@hology/core 0.0.99 → 0.0.101
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/effects/vfx/trail-renderer.d.ts +11 -4
- package/dist/effects/vfx/trail-renderer.d.ts.map +1 -1
- package/dist/effects/vfx/trail-renderer.js +1 -1
- package/dist/effects/vfx/vfx-actor.d.ts +2 -0
- package/dist/effects/vfx/vfx-actor.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-actor.js +1 -1
- package/dist/effects/vfx/vfx-asset.d.ts +5 -2
- package/dist/effects/vfx/vfx-asset.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-materializer.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-materializer.js +1 -1
- package/dist/effects/vfx/vfx-param.d.ts +1 -0
- package/dist/effects/vfx/vfx-param.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-param.js +1 -1
- package/dist/effects/vfx/vfx-renderers.d.ts +4 -0
- package/dist/effects/vfx/vfx-renderers.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-renderers.js +1 -1
- package/dist/gameplay/initiate.d.ts.map +1 -1
- package/dist/gameplay/initiate.js +1 -1
- package/dist/gameplay/services/asset-loader.d.ts +3 -0
- package/dist/gameplay/services/asset-loader.d.ts.map +1 -1
- package/dist/gameplay/services/asset-loader.js +1 -1
- package/dist/gameplay/services/physics/physics-system.d.ts +2 -0
- package/dist/gameplay/services/physics/physics-system.d.ts.map +1 -1
- package/dist/gameplay/services/physics/physics-system.js +1 -1
- package/dist/gameplay/services/world.d.ts +7 -1
- package/dist/gameplay/services/world.d.ts.map +1 -1
- package/dist/gameplay/services/world.js +1 -1
- package/dist/rendering.d.ts +3 -0
- package/dist/rendering.d.ts.map +1 -1
- package/dist/rendering.js +1 -1
- package/dist/scene/asset-resource-loader.d.ts.map +1 -1
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/collision/collision-shape-import.d.ts.map +1 -1
- package/dist/scene/collision/collision-shape-import.js +1 -1
- package/dist/scene/collision/collision-shape.d.ts +14 -0
- package/dist/scene/collision/collision-shape.d.ts.map +1 -1
- package/dist/scene/collision/collision-shape.js +1 -1
- package/dist/scene/landscape/landscape-manager.js +1 -1
- package/dist/scene/materializer.d.ts +30 -4
- package/dist/scene/materializer.d.ts.map +1 -1
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/objects/prefab.d.ts +7 -4
- package/dist/scene/objects/prefab.d.ts.map +1 -1
- package/dist/scene/objects/prefab.js +1 -1
- package/dist/scene/storage/storage.d.ts.map +1 -1
- package/dist/scene/storage/storage.js +1 -1
- package/dist/shader/index.d.ts +1 -0
- package/dist/shader/index.d.ts.map +1 -1
- package/dist/shader/index.js +1 -1
- package/dist/shader/trail-shader.d.ts +7 -0
- package/dist/shader/trail-shader.d.ts.map +1 -0
- package/dist/shader/trail-shader.js +4 -0
- package/dist/shader-nodes/depth.d.ts +3 -1
- package/dist/shader-nodes/depth.d.ts.map +1 -1
- package/dist/shader-nodes/depth.js +1 -1
- package/dist/shader-nodes/index.d.ts +2 -1
- package/dist/shader-nodes/index.d.ts.map +1 -1
- package/dist/shader-nodes/index.js +1 -1
- package/dist/shader-nodes/scene-sample.d.ts +6 -0
- package/dist/shader-nodes/scene-sample.d.ts.map +1 -0
- package/dist/shader-nodes/scene-sample.js +4 -0
- package/dist/shader-nodes/texture-sequence.d.ts.map +1 -1
- package/dist/shader-nodes/texture-sequence.js +1 -1
- package/package.json +2 -2
- package/tsconfig.tsbuildinfo +1 -1
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@@ -1,4 +1,4 @@
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import{ConvexPolyhedronCollisionShape as e}from"@hology/core";import{Subject as t}from"rxjs";import*as a from"three";import{BoxGeometry as s,Color as r,Euler as i,Fog as n,FogExp2 as o,Group as l,Material as c,Matrix4 as h,Mesh as d,MeshLambertMaterial as m,MeshPhongMaterial as p,MeshStandardMaterial as u,Object3D as f,PointLight as y,Quaternion as g,SphereGeometry as w,Texture as v,Vector2 as S,Vector3 as b,Vector4 as A}from"three";import M,{SpriteRenderer as x}from"@hology/nebula";import{bool as j,BooleanNode as P,float as I,FloatNode as E,NodeShaderMaterial as D,rgb as V,RgbNode as C,Texture2dLookupNode as N,textureSampler2d as k,vec2 as _,Vec2Node as F,vec3 as O,Vec3Node as T,vec4 as z}from"three-shader-graph";import{VfxActor as B}from"../effects/vfx/vfx-actor.js";import{VisualEffect as W}from"../effects/vfx/vfx-param.js";import{BaseActor as $}from"../gameplay/actors/actor.js";import R from"../gameplay/actors/builtin/index.js";import{PhysicsBodyType as U,withInjectionContext as G}from"../gameplay/index.js";import{Sampler2DNode as L}from"../shader-nodes/index.js";import{LambertShader as J}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as H}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as q}from"../shader/builtin/landscape-shader.js";import{StandardShader as X}from"../shader/builtin/standard-shader.js";import{UnlitShader as Y}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as Z}from"../shader/parameter.js";import{ArrayMap as Q,groupBy as K}from"../utils/collections.js";import{iterateMaterials as ee}from"../utils/materials.js";import{filterChildrenShallow as te,filterSceneShallow as ae,findFirstVisibleObject as se}from"../utils/three/traverse.js";import{AssetMeshInstance as re}from"./asset-resource-loader.js";import{isCollisionMesh as ie}from"./collision/collision-shape-import.js";import{BoxCollisionShape as ne,PhysicalShapeMesh as oe}from"./collision/collision-shape.js";import{LandscapeManager as le}from"./landscape/landscape-manager.js";import{initLandscape as ce}from"./landscape/landscape.js";import{SectionGrid as he,smoothNormalsCrossMeshes as de}from"./landscape/utils.js";import{createGrassFoliageMaterial as me}from"./materials/grass-foliage.js";import{createGrassMaterial as pe}from"./materials/grass.js";import{getMaterialAttribute as ue}from"./materials/utils/material-painting.js";import{createWaterMaterial as fe}from"./materials/water.js";import{SerializedParamType as ye}from"./model.js";import{ShapeLibrary as ge,ShapeLibraryKeys as we}from"./objects/shapes.js";import{ambientLightName as ve,createSky as Se,defaultSkyMaterial as be}from"./sky.js";import{Curve2 as Ae}from"../utils/curve.js";import{DecalUnlitShader as Me}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as xe}from"../shader/builtin/decal-standard-shader.js";const je={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new SceneMaterializer(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}export class SceneMaterializer{constructor(e,s,r,i,n,o,l,c){this.scene=e,this.dataProvider=s,this.assetsService=r,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new t,this.removed$=new t,this.error$=new t,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,s.onCreate((e=>this.update(e))),s.onUpdate((e=>this.update(e))),s.onRemove((e=>this.remove(e))),this.createAssetSubscription=r.onCreate.subscribe((e=>{this.assets.set(e.id,e)})),this.updateSubscription=r.onUpdate.subscribe((async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse((e=>{if(e instanceof a.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)})):"mesh"==t.type?(this.findByAssetId(t.id).forEach((e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)})),this.landscapeManagers.forEach((e=>{const a=e.source?.grass?.layers?.some((e=>e.meshes.some((e=>e.assetId===t.id))));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new b,!0)}))):"prefab"===t.type?this.findByAssetId(t.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)})):"vfx"===t.type&&this.dataProvider.getObjects().forEach((e=>{Fe(e,((e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))}))}))}))}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===ye.Material&&s.value===a.id){t=!0;break}if(s.type===ye.Array&&"element"in s&&s.element===ye.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,null!=s?ze(e.material[s],i)||(e.material[s]=i):ze(e.material,i)||(e.material=i)}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter((e=>"shape_mesh"===e.type||"asset_mesh"===e.type)).filter((e=>null!=e.materialAssignments)).flatMap((e=>e.materialAssignments)).map((async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams))if(t.type===ye.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}}))),await Promise.all(Array.from(this.assets.values()).map((async t=>{if("texture"===t.type){const a=await this.assetManagerService.getTexture(t);e.push(a)}}))),0!==e.length){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))))),this.initTextures()}async init(){await this.preInit(),Ie.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.actorInstances){const t=e.map((async e=>{const t=e.object.userData.src??e.object.userData._src;if("vfx"===t.type)return Promise.resolve();const a=await this.assetsService.getAsset(t.assetId),s={...a?.actor?.params??{},...t.actor?.params??{}};for(const a of t.actor.innerParams??[])await this.applyActorComponentParams(e,a.path.slice(),a.params);const r=await prepareClassParameters(s,e.constructor,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,r);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${t.name}", id=${t.id})`,e)}}));return Promise.all(t)}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a){const s=t.length,r=t.shift();if(0==s){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[r]&&await this.applyActorComponentParams(e[r],t,a)}canObjectBeInstanced(e){return e.physics?.type!==U.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!ie(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=a[0]instanceof d&&null!=a[0].geometry.morphAttributes&&Object.keys(a[0].geometry.morphAttributes).length>0,i=!0;this._canBeInstancedCache.set(e.assetId,s&&i&&!r)}return this._canBeInstancedCache.get(e.assetId)}async preInit(){this.renderingView?.onLoop((()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)})),this.assetsService.getAssets().then((e=>{for(const t of e)this.assets.set(t.id,t)}))}async initWithInstancing(){await this.preInit(),await this.prefetchAssets();const t=[],s=new Q,n=new Q;for(const e of this.dataProvider.getObjects())await Fe(e,(async(e,a,i)=>{const o="asset_mesh"==e.type&&this.canObjectBeInstanced(e)&&await this.canAssetBeInstanced(e),l="shape_mesh"===e.type&&"landscape"!==e.shape&&e.physics?.type!==U.dynamic;if(o||l){if(a&&a.children?.length>0){const t=a.children.findIndex((t=>t.id===e.id));t>=0&&a.children.splice(t,1)}if(l){let t=e.shape+JSON.stringify(e.shapeParams??{})+e.castShadow+e.receiveShadow;const a=e.materialAssignments?.at(0)?.materialId,s=null!=a?this.assets.get(a):null;let o=null;if(null!=s&&"shader"!==s.material.type){if(t+=s.material.type+s.material.shader,null!=s.material.shaderParams){if(t+=Object.entries(s.material.shaderParams).filter((([e,t])=>"color"!=e)).map((e=>JSON.stringify(e))).join(),null!=s.material.shaderParams.color){const e=s.material.shaderParams.color;e.type===ye.Color&&null!=e.value&&(o=new r(e.value))}}}else t+=a;n.push(t,{object:{...e,parentTransform:i},color:o})}else{const t=e.assetId+JSON.stringify(e.materialAssignments??[]);s.push(t,{...e,parentTransform:i})}}else null==a&&t.push({...e,parentTransform:i})}));for(const t of s.values()){if(0==t.length)continue;const a=await this.createFromAsset(t[0]);if(null==a)continue;const s=await this.createInstancedMesh(t,a),r=new re;r.add(s),r.userData.src=t[0],a instanceof re&&(r.collisionShapes=a.collisionShapes),r.collisionShapes.forEach((t=>{t instanceof e&&t.mesh instanceof d&&(t.mesh=t.mesh.geometry)})),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of n.values()){if(0==e.length)continue;const t=e[0].object,s=await this.createFromShape(t),n=se(s,(e=>!ie(e)&&null!=e.geometry)),o=n.material.clone();null!=e[0].color&&null!=o.color&&(o.color=new r(16777215));const l=n.geometry,c=new a.InstancedMesh(l,o,e.length);for(let t=0;t<e.length;t++){const r=e[t],o=(new a.Matrix4).compose((new b).fromArray(r.object.position),(new g).setFromEuler((new i).fromArray(r.object.rotation)),(new b).fromArray(r.object.scale)),l=(new h).copy(r.object.parentTransform).multiply(o);c.setMatrixAt(t,l),null!=r.color&&c.setColorAt(t,r.color),c.castShadow=s.castShadow??!0,c.receiveShadow=n.receiveShadow??!0;const d=new re;d.add(c),d.userData.src=e[0],s instanceof oe&&(d.collisionShapes=[s.collisionShape]),d.castShadow=!1,d.receiveShadow=!1,this.scene.add(d)}}await Promise.all(t.map((e=>this.materialize(e)))),await this.initActorsPostInit()}async createInstancedMesh(e,t){const s=se(t,(e=>!ie(e)&&null!=e.geometry)),r=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,Oe(e[0].materialAssignments,r.materialAssignments)),s.updateMatrix();const n=s.geometry.clone(),o=new a.InstancedMesh(n,s.material,e.length);for(let t=0;t<e.length;t++){const r=(new a.Matrix4).compose((new b).fromArray(e[t].position),(new g).setFromEuler((new i).fromArray(e[t].rotation)),(new b).fromArray(e[t].scale)),n=(new h).copy(e[t].parentTransform).multiply(r).multiply(s.matrixWorld);o.setMatrixAt(t,n)}return o.castShadow=e[0].castShadow??r.castShadow??!0,o.receiveShadow=e[0].receiveShadow??r.receiveShadow??!0,s.material instanceof c&&o.castShadow&&o.receiveShadow&&(o.material.side=a.FrontSide),o}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return ae(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}async applyMaterial(e,t){await applyMaterial(e,t,(e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}}),this._originalMaterials)}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof d)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(R));ae(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of Ie.entries())t.userData.customShaderName&&Ie.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),ae(this.scene,(e=>!0)).forEach((e=>{e.traverse((async e=>{if(e instanceof d)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(s=!0)})),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof d&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof d&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);Oe(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new r(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape){const a=this.landscapeManagers.find((t=>t.source.id===e.id)).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))}))}else if("global_fog"===e.type){const t=(this.scene.fog instanceof o?"density":"linear")!==e.fog.type;this.scene.fog=ke(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof d){const t=e.material;t instanceof D&&(a.fog instanceof n?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof o&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.editorActorParamSnapshot.get(e.id);null!=t&&t===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof oe&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&Pe(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t);return Fe(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:te(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?ae(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new r(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof d&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=K(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof d){if(null==e.geometry)return;if(Be(ue(e,0,!1)),a>0){Be(ue(e,0,!1))}}}));const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=ue(s,0,!0);Be(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=ue(s,4,!0);Be(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>r.has(e.name)))))}async materialize(e,t,a=!1){let r,i;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=ke(e.fog),this.fixFogColor(),r=new l;break;case"sky":this.sky=Se(),this.updateSky(e),r=this.sky;break;case"world_env":this.updateWorldEnv(e),r=new l,this.worldEnvObj=r;break;case"actor":({object:r,actor:i}=await this.createFromActor(e));break;case"group":r=new l;break;case"prefab":r=await this.createFromPrefabAsset(e);break;case"vfx":r=await this.createFromVfx(e);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),a?r.userData._src=e:r.userData.src=e,null!=i&&(r.userData.actor=i),this.inEditor,this.inEditor){let e=null;r instanceof oe&&(e=function(e){if(e instanceof ne)return new d(new s(...e.offset.toArray()),_e);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}return this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==U.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,a)))),this.inEditor||"asset_mesh"!=e.type&&"shape_mesh"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==U.dynamic||Ne(r),this.renderingView.renderer.shadowMap.needsUpdate=!0,r}}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao),this.renderingView.aoPass.output=!0===e.worldEnv.ao.onlyAO?5:0;const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const s=e.worldEnv.environment;null!=s&&null!=s.textureId?this.assetManagerService.getTexture(this.assets.get(s.textureId)).then((e=>{null==this.pmremGenerator&&(this.pmremGenerator=new a.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=s.intensity??1})):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=be);const t=await this.assetsService.getAsset(e.sky.materialId),s=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);s.side=a.BackSide,(s instanceof u||s instanceof a.MeshBasicMaterial||s instanceof a.ShaderMaterial)&&(s.fog=!1),null!=this.sky?this.sky.material=s:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new je[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e){const t=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??R[e.actor?.type];if(null==t)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const a=await this.actorProvider.create(t,(new b).fromArray(e.position),(new i).fromArray(e.rotation),!0);return this.materializedActors.set(e.id,a),{object:a?.object,actor:a}}async createFromVfx(e){const t=await this.assetsService.getAsset(e.assetId);null==t&&console.error("Could not find asset",e);const a=await this.actorProvider.create(B,(new b).fromArray(e.position),(new i).fromArray(e.rotation),!1);return await a.fromAsset(t),a.play(),this.materializedActors.set(e.id,a),null!=a&&(a.object.userData.actor=a),a?.object}cleanup(){this.materializedActors.clear()}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse((e=>{e instanceof d&&this._originalMaterials.set(e.id,e.material)}));else{let s=new u({name:"Default",color:new r("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const i=await this.createMeshByShape(e.shape,s,e.shapeParams);i.castShadow=e.castShadow??!0,i.receiveShadow=e.castShadow??!1,e.collisionDetection||(i.collisionShape=null),i.physics=e.physics,a=i,this._originalMaterials.set(a.id,i.material),a.traverse((e=>{}))}return t||(await Promise.all((e.materialAssignments??[]).filter((e=>null!=e.materialId)).map((e=>this.applyMaterial(a,e)))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new l;const a=ce(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new le(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new he(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>de(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&we.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);return this.geometryCache.has(r)||this.geometryCache.set(r,ge[e].geometry(s)),this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,ge[e].collision(s)),new oe(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t,{mergeGeomtries:!0});Oe(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,Pe(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof d&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()})),a}async createFromPrefabAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);const a=new l;return t.prefab.objects.filter((e=>"global_fog"!==e.type&&"world_env"!==e.type)).forEach((e=>this.materialize(e,a,!0))),a}async createParticleSystem(e){const t=await this.assetsService.getAsset(e.assetId),s=new f;return await M.fromJSONAsync(t.particleSystem,a).then((e=>{const t=new x(s,a);e.addRenderer(t),this.renderingView.onLoop((t=>e.update()))})),s}async createLight(e){if("point"===e.light.type){const t=new y(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=new w(.3,10,10),a=new u({color:new r(16771709)}),s=new d(e,a);t.add(s)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new l):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new l):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===ve));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0)))}}function Pe(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const Ie=new Map,Ee=new Map,De=new m({color:16711935}),Ve=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material);return i&&Ie.has(n)?Ie.get(n):i&&Ee.has(n)?await Ee.get(n):Ee.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,s,i,n,o,l=!0){const c={opacity:t.material.params.opacity,map:null,emissive:t.material.params.emissive??null,metalness:t.material.params.metalness??0,flatShading:t.material.params.flatShading??!1,color:new r(t.material.params.color),transparent:null!=t.material.params.opacity&&t.material.params.opacity<1},h={};if(null!=t.material.params.map){const e=t.material.params.map,a=await i.getAsset(e);null!=a&&(c.map=await n.getTexture(a))}let d;switch(t.material.type){case"phong":d=new p({...c,...h});break;case"water":d=fe(c,s);break;case"grassFoliage":d=me({color:c.color,map:c.map},s);break;case"grass":d=pe({...c,colorTwo:new r(t.material.params.colorTwo),colorThree:new r(t.material.params.colorThree)},s);break;case"standard":case"unlit":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:X,lambert:J,unlit:Y,landscape:q,"landscape-composite":H,"decal-unlit":Me,"decal-standard":xe}[t.material.type]??o.find((e=>e.name==t.material.shader))?.type;if(e){try{let a=new e;const r=await prepareClassParameters(t.material?.shaderParams??{},e,i,n,null,s,o);Object.assign(a,r),d=a.build()}catch(e){console.log("Shader runtime error: "+e),Ve.has(t.material.shader)||Ve.set(t.material.shader,De.clone()),d=Ve.get(t.material.shader)}d.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),d=De;break;default:throw new Error("Unsupported material type"+t.material.type)}return s?.csm.setupMaterial(d),null!=s&&Ie.set(e,d),d.side=t.material.side??d.side??a.FrontSide,d.transparent=(t.material.transparent??c.transparent??!1)||d.transparent,d.alphaTest=t.material.alphaTest??d.alphaTest??0,t.material.bloom&&(d.userData.hasBloom=!0),d.userData.assetId=t.id,Ee.delete(e),d}export async function prepareClassParameters(e,t,a,s,r,i,n,o){const l={};for(const[t,c]of Object.entries(e)){const e=await Ce(c,a,s,r,i,n,o);null!=e&&(l[t]=e)}return l}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await Ce(s,null,null,null);null!=e&&(t[a]=e)}return t}async function Ce(e,t,a,s,n,o,l,c=e.value,h=e.type){if(null==e||null==c||""===c)return null;switch(h){case ye.Array:if(Array.isArray(c)&&"element"in e)return await Promise.all(c.map((r=>Ce(e,t,a,s,n,o,l,r,e.element))));break;case ye.Number:case ye.FloatNode:let h="string"==typeof c?parseFloat(c):c;return e.type===ye.FloatNode?I(h):h;case ye.Texture:return await a.getTexture(await t.getAsset(c));case ye.Sampler2DNode:return k(await a.getTexture(await t.getAsset(c)));case ye.Boolean:return c;case ye.BooleanNode:return j(c);case ye.Vector2:case ye.Vec2Node:if("object"==typeof c){const t=c instanceof Array?(new S).fromArray(c):new S(c.x,c.y);return e.type===ye.Vec2Node?_(t):t}return null;case ye.Vector3:case ye.Vec3Node:if("object"==typeof c){const t=c instanceof Array?(new b).fromArray(c):new b(c.x,c.y,c.z);return e.type===ye.Vec3Node?O(t):t}return null;case ye.Color:case ye.RgbNode:const d=new r(c);return e.type===ye.RgbNode?V(d):d;case ye.String:return c;case ye.BaseActor:const m=c;return null==s&&console.warn("Class parameters can not be prepared as actors are not passed in"),s?.get(m);case ye.Euler:const p=c;return(new i).fromArray(p);case ye.Object3D:return(await a.getMesh(await t.getAsset(c))).scene;case ye.Material:return await materialFromAsset(await t.getAsset(c),n,t,a,o);case ye.AudioBuffer:return await a.getAudio(await t.getAsset(c));case ye.VisualEffect:const u=await t.getAsset(c);if(null==l){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in u)return new W(l,u);console.error("Using a non-vfx asset for visual effect parameter");break;case ye.Curve:return Ae.decode(c)}return null}function Ne(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse((e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1}));const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function ke(e){return"linear"===e.type?new n(new r(e.color),e.near??100,e.far??1e3):"density"===e.type?new o(e.color,e.density):void console.warn("Invalid fog type",e)}const _e=new u({color:4229780});async function Fe(e,t,s,r){null==r&&(r=(new h).identity()),await t(e,s,r);const n=r.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new b).fromArray(e.position),(new g).setFromEuler((new i).fromArray(e.rotation)),(new b).fromArray(e.scale))}(e,new a.Matrix4));return Promise.all((e.children??[]).map((a=>Fe(a,t,e,n))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?ye.Number:t instanceof E||"function"==typeof e.prototype.isFloat?ye.FloatNode:t instanceof v||e===v||e.isTexture?ye.Texture:t instanceof L||e===N?ye.Sampler2DNode:t instanceof Boolean||e===Boolean?ye.Boolean:t instanceof P?ye.BooleanNode:t instanceof r||e==r?ye.Color:t instanceof C||"function"==typeof e.prototype.isRgb?ye.RgbNode:t instanceof S||e==S?ye.Vector2:t instanceof F||"function"==typeof e.prototype.isVec2?ye.Vec2Node:t instanceof b||e==b?ye.Vector3:t instanceof T||"function"==typeof e.prototype.isVec3?ye.Vec3Node:t instanceof String||e===String?ye.String:t instanceof $||e==$||e.prototype instanceof $||e.prototype==$?ye.BaseActor:t instanceof i||e==i?ye.Euler:t instanceof f||e==f?ye.Object3D:t instanceof c||e==c?ye.Material:t instanceof AudioBuffer||e==AudioBuffer?ye.AudioBuffer:t instanceof W||e==W?ye.VisualEffect:t instanceof Ae||e==Ae?ye.Curve:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:e.options.array?ye.Array:toSerializedParamType(e.type),...e.options.array?{element:toSerializedParamType(e.type)}:{},value:t[e.name]?.value??(!0!==e.options.array?a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)):[])}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=Z(e);if(0===s.length)return{};let r;null!=a?G(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case S:return t instanceof S?t.toArray():void a();case b:return t instanceof b?t.toArray():void a();case A:return t instanceof A?t.toArray():void a();case r:return t instanceof r?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new r(t).getHexString():void a();case String:return t;case i:return t instanceof i?t.toArray():void a()}}function Oe(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Te(e.materialId))),(t??[]).filter((e=>Te(e.materialId))),(e=>e.color+e.name))}function Te(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[ye.RgbNode,"#000000"],[ye.Color,"#000000"],[ye.Vector4,[0,0,0,0]],[ye.Vec4Node,[0,0,0,0]],[ye.Vector3,[0,0,0]],[ye.Vec3Node,[0,0,0]],[ye.Vector2,[0,0]],[ye.Vec2Node,[0,0]],[ye.Euler,[0,0,0,"XYZ"]],[ye.Array,[]]]);export function applyMaterial(e,t,s,i){const n=[];return e.traverse((async e=>{if(e instanceof d||e.isMesh||e instanceof a.SkinnedMesh||e.isSkinnedMesh)for(const t of ee(e.material))t.hasOwnProperty("color")&&n.push(e)})),Promise.all(n.map((async e=>{if(e.material instanceof Array)for(let a=0;a<e.material.length;a++){const n=e.material[a];if(null==n.color||!(n.color instanceof r))continue;const o="#"+n.color.getHexString(),l=n.name;if(o===t.color&&(n.name===t.name||null==t.name)||e.userData["originalColor_"+a]===t.color&&e.userData["originalMaterialName_"+a]===t.name){const r=await s(t.materialId),n=e.material[a];null!=r&&n.id!=r.id&&(e.material[a]=r,e.userData["originalColor_"+a]=e.userData["originalColor_"+a]??o,e.userData["originalMaterialName_"+a]=e.userData["originalMaterialName_"+a]??l,null!=i&&i.set(e.id+"#"+a,n))}}else if("color"in e.material){const a="#"+e.material.color.getHexString(),r=e.material.name;if(a===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await s(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??a,e.userData.originalMaterialName=e.userData.originalMaterialName??r,null!=i&&(i.has(e.id)||i.set(e.id,o)))}}})))}function ze(e,t){if(e instanceof a.ShaderMaterial&&t instanceof a.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof a.ShaderMaterial&&t instanceof a.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function Be(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}/*
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import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a}from"@hology/core";import{Subject as s}from"rxjs";import*as r from"three";import{BoxGeometry as i,Color as n,Euler as o,Fog as l,FogExp2 as c,Group as h,Material as d,Matrix4 as m,Mesh as p,MeshLambertMaterial as u,MeshPhongMaterial as f,MeshStandardMaterial as y,Object3D as g,PointLight as w,Quaternion as v,Scene as b,SphereGeometry as A,Texture as S,Vector2 as M,Vector3 as j,Vector4 as x}from"three";import P,{SpriteRenderer as I}from"@hology/nebula";import{bool as E,BooleanNode as V,float as D,FloatNode as C,NodeShaderMaterial as O,rgb as N,RgbNode as F,Texture2dLookupNode as k,textureSampler2d as _,vec2 as z,Vec2Node as T,vec3 as B,Vec3Node as W,vec4 as $}from"three-shader-graph";import{Service as R}from"typedi";import{VfxActor as U}from"../effects/vfx/vfx-actor.js";import{VisualEffect as L}from"../effects/vfx/vfx-param.js";import{BaseActor as G}from"../gameplay/actors/actor.js";import J from"../gameplay/actors/builtin/index.js";import{PhysicsBodyType as H,withInjectionContext as q}from"../gameplay/index.js";import{RenderingView as X}from"../rendering.js";import{Sampler2DNode as Y}from"../shader-nodes/index.js";import{LambertShader as Z}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as Q}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as K}from"../shader/builtin/landscape-shader.js";import{StandardShader as ee}from"../shader/builtin/standard-shader.js";import{UnlitShader as te}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as ae}from"../shader/parameter.js";import{ArrayMap as se,groupBy as re}from"../utils/collections.js";import{iterateMaterials as ie}from"../utils/materials.js";import{filterChildrenShallow as ne,filterSceneShallow as oe,findFirstVisibleObject as le}from"../utils/three/traverse.js";import{AssetMeshInstance as ce,AssetResourceLoader as he}from"./asset-resource-loader.js";import{isCollisionMesh as de}from"./collision/collision-shape-import.js";import{BoxCollisionShape as me,PhysicalShapeMesh as pe}from"./collision/collision-shape.js";import{LandscapeManager as ue}from"./landscape/landscape-manager.js";import{initLandscape as fe}from"./landscape/landscape.js";import{SectionGrid as ye,smoothNormalsCrossMeshes as ge}from"./landscape/utils.js";import{createGrassFoliageMaterial as we}from"./materials/grass-foliage.js";import{createGrassMaterial as ve}from"./materials/grass.js";import{getMaterialAttribute as be}from"./materials/utils/material-painting.js";import{createWaterMaterial as Ae}from"./materials/water.js";import{SerializedParamType as Se}from"./model.js";import{ShapeLibrary as Me,ShapeLibraryKeys as je}from"./objects/shapes.js";import{ambientLightName as xe,createSky as Pe,defaultSkyMaterial as Ie}from"./sky.js";import{Curve2 as Ee}from"../utils/curve.js";import{DecalUnlitShader as Ve}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as De}from"../shader/builtin/decal-standard-shader.js";const Ce={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new Oe(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let Oe=class{constructor(e,t,a,i,n,o,l,c){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new s,this.removed$=new s,this.error$=new s,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate((e=>this.update(e))),t.onUpdate((e=>this.update(e))),t.onRemove((e=>this.remove(e))),this.createAssetSubscription=a.onCreate.subscribe((e=>{this.assets.set(e.id,e)})),this.updateSubscription=a.onUpdate.subscribe((async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse((e=>{if(e instanceof r.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)})):"mesh"==t.type?(this.findByAssetId(t.id).forEach((e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)})),this.landscapeManagers.forEach((e=>{const a=e.source?.grass?.layers?.some((e=>e.meshes.some((e=>e.assetId===t.id))));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new j,!0)}))):"prefab"===t.type?this.findByAssetId(t.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)})):"vfx"===t.type&&this.dataProvider.getObjects().forEach((e=>{Re(e,((e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))}))}))}))}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Se.Material&&s.value===a.id){t=!0;break}if(s.type===Se.Array&&"element"in s&&s.element===Se.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,null!=s?Ge(e.material[s],i)||(e.material[s]=i):Ge(e.material,i)||(e.material=i)}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter((([e,t])=>!e.includes("/"))).map((([,e])=>e))}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter((e=>"shape_mesh"===e.type||"asset_mesh"===e.type)).filter((e=>null!=e.materialAssignments)).flatMap((e=>e.materialAssignments)).map((async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams))if(t.type===Se.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}}))),await Promise.all(Array.from(this.assets.values()).map((async t=>{if("texture"===t.type){const a=await this.assetManagerService.getTexture(t);e.push(a)}}))),0!==e.length){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))))),this.initTextures()}async init(){await this.preInit(),Fe.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.getTopLevelActors(),t){const a=e.map((async e=>{const a=e.object.userData.src??e.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r={...s?.actor?.params??{},...a.actor?.params??{}},i=null!=t?new Map(Array.from(this.materializedActors.entries()).filter((([e,a])=>e.startsWith(t.sceneObjectChain.join("/"))&&e.split("/").length-1===t.sceneObjectChain.length)).map((([e,t])=>[e.split("/").pop(),t]))):this.materializedActors;for(const t of a.actor.innerParams??[])await this.applyActorComponentParams(e,t.path.slice(),t.params,i);const n=await prepareClassParameters(r,e.constructor,this.assetsService,this.assetManagerService,i,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,n);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}}));return Promise.all(a)}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==H.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!de(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=a[0]instanceof p&&null!=a[0].geometry.morphAttributes&&Object.keys(a[0].geometry.morphAttributes).length>0,i=!0;this._canBeInstancedCache.set(e.assetId,s&&i&&!r)}return this._canBeInstancedCache.get(e.assetId)}async preInit(){this.renderingView?.onLoop((()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)})),this.assetsService.getAssets().then((e=>{for(const t of e)this.assets.set(t.id,t)}))}async initWithInstancing(){await this.preInit(),await this.prefetchAssets();const e=[],t=new se,s=new se;for(const a of this.dataProvider.getObjects())await Re(a,(async(a,r,i)=>{const o="asset_mesh"==a.type&&this.canObjectBeInstanced(a)&&await this.canAssetBeInstanced(a),l="shape_mesh"===a.type&&"landscape"!==a.shape&&a.physics?.type!==H.dynamic;if(o||l){if(r&&r.children?.length>0){const e=r.children.findIndex((e=>e.id===a.id));e>=0&&r.children.splice(e,1)}if(l){let e=a.shape+JSON.stringify(a.shapeParams??{})+a.castShadow+a.receiveShadow;const t=a.materialAssignments?.at(0)?.materialId,r=null!=t?this.assets.get(t):null;let o=null;if(null!=r&&"shader"!==r.material.type){if(e+=r.material.type+r.material.shader,null!=r.material.shaderParams){if(e+=Object.entries(r.material.shaderParams).filter((([e,t])=>"color"!=e)).map((e=>JSON.stringify(e))).join(),null!=r.material.shaderParams.color){const e=r.material.shaderParams.color;e.type===Se.Color&&null!=e.value&&(o=new n(e.value))}}}else e+=t;s.push(e,{object:{...a,parentTransform:i},color:o})}else{const e=a.assetId+JSON.stringify(a.materialAssignments??[]);t.push(e,{...a,parentTransform:i})}}else null==r&&e.push({...a,parentTransform:i})}));for(const e of t.values()){if(0==e.length)continue;const t=await this.createFromAsset(e[0]);if(null==t)continue;const s=await this.createInstancedMesh(e,t),r=new ce;r.add(s),r.userData.src=e[0],t instanceof ce&&(r.collisionShapes=t.collisionShapes),r.collisionShapes.forEach((e=>{e instanceof a&&e.mesh instanceof p&&(e.mesh=e.mesh.geometry)})),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of s.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=le(a,(e=>!de(e)&&null!=e.geometry)),i=s.material.clone();null!=e[0].color&&null!=i.color&&(i.color=new n(16777215));const l=s.geometry,c=new r.InstancedMesh(l,i,e.length);for(let t=0;t<e.length;t++){const i=e[t],n=(new r.Matrix4).compose((new j).fromArray(i.object.position),(new v).setFromEuler((new o).fromArray(i.object.rotation)),(new j).fromArray(i.object.scale)),l=(new m).copy(i.object.parentTransform).multiply(n);c.setMatrixAt(t,l),null!=i.color&&c.setColorAt(t,i.color),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;const h=new ce;h.add(c),h.userData.src=e[0],a instanceof pe&&(h.collisionShapes=[a.collisionShape]),h.castShadow=!1,h.receiveShadow=!1,this.scene.add(h)}}await Promise.all(e.map((e=>this.materialize(e)))),await this.initActorsPostInit()}async createInstancedMesh(e,t){const a=le(t,(e=>!de(e)&&null!=e.geometry)),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,Ue(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const i=a.geometry.clone(),n=new r.InstancedMesh(i,a.material,e.length);for(let t=0;t<e.length;t++){const s=(new r.Matrix4).compose((new j).fromArray(e[t].position),(new v).setFromEuler((new o).fromArray(e[t].rotation)),(new j).fromArray(e[t].scale)),i=(new m).copy(e[t].parentTransform).multiply(s).multiply(a.matrixWorld);n.setMatrixAt(t,i)}return n.castShadow=e[0].castShadow??s.castShadow??!0,n.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0,a.material instanceof d&&n.castShadow&&n.receiveShadow&&(n.material.side=r.FrontSide),n}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach(((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)}));const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return oe(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}async applyMaterial(e,t){await applyMaterial(e,t,(e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}}),this._originalMaterials)}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof p)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(J));oe(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of Fe.entries())t.userData.customShaderName&&Fe.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),oe(this.scene,(e=>!0)).forEach((e=>{e.traverse((async e=>{if(e instanceof p)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(s=!0)})),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof p&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof p&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);Ue(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new n(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape){const a=this.landscapeManagers.find((t=>t.source.id===e.id)).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))}))}else if("global_fog"===e.type){const t=(this.scene.fog instanceof c?"density":"linear")!==e.fog.type;this.scene.fog=We(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof p){const t=e.material;t instanceof O&&(a.fog instanceof l?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof c&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.editorActorParamSnapshot.get(e.id);null!=t&&t===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof pe&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&Ne(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t);return Re(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:ne(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?oe(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new n(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof p&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=re(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof p){if(null==e.geometry)return;if(Je(be(e,0,!1)),a>0){Je(be(e,0,!1))}}}));const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=be(s,0,!0);Je(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=be(s,4,!0);Je(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>r.has(e.name)))))}async materialize(e,t,a=!1,s){let r,n;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=We(e.fog),this.fixFogColor(),r=new h;break;case"sky":this.sky=Pe(),this.updateSky(e),r=this.sky;break;case"world_env":this.updateWorldEnv(e),r=new h,this.worldEnvObj=r;break;case"actor":({object:r,actor:n}=await this.createFromActor(e,s));break;case"group":r=new h;break;case"prefab":r=await this.createFromPrefab(e,s);break;case"vfx":r=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),a?r.userData._src=e:r.userData.src=e,null!=n&&(r.userData.actor=n),this.inEditor,this.inEditor){let e=null;r instanceof pe&&(e=function(e){if(e instanceof me)return new p(new i(...e.offset.toArray()),$e);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}if(this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==H.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,a)))),this.inEditor||"asset_mesh"!=e.type&&"shape_mesh"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==H.dynamic||Be(r),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,r;console.warn("RenderingView not found in materializer. No idea what called this")}}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao),this.renderingView.aoPass.output=!0===e.worldEnv.ao.onlyAO?5:0;const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then((e=>{null==this.pmremGenerator&&(this.pmremGenerator=new r.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1})):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=Ie);const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);a.side=r.BackSide,(a instanceof y||a instanceof r.MeshBasicMaterial||a instanceof r.ShaderMaterial)&&(a.fog=!1),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new Ce[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??J[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new j).fromArray(e.position),(new o).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(U,(new j).fromArray(e.position),(new o).fromArray(e.rotation),!1);return await s.fromAsset(a),s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse((e=>{e instanceof p&&this._originalMaterials.set(e.id,e.material)}));else{let s=new y({name:"Default",color:new n("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse((e=>{}))}return t||(await Promise.all((e.materialAssignments??[]).filter((e=>null!=e.materialId)).map((e=>this.applyMaterial(a,e)))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new h;const a=fe(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new ue(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new ye(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>ge(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&je.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);return this.geometryCache.has(r)||this.geometryCache.set(r,Me[e].geometry(s)),this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,Me[e].collision(s)),new pe(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t,{mergeGeomtries:!0});Ue(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,Ne(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof p&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()})),a}async createFromPrefab(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:s}=await this.createFromPrefabAsset(a,t);return t.sceneObjectChain.pop(),s}async createFromPrefabAsset(e,t){const a=new h;await Promise.all(e.prefab.objects.filter((e=>"global_fog"!==e.type&&"world_env"!==e.type)).map((e=>this.materialize(e,a,!0,structuredClone(t)))));const s=t.sceneObjectChain.join("/"),r=Array.from(this.materializedActors.entries()).filter((([e,a])=>e.startsWith(s)&&e.split("/").length-1===t.sceneObjectChain.length)).map((([,e])=>e));r.forEach((e=>{a.add(e.object)})),this.initActorsPostInit(r,structuredClone(t));const i=Array.from(this.materializedActors.entries()).filter((([e,t])=>e.startsWith(s))).map((([,e])=>e));return{object:a,actors:i}}async createParticleSystem(e){const t=await this.assetsService.getAsset(e.assetId),a=new g;return await P.fromJSONAsync(t.particleSystem,r).then((e=>{const t=new I(a,r);e.addRenderer(t),this.renderingView.onLoop((t=>e.update()))})),a}async createLight(e){if("point"===e.light.type){const t=new w(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=new A(.3,10,10),a=new y({color:new n(16771709)}),s=new p(e,a);t.add(s)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new h):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new h):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===xe));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0))),this.materializedActors.clear()}};Oe=e([R(),t("design:paramtypes",[b,Object,Object,he,X,Array,Array,Object])],Oe);export{Oe as SceneMaterializer};function Ne(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const Fe=new Map,ke=new Map,_e=new u({color:16711935}),ze=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material);return i&&Fe.has(n)?Fe.get(n):i&&ke.has(n)?await ke.get(n):ke.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,s,i,o,l=!0){const c={opacity:t.material.params.opacity,map:null,emissive:t.material.params.emissive??null,metalness:t.material.params.metalness??0,flatShading:t.material.params.flatShading??!1,color:new n(t.material.params.color),transparent:null!=t.material.params.opacity&&t.material.params.opacity<1},h={};if(null!=t.material.params.map){const e=t.material.params.map,a=await s.getAsset(e);null!=a&&(c.map=await i.getTexture(a))}let d;switch(t.material.type){case"phong":d=new f({...c,...h});break;case"water":d=Ae(c,a);break;case"grassFoliage":d=we({color:c.color,map:c.map},a);break;case"grass":d=ve({...c,colorTwo:new n(t.material.params.colorTwo),colorThree:new n(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:ee,lambert:Z,unlit:te,landscape:K,"landscape-composite":Q,"decal-unlit":Ve,"decal-standard":De}[t.material.type]??o.find((e=>e.name==t.material.shader))?.type;if(e){try{let r=new e;const n=await prepareClassParameters(t.material?.shaderParams??{},e,s,i,null,a,o);Object.assign(r,n),d=r.build()}catch(e){console.log("Shader runtime error: "+e),ze.has(t.material.shader)||ze.set(t.material.shader,_e.clone()),d=ze.get(t.material.shader)}d.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),d=_e;break;default:throw new Error("Unsupported material type"+t.material.type)}return a?.csm.setupMaterial(d),null!=a&&Fe.set(e,d),d.side=t.material.side??d.side??r.FrontSide,d.transparent=(t.material.transparent??c.transparent??!1)||d.transparent,d.alphaTest=t.material.alphaTest??d.alphaTest??0,t.material.bloom&&(d.userData.hasBloom=!0),d.userData.assetId=t.id,ke.delete(e),d}export async function prepareClassParameters(e,t,a,s,r,i,n,o){const l={};for(const[t,c]of Object.entries(e)){const e=await Te(c,a,s,r,i,n,o);null!=e&&(l[t]=e)}return l}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await Te(s,null,null,null);null!=e&&(t[a]=e)}return t}async function Te(e,t,a,s,r,i,l,c=e.value,h=e.type){if(null==e||null==c||""===c)return null;switch(h){case Se.Array:if(Array.isArray(c)&&"element"in e)return await Promise.all(c.map((n=>Te(e,t,a,s,r,i,l,n,e.element))));break;case Se.Number:case Se.FloatNode:let h="string"==typeof c?parseFloat(c):c;return e.type===Se.FloatNode?D(h):h;case Se.Texture:return await a.getTexture(await t.getAsset(c));case Se.Sampler2DNode:return _(await a.getTexture(await t.getAsset(c)));case Se.Boolean:return c;case Se.BooleanNode:return E(c);case Se.Vector2:case Se.Vec2Node:if("object"==typeof c){const t=c instanceof Array?(new M).fromArray(c):new M(c.x,c.y);return e.type===Se.Vec2Node?z(t):t}return null;case Se.Vector3:case Se.Vec3Node:if("object"==typeof c){const t=c instanceof Array?(new j).fromArray(c):new j(c.x,c.y,c.z);return e.type===Se.Vec3Node?B(t):t}return null;case Se.Color:case Se.RgbNode:const d=new n(c);return e.type===Se.RgbNode?N(d):d;case Se.String:return c;case Se.BaseActor:const m=c;return null==s&&console.warn("Class parameters can not be prepared as actors are not passed in"),s?.get(m);case Se.Euler:const p=c;return(new o).fromArray(p);case Se.Object3D:return(await a.getMesh(await t.getAsset(c))).scene;case Se.Material:return await materialFromAsset(await t.getAsset(c),r,t,a,i);case Se.AudioBuffer:return await a.getAudio(await t.getAsset(c));case Se.VisualEffect:const u=await t.getAsset(c);if(null==l){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in u)return new L(l,u);console.error("Using a non-vfx asset for visual effect parameter");break;case Se.Curve:return Ee.decode(c)}return null}function Be(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse((e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1}));const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function We(e){return"linear"===e.type?new l(new n(e.color),e.near??100,e.far??1e3):"density"===e.type?new c(e.color,e.density):void console.warn("Invalid fog type",e)}const $e=new y({color:4229780});async function Re(e,t,a,s){null==s&&(s=(new m).identity()),await t(e,a,s);const i=s.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new j).fromArray(e.position),(new v).setFromEuler((new o).fromArray(e.rotation)),(new j).fromArray(e.scale))}(e,new r.Matrix4));return Promise.all((e.children??[]).map((a=>Re(a,t,e,i))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Se.Number:t instanceof C||"function"==typeof e.prototype.isFloat?Se.FloatNode:t instanceof S||e===S||e.isTexture?Se.Texture:t instanceof Y||e===k?Se.Sampler2DNode:t instanceof Boolean||e===Boolean?Se.Boolean:t instanceof V?Se.BooleanNode:t instanceof n||e==n?Se.Color:t instanceof F||"function"==typeof e.prototype.isRgb?Se.RgbNode:t instanceof M||e==M?Se.Vector2:t instanceof T||"function"==typeof e.prototype.isVec2?Se.Vec2Node:t instanceof j||e==j?Se.Vector3:t instanceof W||"function"==typeof e.prototype.isVec3?Se.Vec3Node:t instanceof String||e===String?Se.String:t instanceof G||e==G||e.prototype instanceof G||e.prototype==G?Se.BaseActor:t instanceof o||e==o?Se.Euler:t instanceof g||e==g?Se.Object3D:t instanceof d||e==d?Se.Material:t instanceof AudioBuffer||e==AudioBuffer?Se.AudioBuffer:t instanceof L||e==L?Se.VisualEffect:t instanceof Ee||e==Ee?Se.Curve:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:e.options.array?Se.Array:toSerializedParamType(e.type),...e.options.array?{element:toSerializedParamType(e.type)}:{},value:t[e.name]?.value??(!0!==e.options.array?a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)):[])}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=ae(e);if(0===s.length)return{};let r;null!=a?q(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case M:return t instanceof M?t.toArray():void a();case j:return t instanceof j?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case n:return t instanceof n?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new n(t).getHexString():void a();case String:return t;case o:return t instanceof o?t.toArray():void a()}}function Ue(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Le(e.materialId))),(t??[]).filter((e=>Le(e.materialId))),(e=>e.color+e.name))}function Le(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Se.RgbNode,"#000000"],[Se.Color,"#000000"],[Se.Vector4,[0,0,0,0]],[Se.Vec4Node,[0,0,0,0]],[Se.Vector3,[0,0,0]],[Se.Vec3Node,[0,0,0]],[Se.Vector2,[0,0]],[Se.Vec2Node,[0,0]],[Se.Euler,[0,0,0,"XYZ"]],[Se.Array,[]]]);export function applyMaterial(e,t,a,s){const i=[];return e.traverse((async e=>{if(e instanceof p||e.isMesh||e instanceof r.SkinnedMesh||e.isSkinnedMesh)for(const t of ie(e.material))t.hasOwnProperty("color")&&i.push(e)})),Promise.all(i.map((async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof n))continue;const o="#"+i.color.getHexString(),l=i.name;if(o===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),n=e.material[r];null!=i&&n.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??o,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,n))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}})))}function Ge(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function Je(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}/*
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* See the LICENSE.md file for details.
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*/
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import { Object3D } from "three";
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import { Asset } from "../model";
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import { BaseActor } from "../../gameplay";
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export declare class Prefab {
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asset: Asset;
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}
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export declare class PrefabInstance {
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object: Object3D;
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actors: BaseActor[];
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{"version":3,"file":"prefab.d.ts","sourceRoot":"","sources":["../../../src/scene/objects/prefab.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,QAAQ,EAAE,MAAM,OAAO,CAAA;
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{"version":3,"file":"prefab.d.ts","sourceRoot":"","sources":["../../../src/scene/objects/prefab.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,QAAQ,EAAE,MAAM,OAAO,CAAA;AACvC,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAA;AAChC,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAA;AAK1C,qBAAa,MAAM;IAEE,KAAK,EAAE,KAAK;CAChC;AAGD,qBAAa,cAAc;IACzB,MAAM,EAAE,QAAQ,CAAA;IAChB,MAAM,EAAE,SAAS,EAAE,CAAA;CACpB"}
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export class Prefab{constructor(s){this.asset=s}}export class PrefabInstance{}/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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-
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|
1
|
+
{"version":3,"file":"storage.d.ts","sourceRoot":"","sources":["../../../src/scene/storage/storage.ts"],"names":[],"mappings":"AAEA,OAAO,EAAsF,UAAU,EAA0C,MAAM,MAAM,CAAC;AAkC9J,MAAM,WAAW,aAAa;IAC5B,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,IAAI,CAAC,EAAE,MAAM,CAAA;CACd;AACD,KAAK,gBAAgB,GAAG;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAC,CAAA;AA2BjE,qBAAa,aAAa,CAAC,CAAC,SAAS,aAAa;IAkBnC,OAAO,CAAC,IAAI;IAAU,OAAO,CAAC,UAAU,CAAC;IAjBtD,OAAO,CAAC,IAAI,CAAQ;IACpB,OAAO,CAAC,eAAe,CAAwB;IAC/C,OAAO,CAAC,QAAQ,CAMX;IACL,OAAO,CAAC,MAAM,CAAkD;IAChE,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,iBAAiB,CAAO;IAEhC,OAAO,KAAK,aAAa,GAExB;gBAEoB,IAAI,EAAE,MAAM,EAAU,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,gBAAgB,KAAK,MAAM;IAEhF,WAAW,CAAC,IAAI,EAAE,MAAM;YAIjB,kCAAkC;IAWnC,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,YAAY,GAAE,MAAW,GAAG,OAAO,CAAC,IAAI,CAAC;IAQjF;;OAEG;IACU,0BAA0B,CAAC,YAAY,EAAE,MAAM;IAI5D;;;;OAIG;IACU,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;IAqBnC,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAK1D;;;;OAIG;IACU,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,MAAM;IASxC,eAAe,CAAC,YAAY,SAAK;IAIxC;;OAEG;IACI,YAAY,IAAI,UAAU,CAAC,MAAM,EAAE,CAAC;IAqBpC,KAAK,IAAI,UAAU,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAgElC,kBAAkB;YAOlB,gBAAgB;IAgBjB,MAAM,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC;IAmB3C,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC;IAgB3B,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;IAQxB,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC;IAqBxC,MAAM,CAAC,GAAG,EAAE,CAAC;IAKb,MAAM,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;IAczC,aAAa,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;IAMxC,OAAO,CAAC,SAAS;YAOH,WAAW;IAuBzB,OAAO,KAAK,aAAa,GAAmD;YAE9D,SAAS;IAWV,iBAAiB;IAIjB,QAAQ,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI;IAM7B,aAAa,CAAC,UAAU,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM;IAM5D,YAAY,CAAC,KAAK,EAAE,CAAC;IAQf,WAAW,CAAC,KAAK,EAAE,CAAC,EAAE,eAAe,EAAE,MAAM;IAQ7C,UAAU,CAAC,OAAO,EAAE,MAAM;IAavC,OAAO,CAAC,iBAAiB;IAKzB,OAAO,CAAC,yBAAyB;IAQjC,OAAO,CAAC,QAAQ,CAA2B;IAC3C,OAAO,CAAC,QAAQ;CA8BjB;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,MAAM,UAExC;AAqED,MAAM,MAAM,iBAAiB,CAAC,CAAC,IAAI;IAAC,KAAK,EAAE,KAAK,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,WAAW,CAAC;IAAC,MAAM,EAAE,CAAC,GAAC,IAAI,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAAA"}
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@@ -1,4 +1,4 @@
|
|
1
|
-
import{randomUUID as e}from"../../utils/uuid.js";import{pathJoin as t}from"../../utils/files.js";import{combineLatest as a,EMPTY as i,filter as r,firstValueFrom as s,from as n,map as h,mergeAll as o,mergeMap as l,Observable as c,of as d,startWith as p,Subject as u,switchMap as w,tap as f}from"rxjs";import{sleepDelay as m}from"../../utils/async.js";const y={},v={},j={},
|
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+
import{randomUUID as e}from"../../utils/uuid.js";import{pathJoin as t}from"../../utils/files.js";import{combineLatest as a,EMPTY as i,filter as r,firstValueFrom as s,from as n,map as h,mergeAll as o,mergeMap as l,Observable as c,of as d,startWith as p,Subject as u,switchMap as w,tap as f}from"rxjs";import{sleepDelay as m}from"../../utils/async.js";const y={},v={},j={},b={};null==y.read&&window.require&&(Object.assign(y,window.require("fs")),Object.assign(v,y.promises),Object.assign(j,window.require("path")),Object.assign(b,window.require("chokidar")));const F=null!=y.existsSync;function g(){if(F){const e="--path=",t=window.process.argv.find((t=>t.startsWith(e)));return t?t.substring(e.length):""}return""}const x=/^[A-Z]:/;function P(...e){return 0===e.length?"":x.test(e[0])||F?j.join(...e):t(...e)}export class ObjectStorage{get pathResources(){return P(this.path+"-resources")}constructor(e,t){this.name=e,this.filePathFn=t,this.basePathUpdates=new u,this.basePath=this.basePathUpdates.pipe(h((e=>P(g(),e))),f((e=>{this.path=P(e,this.name),O(this.path),this.determineIfMetaFileShouldBeCreated()}))),this.loaded=s(this.basePath),this.shouldCreateIndex=!0,this.watchers=[]}setBasePath(e){this.basePathUpdates.next(e)}async determineIfMetaFileShouldBeCreated(){try{(await v.readFile(P(g(),"vite.config.ts"))).toString().includes("hologyBuild")&&(this.shouldCreateIndex=!1)}catch(e){console.warn("Failed to read vite config to determine if meta files should be created")}}async createFolder(e,t=""){S(),await v.mkdir(j.join(this.path,t,e),{recursive:!0})}async deleteFolderForceDangerous(e){await v.rm(j.join(this.path,e),{recursive:!0,force:!0})}async moveFolder(e,t){if(S(),""==e)return void console.warn("Can not move a folder in root");const a=j.resolve(j.join(this.path,t),j.basename(e));if(await C(a)){if(a!==j.resolve(this.path,e))throw new Error("Can not move to directory as a file already exists with the same name")}else{if(function(e,t){const a=j.resolve(e),i=j.resolve(t),r=j.normalize(a)+j.sep;return(j.normalize(i)+j.sep).startsWith(r)}(j.join(this.path,e),j.join(this.path,t)))throw new Error("Can not move a folder into a folder it contains");await v.rename(j.join(this.path,e),a)}}async renameFolder(e,t){await v.rename(j.join(this.path,e),j.resolve(j.dirname(j.join(this.path,e)),t))}async moveToFolder(e,t){if(S(),e.path===t)return;const a=this.privateObjectPath({...e,path:t});await v.rename(this.privateObjectPath(e),a)}getAbsolutePath(e=""){return j.join(this.path,e)}watchFolders(){const e=v.readdir(this.path,{recursive:!0,withFileTypes:!0});return a([n(e),this.watchDir(this.path).pipe(r((e=>!e.filename.endsWith(".json"))),p(null))]).pipe(w((([e,t])=>null!=t?n(v.readdir(this.path,{recursive:!0,withFileTypes:!0})):d(e))),h((e=>Array.from(new Set(e.filter((e=>e.isDirectory())).map((e=>j.relative(this.path,j.join(e.path,e.name)).replace(/^\.$/,""))).values())))))}watch(){S();n(this.loaded).pipe(w((()=>a([this.watchDir(this.pathResources),n(this.getAll())]).pipe(r((([e])=>null!=e)),l((([e,t])=>{if("change"===e.event){const a=j.basename(e.filename),i=t.filter((e=>e.fileKey===a));if(i.length>0)return n(i).pipe(l((e=>{const t=this.privateObjectRelativePath(e);return n(this.readFileIfExists(t)).pipe(h((a=>({event:"change",object:a,path:e.path,filename:t}))))})))}return i}))))));return n(this.loaded).pipe(w((()=>this.watchDir(this.path))),l((e=>{const t={event:e.event,path:j.dirname(e.filename).replace(/^\.$/,""),filename:j.basename(e.filename)};return e.filename.endsWith(".json")?"unlink"!==e.event?n(this.readFileIfExists(e.filename)).pipe(h((e=>({object:e,...t})))):d({object:null,...t}):"change"===e.event?n(this.reloadSubdirectory(e.filename)).pipe(o(),h((e=>({object:e,...t})))):i})))}async reloadSubdirectory(e){return(await this.getAll(e)).filter((t=>t.path.startsWith(e)))}async readFileIfExists(e){const t=P(this.path,e);try{const a=await v.readFile(t);return{...JSON.parse(a.toString()),path:j.dirname(e).replace(/^\.$/,""),filename:j.basename(e)}}catch{return console.error("Could not find file at "+t),null}}async getAll(e){if(F){await this.loaded,await O(this.path);const t=(await v.readdir(j.join(this.path,e??""),{recursive:!0,withFileTypes:!0})).filter((e=>e.isFile()&&e.name.endsWith(".json")&&!/^[\._]/.test(e.name)));return await Promise.all(t.map((e=>v.readFile(P(e.path,e.name)).then((t=>({...JSON.parse(t.toString()),path:j.relative(this.path,e.path).replace(/^\.$/,""),filename:j.basename(e.path)}))))))}const t=await this.loadIndex();return Promise.all(Object.keys(t).map((e=>this.get(e))))}async get(e){const t=await this.loadIndex(),a=t[e]??Object.values(t).find((t=>t.name===e));if(null==a)return;const i=this.privateObjectPath(a);if(!F)return(await fetch(i)).json();return await I(i)?JSON.parse((await v.readFile(i)).toString()):null}async save(e){return S(),await this.loaded,await v.writeFile(this.privateObjectPath(e),this.serialize(e)),await this.updateIndex(),e}async rename(e,t){const a={...e,name:t},i=this.privateObjectPath(e),r=this.privateObjectPath(a);try{await v.rename(i,r)}catch(e){console.error(e),console.warn("Rename failed, retrying",{currentPath:i,newPath:r}),await m(400),await v.rename(i,r)}return await this.save(a),await this.updateIndex(),a}async delete(e){await v.unlink(this.privateObjectPath(e)),this.updateIndex()}async create(t){S(),await this.loaded,t.id=e();const a=this.privateObjectPath(t);if(await C(a))throw Error(`Can not create because a file already exists at ${a}`);return await v.writeFile(a,this.serialize(t)),await this.updateIndex(),t}prepareCreate(t){return S(),t.id=e(),t}serialize(e){const t={...e};return delete t.path,delete t.filename,JSON.stringify(t,null,2)}async updateIndex(){S();const e=await this.getAll(),t={};for(const a of e)t[a.id]={id:a.id,name:a.name??a.id,path:a.path};if(this.cachedIndex=t,F){if(!this.shouldCreateIndex)return;await v.writeFile(this.indexFilePath,JSON.stringify(t,null,2))}}get indexFilePath(){return P(this.path,"_meta.json")}async loadIndex(){return null==this.cachedIndex&&(F?await this.updateIndex():this.cachedIndex=await(await fetch(this.indexFilePath)).json()),this.cachedIndex}async ensureResourceDir(){await O(P(this.path+"-resources"))}async saveFile(e,t){return S(),await O(P(this.path+"-resources")),v.copyFile(t.path,P(this.path+"-resources",e.fileKey))}async saveExtraFile(e,t){return S(),await O(P(this.path+"-resources")),v.copyFile(e,P(this.path+"-resources",t))}getAssetPath(e){return window&&"function"==typeof window.require?window.require("path").join(this.path+"-resources",e.fileKey):P(this.path+"-resources",e.fileKey)}async replaceFile(e,t){if(await I(t))return v.copyFile(t,P(this.path+"-resources",e.fileKey));console.error("Failed to replace file using path "+t)}async deleteFile(e){if(null==e)return;S();const t=P(this.path+"-resources",e);return await I(t)?v.unlink(t):void 0}privateObjectPath(e){return P(this.path,this.privateObjectRelativePath(e))}privateObjectRelativePath(e){return this.filePathFn?P(e.path??"",this.filePathFn(e)):P(e.path??"",tokenizeName(e.name??e.id)+".json")}watchDir(e){return new c((t=>{const a=b.watch(e,{cwd:e});return a.on("all",((e,a,i)=>{t.next({event:e,filename:a})})),a.on("unlinkDir",(e=>{})),a.on("error",(()=>{})),this.watchers.push(a),()=>{a.close()}}))}}export function tokenizeName(e){return e.trim().replace(/\s/g,"_").replace(/[^a-z0-9_\-\.]/gi,"")}async function O(e){F&&(await I(e)||await v.mkdir(e,{recursive:!0}))}function I(e){return!!F&&new Promise((function(t,a){y.exists(e,(function(e){t(e)}))}))}function S(){if(!F)throw new Error("Must have direct access to filesystem")}async function C(e){try{await v.access(e,v.constants.F_OK)}catch(e){return!1}return!0}/*
|
2
2
|
* Copyright (©) 2023. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
package/dist/shader/index.d.ts
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/shader/index.ts"],"names":[],"mappings":"AACA,cAAc,gBAAgB,CAAA;AAC9B,cAAc,oBAAoB,CAAA;AAClC,cAAc,aAAa,CAAA;AAC3B,cAAc,mBAAmB,CAAA;AACjC,cAAc,oBAAoB,CAAA"}
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/shader/index.ts"],"names":[],"mappings":"AACA,cAAc,gBAAgB,CAAA;AAC9B,cAAc,oBAAoB,CAAA;AAClC,cAAc,aAAa,CAAA;AAC3B,cAAc,mBAAmB,CAAA;AACjC,cAAc,oBAAoB,CAAA;AAClC,cAAc,mBAAmB,CAAA"}
|
package/dist/shader/index.js
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
export*from"./parameter.js";export*from"./builtin/index.js";export*from"./shader.js";export*from"./decal-shader.js";export*from"./sprite-shader.js";/*
|
1
|
+
export*from"./parameter.js";export*from"./builtin/index.js";export*from"./shader.js";export*from"./decal-shader.js";export*from"./sprite-shader.js";export*from"./trail-shader.js";/*
|
2
2
|
* Copyright (©) 2023. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"trail-shader.d.ts","sourceRoot":"","sources":["../../src/shader/trail-shader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAA;AAChC,OAAO,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAA;AAI9C,8BAAsB,eAAe;IACnC,KAAK,IAAI,QAAQ;IAgBjB,QAAQ,CAAC,MAAM,IAAI,gBAAgB;CACpC"}
|
@@ -0,0 +1,4 @@
|
|
1
|
+
import{NodeShaderMaterial as r}from"three-shader-graph";import{Trail as e}from"../effects/vfx/trail-renderer";export class TrailNodeShader{build(){const o=this.output(),{position:t}=e.getTrailShaderNodes(),a=new r({position:t,color:o.color});return e.applyTrailShaderParameters(a),a}}/*
|
2
|
+
* Copyright (©) 2023. All rights reserved.
|
3
|
+
* See the LICENSE.md file for details.
|
4
|
+
*/
|
@@ -1,5 +1,5 @@
|
|
1
1
|
import { WebGLRenderer } from 'three';
|
2
|
-
import { FloatNode } from 'three-shader-graph';
|
2
|
+
import { FloatNode, Vec2Node } from 'three-shader-graph';
|
3
3
|
export declare function supportsDepthTextureExtension(renderer: WebGLRenderer): boolean;
|
4
4
|
export declare const depthUniformName = "hology_depth_map";
|
5
5
|
export declare const resolutionUniformName = "hology_resolution";
|
@@ -7,6 +7,8 @@ export declare const nearUniformName = "hology_camera_near";
|
|
7
7
|
export declare const farUniformName = "hology_camera_far";
|
8
8
|
export declare const depthSampler: import("three-shader-graph").UniformSampler2d;
|
9
9
|
export declare const fragmentLinearEyeDepth: FloatNode;
|
10
|
+
export declare const resolution: import("three-shader-graph").UniformVec2Node;
|
11
|
+
export declare const screenUV: Vec2Node;
|
10
12
|
export declare const linearEyeDepth: FloatNode;
|
11
13
|
/**
|
12
14
|
* The position of the fragment closest behind the surface.
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"depth.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/depth.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,aAAa,EAAE,MAAM,OAAO,CAAC;AACzD,OAAO,EAAmC,SAAS,
|
1
|
+
{"version":3,"file":"depth.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/depth.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,aAAa,EAAE,MAAM,OAAO,CAAC;AACzD,OAAO,EAAmC,SAAS,EAAoD,QAAQ,EAA2G,MAAM,oBAAoB,CAAC;AAKrP,wBAAgB,6BAA6B,CAAC,QAAQ,EAAE,aAAa,WAEpE;AAID,eAAO,MAAM,gBAAgB,qBAAqB,CAAA;AAClD,eAAO,MAAM,qBAAqB,sBAAsB,CAAA;AACxD,eAAO,MAAM,eAAe,uBAAuB,CAAA;AACnD,eAAO,MAAM,cAAc,sBAAsB,CAAA;AAEjD,eAAO,MAAM,YAAY,+CAAkE,CAAA;AA2G3F,eAAO,MAAM,sBAAsB,WAAkB,CAAA;AAGrD,eAAO,MAAM,UAAU,8CAA4D,CAAA;AAEnF,eAAO,MAAM,QAAQ,UAA+D,CAAA;AAEpF,eAAO,MAAM,cAAc,WAA+B,CAAA;AAgB1D;;GAEG;AACH,eAAO,MAAM,kBAAkB,uCAAkC,CAAA;AASjE;;GAEG;AACH,eAAO,MAAM,WAAW,uCAAyF,CAAA"}
|
@@ -1,4 +1,4 @@
|
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1
|
-
import{Vector2 as t}from"three";import{dot as e,float as o,FloatExpressionNode as r,FloatNode as n,texture2d as
|
1
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+
import{Vector2 as t}from"three";import{dot as e,float as o,FloatExpressionNode as r,FloatNode as n,texture2d as s,uniformVec2 as c,vec2 as a,Vec2ExpressionNode as i,vec4 as p,Vec4Node as l,uniformSampler2d as h,uniformFloat as u,varying as d,inverse as m,uniforms as x,cross as f,normalize as _}from"three-shader-graph";import*as g from"three";export function supportsDepthTextureExtension(t){return!!t.extensions.get("WEBGL_depth_texture")}export const depthUniformName="hology_depth_map";export const resolutionUniformName="hology_resolution";export const nearUniformName="hology_camera_near";export const farUniformName="hology_camera_far";export const depthSampler=h(depthUniformName,new g.DepthTexture(1,1));const U=u(nearUniformName,.5),k=u(farUniformName,500);class y extends n{compile(t){const e=t.variable();var o=t.get(U),r=t.get(k);return{chunk:`\n float depth_${e} = 2.0 * ${o} * ${r} / (${r} + ${o} - (2.0 * ${t.get(this.depth)} - 1.0) * (${r} - ${o}));\n `,out:`depth_${e}`}}constructor(t){super(),this.depth=t}}function $(t){return new y(t)}const v=new class extends l{constructor(){super(...arguments),this.k="31u50"}compile(t){return{pars:`\n const float UnpackDownscale_${this.k} = 255. / 256.; // 0..1 -> fraction (excluding 1)\n const vec4 PackFactors_${this.k} = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\n const vec4 UnpackFactors_${this.k} = vec4( UnpackDownscale_${this.k} / PackFactors_${this.k}.rgb, 1.0 / PackFactors_${this.k}.a );\n `,out:`UnpackFactors_${this.k}`}}};function w(t){return o=s(depthSampler,t),e(o,v);var o}const N=new r("gl_FragCoord.z");export const fragmentLinearEyeDepth=$(N);export const resolution=c("hology_resolution",new t(250,1e3));export const screenUV=new i("gl_FragCoord.xy").divide(resolution);export const linearEyeDepth=$(w(screenUV));const V=d(m(x.projectionMatrix)),F=d(m(x.viewMatrix));function b(t=screenUV){const e=w(t).multiply(2).subtract(1),o=t.multiplyScalar(2).subtractScalar(1),r=p(o.x,o.y,e,1),n=V.multiplyVec(r),s=n.xyz.divideScalar(n.w);return F.multiplyVec(p(s,1)).xyz}export const depthWorldPosition=b(screenUV);const D=o(1).divide(resolution.x),P=o(1).divide(resolution.y),S=b(screenUV.add(a(D,o(0)))),E=b(screenUV.add(a(o(0),P)));export const depthNormal=_(f(S.subtract(depthWorldPosition),E.subtract(depthWorldPosition)));/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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@@ -1,5 +1,5 @@
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export * from 'three-shader-graph';
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-
export { linearEyeDepth, fragmentLinearEyeDepth, depthSampler } from './depth.js';
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export { linearEyeDepth, fragmentLinearEyeDepth, depthSampler, resolution, screenUV } from './depth.js';
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export { timeUniforms } from './time.js';
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export { particleUniforms } from './particle.js';
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export * from './layers.js';
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@@ -11,4 +11,5 @@ export * from './math.js';
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export * from './bulge.js';
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export * from './texture-sequence.js';
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export * from './decal.js';
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export * from './scene-sample.js';
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//# sourceMappingURL=index.d.ts.map
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAA;AAClC,OAAO,EAAE,cAAc,EAAE,sBAAsB,EAAE,YAAY,EAAE,MAAM,YAAY,CAAA;
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAA;AAClC,OAAO,EAAE,cAAc,EAAE,sBAAsB,EAAE,YAAY,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAA;AACvG,OAAO,EAAE,YAAY,EAAE,MAAM,WAAW,CAAA;AACxC,OAAO,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAA;AAChD,cAAc,aAAa,CAAA;AAC3B,cAAc,gBAAgB,CAAA;AAC9B,cAAc,aAAa,CAAA;AAC3B,cAAc,cAAc,CAAA;AAC5B,cAAc,cAAc,CAAA;AAC5B,cAAc,WAAW,CAAA;AACzB,cAAc,YAAY,CAAA;AAC1B,cAAc,uBAAuB,CAAA;AACrC,cAAc,YAAY,CAAA;AAC1B,cAAc,mBAAmB,CAAA"}
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@@ -1,4 +1,4 @@
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-
export*from"three-shader-graph";export{linearEyeDepth,fragmentLinearEyeDepth,depthSampler}from"./depth.js";export{timeUniforms}from"./time.js";export{particleUniforms}from"./particle.js";export*from"./layers.js";export*from"./landscape.js";export*from"./shapes.js";export*from"./voronoi.js";export*from"./effects.js";export*from"./math.js";export*from"./bulge.js";export*from"./texture-sequence.js";export*from"./decal.js";/*
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export*from"three-shader-graph";export{linearEyeDepth,fragmentLinearEyeDepth,depthSampler,resolution,screenUV}from"./depth.js";export{timeUniforms}from"./time.js";export{particleUniforms}from"./particle.js";export*from"./layers.js";export*from"./landscape.js";export*from"./shapes.js";export*from"./voronoi.js";export*from"./effects.js";export*from"./math.js";export*from"./bulge.js";export*from"./texture-sequence.js";export*from"./decal.js";export*from"./scene-sample.js";/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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@@ -0,0 +1,6 @@
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import { RgbaNode, Vec2Node, Vec3ExpressionNode } from 'three-shader-graph';
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export declare const sceneMapUniformName = "hology_scene_map";
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export declare const sceneColorSampler: import("three-shader-graph").UniformSampler2d;
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export declare function sampleSceneColor(uv: Vec2Node): RgbaNode;
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export declare const fragCoord: Vec3ExpressionNode;
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//# sourceMappingURL=scene-sample.d.ts.map
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@@ -0,0 +1 @@
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{"version":3,"file":"scene-sample.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/scene-sample.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAoB,QAAQ,EAAE,kBAAkB,EAAC,MAAM,oBAAoB,CAAC;AAI5F,eAAO,MAAM,mBAAmB,qBAAqB,CAAA;AAGrD,eAAO,MAAM,iBAAiB,+CAA6D,CAAA;AAG3F,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,QAAQ,GAAG,QAAQ,CAEvD;AAED,eAAO,MAAM,SAAS,oBAAyC,CAAA"}
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@@ -0,0 +1,4 @@
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+
import{uniformSampler2d as e,Vec3ExpressionNode as o}from"three-shader-graph";import*as r from"three";export const sceneMapUniformName="hology_scene_map";export const sceneColorSampler=e("hology_scene_map",new r.Texture);export function sampleSceneColor(e){return sceneColorSampler.sample(e)}export const fragCoord=new o("gl_FragCoord");/*
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+
* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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@@ -1 +1 @@
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-
{"version":3,"file":"texture-sequence.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/texture-sequence.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,SAAS,
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+
{"version":3,"file":"texture-sequence.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/texture-sequence.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,SAAS,EAAwB,aAAa,EAA8B,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAEjI,wBAAgB,cAAc,CAAC,OAAO,EAAE,aAAa,EAAE,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,GAAG,SAAK,EAAE,IAAI,GAAE,OAAO,GAAG,MAAgB,yCAuB9J"}
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@@ -1,4 +1,4 @@
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1
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-
import{float as l,floor as t,min as e,mod as p,varying as
|
1
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+
import{float as l,floor as t,min as e,mod as p,varying as a,vec2 as i}from"three-shader-graph";export function sampleFlipbook(m,o,r,c,d,s=60,u="clamp"){const n=r*c;let h;switch(u){case"clamp":h=t(e(d.multiply(l(s)),l(n-1)));break;case"loop":h=t(p(d.multiply(l(s)),l(n)))}const y=l(1/r),b=l(1/c),f=p(h,l(r)).multiply(y),k=t(h.divide(c).add(1)).multiply(b),v=i(f,l(1).subtract(k));return m.sample(a(v.add(o.divide(i(r,c)))))}/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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*/
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
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{
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"name": "@hology/core",
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"version": "0.0.
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+
"version": "0.0.101",
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"description": "",
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"main": "dist/index.js",
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"type": "module",
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@@ -168,7 +168,7 @@
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"dependencies": {
|
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"@babel/runtime": "^7.24.8",
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"@dimforge/rapier3d-compat": "^0.14.0",
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-
"@hology/nebula": "^0.0.
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+
"@hology/nebula": "^0.0.101",
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"@plumier/reflect": "^1.1.0",
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"@recast-navigation/three": "^0.35.2",
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"recast-navigation": "^0.35.2",
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