@holoscript/core 6.0.3 → 6.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (368) hide show
  1. package/README.md +40 -40
  2. package/bin/holoscript.cjs +3 -0
  3. package/dist/GLTFPipeline-SFIORFJU.js +16 -0
  4. package/dist/GLTFPipeline-VNNDPONV.cjs +37 -0
  5. package/dist/{HoloScriptPlusParser-BZR5DELQ.js → HoloScriptPlusParser-7FBIFUFC.js} +6 -5
  6. package/dist/{HoloScriptPlusParser-SBMYDNXO.cjs → HoloScriptPlusParser-A2W7OCN2.cjs} +17 -16
  7. package/dist/HoloScriptPlusParser-F2Z56FJR.js +10 -0
  8. package/dist/HoloScriptPlusParser-WKHRIH6T.cjs +27 -0
  9. package/dist/{USDZExporter-MHEHXZB4.cjs → USDZExporter-3FWJ25JI.cjs} +344 -16
  10. package/dist/{USDZExporter-YA55ZS35.js → USDZExporter-D2HQLQYK.js} +344 -16
  11. package/dist/agents/index.cjs +19 -0
  12. package/dist/agents/index.d.ts +100 -0
  13. package/dist/agents/index.js +17 -0
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  312. package/dist/testing.js +4 -0
  313. package/dist/tools/index.d.ts +33 -0
  314. package/dist/traitDocs/traitDocs.cjs +33 -0
  315. package/dist/traitDocs/traitDocs.d.ts +69 -0
  316. package/dist/traitDocs/traitDocs.js +7 -0
  317. package/dist/traits/botanical-lotus.cjs +41 -0
  318. package/dist/traits/botanical-lotus.d.ts +172 -0
  319. package/dist/traits/botanical-lotus.js +4 -0
  320. package/dist/traits/engines/index.cjs +520 -0
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  326. package/dist/traits/simulation-solver-factory.cjs +13 -0
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  328. package/dist/traits/simulation-solver-factory.js +4 -0
  329. package/dist/traits/webcam-gaze.cjs +35 -0
  330. package/dist/traits/webcam-gaze.d.ts +17 -0
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  332. package/dist/type-checker.cjs +6 -5
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  339. package/dist/world-model/index.js +1414 -0
  340. package/dist/wot/index.cjs +7 -7
  341. package/dist/wot/index.js +2 -2
  342. package/package.json +150 -23
  343. package/dist/GLTFPipeline-3KLWWUQO.cjs +0 -34
  344. package/dist/GLTFPipeline-LYII2ZVQ.js +0 -13
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  368. package/dist/post-quantum-RVPVDEPI.js +0 -4
@@ -0,0 +1,404 @@
1
+ 'use strict';
2
+
3
+ // src/traits/SkeletonTrait.ts
4
+ var SkeletonTrait = class {
5
+ constructor(config = {}) {
6
+ this.bones = /* @__PURE__ */ new Map();
7
+ this.boneTransforms = /* @__PURE__ */ new Map();
8
+ this.clips = /* @__PURE__ */ new Map();
9
+ this.parameters = /* @__PURE__ */ new Map();
10
+ this.eventListeners = /* @__PURE__ */ new Map();
11
+ this.enabled = true;
12
+ this.config = {
13
+ rigType: config.rigType ?? "custom",
14
+ bones: config.bones,
15
+ humanoidMap: config.humanoidMap,
16
+ clips: config.clips,
17
+ blendTrees: config.blendTrees ?? /* @__PURE__ */ new Map(),
18
+ layers: config.layers ?? [{ name: "base", weight: 1, blendMode: "override" }],
19
+ parameters: config.parameters ?? /* @__PURE__ */ new Map(),
20
+ defaultClip: config.defaultClip,
21
+ speed: config.speed ?? 1,
22
+ rootMotion: config.rootMotion ?? false,
23
+ cullingMode: config.cullingMode ?? "always"
24
+ };
25
+ this.state = {
26
+ currentTime: 0,
27
+ normalizedTime: 0,
28
+ isPlaying: false,
29
+ layerWeights: this.config.layers?.map((l) => l.weight) ?? [1]
30
+ };
31
+ if (config.bones) {
32
+ for (const bone of config.bones) {
33
+ this.bones.set(bone.name, bone);
34
+ this.boneTransforms.set(bone.name, { ...bone.bindPose });
35
+ }
36
+ }
37
+ if (config.clips) {
38
+ for (const clip of config.clips) {
39
+ this.clips.set(clip.name, clip);
40
+ }
41
+ }
42
+ if (config.parameters) {
43
+ this.parameters = new Map(config.parameters);
44
+ }
45
+ }
46
+ // ============================================================================
47
+ // Configuration
48
+ // ============================================================================
49
+ /**
50
+ * Get configuration
51
+ */
52
+ getConfig() {
53
+ return { ...this.config };
54
+ }
55
+ /**
56
+ * Get animation state
57
+ */
58
+ getState() {
59
+ return { ...this.state };
60
+ }
61
+ /**
62
+ * Get bone count
63
+ */
64
+ getBoneCount() {
65
+ return this.bones.size;
66
+ }
67
+ /**
68
+ * Get bone names
69
+ */
70
+ getBoneNames() {
71
+ return Array.from(this.bones.keys());
72
+ }
73
+ /**
74
+ * Get bone transform
75
+ */
76
+ getBoneTransform(boneName) {
77
+ return this.boneTransforms.get(boneName);
78
+ }
79
+ /**
80
+ * Set bone transform (for IK or procedural animation)
81
+ */
82
+ setBoneTransform(boneName, transform) {
83
+ const current = this.boneTransforms.get(boneName);
84
+ if (current) {
85
+ this.boneTransforms.set(boneName, {
86
+ position: transform.position ?? current.position,
87
+ rotation: transform.rotation ?? current.rotation,
88
+ scale: transform.scale ?? current.scale
89
+ });
90
+ }
91
+ }
92
+ // ============================================================================
93
+ // Animation Playback
94
+ // ============================================================================
95
+ /**
96
+ * Play animation clip
97
+ */
98
+ play(clipName, options) {
99
+ const clip = this.clips.get(clipName);
100
+ if (!clip) {
101
+ console.warn(`Animation clip not found: ${clipName}`);
102
+ return;
103
+ }
104
+ const crossfade = options?.crossfade ?? 0;
105
+ if (crossfade > 0 && this.state.currentClip) {
106
+ this.state.crossfadeTarget = clipName;
107
+ this.state.crossfadeProgress = 0;
108
+ } else {
109
+ this.state.currentClip = clipName;
110
+ this.state.currentTime = 0;
111
+ this.state.normalizedTime = 0;
112
+ }
113
+ this.state.isPlaying = true;
114
+ }
115
+ /**
116
+ * Stop animation
117
+ */
118
+ stop() {
119
+ this.state.isPlaying = false;
120
+ this.state.currentTime = 0;
121
+ this.state.normalizedTime = 0;
122
+ }
123
+ /**
124
+ * Pause animation
125
+ */
126
+ pause() {
127
+ this.state.isPlaying = false;
128
+ }
129
+ /**
130
+ * Resume animation
131
+ */
132
+ resume() {
133
+ this.state.isPlaying = true;
134
+ }
135
+ /**
136
+ * Is playing
137
+ */
138
+ isPlaying() {
139
+ return this.state.isPlaying;
140
+ }
141
+ /**
142
+ * Get current clip name
143
+ */
144
+ getCurrentClip() {
145
+ return this.state.currentClip;
146
+ }
147
+ /**
148
+ * Set playback speed
149
+ */
150
+ setSpeed(speed) {
151
+ this.config.speed = speed;
152
+ }
153
+ /**
154
+ * Get playback speed
155
+ */
156
+ getSpeed() {
157
+ return this.config.speed ?? 1;
158
+ }
159
+ // ============================================================================
160
+ // Parameters (for blend trees and state machines)
161
+ // ============================================================================
162
+ /**
163
+ * Set parameter
164
+ */
165
+ setParameter(name, value) {
166
+ this.parameters.set(name, value);
167
+ }
168
+ /**
169
+ * Get parameter
170
+ */
171
+ getParameter(name) {
172
+ return this.parameters.get(name);
173
+ }
174
+ /**
175
+ * Set float parameter
176
+ */
177
+ setFloat(name, value) {
178
+ this.parameters.set(name, value);
179
+ }
180
+ /**
181
+ * Set bool parameter
182
+ */
183
+ setBool(name, value) {
184
+ this.parameters.set(name, value);
185
+ }
186
+ /**
187
+ * Set trigger (auto-resets)
188
+ */
189
+ setTrigger(name) {
190
+ this.parameters.set(name, true);
191
+ }
192
+ // ============================================================================
193
+ // Blend Trees
194
+ // ============================================================================
195
+ /**
196
+ * Add blend tree
197
+ */
198
+ addBlendTree(name, tree) {
199
+ if (!this.config.blendTrees) {
200
+ this.config.blendTrees = /* @__PURE__ */ new Map();
201
+ }
202
+ this.config.blendTrees.set(name, tree);
203
+ }
204
+ /**
205
+ * Activate blend tree
206
+ */
207
+ activateBlendTree(name) {
208
+ if (this.config.blendTrees?.has(name)) {
209
+ this.state.activeBlendTree = name;
210
+ }
211
+ }
212
+ // ============================================================================
213
+ // Layers
214
+ // ============================================================================
215
+ /**
216
+ * Set layer weight
217
+ */
218
+ setLayerWeight(layerIndex, weight) {
219
+ if (this.state.layerWeights[layerIndex] !== void 0) {
220
+ this.state.layerWeights[layerIndex] = Math.max(0, Math.min(1, weight));
221
+ }
222
+ }
223
+ /**
224
+ * Get layer weight
225
+ */
226
+ getLayerWeight(layerIndex) {
227
+ return this.state.layerWeights[layerIndex] ?? 0;
228
+ }
229
+ // ============================================================================
230
+ // Clips
231
+ // ============================================================================
232
+ /**
233
+ * Add animation clip
234
+ */
235
+ addClip(clip) {
236
+ this.clips.set(clip.name, clip);
237
+ if (!this.config.clips) {
238
+ this.config.clips = [];
239
+ }
240
+ this.config.clips.push(clip);
241
+ }
242
+ /**
243
+ * Get clip
244
+ */
245
+ getClip(name) {
246
+ return this.clips.get(name);
247
+ }
248
+ /**
249
+ * Get clip duration
250
+ */
251
+ getClipDuration(name) {
252
+ return this.clips.get(name)?.duration ?? 0;
253
+ }
254
+ /**
255
+ * Get all clip names
256
+ */
257
+ getClipNames() {
258
+ return Array.from(this.clips.keys());
259
+ }
260
+ // ============================================================================
261
+ // Update (called each frame)
262
+ // ============================================================================
263
+ /**
264
+ * Update animation (called by animation system each frame)
265
+ */
266
+ update(deltaTime) {
267
+ if (!this.enabled || !this.state.isPlaying) return;
268
+ const clip = this.state.currentClip ? this.clips.get(this.state.currentClip) : void 0;
269
+ if (!clip) return;
270
+ const speed = this.config.speed ?? 1;
271
+ this.state.currentTime += deltaTime * speed;
272
+ if (clip.loop) {
273
+ this.state.currentTime = this.state.currentTime % clip.duration;
274
+ } else if (this.state.currentTime >= clip.duration) {
275
+ this.state.currentTime = clip.duration;
276
+ this.state.isPlaying = false;
277
+ }
278
+ this.state.normalizedTime = clip.duration > 0 ? this.state.currentTime / clip.duration : 0;
279
+ if (clip.events) {
280
+ for (const event of clip.events) {
281
+ if (Math.abs(this.state.currentTime - event.time) < deltaTime) {
282
+ this.emitEvent(event);
283
+ }
284
+ }
285
+ }
286
+ if (this.state.crossfadeTarget && this.state.crossfadeProgress !== void 0) {
287
+ this.state.crossfadeProgress += deltaTime;
288
+ }
289
+ }
290
+ // ============================================================================
291
+ // Events
292
+ // ============================================================================
293
+ /**
294
+ * Add event listener
295
+ */
296
+ on(event, callback) {
297
+ if (!this.eventListeners.has(event)) {
298
+ this.eventListeners.set(event, []);
299
+ }
300
+ this.eventListeners.get(event).push(callback);
301
+ }
302
+ /**
303
+ * Remove event listener
304
+ */
305
+ off(event, callback) {
306
+ const listeners = this.eventListeners.get(event);
307
+ if (listeners) {
308
+ const index = listeners.indexOf(callback);
309
+ if (index !== -1) {
310
+ listeners.splice(index, 1);
311
+ }
312
+ }
313
+ }
314
+ /**
315
+ * Emit animation event
316
+ */
317
+ emitEvent(event) {
318
+ const listeners = this.eventListeners.get(event.name);
319
+ if (listeners) {
320
+ for (const callback of listeners) {
321
+ callback(event);
322
+ }
323
+ }
324
+ }
325
+ // ============================================================================
326
+ // Enable/Disable
327
+ // ============================================================================
328
+ /**
329
+ * Enable/disable skeleton
330
+ */
331
+ setEnabled(enabled) {
332
+ this.enabled = enabled;
333
+ }
334
+ /**
335
+ * Is enabled
336
+ */
337
+ isEnabled() {
338
+ return this.enabled;
339
+ }
340
+ // ============================================================================
341
+ // Serialization
342
+ // ============================================================================
343
+ /**
344
+ * Serialize for animation system
345
+ */
346
+ serialize() {
347
+ return {
348
+ rigType: this.config.rigType,
349
+ boneCount: this.bones.size,
350
+ clipCount: this.clips.size,
351
+ layerCount: this.config.layers?.length ?? 0,
352
+ currentClip: this.state.currentClip,
353
+ currentTime: this.state.currentTime,
354
+ normalizedTime: this.state.normalizedTime,
355
+ isPlaying: this.state.isPlaying,
356
+ speed: this.config.speed,
357
+ rootMotion: this.config.rootMotion,
358
+ enabled: this.enabled
359
+ };
360
+ }
361
+ };
362
+ function createSkeletonTrait(config = {}) {
363
+ return new SkeletonTrait(config);
364
+ }
365
+ var skeletonHandler = {
366
+ name: "skeleton",
367
+ defaultConfig: {},
368
+ onAttach(node, config, ctx) {
369
+ const instance = new SkeletonTrait(config);
370
+ node.__skeleton_instance = instance;
371
+ ctx.emit("skeleton_attached", { node, config });
372
+ },
373
+ onDetach(node, _config, ctx) {
374
+ const instance = node.__skeleton_instance;
375
+ if (instance) {
376
+ if (typeof instance.onDetach === "function") instance.onDetach(node, ctx);
377
+ else if (typeof instance.dispose === "function") instance.dispose();
378
+ else if (typeof instance.cleanup === "function") instance.cleanup();
379
+ }
380
+ ctx.emit("skeleton_detached", { node });
381
+ delete node.__skeleton_instance;
382
+ },
383
+ onEvent(node, _config, ctx, event) {
384
+ const instance = node.__skeleton_instance;
385
+ if (!instance) return;
386
+ if (typeof instance.onEvent === "function") instance.onEvent(event);
387
+ else if (typeof instance.emit === "function" && event.type) instance.emit(event);
388
+ if (event.type === "skeleton_configure" && event.payload) {
389
+ Object.assign(instance, event.payload);
390
+ ctx.emit("skeleton_configured", { node });
391
+ }
392
+ },
393
+ onUpdate(node, _config, ctx, dt) {
394
+ const instance = node.__skeleton_instance;
395
+ if (!instance) return;
396
+ if (typeof instance.onUpdate === "function") instance.onUpdate(node, ctx, dt);
397
+ }
398
+ };
399
+
400
+ exports.SkeletonTrait = SkeletonTrait;
401
+ exports.createSkeletonTrait = createSkeletonTrait;
402
+ exports.skeletonHandler = skeletonHandler;
403
+ //# sourceMappingURL=chunk-EKYL4PE3.cjs.map
404
+ //# sourceMappingURL=chunk-EKYL4PE3.cjs.map
@@ -1,6 +1,7 @@
1
- import { init_DomainBlockCompilerMixin, compileDomainBlocks, compileWeatherBlock, compileAudioSourceBlock, compilePhysicsBlock, physicsToURDF, compileMaterialBlock } from './chunk-KDB6BUMB.js';
2
- import { init_CompilerBase, init_ANSNamespace, CompilerBase, ANSCapabilityPath } from './chunk-QWKUKVRE.js';
3
- import { __export, __esm } from './chunk-32TWR3HE.js';
1
+ import { init_DomainBlockCompilerMixin, compileDomainBlocks, compileWeatherBlock, compileAudioSourceBlock, compilePhysicsBlock, physicsToURDF, compileMaterialBlock } from './chunk-W55Z7QIX.js';
2
+ import { init_CompilerBase, CompilerBase } from './chunk-QTPMJRGS.js';
3
+ import { __export, __esm } from './chunk-OL46QLBJ.js';
4
+ import { ANSCapabilityPath } from '@holoscript/core-types/ans';
4
5
 
5
6
  // src/compiler/URDFCompiler.ts
6
7
  var URDFCompiler_exports = {};
@@ -10,10 +11,14 @@ __export(URDFCompiler_exports, {
10
11
  compileForIsaacSim: () => compileForIsaacSim,
11
12
  compileForROS2: () => compileForROS2,
12
13
  compileToURDF: () => compileToURDF,
14
+ createURDFCompiler: () => createURDFCompiler,
13
15
  default: () => URDFCompiler_default,
14
16
  generateControllersYaml: () => generateControllersYaml,
15
17
  generateROS2LaunchFile: () => generateROS2LaunchFile
16
18
  });
19
+ function createURDFCompiler(options) {
20
+ return new URDFCompiler(options);
21
+ }
17
22
  function compileToURDF(composition, options) {
18
23
  const compiler = new URDFCompiler(options);
19
24
  return compiler.compile(composition);
@@ -199,7 +204,6 @@ var URDFCompiler, URDFCompiler_default;
199
204
  var init_URDFCompiler = __esm({
200
205
  "src/compiler/URDFCompiler.ts"() {
201
206
  init_CompilerBase();
202
- init_ANSNamespace();
203
207
  init_DomainBlockCompilerMixin();
204
208
  URDFCompiler = class extends CompilerBase {
205
209
  constructor(options = {}) {
@@ -690,7 +694,7 @@ var init_URDFCompiler = __esm({
690
694
  }
691
695
  if (jointConfig.axis) {
692
696
  const axis = jointConfig.axis;
693
- joint.axis = [axis.x ?? 0, axis.y ?? 0, axis.z ?? 1];
697
+ joint.axis = Array.isArray(axis) ? [axis[0] ?? 0, axis[1] ?? 0, axis[2] ?? 1] : [axis[0] ?? 0, axis[1] ?? 0, axis[2] ?? 1];
694
698
  }
695
699
  if (jointConfig.limits && (joint.type === "revolute" || joint.type === "prismatic")) {
696
700
  const limitsConfig = jointConfig.limits;
@@ -1390,6 +1394,6 @@ var init_URDFCompiler = __esm({
1390
1394
  }
1391
1395
  });
1392
1396
 
1393
- export { URDFCompiler, URDFCompiler_default, URDFCompiler_exports, compileForGazebo, compileForIsaacSim, compileForROS2, compileToURDF, generateControllersYaml, generateROS2LaunchFile, init_URDFCompiler };
1394
- //# sourceMappingURL=chunk-7N3JIJMT.js.map
1395
- //# sourceMappingURL=chunk-7N3JIJMT.js.map
1397
+ export { URDFCompiler, URDFCompiler_default, URDFCompiler_exports, compileForGazebo, compileForIsaacSim, compileForROS2, compileToURDF, createURDFCompiler, generateControllersYaml, generateROS2LaunchFile, init_URDFCompiler };
1398
+ //# sourceMappingURL=chunk-EMMC5CSQ.js.map
1399
+ //# sourceMappingURL=chunk-EMMC5CSQ.js.map