@hology/core 0.0.44 → 0.0.46

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Files changed (45) hide show
  1. package/dist/csm.d.ts +8 -2
  2. package/dist/csm.js +1 -1
  3. package/dist/effects/vfx/behaviours.d.ts +28 -0
  4. package/dist/effects/vfx/behaviours.js +1 -1
  5. package/dist/effects/vfx/initializsers.d.ts +16 -0
  6. package/dist/effects/vfx/initializsers.js +1 -1
  7. package/dist/effects/vfx/rates.d.ts +7 -2
  8. package/dist/effects/vfx/rates.js +1 -1
  9. package/dist/effects/vfx/vfx-actor.js +1 -1
  10. package/dist/effects/vfx/vfx-asset.d.ts +7 -5
  11. package/dist/effects/vfx/vfx-asset.js +1 -1
  12. package/dist/effects/vfx/vfx-defs.d.ts +28 -2
  13. package/dist/effects/vfx/vfx-defs.js +1 -1
  14. package/dist/effects/vfx/vfx-materializer.d.ts +2 -2
  15. package/dist/effects/vfx/vfx-materializer.js +1 -1
  16. package/dist/effects/vfx/vfx-param.d.ts +31 -1
  17. package/dist/effects/vfx/vfx-param.js +1 -1
  18. package/dist/effects/vfx/vfx-renderers.d.ts +36 -0
  19. package/dist/effects/vfx/vfx-renderers.js +5 -0
  20. package/dist/gameplay/actors/builtin/components/character/character-animation.js +1 -1
  21. package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts +3 -0
  22. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  23. package/dist/gameplay/services/physics/physics-system.js +1 -1
  24. package/dist/rendering.d.ts +1 -1
  25. package/dist/rendering.js +1 -1
  26. package/dist/scene/asset-resource-loader.js +1 -1
  27. package/dist/scene/landscape/landscape-manager.js +1 -1
  28. package/dist/scene/landscape/landscape.js +1 -1
  29. package/dist/scene/materializer.d.ts +3 -2
  30. package/dist/scene/materializer.js +1 -1
  31. package/dist/scene/objects/ramp-geometry.d.ts +1 -1
  32. package/dist/scene/objects/shapes.d.ts +3 -3
  33. package/dist/scene/objects/stairs-geometry.d.ts +2 -2
  34. package/dist/scene/scene-data-service.js +1 -1
  35. package/dist/scene/sky.d.ts +1 -1
  36. package/dist/scene/sky.js +1 -1
  37. package/dist/shader-nodes/particle.d.ts +1 -0
  38. package/dist/shader-nodes/particle.js +1 -1
  39. package/dist/utils/materials.d.ts +2 -1
  40. package/dist/utils/three/outline-pass.d.ts +8 -8
  41. package/dist/utils/three/positional-audio-helper.d.ts +2 -1
  42. package/dist/utils/three/transform-controls.d.ts +5 -3
  43. package/dist/utils/three/traverse.d.ts +1 -1
  44. package/package.json +8 -8
  45. package/tsconfig.tsbuildinfo +1 -1
@@ -1 +1,2 @@
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- export declare function iterateMaterials(material: THREE.Material | THREE.Material[]): Generator<import("three").Material, void, unknown>;
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+ import * as THREE from 'three';
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+ export declare function iterateMaterials(material: THREE.Material | THREE.Material[]): Generator<THREE.Material, void, unknown>;
@@ -14,20 +14,20 @@ export class OutlinePass extends Pass {
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  _visibilityCache: Map<any, any>;
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  resolution: Vector2;
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  maskBufferMaterial: MeshBasicMaterial;
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- renderTargetMaskBuffer: WebGLRenderTarget;
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+ renderTargetMaskBuffer: WebGLRenderTarget<import("three").Texture>;
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  depthMaterial: MeshDepthMaterial;
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  prepareMaskMaterial: ShaderMaterial;
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- renderTargetDepthBuffer: WebGLRenderTarget;
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- renderTargetMaskDownSampleBuffer: WebGLRenderTarget;
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- renderTargetBlurBuffer1: WebGLRenderTarget;
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- renderTargetBlurBuffer2: WebGLRenderTarget;
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+ renderTargetDepthBuffer: WebGLRenderTarget<import("three").Texture>;
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+ renderTargetMaskDownSampleBuffer: WebGLRenderTarget<import("three").Texture>;
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+ renderTargetBlurBuffer1: WebGLRenderTarget<import("three").Texture>;
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+ renderTargetBlurBuffer2: WebGLRenderTarget<import("three").Texture>;
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  edgeDetectionMaterial: ShaderMaterial;
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- renderTargetEdgeBuffer1: WebGLRenderTarget;
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- renderTargetEdgeBuffer2: WebGLRenderTarget;
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+ renderTargetEdgeBuffer1: WebGLRenderTarget<import("three").Texture>;
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+ renderTargetEdgeBuffer2: WebGLRenderTarget<import("three").Texture>;
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  separableBlurMaterial1: ShaderMaterial;
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  separableBlurMaterial2: ShaderMaterial;
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  overlayMaterial: ShaderMaterial;
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- copyUniforms: any;
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+ copyUniforms: import("three-stdlib").CopyShaderUniforms;
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  materialCopy: ShaderMaterial;
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  _oldClearColor: Color;
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  oldClearAlpha: number;
@@ -1,5 +1,6 @@
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- export class PositionalAudioHelper extends Line<BufferGeometry, import("three").Material | import("three").Material[]> {
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+ export class PositionalAudioHelper extends Line<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
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  constructor(audio: any, range?: number, divisionsInnerAngle?: number, divisionsOuterAngle?: number);
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+ type: string;
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  audio: any;
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  range: number;
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  divisionsInnerAngle: number;
@@ -1,4 +1,4 @@
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- export class TransformControls extends Object3D<import("three").Event> {
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+ export class TransformControls extends Object3D<import("three").Object3DEventMap> {
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  constructor(camera: any, domElement: any);
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  domElement: any;
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  _gizmo: TransformControlsGizmo;
@@ -52,16 +52,18 @@ export class TransformControls extends Object3D<import("three").Event> {
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  update(): void;
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  isTransformControls: boolean;
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  }
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- export class TransformControlsGizmo extends Object3D<import("three").Event> {
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+ export class TransformControlsGizmo extends Object3D<import("three").Object3DEventMap> {
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  constructor();
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+ type: string;
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  gizmo: {};
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  picker: {};
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  helper: {};
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  updateMatrixWorld(force: any): void;
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  isTransformControlsGizmo: boolean;
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  }
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- export class TransformControlsPlane extends Mesh<BufferGeometry, import("three").Material | import("three").Material[]> {
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+ export class TransformControlsPlane extends Mesh<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
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  constructor();
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+ type: string;
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  updateMatrixWorld(force: any): void;
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  isTransformControlsPlane: boolean;
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  }
@@ -1,6 +1,6 @@
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  import { Object3D, Vector3 } from 'three';
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  type ObjectPredicate<T> = (obj: T) => boolean;
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- export declare function filterScene(scene: Object3D, predicate: ObjectPredicate<Object3D>): Object3D<import("three").Event>[];
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+ export declare function filterScene(scene: Object3D, predicate: ObjectPredicate<Object3D>): Object3D<import("three").Object3DEventMap>[];
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  export declare function findFirstVisibleObject(scene: Object3D, predicate: ObjectPredicate<Object3D>): Object3D;
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  /**
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  * Only continue traverse through children if it has not yet matched.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@hology/core",
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- "version": "0.0.44",
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+ "version": "0.0.46",
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  "description": "",
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  "main": "dist/index.js",
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  "type": "module",
@@ -83,18 +83,18 @@
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  "author": "",
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  "license": "SEE LICENSE IN LICENSE.md",
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  "dependencies": {
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- "@dimforge/rapier3d-compat": "^0.11.2",
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+ "@dimforge/rapier3d-compat": "^0.13.1",
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  "@plumier/reflect": "^1.1.0",
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  "@types/three-nebula": "^10.0.3",
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  "recast-navigation": "^0.30.0",
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  "rxjs": "7.8.1",
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  "stats.js": "^0.17.0",
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- "three": "^0.139.0",
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- "three-csm": "^3.2.0",
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- "three-mesh-bvh": "^0.4.0",
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+ "three": "^0.166.0",
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+ "three-csm": "^4.2.1",
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+ "three-mesh-bvh": "^0.7.5",
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  "three-nebula": "^10.0.3",
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  "three-shader-graph": "^0.1.24",
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- "three-stdlib": "2.17.3",
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+ "three-stdlib": "2.30.3",
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  "ts-key-enum": "^2.0.12",
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  "typedi": "^0.10.0"
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  },
@@ -102,14 +102,14 @@
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  "@babel/runtime": "^7.16.7",
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  "@types/node": "^20.3.1",
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  "@types/offscreencanvas": "^2019.7.0",
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- "@types/three": "0.139.0",
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+ "@types/three": "0.166.0",
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  "foreach-cli": "^1.8.1",
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  "jsdom": "^22.1.0",
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  "mkdirp": "^3.0.1",
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  "reflect-metadata": "^0.1.13",
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  "rimraf": "^4.1.1",
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  "terser": "^5.25.0",
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- "typescript": "~5.4.4",
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+ "typescript": "~5.4.5",
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  "vitest": "^1.0.0"
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  }
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  }