@hpcc-js/common 2.71.15 → 2.71.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.es6.js CHANGED
@@ -1,8 +1,8 @@
1
1
  import { classID2Meta, hashSum, isArray } from '@hpcc-js/util';
2
2
 
3
3
  var PKG_NAME = "@hpcc-js/common";
4
- var PKG_VERSION = "2.71.15";
5
- var BUILD_VERSION = "2.104.37";
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+ var PKG_VERSION = "2.71.16";
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+ var BUILD_VERSION = "2.105.6";
6
6
 
7
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  /******************************************************************************
8
8
  Copyright (c) Microsoft Corporation.
@@ -3460,12 +3460,12 @@ function active(node, name) {
3460
3460
  return null;
3461
3461
  }
3462
3462
 
3463
- function ascending(a, b) {
3463
+ function d3Ascending(a, b) {
3464
3464
  return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;
3465
3465
  }
3466
3466
 
3467
- function bisector(compare) {
3468
- if (compare.length === 1) compare = ascendingComparator(compare);
3467
+ function bisector$1(compare) {
3468
+ if (compare.length === 1) compare = ascendingComparator$1(compare);
3469
3469
  return {
3470
3470
  left: function(a, x, lo, hi) {
3471
3471
  if (lo == null) lo = 0;
@@ -3490,15 +3490,15 @@ function bisector(compare) {
3490
3490
  };
3491
3491
  }
3492
3492
 
3493
- function ascendingComparator(f) {
3493
+ function ascendingComparator$1(f) {
3494
3494
  return function(d, x) {
3495
- return ascending(f(d), x);
3495
+ return d3Ascending(f(d), x);
3496
3496
  };
3497
3497
  }
3498
3498
 
3499
- var ascendingBisect = bisector(ascending);
3500
- var bisectRight = ascendingBisect.right;
3501
- var bisectLeft = ascendingBisect.left;
3499
+ var ascendingBisect$1 = bisector$1(d3Ascending);
3500
+ var bisectRight$1 = ascendingBisect$1.right;
3501
+ var bisectLeft = ascendingBisect$1.left;
3502
3502
 
3503
3503
  function pairs(array, f) {
3504
3504
  if (f == null) f = pair;
@@ -3535,7 +3535,7 @@ function d3Descending(a, b) {
3535
3535
  return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
3536
3536
  }
3537
3537
 
3538
- function number$2(x) {
3538
+ function number$3(x) {
3539
3539
  return x === null ? NaN : +x;
3540
3540
  }
3541
3541
 
@@ -3550,7 +3550,7 @@ function d3Variance(values, valueof) {
3550
3550
 
3551
3551
  if (valueof == null) {
3552
3552
  while (++i < n) {
3553
- if (!isNaN(value = number$2(values[i]))) {
3553
+ if (!isNaN(value = number$3(values[i]))) {
3554
3554
  delta = value - mean;
3555
3555
  mean += delta / ++m;
3556
3556
  sum += delta * (value - mean);
@@ -3560,7 +3560,7 @@ function d3Variance(values, valueof) {
3560
3560
 
3561
3561
  else {
3562
3562
  while (++i < n) {
3563
- if (!isNaN(value = number$2(valueof(values[i], i, values)))) {
3563
+ if (!isNaN(value = number$3(valueof(values[i], i, values)))) {
3564
3564
  delta = value - mean;
3565
3565
  mean += delta / ++m;
3566
3566
  sum += delta * (value - mean);
@@ -3629,7 +3629,7 @@ function identity$3(x) {
3629
3629
  return x;
3630
3630
  }
3631
3631
 
3632
- function sequence(start, stop, step) {
3632
+ function range(start, stop, step) {
3633
3633
  start = +start, stop = +stop, step = (n = arguments.length) < 2 ? (stop = start, start = 0, 1) : n < 3 ? 1 : +step;
3634
3634
 
3635
3635
  var i = -1,
@@ -3643,11 +3643,11 @@ function sequence(start, stop, step) {
3643
3643
  return range;
3644
3644
  }
3645
3645
 
3646
- var e10 = Math.sqrt(50),
3647
- e5 = Math.sqrt(10),
3648
- e2 = Math.sqrt(2);
3646
+ var e10$1 = Math.sqrt(50),
3647
+ e5$1 = Math.sqrt(10),
3648
+ e2$1 = Math.sqrt(2);
3649
3649
 
3650
- function ticks(start, stop, count) {
3650
+ function ticks$1(start, stop, count) {
3651
3651
  var reverse,
3652
3652
  i = -1,
3653
3653
  n,
@@ -3657,7 +3657,7 @@ function ticks(start, stop, count) {
3657
3657
  stop = +stop, start = +start, count = +count;
3658
3658
  if (start === stop && count > 0) return [start];
3659
3659
  if (reverse = stop < start) n = start, start = stop, stop = n;
3660
- if ((step = tickIncrement(start, stop, count)) === 0 || !isFinite(step)) return [];
3660
+ if ((step = tickIncrement$1(start, stop, count)) === 0 || !isFinite(step)) return [];
3661
3661
 
3662
3662
  if (step > 0) {
3663
3663
  start = Math.ceil(start / step);
@@ -3676,22 +3676,22 @@ function ticks(start, stop, count) {
3676
3676
  return ticks;
3677
3677
  }
3678
3678
 
3679
- function tickIncrement(start, stop, count) {
3679
+ function tickIncrement$1(start, stop, count) {
3680
3680
  var step = (stop - start) / Math.max(0, count),
3681
3681
  power = Math.floor(Math.log(step) / Math.LN10),
3682
3682
  error = step / Math.pow(10, power);
3683
3683
  return power >= 0
3684
- ? (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1) * Math.pow(10, power)
3685
- : -Math.pow(10, -power) / (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1);
3684
+ ? (error >= e10$1 ? 10 : error >= e5$1 ? 5 : error >= e2$1 ? 2 : 1) * Math.pow(10, power)
3685
+ : -Math.pow(10, -power) / (error >= e10$1 ? 10 : error >= e5$1 ? 5 : error >= e2$1 ? 2 : 1);
3686
3686
  }
3687
3687
 
3688
- function tickStep(start, stop, count) {
3688
+ function tickStep$1(start, stop, count) {
3689
3689
  var step0 = Math.abs(stop - start) / Math.max(0, count),
3690
3690
  step1 = Math.pow(10, Math.floor(Math.log(step0) / Math.LN10)),
3691
3691
  error = step0 / step1;
3692
- if (error >= e10) step1 *= 10;
3693
- else if (error >= e5) step1 *= 5;
3694
- else if (error >= e2) step1 *= 2;
3692
+ if (error >= e10$1) step1 *= 10;
3693
+ else if (error >= e5$1) step1 *= 5;
3694
+ else if (error >= e2$1) step1 *= 2;
3695
3695
  return stop < start ? -step1 : step1;
3696
3696
  }
3697
3697
 
@@ -3721,8 +3721,8 @@ function histogram() {
3721
3721
 
3722
3722
  // Convert number of thresholds into uniform thresholds.
3723
3723
  if (!Array.isArray(tz)) {
3724
- tz = tickStep(x0, x1, tz);
3725
- tz = sequence(Math.ceil(x0 / tz) * tz, x1, tz); // exclusive
3724
+ tz = tickStep$1(x0, x1, tz);
3725
+ tz = range(Math.ceil(x0 / tz) * tz, x1, tz); // exclusive
3726
3726
  }
3727
3727
 
3728
3728
  // Remove any thresholds outside the domain.
@@ -3744,7 +3744,7 @@ function histogram() {
3744
3744
  for (i = 0; i < n; ++i) {
3745
3745
  x = values[i];
3746
3746
  if (x0 <= x && x <= x1) {
3747
- bins[bisectRight(tz, x, 0, m)].push(data[i]);
3747
+ bins[bisectRight$1(tz, x, 0, m)].push(data[i]);
3748
3748
  }
3749
3749
  }
3750
3750
 
@@ -3766,8 +3766,8 @@ function histogram() {
3766
3766
  return histogram;
3767
3767
  }
3768
3768
 
3769
- function threshold$1(values, p, valueof) {
3770
- if (valueof == null) valueof = number$2;
3769
+ function quantile$1(values, p, valueof) {
3770
+ if (valueof == null) valueof = number$3;
3771
3771
  if (!(n = values.length)) return;
3772
3772
  if ((p = +p) <= 0 || n < 2) return +valueof(values[0], 0, values);
3773
3773
  if (p >= 1) return +valueof(values[n - 1], n - 1, values);
@@ -3780,8 +3780,8 @@ function threshold$1(values, p, valueof) {
3780
3780
  }
3781
3781
 
3782
3782
  function freedmanDiaconis(values, min, max) {
3783
- values = map$3.call(values, number$2).sort(ascending);
3784
- return Math.ceil((max - min) / (2 * (threshold$1(values, 0.75) - threshold$1(values, 0.25)) * Math.pow(values.length, -1 / 3)));
3783
+ values = map$3.call(values, number$3).sort(d3Ascending);
3784
+ return Math.ceil((max - min) / (2 * (quantile$1(values, 0.75) - quantile$1(values, 0.25)) * Math.pow(values.length, -1 / 3)));
3785
3785
  }
3786
3786
 
3787
3787
  function scott(values, min, max) {
@@ -3832,14 +3832,14 @@ function d3Mean(values, valueof) {
3832
3832
 
3833
3833
  if (valueof == null) {
3834
3834
  while (++i < n) {
3835
- if (!isNaN(value = number$2(values[i]))) sum += value;
3835
+ if (!isNaN(value = number$3(values[i]))) sum += value;
3836
3836
  else --m;
3837
3837
  }
3838
3838
  }
3839
3839
 
3840
3840
  else {
3841
3841
  while (++i < n) {
3842
- if (!isNaN(value = number$2(valueof(values[i], i, values)))) sum += value;
3842
+ if (!isNaN(value = number$3(valueof(values[i], i, values)))) sum += value;
3843
3843
  else --m;
3844
3844
  }
3845
3845
  }
@@ -3855,7 +3855,7 @@ function d3Median(values, valueof) {
3855
3855
 
3856
3856
  if (valueof == null) {
3857
3857
  while (++i < n) {
3858
- if (!isNaN(value = number$2(values[i]))) {
3858
+ if (!isNaN(value = number$3(values[i]))) {
3859
3859
  numbers.push(value);
3860
3860
  }
3861
3861
  }
@@ -3863,13 +3863,13 @@ function d3Median(values, valueof) {
3863
3863
 
3864
3864
  else {
3865
3865
  while (++i < n) {
3866
- if (!isNaN(value = number$2(valueof(values[i], i, values)))) {
3866
+ if (!isNaN(value = number$3(valueof(values[i], i, values)))) {
3867
3867
  numbers.push(value);
3868
3868
  }
3869
3869
  }
3870
3870
  }
3871
3871
 
3872
- return threshold$1(numbers.sort(ascending), 0.5);
3872
+ return quantile$1(numbers.sort(d3Ascending), 0.5);
3873
3873
  }
3874
3874
 
3875
3875
  function merge(arrays) {
@@ -3943,7 +3943,7 @@ function scan(values, compare) {
3943
3943
  xi,
3944
3944
  xj = values[j];
3945
3945
 
3946
- if (compare == null) compare = ascending;
3946
+ if (compare == null) compare = d3Ascending;
3947
3947
 
3948
3948
  while (++i < n) {
3949
3949
  if (compare(xi = values[i], xj) < 0 || compare(xj, xj) !== 0) {
@@ -7024,7 +7024,7 @@ function multiSort(data, sortBy) {
7024
7024
  var lVal = l[sortBy[i].idx];
7025
7025
  var rVal = r[sortBy[i].idx];
7026
7026
  if (lVal !== rVal) {
7027
- return sortBy[i].reverse ? d3Descending(lVal, rVal) : ascending(lVal, rVal);
7027
+ return sortBy[i].reverse ? d3Descending(lVal, rVal) : d3Ascending(lVal, rVal);
7028
7028
  }
7029
7029
  }
7030
7030
  return 0;
@@ -10117,6 +10117,128 @@ var _colorbrewer = /*#__PURE__*/Object.freeze({
10117
10117
  'default': index
10118
10118
  });
10119
10119
 
10120
+ function ascending(a, b) {
10121
+ return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;
10122
+ }
10123
+
10124
+ function bisector(compare) {
10125
+ if (compare.length === 1) compare = ascendingComparator(compare);
10126
+ return {
10127
+ left: function(a, x, lo, hi) {
10128
+ if (lo == null) lo = 0;
10129
+ if (hi == null) hi = a.length;
10130
+ while (lo < hi) {
10131
+ var mid = lo + hi >>> 1;
10132
+ if (compare(a[mid], x) < 0) lo = mid + 1;
10133
+ else hi = mid;
10134
+ }
10135
+ return lo;
10136
+ },
10137
+ right: function(a, x, lo, hi) {
10138
+ if (lo == null) lo = 0;
10139
+ if (hi == null) hi = a.length;
10140
+ while (lo < hi) {
10141
+ var mid = lo + hi >>> 1;
10142
+ if (compare(a[mid], x) > 0) hi = mid;
10143
+ else lo = mid + 1;
10144
+ }
10145
+ return lo;
10146
+ }
10147
+ };
10148
+ }
10149
+
10150
+ function ascendingComparator(f) {
10151
+ return function(d, x) {
10152
+ return ascending(f(d), x);
10153
+ };
10154
+ }
10155
+
10156
+ var ascendingBisect = bisector(ascending);
10157
+ var bisectRight = ascendingBisect.right;
10158
+
10159
+ function number$2(x) {
10160
+ return x === null ? NaN : +x;
10161
+ }
10162
+
10163
+ function sequence(start, stop, step) {
10164
+ start = +start, stop = +stop, step = (n = arguments.length) < 2 ? (stop = start, start = 0, 1) : n < 3 ? 1 : +step;
10165
+
10166
+ var i = -1,
10167
+ n = Math.max(0, Math.ceil((stop - start) / step)) | 0,
10168
+ range = new Array(n);
10169
+
10170
+ while (++i < n) {
10171
+ range[i] = start + i * step;
10172
+ }
10173
+
10174
+ return range;
10175
+ }
10176
+
10177
+ var e10 = Math.sqrt(50),
10178
+ e5 = Math.sqrt(10),
10179
+ e2 = Math.sqrt(2);
10180
+
10181
+ function ticks(start, stop, count) {
10182
+ var reverse,
10183
+ i = -1,
10184
+ n,
10185
+ ticks,
10186
+ step;
10187
+
10188
+ stop = +stop, start = +start, count = +count;
10189
+ if (start === stop && count > 0) return [start];
10190
+ if (reverse = stop < start) n = start, start = stop, stop = n;
10191
+ if ((step = tickIncrement(start, stop, count)) === 0 || !isFinite(step)) return [];
10192
+
10193
+ if (step > 0) {
10194
+ start = Math.ceil(start / step);
10195
+ stop = Math.floor(stop / step);
10196
+ ticks = new Array(n = Math.ceil(stop - start + 1));
10197
+ while (++i < n) ticks[i] = (start + i) * step;
10198
+ } else {
10199
+ start = Math.floor(start * step);
10200
+ stop = Math.ceil(stop * step);
10201
+ ticks = new Array(n = Math.ceil(start - stop + 1));
10202
+ while (++i < n) ticks[i] = (start - i) / step;
10203
+ }
10204
+
10205
+ if (reverse) ticks.reverse();
10206
+
10207
+ return ticks;
10208
+ }
10209
+
10210
+ function tickIncrement(start, stop, count) {
10211
+ var step = (stop - start) / Math.max(0, count),
10212
+ power = Math.floor(Math.log(step) / Math.LN10),
10213
+ error = step / Math.pow(10, power);
10214
+ return power >= 0
10215
+ ? (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1) * Math.pow(10, power)
10216
+ : -Math.pow(10, -power) / (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1);
10217
+ }
10218
+
10219
+ function tickStep(start, stop, count) {
10220
+ var step0 = Math.abs(stop - start) / Math.max(0, count),
10221
+ step1 = Math.pow(10, Math.floor(Math.log(step0) / Math.LN10)),
10222
+ error = step0 / step1;
10223
+ if (error >= e10) step1 *= 10;
10224
+ else if (error >= e5) step1 *= 5;
10225
+ else if (error >= e2) step1 *= 2;
10226
+ return stop < start ? -step1 : step1;
10227
+ }
10228
+
10229
+ function threshold$1(values, p, valueof) {
10230
+ if (valueof == null) valueof = number$2;
10231
+ if (!(n = values.length)) return;
10232
+ if ((p = +p) <= 0 || n < 2) return +valueof(values[0], 0, values);
10233
+ if (p >= 1) return +valueof(values[n - 1], n - 1, values);
10234
+ var n,
10235
+ i = (n - 1) * p,
10236
+ i0 = Math.floor(i),
10237
+ value0 = +valueof(values[i0], i0, values),
10238
+ value1 = +valueof(values[i0 + 1], i0 + 1, values);
10239
+ return value0 + (value1 - value0) * (i - i0);
10240
+ }
10241
+
10120
10242
  var array = Array.prototype;
10121
10243
 
10122
10244
  var map = array.map;
@@ -15091,5 +15213,5 @@ function brush$1(dim) {
15091
15213
 
15092
15214
  var d3Event = function () { return event; };
15093
15215
 
15094
- export { BUILD_VERSION, Button, CanvasWidget, Class, Database, Entity, EntityCard, EntityPin, EntityRect, EntityRectList, EntityVertex, FAChar, FormatSpecifier, HTMLWidget, Icon, IconBar, Image$1 as Image, List, Menu, Meta, PKG_NAME, PKG_VERSION, Palette, Platform, ProgressBar, PropertyExt, ResizeSurface, SVGGlowFilter, SVGWidget, SVGZoomWidget, SelectDropDown, SelectionBar, SelectionButton, Shape, Spacer, StickyButton, Surface, Text, TextBox, TitleBar, ToggleButton, Utility, Widget, WidgetArray, active, ascending, autoType, bisectRight as bisect, bisectLeft, bisectRight, bisector, brush, brushSelection, brushX, brushY, point$1 as clientPoint, color, create$1 as create, creator, cross, csvFormat, csvFormatBody, csvFormatRow, csvFormatRows, csvFormatValue, csvParse, csvParseRows, cubehelix$3 as cubehelix, customEvent, d3Event, d3Descending as descending, d3Deviation as deviation, dispatch, d3Drag as drag, dragDisable, yesdrag as dragEnable, dsv as dsvFormat, backInOut as easeBack, backIn as easeBackIn, backInOut as easeBackInOut, backOut as easeBackOut, bounceOut as easeBounce, bounceIn as easeBounceIn, bounceInOut as easeBounceInOut, bounceOut as easeBounceOut, circleInOut as easeCircle, circleIn as easeCircleIn, circleInOut as easeCircleInOut, circleOut as easeCircleOut, cubicInOut as easeCubic, cubicIn as easeCubicIn, cubicInOut as easeCubicInOut, cubicOut as easeCubicOut, elasticOut as easeElastic, elasticIn as easeElasticIn, elasticInOut as easeElasticInOut, elasticOut as easeElasticOut, expInOut as easeExp, expIn as easeExpIn, expInOut as easeExpInOut, expOut as easeExpOut, linear$1 as easeLinear, polyInOut as easePoly, polyIn as easePolyIn, polyInOut as easePolyInOut, polyOut as easePolyOut, quadInOut as easeQuad, quadIn as easeQuadIn, quadInOut as easeQuadInOut, quadOut as easeQuadOut, sinInOut as easeSin, sinIn as easeSinIn, sinInOut as easeSinInOut, sinOut as easeSinOut, entries, event, extent, fontAwsesomeStyle, format, defaultLocale$1 as formatDefaultLocale, formatLocale$1 as formatLocale, formatPrefix, formatSpecifier, gray, hcl$2 as hcl, histogram, hsl$2 as hsl, interpolate$1 as interpolate, array$2 as interpolateArray, basis$1 as interpolateBasis, basisClosed as interpolateBasisClosed, cool as interpolateCool, cubehelix$2 as interpolateCubehelix, cubehelix as interpolateCubehelixDefault, cubehelixLong as interpolateCubehelixLong, date$1 as interpolateDate, discrete as interpolateDiscrete, hcl$1 as interpolateHcl, hclLong as interpolateHclLong, hsl$1 as interpolateHsl, hslLong as interpolateHslLong, hue as interpolateHue, inferno as interpolateInferno, lab as interpolateLab, magma as interpolateMagma, reinterpolate$1 as interpolateNumber, numberArray as interpolateNumberArray, object as interpolateObject, plasma as interpolatePlasma, rainbow$2 as interpolateRainbow, interpolateRgb, rgbBasis as interpolateRgbBasis, rgbBasisClosed as interpolateRgbBasisClosed, interpolateRound, interpolateString, interpolateTransformCss, interpolateTransformSvg, d3InterpolateViridis as interpolateViridis, warm as interpolateWarm, interpolateZoom, interrupt, formatIso$1 as isoFormat, parseIso$1 as isoParse, keys, lab$1 as lab, lch, local$1 as local, map$2 as map, matcher, d3Max as max, d3Mean as mean, d3Median as median, merge, d3Min as min, mouse, namespace, namespaces, d3Nest as nest, pairs, permute, piecewise, precisionFixed, precisionPrefix, precisionRound, publish, publishProxy, threshold$1 as quantile, quantize$1 as quantize, sequence as range, rgb, band as scaleBand, identity$1 as scaleIdentity, implicit as scaleImplicit, linear as scaleLinear, log as scaleLog, ordinal$1 as scaleOrdinal, point as scalePoint, pow as scalePow, quantile as scaleQuantile, quantize as scaleQuantize, sequential as scaleSequential, sqrt as scaleSqrt, threshold as scaleThreshold, time as scaleTime, utcTime as scaleUtc, scan, d3SchemeCategory10 as schemeCategory10, d3SchemeCategory20 as schemeCategory20, d3SchemeCategory20b as schemeCategory20b, d3SchemeCategory20c as schemeCategory20c, select, selectAll, selection, selector, selectorAll, set, shuffle, styleValue as style, d3Sum as sum, freedmanDiaconis as thresholdFreedmanDiaconis, scott as thresholdScott, sturges as thresholdSturges, tickIncrement, tickStep, ticks, timeFormat, defaultLocale as timeFormatDefaultLocale, formatLocale as timeFormatLocale, timeParse, touch, touches, transition, transpose, tsvFormat, tsvFormatBody, tsvFormatRow, tsvFormatRows, tsvFormatValue, tsvParse, tsvParseRows, utcFormat, utcParse, d3Values as values, d3Variance as variance, defaultView as window, zip, d3Zoom as zoom, identity as zoomIdentity, transform as zoomTransform };
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+ export { BUILD_VERSION, Button, CanvasWidget, Class, Database, Entity, EntityCard, EntityPin, EntityRect, EntityRectList, EntityVertex, FAChar, FormatSpecifier, HTMLWidget, Icon, IconBar, Image$1 as Image, List, Menu, Meta, PKG_NAME, PKG_VERSION, Palette, Platform, ProgressBar, PropertyExt, ResizeSurface, SVGGlowFilter, SVGWidget, SVGZoomWidget, SelectDropDown, SelectionBar, SelectionButton, Shape, Spacer, StickyButton, Surface, Text, TextBox, TitleBar, ToggleButton, Utility, Widget, WidgetArray, active, d3Ascending as ascending, autoType, bisectRight$1 as bisect, bisectLeft, bisectRight$1 as bisectRight, bisector$1 as bisector, brush, brushSelection, brushX, brushY, point$1 as clientPoint, color, create$1 as create, creator, cross, csvFormat, csvFormatBody, csvFormatRow, csvFormatRows, csvFormatValue, csvParse, csvParseRows, cubehelix$3 as cubehelix, customEvent, d3Event, d3Descending as descending, d3Deviation as deviation, dispatch, d3Drag as drag, dragDisable, yesdrag as dragEnable, dsv as dsvFormat, backInOut as easeBack, backIn as easeBackIn, backInOut as easeBackInOut, backOut as easeBackOut, bounceOut as easeBounce, bounceIn as easeBounceIn, bounceInOut as easeBounceInOut, bounceOut as easeBounceOut, circleInOut as easeCircle, circleIn as easeCircleIn, circleInOut as easeCircleInOut, circleOut as easeCircleOut, cubicInOut as easeCubic, cubicIn as easeCubicIn, cubicInOut as easeCubicInOut, cubicOut as easeCubicOut, elasticOut as easeElastic, elasticIn as easeElasticIn, elasticInOut as easeElasticInOut, elasticOut as easeElasticOut, expInOut as easeExp, expIn as easeExpIn, expInOut as easeExpInOut, expOut as easeExpOut, linear$1 as easeLinear, polyInOut as easePoly, polyIn as easePolyIn, polyInOut as easePolyInOut, polyOut as easePolyOut, quadInOut as easeQuad, quadIn as easeQuadIn, quadInOut as easeQuadInOut, quadOut as easeQuadOut, sinInOut as easeSin, sinIn as easeSinIn, sinInOut as easeSinInOut, sinOut as easeSinOut, entries, event, extent, fontAwsesomeStyle, format, defaultLocale$1 as formatDefaultLocale, formatLocale$1 as formatLocale, formatPrefix, formatSpecifier, gray, hcl$2 as hcl, histogram, hsl$2 as hsl, interpolate$1 as interpolate, array$2 as interpolateArray, basis$1 as interpolateBasis, basisClosed as interpolateBasisClosed, cool as interpolateCool, cubehelix$2 as interpolateCubehelix, cubehelix as interpolateCubehelixDefault, cubehelixLong as interpolateCubehelixLong, date$1 as interpolateDate, discrete as interpolateDiscrete, hcl$1 as interpolateHcl, hclLong as interpolateHclLong, hsl$1 as interpolateHsl, hslLong as interpolateHslLong, hue as interpolateHue, inferno as interpolateInferno, lab as interpolateLab, magma as interpolateMagma, reinterpolate$1 as interpolateNumber, numberArray as interpolateNumberArray, object as interpolateObject, plasma as interpolatePlasma, rainbow$2 as interpolateRainbow, interpolateRgb, rgbBasis as interpolateRgbBasis, rgbBasisClosed as interpolateRgbBasisClosed, interpolateRound, interpolateString, interpolateTransformCss, interpolateTransformSvg, d3InterpolateViridis as interpolateViridis, warm as interpolateWarm, interpolateZoom, interrupt, formatIso$1 as isoFormat, parseIso$1 as isoParse, keys, lab$1 as lab, lch, local$1 as local, map$2 as map, matcher, d3Max as max, d3Mean as mean, d3Median as median, merge, d3Min as min, mouse, namespace, namespaces, d3Nest as nest, pairs, permute, piecewise, precisionFixed, precisionPrefix, precisionRound, publish, publishProxy, quantile$1 as quantile, quantize$1 as quantize, range, rgb, band as scaleBand, identity$1 as scaleIdentity, implicit as scaleImplicit, linear as scaleLinear, log as scaleLog, ordinal$1 as scaleOrdinal, point as scalePoint, pow as scalePow, quantile as scaleQuantile, quantize as scaleQuantize, sequential as scaleSequential, sqrt as scaleSqrt, threshold as scaleThreshold, time as scaleTime, utcTime as scaleUtc, scan, d3SchemeCategory10 as schemeCategory10, d3SchemeCategory20 as schemeCategory20, d3SchemeCategory20b as schemeCategory20b, d3SchemeCategory20c as schemeCategory20c, select, selectAll, selection, selector, selectorAll, set, shuffle, styleValue as style, d3Sum as sum, freedmanDiaconis as thresholdFreedmanDiaconis, scott as thresholdScott, sturges as thresholdSturges, tickIncrement$1 as tickIncrement, tickStep$1 as tickStep, ticks$1 as ticks, timeFormat, defaultLocale as timeFormatDefaultLocale, formatLocale as timeFormatLocale, timeParse, touch, touches, transition, transpose, tsvFormat, tsvFormatBody, tsvFormatRow, tsvFormatRows, tsvFormatValue, tsvParse, tsvParseRows, utcFormat, utcParse, d3Values as values, d3Variance as variance, defaultView as window, zip, d3Zoom as zoom, identity as zoomIdentity, transform as zoomTransform };
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  //# sourceMappingURL=index.es6.js.map