@houstonp/rubiks-cube 2.0.0 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +494 -63
- package/package.json +22 -12
- package/src/core/index.js +478 -0
- package/src/rubiksCube/index.js +3 -0
- package/src/rubiksCube/rubiksCubeController.js +111 -0
- package/src/rubiksCube3D/centerPiece.js +79 -0
- package/src/rubiksCube3D/cornerPiece.js +114 -0
- package/src/rubiksCube3D/cubeConfig.js +87 -0
- package/src/rubiksCube3D/cubeSettings.js +30 -0
- package/src/rubiksCube3D/edgePiece.js +51 -0
- package/src/rubiksCube3D/index.js +3 -0
- package/src/rubiksCube3D/rubiksCube3D.js +383 -0
- package/src/rubiksCube3D/sticker.js +38 -0
- package/src/state/index.js +4 -0
- package/src/state/rubiksCubeState.js +471 -0
- package/src/state/slice.js +236 -0
- package/src/state/stickerState.js +185 -0
- package/src/{cameraState.js → webComponent/cameraState.js} +17 -25
- package/src/webComponent/constants.js +67 -0
- package/src/{debouncer.js → webComponent/debouncer.js} +1 -1
- package/src/webComponent/index.js +7 -0
- package/src/webComponent/rubiksCubeElement.js +379 -0
- package/src/{settings.js → webComponent/settings.js} +47 -22
- package/tests/common.js +10 -0
- package/tests/core.test.js +56 -0
- package/tests/rubiksCube.solves.test.js +41 -0
- package/tests/rubiksCube3D.solves.test.js +185 -0
- package/tests/rubiksCubeState.solves.test.js +35 -0
- package/tests/setup.js +36 -0
- package/tests/testScrambles.js +194 -0
- package/types/core/index.d.ts +451 -0
- package/types/rubiksCube/index.d.ts +3 -0
- package/types/rubiksCube/rubiksCubeController.d.ts +62 -0
- package/types/rubiksCube3D/centerPiece.d.ts +27 -0
- package/types/rubiksCube3D/cornerPiece.d.ts +38 -0
- package/types/rubiksCube3D/cubeConfig.d.ts +32 -0
- package/types/rubiksCube3D/cubeSettings.d.ts +33 -0
- package/types/rubiksCube3D/edgePiece.d.ts +18 -0
- package/types/rubiksCube3D/index.d.ts +3 -0
- package/types/rubiksCube3D/rubiksCube3D.d.ts +120 -0
- package/types/rubiksCube3D/sticker.d.ts +18 -0
- package/types/state/index.d.ts +5 -0
- package/types/state/rubiksCubeState.d.ts +108 -0
- package/types/state/slice.d.ts +46 -0
- package/types/state/stickerState.d.ts +34 -0
- package/types/webComponent/cameraState.d.ts +22 -0
- package/types/webComponent/constants.d.ts +57 -0
- package/types/webComponent/index.d.ts +6 -0
- package/types/webComponent/rubiksCubeElement.d.ts +89 -0
- package/types/{settings.d.ts → webComponent/settings.d.ts} +9 -8
- package/src/core.js +0 -127
- package/src/cube/cube.js +0 -324
- package/src/cube/cubeRotation.js +0 -79
- package/src/cube/cubeSettings.js +0 -18
- package/src/cube/cubeState.js +0 -192
- package/src/cube/slice.js +0 -143
- package/src/index.js +0 -496
- package/src/schema.js +0 -22
- package/src/threejs/materials.js +0 -54
- package/src/threejs/pieces.js +0 -100
- package/src/threejs/stickers.js +0 -40
- package/types/cameraState.d.ts +0 -19
- package/types/core.d.ts +0 -125
- package/types/cube/cube.d.ts +0 -102
- package/types/cube/cubeRotation.d.ts +0 -33
- package/types/cube/cubeSettings.d.ts +0 -17
- package/types/cube/cubeState.d.ts +0 -16
- package/types/cube/slice.d.ts +0 -15
- package/types/index.d.ts +0 -65
- package/types/schema.d.ts +0 -11
- package/types/threejs/materials.d.ts +0 -21
- package/types/threejs/pieces.d.ts +0 -28
- package/types/threejs/stickers.d.ts +0 -6
- /package/src/{globals.ts → webComponent/globals.ts} +0 -0
- /package/types/{debouncer.d.ts → webComponent/debouncer.d.ts} +0 -0
- /package/types/{globals.d.ts → webComponent/globals.d.ts} +0 -0
package/src/cube/slice.js
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// @ts-check
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/** @typedef {{axis: import('../core').Axis, layers: (-1|0|1)[], direction: 1|-1|2|-2}} Slice */
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import { Axi, Movements, Rotations } from '../core';
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/**
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* @param {import("../core").Movement} movement
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* @returns {Slice}
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*/
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export default function GetMovementSlice(movement) {
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switch (movement) {
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// Up
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case Movements.U:
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return { axis: Axi.y, layers: [1], direction: -1 };
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case Movements.U2:
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return { axis: Axi.y, layers: [1], direction: -2 };
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case Movements.UP:
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return { axis: Axi.y, layers: [1], direction: 1 };
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case Movements.u:
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return { axis: Axi.y, layers: [1, 0], direction: -1 };
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case Movements.u2:
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return { axis: Axi.y, layers: [1, 0], direction: -2 };
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case Movements.uP:
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return { axis: Axi.y, layers: [1, 0], direction: 1 };
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// Down
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case Movements.D:
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return { axis: Axi.y, layers: [-1], direction: -1 };
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case Movements.D2:
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return { axis: Axi.y, layers: [-1], direction: -2 };
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case Movements.DP:
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return { axis: Axi.y, layers: [-1], direction: 1 };
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case Movements.d:
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return { axis: Axi.y, layers: [-1, 0], direction: -1 };
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case Movements.d2:
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return { axis: Axi.y, layers: [-1, 0], direction: -2 };
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case Movements.dP:
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return { axis: Axi.y, layers: [-1, 0], direction: 1 };
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// Right
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case Movements.R:
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return { axis: Axi.x, layers: [1], direction: -1 };
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case Movements.R2:
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return { axis: Axi.x, layers: [1], direction: -2 };
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case Movements.RP:
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return { axis: Axi.x, layers: [1], direction: 1 };
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case Movements.r:
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return { axis: Axi.x, layers: [1, 0], direction: -1 };
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case Movements.r2:
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return { axis: Axi.x, layers: [1, 0], direction: -2 };
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case Movements.rP:
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return { axis: Axi.x, layers: [1, 0], direction: 1 };
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// Left
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case Movements.L:
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return { axis: Axi.x, layers: [-1], direction: -1 };
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case Movements.L2:
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return { axis: Axi.x, layers: [-1], direction: -2 };
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case Movements.LP:
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return { axis: Axi.x, layers: [-1], direction: 1 };
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case Movements.l:
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return { axis: Axi.x, layers: [-1, 0], direction: -1 };
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case Movements.l2:
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return { axis: Axi.x, layers: [-1, 0], direction: -2 };
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case Movements.lP:
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return { axis: Axi.x, layers: [-1, 0], direction: 1 };
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// Front
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case Movements.F:
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return { axis: Axi.z, layers: [1], direction: -1 };
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case Movements.F2:
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return { axis: Axi.z, layers: [1], direction: -2 };
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case Movements.FP:
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return { axis: Axi.z, layers: [1], direction: 1 };
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case Movements.f:
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return { axis: Axi.z, layers: [1, 0], direction: -1 };
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case Movements.f2:
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return { axis: Axi.z, layers: [1, 0], direction: -2 };
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case Movements.fP:
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return { axis: Axi.z, layers: [1, 0], direction: 1 };
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// Back
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case Movements.B:
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return { axis: Axi.z, layers: [-1], direction: -1 };
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case Movements.B2:
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return { axis: Axi.z, layers: [-1], direction: -2 };
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case Movements.BP:
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return { axis: Axi.z, layers: [-1], direction: 1 };
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case Movements.b:
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return { axis: Axi.z, layers: [-1, 0], direction: -1 };
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case Movements.b2:
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return { axis: Axi.z, layers: [-1, 0], direction: -2 };
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case Movements.bP:
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return { axis: Axi.z, layers: [-1, 0], direction: 1 };
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//Middle
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case Movements.M:
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return { axis: Axi.x, layers: [0], direction: -1 };
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case Movements.M2:
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return { axis: Axi.x, layers: [0], direction: -2 };
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case Movements.MP:
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return { axis: Axi.x, layers: [0], direction: 1 };
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//Equator
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case Movements.E:
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return { axis: Axi.y, layers: [0], direction: -1 };
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case Movements.E2:
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return { axis: Axi.y, layers: [0], direction: -2 };
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case Movements.EP:
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return { axis: Axi.y, layers: [0], direction: 1 };
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//Slice
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case Movements.S:
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return { axis: Axi.z, layers: [0], direction: -1 };
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case Movements.S2:
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return { axis: Axi.z, layers: [0], direction: -2 };
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case Movements.SP:
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return { axis: Axi.z, layers: [0], direction: 1 };
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default:
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throw Error(`Failed to get movement slice. invalid movement: ${movement}`);
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}
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}
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/**
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* @param {import("../core").Rotation} rotation
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* @returns {Slice}
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*/
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export function GetRotationSlice(rotation) {
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switch (rotation) {
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case Rotations.x:
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return { axis: Axi.x, layers: [], direction: -1 };
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case Rotations.x2:
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return { axis: Axi.x, layers: [], direction: -2 };
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case Rotations.xP:
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return { axis: Axi.x, layers: [], direction: 1 };
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case Rotations.y:
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return { axis: Axi.y, layers: [], direction: -1 };
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case Rotations.y2:
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return { axis: Axi.y, layers: [], direction: -2 };
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case Rotations.yP:
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return { axis: Axi.y, layers: [], direction: 1 };
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case Rotations.z:
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return { axis: Axi.z, layers: [], direction: -1 };
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case Rotations.z2:
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return { axis: Axi.z, layers: [], direction: -2 };
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case Rotations.zP:
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return { axis: Axi.z, layers: [], direction: 1 };
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default:
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throw Error(`Failed to get rotation slice. invalid rotation: ${rotation}`);
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}
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}
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package/src/index.js
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// @ts-check
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/// <reference path="./globals.ts" preserve="true" />
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import { Scene, PerspectiveCamera, AmbientLight, DirectionalLight, Spherical } from 'three';
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import { WebGPURenderer } from 'three/webgpu';
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import { OrbitControls } from 'three/examples/jsm/Addons.js';
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import Cube from './cube/cube';
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import { debounce } from './debouncer';
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import { gsap } from 'gsap';
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import Settings from './settings';
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import CubeSettings from './cube/cubeSettings';
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import { CameraState } from './cameraState';
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import { AttributeNames } from './schema';
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const maxAzimuthAngle = (5 * Math.PI) / 16;
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const polarAngleOffset = Math.PI / 2;
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const maxPolarAngle = (5 * Math.PI) / 16;
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const InternalEvents = Object.freeze({
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rotation: 'rotation',
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rotationComplete: 'rotationComplete',
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rotationFailed: 'rotationFailed',
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movement: 'movement',
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movementComplete: 'movementComplete',
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movementFailed: 'movementFailed',
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reset: 'reset',
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resetComplete: 'resetComplete',
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cameraSettingsChanged: 'cameraSettingsChanged',
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cameraFieldOfViewChanged: 'cameraFieldOfViewChanged',
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cameraPeek: 'cameraPeek',
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cameraPeekComplete: 'cameraPeekComplete',
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});
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export class RubiksCubeElement extends HTMLElement {
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constructor() {
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super();
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this.attachShadow({ mode: 'open' });
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const root = /** @type {ShadowRoot} */ (this.shadowRoot);
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root.innerHTML = `<canvas id="cube-canvas" style="display:block;"></canvas>`;
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/** @private @type {HTMLCanvasElement} */
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this.canvas = /** @type {HTMLCanvasElement} */ (root.getElementById('cube-canvas'));
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/** @private @type {Settings} */
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this.settings = new Settings();
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/** @private @type {CubeSettings} */
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this.cubeSettings = new CubeSettings(this.settings.pieceGap, this.settings.animationSpeedMs, this.settings.animationStyle);
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}
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/**
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* @param {string} tagName the name of the tag to register the web component under
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*/
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static register(tagName = 'rubiks-cube') {
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customElements.define(tagName, this);
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}
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static get observedAttributes() {
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return [
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AttributeNames.pieceGap,
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AttributeNames.animationSpeed,
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AttributeNames.animationStyle,
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AttributeNames.cameraSpeed,
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AttributeNames.cameraRadius,
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AttributeNames.cameraFieldOfView,
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AttributeNames.cameraPeekAngleHorizontal,
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AttributeNames.cameraPeekAngleVertical,
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];
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}
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/**
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* @param {string} name
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* @param {string} oldVal
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* @param {string} newVal
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* */
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attributeChangedCallback(name, oldVal, newVal) {
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switch (name) {
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case AttributeNames.pieceGap:
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this.settings.setPieceGap(newVal);
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this.cubeSettings.pieceGap = this.settings.pieceGap;
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break;
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case AttributeNames.animationSpeed:
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this.settings.setAnimationSpeed(newVal);
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this.cubeSettings.animationSpeedMs = this.settings.animationSpeedMs;
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break;
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case AttributeNames.animationStyle:
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this.settings.setAnimationStyle(newVal);
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this.cubeSettings.animationStyle = this.settings.animationStyle;
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break;
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case AttributeNames.cameraSpeed:
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this.settings.setCameraSpeed(newVal);
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break;
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case AttributeNames.cameraRadius:
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this.settings.setCameraRadius(newVal);
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if (oldVal !== newVal && oldVal !== null) {
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this.animateCameraSetting();
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}
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break;
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case AttributeNames.cameraFieldOfView:
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this.settings.setCameraFieldOfView(newVal);
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if (oldVal !== newVal && oldVal !== null) {
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this.updateCameraFOV();
|
|
98
|
-
}
|
|
99
|
-
break;
|
|
100
|
-
case AttributeNames.cameraPeekAngleHorizontal:
|
|
101
|
-
this.settings.setCameraPeekAngleHorizontal(newVal);
|
|
102
|
-
if (oldVal !== newVal && oldVal !== null) {
|
|
103
|
-
this.animateCameraSetting();
|
|
104
|
-
}
|
|
105
|
-
break;
|
|
106
|
-
case AttributeNames.cameraPeekAngleVertical:
|
|
107
|
-
this.settings.setCameraPeekAngleVertical(newVal);
|
|
108
|
-
if (oldVal !== newVal && oldVal !== null) {
|
|
109
|
-
this.animateCameraSetting();
|
|
110
|
-
}
|
|
111
|
-
break;
|
|
112
|
-
}
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
connectedCallback() {
|
|
116
|
-
if (this.hasAttribute(AttributeNames.pieceGap)) {
|
|
117
|
-
this.settings.setPieceGap(this.getAttribute(AttributeNames.pieceGap));
|
|
118
|
-
this.cubeSettings.pieceGap = this.settings.pieceGap;
|
|
119
|
-
}
|
|
120
|
-
if (this.hasAttribute(AttributeNames.animationSpeed)) {
|
|
121
|
-
this.settings.setAnimationSpeed(this.getAttribute(AttributeNames.animationSpeed));
|
|
122
|
-
this.cubeSettings.animationSpeedMs = this.settings.animationSpeedMs;
|
|
123
|
-
}
|
|
124
|
-
if (this.hasAttribute(AttributeNames.animationStyle)) {
|
|
125
|
-
this.settings.setAnimationStyle(this.getAttribute(AttributeNames.animationStyle));
|
|
126
|
-
this.cubeSettings.animationStyle = this.settings.animationStyle;
|
|
127
|
-
}
|
|
128
|
-
if (this.hasAttribute(AttributeNames.cameraSpeed)) {
|
|
129
|
-
this.settings.setCameraSpeed(this.getAttribute(AttributeNames.cameraSpeed));
|
|
130
|
-
}
|
|
131
|
-
if (this.hasAttribute(AttributeNames.cameraRadius)) {
|
|
132
|
-
this.settings.setCameraRadius(this.getAttribute(AttributeNames.cameraRadius));
|
|
133
|
-
}
|
|
134
|
-
if (this.hasAttribute(AttributeNames.cameraFieldOfView)) {
|
|
135
|
-
this.settings.setCameraFieldOfView(this.getAttribute(AttributeNames.cameraFieldOfView));
|
|
136
|
-
}
|
|
137
|
-
if (this.hasAttribute(AttributeNames.cameraPeekAngleHorizontal)) {
|
|
138
|
-
this.settings.setCameraPeekAngleHorizontal(this.getAttribute(AttributeNames.cameraPeekAngleHorizontal));
|
|
139
|
-
}
|
|
140
|
-
if (this.hasAttribute(AttributeNames.cameraPeekAngleVertical)) {
|
|
141
|
-
this.settings.setCameraPeekAngleVertical(this.getAttribute(AttributeNames.cameraPeekAngleVertical));
|
|
142
|
-
}
|
|
143
|
-
this.init();
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
/** @private */
|
|
147
|
-
animateCameraSetting() {
|
|
148
|
-
this.dispatchEvent(new CustomEvent(InternalEvents.cameraSettingsChanged));
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
/** @private */
|
|
152
|
-
updateCameraFOV() {
|
|
153
|
-
this.dispatchEvent(new CustomEvent(InternalEvents.cameraFieldOfViewChanged));
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
/** @import {Movement} from './core' */
|
|
157
|
-
/** @internal @typedef {{eventId: string, move: Movement}} MovementEvent */
|
|
158
|
-
/** @internal @typedef {{eventId: string, move: Movement, state: string}} MovementCompleteEventData */
|
|
159
|
-
/** @internal @typedef {{eventId: string, move: Movement, reason: string}} MovementFailedEventData */
|
|
160
|
-
/**
|
|
161
|
-
* @param {Movement} move
|
|
162
|
-
* @returns {Promise<string>}
|
|
163
|
-
*/
|
|
164
|
-
move(move) {
|
|
165
|
-
/** @type {MovementEvent} */
|
|
166
|
-
const data = { eventId: crypto.randomUUID(), move };
|
|
167
|
-
this.dispatchEvent(new CustomEvent(InternalEvents.movement, { detail: data }));
|
|
168
|
-
return new Promise((resolve, reject) => {
|
|
169
|
-
/** @param {CustomEvent<MovementCompleteEventData> | Event} event */
|
|
170
|
-
const completedHandler = (event) => {
|
|
171
|
-
const customEvent = /** @type {CustomEvent<MovementCompleteEventData>} */ (event);
|
|
172
|
-
if (customEvent.detail.eventId === data.eventId) {
|
|
173
|
-
cleanup();
|
|
174
|
-
resolve(customEvent.detail.state);
|
|
175
|
-
}
|
|
176
|
-
};
|
|
177
|
-
|
|
178
|
-
/** @param {CustomEvent<MovementFailedEventData> | Event} event */
|
|
179
|
-
const failedHandler = (event) => {
|
|
180
|
-
const customEvent = /** @type {CustomEvent<MovementFailedEventData>} */ (event);
|
|
181
|
-
if (customEvent.detail.eventId === data.eventId) {
|
|
182
|
-
cleanup();
|
|
183
|
-
reject(customEvent.detail.reason);
|
|
184
|
-
}
|
|
185
|
-
};
|
|
186
|
-
|
|
187
|
-
const timeoutId = setTimeout(
|
|
188
|
-
() => {
|
|
189
|
-
cleanup();
|
|
190
|
-
reject('movement timed out');
|
|
191
|
-
},
|
|
192
|
-
Math.max(this.settings.animationSpeedMs * 100, 100),
|
|
193
|
-
);
|
|
194
|
-
|
|
195
|
-
const cleanup = () => {
|
|
196
|
-
this.removeEventListener(InternalEvents.movementComplete, completedHandler);
|
|
197
|
-
this.removeEventListener(InternalEvents.movementFailed, failedHandler);
|
|
198
|
-
clearTimeout(timeoutId);
|
|
199
|
-
};
|
|
200
|
-
|
|
201
|
-
this.addEventListener(InternalEvents.movementComplete, completedHandler);
|
|
202
|
-
this.addEventListener(InternalEvents.movementFailed, failedHandler);
|
|
203
|
-
});
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
/** @import {Rotation} from './core' */
|
|
207
|
-
/** @internal @typedef {{eventId: string, rotation: Rotation}} RotationEventData */
|
|
208
|
-
/** @internal @typedef {{eventId: string, rotation: Rotation, state: string, }} RotationCompleteEventData*/
|
|
209
|
-
/** @internal @typedef {{eventId: string, rotation: Rotation, reason: string, }} RotationFailedEventData*/
|
|
210
|
-
/**
|
|
211
|
-
* @param {Rotation} rotation
|
|
212
|
-
* @returns {Promise<string>}
|
|
213
|
-
*/
|
|
214
|
-
rotate(rotation) {
|
|
215
|
-
/** @type {RotationEventData} */
|
|
216
|
-
const data = { eventId: crypto.randomUUID(), rotation };
|
|
217
|
-
this.dispatchEvent(new CustomEvent(InternalEvents.rotation, { detail: data }));
|
|
218
|
-
return new Promise((resolve, reject) => {
|
|
219
|
-
/** @param {CustomEvent<RotationCompleteEventData> | Event} event */
|
|
220
|
-
const completeHanlder = (event) => {
|
|
221
|
-
const customEvent = /** @type {CustomEvent<RotationCompleteEventData>} */ (event);
|
|
222
|
-
if (customEvent.detail.eventId === data.eventId) {
|
|
223
|
-
cleanup();
|
|
224
|
-
resolve(customEvent.detail.state);
|
|
225
|
-
}
|
|
226
|
-
};
|
|
227
|
-
|
|
228
|
-
/** @param {CustomEvent<RotationFailedEventData> | Event} event */
|
|
229
|
-
const failedHandler = (event) => {
|
|
230
|
-
const customEvent = /** @type {CustomEvent<RotationFailedEventData>} */ (event);
|
|
231
|
-
if (customEvent.detail.eventId === data.eventId) {
|
|
232
|
-
cleanup();
|
|
233
|
-
reject(customEvent.detail.reason);
|
|
234
|
-
}
|
|
235
|
-
};
|
|
236
|
-
|
|
237
|
-
const timeoutId = setTimeout(
|
|
238
|
-
() => {
|
|
239
|
-
cleanup();
|
|
240
|
-
reject('rotation timed out');
|
|
241
|
-
},
|
|
242
|
-
Math.max(this.settings.animationSpeedMs * 100, 100),
|
|
243
|
-
);
|
|
244
|
-
|
|
245
|
-
const cleanup = () => {
|
|
246
|
-
this.removeEventListener(InternalEvents.rotationComplete, completeHanlder);
|
|
247
|
-
this.removeEventListener(InternalEvents.rotationFailed, failedHandler);
|
|
248
|
-
clearTimeout(timeoutId);
|
|
249
|
-
};
|
|
250
|
-
|
|
251
|
-
this.addEventListener(InternalEvents.rotationComplete, completeHanlder);
|
|
252
|
-
this.addEventListener(InternalEvents.rotationFailed, failedHandler);
|
|
253
|
-
});
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
/** @internal @typedef {{state: string }} ResetCompleteEventData */
|
|
257
|
-
/**
|
|
258
|
-
* @returns {Promise<string>}
|
|
259
|
-
*/
|
|
260
|
-
reset() {
|
|
261
|
-
this.dispatchEvent(new CustomEvent(InternalEvents.reset));
|
|
262
|
-
return new Promise((resolve, reject) => {
|
|
263
|
-
/** @param {CustomEvent<ResetCompleteEventData> | Event} event */
|
|
264
|
-
const handler = (event) => {
|
|
265
|
-
const customEvent = /** @type {CustomEvent<ResetCompleteEventData>} */ (event);
|
|
266
|
-
cleanup();
|
|
267
|
-
resolve(customEvent.detail.state);
|
|
268
|
-
};
|
|
269
|
-
|
|
270
|
-
const timeoutId = setTimeout(() => {
|
|
271
|
-
cleanup();
|
|
272
|
-
reject('reset timed out');
|
|
273
|
-
}, 1000);
|
|
274
|
-
|
|
275
|
-
const cleanup = () => {
|
|
276
|
-
this.removeEventListener(InternalEvents.resetComplete, handler);
|
|
277
|
-
clearTimeout(timeoutId);
|
|
278
|
-
};
|
|
279
|
-
|
|
280
|
-
this.addEventListener(InternalEvents.resetComplete, handler);
|
|
281
|
-
});
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
/** @import {PeekType} from './core' */
|
|
285
|
-
/** @internal @typedef {{eventId: string, peekType: PeekType}} CameraPeekEventData */
|
|
286
|
-
/** @import {PeekState} from './core' */
|
|
287
|
-
/** @internal @typedef {{eventId: string, peekState: PeekState }} CameraPeekCompleteEventData */
|
|
288
|
-
/**
|
|
289
|
-
* This function changes the camera position to one of four states depending on the arguments passed.
|
|
290
|
-
*
|
|
291
|
-
* @param {PeekType} peekType
|
|
292
|
-
* @returns {Promise<PeekState>}
|
|
293
|
-
*/
|
|
294
|
-
peek(peekType) {
|
|
295
|
-
/** @type {CameraPeekEventData} */
|
|
296
|
-
const data = { eventId: crypto.randomUUID(), peekType };
|
|
297
|
-
this.dispatchEvent(new CustomEvent(InternalEvents.cameraPeek, { detail: data }));
|
|
298
|
-
return new Promise((resolve, reject) => {
|
|
299
|
-
/** @param {CustomEvent<CameraPeekCompleteEventData> | Event} event */ const handler = (event) => {
|
|
300
|
-
const customEvent = /** @type {CustomEvent<CameraPeekCompleteEventData>} */ (event);
|
|
301
|
-
if (customEvent.detail.eventId === data.eventId) {
|
|
302
|
-
cleanup();
|
|
303
|
-
resolve(customEvent.detail.peekState);
|
|
304
|
-
}
|
|
305
|
-
};
|
|
306
|
-
|
|
307
|
-
const timeoutId = setTimeout(() => {
|
|
308
|
-
cleanup();
|
|
309
|
-
reject('peek timed out');
|
|
310
|
-
}, 1000);
|
|
311
|
-
|
|
312
|
-
const cleanup = () => {
|
|
313
|
-
this.removeEventListener(InternalEvents.cameraPeekComplete, handler);
|
|
314
|
-
clearTimeout(timeoutId);
|
|
315
|
-
};
|
|
316
|
-
|
|
317
|
-
this.addEventListener(InternalEvents.cameraPeekComplete, handler);
|
|
318
|
-
});
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
/** @private */
|
|
322
|
-
init() {
|
|
323
|
-
// defined core threejs objects
|
|
324
|
-
const canvas = this.canvas;
|
|
325
|
-
const scene = new Scene();
|
|
326
|
-
const renderer = new WebGPURenderer({
|
|
327
|
-
alpha: true,
|
|
328
|
-
canvas,
|
|
329
|
-
antialias: true,
|
|
330
|
-
});
|
|
331
|
-
renderer.setSize(this.clientWidth, this.clientHeight);
|
|
332
|
-
renderer.setAnimationLoop(animate);
|
|
333
|
-
renderer.setPixelRatio(window.devicePixelRatio);
|
|
334
|
-
|
|
335
|
-
//update renderer and camera when container resizes. debouncing events to reduce frequency
|
|
336
|
-
new ResizeObserver(
|
|
337
|
-
debounce((/** @type {{ contentRect: { width: number; height: number; }; }[]} */ entries) => {
|
|
338
|
-
const { width, height } = entries[0].contentRect;
|
|
339
|
-
camera.aspect = width / height;
|
|
340
|
-
camera.updateProjectionMatrix();
|
|
341
|
-
renderer.setSize(width, height);
|
|
342
|
-
}, 30),
|
|
343
|
-
).observe(this);
|
|
344
|
-
|
|
345
|
-
// add camera
|
|
346
|
-
const camera = new PerspectiveCamera(this.settings.cameraFieldOfView, this.clientWidth / this.clientHeight, 1, 2000);
|
|
347
|
-
const cameraSpherical = new Spherical(50, (3 * Math.PI) / 8, -Math.PI / 4);
|
|
348
|
-
camera.position.setFromSpherical(cameraSpherical);
|
|
349
|
-
const cameraState = new CameraState();
|
|
350
|
-
|
|
351
|
-
// add orbit controls for camera
|
|
352
|
-
const controls = new OrbitControls(camera, renderer.domElement);
|
|
353
|
-
controls.enableZoom = false;
|
|
354
|
-
controls.enablePan = false;
|
|
355
|
-
controls.enableDamping = true;
|
|
356
|
-
// controls.maxAzimuthAngle = maxAzimuthAngle;
|
|
357
|
-
// controls.minAzimuthAngle = -maxAzimuthAngle;
|
|
358
|
-
// controls.maxPolarAngle = polarAngleOffset + maxPolarAngle;
|
|
359
|
-
// controls.minPolarAngle = polarAngleOffset - maxPolarAngle;
|
|
360
|
-
|
|
361
|
-
// add lighting to scene
|
|
362
|
-
const ambientLight = new AmbientLight('white', 0.4);
|
|
363
|
-
const spotLight1 = new DirectionalLight('white', 2);
|
|
364
|
-
const spotLight2 = new DirectionalLight('white', 2);
|
|
365
|
-
const spotLight3 = new DirectionalLight('white', 2);
|
|
366
|
-
const spotLight4 = new DirectionalLight('white', 2);
|
|
367
|
-
spotLight1.position.set(5, 5, 5);
|
|
368
|
-
spotLight2.position.set(-5, 5, 5);
|
|
369
|
-
spotLight3.position.set(5, -5, 0);
|
|
370
|
-
spotLight4.position.set(-10, -5, -5);
|
|
371
|
-
scene.add(ambientLight, spotLight1, spotLight2, spotLight3, spotLight4);
|
|
372
|
-
|
|
373
|
-
// create cube and add to scene
|
|
374
|
-
const cube = new Cube(this.cubeSettings);
|
|
375
|
-
scene.add(cube.group, cube.rotationGroup);
|
|
376
|
-
|
|
377
|
-
// animation loop
|
|
378
|
-
function animate() {
|
|
379
|
-
controls.update();
|
|
380
|
-
cube.update();
|
|
381
|
-
renderer.render(scene, camera);
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
// Cube Events
|
|
385
|
-
this.addEventListener(InternalEvents.rotation, (event) => {
|
|
386
|
-
const customEvent = /** @type {CustomEvent<RotationEventData>} */ (event);
|
|
387
|
-
const completedCallback = (/** @type {string} */ state) =>
|
|
388
|
-
this.dispatchEvent(
|
|
389
|
-
new CustomEvent(InternalEvents.rotationComplete, {
|
|
390
|
-
detail: /** @type {RotationCompleteEventData} */ ({
|
|
391
|
-
eventId: customEvent.detail.eventId,
|
|
392
|
-
state: state,
|
|
393
|
-
rotation: customEvent.detail.rotation,
|
|
394
|
-
}),
|
|
395
|
-
}),
|
|
396
|
-
);
|
|
397
|
-
const failedCallback = (/** @type {string} */ reason) =>
|
|
398
|
-
this.dispatchEvent(
|
|
399
|
-
new CustomEvent(InternalEvents.rotationFailed, {
|
|
400
|
-
detail: /** @type {RotationFailedEventData} */ ({
|
|
401
|
-
eventId: customEvent.detail.eventId,
|
|
402
|
-
reason: reason,
|
|
403
|
-
rotation: customEvent.detail.rotation,
|
|
404
|
-
}),
|
|
405
|
-
}),
|
|
406
|
-
);
|
|
407
|
-
cube.rotation(customEvent.detail.eventId, customEvent.detail.rotation, completedCallback, failedCallback);
|
|
408
|
-
});
|
|
409
|
-
|
|
410
|
-
this.addEventListener(InternalEvents.movement, (event) => {
|
|
411
|
-
const customEvent = /** @type {CustomEvent<MovementEvent>} */ (event);
|
|
412
|
-
const completedCallback = (/** @type {string} */ state) =>
|
|
413
|
-
this.dispatchEvent(
|
|
414
|
-
new CustomEvent(InternalEvents.movementComplete, {
|
|
415
|
-
detail: /** @type {MovementCompleteEventData} */ ({
|
|
416
|
-
eventId: customEvent.detail.eventId,
|
|
417
|
-
state: state,
|
|
418
|
-
move: customEvent.detail.move,
|
|
419
|
-
}),
|
|
420
|
-
}),
|
|
421
|
-
);
|
|
422
|
-
const failedCallback = (/** @type {string} */ reason) =>
|
|
423
|
-
this.dispatchEvent(
|
|
424
|
-
new CustomEvent(InternalEvents.movementFailed, {
|
|
425
|
-
detail: /** @type {MovementFailedEventData} */ ({
|
|
426
|
-
eventId: customEvent.detail.eventId,
|
|
427
|
-
reason: reason,
|
|
428
|
-
move: customEvent.detail.move,
|
|
429
|
-
}),
|
|
430
|
-
}),
|
|
431
|
-
);
|
|
432
|
-
cube.movement(customEvent.detail.eventId, customEvent.detail.move, completedCallback, failedCallback);
|
|
433
|
-
});
|
|
434
|
-
|
|
435
|
-
this.addEventListener(InternalEvents.reset, () => {
|
|
436
|
-
const completedCallback = (/** @type {string} */ state) =>
|
|
437
|
-
this.dispatchEvent(
|
|
438
|
-
new CustomEvent(InternalEvents.resetComplete, {
|
|
439
|
-
detail: /** @type {ResetCompleteEventData} */ ({
|
|
440
|
-
state: state,
|
|
441
|
-
}),
|
|
442
|
-
}),
|
|
443
|
-
);
|
|
444
|
-
cube.reset(completedCallback);
|
|
445
|
-
});
|
|
446
|
-
|
|
447
|
-
// Camera Events
|
|
448
|
-
|
|
449
|
-
/**
|
|
450
|
-
* @param {number} cameraSpeedMs
|
|
451
|
-
* @param {gsap.EaseString | gsap.EaseFunction | undefined} ease
|
|
452
|
-
* @param { undefined | (() => void) } completedCallback
|
|
453
|
-
*/
|
|
454
|
-
const updateCameraPosition = (cameraSpeedMs, ease, completedCallback = undefined) => {
|
|
455
|
-
cameraSpeedMs = cameraSpeedMs ? cameraSpeedMs : this.settings.cameraSpeedMs;
|
|
456
|
-
var phi = polarAngleOffset + (cameraState.Up ? -this.settings.cameraPeekAngleVertical : this.settings.cameraPeekAngleVertical) * maxPolarAngle;
|
|
457
|
-
var theta = (cameraState.Right ? this.settings.cameraPeekAngleHorizontal : -this.settings.cameraPeekAngleHorizontal) * maxAzimuthAngle;
|
|
458
|
-
const startSpherical = new Spherical().setFromVector3(camera.position);
|
|
459
|
-
const targetSpherical = new Spherical(this.settings.cameraRadius, phi, theta);
|
|
460
|
-
gsap.to(startSpherical, {
|
|
461
|
-
radius: targetSpherical.radius,
|
|
462
|
-
theta: targetSpherical.theta,
|
|
463
|
-
phi: targetSpherical.phi,
|
|
464
|
-
duration: cameraSpeedMs / 1000,
|
|
465
|
-
ease: ease,
|
|
466
|
-
overwrite: false,
|
|
467
|
-
onUpdate: () => {
|
|
468
|
-
camera.position.setFromSpherical(startSpherical);
|
|
469
|
-
camera.lookAt(cube.group.position);
|
|
470
|
-
controls.update();
|
|
471
|
-
},
|
|
472
|
-
onComplete: completedCallback,
|
|
473
|
-
});
|
|
474
|
-
};
|
|
475
|
-
|
|
476
|
-
this.addEventListener(InternalEvents.cameraPeek, (event) => {
|
|
477
|
-
const customEvent = /** @type {CustomEvent<CameraPeekEventData>} */ (event);
|
|
478
|
-
cameraState.peekCamera(customEvent.detail.peekType);
|
|
479
|
-
/** @type {CameraPeekCompleteEventData} */
|
|
480
|
-
const data = { eventId: customEvent.detail.eventId, peekState: cameraState.toPeekState() };
|
|
481
|
-
const completedCallback = () => this.dispatchEvent(new CustomEvent(InternalEvents.cameraPeekComplete, { detail: data }));
|
|
482
|
-
updateCameraPosition(this.settings.cameraSpeedMs, 'none', completedCallback);
|
|
483
|
-
});
|
|
484
|
-
|
|
485
|
-
this.addEventListener(InternalEvents.cameraSettingsChanged, () => {
|
|
486
|
-
updateCameraPosition(this.settings.cameraSpeedMs, 'none');
|
|
487
|
-
});
|
|
488
|
-
|
|
489
|
-
this.addEventListener(InternalEvents.cameraFieldOfViewChanged, () => {
|
|
490
|
-
camera.fov = this.settings.cameraFieldOfView;
|
|
491
|
-
camera.updateProjectionMatrix();
|
|
492
|
-
});
|
|
493
|
-
|
|
494
|
-
updateCameraPosition(1000, 'power4.inOut'); // initial animation
|
|
495
|
-
}
|
|
496
|
-
}
|
package/src/schema.js
DELETED
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
// @ts-check
|
|
2
|
-
/**
|
|
3
|
-
* @typedef {typeof AttributeNames[keyof typeof AttributeNames]} AttributeName
|
|
4
|
-
*/
|
|
5
|
-
export const AttributeNames = {
|
|
6
|
-
/** @type {"piece-gap"} */
|
|
7
|
-
pieceGap: 'piece-gap',
|
|
8
|
-
/** @type {"animation-speed-ms"} */
|
|
9
|
-
animationSpeed: 'animation-speed-ms',
|
|
10
|
-
/** @type {"animation-style"} */
|
|
11
|
-
animationStyle: 'animation-style',
|
|
12
|
-
/** @type {"camera-speed-ms"} */
|
|
13
|
-
cameraSpeed: 'camera-speed-ms',
|
|
14
|
-
/** @type {"camera-radius"} */
|
|
15
|
-
cameraRadius: 'camera-radius',
|
|
16
|
-
/** @type {"camera-field-of-view"} */
|
|
17
|
-
cameraFieldOfView: 'camera-field-of-view',
|
|
18
|
-
/** @type {"camera-peek-angle-horizontal"} */
|
|
19
|
-
cameraPeekAngleHorizontal: 'camera-peek-angle-horizontal',
|
|
20
|
-
/** @type {"camera-peek-angle-vertical"} */
|
|
21
|
-
cameraPeekAngleVertical: 'camera-peek-angle-vertical',
|
|
22
|
-
};
|