@hatiolab/things-scene 10.0.0-beta.7 → 10.0.0-beta.71

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Files changed (204) hide show
  1. package/CHANGELOG.md +77 -0
  2. package/dist-types/animation/animations/heartbeat.d.ts +0 -7
  3. package/dist-types/animation/animations/heartbeat.d.ts.map +1 -1
  4. package/dist-types/animation/interfaces.d.ts +1 -1
  5. package/dist-types/animation/interfaces.d.ts.map +1 -1
  6. package/dist-types/command/command-migrate.d.ts.map +1 -1
  7. package/dist-types/command/snapshot-commander.d.ts.map +1 -1
  8. package/dist-types/components/audio.d.ts.map +1 -1
  9. package/dist-types/components/component-data.d.ts +2 -0
  10. package/dist-types/components/component-data.d.ts.map +1 -1
  11. package/dist-types/components/container-abstract.d.ts +26 -1
  12. package/dist-types/components/container-abstract.d.ts.map +1 -1
  13. package/dist-types/components/data/data.d.ts.map +1 -1
  14. package/dist-types/components/geometry/snap-guide.d.ts +45 -0
  15. package/dist-types/components/geometry/snap-guide.d.ts.map +1 -0
  16. package/dist-types/components/geometry/transcoord.d.ts.map +1 -1
  17. package/dist-types/components/global-ref.d.ts.map +1 -1
  18. package/dist-types/components/group.d.ts +1 -0
  19. package/dist-types/components/group.d.ts.map +1 -1
  20. package/dist-types/components/image-view.d.ts.map +1 -1
  21. package/dist-types/components/index.d.ts +1 -0
  22. package/dist-types/components/index.d.ts.map +1 -1
  23. package/dist-types/components/line.d.ts +2 -1
  24. package/dist-types/components/line.d.ts.map +1 -1
  25. package/dist-types/components/mutater/path.d.ts.map +1 -1
  26. package/dist-types/components/root-container.d.ts +11 -4
  27. package/dist-types/components/root-container.d.ts.map +1 -1
  28. package/dist-types/components/service-component.d.ts +264 -0
  29. package/dist-types/components/service-component.d.ts.map +1 -0
  30. package/dist-types/decorator/decorator-registry.d.ts +4 -0
  31. package/dist-types/decorator/decorator-registry.d.ts.map +1 -1
  32. package/dist-types/decorator/decorators/data-spread-decorator.d.ts +16 -0
  33. package/dist-types/decorator/decorators/data-spread-decorator.d.ts.map +1 -1
  34. package/dist-types/diagnostics/data-lag-tracker.d.ts +44 -0
  35. package/dist-types/diagnostics/data-lag-tracker.d.ts.map +1 -0
  36. package/dist-types/diagnostics/inspector.d.ts +14 -4
  37. package/dist-types/diagnostics/inspector.d.ts.map +1 -1
  38. package/dist-types/diagnostics/load-tracker.d.ts +82 -0
  39. package/dist-types/diagnostics/load-tracker.d.ts.map +1 -0
  40. package/dist-types/diagnostics/loading-overlay.d.ts +41 -0
  41. package/dist-types/diagnostics/loading-overlay.d.ts.map +1 -0
  42. package/dist-types/event-map/index.d.ts +1 -0
  43. package/dist-types/event-map/index.d.ts.map +1 -1
  44. package/dist-types/event-map/transition-handler.d.ts +2 -0
  45. package/dist-types/event-map/transition-handler.d.ts.map +1 -0
  46. package/dist-types/interfaces/providers.d.ts +20 -3
  47. package/dist-types/interfaces/providers.d.ts.map +1 -1
  48. package/dist-types/layer/action/popup.d.ts +1 -0
  49. package/dist-types/layer/action/popup.d.ts.map +1 -1
  50. package/dist-types/layer/dual-canvas-layer.d.ts.map +1 -1
  51. package/dist-types/layer/index.d.ts +1 -0
  52. package/dist-types/layer/index.d.ts.map +1 -1
  53. package/dist-types/layer/layer.d.ts +1 -0
  54. package/dist-types/layer/layer.d.ts.map +1 -1
  55. package/dist-types/layer/model-layer.d.ts +53 -7
  56. package/dist-types/layer/model-layer.d.ts.map +1 -1
  57. package/dist-types/layer/modeler/path-handler.d.ts.map +1 -1
  58. package/dist-types/layer/modeling-layer.d.ts.map +1 -1
  59. package/dist-types/layer/selection/selected-finder.d.ts +1 -1
  60. package/dist-types/layer/selection/selected-finder.d.ts.map +1 -1
  61. package/dist-types/layer/selection-layer.d.ts.map +1 -1
  62. package/dist-types/layer/snap-guide-layer.d.ts +23 -0
  63. package/dist-types/layer/snap-guide-layer.d.ts.map +1 -0
  64. package/dist-types/search/index.d.ts +3 -0
  65. package/dist-types/search/index.d.ts.map +1 -0
  66. package/dist-types/search/scene-search-engine.d.ts +65 -0
  67. package/dist-types/search/scene-search-engine.d.ts.map +1 -0
  68. package/dist-types/search/search-overlay.d.ts +69 -0
  69. package/dist-types/search/search-overlay.d.ts.map +1 -0
  70. package/dist-types/things-scene/api/align.d.ts.map +1 -1
  71. package/dist-types/things-scene/api/distribute.d.ts.map +1 -1
  72. package/dist-types/things-scene/api/place.d.ts.map +1 -1
  73. package/dist-types/things-scene/application-context.d.ts +16 -0
  74. package/dist-types/things-scene/application-context.d.ts.map +1 -1
  75. package/dist-types/things-scene/create.d.ts +38 -3
  76. package/dist-types/things-scene/create.d.ts.map +1 -1
  77. package/dist-types/things-scene/index.d.ts +7 -0
  78. package/dist-types/things-scene/index.d.ts.map +1 -1
  79. package/dist-types/things-scene/scene.d.ts +34 -1
  80. package/dist-types/things-scene/scene.d.ts.map +1 -1
  81. package/dist-types/threed/arrow-3d.d.ts +13 -4
  82. package/dist-types/threed/arrow-3d.d.ts.map +1 -1
  83. package/dist-types/threed/environments/base-environment.d.ts +9 -0
  84. package/dist-types/threed/environments/base-environment.d.ts.map +1 -0
  85. package/dist-types/threed/environments/factory-environment.d.ts +2 -3
  86. package/dist-types/threed/environments/factory-environment.d.ts.map +1 -1
  87. package/dist-types/threed/environments/home-environment.d.ts +2 -3
  88. package/dist-types/threed/environments/home-environment.d.ts.map +1 -1
  89. package/dist-types/threed/environments/office-environment.d.ts +2 -3
  90. package/dist-types/threed/environments/office-environment.d.ts.map +1 -1
  91. package/dist-types/threed/environments/studio-environment.d.ts +2 -3
  92. package/dist-types/threed/environments/studio-environment.d.ts.map +1 -1
  93. package/dist-types/threed/environments/warehouse-environment.d.ts +2 -3
  94. package/dist-types/threed/environments/warehouse-environment.d.ts.map +1 -1
  95. package/dist-types/threed/factories/banner.d.ts +2 -1
  96. package/dist-types/threed/factories/banner.d.ts.map +1 -1
  97. package/dist-types/threed/factories/camera.d.ts +1 -0
  98. package/dist-types/threed/factories/camera.d.ts.map +1 -1
  99. package/dist-types/threed/factories/cube.d.ts +1 -0
  100. package/dist-types/threed/factories/cube.d.ts.map +1 -1
  101. package/dist-types/threed/factories/cylinder.d.ts +1 -0
  102. package/dist-types/threed/factories/cylinder.d.ts.map +1 -1
  103. package/dist-types/threed/factories/floor-plate.d.ts +10 -0
  104. package/dist-types/threed/factories/floor-plate.d.ts.map +1 -0
  105. package/dist-types/threed/factories/gltf-object.d.ts +20 -4
  106. package/dist-types/threed/factories/gltf-object.d.ts.map +1 -1
  107. package/dist-types/threed/factories/group.d.ts +2 -0
  108. package/dist-types/threed/factories/group.d.ts.map +1 -0
  109. package/dist-types/threed/factories/light.d.ts +1 -0
  110. package/dist-types/threed/factories/light.d.ts.map +1 -1
  111. package/dist-types/threed/factories/line.d.ts +10 -0
  112. package/dist-types/threed/factories/line.d.ts.map +1 -0
  113. package/dist-types/threed/factories/ortholine.d.ts +10 -0
  114. package/dist-types/threed/factories/ortholine.d.ts.map +1 -0
  115. package/dist-types/threed/factories/polygon.d.ts.map +1 -1
  116. package/dist-types/threed/factories/polyline.d.ts +10 -0
  117. package/dist-types/threed/factories/polyline.d.ts.map +1 -0
  118. package/dist-types/threed/factories/rect.d.ts.map +1 -1
  119. package/dist-types/threed/factories/sphere.d.ts +6 -0
  120. package/dist-types/threed/factories/sphere.d.ts.map +1 -1
  121. package/dist-types/threed/factories/sprite.d.ts +1 -0
  122. package/dist-types/threed/factories/sprite.d.ts.map +1 -1
  123. package/dist-types/threed/factories/triangle.d.ts.map +1 -1
  124. package/dist-types/threed/factories/wall.d.ts +1 -0
  125. package/dist-types/threed/factories/wall.d.ts.map +1 -1
  126. package/dist-types/threed/floor/floor.d.ts.map +1 -1
  127. package/dist-types/threed/index.d.ts +11 -0
  128. package/dist-types/threed/index.d.ts.map +1 -1
  129. package/dist-types/threed/managers/box-selection-manager.d.ts +26 -0
  130. package/dist-types/threed/managers/box-selection-manager.d.ts.map +1 -0
  131. package/dist-types/threed/managers/camera-bookmark-manager.d.ts +127 -0
  132. package/dist-types/threed/managers/camera-bookmark-manager.d.ts.map +1 -0
  133. package/dist-types/threed/managers/camera-manager.d.ts +9 -3
  134. package/dist-types/threed/managers/camera-manager.d.ts.map +1 -1
  135. package/dist-types/threed/managers/controls-manager.d.ts +25 -4
  136. package/dist-types/threed/managers/controls-manager.d.ts.map +1 -1
  137. package/dist-types/threed/managers/event-manager3d.d.ts +8 -0
  138. package/dist-types/threed/managers/event-manager3d.d.ts.map +1 -1
  139. package/dist-types/threed/managers/gizmo-manager.d.ts +6 -0
  140. package/dist-types/threed/managers/gizmo-manager.d.ts.map +1 -1
  141. package/dist-types/threed/managers/gizmo-operation-manager.d.ts +47 -1
  142. package/dist-types/threed/managers/gizmo-operation-manager.d.ts.map +1 -1
  143. package/dist-types/threed/managers/index.d.ts +3 -0
  144. package/dist-types/threed/managers/index.d.ts.map +1 -1
  145. package/dist-types/threed/managers/interaction-manager.d.ts +17 -0
  146. package/dist-types/threed/managers/interaction-manager.d.ts.map +1 -1
  147. package/dist-types/threed/managers/light-manager.d.ts +15 -0
  148. package/dist-types/threed/managers/light-manager.d.ts.map +1 -1
  149. package/dist-types/threed/managers/renderer-manager.d.ts +37 -0
  150. package/dist-types/threed/managers/renderer-manager.d.ts.map +1 -1
  151. package/dist-types/threed/managers/scene-manager.d.ts +6 -2
  152. package/dist-types/threed/managers/scene-manager.d.ts.map +1 -1
  153. package/dist-types/threed/managers/types.d.ts +5 -2
  154. package/dist-types/threed/managers/types.d.ts.map +1 -1
  155. package/dist-types/threed/managers/vertex-gizmo-manager.d.ts +109 -0
  156. package/dist-types/threed/managers/vertex-gizmo-manager.d.ts.map +1 -0
  157. package/dist-types/threed/material-3d.d.ts +5 -2
  158. package/dist-types/threed/material-3d.d.ts.map +1 -1
  159. package/dist-types/threed/ratio-lock-utils.d.ts +9 -0
  160. package/dist-types/threed/ratio-lock-utils.d.ts.map +1 -0
  161. package/dist-types/threed/real-object-dom-element.d.ts +1 -0
  162. package/dist-types/threed/real-object-dom-element.d.ts.map +1 -1
  163. package/dist-types/threed/real-object-dom-texture.d.ts +9 -0
  164. package/dist-types/threed/real-object-dom-texture.d.ts.map +1 -1
  165. package/dist-types/threed/real-object-extrude.d.ts +6 -0
  166. package/dist-types/threed/real-object-extrude.d.ts.map +1 -1
  167. package/dist-types/threed/real-object-gltf.d.ts +48 -3
  168. package/dist-types/threed/real-object-gltf.d.ts.map +1 -1
  169. package/dist-types/threed/real-object-group.d.ts +2 -0
  170. package/dist-types/threed/real-object-group.d.ts.map +1 -1
  171. package/dist-types/threed/real-object-line.d.ts +83 -0
  172. package/dist-types/threed/real-object-line.d.ts.map +1 -0
  173. package/dist-types/threed/real-object-mesh.d.ts.map +1 -1
  174. package/dist-types/threed/real-object-plane-2d.d.ts +23 -0
  175. package/dist-types/threed/real-object-plane-2d.d.ts.map +1 -1
  176. package/dist-types/threed/real-object-service.d.ts +14 -0
  177. package/dist-types/threed/real-object-service.d.ts.map +1 -0
  178. package/dist-types/threed/real-object-sprite.d.ts +7 -1
  179. package/dist-types/threed/real-object-sprite.d.ts.map +1 -1
  180. package/dist-types/threed/real-object-text.d.ts +3 -0
  181. package/dist-types/threed/real-object-text.d.ts.map +1 -1
  182. package/dist-types/threed/real-object.d.ts +71 -6
  183. package/dist-types/threed/real-object.d.ts.map +1 -1
  184. package/dist-types/threed/text-editor-3d.d.ts +11 -0
  185. package/dist-types/threed/text-editor-3d.d.ts.map +1 -0
  186. package/dist-types/threed/texture/canvas-texture.d.ts +7 -0
  187. package/dist-types/threed/texture/canvas-texture.d.ts.map +1 -1
  188. package/dist-types/threed/texture/fillstyle-texture.d.ts +37 -0
  189. package/dist-types/threed/texture/fillstyle-texture.d.ts.map +1 -0
  190. package/dist-types/threed/texture/text-texture.d.ts +15 -0
  191. package/dist-types/threed/texture/text-texture.d.ts.map +1 -1
  192. package/dist-types/threed/three-capability.d.ts +142 -6
  193. package/dist-types/threed/three-capability.d.ts.map +1 -1
  194. package/dist-types/threed/three-container.d.ts +0 -1
  195. package/dist-types/threed/three-container.d.ts.map +1 -1
  196. package/dist-types/threed/three-dimensional-container.d.ts +0 -1
  197. package/dist-types/threed/three-dimensional-container.d.ts.map +1 -1
  198. package/dist-types/transition/transition-effect.d.ts +84 -0
  199. package/dist-types/transition/transition-effect.d.ts.map +1 -0
  200. package/package.json +2 -1
  201. package/things-scene-min.js +12 -13
  202. package/things-scene-min.js.map +1 -1
  203. package/things-scene.mjs +7 -8
  204. package/things-scene.mjs.map +1 -1
@@ -1 +1 @@
1
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@@ -16,8 +16,12 @@ export declare class SceneManager {
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  */
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  private _applyEnvironment;
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  /**
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- * 3D 배경(sky)을 설정한다.
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- * @param sky - 프리셋 이름('studio'|'warehouse'|'factory'|'office') | 'color' | '' (none)
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+ * 환경맵을 해제한다. (IBL 기여 제거)
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+ */
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+ private _clearEnvironment;
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+ /**
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+ * 3D 씬 배경(sky)을 설정한다. environment(IBL)도 함께 관리한다.
24
+ * @param sky - 프리셋 이름('studio'|'warehouse'|'factory'|'office'|'home') | 'color' | '' (none)
21
25
  * @param skyColor - sky='color'일 때 사용할 색상
22
26
  */
23
27
  setSky(sky?: string, skyColor?: string): void;
@@ -1 +1 @@
1
- {"version":3,"file":"scene-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/scene-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAmB1D,qBAAa,YAAY;IACvB,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,MAAM,CAAC,CAAsB;IACrC,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,WAAW,CAAC,CAAe;IACnC,OAAO,CAAC,SAAS,CAAC,CAAqB;IAEvC,IAAI,KAAK,4BAER;IAED,IAAI,KAAK,qCAER;IAED,KAAK;IAKL,UAAU;IAOV,gBAAgB,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa;IAK9C;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAczB;;;;OAIG;IACH,MAAM,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,MAAM;IAetC,QAAQ,CAAC,SAAS,EAAE,SAAS;IAO7B;;;OAGG;IACH,WAAW,CAAC,SAAS,EAAE,SAAS;IAYhC,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,QAAQ;IAI/B,eAAe;IAOf,OAAO;CAyBR"}
1
+ {"version":3,"file":"scene-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/scene-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAmB1D,qBAAa,YAAY;IACvB,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,MAAM,CAAC,CAAsB;IACrC,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,WAAW,CAAC,CAAe;IACnC,OAAO,CAAC,SAAS,CAAC,CAAqB;IAEvC,IAAI,KAAK,4BAER;IAED,IAAI,KAAK,qCAER;IAED,KAAK;IAKL,UAAU;IAOV,gBAAgB,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa;IAO9C;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAiBzB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAQzB;;;;OAIG;IACH,MAAM,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,MAAM;IAmBtC,QAAQ,CAAC,SAAS,EAAE,SAAS;IAO7B;;;OAGG;IACH,WAAW,CAAC,SAAS,EAAE,SAAS;IAYhC,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,QAAQ;IAI/B,eAAe;IAOf,OAAO;CAyBR"}
@@ -2,7 +2,6 @@ export interface CameraConfig {
2
2
  fov: number;
3
3
  near: number;
4
4
  far: number;
5
- zoom: number;
6
5
  cameraX?: number;
7
6
  cameraY?: number;
8
7
  cameraZ?: number;
@@ -11,6 +10,9 @@ export interface RendererConfig {
11
10
  precision: string;
12
11
  antialias: boolean;
13
12
  exposure: number;
13
+ postprocessing?: boolean;
14
+ shadowMap?: boolean;
15
+ logarithmicDepthBuffer?: boolean;
14
16
  }
15
17
  export interface LightingConfig {
16
18
  hemisphere: {
@@ -21,7 +23,8 @@ export interface LightingConfig {
21
23
  directional?: {
22
24
  color: number;
23
25
  intensity: number;
24
- attachToCamera: boolean;
26
+ attachToCamera?: boolean;
27
+ position?: [number, number, number];
25
28
  castShadow?: boolean;
26
29
  shadowMapSize?: number;
27
30
  shadowBias?: number;
@@ -1 +1 @@
1
- {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/types.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,YAAY;IAC3B,GAAG,EAAE,MAAM,CAAA;IACX,IAAI,EAAE,MAAM,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;IACX,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,OAAO,CAAA;IAClB,QAAQ,EAAE,MAAM,CAAA;CACjB;AAED,MAAM,WAAW,cAAc;IAC7B,UAAU,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAAA;IACxE,WAAW,CAAC,EAAE;QACZ,KAAK,EAAE,MAAM,CAAA;QACb,SAAS,EAAE,MAAM,CAAA;QACjB,cAAc,EAAE,OAAO,CAAA;QACvB,UAAU,CAAC,EAAE,OAAO,CAAA;QACpB,aAAa,CAAC,EAAE,MAAM,CAAA;QACtB,UAAU,CAAC,EAAE,MAAM,CAAA;KACpB,CAAA;IACD,KAAK,CAAC,EAAE;QACN,KAAK,EAAE,MAAM,CAAA;QACb,SAAS,EAAE,MAAM,CAAA;QACjB,KAAK,EAAE,MAAM,CAAA;QACb,KAAK,EAAE,MAAM,CAAA;QACb,UAAU,EAAE,OAAO,CAAA;QACnB,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;QAClC,UAAU,EAAE,MAAM,CAAA;QAClB,SAAS,EAAE,MAAM,CAAA;KAClB,CAAA;CACF"}
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/types.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,YAAY;IAC3B,GAAG,EAAE,MAAM,CAAA;IACX,IAAI,EAAE,MAAM,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;IACX,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,OAAO,CAAA;IAClB,QAAQ,EAAE,MAAM,CAAA;IAChB,cAAc,CAAC,EAAE,OAAO,CAAA;IACxB,SAAS,CAAC,EAAE,OAAO,CAAA;IACnB,sBAAsB,CAAC,EAAE,OAAO,CAAA;CACjC;AAED,MAAM,WAAW,cAAc;IAC7B,UAAU,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAAA;IACxE,WAAW,CAAC,EAAE;QACZ,KAAK,EAAE,MAAM,CAAA;QACb,SAAS,EAAE,MAAM,CAAA;QACjB,cAAc,CAAC,EAAE,OAAO,CAAA;QACxB,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;QACnC,UAAU,CAAC,EAAE,OAAO,CAAA;QACpB,aAAa,CAAC,EAAE,MAAM,CAAA;QACtB,UAAU,CAAC,EAAE,MAAM,CAAA;KACpB,CAAA;IACD,KAAK,CAAC,EAAE;QACN,KAAK,EAAE,MAAM,CAAA;QACb,SAAS,EAAE,MAAM,CAAA;QACjB,KAAK,EAAE,MAAM,CAAA;QACb,KAAK,EAAE,MAAM,CAAA;QACb,UAAU,EAAE,OAAO,CAAA;QACnB,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;QAClC,UAAU,EAAE,MAAM,CAAA;QAClB,SAAS,EAAE,MAAM,CAAA;KAClB,CAAA;CACF"}
@@ -0,0 +1,109 @@
1
+ import * as THREE from 'three';
2
+ import type Component from '../../components/component.js';
3
+ /**
4
+ * 선택된 path 기반 컴포넌트의 각 vertex에 드래그 가능한 핸들을 표시하는 매니저.
5
+ *
6
+ * polyline, line, polygon, path 등 mutable+path 속성을 가진 컴포넌트에 공통 적용.
7
+ * 멀티셀렉트 시 모든 mutable+path 컴포넌트의 핸들을 표시한다.
8
+ *
9
+ * 기능:
10
+ * - vertex 핸들 드래그: vertex 이동
11
+ * - midpoint 핸들 드래그: 세그먼트 중간에 새 vertex 삽입
12
+ * - Alt+드래그 끝점: 끝에 새 vertex 추가 (pathExtendable인 경우)
13
+ * - 더블클릭 vertex: vertex 삭제 (pathExtendable이고 path.length > 2)
14
+ */
15
+ export declare class VertexGizmoManager {
16
+ private _componentHandles;
17
+ private _handleGroup?;
18
+ private _scene3d?;
19
+ private _commander?;
20
+ private _activeComponent?;
21
+ private _activeVertexHandles;
22
+ private _activeHandleIndex;
23
+ private _isDragging;
24
+ private _isExtending;
25
+ private _dragPlane;
26
+ private _dragOffset;
27
+ private _raycaster;
28
+ private _intersection;
29
+ get isDragging(): boolean;
30
+ get isAttached(): boolean;
31
+ /** 핸들 표시/숨김 (기즈모 드래그 중에는 숨김) */
32
+ setVisible(visible: boolean): void;
33
+ /**
34
+ * 선택된 컴포넌트들에 vertex 핸들을 표시한다.
35
+ */
36
+ attachMultiple(components: Component[], scene: THREE.Scene, commander?: any): void;
37
+ /** 하위 호환: 단일 컴포넌트 attach */
38
+ attach(component: Component, scene: THREE.Scene, commander?: any): void;
39
+ /**
40
+ * 핸들을 제거한다.
41
+ */
42
+ detach(): void;
43
+ /**
44
+ * 컴포넌트에 대한 핸들을 생성한다.
45
+ */
46
+ private _buildComponentHandles;
47
+ /**
48
+ * 특정 컴포넌트의 핸들만 재생성한다.
49
+ */
50
+ private _rebuildComponentHandles;
51
+ private _createVertexHandle;
52
+ private _createMidpointHandle;
53
+ /**
54
+ * 3D 핸들 위치 → 2D path 포인트 역변환
55
+ */
56
+ private _handlePosToPoint;
57
+ /**
58
+ * mutatePath를 commander undo 지원과 함께 실행
59
+ */
60
+ private _execMutatePath;
61
+ /** 모든 핸들을 flat 배열로 반환 */
62
+ private _getAllHandles;
63
+ /** 컴포넌트에 속하는 ComponentHandles를 찾는다 */
64
+ private _findComponentHandles;
65
+ /**
66
+ * 마우스 다운: vertex/midpoint 핸들 raycast hit 감지 → 드래그 시작.
67
+ * @returns true이면 이벤트를 소비
68
+ */
69
+ onPointerDown(ndc: THREE.Vector2, camera: THREE.Camera, event: MouseEvent): boolean;
70
+ /**
71
+ * midpoint 핸들 드래그 시작: 세그먼트 중간에 새 vertex를 삽입
72
+ */
73
+ private _startMidpointDrag;
74
+ /**
75
+ * Alt+드래그 끝점: 끝에 새 vertex를 추가하고 드래그 시작
76
+ */
77
+ private _startEndpointExtend;
78
+ /**
79
+ * 카메라 방향 기반 드래그 평면 설정
80
+ */
81
+ private _setupDragPlane;
82
+ /**
83
+ * 마우스 이동: 드래그 중이면 핸들 이동.
84
+ */
85
+ onPointerMove(ndc: THREE.Vector2, camera: THREE.Camera, event: MouseEvent): boolean;
86
+ /**
87
+ * 현재 활성 컴포넌트의 vertex 핸들 위치로부터 Line2 geometry를 실시간 업데이트한다.
88
+ */
89
+ private _updateLinePreview;
90
+ /**
91
+ * 마우스 업: 드래그 종료 → component.mutatePath() 호출.
92
+ */
93
+ onPointerUp(): boolean;
94
+ /**
95
+ * 더블클릭: vertex 핸들 위에서 더블클릭하면 해당 vertex 삭제.
96
+ * @returns true이면 이벤트를 소비
97
+ */
98
+ onDblClick(ndc: THREE.Vector2, camera: THREE.Camera): boolean;
99
+ /**
100
+ * 핸들 위치를 현재 path 데이터에서 갱신한다.
101
+ */
102
+ syncHandles(): void;
103
+ /**
104
+ * 카메라 거리에 따라 핸들 크기를 조절하여 화면상 일정한 크기를 유지한다.
105
+ */
106
+ updateHandleScales(camera: THREE.Camera): void;
107
+ destroy(): void;
108
+ }
109
+ //# sourceMappingURL=vertex-gizmo-manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vertex-gizmo-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/vertex-gizmo-manager.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AA2B1D;;;;;;;;;;;GAWG;AACH,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,iBAAiB,CAAyB;IAClD,OAAO,CAAC,YAAY,CAAC,CAAa;IAClC,OAAO,CAAC,QAAQ,CAAC,CAAa;IAC9B,OAAO,CAAC,UAAU,CAAC,CAAK;IAGxB,OAAO,CAAC,gBAAgB,CAAC,CAAW;IACpC,OAAO,CAAC,oBAAoB,CAAmB;IAC/C,OAAO,CAAC,kBAAkB,CAAK;IAC/B,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,YAAY,CAAQ;IAC5B,OAAO,CAAC,UAAU,CAAoB;IACtC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,UAAU,CAAwB;IAC1C,OAAO,CAAC,aAAa,CAAsB;IAE3C,IAAI,UAAU,YAA8B;IAC5C,IAAI,UAAU,YAA+C;IAE7D,gCAAgC;IAChC,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAMlC;;OAEG;IACH,cAAc,CAAC,UAAU,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,EAAE,GAAG,GAAG,IAAI;IAqBlF,4BAA4B;IAC5B,MAAM,CAAC,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,EAAE,GAAG,GAAG,IAAI;IAIvE;;OAEG;IACH,MAAM,IAAI,IAAI;IAiBd;;OAEG;IACH,OAAO,CAAC,sBAAsB;IA2C9B;;OAEG;IACH,OAAO,CAAC,wBAAwB;IAmBhC,OAAO,CAAC,mBAAmB;IAiB3B,OAAO,CAAC,qBAAqB;IAiB7B;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAgBzB;;OAEG;IACH,OAAO,CAAC,eAAe;IAWvB,yBAAyB;IACzB,OAAO,CAAC,cAAc;IAQtB,sCAAsC;IACtC,OAAO,CAAC,qBAAqB;IAI7B;;;OAGG;IACH,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,GAAG,OAAO;IAgDnF;;OAEG;IACH,OAAO,CAAC,kBAAkB;IA0B1B;;OAEG;IACH,OAAO,CAAC,oBAAoB;IA2B5B;;OAEG;IACH,OAAO,CAAC,eAAe;IASvB;;OAEG;IACH,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,GAAG,OAAO;IA6BnF;;OAEG;IACH,OAAO,CAAC,kBAAkB;IAwB1B;;OAEG;IACH,WAAW,IAAI,OAAO;IA+BtB;;;OAGG;IACH,UAAU,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,GAAG,OAAO;IA8B7D;;OAEG;IACH,WAAW,IAAI,IAAI;IAMnB;;OAEG;IACH,kBAAkB,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,GAAG,IAAI;IAuB9C,OAAO,IAAI,IAAI;CAGhB"}
@@ -10,8 +10,6 @@ export interface Material3D {
10
10
  side?: 'double' | 'front' | 'back';
11
11
  castShadow?: boolean;
12
12
  receiveShadow?: boolean;
13
- spriteMode?: 'billboard' | 'plane';
14
- renderMode?: 'css3d' | 'texture';
15
13
  }
16
14
  export interface ResolvedMaterial3D {
17
15
  metalness: number;
@@ -33,4 +31,9 @@ export interface MaterialPreset {
33
31
  export declare const MATERIAL_PRESETS: Record<string, MaterialPreset>;
34
32
  export declare function resolveMaterial3d(material3d?: Material3D): ResolvedMaterial3D;
35
33
  export declare function toThreeSide(side: ResolvedMaterial3D['side']): THREE.Side;
34
+ /**
35
+ * resolved material3d 속성을 MeshStandardMaterial에 일괄 적용한다.
36
+ * createMaterials / updateMaterial3d 에서 공통으로 사용.
37
+ */
38
+ export declare function applyMaterial3dProps(material: THREE.MeshStandardMaterial, resolved: ResolvedMaterial3D): void;
36
39
  //# sourceMappingURL=material-3d.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"material-3d.d.ts","sourceRoot":"","sources":["../../src/threed/material-3d.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,MAAM,WAAW,UAAU;IAEzB,MAAM,CAAC,EAAE,SAAS,GAAG,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,QAAQ,CAAA;IAC7F,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAG1B,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,IAAI,CAAC,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,aAAa,CAAC,EAAE,OAAO,CAAA;IAGvB,UAAU,CAAC,EAAE,WAAW,GAAG,OAAO,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,GAAG,SAAS,CAAA;CACjC;AAED,MAAM,WAAW,kBAAkB;IACjC,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,iBAAiB,EAAE,MAAM,CAAA;IACzB,OAAO,EAAE,MAAM,CAAA;IACf,eAAe,EAAE,MAAM,CAAA;IACvB,IAAI,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IACjC,UAAU,EAAE,OAAO,CAAA;IACnB,aAAa,EAAE,OAAO,CAAA;CACvB;AAED,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;CACzB;AAED,eAAO,MAAM,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,cAAc,CAQ3D,CAAA;AAED,wBAAgB,iBAAiB,CAAC,UAAU,CAAC,EAAE,UAAU,GAAG,kBAAkB,CA4B7E;AAQD,wBAAgB,WAAW,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,CAExE"}
1
+ {"version":3,"file":"material-3d.d.ts","sourceRoot":"","sources":["../../src/threed/material-3d.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,MAAM,WAAW,UAAU;IAEzB,MAAM,CAAC,EAAE,SAAS,GAAG,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,QAAQ,CAAA;IAC7F,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAG1B,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,IAAI,CAAC,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,aAAa,CAAC,EAAE,OAAO,CAAA;CACxB;AAED,MAAM,WAAW,kBAAkB;IACjC,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,iBAAiB,EAAE,MAAM,CAAA;IACzB,OAAO,EAAE,MAAM,CAAA;IACf,eAAe,EAAE,MAAM,CAAA;IACvB,IAAI,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IACjC,UAAU,EAAE,OAAO,CAAA;IACnB,aAAa,EAAE,OAAO,CAAA;CACvB;AAED,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;CACzB;AAED,eAAO,MAAM,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,cAAc,CAQ3D,CAAA;AAED,wBAAgB,iBAAiB,CAAC,UAAU,CAAC,EAAE,UAAU,GAAG,kBAAkB,CA4B7E;AAQD,wBAAgB,WAAW,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,CAExE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,KAAK,CAAC,oBAAoB,EAAE,QAAQ,EAAE,kBAAkB,GAAG,IAAI,CAS7G"}
@@ -0,0 +1,9 @@
1
+ /**
2
+ * 3축의 변화율 중 가장 큰 것을 기준으로 균일 비율을 반환한다.
3
+ * 모든 변화가 threshold 미만이면 null 반환 (변경 없음).
4
+ *
5
+ * @param ratios - [x, y, z] 각 축의 변화 비율 (1.0 = 변화 없음)
6
+ * @returns 균일 비율 또는 null
7
+ */
8
+ export declare function getUniformRatio(ratios: [number, number, number]): number | null;
9
+ //# sourceMappingURL=ratio-lock-utils.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ratio-lock-utils.d.ts","sourceRoot":"","sources":["../../src/threed/ratio-lock-utils.ts"],"names":[],"mappings":"AASA;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,MAAM,GAAG,IAAI,CAW/E"}
@@ -3,6 +3,7 @@ import { RealObject } from './real-object.js';
3
3
  export declare class RealObjectDomElement extends RealObject<CSS3DObject> {
4
4
  /** 평면 오브젝트: 바닥 위로 올려 z-fighting 방지 */
5
5
  protected get syncZPosOffset(): number;
6
+ get geometricOffsetY(): number;
6
7
  protected getObject3dInstance(): CSS3DObject;
7
8
  /**
8
9
  * CSS3DObject는 geometry가 없으므로 Euler rotation으로 바닥에 눕힘.
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-dom-element.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-dom-element.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAA;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,qBAAa,oBAAqB,SAAQ,UAAU,CAAC,WAAW,CAAC;IAC/D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,SAAS,CAAC,mBAAmB;IAI7B;;;OAGG;IACH,IAAI,QAAQ;;;;MAQX;IAED;;OAEG;IACH,gBAAgB;IA0BhB,KAAK;IAeL,eAAe;IAWf,WAAW;CAUZ"}
1
+ {"version":3,"file":"real-object-dom-element.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-dom-element.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAA;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,qBAAa,oBAAqB,SAAQ,UAAU,CAAC,WAAW,CAAC;IAC/D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,IAAa,gBAAgB,WAE5B;IAED,SAAS,CAAC,mBAAmB;IAI7B;;;OAGG;IACH,IAAI,QAAQ;;;;MAQX;IAED;;OAEG;IACH,gBAAgB;IAqChB,KAAK;IAeL,eAAe;IAWf,WAAW;CAUZ"}
@@ -3,7 +3,10 @@ import { RealObject } from './real-object.js';
3
3
  export declare class RealObjectDomTexture extends RealObject<THREE.Mesh> {
4
4
  /** 평면 오브젝트: 바닥 위로 올려 z-fighting 방지 */
5
5
  protected get syncZPosOffset(): number;
6
+ get geometricOffsetY(): number;
6
7
  private _debounceTimer?;
8
+ private _origInvalidate?;
9
+ constructor(component: any);
7
10
  protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
8
11
  build(): void;
9
12
  updateDimension(): void;
@@ -11,9 +14,15 @@ export declare class RealObjectDomTexture extends RealObject<THREE.Mesh> {
11
14
  updateHidden(): void;
12
15
  private _debouncedRebuild;
13
16
  private _rebuildTexture;
17
+ /**
18
+ * 기존 캔버스/텍스처를 유지한 채 그림만 다시 그린다. 애니메이션 프레임용 경량 경로.
19
+ * 캔버스는 세팅된 상태에서만 호출되므로 canvas/texture가 아직 없으면 no-op.
20
+ */
21
+ private _refreshTextureNow;
14
22
  updateFillStyle(): void;
15
23
  updateStrokeStyle(): void;
16
24
  updateText(): void;
25
+ onchange(after: Record<string, any>, before: Record<string, any>): void;
17
26
  updateMaterial3d(): void;
18
27
  clear(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
19
28
  dispose(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-dom-texture.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-dom-texture.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAO7C,qBAAa,oBAAqB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC9D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,OAAO,CAAC,cAAc,CAAC,CAA+B;IAEtD,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IA4BL,eAAe;IAOf,WAAW;IAKX,YAAY;IAIZ,OAAO,CAAC,iBAAiB;IAUzB,OAAO,CAAC,eAAe;IAQvB,eAAe;IAIf,iBAAiB;IAIjB,UAAU;IAIV,gBAAgB;IAahB,KAAK;IASL,OAAO;CAOR"}
1
+ {"version":3,"file":"real-object-dom-texture.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-dom-texture.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAe7C,qBAAa,oBAAqB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC9D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,IAAa,gBAAgB,WAE5B;IAED,OAAO,CAAC,cAAc,CAAC,CAA+B;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;gBAExB,SAAS,EAAE,GAAG;IAiB1B,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IA4BL,eAAe;IAMf,WAAW;IAKX,YAAY;IAIZ,OAAO,CAAC,iBAAiB;IAUzB,OAAO,CAAC,eAAe;IAQvB;;;OAGG;IACH,OAAO,CAAC,kBAAkB;IAW1B,eAAe;IAIf,iBAAiB;IAIjB,UAAU;IAIV,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAYhE,gBAAgB;IAahB,KAAK;IASL,OAAO;CAWR"}
@@ -27,6 +27,12 @@ export declare class RealObjectExtrude extends RealObject {
27
27
  updateAlpha(): void;
28
28
  updateStrokeStyle(): void;
29
29
  updateFillStyle(): void;
30
+ updateText(): void;
31
+ /**
32
+ * cap 면(앞/뒤)에 fillStyle + 텍스트를 합성한 텍스처를 적용한다.
33
+ * 텍스트가 없으면 fillStyle만 적용한다.
34
+ */
35
+ private _applyCapTexture;
30
36
  updateDimension(): void;
31
37
  }
32
38
  //# sourceMappingURL=real-object-extrude.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-extrude.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-extrude.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAA;AAMhE;;;;;;;;;;GAUG;AACH,qBAAa,iBAAkB,SAAQ,UAAU;IAC/C,iBAAiB,CAAC,EAAE,gBAAgB,CAAA;IACpC,OAAO,CAAC,KAAK,CAAC,CAAY;IAE1B,KAAK;IAKL,IAAI,KAAK,IAAI,GAAG,CAEf;IAED,IAAI,gBAAgB,qBAInB;IAED,KAAK;IAoCL,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc;IAoBxD,eAAe,IAAI,KAAK,CAAC,QAAQ,EAAE;IAuBnC,aAAa;IAoCb,OAAO,CAAC,YAAY;IAMpB,gBAAgB;IAqBhB,WAAW;IAUX,iBAAiB;IAQjB,eAAe;IAiBf,eAAe;CAKhB"}
1
+ {"version":3,"file":"real-object-extrude.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-extrude.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAA;AAOhE;;;;;;;;;;GAUG;AACH,qBAAa,iBAAkB,SAAQ,UAAU;IAC/C,iBAAiB,CAAC,EAAE,gBAAgB,CAAA;IACpC,OAAO,CAAC,KAAK,CAAC,CAAY;IAE1B,KAAK;IAKL,IAAI,KAAK,IAAI,GAAG,CAEf;IAED,IAAI,gBAAgB,qBAInB;IAED,KAAK;IAoCL,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc;IAoBxD,eAAe,IAAI,KAAK,CAAC,QAAQ,EAAE;IAcnC,aAAa;IAqBb,OAAO,CAAC,YAAY;IAMpB,gBAAgB;IAYhB,WAAW;IAUX,iBAAiB;IAQjB,eAAe;IAIf,UAAU;IAIV;;;OAGG;IACH,OAAO,CAAC,gBAAgB;IA+DxB,eAAe;CAMhB"}
@@ -1,6 +1,7 @@
1
1
  import * as THREE from 'three';
2
2
  import type { Properties } from '../interfaces/types.js';
3
3
  import { RealObject } from './real-object.js';
4
+ import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
4
5
  export interface GLTFNodeState {
5
6
  color?: string;
6
7
  visible?: boolean;
@@ -16,17 +17,54 @@ export interface GLTFAnimationState {
16
17
  loop?: 'once' | 'repeat' | 'pingpong';
17
18
  }
18
19
  export declare class RealObjectGLTF extends RealObject {
20
+ private static _topViewCache;
21
+ private static _gltfCache;
19
22
  private static _sharedLoader;
20
- private static _getSharedLoader;
23
+ /**
24
+ * DRACO/KTX2/Meshopt/SpecGloss가 모두 설정된 공유 GLTFLoader를 반환한다.
25
+ * renderer를 전달하면 KTX2 detectSupport를 갱신한다.
26
+ * 2D 스냅샷 등 renderer 없이도 호출 가능하다.
27
+ */
28
+ static getSharedLoader(renderer?: THREE.WebGLRenderer): GLTFLoader;
29
+ /**
30
+ * URL로 GLTF를 로드한다. 동일 URL은 캐시하여 1회만 파싱한다.
31
+ * 로드 실패 시 캐시에서 제거하여 재시도 가능.
32
+ */
33
+ static loadGLTF(url: string, renderer?: THREE.WebGLRenderer): Promise<GLTF>;
21
34
  private pivot?;
22
- private objectSize?;
35
+ private _objectSize?;
36
+ get objectSize(): THREE.Vector3 | undefined;
23
37
  private _nodeIndex;
24
38
  private _originals;
25
- private _animationActions;
39
+ _animationActions: Map<string, THREE.AnimationAction>;
26
40
  private _fillStyleOriginals;
41
+ private _clonedMaterials;
42
+ /**
43
+ * mesh의 material이 아직 복제되지 않았으면 복제하여 독립 인스턴스로 만든다.
44
+ * GLTF 캐시로 인해 동일 소스의 오브젝트들이 material을 공유하므로,
45
+ * material을 변경하기 전에 반드시 호출해야 한다.
46
+ */
47
+ private _ensureOwnMaterial;
27
48
  private _loadGen;
28
49
  build(): void;
29
50
  private gltfLoaded;
51
+ private _renderTopViewSnapshot;
52
+ /**
53
+ * 오프스크린 렌더러로 Object3D의 탑뷰(Y축 위→아래) 스냅샷을 생성한다.
54
+ * GLTFObject에서 2D 모드 독립 로딩 시에도 사용한다.
55
+ */
56
+ static renderTopView(object: THREE.Object3D): HTMLCanvasElement;
57
+ /** 캐시에서 스냅샷을 조회한다 */
58
+ static getTopViewCache(source: string): HTMLCanvasElement | undefined;
59
+ /** 캐시에 스냅샷을 저장한다 */
60
+ static setTopViewCache(source: string, canvas: HTMLCanvasElement): void;
61
+ /**
62
+ * GLTF 파싱 캐시와 탑뷰 스냅샷 캐시를 모두 비운다.
63
+ * Scene(보드) 전환 시 호출하여 메모리를 회수한다.
64
+ * clone()은 geometry/texture를 공유 참조하므로,
65
+ * 모든 컴포넌트가 dispose된 후에만 호출해야 한다.
66
+ */
67
+ static flushCache(): void;
30
68
  private _buildNodeIndex;
31
69
  getNode(name: string): THREE.Object3D | undefined;
32
70
  get nodeNames(): string[];
@@ -40,9 +78,16 @@ export declare class RealObjectGLTF extends RealObject {
40
78
  */
41
79
  private _resetAllNodes;
42
80
  private _setupAnimations;
81
+ /**
82
+ * playTargets에 따라 해당 애니메이션만 재생.
83
+ * '*' → 전체, undefined/'none'/[] → 없음, [...] → 선택된 것만
84
+ * (fillStyleTargets와 동일한 규칙)
85
+ */
86
+ _playTargetAnimations(): void;
43
87
  private _applyAnimationStates;
44
88
  get animationNames(): string[];
45
89
  private _showErrorPlaceholder;
90
+ private _showEmptyPlaceholder;
46
91
  updateFillStyle(): void;
47
92
  private _restoreFillStyleTargets;
48
93
  clear(): THREE.Object3D<THREE.Object3DEventMap>;
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-gltf.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-gltf.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAA;AAExD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAU7C,MAAM,WAAW,aAAa;IAC5B,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,OAAO,CAAC,EAAE,OAAO,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,KAAK,CAAC,EAAE,MAAM,CAAA;CACf;AAED,MAAM,WAAW,kBAAkB;IACjC,IAAI,CAAC,EAAE,OAAO,CAAA;IACd,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,UAAU,CAAA;CACtC;AAQD,qBAAa,cAAe,SAAQ,UAAU;IAE5C,OAAO,CAAC,MAAM,CAAC,aAAa,CAA0B;IAEtD,OAAO,CAAC,MAAM,CAAC,gBAAgB;IAyB/B,OAAO,CAAC,KAAK,CAAC,CAAgB;IAC9B,OAAO,CAAC,UAAU,CAAC,CAAqC;IAGxD,OAAO,CAAC,UAAU,CAAoC;IAGtD,OAAO,CAAC,UAAU,CASd;IAGJ,OAAO,CAAC,iBAAiB,CAA2C;IAGpE,OAAO,CAAC,mBAAmB,CAKvB;IAGJ,OAAO,CAAC,QAAQ,CAAI;IAEpB,KAAK;IAiCL,OAAO,CAAC,UAAU;IAsDlB,OAAO,CAAC,eAAe;IA6BvB,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,SAAS;IAIjD,IAAI,SAAS,IAAI,MAAM,EAAE,CAExB;IAID,OAAO,CAAC,gBAAgB;IAuCxB;;OAEG;IACH,OAAO,CAAC,UAAU;IAoBlB;;OAEG;IACH,OAAO,CAAC,cAAc;IAQtB,OAAO,CAAC,gBAAgB;IAqBxB,OAAO,CAAC,qBAAqB;IA8B7B,IAAI,cAAc,IAAI,MAAM,EAAE,CAE7B;IAED,OAAO,CAAC,qBAAqB;IAU7B,eAAe;IA2Cf,OAAO,CAAC,wBAAwB;IA2BhC,KAAK;IAiBL,eAAe;IAUf,YAAY;IAIZ,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU;CA0C/C"}
1
+ {"version":3,"file":"real-object-gltf.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-gltf.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAA;AAExD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,OAAO,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,0CAA0C,CAAA;AAO3E,MAAM,WAAW,aAAa;IAC5B,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,OAAO,CAAC,EAAE,OAAO,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,KAAK,CAAC,EAAE,MAAM,CAAA;CACf;AAED,MAAM,WAAW,kBAAkB;IACjC,IAAI,CAAC,EAAE,OAAO,CAAA;IACd,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,UAAU,CAAA;CACtC;AAQD,qBAAa,cAAe,SAAQ,UAAU;IAE5C,OAAO,CAAC,MAAM,CAAC,aAAa,CAAuC;IAGnE,OAAO,CAAC,MAAM,CAAC,UAAU,CAAmC;IAG5D,OAAO,CAAC,MAAM,CAAC,aAAa,CAA0B;IAEtD;;;;OAIG;IACH,MAAM,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,KAAK,CAAC,aAAa,GAAG,UAAU;IA2BlE;;;OAGG;IACH,MAAM,CAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,KAAK,CAAC,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC;IAe3E,OAAO,CAAC,KAAK,CAAC,CAAgB;IAC9B,OAAO,CAAC,WAAW,CAAC,CAAqC;IAEzD,IAAI,UAAU,IAAI,KAAK,CAAC,OAAO,GAAG,SAAS,CAE1C;IAGD,OAAO,CAAC,UAAU,CAAoC;IAGtD,OAAO,CAAC,UAAU,CASd;IAGJ,iBAAiB,qCAA2C;IAG5D,OAAO,CAAC,mBAAmB,CAKvB;IAIJ,OAAO,CAAC,gBAAgB,CAAgC;IAExD;;;;OAIG;IACH,OAAO,CAAC,kBAAkB;IAW1B,OAAO,CAAC,QAAQ,CAAI;IAEpB,KAAK;IAkCL,OAAO,CAAC,UAAU;IAmElB,OAAO,CAAC,sBAAsB;IAO9B;;;OAGG;IACH,MAAM,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,GAAG,iBAAiB;IA8E/D,qBAAqB;IACrB,MAAM,CAAC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;IAIrE,oBAAoB;IACpB,MAAM,CAAC,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB;IAIhE;;;;;OAKG;IACH,MAAM,CAAC,UAAU;IAOjB,OAAO,CAAC,eAAe;IA6BvB,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,SAAS;IAIjD,IAAI,SAAS,IAAI,MAAM,EAAE,CAExB;IAID,OAAO,CAAC,gBAAgB;IA0CxB;;OAEG;IACH,OAAO,CAAC,UAAU;IAoBlB;;OAEG;IACH,OAAO,CAAC,cAAc;IAQtB,OAAO,CAAC,gBAAgB;IAqBxB;;;;OAIG;IACH,qBAAqB;IAarB,OAAO,CAAC,qBAAqB;IA8B7B,IAAI,cAAc,IAAI,MAAM,EAAE,CAE7B;IAED,OAAO,CAAC,qBAAqB;IAQ7B,OAAO,CAAC,qBAAqB;IA4B7B,eAAe;IA2Df,OAAO,CAAC,wBAAwB;IA2BhC,KAAK;IAiBL,eAAe;IAUf,YAAY;IAIZ,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU;CA4C/C"}
@@ -2,5 +2,7 @@ import * as THREE from 'three';
2
2
  import { RealObject } from './real-object.js';
3
3
  export declare class RealObjectGroup extends RealObject<THREE.Group> {
4
4
  protected getObject3dInstance(): THREE.Group<THREE.Object3DEventMap>;
5
+ /** Group은 translate만 허용 (rotate/scale은 ungroup 시 정확한 분해가 어려움) */
6
+ get allowedGizmoModes(): string[] | null;
5
7
  }
6
8
  //# sourceMappingURL=real-object-group.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-group.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-group.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,qBAAa,eAAgB,SAAQ,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC;IAC1D,SAAS,CAAC,mBAAmB;CAG9B"}
1
+ {"version":3,"file":"real-object-group.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-group.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,qBAAa,eAAgB,SAAQ,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC;IAC1D,SAAS,CAAC,mBAAmB;IAI7B,iEAAiE;IACjE,IAAI,iBAAiB,IAAI,MAAM,EAAE,GAAG,IAAI,CAEvC;CACF"}
@@ -0,0 +1,83 @@
1
+ import * as THREE from 'three';
2
+ import { Line2 } from 'three/examples/jsm/lines/Line2.js';
3
+ import { RealObject } from './real-object.js';
4
+ import type { Properties } from '../interfaces/types.js';
5
+ /**
6
+ * 선형 컴포넌트(line, polyline, path 등)를 3D에서 Line2(fat line)로 렌더링하는 베이스 클래스.
7
+ *
8
+ * RealObjectMesh, RealObjectExtrude와 동급의 추상 클래스.
9
+ * 서브클래스는 worldPath를 구현하여 컴포넌트별 좌표 변환 로직을 제공한다.
10
+ */
11
+ export declare abstract class RealObjectLine extends RealObject<THREE.Group> {
12
+ protected _line2?: Line2;
13
+ /** 서브클래스가 오버라이드: 컴포넌트 path → 3D 로컬 좌표 배열 반환 */
14
+ abstract get worldPath(): THREE.Vector3[];
15
+ protected getObject3dInstance(): THREE.Group<THREE.Object3DEventMap>;
16
+ /** 선형 컴포넌트도 기즈모 변환 가능 — 결과를 path 좌표에 베이킹 */
17
+ get gizmoTransformable(): boolean;
18
+ /** 선형 컴포넌트는 볼륨이 없으므로 바닥면에 위치 */
19
+ protected get syncZPosOffset(): number;
20
+ /** Line의 object3d origin은 볼륨 바닥(실제로 볼륨 없음) */
21
+ get geometricOffsetY(): number;
22
+ /**
23
+ * 기즈모 드래그 중에는 컴포넌트 상태를 변경하지 않는다.
24
+ * object3d가 움직이면서 Line2가 함께 이동하므로 시각적으로는 정상.
25
+ * 드래그 종료 시 onGizmoDragEnd에서 일괄 베이킹한다.
26
+ */
27
+ syncFromObject3D(): void;
28
+ /**
29
+ * scale 기즈모 드래그 중에도 dimension 변경을 방지한다.
30
+ */
31
+ applyDimensionFromGizmo(_props: Record<string, number>): void;
32
+ build(): void;
33
+ /**
34
+ * round 속성을 적용하여 worldPath를 보간한 최종 positions을 반환한다.
35
+ */
36
+ protected get smoothedPath(): THREE.Vector3[];
37
+ protected _buildLine(): void;
38
+ /**
39
+ * 팁 오브젝트를 위치/회전/색상 설정하여 object3d에 추가한다.
40
+ */
41
+ private _placeTip;
42
+ private _getResolution;
43
+ /**
44
+ * 기즈모 드래그 종료 시 호출.
45
+ * object3d의 현재 transform(translate/rotate/scale)을
46
+ * path vertex 좌표에 베이킹하고, object3d transform을 리셋한다.
47
+ *
48
+ * 핵심: line/path 컴포넌트는 position/rotation/scale 속성을 갖지 않는다.
49
+ * 오직 vertex 좌표만으로 형태를 결정한다.
50
+ */
51
+ onGizmoDragEnd(_mode: string): void;
52
+ /**
53
+ * object3d의 transform matrix를 path vertex에 적용한 새 parent 좌표를 계산한다.
54
+ * 순수 함수로 추출하여 단위 테스트 가능.
55
+ *
56
+ * @param path - 컴포넌트 path (local coords, rotation=0이므로 parent coords와 동일)
57
+ * @param center - component.center (parent coords)
58
+ * @param parentSize - 부모 컨테이너의 bounds { width, height }
59
+ * @param object3d - 기즈모에 의해 변환된 Object3D
60
+ * @returns 새 path (parent coords)
61
+ */
62
+ static computeBakedPath(path: Array<{
63
+ x: number;
64
+ y: number;
65
+ z?: number;
66
+ }>, center: {
67
+ x: number;
68
+ y: number;
69
+ }, parentSize: {
70
+ width: number;
71
+ height: number;
72
+ }, object3d: THREE.Object3D): Array<{
73
+ x: number;
74
+ y: number;
75
+ z?: number;
76
+ }>;
77
+ updateStrokeStyle(): void;
78
+ updateAlpha(): void;
79
+ updateDimension(): void;
80
+ onchange(after: Properties, before: Properties): void;
81
+ clear(): THREE.Group<THREE.Object3DEventMap>;
82
+ }
83
+ //# sourceMappingURL=real-object-line.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"real-object-line.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-line.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,KAAK,EAAE,MAAM,mCAAmC,CAAA;AAKzD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAA;AAyDxD;;;;;GAKG;AACH,8BAAsB,cAAe,SAAQ,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC;IAClE,SAAS,CAAC,MAAM,CAAC,EAAE,KAAK,CAAA;IAExB,+CAA+C;IAC/C,QAAQ,KAAK,SAAS,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;IAEzC,SAAS,CAAC,mBAAmB;IAI7B,4CAA4C;IAC5C,IAAa,kBAAkB,IAAI,OAAO,CAEzC;IAED,gCAAgC;IAChC,SAAS,KAAK,cAAc,IAAI,MAAM,CAErC;IAED,8CAA8C;IAC9C,IAAa,gBAAgB,IAAI,MAAM,CAEtC;IAED;;;;OAIG;IACM,gBAAgB,IAAI,IAAI;IAIjC;;OAEG;IACM,uBAAuB,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAItE,KAAK;IAKL;;OAEG;IACH,SAAS,KAAK,YAAY,IAAI,KAAK,CAAC,OAAO,EAAE,CAqD5C;IAED,SAAS,CAAC,UAAU;IA0FpB;;OAEG;IACH,OAAO,CAAC,SAAS;IAwCjB,OAAO,CAAC,cAAc;IAStB;;;;;;;OAOG;IACM,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAuC5C;;;;;;;;;OASG;IACH,MAAM,CAAC,gBAAgB,CACrB,IAAI,EAAE,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,EACjD,MAAM,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAChC,UAAU,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,EAC7C,QAAQ,EAAE,KAAK,CAAC,QAAQ,GACvB,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAiC9C,iBAAiB;IAKjB,WAAW;IAIX,eAAe;IAKf,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU;IAgB9C,KAAK;CAYN"}
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-mesh.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,8BAAsB,cAAe,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IACjE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IASL,WAAW;IAMX,YAAY;IAIZ,eAAe;IAsBf,iBAAiB;IAuBjB,eAAe,IAAI,IAAI;IAqBvB,SAAS,CAAC,QAAQ,CAAC,aAAa,IAAI,IAAI;IAExC,aAAa,IAAI,IAAI;IAerB,gBAAgB;IAiBhB,KAAK;CAKN"}
1
+ {"version":3,"file":"real-object-mesh.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,8BAAsB,cAAe,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IACjE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IASL,WAAW;IAMX,YAAY;IAIZ,eAAe;IAsBf,iBAAiB;IAuBjB,eAAe,IAAI,IAAI;IAqBvB,SAAS,CAAC,QAAQ,CAAC,aAAa,IAAI,IAAI;IAExC,aAAa,IAAI,IAAI;IAOrB,gBAAgB;IAShB,KAAK;CAKN"}
@@ -3,16 +3,39 @@ import { RealObject } from './real-object.js';
3
3
  export declare class RealObjectPlane2D extends RealObject<THREE.Mesh> {
4
4
  /** 평면 오브젝트: 바닥 위로 올려 z-fighting 방지 */
5
5
  protected get syncZPosOffset(): number;
6
+ /** object3d origin이 볼륨 상단 위치(실제로는 얇은 plane) */
7
+ get geometricOffsetY(): number;
8
+ private _debounceTimer?;
9
+ private _origInvalidate?;
10
+ constructor(component: any);
6
11
  protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
7
12
  build(): void;
8
13
  updateAlpha(): void;
9
14
  updateHidden(): void;
15
+ get dimension(): {
16
+ width: number;
17
+ height: number;
18
+ depth: number;
19
+ };
20
+ get scale(): {
21
+ x: number;
22
+ y: any;
23
+ z: number;
24
+ };
10
25
  updateDimension(): void;
26
+ private _debouncedRebuild;
27
+ /**
28
+ * 기존 캔버스/텍스처를 그대로 두고 그림만 다시 그린다. 애니메이션 프레임용 경량 경로.
29
+ * 캔버스는 세팅된 상태에서만 호출되므로 canvas/texture가 아직 없으면 no-op.
30
+ */
31
+ private _refreshTextureNow;
11
32
  update(): void;
33
+ onchange(after: Record<string, any>, before: Record<string, any>): void;
12
34
  updateFillStyle(): void;
13
35
  updateStrokeStyle(): void;
14
36
  updateText(): void;
15
37
  updateMaterial3d(): void;
16
38
  clear(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
39
+ dispose(): void;
17
40
  }
18
41
  //# sourceMappingURL=real-object-plane-2d.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-plane-2d.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-plane-2d.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAO7C,qBAAa,iBAAkB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC3D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IA2BL,WAAW;IAKX,YAAY;IAIZ,eAAe;IAOf,MAAM;IAQN,eAAe;IAIf,iBAAiB;IAIjB,UAAU;IAIV,gBAAgB;IAahB,KAAK;CAIN"}
1
+ {"version":3,"file":"real-object-plane-2d.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-plane-2d.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAc7C,qBAAa,iBAAkB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC3D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,+CAA+C;IAC/C,IAAa,gBAAgB,WAE5B;IAED,OAAO,CAAC,cAAc,CAAC,CAA+B;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;gBAExB,SAAS,EAAE,GAAG;IAkB1B,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IA4BL,WAAW;IAKX,YAAY;IAIZ,IAAI,SAAS;;;;MAGZ;IAED,IAAI,KAAK;;;;MAIR;IAED,eAAe;IAIf,OAAO,CAAC,iBAAiB;IAUzB;;;OAGG;IACH,OAAO,CAAC,kBAAkB;IAW1B,MAAM;IAQN,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAWhE,eAAe;IAIf,iBAAiB;IAIjB,UAAU;IAIV,gBAAgB;IAahB,KAAK;IASL,OAAO;CAWR"}
@@ -0,0 +1,14 @@
1
+ import * as THREE from 'three';
2
+ import { RealObject } from './real-object.js';
3
+ export declare class RealObjectService extends RealObject<THREE.Mesh> {
4
+ protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
5
+ build(): void;
6
+ updateAlpha(): void;
7
+ updateHidden(): void;
8
+ updateDimension(): void;
9
+ updateFillStyle(): void;
10
+ updateStrokeStyle(): void;
11
+ updateText(): void;
12
+ clear(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
13
+ }
14
+ //# sourceMappingURL=real-object-service.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"real-object-service.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-service.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAM7C,qBAAa,iBAAkB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC3D,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IAyBL,WAAW;IAOX,YAAY;IAIZ,eAAe;IAef,eAAe;IACf,iBAAiB;IACjB,UAAU;IAEV,KAAK;CAIN"}
@@ -4,7 +4,13 @@ export declare abstract class RealObjectSprite extends RealObject<THREE.Sprite>
4
4
  protected getObject3dInstance(): THREE.Sprite<THREE.Object3DEventMap>;
5
5
  build(): void;
6
6
  abstract buildMaterial(): void;
7
- get cz(): any;
7
+ get cz(): number;
8
+ /**
9
+ * Sprite는 2D bounds.height를 3D Y 크기로 사용 (billboard).
10
+ * object3d는 zPos + height/2(볼륨 중심)에 위치 → geometricOffsetY = height/2.
11
+ * 이 값이 자식 컴포넌트의 parent offset 보정에 사용된다.
12
+ */
13
+ get geometricOffsetY(): number;
8
14
  updateAlpha(): void;
9
15
  updateHidden(): void;
10
16
  updateFillStyle(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-sprite.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAI9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,8BAAsB,gBAAiB,SAAQ,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC;IACrE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IAML,QAAQ,CAAC,aAAa,IAAI,IAAI;IAI9B,IAAI,EAAE,QAML;IAED,WAAW;IAMX,YAAY;IAIZ,eAAe;CAqBhB"}
1
+ {"version":3,"file":"real-object-sprite.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAI9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,8BAAsB,gBAAiB,SAAQ,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC;IACrE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IAML,QAAQ,CAAC,aAAa,IAAI,IAAI;IAI9B,IAAI,EAAE,WAWL;IAED;;;;OAIG;IACH,IAAa,gBAAgB,IAAI,MAAM,CAGtC;IAED,WAAW;IAMX,YAAY;IAIZ,eAAe;CAqBhB"}
@@ -5,7 +5,10 @@ import { RealObjectMesh } from './real-object-mesh.js';
5
5
  export declare class RealObjectText extends RealObjectMesh {
6
6
  /** 평면 오브젝트: 바닥(Y=0.5) 위로 올려 z-fighting 방지 */
7
7
  protected get syncZPosOffset(): number;
8
+ get geometricOffsetY(): number;
8
9
  buildGeometry(): void;
10
+ updateStrokeStyle(): void;
11
+ updateFillStyle(): void;
9
12
  updateDimension(): void;
10
13
  updateText(): void;
11
14
  updateAlpha(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-text.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AAGtD;;GAEG;AACH,qBAAa,cAAe,SAAQ,cAAc;IAChD,6CAA6C;IAC7C,SAAS,KAAK,cAAc,WAE3B;IAED,aAAa;IAEb,eAAe;IAiBf,UAAU;IA4CV,WAAW;CAOZ"}
1
+ {"version":3,"file":"real-object-text.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AAGtD;;GAEG;AACH,qBAAa,cAAe,SAAQ,cAAc;IAChD,6CAA6C;IAC7C,SAAS,KAAK,cAAc,WAE3B;IAED,IAAa,gBAAgB,WAE5B;IAED,aAAa;IAKb,iBAAiB;IAEjB,eAAe;IAKf,eAAe;IAiBf,UAAU;IAyDV,WAAW;CASZ"}