@hology/core 0.0.218 → 0.0.219
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -2,10 +2,12 @@ import { SequenceRole } from './sequence-data.js';
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import { BaseActor } from '../../gameplay/actors/actor.js';
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import { Object3D } from 'three';
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import { SequenceLocatorReader } from './sequence-locator.js';
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import type { Observable } from 'rxjs';
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/**
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* SequenceAction is used to play, pause, stop, etc. a sequence.
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*/
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export interface SequenceAction extends SequenceLocatorReader {
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readonly onComplete: Observable<void>;
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/** Bind a role to a runtime target for dynamic actor binding */
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bindRole(role: SequenceRole, target: BaseActor | Object3D): void;
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/**
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@@ -48,7 +48,10 @@ export declare class ThirdPersonCameraComponent extends ActorComponent {
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onLateUpdate(deltaTime: number): void;
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private get element();
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private canvas;
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hideCursor(
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hideCursor({ ignoreRecentUnlock }?: {
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ignoreRecentUnlock?: boolean;
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}): void;
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private requestPointerLock;
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private pointerLockInactivatedAt;
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showCursor(): void;
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private onMouseDown;
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@@ -1,4 +1,4 @@
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import{__decorate as t,__metadata as e}from"tslib";import{ActorComponent as o,Component as i}from"../component.js";import{Vector3 as s,MathUtils as n,PerspectiveCamera as h,Object3D as r}from"three";import{ViewController as a}from"../../services/render.js";import{DecimalInput as c,RestrictedRotationInput as d}from"../../input/index.js";import{PhysicsSystem as m}from"../../services/physics/physics-system.js";import{Parameter as p}from"../../../shader/parameter.js";import{World as l}from"../../services/world.js";import{inject as u}from"../../inject.js";import{ease as f}from"@hology/nebula";const v=void 0!==window&&/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let k=class extends o{constructor(){super(),this.viewController=u(a),this.physicsSystem=u(m),this.aspect=this.viewController.htmlElement.clientWidth/this.viewController.htmlElement.clientHeight,this.near=.5,this.far=500,this.viewAngle=v?30:45,this.collision=!0,this.collisionSphereRadius=.25,this.smoothCamera=!1,this.smoothSpeed=10,this.teleportSnapDistance=5,this.camera=new h(this.viewAngle,this.aspect,this.near,this.far),this.distance=9,this.minDistance=1.5,this.maxDistance=this.distance,this.height=3,this.offsetX=-1,this.offsetY=2,this.offsetZ=1.5,this.autoActivate=!0,this.bounceBackSpeed=3,this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.rotationInput=new d(-Math.PI/4,Math.PI/2-.7),this.zoomInput=new c(1,0,1),this.offset=new s,this.lookAtOffset=new s(this.offsetX,0,this.offsetZ),this.fixedBehind=!0,this.world=u(l),this.activated=!1,this.isMouseLocked=!1,this.prevFixedBehind=!1,this.blendDurationLeft=0,this.pointerEventsRegistered=!1,this.canvas=null,this.pointerLockInactivatedAt=null,this.onMouseDown=t=>{this.isMouseLocked||"mouse"!==t.pointerType||this.hideCursor()},this.onKeyDown=t=>{"Escape"===t.key&&this.showCursor()},this.onPointerLockChange=()=>{this.isMouseLocked=
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import{__decorate as t,__metadata as e}from"tslib";import{ActorComponent as o,Component as i}from"../component.js";import{Vector3 as s,MathUtils as n,PerspectiveCamera as h,Object3D as r}from"three";import{ViewController as a}from"../../services/render.js";import{DecimalInput as c,RestrictedRotationInput as d}from"../../input/index.js";import{PhysicsSystem as m}from"../../services/physics/physics-system.js";import{Parameter as p}from"../../../shader/parameter.js";import{World as l}from"../../services/world.js";import{inject as u}from"../../inject.js";import{ease as f}from"@hology/nebula";const v=void 0!==window&&/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let k=class extends o{constructor(){super(),this.viewController=u(a),this.physicsSystem=u(m),this.aspect=this.viewController.htmlElement.clientWidth/this.viewController.htmlElement.clientHeight,this.near=.5,this.far=500,this.viewAngle=v?30:45,this.collision=!0,this.collisionSphereRadius=.25,this.smoothCamera=!1,this.smoothSpeed=10,this.teleportSnapDistance=5,this.camera=new h(this.viewAngle,this.aspect,this.near,this.far),this.distance=9,this.minDistance=1.5,this.maxDistance=this.distance,this.height=3,this.offsetX=-1,this.offsetY=2,this.offsetZ=1.5,this.autoActivate=!0,this.bounceBackSpeed=3,this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.rotationInput=new d(-Math.PI/4,Math.PI/2-.7),this.zoomInput=new c(1,0,1),this.offset=new s,this.lookAtOffset=new s(this.offsetX,0,this.offsetZ),this.fixedBehind=!0,this.world=u(l),this.activated=!1,this.isMouseLocked=!1,this.prevFixedBehind=!1,this.blendDurationLeft=0,this.pointerEventsRegistered=!1,this.canvas=null,this.pointerLockInactivatedAt=null,this.onMouseDown=t=>{this.isMouseLocked||"mouse"!==t.pointerType||this.hideCursor()},this.onKeyDown=t=>{"Escape"===t.key&&this.showCursor()},this.onPointerLockChange=()=>{this.isMouseLocked=x(),this.isMouseLocked||(this.pointerLockInactivatedAt=performance.now(),this.element.style.cursor="default")},this.prevLookAt=new s,this.smoothedLookAt=new s,this.previousTargetLookAt=new s,this.hasSmoothedLookAt=!1,this.smoothedRotX=0,this.smoothedRotY=0,this.smoothZoom=0}async onInit(){this.prevFixedBehind=this.fixedBehind,this.world.scene.add(this.camera),this.rotationInput.rotation.copy(this.actor.rotation),this.smoothedRotX=this.rotationInput.rotation.x,this.smoothedRotY=this.rotationInput.rotation.y,this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.lookAtOffset.set(this.offsetX,0,this.offsetZ),this.smoothZoom=this.zoomInput.value,this.autoActivate&&this.activate(),this.disposed.subscribe(()=>{this.unregisterPointerEvents()})}activate(){this.activated=!0,this.hasSmoothedLookAt=!1,this.viewController.setCamera(this.camera),this.isMouseLocked=null!=document.pointerLockElement||null!=document.mozPointerLockElement,this.registerPointerEvents()}deactivate(){this.activated=!1,this.isMouseLocked=!1,this.unregisterPointerEvents()}registerPointerEvents(){if(this.pointerEventsRegistered||null==document.body.requestPointerLock)return;const t=this.element;t.addEventListener("pointerdown",this.onMouseDown),t.addEventListener("keydown",this.onKeyDown),document.addEventListener("pointerlockchange",this.onPointerLockChange,!1),this.pointerEventsRegistered=!0}unregisterPointerEvents(){if(!this.pointerEventsRegistered)return;const t=this.element;t.removeEventListener("pointerdown",this.onMouseDown),t.removeEventListener("keydown",this.onKeyDown),document.removeEventListener("pointerlockchange",this.onPointerLockChange,!1),this.pointerEventsRegistered=!1}onLateUpdate(t){this.activated&&this.setFromRotation(t)}get element(){return this.viewController.htmlElement}hideCursor({ignoreRecentUnlock:t=!1}={}){!t&&null!=this.pointerLockInactivatedAt&&performance.now()-this.pointerLockInactivatedAt<1600||(null==this.canvas&&(this.canvas=this.element.getElementsByTagName("canvas")[0]),this.canvas&&this.canvas.requestPointerLock&&this.requestPointerLock())}async requestPointerLock(){try{await this.canvas.requestPointerLock({unadjustedMovement:!0})}catch{try{await this.canvas.requestPointerLock()}catch{return this.isMouseLocked=x(),void(this.element.style.cursor=this.isMouseLocked?"none":"default")}}this.isMouseLocked=!0,this.element.style.cursor="none"}showCursor(){this.pointerLockInactivatedAt=performance.now(),this.element.style.cursor="default",null==document.pointerLockElement&&null==document.mozPointerLockElement||window.document.exitPointerLock(),this.isMouseLocked=!1}setFromRotation(t){this.lookAtOffset.set(this.offsetX,0,this.offsetZ),this.fixedBehind!==this.prevFixedBehind?(this.blendDurationLeft=1,this.prevFixedBehind=this.fixedBehind):this.blendDurationLeft>0&&(this.blendDurationLeft-=t),this.collision&&this.checkForCollision(t);let e=this.zoomInput.value,o=this.rotationInput.rotation.x,i=this.rotationInput.rotation.y;if(this.smoothCamera){const s=1-Math.exp(-this.smoothSpeed*t*2);this.smoothedRotX=n.lerp(this.smoothedRotX,o,s),this.smoothedRotY=n.lerp(this.smoothedRotY,i,s),o=this.smoothedRotX,i=this.smoothedRotY,this.smoothZoom=n.lerp(this.smoothZoom,e,.4*s),e=this.smoothZoom}else this.smoothedRotX=o,this.smoothedRotY=i;const s=n.clamp(Math.min(this.restrictedDistance,this.distance),Math.min(this.minDistance,this.restrictedDistance),Math.max(this.distance*e,this.minDistance)),h=Math.cos(o)*s,r=this.fixedBehind?0:i;this.offset.x=Math.sin(-r)*h,this.offset.y=Math.sin(o)*s+this.offsetY,this.offset.z=Math.cos(-r)*-h,this.fixedBehind&&this.offset.add(this.lookAtOffset),this.updateCameraPosition(t)}checkForCollision(t){const e=this.getLookAtPosition(),o=this.camera.getWorldPosition(A),i=w.subVectors(o,e),s=i.length();if(s<.001)return;i.divideScalar(s);const h=this.physicsSystem.sphereCast(e,this.collisionSphereRadius,i,this.distance,void 0,{excludeActor:this.actor,excludeTriggers:!0,collisionFilter:-2});if(h.hasHit){const e=Math.max(this.minDistance,h.distance-.05);e<this.restrictedDistance?this.restrictedDistance=e:this.restrictedDistance=n.lerp(this.restrictedDistance,e,n.clamp(this.bounceBackSpeed*t,0,1))}else this.restrictedDistance=n.lerp(this.restrictedDistance,this.distance,n.clamp(this.bounceBackSpeed*t,0,1))}getLookAtPosition(){const t=y;return t.set(0,0,0),t.y=this.height,this.fixedBehind&&t.add(this.lookAtOffset),t.applyMatrix4(this.actor.object.matrixWorld),t}updateCameraPosition(t){this.actor.object.updateWorldMatrix(!0,!1),this.fixedBehind?(L.position.set(this.offset.x,this.offset.y,this.offset.z),L.rotation.set(0,0,0),L.scale.set(1,1,1),L.applyMatrix4(this.actor.object.matrix)):L.position.copy(this.actor.position).add(this.offset);const e=f.easeInOutCubic(1-this.blendDurationLeft);if(this.blendDurationLeft>0){const t=this.getLookAtPosition();this.prevLookAt.lerp(t,e),this.camera.lookAt(this.prevLookAt),this.camera.position.lerp(L.position,e),this.smoothedLookAt.copy(this.prevLookAt),this.previousTargetLookAt.copy(t),this.hasSmoothedLookAt=!0}else{const e=this.getLookAtPosition();if(this.smoothCamera){const o=1-Math.exp(-this.smoothSpeed*t),i=Math.max(0,this.teleportSnapDistance);!this.hasSmoothedLookAt||this.previousTargetLookAt.distanceToSquared(e)>i*i?this.smoothedLookAt.copy(e):this.smoothedLookAt.lerp(e,o)}else this.smoothedLookAt.copy(e);this.previousTargetLookAt.copy(e),this.hasSmoothedLookAt=!0,g.subVectors(L.position,e),this.camera.position.copy(this.smoothedLookAt).add(g),this.camera.lookAt(this.smoothedLookAt),this.prevLookAt.copy(this.smoothedLookAt)}}};t([p(),e("design:type",Number)],k.prototype,"near",void 0),t([p(),e("design:type",Number)],k.prototype,"far",void 0),t([p(),e("design:type",Number)],k.prototype,"viewAngle",void 0),t([p(),e("design:type",Boolean)],k.prototype,"collision",void 0),t([p(),e("design:type",Number)],k.prototype,"collisionSphereRadius",void 0),t([p(),e("design:type",Boolean)],k.prototype,"smoothCamera",void 0),t([p(),e("design:type",Number)],k.prototype,"smoothSpeed",void 0),t([p(),e("design:type",Number)],k.prototype,"teleportSnapDistance",void 0),k=t([i(),e("design:paramtypes",[])],k);export{k as ThirdPersonCameraComponent};const L=new r,y=new s,g=new s,w=new s,A=(new s,new s);function x(){return null!=document.pointerLockElement||null!=document.mozPointerLockElement}export class ThirdPartyCameraComponent extends k{}/*
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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