@holoscript/framework 6.0.3

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Files changed (329) hide show
  1. package/ALL-test-results.json +1 -0
  2. package/CHANGELOG.md +8 -0
  3. package/LICENSE +21 -0
  4. package/ROADMAP.md +175 -0
  5. package/dist/AgentManifest-CB4xM-Ma.d.cts +704 -0
  6. package/dist/AgentManifest-CB4xM-Ma.d.ts +704 -0
  7. package/dist/BehaviorTree-BrBFECv5.d.cts +103 -0
  8. package/dist/BehaviorTree-BrBFECv5.d.ts +103 -0
  9. package/dist/InvisibleWallet-BB6tFvRA.d.cts +1732 -0
  10. package/dist/InvisibleWallet-rtRrBOA8.d.ts +1732 -0
  11. package/dist/OrchestratorAgent-BvWgf9uw.d.cts +798 -0
  12. package/dist/OrchestratorAgent-Q_CbVTmO.d.ts +798 -0
  13. package/dist/agents/index.cjs +4790 -0
  14. package/dist/agents/index.d.cts +1788 -0
  15. package/dist/agents/index.d.ts +1788 -0
  16. package/dist/agents/index.js +4695 -0
  17. package/dist/ai/index.cjs +5347 -0
  18. package/dist/ai/index.d.cts +1753 -0
  19. package/dist/ai/index.d.ts +1753 -0
  20. package/dist/ai/index.js +5244 -0
  21. package/dist/behavior.cjs +449 -0
  22. package/dist/behavior.d.cts +130 -0
  23. package/dist/behavior.d.ts +130 -0
  24. package/dist/behavior.js +407 -0
  25. package/dist/economy/index.cjs +3659 -0
  26. package/dist/economy/index.d.cts +747 -0
  27. package/dist/economy/index.d.ts +747 -0
  28. package/dist/economy/index.js +3617 -0
  29. package/dist/implementations-D9T3un9D.d.cts +236 -0
  30. package/dist/implementations-D9T3un9D.d.ts +236 -0
  31. package/dist/index.cjs +24550 -0
  32. package/dist/index.d.cts +1729 -0
  33. package/dist/index.d.ts +1729 -0
  34. package/dist/index.js +24277 -0
  35. package/dist/learning/index.cjs +219 -0
  36. package/dist/learning/index.d.cts +104 -0
  37. package/dist/learning/index.d.ts +104 -0
  38. package/dist/learning/index.js +189 -0
  39. package/dist/negotiation/index.cjs +970 -0
  40. package/dist/negotiation/index.d.cts +610 -0
  41. package/dist/negotiation/index.d.ts +610 -0
  42. package/dist/negotiation/index.js +931 -0
  43. package/dist/skills/index.cjs +1118 -0
  44. package/dist/skills/index.d.cts +289 -0
  45. package/dist/skills/index.d.ts +289 -0
  46. package/dist/skills/index.js +1079 -0
  47. package/dist/swarm/index.cjs +5268 -0
  48. package/dist/swarm/index.d.cts +2433 -0
  49. package/dist/swarm/index.d.ts +2433 -0
  50. package/dist/swarm/index.js +5221 -0
  51. package/dist/training/index.cjs +2745 -0
  52. package/dist/training/index.d.cts +1734 -0
  53. package/dist/training/index.d.ts +1734 -0
  54. package/dist/training/index.js +2687 -0
  55. package/extract-failures.js +10 -0
  56. package/package.json +82 -0
  57. package/src/__tests__/bounty-marketplace.test.ts +374 -0
  58. package/src/__tests__/delegation.test.ts +144 -0
  59. package/src/__tests__/distributed-claimer.test.ts +147 -0
  60. package/src/__tests__/done-log-audit.test.ts +342 -0
  61. package/src/__tests__/framework.test.ts +865 -0
  62. package/src/__tests__/goal-synthesizer.test.ts +236 -0
  63. package/src/__tests__/presence.test.ts +223 -0
  64. package/src/__tests__/protocol-agent.test.ts +254 -0
  65. package/src/__tests__/revenue-splitter.test.ts +114 -0
  66. package/src/__tests__/scenario-driven-todo.test.ts +197 -0
  67. package/src/__tests__/self-improve.test.ts +349 -0
  68. package/src/__tests__/service-lifecycle.test.ts +237 -0
  69. package/src/__tests__/skill-router.test.ts +121 -0
  70. package/src/agents/AgentManifest.ts +493 -0
  71. package/src/agents/AgentRegistry.ts +475 -0
  72. package/src/agents/AgentTypes.ts +585 -0
  73. package/src/agents/AgentWalletRegistry.ts +83 -0
  74. package/src/agents/AuthenticatedCRDT.ts +388 -0
  75. package/src/agents/CapabilityMatcher.ts +453 -0
  76. package/src/agents/CrossRealityHandoff.ts +305 -0
  77. package/src/agents/CulturalMemory.ts +454 -0
  78. package/src/agents/FederatedRegistryAdapter.ts +429 -0
  79. package/src/agents/NormEngine.ts +450 -0
  80. package/src/agents/OrchestratorAgent.ts +414 -0
  81. package/src/agents/SkillWorkflowEngine.ts +472 -0
  82. package/src/agents/TaskDelegationService.ts +551 -0
  83. package/src/agents/__tests__/AgentManifest.prod.test.ts +134 -0
  84. package/src/agents/__tests__/AgentManifest.test.ts +182 -0
  85. package/src/agents/__tests__/AgentModule.test.ts +864 -0
  86. package/src/agents/__tests__/AgentRegistry.prod.test.ts +125 -0
  87. package/src/agents/__tests__/AgentRegistry.test.ts +148 -0
  88. package/src/agents/__tests__/AgentTypes.test.ts +534 -0
  89. package/src/agents/__tests__/AgentWalletRegistry.test.ts +152 -0
  90. package/src/agents/__tests__/AuthenticatedCRDT.test.ts +558 -0
  91. package/src/agents/__tests__/CapabilityMatcher.prod.test.ts +117 -0
  92. package/src/agents/__tests__/CapabilityMatcher.test.ts +178 -0
  93. package/src/agents/__tests__/CrossRealityHandoff.test.ts +402 -0
  94. package/src/agents/__tests__/CulturalMemory.test.ts +200 -0
  95. package/src/agents/__tests__/FederatedRegistryAdapter.test.ts +409 -0
  96. package/src/agents/__tests__/NormEngine.test.ts +276 -0
  97. package/src/agents/__tests__/OrchestratorAgent.test.ts +182 -0
  98. package/src/agents/__tests__/SkillWorkflowEngine.test.ts +357 -0
  99. package/src/agents/__tests__/TaskDelegationService.test.ts +446 -0
  100. package/src/agents/index.ts +107 -0
  101. package/src/agents/spatial-comms/Layer1RealTime.ts +621 -0
  102. package/src/agents/spatial-comms/Layer2A2A.ts +661 -0
  103. package/src/agents/spatial-comms/Layer3MCP.ts +651 -0
  104. package/src/agents/spatial-comms/ProtocolTypes.ts +543 -0
  105. package/src/agents/spatial-comms/SpatialCommClient.ts +483 -0
  106. package/src/agents/spatial-comms/__tests__/performance-benchmark.test.ts +465 -0
  107. package/src/agents/spatial-comms/examples/multi-agent-world-creation.ts +409 -0
  108. package/src/agents/spatial-comms/index.ts +66 -0
  109. package/src/ai/AIAdapter.ts +313 -0
  110. package/src/ai/AICopilot.ts +331 -0
  111. package/src/ai/AIOutputValidator.ts +203 -0
  112. package/src/ai/BTNodes.ts +239 -0
  113. package/src/ai/BehaviorSelector.ts +135 -0
  114. package/src/ai/BehaviorTree.ts +153 -0
  115. package/src/ai/Blackboard.ts +165 -0
  116. package/src/ai/GenerationAnalytics.ts +461 -0
  117. package/src/ai/GenerationCache.ts +265 -0
  118. package/src/ai/GoalPlanner.ts +165 -0
  119. package/src/ai/HoloScriptGenerator.ts +580 -0
  120. package/src/ai/InfluenceMap.ts +180 -0
  121. package/src/ai/NavMesh.ts +168 -0
  122. package/src/ai/PerceptionSystem.ts +178 -0
  123. package/src/ai/PromptTemplates.ts +453 -0
  124. package/src/ai/SemanticSearchService.ts +80 -0
  125. package/src/ai/StateMachine.ts +196 -0
  126. package/src/ai/SteeringBehavior.ts +150 -0
  127. package/src/ai/SteeringBehaviors.ts +244 -0
  128. package/src/ai/TrainingDataGenerator.ts +1082 -0
  129. package/src/ai/UtilityAI.ts +145 -0
  130. package/src/ai/__tests__/AIAdapter.prod.test.ts +259 -0
  131. package/src/ai/__tests__/AIAdapter.test.ts +109 -0
  132. package/src/ai/__tests__/AICopilot.prod.test.ts +341 -0
  133. package/src/ai/__tests__/AICopilot.test.ts +178 -0
  134. package/src/ai/__tests__/AIOutputValidator.prod.test.ts +226 -0
  135. package/src/ai/__tests__/AIOutputValidator.test.ts +138 -0
  136. package/src/ai/__tests__/BTNodes.prod.test.ts +391 -0
  137. package/src/ai/__tests__/BTNodes.test.ts +263 -0
  138. package/src/ai/__tests__/BehaviorSelector.prod.test.ts +129 -0
  139. package/src/ai/__tests__/BehaviorSelector.test.ts +132 -0
  140. package/src/ai/__tests__/BehaviorTree.prod.test.ts +266 -0
  141. package/src/ai/__tests__/BehaviorTree.test.ts +216 -0
  142. package/src/ai/__tests__/Blackboard.prod.test.ts +339 -0
  143. package/src/ai/__tests__/Blackboard.test.ts +183 -0
  144. package/src/ai/__tests__/GenerationAnalytics.prod.test.ts +141 -0
  145. package/src/ai/__tests__/GenerationAnalytics.test.ts +165 -0
  146. package/src/ai/__tests__/GenerationCache.prod.test.ts +144 -0
  147. package/src/ai/__tests__/GenerationCache.test.ts +171 -0
  148. package/src/ai/__tests__/GoalPlanner.prod.test.ts +189 -0
  149. package/src/ai/__tests__/GoalPlanner.test.ts +137 -0
  150. package/src/ai/__tests__/GoalPlannerDepth.prod.test.ts +217 -0
  151. package/src/ai/__tests__/HoloScriptGenerator.test.ts +125 -0
  152. package/src/ai/__tests__/InfluenceMap.prod.test.ts +146 -0
  153. package/src/ai/__tests__/InfluenceMap.test.ts +149 -0
  154. package/src/ai/__tests__/NavMesh.prod.test.ts +141 -0
  155. package/src/ai/__tests__/NavMesh.test.ts +159 -0
  156. package/src/ai/__tests__/PerceptionSystem.prod.test.ts +135 -0
  157. package/src/ai/__tests__/PerceptionSystem.test.ts +250 -0
  158. package/src/ai/__tests__/PromptTemplates.prod.test.ts +313 -0
  159. package/src/ai/__tests__/PromptTemplates.test.ts +146 -0
  160. package/src/ai/__tests__/SemanticSearch.test.ts +37 -0
  161. package/src/ai/__tests__/StateMachine.prod.test.ts +162 -0
  162. package/src/ai/__tests__/StateMachine.test.ts +163 -0
  163. package/src/ai/__tests__/SteeringBehavior.prod.test.ts +251 -0
  164. package/src/ai/__tests__/SteeringBehavior.test.ts +135 -0
  165. package/src/ai/__tests__/SteeringBehaviors.prod.test.ts +133 -0
  166. package/src/ai/__tests__/SteeringBehaviors.test.ts +151 -0
  167. package/src/ai/__tests__/TrainingDataGenerator.prod.test.ts +286 -0
  168. package/src/ai/__tests__/TrainingDataGenerator.test.ts +286 -0
  169. package/src/ai/__tests__/UtilityAI.prod.test.ts +207 -0
  170. package/src/ai/__tests__/UtilityAI.test.ts +155 -0
  171. package/src/ai/__tests__/adapters.prod.test.ts +263 -0
  172. package/src/ai/__tests__/adapters.test.ts +320 -0
  173. package/src/ai/adapters.ts +1585 -0
  174. package/src/ai/index.ts +130 -0
  175. package/src/behavior/BehaviorPresets.ts +140 -0
  176. package/src/behavior/BehaviorTree.ts +236 -0
  177. package/src/behavior/StateMachine.ts +176 -0
  178. package/src/behavior/StateTrait.ts +67 -0
  179. package/src/behavior/index.ts +8 -0
  180. package/src/behavior.ts +8 -0
  181. package/src/board/audit.ts +284 -0
  182. package/src/board/board-ops.ts +336 -0
  183. package/src/board/board-types.ts +302 -0
  184. package/src/board/index.ts +69 -0
  185. package/src/define-agent.ts +46 -0
  186. package/src/define-team.ts +33 -0
  187. package/src/delegation.ts +265 -0
  188. package/src/distributed-claimer.ts +228 -0
  189. package/src/economy/AgentBudgetEnforcer.ts +464 -0
  190. package/src/economy/BountyManager.ts +185 -0
  191. package/src/economy/CreatorRevenueAggregator.ts +460 -0
  192. package/src/economy/InvisibleWallet.ts +82 -0
  193. package/src/economy/KnowledgeMarketplace.ts +193 -0
  194. package/src/economy/PaymentWebhookService.ts +512 -0
  195. package/src/economy/RevenueSplitter.ts +156 -0
  196. package/src/economy/SubscriptionManager.ts +546 -0
  197. package/src/economy/UnifiedBudgetOptimizer.ts +635 -0
  198. package/src/economy/UsageMeter.ts +440 -0
  199. package/src/economy/_core-stubs.ts +219 -0
  200. package/src/economy/index.ts +100 -0
  201. package/src/economy/x402-facilitator.ts +1978 -0
  202. package/src/index.ts +348 -0
  203. package/src/knowledge/__tests__/knowledge-consolidator.test.ts +444 -0
  204. package/src/knowledge/__tests__/knowledge-store-vector.test.ts +291 -0
  205. package/src/knowledge/brain.ts +167 -0
  206. package/src/knowledge/consolidation.ts +581 -0
  207. package/src/knowledge/knowledge-consolidator.ts +510 -0
  208. package/src/knowledge/knowledge-store.ts +616 -0
  209. package/src/learning/MemoryConsolidator.ts +102 -0
  210. package/src/learning/MemoryScorer.ts +69 -0
  211. package/src/learning/ProceduralCompiler.ts +45 -0
  212. package/src/learning/SemanticClusterer.ts +66 -0
  213. package/src/learning/index.ts +8 -0
  214. package/src/llm/llm-adapter.ts +159 -0
  215. package/src/mesh/index.ts +309 -0
  216. package/src/negotiation/NegotiationProtocol.ts +694 -0
  217. package/src/negotiation/NegotiationTypes.ts +473 -0
  218. package/src/negotiation/VotingMechanisms.ts +691 -0
  219. package/src/negotiation/index.ts +49 -0
  220. package/src/protocol/goal-synthesizer.ts +317 -0
  221. package/src/protocol/implementations.ts +474 -0
  222. package/src/protocol/micro-phase-decomposer.ts +299 -0
  223. package/src/protocol/micro-step-decomposer.test.ts +306 -0
  224. package/src/protocol-agent.test.ts +353 -0
  225. package/src/protocol-agent.ts +670 -0
  226. package/src/self-improve/absorb-scanner.ts +252 -0
  227. package/src/self-improve/evolution-engine.ts +149 -0
  228. package/src/self-improve/framework-absorber.ts +214 -0
  229. package/src/self-improve/index.ts +50 -0
  230. package/src/self-improve/prompt-optimizer.ts +212 -0
  231. package/src/self-improve/test-generator.ts +175 -0
  232. package/src/skill-router.ts +186 -0
  233. package/src/skills/index.ts +5 -0
  234. package/src/skills/skill-md-bridge.ts +1699 -0
  235. package/src/swarm/ACOEngine.ts +261 -0
  236. package/src/swarm/CollectiveIntelligence.ts +383 -0
  237. package/src/swarm/ContributionSynthesizer.ts +481 -0
  238. package/src/swarm/LeaderElection.ts +393 -0
  239. package/src/swarm/PSOEngine.ts +206 -0
  240. package/src/swarm/QuorumPolicy.ts +173 -0
  241. package/src/swarm/SwarmCoordinator.ts +335 -0
  242. package/src/swarm/SwarmManager.ts +442 -0
  243. package/src/swarm/SwarmMembership.ts +456 -0
  244. package/src/swarm/VotingRound.ts +255 -0
  245. package/src/swarm/__tests__/ACOEngine.prod.test.ts +164 -0
  246. package/src/swarm/__tests__/ACOEngine.test.ts +117 -0
  247. package/src/swarm/__tests__/CollectiveIntelligence.prod.test.ts +296 -0
  248. package/src/swarm/__tests__/CollectiveIntelligence.test.ts +457 -0
  249. package/src/swarm/__tests__/ContributionSynthesizer.prod.test.ts +269 -0
  250. package/src/swarm/__tests__/ContributionSynthesizer.test.ts +254 -0
  251. package/src/swarm/__tests__/LeaderElection.prod.test.ts +196 -0
  252. package/src/swarm/__tests__/LeaderElection.test.ts +151 -0
  253. package/src/swarm/__tests__/PSOEngine.prod.test.ts +162 -0
  254. package/src/swarm/__tests__/PSOEngine.test.ts +106 -0
  255. package/src/swarm/__tests__/QuorumPolicy.prod.test.ts +216 -0
  256. package/src/swarm/__tests__/QuorumPolicy.test.ts +177 -0
  257. package/src/swarm/__tests__/SwarmCoordinator.prod.test.ts +186 -0
  258. package/src/swarm/__tests__/SwarmCoordinator.test.ts +167 -0
  259. package/src/swarm/__tests__/SwarmManager.prod.test.ts +308 -0
  260. package/src/swarm/__tests__/SwarmManager.test.ts +373 -0
  261. package/src/swarm/__tests__/SwarmMembership.prod.test.ts +273 -0
  262. package/src/swarm/__tests__/SwarmMembership.test.ts +264 -0
  263. package/src/swarm/__tests__/VotingRound.prod.test.ts +233 -0
  264. package/src/swarm/__tests__/VotingRound.test.ts +174 -0
  265. package/src/swarm/analytics/SwarmInspector.ts +476 -0
  266. package/src/swarm/analytics/SwarmMetrics.ts +449 -0
  267. package/src/swarm/analytics/__tests__/SwarmInspector.prod.test.ts +366 -0
  268. package/src/swarm/analytics/__tests__/SwarmInspector.test.ts +454 -0
  269. package/src/swarm/analytics/__tests__/SwarmMetrics.prod.test.ts +254 -0
  270. package/src/swarm/analytics/__tests__/SwarmMetrics.test.ts +370 -0
  271. package/src/swarm/analytics/index.ts +7 -0
  272. package/src/swarm/index.ts +69 -0
  273. package/src/swarm/messaging/BroadcastChannel.ts +509 -0
  274. package/src/swarm/messaging/GossipProtocol.ts +565 -0
  275. package/src/swarm/messaging/SwarmEventBus.ts +443 -0
  276. package/src/swarm/messaging/__tests__/BroadcastChannel.prod.test.ts +331 -0
  277. package/src/swarm/messaging/__tests__/BroadcastChannel.test.ts +333 -0
  278. package/src/swarm/messaging/__tests__/GossipProtocol.prod.test.ts +356 -0
  279. package/src/swarm/messaging/__tests__/GossipProtocol.test.ts +437 -0
  280. package/src/swarm/messaging/__tests__/SwarmEventBus.prod.test.ts +191 -0
  281. package/src/swarm/messaging/__tests__/SwarmEventBus.test.ts +247 -0
  282. package/src/swarm/messaging/index.ts +8 -0
  283. package/src/swarm/spatial/FlockingBehavior.ts +462 -0
  284. package/src/swarm/spatial/FormationController.ts +500 -0
  285. package/src/swarm/spatial/Vector3.ts +170 -0
  286. package/src/swarm/spatial/ZoneClaiming.ts +509 -0
  287. package/src/swarm/spatial/__tests__/FlockingBehavior.prod.test.ts +239 -0
  288. package/src/swarm/spatial/__tests__/FlockingBehavior.test.ts +298 -0
  289. package/src/swarm/spatial/__tests__/FormationController.prod.test.ts +240 -0
  290. package/src/swarm/spatial/__tests__/FormationController.test.ts +297 -0
  291. package/src/swarm/spatial/__tests__/Vector3.prod.test.ts +283 -0
  292. package/src/swarm/spatial/__tests__/Vector3.test.ts +224 -0
  293. package/src/swarm/spatial/__tests__/ZoneClaiming.prod.test.ts +246 -0
  294. package/src/swarm/spatial/__tests__/ZoneClaiming.test.ts +374 -0
  295. package/src/swarm/spatial/index.ts +28 -0
  296. package/src/team.ts +1245 -0
  297. package/src/training/LRScheduler.ts +377 -0
  298. package/src/training/QualityScoringPipeline.ts +139 -0
  299. package/src/training/SoftDedup.ts +461 -0
  300. package/src/training/SparsityMonitor.ts +685 -0
  301. package/src/training/SparsityMonitorTypes.ts +209 -0
  302. package/src/training/SpatialTrainingDataGenerator.ts +1526 -0
  303. package/src/training/SpatialTrainingDataTypes.ts +216 -0
  304. package/src/training/TrainingPipelineConfig.ts +215 -0
  305. package/src/training/constants.ts +94 -0
  306. package/src/training/index.ts +138 -0
  307. package/src/training/schema.ts +147 -0
  308. package/src/training/scripts/generate-novel-use-cases-dataset.ts +272 -0
  309. package/src/training/scripts/generate-spatial-dataset.ts +521 -0
  310. package/src/training/training/data/novel-use-cases.jsonl +153 -0
  311. package/src/training/training/data/spatial-reasoning-10k.jsonl +9354 -0
  312. package/src/training/trainingmonkey/TrainingMonkeyIntegration.ts +477 -0
  313. package/src/training/trainingmonkey/TrainingMonkeyTypes.ts +230 -0
  314. package/src/training/trainingmonkey/index.ts +26 -0
  315. package/src/training/trait-mappings.ts +157 -0
  316. package/src/types/core-stubs.d.ts +113 -0
  317. package/src/types.ts +304 -0
  318. package/test-output.txt +0 -0
  319. package/test-result.json +1 -0
  320. package/tsc-errors.txt +4 -0
  321. package/tsc_output.txt +0 -0
  322. package/tsconfig.json +14 -0
  323. package/tsup-learning-esm.config.ts +12 -0
  324. package/tsup.config.ts +21 -0
  325. package/typescript-errors-2.txt +0 -0
  326. package/typescript-errors.txt +22 -0
  327. package/vitest-log-utf8.txt +268 -0
  328. package/vitest-log.txt +0 -0
  329. package/vitest.config.ts +8 -0
@@ -0,0 +1,196 @@
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+ /**
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+ * StateMachine.ts
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+ *
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+ * Hierarchical state machine: states with enter/exit/update hooks,
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+ * transitions with guards, sub-state machines, and event dispatch.
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+ *
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+ * @module ai
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+ */
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+
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+ // =============================================================================
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+ // TYPES
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+ // =============================================================================
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+
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+ export type StateAction = (context: Record<string, unknown>) => void;
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+ export type GuardFn = (context: Record<string, unknown>) => boolean;
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+
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+ export interface StateConfig {
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+ id: string;
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+ onEnter?: StateAction;
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+ onExit?: StateAction;
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+ onUpdate?: StateAction;
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+ parent?: string; // Parent state ID for hierarchy
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+ }
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+
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+ export interface TransitionConfig {
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+ from: string;
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+ to: string;
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+ event: string;
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+ guard?: GuardFn;
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+ action?: StateAction;
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+ }
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+
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+ // =============================================================================
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+ // STATE MACHINE
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+ // =============================================================================
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+
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+ export class StateMachine {
38
+ private states: Map<string, StateConfig> = new Map();
39
+ private transitions: TransitionConfig[] = [];
40
+ private currentStateId: string | null = null;
41
+ private context: Record<string, unknown> = {};
42
+ private history: string[] = [];
43
+ private maxHistory = 50;
44
+
45
+ // ---------------------------------------------------------------------------
46
+ // State Management
47
+ // ---------------------------------------------------------------------------
48
+
49
+ addState(config: StateConfig): void {
50
+ this.states.set(config.id, config);
51
+ }
52
+ removeState(id: string): void {
53
+ this.states.delete(id);
54
+ }
55
+
56
+ setInitialState(id: string): void {
57
+ this.currentStateId = id;
58
+ const chain = this.getStateChain(id);
59
+ for (const stateId of chain) {
60
+ const state = this.states.get(stateId);
61
+ if (state?.onEnter) state.onEnter(this.context);
62
+ }
63
+ this.history.push(id);
64
+ }
65
+
66
+ getCurrentState(): string | null {
67
+ return this.currentStateId;
68
+ }
69
+
70
+ // ---------------------------------------------------------------------------
71
+ // Transitions
72
+ // ---------------------------------------------------------------------------
73
+
74
+ addTransition(config: TransitionConfig): void {
75
+ this.transitions.push(config);
76
+ }
77
+
78
+ send(event: string): boolean {
79
+ if (!this.currentStateId) return false;
80
+
81
+ // Check transitions from current state (and parent states)
82
+ const candidates = this.getTransitionsFor(this.currentStateId, event);
83
+
84
+ for (const transition of candidates) {
85
+ if (transition.guard && !transition.guard(this.context)) continue;
86
+
87
+ const fromChain = this.getStateChain(this.currentStateId);
88
+ const toChain = this.getStateChain(transition.to);
89
+
90
+ let lcaIndex = 0;
91
+ while (
92
+ lcaIndex < fromChain.length &&
93
+ lcaIndex < toChain.length &&
94
+ fromChain[lcaIndex] === toChain[lcaIndex]
95
+ ) {
96
+ lcaIndex++;
97
+ }
98
+
99
+ // Exit states up to Lowest Common Ancestor
100
+ for (let i = fromChain.length - 1; i >= lcaIndex; i--) {
101
+ const state = this.states.get(fromChain[i]);
102
+ if (state?.onExit) state.onExit(this.context);
103
+ }
104
+
105
+ // Run transition action
106
+ if (transition.action) transition.action(this.context);
107
+
108
+ // Enter new states from LCA down to target
109
+ for (let i = lcaIndex; i < toChain.length; i++) {
110
+ const state = this.states.get(toChain[i]);
111
+ if (state?.onEnter) state.onEnter(this.context);
112
+ }
113
+
114
+ this.currentStateId = transition.to;
115
+
116
+ this.history.push(transition.to);
117
+ if (this.history.length > this.maxHistory) this.history.shift();
118
+
119
+ return true;
120
+ }
121
+
122
+ return false;
123
+ }
124
+
125
+ private getTransitionsFor(stateId: string, event: string): TransitionConfig[] {
126
+ const result: TransitionConfig[] = [];
127
+
128
+ // Direct transitions
129
+ result.push(...this.transitions.filter((t) => t.from === stateId && t.event === event));
130
+
131
+ // Check parent state transitions (hierarchy)
132
+ const state = this.states.get(stateId);
133
+ if (state?.parent) {
134
+ result.push(...this.getTransitionsFor(state.parent, event));
135
+ }
136
+
137
+ return result;
138
+ }
139
+
140
+ // ---------------------------------------------------------------------------
141
+ // Enter/Exit with Hierarchy (Chained)
142
+ // ---------------------------------------------------------------------------
143
+
144
+ private getStateChain(id: string): string[] {
145
+ const chain: string[] = [];
146
+ let currentId: string | undefined = id;
147
+ while (currentId) {
148
+ chain.unshift(currentId);
149
+ currentId = this.states.get(currentId)?.parent;
150
+ }
151
+ return chain;
152
+ }
153
+
154
+ // ---------------------------------------------------------------------------
155
+ // Update
156
+ // ---------------------------------------------------------------------------
157
+
158
+ update(): void {
159
+ if (!this.currentStateId) return;
160
+ const state = this.states.get(this.currentStateId);
161
+ if (state?.onUpdate) state.onUpdate(this.context);
162
+ }
163
+
164
+ // ---------------------------------------------------------------------------
165
+ // Context
166
+ // ---------------------------------------------------------------------------
167
+
168
+ setContext(key: string, value: unknown): void {
169
+ this.context[key] = value;
170
+ }
171
+ getContext(key: string): unknown {
172
+ return this.context[key];
173
+ }
174
+
175
+ // ---------------------------------------------------------------------------
176
+ // Queries
177
+ // ---------------------------------------------------------------------------
178
+
179
+ getStateCount(): number {
180
+ return this.states.size;
181
+ }
182
+ getHistory(): string[] {
183
+ return [...this.history];
184
+ }
185
+ isInState(id: string): boolean {
186
+ return this.currentStateId === id;
187
+ }
188
+
189
+ getChildStates(parentId: string): string[] {
190
+ const children: string[] = [];
191
+ for (const [id, state] of this.states) {
192
+ if (state.parent === parentId) children.push(id);
193
+ }
194
+ return children;
195
+ }
196
+ }
@@ -0,0 +1,150 @@
1
+ /**
2
+ * SteeringBehavior — Seek/flee/arrive/wander/avoid with weighted blending
3
+ *
4
+ * @version 1.0.0
5
+ */
6
+
7
+ export interface Vec2 {
8
+ x: number;
9
+ z: number;
10
+ }
11
+
12
+ export type SteeringType = 'seek' | 'flee' | 'arrive' | 'wander' | 'avoid' | 'pursue' | 'evade';
13
+
14
+ export interface SteeringAgent {
15
+ position: Vec2;
16
+ velocity: Vec2;
17
+ maxSpeed: number;
18
+ maxForce: number;
19
+ mass: number;
20
+ }
21
+
22
+ export interface SteeringOutput {
23
+ force: Vec2;
24
+ type: SteeringType;
25
+ weight: number;
26
+ }
27
+
28
+ export class SteeringBehavior {
29
+ /**
30
+ * Seek — steer toward a target
31
+ */
32
+ static seek(agent: SteeringAgent, target: Vec2): Vec2 {
33
+ const desired = { x: target.x - agent.position.x, z: target.z - agent.position.z };
34
+ const mag = Math.sqrt(desired.x ** 2 + desired.z ** 2);
35
+ if (mag === 0) return { x: 0, z: 0 };
36
+ desired.x = (desired.x / mag) * agent.maxSpeed;
37
+ desired.z = (desired.z / mag) * agent.maxSpeed;
38
+ return {
39
+ x: desired.x - agent.velocity.x,
40
+ z: desired.z - agent.velocity.z,
41
+ };
42
+ }
43
+
44
+ /**
45
+ * Flee — steer away from a target
46
+ */
47
+ static flee(agent: SteeringAgent, target: Vec2): Vec2 {
48
+ const force = this.seek(agent, target);
49
+ return { x: -force.x, z: -force.z };
50
+ }
51
+
52
+ /**
53
+ * Arrive — seek with deceleration near target
54
+ */
55
+ static arrive(agent: SteeringAgent, target: Vec2, slowRadius: number = 5): Vec2 {
56
+ const toTarget = { x: target.x - agent.position.x, z: target.z - agent.position.z };
57
+ const dist = Math.sqrt(toTarget.x ** 2 + toTarget.z ** 2);
58
+ if (dist === 0) return { x: 0, z: 0 };
59
+
60
+ const speed = dist < slowRadius ? agent.maxSpeed * (dist / slowRadius) : agent.maxSpeed;
61
+
62
+ const desired = {
63
+ x: (toTarget.x / dist) * speed,
64
+ z: (toTarget.z / dist) * speed,
65
+ };
66
+
67
+ return {
68
+ x: desired.x - agent.velocity.x,
69
+ z: desired.z - agent.velocity.z,
70
+ };
71
+ }
72
+
73
+ /**
74
+ * Wander — random jitter-based steering
75
+ */
76
+ static wander(
77
+ agent: SteeringAgent,
78
+ wanderRadius: number = 2,
79
+ wanderDistance: number = 4,
80
+ jitter: number = 0.5
81
+ ): Vec2 {
82
+ const angle = Math.random() * Math.PI * 2;
83
+ const wanderTarget = {
84
+ x: agent.position.x + Math.cos(angle) * wanderRadius * jitter,
85
+ z: agent.position.z + Math.sin(angle) * wanderRadius * jitter,
86
+ };
87
+
88
+ const velMag = Math.sqrt(agent.velocity.x ** 2 + agent.velocity.z ** 2);
89
+ const forward =
90
+ velMag > 0
91
+ ? {
92
+ x: (agent.velocity.x / velMag) * wanderDistance,
93
+ z: (agent.velocity.z / velMag) * wanderDistance,
94
+ }
95
+ : { x: wanderDistance, z: 0 };
96
+
97
+ const circleCenter = {
98
+ x: agent.position.x + forward.x,
99
+ z: agent.position.z + forward.z,
100
+ };
101
+
102
+ return this.seek(agent, {
103
+ x: circleCenter.x + wanderTarget.x - agent.position.x,
104
+ z: circleCenter.z + wanderTarget.z - agent.position.z,
105
+ });
106
+ }
107
+
108
+ /**
109
+ * Obstacle avoidance
110
+ */
111
+ static avoid(
112
+ agent: SteeringAgent,
113
+ obstacles: { position: Vec2; radius: number }[],
114
+ lookAhead: number = 5
115
+ ): Vec2 {
116
+ const force: Vec2 = { x: 0, z: 0 };
117
+
118
+ for (const obs of obstacles) {
119
+ const toObs = { x: obs.position.x - agent.position.x, z: obs.position.z - agent.position.z };
120
+ const dist = Math.sqrt(toObs.x ** 2 + toObs.z ** 2);
121
+
122
+ if (dist < lookAhead + obs.radius) {
123
+ const pushStrength = (lookAhead + obs.radius - dist) / (lookAhead + obs.radius);
124
+ force.x -= (toObs.x / dist) * pushStrength * agent.maxForce;
125
+ force.z -= (toObs.z / dist) * pushStrength * agent.maxForce;
126
+ }
127
+ }
128
+
129
+ return force;
130
+ }
131
+
132
+ /**
133
+ * Blend multiple steering outputs by weight
134
+ */
135
+ static blend(outputs: SteeringOutput[], maxForce: number): Vec2 {
136
+ const result: Vec2 = { x: 0, z: 0 };
137
+ for (const out of outputs) {
138
+ result.x += out.force.x * out.weight;
139
+ result.z += out.force.z * out.weight;
140
+ }
141
+
142
+ const mag = Math.sqrt(result.x ** 2 + result.z ** 2);
143
+ if (mag > maxForce) {
144
+ result.x = (result.x / mag) * maxForce;
145
+ result.z = (result.z / mag) * maxForce;
146
+ }
147
+
148
+ return result;
149
+ }
150
+ }
@@ -0,0 +1,244 @@
1
+ /**
2
+ * SteeringBehaviors.ts
3
+ *
4
+ * Autonomous agent steering: seek, flee, arrive, wander,
5
+ * flock (separation/alignment/cohesion), and obstacle avoidance.
6
+ *
7
+ * @module ai
8
+ */
9
+
10
+ // =============================================================================
11
+ // TYPES
12
+ // =============================================================================
13
+
14
+ export interface SteeringAgent {
15
+ position: { x: number; y: number; z: number };
16
+ velocity: { x: number; y: number; z: number };
17
+ maxSpeed: number;
18
+ maxForce: number;
19
+ mass: number;
20
+ }
21
+
22
+ export interface FlockConfig {
23
+ separationWeight: number;
24
+ alignmentWeight: number;
25
+ cohesionWeight: number;
26
+ neighborRadius: number;
27
+ }
28
+
29
+ export interface ObstacleCircle {
30
+ center: { x: number; y: number; z: number };
31
+ radius: number;
32
+ }
33
+
34
+ type Vec3 = { x: number; y: number; z: number };
35
+
36
+ // =============================================================================
37
+ // STEERING BEHAVIORS
38
+ // =============================================================================
39
+
40
+ export class SteeringBehaviors {
41
+ // ---------------------------------------------------------------------------
42
+ // Basic Behaviors
43
+ // ---------------------------------------------------------------------------
44
+
45
+ static seek(agent: SteeringAgent, target: Vec3): Vec3 {
46
+ const desired = SteeringBehaviors.sub(target, agent.position);
47
+ const norm = SteeringBehaviors.normalize(desired);
48
+ const scaled = SteeringBehaviors.scale(norm, agent.maxSpeed);
49
+ return SteeringBehaviors.truncate(
50
+ SteeringBehaviors.sub(scaled, agent.velocity),
51
+ agent.maxForce
52
+ );
53
+ }
54
+
55
+ static flee(agent: SteeringAgent, threat: Vec3): Vec3 {
56
+ const desired = SteeringBehaviors.sub(agent.position, threat);
57
+ const norm = SteeringBehaviors.normalize(desired);
58
+ const scaled = SteeringBehaviors.scale(norm, agent.maxSpeed);
59
+ return SteeringBehaviors.truncate(
60
+ SteeringBehaviors.sub(scaled, agent.velocity),
61
+ agent.maxForce
62
+ );
63
+ }
64
+
65
+ static arrive(agent: SteeringAgent, target: Vec3, slowRadius: number): Vec3 {
66
+ const toTarget = SteeringBehaviors.sub(target, agent.position);
67
+ const dist = SteeringBehaviors.vecLength(toTarget);
68
+ if (dist < 0.001) return { x: 0, y: 0, z: 0 };
69
+
70
+ const speed = dist < slowRadius ? agent.maxSpeed * (dist / slowRadius) : agent.maxSpeed;
71
+ const desired = SteeringBehaviors.scale(SteeringBehaviors.normalize(toTarget), speed);
72
+ return SteeringBehaviors.truncate(
73
+ SteeringBehaviors.sub(desired, agent.velocity),
74
+ agent.maxForce
75
+ );
76
+ }
77
+
78
+ static wander(
79
+ agent: SteeringAgent,
80
+ circleDistance: number,
81
+ circleRadius: number,
82
+ angleJitter: number,
83
+ currentAngle: number
84
+ ): { force: Vec3; newAngle: number } {
85
+ const angle = currentAngle + (Math.random() - 0.5) * angleJitter;
86
+ const vel = SteeringBehaviors.normalize(agent.velocity);
87
+ const circleCenter = SteeringBehaviors.add(
88
+ agent.position,
89
+ SteeringBehaviors.scale(vel, circleDistance)
90
+ );
91
+ const offset = { x: Math.cos(angle) * circleRadius, y: 0, z: Math.sin(angle) * circleRadius };
92
+ const target = SteeringBehaviors.add(circleCenter, offset);
93
+ return { force: SteeringBehaviors.seek(agent, target), newAngle: angle };
94
+ }
95
+
96
+ // ---------------------------------------------------------------------------
97
+ // Flock
98
+ // ---------------------------------------------------------------------------
99
+
100
+ static flock(agent: SteeringAgent, neighbors: SteeringAgent[], config: FlockConfig): Vec3 {
101
+ const nearby = neighbors.filter((n) => {
102
+ if (n === agent) return false;
103
+ return SteeringBehaviors.distance(agent.position, n.position) < config.neighborRadius;
104
+ });
105
+
106
+ if (nearby.length === 0) return { x: 0, y: 0, z: 0 };
107
+
108
+ const sep = SteeringBehaviors.separation(agent, nearby);
109
+ const ali = SteeringBehaviors.alignment(agent, nearby);
110
+ const coh = SteeringBehaviors.cohesion(agent, nearby);
111
+
112
+ return {
113
+ x:
114
+ sep.x * config.separationWeight +
115
+ ali.x * config.alignmentWeight +
116
+ coh.x * config.cohesionWeight,
117
+ y:
118
+ sep.y * config.separationWeight +
119
+ ali.y * config.alignmentWeight +
120
+ coh.y * config.cohesionWeight,
121
+ z:
122
+ sep.z * config.separationWeight +
123
+ ali.z * config.alignmentWeight +
124
+ coh.z * config.cohesionWeight,
125
+ };
126
+ }
127
+
128
+ private static separation(agent: SteeringAgent, neighbors: SteeringAgent[]): Vec3 {
129
+ let fx = 0,
130
+ fy = 0,
131
+ fz = 0;
132
+ for (const n of neighbors) {
133
+ const d = SteeringBehaviors.sub(agent.position, n.position);
134
+ const dist = SteeringBehaviors.vecLength(d) || 0.001;
135
+ fx += d.x / (dist * dist);
136
+ fy += d.y / (dist * dist);
137
+ fz += d.z / (dist * dist);
138
+ }
139
+ return SteeringBehaviors.normalize({ x: fx, y: fy, z: fz });
140
+ }
141
+
142
+ private static alignment(_agent: SteeringAgent, neighbors: SteeringAgent[]): Vec3 {
143
+ let vx = 0,
144
+ vy = 0,
145
+ vz = 0;
146
+ for (const n of neighbors) {
147
+ vx += n.velocity.x;
148
+ vy += n.velocity.y;
149
+ vz += n.velocity.z;
150
+ }
151
+ const avg = { x: vx / neighbors.length, y: vy / neighbors.length, z: vz / neighbors.length };
152
+ return SteeringBehaviors.normalize(avg);
153
+ }
154
+
155
+ private static cohesion(agent: SteeringAgent, neighbors: SteeringAgent[]): Vec3 {
156
+ let cx = 0,
157
+ cy = 0,
158
+ cz = 0;
159
+ for (const n of neighbors) {
160
+ cx += n.position.x;
161
+ cy += n.position.y;
162
+ cz += n.position.z;
163
+ }
164
+ const center = { x: cx / neighbors.length, y: cy / neighbors.length, z: cz / neighbors.length };
165
+ return SteeringBehaviors.normalize(SteeringBehaviors.sub(center, agent.position));
166
+ }
167
+
168
+ // ---------------------------------------------------------------------------
169
+ // Obstacle Avoidance
170
+ // ---------------------------------------------------------------------------
171
+
172
+ static obstacleAvoidance(
173
+ agent: SteeringAgent,
174
+ obstacles: ObstacleCircle[],
175
+ lookAhead: number
176
+ ): Vec3 {
177
+ const ahead = SteeringBehaviors.add(
178
+ agent.position,
179
+ SteeringBehaviors.scale(SteeringBehaviors.normalize(agent.velocity), lookAhead)
180
+ );
181
+
182
+ let nearest: ObstacleCircle | null = null;
183
+ let nearestDist = Infinity;
184
+
185
+ for (const obs of obstacles) {
186
+ const dist = SteeringBehaviors.distance(ahead, obs.center);
187
+ if (dist < obs.radius && dist < nearestDist) {
188
+ nearest = obs;
189
+ nearestDist = dist;
190
+ }
191
+ }
192
+
193
+ if (!nearest) return { x: 0, y: 0, z: 0 };
194
+
195
+ const avoidance = SteeringBehaviors.sub(ahead, nearest.center);
196
+ return SteeringBehaviors.truncate(SteeringBehaviors.normalize(avoidance), agent.maxForce);
197
+ }
198
+
199
+ // ---------------------------------------------------------------------------
200
+ // Integration
201
+ // ---------------------------------------------------------------------------
202
+
203
+ static applyForce(agent: SteeringAgent, force: Vec3, dt: number): void {
204
+ const ax = force.x / agent.mass,
205
+ ay = force.y / agent.mass,
206
+ az = force.z / agent.mass;
207
+ agent.velocity.x += ax * dt;
208
+ agent.velocity.y += ay * dt;
209
+ agent.velocity.z += az * dt;
210
+ agent.velocity = SteeringBehaviors.truncate(agent.velocity, agent.maxSpeed);
211
+ agent.position.x += agent.velocity.x * dt;
212
+ agent.position.y += agent.velocity.y * dt;
213
+ agent.position.z += agent.velocity.z * dt;
214
+ }
215
+
216
+ // ---------------------------------------------------------------------------
217
+ // Vec3 Helpers
218
+ // ---------------------------------------------------------------------------
219
+
220
+ private static sub(a: Vec3, b: Vec3): Vec3 {
221
+ return { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
222
+ }
223
+ private static add(a: Vec3, b: Vec3): Vec3 {
224
+ return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
225
+ }
226
+ private static scale(v: Vec3, s: number): Vec3 {
227
+ return { x: v.x * s, y: v.y * s, z: v.z * s };
228
+ }
229
+ private static vecLength(v: Vec3): number {
230
+ return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
231
+ }
232
+ private static distance(a: Vec3, b: Vec3): number {
233
+ return SteeringBehaviors.vecLength(SteeringBehaviors.sub(a, b));
234
+ }
235
+ private static normalize(v: Vec3): Vec3 {
236
+ const len = SteeringBehaviors.vecLength(v) || 1;
237
+ return { x: v.x / len, y: v.y / len, z: v.z / len };
238
+ }
239
+ private static truncate(v: Vec3, max: number): Vec3 {
240
+ const len = SteeringBehaviors.vecLength(v);
241
+ if (len <= max) return v;
242
+ return SteeringBehaviors.scale(SteeringBehaviors.normalize(v), max);
243
+ }
244
+ }