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+ const extractSingleTouch = (nativeEvent) => {
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+ const touches = nativeEvent.touches;
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+ const changedTouches = nativeEvent.changedTouches;
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+ const hasTouches = touches && touches.length > 0;
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+ const hasChangedTouches = changedTouches && changedTouches.length > 0;
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+
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+ return !hasTouches && hasChangedTouches
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+ ? changedTouches[0]
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+ : hasTouches
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+ ? touches[0]
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+ : nativeEvent;
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+ };
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+
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+ /**
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+ * `Touchable`: Taps done right.
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+ *
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+ * You hook your `ResponderEventPlugin` events into `Touchable`. `Touchable`
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+ * will measure time/geometry and tells you when to give feedback to the user.
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+ *
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+ * ====================== Touchable Tutorial ===============================
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+ * The `Touchable` mixin helps you handle the "press" interaction. It analyzes
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+ * the geometry of elements, and observes when another responder (scroll view
49
+ * etc) has stolen the touch lock. It notifies your component when it should
50
+ * give feedback to the user. (bouncing/highlighting/unhighlighting).
51
+ *
52
+ * - When a touch was activated (typically you highlight)
53
+ * - When a touch was deactivated (typically you unhighlight)
54
+ * - When a touch was "pressed" - a touch ended while still within the geometry
55
+ * of the element, and no other element (like scroller) has "stolen" touch
56
+ * lock ("responder") (Typically you bounce the element).
57
+ *
58
+ * A good tap interaction isn't as simple as you might think. There should be a
59
+ * slight delay before showing a highlight when starting a touch. If a
60
+ * subsequent touch move exceeds the boundary of the element, it should
61
+ * unhighlight, but if that same touch is brought back within the boundary, it
62
+ * should rehighlight again. A touch can move in and out of that boundary
63
+ * several times, each time toggling highlighting, but a "press" is only
64
+ * triggered if that touch ends while within the element's boundary and no
65
+ * scroller (or anything else) has stolen the lock on touches.
66
+ *
67
+ * To create a new type of component that handles interaction using the
68
+ * `Touchable` mixin, do the following:
69
+ *
70
+ * - Initialize the `Touchable` state.
71
+ *
72
+ * getInitialState: function() {
73
+ * return merge(this.touchableGetInitialState(), yourComponentState);
74
+ * }
75
+ *
76
+ * - Add a method to get your touchable component's node.
77
+ * getTouchableNode: function() {
78
+ * return this.touchableRef.current
79
+ * }
80
+ *
81
+ * - Choose the rendered component who's touches should start the interactive
82
+ * sequence. On that rendered node, forward all `Touchable` responder
83
+ * handlers. You can choose any rendered node you like. Choose a node whose
84
+ * hit target you'd like to instigate the interaction sequence:
85
+ *
86
+ * // In render function:
87
+ * return (
88
+ * <View
89
+ * ref={this.touchableRef}
90
+ * onStartShouldSetResponder={this.touchableHandleStartShouldSetResponder}
91
+ * onResponderTerminationRequest={this.touchableHandleResponderTerminationRequest}
92
+ * onResponderGrant={this.touchableHandleResponderGrant}
93
+ * onResponderMove={this.touchableHandleResponderMove}
94
+ * onResponderRelease={this.touchableHandleResponderRelease}
95
+ * onResponderTerminate={this.touchableHandleResponderTerminate}>
96
+ * <View>
97
+ * Even though the hit detection/interactions are triggered by the
98
+ * wrapping (typically larger) node, we usually end up implementing
99
+ * custom logic that highlights this inner one.
100
+ * </View>
101
+ * </View>
102
+ * );
103
+ *
104
+ * - You may set up your own handlers for each of these events, so long as you
105
+ * also invoke the `touchable*` handlers inside of your custom handler.
106
+ *
107
+ * - Implement the handlers on your component class in order to provide
108
+ * feedback to the user. See documentation for each of these class methods
109
+ * that you should implement.
110
+ *
111
+ * touchableHandlePress: function() {
112
+ * this.performBounceAnimation(); // or whatever you want to do.
113
+ * },
114
+ * touchableHandleActivePressIn: function() {
115
+ * this.beginHighlighting(...); // Whatever you like to convey activation
116
+ * },
117
+ * touchableHandleActivePressOut: function() {
118
+ * this.endHighlighting(...); // Whatever you like to convey deactivation
119
+ * },
120
+ *
121
+ * - There are more advanced methods you can implement (see documentation below):
122
+ * touchableGetHighlightDelayMS: function() {
123
+ * return 20;
124
+ * }
125
+ * // In practice, *always* use a predeclared constant (conserve memory).
126
+ * touchableGetPressRectOffset: function() {
127
+ * return {top: 20, left: 20, right: 20, bottom: 100};
128
+ * }
129
+ */
130
+
131
+ /**
132
+ * Touchable states.
133
+ */
134
+
135
+ const States = {
136
+ NOT_RESPONDER: 'NOT_RESPONDER', // Not the responder
137
+ RESPONDER_INACTIVE_PRESS_IN: 'RESPONDER_INACTIVE_PRESS_IN', // Responder, inactive, in the `PressRect`
138
+ RESPONDER_INACTIVE_PRESS_OUT: 'RESPONDER_INACTIVE_PRESS_OUT', // Responder, inactive, out of `PressRect`
139
+ RESPONDER_ACTIVE_PRESS_IN: 'RESPONDER_ACTIVE_PRESS_IN', // Responder, active, in the `PressRect`
140
+ RESPONDER_ACTIVE_PRESS_OUT: 'RESPONDER_ACTIVE_PRESS_OUT', // Responder, active, out of `PressRect`
141
+ RESPONDER_ACTIVE_LONG_PRESS_IN: 'RESPONDER_ACTIVE_LONG_PRESS_IN', // Responder, active, in the `PressRect`, after long press threshold
142
+ RESPONDER_ACTIVE_LONG_PRESS_OUT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT', // Responder, active, out of `PressRect`, after long press threshold
143
+ ERROR: 'ERROR'
144
+ };
145
+
146
+ type State =
147
+ | typeof States.NOT_RESPONDER
148
+ | typeof States.RESPONDER_INACTIVE_PRESS_IN
149
+ | typeof States.RESPONDER_INACTIVE_PRESS_OUT
150
+ | typeof States.RESPONDER_ACTIVE_PRESS_IN
151
+ | typeof States.RESPONDER_ACTIVE_PRESS_OUT
152
+ | typeof States.RESPONDER_ACTIVE_LONG_PRESS_IN
153
+ | typeof States.RESPONDER_ACTIVE_LONG_PRESS_OUT
154
+ | typeof States.ERROR;
155
+
156
+ /*
157
+ * Quick lookup map for states that are considered to be "active"
158
+ */
159
+
160
+ const baseStatesConditions = {
161
+ NOT_RESPONDER: false,
162
+ RESPONDER_INACTIVE_PRESS_IN: false,
163
+ RESPONDER_INACTIVE_PRESS_OUT: false,
164
+ RESPONDER_ACTIVE_PRESS_IN: false,
165
+ RESPONDER_ACTIVE_PRESS_OUT: false,
166
+ RESPONDER_ACTIVE_LONG_PRESS_IN: false,
167
+ RESPONDER_ACTIVE_LONG_PRESS_OUT: false,
168
+ ERROR: false
169
+ };
170
+
171
+ const IsActive = {
172
+ ...baseStatesConditions,
173
+ RESPONDER_ACTIVE_PRESS_OUT: true,
174
+ RESPONDER_ACTIVE_PRESS_IN: true
175
+ };
176
+
177
+ /**
178
+ * Quick lookup for states that are considered to be "pressing" and are
179
+ * therefore eligible to result in a "selection" if the press stops.
180
+ */
181
+ const IsPressingIn = {
182
+ ...baseStatesConditions,
183
+ RESPONDER_INACTIVE_PRESS_IN: true,
184
+ RESPONDER_ACTIVE_PRESS_IN: true,
185
+ RESPONDER_ACTIVE_LONG_PRESS_IN: true
186
+ };
187
+
188
+ const IsLongPressingIn = {
189
+ ...baseStatesConditions,
190
+ RESPONDER_ACTIVE_LONG_PRESS_IN: true
191
+ };
192
+
193
+ /**
194
+ * Inputs to the state machine.
195
+ */
196
+ const Signals = {
197
+ DELAY: 'DELAY',
198
+ RESPONDER_GRANT: 'RESPONDER_GRANT',
199
+ RESPONDER_RELEASE: 'RESPONDER_RELEASE',
200
+ RESPONDER_TERMINATED: 'RESPONDER_TERMINATED',
201
+ ENTER_PRESS_RECT: 'ENTER_PRESS_RECT',
202
+ LEAVE_PRESS_RECT: 'LEAVE_PRESS_RECT',
203
+ LONG_PRESS_DETECTED: 'LONG_PRESS_DETECTED'
204
+ };
205
+
206
+ type Signal =
207
+ | typeof Signals.DELAY
208
+ | typeof Signals.RESPONDER_GRANT
209
+ | typeof Signals.RESPONDER_RELEASE
210
+ | typeof Signals.RESPONDER_TERMINATED
211
+ | typeof Signals.ENTER_PRESS_RECT
212
+ | typeof Signals.LEAVE_PRESS_RECT
213
+ | typeof Signals.LONG_PRESS_DETECTED;
214
+
215
+ /**
216
+ * Mapping from States x Signals => States
217
+ */
218
+ const Transitions = {
219
+ NOT_RESPONDER: {
220
+ DELAY: States.ERROR,
221
+ RESPONDER_GRANT: States.RESPONDER_INACTIVE_PRESS_IN,
222
+ RESPONDER_RELEASE: States.ERROR,
223
+ RESPONDER_TERMINATED: States.ERROR,
224
+ ENTER_PRESS_RECT: States.ERROR,
225
+ LEAVE_PRESS_RECT: States.ERROR,
226
+ LONG_PRESS_DETECTED: States.ERROR
227
+ },
228
+ RESPONDER_INACTIVE_PRESS_IN: {
229
+ DELAY: States.RESPONDER_ACTIVE_PRESS_IN,
230
+ RESPONDER_GRANT: States.ERROR,
231
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
232
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
233
+ ENTER_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_IN,
234
+ LEAVE_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_OUT,
235
+ LONG_PRESS_DETECTED: States.ERROR
236
+ },
237
+ RESPONDER_INACTIVE_PRESS_OUT: {
238
+ DELAY: States.RESPONDER_ACTIVE_PRESS_OUT,
239
+ RESPONDER_GRANT: States.ERROR,
240
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
241
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
242
+ ENTER_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_IN,
243
+ LEAVE_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_OUT,
244
+ LONG_PRESS_DETECTED: States.ERROR
245
+ },
246
+ RESPONDER_ACTIVE_PRESS_IN: {
247
+ DELAY: States.ERROR,
248
+ RESPONDER_GRANT: States.ERROR,
249
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
250
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
251
+ ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_IN,
252
+ LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_OUT,
253
+ LONG_PRESS_DETECTED: States.RESPONDER_ACTIVE_LONG_PRESS_IN
254
+ },
255
+ RESPONDER_ACTIVE_PRESS_OUT: {
256
+ DELAY: States.ERROR,
257
+ RESPONDER_GRANT: States.ERROR,
258
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
259
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
260
+ ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_IN,
261
+ LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_OUT,
262
+ LONG_PRESS_DETECTED: States.ERROR
263
+ },
264
+ RESPONDER_ACTIVE_LONG_PRESS_IN: {
265
+ DELAY: States.ERROR,
266
+ RESPONDER_GRANT: States.ERROR,
267
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
268
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
269
+ ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_IN,
270
+ LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_OUT,
271
+ LONG_PRESS_DETECTED: States.RESPONDER_ACTIVE_LONG_PRESS_IN
272
+ },
273
+ RESPONDER_ACTIVE_LONG_PRESS_OUT: {
274
+ DELAY: States.ERROR,
275
+ RESPONDER_GRANT: States.ERROR,
276
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
277
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
278
+ ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_IN,
279
+ LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_OUT,
280
+ LONG_PRESS_DETECTED: States.ERROR
281
+ },
282
+ error: {
283
+ DELAY: States.NOT_RESPONDER,
284
+ RESPONDER_GRANT: States.RESPONDER_INACTIVE_PRESS_IN,
285
+ RESPONDER_RELEASE: States.NOT_RESPONDER,
286
+ RESPONDER_TERMINATED: States.NOT_RESPONDER,
287
+ ENTER_PRESS_RECT: States.NOT_RESPONDER,
288
+ LEAVE_PRESS_RECT: States.NOT_RESPONDER,
289
+ LONG_PRESS_DETECTED: States.NOT_RESPONDER
290
+ }
291
+ };
292
+
293
+ // ==== Typical Constants for integrating into UI components ====
294
+ // var HIT_EXPAND_PX = 20;
295
+ // var HIT_VERT_OFFSET_PX = 10;
296
+ const HIGHLIGHT_DELAY_MS = 130;
297
+
298
+ const PRESS_EXPAND_PX = 20;
299
+
300
+ const LONG_PRESS_THRESHOLD = 500;
301
+
302
+ const LONG_PRESS_DELAY_MS = LONG_PRESS_THRESHOLD - HIGHLIGHT_DELAY_MS;
303
+
304
+ const LONG_PRESS_ALLOWED_MOVEMENT = 10;
305
+
306
+ // Default amount "active" region protrudes beyond box
307
+
308
+ /**
309
+ * By convention, methods prefixed with underscores are meant to be @private,
310
+ * and not @protected. Mixers shouldn't access them - not even to provide them
311
+ * as callback handlers.
312
+ *
313
+ *
314
+ * ========== Geometry =========
315
+ * `Touchable` only assumes that there exists a `HitRect` node. The `PressRect`
316
+ * is an abstract box that is extended beyond the `HitRect`.
317
+ *
318
+ * +--------------------------+
319
+ * | | - "Start" events in `HitRect` cause `HitRect`
320
+ * | +--------------------+ | to become the responder.
321
+ * | | +--------------+ | | - `HitRect` is typically expanded around
322
+ * | | | | | | the `VisualRect`, but shifted downward.
323
+ * | | | VisualRect | | | - After pressing down, after some delay,
324
+ * | | | | | | and before letting up, the Visual React
325
+ * | | +--------------+ | | will become "active". This makes it eligible
326
+ * | | HitRect | | for being highlighted (so long as the
327
+ * | +--------------------+ | press remains in the `PressRect`).
328
+ * | PressRect o |
329
+ * +----------------------|---+
330
+ * Out Region |
331
+ * +-----+ This gap between the `HitRect` and
332
+ * `PressRect` allows a touch to move far away
333
+ * from the original hit rect, and remain
334
+ * highlighted, and eligible for a "Press".
335
+ * Customize this via
336
+ * `touchableGetPressRectOffset()`.
337
+ *
338
+ *
339
+ *
340
+ * ======= State Machine =======
341
+ *
342
+ * +-------------+ <---+ RESPONDER_RELEASE
343
+ * |NOT_RESPONDER|
344
+ * +-------------+ <---+ RESPONDER_TERMINATED
345
+ * +
346
+ * | RESPONDER_GRANT (HitRect)
347
+ * v
348
+ * +---------------------------+ DELAY +-------------------------+ T + DELAY +------------------------------+
349
+ * |RESPONDER_INACTIVE_PRESS_IN|+-------->|RESPONDER_ACTIVE_PRESS_IN| +------------> |RESPONDER_ACTIVE_LONG_PRESS_IN|
350
+ * +---------------------------+ +-------------------------+ +------------------------------+
351
+ * + ^ + ^ + ^
352
+ * |LEAVE_ |ENTER_ |LEAVE_ |ENTER_ |LEAVE_ |ENTER_
353
+ * |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT
354
+ * | | | | | |
355
+ * v + v + v +
356
+ * +----------------------------+ DELAY +--------------------------+ +-------------------------------+
357
+ * |RESPONDER_INACTIVE_PRESS_OUT|+------->|RESPONDER_ACTIVE_PRESS_OUT| |RESPONDER_ACTIVE_LONG_PRESS_OUT|
358
+ * +----------------------------+ +--------------------------+ +-------------------------------+
359
+ *
360
+ * T + DELAY => LONG_PRESS_DELAY_MS + DELAY
361
+ *
362
+ * Not drawn are the side effects of each transition. The most important side
363
+ * effect is the `touchableHandlePress` abstract method invocation that occurs
364
+ * when a responder is released while in either of the "Press" states.
365
+ *
366
+ * The other important side effects are the highlight abstract method
367
+ * invocations (internal callbacks) to be implemented by the mixer.
368
+ *
369
+ *
370
+ * @lends Touchable.prototype
371
+ */
372
+ const TouchableMixin = {
373
+ // HACK (part 1): basic support for touchable interactions using a keyboard
374
+ componentDidMount: function () {
375
+ warnOnce(
376
+ 'TouchableMixin',
377
+ 'TouchableMixin is deprecated. Please use Pressable.'
378
+ );
379
+
380
+ const touchableNode = this.getTouchableNode && this.getTouchableNode();
381
+ if (touchableNode && touchableNode.addEventListener) {
382
+ this._touchableBlurListener = (e) => {
383
+ if (this._isTouchableKeyboardActive) {
384
+ if (
385
+ this.state.touchable.touchState &&
386
+ this.state.touchable.touchState !== States.NOT_RESPONDER
387
+ ) {
388
+ this.touchableHandleResponderTerminate({ nativeEvent: e });
389
+ }
390
+ this._isTouchableKeyboardActive = false;
391
+ }
392
+ };
393
+ touchableNode.addEventListener('blur', this._touchableBlurListener);
394
+ }
395
+ },
396
+
397
+ /**
398
+ * Clear all timeouts on unmount
399
+ */
400
+ componentWillUnmount: function () {
401
+ const touchableNode = this.getTouchableNode && this.getTouchableNode();
402
+ if (touchableNode && touchableNode.addEventListener) {
403
+ touchableNode.removeEventListener('blur', this._touchableBlurListener);
404
+ }
405
+ this.touchableDelayTimeout && clearTimeout(this.touchableDelayTimeout);
406
+ this.longPressDelayTimeout && clearTimeout(this.longPressDelayTimeout);
407
+ this.pressOutDelayTimeout && clearTimeout(this.pressOutDelayTimeout);
408
+ // Clear DOM nodes
409
+ this.pressInLocation = null;
410
+ this.state.touchable.responderID = null;
411
+ },
412
+
413
+ /**
414
+ * It's prefer that mixins determine state in this way, having the class
415
+ * explicitly mix the state in the one and only `getInitialState` method.
416
+ *
417
+ * @return {object} State object to be placed inside of
418
+ * `this.state.touchable`.
419
+ */
420
+ touchableGetInitialState: function (): {|
421
+ touchable: {| responderID: null, touchState: void |}
422
+ |} {
423
+ return {
424
+ touchable: { touchState: undefined, responderID: null }
425
+ };
426
+ },
427
+
428
+ // ==== Hooks to Gesture Responder system ====
429
+ /**
430
+ * Must return true if embedded in a native platform scroll view.
431
+ */
432
+ touchableHandleResponderTerminationRequest: function (): boolean {
433
+ return !this.props.rejectResponderTermination;
434
+ },
435
+
436
+ /**
437
+ * Must return true to start the process of `Touchable`.
438
+ */
439
+ touchableHandleStartShouldSetResponder: function (): boolean {
440
+ return !this.props.disabled;
441
+ },
442
+
443
+ /**
444
+ * Return true to cancel press on long press.
445
+ */
446
+ touchableLongPressCancelsPress: function (): boolean {
447
+ return true;
448
+ },
449
+
450
+ /**
451
+ * Place as callback for a DOM element's `onResponderGrant` event.
452
+ * @param {SyntheticEvent} e Synthetic event from event system.
453
+ *
454
+ */
455
+ touchableHandleResponderGrant: function (e: PressEvent) {
456
+ const dispatchID = e.currentTarget;
457
+ // Since e is used in a callback invoked on another event loop
458
+ // (as in setTimeout etc), we need to call e.persist() on the
459
+ // event to make sure it doesn't get reused in the event object pool.
460
+ e.persist();
461
+
462
+ this.pressOutDelayTimeout && clearTimeout(this.pressOutDelayTimeout);
463
+ this.pressOutDelayTimeout = null;
464
+
465
+ this.state.touchable.touchState = States.NOT_RESPONDER;
466
+ this.state.touchable.responderID = dispatchID;
467
+ this._receiveSignal(Signals.RESPONDER_GRANT, e);
468
+ let delayMS =
469
+ this.touchableGetHighlightDelayMS !== undefined
470
+ ? Math.max(this.touchableGetHighlightDelayMS(), 0)
471
+ : HIGHLIGHT_DELAY_MS;
472
+ delayMS = isNaN(delayMS) ? HIGHLIGHT_DELAY_MS : delayMS;
473
+ if (delayMS !== 0) {
474
+ this.touchableDelayTimeout = setTimeout(
475
+ this._handleDelay.bind(this, e),
476
+ delayMS
477
+ );
478
+ } else {
479
+ this._handleDelay(e);
480
+ }
481
+
482
+ let longDelayMS =
483
+ this.touchableGetLongPressDelayMS !== undefined
484
+ ? Math.max(this.touchableGetLongPressDelayMS(), 10)
485
+ : LONG_PRESS_DELAY_MS;
486
+ longDelayMS = isNaN(longDelayMS) ? LONG_PRESS_DELAY_MS : longDelayMS;
487
+ this.longPressDelayTimeout = setTimeout(
488
+ this._handleLongDelay.bind(this, e),
489
+ longDelayMS + delayMS
490
+ );
491
+ },
492
+
493
+ /**
494
+ * Place as callback for a DOM element's `onResponderRelease` event.
495
+ */
496
+ touchableHandleResponderRelease: function (e: PressEvent) {
497
+ this.pressInLocation = null;
498
+ this._receiveSignal(Signals.RESPONDER_RELEASE, e);
499
+ },
500
+
501
+ /**
502
+ * Place as callback for a DOM element's `onResponderTerminate` event.
503
+ */
504
+ touchableHandleResponderTerminate: function (e: PressEvent) {
505
+ this.pressInLocation = null;
506
+ this._receiveSignal(Signals.RESPONDER_TERMINATED, e);
507
+ },
508
+
509
+ /**
510
+ * Place as callback for a DOM element's `onResponderMove` event.
511
+ */
512
+ touchableHandleResponderMove: function (e: PressEvent) {
513
+ // Measurement may not have returned yet.
514
+ if (!this.state.touchable.positionOnActivate) {
515
+ return;
516
+ }
517
+
518
+ const positionOnActivate = this.state.touchable.positionOnActivate;
519
+ const dimensionsOnActivate = this.state.touchable.dimensionsOnActivate;
520
+ const pressRectOffset = this.touchableGetPressRectOffset
521
+ ? this.touchableGetPressRectOffset()
522
+ : {
523
+ left: PRESS_EXPAND_PX,
524
+ right: PRESS_EXPAND_PX,
525
+ top: PRESS_EXPAND_PX,
526
+ bottom: PRESS_EXPAND_PX
527
+ };
528
+
529
+ let pressExpandLeft = pressRectOffset.left;
530
+ let pressExpandTop = pressRectOffset.top;
531
+ let pressExpandRight = pressRectOffset.right;
532
+ let pressExpandBottom = pressRectOffset.bottom;
533
+
534
+ const hitSlop = this.touchableGetHitSlop
535
+ ? this.touchableGetHitSlop()
536
+ : null;
537
+
538
+ if (hitSlop) {
539
+ pressExpandLeft += hitSlop.left || 0;
540
+ pressExpandTop += hitSlop.top || 0;
541
+ pressExpandRight += hitSlop.right || 0;
542
+ pressExpandBottom += hitSlop.bottom || 0;
543
+ }
544
+
545
+ const touch = extractSingleTouch(e.nativeEvent);
546
+ const pageX = touch && touch.pageX;
547
+ const pageY = touch && touch.pageY;
548
+
549
+ if (this.pressInLocation) {
550
+ const movedDistance = this._getDistanceBetweenPoints(
551
+ pageX,
552
+ pageY,
553
+ this.pressInLocation.pageX,
554
+ this.pressInLocation.pageY
555
+ );
556
+ if (movedDistance > LONG_PRESS_ALLOWED_MOVEMENT) {
557
+ this._cancelLongPressDelayTimeout();
558
+ }
559
+ }
560
+
561
+ const isTouchWithinActive =
562
+ pageX > positionOnActivate.left - pressExpandLeft &&
563
+ pageY > positionOnActivate.top - pressExpandTop &&
564
+ pageX <
565
+ positionOnActivate.left +
566
+ dimensionsOnActivate.width +
567
+ pressExpandRight &&
568
+ pageY <
569
+ positionOnActivate.top +
570
+ dimensionsOnActivate.height +
571
+ pressExpandBottom;
572
+ if (isTouchWithinActive) {
573
+ const prevState = this.state.touchable.touchState;
574
+ this._receiveSignal(Signals.ENTER_PRESS_RECT, e);
575
+ const curState = this.state.touchable.touchState;
576
+ if (
577
+ curState === States.RESPONDER_INACTIVE_PRESS_IN &&
578
+ prevState !== States.RESPONDER_INACTIVE_PRESS_IN
579
+ ) {
580
+ // fix for t7967420
581
+ this._cancelLongPressDelayTimeout();
582
+ }
583
+ } else {
584
+ this._cancelLongPressDelayTimeout();
585
+ this._receiveSignal(Signals.LEAVE_PRESS_RECT, e);
586
+ }
587
+ },
588
+
589
+ /**
590
+ * Invoked when the item receives focus. Mixers might override this to
591
+ * visually distinguish the `VisualRect` so that the user knows that it
592
+ * currently has the focus. Most platforms only support a single element being
593
+ * focused at a time, in which case there may have been a previously focused
594
+ * element that was blurred just prior to this. This can be overridden when
595
+ * using `Touchable.Mixin.withoutDefaultFocusAndBlur`.
596
+ */
597
+ touchableHandleFocus: function (e: Event) {
598
+ this.props.onFocus && this.props.onFocus(e);
599
+ },
600
+
601
+ /**
602
+ * Invoked when the item loses focus. Mixers might override this to
603
+ * visually distinguish the `VisualRect` so that the user knows that it
604
+ * no longer has focus. Most platforms only support a single element being
605
+ * focused at a time, in which case the focus may have moved to another.
606
+ * This can be overridden when using
607
+ * `Touchable.Mixin.withoutDefaultFocusAndBlur`.
608
+ */
609
+ touchableHandleBlur: function (e: Event) {
610
+ this.props.onBlur && this.props.onBlur(e);
611
+ },
612
+
613
+ // ==== Abstract Application Callbacks ====
614
+
615
+ /**
616
+ * Invoked when the item should be highlighted. Mixers should implement this
617
+ * to visually distinguish the `VisualRect` so that the user knows that
618
+ * releasing a touch will result in a "selection" (analog to click).
619
+ *
620
+ * @abstract
621
+ * touchableHandleActivePressIn: function,
622
+ */
623
+
624
+ /**
625
+ * Invoked when the item is "active" (in that it is still eligible to become
626
+ * a "select") but the touch has left the `PressRect`. Usually the mixer will
627
+ * want to unhighlight the `VisualRect`. If the user (while pressing) moves
628
+ * back into the `PressRect` `touchableHandleActivePressIn` will be invoked
629
+ * again and the mixer should probably highlight the `VisualRect` again. This
630
+ * event will not fire on an `touchEnd/mouseUp` event, only move events while
631
+ * the user is depressing the mouse/touch.
632
+ *
633
+ * @abstract
634
+ * touchableHandleActivePressOut: function
635
+ */
636
+
637
+ /**
638
+ * Invoked when the item is "selected" - meaning the interaction ended by
639
+ * letting up while the item was either in the state
640
+ * `RESPONDER_ACTIVE_PRESS_IN` or `RESPONDER_INACTIVE_PRESS_IN`.
641
+ *
642
+ * @abstract
643
+ * touchableHandlePress: function
644
+ */
645
+
646
+ /**
647
+ * Invoked when the item is long pressed - meaning the interaction ended by
648
+ * letting up while the item was in `RESPONDER_ACTIVE_LONG_PRESS_IN`. If
649
+ * `touchableHandleLongPress` is *not* provided, `touchableHandlePress` will
650
+ * be called as it normally is. If `touchableHandleLongPress` is provided, by
651
+ * default any `touchableHandlePress` callback will not be invoked. To
652
+ * override this default behavior, override `touchableLongPressCancelsPress`
653
+ * to return false. As a result, `touchableHandlePress` will be called when
654
+ * lifting up, even if `touchableHandleLongPress` has also been called.
655
+ *
656
+ * @abstract
657
+ * touchableHandleLongPress: function
658
+ */
659
+
660
+ /**
661
+ * Returns the number of millis to wait before triggering a highlight.
662
+ *
663
+ * @abstract
664
+ * touchableGetHighlightDelayMS: function
665
+ */
666
+
667
+ /**
668
+ * Returns the amount to extend the `HitRect` into the `PressRect`. Positive
669
+ * numbers mean the size expands outwards.
670
+ *
671
+ * @abstract
672
+ * touchableGetPressRectOffset: function
673
+ */
674
+
675
+ // ==== Internal Logic ====
676
+
677
+ /**
678
+ * Measures the `HitRect` node on activation. The Bounding rectangle is with
679
+ * respect to viewport - not page, so adding the `pageXOffset/pageYOffset`
680
+ * should result in points that are in the same coordinate system as an
681
+ * event's `globalX/globalY` data values.
682
+ *
683
+ * - Consider caching this for the lifetime of the component, or possibly
684
+ * being able to share this cache between any `ScrollMap` view.
685
+ *
686
+ * @sideeffects
687
+ * @private
688
+ */
689
+ _remeasureMetricsOnActivation: function () {
690
+ const tag = this.state.touchable.responderID;
691
+ if (tag == null) {
692
+ return;
693
+ }
694
+
695
+ UIManager.measure(tag, this._handleQueryLayout);
696
+ },
697
+
698
+ _handleQueryLayout: function (
699
+ l: number,
700
+ t: number,
701
+ w: number,
702
+ h: number,
703
+ globalX: number,
704
+ globalY: number
705
+ ) {
706
+ //don't do anything UIManager failed to measure node
707
+ if (!l && !t && !w && !h && !globalX && !globalY) {
708
+ return;
709
+ }
710
+ this.state.touchable.positionOnActivate &&
711
+ Position.release(this.state.touchable.positionOnActivate);
712
+ this.state.touchable.dimensionsOnActivate &&
713
+ // $FlowFixMe
714
+ BoundingDimensions.release(this.state.touchable.dimensionsOnActivate);
715
+ this.state.touchable.positionOnActivate = Position.getPooled(
716
+ globalX,
717
+ globalY
718
+ );
719
+ // $FlowFixMe
720
+ this.state.touchable.dimensionsOnActivate = BoundingDimensions.getPooled(
721
+ w,
722
+ h
723
+ );
724
+ },
725
+
726
+ _handleDelay: function (e: PressEvent) {
727
+ this.touchableDelayTimeout = null;
728
+ this._receiveSignal(Signals.DELAY, e);
729
+ },
730
+
731
+ _handleLongDelay: function (e: PressEvent) {
732
+ this.longPressDelayTimeout = null;
733
+ const curState = this.state.touchable.touchState;
734
+ if (
735
+ curState !== States.RESPONDER_ACTIVE_PRESS_IN &&
736
+ curState !== States.RESPONDER_ACTIVE_LONG_PRESS_IN
737
+ ) {
738
+ console.error(
739
+ 'Attempted to transition from state `' +
740
+ curState +
741
+ '` to `' +
742
+ States.RESPONDER_ACTIVE_LONG_PRESS_IN +
743
+ '`, which is not supported. This is ' +
744
+ 'most likely due to `Touchable.longPressDelayTimeout` not being cancelled.'
745
+ );
746
+ } else {
747
+ this._receiveSignal(Signals.LONG_PRESS_DETECTED, e);
748
+ }
749
+ },
750
+
751
+ /**
752
+ * Receives a state machine signal, performs side effects of the transition
753
+ * and stores the new state. Validates the transition as well.
754
+ *
755
+ * @param {Signals} signal State machine signal.
756
+ * @throws Error if invalid state transition or unrecognized signal.
757
+ * @sideeffects
758
+ */
759
+ _receiveSignal: function (signal: Signal, e: PressEvent) {
760
+ const responderID = this.state.touchable.responderID;
761
+ const curState = this.state.touchable.touchState;
762
+ const nextState = Transitions[curState] && Transitions[curState][signal];
763
+ if (!responderID && signal === Signals.RESPONDER_RELEASE) {
764
+ return;
765
+ }
766
+ if (!nextState) {
767
+ throw new Error(
768
+ 'Unrecognized signal `' +
769
+ signal +
770
+ '` or state `' +
771
+ curState +
772
+ '` for Touchable responder `' +
773
+ responderID +
774
+ '`'
775
+ );
776
+ }
777
+ if (nextState === States.ERROR) {
778
+ throw new Error(
779
+ 'Touchable cannot transition from `' +
780
+ curState +
781
+ '` to `' +
782
+ signal +
783
+ '` for responder `' +
784
+ responderID +
785
+ '`'
786
+ );
787
+ }
788
+ if (curState !== nextState) {
789
+ this._performSideEffectsForTransition(curState, nextState, signal, e);
790
+ this.state.touchable.touchState = nextState;
791
+ }
792
+ },
793
+
794
+ _cancelLongPressDelayTimeout: function () {
795
+ this.longPressDelayTimeout && clearTimeout(this.longPressDelayTimeout);
796
+ this.longPressDelayTimeout = null;
797
+ },
798
+
799
+ _isHighlight: function (state: State): boolean {
800
+ return (
801
+ state === States.RESPONDER_ACTIVE_PRESS_IN ||
802
+ state === States.RESPONDER_ACTIVE_LONG_PRESS_IN
803
+ );
804
+ },
805
+
806
+ _savePressInLocation: function (e: PressEvent) {
807
+ const touch = extractSingleTouch(e.nativeEvent);
808
+ const pageX = touch && touch.pageX;
809
+ const pageY = touch && touch.pageY;
810
+ const locationX = touch && touch.locationX;
811
+ const locationY = touch && touch.locationY;
812
+ this.pressInLocation = { pageX, pageY, locationX, locationY };
813
+ },
814
+
815
+ _getDistanceBetweenPoints: function (
816
+ aX: number,
817
+ aY: number,
818
+ bX: number,
819
+ bY: number
820
+ ): number {
821
+ const deltaX = aX - bX;
822
+ const deltaY = aY - bY;
823
+ return Math.sqrt(deltaX * deltaX + deltaY * deltaY);
824
+ },
825
+
826
+ /**
827
+ * Will perform a transition between touchable states, and identify any
828
+ * highlighting or unhighlighting that must be performed for this particular
829
+ * transition.
830
+ *
831
+ * @param {States} curState Current Touchable state.
832
+ * @param {States} nextState Next Touchable state.
833
+ * @param {Signal} signal Signal that triggered the transition.
834
+ * @param {Event} e Native event.
835
+ * @sideeffects
836
+ */
837
+ _performSideEffectsForTransition: function (
838
+ curState: State,
839
+ nextState: State,
840
+ signal: Signal,
841
+ e: PressEvent
842
+ ) {
843
+ const curIsHighlight = this._isHighlight(curState);
844
+ const newIsHighlight = this._isHighlight(nextState);
845
+
846
+ const isFinalSignal =
847
+ signal === Signals.RESPONDER_TERMINATED ||
848
+ signal === Signals.RESPONDER_RELEASE;
849
+
850
+ if (isFinalSignal) {
851
+ this._cancelLongPressDelayTimeout();
852
+ }
853
+
854
+ const isInitialTransition =
855
+ curState === States.NOT_RESPONDER &&
856
+ nextState === States.RESPONDER_INACTIVE_PRESS_IN;
857
+
858
+ const isActiveTransition = !IsActive[curState] && IsActive[nextState];
859
+ if (isInitialTransition || isActiveTransition) {
860
+ this._remeasureMetricsOnActivation();
861
+ }
862
+
863
+ if (IsPressingIn[curState] && signal === Signals.LONG_PRESS_DETECTED) {
864
+ this.touchableHandleLongPress && this.touchableHandleLongPress(e);
865
+ }
866
+
867
+ if (newIsHighlight && !curIsHighlight) {
868
+ this._startHighlight(e);
869
+ } else if (!newIsHighlight && curIsHighlight) {
870
+ this._endHighlight(e);
871
+ }
872
+
873
+ if (IsPressingIn[curState] && signal === Signals.RESPONDER_RELEASE) {
874
+ const hasLongPressHandler = !!this.props.onLongPress;
875
+ const pressIsLongButStillCallOnPress =
876
+ IsLongPressingIn[curState] && // We *are* long pressing.. // But either has no long handler
877
+ (!hasLongPressHandler || !this.touchableLongPressCancelsPress()); // or we're told to ignore it.
878
+
879
+ const shouldInvokePress =
880
+ !IsLongPressingIn[curState] || pressIsLongButStillCallOnPress;
881
+ if (shouldInvokePress && this.touchableHandlePress) {
882
+ if (!newIsHighlight && !curIsHighlight) {
883
+ // we never highlighted because of delay, but we should highlight now
884
+ this._startHighlight(e);
885
+ this._endHighlight(e);
886
+ }
887
+ this.touchableHandlePress(e);
888
+ }
889
+ }
890
+
891
+ this.touchableDelayTimeout && clearTimeout(this.touchableDelayTimeout);
892
+ this.touchableDelayTimeout = null;
893
+ },
894
+
895
+ _playTouchSound: function () {
896
+ UIManager.playTouchSound();
897
+ },
898
+
899
+ _startHighlight: function (e: PressEvent) {
900
+ this._savePressInLocation(e);
901
+ this.touchableHandleActivePressIn && this.touchableHandleActivePressIn(e);
902
+ },
903
+
904
+ _endHighlight: function (e: PressEvent) {
905
+ if (this.touchableHandleActivePressOut) {
906
+ if (
907
+ this.touchableGetPressOutDelayMS &&
908
+ this.touchableGetPressOutDelayMS()
909
+ ) {
910
+ this.pressOutDelayTimeout = setTimeout(() => {
911
+ this.touchableHandleActivePressOut(e);
912
+ }, this.touchableGetPressOutDelayMS());
913
+ } else {
914
+ this.touchableHandleActivePressOut(e);
915
+ }
916
+ }
917
+ },
918
+
919
+ // HACK (part 2): basic support for touchable interactions using a keyboard (including
920
+ // delays and longPress)
921
+ touchableHandleKeyEvent: function (e: Event) {
922
+ const { type, key } = e;
923
+ if (key === 'Enter' || key === ' ') {
924
+ if (type === 'keydown') {
925
+ if (!this._isTouchableKeyboardActive) {
926
+ if (
927
+ !this.state.touchable.touchState ||
928
+ this.state.touchable.touchState === States.NOT_RESPONDER
929
+ ) {
930
+ this.touchableHandleResponderGrant(e);
931
+ this._isTouchableKeyboardActive = true;
932
+ }
933
+ }
934
+ } else if (type === 'keyup') {
935
+ if (this._isTouchableKeyboardActive) {
936
+ if (
937
+ this.state.touchable.touchState &&
938
+ this.state.touchable.touchState !== States.NOT_RESPONDER
939
+ ) {
940
+ this.touchableHandleResponderRelease(e);
941
+ this._isTouchableKeyboardActive = false;
942
+ }
943
+ }
944
+ }
945
+ e.stopPropagation();
946
+ // prevent the default behaviour unless the Touchable functions as a link
947
+ // and Enter is pressed
948
+ if (
949
+ !(
950
+ key === 'Enter' &&
951
+ AccessibilityUtil.propsToAriaRole(this.props) === 'link'
952
+ )
953
+ ) {
954
+ e.preventDefault();
955
+ }
956
+ }
957
+ },
958
+
959
+ withoutDefaultFocusAndBlur: ({}: { ... })
960
+ };
961
+
962
+ /**
963
+ * Provide an optional version of the mixin where `touchableHandleFocus` and
964
+ * `touchableHandleBlur` can be overridden. This allows appropriate defaults to
965
+ * be set on TV platforms, without breaking existing implementations of
966
+ * `Touchable`.
967
+ */
968
+ const {
969
+ // eslint-disable-next-line no-unused-vars
970
+ touchableHandleFocus,
971
+ // eslint-disable-next-line no-unused-vars
972
+ touchableHandleBlur,
973
+ ...TouchableMixinWithoutDefaultFocusAndBlur
974
+ } = TouchableMixin;
975
+ TouchableMixin.withoutDefaultFocusAndBlur =
976
+ TouchableMixinWithoutDefaultFocusAndBlur;
977
+
978
+ const Touchable = {
979
+ Mixin: TouchableMixin,
980
+ TOUCH_TARGET_DEBUG: false, // Highlights all touchable targets. Toggle with Inspector.
981
+ /**
982
+ * Renders a debugging overlay to visualize touch target with hitSlop (might not work on Android).
983
+ */
984
+ renderDebugView: ({
985
+ color,
986
+ hitSlop
987
+ }: {
988
+ color: string | number,
989
+ hitSlop: EdgeInsetsProp
990
+ }): Node => {
991
+ if (!Touchable.TOUCH_TARGET_DEBUG) {
992
+ return null;
993
+ }
994
+ if (process.env.NODE_ENV !== 'production') {
995
+ throw Error(
996
+ 'Touchable.TOUCH_TARGET_DEBUG should not be enabled in prod!'
997
+ );
998
+ }
999
+ const debugHitSlopStyle = {};
1000
+ hitSlop = hitSlop || { top: 0, bottom: 0, left: 0, right: 0 };
1001
+ for (const key in hitSlop) {
1002
+ debugHitSlopStyle[key] = -hitSlop[key];
1003
+ }
1004
+ const normalizedColor = normalizeColor(color);
1005
+ if (typeof normalizedColor !== 'number') {
1006
+ return null;
1007
+ }
1008
+ const hexColor =
1009
+ '#' + ('00000000' + normalizedColor.toString(16)).substr(-8);
1010
+ return (
1011
+ <View
1012
+ pointerEvents="none"
1013
+ style={{
1014
+ position: 'absolute',
1015
+ borderColor: hexColor.slice(0, -2) + '55', // More opaque
1016
+ borderWidth: 1,
1017
+ borderStyle: 'dashed',
1018
+ backgroundColor: hexColor.slice(0, -2) + '0F', // Less opaque
1019
+ ...debugHitSlopStyle
1020
+ }}
1021
+ />
1022
+ );
1023
+ }
1024
+ };
1025
+
1026
+ export default Touchable;