@hology/core 0.0.218 → 0.0.219

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@@ -2,10 +2,12 @@ import { SequenceRole } from './sequence-data.js';
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  import { BaseActor } from '../../gameplay/actors/actor.js';
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  import { Object3D } from 'three';
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  import { SequenceLocatorReader } from './sequence-locator.js';
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+ import type { Observable } from 'rxjs';
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  /**
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  * SequenceAction is used to play, pause, stop, etc. a sequence.
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  */
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  export interface SequenceAction extends SequenceLocatorReader {
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+ readonly onComplete: Observable<void>;
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  /** Bind a role to a runtime target for dynamic actor binding */
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  bindRole(role: SequenceRole, target: BaseActor | Object3D): void;
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  /**
@@ -48,7 +48,10 @@ export declare class ThirdPersonCameraComponent extends ActorComponent {
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  onLateUpdate(deltaTime: number): void;
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  private get element();
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  private canvas;
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- hideCursor(): void;
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+ hideCursor({ ignoreRecentUnlock }?: {
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+ ignoreRecentUnlock?: boolean;
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+ }): void;
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+ private requestPointerLock;
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  private pointerLockInactivatedAt;
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  showCursor(): void;
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  private onMouseDown;
@@ -1,4 +1,4 @@
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- import{__decorate as t,__metadata as e}from"tslib";import{ActorComponent as o,Component as i}from"../component.js";import{Vector3 as s,MathUtils as n,PerspectiveCamera as h,Object3D as r}from"three";import{ViewController as a}from"../../services/render.js";import{DecimalInput as c,RestrictedRotationInput as d}from"../../input/index.js";import{PhysicsSystem as m}from"../../services/physics/physics-system.js";import{Parameter as p}from"../../../shader/parameter.js";import{World as l}from"../../services/world.js";import{inject as u}from"../../inject.js";import{ease as f}from"@hology/nebula";const v=void 0!==window&&/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let k=class extends o{constructor(){super(),this.viewController=u(a),this.physicsSystem=u(m),this.aspect=this.viewController.htmlElement.clientWidth/this.viewController.htmlElement.clientHeight,this.near=.5,this.far=500,this.viewAngle=v?30:45,this.collision=!0,this.collisionSphereRadius=.25,this.smoothCamera=!1,this.smoothSpeed=10,this.teleportSnapDistance=5,this.camera=new h(this.viewAngle,this.aspect,this.near,this.far),this.distance=9,this.minDistance=1.5,this.maxDistance=this.distance,this.height=3,this.offsetX=-1,this.offsetY=2,this.offsetZ=1.5,this.autoActivate=!0,this.bounceBackSpeed=3,this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.rotationInput=new d(-Math.PI/4,Math.PI/2-.7),this.zoomInput=new c(1,0,1),this.offset=new s,this.lookAtOffset=new s(this.offsetX,0,this.offsetZ),this.fixedBehind=!0,this.world=u(l),this.activated=!1,this.isMouseLocked=!1,this.prevFixedBehind=!1,this.blendDurationLeft=0,this.pointerEventsRegistered=!1,this.canvas=null,this.pointerLockInactivatedAt=null,this.onMouseDown=t=>{this.isMouseLocked||"mouse"!==t.pointerType||this.hideCursor()},this.onKeyDown=t=>{"Escape"===t.key&&this.showCursor()},this.onPointerLockChange=()=>{this.isMouseLocked=null!=document.pointerLockElement||null!=document.mozPointerLockElement,this.isMouseLocked||(this.pointerLockInactivatedAt=performance.now(),this.element.style.cursor="default")},this.prevLookAt=new s,this.smoothedLookAt=new s,this.previousTargetLookAt=new s,this.hasSmoothedLookAt=!1,this.smoothedRotX=0,this.smoothedRotY=0,this.smoothZoom=0}async onInit(){this.prevFixedBehind=this.fixedBehind,this.world.scene.add(this.camera),this.rotationInput.rotation.copy(this.actor.rotation),this.smoothedRotX=this.rotationInput.rotation.x,this.smoothedRotY=this.rotationInput.rotation.y,this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.lookAtOffset.set(this.offsetX,0,this.offsetZ),this.smoothZoom=this.zoomInput.value,this.autoActivate&&this.activate(),this.disposed.subscribe(()=>{this.unregisterPointerEvents()})}activate(){this.activated=!0,this.hasSmoothedLookAt=!1,this.viewController.setCamera(this.camera),this.isMouseLocked=null!=document.pointerLockElement||null!=document.mozPointerLockElement,this.registerPointerEvents()}deactivate(){this.activated=!1,this.isMouseLocked=!1,this.unregisterPointerEvents()}registerPointerEvents(){if(this.pointerEventsRegistered||null==document.body.requestPointerLock)return;const t=this.element;t.addEventListener("pointerdown",this.onMouseDown),t.addEventListener("keydown",this.onKeyDown),document.addEventListener("pointerlockchange",this.onPointerLockChange,!1),this.pointerEventsRegistered=!0}unregisterPointerEvents(){if(!this.pointerEventsRegistered)return;const t=this.element;t.removeEventListener("pointerdown",this.onMouseDown),t.removeEventListener("keydown",this.onKeyDown),document.removeEventListener("pointerlockchange",this.onPointerLockChange,!1),this.pointerEventsRegistered=!1}onLateUpdate(t){this.activated&&this.setFromRotation(t)}get element(){return this.viewController.htmlElement}hideCursor(){null!=this.pointerLockInactivatedAt&&performance.now()-this.pointerLockInactivatedAt<1600||(this.element.style.cursor="none",null==this.canvas&&(this.canvas=this.element.getElementsByTagName("canvas")[0]),this.canvas&&this.canvas.requestPointerLock&&(this.canvas.requestPointerLock({unadjustedMovement:!0}),this.isMouseLocked=!0))}showCursor(){this.pointerLockInactivatedAt=performance.now(),this.element.style.cursor="default",null==document.pointerLockElement&&null==document.mozPointerLockElement||window.document.exitPointerLock(),this.isMouseLocked=!1}setFromRotation(t){this.lookAtOffset.set(this.offsetX,0,this.offsetZ),this.fixedBehind!==this.prevFixedBehind?(this.blendDurationLeft=1,this.prevFixedBehind=this.fixedBehind):this.blendDurationLeft>0&&(this.blendDurationLeft-=t),this.collision&&this.checkForCollision(t);let e=this.zoomInput.value,o=this.rotationInput.rotation.x,i=this.rotationInput.rotation.y;if(this.smoothCamera){const s=1-Math.exp(-this.smoothSpeed*t*2);this.smoothedRotX=n.lerp(this.smoothedRotX,o,s),this.smoothedRotY=n.lerp(this.smoothedRotY,i,s),o=this.smoothedRotX,i=this.smoothedRotY,this.smoothZoom=n.lerp(this.smoothZoom,e,.4*s),e=this.smoothZoom}else this.smoothedRotX=o,this.smoothedRotY=i;const s=n.clamp(Math.min(this.restrictedDistance,this.distance),Math.min(this.minDistance,this.restrictedDistance),Math.max(this.distance*e,this.minDistance)),h=Math.cos(o)*s,r=this.fixedBehind?0:i;this.offset.x=Math.sin(-r)*h,this.offset.y=Math.sin(o)*s+this.offsetY,this.offset.z=Math.cos(-r)*-h,this.fixedBehind&&this.offset.add(this.lookAtOffset),this.updateCameraPosition(t)}checkForCollision(t){const e=this.getLookAtPosition(),o=this.camera.getWorldPosition(w),i=A.subVectors(o,e),s=i.length();if(s<.001)return;i.divideScalar(s);const h=this.physicsSystem.sphereCast(e,this.collisionSphereRadius,i,this.distance,void 0,{excludeActor:this.actor,excludeTriggers:!0,collisionFilter:-2});if(h.hasHit){const e=Math.max(this.minDistance,h.distance-.05);e<this.restrictedDistance?this.restrictedDistance=e:this.restrictedDistance=n.lerp(this.restrictedDistance,e,n.clamp(this.bounceBackSpeed*t,0,1))}else this.restrictedDistance=n.lerp(this.restrictedDistance,this.distance,n.clamp(this.bounceBackSpeed*t,0,1))}getLookAtPosition(){const t=y;return t.set(0,0,0),t.y=this.height,this.fixedBehind&&t.add(this.lookAtOffset),t.applyMatrix4(this.actor.object.matrixWorld),t}updateCameraPosition(t){this.actor.object.updateWorldMatrix(!0,!1),this.fixedBehind?(L.position.set(this.offset.x,this.offset.y,this.offset.z),L.rotation.set(0,0,0),L.scale.set(1,1,1),L.applyMatrix4(this.actor.object.matrix)):L.position.copy(this.actor.position).add(this.offset);const e=f.easeInOutCubic(1-this.blendDurationLeft);if(this.blendDurationLeft>0){const t=this.getLookAtPosition();this.prevLookAt.lerp(t,e),this.camera.lookAt(this.prevLookAt),this.camera.position.lerp(L.position,e),this.smoothedLookAt.copy(this.prevLookAt),this.previousTargetLookAt.copy(t),this.hasSmoothedLookAt=!0}else{const e=this.getLookAtPosition();if(this.smoothCamera){const o=1-Math.exp(-this.smoothSpeed*t),i=Math.max(0,this.teleportSnapDistance);!this.hasSmoothedLookAt||this.previousTargetLookAt.distanceToSquared(e)>i*i?this.smoothedLookAt.copy(e):this.smoothedLookAt.lerp(e,o)}else this.smoothedLookAt.copy(e);this.previousTargetLookAt.copy(e),this.hasSmoothedLookAt=!0,g.subVectors(L.position,e),this.camera.position.copy(this.smoothedLookAt).add(g),this.camera.lookAt(this.smoothedLookAt),this.prevLookAt.copy(this.smoothedLookAt)}}};t([p(),e("design:type",Number)],k.prototype,"near",void 0),t([p(),e("design:type",Number)],k.prototype,"far",void 0),t([p(),e("design:type",Number)],k.prototype,"viewAngle",void 0),t([p(),e("design:type",Boolean)],k.prototype,"collision",void 0),t([p(),e("design:type",Number)],k.prototype,"collisionSphereRadius",void 0),t([p(),e("design:type",Boolean)],k.prototype,"smoothCamera",void 0),t([p(),e("design:type",Number)],k.prototype,"smoothSpeed",void 0),t([p(),e("design:type",Number)],k.prototype,"teleportSnapDistance",void 0),k=t([i(),e("design:paramtypes",[])],k);export{k as ThirdPersonCameraComponent};const L=new r,y=new s,g=new s,A=new s,w=(new s,new s);export class ThirdPartyCameraComponent extends k{}/*
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+ import{__decorate as t,__metadata as e}from"tslib";import{ActorComponent as o,Component as i}from"../component.js";import{Vector3 as s,MathUtils as n,PerspectiveCamera as h,Object3D as r}from"three";import{ViewController as a}from"../../services/render.js";import{DecimalInput as c,RestrictedRotationInput as d}from"../../input/index.js";import{PhysicsSystem as m}from"../../services/physics/physics-system.js";import{Parameter as p}from"../../../shader/parameter.js";import{World as l}from"../../services/world.js";import{inject as u}from"../../inject.js";import{ease as f}from"@hology/nebula";const v=void 0!==window&&/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let k=class extends o{constructor(){super(),this.viewController=u(a),this.physicsSystem=u(m),this.aspect=this.viewController.htmlElement.clientWidth/this.viewController.htmlElement.clientHeight,this.near=.5,this.far=500,this.viewAngle=v?30:45,this.collision=!0,this.collisionSphereRadius=.25,this.smoothCamera=!1,this.smoothSpeed=10,this.teleportSnapDistance=5,this.camera=new h(this.viewAngle,this.aspect,this.near,this.far),this.distance=9,this.minDistance=1.5,this.maxDistance=this.distance,this.height=3,this.offsetX=-1,this.offsetY=2,this.offsetZ=1.5,this.autoActivate=!0,this.bounceBackSpeed=3,this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.rotationInput=new d(-Math.PI/4,Math.PI/2-.7),this.zoomInput=new c(1,0,1),this.offset=new s,this.lookAtOffset=new s(this.offsetX,0,this.offsetZ),this.fixedBehind=!0,this.world=u(l),this.activated=!1,this.isMouseLocked=!1,this.prevFixedBehind=!1,this.blendDurationLeft=0,this.pointerEventsRegistered=!1,this.canvas=null,this.pointerLockInactivatedAt=null,this.onMouseDown=t=>{this.isMouseLocked||"mouse"!==t.pointerType||this.hideCursor()},this.onKeyDown=t=>{"Escape"===t.key&&this.showCursor()},this.onPointerLockChange=()=>{this.isMouseLocked=x(),this.isMouseLocked||(this.pointerLockInactivatedAt=performance.now(),this.element.style.cursor="default")},this.prevLookAt=new s,this.smoothedLookAt=new s,this.previousTargetLookAt=new s,this.hasSmoothedLookAt=!1,this.smoothedRotX=0,this.smoothedRotY=0,this.smoothZoom=0}async onInit(){this.prevFixedBehind=this.fixedBehind,this.world.scene.add(this.camera),this.rotationInput.rotation.copy(this.actor.rotation),this.smoothedRotX=this.rotationInput.rotation.x,this.smoothedRotY=this.rotationInput.rotation.y,this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.lookAtOffset.set(this.offsetX,0,this.offsetZ),this.smoothZoom=this.zoomInput.value,this.autoActivate&&this.activate(),this.disposed.subscribe(()=>{this.unregisterPointerEvents()})}activate(){this.activated=!0,this.hasSmoothedLookAt=!1,this.viewController.setCamera(this.camera),this.isMouseLocked=null!=document.pointerLockElement||null!=document.mozPointerLockElement,this.registerPointerEvents()}deactivate(){this.activated=!1,this.isMouseLocked=!1,this.unregisterPointerEvents()}registerPointerEvents(){if(this.pointerEventsRegistered||null==document.body.requestPointerLock)return;const t=this.element;t.addEventListener("pointerdown",this.onMouseDown),t.addEventListener("keydown",this.onKeyDown),document.addEventListener("pointerlockchange",this.onPointerLockChange,!1),this.pointerEventsRegistered=!0}unregisterPointerEvents(){if(!this.pointerEventsRegistered)return;const t=this.element;t.removeEventListener("pointerdown",this.onMouseDown),t.removeEventListener("keydown",this.onKeyDown),document.removeEventListener("pointerlockchange",this.onPointerLockChange,!1),this.pointerEventsRegistered=!1}onLateUpdate(t){this.activated&&this.setFromRotation(t)}get element(){return this.viewController.htmlElement}hideCursor({ignoreRecentUnlock:t=!1}={}){!t&&null!=this.pointerLockInactivatedAt&&performance.now()-this.pointerLockInactivatedAt<1600||(null==this.canvas&&(this.canvas=this.element.getElementsByTagName("canvas")[0]),this.canvas&&this.canvas.requestPointerLock&&this.requestPointerLock())}async requestPointerLock(){try{await this.canvas.requestPointerLock({unadjustedMovement:!0})}catch{try{await this.canvas.requestPointerLock()}catch{return this.isMouseLocked=x(),void(this.element.style.cursor=this.isMouseLocked?"none":"default")}}this.isMouseLocked=!0,this.element.style.cursor="none"}showCursor(){this.pointerLockInactivatedAt=performance.now(),this.element.style.cursor="default",null==document.pointerLockElement&&null==document.mozPointerLockElement||window.document.exitPointerLock(),this.isMouseLocked=!1}setFromRotation(t){this.lookAtOffset.set(this.offsetX,0,this.offsetZ),this.fixedBehind!==this.prevFixedBehind?(this.blendDurationLeft=1,this.prevFixedBehind=this.fixedBehind):this.blendDurationLeft>0&&(this.blendDurationLeft-=t),this.collision&&this.checkForCollision(t);let e=this.zoomInput.value,o=this.rotationInput.rotation.x,i=this.rotationInput.rotation.y;if(this.smoothCamera){const s=1-Math.exp(-this.smoothSpeed*t*2);this.smoothedRotX=n.lerp(this.smoothedRotX,o,s),this.smoothedRotY=n.lerp(this.smoothedRotY,i,s),o=this.smoothedRotX,i=this.smoothedRotY,this.smoothZoom=n.lerp(this.smoothZoom,e,.4*s),e=this.smoothZoom}else this.smoothedRotX=o,this.smoothedRotY=i;const s=n.clamp(Math.min(this.restrictedDistance,this.distance),Math.min(this.minDistance,this.restrictedDistance),Math.max(this.distance*e,this.minDistance)),h=Math.cos(o)*s,r=this.fixedBehind?0:i;this.offset.x=Math.sin(-r)*h,this.offset.y=Math.sin(o)*s+this.offsetY,this.offset.z=Math.cos(-r)*-h,this.fixedBehind&&this.offset.add(this.lookAtOffset),this.updateCameraPosition(t)}checkForCollision(t){const e=this.getLookAtPosition(),o=this.camera.getWorldPosition(A),i=w.subVectors(o,e),s=i.length();if(s<.001)return;i.divideScalar(s);const h=this.physicsSystem.sphereCast(e,this.collisionSphereRadius,i,this.distance,void 0,{excludeActor:this.actor,excludeTriggers:!0,collisionFilter:-2});if(h.hasHit){const e=Math.max(this.minDistance,h.distance-.05);e<this.restrictedDistance?this.restrictedDistance=e:this.restrictedDistance=n.lerp(this.restrictedDistance,e,n.clamp(this.bounceBackSpeed*t,0,1))}else this.restrictedDistance=n.lerp(this.restrictedDistance,this.distance,n.clamp(this.bounceBackSpeed*t,0,1))}getLookAtPosition(){const t=y;return t.set(0,0,0),t.y=this.height,this.fixedBehind&&t.add(this.lookAtOffset),t.applyMatrix4(this.actor.object.matrixWorld),t}updateCameraPosition(t){this.actor.object.updateWorldMatrix(!0,!1),this.fixedBehind?(L.position.set(this.offset.x,this.offset.y,this.offset.z),L.rotation.set(0,0,0),L.scale.set(1,1,1),L.applyMatrix4(this.actor.object.matrix)):L.position.copy(this.actor.position).add(this.offset);const e=f.easeInOutCubic(1-this.blendDurationLeft);if(this.blendDurationLeft>0){const t=this.getLookAtPosition();this.prevLookAt.lerp(t,e),this.camera.lookAt(this.prevLookAt),this.camera.position.lerp(L.position,e),this.smoothedLookAt.copy(this.prevLookAt),this.previousTargetLookAt.copy(t),this.hasSmoothedLookAt=!0}else{const e=this.getLookAtPosition();if(this.smoothCamera){const o=1-Math.exp(-this.smoothSpeed*t),i=Math.max(0,this.teleportSnapDistance);!this.hasSmoothedLookAt||this.previousTargetLookAt.distanceToSquared(e)>i*i?this.smoothedLookAt.copy(e):this.smoothedLookAt.lerp(e,o)}else this.smoothedLookAt.copy(e);this.previousTargetLookAt.copy(e),this.hasSmoothedLookAt=!0,g.subVectors(L.position,e),this.camera.position.copy(this.smoothedLookAt).add(g),this.camera.lookAt(this.smoothedLookAt),this.prevLookAt.copy(this.smoothedLookAt)}}};t([p(),e("design:type",Number)],k.prototype,"near",void 0),t([p(),e("design:type",Number)],k.prototype,"far",void 0),t([p(),e("design:type",Number)],k.prototype,"viewAngle",void 0),t([p(),e("design:type",Boolean)],k.prototype,"collision",void 0),t([p(),e("design:type",Number)],k.prototype,"collisionSphereRadius",void 0),t([p(),e("design:type",Boolean)],k.prototype,"smoothCamera",void 0),t([p(),e("design:type",Number)],k.prototype,"smoothSpeed",void 0),t([p(),e("design:type",Number)],k.prototype,"teleportSnapDistance",void 0),k=t([i(),e("design:paramtypes",[])],k);export{k as ThirdPersonCameraComponent};const L=new r,y=new s,g=new s,w=new s,A=(new s,new s);function x(){return null!=document.pointerLockElement||null!=document.mozPointerLockElement}export class ThirdPartyCameraComponent extends k{}/*
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  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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  * See the LICENSE.md file for details.
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@hology/core",
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- "version": "0.0.218",
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+ "version": "0.0.219",
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  "description": "",
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  "main": "dist/index.js",
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  "type": "module",