@hology/core 0.0.99 → 0.0.101
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/effects/vfx/trail-renderer.d.ts +11 -4
- package/dist/effects/vfx/trail-renderer.d.ts.map +1 -1
- package/dist/effects/vfx/trail-renderer.js +1 -1
- package/dist/effects/vfx/vfx-actor.d.ts +2 -0
- package/dist/effects/vfx/vfx-actor.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-actor.js +1 -1
- package/dist/effects/vfx/vfx-asset.d.ts +5 -2
- package/dist/effects/vfx/vfx-asset.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-materializer.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-materializer.js +1 -1
- package/dist/effects/vfx/vfx-param.d.ts +1 -0
- package/dist/effects/vfx/vfx-param.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-param.js +1 -1
- package/dist/effects/vfx/vfx-renderers.d.ts +4 -0
- package/dist/effects/vfx/vfx-renderers.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-renderers.js +1 -1
- package/dist/gameplay/initiate.d.ts.map +1 -1
- package/dist/gameplay/initiate.js +1 -1
- package/dist/gameplay/services/asset-loader.d.ts +3 -0
- package/dist/gameplay/services/asset-loader.d.ts.map +1 -1
- package/dist/gameplay/services/asset-loader.js +1 -1
- package/dist/gameplay/services/physics/physics-system.d.ts +2 -0
- package/dist/gameplay/services/physics/physics-system.d.ts.map +1 -1
- package/dist/gameplay/services/physics/physics-system.js +1 -1
- package/dist/gameplay/services/world.d.ts +7 -1
- package/dist/gameplay/services/world.d.ts.map +1 -1
- package/dist/gameplay/services/world.js +1 -1
- package/dist/rendering.d.ts +3 -0
- package/dist/rendering.d.ts.map +1 -1
- package/dist/rendering.js +1 -1
- package/dist/scene/asset-resource-loader.d.ts.map +1 -1
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/collision/collision-shape-import.d.ts.map +1 -1
- package/dist/scene/collision/collision-shape-import.js +1 -1
- package/dist/scene/collision/collision-shape.d.ts +14 -0
- package/dist/scene/collision/collision-shape.d.ts.map +1 -1
- package/dist/scene/collision/collision-shape.js +1 -1
- package/dist/scene/landscape/landscape-manager.js +1 -1
- package/dist/scene/materializer.d.ts +30 -4
- package/dist/scene/materializer.d.ts.map +1 -1
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/objects/prefab.d.ts +7 -4
- package/dist/scene/objects/prefab.d.ts.map +1 -1
- package/dist/scene/objects/prefab.js +1 -1
- package/dist/scene/storage/storage.d.ts.map +1 -1
- package/dist/scene/storage/storage.js +1 -1
- package/dist/shader/index.d.ts +1 -0
- package/dist/shader/index.d.ts.map +1 -1
- package/dist/shader/index.js +1 -1
- package/dist/shader/trail-shader.d.ts +7 -0
- package/dist/shader/trail-shader.d.ts.map +1 -0
- package/dist/shader/trail-shader.js +4 -0
- package/dist/shader-nodes/depth.d.ts +3 -1
- package/dist/shader-nodes/depth.d.ts.map +1 -1
- package/dist/shader-nodes/depth.js +1 -1
- package/dist/shader-nodes/index.d.ts +2 -1
- package/dist/shader-nodes/index.d.ts.map +1 -1
- package/dist/shader-nodes/index.js +1 -1
- package/dist/shader-nodes/scene-sample.d.ts +6 -0
- package/dist/shader-nodes/scene-sample.d.ts.map +1 -0
- package/dist/shader-nodes/scene-sample.js +4 -0
- package/dist/shader-nodes/texture-sequence.d.ts.map +1 -1
- package/dist/shader-nodes/texture-sequence.js +1 -1
- package/package.json +2 -2
- package/tsconfig.tsbuildinfo +1 -1
@@ -1,4 +1,7 @@
|
|
1
1
|
import * as THREE from "three";
|
2
|
+
import { NodeShaderMaterial } from "three-shader-graph";
|
3
|
+
export declare const trailUV: import("three-shader-graph").Vec2Node;
|
4
|
+
export declare const trailDragUV: import("three-shader-graph").Vec2Node;
|
2
5
|
export declare class Trail extends THREE.Object3D {
|
3
6
|
active: boolean;
|
4
7
|
orientToMovement: boolean;
|
@@ -31,7 +34,7 @@ export declare class Trail extends THREE.Object3D {
|
|
31
34
|
constructor(scene: THREE.Object3D, orientToMovement: boolean);
|
32
35
|
setAdvanceFrequency(advanceFrequency: any): void;
|
33
36
|
initialize(material: THREE.ShaderMaterial, length: number, dragTexture: boolean, localHeadWidth: number, localHeadGeometry: THREE.BufferGeometry, targetObject: THREE.Object3D): void;
|
34
|
-
initializeLocalHeadGeometry(localHeadWidth:
|
37
|
+
initializeLocalHeadGeometry(localHeadWidth: number, localHeadGeometry: any): void;
|
35
38
|
initializeGeometry(): void;
|
36
39
|
zeroVertices(): void;
|
37
40
|
zeroIndices(): void;
|
@@ -65,9 +68,13 @@ export declare class Trail extends THREE.Object3D {
|
|
65
68
|
};
|
66
69
|
deactivate(): void;
|
67
70
|
activate(): void;
|
68
|
-
static
|
69
|
-
|
70
|
-
|
71
|
+
static getTrailShaderNodes(): {
|
72
|
+
position: import("three-shader-graph").Vec4Node;
|
73
|
+
color: import("three-shader-graph").Vec4Node;
|
74
|
+
fraction: import("three-shader-graph").FloatDivNode;
|
75
|
+
};
|
76
|
+
static applyTrailShaderParameters(nodeShader: THREE.ShaderMaterial): void;
|
77
|
+
static createBaseMaterial(texture?: THREE.Texture, scrollSpeed?: number): NodeShaderMaterial;
|
71
78
|
static get MaxHeadVertices(): number;
|
72
79
|
static _LocalOrientationTangent: THREE.Vector3;
|
73
80
|
static get LocalOrientationTangent(): THREE.Vector3;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"trail-renderer.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/trail-renderer.ts"],"names":[],"mappings":"
|
1
|
+
{"version":3,"file":"trail-renderer.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/trail-renderer.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,kBAAkB,EAAkL,MAAM,oBAAoB,CAAA;AAyBvO,eAAO,MAAM,OAAO,uCAMlB,CAAA;AAEF,eAAO,MAAM,WAAW,uCAGtB,CAAA;AAEF,qBAAa,KAAM,SAAQ,KAAK,CAAC,QAAQ;IACvC,MAAM,EAAE,OAAO,CAAA;IACf,gBAAgB,EAAE,OAAO,CAAA;IACzB,KAAK,EAAE,GAAG,CAAA;IACV,QAAQ,EAAE,KAAK,CAAC,cAAc,GAAG,IAAI,CAAA;IACrC,IAAI,EAAE,KAAK,CAAC,IAAI,GAAG,IAAI,CAAA;IACvB,WAAW,EAAE,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,CAAK;IACtC,cAAc,EAAE,KAAK,CAAC,OAAO,GAAG,IAAI,CAAA;IACpC,iBAAiB,EAAE,KAAK,CAAC,OAAO,GAAG,IAAI,CAAA;IACvC,kBAAkB,EAAE,KAAK,CAAC,OAAO,GAAG,IAAI,CAAA;IACxC,OAAO,EAAE,KAAK,CAAC,MAAM,CAAC,CAAK;IAC3B,aAAa,EAAE,MAAM,CAAA;IACrB,UAAU,EAAE,MAAM,CAAA;IAClB,aAAa,EAAE,MAAM,CAAA;IACrB,gBAAgB,EAAE,MAAM,CAAA;IACxB,aAAa,EAAE,MAAM,CAAA;IACrB,eAAe,EAAE,MAAM,CAAA;IACvB,MAAM,EAAE,OAAO,CAAA;IACf,0BAA0B,EAAE,MAAM,CAAA;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,WAAW,EAAE,MAAM,CAAA;IACnB,YAAY,EAAE,KAAK,CAAC,QAAQ,CAAA;IAC5B,QAAQ,EAAE,KAAK,CAAC,cAAc,CAAA;IAC9B,iBAAiB,EAAE,KAAK,CAAC,OAAO,EAAE,CAAA;IAElC,eAAe,EAAE,MAAM,CAAA;IACvB,YAAY,EAAE,MAAM,CAAA;IACpB,kBAAkB,EAAE,MAAM,CAAA;IAC1B,WAAW,EAAE,MAAM,CAAA;IACnB,SAAS,EAAE,MAAM,CAAA;gBAEL,KAAK,EAAE,KAAK,CAAC,QAAQ,EAAE,gBAAgB,EAAE,OAAO;IAuB5D,mBAAmB,CAAC,gBAAgB,KAAA;IAKpC,UAAU,CACR,QAAQ,EAAE,KAAK,CAAC,cAAc,EAC9B,MAAM,EAAE,MAAM,EACd,WAAW,EAAE,OAAO,EACpB,cAAc,EAAE,MAAM,EACtB,iBAAiB,EAAE,KAAK,CAAC,cAAc,EACvC,YAAY,EAAE,KAAK,CAAC,QAAQ;IAoC9B,2BAA2B,CAAC,cAAc,EAAE,MAAM,EAAE,iBAAiB,KAAA;IA2BrE,kBAAkB;IA2DlB,YAAY;IAYZ,WAAW;IAaX,gBAAgB;IAUhB,cAAc;IAQd,WAAW;IAOX,KAAK;IAYL,cAAc;IAYd,OAAO,aAQH;IAEJ,iCAAiC,CAAC,YAAY,KAAA,EAAE,kBAAkB,KAAA;IAOlE,oBAAoB,CAAC,eAAe,KAAA;IAIpC,eAAe,8DAgDX;IAEJ,WAAW;IAIX,KAAK;IAQL,MAAM;IAQN,MAAM;IAaN,UAAU,aASN;IAEJ,YAAY,CAAC,SAAS,KAAA,EAAE,EAAE,KAAA;IAgB1B,gBAAgB,CAAC,SAAS,KAAA,EAAE,UAAU,KAAA;IAoBtC,yCAAyC,qEA0CrC;IAEJ,sCAAsC,iDA8FlC;IAEJ,YAAY,iBAOY,MAAM,iBAAiB,MAAM;;;;MAuBjD;IAEJ,eAAe,iBAOS,MAAM;;;;MAqB1B;IAEJ,UAAU;IAOV,QAAQ;IAOR,MAAM,CAAC,mBAAmB;;;;;IAQ1B,MAAM,CAAC,0BAA0B,CAAC,UAAU,EAAE,KAAK,CAAC,cAAc;IAYlE,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE,KAAK,CAAC,OAAO,EAAE,WAAW,CAAC,EAAE,MAAM;IA6BvE,MAAM,KAAK,eAAe,WAEzB;IAED,MAAM,CAAC,wBAAwB,gBAA6B;IAC5D,MAAM,KAAK,uBAAuB,kBAEjC;IAED,MAAM,CAAC,gBAAgB,gBAA6B;IACpD,MAAM,KAAK,eAAe,kBAEzB;IAED,MAAM,KAAK,sBAAsB,WAEhC;IAED,MAAM,KAAK,gBAAgB,WAE1B;IAED,MAAM,KAAK,cAAc,WAExB;IAED,MAAM,KAAK,YAAY,WAEtB;IAED,MAAM,CAAC,MAAM;;;;;;;;;;MAsGZ;CACF"}
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import*as e from"three";export class Trail extends e.Object3D{constructor(t,r){super(),this.nodeCenters=[],this.nodeIDs=[],this.advance=function(){const t=new e.Matrix4;return function(){this.targetObject.updateMatrixWorld(),t.copy(this.targetObject.matrixWorld),this.advanceWithTransform(t),this.updateUniforms()}}(),this.advanceGeometry=function(e,t){const r=this.currentEnd+1>=this.length?0:this.currentEnd+1;if(t?this.updateNodePositionsFromTransformMatrix(r,t):this.updateNodePositionsFromOrientationTangent(r,e.position,e.tangent),this.currentLength>=1&&(this.connectNodes(this.currentEnd,r),this.currentLength>=this.length)){const e=this.currentEnd+1>=this.length?0:this.currentEnd+1;this.disconnectNodes(e)}this.currentLength<this.length&&this.currentLength++,this.currentEnd++,this.currentEnd>=this.length&&(this.currentEnd=0),this.currentLength>=1&&(this.currentLength<this.length?this.geometry.setDrawRange(0,(this.currentLength-1)*this.FaceIndicesPerNode):this.geometry.setDrawRange(0,this.currentLength*this.FaceIndicesPerNode)),this.updateNodeID(this.currentEnd,this.currentNodeID),this.currentNodeID++},this.updateHead=function(){const t=new e.Matrix4;return function(){this.currentEnd<0||(this.targetObject.updateMatrixWorld(),t.copy(this.targetObject.matrixWorld),this.updateNodePositionsFromTransformMatrix(this.currentEnd,t))}}(),this.updateNodePositionsFromOrientationTangent=function(){const t=new e.Quaternion,r=new e.Vector3,i=[];for(let t=0;t<Trail.MaxHeadVertices;t++){const t=new e.Vector3;i.push(t)}return function(e,a,n){const s=this.geometry.getAttribute("position");this.updateNodeCenter(e,a),r.copy(a),r.sub(Trail.LocalHeadOrigin),t.setFromUnitVectors(Trail.LocalOrientationTangent,n);for(let e=0;e<this.localHeadGeometry.length;e++){const a=i[e];a.copy(this.localHeadGeometry[e]),a.applyQuaternion(t),a.add(r)}for(let t=0;t<this.localHeadGeometry.length;t++){const r=(this.VerticesPerNode*e+t)*Trail.PositionComponentCount,a=i[t];s.array[r]=a.x,s.array[r+1]=a.y,s.array[r+2]=a.z}s.needsUpdate=!0}}(),this.updateNodePositionsFromTransformMatrix=function(){const t=new e.Matrix3,r=new e.Quaternion,i=new e.Vector3,a=new e.Vector3,n=new e.Vector3,s=new e.Vector3,o=[];for(let t=0;t<Trail.MaxHeadVertices;t++){const t=new e.Vector3;o.push(t)}return function(h,c){const l=this.geometry.getAttribute("position");i.set(0,0,0),i.applyMatrix4(c),this.updateNodeCenter(h,i);for(let e=0;e<this.localHeadGeometry.length;e++){o[e].copy(this.localHeadGeometry[e])}for(let e=0;e<this.localHeadGeometry.length;e++){o[e].applyMatrix4(c)}if(this.lastNodeCenter&&this.orientToMovement&&(function(e,t){const r=t.elements;e.set(r[0],r[1],r[2],r[4],r[5],r[6],r[8],r[9],r[10])}(t,c),n.set(0,0,-1),n.applyMatrix3(t),s.copy(this.currentNodeCenter),s.sub(this.lastNodeCenter),s.normalize(),s.lengthSq()<=1e-4&&this.lastOrientationDir&&s.copy(this.lastOrientationDir),s.lengthSq()>1e-4)){this.lastOrientationDir||(this.lastOrientationDir=new e.Vector3),r.setFromUnitVectors(n,s),a.copy(this.currentNodeCenter);for(let e=0;e<this.localHeadGeometry.length;e++){const t=o[e];t.sub(a),t.applyQuaternion(r),t.add(a)}}for(let e=0;e<this.localHeadGeometry.length;e++){const t=(this.VerticesPerNode*h+e)*Trail.PositionComponentCount,r=o[e];l.array[t]=r.x,l.array[t+1]=r.y,l.array[t+2]=r.z}l.needsUpdate=!0,l.addUpdateRange(h*this.VerticesPerNode*Trail.PositionComponentCount,this.VerticesPerNode*Trail.PositionComponentCount)}}(),this.connectNodes=(()=>{const e={attribute:null,offset:0,count:-1};return(t,r)=>{const i=this.geometry.getIndex();for(let e=0;e<this.localHeadGeometry.length-1;e++){const a=this.VerticesPerNode*t+e,n=this.VerticesPerNode*r+e,s=(t*this.FacesPerNode+e*Trail.FacesPerQuad)*Trail.IndicesPerFace;i.array[s]=a,i.array[s+1]=n,i.array[s+2]=a+1,i.array[s+3]=n,i.array[s+4]=n+1,i.array[s+5]=a+1}return i.needsUpdate=!0,i.clearUpdateRanges(),e.attribute=i,e.offset=t*this.FacesPerNode*Trail.IndicesPerFace,e.count=this.FacesPerNode*Trail.IndicesPerFace,e}})(),this.disconnectNodes=(()=>{const e={attribute:null,offset:0,count:-1};return t=>{const r=this.geometry.getIndex();for(let e=0;e<this.localHeadGeometry.length-1;e++){const i=(t*this.FacesPerNode+e*Trail.FacesPerQuad)*Trail.IndicesPerFace;r.array[i]=0,r.array[i+1]=0,r.array[i+2]=0,r.array[i+3]=0,r.array[i+4]=0,r.array[i+5]=0}return r.needsUpdate=!0,r.clearUpdateRanges(),e.attribute=r,e.offset=t*this.FacesPerNode*Trail.IndicesPerFace,e.count=this.FacesPerNode*Trail.IndicesPerFace,e}})(),this.active=!1,this.orientToMovement=!1,r&&(this.orientToMovement=!0),this.scene=t,this.geometry=null,this.mesh=null,this.nodeCenters=[],this.lastNodeCenter=null,this.currentNodeCenter=null,this.lastOrientationDir=null,this.nodeIDs=[],this.currentLength=0,this.currentEnd=0,this.currentNodeID=0,this.advanceFrequency=60,this.advancePeriod=1/this.advanceFrequency,this.lastAdvanceTime=0,this.paused=!1,this.pauseAdvanceUpdateTimeDiff=0}setAdvanceFrequency(e){this.advanceFrequency=e,this.advancePeriod=1/this.advanceFrequency}initialize(t,r,i,a,n,s){this.deactivate(),this.destroyMesh(),this.length=r>0?r+1:0,this.dragTexture=i?1:0,this.targetObject=s,this.initializeLocalHeadGeometry(a,n),this.nodeIDs=[],this.nodeCenters=[];for(let t=0;t<this.length;t++)this.nodeIDs[t]=-1,this.nodeCenters[t]=new e.Vector3;this.material=t,this.initializeGeometry(),this.initializeMesh(),this.material.uniforms.trailLength.value=0,this.material.uniforms.minID.value=0,this.material.uniforms.maxID.value=0,this.material.uniforms.dragTexture.value=this.dragTexture,this.material.uniforms.maxTrailLength.value=this.length,this.material.uniforms.verticesPerNode.value=this.VerticesPerNode,this.material.uniforms.textureTileFactor.value=new e.Vector2(1,1),this.material.uniforms.scale.value=1,this.reset()}initializeLocalHeadGeometry(t,r){if(this.localHeadGeometry=[],r){this.VerticesPerNode=0;for(let t=0;t<r.length&&t<Trail.MaxHeadVertices;t++){const i=r[t];if(i&&i instanceof e.Vector3){const t=new e.Vector3;t.copy(i),this.localHeadGeometry.push(t),this.VerticesPerNode++}}}else{const r=(t||1)/2;this.localHeadGeometry.push(new e.Vector3(-r,0,0)),this.localHeadGeometry.push(new e.Vector3(r,0,0)),this.VerticesPerNode=2}this.FacesPerNode=2*(this.VerticesPerNode-1),this.FaceIndicesPerNode=3*this.FacesPerNode}initializeGeometry(){this.vertexCount=this.length*this.VerticesPerNode,this.faceCount=this.length*this.FacesPerNode;const t=new e.BufferGeometry,r=new Float32Array(this.vertexCount),i=new Float32Array(this.vertexCount*this.VerticesPerNode),a=new Float32Array(this.vertexCount*Trail.PositionComponentCount),n=new Float32Array(this.vertexCount*Trail.PositionComponentCount),s=new Float32Array(this.vertexCount*Trail.UVComponentCount),o=new Uint32Array(this.faceCount*Trail.IndicesPerFace),h=new e.BufferAttribute(r,1);h.setUsage(e.DynamicDrawUsage),t.setAttribute("nodeID",h);const c=new e.BufferAttribute(i,1);c.setUsage(e.DynamicDrawUsage),t.setAttribute("nodeVertexID",c);const l=new e.BufferAttribute(n,Trail.PositionComponentCount);l.setUsage(e.DynamicDrawUsage),t.setAttribute("nodeCenter",l);const d=new e.BufferAttribute(a,Trail.PositionComponentCount);d.setUsage(e.DynamicDrawUsage),t.setAttribute("position",d);const u=new e.BufferAttribute(s,Trail.UVComponentCount);u.setUsage(e.DynamicDrawUsage),t.setAttribute("uv",u);const m=new e.BufferAttribute(o,1);m.setUsage(e.DynamicDrawUsage),t.setIndex(m),this.geometry=t}zeroVertices(){const e=this.geometry.getAttribute("position");for(let t=0;t<this.vertexCount;t++){const r=3*t;e.array[r]=0,e.array[r+1]=0,e.array[r+2]=0}e.needsUpdate=!0}zeroIndices(){if(null==this.geometry)throw"Geometry not initialized";const e=this.geometry.getIndex();for(let t=0;t<this.faceCount;t++){const r=3*t;e.array[r]=0,e.array[r+1]=0,e.array[r+2]=0}e.needsUpdate=!0,e.clearUpdateRanges()}formInitialFaces(){this.zeroIndices();const e=this.geometry.getIndex();for(let e=0;e<this.length-1;e++)this.connectNodes(e,e+1);e.needsUpdate=!0,e.clearUpdateRanges()}initializeMesh(){if(null==this.geometry)throw"Geometry not initialized";this.mesh=new e.Mesh(this.geometry,this.material),this.mesh.matrixAutoUpdate=!1}destroyMesh(){this.mesh&&(this.scene.remove(this.mesh),this.mesh=null)}reset(){this.currentLength=0,this.currentEnd=-1,this.lastNodeCenter=null,this.currentNodeCenter=null,this.lastOrientationDir=null,this.currentNodeID=0,this.formInitialFaces(),this.zeroVertices(),this.geometry.setDrawRange(0,0)}updateUniforms(){this.currentLength<this.length?this.material.uniforms.minID.value=0:this.material.uniforms.minID.value=this.currentNodeID-this.length,this.material.uniforms.maxID.value=this.currentNodeID,this.material.uniforms.trailLength.value=this.currentLength,this.material.uniforms.maxTrailLength.value=this.length,this.material.uniforms.verticesPerNode.value=this.VerticesPerNode}advanceWithPositionAndOrientation(e,t){this.advanceGeometry({position:e,tangent:t},null)}advanceWithTransform(e){this.advanceGeometry(null,e)}currentTime(){return performance.now()/1e3}pause(){this.paused||(this.paused=!0,this.pauseAdvanceUpdateTimeDiff=this.currentTime()-this.lastAdvanceTime)}resume(){this.paused&&(this.paused=!1,this.lastAdvanceTime=this.currentTime()-this.pauseAdvanceUpdateTimeDiff)}update(){if(!this.paused){const e=this.currentTime();this.lastAdvanceTime||(this.lastAdvanceTime=e),e-this.lastAdvanceTime>this.advancePeriod?(this.advance(),this.lastAdvanceTime=e):this.updateHead()}}updateNodeID(e,t){this.nodeIDs[e]=t;const r=this.geometry.getAttribute("nodeID"),i=this.geometry.getAttribute("nodeVertexID");for(let a=0;a<this.VerticesPerNode;a++){const n=e*this.VerticesPerNode+a;r.array[n]=t,i.array[n]=a}r.needsUpdate=!0,i.needsUpdate=!0,r.addUpdateRange(e*this.VerticesPerNode,this.VerticesPerNode),i.addUpdateRange(e*this.VerticesPerNode,this.VerticesPerNode)}updateNodeCenter(e,t){this.lastNodeCenter=this.currentNodeCenter,this.currentNodeCenter=this.nodeCenters[e],this.currentNodeCenter.copy(t);const r=this.geometry.getAttribute("nodeCenter");for(let i=0;i<this.VerticesPerNode;i++){const a=3*(e*this.VerticesPerNode+i);r.array[a]=t.x,r.array[a+1]=t.y,r.array[a+2]=t.z}r.needsUpdate=!0,r.updateRanges=[{start:e*this.VerticesPerNode*Trail.PositionComponentCount,count:this.VerticesPerNode*Trail.PositionComponentCount}]}deactivate(){this.active&&(this.scene.remove(this.mesh),this.active=!1)}activate(){this.active||(this.scene.add(this.mesh),this.active=!0)}static createMaterial(t,r,i){return(i=i||{}).trailLength={type:"f",value:null},i.verticesPerNode={type:"f",value:null},i.minID={type:"f",value:null},i.maxID={type:"f",value:null},i.dragTexture={type:"f",value:null},i.maxTrailLength={type:"f",value:null},i.textureTileFactor={type:"v2",value:null},i.headColor={type:"v4",value:new e.Vector4},i.tailColor={type:"v4",value:new e.Vector4},i.taper={type:"bool",value:!1},i.scale={type:"f",value:1},t=t||Trail.Shader.BaseVertexShader,r=r||Trail.Shader.BaseFragmentShader,new e.ShaderMaterial({uniforms:i,vertexShader:t,fragmentShader:r,transparent:!0,alphaTest:.5,blending:e.CustomBlending,blendSrc:e.SrcAlphaFactor,blendDst:e.OneMinusSrcAlphaFactor,blendEquation:e.AddEquation,depthTest:!0,depthWrite:!1,side:e.DoubleSide})}static createBaseMaterial(e={}){return Trail.createMaterial(Trail.Shader.BaseVertexShader,Trail.Shader.BaseFragmentShader,e)}static createTexturedMaterial(e){return(e={}).trailTexture={type:"t",value:null},Trail.createMaterial(Trail.Shader.TexturedVertexShader,Trail.Shader.TexturedFragmentShader,e)}static get MaxHeadVertices(){return 128}static get LocalOrientationTangent(){return Trail._LocalOrientationTangent}static get LocalHeadOrigin(){return Trail._LocalHeadOrigin}static get PositionComponentCount(){return 3}static get UVComponentCount(){return 2}static get IndicesPerFace(){return 3}static get FacesPerQuad(){return 2}}Trail._LocalOrientationTangent=new e.Vector3(1,0,0),Trail._LocalHeadOrigin=new e.Vector3(0,0,0),Trail.Shader={get BaseVertexVars(){return["attribute float nodeID;","attribute float nodeVertexID;","attribute vec3 nodeCenter;","uniform float minID;","uniform float maxID;","uniform float trailLength;","uniform float maxTrailLength;","uniform float verticesPerNode;","uniform vec2 textureTileFactor;","uniform bool taper;","uniform vec4 headColor;","uniform vec4 tailColor;","varying vec4 vColor;"].join("\n")},get TexturedVertexVars(){return[this.BaseVertexVars,"varying vec2 vUV;","uniform float dragTexture;"].join("\n")},BaseFragmentVars:["varying vec4 vColor;","uniform sampler2D trailTexture;"].join("\n"),get TexturedFragmentVars(){return[this.BaseFragmentVars,"varying vec2 vUV;"].join("\n")},get VertexShaderCore(){return["float fraction = (maxID - nodeID) / (maxID - minID);","float fractionSize = taper ? fraction : 0.0;","vColor = (1.0 - fraction) * headColor + fraction * tailColor;","vec4 realPosition = vec4((1.0 - fractionSize) * position.xyz + fractionSize * nodeCenter.xyz, 1.0); "].join("\n")},get BaseVertexShader(){return[this.BaseVertexVars,"void main() { ",this.VertexShaderCore,"gl_Position = projectionMatrix * viewMatrix * realPosition;","}"].join("\n")},get BaseFragmentShader(){return[this.BaseFragmentVars,"void main() { ","gl_FragColor = vColor;","}"].join("\n")},get TexturedVertexShader(){return[this.TexturedVertexVars,"void main() { ",this.VertexShaderCore,"float s = 0.0;","float t = 0.0;","if (dragTexture == 1.0) { "," s = fraction * textureTileFactor.s; "," t = (nodeVertexID / verticesPerNode) * textureTileFactor.t;","} else { "," s = nodeID / maxTrailLength * textureTileFactor.s;"," t = (nodeVertexID / verticesPerNode) * textureTileFactor.t;","}","vUV = vec2(s, t); ","gl_Position = projectionMatrix * viewMatrix * realPosition;","}"].join("\n")},get TexturedFragmentShader(){return[this.TexturedFragmentVars,"void main() { ","vec4 textureColor = texture2D(trailTexture, vUV);","gl_FragColor = vColor * textureColor;","}"].join("\n")}};/*
|
1
|
+
import{timeUniforms as e}from"../../shader-nodes";import*as t from"three";import{NodeShaderMaterial as r,uniformBool as i,uniformFloat as n,uniformVec2 as a,mix as s,min as o,uniformVec4 as h,attributeFloat as c,attributeVec3 as l,select as d,float as u,textureSampler2d as m,attributes as g,uniforms as p,rgba as y,vec4 as f,varying as x,vec2 as v}from"three-shader-graph";n("trailLength");const T=n("verticesPerNode"),V=n("minID"),P=n("maxID"),C=(n("dragTexture"),n("maxTrailLength")),N=a("textureTileFactor",new t.Vector2(1,1)),D=h("headColor",new t.Vector4),F=h("tailColor",new t.Vector4),I=i("taper",!1),w=(n("scale",1),c("nodeID")),b=c("nodeVertexID"),U=l("nodeCenter"),A=P.subtract(w).divide(P.subtract(V)),L=d(I,A,u(0)),M=x(u(1).subtract(A).multiplyVec4(D).add(A.multiplyVec4(F))),H=f(u(1).subtract(L).multiplyVec3(g.position).add(L.multiplyVec3(U)),1),S=p.projectionMatrix.multiply(p.viewMatrix).multiplyVec(H);export const trailUV=x(v(A.multiply(N.x),b.divide(T).multiply(N.y).multiply(2)));export const trailDragUV=x(v(w.divide(C).multiply(N.x),b.divide(T).multiply(N.y).multiply(2)));export class Trail extends t.Object3D{constructor(e,r){super(),this.nodeCenters=[],this.nodeIDs=[],this.advance=function(){const e=new t.Matrix4;return function(){this.targetObject.updateMatrixWorld(),e.copy(this.targetObject.matrixWorld),this.advanceWithTransform(e),this.updateUniforms()}}(),this.advanceGeometry=function(e,t){const r=this.currentEnd+1>=this.length?0:this.currentEnd+1;if(t?this.updateNodePositionsFromTransformMatrix(r,t):this.updateNodePositionsFromOrientationTangent(r,e.position,e.tangent),this.currentLength>=1&&(this.connectNodes(this.currentEnd,r),this.currentLength>=this.length)){const e=this.currentEnd+1>=this.length?0:this.currentEnd+1;this.disconnectNodes(e)}this.currentLength<this.length&&this.currentLength++,this.currentEnd++,this.currentEnd>=this.length&&(this.currentEnd=0),this.currentLength>=1&&(this.currentLength<this.length?this.geometry.setDrawRange(0,(this.currentLength-1)*this.FaceIndicesPerNode):this.geometry.setDrawRange(0,this.currentLength*this.FaceIndicesPerNode)),this.updateNodeID(this.currentEnd,this.currentNodeID),this.currentNodeID++},this.updateHead=function(){const e=new t.Matrix4;return function(){this.currentEnd<0||(this.targetObject.updateMatrixWorld(),e.copy(this.targetObject.matrixWorld),this.updateNodePositionsFromTransformMatrix(this.currentEnd,e))}}(),this.updateNodePositionsFromOrientationTangent=function(){const e=new t.Quaternion,r=new t.Vector3,i=[];for(let e=0;e<Trail.MaxHeadVertices;e++){const e=new t.Vector3;i.push(e)}return function(t,n,a){const s=this.geometry.getAttribute("position");this.updateNodeCenter(t,n),r.copy(n),r.sub(Trail.LocalHeadOrigin),e.setFromUnitVectors(Trail.LocalOrientationTangent,a);for(let t=0;t<this.localHeadGeometry.length;t++){const n=i[t];n.copy(this.localHeadGeometry[t]),n.applyQuaternion(e),n.add(r)}for(let e=0;e<this.localHeadGeometry.length;e++){const r=(this.VerticesPerNode*t+e)*Trail.PositionComponentCount,n=i[e];s.array[r]=n.x,s.array[r+1]=n.y,s.array[r+2]=n.z}s.needsUpdate=!0}}(),this.updateNodePositionsFromTransformMatrix=function(){const e=new t.Matrix3,r=new t.Quaternion,i=new t.Vector3,n=new t.Vector3,a=new t.Vector3,s=new t.Vector3,o=new t.Box3,h=new t.Vector3,c=[];for(let e=0;e<Trail.MaxHeadVertices;e++){const e=new t.Vector3;c.push(e)}return function(l,d){const u=this.geometry.getAttribute("position");i.set(0,0,0),i.applyMatrix4(d),this.updateNodeCenter(l,i);for(let e=0;e<this.localHeadGeometry.length;e++){c[e].copy(this.localHeadGeometry[e])}for(let e=0;e<this.localHeadGeometry.length;e++){c[e].applyMatrix4(d)}if(this.lastNodeCenter&&this.orientToMovement&&(function(e,t){const r=t.elements;e.set(r[0],r[1],r[2],r[4],r[5],r[6],r[8],r[9],r[10])}(e,d),a.set(0,0,-1),a.applyMatrix3(e),s.copy(this.currentNodeCenter),s.sub(this.lastNodeCenter),s.normalize(),s.lengthSq()<=1e-4&&this.lastOrientationDir&&s.copy(this.lastOrientationDir),s.lengthSq()>1e-4)){this.lastOrientationDir||(this.lastOrientationDir=new t.Vector3),r.setFromUnitVectors(a,s),n.copy(this.currentNodeCenter);for(let e=0;e<this.localHeadGeometry.length;e++){const t=c[e];t.sub(n),t.applyQuaternion(r),t.add(n)}}for(let e=0;e<this.localHeadGeometry.length;e++){const t=(this.VerticesPerNode*l+e)*Trail.PositionComponentCount,r=c[e];u.array[t]=r.x,u.array[t+1]=r.y,u.array[t+2]=r.z}u.needsUpdate=!0,u.addUpdateRange(l*this.VerticesPerNode*Trail.PositionComponentCount,this.VerticesPerNode*Trail.PositionComponentCount),o.makeEmpty();for(let e=0;e<this.currentLength*this.VerticesPerNode;e++){const t=3*e;h.set(u.array[t],u.array[t+1],u.array[t+2]),o.expandByPoint(h)}this.geometry.boundingBox=o,null==this.geometry.boundingSphere&&(this.geometry.boundingSphere=new t.Sphere),this.geometry.boundingBox.getBoundingSphere(this.geometry.boundingSphere)}}(),this.connectNodes=(()=>{const e={attribute:null,offset:0,count:-1};return(t,r)=>{const i=this.geometry.getIndex();for(let e=0;e<this.localHeadGeometry.length-1;e++){const n=this.VerticesPerNode*t+e,a=this.VerticesPerNode*r+e,s=(t*this.FacesPerNode+e*Trail.FacesPerQuad)*Trail.IndicesPerFace;i.array[s]=n,i.array[s+1]=a,i.array[s+2]=n+1,i.array[s+3]=a,i.array[s+4]=a+1,i.array[s+5]=n+1}return i.needsUpdate=!0,i.clearUpdateRanges(),e.attribute=i,e.offset=t*this.FacesPerNode*Trail.IndicesPerFace,e.count=this.FacesPerNode*Trail.IndicesPerFace,e}})(),this.disconnectNodes=(()=>{const e={attribute:null,offset:0,count:-1};return t=>{const r=this.geometry.getIndex();for(let e=0;e<this.localHeadGeometry.length-1;e++){const i=(t*this.FacesPerNode+e*Trail.FacesPerQuad)*Trail.IndicesPerFace;r.array[i]=0,r.array[i+1]=0,r.array[i+2]=0,r.array[i+3]=0,r.array[i+4]=0,r.array[i+5]=0}return r.needsUpdate=!0,r.clearUpdateRanges(),e.attribute=r,e.offset=t*this.FacesPerNode*Trail.IndicesPerFace,e.count=this.FacesPerNode*Trail.IndicesPerFace,e}})(),this.active=!1,this.orientToMovement=!1,r&&(this.orientToMovement=!0),this.scene=e,this.geometry=null,this.mesh=null,this.nodeCenters=[],this.lastNodeCenter=null,this.currentNodeCenter=null,this.lastOrientationDir=null,this.nodeIDs=[],this.currentLength=0,this.currentEnd=0,this.currentNodeID=0,this.advanceFrequency=60,this.advancePeriod=1/this.advanceFrequency,this.lastAdvanceTime=0,this.paused=!1,this.pauseAdvanceUpdateTimeDiff=0}setAdvanceFrequency(e){this.advanceFrequency=e,this.advancePeriod=1/this.advanceFrequency}initialize(e,r,i,n,a,s){this.deactivate(),this.destroyMesh(),this.length=r>0?r+1:0,this.dragTexture=i?1:0,this.targetObject=s,this.initializeLocalHeadGeometry(n,a),this.nodeIDs=[],this.nodeCenters=[];for(let e=0;e<this.length;e++)this.nodeIDs[e]=-1,this.nodeCenters[e]=new t.Vector3;this.material=e,this.initializeGeometry(),this.initializeMesh(),this.material.uniforms.dragTexture&&(this.material.uniforms.trailLength.value=0),this.material.uniforms.minID.value=0,this.material.uniforms.maxID.value=0,this.material.uniforms.dragTexture&&(this.material.uniforms.dragTexture.value=this.dragTexture),this.material.uniforms.maxTrailLength&&(this.material.uniforms.maxTrailLength.value=this.length),this.material.uniforms.verticesPerNode&&(this.material.uniforms.verticesPerNode.value=this.VerticesPerNode),this.material.uniforms.textureTileFactor&&(this.material.uniforms.textureTileFactor.value=new t.Vector2(1,1)),this.material.uniforms.scale&&(this.material.uniforms.scale.value=1),this.reset()}initializeLocalHeadGeometry(e,r){if(this.localHeadGeometry=[],r){this.VerticesPerNode=0;for(let e=0;e<r.length&&e<Trail.MaxHeadVertices;e++){const i=r[e];if(i&&i instanceof t.Vector3){const e=new t.Vector3;e.copy(i),this.localHeadGeometry.push(e),this.VerticesPerNode++}}}else{const r=(e||1)/2;this.localHeadGeometry.push(new t.Vector3(-r,0,0)),this.localHeadGeometry.push(new t.Vector3(r,0,0)),this.VerticesPerNode=2}this.FacesPerNode=2*(this.VerticesPerNode-1),this.FaceIndicesPerNode=3*this.FacesPerNode}initializeGeometry(){this.vertexCount=this.length*this.VerticesPerNode,this.faceCount=this.length*this.FacesPerNode;const e=new t.BufferGeometry,r=new Float32Array(this.vertexCount),i=new Float32Array(this.vertexCount*this.VerticesPerNode),n=new Float32Array(this.vertexCount*Trail.PositionComponentCount),a=new Float32Array(this.vertexCount*Trail.PositionComponentCount),s=new Float32Array(this.vertexCount*Trail.UVComponentCount),o=new Uint32Array(this.faceCount*Trail.IndicesPerFace),h=new t.BufferAttribute(r,1);h.setUsage(t.DynamicDrawUsage),e.setAttribute("nodeID",h);const c=new t.BufferAttribute(i,1);c.setUsage(t.DynamicDrawUsage),e.setAttribute("nodeVertexID",c);const l=new t.BufferAttribute(a,Trail.PositionComponentCount);l.setUsage(t.DynamicDrawUsage),e.setAttribute("nodeCenter",l);const d=new t.BufferAttribute(n,Trail.PositionComponentCount);d.setUsage(t.DynamicDrawUsage),e.setAttribute("position",d);const u=new t.BufferAttribute(s,Trail.UVComponentCount);u.setUsage(t.DynamicDrawUsage),e.setAttribute("uv",u);const m=new t.BufferAttribute(o,1);m.setUsage(t.DynamicDrawUsage),e.setIndex(m),this.geometry=e}zeroVertices(){const e=this.geometry.getAttribute("position");for(let t=0;t<this.vertexCount;t++){const r=3*t;e.array[r]=0,e.array[r+1]=0,e.array[r+2]=0}e.needsUpdate=!0}zeroIndices(){if(null==this.geometry)throw"Geometry not initialized";const e=this.geometry.getIndex();for(let t=0;t<this.faceCount;t++){const r=3*t;e.array[r]=0,e.array[r+1]=0,e.array[r+2]=0}e.needsUpdate=!0,e.clearUpdateRanges()}formInitialFaces(){this.zeroIndices();const e=this.geometry.getIndex();for(let e=0;e<this.length-1;e++)this.connectNodes(e,e+1);e.needsUpdate=!0,e.clearUpdateRanges()}initializeMesh(){if(null==this.geometry)throw"Geometry not initialized";this.mesh=new t.Mesh(this.geometry,this.material),this.mesh.matrixAutoUpdate=!1}destroyMesh(){this.mesh&&(this.scene.remove(this.mesh),this.mesh=null)}reset(){this.currentLength=0,this.currentEnd=-1,this.lastNodeCenter=null,this.currentNodeCenter=null,this.lastOrientationDir=null,this.currentNodeID=0,this.formInitialFaces(),this.zeroVertices(),this.geometry.setDrawRange(0,0)}updateUniforms(){this.currentLength<this.length?this.material.uniforms.minID.value=0:this.material.uniforms.minID.value=this.currentNodeID-this.length,this.material.uniforms.maxID.value=this.currentNodeID,this.material.uniforms.trailLength&&(this.material.uniforms.trailLength.value=this.currentLength),this.material.uniforms.maxTrailLength&&(this.material.uniforms.maxTrailLength.value=this.length),this.material.uniforms.verticesPerNod&&(this.material.uniforms.verticesPerNode.value=this.VerticesPerNode)}advanceWithPositionAndOrientation(e,t){this.advanceGeometry({position:e,tangent:t},null)}advanceWithTransform(e){this.advanceGeometry(null,e)}currentTime(){return performance.now()/1e3}pause(){this.paused||(this.paused=!0,this.pauseAdvanceUpdateTimeDiff=this.currentTime()-this.lastAdvanceTime)}resume(){this.paused&&(this.paused=!1,this.lastAdvanceTime=this.currentTime()-this.pauseAdvanceUpdateTimeDiff)}update(){if(!this.paused){const e=this.currentTime();this.lastAdvanceTime||(this.lastAdvanceTime=e),e-this.lastAdvanceTime>this.advancePeriod?(this.advance(),this.lastAdvanceTime=e):this.updateHead()}}updateNodeID(e,t){this.nodeIDs[e]=t;const r=this.geometry.getAttribute("nodeID"),i=this.geometry.getAttribute("nodeVertexID");for(let n=0;n<this.VerticesPerNode;n++){const a=e*this.VerticesPerNode+n;r.array[a]=t,i.array[a]=n}r.needsUpdate=!0,i.needsUpdate=!0,r.addUpdateRange(e*this.VerticesPerNode,this.VerticesPerNode),i.addUpdateRange(e*this.VerticesPerNode,this.VerticesPerNode)}updateNodeCenter(e,t){this.lastNodeCenter=this.currentNodeCenter,this.currentNodeCenter=this.nodeCenters[e],this.currentNodeCenter.copy(t);const r=this.geometry.getAttribute("nodeCenter");for(let i=0;i<this.VerticesPerNode;i++){const n=3*(e*this.VerticesPerNode+i);r.array[n]=t.x,r.array[n+1]=t.y,r.array[n+2]=t.z}r.needsUpdate=!0,r.updateRanges=[{start:e*this.VerticesPerNode*Trail.PositionComponentCount,count:this.VerticesPerNode*Trail.PositionComponentCount}]}deactivate(){this.active&&(this.scene.remove(this.mesh),this.active=!1)}activate(){this.active||(this.scene.add(this.mesh),this.active=!0)}static getTrailShaderNodes(){return{position:S,color:M,fraction:A}}static applyTrailShaderParameters(e){e.transparent=!0,e.alphaTest=.5,e.blending=t.CustomBlending,e.blendSrc=t.SrcAlphaFactor,e.blendDst=t.OneMinusSrcAlphaFactor,e.blendEquation=t.AddEquation,e.depthTest=!0,e.depthWrite=!1,e.side=t.DoubleSide}static createBaseMaterial(t,i){let{position:n}=Trail.getTrailShaderNodes(),a=s(D,F,A).rgba;if(null!=t){let r=trailUV;null!=i&&(r=r.add(v(e.elapsed.multiply(-i),0)));const n=m(t).sample(r);a=a.multiply(n),a=y(a.rgb,o(n.x,n.a).multiply(a.a))}const h=new r({position:n,color:a});return Trail.applyTrailShaderParameters(h),h}static get MaxHeadVertices(){return 128}static get LocalOrientationTangent(){return Trail._LocalOrientationTangent}static get LocalHeadOrigin(){return Trail._LocalHeadOrigin}static get PositionComponentCount(){return 3}static get UVComponentCount(){return 2}static get IndicesPerFace(){return 3}static get FacesPerQuad(){return 2}}Trail._LocalOrientationTangent=new t.Vector3(1,0,0),Trail._LocalHeadOrigin=new t.Vector3(0,0,0),Trail.Shader={get BaseVertexVars(){return["attribute float nodeID;","attribute float nodeVertexID;","attribute vec3 nodeCenter;","uniform float minID;","uniform float maxID;","uniform float trailLength;","uniform float maxTrailLength;","uniform float verticesPerNode;","uniform vec2 textureTileFactor;","uniform bool taper;","uniform vec4 headColor;","uniform vec4 tailColor;","varying vec4 vColor;"].join("\n")},get TexturedVertexVars(){return[this.BaseVertexVars,"varying vec2 vUV;","uniform float dragTexture;"].join("\n")},BaseFragmentVars:["varying vec4 vColor;","uniform sampler2D trailTexture;"].join("\n"),get TexturedFragmentVars(){return[this.BaseFragmentVars,"varying vec2 vUV;"].join("\n")},get VertexShaderCore(){return["float fraction = (maxID - nodeID) / (maxID - minID);","float fractionSize = taper ? fraction : 0.0;","vColor = (1.0 - fraction) * headColor + fraction * tailColor;","vec4 realPosition = vec4((1.0 - fractionSize) * position.xyz + fractionSize * nodeCenter.xyz, 1.0); "].join("\n")},get BaseVertexShader(){return[this.BaseVertexVars,"void main() { ",this.VertexShaderCore,"gl_Position = projectionMatrix * viewMatrix * realPosition;","}"].join("\n")},get BaseFragmentShader(){return[this.BaseFragmentVars,"void main() { ","gl_FragColor = vColor;","}"].join("\n")},get TexturedVertexShader(){return[this.TexturedVertexVars,"void main() { ",this.VertexShaderCore,"float s = 0.0;","float t = 0.0;","if (dragTexture == 1.0) { "," s = fraction * textureTileFactor.s; "," t = (nodeVertexID / verticesPerNode) * textureTileFactor.t;","} else { "," s = nodeID / maxTrailLength * textureTileFactor.s;"," t = (nodeVertexID / verticesPerNode) * textureTileFactor.t;","}","vUV = vec2(s, t); ","gl_Position = projectionMatrix * viewMatrix * realPosition;","}"].join("\n")},get TexturedFragmentShader(){return[this.TexturedFragmentVars,"void main() { ","vec4 textureColor = texture2D(trailTexture, vUV);","gl_FragColor = vColor * textureColor;","}"].join("\n")}};/*
|
2
2
|
* Copyright (©) 2023. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"vfx-actor.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/vfx-actor.ts"],"names":[],"mappings":"AAEA,OAAO,EAAS,SAAS,EAAE,MAAM,gCAAgC,CAAA;AAKjE,OAAO,EAAE,KAAK,EAAqB,MAAM,sBAAsB,CAAA;AAM/D,qBACa,QAAS,SAAQ,SAAS;IAErC;;OAEG;IACI,SAAS,SAAI;IACb,MAAM,UAAQ;IAErB,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,WAAW,CAAU;IAE7B,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,KAAK,CAAgB;IAC7B,OAAO,CAAC,IAAI,CAAyB;IAErC,OAAO,CAAC,uBAAuB,CAAgB;IAC/C,OAAO,CAAC,OAAO,CAAwB;IACvC,OAAO,CAAC,cAAc,CAAyB;IAE/C;;OAEG;IACU,SAAS,CAAC,KAAK,EAAE,KAAK;IAyDnC,IAAI;IASJ,KAAK;IAIL,IAAI;IAiBJ,OAAO;IAYP,OAAO,CAAC,SAAS,CAAsB;
|
1
|
+
{"version":3,"file":"vfx-actor.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/vfx-actor.ts"],"names":[],"mappings":"AAEA,OAAO,EAAS,SAAS,EAAE,MAAM,gCAAgC,CAAA;AAKjE,OAAO,EAAE,KAAK,EAAqB,MAAM,sBAAsB,CAAA;AAM/D,qBACa,QAAS,SAAQ,SAAS;IAErC;;OAEG;IACI,SAAS,SAAI;IACb,MAAM,UAAQ;IAErB,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,WAAW,CAAU;IAE7B,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,KAAK,CAAgB;IAC7B,OAAO,CAAC,IAAI,CAAyB;IAErC,OAAO,CAAC,uBAAuB,CAAgB;IAC/C,OAAO,CAAC,OAAO,CAAwB;IACvC,OAAO,CAAC,cAAc,CAAyB;IAE/C;;OAEG;IACU,SAAS,CAAC,KAAK,EAAE,KAAK;IAyDnC,IAAI;IASJ,KAAK;IAIL,IAAI;IAiBJ,OAAO;IAYP,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,SAAS,CAAyB;IAC1C,OAAO,CAAC,SAAS,CAAoB;IAErC,OAAO,CAAC,GAAG,CAAK;IAEhB,QAAQ,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IA2BjC;;;;;;;;;;OAUG;IAEH,gBAAgB;IAIhB,SAAS,IAAI,IAAI;CAelB"}
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import{__decorate as s}from"tslib";import*as t from"three";import{Rate as e}from"@hology/nebula";import{Actor as i,BaseActor as r}from"../../gameplay/actors/actor.js";import{inject as o}from"../../gameplay/inject.js";import{AssetLoader as a}from"../../gameplay/services/asset-loader.js";import{ViewController as
|
1
|
+
import{__decorate as s}from"tslib";import*as t from"three";import{Rate as e}from"@hology/nebula";import{Actor as i,BaseActor as r}from"../../gameplay/actors/actor.js";import{inject as o}from"../../gameplay/inject.js";import{AssetLoader as a}from"../../gameplay/services/asset-loader.js";import{ViewController as h}from"../../gameplay/services/render.js";import{World as m}from"../../gameplay/services/world.js";import{DelayRate as d}from"./rates.js";import{materializeVfx as l}from"./vfx-materializer.js";import{PhysicsSystem as n}from"../../gameplay/index.js";import{ShaderProvider as p}from"../../gameplay/services/shader-provider.js";let c=class extends r{constructor(){super(...arguments),this.timescale=1,this.paused=!1,this.assetLoader=o(a),this.world=o(m),this.view=o(h),this.physics=o(n),this.shaderProvider=o(p),this._worldPos=new t.Vector3,this._worldRot=new t.Quaternion,this._worldEul=new t.Euler,this.max=0}async fromAsset(s){if("vfx"!==s.type)throw"Asset must be a VFX asset but is "+s.type;null!=this.system&&(this.system.destroy(),this.system.emitters.forEach((s=>s.reset()))),this.sourceAsset=s,this.disposeSystem&&this.disposeSystem(),this.world.scene.add(this.object);const{system:t,dispose:e,container:i}=await l(this.sourceAsset,this.object,{getAsset:s=>this.assetLoader.getAsset(s),getMaterial:s=>this.assetLoader.getMaterialByAssetId(s),getTexture:s=>this.assetLoader.getTextureByAssetId(s),getMesh:s=>this.assetLoader.getModelByAssetId(s).then((s=>s.scene))},this.view,this.physics,this.shaderProvider);this.system=t,this.disposeSystem=e,this.particleSystemContainer=i}play(){this.paused=!1;this.system.emitters.every((s=>s.dead))&&this.restart()}pause(){this.paused=!0}stop(){this.system.emitters.forEach((s=>{const t=s.rate;t instanceof e&&(t.nextTime=1/0)}))}restart(){for(const s of this.system.emitters){const t=s.rate;t instanceof d?t.restart():t.nextTime=0,s.removeAllParticles()}}onUpdate(s){this.paused||(this.object.getWorldPosition(this._worldPos),this.object.getWorldQuaternion(this._worldRot),this._worldEul.setFromQuaternion(this._worldRot),this.system?.emitters.forEach((s=>{"world"===s._space&&(s.setPosition(this._worldPos),s.setRotation(this._worldEul))})),this.system?.update(s*this.timescale))}getParticleCount(){return this.system?.getCount()??0}onEndPlay(){this.stop(),null!=this.disposeSystem&&this.disposeSystem()}};c=s([i()],c);export{c as VfxActor};/*
|
2
2
|
* Copyright (©) 2023. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
@@ -80,11 +80,14 @@ export type TrailOutput = {
|
|
80
80
|
color: string;
|
81
81
|
colorEnd: string;
|
82
82
|
intensity: number;
|
83
|
-
|
83
|
+
intensityEnd: number;
|
84
|
+
texture?: string;
|
84
85
|
opacityStart: number;
|
85
86
|
opacityEnd: number;
|
86
87
|
bloom: boolean;
|
87
|
-
|
88
|
+
scrollSpeed?: number;
|
89
|
+
width?: number;
|
90
|
+
} & CommonOutput & Partial<OutputCustomShader>;
|
88
91
|
export type ShapeOutput = {
|
89
92
|
type: 'shape';
|
90
93
|
shape: LibraryShapeType;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"vfx-asset.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/vfx-asset.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AACjE,OAAO,EAAE,OAAO,EAAE,gBAAgB,EAAE,mBAAmB,EAAE,MAAM,sBAAsB,CAAC;AACtF,OAAO,EAAE,uBAAuB,EAAE,wBAAwB,EAA0B,MAAM,eAAe,CAAC;AAM1G,MAAM,MAAM,YAAY,GAAG;IACzB,IAAI,EAAE,MAAM,CAAA;IAEZ,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd,CAAA;AACD,MAAM,MAAM,kBAAkB,GAAG;IAC/B,IAAI,EAAE,YAAY,CAAA;IAClB,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;CACd,CAAA;AACD,MAAM,MAAM,QAAQ,GAAG,YAAY,GAAC,kBAAkB,CAAA;AAEtD,MAAM,MAAM,eAAe,GAAG;IAC5B,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,wBAAwB,CAAA;IAC9B,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;CACzC,CAAA;AAED,MAAM,WAAW,aAAa;IAC5B,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,uBAAuB,CAAA;IAE7B,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;CACzC;AAED,MAAM,MAAM,WAAW,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;AAWlD,eAAO,MAAM,aAAa,4DAA6D,CAAA;AACvF,MAAM,MAAM,YAAY,GAAG,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,CAAA;AACzD,eAAO,MAAM,iBAAiB;;;;;CAKU,CAAA;AAExC,eAAO,MAAM,aAAa,4BAA6B,CAAA;AACvD,MAAM,MAAM,YAAY,GAAG,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,CAAA;AAEzD,MAAM,MAAM,gBAAgB,GAAG;IAC7B,OAAO,EAAE,OAAO,CAAA;IAChB,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,MAAM,CAAA;IACf,GAAG,EAAE,MAAM,CAAA;IACX,IAAI,EAAE,YAAY,CAAA;CACnB,CAAA;AAED,MAAM,MAAM,kBAAkB,GAAG;IAC/B,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;CAC/C,CAAA;AAED,MAAM,MAAM,YAAY,GAAG;IACzB,KAAK,EAAE,OAAO,GAAC,OAAO,CAAA;CACvB,CAAA;AACD,MAAM,MAAM,YAAY,GAAG;IACzB,IAAI,EAAE,QAAQ,CAAA;IACd,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,YAAY,EAAE,YAAY,CAAA;IAC1B,QAAQ,EAAE,MAAM,CAAA;IAChB,QAAQ,CAAC,EAAE,gBAAgB,CAAA;IAC3B,KAAK,EAAE,OAAO,CAAA;CACf,GAAG,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAA;AAC9C,MAAM,MAAM,qBAAqB,GAAG;IAClC,IAAI,EAAE,iBAAiB,CAAA;IACvB,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,YAAY,EAAE,YAAY,CAAA;IAC1B,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,OAAO,CAAA;CACf,GAAG,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAA;AAC9C,MAAM,MAAM,UAAU,GAAG;IACvB,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,OAAO,CAAA;IAChB,KAAK,CAAC,EAAE,OAAO,CAAA;CAChB,GAAG,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAA;AAC9C,MAAM,MAAM,WAAW,GAAG;IACxB,IAAI,EAAE,OAAO,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,OAAO,CAAA;IAEd,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,EAAE,MAAM,CAAA;
|
1
|
+
{"version":3,"file":"vfx-asset.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/vfx-asset.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AACjE,OAAO,EAAE,OAAO,EAAE,gBAAgB,EAAE,mBAAmB,EAAE,MAAM,sBAAsB,CAAC;AACtF,OAAO,EAAE,uBAAuB,EAAE,wBAAwB,EAA0B,MAAM,eAAe,CAAC;AAM1G,MAAM,MAAM,YAAY,GAAG;IACzB,IAAI,EAAE,MAAM,CAAA;IAEZ,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;CACd,CAAA;AACD,MAAM,MAAM,kBAAkB,GAAG;IAC/B,IAAI,EAAE,YAAY,CAAA;IAClB,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;CACd,CAAA;AACD,MAAM,MAAM,QAAQ,GAAG,YAAY,GAAC,kBAAkB,CAAA;AAEtD,MAAM,MAAM,eAAe,GAAG;IAC5B,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,wBAAwB,CAAA;IAC9B,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;CACzC,CAAA;AAED,MAAM,WAAW,aAAa;IAC5B,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,uBAAuB,CAAA;IAE7B,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;CACzC;AAED,MAAM,MAAM,WAAW,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;AAWlD,eAAO,MAAM,aAAa,4DAA6D,CAAA;AACvF,MAAM,MAAM,YAAY,GAAG,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,CAAA;AACzD,eAAO,MAAM,iBAAiB;;;;;CAKU,CAAA;AAExC,eAAO,MAAM,aAAa,4BAA6B,CAAA;AACvD,MAAM,MAAM,YAAY,GAAG,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,CAAA;AAEzD,MAAM,MAAM,gBAAgB,GAAG;IAC7B,OAAO,EAAE,OAAO,CAAA;IAChB,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,MAAM,CAAA;IACf,GAAG,EAAE,MAAM,CAAA;IACX,IAAI,EAAE,YAAY,CAAA;CACnB,CAAA;AAED,MAAM,MAAM,kBAAkB,GAAG;IAC/B,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;CAC/C,CAAA;AAED,MAAM,MAAM,YAAY,GAAG;IACzB,KAAK,EAAE,OAAO,GAAC,OAAO,CAAA;CACvB,CAAA;AACD,MAAM,MAAM,YAAY,GAAG;IACzB,IAAI,EAAE,QAAQ,CAAA;IACd,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,YAAY,EAAE,YAAY,CAAA;IAC1B,QAAQ,EAAE,MAAM,CAAA;IAChB,QAAQ,CAAC,EAAE,gBAAgB,CAAA;IAC3B,KAAK,EAAE,OAAO,CAAA;CACf,GAAG,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAA;AAC9C,MAAM,MAAM,qBAAqB,GAAG;IAClC,IAAI,EAAE,iBAAiB,CAAA;IACvB,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,YAAY,EAAE,YAAY,CAAA;IAC1B,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,OAAO,CAAA;CACf,GAAG,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAA;AAC9C,MAAM,MAAM,UAAU,GAAG;IACvB,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,OAAO,CAAA;IAChB,KAAK,CAAC,EAAE,OAAO,CAAA;CAChB,GAAG,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAA;AAC9C,MAAM,MAAM,WAAW,GAAG;IACxB,IAAI,EAAE,OAAO,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,OAAO,CAAA;IAEd,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,YAAY,EAAE,MAAM,CAAA;IACpB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,YAAY,EAAE,MAAM,CAAA;IACpB,UAAU,EAAE,MAAM,CAAA;IAClB,KAAK,EAAE,OAAO,CAAA;IACd,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,KAAK,CAAC,EAAE,MAAM,CAAA;CAGf,GAAG,YAAY,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAA;AAC9C,MAAM,MAAM,WAAW,GAAG;IACxB,IAAI,EAAE,OAAO,CAAA;IACb,KAAK,EAAE,gBAAgB,CAAC;IAExB,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;IAOxC,QAAQ,EAAE,OAAO,CAAA;IACjB,KAAK,CAAC,EAAE,OAAO,CAAA;CAChB,GAAG,YAAY,GAAG,kBAAkB,CAAA;AACrC,MAAM,MAAM,aAAa,GAAG,YAAY,GAAG,UAAU,GAAG,WAAW,GAAG,qBAAqB,GAAG,WAAW,CAAA;AAEzG,MAAM,MAAM,WAAW,GAAG;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAA;IAIZ,IAAI,EAAE,QAAQ,CAAC;IACf,QAAQ,EAAE,WAAW,CAAC;IACtB,QAAQ,EAAE,WAAW,CAAC;IACtB,YAAY,EAAE,eAAe,EAAE,CAAC;IAChC,UAAU,EAAE,aAAa,EAAE,CAAC;IAC5B,QAAQ,CAAC,EAAE,WAAW,EAAE,CAAA;IAGxB,MAAM,EAAE,aAAa,CAAA;IAErB,UAAU,CAAC,EAAE,uBAAuB,CAAA;CACrC,CAAA;AAED,eAAO,MAAM,wBAAwB,iCAAkC,CAAA;AACvE,MAAM,MAAM,uBAAuB,GAAG,CAAC,OAAO,wBAAwB,CAAC,CAAC,MAAM,CAAC,CAAA;AAE/E,MAAM,MAAM,YAAY,GAAG;IACzB;;;;OAIG;IACH,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,QAAQ,EAAE,WAAW,EAAE,CAAA;CAExB,CAAA;AAGD,wBAAgB,sBAAsB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAwCrC"}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"vfx-materializer.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/vfx-materializer.ts"],"names":[],"mappings":"AAAA,OAAO,MAAiE,MAAM,gBAAgB,CAAC;AAC/F,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAGjC,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAExE,OAAO,EAAE,KAAK,EAAuB,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAa5E,OAAO,EAAE,cAAc,EAAE,MAAM,4CAA4C,CAAC;AAK5E,MAAM,MAAM,gBAAgB,GAAG;IAC7B,QAAQ,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,CAAA;IACzC,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,CAAA;IACnD,OAAO,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;IACjD,WAAW,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;CACtD,CAAA;AAGD,wBAAsB,cAAc,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,aAAa,EAAE,gBAAgB,EAAE,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,cAAc;;;;GAyDpL;
|
1
|
+
{"version":3,"file":"vfx-materializer.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/vfx-materializer.ts"],"names":[],"mappings":"AAAA,OAAO,MAAiE,MAAM,gBAAgB,CAAC;AAC/F,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAGjC,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAExE,OAAO,EAAE,KAAK,EAAuB,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAa5E,OAAO,EAAE,cAAc,EAAE,MAAM,4CAA4C,CAAC;AAK5E,MAAM,MAAM,gBAAgB,GAAG;IAC7B,QAAQ,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,CAAA;IACzC,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,CAAA;IACnD,OAAO,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;IACjD,WAAW,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;CACtD,CAAA;AAGD,wBAAsB,cAAc,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,aAAa,EAAE,gBAAgB,EAAE,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,cAAc;;;;GAyDpL;AAmwBD,qBAAa,WAAW,CAAC,CAAC;IAIZ,OAAO,CAAC,OAAO;IAF3B,SAAS,EAAE,CAAC,EAAE,CAAK;gBAEC,OAAO,EAAE,MAAM,CAAC;IAEpC;;;OAGG;IACH,GAAG,IAAI,CAAC;IAQR;;;OAGG;IACH,OAAO,CAAC,QAAQ,EAAE,CAAC;IAMnB,OAAO;CAGR"}
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import e,{Behaviour as t,Body as i,Emitter as s,Rate as n}from"@hology/nebula";import*as a from"three";import{Object3D as o}from"three";import{AttributeVec3Node as r,AttributeVec4Node as l,NodeShaderMaterial as c,RgbNode as m,UniformFloatNode as u,UniformVec3Node as p,Vec3ExpressionNode as h,Vec4Node as d,attributeFloat as f,attributeVec3 as y,attributeVec4 as g,attributes as w,float as v,glslFunction as x,lambertMaterial as A,log as b,pow as E,rgb as M,rgba as P,saturate as I,standardMaterial as T,textureSampler2d as B,transformed as R,uniformFloat as j,uniforms as C,varying as S,varyingAttributes as k,varyingVec3 as z,varyingVec4 as V}from"three-shader-graph";import{prepareClassParameters as D,prepareShapeParameters as F}from"../../scene/materializer.js";import{SerializedParamType as Q}from"../../scene/model.js";import{ShapeLibrary as U}from"../../scene/objects/shapes.js";import{fragmentLinearEyeDepth as W,linearEyeDepth as L}from"../../shader-nodes/depth.js";import{particleEnergyUniformName as q,particleTimeUniformName as H,particleUniforms as G,particleVelcoityUniformName as J}from"../../shader-nodes/particle.js";import{sampleFlipbook as O}from"../../shader-nodes/texture-sequence.js";import{DefaultInitializer as N}from"./initializsers.js";import{DelayRate as K,OnceRate as X}from"./rates.js";import{StretchedSprite as Y}from"./stretched-sprite.js";import{ThreeBlendingMode as Z}from"./vfx-asset.js";import{VfxBehaviourLibrary as _,VfxInitializserLibrary as $}from"./vfx-defs.js";import{MultiRenderer as ee}from"./vfx-renderers.js";import{WorldCollisionBehaviour as te}from"./vfx-collision-behaviour.js";import{SpriteNodeShaderMaterial as ie}from"../../shader/sprite-shader.js";export async function materializeVfx(t,i,s,n,r,l){let c=i;for(;null!=c.parent;)c=c.parent;const m=new o;m.name="particle system local",i.add(m);const u=new o;u.name="particle system world",c.add(u);const p=new ee(u,m,a,n),h=new e;return(await Promise.all(t.vfx.emitters.map((async e=>{const t=await se(e,s,h,r,l);return t.setParentRecursive(h),t.emit()})))).forEach((e=>h.addEmitter(e))),h.addRenderer(p).emit({onEnd:()=>{}}),{container:u,system:h,dispose:()=>{u.removeFromParent(),m.removeFromParent(),p.dispose()}}}async function se(e,t,s,m,z){const D=function(e){let t;switch(e.rate.type){case"continuous":t=new K(e.rate.delay??0,e.rate.count,e.rate.time);break;case"once":t=new X(e.rate.delay??0,e.rate.count);break;default:console.warn(`Failed to configure rate for emitter: ${JSON.stringify(e)}`),t=new n(0,1/0)}return t}(e);let q;switch(e.output.type){case"sprite":q=new i(await async function(e,t,i){let s=null;s=null!=e.shader?await ae(e,t,i):await async function(e,t){const i=null!=e.texture?await t.getTexture(e.texture):ne,s=B(i);let n=s.sample(k.uv);e.flipbook?.enabled&&(n=O(s,w.uv,e.flipbook.columns,e.flipbook.rows,G.time,e.flipbook.fps,e.flipbook.mode));const o=new u("rotation",0),r=new p("color").rgb,l=j("opacity",1),c=L.subtract(W).divide(L);let m=n.x.multiply(l);if("number"==typeof e.softness&&e.softness>0){const t=E(c,v(e.softness));m=m.multiply(t)}const h=x(d,{position:R.position,modelViewMatrix:C.modelViewMatrix,rotation:o},"\n vec2 center = vec2(0.5, 0.5);\n vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n // Using scale form instance matrix instead of modelMatrix\n vec2 scale;\n scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\n // This times 2 on scale seem to make it appear like when using regular sprites. \n // Not sure if this is correct though.\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * (scale);\n\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\n mvPosition.xy += rotatedPosition;\n return projectionMatrix * mvPosition;\n ");var f=new ie({color:P(r.multiplyScalar(e.intensity??1),m).multiply(n),transparent:!0,position:h,uniforms:{color:{value:new a.Color(e.color)}}});null!=f&&!0===e.bloom&&(f.userData.hasBloom=!0);return f.blending=Z[e.blendingMode]??a.NormalBlending,f}(e,t);const n=new a.Mesh(new a.PlaneGeometry(1,1),s);return n.name="sprite",n}(e.output,t,z));break;case"stretchedSprite":q=new i(await async function(e,t){const i=null!=e.texture?await t.getTexture(e.texture):ne,s=B(i).sample(k.uv),n=V(new l("color")),o=n.rgb;let r=n.w;if("number"==typeof e.softness&&e.softness>0){const t=L.subtract(W).divide(b(L)),i=E(t,v(e.softness));r=I(r.multiply(i))}const c=x(d,{position:w.position,offset:y("offset"),modelViewMatrix:C.modelViewMatrix,velocity:g("velocity"),size:y("size"),rotation:f("rotation")},"\n float lengthFactor = velocity.w;\n float avgSize = (size.x + size.y) * 0.5;\n\n vec4 mvPosition = modelViewMatrix * vec4( offset , 1.0 );\n vec3 viewVelocity = normalMatrix * velocity.xyz;\n float vlength = length(viewVelocity); \n mvPosition.xyz += position.y * normalize(cross(mvPosition.xyz, viewVelocity)) * avgSize; \n mvPosition.xyz -= (position.x + 0.5) * viewVelocity * (1.0 + lengthFactor / vlength) * avgSize;\n return projectionMatrix * mvPosition;\n ");var m=new ie({color:P(o.multiplyScalar(e.intensity??1),r).multiply(s),transparent:!0,position:c,uniforms:{color:{value:new a.Color(e.color)}}});null!=m&&!0===e.bloom&&(m.userData.hasBloom=!0);m.blending=Z[e.blendingMode]??a.NormalBlending;const u=new Y(new a.PlaneGeometry(1,1),m);return u.scaleFactor=e.scale,u}(e.output,t));break;case"shape":q=new i(await async function(e,t,i){if(null==e.shape)return console.log("Shape is null"),new o;const s=U[e.shape];if(null==s)return console.error(`No shape with type ${e.shape}`),new o;const n=F(e.params??{}),l=s.geometry(n);let m=null;m=null!=e.shader?await ae(e,t,i):null!=e.material?function(e){const t=S(new h("instanceColor")).rgb;let i,s=S(new r("particleData")).x;if(e instanceof a.MeshStandardMaterial||e instanceof a.MeshLambertMaterial||e instanceof a.MeshBasicMaterial){let n=t.multiply(M(e.color));null!=e.map&&(n=n.multiply(B(e.map).sample(k.uv).rgb)),null!=e.alphaMap&&(s=s.multiply(B(e.alphaMap).sample(k.uv).r)),e instanceof a.MeshStandardMaterial?i=new c({color:T({color:n,emissive:M(e.emissive),emissiveIntensity:v(e.emissiveIntensity),roughness:e.roughness,metalness:e.metalness}).rgb.rgba(s),transparent:e.transparent,alphaTest:e.alphaTest}):e instanceof a.MeshLambertMaterial?i=new c({color:A({color:n}).rgb.rgba(s),transparent:e.transparent,alphaTest:e.alphaTest}):e instanceof a.MeshBasicMaterial&&(i=new c({color:n.rgb.rgba(s),transparent:e.transparent,alphaTest:e.alphaTest}))}null!=i&&(!0===e.userData?.hasBloom&&null!=i&&(i.userData.hasBloom=!0),i.side=e.side,i.transparent=e.transparent);return i??e}(await t.getMaterial(e.material)):function(){const e=S(new h("instanceColor")).rgb,t=S(new r("particleData")).x;return new c({color:A({color:e}).rgb.rgba(t),transparent:!0})}();null!=m&&!0===e.bloom&&(m.userData.hasBloom=!0);return new a.Mesh(l,m)}(e.output,t,z));break;case"mesh":q=new i(await async function(e,t,i){if(null==e.assetId)return console.warn("Can't use mesh as particle without asset id"),new o;const s=await t.getMesh(e.assetId),n=await t.getAsset(e.assetId);if(null!=e.shader){const n=await ae(e,t,i);null!=n&&!0===e.bloom&&(n.userData.hasBloom=!0),s.traverse((e=>{e instanceof a.Mesh&&(e.material=n)}))}else{const e=[];if(null!=n.materialAssignments)for(const i of n.materialAssignments)s.traverse((s=>{s instanceof a.Mesh&&s.material instanceof a.Material&&s.material.color instanceof a.Color&&(s.material.name!=i.name&&null!=i.name||"#"+s.material.color.getHexString()!==i.color||e.push(t.getMaterial(i.materialId).then((e=>s.material=e))))}));await Promise.all(e)}const r=[];if(s.traverse((e=>{e instanceof a.Mesh&&r.push(e)})),1===r.length){const e=r[0];return e.updateWorldMatrix(!0,!0),e.updateMatrixWorld(),e.matrix.copy(e.matrixWorld),e.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.removeFromParent(),e}return s}(e.output,t,z));break;case"trail":q=new i({type:"trail",taper:e.output.taper,headGeometry:null,dragTexture:!1,color:e.output.color,colorEnd:e.output.colorEnd,intensity:e.output.intensity??1,length:e.output.length,opacityStart:e.output.opacityStart,opacityEnd:e.output.opacityEnd,bloom:e.output.bloom});break;default:console.error("Failed to create particly system body: "+JSON.stringify(e))}const H=new re;H.parent=s,H.setRate(D),H._space=e.output.space;const J=await Promise.all(e.initializers.filter((e=>null!=$[e.type])).map((async e=>{const t=$[e.type],i=await F(e.params??{});return t.build(i)})));J.push(q,new N),H.addInitializers(J);const ee=await Promise.all(e.behaviours.filter((e=>null!=_[e.type])).map((async e=>{const t=_[e.type];for(const[i,s]of Object.entries(e.params))t.parameters&&null!=t.parameters[i]&&"curve"===t.parameters[i].type&&s.type!==Q.Curve&&(s.type=Q.Curve);const i=await F(e.params??{});return t.build(i)})).sort(((e,t)=>e instanceof te?1:0)));ee.push(new oe);for(const e of ee)e instanceof te&&(e.physics=m);H.addBehaviours(ee);for(const i of e.children){const e=await se(i,t,s,m,z),n=new EmitterPool((()=>{const t=e.clone();return t.onExpired=()=>{const e=H.childEmitters.findIndex((e=>e.id===t.id));-1!=e&&H.childEmitters.splice(e,1),n.release(t)},t})),a=H.eventDispatcher,o=new Map;H.bindEmitterEvent=!0,a.addEventListener("PARTICLE_DEAD",(e=>{const t=o.get(e.id);if(null!=t){const e=H.childEmitters.findIndex((e=>e.id===t.id));null!=e&&(t.stopEmit(),H.childEmitters.splice(e,1))}}));let r="PARTICLE_CREATED";if("spawnEvent"in i)switch(i.spawnEvent){case"collision":r="PARTICLE_COLLISION";break;case"start":r="PARTICLE_CREATED"}a.addEventListener(r,(e=>{const t=n.get();t.age=0,t.totalEmitTimes=-1,t.particles.length=0,t.currentEmitTime=0,t.cID=0,t.eventDispatcher.removeAllEventListeners(),H.childEmitters.push(t),o.set(e.id,t),t.parentParticle=e,t.system=H.system,t.emit()}))}return H}const ne=(new a.TextureLoader).load("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAJkSURBVHjaxJeJbusgEEW94S1L//83X18M2MSuLd2pbqc4wZGqRLrKBsyZhQHny7Jk73xVL8xpVhWrcmiB5lX+6GJ5YgQ2owbAm8oIwH1VgKZUmGcRqKGGPgtEQQAzGR8hQ59fAmhJHSAagigJ4E7GPWRXOYC6owAd1JM6wDQPADyMWUqZRMqmAojHp1Vn6EQQEgUNMJLnUjMyJsM49wygBkAPw9dVFwXRkncCIIW3GRgoTQUZn6HxCMAFEFd8TwEQ78X4rHbILoAUmeT+RFG4UhQ6MiIAE4W/UsYFjuVjAIa2nIY4q1R0GFtQWG3E84lqw2GO2QOoCKBVu0BAPgDSU0eUDjjQenNkV/AW/pWChhpMTelo1a64AOKM30vk18GzTHXCNtI/Knz3DFBgsUqBGIjTInXRY1yA9xkVoqW5tVq3pDR9A0hfF5BSARmVnh7RMDCaIdcNgbPBkgzn1Bu+SfIEFSpSBmkxyrMicb0fAEuCZrWnN89veA/4XcakrPcjBWzkTuLjlbfTQPOlBhz+HwkqqPXmPQDdrQItxE1moGof1S74j/8txk8EHhTQrAE8qlwfqS5yukm1x/rAJ9Jiaa6nyATqD78aUVBhFo8b1V4DdTXdCW+IxA1zB4JhiOhZMEWO1HqnvdoHZ4FAMIhV9REF8FiUm0jsYPEJx/Fm/N8OhH90HI9YRHesWbXXZwAShU8qThe7H8YAuJmw5yOd989uRINKRTJAhoF8jbqrHKfeCYdIISZfSq26bk/K+yO3YvfKrVgiwQBHnwt8ynPB25+M8hceTt/ybPhnryJ78+tLgAEAuCFyiQgQB30AAAAASUVORK5CYII=");async function ae(e,t,i){const s=i.get(e.shader);if(null==s)return console.error("No shader exists with name "+e.shader),new a.Material;const n=new s.type,o=await D(e.shaderParams,s.type,t,{getTexture:e=>t.getTexture(e.id),getMaterial:e=>t.getMaterial(e.id),getMesh:e=>t.getMesh(e.id)},void 0,void 0,void 0,void 0);return Object.assign(n,o),n.build()}class oe extends t{initialize(e){e.body instanceof a.Object3D&&e.body.traverse((e=>{if(e instanceof a.Mesh){const t=e.material;t instanceof c&&(null!=t.uniforms[q]||null!=t.uniforms[H]||t.uniforms[J])}}))}mutate(e,t,i){this.energize(e,t),e.target instanceof o&&e.target.traverse((t=>{if(t instanceof a.Mesh){const i=t.material;i instanceof c&&(null!=i.uniforms[q]&&(i.uniforms[q].value=this.energy),null!=i.uniforms[H]&&(i.uniforms[H].value=e.age),null!=i.uniforms[J]&&(i.uniforms[J].value=e.velocity))}}))}}class re extends s{constructor(){super(...arguments),this.childEmitters=[],this.bindEmitterEvent=!1,this.onExpired=()=>{}}update(e){if(!this.isEmitting&&0===this.particles.length)return;this.age+=e,(this.dead||this.age>=this.life)&&this.destroy(),this.generate(e),this.integrate(e);let t=this.particles.length;for(;t--;){const e=this.particles[t];e.dead&&(this.system&&this.system.dispatch("PARTICLE_DEAD",e),this.bindEmitterEvent&&this.dispatch("PARTICLE_DEAD",e),this.system.pool.expire(e.reset()),this.particles.splice(t,1))}this.updateEmitterBehaviours(e),this.updateChildren(e),this.isEmitting||0!==this.particles.length||this.onExpired()}updateChildren(e){for(const t of this.childEmitters)null!=t.parentParticle?t.position.copy(t.parentParticle.position):t.setPosition(this.position),t.update(e)}clone(){const e=new re;return e.setRate(this.rate.clone()),e.behaviours=this.behaviours,e.initializers=this.initializers,e._space=this._space,e.body=this.body,e.parent=this.parent,e.system=this.system,e}setParentRecursive(e){this.system=e,this.childEmitters.forEach((t=>t.setParentRecursive(e)))}}export class EmitterPool{constructor(e){this.creator=e,this.instances=[]}get(){0==this.instances.length&&this.instances.push(this.creator());return this.instances.pop()}release(e){this.instances.push(e)}dispose(){this.instances.length=0}}/*
|
1
|
+
import e,{Behaviour as t,Body as i,Emitter as n,Rate as s}from"@hology/nebula";import*as a from"three";import{Object3D as o}from"three";import{AttributeVec3Node as r,AttributeVec4Node as l,NodeShaderMaterial as c,RgbNode as m,UniformFloatNode as u,UniformVec3Node as p,Vec3ExpressionNode as h,Vec4Node as d,attributeFloat as f,attributeVec3 as y,attributeVec4 as g,attributes as w,float as v,glslFunction as x,lambertMaterial as A,log as b,pow as E,rgb as M,rgba as P,saturate as I,standardMaterial as T,textureSampler2d as B,transformed as R,uniformFloat as S,uniforms as j,varying as C,varyingAttributes as k,varyingVec3 as z,varyingVec4 as V}from"three-shader-graph";import{prepareClassParameters as D,prepareShapeParameters as F}from"../../scene/materializer.js";import{SerializedParamType as Q}from"../../scene/model.js";import{ShapeLibrary as U}from"../../scene/objects/shapes.js";import{fragmentLinearEyeDepth as W,linearEyeDepth as L}from"../../shader-nodes/depth.js";import{particleEnergyUniformName as q,particleTimeUniformName as H,particleUniforms as G,particleVelcoityUniformName as J}from"../../shader-nodes/particle.js";import{sampleFlipbook as O}from"../../shader-nodes/texture-sequence.js";import{DefaultInitializer as N}from"./initializsers.js";import{DelayRate as K,OnceRate as X}from"./rates.js";import{StretchedSprite as Y}from"./stretched-sprite.js";import{ThreeBlendingMode as Z}from"./vfx-asset.js";import{VfxBehaviourLibrary as _,VfxInitializserLibrary as $}from"./vfx-defs.js";import{MultiRenderer as ee}from"./vfx-renderers.js";import{WorldCollisionBehaviour as te}from"./vfx-collision-behaviour.js";import{SpriteNodeShaderMaterial as ie}from"../../shader/sprite-shader.js";export async function materializeVfx(t,i,n,s,r,l){let c=i;for(;null!=c.parent;)c=c.parent;const m=new o;m.name="particle system local",i.add(m);const u=new o;u.name="particle system world",c.add(u);const p=new ee(u,m,a,s),h=new e;return(await Promise.all(t.vfx.emitters.map((async e=>{const t=await ne(e,n,h,r,l);return t.setParentRecursive(h),t.emit()})))).forEach((e=>h.addEmitter(e))),h.addRenderer(p).emit({onEnd:()=>{}}),{container:u,system:h,dispose:()=>{u.removeFromParent(),m.removeFromParent(),p.dispose()}}}async function ne(e,t,n,m,z){const D=function(e){let t;switch(e.rate.type){case"continuous":t=new K(e.rate.delay??0,e.rate.count,e.rate.time);break;case"once":t=new X(e.rate.delay??0,e.rate.count);break;default:console.warn(`Failed to configure rate for emitter: ${JSON.stringify(e)}`),t=new s(0,1/0)}return t}(e);let q;switch(e.output.type){case"sprite":q=new i(await async function(e,t,i){let n=null;n=null!=e.shader?await ae(e,t,i):await async function(e,t){const i=null!=e.texture?await t.getTexture(e.texture):se,n=B(i);let s=n.sample(k.uv);e.flipbook?.enabled&&(s=O(n,w.uv,e.flipbook.columns,e.flipbook.rows,G.time,e.flipbook.fps,e.flipbook.mode));const o=new u("rotation",0),r=new p("color").rgb,l=S("opacity",1),c=L.subtract(W).divide(L);let m=s.x.multiply(l);if("number"==typeof e.softness&&e.softness>0){const t=E(c,v(e.softness));m=m.multiply(t)}const h=x(d,{position:R.position,modelViewMatrix:j.modelViewMatrix,rotation:o},"\n vec2 center = vec2(0.5, 0.5);\n vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n // Using scale form instance matrix instead of modelMatrix\n vec2 scale;\n scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\n // This times 2 on scale seem to make it appear like when using regular sprites. \n // Not sure if this is correct though.\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * (scale);\n\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\n mvPosition.xy += rotatedPosition;\n return projectionMatrix * mvPosition;\n ");var f=new ie({color:P(r.multiplyScalar(e.intensity??1),m).multiply(s),transparent:!0,position:h,uniforms:{color:{value:new a.Color(e.color)}}});null!=f&&!0===e.bloom&&(f.userData.hasBloom=!0);return f.blending=Z[e.blendingMode]??a.NormalBlending,f}(e,t);const s=new a.Mesh(new a.PlaneGeometry(1,1),n);return s.name="sprite",s}(e.output,t,z));break;case"stretchedSprite":q=new i(await async function(e,t){const i=null!=e.texture?await t.getTexture(e.texture):se,n=B(i).sample(k.uv),s=V(new l("color")),o=s.rgb;let r=s.w;if("number"==typeof e.softness&&e.softness>0){const t=L.subtract(W).divide(b(L)),i=E(t,v(e.softness));r=I(r.multiply(i))}const c=x(d,{position:w.position,offset:y("offset"),modelViewMatrix:j.modelViewMatrix,velocity:g("velocity"),size:y("size"),rotation:f("rotation")},"\n float lengthFactor = velocity.w;\n float avgSize = (size.x + size.y) * 0.5;\n\n vec4 mvPosition = modelViewMatrix * vec4( offset , 1.0 );\n vec3 viewVelocity = normalMatrix * velocity.xyz;\n float vlength = length(viewVelocity); \n mvPosition.xyz += position.y * normalize(cross(mvPosition.xyz, viewVelocity)) * avgSize; \n mvPosition.xyz -= (position.x + 0.5) * viewVelocity * (1.0 + lengthFactor / vlength) * avgSize;\n return projectionMatrix * mvPosition;\n ");var m=new ie({color:P(o.multiplyScalar(e.intensity??1),r).multiply(n),transparent:!0,position:c,uniforms:{color:{value:new a.Color(e.color)}}});null!=m&&!0===e.bloom&&(m.userData.hasBloom=!0);m.blending=Z[e.blendingMode]??a.NormalBlending;const u=new Y(new a.PlaneGeometry(1,1),m);return u.scaleFactor=e.scale,u}(e.output,t));break;case"shape":q=new i(await async function(e,t,i){if(null==e.shape)return console.log("Shape is null"),new o;const n=U[e.shape];if(null==n)return console.error(`No shape with type ${e.shape}`),new o;const s=F(e.params??{}),l=n.geometry(s);let m=null;m=null!=e.shader?await ae(e,t,i):null!=e.material?function(e){const t=C(new h("instanceColor")).rgb;let i,n=C(new r("particleData")).x;if(e instanceof a.MeshStandardMaterial||e instanceof a.MeshLambertMaterial||e instanceof a.MeshBasicMaterial){let s=t.multiply(M(e.color));null!=e.map&&(s=s.multiply(B(e.map).sample(k.uv).rgb)),null!=e.alphaMap&&(n=n.multiply(B(e.alphaMap).sample(k.uv).r)),e instanceof a.MeshStandardMaterial?i=new c({color:T({color:s,emissive:M(e.emissive),emissiveIntensity:v(e.emissiveIntensity),roughness:e.roughness,metalness:e.metalness}).rgb.rgba(n),transparent:e.transparent,alphaTest:e.alphaTest}):e instanceof a.MeshLambertMaterial?i=new c({color:A({color:s}).rgb.rgba(n),transparent:e.transparent,alphaTest:e.alphaTest}):e instanceof a.MeshBasicMaterial&&(i=new c({color:s.rgb.rgba(n),transparent:e.transparent,alphaTest:e.alphaTest}))}null!=i&&(!0===e.userData?.hasBloom&&null!=i&&(i.userData.hasBloom=!0),i.side=e.side,i.transparent=e.transparent);return i??e}(await t.getMaterial(e.material)):function(){const e=C(new h("instanceColor")).rgb,t=C(new r("particleData")).x;return new c({color:A({color:e}).rgb.rgba(t),transparent:!0})}();null!=m&&!0===e.bloom&&(m.userData.hasBloom=!0);return new a.Mesh(l,m)}(e.output,t,z));break;case"mesh":q=new i(await async function(e,t,i){if(null==e.assetId)return console.warn("Can't use mesh as particle without asset id"),new o;const n=await t.getMesh(e.assetId),s=await t.getAsset(e.assetId);if(null!=e.shader){const s=await ae(e,t,i);null!=s&&!0===e.bloom&&(s.userData.hasBloom=!0),n.traverse((e=>{e instanceof a.Mesh&&(e.material=s)}))}else{const e=[];if(null!=s.materialAssignments)for(const i of s.materialAssignments)n.traverse((n=>{n instanceof a.Mesh&&n.material instanceof a.Material&&n.material.color instanceof a.Color&&(n.material.name!=i.name&&null!=i.name||"#"+n.material.color.getHexString()!==i.color||e.push(t.getMaterial(i.materialId).then((e=>n.material=e))))}));await Promise.all(e)}const r=[];if(n.traverse((e=>{e instanceof a.Mesh&&r.push(e)})),1===r.length){const e=r[0];return e.updateWorldMatrix(!0,!0),e.updateMatrixWorld(),e.matrix.copy(e.matrixWorld),e.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.removeFromParent(),e}return n}(e.output,t,z));break;case"trail":q=new i({type:"trail",taper:e.output.taper,headGeometry:null,dragTexture:!1,texture:null!=e.output.texture?await t.getTexture(e.output.texture):null,color:e.output.color,colorEnd:e.output.colorEnd,intensity:e.output.intensity??1,intensityEnd:e.output.intensityEnd??1,length:e.output.length,opacityStart:e.output.opacityStart,opacityEnd:e.output.opacityEnd,bloom:e.output.bloom,scrollSpeed:e.output.scrollSpeed,width:e.output.width});break;default:console.error("Failed to create particly system body: "+JSON.stringify(e))}const H=new re;H.parent=n,H.setRate(D),H._space=e.output.space;const J=await Promise.all(e.initializers.filter((e=>null!=$[e.type])).map((async e=>{const t=$[e.type],i=await F(e.params??{});return t.build(i)})));J.push(q,new N),H.addInitializers(J);const ee=await Promise.all(e.behaviours.filter((e=>null!=_[e.type])).map((async e=>{const t=_[e.type];for(const[i,n]of Object.entries(e.params))t.parameters&&null!=t.parameters[i]&&"curve"===t.parameters[i].type&&n.type!==Q.Curve&&(n.type=Q.Curve);const i=await F(e.params??{});return t.build(i)})).sort(((e,t)=>e instanceof te?1:0)));ee.push(new oe);for(const e of ee)e instanceof te&&(e.physics=m);H.addBehaviours(ee);for(const i of e.children){const e=await ne(i,t,n,m,z),s=new EmitterPool((()=>{const t=e.clone();return t.onExpired=()=>{const e=H.childEmitters.findIndex((e=>e.id===t.id));-1!=e&&H.childEmitters.splice(e,1),s.release(t)},t})),a=H.eventDispatcher,o=new Map;H.bindEmitterEvent=!0,a.addEventListener("PARTICLE_DEAD",(e=>{const t=o.get(e.id);if(null!=t){const e=H.childEmitters.findIndex((e=>e.id===t.id));null!=e&&(t.stopEmit(),H.childEmitters.splice(e,1))}}));let r="PARTICLE_CREATED";if("spawnEvent"in i)switch(i.spawnEvent){case"collision":r="PARTICLE_COLLISION";break;case"start":r="PARTICLE_CREATED"}a.addEventListener(r,(e=>{const t=s.get();t.age=0,t.totalEmitTimes=-1,t.particles.length=0,t.currentEmitTime=0,t.cID=0,t.eventDispatcher.removeAllEventListeners(),H.childEmitters.push(t),o.set(e.id,t),t.parentParticle=e,t.system=H.system,t.emit()}))}return H}const se=(new a.TextureLoader).load("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAJkSURBVHjaxJeJbusgEEW94S1L//83X18M2MSuLd2pbqc4wZGqRLrKBsyZhQHny7Jk73xVL8xpVhWrcmiB5lX+6GJ5YgQ2owbAm8oIwH1VgKZUmGcRqKGGPgtEQQAzGR8hQ59fAmhJHSAagigJ4E7GPWRXOYC6owAd1JM6wDQPADyMWUqZRMqmAojHp1Vn6EQQEgUNMJLnUjMyJsM49wygBkAPw9dVFwXRkncCIIW3GRgoTQUZn6HxCMAFEFd8TwEQ78X4rHbILoAUmeT+RFG4UhQ6MiIAE4W/UsYFjuVjAIa2nIY4q1R0GFtQWG3E84lqw2GO2QOoCKBVu0BAPgDSU0eUDjjQenNkV/AW/pWChhpMTelo1a64AOKM30vk18GzTHXCNtI/Knz3DFBgsUqBGIjTInXRY1yA9xkVoqW5tVq3pDR9A0hfF5BSARmVnh7RMDCaIdcNgbPBkgzn1Bu+SfIEFSpSBmkxyrMicb0fAEuCZrWnN89veA/4XcakrPcjBWzkTuLjlbfTQPOlBhz+HwkqqPXmPQDdrQItxE1moGof1S74j/8txk8EHhTQrAE8qlwfqS5yukm1x/rAJ9Jiaa6nyATqD78aUVBhFo8b1V4DdTXdCW+IxA1zB4JhiOhZMEWO1HqnvdoHZ4FAMIhV9REF8FiUm0jsYPEJx/Fm/N8OhH90HI9YRHesWbXXZwAShU8qThe7H8YAuJmw5yOd989uRINKRTJAhoF8jbqrHKfeCYdIISZfSq26bk/K+yO3YvfKrVgiwQBHnwt8ynPB25+M8hceTt/ybPhnryJ78+tLgAEAuCFyiQgQB30AAAAASUVORK5CYII=");async function ae(e,t,i){const n=i.get(e.shader);if(null==n)return console.error("No shader exists with name "+e.shader),new a.Material;const s=new n.type,o=await D(e.shaderParams,n.type,t,{getTexture:e=>t.getTexture(e.id),getMaterial:e=>t.getMaterial(e.id),getMesh:e=>t.getMesh(e.id)},void 0,void 0,void 0,void 0);return Object.assign(s,o),s.build()}class oe extends t{initialize(e){e.body instanceof a.Object3D&&e.body.traverse((e=>{if(e instanceof a.Mesh){const t=e.material;t instanceof c&&(null!=t.uniforms[q]||null!=t.uniforms[H]||t.uniforms[J])}}))}mutate(e,t,i){this.energize(e,t),e.target instanceof o&&e.target.traverse((t=>{if(t instanceof a.Mesh){const i=t.material;i instanceof c&&(null!=i.uniforms[q]&&(i.uniforms[q].value=this.energy),null!=i.uniforms[H]&&(i.uniforms[H].value=e.age),null!=i.uniforms[J]&&(i.uniforms[J].value=e.velocity))}}))}}class re extends n{constructor(){super(...arguments),this.childEmitters=[],this.bindEmitterEvent=!1,this.onExpired=()=>{}}update(e){if(!this.isEmitting&&0===this.particles.length)return;this.age+=e,(this.dead||this.age>=this.life)&&this.destroy(),this.generate(e),this.integrate(e);let t=this.particles.length;for(;t--;){const e=this.particles[t];e.dead&&(this.system&&this.system.dispatch("PARTICLE_DEAD",e),this.bindEmitterEvent&&this.dispatch("PARTICLE_DEAD",e),this.system.pool.expire(e.reset()),this.particles.splice(t,1))}this.updateEmitterBehaviours(e),this.updateChildren(e),this.isEmitting||0!==this.particles.length||this.onExpired()}updateChildren(e){for(const t of this.childEmitters)null!=t.parentParticle?t.position.copy(t.parentParticle.position):t.setPosition(this.position),t.update(e)}clone(){const e=new re;return e.setRate(this.rate.clone()),e.behaviours=this.behaviours,e.initializers=this.initializers,e._space=this._space,e.body=this.body,e.parent=this.parent,e.system=this.system,e}setParentRecursive(e){this.system=e,this.childEmitters.forEach((t=>t.setParentRecursive(e)))}}export class EmitterPool{constructor(e){this.creator=e,this.instances=[]}get(){0==this.instances.length&&this.instances.push(this.creator());return this.instances.pop()}release(e){this.instances.push(e)}dispose(){this.instances.length=0}}/*
|
2
2
|
* Copyright (©) 2023. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"vfx-param.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/vfx-param.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC1C,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AACjC,OAAO,EAAE,SAAS,EAAS,MAAM,yBAAyB,CAAC;AAG3D,qBAAa,YAAY;IAEX,OAAO,CAAC,aAAa;IAAiB,OAAO,CAAC,KAAK;gBAA3C,aAAa,EAAE,aAAa,EAAU,KAAK,EAAE,QAAQ;IAEzE;;;;;;OAMG;IACG,MAAM,CAAC,MAAM,EAAE,QAAQ,GAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAC;IAW3D;;;;OAIG;IACH,UAAU,CAAC,MAAM,EAAE,QAAQ,GAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAC;CAI1D;AAqBD,qBAAa,OAAO,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ;IAIpC,OAAO,CAAC,OAAO;IAF3B,SAAS,EAAE,CAAC,EAAE,CAAK;gBAEC,OAAO,EAAE,MAAM,OAAO,CAAC,CAAC,CAAC;IAE7C;;;OAGG;IACG,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC;IASvB
|
1
|
+
{"version":3,"file":"vfx-param.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/vfx-param.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC1C,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AACjC,OAAO,EAAE,SAAS,EAAS,MAAM,yBAAyB,CAAC;AAG3D,qBAAa,YAAY;IAEX,OAAO,CAAC,aAAa;IAAiB,OAAO,CAAC,KAAK;gBAA3C,aAAa,EAAE,aAAa,EAAU,KAAK,EAAE,QAAQ;IAEzE;;;;;;OAMG;IACG,MAAM,CAAC,MAAM,EAAE,QAAQ,GAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAC;IAW3D;;;;OAIG;IACH,UAAU,CAAC,MAAM,EAAE,QAAQ,GAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAC;CAI1D;AAqBD,qBAAa,OAAO,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ;IAIpC,OAAO,CAAC,OAAO;IAF3B,SAAS,EAAE,CAAC,EAAE,CAAK;gBAEC,OAAO,EAAE,MAAM,OAAO,CAAC,CAAC,CAAC;IAE7C;;;OAGG;IACG,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC;IASvB;;;;OAIG;IACH,OAAO,CAAC,QAAQ,EAAE,CAAC;IAOnB,OAAO;CAGR"}
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import{VfxActor as t}from"./vfx-actor.js";import{BaseActor as s}from"../../gameplay/index.js";export class VisualEffect{constructor(t,s){this.actorProvider=t,this.asset=s}async create(e){const a=await this.actorProvider.create(t);return e instanceof s?e.object.add(a.object):e.add(a.object),await a.fromAsset(this.asset),a}createPool(t){return new VfxPool((()=>this.create(t)))}}export class VfxPool{constructor(t){this.creator=t,this.instances=[]}async get(){0==this.instances.length&&this.instances.push(await this.creator());const t=this.instances.shift();return t.restart(),t}release(t){this.instances.push(t)}dispose(){this.instances.length=0}}/*
|
1
|
+
import{VfxActor as t}from"./vfx-actor.js";import{BaseActor as s}from"../../gameplay/index.js";export class VisualEffect{constructor(t,s){this.actorProvider=t,this.asset=s}async create(e){const a=await this.actorProvider.create(t);return e instanceof s?e.object.add(a.object):e.add(a.object),await a.fromAsset(this.asset),a}createPool(t){return new VfxPool((()=>this.create(t)))}}export class VfxPool{constructor(t){this.creator=t,this.instances=[]}async get(){0==this.instances.length&&this.instances.push(await this.creator());const t=this.instances.shift();return t.restart(),t}release(t){t.stop(),this.instances.push(t)}dispose(){this.instances.length=0}}/*
|
2
2
|
* Copyright (©) 2023. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
@@ -24,10 +24,14 @@ export type TrailTemplate = {
|
|
24
24
|
length: number;
|
25
25
|
material?: THREE.ShaderMaterial;
|
26
26
|
dragTexture?: boolean;
|
27
|
+
texture: THREE.Texture;
|
27
28
|
taper: boolean;
|
28
29
|
color: string;
|
29
30
|
colorEnd: string;
|
30
31
|
intensity: number;
|
32
|
+
intensityEnd?: number;
|
33
|
+
width?: number;
|
34
|
+
scrollSpeed?: number;
|
31
35
|
opacityStart: number;
|
32
36
|
opacityEnd: number;
|
33
37
|
bloom: boolean;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"vfx-renderers.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/vfx-renderers.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,YAAY,EAAQ,QAAQ,EAA4B,MAAM,gBAAgB,CAAA;AACvG,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAA2B,QAAQ,EAAc,MAAM,OAAO,CAAC;AAEtE,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAA;AAU/C,qBAAa,aAAc,SAAQ,cAAc;IAInC,OAAO,CAAC,cAAc;IAAY,OAAO,CAAC,cAAc;IAAY,OAAO,CAAC,KAAK;IAAgB,OAAO,CAAC,IAAI;IAHzH,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,cAAc,CAAK;gBAEP,cAAc,EAAE,QAAQ,EAAU,cAAc,EAAE,QAAQ,EAAU,KAAK,EAAE,OAAO,KAAK,EAAU,IAAI,EAAE,cAAc;IAMzI,cAAc;IASd,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAI3C,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAI1C,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAOxC,OAAO,CAAC,WAAW;IAwDnB,OAAO;CAYR;AAED,MAAM,MAAM,gBAAgB,GAAG,aAAa,CAAA;AAE5C,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,OAAO,CAAA;IACb,YAAY,CAAC,EAAE,KAAK,CAAC,cAAc,CAAA;IACnC,MAAM,EAAE,MAAM,CAAA;IACd,QAAQ,CAAC,EAAE,KAAK,CAAC,cAAc,CAAA;IAC/B,WAAW,CAAC,EAAE,OAAO,CAAA;IACrB,KAAK,EAAE,OAAO,CAAA;IACd,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;
|
1
|
+
{"version":3,"file":"vfx-renderers.d.ts","sourceRoot":"","sources":["../../../src/effects/vfx/vfx-renderers.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,YAAY,EAAQ,QAAQ,EAA4B,MAAM,gBAAgB,CAAA;AACvG,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAA2B,QAAQ,EAAc,MAAM,OAAO,CAAC;AAEtE,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAA;AAU/C,qBAAa,aAAc,SAAQ,cAAc;IAInC,OAAO,CAAC,cAAc;IAAY,OAAO,CAAC,cAAc;IAAY,OAAO,CAAC,KAAK;IAAgB,OAAO,CAAC,IAAI;IAHzH,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,cAAc,CAAK;gBAEP,cAAc,EAAE,QAAQ,EAAU,cAAc,EAAE,QAAQ,EAAU,KAAK,EAAE,OAAO,KAAK,EAAU,IAAI,EAAE,cAAc;IAMzI,cAAc;IASd,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAI3C,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAI1C,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAOxC,OAAO,CAAC,WAAW;IAwDnB,OAAO;CAYR;AAED,MAAM,MAAM,gBAAgB,GAAG,aAAa,CAAA;AAE5C,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,OAAO,CAAA;IACb,YAAY,CAAC,EAAE,KAAK,CAAC,cAAc,CAAA;IACnC,MAAM,EAAE,MAAM,CAAA;IACd,QAAQ,CAAC,EAAE,KAAK,CAAC,cAAc,CAAA;IAC/B,WAAW,CAAC,EAAE,OAAO,CAAA;IACrB,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC;IACvB,KAAK,EAAE,OAAO,CAAA;IACd,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,KAAK,CAAC,EAAE,MAAM,CAAA;IAEd,WAAW,CAAC,EAAE,MAAM,CAAA;IAGpB,YAAY,EAAE,MAAM,CAAA;IACpB,UAAU,EAAE,MAAM,CAAA;IAElB,KAAK,EAAE,OAAO,CAAA;CACf,CAAA;AAED,qBAAa,aAAc,SAAQ,YAAY;IAC7C,OAAO,CAAC,MAAM,CAAc;IAC5B,OAAO;IAIP,cAAc,IAAI,IAAI;IAMtB,iBAAiB,CAAC,QAAQ,EAAE,QAAQ;IA0EpC,gBAAgB,CAAC,QAAQ,EAAE,QAAQ;IA2DnC,cAAc,CAAC,QAAQ,EAAE,QAAQ;CAYlC;AAED,qBAAa,gBAAiB,SAAQ,YAAY;IAChD,OAAO;IACP,KAAK,CAAC,QAAQ,KAAA;IAqBd,MAAM,CAAC,QAAQ,KAAA;IAKf,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,GAAG;QAAC,IAAI,CAAC,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;QAAC,MAAM,EAAE,KAAK,CAAC,IAAI,GAAC,QAAQ,CAAA;KAAC;IAmBlG,gBAAgB,CAAC,QAAQ,KAAA;IA6DzB,cAAc,CAAC,QAAQ,KAAA;CAWxB;AAID,qBAAa,gCAAiC,SAAQ,YAAY;IAEJ,OAAO,CAAC,IAAI;gBAA5D,SAAS,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,EAAE,OAAO,KAAK,EAAU,IAAI,EAAE,cAAc;IAGxF,OAAO;IAIP,cAAc;IAmFd,OAAO,CAAC,YAAY;IAYpB,OAAO,CAAC,MAAM,CAAiB;IAE/B,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,GAAG;QAAC,IAAI,CAAC,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;QAAC,MAAM,EAAE,GAAG,CAAA;KAAC;IAmFlF,gBAAgB,CAAC,QAAQ,KAAA;IAIzB,cAAc,CAAC,QAAQ,KAAA;CAcxB;AAOD,KAAK,iBAAiB,GAAG;IAAC,IAAI,EAAE,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;IAAC,OAAO,EAAE,MAAM,EAAE,CAAC;IAAC,SAAS,EAAE,QAAQ,EAAE,CAAA;CAAC,CAAA;AAEpI,qBAAa,iBAAkB,SAAQ,YAAY;IAEW,OAAO,CAAC,IAAI;gBAA5D,SAAS,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,EAAE,OAAO,KAAK,EAAU,IAAI,EAAE,cAAc;IAGxF,OAAO;IAIP,cAAc;IAUd,OAAO,CAAC,MAAM,CAA0B;IAExC,OAAO,CAAC,YAAY;IAWpB,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,GAAG;QAAC,IAAI,CAAC,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;QAAC,MAAM,EAAE,GAAG,CAAA;KAAC;IAsElF,gBAAgB,CAAC,QAAQ,KAAA;IAuCzB,cAAc,CAAC,QAAQ,KAAA;CAiBxB;AAgDD;;;;;GAKG;AACH,iBAAS,2BAA2B,CAAC,IAAI,EAAE,iBAAiB,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,GAAG,IAAI,CAqExF;AAED,OAAO,EAAE,2BAA2B,EAAE,CAAA"}
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import{CustomRenderer as e,MeshRenderer as t,PUID as r}from"@hology/nebula";import*as a from"three";import{InstancedBufferAttribute as i,Object3D as s}from"three";import{NodeShaderMaterial as o}from"three-shader-graph";import{StretchedSprite as n}from"./stretched-sprite.js";import{Trail as l}from"./trail-renderer.js";import{SpriteNodeShaderMaterial as c}from"../../shader/sprite-shader";var d;!function(e){e[e.mesh=0]="mesh",e[e.instanced=1]="instanced",e[e.sprite=2]="sprite",e[e.stretchedBillboard=3]="stretchedBillboard",e[e.trail=4]="trail"}(d||(d={}));export class MultiRenderer extends e{constructor(e,t,r,a){super(),this.worldContainer=e,this.localContainer=t,this.three=r,this.view=a,this.localRenderers=[],this.worldRenderers=[]}onSystemUpdate(){for(const e of this.worldRenderers)e?.onSystemUpdate();for(const e of this.localRenderers)e?.onSystemUpdate()}onParticleCreated(e){this.getRenderer(e)?.onParticleCreated(e)}onParticleUpdate(e){this.getRenderer(e)?.onParticleUpdate(e)}onParticleDead(e){this.getRenderer(e)?.onParticleDead(e),e._renderer=null}getRenderer(e){if(e._renderer)return e._renderer;const t=(null!=e?.parent?e?.parent._space:null)??"world",r="world"===t?this.worldContainer:this.localContainer,i="world"===t?this.worldRenderers:this.localRenderers;return"trail"===e.body.type?(null==i[d.trail]&&(i[d.trail]=new TrailRenderer(r,this.three)),e._renderer=i[d.trail]):e.body instanceof n?(null==i[d.stretchedBillboard]&&(i[d.stretchedBillboard]=new StretchedSpriteInstancedRenderer(r,this.three,this.view)),e._renderer=i[d.stretchedBillboard]):e.body instanceof a.Sprite||e.body instanceof a.Mesh&&"sprite"===e.body.name?(null==i[d.sprite]&&(i[d.sprite]=new CombinedRenderer(r,this.three)),e._renderer=i[d.sprite]):e.body instanceof a.Mesh&&0==e.body.children.length&&e.body.material instanceof o?(null==i[d.instanced]&&(i[d.instanced]=new InstancedRenderer(r,this.three,this.view)),e._renderer=i[d.instanced]):e.body instanceof a.Object3D?(null==i[d.mesh]&&(i[d.mesh]=new CombinedRenderer(r,this.three)),e._renderer=i[d.mesh]):void 0}dispose(){this.localRenderers.forEach((e=>{e instanceof InstancedRenderer&&e.dispose()})),this.worldRenderers.forEach((e=>{e instanceof InstancedRenderer&&e.dispose()}))}}export class TrailRenderer extends t{constructor(){super(...arguments),this.trails=[]}dispose(){}onSystemUpdate(){for(const e of this.trails)e.update()}onParticleCreated(e){const t=e.body,r=new l(this.container,!0),i=new s,o=l.createBaseMaterial();o.uniforms.taper.value=t.taper??!1;const n=new a.Color(t.color??0).multiplyScalar(t.intensity),c=new a.Color(t.colorEnd??0).multiplyScalar(t.intensity);o.uniforms.headColor.value.set(n.r,n.g,n.b,t.opacityStart??1),o.uniforms.tailColor.value.set(c.r,c.g,c.b,t.opacityEnd??1),t.bloom&&(o.userData.hasBloom=!0),r.initialize(o,Math.round(t.length??10),!1,0,null,i);const d=e.rotation;i.rotation.set(d.x,d.y,d.z);e.scale;r.activate(),this.trails.push(r),e.target=i}onParticleUpdate(e){const t=e.target;t.position.copy(e.position);let r=x;e.old&&e.old.position?r.set(e.position.x-e.old.position.x,e.position.y-e.old.position.y,e.position.z-e.old.position.z).normalize():r.copy(e.velocity).normalize();const a=w;a.setFromUnitVectors(r,y),t.rotation.set(0,0,0),t.applyQuaternion(a);const i=this.trails.findIndex((e=>e.targetObject.id===t.id));if(-1!=i){const t=this.trails[i];if(e.useAlpha){t.material.uniforms.headColor.value.setW(e.alpha);t.material.uniforms.tailColor.value.setW(e.alpha)}}}onParticleDead(e){const t=e.target,r=this.trails.findIndex((e=>e.targetObject.id===t.id));if(-1!=r){const e=this.trails[r];e.removeFromParent(),e.mesh.removeFromParent(),t.removeFromParent(),this.trails.splice(r,1)}}}export class CombinedRenderer extends t{dispose(){}scale(e){const t=e.transform.initialScale;e.target instanceof a.Sprite?null!=t?e.target.scale.set(t.x*e.scale*e.radius,t.y*e.scale*e.radius,1):e.target.scale.set(e.scale*e.radius,e.scale*e.radius,1):null!=t?e.target.scale.set(t.x*e.scale,t.y*e.scale,t.z*e.scale):super.scale(e)}rotate(e){e.target.material.rotation=e.rotation.z}onParticleCreated(e){e.target||(e.target=this._targetPool.get(e.body),(e.useAlpha||e.useColor)&&(e.target instanceof a.Mesh||e.target instanceof a.Sprite&&e.target.material instanceof a.Material)&&(e.target.material.__puid=r.id(e.body.material),e.target.material=this._materialPool.get(e.target.material))),e.target&&e.target instanceof s&&(e.target.position.set(e.position.x,e.position.y,e.position.z),this.container.add(e.target))}onParticleUpdate(e){const{target:t,useAlpha:r,useColor:i,rotation:o}=e;if(t){if(t.position.copy(e.position),this.isThreeSprite(e)||(t instanceof a.Mesh&&t.material instanceof c?e.target.material.rotation=e.rotation.z:t.rotation.set(o.x,o.y,o.z)),this.scale(e),e.transform&&e.transform.orientAlongVelocity&&t instanceof s){const r=m.set(e.velocity.x,e.velocity.y,e.velocity.z).normalize(),a=t.getWorldDirection(h);a.applyAxisAngle(p,Math.PI/-2),u.setFromUnitVectors(a,r),t.quaternion.copy(u)}t.material instanceof a.Material&&(r&&(t.material instanceof c&&null!=t.material.uniforms.opacity&&(t.material.uniforms.opacity.value=e.alpha,t.material.uniformsNeedUpdate=!0),t.material.opacity=e.alpha,t.material.transparent=!0),i&&(null!=t.material.color?t.material.color.copy(e.color):t.material instanceof a.ShaderMaterial&&null!=t.material.uniforms.color&&(t.material.uniforms.color.value=e.color,t.material.uniformsNeedUpdate=!0)))}}onParticleDead(e){e.target&&(e.target.material&&(e.useAlpha||e.useColor)&&this._materialPool.expire(e.target.material),this._targetPool.expire(e.target),this.container.remove(e.target),e.target=null)}}export class StretchedSpriteInstancedRenderer extends t{constructor(e,t,r){super(e,t),this.view=r,this.meshes=[]}dispose(){this.meshes.forEach((e=>e.mesh.geometry.dispose()))}onSystemUpdate(){for(const e of this.meshes){const t=e.mesh.geometry.getAttribute("offset"),r=e.mesh.geometry.getAttribute("size"),i=e.mesh.geometry.getAttribute("velocity"),s=e.mesh.geometry.getAttribute("rotation"),o=e.mesh.geometry.getAttribute("color");let n=0;for(const l of e.particles){if(null==l||l.dead)continue;if(l.useColor||l.color instanceof a.Color){const e=C.copy(l.color).getRGB(M);o.setXYZW(n,e.r,e.g,e.b,1),o.needsUpdate=!0}l.useAlpha&&(o.setW(n,l.alpha),o.needsUpdate=!0),"number"==typeof l.rotation?s.setX(n,l.rotation):s.setX(n,l.rotation.x);const e=l.position;if(t.setXYZ(n,e.x,e.y,e.z),"number"!=typeof l.scale)throw new Error("Particle scale is not a number");r.setXYZ(n,l.scale,l.scale,l.scale);let c=l.body.scaleFactor;0===c&&(c=.001);const d=1,m=l.velocity;i.setXYZW(n,m.x*c,m.y*c,m.z*c,d),n++}n>0&&(t.clearUpdateRanges(),t.addUpdateRange(0,3*n),t.needsUpdate=!0,r.clearUpdateRanges(),r.addUpdateRange(0,3*n),r.needsUpdate=!0,o.clearUpdateRanges(),o.addUpdateRange(0,4*n),o.needsUpdate=!0,i.clearUpdateRanges(),i.addUpdateRange(0,4*n),i.needsUpdate=!0,s.clearUpdateRanges(),s.addUpdateRange(0,n),s.needsUpdate=!0)}}calcMaxCount(e){if(null==e)return 1;const t=e.parent.rate;return Math.min(t.numPan.b*Math.ceil(e.life/Math.min(Math.max(t.timePan.a,.01),1)),1e5)*this.calcMaxCount(e.parent.parentParticle)}onParticleCreated(e){if(e.body instanceof n&&null==e.target){const t=e.body;let r=this.meshes.find((e=>e.mesh.material.uuid===t.material.uuid));if(null==r){const s=this.calcMaxCount(e),o=new a.InstancedBufferGeometry;o.setIndex(t.geometry.getIndex()),o.setAttribute("position",t.geometry.getAttribute("position")),t.geometry.hasAttribute("normal")&&o.setAttribute("normal",t.geometry.getAttribute("normal")),o.setAttribute("uv",t.geometry.getAttribute("uv"));const n=new i(new Float32Array(3*s),3);n.setUsage(a.DynamicDrawUsage),o.setAttribute("offset",n);const l=new i(new Float32Array(4*s),4);if(l.setUsage(a.DynamicDrawUsage),o.setAttribute("color",l),t.material instanceof c){const e=new a.Color(t.material.color);for(let t=0;t<l.count;t++)l.setXYZW(t,e.r,e.g,e.b,1)}const d=new i(new Float32Array(3*s),3);d.setUsage(a.DynamicDrawUsage),o.setAttribute("size",d);const m=new i(new Float32Array(4*s),4);m.setUsage(a.DynamicDrawUsage),o.setAttribute("velocity",m);const h=new i(new Float32Array(4*s),1);h.setUsage(a.DynamicDrawUsage),o.setAttribute("rotation",h),r={mesh:new a.Mesh(o,t.material),indices:new Float32Array(s),particles:[]},this.meshes.push(r),this.container.add(r.mesh)}let s=r.indices.findIndex((e=>0===e));s<0&&(s=function(e){let t=e[0],r=0;for(let a=1;a<e.length;a++)e[a]<t&&(t=e[a],r=a);return r}(r.indices)),r.indices[s]=performance.now(),e.target=s,r.particles[s]=e}}onParticleUpdate(e){}onParticleDead(e){const t=e.body;let r=this.meshes.find((e=>e.mesh.material.uuid===t.material.uuid));if(r){const t=r.mesh.geometry.getAttribute("size");t.setXYZ(e.target,0,0,0),t.needsUpdate=!0,r.particles[e.target]=null,r.indices[e.target]=0}e.target=null}}const m=new a.Vector3,h=new a.Vector3,u=new a.Quaternion,p=new a.Vector3(1,0,0);export class InstancedRenderer extends t{constructor(e,t,r){super(e,t),this.view=r,this.meshes=[]}dispose(){this.meshes.forEach((e=>e.mesh.dispose()))}onSystemUpdate(){for(const e of this.meshes);}calcMaxCount(e){if(null==e)return 1;const t=e.parent.rate;return Math.min(t.numPan.b*Math.ceil(e.life/Math.min(Math.max(t.timePan.a,.01),1)),1e5)*this.calcMaxCount(e.parent.parentParticle)}onParticleCreated(e){if(!(e.body instanceof a.Sprite)){if(null==e.target){const t=e.body;let r=this.meshes.find((e=>e.mesh.geometry.uuid===t.geometry.uuid&&e.mesh.material.uuid===t.material.uuid));if(null==r){const i=this.calcMaxCount(e);r={mesh:new a.InstancedMesh(t.geometry,t.material,i),indices:new Array(i).fill(null),particles:[]},r.mesh.setColorAt(0,C.setScalar(1)),r.mesh.instanceColor.needsUpdate=!0,r.mesh.material.defines.USE_INSTANCING="";const s=new Float32Array(3*i);b.makeScale(0,0,0);for(let e=0;e<i;e++)s[3*e+0]=1,s[3*e+1]=1,r.mesh.setMatrixAt(e,b);r.mesh.instanceMatrix.needsUpdate=!0,r.mesh.geometry.setAttribute("particleData",new a.InstancedBufferAttribute(s,3)),this.meshes.push(r),this.container.add(r.mesh)}let i=r.indices.findIndex((e=>null==e));i<0&&(i=r.indices.indexOf(Math.min(...r.indices))),r.indices[i]=performance.now(),e.target=i,r.particles[i]=e}if("number"==typeof e.target){e.transform.initialScale;const t=e.body;let r=this.meshes.find((e=>e.mesh.geometry.uuid===t.geometry.uuid&&e.mesh.material.uuid===t.material.uuid));f(e,r.mesh),e.useAlpha&&(r.mesh.material.transparent=!0)}}}onParticleUpdate(e){const{target:t,useAlpha:r,useColor:a,rotation:i}=e;if(null==t)return;const s=e.body,o=this.meshes.find((e=>e.mesh.geometry.uuid===s.geometry.uuid&&e.mesh.material.uuid===s.material.uuid));if(null==o)return;f(e,o.mesh),a&&(o.mesh.setColorAt(e.target,C.copy(e.color)),o.mesh.instanceColor.needsUpdate=!0);const n=o.mesh.geometry.getAttribute("particleData");r&&n.setX(e.target,e.alpha),n.setY(e.target,e.energy),n.needsUpdate=!0}onParticleDead(e){if(null!=e.target){const t=e.body,r=this.meshes.find((e=>e.mesh.geometry.uuid===t.geometry.uuid&&e.mesh.material.uuid===t.material.uuid));if(null==r)return;r.indices[e.target]=null,e.scale=0,f(e,r.mesh),r.mesh.instanceMatrix.needsUpdate=!0,e.target=null}}}const g=new s;function f(e,t){if(x.set(e.position.x,e.position.y,e.position.z),e.transform&&e.transform.orientAlongVelocity){const r=m.set(e.position.x-e.old.position.x,e.position.y-e.old.position.y,e.position.z-e.old.position.z).normalize();t.getMatrixAt(e.target,g.matrix);const a=g.getWorldDirection(A);a.applyAxisAngle(p,Math.PI/-2),w.setFromUnitVectors(a,r)}else U.set(e.rotation.x,e.rotation.y,e.rotation.z),w.setFromEuler(U);const r=e.transform.initialScale;null!=r?A.set(r.x*e.scale,r.y*e.scale,r.z*e.scale):A.set(e.scale,e.scale,e.scale),b.compose(x,w,A),t.setMatrixAt(e.target,b),t.instanceMatrix.needsUpdate=!0}const y=new a.Vector3(0,0,-1),b=new a.Matrix4,w=new a.Quaternion,x=new a.Vector3,A=new a.Vector3,U=new a.Euler,C=new a.Color(0),M={r:0,g:0,b:0};function P(e,t){const r=e.mesh,i=r.count,s=[],o=r.geometry.getAttribute("particleData"),n=new a.Vector3;for(let l=0;l<i;l++){const i=new a.Matrix4,c=new a.Color;r.getMatrixAt(l,i),r.getColorAt(l,c);const d=o.getX(l);n.setFromMatrixPosition(i);const m=n.distanceTo(t.position);s.push({index:l,distance:m,matrix:i,particle:e.particles[l],color:c,pdx:d})}s.sort(((e,t)=>t.distance-e.distance));for(let e=0;e<i;e++){const t=s[e].matrix;null==s[e].particle&&t.makeScale(0,0,0),r.setMatrixAt(e,t),r.setColorAt(e,s[e].color),o.setX(e,s[e].pdx)}r.instanceMatrix.needsUpdate=!0}export{P as sortInstancedMeshByDistance};/*
|
1
|
+
import{CustomRenderer as e,MeshRenderer as t,PUID as r}from"@hology/nebula";import*as a from"three";import{InstancedBufferAttribute as i,Object3D as o}from"three";import{NodeShaderMaterial as s}from"three-shader-graph";import{StretchedSprite as n}from"./stretched-sprite.js";import{Trail as l}from"./trail-renderer.js";import{SpriteNodeShaderMaterial as c}from"../../shader/sprite-shader";var d;!function(e){e[e.mesh=0]="mesh",e[e.instanced=1]="instanced",e[e.sprite=2]="sprite",e[e.stretchedBillboard=3]="stretchedBillboard",e[e.trail=4]="trail"}(d||(d={}));export class MultiRenderer extends e{constructor(e,t,r,a){super(),this.worldContainer=e,this.localContainer=t,this.three=r,this.view=a,this.localRenderers=[],this.worldRenderers=[]}onSystemUpdate(){for(const e of this.worldRenderers)e?.onSystemUpdate();for(const e of this.localRenderers)e?.onSystemUpdate()}onParticleCreated(e){this.getRenderer(e)?.onParticleCreated(e)}onParticleUpdate(e){this.getRenderer(e)?.onParticleUpdate(e)}onParticleDead(e){this.getRenderer(e)?.onParticleDead(e),e._renderer=null}getRenderer(e){if(e._renderer)return e._renderer;const t=(null!=e?.parent?e?.parent._space:null)??"world",r="world"===t?this.worldContainer:this.localContainer,i="world"===t?this.worldRenderers:this.localRenderers;return"trail"===e.body.type?(null==i[d.trail]&&(i[d.trail]=new TrailRenderer(r,this.three)),e._renderer=i[d.trail]):e.body instanceof n?(null==i[d.stretchedBillboard]&&(i[d.stretchedBillboard]=new StretchedSpriteInstancedRenderer(r,this.three,this.view)),e._renderer=i[d.stretchedBillboard]):e.body instanceof a.Sprite||e.body instanceof a.Mesh&&"sprite"===e.body.name?(null==i[d.sprite]&&(i[d.sprite]=new CombinedRenderer(r,this.three)),e._renderer=i[d.sprite]):e.body instanceof a.Mesh&&0==e.body.children.length&&e.body.material instanceof s?(null==i[d.instanced]&&(i[d.instanced]=new InstancedRenderer(r,this.three,this.view)),e._renderer=i[d.instanced]):e.body instanceof a.Object3D?(null==i[d.mesh]&&(i[d.mesh]=new CombinedRenderer(r,this.three)),e._renderer=i[d.mesh]):void 0}dispose(){this.localRenderers.forEach((e=>{e instanceof InstancedRenderer&&e.dispose()})),this.worldRenderers.forEach((e=>{e instanceof InstancedRenderer&&e.dispose()}))}}export class TrailRenderer extends t{constructor(){super(...arguments),this.trails=[]}dispose(){}onSystemUpdate(){for(const e of this.trails)e.update()}onParticleCreated(e){const t=e.body,r=new l(this.container,!0),i=new o,s=l.createBaseMaterial(t.texture,t.scrollSpeed);s.uniforms.taper.value=t.taper??!1;const n=new a.Color(t.color??0).multiplyScalar(t.intensity),c=new a.Color(t.colorEnd??0).multiplyScalar(t.intensityEnd??t.intensity??1);s.uniforms.headColor&&s.uniforms.tailColor&&(s.uniforms.headColor.value=new a.Vector4(n.r,n.g,n.b,t.opacityStart??1),s.uniforms.tailColor.value=new a.Vector4(c.r,c.g,c.b,t.opacityEnd??1)),t.bloom&&(s.userData.hasBloom=!0),r.initialize(s,Math.round(t.length??10),!1,t.width,null,i);const d=e.rotation;i.rotation.set(d.x,d.y,d.z);e.scale;r.activate(),this.trails.push(r),e.target=i}onParticleUpdate(e){const t=e.target;t.position.copy(e.position);const r=e.body;let a=x;e.old&&e.old.position?a.set(e.position.x-e.old.position.x,e.position.y-e.old.position.y,e.position.z-e.old.position.z).normalize():a.copy(e.velocity).normalize();const i=w;i.setFromUnitVectors(a,y),t.rotation.set(0,0,0),t.applyQuaternion(i);const o=this.trails.findIndex((e=>e.targetObject.id===t.id));if(-1!=o){const t=this.trails[o];if(e.useAlpha&&t.material.uniforms.headColor&&t.material.uniforms.tailColor){t.material.uniforms.headColor.value.setW(r.opacityStart*e.alpha);t.material.uniforms.tailColor.value.setW(r.opacityEnd*e.alpha)}}}onParticleDead(e){const t=e.target,r=this.trails.findIndex((e=>e.targetObject.id===t.id));if(-1!=r){const e=this.trails[r];e.removeFromParent(),e.mesh.removeFromParent(),t.removeFromParent(),this.trails.splice(r,1)}}}export class CombinedRenderer extends t{dispose(){}scale(e){const t=e.transform.initialScale;e.target instanceof a.Sprite?null!=t?e.target.scale.set(t.x*e.scale*e.radius,t.y*e.scale*e.radius,1):e.target.scale.set(e.scale*e.radius,e.scale*e.radius,1):null!=t?e.target.scale.set(t.x*e.scale,t.y*e.scale,t.z*e.scale):super.scale(e)}rotate(e){e.target.material.rotation=e.rotation.z}onParticleCreated(e){e.target||(e.target=this._targetPool.get(e.body),(e.useAlpha||e.useColor)&&(e.target instanceof a.Mesh||e.target instanceof a.Sprite&&e.target.material instanceof a.Material)&&(e.target.material.__puid=r.id(e.body.material),e.target.material=this._materialPool.get(e.target.material))),e.target&&e.target instanceof o&&(e.target.position.set(e.position.x,e.position.y,e.position.z),this.container.add(e.target))}onParticleUpdate(e){const{target:t,useAlpha:r,useColor:i,rotation:s}=e;if(t){if(t.position.copy(e.position),this.isThreeSprite(e)||(t instanceof a.Mesh&&t.material instanceof c?e.target.material.rotation=e.rotation.z:t.rotation.set(s.x,s.y,s.z)),this.scale(e),e.transform&&e.transform.orientAlongVelocity&&t instanceof o){const r=m.set(e.velocity.x,e.velocity.y,e.velocity.z).normalize(),a=t.getWorldDirection(h);a.applyAxisAngle(p,Math.PI/-2),u.setFromUnitVectors(a,r),t.quaternion.copy(u)}t.material instanceof a.Material&&(r&&(t.material instanceof c&&null!=t.material.uniforms.opacity&&(t.material.uniforms.opacity.value=e.alpha,t.material.uniformsNeedUpdate=!0),t.material.opacity=e.alpha,t.material.transparent=!0),i&&(null!=t.material.color?t.material.color.copy(e.color):t.material instanceof a.ShaderMaterial&&null!=t.material.uniforms.color&&(t.material.uniforms.color.value=e.color,t.material.uniformsNeedUpdate=!0)))}}onParticleDead(e){e.target&&(e.target.material&&(e.useAlpha||e.useColor)&&this._materialPool.expire(e.target.material),this._targetPool.expire(e.target),this.container.remove(e.target),e.target=null)}}export class StretchedSpriteInstancedRenderer extends t{constructor(e,t,r){super(e,t),this.view=r,this.meshes=[]}dispose(){this.meshes.forEach((e=>e.mesh.geometry.dispose()))}onSystemUpdate(){for(const e of this.meshes){const t=e.mesh.geometry.getAttribute("offset"),r=e.mesh.geometry.getAttribute("size"),i=e.mesh.geometry.getAttribute("velocity"),o=e.mesh.geometry.getAttribute("rotation"),s=e.mesh.geometry.getAttribute("color");let n=0;for(const l of e.particles){if(null==l||l.dead)continue;if(l.useColor||l.color instanceof a.Color){const e=C.copy(l.color).getRGB(M);s.setXYZW(n,e.r,e.g,e.b,1),s.needsUpdate=!0}l.useAlpha&&(s.setW(n,l.alpha),s.needsUpdate=!0),"number"==typeof l.rotation?o.setX(n,l.rotation):o.setX(n,l.rotation.x);const e=l.position;if(t.setXYZ(n,e.x,e.y,e.z),"number"!=typeof l.scale)throw new Error("Particle scale is not a number");r.setXYZ(n,l.scale,l.scale,l.scale);let c=l.body.scaleFactor;0===c&&(c=.001);const d=1,m=l.velocity;i.setXYZW(n,m.x*c,m.y*c,m.z*c,d),n++}n>0&&(t.clearUpdateRanges(),t.addUpdateRange(0,3*n),t.needsUpdate=!0,r.clearUpdateRanges(),r.addUpdateRange(0,3*n),r.needsUpdate=!0,s.clearUpdateRanges(),s.addUpdateRange(0,4*n),s.needsUpdate=!0,i.clearUpdateRanges(),i.addUpdateRange(0,4*n),i.needsUpdate=!0,o.clearUpdateRanges(),o.addUpdateRange(0,n),o.needsUpdate=!0)}}calcMaxCount(e){if(null==e)return 1;const t=e.parent.rate;return Math.min(t.numPan.b*Math.ceil(e.life/Math.min(Math.max(t.timePan.a,.01),1)),1e5)*this.calcMaxCount(e.parent.parentParticle)}onParticleCreated(e){if(e.body instanceof n&&null==e.target){const t=e.body;let r=this.meshes.find((e=>e.mesh.material.uuid===t.material.uuid));if(null==r){const o=this.calcMaxCount(e),s=new a.InstancedBufferGeometry;s.setIndex(t.geometry.getIndex()),s.setAttribute("position",t.geometry.getAttribute("position")),t.geometry.hasAttribute("normal")&&s.setAttribute("normal",t.geometry.getAttribute("normal")),s.setAttribute("uv",t.geometry.getAttribute("uv"));const n=new i(new Float32Array(3*o),3);n.setUsage(a.DynamicDrawUsage),s.setAttribute("offset",n);const l=new i(new Float32Array(4*o),4);if(l.setUsage(a.DynamicDrawUsage),s.setAttribute("color",l),t.material instanceof c){const e=new a.Color(t.material.color);for(let t=0;t<l.count;t++)l.setXYZW(t,e.r,e.g,e.b,1)}const d=new i(new Float32Array(3*o),3);d.setUsage(a.DynamicDrawUsage),s.setAttribute("size",d);const m=new i(new Float32Array(4*o),4);m.setUsage(a.DynamicDrawUsage),s.setAttribute("velocity",m);const h=new i(new Float32Array(4*o),1);h.setUsage(a.DynamicDrawUsage),s.setAttribute("rotation",h),r={mesh:new a.Mesh(s,t.material),indices:new Float32Array(o),particles:[]},this.meshes.push(r),this.container.add(r.mesh)}let o=r.indices.findIndex((e=>0===e));o<0&&(o=function(e){let t=e[0],r=0;for(let a=1;a<e.length;a++)e[a]<t&&(t=e[a],r=a);return r}(r.indices)),r.indices[o]=performance.now(),e.target=o,r.particles[o]=e}}onParticleUpdate(e){}onParticleDead(e){const t=e.body;let r=this.meshes.find((e=>e.mesh.material.uuid===t.material.uuid));if(r){const t=r.mesh.geometry.getAttribute("size");t.setXYZ(e.target,0,0,0),t.needsUpdate=!0,r.particles[e.target]=null,r.indices[e.target]=0}e.target=null}}const m=new a.Vector3,h=new a.Vector3,u=new a.Quaternion,p=new a.Vector3(1,0,0);export class InstancedRenderer extends t{constructor(e,t,r){super(e,t),this.view=r,this.meshes=[]}dispose(){this.meshes.forEach((e=>e.mesh.dispose()))}onSystemUpdate(){for(const e of this.meshes);}calcMaxCount(e){if(null==e)return 1;const t=e.parent.rate;return Math.min(t.numPan.b*Math.ceil(e.life/Math.min(Math.max(t.timePan.a,.01),1)),1e5)*this.calcMaxCount(e.parent.parentParticle)}onParticleCreated(e){if(!(e.body instanceof a.Sprite)){if(null==e.target){const t=e.body;let r=this.meshes.find((e=>e.mesh.geometry.uuid===t.geometry.uuid&&e.mesh.material.uuid===t.material.uuid));if(null==r){const i=this.calcMaxCount(e);r={mesh:new a.InstancedMesh(t.geometry,t.material,i),indices:new Array(i).fill(null),particles:[]},r.mesh.setColorAt(0,C.setScalar(1)),r.mesh.instanceColor.needsUpdate=!0,r.mesh.material.defines.USE_INSTANCING="";const o=new Float32Array(3*i);b.makeScale(0,0,0);for(let e=0;e<i;e++)o[3*e+0]=1,o[3*e+1]=1,r.mesh.setMatrixAt(e,b);r.mesh.instanceMatrix.needsUpdate=!0,r.mesh.geometry.setAttribute("particleData",new a.InstancedBufferAttribute(o,3)),this.meshes.push(r),this.container.add(r.mesh)}let i=r.indices.findIndex((e=>null==e));i<0&&(i=r.indices.indexOf(Math.min(...r.indices))),r.indices[i]=performance.now(),e.target=i,r.particles[i]=e}if("number"==typeof e.target){e.transform.initialScale;const t=e.body;let r=this.meshes.find((e=>e.mesh.geometry.uuid===t.geometry.uuid&&e.mesh.material.uuid===t.material.uuid));f(e,r.mesh),e.useAlpha&&(r.mesh.material.transparent=!0)}}}onParticleUpdate(e){const{target:t,useAlpha:r,useColor:a,rotation:i}=e;if(null==t)return;const o=e.body,s=this.meshes.find((e=>e.mesh.geometry.uuid===o.geometry.uuid&&e.mesh.material.uuid===o.material.uuid));if(null==s)return;f(e,s.mesh),a&&(s.mesh.setColorAt(e.target,C.copy(e.color)),s.mesh.instanceColor.needsUpdate=!0);const n=s.mesh.geometry.getAttribute("particleData");r&&n.setX(e.target,e.alpha),n.setY(e.target,e.energy),n.needsUpdate=!0}onParticleDead(e){if(null!=e.target){const t=e.body,r=this.meshes.find((e=>e.mesh.geometry.uuid===t.geometry.uuid&&e.mesh.material.uuid===t.material.uuid));if(null==r)return;r.indices[e.target]=null,e.scale=0,f(e,r.mesh),r.mesh.instanceMatrix.needsUpdate=!0,e.target=null}}}const g=new o;function f(e,t){if(x.set(e.position.x,e.position.y,e.position.z),e.transform&&e.transform.orientAlongVelocity){const r=m.set(e.position.x-e.old.position.x,e.position.y-e.old.position.y,e.position.z-e.old.position.z).normalize();t.getMatrixAt(e.target,g.matrix);const a=g.getWorldDirection(A);a.applyAxisAngle(p,Math.PI/-2),w.setFromUnitVectors(a,r)}else U.set(e.rotation.x,e.rotation.y,e.rotation.z),w.setFromEuler(U);const r=e.transform.initialScale;null!=r?A.set(r.x*e.scale,r.y*e.scale,r.z*e.scale):A.set(e.scale,e.scale,e.scale),b.compose(x,w,A),t.setMatrixAt(e.target,b),t.instanceMatrix.needsUpdate=!0}const y=new a.Vector3(0,0,-1),b=new a.Matrix4,w=new a.Quaternion,x=new a.Vector3,A=new a.Vector3,U=new a.Euler,C=new a.Color(0),M={r:0,g:0,b:0};function P(e,t){const r=e.mesh,i=r.count,o=[],s=r.geometry.getAttribute("particleData"),n=new a.Vector3;for(let l=0;l<i;l++){const i=new a.Matrix4,c=new a.Color;r.getMatrixAt(l,i),r.getColorAt(l,c);const d=s.getX(l);n.setFromMatrixPosition(i);const m=n.distanceTo(t.position);o.push({index:l,distance:m,matrix:i,particle:e.particles[l],color:c,pdx:d})}o.sort(((e,t)=>t.distance-e.distance));for(let e=0;e<i;e++){const t=o[e].matrix;null==o[e].particle&&t.makeScale(0,0,0),r.setMatrixAt(e,t),r.setColorAt(e,o[e].color),s.setX(e,o[e].pdx)}r.instanceMatrix.needsUpdate=!0}export{P as sortInstancedMeshByDistance};/*
|
2
2
|
* Copyright (©) 2023. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"initiate.d.ts","sourceRoot":"","sources":["../../src/gameplay/initiate.ts"],"names":[],"mappings":"AAAA,OAAkB,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,QAAQ,CAAA;AAEpE,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAE5D,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAA;AAa3C,OAAO,EAAE,UAAU,EAAW,MAAM,MAAM,CAAA;
|
1
|
+
{"version":3,"file":"initiate.d.ts","sourceRoot":"","sources":["../../src/gameplay/initiate.ts"],"names":[],"mappings":"AAAA,OAAkB,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,QAAQ,CAAA;AAEpE,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAE5D,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAA;AAa3C,OAAO,EAAE,UAAU,EAAW,MAAM,MAAM,CAAA;AAO1C,KAAK,SAAS,CAAC,CAAC,IAAI,aAAa,CAAC,CAAC,CAAC,CAAA;AAGpC,MAAM,MAAM,kBAAkB,GAAG;IAC/B,OAAO,EAAE,WAAW,CAAA;IACpB,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE;QAAE,CAAC,IAAI,EAAE,MAAM,GAAG,UAAU,CAAA;KAAE,CAAA;IACvC,MAAM,EAAE;QAAE,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,CAAA;KAAE,CAAA;IACrC,EAAE,CAAC,EAAE;QACH,OAAO,EAAE,OAAO,CAAA;KACjB,CAAC;IACF,SAAS,CAAC,EAAE,OAAO,CAAC;QAClB,eAAe,EAAE,MAAM,CAAC;QACxB,aAAa,EAAE,MAAM,CAAC;QACtB,OAAO,EAAE;YACP,OAAO,CAAC,EAAE,OAAO,CAAA;YACjB,UAAU,CAAC,EAAE,OAAO,CAAA;SACrB,CAAA;KACF,CAAC,CAAA;CACH,CAAA;AAED,wBAAgB,YAAY,CAAC,MAAM,EACjC,SAAS,EAAE,SAAS,CAAC,MAAM,CAAC,EAC5B,MAAM,EAAE,kBAAkB,GACzB,aAAa,CAAC,MAAM,CAAC,CAiJvB;AAGD,8BAAsB,YAAY;IAChC,OAAO,IAAI,IAAI,GAAC,OAAO,CAAC,IAAI,CAAC;IAC7B,UAAU,IAAI,IAAI,GAAC,OAAO,CAAC,IAAI,CAAC;CACjC;AAID,wBAAgB,iBAAiB,SAEhC;AAED;;;;;;GAMG;AAEH,0BAAkB,mBAAmB;IACnC,UAAU,IAAI;IACd,OAAO,IAAI;IACX,OAAO,KAAK;CACb;AAED,qBAAa,aAAa,CAAC,MAAM,GAAG,OAAO;IAYvC,OAAO,CAAC,iBAAiB;IAXpB,MAAM,EAAE,mBAAmB,CAAiC;IAC5D,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,UAAU,UAAQ;IAClB,eAAe,EAAE,UAAU,CAAC,IAAI,CAAC,CAAsB;IAC9D,OAAO,CAAC,SAAS,CAA2B;IAC5C;;OAEG;IACH,SAAgB,KAAK,mBAA8D;gBAGzE,iBAAiB,EAAE,iBAAiB;IAE9C,QAAQ,IAAI,KAAK;IAIjB,UAAU,CAAC,CAAC,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC;IAI/C;;OAEG;IACH,QAAQ;CAyBT"}
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import e from"typedi";import{loadScene as t}from"../scene/bootstrap.js";import{ActorFactory as n}from"./actors/factory.js";import{World as s}from"./services/world.js";import{ViewController as o}from"./services/render.js";import{RenderingView as
|
1
|
+
import e from"typedi";import{loadScene as t}from"../scene/bootstrap.js";import{ActorFactory as n}from"./actors/factory.js";import{World as s}from"./services/world.js";import{SceneMaterializer as r}from"../scene/materializer.js";import{ViewController as o}from"./services/render.js";import{RenderingView as i}from"../rendering.js";import{PhysicsSystem as a}from"./services/physics/physics-system.js";import{MeshComponent as c}from"./actors/builtin/components/mesh-component.js";import{activeContainerInstance as m}from"./actors/internal/container-map.js";import{InputService as d}from"./input/index.js";import{RuntimeAssetsService as l}from"../scene/runtime-asset-service.js";import{AssetResourceLoader as p}from"../scene/asset-resource-loader.js";import{AssetLoader as h}from"./services/asset-loader.js";import{polyfillClient as u}from"./polyfill.js";import{Subject as f}from"rxjs";import{PointerEvents as w}from"./services/pointer-events.js";import{RuntimeBundledBackendService as g}from"../scene/runtime-bundled-backend-service.js";import{Scene as j}from"three";import{ShaderProvider as v}from"./services/shader-provider.js";import{SceneDataService as S}from"../scene/scene-data-service.js";export function initiateGame(d,f){if(u(),0!=f.element.childNodes.length)return console.error("Can not initialize the game with a non-empty html element"),null;e.has(o);const y=e.of("default"),I=new HologyRuntime(y),x=new n(y,{inEditor:!1});var b;e.set(n,x),b=f.element,Object.assign(b.style,{position:"absolute",top:"0",left:"0",width:"100%",height:"100%",overflow:"hidden"});const D=new i(f.element,{enableXR:!0===f.xr?.enabled,maxPixelRatio:f.rendering?.maxPixelRatio});D.renderer.shadowMap.enabled=f.rendering?.shadows?.enabled??!0,D.renderer.shadowMap.autoUpdate=f.rendering?.shadows?.autoUpdate??!0,null!=f?.rendering?.resolutionScale&&(D.resolutionScale=f.rendering.resolutionScale),e.set(i,D);const R=new o(D);e.set(o,R);const G=new g,z=new l(G),H=new p;H.setDataDir(f.dataDir),H.initKtx2(D.renderer);const O=Object.entries(f.shaders).map((([e,t])=>({name:e,type:t}))),P=Object.entries(f.actors).map((([e,t])=>({name:e,type:t}))),W=new v(O);e.set(v,W);const A=new h(H,z,O);e.set(h,A);const M=new j,N=new r(M,new S,z,H,D,O,P,x);e.set(r,N);const U=e.get(s);return e.set(s,U),U.materializer=N,(async()=>{const n=e.get(a);if(await n.start(),I.isShutdown)return;if(await G.preloadData(),I.isShutdown)return;U.scene=M;const{scene:s,actors:r}=await t(D,f.sceneName,f.dataDir,f.shaders,f.actors,x,G,z,H);U.scene=s;for(const e of M.children)U.scene.add(e);if(I.isShutdown)return void D.stop();e.import([c]);for(const e of r)U.addActor(e);n.addFromScene(s),D.loop((e=>{})),I.status=5,m.value=y,y.remove(d),y.set({id:d,type:d});const o=y.get(d);m.value=null,I.gameInstance=o,y.get(w).start(),o instanceof GameInstance&&o.onStart(),I._resolver(!0)})(),I}export class GameInstance{onStart(){}onShutdown(){}}export function createHologyScene(){}export class HologyRuntime{constructor(e){this.containerInstance=e,this.status=0,this.isShutdown=!1,this.shutdownStarted=new f,this.ready=new Promise((e=>{this._resolver=e}))}getWorld(){return this.containerInstance.get(s)}getService(e){return this.containerInstance.get(e)}shutdown(){this.isShutdown=!0,this.shutdownStarted.next(),this.gameInstance instanceof GameInstance&&this.gameInstance.onShutdown(),this.containerInstance.get(d).stop();const e=this.containerInstance.get(i);e?.stop();for(const e of this.getWorld().actors)this.getWorld().removeActor(e);this.containerInstance.get(a).stop(),this.containerInstance.get(r).dispose(),this.containerInstance.get(w).stop(),this.containerInstance.reset()}}/*
|
2
2
|
* Copyright (©) 2023. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
@@ -5,6 +5,7 @@ import { GLTF } from "three-stdlib";
|
|
5
5
|
import { Material } from "three";
|
6
6
|
import { ShaderImpl } from '../../shader/shader.js';
|
7
7
|
import * as THREE from 'three';
|
8
|
+
import { Prefab } from '../../scene/objects/prefab.js';
|
8
9
|
export declare class AssetLoader {
|
9
10
|
protected assetResourceLoader: AssetResourceLoader;
|
10
11
|
protected assetService: AssetsProvider;
|
@@ -43,5 +44,7 @@ export declare class AssetLoader {
|
|
43
44
|
getTextureByAssetId(id: AssetId): Promise<THREE.Texture>;
|
44
45
|
getMaterialByAssetId(id: AssetId): Promise<Material>;
|
45
46
|
getAsset(id: AssetId): Promise<import("../../scene/model.js").Asset>;
|
47
|
+
getPrefabByName(name: string): Promise<Prefab>;
|
48
|
+
getPrefabById(id: string): Promise<Prefab>;
|
46
49
|
}
|
47
50
|
//# sourceMappingURL=asset-loader.d.ts.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"asset-loader.d.ts","sourceRoot":"","sources":["../../../src/gameplay/services/asset-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,UAAU,EAAkB,MAAM,sCAAsC,CAAC;AACvG,OAAO,EAAE,KAAK,cAAc,EAAE,MAAM,gCAAgC,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAa,IAAI,EAA+C,MAAM,cAAc,CAAC;AAC5F,OAAO,EAAuC,QAAQ,EAA2C,MAAM,OAAO,CAAC;AAI/G,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;
|
1
|
+
{"version":3,"file":"asset-loader.d.ts","sourceRoot":"","sources":["../../../src/gameplay/services/asset-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,UAAU,EAAkB,MAAM,sCAAsC,CAAC;AACvG,OAAO,EAAE,KAAK,cAAc,EAAE,MAAM,gCAAgC,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAa,IAAI,EAA+C,MAAM,cAAc,CAAC;AAC5F,OAAO,EAAuC,QAAQ,EAA2C,MAAM,OAAO,CAAC;AAI/G,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,MAAM,EAAE,MAAM,+BAA+B,CAAC;AAEvD,qBACa,WAAW;IAgBpB,SAAS,CAAC,mBAAmB,EAAE,mBAAmB;IAClD,SAAS,CAAC,YAAY,EAAE,cAAc;IAC/B,OAAO,EAAE,UAAU,EAAE;IAjB9B,SAAS,CAAC,OAAO,SAAK;IACtB,SAAS,CAAC,SAAS,SAAK;IAExB,OAAO,CAAC,cAAc,CAAuB;IAC7C,OAAO,CAAC,SAAS,CAAuC;IACxD,OAAO,CAAC,SAAS,CAAsC;IACvD,OAAO,CAAC,SAAS,CAAqC;IACtD,OAAO,CAAC,SAAS,CAAqC;IACtD,OAAO,CAAC,SAAS,CAAqC;IACtD,OAAO,CAAC,UAAU,CAAsC;IAExD,OAAO,CAAC,aAAa,CAAyC;IAC9D,OAAO,CAAC,WAAW,CAAuC;gBAG9C,mBAAmB,EAAE,mBAAmB,EACxC,YAAY,EAAE,cAAc,EAC/B,OAAO,EAAE,UAAU,EAAE;IAG9B;;;OAGG;IACH,SAAS,CAAC,WAAW,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM;IAIxC,cAAc,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;IAKhD,iBAAiB,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;IAQnD,mBAAmB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;IAQpE;;OAEG;IACU,cAAc,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC;IAgBtE;;OAEG;IACU,aAAa,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAK9C,mBAAmB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,UAAU,CAAC;IAUtD,iBAAiB,CAAC,EAAE,EAAE,OAAO,GAAG,OAAO,CAAC,UAAU,CAAC;IAQnD,qBAAqB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC;IAQ3D,mBAAmB,CAAC,EAAE,EAAE,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC;IAQxD,oBAAoB,CAAC,EAAE,EAAE,OAAO,GAAG,OAAO,CAAC,QAAQ,CAAC;IASpD,QAAQ,CAAC,EAAE,EAAE,OAAO;IAIpB,eAAe,CAAC,IAAI,EAAE,MAAM;IAQ5B,aAAa,CAAC,EAAE,EAAE,MAAM;CAStC"}
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import{__decorate as e,__metadata as t}from"tslib";import{AssetResourceLoader as s}from"../../scene/asset-resource-loader.js";import{FBXLoader as r,GLTFLoader as a,MTLLoader as o,OBJLoader as i,TGALoader as n}from"three-stdlib";import{AudioLoader as d,LoadingManager as h,TextureLoader as l}from"three";import{pathJoin as u}from"../../utils/files.js";import{Service as c}from"typedi";import{materialFromAsset as g}from"../../scene/materializer.js";import{KTX2Loader as w}from"three/examples/jsm/Addons.js";let
|
1
|
+
import{__decorate as e,__metadata as t}from"tslib";import{AssetResourceLoader as s}from"../../scene/asset-resource-loader.js";import{FBXLoader as r,GLTFLoader as a,MTLLoader as o,OBJLoader as i,TGALoader as n}from"three-stdlib";import{AudioLoader as d,LoadingManager as h,TextureLoader as l}from"three";import{pathJoin as u}from"../../utils/files.js";import{Service as c}from"typedi";import{materialFromAsset as g}from"../../scene/materializer.js";import{KTX2Loader as w}from"three/examples/jsm/Addons.js";import{Prefab as f}from"../../scene/objects/prefab.js";let m=class{constructor(e,t,s){this.assetResourceLoader=e,this.assetService=t,this.shaders=s,this.baseUrl="",this.urlSuffix="",this.loadingManager=new h,this.glbLoader=new a(this.loadingManager),this.fbxLoader=new r(this.loadingManager),this.objLoader=new i(this.loadingManager),this.mtlLoader=new o(this.loadingManager),this.tgaLoader=new n(this.loadingManager),this.ktx2Loader=new w(this.loadingManager),this.textureLoader=new l(this.loadingManager),this.audioLoader=new d(this.loadingManager)}resolvePath(e){return u(this.baseUrl,e)+this.urlSuffix}getAudioAtPath(e){const t=this.resolvePath(e);return this.audioLoader.loadAsync(t)}async getAudioByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset id ${e}`);return this.assetResourceLoader.getAudio(t)}async getAudioByAssetName(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset name ${e}`);return this.assetResourceLoader.getAudio(t)}async getModelAtPath(e){const t=this.resolvePath(e);switch(e.split(".").pop().toLowerCase()){case"glb":case"gltf":return(await this.glbLoader.loadAsync(t)).scene;case"fbx":return this.fbxLoader.loadAsync(t);case"obj":return this.objLoader.loadAsync(t);default:throw new Error(`File suffix is not supperted in file ${e}`)}}async getGltfAtPath(e){const t=this.resolvePath(e);return this.glbLoader.loadAsync(t)}async getModelByAssetName(e){const t=(await this.assetService.getAssets()).find((t=>t.name===e));if(null==t)throw new Error(`No model could be found with asset name ${e}`);return this.assetResourceLoader.getMesh(t)}async getModelByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No model could be found with asset id ${e}`);return this.assetResourceLoader.getMesh(t)}async getTextureByAssetName(e){const t=(await this.assetService.getAssets()).find((t=>t.name===e));if(null==t)throw new Error(`No texture could be found with asset name ${e}`);return this.assetResourceLoader.getTexture(t)}async getTextureByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No texture could be found with asset id ${e}`);return this.assetResourceLoader.getTexture(t)}async getMaterialByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No material could be found with asset id ${e}`);return g(t,null,this.assetService,this.assetResourceLoader,this.shaders,!1)}async getAsset(e){return this.assetService.getAsset(e)}async getPrefabByName(e){const t=(await this.assetService.getAssets()).find((t=>t.name===e));if("prefab"!==t.type)throw`Asset with name ${e} is not a prefab`;return new f(t)}async getPrefabById(e){const t=await this.getAsset(e);if("prefab"!==t.type)throw`Asset with name ${name} is not a prefab`;return new f(t)}};m=e([c(),t("design:paramtypes",[s,Object,Array])],m);export{m as AssetLoader};/*
|
2
2
|
* Copyright (©) 2023. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
@@ -52,6 +52,8 @@ export declare class PhysicsSystem extends AbstractPhysicsSystem {
|
|
52
52
|
set showDebug(value: boolean);
|
53
53
|
get showDebug(): boolean;
|
54
54
|
constructor(viewController: ViewController, gameWorld: World);
|
55
|
+
private shapeCacheBox;
|
56
|
+
hasBoxIntersection(box: THREE.Box3): boolean;
|
55
57
|
private debugMesh;
|
56
58
|
private createDebugMesh;
|
57
59
|
/**
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"physics-system.d.ts","sourceRoot":"","sources":["../../../../src/gameplay/services/physics/physics-system.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,2BAA2B,CAAA;AAEnD,OAAO,EAAgE,UAAU,EAAE,OAAO,EAA2B,MAAM,MAAM,CAAA;AACjI,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAGL,mBAAmB,EAE6C,QAAQ,EAIxE,OAAO,EACR,MAAM,OAAO,CAAA;AAGd,OAAO,EAGL,cAAc,
|
1
|
+
{"version":3,"file":"physics-system.d.ts","sourceRoot":"","sources":["../../../../src/gameplay/services/physics/physics-system.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,2BAA2B,CAAA;AAEnD,OAAO,EAAgE,UAAU,EAAE,OAAO,EAA2B,MAAM,MAAM,CAAA;AACjI,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAGL,mBAAmB,EAE6C,QAAQ,EAIxE,OAAO,EACR,MAAM,OAAO,CAAA;AAGd,OAAO,EAGL,cAAc,EASf,MAAM,mBAAmB,CAAA;AAM1B,OAAO,EAAE,YAAY,EAAQ,MAAM,wBAAwB,CAAA;AAC3D,OAAO,EAAW,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,cAAc,EAAE,MAAM,cAAc,CAAA;AAC7C,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAA;AAKnC,OAAO,EAAE,qBAAqB,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAA;AAGzF,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,KAAK,gBAAgB,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAG7G,qBAAa,aAAa;IAGxB,KAAK,CAAC,EAAE,SAAS,CAAA;IACjB,MAAM,EAAE,OAAO,CAAQ;IACvB,QAAQ,EAAE,MAAM,CAAA;IAChB,QAAQ,EAAE,OAAO,CAAgB;IACjC,SAAS,EAAE,OAAO,CAAgB;CACnC;AAED,UAAU,cAAc;IACtB,UAAU,CAAC,EAAE,mBAAmB,CAAA;IAChC,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,YAAY,CAAC,EAAE,SAAS,CAAC;IACzB,eAAe,CAAC,EAAE,OAAO,CAAA;CAC1B;AAED,oBAAY,eAAe;IACzB,OAAO,IAAI;IACX,MAAM,IAAI;IACV,SAAS,IAAI;IACb,sBAAsB,IAAI;CAC3B;AAMD;;;GAGG;AACH,qBACa,aAAc,SAAQ,qBAAqB;IA4BnC,cAAc,EAAE,cAAc;IAAE,OAAO,CAAC,SAAS;IA3BpE,SAAgB,KAAK,EAAE,OAAO,CAAC,IAAI,CAAC,CAAA;IACpC,OAAO,CAAC,KAAK,CAAc;IAC3B,OAAO,CAAC,MAAM,CAAe;IAC7B,OAAO,CAAC,YAAY,CAAwC;IAC5D,OAAO,CAAC,YAAY,CAAwC;IAC5D,OAAO,CAAC,WAAW,CAAuC;IAC1D,OAAO,CAAC,UAAU,CAAyC;IAC3D,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,cAAc,CAAc;IAEpC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAoG;IAEpI,SAAgB,UAAU,kBAAwB;IAClD,SAAgB,SAAS,kBAAwB;IAEjD,OAAO,CAAC,iBAAiB,CAAQ;IAEjC,IAAW,SAAS,CAAC,KAAK,EAAE,OAAO,EAKlC;IACD,IAAW,SAAS,IANQ,OAAO,CAQlC;gBAEkB,cAAc,EAAE,cAAc,EAAU,SAAS,EAAE,KAAK;IAK3E,OAAO,CAAC,aAAa,CAAmC;IAEjD,kBAAkB,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,GAAG,OAAO;IAenD,OAAO,CAAC,SAAS,CAAc;IAC/B,OAAO,CAAC,eAAe;IAKvB;;;OAGG;IACU,KAAK;IAMlB;;;OAGG;IACI,WAAW;IAWlB;;;OAGG;YACW,KAAK;IASnB;;;OAGG;IACH,OAAO,CAAC,UAAU;IA6ClB;;;;OAIG;IACH,OAAO,CAAC,YAAY;IAKpB;;;;OAIG;IACH,OAAO,CAAC,aAAa;IASrB;;;;;;OAMG;IACH,OAAO,CAAC,UAAU,CAAkB;IAC7B,iBAAiB,CACtB,QAAQ,EAAE,MAAM,EAChB,MAAM,CAAC,EAAE,aAAa,EACtB,OAAO,CAAC,EAAE,cAAc;IAS1B,OAAO,CAAC,eAAe,CAAsB;IAC7C,OAAO,CAAC,YAAY,CAAgB;IACpC,OAAO,CAAC,iBAAiB,CAAgB;IACzC;;;;;;;OAOG;IACI,OAAO,CACZ,IAAI,EAAE,OAAO,EACb,EAAE,EAAE,OAAO,EACX,MAAM,CAAC,EAAE,aAAa,EACtB,OAAO,CAAC,EAAE,cAAc;IA4D1B;;;;;OAKG;IACI,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAMjD;;;OAGG;IACI,UAAU,IAAI,OAAO;IAQ5B;;;OAGG;IACI,YAAY,CAAC,MAAM,EAAE,QAAQ;IAQpC;;;;OAIG;IACH,OAAO,CAAC,cAAc;IAgCtB;;;;;OAKG;IACH,OAAO,CAAC,sBAAsB;IAsB9B,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAoB;IAErD;;;;OAIG;IACI,sBAAsB,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC,4BAA4B;IAInF;;;;;;;OAOG;IACI,wBAAwB,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,EAAE,MAAM,CAAC,4BAA4B,EAAE,kBAAkB,EAAE,OAAO,EAAE,cAAc,GAAE,MAAa,GAAG,OAAO;IAW/J;;;;OAIG;IACI,2BAA2B,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,EAAE,OAAO;IASjE;;;;OAIG;IACI,kBAAkB,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO;IAQ7D;;;;OAIG;IACI,iBAAiB,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO;IAQ5D;;;;;OAKG;IACI,iBAAiB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,GAAE,OAAuB,GAAG,OAAO;IASpF;;;;;OAKG;IACI,kBAAkB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,GAAE,OAAuB,GAAG,OAAO;IAUrF;;;;OAIG;IACI,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM;IAKxD;;;;OAIG;IACI,iBAAiB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM;IAWzD;;;;OAIG;IACH,OAAO,CAAC,iBAAiB;IAyHlB,UAAU,CAAC,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,OAAO;IAKlD;;;;;OAKG;IACI,QAAQ,CAAC,CAAC,SAAS,SAAS,EACjC,KAAK,EAAE,CAAC,EACR,eAAe,EAAE,cAAc,EAAE,EACjC,OAAO,GAAE,OAAO,CAAC,mBAAmB,CAAM;IA8D5C;;;;OAIG;IACI,WAAW,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO;IAQpD;;;;OAIG;IACI,kBAAkB,CAAC,KAAK,EAAE,SAAS,EAAE,aAAa,EAAE,OAAO;IAQlE;;;OAGG;IACI,WAAW,CAAC,KAAK,EAAE,SAAS;IAKnC;;;OAGG;IACI,YAAY,CAAC,KAAK,EAAE,SAAS;IAKpC;;;;OAIG;IACI,UAAU,CAAC,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,OAAO;IAQlD;;;;OAIG;IACI,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,OAAO;IAQpD;;;;;OAKG;IACI,eAAe,CACpB,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,OAAO,EACd,UAAU,CAAC,EAAE,OAAO;IAYtB;;;;;OAKG;IACI,iBAAiB,CACtB,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,OAAO,EACd,UAAU,CAAC,EAAE,OAAO;IActB;;;;;;OAMG;IACH,OAAO,CAAC,kBAAkB;IA2C1B;;;OAGG;IACI,WAAW,CAAC,KAAK,EAAE,SAAS;IA+BnC;;;OAGG;IACI,iBAAiB,CAAC,MAAM,EAAE,QAAQ;IAezC;;;;OAIG;IACH,OAAO,CAAC,mBAAmB;IAK3B;;;;;;;OAOG;IACH,OAAO,CAAC,0BAA0B;IAuBlC;;;;OAIG;IACI,cAAc,CAAC,IAAI,EAAE,SAAS;IAarC;;;;OAIG;IACI,YAAY,CAAC,IAAI,EAAE,SAAS;IAanC;;;;OAIG;IACI,mBAAmB,CAAC,IAAI,EAAE,SAAS;IAc1C;;;;;OAKG;IACI,2BAA2B,CAAC,CAAC,SAAS,SAAS,EAAE,CAAC,SAAS,SAAS,EACzE,IAAI,EAAE,CAAC,EACP,SAAS,EAAE,YAAY,CAAC,CAAC,CAAC,GACzB,UAAU,CAAC,CAAC,CAAC;IAIhB;;;;;OAKG;IACI,yBAAyB,CAAC,CAAC,SAAS,SAAS,EAAE,CAAC,SAAS,SAAS,EACvE,IAAI,EAAE,CAAC,EACP,SAAS,EAAE,YAAY,CAAC,CAAC,CAAC,GACzB,UAAU,CAAC,CAAC,CAAC;IAIhB;;;;;OAKG;IACI,uBAAuB,CAAC,CAAC,SAAS,SAAS,EAAE,CAAC,SAAS,SAAS,EACrE,IAAI,EAAE,CAAC,EACP,KAAK,EAAE,CAAC,GACP,UAAU,CAAC,CAAC,CAAC;IAIhB;;;;;OAKG;IACI,qBAAqB,CAAC,CAAC,SAAS,SAAS,EAAE,CAAC,SAAS,SAAS,EACnE,IAAI,EAAE,CAAC,EACP,KAAK,EAAE,CAAC,GACP,UAAU,CAAC,CAAC,CAAC;IAIhB;;;;;OAKG;IACI,oBAAoB,CAAC,CAAC,SAAS,SAAS,EAAE,CAAC,SAAS,SAAS,EAClE,IAAI,EAAE,CAAC,EACP,KAAK,EAAE,CAAC,GACP,UAAU,CAAC,CAAC,CAAC;IAKhB;;;;;OAKG;IACI,wBAAwB,CAAC,CAAC,SAAS,SAAS,EAAE,CAAC,SAAS,SAAS,EACtE,IAAI,EAAE,CAAC,EACP,SAAS,EAAE,YAAY,CAAC,CAAC,CAAC,GACzB,UAAU,CAAC,CAAC,CAAC;IAIhB;;;OAGG;IACI,oBAAoB,CAAC,KAAK,EAAE,SAAS;IAS5C;;;OAGG;IACH,OAAO,CAAC,UAAU;IAKlB;;;;;OAKG;IACI,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,GAAG;QAC7D,EAAE,EAAE,OAAO,CAAC;QACZ,EAAE,EAAE,OAAO,CAAC;QACZ,EAAE,EAAE,OAAO,CAAA;KACZ,EAAE;IA8BH;;OAEG;IACI,IAAI;IAMX;;;;;;;OAOG;IACH,OAAO,CAAC,gBAAgB;IA2BxB;;;;;;;OAOG;IACH,OAAO,CAAC,QAAQ;IAoChB;;;;;;OAMG;IACH,OAAO,CAAC,WAAW;IAqFnB;;;OAGG;IACI,wBAAwB,IAAI,MAAM,CAAC,kBAAkB;CAG7D;AA4LD;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,KAAK,CAAC,eAAe,GAAG,KAAK,CAAC,0BAA0B,GAC7D,YAAY,CAcd"}
|