@hpcc-js/layout 2.30.0 → 2.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.es6.js +3 -100
- package/dist/index.es6.js.map +1 -1
- package/dist/index.js +3 -100
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +1 -1
- package/dist/index.min.js.map +1 -1
- package/package.json +10 -10
- package/src/__package__.ts +2 -2
- package/types/__package__.d.ts +2 -2
- package/types-3.4/__package__.d.ts +2 -2
- package/CHANGELOG.md +0 -6110
package/dist/index.js
CHANGED
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@@ -5,8 +5,8 @@
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}(this, (function (exports, common, dgrid, api) { 'use strict';
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6
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var PKG_NAME = "@hpcc-js/layout";
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-
var PKG_VERSION = "2.
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-
var BUILD_VERSION = "2.
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+
var PKG_VERSION = "2.36.0";
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var BUILD_VERSION = "2.88.0";
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/*! *****************************************************************************
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Copyright (c) Microsoft Corporation.
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@@ -1514,7 +1514,7 @@
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}
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},
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arc: function(x, y, r, a0, a1, ccw) {
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x = +x, y = +y, r = +r;
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x = +x, y = +y, r = +r, ccw = !!ccw;
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var dx = r * Math.cos(a0),
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dy = r * Math.sin(a0),
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x0 = x + dx,
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@@ -1707,103 +1707,6 @@
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return symbol;
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}
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function sign(x) {
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return x < 0 ? -1 : 1;
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}
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-
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// Calculate the slopes of the tangents (Hermite-type interpolation) based on
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// the following paper: Steffen, M. 1990. A Simple Method for Monotonic
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// Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO.
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// NOV(II), P. 443, 1990.
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function slope3(that, x2, y2) {
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var h0 = that._x1 - that._x0,
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h1 = x2 - that._x1,
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s0 = (that._y1 - that._y0) / (h0 || h1 < 0 && -0),
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s1 = (y2 - that._y1) / (h1 || h0 < 0 && -0),
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p = (s0 * h1 + s1 * h0) / (h0 + h1);
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return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0;
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}
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-
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// Calculate a one-sided slope.
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function slope2(that, t) {
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var h = that._x1 - that._x0;
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return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t;
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}
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-
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// According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations
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// "you can express cubic Hermite interpolation in terms of cubic Bézier curves
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// with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1".
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function point(that, t0, t1) {
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var x0 = that._x0,
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y0 = that._y0,
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x1 = that._x1,
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y1 = that._y1,
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dx = (x1 - x0) / 3;
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that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1);
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}
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function MonotoneX(context) {
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this._context = context;
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}
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MonotoneX.prototype = {
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areaStart: function() {
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this._line = 0;
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},
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areaEnd: function() {
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this._line = NaN;
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},
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lineStart: function() {
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this._x0 = this._x1 =
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this._y0 = this._y1 =
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this._t0 = NaN;
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this._point = 0;
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},
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lineEnd: function() {
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switch (this._point) {
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case 2: this._context.lineTo(this._x1, this._y1); break;
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case 3: point(this, this._t0, slope2(this, this._t0)); break;
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}
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if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
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this._line = 1 - this._line;
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},
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point: function(x, y) {
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var t1 = NaN;
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x = +x, y = +y;
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if (x === this._x1 && y === this._y1) return; // Ignore coincident points.
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switch (this._point) {
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case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
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case 1: this._point = 2; break;
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case 2: this._point = 3; point(this, slope2(this, t1 = slope3(this, x, y)), t1); break;
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default: point(this, this._t0, t1 = slope3(this, x, y)); break;
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}
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this._x0 = this._x1, this._x1 = x;
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this._y0 = this._y1, this._y1 = y;
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this._t0 = t1;
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}
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};
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function MonotoneY(context) {
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this._context = new ReflectContext(context);
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}
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(MonotoneY.prototype = Object.create(MonotoneX.prototype)).point = function(x, y) {
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MonotoneX.prototype.point.call(this, y, x);
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};
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function ReflectContext(context) {
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this._context = context;
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}
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ReflectContext.prototype = {
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moveTo: function(x, y) { this._context.moveTo(y, x); },
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closePath: function() { this._context.closePath(); },
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lineTo: function(x, y) { this._context.lineTo(y, x); },
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bezierCurveTo: function(x1, y1, x2, y2, x, y) { this._context.bezierCurveTo(y1, x1, y2, x2, y, x); }
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};
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var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) {
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return typeof obj;
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} : function (obj) {
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