@hology/core 0.0.211 → 0.0.213

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Files changed (207) hide show
  1. package/dist/effects/sequence/index.d.ts +1 -0
  2. package/dist/effects/sequence/index.js +1 -1
  3. package/dist/effects/sequence/sequence-action.d.ts +5 -0
  4. package/dist/effects/sequence/sequence-actor.d.ts +7 -0
  5. package/dist/effects/sequence/sequence-actor.js +1 -1
  6. package/dist/effects/sequence/sequence-animation-retiming.js +1 -1
  7. package/dist/effects/sequence/sequence-data.d.ts +9 -0
  8. package/dist/effects/sequence/sequence-data.js +1 -1
  9. package/dist/effects/sequence/sequence-player.d.ts +12 -1
  10. package/dist/effects/sequence/sequence-player.js +1 -1
  11. package/dist/effects/sequence/sequence-transform.d.ts +10 -0
  12. package/dist/effects/sequence/sequence-transform.js +4 -0
  13. package/dist/effects/sequence/sequence-value-lane.d.ts +2 -0
  14. package/dist/effects/sequence/sequence-value-lane.js +1 -1
  15. package/dist/effects/vfx/initializsers.d.ts +8 -1
  16. package/dist/effects/vfx/initializsers.js +1 -1
  17. package/dist/effects/vfx/vfx-actor.d.ts +5 -0
  18. package/dist/effects/vfx/vfx-actor.js +1 -1
  19. package/dist/effects/vfx/vfx-asset.d.ts +2 -1
  20. package/dist/effects/vfx/vfx-asset.js +1 -1
  21. package/dist/effects/vfx/vfx-collision-behaviour.js +1 -1
  22. package/dist/effects/vfx/vfx-defs.d.ts +10 -1
  23. package/dist/effects/vfx/vfx-defs.js +1 -1
  24. package/dist/effects/vfx/vfx-materializer.js +1 -1
  25. package/dist/effects/vfx/vfx-renderers.d.ts +2 -0
  26. package/dist/effects/vfx/vfx-renderers.js +1 -1
  27. package/dist/gameplay/actors/actor.d.ts +21 -1
  28. package/dist/gameplay/actors/actor.js +1 -1
  29. package/dist/gameplay/actors/builtin/components/character/character-animation.d.ts +3 -0
  30. package/dist/gameplay/actors/builtin/components/character/character-animation.js +1 -1
  31. package/dist/gameplay/actors/builtin/components/character/character-movement-like.d.ts +25 -0
  32. package/dist/gameplay/actors/builtin/components/character/character-movement-like.js +4 -0
  33. package/dist/gameplay/actors/builtin/components/character/character-movement-policy.d.ts +26 -0
  34. package/dist/gameplay/actors/builtin/components/character/character-movement-policy.js +4 -0
  35. package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts +158 -55
  36. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  37. package/dist/gameplay/actors/builtin/components/character/net-character-movement-protocol.d.ts +128 -0
  38. package/dist/gameplay/actors/builtin/components/character/net-character-movement-protocol.js +4 -0
  39. package/dist/gameplay/actors/builtin/components/character/old-character-movement.d.ts +100 -0
  40. package/dist/gameplay/actors/builtin/components/character/old-character-movement.js +4 -0
  41. package/dist/gameplay/actors/builtin/components/index.d.ts +2 -0
  42. package/dist/gameplay/actors/builtin/components/index.js +1 -1
  43. package/dist/gameplay/actors/builtin/components/mesh-component.d.ts +1 -0
  44. package/dist/gameplay/actors/builtin/components/mesh-component.js +1 -1
  45. package/dist/gameplay/actors/builtin/components/tween-component.js +1 -1
  46. package/dist/gameplay/actors/builtin/navmesh-actor.d.ts +2 -0
  47. package/dist/gameplay/actors/builtin/navmesh-actor.js +1 -1
  48. package/dist/gameplay/actors/builtin/trigger-volume.d.ts +3 -3
  49. package/dist/gameplay/actors/builtin/trigger-volume.js +1 -1
  50. package/dist/gameplay/actors/camera/camera-component.d.ts +1 -3
  51. package/dist/gameplay/actors/camera/camera-component.js +1 -1
  52. package/dist/gameplay/actors/camera/third-person-camera-component.d.ts +3 -0
  53. package/dist/gameplay/actors/camera/third-person-camera-component.js +1 -1
  54. package/dist/gameplay/actors/component.d.ts +3 -0
  55. package/dist/gameplay/actors/component.js +1 -1
  56. package/dist/gameplay/actors/controller/actor-controller.d.ts +16 -0
  57. package/dist/gameplay/actors/controller/actor-controller.js +4 -0
  58. package/dist/gameplay/actors/factory.d.ts +3 -0
  59. package/dist/gameplay/actors/factory.js +1 -1
  60. package/dist/gameplay/actors/index.d.ts +4 -0
  61. package/dist/gameplay/actors/index.js +1 -1
  62. package/dist/gameplay/actors/internal/component-init.js +1 -1
  63. package/dist/gameplay/actors/type-registry.d.ts +10 -0
  64. package/dist/gameplay/actors/type-registry.js +4 -0
  65. package/dist/gameplay/ai/behavior-tree/move.d.ts +2 -2
  66. package/dist/gameplay/animation/retarget.d.ts +50 -0
  67. package/dist/gameplay/animation/retarget.js +4 -0
  68. package/dist/gameplay/animation/root-motion.js +1 -1
  69. package/dist/gameplay/event-graph/actor-transform-properties.d.ts +6 -0
  70. package/dist/gameplay/event-graph/actor-transform-properties.js +4 -0
  71. package/dist/gameplay/event-graph/asset-actor-types.d.ts +3 -0
  72. package/dist/gameplay/event-graph/asset-actor-types.js +4 -0
  73. package/dist/gameplay/event-graph/asset-references.d.ts +12 -0
  74. package/dist/gameplay/event-graph/asset-references.js +4 -0
  75. package/dist/gameplay/event-graph/compiler.d.ts +107 -0
  76. package/dist/gameplay/event-graph/compiler.js +4 -0
  77. package/dist/gameplay/event-graph/decorators.d.ts +74 -0
  78. package/dist/gameplay/event-graph/decorators.js +4 -0
  79. package/dist/gameplay/event-graph/document-compiler.d.ts +107 -0
  80. package/dist/gameplay/event-graph/document-compiler.js +4 -0
  81. package/dist/gameplay/event-graph/event-graph-demo.d.ts +2 -0
  82. package/dist/gameplay/event-graph/event-graph-demo.js +4 -0
  83. package/dist/gameplay/event-graph/graph.d.ts +106 -0
  84. package/dist/gameplay/event-graph/graph.js +4 -0
  85. package/dist/gameplay/event-graph/index.d.ts +13 -0
  86. package/dist/gameplay/event-graph/index.js +4 -0
  87. package/dist/gameplay/event-graph/model.d.ts +71 -0
  88. package/dist/gameplay/event-graph/model.js +4 -0
  89. package/dist/gameplay/event-graph/nodes/execution-nodes.d.ts +115 -0
  90. package/dist/gameplay/event-graph/nodes/execution-nodes.js +4 -0
  91. package/dist/gameplay/event-graph/nodes/gameplay-nodes.d.ts +208 -0
  92. package/dist/gameplay/event-graph/nodes/gameplay-nodes.js +4 -0
  93. package/dist/gameplay/event-graph/nodes/index.d.ts +4 -0
  94. package/dist/gameplay/event-graph/nodes/index.js +4 -0
  95. package/dist/gameplay/event-graph/nodes/value-nodes.d.ts +53 -0
  96. package/dist/gameplay/event-graph/nodes/value-nodes.js +4 -0
  97. package/dist/gameplay/event-graph/registry.d.ts +33 -0
  98. package/dist/gameplay/event-graph/registry.js +4 -0
  99. package/dist/gameplay/event-graph/runtime-assets.d.ts +21 -0
  100. package/dist/gameplay/event-graph/runtime-assets.js +4 -0
  101. package/dist/gameplay/event-graph/runtime.d.ts +160 -0
  102. package/dist/gameplay/event-graph/runtime.js +4 -0
  103. package/dist/gameplay/event-graph/type-inference.d.ts +41 -0
  104. package/dist/gameplay/event-graph/type-inference.js +4 -0
  105. package/dist/gameplay/event-graph/types.d.ts +77 -0
  106. package/dist/gameplay/event-graph/types.js +4 -0
  107. package/dist/gameplay/index.d.ts +17 -2
  108. package/dist/gameplay/index.js +1 -1
  109. package/dist/gameplay/initiate.d.ts +4 -0
  110. package/dist/gameplay/initiate.js +1 -1
  111. package/dist/gameplay/input/input.d.ts +22 -17
  112. package/dist/gameplay/input/input.js +1 -1
  113. package/dist/gameplay/net/browser/index.d.ts +147 -0
  114. package/dist/gameplay/net/browser/index.js +4 -0
  115. package/dist/gameplay/net/index.d.ts +7 -0
  116. package/dist/gameplay/net/index.js +4 -0
  117. package/dist/gameplay/net/net-connection.d.ts +25 -0
  118. package/dist/gameplay/net/net-connection.js +4 -0
  119. package/dist/gameplay/net/net-session.d.ts +70 -0
  120. package/dist/gameplay/net/net-session.js +4 -0
  121. package/dist/gameplay/net/service/net-actor-role.d.ts +12 -0
  122. package/dist/gameplay/net/service/net-actor-role.js +4 -0
  123. package/dist/gameplay/net/service/net-decorator.d.ts +29 -0
  124. package/dist/gameplay/net/service/net-decorator.js +4 -0
  125. package/dist/gameplay/net/service/net-serializer.d.ts +15 -0
  126. package/dist/gameplay/net/service/net-serializer.js +4 -0
  127. package/dist/gameplay/net/service/net-service.d.ts +171 -0
  128. package/dist/gameplay/net/service/net-service.js +4 -0
  129. package/dist/gameplay/net/service/net-utils.d.ts +8 -0
  130. package/dist/gameplay/net/service/net-utils.js +4 -0
  131. package/dist/gameplay/net/service/replication.d.ts +31 -0
  132. package/dist/gameplay/net/service/replication.js +4 -0
  133. package/dist/gameplay/net/service/rpc-decorator.d.ts +21 -0
  134. package/dist/gameplay/net/service/rpc-decorator.js +4 -0
  135. package/dist/gameplay/net/service/rpc.d.ts +35 -0
  136. package/dist/gameplay/net/service/rpc.js +4 -0
  137. package/dist/gameplay/services/asset-loader.d.ts +10 -2
  138. package/dist/gameplay/services/asset-loader.js +1 -1
  139. package/dist/gameplay/services/physics/physics-system.d.ts +16 -1
  140. package/dist/gameplay/services/physics/physics-system.js +1 -1
  141. package/dist/gameplay/services/world.d.ts +25 -2
  142. package/dist/gameplay/services/world.js +1 -1
  143. package/dist/rendering/color-pass.js +1 -1
  144. package/dist/rendering.d.ts +2 -0
  145. package/dist/rendering.js +1 -1
  146. package/dist/scene/asset-resource-loader.d.ts +7 -1
  147. package/dist/scene/asset-resource-loader.js +1 -1
  148. package/dist/scene/batched-mesh-2.d.ts +9 -0
  149. package/dist/scene/batched-mesh-2.js +1 -1
  150. package/dist/scene/bootstrap.d.ts +2 -0
  151. package/dist/scene/bootstrap.js +1 -1
  152. package/dist/scene/custom-param-deserialize.js +1 -1
  153. package/dist/scene/custom-param-runtime-types.js +1 -1
  154. package/dist/scene/materializer.d.ts +29 -0
  155. package/dist/scene/materializer.js +1 -1
  156. package/dist/scene/model.d.ts +114 -2
  157. package/dist/scene/model.js +1 -1
  158. package/dist/scene/objects/prefab.js +1 -1
  159. package/dist/scene/storage/storage.d.ts +1 -1
  160. package/dist/scene/storage/storage.js +1 -1
  161. package/dist/shader/builtin/standard-shader.js +1 -1
  162. package/dist/shader/builtin/toon-shader.js +1 -1
  163. package/dist/shader/builtin/unlit-shader.js +1 -1
  164. package/dist/shader/color-layer.js +1 -1
  165. package/dist/shader/graph/compiler.d.ts +3 -0
  166. package/dist/shader/graph/compiler.js +1 -1
  167. package/dist/shader/graph/model.d.ts +1 -1
  168. package/dist/shader/graph/registry.js +1 -1
  169. package/dist/shader/parameter.d.ts +1 -1
  170. package/dist/shader/parameter.js +1 -1
  171. package/dist/shader-nodes/depth.js +1 -1
  172. package/dist/shader-nodes/scene-sample.js +1 -1
  173. package/dist/test/animation-retarget.test.d.ts +2 -0
  174. package/dist/test/animation-retarget.test.js +4 -0
  175. package/dist/test/batched-mesh-2.test.d.ts +2 -0
  176. package/dist/test/batched-mesh-2.test.js +4 -0
  177. package/dist/test/browser-net-session.test.d.ts +2 -0
  178. package/dist/test/browser-net-session.test.js +4 -0
  179. package/dist/test/event-graph-generated-code.test.d.ts +2 -0
  180. package/dist/test/event-graph-generated-code.test.js +4 -0
  181. package/dist/test/event-graph-types.test.d.ts +2 -0
  182. package/dist/test/event-graph-types.test.js +4 -0
  183. package/dist/test/event-graph.test.d.ts +2 -0
  184. package/dist/test/event-graph.test.js +4 -0
  185. package/dist/test/first-person-camera-component.test.js +1 -1
  186. package/dist/test/input.test.d.ts +2 -0
  187. package/dist/test/input.test.js +4 -0
  188. package/dist/test/net-character-movement.test.d.ts +2 -0
  189. package/dist/test/net-character-movement.test.js +4 -0
  190. package/dist/test/net-property-snapshot.test.d.ts +2 -0
  191. package/dist/test/net-property-snapshot.test.js +4 -0
  192. package/dist/test/prefab-instance-params.test.js +1 -1
  193. package/dist/test/sequence-animation-retiming.test.js +1 -1
  194. package/dist/test/sequence-camera-control.test.js +1 -1
  195. package/dist/test/sequence-scene-binding.test.d.ts +2 -0
  196. package/dist/test/sequence-scene-binding.test.js +4 -0
  197. package/dist/test/sequence-transform.test.d.ts +2 -0
  198. package/dist/test/sequence-transform.test.js +4 -0
  199. package/dist/test/shader-graph.test.js +1 -1
  200. package/dist/test/vfx-random-color-initializer.test.d.ts +2 -0
  201. package/dist/test/vfx-random-color-initializer.test.js +4 -0
  202. package/dist/test/world-prefab-spawn.test.d.ts +2 -0
  203. package/dist/test/world-prefab-spawn.test.js +4 -0
  204. package/dist/utils/three/placeholder-texture.d.ts +3 -0
  205. package/dist/utils/three/placeholder-texture.js +4 -0
  206. package/package.json +18 -2
  207. package/tsconfig.tsbuildinfo +1 -1
@@ -1,4 +1,4 @@
1
- import{Color as e,Euler as r,Material as t,Object3D as n,Texture as u,Vector2 as o,Vector3 as a,Vector4 as c,AnimationClip as l}from"three";import{BooleanNode as i,FloatNode as s,RgbNode as f,Sampler2DNode as y,Texture2dLookupNode as p,Vec2Node as m,Vec3Node as d,Vec4Node as b}from"three-shader-graph";import{getParameterDefinitionId as A,getParameterDefinitionType as g,isParameterDefinitionStructAssignableTo as S}from"../shader/parameter.js";import{Curve2 as N}from"../utils/curve.js";import{SerializedParamType as V}from"./model.js";export const applyRuntimeParamTypeInference=!0;export function convertConfiguredParamsToRuntimeTypes(e,r={}){const t={},n=[],u=Object.entries(e),o=r.applyRuntimeParamTypeInference??true;if(0===u.length||!o)return o?{params:t,skipped:n}:{params:e,skipped:n};const a=getRuntimeParameterTypeHints(e,r);for(const[e,r]of u){if(!1===r.override){t[e]=r;continue}const u=a.get(e),o=null!=u?convertConfiguredParamValueToRuntimeType(r,u):r;null!=o?t[e]=o:n.push({key:e,sourceType:r.type,targetType:u.type})}return{params:t,skipped:n}}export function getRuntimeParameterTypeHints(e,r={}){const t=new Map,n=Object.keys(e).filter(r=>!1!==e[r]?.override);if(0===n.length)return t;const u=new Set(n),o=r.parameterTarget??function(e){if(null==e)return null;try{return new e}catch{return null}}(r.parameterType),a=function(e,r){if(null!=r.propertyParams)return r.propertyParams;if(null==r.extractPropertyParameters)return[];if(null!=r.parameterType)return h(r.parameterType,r.extractPropertyParameters);if(null!=e)return h(e.constructor,r.extractPropertyParameters);return[]}(o,r);for(const e of a){if(!u.has(e.name))continue;const n=R(e,r.toSerializedParamType);null!=n&&t.set(e.name,n);const a=inferRuntimeSerializedParamTypeHint(C(o,e.name))??inferRuntimeSerializedParamTypeHint(e.options.defaultValue);null!=a&&t.set(e.name,x(a,n))}if(null!=o)for(const e of n){const r=inferRuntimeSerializedParamTypeHint(C(o,e));if(null!=r){const n=t.get(e);t.set(e,x(r,n))}}return t}const v=new WeakMap,P=new WeakMap,T=Symbol("noCachedSerializedParamType");function h(e,r){let t=v.get(r);null==t&&(t=new WeakMap,v.set(r,t));const n=t.get(e);if(null!=n)return n;const u=function(e,r){try{return r(e)}catch{return[]}}(e,r);return t.set(e,u),u}function C(e,r){return null!=e?e[r]:void 0}function R(e,r){const t=function(e,r){if(null==e||null==r)return;const t=function(e,r){const t=P.get(r);if(null==t||!t.has(e))return T;const n=t.get(e);return null===n?void 0:n}(e,r);if(t!==T)return t;try{const t=r(e);return w(e,r,t),t}catch{return void w(e,r,void 0)}}(e.type,r),n=t===V.Struct?A(e.type):void 0;return!0===e.options.array?{type:V.Array,...null!=t?{element:t}:{},...null!=n?{elementStruct:n}:{}}:null!=t?{type:t,...null!=n?{struct:n}:{}}:void 0}function w(e,r,t){let n=P.get(r);null==n&&(n=new WeakMap,P.set(r,n)),n.set(e,t??null)}function x(e,r){return e.type!==V.Array?e:{type:V.Array,element:e.element??r?.element,elementStruct:e.elementStruct??r?.elementStruct}}export function inferRuntimeSerializedParamTypeHint(g){if(null==g)return;if(Array.isArray(g)){const e=g.map(e=>inferRuntimeSerializedParamTypeHint(e)).find(e=>null!=e);return{type:V.Array,...null!=e&&e.type!==V.Array?{element:e.type}:{},...null!=e?.struct?{elementStruct:e.struct}:{}}}switch(typeof g){case"number":return{type:V.Number};case"boolean":return{type:V.Boolean};case"string":return{type:V.String}}const S=function(e){const r=e;if(e instanceof s||"function"==typeof r?.isFloat||!0===r?.isFloat)return V.FloatNode;if(e instanceof i||"function"==typeof r?.isBool||!0===r?.isBool)return V.BooleanNode;if(e instanceof f||"function"==typeof r?.isRgb||!0===r?.isRgb)return V.RgbNode;if(e instanceof m||"function"==typeof r?.isVec2||!0===r?.isVec2)return V.Vec2Node;if(e instanceof d||"function"==typeof r?.isVec3||!0===r?.isVec3)return V.Vec3Node;if(e instanceof b||"function"==typeof r?.isVec4||!0===r?.isVec4)return V.Vec4Node;if(e instanceof y||e instanceof p||"function"==typeof r?.isSampler2D||!0===r?.isSampler2D)return V.Sampler2DNode;return}(g);if(null!=S)return{type:S};if(g instanceof o)return{type:V.Vector2};if(g instanceof a)return{type:V.Vector3};if(g instanceof c)return{type:V.Vector4};if(g instanceof e)return{type:V.Color};if(g instanceof r)return{type:V.Euler};if(g instanceof u)return{type:V.Texture};if(g instanceof t)return{type:V.Material};if(g instanceof n)return{type:V.Object3D};if("undefined"!=typeof AudioBuffer&&g instanceof AudioBuffer)return{type:V.AudioBuffer};if(W(g,"VisualEffect"))return{type:V.VisualEffect};if(W(g,"PrefabOf"))return{type:V.PrefabActor};if(W(g,"Prefab"))return{type:V.Prefab};if(W(g,"DataAssetRef"))return{type:V.DataAsset};if(g instanceof N)return{type:V.Curve};if(W(g,"ColorLayer"))return{type:V.ColorLayer};if(W(g,"MaskLayer"))return{type:V.MaskLayer};if(g instanceof l)return{type:V.AnimationClip};if(W(g,"Sequence"))return{type:V.Sequence};const v=A(g.constructor);return null!=v?{type:V.Struct,struct:v}:void 0}export function convertConfiguredParamValueToRuntimeType(e,r){if(null==e||null==r)return e;if(e.type===V.Array||r.type===V.Array)return function(e,r){if(r.type===V.Array){const t=B(e),n=r.element??(t?e.element:e.type);if(null==n)return t?e:null;const u=t?e.element:e.type,o=(t?Array.isArray(e.value)?e.value:[]:[e.value]).map(e=>F(e,u,n));return o.some(e=>e===D)?null:{...e,type:V.Array,element:n,...k(e,r),value:o}}if(!B(e))return null;const t=Array.isArray(e.value)?e.value[0]:void 0;if(null==t)return null;const n=F(t,e.element,r.type);if(n===D)return null;return{...e,type:r.type,...j(e,r),value:n}}(e,r);const t=F(e.value,e.type,r.type);return t===D?null:{...e,type:r.type,...j(e,r),value:t}}function B(e){return e.type===V.Array}function j(e,r){if(r.type!==V.Struct&&e.type!==V.Struct)return{};const t=function(e,r){if(null==r)return e;if(null==e)return r;if(e===r||S(e,r))return e;const t=g(e),n=g(r);if(null==t||null==n)return e;return r}(e.type===V.Struct?e.struct:void 0,r.struct);return null!=t?{struct:t}:{}}function k(e,r){if(r.type!==V.Array)return{};const t=B(e)?e.elementStruct:void 0,n=r.elementStruct??t;return null!=n?{elementStruct:n}:{}}const D=Symbol("skippedParamValue");function F(e,r,t){if(function(e,r){if(e===r)return!0;const t=z(e);return null!=t&&t===z(r)}(r,t)&&function(e,r){switch(r){case V.Number:return"number"==typeof e||"string"==typeof e&&Number.isFinite(parseFloat(e));case V.FloatNode:return"number"==typeof e||"string"==typeof e&&Number.isFinite(parseFloat(e))||function(e){if(null==e||"object"!=typeof e||Array.isArray(e))return!1;const r=e;return"particle"===r.time&&"string"==typeof r.easing&&null!=L(r.a)&&null!=L(r.b)}(e);case V.Boolean:case V.BooleanNode:return"boolean"==typeof e;case V.Vector2:case V.Vec2Node:return M(e,2);case V.Vector3:case V.Vec3Node:return M(e,3);case V.Vector4:case V.Vec4Node:return M(e,4);case V.Euler:return Array.isArray(e)&&e.length>=3&&null!=E(e,3);case V.Color:case V.RgbNode:return null!=q(e);case V.String:return"string"==typeof e;case V.Array:return Array.isArray(e);case V.Texture:case V.Sampler2DNode:case V.BaseActor:case V.Object3D:case V.Material:case V.AudioBuffer:case V.VisualEffect:case V.Prefab:case V.PrefabActor:case V.DataAsset:case V.AnimationClip:case V.Sequence:return null==e||"string"==typeof e||"object"==typeof e;case V.Struct:return null!=e&&"object"==typeof e&&!Array.isArray(e);case V.Curve:case V.ColorLayer:case V.MaskLayer:return null!=e}return!0}(e,t))return e;switch(t){case V.Number:case V.FloatNode:{const r=L(e);return null!=r?r:D}case V.Boolean:case V.BooleanNode:{const r=function(e){if("boolean"==typeof e)return e;if("number"==typeof e)return 0!==e;if("string"==typeof e){const r=e.trim().toLowerCase();if(["true","1","yes","on"].includes(r))return!0;if(["false","0","no","off"].includes(r))return!1}return null}(e);return null!=r?r:D}case V.Vector2:case V.Vec2Node:return H(e,2,r)??D;case V.Vector3:case V.Vec3Node:return H(e,3,r)??D;case V.Vector4:case V.Vec4Node:return H(e,4,r)??D;case V.Color:case V.RgbNode:return function(e,r){if(r===V.Color||r===V.RgbNode)return"string"==typeof e||"number"==typeof e?e:O(e);return O(e)}(e,r)??D;case V.Euler:return function(e,r){if(Array.isArray(e)){const r=E(e,3);if(null==r)return null;const t="string"==typeof e[3]?e[3]:"XYZ";return[r[0],r[1],r[2],t]}const t=H(e,3,r);return null!=t?[t[0],t[1],t[2],"XYZ"]:null}(e,r)??D;case V.String:return"string"==typeof e?e:String(e);case V.Texture:case V.Sampler2DNode:case V.BaseActor:case V.Object3D:case V.Material:case V.AudioBuffer:case V.VisualEffect:case V.Curve:case V.ColorLayer:case V.MaskLayer:case V.Prefab:case V.PrefabActor:case V.DataAsset:case V.AnimationClip:case V.Sequence:case V.Struct:return D}return D}function M(e,r){if(Array.isArray(e))return e.length>=r&&null!=E(e,r);if(null!=e&&"object"==typeof e){const t=e;return["x","y","z","w"].slice(0,r).every(e=>null!=L(t[e]))}return!1}function z(e){switch(e){case V.Number:case V.FloatNode:return"number";case V.Boolean:case V.BooleanNode:return"boolean";case V.Vector2:case V.Vec2Node:return"vector2";case V.Vector3:case V.Vec3Node:return"vector3";case V.Vector4:case V.Vec4Node:return"vector4";case V.Color:case V.RgbNode:return"color";case V.Texture:case V.Sampler2DNode:return"texture";case V.Prefab:case V.PrefabActor:return"prefab";case V.DataAsset:return"dataAsset";case V.Struct:return"struct"}}function L(e){if("number"==typeof e)return Number.isFinite(e)?e:null;if("string"==typeof e){const r=parseFloat(e);return Number.isFinite(r)?r:null}if("boolean"==typeof e)return e?1:0;if(Array.isArray(e))return L(e[0]);if(null!=e&&"object"==typeof e){const r=e;return L(r.x??r.r??r.value)}return null}function H(e,r,t){if(t===V.Color||t===V.RgbNode){const t=q(e);if(null!=t)return E(t.toArray(),r,4===r?1:0)}if(Array.isArray(e))return E(e,r);if("number"==typeof e||"string"==typeof e||"boolean"==typeof e){const t=L(e);return null!=t?new Array(r).fill(t):null}if(null!=e&&"object"==typeof e){const t=e,n=["x","y","z","w"].slice(0,r).map(e=>t[e]);if(n.some(e=>null!=e))return E(n,r);const u=["r","g","b","a"].slice(0,r).map(e=>t[e]);if(u.some(e=>null!=e))return E(u,r,4===r?1:0)}return null}function E(e,r,t=0){const n=[];for(let u=0;u<r;u++){const r=L(e[u]??t);if(null==r)return null;n.push(r)}return n}function O(e){const r=q(e);return null!=r?"#"+r.getHexString():null}function q(r){try{if(r instanceof e)return r.clone();if("string"==typeof r)return function(e){return/^#([0-9a-f]{3}|[0-9a-f]{6}|[0-9a-f]{8})$/i.test(e.trim())||/^(rgb|hsl)a?\(/i.test(e.trim())}(r)?new e(r):null;if("number"==typeof r)return Number.isInteger(r)&&r>=0?new e(r):null;if(Array.isArray(r)){const t=E(r,3);return null!=t?(new e).fromArray(t):null}if(null!=r&&"object"==typeof r){const t=r;if(null!=t.r||null!=t.g||null!=t.b){const r=E([t.r,t.g,t.b],3);return null!=r?(new e).fromArray(r):null}if(null!=t.x||null!=t.y||null!=t.z){const r=E([t.x,t.y,t.z],3);return null!=r?(new e).fromArray(r):null}}}catch{return null}return null}function W(e,r){return null!=e&&"object"==typeof e&&e.constructor?.name===r}/*
1
+ import{Color as e,Euler as r,Material as t,Object3D as n,Texture as u,Vector2 as o,Vector3 as a,Vector4 as c,AnimationClip as l}from"three";import{BooleanNode as i,FloatNode as s,RgbNode as f,Sampler2DNode as y,Texture2dLookupNode as p,Vec2Node as m,Vec3Node as d,Vec4Node as b}from"three-shader-graph";import{getParameterDefinitionId as A,getParameterDefinitionType as g,isParameterDefinitionStructAssignableTo as S}from"../shader/parameter.js";import{Curve2 as N}from"../utils/curve.js";import{isSequenceData as V}from"../effects/sequence/sequence-data.js";import{SerializedParamType as v}from"./model.js";export const applyRuntimeParamTypeInference=!0;export function convertConfiguredParamsToRuntimeTypes(e,r={}){const t={},n=[],u=Object.entries(e),o=r.applyRuntimeParamTypeInference??true;if(0===u.length||!o)return o?{params:t,skipped:n}:{params:e,skipped:n};const a=getRuntimeParameterTypeHints(e,r);for(const[e,r]of u){const u=a.get(e),o=P(r,u);if(null==o)continue;if(!1===o.override){t[e]=o;continue}const c=null!=u?convertConfiguredParamValueToRuntimeType(o,u):o;null!=c?t[e]=c:n.push({key:e,sourceType:o.type,targetType:u.type})}return{params:t,skipped:n}}function P(e,r){return function(e){return null!=e&&"object"==typeof e&&!Array.isArray(e)&&"number"==typeof e.type&&"value"in e}(e)?e:r?.type===v.SequenceData&&V(e)?{type:v.SequenceData,value:e}:null}export function getRuntimeParameterTypeHints(e,r={}){const t=new Map,n=Object.keys(e).filter(r=>!1!==e[r]?.override);if(0===n.length)return t;const u=new Set(n),o=r.parameterTarget??function(e){if(null==e)return null;try{return new e}catch{return null}}(r.parameterType),a=function(e,r){if(null!=r.propertyParams)return r.propertyParams;if(null==r.extractPropertyParameters)return[];if(null!=r.parameterType)return R(r.parameterType,r.extractPropertyParameters);if(null!=e)return R(e.constructor,r.extractPropertyParameters);return[]}(o,r);for(const e of a){if(!u.has(e.name))continue;const n=D(e,r.toSerializedParamType);null!=n&&t.set(e.name,n);const a=inferRuntimeSerializedParamTypeHint(w(o,e.name))??inferRuntimeSerializedParamTypeHint(e.options.defaultValue);null!=a&&t.set(e.name,j(a,n))}if(null!=o)for(const e of n){const r=inferRuntimeSerializedParamTypeHint(w(o,e));if(null!=r){const n=t.get(e);t.set(e,j(r,n))}}return t}const T=new WeakMap,h=new WeakMap,C=Symbol("noCachedSerializedParamType");function R(e,r){let t=T.get(r);null==t&&(t=new WeakMap,T.set(r,t));const n=t.get(e);if(null!=n)return n;const u=function(e,r){try{return r(e)}catch{return[]}}(e,r);return t.set(e,u),u}function w(e,r){return null!=e?e[r]:void 0}function D(e,r){const t=function(e,r){if(null==e||null==r)return;const t=function(e,r){const t=h.get(r);if(null==t||!t.has(e))return C;const n=t.get(e);return null===n?void 0:n}(e,r);if(t!==C)return t;try{const t=r(e);return x(e,r,t),t}catch{return void x(e,r,void 0)}}(e.type,r),n=t===v.Struct?A(e.type):void 0;return!0===e.options.array?{type:v.Array,...null!=t?{element:t}:{},...null!=n?{elementStruct:n}:{}}:null!=t?{type:t,...null!=n?{struct:n}:{}}:void 0}function x(e,r,t){let n=h.get(r);null==n&&(n=new WeakMap,h.set(r,n)),n.set(e,t??null)}function j(e,r){return e.type!==v.Array?e:{type:v.Array,element:e.element??r?.element,elementStruct:e.elementStruct??r?.elementStruct}}export function inferRuntimeSerializedParamTypeHint(g){if(null==g)return;if(Array.isArray(g)){const e=g.map(e=>inferRuntimeSerializedParamTypeHint(e)).find(e=>null!=e);return{type:v.Array,...null!=e&&e.type!==v.Array?{element:e.type}:{},...null!=e?.struct?{elementStruct:e.struct}:{}}}switch(typeof g){case"number":return{type:v.Number};case"boolean":return{type:v.Boolean};case"string":return{type:v.String}}const S=function(e){const r=e;if(e instanceof s||"function"==typeof r?.isFloat||!0===r?.isFloat)return v.FloatNode;if(e instanceof i||"function"==typeof r?.isBool||!0===r?.isBool)return v.BooleanNode;if(e instanceof f||"function"==typeof r?.isRgb||!0===r?.isRgb)return v.RgbNode;if(e instanceof m||"function"==typeof r?.isVec2||!0===r?.isVec2)return v.Vec2Node;if(e instanceof d||"function"==typeof r?.isVec3||!0===r?.isVec3)return v.Vec3Node;if(e instanceof b||"function"==typeof r?.isVec4||!0===r?.isVec4)return v.Vec4Node;if(e instanceof y||e instanceof p||"function"==typeof r?.isSampler2D||!0===r?.isSampler2D)return v.Sampler2DNode;return}(g);if(null!=S)return{type:S};if(g instanceof o)return{type:v.Vector2};if(g instanceof a)return{type:v.Vector3};if(g instanceof c)return{type:v.Vector4};if(g instanceof e)return{type:v.Color};if(g instanceof r)return{type:v.Euler};if(g instanceof u)return{type:v.Texture};if(g instanceof t)return{type:v.Material};if(g instanceof n)return{type:v.Object3D};if("undefined"!=typeof AudioBuffer&&g instanceof AudioBuffer)return{type:v.AudioBuffer};if(X(g,"VisualEffect"))return{type:v.VisualEffect};if(X(g,"PrefabOf"))return{type:v.PrefabActor};if(X(g,"Prefab"))return{type:v.Prefab};if(X(g,"DataAssetRef"))return{type:v.DataAsset};if(g instanceof N)return{type:v.Curve};if(X(g,"ColorLayer"))return{type:v.ColorLayer};if(X(g,"MaskLayer"))return{type:v.MaskLayer};if(g instanceof l)return{type:v.AnimationClip};if(X(g,"Sequence"))return{type:v.Sequence};if(V(g))return{type:v.SequenceData};const P=A(g.constructor);return null!=P?{type:v.Struct,struct:P}:void 0}export function convertConfiguredParamValueToRuntimeType(e,r){if(null==e||null==r)return e;if(e.type===v.Array||r.type===v.Array)return function(e,r){if(r.type===v.Array){const t=B(e),n=r.element??(t?e.element:e.type);if(null==n)return t?e:null;const u=t?e.element:e.type,o=(t?Array.isArray(e.value)?e.value:[]:[e.value]).map(e=>M(e,u,n));return o.some(e=>e===q)?null:{...e,type:v.Array,element:n,...F(e,r),value:o}}if(!B(e))return null;const t=Array.isArray(e.value)?e.value[0]:void 0;if(null==t)return null;const n=M(t,e.element,r.type);if(n===q)return null;return{...e,type:r.type,...k(e,r),value:n}}(e,r);const t=M(e.value,e.type,r.type);return t===q?null:{...e,type:r.type,...k(e,r),value:t}}function B(e){return e.type===v.Array}function k(e,r){if(r.type!==v.Struct&&e.type!==v.Struct)return{};const t=function(e,r){if(null==r)return e;if(null==e)return r;if(e===r||S(e,r))return e;const t=g(e),n=g(r);if(null==t||null==n)return e;return r}(e.type===v.Struct?e.struct:void 0,r.struct);return null!=t?{struct:t}:{}}function F(e,r){if(r.type!==v.Array)return{};const t=B(e)?e.elementStruct:void 0,n=r.elementStruct??t;return null!=n?{elementStruct:n}:{}}const q=Symbol("skippedParamValue");function M(e,r,t){if(function(e,r){if(e===r)return!0;const t=L(e);return null!=t&&t===L(r)}(r,t)&&function(e,r){switch(r){case v.Number:return"number"==typeof e||"string"==typeof e&&Number.isFinite(parseFloat(e));case v.FloatNode:return"number"==typeof e||"string"==typeof e&&Number.isFinite(parseFloat(e))||function(e){if(null==e||"object"!=typeof e||Array.isArray(e))return!1;const r=e;return"particle"===r.time&&"string"==typeof r.easing&&null!=H(r.a)&&null!=H(r.b)}(e);case v.Boolean:case v.BooleanNode:return"boolean"==typeof e;case v.Vector2:case v.Vec2Node:return z(e,2);case v.Vector3:case v.Vec3Node:return z(e,3);case v.Vector4:case v.Vec4Node:return z(e,4);case v.Euler:return Array.isArray(e)&&e.length>=3&&null!=O(e,3);case v.Color:case v.RgbNode:return null!=I(e);case v.String:return"string"==typeof e;case v.Array:return Array.isArray(e);case v.Texture:case v.Sampler2DNode:case v.BaseActor:case v.Object3D:case v.Material:case v.AudioBuffer:case v.VisualEffect:case v.Prefab:case v.PrefabActor:case v.DataAsset:case v.AnimationClip:case v.Sequence:return null==e||"string"==typeof e||"object"==typeof e;case v.SequenceData:return null==e||V(e);case v.Struct:return null!=e&&"object"==typeof e&&!Array.isArray(e);case v.Curve:case v.ColorLayer:case v.MaskLayer:return null!=e}return!0}(e,t))return e;switch(t){case v.Number:case v.FloatNode:{const r=H(e);return null!=r?r:q}case v.Boolean:case v.BooleanNode:{const r=function(e){if("boolean"==typeof e)return e;if("number"==typeof e)return 0!==e;if("string"==typeof e){const r=e.trim().toLowerCase();if(["true","1","yes","on"].includes(r))return!0;if(["false","0","no","off"].includes(r))return!1}return null}(e);return null!=r?r:q}case v.Vector2:case v.Vec2Node:return E(e,2,r)??q;case v.Vector3:case v.Vec3Node:return E(e,3,r)??q;case v.Vector4:case v.Vec4Node:return E(e,4,r)??q;case v.Color:case v.RgbNode:return function(e,r){if(r===v.Color||r===v.RgbNode)return"string"==typeof e||"number"==typeof e?e:W(e);return W(e)}(e,r)??q;case v.Euler:return function(e,r){if(Array.isArray(e)){const r=O(e,3);if(null==r)return null;const t="string"==typeof e[3]?e[3]:"XYZ";return[r[0],r[1],r[2],t]}const t=E(e,3,r);return null!=t?[t[0],t[1],t[2],"XYZ"]:null}(e,r)??q;case v.String:return"string"==typeof e?e:String(e);case v.Texture:case v.Sampler2DNode:case v.BaseActor:case v.Object3D:case v.Material:case v.AudioBuffer:case v.VisualEffect:case v.Curve:case v.ColorLayer:case v.MaskLayer:case v.Prefab:case v.PrefabActor:case v.DataAsset:case v.AnimationClip:case v.Sequence:case v.SequenceData:case v.Struct:return t===v.SequenceData&&V(e)?e:q}return q}function z(e,r){if(Array.isArray(e))return e.length>=r&&null!=O(e,r);if(null!=e&&"object"==typeof e){const t=e;return["x","y","z","w"].slice(0,r).every(e=>null!=H(t[e]))}return!1}function L(e){switch(e){case v.Number:case v.FloatNode:return"number";case v.Boolean:case v.BooleanNode:return"boolean";case v.Vector2:case v.Vec2Node:return"vector2";case v.Vector3:case v.Vec3Node:return"vector3";case v.Vector4:case v.Vec4Node:return"vector4";case v.Color:case v.RgbNode:return"color";case v.Texture:case v.Sampler2DNode:return"texture";case v.Prefab:case v.PrefabActor:return"prefab";case v.DataAsset:return"dataAsset";case v.Struct:return"struct"}}function H(e){if("number"==typeof e)return Number.isFinite(e)?e:null;if("string"==typeof e){const r=parseFloat(e);return Number.isFinite(r)?r:null}if("boolean"==typeof e)return e?1:0;if(Array.isArray(e))return H(e[0]);if(null!=e&&"object"==typeof e){const r=e;return H(r.x??r.r??r.value)}return null}function E(e,r,t){if(t===v.Color||t===v.RgbNode){const t=I(e);if(null!=t)return O(t.toArray(),r,4===r?1:0)}if(Array.isArray(e))return O(e,r);if("number"==typeof e||"string"==typeof e||"boolean"==typeof e){const t=H(e);return null!=t?new Array(r).fill(t):null}if(null!=e&&"object"==typeof e){const t=e,n=["x","y","z","w"].slice(0,r).map(e=>t[e]);if(n.some(e=>null!=e))return O(n,r);const u=["r","g","b","a"].slice(0,r).map(e=>t[e]);if(u.some(e=>null!=e))return O(u,r,4===r?1:0)}return null}function O(e,r,t=0){const n=[];for(let u=0;u<r;u++){const r=H(e[u]??t);if(null==r)return null;n.push(r)}return n}function W(e){const r=I(e);return null!=r?"#"+r.getHexString():null}function I(r){try{if(r instanceof e)return r.clone();if("string"==typeof r)return function(e){return/^#([0-9a-f]{3}|[0-9a-f]{6}|[0-9a-f]{8})$/i.test(e.trim())||/^(rgb|hsl)a?\(/i.test(e.trim())}(r)?new e(r):null;if("number"==typeof r)return Number.isInteger(r)&&r>=0?new e(r):null;if(Array.isArray(r)){const t=O(r,3);return null!=t?(new e).fromArray(t):null}if(null!=r&&"object"==typeof r){const t=r;if(null!=t.r||null!=t.g||null!=t.b){const r=O([t.r,t.g,t.b],3);return null!=r?(new e).fromArray(r):null}if(null!=t.x||null!=t.y||null!=t.z){const r=O([t.x,t.y,t.z],3);return null!=r?(new e).fromArray(r):null}}}catch{return null}return null}function X(e,r){return null!=e&&"object"==typeof e&&e.constructor?.name===r}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -7,6 +7,7 @@ import { GameComponent } from '../game-component/game-component.js';
7
7
  import { BaseActor } from '../gameplay/actors/actor.js';
8
8
  import { ActorComponent } from '../gameplay/actors/component.js';
9
9
  import { PhysicsBodyType } from '../gameplay/services/physics/physics-system.js';
10
+ import { NetMode } from '../gameplay/net/net-session.js';
10
11
  import { RenderingView } from '../rendering.js';
11
12
  import { ParameterType, PropertyParameter } from '../shader/parameter.js';
12
13
  import { ActorImpl, ActorType, ClassImpl, ShaderImpl, ShaderType } from '../shader/shader.js';
@@ -17,6 +18,7 @@ import { LandscapeInitOptions } from './landscape/landscape.js';
17
18
  import { Asset, AssetId, CustomParamValue, DetailTier, MaterialAssignment, SerializedParamType, ShapeType, PrefabInstanceSettings } from './model.js';
18
19
  import { applyRuntimeParamTypeInference, convertConfiguredParamsToRuntimeTypes, convertConfiguredParamValueToRuntimeType, inferRuntimeSerializedParamTypeHint } from './custom-param-runtime-types.js';
19
20
  import type { ShaderGraphDocument } from "../shader/graph/model.js";
21
+ import { type EventGraphDocument } from "../gameplay/event-graph/model.js";
20
22
  export { applyRuntimeParamTypeInference, convertConfiguredParamsToRuntimeTypes, convertConfiguredParamValueToRuntimeType, inferRuntimeSerializedParamTypeHint };
21
23
  export type { RuntimeSerializedParamTypeHint } from './custom-param-runtime-types.js';
22
24
  export type SceneObjectId = string;
@@ -327,6 +329,14 @@ export interface ActorProvider<A = BaseActor> {
327
329
  initActor(actor: A): Promise<void>;
328
330
  initActorSync?(actor: A): void;
329
331
  }
332
+ export interface MaterializedPrefabEventGraph {
333
+ id: string;
334
+ graph: EventGraphDocument;
335
+ object: Object3D;
336
+ actors: readonly BaseActor[];
337
+ actorsById: ReadonlyMap<string, BaseActor>;
338
+ mainActor: BaseActor | null;
339
+ }
330
340
  /**
331
341
  * Reads scene data and subscribes to added objects to it to update the scene with Three.js objects
332
342
  */
@@ -351,6 +361,7 @@ export declare class SceneMaterializer {
351
361
  materializedActors: Map<string, BaseActor>;
352
362
  idToSceneObject: Map<string, SceneObject>;
353
363
  inEditor: boolean;
364
+ netMode: NetMode;
354
365
  updated$: Subject<{
355
366
  object: Object3D;
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  source: SceneObject;
@@ -359,8 +370,15 @@ export declare class SceneMaterializer {
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  object: Object3D;
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  source: SceneObject;
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  }>;
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+ readonly prefabEventGraphAdded$: Subject<MaterializedPrefabEventGraph>;
374
+ readonly prefabEventGraphRemoved$: Subject<MaterializedPrefabEventGraph>;
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  error$: Subject<Error>;
376
+ private readonly materializedPrefabEventGraphs;
377
+ private readonly announcedPrefabEventGraphs;
378
+ get prefabEventGraphInstances(): readonly MaterializedPrefabEventGraph[];
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  private editorActorParamSnapshot;
380
+ private editorAttachedActorComponents;
381
+ resolveSceneActor(sceneObjectId: SceneObjectId): BaseActor | undefined;
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  private originalFog;
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  private assets;
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384
  detailTier: DetailTier;
@@ -420,6 +438,7 @@ export declare class SceneMaterializer {
420
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  private shouldBeMaterialized;
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  initWithInstancing(): Promise<void>;
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  private prepareCollisionShapesForInstanced;
441
+ setScene(scene: Scene): void;
423
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  private testCanBatch;
424
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  private testCanBatchMaterial;
425
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  /**
@@ -446,6 +465,10 @@ export declare class SceneMaterializer {
446
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  private worldEnvObj;
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  private update;
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  materializeAndInitActor(source: SceneObject, parent?: THREE.Object3D<THREE.Object3DEventMap, Event>): Promise<THREE.Object3D<THREE.Object3DEventMap, Event>>;
468
+ private tryApplyLiveActorParameterUpdate;
469
+ private tryApplyLiveParameterUpdate;
470
+ private tryApplyLiveInnerParameterUpdates;
471
+ private resolveActorComponent;
449
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  private findParent;
450
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  private fixFogColor;
451
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  private findMeshWithGeometry;
@@ -482,6 +505,7 @@ export declare class SceneMaterializer {
482
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  private applySkySettings;
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  private createComponent;
484
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  private createFromActor;
508
+ private applyInitialMaterializedNetRole;
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  /**
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  * Each prefab instance is defined by a unique chain if ids.
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  * The first element in the chain is
@@ -518,6 +542,7 @@ export declare class SceneMaterializer {
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  createFromPrefabAsset(asset: Asset, context: MaterializeContext, parent?: Object3D, source?: SceneObject, delayInit?: boolean): Promise<{
519
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  object: Object3D;
520
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  actors: BaseActor[];
545
+ actorsById: Map<string, BaseActor>;
521
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  mainActor: BaseActor | null;
522
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  }>;
523
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  private createParticleSystem;
@@ -525,6 +550,8 @@ export declare class SceneMaterializer {
525
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  private applyDirectionalAmbientLight;
526
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  private applyDirectionalLight;
527
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  dispose(): void;
553
+ private announcePrefabEventGraphs;
554
+ private removePrefabEventGraphs;
528
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  }
529
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  export declare function materialFromAsset(asset: Asset, renderingView: RenderingView, assetsService: AssetsProvider, assetManagerService: AssetResourceLoader, shaders: ShaderImpl[], useCache?: boolean): Promise<Material>;
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  export declare function _materialFromAsset(key: string, asset: Asset, renderingView: RenderingView, assetsService: AssetsProvider, assetManagerService: AssetResourceLoader, shaders: ShaderImpl[], useCache?: boolean): Promise<Material>;
@@ -582,5 +609,7 @@ export declare function applyMaterial(object: Object3D, assignment: MaterialAssi
582
609
  export declare function getConvertedFbxToGlbAssignedMaterialTextureFlipY(asset?: Asset): boolean | undefined;
583
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  type MaterializeContext = {
584
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  sceneObjectChain: SceneObjectId[];
612
+ /** Runtime-spawned prefabs are owned directly by World instead. */
613
+ runtimeSpawn?: boolean;
585
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  };
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  //# sourceMappingURL=materializer.d.ts.map