@hology/core 0.0.227 → 0.0.229

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Files changed (51) hide show
  1. package/dist/effects/vfx/trail-renderer.js +1 -1
  2. package/dist/effects/vfx/vfx-materializer.js +1 -1
  3. package/dist/effects/vfx/vfx-renderers.js +1 -1
  4. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  5. package/dist/gameplay/initiate.d.ts +5 -1
  6. package/dist/gameplay/initiate.js +1 -1
  7. package/dist/gameplay/services/physics/physics-system.d.ts +1 -0
  8. package/dist/gameplay/services/physics/physics-system.js +1 -1
  9. package/dist/gameplay/services/pointer-events.d.ts +2 -0
  10. package/dist/rendering/environment.d.ts +8 -0
  11. package/dist/rendering/environment.js +4 -0
  12. package/dist/rendering/node-material-webgpu-resolver.d.ts +80 -0
  13. package/dist/rendering/node-material-webgpu-resolver.js +4 -0
  14. package/dist/rendering/post-process-effect.d.ts +4 -2
  15. package/dist/rendering/post-process-effect.js +1 -1
  16. package/dist/rendering/webgpu-experimental-backend.d.ts +109 -0
  17. package/dist/rendering/webgpu-experimental-backend.js +4 -0
  18. package/dist/rendering.d.ts +59 -1
  19. package/dist/rendering.js +1 -1
  20. package/dist/scene/materializer.d.ts +47 -2
  21. package/dist/scene/materializer.js +1 -1
  22. package/dist/scene/objects/shapes.d.ts +1 -2
  23. package/dist/scene/objects/shapes.js +1 -1
  24. package/dist/scene/sky.js +1 -1
  25. package/dist/shader/builtin/lambert-shader.d.ts +7 -6
  26. package/dist/shader/builtin/lambert-shader.js +1 -1
  27. package/dist/shader/builtin/landscape-composite-shader.js +1 -1
  28. package/dist/shader/graph/compiler.d.ts +3 -0
  29. package/dist/shader/graph/compiler.js +1 -1
  30. package/dist/shader/sprite-shader.d.ts +5 -2
  31. package/dist/shader/sprite-shader.js +1 -1
  32. package/dist/shader-nodes/depth.d.ts +17 -6
  33. package/dist/shader-nodes/depth.js +1 -1
  34. package/dist/shader-nodes/dither.js +1 -1
  35. package/dist/shader-nodes/glsl-node.js +1 -1
  36. package/dist/shader-nodes/index.d.ts +2 -1
  37. package/dist/shader-nodes/index.js +1 -1
  38. package/dist/shader-nodes/particle.d.ts +10 -4
  39. package/dist/shader-nodes/particle.js +1 -1
  40. package/dist/shader-nodes/pom.d.ts +3 -2
  41. package/dist/shader-nodes/pom.js +1 -1
  42. package/dist/shader-nodes/wgsl-node.d.ts +17 -0
  43. package/dist/shader-nodes/wgsl-node.js +4 -0
  44. package/dist/test/node-material-webgpu-resolver.test.d.ts +2 -0
  45. package/dist/test/node-material-webgpu-resolver.test.js +4 -0
  46. package/dist/test/post-process-effect.test.js +1 -1
  47. package/dist/test/shader-graph.test.js +1 -1
  48. package/dist/test/webgpu-experimental-backend.test.d.ts +2 -0
  49. package/dist/test/webgpu-experimental-backend.test.js +4 -0
  50. package/package.json +11 -4
  51. package/tsconfig.tsbuildinfo +1 -1
@@ -4,15 +4,21 @@ export declare const particleEnergyUniformName = "hology_particle_energy";
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  export declare const particleTimeUniformName = "hology_particle_time";
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  export declare const particleVelcoityUniformName = "hology_particle_velocity";
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  declare class InstancedColorNode extends Vec3Node {
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+ compile(c: Compiler): import("three-shader-graph/build/main/lib/compiler").CompileResult<string>;
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+ }
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+ declare class ParticleScalarNode extends FloatNode {
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+ private readonly uniform;
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+ private readonly component;
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+ private readonly particleData;
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+ constructor(uniform: FloatNode, component: 'x' | 'y');
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  compile(c: Compiler): {
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- chunk: string;
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- out: string;
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+ out: unknown;
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  };
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  }
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  export declare const particleUniforms: {
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- energy: FloatNode;
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+ energy: ParticleScalarNode;
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  color: InstancedColorNode;
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- opacity: FloatNode;
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+ opacity: ParticleScalarNode;
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  time: import("three-shader-graph").UniformFloatNode;
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  };
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  export declare const particleAttributes: {};
@@ -1,4 +1,4 @@
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- import{Vector3 as e}from"three";import{attributeVec3 as o,ifDefApply as t,uniformFloat as r,Vec3Node as n,UniformVec3Node as i,autoVarying as c}from"three-shader-graph";export const particleEnergyUniformName="hology_particle_energy";export const particleTimeUniformName="hology_particle_time";export const particleVelcoityUniformName="hology_particle_velocity";const a=new i("color",new e(1,1,1),void 0,!1);const l=c(new class extends n{compile(e){return{chunk:`\n #ifdef USE_INSTANCING_COLOR\n vec3 instanceColor = instanceColor;\n #else\n vec3 instanceColor = ${e.get(a)};\n #endif\n `,out:"instanceColor"}}});export const particleUniforms={energy:t("USE_INSTANCING",r("hology_particle_energy",1),()=>o("particleData").y),color:l,opacity:t("USE_INSTANCING",r("opacity",1),()=>o("particleData").x),time:r("hology_particle_time")};export const particleAttributes={};/*
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+ import{Vector3 as e}from"three";import{attributeVec3 as t,FloatNode as o,ifDefApply as r,uniformFloat as n,Vec3Node as i,Vec3ExpressionNode as c,UniformVec3Node as a,autoVarying as l}from"three-shader-graph";import{isWgslCompiler as s,isWgslFragmentCompiler as p}from"three-shader-graph/build/main/lib/compiler";export const particleEnergyUniformName="hology_particle_energy";export const particleTimeUniformName="hology_particle_time";export const particleVelcoityUniformName="hology_particle_velocity";const m=new a("color",new e(1,1,1),void 0,!1);const h=l(new class extends i{compile(e){if(s(e))return p(e)?e.defineVarying("vec3",new c("instanceColor")):{out:"rendererObjectColor(input.instanceIndex).xyz"};return{chunk:`\n #ifdef USE_INSTANCING_COLOR\n vec3 instanceColor = instanceColor;\n #else\n vec3 instanceColor = ${e.get(m)};\n #endif\n `,out:"instanceColor"}}});class u extends o{constructor(e,o){super(),this.uniform=e,this.component=o,this.particleData=t("particleData")}compile(e){if(s(e)){const t=e.get(this.uniform),o=e.get(this.particleData);return{out:`select(${t}, ${o}.${this.component}, ${o}.z > 0.5)`}}return{out:e.get(r("USE_INSTANCING",this.uniform,()=>this.particleData[this.component]))}}}export const particleUniforms={energy:new u(n("hology_particle_energy",1),"y"),color:h,opacity:new u(n("opacity",1),"x"),time:n("hology_particle_time")};export const particleAttributes={};/*
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  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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  * See the LICENSE.md file for details.
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  */
@@ -14,8 +14,9 @@ import { FloatNode, Sampler2DNode, Vec2Node, Vec3Node, Vec4Node } from "three-sh
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  export declare function computeTangent(normal: Vec3Node, position: Vec3Node, uv: Vec2Node): Vec4Node;
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  export declare function fallbackTangent(n: Vec3Node): Vec3Node;
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  /**
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- * Offsets UV to use parallax occlusion mapping
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- * @param uv
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+ * Offsets UV to use parallax occlusion mapping. The shared public function
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+ * retains its GLSL output, but emits native WGSL when compiled by the WebGPU
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+ * bridge so sampled texture bindings remain visible to the renderer.
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  */
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  export declare function parallaxOcclusionMapping(uv: Vec2Node, heightMap: Sampler2DNode, heightScale: FloatNode, minLayers?: number, maxLayers?: number): Vec2Node;
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  //# sourceMappingURL=pom.d.ts.map
@@ -1,4 +1,4 @@
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- import{attributes as e,dFdx as t,dFdy as n,cross as r,float as a,normalize as i,transformed as f,uniforms as v,varying as l,Vec2Node as p,vec4 as o,vec3 as s,abs as u,select as d,UniformSampler2dArraySlice as m}from"three-shader-graph";import{glslFunction as c}from"./glsl-node";export function computeTangent(e,a,f){const v=t(a),l=n(a),p=t(f),s=n(f),u=r(l,e),d=r(e,v),m=u.multiplyScalar(p.x).add(d.multiplyScalar(s.x));return o(i(m),1)}export function fallbackTangent(e){const t=u(e.y),n=d(t.lt(a(.999)),s(0,1,0),s(1,0,0));return i(r(n,e))}const S=e.normal,h=l(i(v.normalMatrix.multiplyVec(S))),x=l(f.mvPosition.xyz.multiplyScalar(-1));export function parallaxOcclusionMapping(e,t,n,r=8,i=24){if(function(e){return e instanceof m||"sampler2DArray"===e.constructor.typeName}(t)){const f=t.index??a(0);return c(p,{uv:e,heightScale:n,heightMap:t,heightMapLayer:f,minLayers:a(r),maxLayers:a(i),vN:h,vViewPosition:x},"\n vec3 N = normalize(vN);\n vec3 viewDir = normalize(vViewPosition);\n\n vec3 dp1 = dFdx(-vViewPosition);\n vec3 dp2 = dFdy(-vViewPosition);\n vec2 duv1 = dFdx(uv);\n vec2 duv2 = dFdy(uv);\n\n vec3 dp2perp = cross(dp2, N);\n vec3 dp1perp = cross(N, dp1);\n vec3 T = dp2perp * duv1.x + dp1perp * duv2.x;\n vec3 B = dp2perp * duv1.y + dp1perp * duv2.y;\n\n float invmax = inversesqrt(max(dot(T,T), dot(B,B)));\n mat3 tbn = mat3(T * invmax, B * invmax, N);\n vec3 vv = -viewDir * tbn;\n\n float parallaxLimit = -length(vv.xy) / vv.z;\n parallaxLimit *= heightScale;\n\n vec2 vOffsetDir = normalize(vv.xy);\n vec2 vMaxOffset = vOffsetDir * parallaxLimit;\n\n float nNumSamples = mix(float(maxLayers), float(minLayers), dot(-viewDir, N));\n float fStepSize = 1.0 / nNumSamples;\n\n float fCurrRayHeight = 1.0;\n vec2 vCurrOffset = vec2(0.0);\n vec2 vLastOffset = vec2(0.0);\n float fLastSampledHeight = 1.0;\n float fCurrSampledHeight = 1.0;\n\n for (int nCurrSample = 0; nCurrSample < 24; nCurrSample++) {\n if (float(nCurrSample) > nNumSamples) break;\n\n fCurrSampledHeight = texture(heightMap, vec3(uv + vCurrOffset, heightMapLayer)).r;\n if (fCurrSampledHeight > fCurrRayHeight) {\n float delta1 = fCurrSampledHeight - fCurrRayHeight;\n float delta2 = (fCurrRayHeight + fStepSize) - fLastSampledHeight;\n float ratio = delta1 / (delta1 + delta2);\n vCurrOffset = ratio * vLastOffset + (1.0 - ratio) * vCurrOffset;\n break;\n } else {\n fCurrRayHeight -= fStepSize;\n vLastOffset = vCurrOffset;\n vCurrOffset += fStepSize * vMaxOffset;\n fLastSampledHeight = fCurrSampledHeight;\n }\n }\n\n return uv + vCurrOffset;\n ")}return c(p,{uv:e,heightScale:n,heightMap:t,minLayers:a(r),maxLayers:a(i),vN:h,vViewPosition:x},"\n vec3 N = normalize(vN);\n vec3 viewDir = normalize(vViewPosition);\n\n // Compute TBN in fragment shader using screen-space derivatives\n vec3 dp1 = dFdx(-vViewPosition);\n vec3 dp2 = dFdy(-vViewPosition);\n vec2 duv1 = dFdx(uv);\n vec2 duv2 = dFdy(uv);\n \n vec3 dp2perp = cross(dp2, N);\n vec3 dp1perp = cross(N, dp1);\n vec3 T = dp2perp * duv1.x + dp1perp * duv2.x;\n vec3 B = dp2perp * duv1.y + dp1perp * duv2.y;\n \n // Construct TBN and transform view direction to tangent space\n float invmax = inversesqrt(max(dot(T,T), dot(B,B)));\n mat3 tbn = mat3(T * invmax, B * invmax, N);\n vec3 vv = -viewDir * tbn; \n\n float parallaxLimit = -length(vv.xy) / vv.z;\n parallaxLimit *= heightScale;\n\n vec2 vOffsetDir = normalize(vv.xy);\n vec2 vMaxOffset = vOffsetDir * parallaxLimit;\n\n float nNumSamples = mix(float(maxLayers), float(minLayers), dot(-viewDir, N));\n float fStepSize = 1.0 / nNumSamples;\n\n float fCurrRayHeight = 1.0;\n vec2 vCurrOffset = vec2(0.0);\n vec2 vLastOffset = vec2(0.0);\n float fLastSampledHeight = 1.0;\n float fCurrSampledHeight = 1.0;\n\n for (int nCurrSample = 0; nCurrSample < 24; nCurrSample++) {\n if (float(nCurrSample) > nNumSamples) break;\n\n fCurrSampledHeight = texture2D(heightMap, uv + vCurrOffset).r;\n if (fCurrSampledHeight > fCurrRayHeight) {\n float delta1 = fCurrSampledHeight - fCurrRayHeight;\n float delta2 = (fCurrRayHeight + fStepSize) - fLastSampledHeight;\n float ratio = delta1 / (delta1 + delta2);\n vCurrOffset = ratio * vLastOffset + (1.0 - ratio) * vCurrOffset;\n break;\n } else {\n fCurrRayHeight -= fStepSize;\n vLastOffset = vCurrOffset;\n vCurrOffset += fStepSize * vMaxOffset;\n fLastSampledHeight = fCurrSampledHeight;\n }\n }\n\n return uv + vCurrOffset;\n ")}/*
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+ import{abs as e,attributes as t,cross as n,dFdx as r,dFdy as a,float as i,normalize as l,select as s,transformed as p,UniformSampler2dArraySlice as f,uniforms as $,varying as o,Vec2Node as v,vec3 as u,vec4 as m}from"three-shader-graph";import{isWgslCompiler as h,isWgslFragmentCompiler as d}from"three-shader-graph/build/main/lib/compiler.js";import{glslFunction as c}from"./glsl-node";export function computeTangent(e,t,i){const s=r(t),p=a(t),f=r(i),$=a(i),o=n(p,e),v=n(e,s),u=o.multiplyScalar(f.x).add(v.multiplyScalar($.x));return m(l(u),1)}export function fallbackTangent(t){const r=e(t.y),a=s(r.lt(i(.999)),u(0,1,0),u(1,0,0));return l(n(a,t))}const g=t.normal,S=o(l($.normalMatrix.multiplyVec(g))),x=o(p.mvPosition.xyz.multiplyScalar(-1));export function parallaxOcclusionMapping(e,t,n,r=8,a=24){return new y(e,t,n,r,a)}class y extends v{constructor(e,t,n,r,a){super(),this.uv=e,this.heightMap=t,this.heightScale=n,this.minLayers=r,this.maxLayers=a}compile(e){if(!h(e))return{out:e.get(this.compileGlsl())};if(!d(e))throw new Error("Parallax occlusion mapping requires fragment-stage derivatives in WGSL.");const t=`pom_${e.variable()}`,n=e.get(this.uv),r=e.get(this.heightMap),a=e.get(this.heightScale),l=e.get(S),s=e.get(x),p=e.get(i(this.minLayers)),f=e.get(i(this.maxLayers)),$=C(this.heightMap)?e.get(L(this.heightMap)):null;return{chunk:`\n let ${t}Uv = ${n};\n let ${t}Normal = normalize(${l});\n let ${t}ViewPosition = ${s};\n let ${t}ViewDirection = normalize(${t}ViewPosition);\n let ${t}Dp1 = dpdx(-${t}ViewPosition);\n // WGSL fragment coordinates have the opposite Y orientation from GLSL.\n // Negate both Y derivatives so the reconstructed cotangent frame keeps\n // the same handedness as the GLSL implementation.\n let ${t}Dp2 = -dpdy(-${t}ViewPosition);\n let ${t}Duv1 = dpdx(${t}Uv);\n let ${t}Duv2 = -dpdy(${t}Uv);\n let ${t}Dp2Perp = cross(${t}Dp2, ${t}Normal);\n let ${t}Dp1Perp = cross(${t}Normal, ${t}Dp1);\n let ${t}T = ${t}Dp2Perp * ${t}Duv1.x + ${t}Dp1Perp * ${t}Duv2.x;\n let ${t}B = ${t}Dp2Perp * ${t}Duv1.y + ${t}Dp1Perp * ${t}Duv2.y;\n let ${t}InvMax = inverseSqrt(max(dot(${t}T, ${t}T), dot(${t}B, ${t}B)));\n let ${t}Tbn = mat3x3<f32>(\n ${t}T * ${t}InvMax,\n ${t}B * ${t}InvMax,\n ${t}Normal\n );\n let ${t}Vv = -(transpose(${t}Tbn) * ${t}ViewDirection);\n let ${t}SafeVvZ = select(\n ${t}Vv.z,\n select(-0.0001, 0.0001, ${t}Vv.z >= 0.0),\n abs(${t}Vv.z) < 0.0001\n );\n let ${t}ParallaxLimit = (-length(${t}Vv.xy) / ${t}SafeVvZ) * ${a};\n let ${t}OffsetDirection = normalize(${t}Vv.xy);\n let ${t}MaxOffset = ${t}OffsetDirection * ${t}ParallaxLimit;\n let ${t}NumSamples = max(\n 1.0,\n mix(${f}, ${p}, dot(-${t}ViewDirection, ${t}Normal))\n );\n let ${t}StepSize = 1.0 / ${t}NumSamples;\n var ${t}CurrentRayHeight = 1.0;\n var ${t}CurrentOffset = vec2<f32>(0.0);\n var ${t}LastOffset = vec2<f32>(0.0);\n var ${t}LastSampledHeight = 1.0;\n var ${t}CurrentSampledHeight = 1.0;\n for (var ${t}SampleIndex: i32 = 0; ${t}SampleIndex < 24; ${t}SampleIndex = ${t}SampleIndex + 1) {\n if (f32(${t}SampleIndex) > ${t}NumSamples) {\n break;\n }\n ${t}CurrentSampledHeight = ${null==$?`textureSampleLevel(${r}Texture, ${r}Sampler, ${t}Uv + ${t}CurrentOffset, 0.0).r`:`textureSampleLevel(${r}Texture, ${r}Sampler, ${t}Uv + ${t}CurrentOffset, i32(${$}), 0.0).r`};\n if (${t}CurrentSampledHeight > ${t}CurrentRayHeight) {\n let ${t}Delta1 = ${t}CurrentSampledHeight - ${t}CurrentRayHeight;\n let ${t}Delta2 = (${t}CurrentRayHeight + ${t}StepSize) - ${t}LastSampledHeight;\n let ${t}Ratio = ${t}Delta1 / (${t}Delta1 + ${t}Delta2);\n ${t}CurrentOffset = ${t}Ratio * ${t}LastOffset + (1.0 - ${t}Ratio) * ${t}CurrentOffset;\n break;\n }\n ${t}CurrentRayHeight = ${t}CurrentRayHeight - ${t}StepSize;\n ${t}LastOffset = ${t}CurrentOffset;\n ${t}CurrentOffset = ${t}CurrentOffset + ${t}StepSize * ${t}MaxOffset;\n ${t}LastSampledHeight = ${t}CurrentSampledHeight;\n }\n let ${t}UvWithOffset = ${t}Uv + ${t}CurrentOffset;\n `,out:`${t}UvWithOffset`}}compileGlsl(){const e=C(this.heightMap)?L(this.heightMap):null,t=null==e?"texture2D(heightMap, uv + vCurrOffset).r":"texture(heightMap, vec3(uv + vCurrOffset, heightMapLayer)).r",n={uv:this.uv,heightScale:this.heightScale,heightMap:this.heightMap,minLayers:i(this.minLayers),maxLayers:i(this.maxLayers),vN:S,vViewPosition:x,...null==e?{}:{heightMapLayer:e}};return c(v,n,`\n vec3 N = normalize(vN);\n vec3 viewDir = normalize(vViewPosition);\n vec3 dp1 = dFdx(-vViewPosition);\n vec3 dp2 = dFdy(-vViewPosition);\n vec2 duv1 = dFdx(uv);\n vec2 duv2 = dFdy(uv);\n vec3 dp2perp = cross(dp2, N);\n vec3 dp1perp = cross(N, dp1);\n vec3 T = dp2perp * duv1.x + dp1perp * duv2.x;\n vec3 B = dp2perp * duv1.y + dp1perp * duv2.y;\n float invmax = inversesqrt(max(dot(T, T), dot(B, B)));\n mat3 tbn = mat3(T * invmax, B * invmax, N);\n vec3 vv = -viewDir * tbn;\n float parallaxLimit = -length(vv.xy) / vv.z;\n parallaxLimit *= heightScale;\n vec2 vOffsetDir = normalize(vv.xy);\n vec2 vMaxOffset = vOffsetDir * parallaxLimit;\n float nNumSamples = mix(float(maxLayers), float(minLayers), dot(-viewDir, N));\n float fStepSize = 1.0 / nNumSamples;\n float fCurrRayHeight = 1.0;\n vec2 vCurrOffset = vec2(0.0);\n vec2 vLastOffset = vec2(0.0);\n float fLastSampledHeight = 1.0;\n float fCurrSampledHeight = 1.0;\n for (int nCurrSample = 0; nCurrSample < 24; nCurrSample++) {\n if (float(nCurrSample) > nNumSamples) break;\n fCurrSampledHeight = ${t};\n if (fCurrSampledHeight > fCurrRayHeight) {\n float delta1 = fCurrSampledHeight - fCurrRayHeight;\n float delta2 = (fCurrRayHeight + fStepSize) - fLastSampledHeight;\n float ratio = delta1 / (delta1 + delta2);\n vCurrOffset = ratio * vLastOffset + (1.0 - ratio) * vCurrOffset;\n break;\n } else {\n fCurrRayHeight -= fStepSize;\n vLastOffset = vCurrOffset;\n vCurrOffset += fStepSize * vMaxOffset;\n fLastSampledHeight = fCurrSampledHeight;\n }\n }\n return uv + vCurrOffset;\n `)}}function C(e){return e instanceof f||"sampler2DArray"===e.constructor.typeName}function L(e){return e.index??i(0)}/*
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  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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  * See the LICENSE.md file for details.
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  */
@@ -0,0 +1,17 @@
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+ import { FloatNode, BooleanNode, IntNode, Vec2Node, Vec3Node, Vec4Node, Mat2Node, Mat3Node, Mat4Node, RgbNode, RgbaNode, Sampler2DNode } from "../shader-nodes/index.js";
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+ type AbstractType<T> = abstract new (...args: unknown[]) => T;
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+ type ShaderNode = FloatNode | BooleanNode | IntNode | Vec2Node | Vec3Node | Vec4Node | Mat2Node | Mat3Node | Mat4Node | RgbNode | RgbaNode | Sampler2DNode;
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+ /**
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+ * Create reusable functions out of WGSL code.
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+ * Just specify the return type, an object with the arguments and the WGSL
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+ * function body as a string.
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+ *
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+ * function example(uv: Vec2Node) {
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+ * return wgslFunction(Vec2Node, { uv }, `
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+ * return uv * 1.0;
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+ * `)
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+ * }
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+ */
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+ export declare function wgslFunction<TReturn extends ShaderNode>(returnType: AbstractType<TReturn>, args: Record<string, ShaderNode>, body: string): TReturn;
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+ export {};
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+ //# sourceMappingURL=wgsl-node.d.ts.map
@@ -0,0 +1,4 @@
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+ import{isWgslCompiler as e}from"three-shader-graph/build/main/lib/compiler.js";export function wgslFunction(n,t,o){const i=n.typeName;return new class extends n{compile(n){if(!e(n))throw new Error("GLSL cannot compile a wgslFunction body. Use glslFunction or shared nodes instead.");const r=`customFunction_${n.variable()}`,s=Object.entries(t).map(([e,t])=>`${e}: ${n.type(t.constructor.typeName)}`).join(", "),c=Object.values(t).map(e=>n.get(e)).join(", ");return n.addWgslDefinition(`fn ${r}(${s}) -> ${n.type(i)} {\n ${o}\n }`),{out:`${r}(${c})`}}}}/*
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+ * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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+ * See the LICENSE.md file for details.
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+ */
@@ -0,0 +1,2 @@
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+ export {};
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+ //# sourceMappingURL=node-material-webgpu-resolver.test.d.ts.map
@@ -0,0 +1,4 @@
1
+ import{describe as e,expect as t,it as o}from"vitest";import{DataTexture as r,Material as a,RGBAFormat as n,SpriteMaterial as s,Vector4 as i}from"three";import{batchingUniformVec4 as l,float as d,NodeShaderMaterial as h,rgb as p,rgba as m,standardMaterial as c,translateX as u,uniformFloat as f,uniformVec4 as S,uniformSampler2d as v,varyingAttributes as g,vec3 as w,vec4 as x}from"three-shader-graph";import{createNodeMaterialSignature as y,NodeMaterialWebGpuResolver as C,withThreeDefaultVertexAttributeValues as T}from"../rendering/node-material-webgpu-resolver.js";import{LandscapeCompositeShader as B}from"../shader/builtin/landscape-composite-shader.js";import{getSpritePosition as M}from"../shader/sprite-shader.js";import{depthNormal as W,depthWorldPosition as L,fragmentLinearEyeDepth as _,sampleSceneDepth as b,screenUV as G}from"../shader-nodes/depth.js";import{sampleSceneColor as U}from"../shader-nodes/scene-sample.js";import{applyDithering as A}from"../shader-nodes/dither.js";import{parallaxOcclusionMapping as F}from"../shader-nodes/pom.js";import{elapsedTimeUniformName as O}from"../shader-nodes/time.js";import{Trail as E}from"../effects/vfx/trail-renderer.js";class I extends a{constructor(e){super(),this.disposed=!1,this.vertexShader=e.vertexShader,this.fragmentShader=e.fragmentShader,this.depthVertexShader=e.depthVertexShader??null,this.depthFragmentShader=e.depthFragmentShader??null,this.pointShadowVertexShader=e.pointShadowVertexShader??null,this.pointShadowFragmentShader=e.pointShadowFragmentShader??null,this.uniforms=e.uniforms,this.sceneTextures=e.sceneTextures??{},this.graphTextures=e.graphTextures??{},this.vertexAttributes=e.vertexAttributes??[],this.transparent=e.transparent??!1,this.alphaTest=e.alphaTest??0,this.depthTest=e.depthTest??!0,this.depthWrite=e.depthWrite??!0,this.side=e.side??this.side}dispose(){this.disposed=!0,super.dispose()}}e("NodeMaterialWebGpuResolver",()=>{o("maps Hology elapsed time to the renderer frame clock",()=>{const e=f(O),o=new h({color:m(w(e)),transform:u(e)}),r=new C({WGSLShaderMaterial:I}).resolve(o);t(r?.vertexShader).toContain("rendererElapsedTime()"),t(r?.fragmentShader).toContain("rendererElapsedTime()"),t(r?.depthVertexShader).toContain("rendererElapsedTime()"),t(r?.pointShadowVertexShader).toContain("rendererElapsedTime()"),t(r?.uniforms).not.toHaveProperty(O)}),o("compiles the native sprite billboard position without a GLSL fallback",()=>{const e=new h({color:m(16777215),position:M(f("rotation",.25),f("screenSpaceSize",0),f("lockYAxis",1))}),o=new C({WGSLShaderMaterial:I}).resolve(e);t(o).toBeInstanceOf(I),t(o?.vertexShader).toContain("cos("),t(o?.vertexShader).toContain("sin("),t(o?.vertexShader).toContain("materialUniforms.lockYAxis"),t(o?.vertexShader).not.toContain("customFunction_")}),o("maps THREE.SpriteMaterial to the native sprite shader",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,n),o=new s({map:e,color:8429760,opacity:.6,rotation:.25,sizeAttenuation:!1,alphaTest:.2,transparent:!0}),a=new C({WGSLShaderMaterial:I}),i=a.resolve(o);t(i).toBeInstanceOf(I),t(i?.vertexShader).toContain("materialUniforms.rotation"),t(i?.vertexShader).toContain("materialUniforms.screenSpaceSize"),t(i?.fragmentShader).toContain("textureSample("),t(i?.alphaTest).toBe(.2),t(i?.transparent).toBe(!0),t(i?.uniforms.rotation.value).toBe(.25),t(i?.uniforms.screenSpaceSize.value).toBe(1),o.rotation=.75;const l=a.resolve(o);t(l).toBe(i),t(l?.uniforms.rotation.value).toBe(.75)}),o("memoizes node-material signatures for repeated lookups",()=>{const e=["version","vertexShader","fragmentShader","alphaTest","alphaToCoverage","blending","colorWrite","depthFunc","depthTest","depthWrite","polygonOffset","polygonOffsetFactor","polygonOffsetUnits","premultipliedAlpha","side","stencilWrite","transparent"],o=new Map([["version",1],["vertexShader","#vertex"],["fragmentShader","#fragment"],["alphaTest",0],["alphaToCoverage",!1],["blending",1],["colorWrite",!0],["depthFunc",3],["depthTest",!0],["depthWrite",!0],["polygonOffset",!1],["polygonOffsetFactor",0],["polygonOffsetUnits",0],["premultipliedAlpha",!1],["side",0],["stencilWrite",!1],["transparent",!1]]);let r=0;const a=new Proxy({},{get:(t,a)=>"string"==typeof a&&e.includes(a)?(r+=1,o.get(a)):Reflect.get(t,a)});y(a),y(a),t(r).toBe(e.length)}),o("adapts a NodeShaderMaterial without replacing its scene material",()=>{const e=f("intensity",.75),o=new h({color:c({color:p(5210052).multiplyScalar(e),roughness:.42,metalness:.18}),transparent:!0,alphaTest:.25}),r=new C({WGSLShaderMaterial:I}),a=r.resolve(o);t(a).toBeInstanceOf(I),t(a).not.toBe(o),t(a?.transparent).toBe(!0),t(a?.alphaTest).toBe(.25),t(a?.fragmentShader).toContain("rendererPointLightForLight"),t(o.isShaderMaterial).toBe(!0),e.value=.25,t(r.resolve(o)).toBe(a),t(a?.uniforms.intensity?.value).toBe(.25)}),o("syncs direct NodeShaderMaterial uniform mutations to the resolved material",()=>{const e=S("trailTint",new i(0,0,0,0)),o=f("hology_particle_energy",1),r=new h({color:e.multiplyScalar(o)}),a=new C({WGSLShaderMaterial:I});r.uniforms.trailTint.value=new i(1,.25,.5,.75),r.uniforms.hology_particle_energy.value=.4;const n=a.resolve(r);t(n?.uniforms.trailTint.value).toEqual(new i(1,.25,.5,.75)),t(n?.uniforms.hology_particle_energy.value).toBe(.4),r.uniforms.trailTint.value.set(.2,.4,.6,.8),r.uniforms.hology_particle_energy.value=.1,t(a.resolve(r)).toBe(n),t(n?.uniforms.trailTint.value).toEqual(new i(.2,.4,.6,.8)),t(n?.uniforms.hology_particle_energy.value).toBe(.1)}),o("binds uniforms referenced only by an MRT material output",()=>{const e=f("roughness",.7),o=new h({color:m(5601177),alphaTest:.1});o.outputRoughness=e;const r=new C({WGSLShaderMaterial:I},e=>[e.outputColor,x(w(0,0,1),e.outputRoughness)]).resolve(o);t(r?.fragmentShader).toContain("materialUniforms.roughness"),t(r?.fragmentShader).not.toContain("graphColor"),t(r?.fragmentShader).toMatch(/if \(.+ < 0\.1\) \{ discard; \}/),t(r?.uniforms.roughness?.value).toBe(.7)}),o("compiles a landscape composite built from node material semantic outputs",()=>{const e=new C({WGSLShaderMaterial:I}),o=new h({color:c({color:p(5147450),roughness:.82,metalness:0})}),r=new h({color:c({color:p(7432286),roughness:.6,metalness:.05})}),a=new B;a.layers=[o,r];const n=e.resolve(a.build());t(n).toBeInstanceOf(I),t(n?.fragmentShader).toContain("rendererDirectionalLightForLight"),t(n?.vertexShader).toContain("@location(6) material: vec4<f32>"),t(n?.vertexShader).toContain("@location(8) hole: f32")}),o("allocates the trail's authored vertex attributes",()=>{const e=new C({WGSLShaderMaterial:I}).resolve(E.createBaseMaterial());t(e).toBeInstanceOf(I),t(e?.vertexAttributes).toEqual(t.arrayContaining([t.objectContaining({name:"nodeID",shaderLocation:6,format:"float32"}),t.objectContaining({name:"nodeCenter",shaderLocation:7,format:"float32x3"})]))}),o("uses Three's default value when a geometry has no uv1 attribute",()=>{const e=T([{name:"uv1",shaderLocation:6,format:"float32x2"},{name:"custom",shaderLocation:7,format:"float32"}]);t(e).toEqual(t.arrayContaining([t.objectContaining({name:"uv1",defaultValue:[0,0]}),t.objectContaining({name:"custom"})])),t(e[1]).not.toHaveProperty("defaultValue")}),o("compiles the foliage transform and named texture-uniform pattern",()=>{const e=new C({WGSLShaderMaterial:I}),o=new r(new Uint8Array([255,255,255,255]),1,1,n),a=new h({color:v("map").sample(g.uv),transform:u(f("windOffset",.25)),uniforms:{map:{value:o}},alphaTest:.5}),s=e.resolve(a);t(s).toBeInstanceOf(I),t(s?.vertexShader).toContain("rendererClipPosition(_ng_localPosition"),t(s?.depthVertexShader).toContain("materialUniforms.windOffset"),t(s?.depthFragmentShader).toContain("textureSample("),t(s?.depthFragmentShader).toContain("< 0.5) { discard;"),t(s?.pointShadowFragmentShader).toContain("distanceToLight")}),o("rebuilds cached materials when scene-local texture bindings change",()=>{const e=new C({WGSLShaderMaterial:I}),o=new r(new Uint8Array([255,255,255,255]),1,1,n),a=new r(new Uint8Array([32,64,128,255]),1,1,n),s=new h({color:v("map").sample(g.uv),uniforms:{map:{value:o}},alphaTest:.5}),i=e.resolve(s);s.uniforms.map.value=a;const l=e.resolve(s);t(l).not.toBe(i),t(i.disposed).toBe(!0),s.dispose();const d=e.resolve(s);t(d).not.toBe(l),t(l.disposed).toBe(!0)}),o("uses the renderer batch id without Three’s batchingIdTexture",()=>{const e=new C({WGSLShaderMaterial:I}),o=new r(new Uint8Array([255,96,24,255]),1,1,n),a=new h({color:m(l("vp0")),uniforms:{vp0:{value:o}}}),s=e.resolve(a);t(s).toBeInstanceOf(I),t(s?.vertexShader).toContain("rendererBatchingId(input.instanceIndex)")}),o("compiles depth nodes that use fragment-coordinate expressions",()=>{const e=new C({WGSLShaderMaterial:I}),o=new h({color:m(w(G.x,G.y,_))}),r=e.resolve(o);t(r).toBeInstanceOf(I),t(r?.fragmentShader).toContain("input.position.xy"),t(r?.fragmentShader).toContain("input.position.z"),t(r?.fragmentShader).toContain("rendererCamera.viewportAndTime.xy"),t(r?.fragmentShader).not.toContain("gl_FragCoord")}),o("maps scene color and depth nodes to renderer-owned textures",()=>{const e=new C({WGSLShaderMaterial:I}),o=new h({color:U(G).multiplyScalar(b(G))}),r=e.resolve(o);t(r.sceneTextures).toEqual({hology_scene_map:"sceneColor",hology_depth_map:"sceneDepth"}),t(r.graphTextures).toEqual({}),t(r.fragmentShader).toContain("hology_scene_mapTexture"),t(r.fragmentShader).toContain("hology_depth_mapTexture"),t(r.fragmentShader).toContain("vec4<f32>(textureSample(hology_depth_mapTexture")}),o("caches distinct material variants for opaque and late draw stages",()=>{const e=new C({WGSLShaderMaterial:I},(e,t)=>"opaque"===t?[m(w(1)),m(w(0))]:void 0),o=new h({color:m(w(1))}),r=e.resolve(o,"opaque"),a=e.resolve(o,"late");t(r).not.toBe(a),t(e.resolve(o,"opaque")).toBe(r),t(e.resolve(o,"late")).toBe(a),t(r?.fragmentShader).toContain("@location(1)"),t(a?.fragmentShader).not.toContain("@location(1)")}),o("reconstructs WebGPU depth positions with inverted NDC Y",()=>{const e=new C({WGSLShaderMaterial:I}),o=new h({color:m(L.add(W.multiplyScalar(0)))}),r=e.resolve(o);t(r.fragmentShader).toContain("vec2<f32>(2.0, -2.0)"),t(r.fragmentShader).toMatch(/-\(float_op_\d+\)/)}),o("emits dither and parallax nodes without GLSL custom functions",()=>{const e=new C({WGSLShaderMaterial:I}),o=new r(new Uint8Array([128,128,128,255]),1,1,n),a=F(g.uv,v("heightMap",o),d(.03)),s=new h({color:x(a.x,a.y,A(w(.2,.4,.8)).z,1)}),i=e.resolve(s);t(i).toBeInstanceOf(I),t(i?.fragmentShader).toContain("textureSampleLevel(heightMapTexture, heightMapSampler"),t(i?.fragmentShader).toMatch(/= -dpdy\(-pom_\d+ViewPosition\)/),t(i?.fragmentShader).toMatch(/= -dpdy\(pom_\d+Uv\)/),t(i?.fragmentShader).not.toContain("customFunction_"),t(i?.fragmentShader).not.toContain("gl_FragCoord")}),o("inherits, updates, and clears the WebGPU world environment",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,n),o=new h({color:c({color:p(8421504),roughness:.5,metalness:.1})}),a=new C({WGSLShaderMaterial:I});a.setWorldEnvironment({texture:e,intensity:.75});const s=a.resolve(o);t(s.fragmentShader).toContain("envMapTexture"),t(s.uniforms.envMapIntensity?.value).toBe(.75),t(o.envMap).toBeUndefined(),a.setWorldEnvironment({texture:e,intensity:.25});const i=a.resolve(o);t(i).toBe(s),t(i.uniforms.envMapIntensity?.value).toBe(.25),a.setWorldEnvironment(null);const l=a.resolve(o);t(l).not.toBe(s),t(s.disposed).toBe(!0),t(l.fragmentShader).not.toContain("envMapTexture")}),o("keeps an authored material environment ahead of the world environment",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,n),o=new r(new Uint8Array([64,96,128,255]),1,1,n),a=new h({color:c({color:p(8421504),roughness:.5,metalness:.1}),envMap:o}),s=new C({WGSLShaderMaterial:I});s.setWorldEnvironment({texture:e,intensity:.2}),s.resolve(a),t(a.uniforms.envMap.value).toBe(o),t(a.envMap).toBe(o)})});/*
2
+ * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
+ * See the LICENSE.md file for details.
4
+ */
@@ -1,4 +1,4 @@
1
- import{describe as e,expect as t,it as o,vi as r}from"vitest";import*as n from"three";import{float as a,NodeShaderMaterial as s}from"../shader-nodes/index.js";import{depthUniformName as i,farUniformName as u,nearUniformName as l,resolutionUniformName as f,sceneNormalUniformName as m}from"../shader-nodes/depth.js";import{aoMapUniformName as d}from"../shader-nodes/scene-sample.js";import{elapsedTimeUniformName as p}from"../shader-nodes/time.js";import{applyPostProcessEffectUniformState as c,defaultPostProcessEffectStage as T,postProcessEffectStages as A}from"../rendering/post-process-effect.js";import{createPostProcessMaterial as b,PostProcessShader as h}from"../shader/post-process-shader.js";r.hoisted(()=>{if("undefined"!=typeof window){if("undefined"!=typeof HTMLCanvasElement){const e=new Proxy({},{get:(e,t)=>(t in e||(e[t]=("string"!=typeof t||!t.startsWith("is"))&&r.fn()),e[t]),set:(e,t,o)=>(e[t]=o,!0)});Object.defineProperty(HTMLCanvasElement.prototype,"getContext",{configurable:!0,value:()=>e})}class e{constructor(){this.currentTime=0,this.destination={},this.listener={positionX:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},positionY:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},positionZ:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},forwardX:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},forwardY:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},forwardZ:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},upX:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},upY:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},upZ:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()}}}createGain(){return{connect:r.fn(),disconnect:r.fn(),gain:{value:1,setValueAtTime:r.fn()}}}}Object.defineProperty(window,"AudioContext",{configurable:!0,value:e}),Object.defineProperty(window,"webkitAudioContext",{configurable:!0,value:e})}});class v extends h{output(){return a(1)}}e("post-process effect",()=>{o("exports stable stage names with a default late-stage slot",()=>{t(A).toEqual(["beforeFog","beforeDepthOfField","beforeColorAdjustment","beforeOutline","beforeAntiAliasing","beforeLut","beforeOutput"]),t(T).toBe("beforeOutput")}),o("builds post-process shaders with fullscreen-safe defaults",()=>{const e=(new v).build();t(e).toBeInstanceOf(s),t(e.depthWrite).toBe(!1),t(e.depthTest).toBe(!1),t(e.toneMapped).toBe(!1)}),o("updates shared renderer uniforms on post-process effect materials",()=>{const e=b(a(1));e.uniforms[f]={value:new n.Vector2},e.uniforms[i]={value:null},e.uniforms[m]={value:null},e.uniforms[l]={value:0},e.uniforms[u]={value:0},e.uniforms[p]={value:0},e.uniforms[d]={value:null};const o=new n.Texture,r=new n.Texture,s=new n.Texture,T=new n.Vector2(640,360);c(e,{aoEnabled:!0,aoTexture:s,cameraFar:500,cameraNear:.25,depthTexture:o,normalTexture:r,resolution:T,simulationTime:12.5}),t(e.uniforms[f].value.toArray()).toEqual([640,360]),t(e.uniforms[i].value).toBe(o),t(e.uniforms[m].value).toBe(r),t(e.uniforms[l].value).toBe(.25),t(e.uniforms[u].value).toBe(500),t(e.uniforms[p].value).toBe(12.5),t(e.uniforms[d].value).toBe(s),t(e.defines.USE_SSAO_MAP).toBe(""),c(e,{aoEnabled:!1,aoTexture:null,cameraFar:500,cameraNear:.25,depthTexture:o,normalTexture:r,resolution:T,simulationTime:13}),t(e.uniforms[d].value).toBeNull(),t(e.defines.USE_SSAO_MAP).toBeUndefined()}),o("exposes post-process effect registration through ViewController",async()=>{const e=b(a(1)),o={material:e,enabled:!1,priority:4,stage:"beforeColorAdjustment",dispose:r.fn()},s=r.fn().mockReturnValue(o),{ViewController:i}=await import("../gameplay/services/render.js"),u=new i({camera:new n.PerspectiveCamera,running:!1,paused:!1,onLoop:r.fn(),setCamera(e){this.camera=e},stop:r.fn(),addPostProcessEffect:s,addPostProcessVolume:r.fn(),removePostProcessVolume:r.fn()}).addPostProcessEffect(e,{enabled:!1,priority:4,stage:"beforeColorAdjustment"});t(s).toHaveBeenCalledWith(e,{enabled:!1,priority:4,stage:"beforeColorAdjustment"}),t(u).toBe(o)})});/*
1
+ import{describe as e,expect as t,it as o,vi as r}from"vitest";import*as n from"three";import{compileNodeShaderMaterialForWebGpu as a,float as s,NodeShaderMaterial as i,uniformFloat as l}from"../shader-nodes/index.js";import{depthUniformName as u,farUniformName as m,linearEyeDepth as f,nearUniformName as d,resolutionUniformName as p,screenUV as c,sceneNormalUniformName as h}from"../shader-nodes/depth.js";import{aoMapUniformName as g}from"../shader-nodes/scene-sample.js";import{elapsedTimeUniformName as T,time as v}from"../shader-nodes/time.js";import{sampleSceneColor as b}from"../shader-nodes/scene-sample.js";import{NodeMaterialWebGpuResolver as w}from"../rendering/node-material-webgpu-resolver.js";import{DecalStandardShader as A}from"../shader/builtin/decal-standard-shader.js";import{applyPostProcessEffectUniformState as y,defaultPostProcessEffectStage as C,PostProcessEffectPass as B,PostProcessEffectRegistration as P,postProcessEffectStages as V}from"../rendering/post-process-effect.js";import{createPostProcessMaterial as x,PostProcessShader as S}from"../shader/post-process-shader.js";r.hoisted(()=>{if("undefined"!=typeof window){if("undefined"!=typeof HTMLCanvasElement){const e=new Proxy({},{get:(e,t)=>(t in e||(e[t]=("string"!=typeof t||!t.startsWith("is"))&&r.fn()),e[t]),set:(e,t,o)=>(e[t]=o,!0)});Object.defineProperty(HTMLCanvasElement.prototype,"getContext",{configurable:!0,value:()=>e})}class e{constructor(){this.currentTime=0,this.destination={},this.listener={positionX:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},positionY:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},positionZ:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},forwardX:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},forwardY:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},forwardZ:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},upX:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},upY:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()},upZ:{linearRampToValueAtTime:r.fn(),setValueAtTime:r.fn()}}}createGain(){return{connect:r.fn(),disconnect:r.fn(),gain:{value:1,setValueAtTime:r.fn()}}}}Object.defineProperty(window,"AudioContext",{configurable:!0,value:e}),Object.defineProperty(window,"webkitAudioContext",{configurable:!0,value:e})}});class j extends S{output(){return s(1)}}e("post-process effect",()=>{o("exports stable stage names with a default late-stage slot",()=>{t(V).toEqual(["beforeFog","beforeDepthOfField","beforeColorAdjustment","beforeOutline","beforeAntiAliasing","beforeLut","beforeOutput"]),t(C).toBe("beforeOutput")}),o("builds post-process shaders with fullscreen-safe defaults",()=>{const e=(new j).build();t(e).toBeInstanceOf(i),t(e.depthWrite).toBe(!1),t(e.depthTest).toBe(!1),t(e.toneMapped).toBe(!1)}),o("updates shared renderer uniforms on post-process effect materials",()=>{const e=x(s(1));e.uniforms[p]={value:new n.Vector2},e.uniforms[u]={value:null},e.uniforms[h]={value:null},e.uniforms[d]={value:0},e.uniforms[m]={value:0},e.uniforms[T]={value:0},e.uniforms[g]={value:null};const o=new n.Texture,r=new n.Texture,a=new n.Texture,i=new n.Vector2(640,360);y(e,{aoEnabled:!0,aoTexture:a,cameraFar:500,cameraNear:.25,depthTexture:o,normalTexture:r,resolution:i,simulationTime:12.5}),t(e.uniforms[p].value.toArray()).toEqual([640,360]),t(e.uniforms[u].value).toBe(o),t(e.uniforms[h].value).toBe(r),t(e.uniforms[d].value).toBe(.25),t(e.uniforms[m].value).toBe(500),t(e.uniforms[T].value).toBe(12.5),t(e.uniforms[g].value).toBe(a),t(e.defines.USE_SSAO_MAP).toBe(""),y(e,{aoEnabled:!1,aoTexture:null,cameraFar:500,cameraNear:.25,depthTexture:o,normalTexture:r,resolution:i,simulationTime:13}),t(e.uniforms[g].value).toBeNull(),t(e.defines.USE_SSAO_MAP).toBeUndefined()}),o("compiles screen UV against the WebGPU fullscreen ABI",()=>{const e=x(b(c)),o=new w({}).compileFullscreen(e);t(o.fragmentShader).toContain("input.uv"),t(o.fragmentShader).not.toContain("rendererCamera.viewportAndTime"),t(o.fragmentShader).not.toContain("gl_FragCoord"),t(o.uniforms[p]).toBeUndefined();const r=a(e);t(r.fragmentShader).not.toContain("hologyFullscreenUv"),t(r.fragmentShader).toContain("input.position.xy"),t(r.fragmentShader).toContain("materialUniforms.hology_resolution"),t(r.fragmentShader).toContain("(input.position.xy / max(materialUniforms.hology_resolution, vec2<f32>(1.0, 1.0)))");const n=new w({}).compileFullscreen(x(v));t(n.fragmentShader).not.toContain("rendererElapsedTime"),t(n.uniforms[T]).toBeTruthy();const s=new w({}).compileFullscreen(x(f));t(s.fragmentShader).toContain("input.uv"),t(s.fragmentShader).toContain("textureSample(hology_depth_mapTexture, hology_depth_mapSampler,")}),o("uses runtime material uniform values in WebGPU fullscreen passes",()=>{const e="hology_post_process_weight",o=x(l(e,1)),r=new w({}).compileFullscreen(o);o.uniforms[e].value=.25,r.syncLiveUniforms(r.uniforms),t(r.uniforms[e].value).toBe(.25)}),o("keeps WebGPU decal varyings within the portable location limit",()=>{const e=(new A).build();t(e).toBeInstanceOf(i);const o=a(e),r=[...o.vertexShader.matchAll(/@location\((\d+)\)/g)].map(e=>Number(e[1]));t(Math.max(...r)).toBeLessThan(16),t(o.vertexShader).not.toContain("undefined"),t(o.fragmentShader).not.toContain("undefined")}),o("keeps registration state shared with both renderer adapters",()=>{const e=x(s(1)),o=new B(e),n={id:7,material:e,pass:o,enabled:!0,priority:0,stage:"beforeOutput"},a={refreshPostProcessEffectPassOrder:r.fn(),removePostProcessEffectEntry:r.fn()},i=new P(a,n);t(i.material).toBe(e),i.enabled=!1,t(n.enabled).toBe(!1),t(o.enabled).toBe(!1),i.priority=3,i.stage="beforeFog",t(n.priority).toBe(3),t(n.stage).toBe("beforeFog"),t(a.refreshPostProcessEffectPassOrder).toHaveBeenCalledTimes(3),i.dispose(),i.dispose(),t(a.removePostProcessEffectEntry).toHaveBeenCalledTimes(1),o.dispose()}),o("exposes post-process effect registration through ViewController",async()=>{const e=x(s(1)),o={material:e,enabled:!1,priority:4,stage:"beforeColorAdjustment",dispose:r.fn()},a=r.fn().mockReturnValue(o),{ViewController:i}=await import("../gameplay/services/render.js"),l=new i({camera:new n.PerspectiveCamera,running:!1,paused:!1,onLoop:r.fn(),setCamera(e){this.camera=e},stop:r.fn(),addPostProcessEffect:a,addPostProcessVolume:r.fn(),removePostProcessVolume:r.fn()}).addPostProcessEffect(e,{enabled:!1,priority:4,stage:"beforeColorAdjustment"});t(a).toHaveBeenCalledWith(e,{enabled:!1,priority:4,stage:"beforeColorAdjustment"}),t(l).toBe(o)})});/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
- import{expect as e,test as t,vi as o}from"vitest";import{DoubleSide as a,FrontSide as r,Texture as n}from"three";o.hoisted(()=>{if("undefined"==typeof HTMLCanvasElement)return;const e=new Proxy({},{get:(e,t)=>(t in e||(e[t]=("string"!=typeof t||!t.startsWith("is"))&&o.fn()),e[t]),set:(e,t,o)=>(e[t]=o,!0)});Object.defineProperty(HTMLCanvasElement.prototype,"getContext",{configurable:!0,value:()=>e}),"undefined"==typeof AudioBuffer&&Object.defineProperty(globalThis,"AudioBuffer",{configurable:!0,value:class{}})}),o.mock("three/examples/jsm/Addons.js",async e=>({...await e(),ConvexHull:class{},SkeletonUtils:{clone:e=>e},RectAreaLightHelper:class{}})),o.mock("three-shader-graph",async e=>{const t=await e();return{...t,rgb:(e,o,a)=>null==o&&null==a&&!0===e?.isColor&&"function"==typeof e.getHexString?t.rgb("#"+e.getHexString()):t.rgb(e,o,a)}}),o.mock("../rendering.js",()=>({RenderingView:class{constructor(){this._id="test",this.csm={setupMaterial:o.fn()}}getEnvTexture(e){return e}},setRenderingPaused:o.fn()}));import{materialFromAsset as s,prepareCustomParamsFromShaderGraph as d,prepareShaderGraphParameters as u}from"../scene/materializer.js";import{SerializedParamType as p}from"../scene/model.js";import{AssetsProvider as i}from"../scene/assets-provider.js";import{AssetResourceLoader as l}from"../scene/asset-resource-loader.js";import{buildShaderGraphMaterial as c,buildShaderGraphPostProcessMaterial as m,compileShaderGraph as v,compileShaderGraphPreview as f,createDefaultPostProcessShaderGraphDocument as h,createDefaultShaderGraphDocument as y,createDefaultVfxShaderGraphDocument as g,shaderGraphPostProcessWeightUniformName as I,shaderGraphParametersToPropertyParameters as b}from"../shader/graph/index.js";import{NodeShaderMaterial as x,textureSampler2d as k,UniformFloatNode as B,UniformSampler2dArraySlice as T}from"../shader-nodes/index.js";import{StandardShader as w}from"../shader/builtin/standard-shader.js";import{sceneMapUniformName as C}from"../shader-nodes/scene-sample.js";function j(e,t,o){return{version:1,target:"surface",parameters:[],nodes:e,edges:t,outputs:o}}function M(e,t){return{id:e,name:e,type:"material",material:{type:"shaderGraph",side:r,params:{},shaderParams:{},shaderGraph:t}}}t("graph validation rejects missing nodes, invalid ports, and incompatible edges",()=>{const t=y();t.outputs.color={input:{nodeId:"missing",port:"value"}},e(()=>v(t)).toThrow(/Missing shader graph node/);const o=y();o.outputs.color={input:{nodeId:"base-color",port:"missing"}},e(()=>v(o)).toThrow(/does not have output/);const a=j([{id:"a",kind:"constant.vec2",params:{value:[1,1]}},{id:"b",kind:"constant.vec3",params:{value:[1,1,1]}},{id:"add",kind:"math.add"}],[{from:{nodeId:"a",port:"value"},to:{nodeId:"add",port:"a"}},{from:{nodeId:"b",port:"value"},to:{nodeId:"add",port:"b"}}],{color:{input:{nodeId:"add",port:"value"}}});e(()=>v(a)).toThrow(/Cannot add vec2 and vec3/)}),t("named reroutes pass values through declarations to multiple usages",()=>{const t=j([{id:"source",kind:"constant.float",params:{value:.75}},{id:"declaration",kind:"utility.namedRerouteDeclaration",params:{name:"Mask"}},{id:"usage-a",kind:"utility.namedRerouteUsage",params:{declarationId:"declaration"}},{id:"usage-b",kind:"utility.namedRerouteUsage",params:{declarationId:"declaration"}},{id:"add",kind:"math.add"}],[{from:{nodeId:"source",port:"value"},to:{nodeId:"declaration",port:"value"}},{from:{nodeId:"usage-a",port:"value"},to:{nodeId:"add",port:"a"}},{from:{nodeId:"usage-b",port:"value"},to:{nodeId:"add",port:"b"}}],{color:{input:{nodeId:"add",port:"value"}}}),o=v(t),a=o.nodes.get("declaration")?.outputs.value;e(a?.type).toBe("float"),e(o.nodes.get("usage-a")?.outputs.value).toBe(a),e(o.nodes.get("usage-b")?.outputs.value).toBe(a),e(o.output.color).toBeTruthy()}),t("named reroutes preserve dynamic vector types",()=>{const t=j([{id:"source",kind:"constant.vec3",params:{value:[1,2,3]}},{id:"declaration",kind:"utility.namedRerouteDeclaration",params:{name:"Direction"}},{id:"usage",kind:"utility.namedRerouteUsage",params:{declarationId:"declaration"}}],[{from:{nodeId:"source",port:"value"},to:{nodeId:"declaration",port:"value"}}],{color:{input:{nodeId:"usage",port:"value"}}}),o=v(t);e(o.nodes.get("usage")?.outputs.value.type).toBe("vec3")}),t("named reroute validation rejects missing and invalid declarations",()=>{const t=j([{id:"usage",kind:"utility.namedRerouteUsage",params:{declarationId:"missing"}}],[],{});e(()=>v(t)).toThrow(/declaration "missing" does not exist/);const o=j([{id:"not-declaration",kind:"constant.float",params:{value:1}},{id:"usage",kind:"utility.namedRerouteUsage",params:{declarationId:"not-declaration"}}],[],{});e(()=>v(o)).toThrow(/not a named reroute declaration/)}),t("named reroute cycles report a compile error",()=>{const t=j([{id:"declaration",kind:"utility.namedRerouteDeclaration",params:{name:"Cycle"}},{id:"usage",kind:"utility.namedRerouteUsage",params:{declarationId:"declaration"}}],[{from:{nodeId:"usage",port:"value"},to:{nodeId:"declaration",port:"value"}}],{color:{input:{nodeId:"usage",port:"value"}}});e(()=>v(t)).toThrow(/contains a cycle/)}),t("surface graph compiles to NodeShaderOutput",()=>{const t=v(y("surface"));e(t.output.color).toBeTruthy(),e(t.output.transparent).toBe(!1)}),t("inline literal inputs compile without separate constant nodes",()=>{const t=j([{id:"uv",kind:"builtin.uv"},{id:"scale-uv",kind:"math.multiply",inputs:{b:{value:2,valueType:"float"}}},{id:"rotate",kind:"uv.rotate",inputs:{angle:{value:.5,valueType:"float"},center:{value:[.25,.75],valueType:"vec2"}}},{id:"translate",kind:"transform.translate",inputs:{offset:{value:[0,1,0],valueType:"vec3"}}}],[{from:{nodeId:"uv",port:"value"},to:{nodeId:"scale-uv",port:"a"}},{from:{nodeId:"scale-uv",port:"value"},to:{nodeId:"rotate",port:"uv"}}],{color:{input:{nodeId:"rotate",port:"value"}},transform:{input:{nodeId:"translate",port:"value"}}}),o=v(t);e(o.nodes.get("scale-uv")?.outputs.value.type).toBe("vec2"),e(o.nodes.get("rotate")?.outputs.value.type).toBe("vec2"),e(o.nodes.get("translate")?.outputs.value.type).toBe("mat4"),e(o.output.color).toBeTruthy(),e(o.output.transform).toBeTruthy()}),t("uv attribute node supports selecting non-default uv channels",()=>{const t=j([{id:"uv",kind:"builtin.uv",params:{channel:2}}],[],{color:{input:{nodeId:"uv",port:"value"}}}),o=v(t);e(o.nodes.get("uv")?.outputs.value.type).toBe("vec2");const a=c(t);e(a.fragmentShader).toContain("uv2")}),t("sprite graph compiles with sprite-compatible material output",()=>{const t=y("sprite"),o=v(t);e(o.output.color).toBeTruthy(),e(o.output.transparent).toBe(!0)}),t("default VFX shader graphs compile mapped targets and build non-sprite materials",()=>{for(const t of["sprite","surface","decal","trail"]){const o=g(t);if(e(v(o).output.color).toBeTruthy(),"sprite"===t)continue;const a=c(o,{trailBillboard:"trail"===t});e(a.isMaterial).toBe(!0)}}),t("graph material options apply to supported material targets",()=>{const t=y("surface");t.materialOptions={side:"double",transparent:!0};const o=c(t);e(o.side).toBe(a),e(o.transparent).toBe(!0);const r=y("decal");r.materialOptions={transparent:!0};const n=c(r);e(n.transparent).toBe(!0)}),t("standard graph compiles extended material outputs and vertex transform",()=>{const t=j([{id:"metalness",kind:"constant.float",params:{value:.8}},{id:"ao",kind:"constant.float",params:{value:.5}},{id:"sheen",kind:"constant.vec3",params:{value:[.1,.2,.3]}},{id:"offset",kind:"constant.vec3",params:{value:[0,1,0]}},{id:"translate",kind:"transform.translate"}],[{from:{nodeId:"offset",port:"value"},to:{nodeId:"translate",port:"offset"}}],{metalness:{input:{nodeId:"metalness",port:"value"}},ambientOcclusion:{input:{nodeId:"ao",port:"value"}},sheenColor:{input:{nodeId:"sheen",port:"value"}},transform:{input:{nodeId:"translate",port:"value"}}}),o=v(t);e(o.output.metalness).toBeTruthy(),e(o.output.ambientOcclusion).toBeTruthy(),e(o.output.sheenColor).toBeTruthy(),e(o.output.transform).toBeTruthy();const a=c(t);e(a.outputMetalness).toBeTruthy(),e(a.outputAmbientOcclusion).toBeTruthy(),e(a.outputTransform).toBeTruthy()}),t("math multiply composes transform matrices",()=>{const t=j([{id:"translate",kind:"transform.translate",inputs:{offset:{value:[0,1,0],valueType:"vec3"}}},{id:"scale",kind:"transform.scale",inputs:{scale:{value:[2,2,2],valueType:"vec3"}}},{id:"compose",kind:"math.multiply"}],[{from:{nodeId:"translate",port:"value"},to:{nodeId:"compose",port:"a"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"compose",port:"b"}}],{transform:{input:{nodeId:"compose",port:"value"}}}),o=v(t);e(o.nodes.get("compose")?.outputs.value.type).toBe("mat4"),e(o.output.transform).toBeTruthy(),e(c(t).outputTransform).toBeTruthy()}),t("matrix input nodes compile as mat4 uniforms",()=>{for(const t of["builtin.viewMatrix","builtin.projectionMatrix","builtin.modelViewMatrix"]){const o=j([{id:"matrix",kind:t}],[],{transform:{input:{nodeId:"matrix",port:"value"}}}),a=v(o);e(a.nodes.get("matrix")?.outputs.value.type).toBe("mat4"),e(a.output.transform).toBeTruthy()}}),t("compose vec4 node compiles from float components",()=>{const t=j([{id:"compose",kind:"compose.vec4",inputs:{x:{value:.1},y:{value:.2},z:{value:.3},w:{value:1}}}],[],{color:{input:{nodeId:"compose",port:"value"}}}),o=v(t);e(o.nodes.get("compose")?.outputs.value.type).toBe("vec4"),e(o.output.color).toBeTruthy()}),t("atan2 node compiles from y and x inputs",()=>{const t=j([{id:"atan2",kind:"math.atan2",inputs:{y:{value:1},x:{value:0}}}],[],{color:{input:{nodeId:"atan2",port:"value"}}}),o=v(t);e(o.nodes.get("atan2")?.outputs.value.type).toBe("float"),e(o.output.color).toBeTruthy()}),t("built-in attribute nodes compile for fragment and transform outputs",()=>{const t=j([{id:"color",kind:"builtin.color"},{id:"normal",kind:"builtin.normal"},{id:"position",kind:"builtin.position"},{id:"worldPosition",kind:"builtin.worldPosition"},{id:"objectPosition",kind:"builtin.objectPosition"},{id:"translate",kind:"transform.translate"}],[{from:{nodeId:"objectPosition",port:"value"},to:{nodeId:"translate",port:"offset"}}],{color:{input:{nodeId:"color",port:"value"}},normal:{input:{nodeId:"normal",port:"value"}},roughness:{input:{nodeId:"position",port:"x"}},metalness:{input:{nodeId:"worldPosition",port:"x"}},transform:{input:{nodeId:"translate",port:"value"}}}),o=v(t);e(o.nodes.get("color")?.outputs.value.type).toBe("rgba"),e(o.nodes.get("normal")?.outputs.value.type).toBe("vec3"),e(o.nodes.get("position")?.outputs.value.type).toBe("vec3"),e(o.nodes.get("worldPosition")?.outputs.value.type).toBe("vec3"),e(o.nodes.get("objectPosition")?.outputs.value.type).toBe("vec3"),e(o.output.color).toBeTruthy(),e(o.output.normal).toBeTruthy(),e(o.output.transform).toBeTruthy(),e(c(t).outputTransform).toBeTruthy()}),t("painted layer mix node compiles color layers and builds a material",()=>{const t=j([{id:"base",kind:"constant.rgba",params:{value:"#224422",alpha:1}},{id:"grass",kind:"constant.rgba",params:{value:"#55aa33",alpha:1}},{id:"stone",kind:"constant.rgba",params:{value:"#777777",alpha:1}},{id:"mix",kind:"layer.mixPainted",params:{mode:"soft",enableNoise:!0,softness:.25,noiseScale:.2,noiseAmount:.4}}],[{from:{nodeId:"base",port:"value"},to:{nodeId:"mix",port:"base"}},{from:{nodeId:"grass",port:"value"},to:{nodeId:"mix",port:"layer1"}},{from:{nodeId:"stone",port:"value"},to:{nodeId:"mix",port:"layer3"}}],{color:{input:{nodeId:"mix",port:"value"}}}),o=v(t);e(o.nodes.get("mix")?.outputs.value.type).toBe("rgba"),e(o.output.color).toBeTruthy(),e(c(t).isMaterial).toBe(!0)}),t("painted layer mix node compiles sparse float layers in hard and soft modes",()=>{for(const t of["hard","soft"]){const o=j([{id:"base",kind:"constant.float",params:{value:.8}},{id:"mud",kind:"constant.float",params:{value:1}},{id:"wet",kind:"constant.float",params:{value:.25}},{id:"mix",kind:"layer.mixPainted",params:{mode:t,enableNoise:!1,softness:.3,noiseScale:.1,noiseAmount:.5}}],[{from:{nodeId:"base",port:"value"},to:{nodeId:"mix",port:"base"}},{from:{nodeId:"mud",port:"value"},to:{nodeId:"mix",port:"layer2"}},{from:{nodeId:"wet",port:"value"},to:{nodeId:"mix",port:"layer8"}}],{roughness:{input:{nodeId:"mix",port:"value"}}}),a=v(o);e(a.nodes.get("mix")?.outputs.value.type).toBe("float"),e(a.output.roughness).toBeTruthy()}}),t("painted layer mix node rejects incompatible layer types",()=>{const t=j([{id:"base",kind:"constant.vec2",params:{value:[0,1]}},{id:"layer",kind:"constant.vec3",params:{value:[1,0,0]}},{id:"mix",kind:"layer.mixPainted"}],[{from:{nodeId:"base",port:"value"},to:{nodeId:"mix",port:"base"}},{from:{nodeId:"layer",port:"value"},to:{nodeId:"mix",port:"layer1"}}],{color:{input:{nodeId:"mix",port:"value"}}});e(()=>v(t)).toThrow(/Cannot mix vec2 and vec3/)}),t("additional math, uv, shape, noise, and effect nodes compile",()=>{const t=j([{id:"uv",kind:"builtin.uv"},{id:"angle",kind:"constant.float",params:{value:.5}},{id:"scale",kind:"constant.float",params:{value:4}},{id:"half",kind:"constant.float",params:{value:.5}},{id:"axis",kind:"constant.vec3",params:{value:[0,1,0]}},{id:"rotatedUv",kind:"uv.rotate"},{id:"twirl",kind:"uv.twirl"},{id:"bulge",kind:"uv.bulge"},{id:"radial",kind:"uv.radial"},{id:"flipbook",kind:"uv.flipbook"},{id:"shape",kind:"shape.roundedRectangle"},{id:"noise",kind:"noise.simplex"},{id:"voronoi",kind:"noise.voronoi2d"},{id:"fresnel",kind:"effect.fresnel"},{id:"sin",kind:"math.sin"},{id:"pow",kind:"math.pow"},{id:"mix",kind:"math.mix"},{id:"rotateAxis",kind:"transform.rotateAxis"}],[{from:{nodeId:"uv",port:"value"},to:{nodeId:"rotatedUv",port:"uv"}},{from:{nodeId:"angle",port:"value"},to:{nodeId:"rotatedUv",port:"angle"}},{from:{nodeId:"rotatedUv",port:"value"},to:{nodeId:"twirl",port:"uv"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"twirl",port:"strength"}},{from:{nodeId:"twirl",port:"value"},to:{nodeId:"bulge",port:"uv"}},{from:{nodeId:"half",port:"value"},to:{nodeId:"bulge",port:"power"}},{from:{nodeId:"bulge",port:"value"},to:{nodeId:"radial",port:"uv"}},{from:{nodeId:"twirl",port:"value"},to:{nodeId:"flipbook",port:"uv"}},{from:{nodeId:"twirl",port:"value"},to:{nodeId:"shape",port:"uv"}},{from:{nodeId:"half",port:"value"},to:{nodeId:"shape",port:"width"}},{from:{nodeId:"half",port:"value"},to:{nodeId:"shape",port:"height"}},{from:{nodeId:"half",port:"value"},to:{nodeId:"shape",port:"radius"}},{from:{nodeId:"twirl",port:"value"},to:{nodeId:"noise",port:"uv"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"noise",port:"scale"}},{from:{nodeId:"twirl",port:"value"},to:{nodeId:"voronoi",port:"uv"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"voronoi",port:"scale"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"fresnel",port:"power"}},{from:{nodeId:"radial",port:"angle"},to:{nodeId:"sin",port:"value"}},{from:{nodeId:"noise",port:"value"},to:{nodeId:"pow",port:"a"}},{from:{nodeId:"half",port:"value"},to:{nodeId:"pow",port:"b"}},{from:{nodeId:"shape",port:"value"},to:{nodeId:"mix",port:"a"}},{from:{nodeId:"voronoi",port:"value"},to:{nodeId:"mix",port:"b"}},{from:{nodeId:"fresnel",port:"value"},to:{nodeId:"mix",port:"t"}},{from:{nodeId:"axis",port:"value"},to:{nodeId:"rotateAxis",port:"axis"}},{from:{nodeId:"angle",port:"value"},to:{nodeId:"rotateAxis",port:"angle"}}],{color:{input:{nodeId:"mix",port:"value"}},opacity:{input:{nodeId:"sin",port:"value"}},anisotropyDirection:{input:{nodeId:"flipbook",port:"value"}},transform:{input:{nodeId:"rotateAxis",port:"value"}}}),o=v(t);e(o.nodes.get("mix")?.outputs.value.type).toBe("float"),e(o.nodes.get("twirl")?.outputs.value.type).toBe("vec2"),e(o.nodes.get("bulge")?.outputs.value.type).toBe("vec2"),e(o.nodes.get("radial")?.outputs.coords.type).toBe("vec2"),e(o.nodes.get("flipbook")?.outputs.value.type).toBe("vec2"),e(o.nodes.get("rotateAxis")?.outputs.value.type).toBe("mat4"),e(o.output.color).toBeTruthy(),e(o.output.opacity).toBeTruthy(),e(o.output.transform).toBeTruthy()}),t("slider input node outputs a clamped float value",()=>{const t=j([{id:"slider",kind:"input.slider",params:{value:1.25}}],[],{roughness:{input:{nodeId:"slider",port:"value"}}}),o=v(t);e(o.nodes.get("slider")?.outputs.value.type).toBe("float"),e(o.output.roughness).toBeTruthy()}),t("comparison and boolean graph nodes compile to boolean outputs",()=>{const t=j([{id:"a",kind:"constant.float",params:{value:.75}},{id:"b",kind:"constant.float",params:{value:.5}},{id:"greater",kind:"compare.greaterThan"},{id:"lessEqual",kind:"compare.lessThanOrEqual"},{id:"not",kind:"boolean.not"},{id:"and",kind:"boolean.and"},{id:"or",kind:"boolean.or"}],[{from:{nodeId:"a",port:"value"},to:{nodeId:"greater",port:"a"}},{from:{nodeId:"b",port:"value"},to:{nodeId:"greater",port:"b"}},{from:{nodeId:"a",port:"value"},to:{nodeId:"lessEqual",port:"a"}},{from:{nodeId:"b",port:"value"},to:{nodeId:"lessEqual",port:"b"}},{from:{nodeId:"lessEqual",port:"value"},to:{nodeId:"not",port:"value"}},{from:{nodeId:"greater",port:"value"},to:{nodeId:"and",port:"a"}},{from:{nodeId:"not",port:"value"},to:{nodeId:"and",port:"b"}},{from:{nodeId:"and",port:"value"},to:{nodeId:"or",port:"a"}},{from:{nodeId:"lessEqual",port:"value"},to:{nodeId:"or",port:"b"}}],{discard:{input:{nodeId:"or",port:"value"}}}),o=v(t);e(o.nodes.get("greater")?.outputs.value.type).toBe("boolean"),e(o.nodes.get("lessEqual")?.outputs.value.type).toBe("boolean"),e(o.nodes.get("not")?.outputs.value.type).toBe("boolean"),e(o.nodes.get("and")?.outputs.value.type).toBe("boolean"),e(o.nodes.get("or")?.outputs.value.type).toBe("boolean"),e(o.output.discard).toBeTruthy()}),t("split component node exposes vector and color channels as separate outputs",()=>{const t=j([{id:"vec",kind:"constant.vec3",params:{value:[.2,.4,.6]}},{id:"color",kind:"constant.rgba",params:{value:"#336699",alpha:.75}},{id:"splitVec",kind:"decompose.split"},{id:"splitColor",kind:"decompose.split"},{id:"sum",kind:"math.add"}],[{from:{nodeId:"vec",port:"value"},to:{nodeId:"splitVec",port:"value"}},{from:{nodeId:"color",port:"value"},to:{nodeId:"splitColor",port:"value"}},{from:{nodeId:"splitVec",port:"z"},to:{nodeId:"sum",port:"a"}},{from:{nodeId:"splitColor",port:"a"},to:{nodeId:"sum",port:"b"}}],{roughness:{input:{nodeId:"sum",port:"value"}}}),o=v(t);e(Object.keys(o.nodes.get("splitVec")?.outputs??{})).toEqual(["x","y","z"]),e(Object.keys(o.nodes.get("splitColor")?.outputs??{})).toEqual(["r","g","b","a","x","y","z","w"]),e(o.nodes.get("splitVec")?.outputs.z.type).toBe("float"),e(o.nodes.get("splitColor")?.outputs.a.type).toBe("float"),e(o.output.roughness).toBeTruthy()}),t("color gradient node compiles editable stops to a sampled color",()=>{const t=j([{id:"threshold",kind:"constant.float",params:{value:.75}},{id:"gradient",kind:"color.gradient",params:{stops:[{position:0,color:"#000000",alpha:1},{position:.5,color:"#ff0000",alpha:1},{position:1,color:"#ffffff",alpha:1}]}}],[{from:{nodeId:"threshold",port:"value"},to:{nodeId:"gradient",port:"t"}}],{color:{input:{nodeId:"gradient",port:"value"}}}),o=v(t);e(o.nodes.get("gradient")?.outputs.value.type).toBe("rgba"),e(o.output.color).toBeTruthy(),e(f(t,"gradient").color).toBeTruthy()}),t("curve node compiles editable curve to a sampled float",()=>{const t=j([{id:"t",kind:"constant.float",params:{value:.75}},{id:"curve",kind:"utility.curve",params:{curve:"InOutQuad"}}],[{from:{nodeId:"t",port:"value"},to:{nodeId:"curve",port:"t"}}],{roughness:{input:{nodeId:"curve",port:"value"}}}),o=v(t);e(o.nodes.get("curve")?.outputs.value.type).toBe("float"),e(o.output.roughness).toBeTruthy(),e(f(t,"curve").color).toBeTruthy()}),t("graph parameters convert to property params and custom defaults",()=>{const t=y();t.parameters.push({name:"opacity",type:"float",group:"Surface",defaultValue:.5});const o=b(t);e(o.map(e=>e.name)).toEqual(["baseColor","opacity"]),e(o.every(e=>!0===e.options.optional)).toBe(!0),e(o.map(e=>e.options.group??null)).toEqual([null,"Surface"]);const a=d(t);e(a.baseColor).toMatchObject({type:p.RgbNode,value:"#ffffff",override:!1}),e(a.opacity).toMatchObject({type:p.FloatNode,value:.5,override:!1})}),t("existing shader graph param values keep overriding unless explicitly disabled",()=>{const t=y(),o=d(t,{baseColor:{type:p.RgbNode,value:"#ff0000"}});e(o.baseColor).toMatchObject({type:p.RgbNode,value:"#ff0000",override:!0});const a=d(t,{baseColor:{type:p.RgbNode,value:"#00ff00",override:!1}});e(a.baseColor).toMatchObject({type:p.RgbNode,value:"#ffffff",override:!1})}),t("texture graph parameter defaults serialize as sampler parameters",()=>{const t=j([],[],{});t.parameters.push({name:"map",type:"texture",defaultValue:"texture-asset-id"});const o=d(t);e(o.map).toMatchObject({type:p.Sampler2DNode,value:"texture-asset-id"})}),t("shader graph params keep graph-declared serialized types over previous string params",()=>{const t=y();t.parameters.push({name:"map",type:"texture",defaultValue:null});const o=d(t,{baseColor:{type:p.String,value:"#ff0000"},map:{type:p.String,value:"texture-asset-id"}});e(o.baseColor).toMatchObject({type:p.RgbNode,value:"#ff0000"}),e(o.map).toMatchObject({type:p.Sampler2DNode,value:"texture-asset-id"})}),t("shader graph texture params resolve asset ids before compile",async()=>{const t=j([{id:"texture",kind:"input.parameter",params:{parameter:"map"}}],[],{color:{input:{nodeId:"texture",port:"value"}}});t.parameters.push({name:"map",type:"texture",defaultValue:"texture-asset-id"});const o=await u({},t,new D([{id:"texture-asset-id",name:"Map",type:"texture",fileKey:"map.png",fileFormat:"png"}]),new A);e(o.map).toBeTruthy(),e(typeof o.map).not.toBe("string"),e(v(t,{parameters:o}).output.color).toBeTruthy()}),t("shader graph texture array params expose named slice uniforms",async()=>{const t=j([{id:"texture",kind:"input.parameter",params:{parameter:"map"}}],[],{color:{input:{nodeId:"texture",port:"value"}}});t.parameters.push({name:"map",type:"texture",defaultValue:"texture-array-layer"});const o=await u({},t,new D([{id:"texture-array-layer",name:"Map Layer",type:"texture",fileKey:"map.png",fileFormat:"png",texture:{textureArrayFileKey:"textures/packed.ktx2",textureArrayLayer:5}}]),new O(new n,5)),a=c(t,{parameters:o});e(a.uniforms.pu_map_i?.value).toBe(5),e(a.fragmentShader).toContain("uniform float pu_map_i")}),t("standard shader height maps support texture array slices",()=>{const t=new w;t.heightMap=new T("heightMap",new n,new B("heightMap_i",3,void 0,!1)),t.map=k(new n),t.heightScale=.05;const o=t.build();e(o.fragmentShader).toContain("uniform sampler2DArray heightMap"),e(o.fragmentShader).toContain("uniform float heightMap_i"),e(o.fragmentShader).toContain("texture(heightMap, vec3(uv + vCurrOffset, heightMapLayer)).r")}),t("standard shader supports particle opacity for instanced VFX materials",()=>{const t=(new w).build();e(t.fragmentShader).toContain("IS_PARTICLE"),e(t.fragmentShader).toContain("particleData")}),t("material graph asset reference and local embedded graph both build materials",async()=>{const t={id:"graph-asset",name:"Reusable Graph",type:"shaderGraph",shaderGraph:y()},o=M("referenced",{source:"asset",assetId:t.id}),a=M("local",{source:"local",graph:y()}),r=new D([t,o,a]),n=new l;e((await s(o,null,r,n,[],!1)).isMaterial).toBe(!0),e((await s(a,null,r,n,[],!1)).isMaterial).toBe(!0)}),t("selected-node preview compiles scalar, vector, color, rgba, and boolean outputs",()=>{const t=[{id:"float",kind:"constant.float",params:{value:.25}},{id:"slider",kind:"input.slider",params:{value:.5}},{id:"vec2",kind:"constant.vec2",params:{value:[1,0]}},{id:"rgb",kind:"constant.vec3",params:{value:[1,.5,0]}},{id:"rgba",kind:"constant.rgba",params:{value:"#ff8800",alpha:.75}},{id:"boolean",kind:"constant.boolean",params:{value:!0}}];for(const o of t){const t=j([o],[],{color:{input:{nodeId:o.id,port:"value"}}});e(f(t,o.id).color).toBeTruthy()}}),t("post-process shader graph builds a fullscreen-safe material",()=>{const t=h(),o=m(t);e(o).toBeInstanceOf(x),e(o.depthWrite).toBe(!1),e(o.depthTest).toBe(!1),e(o.toneMapped).toBe(!1),e(o.transparent).toBe(!1),e(o.userData.isPostProcessShaderGraph).toBe(!0),e(o.uniforms[C]).toBeTruthy(),e(o.uniforms[I]).toBeTruthy()}),t("empty post-process shader graph defaults to identity scene color",()=>{const t=h();t.nodes=[],t.edges=[],t.outputs={};const o=v(t),a=m(t);e(o.output.color).toBeTruthy(),e(o.output.transparent).toBe(!1),e(a.uniforms[C]).toBeTruthy(),e(a.uniforms[I]).toBeTruthy()}),t("post-process color and opacity outputs expose blend weight uniform",()=>{const t=j([{id:"color",kind:"constant.rgba",params:{value:"#ff0044",alpha:1}},{id:"opacity",kind:"constant.float",params:{value:.35}}],[],{color:{input:{nodeId:"color",port:"value"}},opacity:{input:{nodeId:"opacity",port:"value"}},roughness:{value:.8}});t.target="postProcess";const o=v(t),a=m(t);e(o.output.color).toBeTruthy(),e(o.output.opacity).toBeTruthy(),e(o.output.roughness).toBeUndefined(),e(a.uniforms[I]).toBeTruthy()}),t("selected-node preview builds through post-process fullscreen path",()=>{const t=j([{id:"float",kind:"constant.float",params:{value:.25}}],[],{color:{input:{nodeId:"float",port:"value"}}});t.target="postProcess";const o=m(t,{previewNodeId:"float"});e(o).toBeInstanceOf(x),e(o.userData.isPostProcessShaderGraph).toBe(!0),e(o.uniforms[C]).toBeTruthy(),e(o.uniforms[I]).toBeTruthy()}),t("texture parameter nodes expose sampled value and channel outputs",()=>{const t=j([{id:"texture",kind:"input.parameter",params:{parameter:"albedo"}}],[],{color:{input:{nodeId:"texture",port:"value"}}});t.parameters.push({name:"albedo",type:"texture",defaultValue:null});const o=v(t,{parameters:{albedo:new n}}),a=o.nodes.get("texture")?.outputs??{};e(Object.keys(a)).toEqual(["value","rgb","r","g","b","a","sampler"]),e(a.value.type).toBe("rgba"),e(a.rgb.type).toBe("rgb"),e(a.r.type).toBe("float"),e(a.g.type).toBe("float"),e(a.b.type).toBe("float"),e(a.a.type).toBe("float"),e(a.sampler.type).toBe("sampler2d"),e(o.output.color).toBeTruthy()}),t("texture parameter nodes accept resolved sampler values",()=>{const t=j([{id:"texture",kind:"input.parameter",params:{parameter:"map"}}],[],{color:{input:{nodeId:"texture",port:"value"}}});t.parameters.push({name:"map",type:"texture",defaultValue:"texture-asset-id"});const o=v(t,{parameters:{map:k(new n)}});e(o.output.color).toBeTruthy()}),t("missing texture parameter values warn and use fallback sampler",()=>{const t=j([{id:"texture",kind:"input.parameter",params:{parameter:"missingTexture"}}],[],{color:{input:{nodeId:"texture",port:"value"}}});t.parameters.push({name:"missingTexture",type:"texture",defaultValue:null});const a=o.spyOn(console,"warn").mockImplementation(()=>{});try{const o=v(t),r=o.nodes.get("texture")?.outputs??{};e(r.sampler.type).toBe("sampler2d"),e(o.output.color).toBeTruthy(),e(a).toHaveBeenCalledWith(e.stringContaining("missingTexture"))}finally{a.mockRestore()}}),t("scene depth graph nodes expose sampled and fragment linear eye depth",()=>{const t=j([{id:"uv",kind:"builtin.screenUv"},{id:"sceneDepth",kind:"scene.sampleDepth"},{id:"fragmentDepth",kind:"scene.fragmentDepth"},{id:"depthFade",kind:"math.subtract"}],[{from:{nodeId:"uv",port:"value"},to:{nodeId:"sceneDepth",port:"uv"}},{from:{nodeId:"sceneDepth",port:"linearEyeDepth"},to:{nodeId:"depthFade",port:"a"}},{from:{nodeId:"fragmentDepth",port:"linearEyeDepth"},to:{nodeId:"depthFade",port:"b"}}],{opacity:{input:{nodeId:"depthFade",port:"value"}}}),o=v(t);e(o.nodes.get("sceneDepth")?.outputs.depth.type).toBe("float"),e(o.nodes.get("sceneDepth")?.outputs.linearEyeDepth.type).toBe("float"),e(o.nodes.get("fragmentDepth")?.outputs.linearEyeDepth.type).toBe("float"),e(o.output.opacity).toBeTruthy()}),t("unpack normal node compiles with various input combinations",()=>{const t=j([{id:"sample",kind:"constant.vec3",params:{value:[.5,.5,1]}},{id:"scale",kind:"constant.float",params:{value:1}},{id:"normal",kind:"builtin.normal"},{id:"toNormal",kind:"color.unpackNormal"}],[{from:{nodeId:"sample",port:"value"},to:{nodeId:"toNormal",port:"color"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"toNormal",port:"scale"}},{from:{nodeId:"normal",port:"value"},to:{nodeId:"toNormal",port:"normal"}}],{normal:{input:{nodeId:"toNormal",port:"value"}}}),o=v(t);e(o.nodes.get("toNormal")?.outputs.value.type).toBe("vec3"),e(o.output.normal).toBeTruthy()});class D extends i{constructor(e){super(),this.onCreate=null,this.onDelete=null,this.onUpdate=null,this.assets=new Map(e.map(e=>[e.id,e]))}async getAsset(e){return this.assets.get(e)}async getAssets(){return Array.from(this.assets.values())}}class A extends l{async getTexture(){return new n}async getTextureArray(){return{texture:null,layerIndex:null}}}class O extends A{constructor(e,t){super(),this.textureArray=e,this.layerIndex=t}async getTextureArray(){return{texture:this.textureArray,layerIndex:this.layerIndex}}}/*
1
+ import{expect as e,test as t,vi as o}from"vitest";import{DoubleSide as a,FrontSide as r,Texture as n}from"three";o.hoisted(()=>{if("undefined"==typeof HTMLCanvasElement)return;const e=new Proxy({},{get:(e,t)=>(t in e||(e[t]=("string"!=typeof t||!t.startsWith("is"))&&o.fn()),e[t]),set:(e,t,o)=>(e[t]=o,!0)});Object.defineProperty(HTMLCanvasElement.prototype,"getContext",{configurable:!0,value:()=>e}),"undefined"==typeof AudioBuffer&&Object.defineProperty(globalThis,"AudioBuffer",{configurable:!0,value:class{}})}),o.mock("three/examples/jsm/Addons.js",async e=>({...await e(),ConvexHull:class{},SkeletonUtils:{clone:e=>e},RectAreaLightHelper:class{}})),o.mock("three-shader-graph",async e=>{const t=await e();return{...t,rgb:(e,o,a)=>null==o&&null==a&&!0===e?.isColor&&"function"==typeof e.getHexString?t.rgb("#"+e.getHexString()):t.rgb(e,o,a)}}),o.mock("../rendering.js",()=>({RenderingView:class{constructor(){this._id="test",this.csm={setupMaterial:o.fn()}}getEnvTexture(e){return e}},setRenderingPaused:o.fn()}));import{materialFromAsset as s,prepareCustomParamsFromShaderGraph as d,prepareShaderGraphParameters as u}from"../scene/materializer.js";import{SerializedParamType as p}from"../scene/model.js";import{AssetsProvider as i}from"../scene/assets-provider.js";import{AssetResourceLoader as l}from"../scene/asset-resource-loader.js";import{buildShaderGraphMaterial as c,buildShaderGraphPostProcessMaterial as m,compileShaderGraph as v,compileShaderGraphPreview as f,createDefaultPostProcessShaderGraphDocument as h,createDefaultShaderGraphDocument as y,createDefaultVfxShaderGraphDocument as g,shaderGraphPostProcessWeightUniformName as I,shaderGraphParametersToPropertyParameters as b}from"../shader/graph/index.js";import{NodeShaderMaterial as x,textureSampler2d as k,UniformFloatNode as B,UniformSampler2dArraySlice as T,vec2 as w}from"../shader-nodes/index.js";import{StandardShader as C}from"../shader/builtin/standard-shader.js";import{sceneMapUniformName as j}from"../shader-nodes/scene-sample.js";function M(e,t,o){return{version:1,target:"surface",parameters:[],nodes:e,edges:t,outputs:o}}function D(e,t){return{id:e,name:e,type:"material",material:{type:"shaderGraph",side:r,params:{},shaderParams:{},shaderGraph:t}}}t("graph validation rejects missing nodes, invalid ports, and incompatible edges",()=>{const t=y();t.outputs.color={input:{nodeId:"missing",port:"value"}},e(()=>v(t)).toThrow(/Missing shader graph node/);const o=y();o.outputs.color={input:{nodeId:"base-color",port:"missing"}},e(()=>v(o)).toThrow(/does not have output/);const a=M([{id:"a",kind:"constant.vec2",params:{value:[1,1]}},{id:"b",kind:"constant.vec3",params:{value:[1,1,1]}},{id:"add",kind:"math.add"}],[{from:{nodeId:"a",port:"value"},to:{nodeId:"add",port:"a"}},{from:{nodeId:"b",port:"value"},to:{nodeId:"add",port:"b"}}],{color:{input:{nodeId:"add",port:"value"}}});e(()=>v(a)).toThrow(/Cannot add vec2 and vec3/)}),t("named reroutes pass values through declarations to multiple usages",()=>{const t=M([{id:"source",kind:"constant.float",params:{value:.75}},{id:"declaration",kind:"utility.namedRerouteDeclaration",params:{name:"Mask"}},{id:"usage-a",kind:"utility.namedRerouteUsage",params:{declarationId:"declaration"}},{id:"usage-b",kind:"utility.namedRerouteUsage",params:{declarationId:"declaration"}},{id:"add",kind:"math.add"}],[{from:{nodeId:"source",port:"value"},to:{nodeId:"declaration",port:"value"}},{from:{nodeId:"usage-a",port:"value"},to:{nodeId:"add",port:"a"}},{from:{nodeId:"usage-b",port:"value"},to:{nodeId:"add",port:"b"}}],{color:{input:{nodeId:"add",port:"value"}}}),o=v(t),a=o.nodes.get("declaration")?.outputs.value;e(a?.type).toBe("float"),e(o.nodes.get("usage-a")?.outputs.value).toBe(a),e(o.nodes.get("usage-b")?.outputs.value).toBe(a),e(o.output.color).toBeTruthy()}),t("named reroutes preserve dynamic vector types",()=>{const t=M([{id:"source",kind:"constant.vec3",params:{value:[1,2,3]}},{id:"declaration",kind:"utility.namedRerouteDeclaration",params:{name:"Direction"}},{id:"usage",kind:"utility.namedRerouteUsage",params:{declarationId:"declaration"}}],[{from:{nodeId:"source",port:"value"},to:{nodeId:"declaration",port:"value"}}],{color:{input:{nodeId:"usage",port:"value"}}}),o=v(t);e(o.nodes.get("usage")?.outputs.value.type).toBe("vec3")}),t("named reroute validation rejects missing and invalid declarations",()=>{const t=M([{id:"usage",kind:"utility.namedRerouteUsage",params:{declarationId:"missing"}}],[],{});e(()=>v(t)).toThrow(/declaration "missing" does not exist/);const o=M([{id:"not-declaration",kind:"constant.float",params:{value:1}},{id:"usage",kind:"utility.namedRerouteUsage",params:{declarationId:"not-declaration"}}],[],{});e(()=>v(o)).toThrow(/not a named reroute declaration/)}),t("named reroute cycles report a compile error",()=>{const t=M([{id:"declaration",kind:"utility.namedRerouteDeclaration",params:{name:"Cycle"}},{id:"usage",kind:"utility.namedRerouteUsage",params:{declarationId:"declaration"}}],[{from:{nodeId:"usage",port:"value"},to:{nodeId:"declaration",port:"value"}}],{color:{input:{nodeId:"usage",port:"value"}}});e(()=>v(t)).toThrow(/contains a cycle/)}),t("surface graph compiles to NodeShaderOutput",()=>{const t=v(y("surface"));e(t.output.color).toBeTruthy(),e(t.output.transparent).toBe(!1)}),t("inline literal inputs compile without separate constant nodes",()=>{const t=M([{id:"uv",kind:"builtin.uv"},{id:"scale-uv",kind:"math.multiply",inputs:{b:{value:2,valueType:"float"}}},{id:"rotate",kind:"uv.rotate",inputs:{angle:{value:.5,valueType:"float"},center:{value:[.25,.75],valueType:"vec2"}}},{id:"translate",kind:"transform.translate",inputs:{offset:{value:[0,1,0],valueType:"vec3"}}}],[{from:{nodeId:"uv",port:"value"},to:{nodeId:"scale-uv",port:"a"}},{from:{nodeId:"scale-uv",port:"value"},to:{nodeId:"rotate",port:"uv"}}],{color:{input:{nodeId:"rotate",port:"value"}},transform:{input:{nodeId:"translate",port:"value"}}}),o=v(t);e(o.nodes.get("scale-uv")?.outputs.value.type).toBe("vec2"),e(o.nodes.get("rotate")?.outputs.value.type).toBe("vec2"),e(o.nodes.get("translate")?.outputs.value.type).toBe("mat4"),e(o.output.color).toBeTruthy(),e(o.output.transform).toBeTruthy()}),t("uv attribute node supports selecting non-default uv channels",()=>{const t=M([{id:"uv",kind:"builtin.uv",params:{channel:2}}],[],{color:{input:{nodeId:"uv",port:"value"}}}),o=v(t);e(o.nodes.get("uv")?.outputs.value.type).toBe("vec2");const a=c(t);e(a.fragmentShader).toContain("uv2")}),t("sprite graph compiles with sprite-compatible material output",()=>{const t=y("sprite"),o=v(t);e(o.output.color).toBeTruthy(),e(o.output.transparent).toBe(!0)}),t("default VFX shader graphs compile mapped targets and build non-sprite materials",()=>{for(const t of["sprite","surface","decal","trail"]){const o=g(t);if(e(v(o).output.color).toBeTruthy(),"sprite"===t)continue;const a=c(o,{trailBillboard:"trail"===t});e(a.isMaterial).toBe(!0)}}),t("graph material options apply to supported material targets",()=>{const t=y("surface");t.materialOptions={side:"double",transparent:!0};const o=c(t);e(o.side).toBe(a),e(o.transparent).toBe(!0);const r=y("decal");r.materialOptions={transparent:!0};const n=c(r);e(n.transparent).toBe(!0)}),t("standard graph compiles extended material outputs and vertex transform",()=>{const t=M([{id:"metalness",kind:"constant.float",params:{value:.8}},{id:"ao",kind:"constant.float",params:{value:.5}},{id:"sheen",kind:"constant.vec3",params:{value:[.1,.2,.3]}},{id:"offset",kind:"constant.vec3",params:{value:[0,1,0]}},{id:"translate",kind:"transform.translate"}],[{from:{nodeId:"offset",port:"value"},to:{nodeId:"translate",port:"offset"}}],{metalness:{input:{nodeId:"metalness",port:"value"}},ambientOcclusion:{input:{nodeId:"ao",port:"value"}},sheenColor:{input:{nodeId:"sheen",port:"value"}},transform:{input:{nodeId:"translate",port:"value"}}}),o=v(t);e(o.output.metalness).toBeTruthy(),e(o.output.ambientOcclusion).toBeTruthy(),e(o.output.sheenColor).toBeTruthy(),e(o.output.transform).toBeTruthy();const a=c(t);e(a.outputMetalness).toBeTruthy(),e(a.outputAmbientOcclusion).toBeTruthy(),e(a.outputTransform).toBeTruthy()}),t("math multiply composes transform matrices",()=>{const t=M([{id:"translate",kind:"transform.translate",inputs:{offset:{value:[0,1,0],valueType:"vec3"}}},{id:"scale",kind:"transform.scale",inputs:{scale:{value:[2,2,2],valueType:"vec3"}}},{id:"compose",kind:"math.multiply"}],[{from:{nodeId:"translate",port:"value"},to:{nodeId:"compose",port:"a"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"compose",port:"b"}}],{transform:{input:{nodeId:"compose",port:"value"}}}),o=v(t);e(o.nodes.get("compose")?.outputs.value.type).toBe("mat4"),e(o.output.transform).toBeTruthy(),e(c(t).outputTransform).toBeTruthy()}),t("matrix input nodes compile as mat4 uniforms",()=>{for(const t of["builtin.viewMatrix","builtin.projectionMatrix","builtin.modelViewMatrix"]){const o=M([{id:"matrix",kind:t}],[],{transform:{input:{nodeId:"matrix",port:"value"}}}),a=v(o);e(a.nodes.get("matrix")?.outputs.value.type).toBe("mat4"),e(a.output.transform).toBeTruthy()}}),t("compose vec4 node compiles from float components",()=>{const t=M([{id:"compose",kind:"compose.vec4",inputs:{x:{value:.1},y:{value:.2},z:{value:.3},w:{value:1}}}],[],{color:{input:{nodeId:"compose",port:"value"}}}),o=v(t);e(o.nodes.get("compose")?.outputs.value.type).toBe("vec4"),e(o.output.color).toBeTruthy()}),t("atan2 node compiles from y and x inputs",()=>{const t=M([{id:"atan2",kind:"math.atan2",inputs:{y:{value:1},x:{value:0}}}],[],{color:{input:{nodeId:"atan2",port:"value"}}}),o=v(t);e(o.nodes.get("atan2")?.outputs.value.type).toBe("float"),e(o.output.color).toBeTruthy()}),t("built-in attribute nodes compile for fragment and transform outputs",()=>{const t=M([{id:"color",kind:"builtin.color"},{id:"normal",kind:"builtin.normal"},{id:"position",kind:"builtin.position"},{id:"worldPosition",kind:"builtin.worldPosition"},{id:"objectPosition",kind:"builtin.objectPosition"},{id:"translate",kind:"transform.translate"}],[{from:{nodeId:"objectPosition",port:"value"},to:{nodeId:"translate",port:"offset"}}],{color:{input:{nodeId:"color",port:"value"}},normal:{input:{nodeId:"normal",port:"value"}},roughness:{input:{nodeId:"position",port:"x"}},metalness:{input:{nodeId:"worldPosition",port:"x"}},transform:{input:{nodeId:"translate",port:"value"}}}),o=v(t);e(o.nodes.get("color")?.outputs.value.type).toBe("rgba"),e(o.nodes.get("normal")?.outputs.value.type).toBe("vec3"),e(o.nodes.get("position")?.outputs.value.type).toBe("vec3"),e(o.nodes.get("worldPosition")?.outputs.value.type).toBe("vec3"),e(o.nodes.get("objectPosition")?.outputs.value.type).toBe("vec3"),e(o.output.color).toBeTruthy(),e(o.output.normal).toBeTruthy(),e(o.output.transform).toBeTruthy(),e(c(t).outputTransform).toBeTruthy()}),t("painted layer mix node compiles color layers and builds a material",()=>{const t=M([{id:"base",kind:"constant.rgba",params:{value:"#224422",alpha:1}},{id:"grass",kind:"constant.rgba",params:{value:"#55aa33",alpha:1}},{id:"stone",kind:"constant.rgba",params:{value:"#777777",alpha:1}},{id:"mix",kind:"layer.mixPainted",params:{mode:"soft",enableNoise:!0,softness:.25,noiseScale:.2,noiseAmount:.4}}],[{from:{nodeId:"base",port:"value"},to:{nodeId:"mix",port:"base"}},{from:{nodeId:"grass",port:"value"},to:{nodeId:"mix",port:"layer1"}},{from:{nodeId:"stone",port:"value"},to:{nodeId:"mix",port:"layer3"}}],{color:{input:{nodeId:"mix",port:"value"}}}),o=v(t);e(o.nodes.get("mix")?.outputs.value.type).toBe("rgba"),e(o.output.color).toBeTruthy(),e(c(t).isMaterial).toBe(!0)}),t("painted layer mix node compiles sparse float layers in hard and soft modes",()=>{for(const t of["hard","soft"]){const o=M([{id:"base",kind:"constant.float",params:{value:.8}},{id:"mud",kind:"constant.float",params:{value:1}},{id:"wet",kind:"constant.float",params:{value:.25}},{id:"mix",kind:"layer.mixPainted",params:{mode:t,enableNoise:!1,softness:.3,noiseScale:.1,noiseAmount:.5}}],[{from:{nodeId:"base",port:"value"},to:{nodeId:"mix",port:"base"}},{from:{nodeId:"mud",port:"value"},to:{nodeId:"mix",port:"layer2"}},{from:{nodeId:"wet",port:"value"},to:{nodeId:"mix",port:"layer8"}}],{roughness:{input:{nodeId:"mix",port:"value"}}}),a=v(o);e(a.nodes.get("mix")?.outputs.value.type).toBe("float"),e(a.output.roughness).toBeTruthy()}}),t("painted layer mix node rejects incompatible layer types",()=>{const t=M([{id:"base",kind:"constant.vec2",params:{value:[0,1]}},{id:"layer",kind:"constant.vec3",params:{value:[1,0,0]}},{id:"mix",kind:"layer.mixPainted"}],[{from:{nodeId:"base",port:"value"},to:{nodeId:"mix",port:"base"}},{from:{nodeId:"layer",port:"value"},to:{nodeId:"mix",port:"layer1"}}],{color:{input:{nodeId:"mix",port:"value"}}});e(()=>v(t)).toThrow(/Cannot mix vec2 and vec3/)}),t("additional math, uv, shape, noise, and effect nodes compile",()=>{const t=M([{id:"uv",kind:"builtin.uv"},{id:"angle",kind:"constant.float",params:{value:.5}},{id:"scale",kind:"constant.float",params:{value:4}},{id:"half",kind:"constant.float",params:{value:.5}},{id:"axis",kind:"constant.vec3",params:{value:[0,1,0]}},{id:"rotatedUv",kind:"uv.rotate"},{id:"twirl",kind:"uv.twirl"},{id:"bulge",kind:"uv.bulge"},{id:"radial",kind:"uv.radial"},{id:"flipbook",kind:"uv.flipbook"},{id:"shape",kind:"shape.roundedRectangle"},{id:"noise",kind:"noise.simplex"},{id:"voronoi",kind:"noise.voronoi2d"},{id:"fresnel",kind:"effect.fresnel"},{id:"sin",kind:"math.sin"},{id:"pow",kind:"math.pow"},{id:"mix",kind:"math.mix"},{id:"rotateAxis",kind:"transform.rotateAxis"}],[{from:{nodeId:"uv",port:"value"},to:{nodeId:"rotatedUv",port:"uv"}},{from:{nodeId:"angle",port:"value"},to:{nodeId:"rotatedUv",port:"angle"}},{from:{nodeId:"rotatedUv",port:"value"},to:{nodeId:"twirl",port:"uv"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"twirl",port:"strength"}},{from:{nodeId:"twirl",port:"value"},to:{nodeId:"bulge",port:"uv"}},{from:{nodeId:"half",port:"value"},to:{nodeId:"bulge",port:"power"}},{from:{nodeId:"bulge",port:"value"},to:{nodeId:"radial",port:"uv"}},{from:{nodeId:"twirl",port:"value"},to:{nodeId:"flipbook",port:"uv"}},{from:{nodeId:"twirl",port:"value"},to:{nodeId:"shape",port:"uv"}},{from:{nodeId:"half",port:"value"},to:{nodeId:"shape",port:"width"}},{from:{nodeId:"half",port:"value"},to:{nodeId:"shape",port:"height"}},{from:{nodeId:"half",port:"value"},to:{nodeId:"shape",port:"radius"}},{from:{nodeId:"twirl",port:"value"},to:{nodeId:"noise",port:"uv"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"noise",port:"scale"}},{from:{nodeId:"twirl",port:"value"},to:{nodeId:"voronoi",port:"uv"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"voronoi",port:"scale"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"fresnel",port:"power"}},{from:{nodeId:"radial",port:"angle"},to:{nodeId:"sin",port:"value"}},{from:{nodeId:"noise",port:"value"},to:{nodeId:"pow",port:"a"}},{from:{nodeId:"half",port:"value"},to:{nodeId:"pow",port:"b"}},{from:{nodeId:"shape",port:"value"},to:{nodeId:"mix",port:"a"}},{from:{nodeId:"voronoi",port:"value"},to:{nodeId:"mix",port:"b"}},{from:{nodeId:"fresnel",port:"value"},to:{nodeId:"mix",port:"t"}},{from:{nodeId:"axis",port:"value"},to:{nodeId:"rotateAxis",port:"axis"}},{from:{nodeId:"angle",port:"value"},to:{nodeId:"rotateAxis",port:"angle"}}],{color:{input:{nodeId:"mix",port:"value"}},opacity:{input:{nodeId:"sin",port:"value"}},anisotropyDirection:{input:{nodeId:"flipbook",port:"value"}},transform:{input:{nodeId:"rotateAxis",port:"value"}}}),o=v(t);e(o.nodes.get("mix")?.outputs.value.type).toBe("float"),e(o.nodes.get("twirl")?.outputs.value.type).toBe("vec2"),e(o.nodes.get("bulge")?.outputs.value.type).toBe("vec2"),e(o.nodes.get("radial")?.outputs.coords.type).toBe("vec2"),e(o.nodes.get("flipbook")?.outputs.value.type).toBe("vec2"),e(o.nodes.get("rotateAxis")?.outputs.value.type).toBe("mat4"),e(o.output.color).toBeTruthy(),e(o.output.opacity).toBeTruthy(),e(o.output.transform).toBeTruthy()}),t("slider input node outputs a clamped float value",()=>{const t=M([{id:"slider",kind:"input.slider",params:{value:1.25}}],[],{roughness:{input:{nodeId:"slider",port:"value"}}}),o=v(t);e(o.nodes.get("slider")?.outputs.value.type).toBe("float"),e(o.output.roughness).toBeTruthy()}),t("comparison and boolean graph nodes compile to boolean outputs",()=>{const t=M([{id:"a",kind:"constant.float",params:{value:.75}},{id:"b",kind:"constant.float",params:{value:.5}},{id:"greater",kind:"compare.greaterThan"},{id:"lessEqual",kind:"compare.lessThanOrEqual"},{id:"not",kind:"boolean.not"},{id:"and",kind:"boolean.and"},{id:"or",kind:"boolean.or"}],[{from:{nodeId:"a",port:"value"},to:{nodeId:"greater",port:"a"}},{from:{nodeId:"b",port:"value"},to:{nodeId:"greater",port:"b"}},{from:{nodeId:"a",port:"value"},to:{nodeId:"lessEqual",port:"a"}},{from:{nodeId:"b",port:"value"},to:{nodeId:"lessEqual",port:"b"}},{from:{nodeId:"lessEqual",port:"value"},to:{nodeId:"not",port:"value"}},{from:{nodeId:"greater",port:"value"},to:{nodeId:"and",port:"a"}},{from:{nodeId:"not",port:"value"},to:{nodeId:"and",port:"b"}},{from:{nodeId:"and",port:"value"},to:{nodeId:"or",port:"a"}},{from:{nodeId:"lessEqual",port:"value"},to:{nodeId:"or",port:"b"}}],{discard:{input:{nodeId:"or",port:"value"}}}),o=v(t);e(o.nodes.get("greater")?.outputs.value.type).toBe("boolean"),e(o.nodes.get("lessEqual")?.outputs.value.type).toBe("boolean"),e(o.nodes.get("not")?.outputs.value.type).toBe("boolean"),e(o.nodes.get("and")?.outputs.value.type).toBe("boolean"),e(o.nodes.get("or")?.outputs.value.type).toBe("boolean"),e(o.output.discard).toBeTruthy()}),t("split component node exposes vector and color channels as separate outputs",()=>{const t=M([{id:"vec",kind:"constant.vec3",params:{value:[.2,.4,.6]}},{id:"color",kind:"constant.rgba",params:{value:"#336699",alpha:.75}},{id:"splitVec",kind:"decompose.split"},{id:"splitColor",kind:"decompose.split"},{id:"sum",kind:"math.add"}],[{from:{nodeId:"vec",port:"value"},to:{nodeId:"splitVec",port:"value"}},{from:{nodeId:"color",port:"value"},to:{nodeId:"splitColor",port:"value"}},{from:{nodeId:"splitVec",port:"z"},to:{nodeId:"sum",port:"a"}},{from:{nodeId:"splitColor",port:"a"},to:{nodeId:"sum",port:"b"}}],{roughness:{input:{nodeId:"sum",port:"value"}}}),o=v(t);e(Object.keys(o.nodes.get("splitVec")?.outputs??{})).toEqual(["x","y","z"]),e(Object.keys(o.nodes.get("splitColor")?.outputs??{})).toEqual(["r","g","b","a","x","y","z","w"]),e(o.nodes.get("splitVec")?.outputs.z.type).toBe("float"),e(o.nodes.get("splitColor")?.outputs.a.type).toBe("float"),e(o.output.roughness).toBeTruthy()}),t("color gradient node compiles editable stops to a sampled color",()=>{const t=M([{id:"threshold",kind:"constant.float",params:{value:.75}},{id:"gradient",kind:"color.gradient",params:{stops:[{position:0,color:"#000000",alpha:1},{position:.5,color:"#ff0000",alpha:1},{position:1,color:"#ffffff",alpha:1}]}}],[{from:{nodeId:"threshold",port:"value"},to:{nodeId:"gradient",port:"t"}}],{color:{input:{nodeId:"gradient",port:"value"}}}),o=v(t);e(o.nodes.get("gradient")?.outputs.value.type).toBe("rgba"),e(o.output.color).toBeTruthy(),e(f(t,"gradient").color).toBeTruthy()}),t("curve node compiles editable curve to a sampled float",()=>{const t=M([{id:"t",kind:"constant.float",params:{value:.75}},{id:"curve",kind:"utility.curve",params:{curve:"InOutQuad"}}],[{from:{nodeId:"t",port:"value"},to:{nodeId:"curve",port:"t"}}],{roughness:{input:{nodeId:"curve",port:"value"}}}),o=v(t);e(o.nodes.get("curve")?.outputs.value.type).toBe("float"),e(o.output.roughness).toBeTruthy(),e(f(t,"curve").color).toBeTruthy()}),t("graph parameters convert to property params and custom defaults",()=>{const t=y();t.parameters.push({name:"opacity",type:"float",group:"Surface",defaultValue:.5});const o=b(t);e(o.map(e=>e.name)).toEqual(["baseColor","opacity"]),e(o.every(e=>!0===e.options.optional)).toBe(!0),e(o.map(e=>e.options.group??null)).toEqual([null,"Surface"]);const a=d(t);e(a.baseColor).toMatchObject({type:p.RgbNode,value:"#ffffff",override:!1}),e(a.opacity).toMatchObject({type:p.FloatNode,value:.5,override:!1})}),t("existing shader graph param values keep overriding unless explicitly disabled",()=>{const t=y(),o=d(t,{baseColor:{type:p.RgbNode,value:"#ff0000"}});e(o.baseColor).toMatchObject({type:p.RgbNode,value:"#ff0000",override:!0});const a=d(t,{baseColor:{type:p.RgbNode,value:"#00ff00",override:!1}});e(a.baseColor).toMatchObject({type:p.RgbNode,value:"#ffffff",override:!1})}),t("texture graph parameter defaults serialize as sampler parameters",()=>{const t=M([],[],{});t.parameters.push({name:"map",type:"texture",defaultValue:"texture-asset-id"});const o=d(t);e(o.map).toMatchObject({type:p.Sampler2DNode,value:"texture-asset-id"})}),t("shader graph params keep graph-declared serialized types over previous string params",()=>{const t=y();t.parameters.push({name:"map",type:"texture",defaultValue:null});const o=d(t,{baseColor:{type:p.String,value:"#ff0000"},map:{type:p.String,value:"texture-asset-id"}});e(o.baseColor).toMatchObject({type:p.RgbNode,value:"#ff0000"}),e(o.map).toMatchObject({type:p.Sampler2DNode,value:"texture-asset-id"})}),t("shader graph texture params resolve asset ids before compile",async()=>{const t=M([{id:"texture",kind:"input.parameter",params:{parameter:"map"}}],[],{color:{input:{nodeId:"texture",port:"value"}}});t.parameters.push({name:"map",type:"texture",defaultValue:"texture-asset-id"});const o=await u({},t,new A([{id:"texture-asset-id",name:"Map",type:"texture",fileKey:"map.png",fileFormat:"png"}]),new O);e(o.map).toBeTruthy(),e(typeof o.map).not.toBe("string"),e(v(t,{parameters:o}).output.color).toBeTruthy()}),t("shader graph texture array params expose named slice uniforms",async()=>{const t=M([{id:"texture",kind:"input.parameter",params:{parameter:"map"}}],[],{color:{input:{nodeId:"texture",port:"value"}}});t.parameters.push({name:"map",type:"texture",defaultValue:"texture-array-layer"});const o=await u({},t,new A([{id:"texture-array-layer",name:"Map Layer",type:"texture",fileKey:"map.png",fileFormat:"png",texture:{textureArrayFileKey:"textures/packed.ktx2",textureArrayLayer:5}}]),new P(new n,5)),a=c(t,{parameters:o});e(a.uniforms.pu_map_i?.value).toBe(5),e(a.fragmentShader).toContain("uniform float pu_map_i")}),t("standard shader height maps support texture array slices",()=>{const t=new C;t.heightMap=new T("heightMap",new n,new B("heightMap_i",3,void 0,!1)),t.map=k(new n),t.heightScale=.05;const o=t.build();e(o.fragmentShader).toContain("uniform sampler2DArray heightMap"),e(o.fragmentShader).toContain("uniform float heightMap_i"),e(o.fragmentShader).toContain("texture(heightMap, vec3(uv + vCurrOffset, heightMapLayer)).r")}),t("standard shader supports particle opacity for instanced VFX materials",()=>{const t=(new C).build();e(t.fragmentShader).toContain("IS_PARTICLE"),e(t.fragmentShader).toContain("particleData")}),t("material graph asset reference and local embedded graph both build materials",async()=>{const t={id:"graph-asset",name:"Reusable Graph",type:"shaderGraph",shaderGraph:y()},o=D("referenced",{source:"asset",assetId:t.id}),a=D("local",{source:"local",graph:y()}),r=new A([t,o,a]),n=new l;e((await s(o,null,r,n,[],!1)).isMaterial).toBe(!0),e((await s(a,null,r,n,[],!1)).isMaterial).toBe(!0)}),t("selected-node preview compiles scalar, vector, color, rgba, and boolean outputs",()=>{const t=[{id:"float",kind:"constant.float",params:{value:.25}},{id:"slider",kind:"input.slider",params:{value:.5}},{id:"vec2",kind:"constant.vec2",params:{value:[1,0]}},{id:"rgb",kind:"constant.vec3",params:{value:[1,.5,0]}},{id:"rgba",kind:"constant.rgba",params:{value:"#ff8800",alpha:.75}},{id:"boolean",kind:"constant.boolean",params:{value:!0}}];for(const o of t){const t=M([o],[],{color:{input:{nodeId:o.id,port:"value"}}});e(f(t,o.id).color).toBeTruthy()}}),t("post-process shader graph builds a fullscreen-safe material",()=>{const t=h(),o=m(t);e(o).toBeInstanceOf(x),e(o.depthWrite).toBe(!1),e(o.depthTest).toBe(!1),e(o.toneMapped).toBe(!1),e(o.transparent).toBe(!1),e(o.userData.isPostProcessShaderGraph).toBe(!0),e(o.uniforms[j]).toBeTruthy(),e(o.uniforms[I]).toBeTruthy()}),t("empty post-process shader graph defaults to identity scene color",()=>{const t=h();t.nodes=[],t.edges=[],t.outputs={};const o=v(t),a=m(t);e(o.output.color).toBeTruthy(),e(o.output.transparent).toBe(!1),e(a.uniforms[j]).toBeTruthy(),e(a.uniforms[I]).toBeTruthy()}),t("post-process color and opacity outputs expose blend weight uniform",()=>{const t=M([{id:"color",kind:"constant.rgba",params:{value:"#ff0044",alpha:1}},{id:"opacity",kind:"constant.float",params:{value:.35}}],[],{color:{input:{nodeId:"color",port:"value"}},opacity:{input:{nodeId:"opacity",port:"value"}},roughness:{value:.8}});t.target="postProcess";const o=v(t),a=m(t);e(o.output.color).toBeTruthy(),e(o.output.opacity).toBeTruthy(),e(o.output.roughness).toBeUndefined(),e(a.uniforms[I]).toBeTruthy()}),t("selected-node preview builds through post-process fullscreen path",()=>{const t=M([{id:"float",kind:"constant.float",params:{value:.25}}],[],{color:{input:{nodeId:"float",port:"value"}}});t.target="postProcess";const o=m(t,{previewNodeId:"float"});e(o).toBeInstanceOf(x),e(o.userData.isPostProcessShaderGraph).toBe(!0),e(o.uniforms[j]).toBeTruthy(),e(o.uniforms[I]).toBeTruthy()}),t("texture parameter nodes expose sampled value and channel outputs",()=>{const t=M([{id:"texture",kind:"input.parameter",params:{parameter:"albedo"}}],[],{color:{input:{nodeId:"texture",port:"value"}}});t.parameters.push({name:"albedo",type:"texture",defaultValue:null});const o=v(t,{parameters:{albedo:new n}}),a=o.nodes.get("texture")?.outputs??{};e(Object.keys(a)).toEqual(["value","rgb","r","g","b","a","sampler"]),e(a.value.type).toBe("rgba"),e(a.rgb.type).toBe("rgb"),e(a.r.type).toBe("float"),e(a.g.type).toBe("float"),e(a.b.type).toBe("float"),e(a.a.type).toBe("float"),e(a.sampler.type).toBe("sampler2d"),e(o.output.color).toBeTruthy()}),t("texture parameter nodes accept resolved sampler values",()=>{const t=M([{id:"texture",kind:"input.parameter",params:{parameter:"map"}}],[],{color:{input:{nodeId:"texture",port:"value"}}});t.parameters.push({name:"map",type:"texture",defaultValue:"texture-asset-id"});const o=v(t,{parameters:{map:k(new n)}});e(o.output.color).toBeTruthy()}),t("missing texture parameter values warn and use fallback sampler",()=>{const t=M([{id:"texture",kind:"input.parameter",params:{parameter:"missingTexture"}}],[],{color:{input:{nodeId:"texture",port:"value"}}});t.parameters.push({name:"missingTexture",type:"texture",defaultValue:null});const a=o.spyOn(console,"warn").mockImplementation(()=>{});try{const o=v(t),r=o.nodes.get("texture")?.outputs??{};e(r.sampler.type).toBe("sampler2d"),e(o.output.color).toBeTruthy(),e(a).toHaveBeenCalledWith(e.stringContaining("missingTexture"))}finally{a.mockRestore()}}),t("scene depth graph nodes expose sampled and fragment linear eye depth",()=>{const t=M([{id:"uv",kind:"builtin.screenUv"},{id:"sceneDepth",kind:"scene.sampleDepth"},{id:"fragmentDepth",kind:"scene.fragmentDepth"},{id:"depthFade",kind:"math.subtract"}],[{from:{nodeId:"uv",port:"value"},to:{nodeId:"sceneDepth",port:"uv"}},{from:{nodeId:"sceneDepth",port:"linearEyeDepth"},to:{nodeId:"depthFade",port:"a"}},{from:{nodeId:"fragmentDepth",port:"linearEyeDepth"},to:{nodeId:"depthFade",port:"b"}}],{opacity:{input:{nodeId:"depthFade",port:"value"}}}),o=v(t);e(o.nodes.get("sceneDepth")?.outputs.depth.type).toBe("float"),e(o.nodes.get("sceneDepth")?.outputs.linearEyeDepth.type).toBe("float"),e(o.nodes.get("fragmentDepth")?.outputs.linearEyeDepth.type).toBe("float"),e(o.output.opacity).toBeTruthy()}),t("screen UV builtin accepts a fullscreen compiler override",()=>{const t=M([{id:"uv",kind:"builtin.screenUv"}],[],{}),o=w(.25,.75),a=v(t,{screenUV:o});e(a.nodes.get("uv")?.outputs.value.value).toBe(o)}),t("unpack normal node compiles with various input combinations",()=>{const t=M([{id:"sample",kind:"constant.vec3",params:{value:[.5,.5,1]}},{id:"scale",kind:"constant.float",params:{value:1}},{id:"normal",kind:"builtin.normal"},{id:"toNormal",kind:"color.unpackNormal"}],[{from:{nodeId:"sample",port:"value"},to:{nodeId:"toNormal",port:"color"}},{from:{nodeId:"scale",port:"value"},to:{nodeId:"toNormal",port:"scale"}},{from:{nodeId:"normal",port:"value"},to:{nodeId:"toNormal",port:"normal"}}],{normal:{input:{nodeId:"toNormal",port:"value"}}}),o=v(t);e(o.nodes.get("toNormal")?.outputs.value.type).toBe("vec3"),e(o.output.normal).toBeTruthy()});class A extends i{constructor(e){super(),this.onCreate=null,this.onDelete=null,this.onUpdate=null,this.assets=new Map(e.map(e=>[e.id,e]))}async getAsset(e){return this.assets.get(e)}async getAssets(){return Array.from(this.assets.values())}}class O extends l{async getTexture(){return new n}async getTextureArray(){return{texture:null,layerIndex:null}}}class P extends O{constructor(e,t){super(),this.textureArray=e,this.layerIndex=t}async getTextureArray(){return{texture:this.textureArray,layerIndex:this.layerIndex}}}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=webgpu-experimental-backend.test.d.ts.map
@@ -0,0 +1,4 @@
1
+ import{describe as e,expect as n,it as t}from"vitest";import{BatchedMesh as s,BoxGeometry as r,BufferGeometry as a,Camera as i,InstancedMesh as p,Line as o,Mesh as w,MeshBasicMaterial as d,PerspectiveCamera as m,Points as c,Scene as u,ShaderMaterial as l,SkinnedMesh as h,Sprite as b,SpriteMaterial as g}from"three";import{inspectWebGpuScene as M}from"../rendering/webgpu-experimental-backend.js";e("experimental WebGPU scene capability reporting",()=>{t("classifies supported mesh paths and skipped object types",()=>{const e=new u,t=new r,i=new l({transparent:!0});e.add(new w(t,i),new h(t,new d),new p(t,new d,2),new s(2,2*t.getAttribute("position").count,2*t.index.count,new d),new w(new a,new d),new b(new g),new c(t,new d),new o(t,new d)),n(M(e,new m)).toEqual({meshes:2,skinnedMeshes:1,instancedMeshes:1,batchedMeshes:1,sprites:1,points:1,lines:1,missingPositionGeometry:2,transparentMaterials:1,shaderMaterialsReplaced:1,materialsReplaced:5,unsupportedCamera:0})}),t("reports unsupported camera types",()=>{n(M(new u,new i).unsupportedCamera).toBe(1)})});/*
2
+ * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
+ * See the LICENSE.md file for details.
4
+ */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@hology/core",
3
- "version": "0.0.227",
3
+ "version": "0.0.229",
4
4
  "description": "",
5
5
  "main": "dist/index.js",
6
6
  "type": "module",
@@ -186,7 +186,13 @@
186
186
  "author": "",
187
187
  "license": "SEE LICENSE IN LICENSE.md",
188
188
  "peerDependencies": {
189
- "three": "0.169.0"
189
+ "three": "0.169.0",
190
+ "@hology/webgpu-renderer": "^0.1.0"
191
+ },
192
+ "peerDependenciesMeta": {
193
+ "@hology/webgpu-renderer": {
194
+ "optional": true
195
+ }
190
196
  },
191
197
  "dependencies": {
192
198
  "@babel/runtime": "^7.24.8",
@@ -197,7 +203,7 @@
197
203
  "recast-navigation": "0.39.0",
198
204
  "rxjs": "7.8.1",
199
205
  "three-mesh-bvh": "^0.7.5",
200
- "three-shader-graph": "^0.2.54",
206
+ "three-shader-graph": "0.2.58",
201
207
  "three-stdlib": "2.34.0",
202
208
  "ts-key-enum": "^2.0.12",
203
209
  "typedi": "^0.10.0"
@@ -215,6 +221,7 @@
215
221
  "rimraf": "^4.1.1",
216
222
  "terser": "^5.25.0",
217
223
  "typescript": "~5.8.2",
218
- "vitest": "^4.1.9"
224
+ "vitest": "^4.1.9",
225
+ "@hology/webgpu-renderer": "^0.1.0"
219
226
  }
220
227
  }