@hpcc-js/layout 2.30.0 → 2.36.0

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package/dist/index.es6.js CHANGED
@@ -3,8 +3,8 @@ import { Table } from '@hpcc-js/dgrid';
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  import { instanceOfIHighlight } from '@hpcc-js/api';
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  var PKG_NAME = "@hpcc-js/layout";
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- var PKG_VERSION = "2.30.0";
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- var BUILD_VERSION = "2.76.0";
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+ var PKG_VERSION = "2.36.0";
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+ var BUILD_VERSION = "2.88.0";
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  /*! *****************************************************************************
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  Copyright (c) Microsoft Corporation.
@@ -1512,7 +1512,7 @@ Path.prototype = path.prototype = {
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  }
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  },
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  arc: function(x, y, r, a0, a1, ccw) {
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- x = +x, y = +y, r = +r;
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+ x = +x, y = +y, r = +r, ccw = !!ccw;
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  var dx = r * Math.cos(a0),
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  dy = r * Math.sin(a0),
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  x0 = x + dx,
@@ -1705,103 +1705,6 @@ function d3Symbol() {
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  return symbol;
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  }
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- function sign(x) {
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- return x < 0 ? -1 : 1;
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- }
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-
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- // Calculate the slopes of the tangents (Hermite-type interpolation) based on
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- // the following paper: Steffen, M. 1990. A Simple Method for Monotonic
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- // Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO.
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- // NOV(II), P. 443, 1990.
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- function slope3(that, x2, y2) {
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- var h0 = that._x1 - that._x0,
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- h1 = x2 - that._x1,
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- s0 = (that._y1 - that._y0) / (h0 || h1 < 0 && -0),
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- s1 = (y2 - that._y1) / (h1 || h0 < 0 && -0),
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- p = (s0 * h1 + s1 * h0) / (h0 + h1);
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- return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0;
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- }
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-
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- // Calculate a one-sided slope.
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- function slope2(that, t) {
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- var h = that._x1 - that._x0;
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- return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t;
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- }
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-
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- // According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations
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- // "you can express cubic Hermite interpolation in terms of cubic Bézier curves
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- // with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1".
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- function point(that, t0, t1) {
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- var x0 = that._x0,
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- y0 = that._y0,
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- x1 = that._x1,
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- y1 = that._y1,
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- dx = (x1 - x0) / 3;
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- that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1);
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- }
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-
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- function MonotoneX(context) {
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- this._context = context;
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- }
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-
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- MonotoneX.prototype = {
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- areaStart: function() {
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- this._line = 0;
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- },
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- areaEnd: function() {
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- this._line = NaN;
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- },
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- lineStart: function() {
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- this._x0 = this._x1 =
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- this._y0 = this._y1 =
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- this._t0 = NaN;
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- this._point = 0;
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- },
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- lineEnd: function() {
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- switch (this._point) {
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- case 2: this._context.lineTo(this._x1, this._y1); break;
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- case 3: point(this, this._t0, slope2(this, this._t0)); break;
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- }
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- if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
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- this._line = 1 - this._line;
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- },
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- point: function(x, y) {
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- var t1 = NaN;
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-
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- x = +x, y = +y;
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- if (x === this._x1 && y === this._y1) return; // Ignore coincident points.
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- switch (this._point) {
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- case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
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- case 1: this._point = 2; break;
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- case 2: this._point = 3; point(this, slope2(this, t1 = slope3(this, x, y)), t1); break;
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- default: point(this, this._t0, t1 = slope3(this, x, y)); break;
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- }
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-
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- this._x0 = this._x1, this._x1 = x;
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- this._y0 = this._y1, this._y1 = y;
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- this._t0 = t1;
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- }
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- };
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-
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- function MonotoneY(context) {
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- this._context = new ReflectContext(context);
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- }
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-
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- (MonotoneY.prototype = Object.create(MonotoneX.prototype)).point = function(x, y) {
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- MonotoneX.prototype.point.call(this, y, x);
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- };
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-
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- function ReflectContext(context) {
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- this._context = context;
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- }
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-
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- ReflectContext.prototype = {
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- moveTo: function(x, y) { this._context.moveTo(y, x); },
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- closePath: function() { this._context.closePath(); },
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- lineTo: function(x, y) { this._context.lineTo(y, x); },
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- bezierCurveTo: function(x1, y1, x2, y2, x, y) { this._context.bezierCurveTo(y1, x1, y2, x2, y, x); }
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- };
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-
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  var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) {
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  return typeof obj;
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  } : function (obj) {