@houstonp/rubiks-cube 2.0.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/README.md +494 -63
  2. package/package.json +22 -12
  3. package/src/core/index.js +478 -0
  4. package/src/rubiksCube/index.js +3 -0
  5. package/src/rubiksCube/rubiksCubeController.js +111 -0
  6. package/src/rubiksCube3D/centerPiece.js +79 -0
  7. package/src/rubiksCube3D/cornerPiece.js +114 -0
  8. package/src/rubiksCube3D/cubeConfig.js +87 -0
  9. package/src/rubiksCube3D/cubeSettings.js +30 -0
  10. package/src/rubiksCube3D/edgePiece.js +51 -0
  11. package/src/rubiksCube3D/index.js +3 -0
  12. package/src/rubiksCube3D/rubiksCube3D.js +383 -0
  13. package/src/rubiksCube3D/sticker.js +38 -0
  14. package/src/state/index.js +4 -0
  15. package/src/state/rubiksCubeState.js +471 -0
  16. package/src/state/slice.js +236 -0
  17. package/src/state/stickerState.js +185 -0
  18. package/src/{cameraState.js → webComponent/cameraState.js} +17 -25
  19. package/src/webComponent/constants.js +67 -0
  20. package/src/{debouncer.js → webComponent/debouncer.js} +1 -1
  21. package/src/webComponent/index.js +7 -0
  22. package/src/webComponent/rubiksCubeElement.js +379 -0
  23. package/src/{settings.js → webComponent/settings.js} +47 -22
  24. package/tests/common.js +10 -0
  25. package/tests/core.test.js +56 -0
  26. package/tests/rubiksCube.solves.test.js +41 -0
  27. package/tests/rubiksCube3D.solves.test.js +185 -0
  28. package/tests/rubiksCubeState.solves.test.js +35 -0
  29. package/tests/setup.js +36 -0
  30. package/tests/testScrambles.js +194 -0
  31. package/types/core/index.d.ts +451 -0
  32. package/types/rubiksCube/index.d.ts +3 -0
  33. package/types/rubiksCube/rubiksCubeController.d.ts +62 -0
  34. package/types/rubiksCube3D/centerPiece.d.ts +27 -0
  35. package/types/rubiksCube3D/cornerPiece.d.ts +38 -0
  36. package/types/rubiksCube3D/cubeConfig.d.ts +32 -0
  37. package/types/rubiksCube3D/cubeSettings.d.ts +33 -0
  38. package/types/rubiksCube3D/edgePiece.d.ts +18 -0
  39. package/types/rubiksCube3D/index.d.ts +3 -0
  40. package/types/rubiksCube3D/rubiksCube3D.d.ts +120 -0
  41. package/types/rubiksCube3D/sticker.d.ts +18 -0
  42. package/types/state/index.d.ts +5 -0
  43. package/types/state/rubiksCubeState.d.ts +108 -0
  44. package/types/state/slice.d.ts +46 -0
  45. package/types/state/stickerState.d.ts +34 -0
  46. package/types/webComponent/cameraState.d.ts +22 -0
  47. package/types/webComponent/constants.d.ts +57 -0
  48. package/types/webComponent/index.d.ts +6 -0
  49. package/types/webComponent/rubiksCubeElement.d.ts +89 -0
  50. package/types/{settings.d.ts → webComponent/settings.d.ts} +9 -8
  51. package/src/core.js +0 -127
  52. package/src/cube/cube.js +0 -324
  53. package/src/cube/cubeRotation.js +0 -79
  54. package/src/cube/cubeSettings.js +0 -18
  55. package/src/cube/cubeState.js +0 -192
  56. package/src/cube/slice.js +0 -143
  57. package/src/index.js +0 -496
  58. package/src/schema.js +0 -22
  59. package/src/threejs/materials.js +0 -54
  60. package/src/threejs/pieces.js +0 -100
  61. package/src/threejs/stickers.js +0 -40
  62. package/types/cameraState.d.ts +0 -19
  63. package/types/core.d.ts +0 -125
  64. package/types/cube/cube.d.ts +0 -102
  65. package/types/cube/cubeRotation.d.ts +0 -33
  66. package/types/cube/cubeSettings.d.ts +0 -17
  67. package/types/cube/cubeState.d.ts +0 -16
  68. package/types/cube/slice.d.ts +0 -15
  69. package/types/index.d.ts +0 -65
  70. package/types/schema.d.ts +0 -11
  71. package/types/threejs/materials.d.ts +0 -21
  72. package/types/threejs/pieces.d.ts +0 -28
  73. package/types/threejs/stickers.d.ts +0 -6
  74. /package/src/{globals.ts → webComponent/globals.ts} +0 -0
  75. /package/types/{debouncer.d.ts → webComponent/debouncer.d.ts} +0 -0
  76. /package/types/{globals.d.ts → webComponent/globals.d.ts} +0 -0
@@ -0,0 +1,120 @@
1
+ /**
2
+ * @implements {RubiksCubeViewInterface}
3
+ */
4
+ export default class RubiksCube3D extends Object3D<import("three").Object3DEventMap> implements RubiksCubeViewInterface {
5
+ /**
6
+ * @public
7
+ * @param {RubiksCube3DSettings} cubeSettings
8
+ */
9
+ constructor(cubeSettings: RubiksCube3DSettings);
10
+ /** @type {RubiksCube3DSettings} */
11
+ _cubeSettings: RubiksCube3DSettings;
12
+ /** @type {number} */
13
+ _pieceGap: number;
14
+ /** @type {CubeType} */
15
+ _cubeType: CubeType;
16
+ /** @type {CubeConfig} */
17
+ _cubeConfig: CubeConfig;
18
+ /** @type {Group} */
19
+ _mainGroup: Group;
20
+ /** @type {Group} */
21
+ _animationGroup: Group;
22
+ /** @type {GSAPAnimation | undefined} */
23
+ _currentAnimation: GSAPAnimation | undefined;
24
+ /**
25
+ * Creates the main group containing all the pieces of the cube in their default position and rotation. Should only be called once during initialization.
26
+ * @private
27
+ **/
28
+ private createCubeGroup;
29
+ /**
30
+ * @param {Group} group
31
+ * @returns {(CornerPiece | EdgePiece | CenterPiece)[]}
32
+ */
33
+ _getPieces(group?: Group): (CornerPiece | EdgePiece | CenterPiece)[];
34
+ /**
35
+ * Returns the sticker state of the cube. Can only be called when an Animation is not in progress as not all pieces would be in the main group.
36
+ * @returns {StickerState}
37
+ */
38
+ getStickerState(): StickerState;
39
+ /**
40
+ * Sets the sticker state of the cube. Can only be called when an Animation is not in progress as not all pieces would be in the main group.
41
+ * @private
42
+ * @param {StickerState} stickerState
43
+ */
44
+ private setStickerState;
45
+ /**
46
+ *
47
+ * @param {string} logo
48
+ */
49
+ addLogo(logo: string): void;
50
+ /**
51
+ * Returns the pieces that should be rotated for a given slice. If the slice has no layers, all pieces will be returned. Should only be called before an Animation is started.
52
+ * @private
53
+ * @param {Slice} slice
54
+ * @returns {Object3D[]}
55
+ */
56
+ private getRotationLayer;
57
+ /**
58
+ * Updates the gap of the pieces. To be used when the cube is not rotating
59
+ * @private
60
+ * @param {number} pieceGap
61
+ * @returns {void}
62
+ */
63
+ private updateGap;
64
+ /**
65
+ * Adds pieces in the rotationGroup back into the main group.
66
+ * Updates the position and rotation of the pieces according to their world position and rotation, then resets the rotation of the rotation group.
67
+ * Should only be called when a rotation is in progress.
68
+ * @private
69
+ * @returns {void}
70
+ */
71
+ private clearAnimationGroup;
72
+ /**
73
+ * @private
74
+ * @param {Slice} slice
75
+ */
76
+ private fillAnimationGroup;
77
+ /**
78
+ * @public
79
+ * @param {number} animationSpeedMs
80
+ */
81
+ public setCurrentAnimationSpeed(animationSpeedMs: number): void;
82
+ /**
83
+ * @public
84
+ */
85
+ public reset(): void;
86
+ /**
87
+ * @public
88
+ * @param {StickerState} stickerState
89
+ */
90
+ public setState(stickerState: StickerState): void;
91
+ /**
92
+ * sets the state of the cube
93
+ * @public
94
+ * @param {CubeType} cubeType
95
+ * @returns {void}
96
+ */
97
+ public setType(cubeType: CubeType): void;
98
+ /**
99
+ * @public
100
+ * @param {Slice} slice
101
+ * @param {{animationSpeedMs: number?, ease: gsap.EaseString | gsap.EaseFunction | undefined}} [options]
102
+ * @returns {Promise<void>}
103
+ */
104
+ public slice(slice: Slice, options?: {
105
+ animationSpeedMs: number | null;
106
+ ease: gsap.EaseString | gsap.EaseFunction | undefined;
107
+ }): Promise<void>;
108
+ }
109
+ export type RubiksCubeViewInterface = _RubiksCubeViewInterface;
110
+ import { Object3D } from 'three';
111
+ import RubiksCube3DSettings from './cubeSettings';
112
+ import type { CubeType } from '../core';
113
+ import type { CubeConfig } from './cubeConfig';
114
+ import { Group } from 'three';
115
+ import { CornerPiece } from './cornerPiece';
116
+ import { EdgePiece } from './edgePiece';
117
+ import { CenterPiece } from './centerPiece';
118
+ import type { StickerState } from '../state/stickerState';
119
+ import type { Slice } from '../state/slice';
120
+ import type { RubiksCubeViewInterface as _RubiksCubeViewInterface } from '../rubiksCube/rubiksCubeController';
@@ -0,0 +1,18 @@
1
+ /** @import {BufferGeometry, ColorRepresentation} from 'three' */
2
+ export class Sticker extends Mesh<BufferGeometry<import("three").NormalBufferAttributes, import("three").BufferGeometryEventMap>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
3
+ /**
4
+ * @param {BufferGeometry} geometry
5
+ */
6
+ constructor(geometry: BufferGeometry);
7
+ /**
8
+ * @param {ColorRepresentation} color
9
+ */
10
+ set color(color: ColorRepresentation);
11
+ /**
12
+ * @returns {ColorRepresentation} color
13
+ */
14
+ get color(): ColorRepresentation;
15
+ }
16
+ import type { BufferGeometry } from 'three';
17
+ import { Mesh } from 'three';
18
+ import type { ColorRepresentation } from 'three';
@@ -0,0 +1,5 @@
1
+ import { RubiksCubeState } from './rubiksCubeState';
2
+ import { Axi } from './slice';
3
+ import { GetMovementSlice } from './slice';
4
+ import { GetRotationSlice } from './slice';
5
+ export { RubiksCubeState, Axi, GetMovementSlice, GetRotationSlice };
@@ -0,0 +1,108 @@
1
+ export class RubiksCubeState {
2
+ /**
3
+ *
4
+ * @param {CubeType} cubeType
5
+ */
6
+ constructor(cubeType: CubeType);
7
+ cubeType: CubeType;
8
+ /** @type {StickerState?} */
9
+ stickerState: StickerState | null;
10
+ /** @type {number[]} */
11
+ layers: number[];
12
+ /** @type {pieceState[]} */
13
+ corners: pieceState[];
14
+ /** @type {pieceState[]} */
15
+ edges: pieceState[];
16
+ /** @type {pieceState[]} */
17
+ centers: pieceState[];
18
+ reset(): void;
19
+ /**
20
+ * @param {StickerState} stickerState
21
+ * @returns {void}
22
+ */
23
+ setState(stickerState: StickerState): void;
24
+ /**
25
+ * @return {StickerState}
26
+ */
27
+ getState(): StickerState;
28
+ /**
29
+ * @returns {string}
30
+ */
31
+ getKociemba(): string;
32
+ /**
33
+ * @param {string} kociembaString
34
+ * @returns {boolean}
35
+ */
36
+ setKociemba(kociembaString: string): boolean;
37
+ /**
38
+ *
39
+ * @param {Slice} slice
40
+ */
41
+ slice(slice: Slice): void;
42
+ /**
43
+ * @param {Movement} movement
44
+ * @param {MoveOptions} [options]
45
+ * @returns {Slice?}
46
+ */
47
+ move(movement: Movement, options?: MoveOptions): Slice | null;
48
+ /**
49
+ * @param {Rotation} rotation
50
+ * @param {RotationOptions} [options]
51
+ * @returns {Slice?}
52
+ */
53
+ rotate(rotation: Rotation, options?: RotationOptions): Slice | null;
54
+ /**
55
+ * @param {(Rotation | Movement)[]} actions
56
+ * @param {MoveOptions | RotationOptions } [options]
57
+ */
58
+ do(actions: (Rotation | Movement)[], options?: MoveOptions | RotationOptions): void;
59
+ /**
60
+ * @private
61
+ * @param {number} position
62
+ * @returns {number}
63
+ */
64
+ private _getLayerNumber;
65
+ }
66
+ export function corners(layers: number[]): {
67
+ position: vector;
68
+ rotation: vector;
69
+ }[];
70
+ export function centers(layers: number[]): {
71
+ position: vector;
72
+ rotation: vector;
73
+ }[];
74
+ export function edges(layers: number[]): {
75
+ position: vector;
76
+ rotation: vector;
77
+ }[];
78
+ export type state = {
79
+ corners: pieceState[];
80
+ edges: pieceState[];
81
+ centers: pieceState[];
82
+ };
83
+ export type pieceState = {
84
+ position: vector;
85
+ rotation: vector;
86
+ stickers: {
87
+ face: Face;
88
+ direction: vector;
89
+ }[];
90
+ };
91
+ export type vector = {
92
+ x: number;
93
+ y: number;
94
+ z: number;
95
+ };
96
+ export type MoveOptions = {
97
+ translate?: boolean | undefined;
98
+ reverse?: boolean | undefined;
99
+ };
100
+ export type RotationOptions = {
101
+ reverse?: boolean | undefined;
102
+ };
103
+ import type { CubeType } from '../core';
104
+ import type { StickerState } from './stickerState';
105
+ import type { Slice } from './slice';
106
+ import type { Movement } from '../core';
107
+ import type { Rotation } from '../core';
108
+ import type { Face } from '../core';
@@ -0,0 +1,46 @@
1
+ /**
2
+ * A slice represents an action or movement of a 3D rubiks cube. layers
3
+ * @typedef Slice
4
+ * @property {Axis} axis the axis that pieces rotate around
5
+ * @property {number[]} layerIds starting from 0 to the size of the cube. Layers represent what layers are included in the movement.
6
+ * @property {number} direction the direction and magnitude of the rotation
7
+ **/
8
+ /**
9
+ * @param {Movement} movement
10
+ * @param {number} layerCount
11
+ * @returns {Slice | undefined}
12
+ */
13
+ export function GetMovementSlice(movement: Movement, layerCount: number): Slice | undefined;
14
+ /**
15
+ * @param {Rotation} rotation
16
+ * @param {number} layerCount
17
+ * @returns {Slice | undefined}
18
+ */
19
+ export function GetRotationSlice(rotation: Rotation, layerCount: number): Slice | undefined;
20
+ /** @import {Movement, Rotation} from '../core' */
21
+ /** @typedef {typeof Axi[keyof typeof Axi]} Axis */
22
+ export const Axi: Readonly<{
23
+ x: "x";
24
+ y: "y";
25
+ z: "z";
26
+ }>;
27
+ /**
28
+ * A slice represents an action or movement of a 3D rubiks cube. layers
29
+ */
30
+ export type Slice = {
31
+ /**
32
+ * the axis that pieces rotate around
33
+ */
34
+ axis: Axis;
35
+ /**
36
+ * starting from 0 to the size of the cube. Layers represent what layers are included in the movement.
37
+ */
38
+ layerIds: number[];
39
+ /**
40
+ * the direction and magnitude of the rotation
41
+ */
42
+ direction: number;
43
+ };
44
+ export type Axis = (typeof Axi)[keyof typeof Axi];
45
+ import type { Movement } from '../core';
46
+ import type { Rotation } from '../core';
@@ -0,0 +1,34 @@
1
+ /**
2
+ * @param {vector} stickerDirection
3
+ * @param {vector} piecePosition
4
+ * @param {number[]} layers
5
+ * @returns {{face: Face, i: number, j: number}}
6
+ */
7
+ export function getStickerFaceIndex(stickerDirection: vector, piecePosition: vector, layers: number[]): {
8
+ face: Face;
9
+ i: number;
10
+ j: number;
11
+ };
12
+ /**
13
+ * @param {StickerState} stickerState
14
+ * @returns {string}
15
+ */
16
+ export function toKociemba(stickerState: StickerState): string;
17
+ /**
18
+ * @param {string} kociembaString
19
+ * @returns {StickerState | undefined} stickerState
20
+ */
21
+ export function fromKociemba(kociembaString: string): StickerState | undefined;
22
+ export function defaultStickerState(cubeType: CubeType): StickerState;
23
+ export function getEmptyStickerState(cubeType: CubeType): StickerState;
24
+ export type StickerState = {
25
+ U: Face[][];
26
+ D: Face[][];
27
+ F: Face[][];
28
+ B: Face[][];
29
+ L: Face[][];
30
+ R: Face[][];
31
+ };
32
+ import type { vector } from './rubiksCubeState';
33
+ import type { Face } from '../core';
34
+ import type { CubeType } from '../core';
@@ -0,0 +1,22 @@
1
+ /** @import {PeekAction, PeekState} from './constants' */
2
+ export class CameraState {
3
+ /**
4
+ * @param {boolean} up
5
+ * @param {boolean} right
6
+ */
7
+ constructor(up?: boolean, right?: boolean);
8
+ /** @type {boolean} */
9
+ Up: boolean;
10
+ /** @type {boolean} */
11
+ Right: boolean;
12
+ /**
13
+ * @param {PeekAction} action
14
+ */
15
+ peekCamera(action: PeekAction): void;
16
+ /**
17
+ * @returns {PeekState}
18
+ */
19
+ toPeekState(): PeekState;
20
+ }
21
+ import type { PeekAction } from './constants';
22
+ import type { PeekState } from './constants';
@@ -0,0 +1,57 @@
1
+ /**
2
+ * @typedef CameraOptions
3
+ * @property {number} [cameraSpeedMs]
4
+ */
5
+ /**
6
+ * @typedef {typeof AnimationStyles[keyof typeof AnimationStyles]} AnimationStyle
7
+ */
8
+ export const AnimationStyles: Readonly<{
9
+ Exponential: "exponential";
10
+ Linear: "linear";
11
+ Next: "next";
12
+ Fixed: "fixed";
13
+ Match: "match";
14
+ }>;
15
+ /**
16
+ * @typedef {typeof PeekStates [keyof typeof PeekStates]} PeekState
17
+ */
18
+ export const PeekStates: Readonly<{
19
+ RightUp: "rightUp";
20
+ RightDown: "rightDown";
21
+ LeftUp: "leftUp";
22
+ LeftDown: "leftDown";
23
+ }>;
24
+ /**
25
+ * @typedef {typeof PeekActions [keyof typeof PeekActions]} PeekAction
26
+ */
27
+ export const PeekActions: Readonly<{
28
+ Horizontal: "horizontal";
29
+ Vertical: "vertical";
30
+ Right: "right";
31
+ Left: "left";
32
+ Up: "up";
33
+ Down: "down";
34
+ RightUp: "rightUp";
35
+ RightDown: "rightDown";
36
+ LeftUp: "leftUp";
37
+ LeftDown: "leftDown";
38
+ }>;
39
+ export namespace AttributeNames {
40
+ let cubeType: "cube-type";
41
+ let pieceGap: "piece-gap";
42
+ let animationSpeed: "animation-speed-ms";
43
+ let animationStyle: "animation-style";
44
+ let cameraSpeed: "camera-speed-ms";
45
+ let cameraRadius: "camera-radius";
46
+ let cameraFieldOfView: "camera-field-of-view";
47
+ let cameraPeekAngleHorizontal: "camera-peek-angle-horizontal";
48
+ let cameraPeekAngleVertical: "camera-peek-angle-vertical";
49
+ let logo: "logo";
50
+ }
51
+ export type CameraOptions = {
52
+ cameraSpeedMs?: number;
53
+ };
54
+ export type AnimationStyle = (typeof AnimationStyles)[keyof typeof AnimationStyles];
55
+ export type PeekState = (typeof PeekStates)[keyof typeof PeekStates];
56
+ export type PeekAction = (typeof PeekActions)[keyof typeof PeekActions];
57
+ export type AttributeName = (typeof AttributeNames)[keyof typeof AttributeNames];
@@ -0,0 +1,6 @@
1
+ export { RubiksCubeElement } from "./rubiksCubeElement";
2
+ export type PeekState = import("./constants").PeekState;
3
+ export type PeekAction = import("./constants").PeekAction;
4
+ export type CameraOptions = import("./constants").CameraOptions;
5
+ export type AnimationStyle = import("./constants").AnimationStyle;
6
+ export { AttributeNames, PeekStates, PeekActions, AnimationStyles } from "./constants";
@@ -0,0 +1,89 @@
1
+ /// <reference path="globals.d.ts" preserve="true" />
2
+ export class RubiksCubeElement extends HTMLElement {
3
+ /**
4
+ * @param {string} tagName the name of the tag to register the web component under
5
+ */
6
+ static register(tagName?: string): void;
7
+ static get observedAttributes(): ("cube-type" | "piece-gap" | "animation-speed-ms" | "animation-style" | "camera-speed-ms" | "camera-radius" | "camera-field-of-view" | "camera-peek-angle-horizontal" | "camera-peek-angle-vertical" | "logo")[];
8
+ /** @private @type {HTMLCanvasElement} */
9
+ private canvas;
10
+ /** @private @type {Settings} */
11
+ private settings;
12
+ /** @private @type {RubiksCube3D?} */
13
+ private _rubiksCube3D;
14
+ /** @private @type {RubiksCubeController?} */
15
+ private _rubiksCube;
16
+ connectedCallback(): void;
17
+ /**
18
+ * @param {string} name
19
+ * @param {string?} oldVal
20
+ * @param {string?} newVal
21
+ * */
22
+ attributeChangedCallback(name: string, oldVal: string | null, newVal: string | null): void;
23
+ /** @private */
24
+ private animateCameraSetting;
25
+ /** @private */
26
+ private animateCameraRadius;
27
+ /** @private */
28
+ private updateCameraFOV;
29
+ /** @internal @typedef {{eventId: string, move: Movement, reason: string}} MovementFailedEventData */
30
+ /**
31
+ * @param {Movement} move
32
+ * @param {AnimationOptions} [options]
33
+ * @returns {Promise<string>}
34
+ */
35
+ move(move: Movement, options?: AnimationOptions): Promise<string>;
36
+ /**
37
+ * @param {Rotation} rotation
38
+ * @param {AnimationOptions} [options]
39
+ * @returns {Promise<string>}
40
+ */
41
+ rotate(rotation: Rotation, options?: AnimationOptions): Promise<string>;
42
+ /**
43
+ * @returns {string}
44
+ */
45
+ reset(): string;
46
+ /**
47
+ * @param {string} kociembaState
48
+ * @returns {boolean}
49
+ */
50
+ setState(kociembaState: string): boolean;
51
+ /**
52
+ * @returns {string}
53
+ */
54
+ getState(): string;
55
+ /**
56
+ * @param {CubeType} cubeType
57
+ * @returns {string}
58
+ */
59
+ setType(cubeType: CubeType): string;
60
+ /**
61
+ * @private
62
+ **/
63
+ private _rebuild;
64
+ /** @internal @typedef {{eventId: string, action: PeekAction, options: CameraOptions?}} CameraPeekEventData */
65
+ /** @internal @typedef {{eventId: string, peekState: PeekState }} CameraPeekCompleteEventData */
66
+ /**
67
+ * Animates the camera to a new "peek" position.
68
+ *
69
+ * The camera tracks two independent boolean axes (horizontal: Right/Left, vertical: Up/Down), giving four
70
+ * reachable positions (the {@link PeekState}s). Each `PeekAction` operates on this state machine: actions like
71
+ * `RightUp` set both axes; `Up`/`Right`/`Left`/`Down` set one axis and leave the other untouched;
72
+ * `Horizontal`/`Vertical` toggle one axis relative to its current value. The result of a partial action
73
+ * therefore depends on the current peek state.
74
+ *
75
+ * @param {PeekAction} action
76
+ * @param {CameraOptions?} options
77
+ * @returns {Promise<PeekState>}
78
+ */
79
+ peek(action: PeekAction, options?: CameraOptions | null): Promise<PeekState>;
80
+ /** @private */
81
+ private init;
82
+ }
83
+ import type { Movement } from '../core';
84
+ import type { AnimationOptions } from '../rubiksCube';
85
+ import type { Rotation } from '../core';
86
+ import type { CubeType } from '../core';
87
+ import type { PeekAction } from './constants';
88
+ import type { CameraOptions } from './constants';
89
+ import type { PeekState } from './constants';
@@ -1,10 +1,6 @@
1
1
  export default class Settings {
2
- /** @type {number} */
3
- pieceGap: number;
4
- /** @type {number} */
5
- animationSpeedMs: number;
6
- /** @type {import("./cube/cubeSettings").AnimationStyle} */
7
- animationStyle: import("./cube/cubeSettings").AnimationStyle;
2
+ /** @type {RubiksCube3DSettings} */
3
+ rubiksCube3DSettings: RubiksCube3DSettings;
8
4
  /** @type {number} */
9
5
  cameraSpeedMs: number;
10
6
  /** @type {number} */
@@ -15,12 +11,14 @@ export default class Settings {
15
11
  cameraPeekAngleHorizontal: number;
16
12
  /** @type {number} */
17
13
  cameraPeekAngleVertical: number;
14
+ /** @param {any} value */
15
+ setCubeType(value: any): void;
18
16
  /** @param {string | null} value*/
19
17
  setPieceGap(value: string | null): void;
20
18
  /** @param {string | null} value in ms */
21
19
  setAnimationSpeed(value: string | null): void;
22
- /** @param {string | null} value */
23
- setAnimationStyle(value: string | null): void;
20
+ /** @param {any} value */
21
+ setAnimationStyle(value: any): void;
24
22
  /** @param {string | null} value in ms */
25
23
  setCameraSpeed(value: string | null): void;
26
24
  /** @param {string | null} value */
@@ -31,4 +29,7 @@ export default class Settings {
31
29
  setCameraPeekAngleVertical(value: string | null): void;
32
30
  /** @param {string | null} value in ms */
33
31
  setCameraFieldOfView(value: string | null): void;
32
+ /** @param {string | null} value in ms */
33
+ setLogo(value: string | null): void;
34
34
  }
35
+ import RubiksCube3DSettings from '../rubiksCube3D/cubeSettings';
package/src/core.js DELETED
@@ -1,127 +0,0 @@
1
- // @ts-check
2
- /**
3
- * @typedef {typeof Movements[keyof typeof Movements]} Movement
4
- */
5
- export const Movements = Object.freeze({
6
- R: 'R',
7
- R2: 'R2',
8
- RP: "R'",
9
- L: 'L',
10
- L2: 'L2',
11
- LP: "L'",
12
- U: 'U',
13
- U2: 'U2',
14
- UP: "U'",
15
- D: 'D',
16
- D2: 'D2',
17
- DP: "D'",
18
- F: 'F',
19
- F2: 'F2',
20
- FP: "F'",
21
- B: 'B',
22
- B2: 'B2',
23
- BP: "B'",
24
- // Wide moves
25
- r: 'r',
26
- r2: 'r2',
27
- rP: "r'",
28
- l: 'l',
29
- l2: 'l2',
30
- lP: "l'",
31
- u: 'u',
32
- u2: 'u2',
33
- uP: "u'",
34
- d: 'd',
35
- d2: 'd2',
36
- dP: "d'",
37
- f: 'f',
38
- f2: 'f2',
39
- fP: "f'",
40
- b: 'b',
41
- b2: 'b2',
42
- bP: "b'",
43
- // Slice moves
44
- M: 'M',
45
- M2: 'M2',
46
- MP: "M'",
47
- E: 'E',
48
- E2: 'E2',
49
- EP: "E'",
50
- S: 'S',
51
- S2: 'S2',
52
- SP: "S'",
53
- });
54
-
55
- /**
56
- * @typedef {typeof Rotations[keyof typeof Rotations]} Rotation
57
- */
58
- export const Rotations = Object.freeze({
59
- x: 'x',
60
- x2: 'x2',
61
- xP: "x'",
62
- y: 'y',
63
- y2: 'y2',
64
- yP: "y'",
65
- z: 'z',
66
- z2: 'z2',
67
- zP: "z'",
68
- });
69
-
70
- /**
71
- * @typedef {typeof Axi[keyof typeof Axi]} Axis
72
- */
73
- export const Axi = Object.freeze({
74
- x: 'x',
75
- y: 'y',
76
- z: 'z',
77
- });
78
-
79
- /**
80
- * @typedef {typeof Faces [keyof typeof Faces]} Face
81
- */
82
- export const Faces = Object.freeze({
83
- up: 'U',
84
- down: 'D',
85
- left: 'L',
86
- right: 'R',
87
- front: 'F',
88
- back: 'B',
89
- });
90
-
91
- /**
92
- * @typedef {typeof FaceColours [keyof typeof FaceColours]} FaceColour
93
- */
94
- export const FaceColours = Object.freeze({
95
- up: 'white',
96
- down: 'yellow',
97
- left: 'orange',
98
- right: 'red',
99
- front: 'green',
100
- back: 'blue',
101
- });
102
-
103
- /**
104
- * @typedef {typeof PeekTypes [keyof typeof PeekTypes]} PeekType
105
- */
106
- export const PeekTypes = Object.freeze({
107
- Horizontal: 'horizontal',
108
- Vertical: 'vertical',
109
- Right: 'right',
110
- Left: 'left',
111
- Up: 'up',
112
- Down: 'down',
113
- RightUp: 'rightUp',
114
- RightDown: 'rightDown',
115
- LeftUp: 'leftUp',
116
- LeftDown: 'leftDown',
117
- });
118
-
119
- /**
120
- * @typedef {typeof PeekStates [keyof typeof PeekStates]} PeekState
121
- */
122
- export const PeekStates = Object.freeze({
123
- RightUp: 'rightUp',
124
- RightDown: 'rightDown',
125
- LeftUp: 'leftUp',
126
- LeftDown: 'leftDown',
127
- });