@holoscript/core 1.0.0-alpha.2 → 2.0.1

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Files changed (74) hide show
  1. package/package.json +2 -2
  2. package/src/HoloScript2DParser.js +227 -0
  3. package/src/HoloScript2DParser.ts +5 -0
  4. package/src/HoloScriptCodeParser.js +1102 -0
  5. package/src/HoloScriptCodeParser.ts +145 -20
  6. package/src/HoloScriptDebugger.js +458 -0
  7. package/src/HoloScriptParser.js +338 -0
  8. package/src/HoloScriptPlusParser.js +371 -0
  9. package/src/HoloScriptPlusParser.ts +543 -0
  10. package/src/HoloScriptRuntime.js +1399 -0
  11. package/src/HoloScriptRuntime.test.js +351 -0
  12. package/src/HoloScriptRuntime.ts +17 -3
  13. package/src/HoloScriptTypeChecker.js +356 -0
  14. package/src/__tests__/GraphicsServices.test.js +357 -0
  15. package/src/__tests__/GraphicsServices.test.ts +427 -0
  16. package/src/__tests__/HoloScriptPlusParser.test.js +317 -0
  17. package/src/__tests__/HoloScriptPlusParser.test.ts +392 -0
  18. package/src/__tests__/integration.test.js +336 -0
  19. package/src/__tests__/performance.bench.js +218 -0
  20. package/src/__tests__/type-checker.test.js +60 -0
  21. package/src/__tests__/type-checker.test.ts +73 -0
  22. package/src/index.js +217 -0
  23. package/src/index.ts +158 -18
  24. package/src/interop/Interoperability.js +413 -0
  25. package/src/interop/Interoperability.ts +494 -0
  26. package/src/logger.js +42 -0
  27. package/src/parser/EnhancedParser.js +205 -0
  28. package/src/parser/EnhancedParser.ts +251 -0
  29. package/src/parser/HoloScriptPlusParser.js +928 -0
  30. package/src/parser/HoloScriptPlusParser.ts +1089 -0
  31. package/src/runtime/HoloScriptPlusRuntime.js +674 -0
  32. package/src/runtime/HoloScriptPlusRuntime.ts +861 -0
  33. package/src/runtime/PerformanceTelemetry.js +323 -0
  34. package/src/runtime/PerformanceTelemetry.ts +467 -0
  35. package/src/runtime/RuntimeOptimization.js +361 -0
  36. package/src/runtime/RuntimeOptimization.ts +416 -0
  37. package/src/services/HololandGraphicsPipelineService.js +506 -0
  38. package/src/services/HololandGraphicsPipelineService.ts +662 -0
  39. package/src/services/PlatformPerformanceOptimizer.js +356 -0
  40. package/src/services/PlatformPerformanceOptimizer.ts +503 -0
  41. package/src/state/ReactiveState.js +427 -0
  42. package/src/state/ReactiveState.ts +572 -0
  43. package/src/tools/DeveloperExperience.js +376 -0
  44. package/src/tools/DeveloperExperience.ts +438 -0
  45. package/src/traits/AIDriverTrait.js +322 -0
  46. package/src/traits/AIDriverTrait.test.js +329 -0
  47. package/src/traits/AIDriverTrait.test.ts +357 -0
  48. package/src/traits/AIDriverTrait.ts +474 -0
  49. package/src/traits/LightingTrait.js +313 -0
  50. package/src/traits/LightingTrait.test.js +410 -0
  51. package/src/traits/LightingTrait.test.ts +462 -0
  52. package/src/traits/LightingTrait.ts +505 -0
  53. package/src/traits/MaterialTrait.js +194 -0
  54. package/src/traits/MaterialTrait.test.js +286 -0
  55. package/src/traits/MaterialTrait.test.ts +329 -0
  56. package/src/traits/MaterialTrait.ts +324 -0
  57. package/src/traits/RenderingTrait.js +356 -0
  58. package/src/traits/RenderingTrait.test.js +363 -0
  59. package/src/traits/RenderingTrait.test.ts +427 -0
  60. package/src/traits/RenderingTrait.ts +555 -0
  61. package/src/traits/VRTraitSystem.js +740 -0
  62. package/src/traits/VRTraitSystem.ts +1040 -0
  63. package/src/traits/VoiceInputTrait.js +284 -0
  64. package/src/traits/VoiceInputTrait.test.js +226 -0
  65. package/src/traits/VoiceInputTrait.test.ts +252 -0
  66. package/src/traits/VoiceInputTrait.ts +401 -0
  67. package/src/types/AdvancedTypeSystem.js +226 -0
  68. package/src/types/AdvancedTypeSystem.ts +494 -0
  69. package/src/types/HoloScriptPlus.d.ts +853 -0
  70. package/src/types.js +6 -0
  71. package/src/types.ts +96 -1
  72. package/tsconfig.json +1 -1
  73. package/tsup.config.d.ts +2 -0
  74. package/tsup.config.js +18 -0
@@ -0,0 +1,313 @@
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+ /**
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+ * @holoscript/core Lighting Trait
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+ *
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+ * Enables dynamic lighting with support for multiple light types,
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+ * shadows, and global illumination
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+ */
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+ /**
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+ * LightingTrait - Manages dynamic lighting and illumination
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+ */
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+ export class LightingTrait {
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+ constructor(config) {
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+ this.lights = new Map();
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+ this.lightIdCounter = 0;
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+ this.globalIllumination = {
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+ enabled: true,
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+ intensity: 1.0,
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+ skyColor: { r: 0.5, g: 0.7, b: 1.0 },
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+ skyIntensity: 1.0,
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+ groundColor: { r: 0.4, g: 0.4, b: 0.4 },
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+ groundIntensity: 0.5,
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+ probes: true,
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+ indirectDiffuse: 1.0,
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+ indirectSpecular: 1.0,
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+ aoIntensity: 1.0,
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+ screenSpaceAO: true,
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+ ...config,
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+ };
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+ }
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+ /**
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+ * Add a light to the scene
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+ */
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+ addLight(light) {
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+ const id = light.name || `light_${this.lightIdCounter++}`;
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+ this.lights.set(id, light);
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+ return id;
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+ }
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+ /**
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+ * Get light by ID
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+ */
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+ getLight(id) {
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+ return this.lights.get(id);
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+ }
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+ /**
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+ * Get all lights
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+ */
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+ getLights() {
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+ return Array.from(this.lights.values());
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+ }
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+ /**
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+ * Get lights by type
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+ */
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+ getLightsByType(type) {
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+ return Array.from(this.lights.values()).filter(l => l.type === type);
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+ }
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+ /**
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+ * Update light properties
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+ */
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+ updateLight(id, updates) {
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+ const light = this.lights.get(id);
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+ if (!light)
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+ return false;
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+ this.lights.set(id, { ...light, ...updates });
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+ return true;
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+ }
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+ /**
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+ * Remove light
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+ */
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+ removeLight(id) {
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+ return this.lights.delete(id);
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+ }
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+ /**
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+ * Clear all lights
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+ */
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+ clearLights() {
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+ this.lights.clear();
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+ }
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+ /**
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+ * Get global illumination config
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+ */
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+ getGlobalIllumination() {
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+ return { ...this.globalIllumination };
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+ }
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+ /**
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+ * Update global illumination
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+ */
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+ updateGlobalIllumination(updates) {
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+ this.globalIllumination = {
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+ ...this.globalIllumination,
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+ ...updates,
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+ };
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+ }
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+ /**
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+ * Enable/disable GI
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+ */
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+ setGIEnabled(enabled) {
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+ this.globalIllumination.enabled = enabled;
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+ }
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+ /**
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+ * Set ambient light colors (skybox mode)
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+ */
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+ setAmbientLight(skyColor, groundColor, intensity = 1.0) {
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+ this.globalIllumination.skyColor = skyColor;
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+ this.globalIllumination.groundColor = groundColor;
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+ this.globalIllumination.skyIntensity = intensity;
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+ this.globalIllumination.groundIntensity = intensity * 0.5;
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+ }
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+ /**
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+ * Enable/disable screen-space ambient occlusion
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+ */
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+ setScreenSpaceAO(enabled, intensity = 1.0) {
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+ this.globalIllumination.screenSpaceAO = enabled;
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+ this.globalIllumination.aoIntensity = intensity;
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+ }
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+ /**
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+ * Create directional light (sun)
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+ */
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+ createDirectionalLight(direction, color, intensity = 1.0, castShadows = true) {
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+ const light = {
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+ type: 'directional',
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+ name: `sun_${this.lightIdCounter}`,
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+ direction,
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+ color,
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+ intensity,
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+ shadow: castShadows
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+ ? {
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+ type: 'soft',
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+ resolution: 2048,
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+ cascades: 4,
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+ softness: 1.0,
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+ }
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+ : undefined,
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+ volumetric: true,
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+ priority: 100,
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+ };
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+ return this.addLight(light);
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+ }
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+ /**
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+ * Create point light
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+ */
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+ createPointLight(position, color, intensity, range, castShadows = false) {
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+ const light = {
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+ type: 'point',
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+ name: `point_${this.lightIdCounter}`,
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+ position,
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+ color,
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+ intensity,
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+ range,
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+ shadow: castShadows
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+ ? {
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+ type: 'soft',
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+ resolution: 512,
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+ softness: 0.5,
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+ }
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+ : undefined,
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+ priority: 50,
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+ };
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+ return this.addLight(light);
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+ }
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+ /**
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+ * Create spot light
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+ */
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+ createSpotLight(position, direction, color, intensity, range, spotAngle = 45, castShadows = true) {
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+ const light = {
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+ type: 'spot',
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+ name: `spot_${this.lightIdCounter}`,
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+ position,
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+ direction,
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+ color,
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+ intensity,
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+ range,
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+ spotAngle,
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+ innerSpotAngle: spotAngle * 0.5,
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+ shadow: castShadows
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+ ? {
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+ type: 'soft',
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+ resolution: 1024,
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+ softness: 0.8,
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+ }
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+ : undefined,
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+ priority: 75,
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+ };
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+ return this.addLight(light);
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+ }
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+ /**
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+ * Create area light for soft lighting
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+ */
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+ createAreaLight(position, color, intensity, width, height) {
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+ const light = {
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+ type: 'area',
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+ name: `area_${this.lightIdCounter}`,
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+ position,
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+ color,
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+ intensity,
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+ range: Math.max(width, height) * 2,
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+ priority: 25,
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+ };
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+ return this.addLight(light);
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+ }
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+ /**
200
+ * Get shadow-casting lights
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+ */
202
+ getShadowCastingLights() {
203
+ return Array.from(this.lights.values()).filter(l => l.shadow && l.shadow.type !== 'none');
204
+ }
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+ /**
206
+ * Get light count by type
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+ */
208
+ getLightCount() {
209
+ const counts = {
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+ directional: 0,
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+ point: 0,
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+ spot: 0,
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+ area: 0,
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+ probe: 0,
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+ };
216
+ for (const light of this.lights.values()) {
217
+ counts[light.type]++;
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+ }
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+ return counts;
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+ }
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+ /**
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+ * Estimate light impact for performance optimization
223
+ */
224
+ getPerformanceImpact() {
225
+ const totalLights = this.lights.size;
226
+ const shadowCasters = this.getShadowCastingLights().length;
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+ let estimatedGPUCost = 'low';
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+ if (totalLights > 16 || shadowCasters > 4) {
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+ estimatedGPUCost = 'high';
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+ }
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+ else if (totalLights > 8 || shadowCasters > 2) {
232
+ estimatedGPUCost = 'medium';
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+ }
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+ return {
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+ totalLights,
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+ shadowCasters,
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+ estimatedGPUCost,
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+ };
239
+ }
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+ /**
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+ * Get scene complexity info
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+ */
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+ getSceneInfo() {
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+ const counts = this.getLightCount();
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+ const impact = this.getPerformanceImpact();
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+ return `Lighting: ${counts.directional} dir, ${counts.point} point, ${counts.spot} spot | ` +
247
+ `Shadows: ${impact.shadowCasters} | GPU: ${impact.estimatedGPUCost}`;
248
+ }
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+ /**
250
+ * Dispose and cleanup
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+ */
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+ dispose() {
253
+ this.lights.clear();
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+ }
255
+ }
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+ /**
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+ * HoloScript+ @lighting trait factory
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+ */
259
+ export function createLightingTrait(config) {
260
+ return new LightingTrait(config);
261
+ }
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+ /**
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+ * Preset lighting configurations
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+ */
265
+ export const LIGHTING_PRESETS = {
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+ /** Neutral studio lighting */
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+ studio: () => ({
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+ enabled: true,
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+ intensity: 1.0,
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+ skyColor: { r: 0.5, g: 0.5, b: 0.5 },
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+ skyIntensity: 0.5,
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+ groundColor: { r: 0.3, g: 0.3, b: 0.3 },
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+ groundIntensity: 0.3,
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+ }),
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+ /** Bright outdoor lighting */
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+ outdoor: () => ({
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+ enabled: true,
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+ intensity: 1.2,
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+ skyColor: { r: 0.7, g: 0.85, b: 1.0 },
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+ skyIntensity: 1.0,
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+ groundColor: { r: 0.4, g: 0.4, b: 0.35 },
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+ groundIntensity: 0.6,
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+ indirectDiffuse: 1.2,
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+ }),
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+ /** Dim interior lighting */
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+ interior: () => ({
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+ enabled: true,
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+ intensity: 0.6,
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+ skyColor: { r: 0.3, g: 0.3, b: 0.35 },
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+ skyIntensity: 0.4,
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+ groundColor: { r: 0.2, g: 0.2, b: 0.2 },
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+ groundIntensity: 0.2,
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+ }),
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+ /** Night scene */
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+ night: () => ({
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+ enabled: true,
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+ intensity: 0.3,
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+ skyColor: { r: 0.01, g: 0.01, b: 0.02 },
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+ skyIntensity: 0.1,
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+ groundColor: { r: 0.02, g: 0.02, b: 0.02 },
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+ groundIntensity: 0.05,
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+ screenSpaceAO: false,
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+ }),
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+ /** Sunset/golden hour */
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+ sunset: () => ({
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+ enabled: true,
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+ intensity: 1.1,
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+ skyColor: { r: 1.0, g: 0.7, b: 0.3 },
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+ skyIntensity: 1.0,
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+ groundColor: { r: 0.6, g: 0.4, b: 0.2 },
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+ groundIntensity: 0.8,
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+ }),
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+ };