@hology/core 0.0.44 → 0.0.46
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- package/dist/csm.d.ts +8 -2
- package/dist/csm.js +1 -1
- package/dist/effects/vfx/behaviours.d.ts +28 -0
- package/dist/effects/vfx/behaviours.js +1 -1
- package/dist/effects/vfx/initializsers.d.ts +16 -0
- package/dist/effects/vfx/initializsers.js +1 -1
- package/dist/effects/vfx/rates.d.ts +7 -2
- package/dist/effects/vfx/rates.js +1 -1
- package/dist/effects/vfx/vfx-actor.js +1 -1
- package/dist/effects/vfx/vfx-asset.d.ts +7 -5
- package/dist/effects/vfx/vfx-asset.js +1 -1
- package/dist/effects/vfx/vfx-defs.d.ts +28 -2
- package/dist/effects/vfx/vfx-defs.js +1 -1
- package/dist/effects/vfx/vfx-materializer.d.ts +2 -2
- package/dist/effects/vfx/vfx-materializer.js +1 -1
- package/dist/effects/vfx/vfx-param.d.ts +31 -1
- package/dist/effects/vfx/vfx-param.js +1 -1
- package/dist/effects/vfx/vfx-renderers.d.ts +36 -0
- package/dist/effects/vfx/vfx-renderers.js +5 -0
- package/dist/gameplay/actors/builtin/components/character/character-animation.js +1 -1
- package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts +3 -0
- package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
- package/dist/gameplay/services/physics/physics-system.js +1 -1
- package/dist/rendering.d.ts +1 -1
- package/dist/rendering.js +1 -1
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/landscape/landscape-manager.js +1 -1
- package/dist/scene/landscape/landscape.js +1 -1
- package/dist/scene/materializer.d.ts +3 -2
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/objects/ramp-geometry.d.ts +1 -1
- package/dist/scene/objects/shapes.d.ts +3 -3
- package/dist/scene/objects/stairs-geometry.d.ts +2 -2
- package/dist/scene/scene-data-service.js +1 -1
- package/dist/scene/sky.d.ts +1 -1
- package/dist/scene/sky.js +1 -1
- package/dist/shader-nodes/particle.d.ts +1 -0
- package/dist/shader-nodes/particle.js +1 -1
- package/dist/utils/materials.d.ts +2 -1
- package/dist/utils/three/outline-pass.d.ts +8 -8
- package/dist/utils/three/positional-audio-helper.d.ts +2 -1
- package/dist/utils/three/transform-controls.d.ts +5 -3
- package/dist/utils/three/traverse.d.ts +1 -1
- package/package.json +8 -8
- package/tsconfig.tsbuildinfo +1 -1
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import{__decorate as t,__metadata as i}from"tslib";import{ActionInput as e,AxisInput as o,RotationInput as s}from"../../../../../gameplay/input/index.js";import{PhysicsSystem as n,RayTestResult as r}from"../../../../../gameplay/services/physics/physics-system.js";import{MathUtils as
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import{__decorate as t,__metadata as i}from"tslib";import{ActionInput as e,AxisInput as o,RotationInput as s}from"../../../../../gameplay/input/index.js";import{PhysicsSystem as n,RayTestResult as r}from"../../../../../gameplay/services/physics/physics-system.js";import{MathUtils as a,Vector3 as c,ArrowHelper as l}from"three";import{ActorComponent as h,Component as p}from"../../../component.js";import{CharacterMovementMode as m}from"./modes.js";import{CapsuleCollisionShape as d}from"../../../../../scene/collision/collision-shape.js";import{takeUntil as u}from"rxjs";import{PhysicsBodyType as y}from"../../../../services/physics/physics-system.js";import{RootMotionClip as g}from"../../../../../gameplay/animation/root-motion.js";const f=new c,S=new c,v=1/30;let w=class extends h{get autoStepMinWidth(){return this.cc.autostepMinWidth()}set autoStepMinWidth(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),t,this.cc.autostepIncludesDynamicBodies())}get autoStepDynamicObjects(){return this.cc.autostepIncludesDynamicBodies()}set autoStepDynamicObjects(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),this.cc.autostepMinWidth(),t)}get autoStepMaxHeight(){return this.cc.autostepMaxHeight()}set autoStepMaxHeight(t){this.cc.enableAutostep(t,this.cc.autostepMinWidth(),this.cc.autostepIncludesDynamicBodies())}get snapToGround(){return this.cc.snapToGroundDistance()}set snapToGround(t){this.cc.enableSnapToGround(t)}set offset(t){this.cc.setOffset(t)}get offset(){return this.cc.offset()}set normalNudgeFactor(t){this.cc.setNormalNudgeFactor(t)}get normalNudgeFactor(){return this.cc.normalNudgeFactor()}constructor(t){super(),this.physicsSystem=t,this.directionInput=new o,this.jumpInput=new e,this.sprintInput=new e,this.rotationInput=new s,this.horizontalSpeed=0,this.maxSpeed=8,this.maxSpeedBackwards=8,this.maxSpeedSprint=12,this.jumpVelocity=7,this.fallingMovementControl=.5,this.fallingReorientation=!1,this.gravityOverride=null,this.colliderHeight=2,this.colliderRadius=.5,this.jumpInAir=!1,this.mass=50,this.allowSliding=!0,this.minSlopeSlideAngle=a.degToRad(70),this.maxSlopeClimbAngle=a.degToRad(70),this.applyImpulsesToDynamicBodies=!0,this.velocity=new c,this.mode=m.walking,this.isSprinting=!1,this.pressedJump=!1,this.rayTestResult=new r,this.resetRootMotion=!1;const i=this.cc=this.physicsSystem.getCharacterController(.1);i.enableSnapToGround(.1),i.enableAutostep(0,.1,!1)}onInit(){const t=this.cc;t.setApplyImpulsesToDynamicBodies(this.applyImpulsesToDynamicBodies),t.setMinSlopeSlideAngle(this.minSlopeSlideAngle),t.setMaxSlopeClimbAngle(this.maxSlopeClimbAngle),t.setCharacterMass(this.mass),t.setSlideEnabled(this.allowSliding),t.setNormalNudgeFactor(.005),this.physicsSystem.addActor(this.actor,[this.createCollisionShape()],{mass:0,type:y.kinematic,continousCollisionDetection:!1,friction:1,restitution:.5,ignoreForNavMesh:!0}),this.rotationInput.rotation.copy(this.actor.rotation);let i=this.rotationInput.rotation.y;const e=new c,o=new c,s=new c,n=new c,r=new c,l=new c;let h=0,p=null;const d=new c,w=new c,x=new c,I=new c;this.physicsSystem.beforeStep.pipe(u(this.disposed)).subscribe((u=>{if(this.checkGrounded(u),null!=this.rootMotionAction){if(this.rootMotionAction.getClip()instanceof g){const t=this.rootMotionInterpolant;this.resetRootMotion&&(d.fromArray(t.evaluate(0)),this.resetRootMotion=!1),I.fromArray(t.evaluate(this.rootMotionAction.time)),w.subVectors(I,d),d.copy(I),this.rootMotionAction.getRoot().getWorldScale(x),w.multiply(x)}}u>v&&(u=v);const y=null!=this.rootMotionAction&&this.rootMotionAction.enabled&&0!=w.length();this.pressedJump=this.jumpInput.activated,this.isSprinting=this.sprintInput.activated&&this.directionInput.vertical>=0;let T=i-this.rotationInput.rotation.y;i=this.rotationInput.rotation.y,s.copy(this.actor.position),n.set(-this.directionInput.vector.x,0,this.directionInput.vector.y).normalize();const b=n.z<0?this.maxSpeedBackwards:this.isSprinting?this.maxSpeedSprint:this.maxSpeed;l.copy(n).applyAxisAngle(A,this.rotationInput.rotation.y),this.mode===m.walking?(0!==l.length()?(h=Math.min(b,h),h=a.lerp(h,b,4*u)):h=0,r.copy(l).multiplyScalar(h),this.pressedJump&&(this.mode=m.falling,this.velocity.copy(r),this.velocity.y=this.jumpVelocity),r.y=u*this.getEffectiveGravity()):this.mode===m.falling&&(this.pressedJump&&this.jumpInAir&&(this.mode=m.falling,this.velocity.copy(r),this.velocity.y=this.jumpVelocity),this.velocity.y+=u*this.getEffectiveGravity(),r.copy(this.velocity),r.add(l.clone().multiplyScalar(b*this.fallingMovementControl*u)),this.fallingReorientation&&r.applyAxisAngle(new c(0,1,0),-T)),o.copy(r).normalize(),e.copy(r),this.actor.rotation.y-=T,r.length(),y?(w.applyAxisAngle(A,this.actor.rotation.y),w.y+=u*this.getEffectiveGravity(),f.copy(w)):f.copy(r).multiplyScalar(u),this.isGrounded&&this.mode===m.walking&&(f.y=0),S.copy(this.physicsSystem.getActorComputedMovement(this.actor,t,f)),this.physicsSystem.setNextKinematicTranslation(this.actor,S);let j=function(t){if(t.numComputedCollisions()>0){const i=t.computedCollision(0);M.x=i.normal2.x,M.y=i.normal2.y,M.z=i.normal2.z;const e=M.angleTo(A);M.x=i.normal1.x,M.y=i.normal1.y,M.z=i.normal1.z;const o=M.angleTo(A);return!(e<100)&&o>t.minSlopeSlideAngle()}return!1}(t);y||this.isGrounded&&!j||this.mode!==m.falling&&(null==p?p=performance.now():performance.now()-p>100&&(this.mode=m.falling,this.velocity.copy(e))),this.isGrounded&&this.velocity.y<=0&&(this.mode,m.falling,this.mode=m.walking,this.velocity.y=0,p=null),this.mode,m.walking,this.horizontalSpeed=h}))}debugDirection(){const t=new l(f,this.actor.position,1,65280);this.actor.object.parent.add(t),setTimeout((()=>{t.removeFromParent()}),30);const i=new l(S,this.actor.position,1,16711680);this.actor.object.parent.add(i),setTimeout((()=>{i.removeFromParent()}),30)}setRootMotionAction(t){const i=t?.getClip();if(i instanceof g){this.rootMotionAction=t,this.resetRootMotion=!0;const e=[];this.rootMotionInterpolant=i.motionTrack.InterpolantFactoryMethodSmooth(e)}}getWallDirection(t,i){const e=t.clone().negate().cross(A);return e.dot(i)<0?e.negate():e}moveTo(t){this.actor.position.copy(t),this.physicsSystem.updateActorTransform(this.actor)}getEffectiveGravity(){return this.gravityOverride??this.physicsSystem.getGravity().y}checkGrounded(t){const i=this.colliderHeight+2*this.colliderRadius;this.physicsSystem.rayTest(x.addVectors(this.actor.position,T.set(0,i/4,0)),I.addVectors(this.actor.position,b),this.rayTestResult,{excludeActor:this.actor})}get isGrounded(){return this.rayTestResult.hasHit||this.cc.computedGrounded()}createCollisionShape(){const t=new d(this.colliderHeight,this.colliderRadius);return t.offset.y=this.colliderRadius+this.colliderHeight/2,t}step(t){}performMovement(t){}};w=t([p({inEditor:!1}),i("design:paramtypes",[n])],w);export{w as CharacterMovementComponent};const A=new c(0,1,0),M=new c;const x=new c,I=new c,T=new c(0,1,0),b=new c(0,-.1,0);
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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import{__decorate as t,__metadata as e}from"tslib";import*as i from"@dimforge/rapier3d-compat";import{QueryFilterFlags as s}from"@dimforge/rapier3d-compat";import{BehaviorSubject as o,distinctUntilChanged as r,filter as n,map as a,Subject as c,takeUntil as l}from"rxjs";import*as d from"three";import{ArrowHelper as h,BufferAttribute as u,BufferGeometry as y,Group as p,LineSegments as g,Matrix4 as m,MeshBasicMaterial as f,Object3D as w,Quaternion as v,Raycaster as x,Scene as B,Vector3 as b}from"three";import{Service as A}from"typedi";import{AssetMeshInstance as C}from"../../../scene/asset-resource-loader.js";import{BoxCollisionShape as D,CapsuleCollisionShape as z,ConeCollisionShape as M,ConvexPolyhedronCollisionShape as T,CylinderCollisionShape as R,PhysicalShapeMesh as S,PlaneCollisionShape as E,SphereCollisionShape as W,TrimeshCollisionShape as F}from"../../../index.js";import{LandscapeGroup as _}from"../../../scene/landscape/landscape.js";import{ViewController as V}from"../render.js";import{World as P}from"../world.js";import*as k from"three/examples/jsm/utils/BufferGeometryUtils.js";import{calculateEffectiveScale as I}from"../../../utils/three/traverse.js";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new b,this.hitNormal=new b}}export var PhysicsBodyType;!function(t){t[t.dynamic=1]="dynamic",t[t.static=2]="static",t[t.kinematic=4]="kinematic",t[t.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));let L=class{set showDebug(t){this.shouldRenderDebug=t,this.debugMesh&&(this.debugMesh.visible=t)}get showDebug(){return this.shouldRenderDebug}constructor(t,e){this.viewController=t,this.gameWorld=e,this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.collisionEvents=new c,this.beforeStep=new c,this.afterStep=new c,this.shouldRenderDebug=!1,this._raycaster=new x,this._reusableResult=new RayTestResult,this._raytestDiff=new b,this._raytestDirection=new b,this.controlledActors=new Set,this.ready=this.setup()}createDebugMesh(){return new g(new y,new f({color:255}))}async start(){return await this.ready,this.handleTick(),this.ready}renderDebug(){null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.gameWorld.scene.add(this.debugMesh));const t=this.world.debugRender();this.debugMesh.geometry.setAttribute("position",new u(t.vertices,3))}async setup(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=await U(),this.eventQueue=new i.EventQueue(!0),this.setupWorld()}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe((t=>{t=Math.min(.1,t),this.beforeStep.next(t),this.updatePhysics(t),this.afterStep.next(t),this.showDebug&&this.renderDebug(),this.world.bodies.forEach((t=>{if(t.isFixed())return;const e=this.staticMeshes.get(t)??this.bodyActors.get(t)?.object;var i,s;null!=e&&(e.parent instanceof B&&(X(e.position,t.translation()),(t.isDynamic()||t.isKinematic()&&!this.controlledActors.has(this.bodyActors.get(t)?.id))&&(i=e.quaternion,s=t.rotation(),i.x=s.x,i.y=s.y,i.z=s.z,i.w=s.w)))}))}))}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(t){this.world.timestep=t,this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents(((t,e,i)=>{this.collisionEvents.next({handle1:t,handle2:e,started:i}),this.collisionEvents.next({handle1:e,handle2:t,started:i})}))}rayTestFromCamera(t,e,i){this._raycaster.setFromCamera(H,this.viewController.getCamera());const s=this._raycaster.ray.origin,o=this._raycaster.ray.direction.multiplyScalar(t).add(s);return this.rayTest(s,o,e,i)}rayTest(t,e,s,o){null==s&&(s=this._reusableResult);const r=this._raytestDiff,n=this._raytestDirection;if(r.subVectors(e,t),n.copy(r).normalize(),0===n.length())return console.warn("Ray test called with to and from being equal"),s;const a=new i.Ray(t,n),c=r.length(),l=this.world.castRayAndGetNormal(a,c,!1,void 0,void 0,void 0,null!=o?.excludeActor?this.actorBodies.get(o.excludeActor.id):void 0);if(s.hasHit=null!=l,s.hasHit){const e=a.pointAt(l.toi);s._internal=l,X(s.hitNormal,l.normal),X(s.hitPoint,e),s.distance=Y.subVectors(s.hitPoint,t).length();const i=this.world.bodies.getAll().find((t=>function(t,e){for(let i=0,s=t.numColliders();i<s;i++){const s=t.collider(i);if(e(s))return s}}(t,(t=>t===l.collider))));s.actor=null!=i?this.bodyActors.get(i):null}if(this.showDebug){const e=new h(n,t,c,o?.debugColor??255);this.gameWorld.scene.add(e),setTimeout((()=>this.gameWorld.scene.remove(e)),o?.debugLifetime??200)}return this._reusableResult}setGravity(t,e,i){this.world.gravity.x=t,this.world.gravity.y=e,this.world.gravity.z=i}getGravity(){return q.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(t){this.addRecursively(t);for(const t of this.staticBodies.values())J(t,(t=>t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS)))}addRecursively(t){if(this.removeSceneObject(t),!function(t){if(null!=t.userData?.src){const e=t.userData?.src;return"actor"===e.type}return!1}(t))if(t instanceof S&&null!=t.collisionShape){const e=this.createStaticBody(t,[t.collisionShape],t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else if(t instanceof C&&!1!==t.userData?.src?.collisionDetection)if(t.children[0]&&t.children[0].instanceMatrix)this.createForInstancedMesh(t.children[0],t.collisionShapes);else{const e=this.createStaticBody(t,t.collisionShapes,t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else t instanceof _?this.addLandscapeGroup(t):(t instanceof p||t instanceof B)&&t.children.forEach((t=>this.addRecursively(t)))}createForInstancedMesh(t,e){const i=new m;for(let s=0;s<t.count;s++){const o=new w;o.matrix.identity(),i.fromArray(t.instanceMatrix.array,16*s),o.applyMatrix4(i);this.createStaticBody(o,e)}}getCharacterController(t=.01){return this.world?.createCharacterController(t)}getActorComputedMovement(t,e,i){const o=this.actorBodies.get(t.id);this.controlledActors.add(t.id);const r=o.collider(0);e.computeColliderMovement(r,i,s.EXCLUDE_SENSORS,null,$);const n=e.computedMovement();return X(Z,n),Z}setNextKinematicTranslation(t,e){const i=this.actorBodies.get(t.id),s=i.translation();s.x+=e.x,s.y+=e.y,s.z+=e.z,i?.setNextKinematicTranslation(s)}setAngularVelocity(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.setAngvel(G,!0)}setLinearVelocity(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.setLinvel(G,!0)}getLinearVelocity(t,e=new b){const i=this.actorBodies.get(t.id).linvel();return e.x=i.x,e.y=i.y,e.z=i.z,e}getAngularVelocity(t,e=new b){const i=this.actorBodies.get(t.id).angvel();return e.x=i.x,e.y=i.y,e.z=i.z,e}setLinearDamping(t,e){const i=this.actorBodies.get(t.id);i?.setLinearDamping(e)}setAngularDamping(t,e){const i=this.actorBodies.get(t.id);i?.setAngularDamping(e)}createCharacterCollision(){return new i.CharacterCollision}addLandscapeGroup(t){const e=t.userData.src,s=e.landscape.heightMaps;for(const r of t.sections){this.staticBodies.has(r)&&this.world.removeRigidBody(this.staticBodies.get(r));const t=e.landscape.options.density+1,n=e.landscape.options.sectionSize,a=new Array(t);for(let e=0;e<t;e++)a[e]=new Array(t).fill(0);const c=s.find((t=>t.x===r.x&&t.y==r.y));if(null!=c)for(const e of c.points){if(null==a[e.i%t])continue;const i=t-1-Math.floor(e.i/t);i in a[e.i%t]?a[e.i%t][i]=e.y/n:console.warn("wrong index",{points:a,point:e,i:e.i%t,k:i,heightMap:c})}const l=e.landscape.options.density,d=a.flatMap((t=>t.reverse())),h=i.ColliderDesc.heightfield(l,l,new Float32Array(d),new i.Vector3(n,n,n));var o=r.getWorldPosition(new b);const u=this.world.createRigidBody(i.RigidBodyDesc.fixed()),y=new i.Vector3(0,0,0);K(y,o),u.setTranslation(y,!1),this.world.createCollider(h,u),this.staticBodies.set(r,u)}}addActor(t,e,s={}){if(0==e.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(t);const o=t.object;let r;switch(s.type??PhysicsBodyType.static){case PhysicsBodyType.dynamic:r=i.RigidBodyDesc.dynamic(),r.mass=s.mass??1;break;case PhysicsBodyType.kinematic:r=i.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:r=i.RigidBodyDesc.kinematicVelocityBased();break;default:r=(s.isTrigger,i.RigidBodyDesc.kinematicVelocityBased())}const n=this.world.createRigidBody(r);n.enableCcd(1==s.continousCollisionDetection);for(const t of e)this.addShape(n,t,o);J(n,(t=>{null!=s.isTrigger&&(t.setSensor(s.isTrigger),t.setActiveCollisionTypes(i.ActiveCollisionTypes.ALL),t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS)),null!=s.friction&&t.setFriction(s.friction),null!=s.density&&t.setDensity(s.density),null!=s.mass&&t.setMass(s.mass),null!=s.restitution&&t.setRestitution(s.restitution)})),O(n,o),!0===s.ignoreForNavMesh&&(n.userData={ignoreForNavMesh:!0}),this.actorBodies.set(t.id,n),this.bodyActors.set(n,t)}applyTorque(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.addTorque(G,!0)}applyTorqueImpulse(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.applyTorqueImpulse(G,!0)}resetForces(t){const e=this.actorBodies.get(t.id);e?.resetForces(!1)}resetTorques(t){const e=this.actorBodies.get(t.id);e?.resetTorques(!1)}applyForce(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.addForce(G,!0)}applyImpulse(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.applyImpulse(G,!0)}applyLocalForce(t,e,i){const s=this.actorBodies.get(t.id);K(G,e),null==i?s?.addForce(G,!0):(K(Q,i),s?.addForceAtPoint(G,Q,!0))}applyLocalImpulse(t,e,i){const s=this.actorBodies.get(t.id);K(G,e),null==i?s.applyImpulse(G,!0):(K(Q,i),s.applyImpulseAtPoint(G,Q,!0))}removeActor(t){if(null==t)return;this.controlledActors.delete(t.id);const e=this.actorBodies.get(t.id);null!=e&&(this.bodyActors.delete(e),this.world.removeRigidBody(e)),this.actorBodies.delete(t.id)}removeSceneObject(t){let e=this.staticBodies.get(t);null!=e&&this.world.getRigidBody(e.handle)&&this.world.removeRigidBody(e)}activateActorEvents(t){this.actorBodies.get(t.id)}_onCollisionWithActorEvent(t,e,i){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),n((({started:t})=>t===i)),a((({handle1:t,handle2:e,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(t).parent()),a2:this.bodyActors.get(this.world.getCollider(e).parent()),started:i}))),n((({a1:i,a2:s})=>null!=i&&null!=s&&i.id===t.id&&e(i,s))),a((({a2:t})=>t)))}onBeginContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),n((t=>t.started)),n((({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e).parent());return null!=i&&i.id===t.id})),a((t=>t.handle2)))}onEndContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),n((t=>!t.started)),n((({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e).parent());return null!=i&&i.id===t.id})),a((t=>t.handle2)))}onHasContactChanged(t){const e=new Set,i=new o(!1);return this.onBeginContact(t).subscribe((t=>{e.add(t),i.next(e.size>0)})),this.onEndContact(t).subscribe((t=>{e.delete(t),i.next(e.size>0)})),i.pipe(r())}onBeginOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>i instanceof e),!0)}onEndOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>i instanceof e),!1)}onBeginOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>e.id===i.id),!0)}onEndOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>e.id===i.id),!1)}onCollisionWithActor(t,e){return this.onBeginOverlapWithActor(t,e)}onCollisionWithActorType(t,e){return this.onBeginOverlapWithActorType(t,e)}updateActorTransform(t){const e=this.actorBodies.get(t.id);null!=e?O(e,t.object):console.warn("Actor has not been added to physics world",t)}setupWorld(){const t=new i.World({x:0,y:-9.81,z:0});this.world=t,t.maxVelocityIterations=4}getActorContacts(t,e){const s=this.actorBodies.get(t.id);if(s&&s.numColliders()>0){const o=s.collider(0);let r=o.shape,n=o.translation(),a=o.rotation(),c=e,l=.3;const d=this.world.castShape(n,a,c,r,l,!0,null,null,null,this.actorBodies.get(t.id),(t=>t.shape.type!=i.ShapeType.HeightField));if(null!=d){const t=new b,e=new b,i=new b;return X(t,d.witness2),X(e,d.witness1),X(i,d.normal1),i.negate(),[{ri:t,rj:e,ni:i}]}return[]}return console.warn("Actor is not added to the physics system"),[]}stop(){this.world?.bodies.forEach((t=>this.world.removeRigidBody(t))),this.world?.free(),this.fixedupdateSub?.unsubscribe()}createStaticBody(t,e,s){const o=s?.type===PhysicsBodyType.dynamic?i.RigidBodyDesc.dynamic():i.RigidBodyDesc.kinematicPositionBased(),r=this.world.createRigidBody(o);for(const i of e){const o=this.addShape(r,i,t);null!=s?.friction&&o.setFriction(s.friction),null!=s?.density&&o.setDensity(s.density),null!=s?.mass&&o.setMass(s.mass/e.length),null!=s?.restitution&&o.setRestitution(s.restitution)}return O(r,t),r}addShape(t,e,i){const s=i.getWorldScale(tt),o=this.createShape(e,s);o.friction=.1;const r=e.offset.clone().multiply(s);var n,a;return K(o.translation,r),n=o.rotation,a=(new v).setFromEuler(e.rotation),n.x=a.x,n.y=a.y,n.z=a.z,n.w=a.w,this.world.createCollider(o,t)}createShape(t,e){if(t instanceof D)return i.ColliderDesc.cuboid(t.dimensions.x*e.x/2,t.dimensions.y*e.y/2,t.dimensions.z*e.z/2);if(t instanceof z){return i.ColliderDesc.capsule(t.length/2*e.y,t.radius*Math.max(e.z,e.x))}if(t instanceof F){const e=null!=t.geometry.getIndex()?t.geometry:k.mergeVertices(t.geometry);return i.ColliderDesc.trimesh(new Float32Array(e.getAttribute("position").array),new Uint32Array(e.getIndex().array))}if(t instanceof T){let s;t.mesh instanceof d.Mesh?s=t.mesh.geometry:t.mesh instanceof d.BufferGeometry?s=t.mesh:console.log("Unknownd shape",{shapeInfo:t});const o=new Float32Array(s.getAttribute("position").array);if(t.mesh instanceof d.Mesh){const e=I(t.mesh);for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z}for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z;return i.ColliderDesc.convexHull(o)}return t instanceof W?i.ColliderDesc.ball(t.radius*Math.max(e.x,e.y,e.z)):t instanceof R?i.ColliderDesc.cylinder(t.height/2*e.y,t.radiusTop*Math.max(e.z,e.x)):t instanceof M?i.ColliderDesc.cone(t.height*e.y,t.radiusBottom/2*Math.max(e.z,e.x)):t instanceof E?i.ColliderDesc.cuboid(t.width/2*e.x,t.height/2*e.y,.01):(console.error("Unsupported shape",t),i.ColliderDesc.cuboid(1,1,1))}};L=t([A(),e("design:paramtypes",[V,P])],L);export{L as PhysicsSystem};const j=new b,N=new d.Quaternion;function O(t,e){const s=e.getWorldPosition(j),o=e.getWorldQuaternion(N);t.setTranslation(new i.Vector3(s.x,s.y,s.z),!1),t.setRotation(new i.Quaternion(o.x,o.y,o.z,o.w),!1)}const q=new b,G=new i.Vector3(0,0,0),Q=new i.Vector3(0,0,0),H=(new b,{x:0,y:0}),U=async()=>{let t=await import("@dimforge/rapier3d-compat");return await t.init(),t};function K(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function X(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function J(t,e){for(let i=0,s=t.numColliders();i<s;i++){e(t.collider(i))}}const Y=new b,Z=new b,$=t=>!t.isSensor(),tt=new b;
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import{__decorate as t,__metadata as e}from"tslib";import*as i from"@dimforge/rapier3d-compat";import{QueryFilterFlags as s}from"@dimforge/rapier3d-compat";import{BehaviorSubject as o,distinctUntilChanged as r,filter as n,map as a,Subject as c,takeUntil as l}from"rxjs";import*as d from"three";import{ArrowHelper as h,BufferAttribute as u,BufferGeometry as y,Group as p,LineSegments as g,Matrix4 as m,MeshBasicMaterial as f,Object3D as w,Quaternion as v,Raycaster as B,Scene as x,Vector3 as b}from"three";import{Service as A}from"typedi";import{AssetMeshInstance as C}from"../../../scene/asset-resource-loader.js";import{BoxCollisionShape as D,CapsuleCollisionShape as z,ConeCollisionShape as M,ConvexPolyhedronCollisionShape as T,CylinderCollisionShape as R,PhysicalShapeMesh as S,PlaneCollisionShape as E,SphereCollisionShape as W,TrimeshCollisionShape as F}from"../../../index.js";import{LandscapeGroup as _}from"../../../scene/landscape/landscape.js";import{ViewController as V}from"../render.js";import{World as P}from"../world.js";import*as I from"three/examples/jsm/utils/BufferGeometryUtils.js";import{calculateEffectiveScale as L}from"../../../utils/three/traverse.js";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new b,this.hitNormal=new b}}export var PhysicsBodyType;!function(t){t[t.dynamic=1]="dynamic",t[t.static=2]="static",t[t.kinematic=4]="kinematic",t[t.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));let k=class{set showDebug(t){this.shouldRenderDebug=t,this.debugMesh&&(this.debugMesh.visible=t)}get showDebug(){return this.shouldRenderDebug}constructor(t,e){this.viewController=t,this.gameWorld=e,this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.collisionEvents=new c,this.beforeStep=new c,this.afterStep=new c,this.shouldRenderDebug=!1,this._raycaster=new B,this._reusableResult=new RayTestResult,this._raytestDiff=new b,this._raytestDirection=new b,this.controlledActors=new Set,this.ready=this.setup()}createDebugMesh(){return new g(new y,new f({color:255}))}async start(){return await this.ready,this.handleTick(),this.ready}renderDebug(){null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.gameWorld.scene.add(this.debugMesh));const t=this.world.debugRender();this.debugMesh.geometry.setAttribute("position",new u(t.vertices,3))}async setup(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=await U(),this.eventQueue=new i.EventQueue(!0),this.setupWorld()}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe((t=>{t=Math.min(.1,t),this.beforeStep.next(t),this.updatePhysics(t),this.afterStep.next(t),this.showDebug&&this.renderDebug(),this.world.bodies.forEach((t=>{if(t.isFixed())return;const e=this.staticMeshes.get(t)??this.bodyActors.get(t)?.object;var i,s;null!=e&&(e.parent instanceof x&&(X(e.position,t.translation()),(t.isDynamic()||t.isKinematic()&&!this.controlledActors.has(this.bodyActors.get(t)?.id))&&(i=e.quaternion,s=t.rotation(),i.x=s.x,i.y=s.y,i.z=s.z,i.w=s.w)))}))}))}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(t){this.world.timestep=t,this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents(((t,e,i)=>{this.collisionEvents.next({handle1:t,handle2:e,started:i}),this.collisionEvents.next({handle1:e,handle2:t,started:i})}))}rayTestFromCamera(t,e,i){this._raycaster.setFromCamera(H,this.viewController.getCamera());const s=this._raycaster.ray.origin,o=this._raycaster.ray.direction.multiplyScalar(t).add(s);return this.rayTest(s,o,e,i)}rayTest(t,e,s,o){null==s&&(s=this._reusableResult);const r=this._raytestDiff,n=this._raytestDirection;if(r.subVectors(e,t),n.copy(r).normalize(),0===n.length())return console.warn("Ray test called with to and from being equal"),s;const a=new i.Ray(t,n),c=r.length(),l=this.world.castRayAndGetNormal(a,c,!1,void 0,void 0,void 0,null!=o?.excludeActor?this.actorBodies.get(o.excludeActor.id):void 0);if(s.hasHit=null!=l,s.hasHit){const e=a.pointAt(l.timeOfImpact);s._internal=l,X(s.hitNormal,l.normal),X(s.hitPoint,e),s.distance=Y.subVectors(s.hitPoint,t).length();const i=this.world.bodies.getAll().find((t=>function(t,e){for(let i=0,s=t.numColliders();i<s;i++){const s=t.collider(i);if(e(s))return s}}(t,(t=>t===l.collider))));s.actor=null!=i?this.bodyActors.get(i):null}if(this.showDebug){const e=new h(n,t,c,o?.debugColor??255);this.gameWorld.scene.add(e),setTimeout((()=>this.gameWorld.scene.remove(e)),o?.debugLifetime??200)}return this._reusableResult}setGravity(t,e,i){this.world.gravity.x=t,this.world.gravity.y=e,this.world.gravity.z=i}getGravity(){return q.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(t){this.addRecursively(t);for(const t of this.staticBodies.values())J(t,(t=>t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS)))}addRecursively(t){if(this.removeSceneObject(t),!function(t){if(null!=t.userData?.src){const e=t.userData?.src;return"actor"===e.type}return!1}(t))if(t instanceof S&&null!=t.collisionShape){const e=this.createStaticBody(t,[t.collisionShape],t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else if(t instanceof C&&!1!==t.userData?.src?.collisionDetection)if(t.children[0]&&t.children[0].instanceMatrix)this.createForInstancedMesh(t.children[0],t.collisionShapes);else{const e=this.createStaticBody(t,t.collisionShapes,t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else t instanceof _?this.addLandscapeGroup(t):(t instanceof p||t instanceof x)&&t.children.forEach((t=>this.addRecursively(t)))}createForInstancedMesh(t,e){const i=new m;for(let s=0;s<t.count;s++){const o=new w;o.matrix.identity(),i.fromArray(t.instanceMatrix.array,16*s),o.applyMatrix4(i);this.createStaticBody(o,e)}}getCharacterController(t=.01){return this.world?.createCharacterController(t)}getActorComputedMovement(t,e,i){const o=this.actorBodies.get(t.id);this.controlledActors.add(t.id);const r=o.collider(0);e.computeColliderMovement(r,i,s.EXCLUDE_SENSORS,null,$);const n=e.computedMovement();return X(Z,n),Z}setNextKinematicTranslation(t,e){const i=this.actorBodies.get(t.id),s=i.translation();s.x+=e.x,s.y+=e.y,s.z+=e.z,i?.setNextKinematicTranslation(s)}setAngularVelocity(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.setAngvel(G,!0)}setLinearVelocity(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.setLinvel(G,!0)}getLinearVelocity(t,e=new b){const i=this.actorBodies.get(t.id).linvel();return e.x=i.x,e.y=i.y,e.z=i.z,e}getAngularVelocity(t,e=new b){const i=this.actorBodies.get(t.id).angvel();return e.x=i.x,e.y=i.y,e.z=i.z,e}setLinearDamping(t,e){const i=this.actorBodies.get(t.id);i?.setLinearDamping(e)}setAngularDamping(t,e){const i=this.actorBodies.get(t.id);i?.setAngularDamping(e)}createCharacterCollision(){return new i.CharacterCollision}addLandscapeGroup(t){const e=t.userData.src,s=e.landscape.heightMaps;for(const r of t.sections){this.staticBodies.has(r)&&this.world.removeRigidBody(this.staticBodies.get(r));const t=e.landscape.options.density+1,n=e.landscape.options.sectionSize,a=new Array(t);for(let e=0;e<t;e++)a[e]=new Array(t).fill(0);const c=s.find((t=>t.x===r.x&&t.y==r.y));if(null!=c)for(const e of c.points){if(null==a[e.i%t])continue;const i=t-1-Math.floor(e.i/t);i in a[e.i%t]?a[e.i%t][i]=e.y/n:console.warn("wrong index",{points:a,point:e,i:e.i%t,k:i,heightMap:c})}const l=e.landscape.options.density,d=a.flatMap((t=>t.reverse())),h=i.ColliderDesc.heightfield(l,l,new Float32Array(d),new i.Vector3(n,n,n));var o=r.getWorldPosition(new b);const u=this.world.createRigidBody(i.RigidBodyDesc.fixed()),y=new i.Vector3(0,0,0);K(y,o),u.setTranslation(y,!1),this.world.createCollider(h,u),this.staticBodies.set(r,u)}}addActor(t,e,s={}){if(0==e.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(t);const o=t.object;let r;switch(s.type??PhysicsBodyType.static){case PhysicsBodyType.dynamic:r=i.RigidBodyDesc.dynamic(),r.mass=s.mass??1;break;case PhysicsBodyType.kinematic:r=i.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:r=i.RigidBodyDesc.kinematicVelocityBased();break;default:r=(s.isTrigger,i.RigidBodyDesc.kinematicVelocityBased())}const n=this.world.createRigidBody(r);n.enableCcd(1==s.continousCollisionDetection);for(const t of e)this.addShape(n,t,o);J(n,(t=>{null!=s.isTrigger&&(t.setSensor(s.isTrigger),t.setActiveCollisionTypes(i.ActiveCollisionTypes.ALL),t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS)),null!=s.friction&&t.setFriction(s.friction),null!=s.density&&t.setDensity(s.density),null!=s.mass&&t.setMass(s.mass),null!=s.restitution&&t.setRestitution(s.restitution)})),N(n,o),!0===s.ignoreForNavMesh&&(n.userData={ignoreForNavMesh:!0}),this.actorBodies.set(t.id,n),this.bodyActors.set(n,t)}applyTorque(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.addTorque(G,!0)}applyTorqueImpulse(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.applyTorqueImpulse(G,!0)}resetForces(t){const e=this.actorBodies.get(t.id);e?.resetForces(!1)}resetTorques(t){const e=this.actorBodies.get(t.id);e?.resetTorques(!1)}applyForce(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.addForce(G,!0)}applyImpulse(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.applyImpulse(G,!0)}applyLocalForce(t,e,i){const s=this.actorBodies.get(t.id);K(G,e),null==i?s?.addForce(G,!0):(K(Q,i),s?.addForceAtPoint(G,Q,!0))}applyLocalImpulse(t,e,i){const s=this.actorBodies.get(t.id);K(G,e),null==i?s.applyImpulse(G,!0):(K(Q,i),s.applyImpulseAtPoint(G,Q,!0))}removeActor(t){if(null==t)return;this.controlledActors.delete(t.id);const e=this.actorBodies.get(t.id);null!=e&&(this.bodyActors.delete(e),this.world.removeRigidBody(e)),this.actorBodies.delete(t.id)}removeSceneObject(t){let e=this.staticBodies.get(t);null!=e&&this.world.getRigidBody(e.handle)&&this.world.removeRigidBody(e),this.staticBodies.delete(t)}activateActorEvents(t){this.actorBodies.get(t.id)}_onCollisionWithActorEvent(t,e,i){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),n((({started:t})=>t===i)),a((({handle1:t,handle2:e,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(t).parent()),a2:this.bodyActors.get(this.world.getCollider(e).parent()),started:i}))),n((({a1:i,a2:s})=>null!=i&&null!=s&&i.id===t.id&&e(i,s))),a((({a2:t})=>t)))}onBeginContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),n((t=>t.started)),n((({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e).parent());return null!=i&&i.id===t.id})),a((t=>t.handle2)))}onEndContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),n((t=>!t.started)),n((({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e).parent());return null!=i&&i.id===t.id})),a((t=>t.handle2)))}onHasContactChanged(t){const e=new Set,i=new o(!1);return this.onBeginContact(t).subscribe((t=>{e.add(t),i.next(e.size>0)})),this.onEndContact(t).subscribe((t=>{e.delete(t),i.next(e.size>0)})),i.pipe(r())}onBeginOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>i instanceof e),!0)}onEndOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>i instanceof e),!1)}onBeginOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>e.id===i.id),!0)}onEndOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>e.id===i.id),!1)}onCollisionWithActor(t,e){return this.onBeginOverlapWithActor(t,e)}onCollisionWithActorType(t,e){return this.onBeginOverlapWithActorType(t,e)}updateActorTransform(t){const e=this.actorBodies.get(t.id);null!=e?N(e,t.object):console.warn("Actor has not been added to physics world",t)}setupWorld(){const t=new i.World({x:0,y:-9.81,z:0});this.world=t}getActorContacts(t,e){const s=this.actorBodies.get(t.id);if(s&&s.numColliders()>0){const o=s.collider(0);let r=o.shape,n=o.translation(),a=o.rotation(),c=e,l=.3;const d=this.world.castShape(n,a,c,r,.1,l,!0,null,null,null,this.actorBodies.get(t.id),(t=>t.shape.type!=i.ShapeType.HeightField));if(null!=d){const t=new b,e=new b,i=new b;return X(t,d.witness2),X(e,d.witness1),X(i,d.normal1),i.negate(),[{ri:t,rj:e,ni:i}]}return[]}return console.warn("Actor is not added to the physics system"),[]}stop(){this.world?.bodies.forEach((t=>this.world.removeRigidBody(t))),this.world?.free(),this.fixedupdateSub?.unsubscribe()}createStaticBody(t,e,s){const o=s?.type===PhysicsBodyType.dynamic?i.RigidBodyDesc.dynamic():i.RigidBodyDesc.fixed(),r=this.world.createRigidBody(o);for(const i of e){const o=this.addShape(r,i,t);null!=s?.friction&&o.setFriction(s.friction),null!=s?.density&&o.setDensity(s.density),null!=s?.mass&&o.setMass(s.mass/e.length),null!=s?.restitution&&o.setRestitution(s.restitution)}return N(r,t),r}addShape(t,e,i){const s=i.getWorldScale(tt),o=this.createShape(e,s);o.friction=.1;const r=e.offset.clone().multiply(s);var n,a;return K(o.translation,r),n=o.rotation,a=(new v).setFromEuler(e.rotation),n.x=a.x,n.y=a.y,n.z=a.z,n.w=a.w,this.world.createCollider(o,t)}createShape(t,e){if(t instanceof D)return i.ColliderDesc.cuboid(t.dimensions.x*e.x/2,t.dimensions.y*e.y/2,t.dimensions.z*e.z/2);if(t instanceof z){return i.ColliderDesc.capsule(t.length/2*e.y,t.radius*Math.max(e.z,e.x))}if(t instanceof F){const e=null!=t.geometry.getIndex()?t.geometry:I.mergeVertices(t.geometry);return i.ColliderDesc.trimesh(new Float32Array(e.getAttribute("position").array),new Uint32Array(e.getIndex().array))}if(t instanceof T){let s;t.mesh instanceof d.Mesh?s=t.mesh.geometry:t.mesh instanceof d.BufferGeometry?s=t.mesh:console.log("Unknownd shape",{shapeInfo:t});const o=new Float32Array(s.getAttribute("position").array);if(t.mesh instanceof d.Mesh){const e=L(t.mesh);for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z}for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z;return i.ColliderDesc.convexHull(o)}return t instanceof W?i.ColliderDesc.ball(t.radius*Math.max(e.x,e.y,e.z)):t instanceof R?i.ColliderDesc.cylinder(t.height/2*e.y,t.radiusTop*Math.max(e.z,e.x)):t instanceof M?i.ColliderDesc.cone(t.height*e.y,t.radiusBottom/2*Math.max(e.z,e.x)):t instanceof E?i.ColliderDesc.cuboid(t.width/2*e.x,t.height/2*e.y,.01):(console.error("Unsupported shape",t),i.ColliderDesc.cuboid(1,1,1))}};k=t([A(),e("design:paramtypes",[V,P])],k);export{k as PhysicsSystem};const j=new b,O=new d.Quaternion;function N(t,e){const s=e.getWorldPosition(j),o=e.getWorldQuaternion(O);t.setTranslation(new i.Vector3(s.x,s.y,s.z),!1),t.setRotation(new i.Quaternion(o.x,o.y,o.z,o.w),!1)}const q=new b,G=new i.Vector3(0,0,0),Q=new i.Vector3(0,0,0),H=(new b,new d.Vector2),U=async()=>{let t=await import("@dimforge/rapier3d-compat");return await t.init(),t};function K(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function X(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function J(t,e){for(let i=0,s=t.numColliders();i<s;i++){e(t.collider(i))}}const Y=new b,Z=new b,$=t=>!t.isSensor(),tt=new b;
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2
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/*
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3
3
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* Copyright (©) 2023. All rights reserved.
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4
4
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* See the LICENSE.md file for details.
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package/dist/rendering.d.ts
CHANGED
@@ -1,6 +1,6 @@
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1
1
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import * as THREE from "three";
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2
2
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import { WebGLRenderer, Object3D, WebGLRenderTarget, Camera } from "three";
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3
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-
import { CSM } from "three
|
3
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+
import { CSM } from "three/examples/jsm/csm/CSM.js";
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4
4
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export type RenderingViewOptions = {
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5
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enableOutlines?: boolean;
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6
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enableXR?: boolean;
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package/dist/rendering.js
CHANGED
@@ -1,4 +1,4 @@
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1
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-
var e;import{__decorate as t,__metadata as i}from"tslib";import*as s from"three";import{Mesh as r,Matrix4 as n,ShaderMaterial as a,Color as o,PerspectiveCamera as h,ShaderChunk as l}from"three";import{EffectComposer as d,UnrealBloomPass as c,VRButton as m}from"three-stdlib";import{RenderPass as p}from"three-stdlib";import{ShaderPass as u}from"three-stdlib";import{FXAAShader as g}from"three-stdlib";import{CSM as v}from"three-stdlib";import{CSMUtil as f}from"./csm.js";import{GammaCorrectionShader as w}from"three-stdlib";import{Reflector as b}from"three-stdlib";import{depthUniformName as x,resolutionUniformName as C,supportsDepthTextureExtension as S,nearUniformName as y,farUniformName as P}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as T}from"./shader-nodes/time.js";import{OutlinePass as R}from"./utils/three/outline-pass.js";import M from"./utils/three/stats.js";import{findFirstVisibleObject as W}from"./utils/three/traverse.js";import{lambertVertexShaderOverride as L}from"./rendering/shader-override.js";import{DepthPass as E}from"./utils/three/depth-pass.js";import{Service as H}from"typedi";(new s.Layers).set(9);const B=new s.MeshBasicMaterial({color:"black"}),D=new s.MeshDepthMaterial;D.depthPacking=s.RGBADepthPacking,D.blending=s.NoBlending;l.lights_pars_begin;l.lights_lambert_vertex=L;const F=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let z=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.camera instanceof h&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight)}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=F?.5:1,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=M(),this._showStats=!1,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new o,this.hadBloom=!1,this.bloomStoredMaterials={},window.renderer=this.renderer=new s.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new s.Scene,this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(m.createButton(this.renderer)),this.composer=new d(this.renderer);var r=t.clientWidth/t.clientHeight;const n=new s.PerspectiveCamera(45,r,.5,800);n.layers.enable(19),this.setCamera(n),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=s.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=!1,this.renderer.outputEncoding=s.sRGBEncoding,this.renderer.physicallyCorrectLights=!1,this.renderer.gammaFactor=1.4,f.renderingView=this,f.patchThreeAdd(),this.isDepthTextureExtensionSupported=S(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container);const a=new p(this.scene,this.camera);this.composer.addPass(a);const h=new c(new s.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);h.threshold=0,h.strength=.9,h.radius=1;const l=new d(this.renderer);l.renderToScreen=!1,l.addPass(a),l.addPass(h),this.bloomComposer=l;const v=new u(new s.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:l.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(v.needsSwap=!0,this.composer.addPass(v),this.outlinePass=new R(new s.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new u(g);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}var b=new u(w);b.clear=!1,this.composer.addPass(b)}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof p?t.camera=e:t instanceof R?t.renderCamera=e:t instanceof E&&(t.camera=e)})),null==this.csm?this.csm=new v({maxFar:200,lightFar:300,cascades:5,shadowMapSize:2048,lightDirection:new s.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5,camera:this.camera,parent:this.scene}):(this.csm.camera=this.camera,this.camera instanceof h&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const r=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=s.NearestFilter,r.texture.magFilter=s.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===i&&(r.depthTexture=new s.DepthTexture(128,128),r.depthTexture.type=s.UnsignedShortType,r.depthTexture.minFilter=s.NearestFilter,r.depthTexture.magFilter=s.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(e,t=!1){const i=this.stats;i.showPanel(0),this.showStats=t;performance.now();s.Ray.prototype.intersectTriangle;let a=0;const o=new n,h=new n,l=t=>{const s=this.renderer.getContext();if(this.paused&&this.running&&s.drawingBufferHeight>1)return void setTimeout((()=>l(t)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let n=(t*=.001)-a;if(a=t,o.copy(this.camera.matrixWorld),n>1){let t=n;for(;t>.05;)e(O),t-=O;e(t)}else e(n);this.onLoopCallbacks.forEach((e=>e(n))),this.camera?.updateMatrixWorld(),h.copy(this.camera.matrixWorld),h.equals(o)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender();const d=[],c=[];if(this.scene.traverse((e=>{e instanceof r&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[x])?(e.visible=!1,d.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof b&&(e.visible=!1,c.push(e)),e instanceof r&&e.material?.uniforms&&null!=e.material?.uniforms[T]&&(e.material.uniforms[T].value=t)})),d.length>0){if(this.scene.overrideMaterial=D,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}d.forEach((e=>e.visible=!0)),c.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(this.render(n),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(l)}),1e3/this.fpsCap):requestAnimationFrame(l))};!0===this.options.enableXR?this.renderer.setAnimationLoop(l):requestAnimationFrame(l)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=W(this.scene,(e=>e instanceof r&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){e.isMesh&&e.visible&&!0!==e.material.userData.hasBloom&&(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=B:e.visible=!1)}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof a&&(e.uniforms[x].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[C]&&e.uniforms[C].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof h&&(e.uniforms[y].value=this.camera.near,e.uniforms[P].value=this.camera.far))}};z=e=t([H(),i("design:paramtypes",[HTMLElement,Object])],z);export{z as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const O=.05;
|
1
|
+
var e;import{__decorate as t,__metadata as i}from"tslib";import*as s from"three";import{Mesh as r,Matrix4 as n,ShaderMaterial as a,Color as o,PerspectiveCamera as h,ShaderChunk as l}from"three";import{EffectComposer as d,UnrealBloomPass as c,VRButton as m}from"three-stdlib";import{RenderPass as p}from"three-stdlib";import{ShaderPass as u}from"three-stdlib";import{FXAAShader as g}from"three-stdlib";import{CSMShader as f,CSMUtil as v}from"./csm.js";import{GammaCorrectionShader as w}from"three-stdlib";import{Reflector as b}from"three-stdlib";import{depthUniformName as C,resolutionUniformName as x,supportsDepthTextureExtension as S,nearUniformName as P,farUniformName as M}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as T}from"./shader-nodes/time.js";import{OutlinePass as R}from"./utils/three/outline-pass.js";import y from"./utils/three/stats.js";import{findFirstVisibleObject as W}from"./utils/three/traverse.js";import{DepthPass as L}from"./utils/three/depth-pass.js";import{Service as E}from"typedi";import{CSM as H}from"three/examples/jsm/csm/CSM.js";(new s.Layers).set(9);const B=new s.MeshBasicMaterial({color:"black"}),D=new s.MeshDepthMaterial;D.depthPacking=s.RGBADepthPacking,D.blending=s.NoBlending,l.lights_pars_begin=f.lights_pars_begin(5);const F=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let z=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.camera instanceof h&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight)}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=F?.5:1,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=y(),this._showStats=!1,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new o,this.hadBloom=!1,this.bloomStoredMaterials={},window.renderer=this.renderer=new s.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new s.Scene,this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(m.createButton(this.renderer)),this.composer=new d(this.renderer);var r=t.clientWidth/t.clientHeight;const n=new s.PerspectiveCamera(45,r,.5,800);n.layers.enable(19),this.setCamera(n),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=s.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=!1,this.renderer.outputColorSpace=s.SRGBColorSpace,this.renderer.toneMapping=s.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,v.renderingView=this,v.patchThreeAdd(),this.isDepthTextureExtensionSupported=S(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container);const a=new p(this.scene,this.camera);this.composer.addPass(a);const h=new c(new s.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);h.threshold=0,h.strength=.9,h.radius=1,this.renderer.info.autoReset=!1;const l=new d(this.renderer);l.renderToScreen=!1,l.addPass(a),l.addPass(h),this.bloomComposer=l;const f=new u(new s.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:l.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(f.needsSwap=!0,this.composer.addPass(f),this.outlinePass=new R(new s.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new u(g);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}var b=new u(w);b.clear=!1,this.composer.addPass(b)}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof p?t.camera=e:t instanceof R?t.renderCamera=e:t instanceof L&&(t.camera=e)})),null==this.csm?this.csm=new H({maxFar:200,lightFar:300,cascades:5,shadowMapSize:2048,lightDirection:new s.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene}):(this.csm.camera=this.camera,this.camera instanceof h&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const r=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=s.NearestFilter,r.texture.magFilter=s.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===i&&(r.depthTexture=new s.DepthTexture(128,128),r.depthTexture.type=s.UnsignedShortType,r.depthTexture.minFilter=s.NearestFilter,r.depthTexture.magFilter=s.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(e,t=!1){const i=this.stats,a=i.addPanel(new y.Panel("Calls","#83f","#002"));i.showPanel(0),this.showStats=t;let o=10;const h=()=>{const e=this.renderer.info.render.calls;e>o&&(o=e,setTimeout((()=>o=10),5e3)),a.update(e,o)};performance.now();s.Ray.prototype.intersectTriangle;let l=0;const d=new n,c=new n,m=t=>{const s=this.renderer.getContext();if(this.paused&&this.running&&s.drawingBufferHeight>1)return void setTimeout((()=>m(t)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let n=(t*=.001)-l;if(l=t,d.copy(this.camera.matrixWorld),n>1){let t=n;for(;t>.05;)e(O),t-=O;e(t)}else e(n);this.onLoopCallbacks.forEach((e=>e(n))),this.camera?.updateMatrixWorld(),c.copy(this.camera.matrixWorld),c.equals(d)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender();const a=[],o=[];if(this.scene.traverse((e=>{e instanceof r&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[C])?(e.visible=!1,a.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof b&&(e.visible=!1,o.push(e)),e instanceof r&&e.material?.uniforms&&null!=e.material?.uniforms[T]&&(e.material.uniforms[T].value=t)})),a.length>0){if(this.scene.overrideMaterial=D,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}a.forEach((e=>e.visible=!0)),o.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(this.render(n),this.showStats&&h(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(m)}),1e3/this.fpsCap):requestAnimationFrame(m))};!0===this.options.enableXR?this.renderer.setAnimationLoop(m):requestAnimationFrame(m)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=W(this.scene,(e=>e instanceof r&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){e.isMesh&&e.visible&&!0!==e.material.userData.hasBloom&&(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=B:e.visible=!1)}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof a&&(e.uniforms[C].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[x]&&e.uniforms[x].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof h&&(e.uniforms[P].value=this.camera.near,e.uniforms[M].value=this.camera.far))}};z=e=t([E(),i("design:paramtypes",[HTMLElement,Object])],z);export{z as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const O=.05;
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/*
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3
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* Copyright (©) 2023. All rights reserved.
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4
4
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* See the LICENSE.md file for details.
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@@ -1,4 +1,4 @@
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1
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-
import{AudioLoader as e,Group as t,LoadingManager as a,Mesh as i,Object3D as s,TextureLoader as r}from"three";import{GLTFLoader as n,MTLLoader as o,OBJLoader as
|
1
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+
import{AudioLoader as e,Group as t,LoadingManager as a,Mesh as i,Object3D as s,TextureLoader as r}from"three";import{GLTFLoader as n,MTLLoader as o,OBJLoader as h}from"three-stdlib";import{FBXLoader as c}from"three-stdlib";import{cloneMesh as l}from"../utils/mesh.js";import{pathJoin as d}from"../utils/files.js";import{Subject as p,firstValueFrom as m}from"rxjs";import{importCollisionShapes as f}from"./collision/collision-shape-import.js";import*as u from"three";import{iterateMaterials as g}from"../utils/materials.js";const w=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new a,this.glbLoader=new n(this.loadingManager),this.fbxLoader=new c(this.loadingManager),this.objLoader=new h(this.loadingManager),this.textureLoader=new r(this.loadingManager),this.audioLoader=new e(this.loadingManager),this.makeReady=new p,this.ready=m(this.makeReady),this.collisionShapeCache=new Map}setDataDir(e){this.basePath=d(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){return d(this.basePath,e)+`?windowId=${getElectronArg("windowId")}`}async getTexture(e){return null==e?null:(await this.ready,this.cache.has(e.id)||await this.textureLoader.loadAsync(this.getUri(e.fileKey)).then((t=>(t.wrapS=L(e.texture?.wrapS),t.wrapT=L(e.texture?.wrapT),t.flipY=e.texture?.flipY??!0,this.textureCache.set(e.id,t),t))),this.textureCache.get(e.id))}async getMesh(e){if(await this.ready,!w.includes(e.fileFormat?.toLowerCase()))return console.error("Unsupported mesh file format "+e.fileFormat,e),{scene:new t,animations:[]};if(!this.cache.has(e.fileKey))try{this.cache.set(e.fileKey,await this.loadMesh(e))}catch(e){return this.onError(e),{scene:new t,animations:[]}}const a=l(this.cache.get(e.fileKey).scene),s=this.cache.get(e.fileKey).animations;a.traverse((e=>{e instanceof i&&e.material instanceof Array&&(e.material=e.material.slice())}));const r=this.computeCollisionShapes(e,a),n=new AssetMeshInstance;return n.add(a),n.collisionShapes=r,{scene:n,animations:s}}async getAudio(e){return await this.ready,this.audioLoader.loadAsync(this.getUri(e.fileKey))}computeCollisionShapes(e,t){return this.collisionShapeCache.get(e.id)||this.collisionShapeCache.set(e.id,f(t)),this.collisionShapeCache.get(e.id)}async loadMesh(e){return await this.ready,await this.loadByAsset(e).then((e=>(e.scene=function(e,t){let a=!1;if(t.traverseVisible((e=>{b.test(e.name)&&(a=!0)})),!a)return t;const i=new u.LOD,s=[t];for(;s.length>0;){const e=s.shift(),t=e.name.match(b);if(null!=t){const a=parseInt(t[1]);0===a?i.addLevel(e,0):console.warn(`Skipping LOD level ${a} for now as LOD is not fully supported`)}else s.push(...e.children)}return i}(0,e.scene),e)))}async loadByAsset(e){const t=this.getUri(e.fileKey);switch(e.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(t).then((e=>({scene:e.scene,animations:e.animations})));case"fbx":return this.fbxLoader.loadAsync(t).then((e=>({scene:e,animations:e.animations})));case"obj":if(null!=e.materialLib){const t=new o;t.materialOptions={normalizeRGB:!1};const a=await t.loadAsync(this.getUri(e.materialLib));this.objLoader.setMaterials(a)}return this.objLoader.loadAsync(t).then((e=>(y(e),e))).then((e=>({scene:e,animations:e.animations})))}}}function y(e){if(e instanceof i)for(const t of g(e.material))t instanceof u.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0);e.children?.forEach(y)}export class AssetMeshInstance extends s{}export function getElectronArg(e){const t=`--${e}=`,a=window.process?.argv.find((e=>e.startsWith(t)));return a?.substring(t.length)}function L(e){switch(e){case"clamp":return u.ClampToEdgeWrapping;case"repeat":return u.RepeatWrapping;case"mirror":return u.MirroredRepeatWrapping}return u.RepeatWrapping}const b=/_LOD(\d+)$/;
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/*
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3
3
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* Copyright (©) 2023. All rights reserved.
|
4
4
|
* See the LICENSE.md file for details.
|
@@ -1,4 +1,4 @@
|
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1
|
-
import{materialFromAsset as e}from"../../scene/materializer.js";import{Mesh as t,PlaneGeometry as s,Vector3 as n,InstancedMesh as a,Matrix4 as o,
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1
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+
import{materialFromAsset as e}from"../../scene/materializer.js";import{Mesh as t,PlaneGeometry as s,Vector3 as n,InstancedMesh as a,Matrix4 as o,Vector2 as i,Triangle as r,Box3 as c,MathUtils as l,MeshStandardMaterial as h,ShaderMaterial as u,PerspectiveCamera as f}from"three";import{indexBy as d}from"../../utils/collections.js";import{smoothNormalsCrossMeshes as p}from"./utils.js";import{defaultLandscapeMaterial as m,LandscapeMesh as w}from"./landscape.js";import{meanVectors3withWeight as y,clamp as M}from"../../utils/math.js";import{whenIdle as g}from"../../utils/async.js";import{Subject as x,debounceTime as b}from"rxjs";new n,new n;const S=new n,v=new n,A=new n;export class LandscapeManager{constructor(e,t,s,a,i,r,c){this.source=e,this.view=t,this.landscape=s,this.assetManagerService=a,this.assetService=i,this.shaders=r,this.applyMaterial=c,this.scatterMeshes=new Map,this.loadedScatterSquares=new Set,this.refreshRequests=new x,this.defaultLandscapeMaterial=m.clone(),this.onLoopHandler=()=>this.update(),this.sectionCache=new Map,this._matrix=new o,this.scatterGeometryCache=new Map,this._lastUpdatePosition=new n,this._cameraPosition=new n,this.view.onLoop(this.onLoopHandler),this.defaultLandscapeMaterial.name=m.name,this.defaultLandscapeMaterial.color=m.color,this.refreshRequests.pipe(b(500)).subscribe((e=>this.refreshScatter(e.origin,e.force,e.predicate)))}updateShaders(e){this.shaders=e}async loadGrass(){const e=await this.assetService.getAsset("6ij937n72g");await this.assetManagerService.getMesh(e);this.grassGeometry=new s(2,2,3,3);const t=this.grassGeometry.getAttribute("normal");for(let e=0;e<t.count;e++)t.setXYZ(e,0,1,0);t.needsUpdate=!0,this.grassMaterial=new h({color:3765785})}refreshGeometry(){const e=this.source.landscape.options,t=(new n,new n);this.view.camera.getWorldPosition(t);const s=[];A.fromArray(this.source.position);const a=this.view.camera instanceof f?Math.min(this.view.camera.far,1e3):1e3,o=1.1*a,i=e.sections.y*e.sectionSize/-2,r=e.sections.x*e.sectionSize/-2;for(let n=0;n<e.sections.x;n++)if(S.x=r+n*e.sectionSize,!(Math.abs(t.x-S.x)>o))for(let c=0;c<e.sections.y;c++){S.z=i+c*e.sectionSize,v.copy(A).add(S);const l=v.distanceTo(t),h=`${n},${c}`,u=this.landscape.sections.find((e=>e.x===n&&e.y===c));if(l<=a){if(null==u){this.sectionCache.has(h)||this.sectionCache.set(h,this.createLandscapeMesh(this.source,e,r,i,n,c));const t=this.sectionCache.get(h);this.applyMaterial(t),this.landscape.add(t),s.push(t)}}else l>o&&this.landscape.remove(u)}p(s)}applyHeightMap(e,t,s,n=1){const a=Math.pow(s+1,2),o=e.getAttribute("position");if(1===n)for(const e of t.points)o.setY(e.i,e.y);else{const e=d(t.points??[],(e=>e.i));for(let t=0;t<o.count;t++){const s=z(t,o.count,a);let n=0;n=s%1==0?e.get(s)?.y??0:Math.floor(e.get(s)?.y),o.setY(t,n)}}o.needsUpdate=!0,e.computeVertexNormals()}deleteOldScatterMeshes(){const e=new Set;for(const[t,s]of this.source.grass?.layers.entries()??[])for(const[n,a]of s.meshes.entries()){const s=`${t}-${n}`;e.add(s)}for(const t of this.scatterMeshes.keys())if(!e.has(t)){this.scatterMeshes.get(t).forEach((e=>{e.parent?.remove(e),e.dispose()})),this.scatterMeshes.delete(t)}}queueRefreshScatter(e,t=!1,s=(()=>!0)){this.refreshRequests.next({origin:e,force:t,predicate:s})}async refreshScatter(s,o=!1,i=(()=>!0)){o&&this.scatterGeometryCache.clear(),this.deleteOldScatterMeshes();for(const[c,h]of this.source.grass?.layers.entries()??[])for(const[u,f]of h.meshes.entries()){const h=`${c}-${u}`;this.scatterMeshes.has(h)||this.scatterMeshes.set(h,new Map);const p=this.scatterMeshes.get(h),m=await this.assetService.getAsset(f.assetId),w=await this.assetManagerService.getMesh(m),x=[];if(w.scene.traverse((e=>{e instanceof t&&x.push(e)})),1!==x.length){console.log(w),console.warn("Dynamic grass only works for meshes with a single geometry.");continue}if(!(x[0]instanceof t)){console.warn("Only meshes can be used for dynamic grass. Found:",w.scene);continue}const b=x[0];let S=b.geometry;this.scatterGeometryCache.has(b.geometry.uuid)?S=this.scatterGeometryCache.get(b.geometry.uuid):(S=b.geometry.clone(),!0===f.normalsUp&&D(S),null==S.userData.updatedMatrix&&(w.scene.updateMatrixWorld(),S.applyMatrix4(b.matrixWorld),S.userData.updatedMatrix=!0));const v=S.getIndex().count/3;if(v>400){console.warn(`The triangle count of ${m.name} is too big ${v}. Keep it below 400`);continue}const A=null!=m.materialAssignments&&m.materialAssignments.length>0?m.materialAssignments[0].materialId:null,z=null!=A&&"null"!==A?await e(await this.assetService.getAsset(A),null,this.assetService,this.assetManagerService,this.shaders,!1):null;let P=null!=z?z:b.material;const G=l.degToRad(f.maxSlope??90),C=Math.cos(G),R=this.landscape.sections,T=R.filter(j(s,f.viewDistance)).filter((e=>!p.has(e.uuid)||o)).filter((e=>i(e)));R.filter(L(s,2*f.viewDistance)).forEach((e=>{const t=p.get(e.uuid);null!=t&&(t.visible=!1)}));performance.now();const W=this.source.landscape.options,I=W.sectionSize,O=f.density??1??1,H=W.density,Y=I/H,E=O,X=Y/Math.sqrt(E),F=Math.pow(H,2),N=X/Y,Z=Math.floor(F*E),K=[0,0,0];for(const e of T)await g((async()=>{e.updateWorldMatrix(!0,!1);const t=this._matrix,s=new n,i=e.geometry.getAttribute("position"),l=e.geometry.getAttribute("normal"),h=(this.source.vertexMaterials??[]).filter((t=>t.m===e.name)),u=d(h,(e=>e.i));let m=p.get(e.uuid);null==m||m.count==Z&&!o||(m.parent?.remove(m),p.delete(e.uuid),m=null),null==m&&(m=new a(S,P,Z),m.raycast=()=>{},m.receiveShadow=!0),m.visible=!0;const w=new r(new n,new n,new n);let[g,x,b,v]=[new n,new n,new n,new n],[A,z,L]=[[],[],[]],[j,G,R]=[new n,new n,new n,new n];const T=new n,W=new n,D=new n,I=new n,O=new r(new n,new n,new n),Y=new r(new n,new n,new n),X=new r(new n,new n,new n),V=new r(new n,new n,new n);let J=0;e:for(let n=0;n<F;n++){const a=Math.floor(n/H);g.fromBufferAttribute(i,n+a),I.copy(g).applyMatrix4(e.matrixWorld),O.a.copy(g),O.b.fromBufferAttribute(i,n+1+a),O.c.fromBufferAttribute(i,n+H+1+a),Y.a.copy(O.b),Y.b.copy(O.c),Y.c.fromBufferAttribute(i,n+H+2+a),X.a.fromBufferAttribute(l,n+a),X.b.fromBufferAttribute(l,n+1+a),X.c.fromBufferAttribute(l,n+H+1+a),V.a.copy(X.b),V.b.copy(X.c),V.c.fromBufferAttribute(l,n+H+2+a);const o=[];o[0]=u.get(n+a)?.w,o[1]=u.get(n+1+a)?.w,o[2]=u.get(n+H+1+a)?.w,o[3]=u.get(n+H+2+a)?.w;let r=0;for(let n=0;n<=1+N;n+=N)for(let a=0;a<=1+N;a+=N){if(J>Z)break e;if(r++,r>E)continue e;1-n>a?(x=O.a,b=O.b,v=O.c,j=X.a,G=X.b,R=X.c,A=o[0],z=o[1],L=o[2]):(x=Y.a,b=Y.b,v=Y.c,j=V.a,G=V.b,R=V.c,A=o[1],z=o[2],L=o[3]),w.a.copy(x),w.b.copy(b),w.c.copy(v),B(w),T.set(g.x,0,g.z),T.x=_(w.a.x,w.b.x),T.z=_(w.a.z,w.c.z),w.getBarycoord(T,s).toArray(K);if($([A,z,L],K,.2)!==c-1)continue;const i=[x,b,v];y(i,K,W),y([j,G,R],K,D);const l=i.map((e=>e.y)),h=Math.max(...l),u=Math.min(...l);if(W.y=M(W.y,u,h),null!=f.maxSlope&&f.maxSlope<90&&D.y<C)continue;const d=W.applyMatrix4(e.matrixWorld);d.y+=_(f.offsetMin,f.offsetMax);const p=_(f.scaleMin,f.scaleMax);t.makeScale(1,1,1),t.setPosition(d),t.scale(q(p)),f.alignToNormal&&U(t,d,m.matrixWorld,D),!1!==f.randomRotation&&k(t),m.setMatrixAt(J,t),J++}}m.count=J,m.instanceMatrix.needsUpdate=!0;m.material;p.has(e.uuid)||this.landscape?.add(m),p.set(e.uuid,m)}));performance.now()}}stop(){this.view.removeOnLoop(this.onLoopHandler)}update(){this.view.camera&&(this.view.camera.getWorldPosition(this._cameraPosition),this._cameraPosition.distanceTo(this._lastUpdatePosition)>10&&(this._lastUpdatePosition.copy(this._cameraPosition),this.refreshGeometry(),this.refreshScatter(this._cameraPosition)))}clear(){this.scatterMeshes.forEach((e=>e.forEach((e=>e.parent?.remove(e)))))}createLandscapeMesh(e,t,n,a,o,i){const r=new s(t.sectionSize,t.sectionSize,t.density,t.density);r.rotateX(Math.PI/-2);const c=this.defaultLandscapeMaterial,l=new w(r,c);l.position.x=n+o*t.sectionSize,l.position.z=a+i*t.sectionSize,l.receiveShadow=!0,l.castShadow=!1,l.userData.landscape={x:o,y:i},l.x=o,l.y=i,l.name=`${o},${i}`;const h=e.landscape.heightMaps.find((e=>e.x===o&&e.y===i));return null!=h&&this.applyHeightMap(r,h,t.density,1),r.computeBoundsTree(),l}}function z(e,t,s){const n=Math.sqrt(t),a=Math.floor(e/n)/(n-1),o=e%n/(n-1),i=Math.sqrt(s);return(s-1)*a-(i-1)*a+(i-1)*o}new Map,new i(0,0),new i(1,0),new i(0,1),new i(1,0),new i(0,1),new i(1,1),new n;const P=new c;function L(e,t){return function(s){return P.setFromObject(s).distanceToPoint(e)>t}}function j(e,t){return function(s){return P.setFromObject(s).distanceToPoint(e)<t}}function B(e){e.a.y=0,e.b.y=0,e.c.y=0}function $(e,t,s=.5){let n=-1,a=0;for(let o=0;o<e.length;o++)if(null!=e[o])for(let i=0;i<e[o].length;i++){const r=e[o][i]*t[o];r>s&&r>a&&(a=r,n=i)}return n}function _(e,t){let s=t-e,n=Math.random();return n*=s,n+=e,n}const G=new n;function q(e){return G.set(e,e,e)}new n;const C=new n,R=new n(0,1,0),T=(new o).makeRotationX(Math.PI/-2);function U(e,t,s,n){e.lookAt(C,n,R).multiply(T)}const W=new o;function k(e){e.multiply(W.makeRotationY(Math.random()*Math.PI/2))}function D(e){const t=e.getAttribute("normal");for(let e=0;e<t.count;e++)t.setXYZ(e,0,1,0);t.normalized=!0,t.needsUpdate=!0}
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import{Group as e,Mesh as a}from"three";import{Color as r}from"three";import{varyingAttributes as t,float as n,mod as o,dot as s,vec2 as c,step as i,fract as l,mix as p,rgb as d,NodeShaderMaterial as u,rgba as m,standardMaterial as f}from"three-shader-graph";import{mixColorsByLayer as
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import{Group as e,Mesh as a}from"three";import{Color as r}from"three";import{varyingAttributes as t,float as n,mod as o,dot as s,vec2 as c,step as i,fract as l,mix as p,rgb as d,NodeShaderMaterial as u,rgba as m,standardMaterial as f}from"three-shader-graph";import{mixColorsByLayer as L,select as h}from"../../shader-nodes/index.js";export function initLandscape(e){e.sections.y,e.sectionSize,e.sections.x,e.sectionSize;return new LandscapeGroup}export function createLandscapeDefaultMaterial(){const e=t.uv,a=n(10),h=n(7),x=o(s(c(1,1),i(c(.5,.5),l(e.multiplyScalar(a)))),n(2)),S=o(s(c(1,1),i(c(.5,.5),l(e.multiplyScalar(h.multiply(a))))),n(2)),w=p(d(new r(4473924).convertLinearToSRGB()),d(new r(5592405).convertLinearToSRGB()),x),v=p(w,w.addScalar(n(.1)),S),y=L({layerColors:[m(v).rgb(),...["#55DDE0","#33658A","#2F4858"].map((e=>new r(e).convertLinearToSRGB())).map((e=>d(e))).reverse()],enableNoise:!1}),D=new u({color:f({color:y})});return D.color=new r("#aaaaaa"),D.name="Default",D}export const defaultLandscapeMaterial=createLandscapeDefaultMaterial();export class LandscapeMesh extends a{}export class LandscapeGroup extends e{get sections(){return this.children.filter((e=>e instanceof LandscapeMesh))}}
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materializeAndInitActor(source: SceneObject, parent?: THREE.Object3D<THREE.
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export declare function applyMaterial(object: Object3D, assignment: MaterialAssignment, materialProvider: (id: AssetId) => Promise<Material>, _originalMaterials?: Map<string | number, THREE.Material>): Promise<void[]>;
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import{Subject as e}from"rxjs";import*as t from"three";import{BoxGeometry as a,Color as s,Euler as r,Fog as i,FogExp2 as n,Group as o,Material as c,Mesh as l,MeshLambertMaterial as h,MeshPhongMaterial as m,MeshStandardMaterial as d,Object3D as p,PointLight as f,Quaternion as u,SphereGeometry as y,Texture as g,Vector2 as w,Vector3 as v,Vector4 as A}from"three";import S,{SpriteRenderer as b}from"three-nebula";import{bool as M,BooleanNode as j,float as x,FloatNode as I,NodeShaderMaterial as P,rgb as D,RgbNode as V,Texture2dLookupNode as E,textureSampler2d as N,vec2 as C,Vec2Node as F,vec3 as k,Vec3Node as z,vec4 as B}from"three-shader-graph";import O from"../gameplay/actors/builtin/index.js";import{extractShaderParameters as _}from"../shader/parameter.js";import{groupBy as T,ArrayMap as $}from"../utils/collections.js";import{filterChildrenShallow as L,filterSceneShallow as R}from"../utils/three/traverse.js";import{AssetMeshInstance as U}from"./asset-resource-loader.js";import{BoxCollisionShape as H,PhysicalShapeMesh as G}from"./collision/collision-shape.js";import{isCollisionMesh as J}from"./collision/collision-shape-import.js";import{initLandscape as W}from"./landscape/landscape.js";import{LandscapeManager as q}from"./landscape/landscape-manager.js";import{SectionGrid as X,smoothNormalsCrossMeshes as Y}from"./landscape/utils.js";import{createGrassMaterial as Z}from"./materials/grass.js";import{createGrassFoliageMaterial as Q}from"./materials/grass-foliage.js";import{getMaterialAttribute as K}from"./materials/utils/material-painting.js";import{createWaterMaterial as ee}from"./materials/water.js";import{SerializedParamType as te}from"./model.js";import{Matrix4 as ae}from"three";import{BaseActor as se}from"../gameplay/actors/actor.js";import{Sampler2DNode as re}from"../shader-nodes/index.js";import{StandardShader as ie}from"../shader/builtin/standard-shader.js";import{LambertShader as ne}from"../shader/builtin/lambert-shader.js";import{ShapeLibrary as oe,ShapeLibraryKeys as ce}from"./objects/shapes.js";import{ambientLightName as le,createSky as he,defaultSkyMaterial as me}from"./sky.js";import{ActorComponent as de,PhysicsBodyType as pe,withInjectionContext as fe}from"../gameplay/index.js";import{iterateMaterials as ue}from"../utils/materials.js";import{VfxActor as ye}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ge}from"../effects/vfx/vfx-param.js";import{findFirstVisibleObject as we}from"../utils/three/traverse.js";const ve={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new SceneMaterializer(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}export class SceneMaterializer{constructor(a,s,r,i,n,o,c,l){this.scene=a,this.dataProvider=s,this.assetsService=r,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=c,this.actorProvider=l,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new e,this.removed$=new e,this.error$=new e,this.editorActorParamSnapshot=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,s.onUpdate((e=>this.update(e))),s.onRemove((e=>this.remove(e))),this.updateSubscription=r.onUpdate.subscribe((async e=>{"material"==e.type?a.traverse((a=>{if(a instanceof t.Mesh)if(Array.isArray(a.material))for(let t=0;t<a.material.length;t++)this.refreshMaterial(a,a.material[t],e,t);else this.refreshMaterial(a,a.material,e)})):"mesh"==e.type?(this.findByAssetId(e.id).forEach((t=>{Ve(t.userData.src.materialAssignments,e.materialAssignments).forEach((e=>{this.applyMaterial(t,e)}))})),this.landscapeManagers.forEach((t=>{t.source.grass.layers.some((t=>t.meshes.some((t=>t.assetId===e.id))))&&t.queueRefreshScatter(this.renderingView?.camera.position??new v,!0)}))):"prefab"===e.type&&this.findByAssetId(e.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}))}))}async refreshMaterial(e,t,a,s){if(t?.userData?.assetId!==a.id)return;const r=await materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0);r.userData=t.userData,s?e.material[s]=r:e.material=r}get actorInstances(){return Array.from(this.materializedActors.values())}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>e&&this.assetManagerService.getMesh(e))))))}async init(){this.preInit(),Se.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.actorInstances){const t=e.map((async e=>{const t=e.object.userData.src;if("vfx"===t.type)return Promise.resolve();const a=await this.assetsService.getAsset(t.assetId),s={...a?.actor?.params??{},...t.actor?.params??{}};for(const a of t.actor.innerParams??[])await this.applyActorComponentParams(e,a.path.slice(),a.params);const r=await je(s,e.constructor,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,r);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${t.name}", id=${t.id})`,e)}}));return Promise.all(t)}addVfxChildActors(e,t=e){for(const a of Object.keys(t))t[a]instanceof ge?null!=t[a].actor&&(console.log("add actor to world",t[a].actor),e.object.add(t[a].actor.object)):t[a]instanceof de&&this.addVfxChildActors(e,t[a])}removeVfxChildActors(e,t=e){for(const a of Object.keys(t))if(t[a]instanceof ge){if(null!=t[a].actor){t[a].actor.onEndPlay(),console.log("remve actor from world",t[a].actor),e.object.remove(t[a].actor.object)}}else t[a]instanceof de&&this.removeVfxChildActors(e,t[a])}async applyActorComponentParams(e,t,a){const s=t.length,r=t.shift();if(0==s){const t=await je(a,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[r]&&await this.applyActorComponentParams(e[r],t,a)}canObjectBeInstanced(e){return e.physics?.type!==pe.dynamic&&"sky"!==e.type&&"global_fog"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!J(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=!0;this._canBeInstancedCache.set(e.assetId,s&&r)}return this._canBeInstancedCache.get(e.assetId)}preInit(){this.renderingView?.onLoop((()=>this.sky?.position.copy(this.renderingView.camera.position)))}async initWithInstancing(){this.preInit();const e=new $;for(const t of this.dataProvider.getObjects())await De(t,(async(t,a,s)=>{const r="asset_mesh"==t.type&&this.canObjectBeInstanced(t)&&await this.canAssetBeInstanced(t)?t.assetId+JSON.stringify(t.materialAssignments??[]):"other";"other"!==r&&a&&a.children?.length>0&&a.children.splice(a.children.findIndex((e=>e.id===t.id)),1),"other"===r&&a||e.push(r,{...t,parentTransform:s})}));for(const[t,a]of e.entries())if("other"!==t&&a.length>0){const e=await this.createFromAsset(a[0]);if(null==e)continue;const t=await this.createInstancedMesh(a,e),s=new U;s.add(t),s.userData.src=a[0],e instanceof U&&(s.collisionShapes=e.collisionShapes),s.castShadow=!1,s.receiveShadow=!1,this.scene.add(s)}else await Promise.all(a.map((e=>this.materialize(e))));await this.initActorsPostInit()}async createInstancedMesh(e,a){const s=we(a,(e=>!J(e)&&null!=e.geometry)),i=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(a,Ve(e[0].materialAssignments,i.materialAssignments)),s.updateMatrix();const n=s.geometry.clone().applyMatrix4(s.matrix),o=new t.InstancedMesh(n,s.material.clone(),e.length);o.material.side=t.FrontSide;for(let a=0;a<e.length;a++){const s=(new t.Matrix4).compose((new v).fromArray(e[a].position),(new u).setFromEuler((new r).fromArray(e[a].rotation)),(new v).fromArray(e[a].scale)),i=(new ae).copy(e[a].parentTransform).multiply(s);o.setMatrixAt(a,i)}return o.castShadow=i.castShadow??!0,o.receiveShadow=i.receiveShadow??!0,o}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("actor"==e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay(),this.removeVfxChildActors(t)):console.warn("Failed to remove actor",e)}const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return R(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}applyMaterial(e,a){const r=[];return e.traverse((async e=>{if(e instanceof l||e.isMesh||e instanceof t.SkinnedMesh||e.isSkinnedMesh)for(const t of ue(e.material))t.hasOwnProperty("color")&&r.push(e)})),Promise.all(r.map((async e=>{if(e.material instanceof Array)for(let t=0;t<e.material.length;t++){const r=e.material[t];if(null==r.color||!(r.color instanceof s))continue;const i="#"+r.color.getHexString(),n=r.name;if(i===a.color&&(r.name===a.name||null==a.name)||e.userData["originalColor_"+t]===a.color&&e.userData["originalMaterialName_"+t]===a.name){const s=await this.assetsService.getAsset(a.materialId),r=e.material[t];s&&(e.material[t]=await materialFromAsset(s,this.renderingView,this.assetsService,this.assetManagerService,this.shaders),e.userData["originalColor_"+t]=e.userData["originalColor_"+t]??i,e.userData["originalMaterialName_"+t]=e.userData["originalMaterialName_"+t]??n,this.inEditor&&this._originalMaterials.set(e.id+"#"+t,r))}}else{const t="#"+e.material.color.getHexString(),s=e.material.name;if(t===a.color&&(e.material.name===a.name||null==a.name)||e.userData.originalColor===a.color&&e.userData.originalName===a.name){const r=await this.assetsService.getAsset(a.materialId),i=e.material;r&&(e.material=await materialFromAsset(r,this.renderingView,this.assetsService,this.assetManagerService,this.shaders),e.userData.originalColor=e.userData.originalColor??t,e.userData.originalMaterialName=e.userData.originalMaterialName??s,this.inEditor&&this._originalMaterials.set(e.id,i))}}})))}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof l)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(O));R(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of Se.entries())t.userData.customShaderName&&Se.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),R(this.scene,(e=>!0)).forEach((e=>{e.traverse((async e=>{if(e instanceof l)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=await this.assetsService.getAsset(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=await this.assetsService.getAsset(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);const t=this.sceneObjectMap.get(e.id);if(t){let r=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(r=!0)})),!r){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof l&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof l&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=await this.assetsService.getAsset(e.assetId);Ve(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(r||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new s(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape)this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))));else if("global_fog"===e.type){const t=(this.scene.fog instanceof n?"density":"linear")!==e.fog.type;this.scene.fog=Ie(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof l){const t=e.material;t instanceof P&&(a.fog instanceof i?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof n&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.editorActorParamSnapshot.get(e.id);null!=t&&t===JSON.stringify(e.actor)||(console.log("Rematerializing actor because parameters changed"),this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof G&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&Ae(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a}async materializeAndInitActor(e,t=this.findParent(e)){console.log("materialize actor and init");const a=await this.materialize(e,t);return De(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:L(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?R(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new s(this.scene.fog.color).convertSRGBToLinear())}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof l&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;const a=T(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof l){const t=K(e,!1);if(null!=t){for(let e=0;e<t.array.length;e++)t.setX(e,0);t.needsUpdate=!0}}}));const s=new Set;for(const[e,r]of a.entries()){const a=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let i=!1;if(null==a)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const n=K(a,!0);for(let e=0;e<n.array.length;e++)n.setX(e,0);for(const e of r)n.setX(e.i,e.w[0]),n.setY(e.i,e.w[1]),n.setZ(e.i,e.w[2]),i=!0;i&&s.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>s.has(e.name)))))}async materialize(e,t,s=!1){let r;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=Ie(e.fog),this.fixFogColor(),r=new o;break;case"sky":this.sky=he(),this.updateSky(e),r=this.sky;break;case"actor":r=await this.createFromActor(e);break;case"group":r=new o;break;case"prefab":r=await this.createFromPrefabAsset(e);break;case"vfx":r=await this.createFromVfx(e);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),s||(r.userData.src=e),this.inEditor,this.inEditor){let e=null;r instanceof G&&(e=function(e){if(e instanceof H)return new l(new a(...e.offset.toArray()),Pe);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}return this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==pe.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,s)))),r}}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=me);const a=await this.assetsService.getAsset(e.sky.materialId),s=await materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);s.side=t.BackSide,null!=this.sky?this.sky.material=s:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new ve[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e){const t=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??O[e.actor?.type];if(null==t)return null;this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const a=await this.actorProvider.create(t,(new v).fromArray(e.position),(new r).fromArray(e.rotation),!0);return this.materializedActors.set(e.id,a),a?.object}async createFromVfx(e){const t=await this.assetsService.getAsset(e.assetId);null==t&&console.error("Could not find asset",e);const a=await this.actorProvider.create(ye,(new v).fromArray(e.position),(new r).fromArray(e.rotation),!1);return await a.fromAsset(t),a.play(),this.materializedActors.set(e.id,a),a?.object}cleanup(){this.materializedActors.clear()}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e);else{let r=new d({name:"Default",color:new s("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const i=await this.createMeshByShape(e.shape,r,e.shapeParams);i.castShadow=e.castShadow??!0,i.receiveShadow=e.castShadow??!1,e.collisionDetection||(i.collisionShape=null),i.physics=e.physics,a=i,this._originalMaterials.set(a.id,i.material),a.traverse((e=>{}))}return t||((e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new o;const a=W(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new q(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new X(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>Y(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&ce.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);return this.geometryCache.has(r)||this.geometryCache.set(r,oe[e].geometry(s)),this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,oe[e].collision(s)),new G(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t);Ve(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,Ae(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof l&&"computeBoundsTree"in e.geometry&&e.geometry.computeBoundsTree()})),a}async createFromPrefabAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);const a=new o;return t.prefab.objects.filter((e=>"global_fog"!==e.type)).forEach((e=>this.materialize(e,a,!0))),a}async createParticleSystem(e){const a=await this.assetsService.getAsset(e.assetId),s=new p;return await S.fromJSONAsync(a.particleSystem,t).then((e=>{const a=new b(s,t);e.addRenderer(a),this.renderingView.onLoop((t=>e.update()))})),s}async createLight(e){if("point"===e.light.type){const t=new f(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=new y(.3,10,10),a=new d({color:new s(16771709)}),r=new l(e,a);t.add(r)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new o):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new o):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===le));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0)))}}function Ae(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const Se=new Map,be=new h({color:16711935}),Me=new Map;export async function materialFromAsset(e,a,r,i,n,o=!0){const c=JSON.stringify(e.material);if(o&&Se.has(c))return Se.get(c);const l={opacity:e.material.params.opacity,map:null,emissive:e.material.params.emissive??null,metalness:e.material.params.metalness??0,flatShading:e.material.params.flatShading??!1,color:new s(e.material.params.color).convertSRGBToLinear(),transparent:null!=e.material.params.opacity&&e.material.params.opacity<1},h={};if(null!=e.material.params.map){const t=e.material.params.map,a=await r.getAsset(t);null!=a&&(l.map=await i.getTexture(a))}let d;switch(e.material.type){case"phong":d=new m({...l,...h});break;case"water":d=ee(l,a);break;case"grassFoliage":d=Q({color:l.color,map:l.map},a);break;case"grass":d=Z({...l,colorTwo:new s(e.material.params.colorTwo),colorThree:new s(e.material.params.colorThree)},a);break;case"standard":case"lambert":case"shader":const t={standard:ie,lambert:ne}[e.material.type]??n.find((t=>t.name==e.material.shader))?.type;if(t){const s=new t,o=await je(e.material?.shaderParams??{},t,r,i,null,a,n);Object.assign(s,o);try{d=s.build()}catch(t){console.log("Shader runtime error: "+t),Me.has(e.material.shader)||Me.set(e.material.shader,be.clone()),d=Me.get(e.material.shader)}d.userData.customShaderName=e.material.shader}else console.warn("Missing shader implementation with name "+e.material.shader),d=be;break;default:throw new Error("Unsupported material type"+e.material.type)}return a?.csm.setupMaterial(d),o&&Se.set(c,d),d.side=e.material.side??d.side??t.FrontSide,d.transparent=(e.material.transparent??l.transparent??!1)||d.transparent,e.material.bloom&&(d.userData.hasBloom=!0),d.userData.assetId=e.id,d}async function je(e,t,a,s,r,i,n,o){const c={};for(const[t,l]of Object.entries(e)){const e=await xe(l,a,s,r,i,n,o);null!=e&&(c[t]=e)}return c}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await xe(s,null,null,null);null!=e&&(t[a]=e)}return t}async function xe(e,t,a,i,n,o,c){if(te.String,null==e||null==e.value||""==e.value)return null;const l=e.value;switch(e.type){case te.Number:case te.FloatNode:let h="string"==typeof l?parseFloat(l):l;return e.type===te.FloatNode?x(h):h;case te.Texture:return await a.getTexture(await t.getAsset(l));case te.Sampler2DNode:return N(await a.getTexture(await t.getAsset(l)));case te.Boolean:return l;case te.BooleanNode:return M(l);case te.Vector2:case te.Vec2Node:if("object"==typeof l){const t=l instanceof Array?(new w).fromArray(l):new w(l.x,l.y);return e.type===te.Vec2Node?C(t):t}return null;case te.Vector3:case te.Vec3Node:if("object"==typeof l){const t=l instanceof Array?(new v).fromArray(l):new v(l.x,l.y,l.z);return e.type===te.Vec3Node?k(t):t}return null;case te.Color:case te.RgbNode:const m=new s(l).convertSRGBToLinear();return e.type===te.RgbNode?D(m):m;case te.String:return l;case te.BaseActor:const d=l;return null==i&&console.warn("Class parameters can not be prepared as actors are not passed in"),i?.get(d);case te.Euler:const p=l;return(new r).fromArray(p);case te.Object3D:return(await a.getMesh(await t.getAsset(l))).scene;case te.Material:return await materialFromAsset(await t.getAsset(l),n,t,a,o);case te.AudioBuffer:return await a.getAudio(await t.getAsset(l));case te.VisualEffect:const f=await t.getAsset(l);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in f)return new ge(c,f);console.error("Using a non-vfx asset for visual effect parameter")}return null}function Ie(e){return"linear"===e.type?new i(new s(e.color),e.near??100,e.far??1e3):"density"===e.type?new n(e.color,e.density):void console.warn("Invalid fog type",e)}const Pe=new d({color:4229780});async function De(e,a,s,i){null==i&&(i=(new ae).identity()),await a(e,s,i);const n=i.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new v).fromArray(e.position),(new u).setFromEuler((new r).fromArray(e.rotation)),(new v).fromArray(e.scale))}(e,new t.Matrix4));return Promise.all((e.children??[]).map((t=>De(t,a,e,n))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?te.Number:t instanceof I||"function"==typeof e.prototype.isFloat?te.FloatNode:t instanceof g||e===g||e.isTexture?te.Texture:t instanceof re||e===E?te.Sampler2DNode:t instanceof Boolean||e===Boolean?te.Boolean:t instanceof j?te.BooleanNode:t instanceof s||e==s?te.Color:t instanceof V||"function"==typeof e.prototype.isRgb?te.RgbNode:t instanceof w||e==w?te.Vector2:t instanceof F||"function"==typeof e.prototype.isVec2?te.Vec2Node:t instanceof v||e==v?te.Vector3:t instanceof z||"function"==typeof e.prototype.isVec3?te.Vec3Node:t instanceof String||e===String?te.String:t instanceof se||e==se||e.prototype instanceof se||e.prototype==se?te.BaseActor:t instanceof r||e==r?te.Euler:t instanceof p||e==p?te.Object3D:t instanceof c||e==c?te.Material:t instanceof AudioBuffer||e==AudioBuffer?te.AudioBuffer:t instanceof ge||e==ge?te.VisualEffect:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:toSerializedParamType(e.type),value:t[e.name]?.value??a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type))}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=_(e);if(0===s.length)return{};let r;null!=a?fe(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case w:return t instanceof w?t.toArray():void a();case v:return t instanceof v?t.toArray():void a();case A:return t instanceof A?t.toArray():void a();case s:return t instanceof s?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new s(t).getHexString():void a();case String:return t;case r:return t instanceof r?t.toArray():void a()}}function Ve(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Ee(e.materialId))),(t??[]).filter((e=>Ee(e.materialId))),(e=>e.color+e.name))}function Ee(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[te.RgbNode,"#000000"],[te.Color,"#000000"],[te.Vector4,[0,0,0,0]],[te.Vec4Node,[0,0,0,0]],[te.Vector3,[0,0,0]],[te.Vec3Node,[0,0,0]],[te.Vector2,[0,0]],[te.Vec2Node,[0,0]],[te.Euler,[0,0,0,"XYZ"]]]);
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import{Subject as e}from"rxjs";import*as t from"three";import{BoxGeometry as a,Color as s,Euler as r,Fog as i,FogExp2 as n,Group as o,Material as c,Mesh as l,MeshLambertMaterial as h,MeshPhongMaterial as m,MeshStandardMaterial as p,Object3D as d,PointLight as f,Quaternion as u,SphereGeometry as y,Texture as g,Vector2 as w,Vector3 as S,Vector4 as A}from"three";import v,{SpriteRenderer as b}from"three-nebula";import{bool as M,BooleanNode as j,float as x,FloatNode as I,NodeShaderMaterial as P,rgb as D,RgbNode as N,Texture2dLookupNode as V,textureSampler2d as E,vec2 as C,Vec2Node as k,vec3 as F,Vec3Node as z,vec4 as O}from"three-shader-graph";import B from"../gameplay/actors/builtin/index.js";import{extractShaderParameters as _}from"../shader/parameter.js";import{groupBy as T,ArrayMap as $}from"../utils/collections.js";import{filterChildrenShallow as L,filterSceneShallow as R}from"../utils/three/traverse.js";import{AssetMeshInstance as U}from"./asset-resource-loader.js";import{BoxCollisionShape as J,PhysicalShapeMesh as H}from"./collision/collision-shape.js";import{isCollisionMesh as W}from"./collision/collision-shape-import.js";import{initLandscape as q}from"./landscape/landscape.js";import{LandscapeManager as X}from"./landscape/landscape-manager.js";import{SectionGrid as G,smoothNormalsCrossMeshes as Y}from"./landscape/utils.js";import{createGrassMaterial as Z}from"./materials/grass.js";import{createGrassFoliageMaterial as Q}from"./materials/grass-foliage.js";import{getMaterialAttribute as K}from"./materials/utils/material-painting.js";import{createWaterMaterial as ee}from"./materials/water.js";import{SerializedParamType as te}from"./model.js";import{Matrix4 as ae}from"three";import{BaseActor as se}from"../gameplay/actors/actor.js";import{Sampler2DNode as re}from"../shader-nodes/index.js";import{StandardShader as ie}from"../shader/builtin/standard-shader.js";import{LambertShader as ne}from"../shader/builtin/lambert-shader.js";import{ShapeLibrary as oe,ShapeLibraryKeys as ce}from"./objects/shapes.js";import{ambientLightName as le,createSky as he,defaultSkyMaterial as me}from"./sky.js";import{ActorComponent as pe,PhysicsBodyType as de,withInjectionContext as fe}from"../gameplay/index.js";import{iterateMaterials as ue}from"../utils/materials.js";import{VfxActor as ye}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ge}from"../effects/vfx/vfx-param.js";import{findFirstVisibleObject as we}from"../utils/three/traverse.js";const Se={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new SceneMaterializer(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}export class SceneMaterializer{constructor(a,s,r,i,n,o,c,l){this.scene=a,this.dataProvider=s,this.assetsService=r,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=c,this.actorProvider=l,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new e,this.removed$=new e,this.error$=new e,this.editorActorParamSnapshot=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,s.onUpdate((e=>this.update(e))),s.onRemove((e=>this.remove(e))),this.updateSubscription=r.onUpdate.subscribe((async e=>{"material"==e.type?a.traverse((a=>{if(a instanceof t.Mesh)if(Array.isArray(a.material))for(let t=0;t<a.material.length;t++)this.refreshMaterial(a,a.material[t],e,t);else this.refreshMaterial(a,a.material,e)})):"mesh"==e.type?(this.findByAssetId(e.id).forEach((t=>{Ne(t.userData.src.materialAssignments,e.materialAssignments).forEach((e=>{this.applyMaterial(t,e)}))})),this.landscapeManagers.forEach((t=>{t.source.grass.layers.some((t=>t.meshes.some((t=>t.assetId===e.id))))&&t.queueRefreshScatter(this.renderingView?.camera.position??new S,!0)}))):"prefab"===e.type&&this.findByAssetId(e.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}))}))}async refreshMaterial(e,t,a,s){if(t?.userData?.assetId!==a.id)return;const r=await materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0);r.userData=t.userData,s?e.material[s]=r:e.material=r}get actorInstances(){return Array.from(this.materializedActors.values())}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>e&&this.assetManagerService.getMesh(e))))))}async init(){this.preInit(),ve.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.actorInstances){const t=e.map((async e=>{const t=e.object.userData.src;if("vfx"===t.type)return Promise.resolve();const a=await this.assetsService.getAsset(t.assetId),s={...a?.actor?.params??{},...t.actor?.params??{}};for(const a of t.actor.innerParams??[])await this.applyActorComponentParams(e,a.path.slice(),a.params);const r=await je(s,e.constructor,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,r);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${t.name}", id=${t.id})`,e)}}));return Promise.all(t)}addVfxChildActors(e,t=e){for(const a of Object.keys(t))t[a]instanceof ge?null!=t[a].actor&&(console.log("add actor to world",t[a].actor),e.object.add(t[a].actor.object)):t[a]instanceof pe&&this.addVfxChildActors(e,t[a])}removeVfxChildActors(e,t=e){for(const a of Object.keys(t))if(t[a]instanceof ge){if(null!=t[a].actor){t[a].actor.onEndPlay(),console.log("remve actor from world",t[a].actor),e.object.remove(t[a].actor.object)}}else t[a]instanceof pe&&this.removeVfxChildActors(e,t[a])}async applyActorComponentParams(e,t,a){const s=t.length,r=t.shift();if(0==s){const t=await je(a,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[r]&&await this.applyActorComponentParams(e[r],t,a)}canObjectBeInstanced(e){return e.physics?.type!==de.dynamic&&"sky"!==e.type&&"global_fog"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!W(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=a[0]instanceof l&&null!=a[0].geometry.morphAttributes&&Object.keys(a[0].geometry.morphAttributes).length>0,i=!0;this._canBeInstancedCache.set(e.assetId,s&&i&&!r)}return this._canBeInstancedCache.get(e.assetId)}preInit(){this.renderingView?.onLoop((()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)}))}async initWithInstancing(){this.preInit();const e=[],a=new $,s=new $;for(const t of this.dataProvider.getObjects())await De(t,(async(t,r,i)=>{const n="asset_mesh"==t.type&&this.canObjectBeInstanced(t)&&await this.canAssetBeInstanced(t),o="shape_mesh"===t.type&&"landscape"!==t.shape&&t.physics?.type!==de.dynamic;if(n||o)if(r&&r.children?.length>0&&r.children.splice(r.children.findIndex((e=>e.id===t.id)),1),o){const e=t.shape+JSON.stringify(t.materialAssignments??[])+JSON.stringify(t.shapeParams??{})+t.castShadow+t.receiveShadow;s.push(e,{...t,parentTransform:i})}else{const e=t.assetId+JSON.stringify(t.materialAssignments??[]);a.push(e,{...t,parentTransform:i})}else null==r&&e.push({...t,parentTransform:i})}));for(const e of a.values()){if(0==e.length)continue;const t=await this.createFromAsset(e[0]);if(null==t)continue;const a=await this.createInstancedMesh(e,t),s=new U;s.add(a),s.userData.src=e[0],t instanceof U&&(s.collisionShapes=t.collisionShapes),s.castShadow=!1,s.receiveShadow=!1,this.scene.add(s)}for(const e of s.values()){if(0==e.length)continue;const a=await this.createFromShape(e[0]),s=we(a,(e=>!W(e)&&null!=e.geometry)),i=s.geometry,n=new t.InstancedMesh(i,s.material.clone(),e.length);for(let i=0;i<e.length;i++){const o=(new t.Matrix4).compose((new S).fromArray(e[i].position),(new u).setFromEuler((new r).fromArray(e[i].rotation)),(new S).fromArray(e[i].scale)),c=(new ae).copy(e[i].parentTransform).multiply(o);n.setMatrixAt(i,c),n.castShadow=a.castShadow??!0,n.receiveShadow=s.receiveShadow??!0;const l=new U;l.add(n),l.userData.src=e[0],a instanceof H&&(l.collisionShapes=[a.collisionShape]),l.castShadow=!1,l.receiveShadow=!1,this.scene.add(l)}}await Promise.all(e.map((e=>this.materialize(e)))),await this.initActorsPostInit()}async createInstancedMesh(e,a){const s=we(a,(e=>!W(e)&&null!=e.geometry)),i=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(a,Ne(e[0].materialAssignments,i.materialAssignments)),s.updateMatrix();const n=s.geometry.clone().applyMatrix4(s.matrix),o=new t.InstancedMesh(n,s.material.clone(),e.length);o.material.side=t.FrontSide;for(let a=0;a<e.length;a++){const s=(new t.Matrix4).compose((new S).fromArray(e[a].position),(new u).setFromEuler((new r).fromArray(e[a].rotation)),(new S).fromArray(e[a].scale)),i=(new ae).copy(e[a].parentTransform).multiply(s);o.setMatrixAt(a,i)}return o.castShadow=i.castShadow??!0,o.receiveShadow=i.receiveShadow??!0,o}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("actor"==e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay(),this.removeVfxChildActors(t)):console.warn("Failed to remove actor",e)}const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return R(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}applyMaterial(e,t){applyMaterial(e,t,(async e=>{const t=await this.assetsService.getAsset(e);if(null!=t)return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}),this._originalMaterials)}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof l)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(B));R(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of ve.entries())t.userData.customShaderName&&ve.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),R(this.scene,(e=>!0)).forEach((e=>{e.traverse((async e=>{if(e instanceof l)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=await this.assetsService.getAsset(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=await this.assetsService.getAsset(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);const t=this.sceneObjectMap.get(e.id);if(t){let r=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(r=!0)})),!r){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof l&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof l&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=await this.assetsService.getAsset(e.assetId);Ne(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(r||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new s(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape)this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))));else if("global_fog"===e.type){const t=(this.scene.fog instanceof n?"density":"linear")!==e.fog.type;this.scene.fog=Ie(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof l){const t=e.material;t instanceof P&&(a.fog instanceof i?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof n&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.editorActorParamSnapshot.get(e.id);null!=t&&t===JSON.stringify(e.actor)||(console.log("Rematerializing actor because parameters changed"),this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof H&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&Ae(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a}async materializeAndInitActor(e,t=this.findParent(e)){console.log("materialize actor and init");const a=await this.materialize(e,t);return De(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:L(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?R(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new s(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof l&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;const a=T(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof l){const t=K(e,!1);if(null!=t){for(let e=0;e<t.array.length;e++)t.setX(e,0);t.needsUpdate=!0}}}));const s=new Set;for(const[e,r]of a.entries()){const a=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let i=!1;if(null==a)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const n=K(a,!0);for(let e=0;e<n.array.length;e++)n.setX(e,0);for(const e of r)n.setX(e.i,e.w[0]),n.setY(e.i,e.w[1]),n.setZ(e.i,e.w[2]),i=!0;i&&s.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>s.has(e.name)))))}async materialize(e,t,s=!1){let r;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=Ie(e.fog),this.fixFogColor(),r=new o;break;case"sky":this.sky=he(),this.updateSky(e),r=this.sky;break;case"actor":r=await this.createFromActor(e);break;case"group":r=new o;break;case"prefab":r=await this.createFromPrefabAsset(e);break;case"vfx":r=await this.createFromVfx(e);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),s||(r.userData.src=e),this.inEditor,this.inEditor){let e=null;r instanceof H&&(e=function(e){if(e instanceof J)return new l(new a(...e.offset.toArray()),Pe);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}return this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==de.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,s)))),r}}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=me);const a=await this.assetsService.getAsset(e.sky.materialId),s=await materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);s.side=t.BackSide,null!=this.sky?this.sky.material=s:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new Se[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e){const t=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??B[e.actor?.type];if(null==t)return null;this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const a=await this.actorProvider.create(t,(new S).fromArray(e.position),(new r).fromArray(e.rotation),!0);return this.materializedActors.set(e.id,a),a?.object}async createFromVfx(e){const t=await this.assetsService.getAsset(e.assetId);null==t&&console.error("Could not find asset",e);const a=await this.actorProvider.create(ye,(new S).fromArray(e.position),(new r).fromArray(e.rotation),!1);return await a.fromAsset(t),a.play(),this.materializedActors.set(e.id,a),a?.object}cleanup(){this.materializedActors.clear()}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e);else{let r=new p({name:"Default",color:new s("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const i=await this.createMeshByShape(e.shape,r,e.shapeParams);i.castShadow=e.castShadow??!0,i.receiveShadow=e.castShadow??!1,e.collisionDetection||(i.collisionShape=null),i.physics=e.physics,a=i,this._originalMaterials.set(a.id,i.material),a.traverse((e=>{}))}return t||((e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new o;const a=q(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new X(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new G(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>Y(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&ce.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);return this.geometryCache.has(r)||this.geometryCache.set(r,oe[e].geometry(s)),this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,oe[e].collision(s)),new H(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t);Ne(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,Ae(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof l&&"computeBoundsTree"in e.geometry&&e.geometry.computeBoundsTree()})),a}async createFromPrefabAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);const a=new o;return t.prefab.objects.filter((e=>"global_fog"!==e.type)).forEach((e=>this.materialize(e,a,!0))),a}async createParticleSystem(e){const a=await this.assetsService.getAsset(e.assetId),s=new d;return await v.fromJSONAsync(a.particleSystem,t).then((e=>{const a=new b(s,t);e.addRenderer(a),this.renderingView.onLoop((t=>e.update()))})),s}async createLight(e){if("point"===e.light.type){const t=new f(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=new y(.3,10,10),a=new p({color:new s(16771709)}),r=new l(e,a);t.add(r)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new o):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new o):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===le));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0)))}}function Ae(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const ve=new Map,be=new h({color:16711935}),Me=new Map;export async function materialFromAsset(e,a,r,i,n,o=!0){const c=JSON.stringify(e.material);if(o&&ve.has(c))return ve.get(c);const l={opacity:e.material.params.opacity,map:null,emissive:e.material.params.emissive??null,metalness:e.material.params.metalness??0,flatShading:e.material.params.flatShading??!1,color:new s(e.material.params.color),transparent:null!=e.material.params.opacity&&e.material.params.opacity<1},h={};if(null!=e.material.params.map){const t=e.material.params.map,a=await r.getAsset(t);null!=a&&(l.map=await i.getTexture(a))}let p;switch(e.material.type){case"phong":p=new m({...l,...h});break;case"water":p=ee(l,a);break;case"grassFoliage":p=Q({color:l.color,map:l.map},a);break;case"grass":p=Z({...l,colorTwo:new s(e.material.params.colorTwo),colorThree:new s(e.material.params.colorThree)},a);break;case"standard":case"lambert":case"shader":const t={standard:ie,lambert:ne}[e.material.type]??n.find((t=>t.name==e.material.shader))?.type;if(t){const s=new t,o=await je(e.material?.shaderParams??{},t,r,i,null,a,n);Object.assign(s,o);try{p=s.build()}catch(t){console.log("Shader runtime error: "+t),Me.has(e.material.shader)||Me.set(e.material.shader,be.clone()),p=Me.get(e.material.shader)}p.userData.customShaderName=e.material.shader}else console.warn("Missing shader implementation with name "+e.material.shader),p=be;break;default:throw new Error("Unsupported material type"+e.material.type)}return a?.csm.setupMaterial(p),o&&ve.set(c,p),p.side=e.material.side??p.side??t.FrontSide,p.transparent=(e.material.transparent??l.transparent??!1)||p.transparent,e.material.bloom&&(p.userData.hasBloom=!0),p.userData.assetId=e.id,p}async function je(e,t,a,s,r,i,n,o){const c={};for(const[t,l]of Object.entries(e)){const e=await xe(l,a,s,r,i,n,o);null!=e&&(c[t]=e)}return c}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await xe(s,null,null,null);null!=e&&(t[a]=e)}return t}async function xe(e,t,a,i,n,o,c){if(te.String,null==e||null==e.value||""==e.value)return null;const l=e.value;switch(e.type){case te.Number:case te.FloatNode:let h="string"==typeof l?parseFloat(l):l;return e.type===te.FloatNode?x(h):h;case te.Texture:return await a.getTexture(await t.getAsset(l));case te.Sampler2DNode:return E(await a.getTexture(await t.getAsset(l)));case te.Boolean:return l;case te.BooleanNode:return M(l);case te.Vector2:case te.Vec2Node:if("object"==typeof l){const t=l instanceof Array?(new w).fromArray(l):new w(l.x,l.y);return e.type===te.Vec2Node?C(t):t}return null;case te.Vector3:case te.Vec3Node:if("object"==typeof l){const t=l instanceof Array?(new S).fromArray(l):new S(l.x,l.y,l.z);return e.type===te.Vec3Node?F(t):t}return null;case te.Color:case te.RgbNode:const m=new s(l);return e.type===te.RgbNode?D(m):m;case te.String:return l;case te.BaseActor:const p=l;return null==i&&console.warn("Class parameters can not be prepared as actors are not passed in"),i?.get(p);case te.Euler:const d=l;return(new r).fromArray(d);case te.Object3D:return(await a.getMesh(await t.getAsset(l))).scene;case te.Material:return await materialFromAsset(await t.getAsset(l),n,t,a,o);case te.AudioBuffer:return await a.getAudio(await t.getAsset(l));case te.VisualEffect:const f=await t.getAsset(l);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in f)return new ge(c,f);console.error("Using a non-vfx asset for visual effect parameter")}return null}function Ie(e){return"linear"===e.type?new i(new s(e.color),e.near??100,e.far??1e3):"density"===e.type?new n(e.color,e.density):void console.warn("Invalid fog type",e)}const Pe=new p({color:4229780});async function De(e,a,s,i){null==i&&(i=(new ae).identity()),await a(e,s,i);const n=i.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new S).fromArray(e.position),(new u).setFromEuler((new r).fromArray(e.rotation)),(new S).fromArray(e.scale))}(e,new t.Matrix4));return Promise.all((e.children??[]).map((t=>De(t,a,e,n))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?te.Number:t instanceof I||"function"==typeof e.prototype.isFloat?te.FloatNode:t instanceof g||e===g||e.isTexture?te.Texture:t instanceof re||e===V?te.Sampler2DNode:t instanceof Boolean||e===Boolean?te.Boolean:t instanceof j?te.BooleanNode:t instanceof s||e==s?te.Color:t instanceof N||"function"==typeof e.prototype.isRgb?te.RgbNode:t instanceof w||e==w?te.Vector2:t instanceof k||"function"==typeof e.prototype.isVec2?te.Vec2Node:t instanceof S||e==S?te.Vector3:t instanceof z||"function"==typeof e.prototype.isVec3?te.Vec3Node:t instanceof String||e===String?te.String:t instanceof se||e==se||e.prototype instanceof se||e.prototype==se?te.BaseActor:t instanceof r||e==r?te.Euler:t instanceof d||e==d?te.Object3D:t instanceof c||e==c?te.Material:t instanceof AudioBuffer||e==AudioBuffer?te.AudioBuffer:t instanceof ge||e==ge?te.VisualEffect:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:toSerializedParamType(e.type),value:t[e.name]?.value??a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type))}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=_(e);if(0===s.length)return{};let r;null!=a?fe(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case w:return t instanceof w?t.toArray():void a();case S:return t instanceof S?t.toArray():void a();case A:return t instanceof A?t.toArray():void a();case s:return t instanceof s?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new s(t).getHexString():void a();case String:return t;case r:return t instanceof r?t.toArray():void a()}}function Ne(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Ve(e.materialId))),(t??[]).filter((e=>Ve(e.materialId))),(e=>e.color+e.name))}function Ve(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[te.RgbNode,"#000000"],[te.Color,"#000000"],[te.Vector4,[0,0,0,0]],[te.Vec4Node,[0,0,0,0]],[te.Vector3,[0,0,0]],[te.Vec3Node,[0,0,0]],[te.Vector2,[0,0]],[te.Vec2Node,[0,0]],[te.Euler,[0,0,0,"XYZ"]]]);export function applyMaterial(e,a,r,i){const n=[];return e.traverse((async e=>{if(e instanceof l||e.isMesh||e instanceof t.SkinnedMesh||e.isSkinnedMesh)for(const t of ue(e.material))t.hasOwnProperty("color")&&n.push(e)})),Promise.all(n.map((async e=>{if(e.material instanceof Array)for(let t=0;t<e.material.length;t++){const n=e.material[t];if(null==n.color||!(n.color instanceof s))continue;const o="#"+n.color.getHexString(),c=n.name;if(o===a.color&&(n.name===a.name||null==a.name)||e.userData["originalColor_"+t]===a.color&&e.userData["originalMaterialName_"+t]===a.name){const s=await r(a.materialId),n=e.material[t];null!=s&&(e.material[t]=s,e.userData["originalColor_"+t]=e.userData["originalColor_"+t]??o,e.userData["originalMaterialName_"+t]=e.userData["originalMaterialName_"+t]??c,null!=i&&i.set(e.id+"#"+t,n))}}else{const t="#"+e.material.color.getHexString(),s=e.material.name;if(t===a.color&&(e.material.name===a.name||null==a.name)||e.userData.originalColor===a.color&&e.userData.originalName===a.name){const n=await r(a.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??t,e.userData.originalMaterialName=e.userData.originalMaterialName??s,null!=i&&i.set(e.id,o))}}})))}
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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@@ -1,2 +1,2 @@
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import { BufferGeometry } from "three";
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-
export declare function rampGeometry(): BufferGeometry
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+
export declare function rampGeometry(): BufferGeometry<import("three").NormalBufferAttributes>;
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@@ -106,7 +106,7 @@ declare class StairsDefinition implements ShapeDefinition {
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depth: ShapeParameterDef<number>;
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steps: ShapeParameterDef<number>;
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};
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geometry(params?: ParamsType<this>): BufferGeometry
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+
geometry(params?: ParamsType<this>): BufferGeometry<import("three").NormalBufferAttributes>;
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collision(params?: ParamsType<this>): TrimeshCollisionShape;
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}
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declare class StairsSpiralDefinition implements ShapeDefinition {
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@@ -119,7 +119,7 @@ declare class StairsSpiralDefinition implements ShapeDefinition {
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radius: ShapeParameterDef<number>;
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flipped: ShapeParameterDef<boolean>;
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};
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-
geometry(params?: ParamsType<this>): BufferGeometry
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+
geometry(params?: ParamsType<this>): BufferGeometry<import("three").NormalBufferAttributes>;
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collision(params?: ParamsType<this>): TrimeshCollisionShape;
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}
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declare const shapes: {
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@@ -128,7 +128,7 @@ declare const shapes: {
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collision(): BoxCollisionShape;
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};
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ramp: {
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geometry(): BufferGeometry
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+
geometry(): BufferGeometry<import("three").NormalBufferAttributes>;
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collision(): ConvexPolyhedronCollisionShape;
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};
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plane: PlaneDefinition;
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@@ -1,3 +1,3 @@
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import * as THREE from "three";
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-
export declare function createSpiralStairsGeometry(floating: boolean, numSteps: number, stepHeight: number, stepWidth: number, degrees: number, innerRadius: number, flipped: boolean): THREE.BufferGeometry
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-
export declare function createStairsGeometry(floating: boolean, numSteps: number, stepSize: number, stepHeight: number, stepWidth: number): THREE.BufferGeometry
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2
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+
export declare function createSpiralStairsGeometry(floating: boolean, numSteps: number, stepHeight: number, stepWidth: number, degrees: number, innerRadius: number, flipped: boolean): THREE.BufferGeometry<THREE.NormalBufferAttributes>;
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3
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+
export declare function createStairsGeometry(floating: boolean, numSteps: number, stepSize: number, stepHeight: number, stepWidth: number): THREE.BufferGeometry<THREE.NormalBufferAttributes>;
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@@ -1,4 +1,4 @@
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1
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-
import{BehaviorSubject as t}from"rxjs";import{Matrix4 as e,Vector3 as s,Quaternion as i,Euler as
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1
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+
import{BehaviorSubject as t}from"rxjs";import{Matrix4 as e,Vector3 as s,Quaternion as i,Euler as n}from"three";export class SceneDataService{constructor(){this.objects=[],this.callbacks=[],this.removeCallbacks=[],this.objectChange=new t([])}initiate(t){this.objects=t??[],this.objectChange.next(this.objects)}createDefaultObjects(){this.objects.some((t=>"global_fog"===t.type))||this.objects.unshift(createInitialFog());this.objects.some((t=>"sky"===t.type))||this.objects.unshift(createInitialSky())}removeOnUpdateCallback(t){this.callbacks.splice(this.callbacks.indexOf(t),1)}onUpdate(t){this.callbacks.push(t)}onRemove(t){this.removeCallbacks.push(t)}getObjects(){return this.objects}addObject(t){this.objects.push(t),this.callbacks.forEach((e=>e(t))),this.objectChange.next(this.objects)}updateObject(t){const e=this.findObjectById(t.id);e?(Object.assign(e,t),this.callbacks.forEach((e=>e(t)))):this.addObject(t),this.objectChange.next(this.objects)}findObjectById(t){const e=[...this.objects];for(;e.length>0;){const s=e.pop();if(s.id===t)return s;s.children&&e.push(...s.children)}}findAncestorsById(t){const e=this.findParentById(t);return null==e?[]:[e,...this.findAncestorsById(e.id)]}findParentById(t){return this._findParentById(t,this.objects)}_findParentById(t,e,s=null){return e.some((e=>e.id===t))?s:e.filter((t=>null!=t.children)).map((e=>this._findParentById(t,e.children,e))).find((t=>null!=t))}updateParent(t,o){const c=this.findParentById(t.id);{const r=null!=o?this.getMatrixWorld(o).invert():(new e).identity();null!=c&&r.multiply(this.getMatrixWorld(c));const a=this.getLocalMatrix(t),l=r.multiply(a),h=new s,d=new i,b=new s;l.decompose(h,d,b),t.position=h.toArray(),t.rotation=(new n).setFromQuaternion(d).toArray(),t.scale=b.toArray()}this.removeRecursive(t.id,c?.children??this.objects),null!=c?c.children=c.children.slice():this.objects=this.objects.slice(),null!=o?(o.children??=[],o.children.push(t),o.children=o.children.slice()):(this.objects.push(t),this.objects=this.objects.slice()),this.objectChange.next(this.objects),this.callbacks.forEach((e=>e(t)))}getMatrixWorld(t){const e=this.findAncestorsById(t.id).reverse();e.push(t);const s=this.getLocalMatrix(e.shift());for(const t of e){const e=this.getLocalMatrix(t);s.multiply(e)}return s}getLocalMatrix(t){const o=new e,c=(new s).fromArray(t.position),r=(new i).setFromEuler((new n).fromArray(t.rotation)),a=(new s).fromArray(t.scale);return o.compose(c,r,a),o}removeObject(t){this.removeRecursive(t.id,this.objects),this.removeCallbacks.forEach((e=>e(t))),this.objectChange.next([...this.objects])}removeRecursive(t,e){const s=e.findIndex((e=>e.id===t));if(s>-1)e.splice(s,1);else for(const s of e)null!=s.children&&this.removeRecursive(t,s.children??[])}save(){}serialize(){return JSON.stringify(this.objects)}}export function createInitialFog(){return{id:"auto-global-fog",name:"Global fog",type:"global_fog",fog:{type:"density",color:"#b8f8ff",density:.005,near:100,far:1e3}}}export function createInitialSky(){return{id:"auto-sky",name:"Sky",type:"sky",sky:{materialId:null}}}
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2
2
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/*
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3
3
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* Copyright (©) 2023. All rights reserved.
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4
4
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* See the LICENSE.md file for details.
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package/dist/scene/sky.d.ts
CHANGED
@@ -3,4 +3,4 @@ import { NodeShaderMaterial } from 'three-shader-graph';
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3
3
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export declare function basicSceneSetup(scene: THREE.Scene): void;
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4
4
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export declare const ambientLightName = "default_ambient";
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5
5
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export declare const defaultSkyMaterial: NodeShaderMaterial;
|
6
|
-
export declare function createSky(): THREE.Mesh<THREE.SphereGeometry, NodeShaderMaterial>;
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6
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+
export declare function createSky(): THREE.Mesh<THREE.SphereGeometry, NodeShaderMaterial, THREE.Object3DEventMap>;
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package/dist/scene/sky.js
CHANGED
@@ -1,4 +1,4 @@
|
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1
|
-
import*as e from"three";import{AmbientLight as a,FogExp2 as t}from"three";import{attributes as r,NodeShaderMaterial as o,uniforms as i,vec4 as n,varyingVec3 as s,float as h,normalize as
|
1
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+
import*as e from"three";import{AmbientLight as a,FogExp2 as t}from"three";import{attributes as r,NodeShaderMaterial as o,uniforms as i,vec4 as n,varyingVec3 as s,float as h,normalize as d,rgb as c,mix as m,max as w,pow as p}from"three-shader-graph";export function basicSceneSetup(r){!function(t){new a(16777215,.5);var r=new e.HemisphereLight(16777215,273,.5*Math.PI);r.name=ambientLightName,r.position.set(0,100,0),t.add(r);new e.HemisphereLightHelper(r,10);var o=new e.DirectionalLight(16777215,.7);o.position.set(-30,50,30),o.castShadow=!0,o.shadow.mapSize.width=2048,o.shadow.mapSize.height=2048;var i=250;o.shadow.normalBias=.3,o.shadow.camera.left=-i,o.shadow.camera.right=i,o.shadow.camera.top=i,o.shadow.camera.bottom=-i,o.shadow.camera.far=500,o.shadow.bias=-5e-4;new e.DirectionalLightHelper(o,10);var n=new e.PointLight(16777215,1,50);n.castShadow=!0,n.position.set(0,40,0),n.shadow.camera.near=1,n.shadow.camera.far=60,n.shadow.bias=-.005}(r),function(e){e.fog=new t(l,f)}(r)}export const ambientLightName="default_ambient";const l=157554,f=.005;export const defaultSkyMaterial=function(){const a=h(5),t=h(.6),l=new e.Color(16777215),f=new e.Color(13431551),g=s(i.modelMatrix.multiplyVec(n(r.position,1)).xyz()),u=d(g.addScalar(a)).y(),S=w(p(w(u,h(0)),h(t)),h(0)),b=n(m(c(f),c(l),S),h(1)),y=new o({color:b.rgba()});return y.side=e.BackSide,y.depthTest=!1,y}();export function createSky(){var a=new e.SphereGeometry(300,10,15),t=new e.Mesh(a,defaultSkyMaterial);return t.renderOrder=-999,t.raycast=()=>{},t}
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2
2
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/*
|
3
3
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* Copyright (©) 2023. All rights reserved.
|
4
4
|
* See the LICENSE.md file for details.
|
@@ -1,4 +1,4 @@
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|
1
|
-
import{uniformFloat as e,uniformVec3 as o}from"three-shader-graph";export const particleEnergyUniformName="hology_particle_energy";export const particleVelcoityUniformName="hology_particle_velocity";export const particleUniforms={energy:e("hology_particle_energy"),velocity:o("hology_particle_velocity")};
|
1
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+
import{uniformFloat as e,uniformVec3 as o}from"three-shader-graph";export const particleEnergyUniformName="hology_particle_energy";export const particleVelcoityUniformName="hology_particle_velocity";export const particleUniforms={energy:e("hology_particle_energy"),velocity:o("hology_particle_velocity")};export const particleAttributes={};
|
2
2
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/*
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3
3
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* Copyright (©) 2023. All rights reserved.
|
4
4
|
* See the LICENSE.md file for details.
|