@hatiolab/things-scene 10.0.0-beta.7 → 10.0.0-beta.71

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Files changed (204) hide show
  1. package/CHANGELOG.md +77 -0
  2. package/dist-types/animation/animations/heartbeat.d.ts +0 -7
  3. package/dist-types/animation/animations/heartbeat.d.ts.map +1 -1
  4. package/dist-types/animation/interfaces.d.ts +1 -1
  5. package/dist-types/animation/interfaces.d.ts.map +1 -1
  6. package/dist-types/command/command-migrate.d.ts.map +1 -1
  7. package/dist-types/command/snapshot-commander.d.ts.map +1 -1
  8. package/dist-types/components/audio.d.ts.map +1 -1
  9. package/dist-types/components/component-data.d.ts +2 -0
  10. package/dist-types/components/component-data.d.ts.map +1 -1
  11. package/dist-types/components/container-abstract.d.ts +26 -1
  12. package/dist-types/components/container-abstract.d.ts.map +1 -1
  13. package/dist-types/components/data/data.d.ts.map +1 -1
  14. package/dist-types/components/geometry/snap-guide.d.ts +45 -0
  15. package/dist-types/components/geometry/snap-guide.d.ts.map +1 -0
  16. package/dist-types/components/geometry/transcoord.d.ts.map +1 -1
  17. package/dist-types/components/global-ref.d.ts.map +1 -1
  18. package/dist-types/components/group.d.ts +1 -0
  19. package/dist-types/components/group.d.ts.map +1 -1
  20. package/dist-types/components/image-view.d.ts.map +1 -1
  21. package/dist-types/components/index.d.ts +1 -0
  22. package/dist-types/components/index.d.ts.map +1 -1
  23. package/dist-types/components/line.d.ts +2 -1
  24. package/dist-types/components/line.d.ts.map +1 -1
  25. package/dist-types/components/mutater/path.d.ts.map +1 -1
  26. package/dist-types/components/root-container.d.ts +11 -4
  27. package/dist-types/components/root-container.d.ts.map +1 -1
  28. package/dist-types/components/service-component.d.ts +264 -0
  29. package/dist-types/components/service-component.d.ts.map +1 -0
  30. package/dist-types/decorator/decorator-registry.d.ts +4 -0
  31. package/dist-types/decorator/decorator-registry.d.ts.map +1 -1
  32. package/dist-types/decorator/decorators/data-spread-decorator.d.ts +16 -0
  33. package/dist-types/decorator/decorators/data-spread-decorator.d.ts.map +1 -1
  34. package/dist-types/diagnostics/data-lag-tracker.d.ts +44 -0
  35. package/dist-types/diagnostics/data-lag-tracker.d.ts.map +1 -0
  36. package/dist-types/diagnostics/inspector.d.ts +14 -4
  37. package/dist-types/diagnostics/inspector.d.ts.map +1 -1
  38. package/dist-types/diagnostics/load-tracker.d.ts +82 -0
  39. package/dist-types/diagnostics/load-tracker.d.ts.map +1 -0
  40. package/dist-types/diagnostics/loading-overlay.d.ts +41 -0
  41. package/dist-types/diagnostics/loading-overlay.d.ts.map +1 -0
  42. package/dist-types/event-map/index.d.ts +1 -0
  43. package/dist-types/event-map/index.d.ts.map +1 -1
  44. package/dist-types/event-map/transition-handler.d.ts +2 -0
  45. package/dist-types/event-map/transition-handler.d.ts.map +1 -0
  46. package/dist-types/interfaces/providers.d.ts +20 -3
  47. package/dist-types/interfaces/providers.d.ts.map +1 -1
  48. package/dist-types/layer/action/popup.d.ts +1 -0
  49. package/dist-types/layer/action/popup.d.ts.map +1 -1
  50. package/dist-types/layer/dual-canvas-layer.d.ts.map +1 -1
  51. package/dist-types/layer/index.d.ts +1 -0
  52. package/dist-types/layer/index.d.ts.map +1 -1
  53. package/dist-types/layer/layer.d.ts +1 -0
  54. package/dist-types/layer/layer.d.ts.map +1 -1
  55. package/dist-types/layer/model-layer.d.ts +53 -7
  56. package/dist-types/layer/model-layer.d.ts.map +1 -1
  57. package/dist-types/layer/modeler/path-handler.d.ts.map +1 -1
  58. package/dist-types/layer/modeling-layer.d.ts.map +1 -1
  59. package/dist-types/layer/selection/selected-finder.d.ts +1 -1
  60. package/dist-types/layer/selection/selected-finder.d.ts.map +1 -1
  61. package/dist-types/layer/selection-layer.d.ts.map +1 -1
  62. package/dist-types/layer/snap-guide-layer.d.ts +23 -0
  63. package/dist-types/layer/snap-guide-layer.d.ts.map +1 -0
  64. package/dist-types/search/index.d.ts +3 -0
  65. package/dist-types/search/index.d.ts.map +1 -0
  66. package/dist-types/search/scene-search-engine.d.ts +65 -0
  67. package/dist-types/search/scene-search-engine.d.ts.map +1 -0
  68. package/dist-types/search/search-overlay.d.ts +69 -0
  69. package/dist-types/search/search-overlay.d.ts.map +1 -0
  70. package/dist-types/things-scene/api/align.d.ts.map +1 -1
  71. package/dist-types/things-scene/api/distribute.d.ts.map +1 -1
  72. package/dist-types/things-scene/api/place.d.ts.map +1 -1
  73. package/dist-types/things-scene/application-context.d.ts +16 -0
  74. package/dist-types/things-scene/application-context.d.ts.map +1 -1
  75. package/dist-types/things-scene/create.d.ts +38 -3
  76. package/dist-types/things-scene/create.d.ts.map +1 -1
  77. package/dist-types/things-scene/index.d.ts +7 -0
  78. package/dist-types/things-scene/index.d.ts.map +1 -1
  79. package/dist-types/things-scene/scene.d.ts +34 -1
  80. package/dist-types/things-scene/scene.d.ts.map +1 -1
  81. package/dist-types/threed/arrow-3d.d.ts +13 -4
  82. package/dist-types/threed/arrow-3d.d.ts.map +1 -1
  83. package/dist-types/threed/environments/base-environment.d.ts +9 -0
  84. package/dist-types/threed/environments/base-environment.d.ts.map +1 -0
  85. package/dist-types/threed/environments/factory-environment.d.ts +2 -3
  86. package/dist-types/threed/environments/factory-environment.d.ts.map +1 -1
  87. package/dist-types/threed/environments/home-environment.d.ts +2 -3
  88. package/dist-types/threed/environments/home-environment.d.ts.map +1 -1
  89. package/dist-types/threed/environments/office-environment.d.ts +2 -3
  90. package/dist-types/threed/environments/office-environment.d.ts.map +1 -1
  91. package/dist-types/threed/environments/studio-environment.d.ts +2 -3
  92. package/dist-types/threed/environments/studio-environment.d.ts.map +1 -1
  93. package/dist-types/threed/environments/warehouse-environment.d.ts +2 -3
  94. package/dist-types/threed/environments/warehouse-environment.d.ts.map +1 -1
  95. package/dist-types/threed/factories/banner.d.ts +2 -1
  96. package/dist-types/threed/factories/banner.d.ts.map +1 -1
  97. package/dist-types/threed/factories/camera.d.ts +1 -0
  98. package/dist-types/threed/factories/camera.d.ts.map +1 -1
  99. package/dist-types/threed/factories/cube.d.ts +1 -0
  100. package/dist-types/threed/factories/cube.d.ts.map +1 -1
  101. package/dist-types/threed/factories/cylinder.d.ts +1 -0
  102. package/dist-types/threed/factories/cylinder.d.ts.map +1 -1
  103. package/dist-types/threed/factories/floor-plate.d.ts +10 -0
  104. package/dist-types/threed/factories/floor-plate.d.ts.map +1 -0
  105. package/dist-types/threed/factories/gltf-object.d.ts +20 -4
  106. package/dist-types/threed/factories/gltf-object.d.ts.map +1 -1
  107. package/dist-types/threed/factories/group.d.ts +2 -0
  108. package/dist-types/threed/factories/group.d.ts.map +1 -0
  109. package/dist-types/threed/factories/light.d.ts +1 -0
  110. package/dist-types/threed/factories/light.d.ts.map +1 -1
  111. package/dist-types/threed/factories/line.d.ts +10 -0
  112. package/dist-types/threed/factories/line.d.ts.map +1 -0
  113. package/dist-types/threed/factories/ortholine.d.ts +10 -0
  114. package/dist-types/threed/factories/ortholine.d.ts.map +1 -0
  115. package/dist-types/threed/factories/polygon.d.ts.map +1 -1
  116. package/dist-types/threed/factories/polyline.d.ts +10 -0
  117. package/dist-types/threed/factories/polyline.d.ts.map +1 -0
  118. package/dist-types/threed/factories/rect.d.ts.map +1 -1
  119. package/dist-types/threed/factories/sphere.d.ts +6 -0
  120. package/dist-types/threed/factories/sphere.d.ts.map +1 -1
  121. package/dist-types/threed/factories/sprite.d.ts +1 -0
  122. package/dist-types/threed/factories/sprite.d.ts.map +1 -1
  123. package/dist-types/threed/factories/triangle.d.ts.map +1 -1
  124. package/dist-types/threed/factories/wall.d.ts +1 -0
  125. package/dist-types/threed/factories/wall.d.ts.map +1 -1
  126. package/dist-types/threed/floor/floor.d.ts.map +1 -1
  127. package/dist-types/threed/index.d.ts +11 -0
  128. package/dist-types/threed/index.d.ts.map +1 -1
  129. package/dist-types/threed/managers/box-selection-manager.d.ts +26 -0
  130. package/dist-types/threed/managers/box-selection-manager.d.ts.map +1 -0
  131. package/dist-types/threed/managers/camera-bookmark-manager.d.ts +127 -0
  132. package/dist-types/threed/managers/camera-bookmark-manager.d.ts.map +1 -0
  133. package/dist-types/threed/managers/camera-manager.d.ts +9 -3
  134. package/dist-types/threed/managers/camera-manager.d.ts.map +1 -1
  135. package/dist-types/threed/managers/controls-manager.d.ts +25 -4
  136. package/dist-types/threed/managers/controls-manager.d.ts.map +1 -1
  137. package/dist-types/threed/managers/event-manager3d.d.ts +8 -0
  138. package/dist-types/threed/managers/event-manager3d.d.ts.map +1 -1
  139. package/dist-types/threed/managers/gizmo-manager.d.ts +6 -0
  140. package/dist-types/threed/managers/gizmo-manager.d.ts.map +1 -1
  141. package/dist-types/threed/managers/gizmo-operation-manager.d.ts +47 -1
  142. package/dist-types/threed/managers/gizmo-operation-manager.d.ts.map +1 -1
  143. package/dist-types/threed/managers/index.d.ts +3 -0
  144. package/dist-types/threed/managers/index.d.ts.map +1 -1
  145. package/dist-types/threed/managers/interaction-manager.d.ts +17 -0
  146. package/dist-types/threed/managers/interaction-manager.d.ts.map +1 -1
  147. package/dist-types/threed/managers/light-manager.d.ts +15 -0
  148. package/dist-types/threed/managers/light-manager.d.ts.map +1 -1
  149. package/dist-types/threed/managers/renderer-manager.d.ts +37 -0
  150. package/dist-types/threed/managers/renderer-manager.d.ts.map +1 -1
  151. package/dist-types/threed/managers/scene-manager.d.ts +6 -2
  152. package/dist-types/threed/managers/scene-manager.d.ts.map +1 -1
  153. package/dist-types/threed/managers/types.d.ts +5 -2
  154. package/dist-types/threed/managers/types.d.ts.map +1 -1
  155. package/dist-types/threed/managers/vertex-gizmo-manager.d.ts +109 -0
  156. package/dist-types/threed/managers/vertex-gizmo-manager.d.ts.map +1 -0
  157. package/dist-types/threed/material-3d.d.ts +5 -2
  158. package/dist-types/threed/material-3d.d.ts.map +1 -1
  159. package/dist-types/threed/ratio-lock-utils.d.ts +9 -0
  160. package/dist-types/threed/ratio-lock-utils.d.ts.map +1 -0
  161. package/dist-types/threed/real-object-dom-element.d.ts +1 -0
  162. package/dist-types/threed/real-object-dom-element.d.ts.map +1 -1
  163. package/dist-types/threed/real-object-dom-texture.d.ts +9 -0
  164. package/dist-types/threed/real-object-dom-texture.d.ts.map +1 -1
  165. package/dist-types/threed/real-object-extrude.d.ts +6 -0
  166. package/dist-types/threed/real-object-extrude.d.ts.map +1 -1
  167. package/dist-types/threed/real-object-gltf.d.ts +48 -3
  168. package/dist-types/threed/real-object-gltf.d.ts.map +1 -1
  169. package/dist-types/threed/real-object-group.d.ts +2 -0
  170. package/dist-types/threed/real-object-group.d.ts.map +1 -1
  171. package/dist-types/threed/real-object-line.d.ts +83 -0
  172. package/dist-types/threed/real-object-line.d.ts.map +1 -0
  173. package/dist-types/threed/real-object-mesh.d.ts.map +1 -1
  174. package/dist-types/threed/real-object-plane-2d.d.ts +23 -0
  175. package/dist-types/threed/real-object-plane-2d.d.ts.map +1 -1
  176. package/dist-types/threed/real-object-service.d.ts +14 -0
  177. package/dist-types/threed/real-object-service.d.ts.map +1 -0
  178. package/dist-types/threed/real-object-sprite.d.ts +7 -1
  179. package/dist-types/threed/real-object-sprite.d.ts.map +1 -1
  180. package/dist-types/threed/real-object-text.d.ts +3 -0
  181. package/dist-types/threed/real-object-text.d.ts.map +1 -1
  182. package/dist-types/threed/real-object.d.ts +71 -6
  183. package/dist-types/threed/real-object.d.ts.map +1 -1
  184. package/dist-types/threed/text-editor-3d.d.ts +11 -0
  185. package/dist-types/threed/text-editor-3d.d.ts.map +1 -0
  186. package/dist-types/threed/texture/canvas-texture.d.ts +7 -0
  187. package/dist-types/threed/texture/canvas-texture.d.ts.map +1 -1
  188. package/dist-types/threed/texture/fillstyle-texture.d.ts +37 -0
  189. package/dist-types/threed/texture/fillstyle-texture.d.ts.map +1 -0
  190. package/dist-types/threed/texture/text-texture.d.ts +15 -0
  191. package/dist-types/threed/texture/text-texture.d.ts.map +1 -1
  192. package/dist-types/threed/three-capability.d.ts +142 -6
  193. package/dist-types/threed/three-capability.d.ts.map +1 -1
  194. package/dist-types/threed/three-container.d.ts +0 -1
  195. package/dist-types/threed/three-container.d.ts.map +1 -1
  196. package/dist-types/threed/three-dimensional-container.d.ts +0 -1
  197. package/dist-types/threed/three-dimensional-container.d.ts.map +1 -1
  198. package/dist-types/transition/transition-effect.d.ts +84 -0
  199. package/dist-types/transition/transition-effect.d.ts.map +1 -0
  200. package/package.json +2 -1
  201. package/things-scene-min.js +12 -13
  202. package/things-scene-min.js.map +1 -1
  203. package/things-scene.mjs +7 -8
  204. package/things-scene.mjs.map +1 -1
@@ -1 +1 @@
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/threed/index.ts"],"names":[],"mappings":"AASA,OAAO,qBAAqB,CAAA;AAC5B,OAAO,6BAA6B,CAAA;AACpC,OAAO,wBAAwB,CAAA;AAC/B,OAAO,qBAAqB,CAAA;AAC5B,OAAO,wBAAwB,CAAA;AAC/B,OAAO,sBAAsB,CAAA;AAC7B,OAAO,yBAAyB,CAAA;AAChC,OAAO,qBAAqB,CAAA;AAC5B,OAAO,uBAAuB,CAAA;AAC9B,OAAO,uBAAuB,CAAA;AAC9B,OAAO,qBAAqB,CAAA;AAC5B,OAAO,yBAAyB,CAAA;AAChC,OAAO,uBAAuB,CAAA;AAC9B,OAAO,uBAAuB,CAAA;AAC9B,OAAO,4BAA4B,CAAA;AACnC,OAAO,sBAAsB,CAAA;AAC7B,OAAO,qBAAqB,CAAA;AAC5B,OAAO,4BAA4B,CAAA;AACnC,OAAO,qBAAqB,CAAA;AAC5B,OAAO,yBAAyB,CAAA;AAChC,OAAO,0BAA0B,CAAA;AACjC,OAAO,sBAAsB,CAAA;AAG7B,cAAc,aAAa,CAAA;AAC3B,cAAc,iBAAiB,CAAA;AAC/B,cAAc,kBAAkB,CAAA;AAChC,cAAc,kCAAkC,CAAA;AAChD,cAAc,kBAAkB,CAAA;AAChC,OAAO,EAAE,yBAAyB,EAAE,gCAAgC,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAA;AAG5H,cAAc,wBAAwB,CAAA;AACtC,cAAc,0BAA0B,CAAA;AACxC,cAAc,yBAAyB,CAAA;AAEvC,cAAc,8BAA8B,CAAA;AAC5C,cAAc,8BAA8B,CAAA;AAC5C,cAAc,uBAAuB,CAAA;AACrC,cAAc,wBAAwB,CAAA;AACtC,cAAc,uBAAuB,CAAA;AACrC,cAAc,wBAAwB,CAAA;AACtC,cAAc,wBAAwB,CAAA;AACtC,cAAc,4BAA4B,CAAA;AAC1C,cAAc,2BAA2B,CAAA;AACzC,cAAc,yBAAyB,CAAA;AACvC,cAAc,0BAA0B,CAAA;AACxC,cAAc,uBAAuB,CAAA;AAGrC,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAA;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAA;AACjD,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAA;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAA;AACzD,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAA;AAGjD,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAA;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAA;AAC9C,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,qBAAqB,CAAA;AAClD,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAA;AAC9D,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAA;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAA;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAA;AACvD,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAA;AAC9D,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,qBAAqB,CAAA;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAA;AACvD,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAA;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAA;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAA;AAGtD,cAAc,uBAAuB,CAAA;AAGrC,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAA;AACvD,YAAY,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAA;AAGhE,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAA;AAGrD,cAAc,qBAAqB,CAAA;AAGnC,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAA;AAC5C,YAAY,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AAG7E,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAA;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAA;AAEpD,OAAO,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,MAAM,6BAA6B,CAAA;AACtF,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,eAAe,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAA;AAC/F,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAA;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAA"}
@@ -0,0 +1,26 @@
1
+ import * as THREE from 'three';
2
+ import Component from '../../components/component.js';
3
+ /**
4
+ * 3D 편집 모드에서 Space+드래그로 사각형 영역 선택을 지원하는 매니저.
5
+ *
6
+ * DOM 오버레이로 선택 사각형을 표시하고, 각 오브젝트의 3D 위치를
7
+ * 카메라로 투영하여 사각형 내에 있는 오브젝트를 선택한다.
8
+ */
9
+ export declare class BoxSelectionManager {
10
+ private _overlay;
11
+ private _hostElement;
12
+ private _startX;
13
+ private _startY;
14
+ private _currentX;
15
+ private _currentY;
16
+ private _active;
17
+ get isActive(): boolean;
18
+ setup(hostElement: HTMLElement): void;
19
+ startSelection(x: number, y: number): void;
20
+ updateSelection(x: number, y: number): void;
21
+ endSelection(camera: THREE.Camera, scene: THREE.Scene, components: Component[]): Component[];
22
+ cancelSelection(): void;
23
+ destroy(): void;
24
+ private _updateOverlay;
25
+ }
26
+ //# sourceMappingURL=box-selection-manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"box-selection-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/box-selection-manager.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,SAAS,MAAM,+BAA+B,CAAA;AAGrD;;;;;GAKG;AACH,qBAAa,mBAAmB;IAC9B,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,YAAY,CAA2B;IAC/C,OAAO,CAAC,OAAO,CAAI;IACnB,OAAO,CAAC,OAAO,CAAI;IACnB,OAAO,CAAC,SAAS,CAAI;IACrB,OAAO,CAAC,SAAS,CAAI;IACrB,OAAO,CAAC,OAAO,CAAQ;IAEvB,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,KAAK,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI;IAIrC,cAAc,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAsB1C,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAO3C,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,GAAG,SAAS,EAAE;IAwD5F,eAAe,IAAI,IAAI;IAQvB,OAAO,IAAI,IAAI;IAKf,OAAO,CAAC,cAAc;CAavB"}
@@ -0,0 +1,127 @@
1
+ import * as THREE from 'three';
2
+ export type EasingType = 'ease-in-out' | 'ease-in' | 'ease-out' | 'linear';
3
+ export interface SplineContext {
4
+ prevPos: THREE.Vector3;
5
+ nextPos: THREE.Vector3;
6
+ }
7
+ export interface CameraBookmark {
8
+ name?: string;
9
+ position: {
10
+ x: number;
11
+ y: number;
12
+ z: number;
13
+ };
14
+ target: {
15
+ x: number;
16
+ y: number;
17
+ z: number;
18
+ };
19
+ /** 이 슬롯에서 머무르는 시간 (ms, 기본 2000) */
20
+ holdDuration?: number;
21
+ /** 이 슬롯으로 이동하는 전환 시간 (ms, 기본 1200) */
22
+ transitionDuration?: number;
23
+ /** 전환 이징 함수 (기본 ease-in-out) */
24
+ easing?: EasingType;
25
+ /** 재생 목록에서 제외 */
26
+ excludeFromPlay?: boolean;
27
+ }
28
+ export declare class CameraBookmarkManager {
29
+ private _slots;
30
+ private _animating;
31
+ private _animationId?;
32
+ private _animationProgress;
33
+ private _playStartOffset;
34
+ private _lastPlayProgress;
35
+ private _playIndex;
36
+ private _playing;
37
+ private _orbitRotating;
38
+ private _orbitPaused;
39
+ private _onInvalidate?;
40
+ private _onAnimationComplete?;
41
+ get isAnimating(): boolean;
42
+ get isPlaying(): boolean;
43
+ get isOrbitRotating(): boolean;
44
+ get isOrbitPaused(): boolean;
45
+ get playIndex(): number;
46
+ get lastPlayProgress(): number;
47
+ /**
48
+ * 전체 경로 진행률 0~1 (재생 중: 세그먼트 + 세그먼트 내 진행률)
49
+ */
50
+ get playProgress(): number;
51
+ setCallbacks(onInvalidate: () => void, onAnimationComplete?: () => void): void;
52
+ /**
53
+ * 슬롯에 카메라 위치를 저장한다.
54
+ * bookmark에 name 프로퍼티가 없으면 기존 이름을 보존한다 (카메라 위치만 갱신).
55
+ * name 프로퍼티가 있으면 (undefined 포함) 그대로 사용한다 (리오더 등).
56
+ */
57
+ saveSlot(index: number, bookmark: CameraBookmark): void;
58
+ renameSlot(index: number, name: string): void;
59
+ clearSlot(index: number): void;
60
+ getSlot(index: number): CameraBookmark | undefined;
61
+ exportSlots(): (CameraBookmark | null)[];
62
+ importSlots(data: (CameraBookmark | null | undefined)[]): void;
63
+ resetAll(): void;
64
+ getPlayableSlots(): number[];
65
+ swapSlots(a: number, b: number): void;
66
+ moveSlot(from: number, to: number): void;
67
+ /**
68
+ * 카메라를 슬롯 위치로 애니메이션 이동한다.
69
+ * splineContext가 제공되면 Catmull-Rom 곡선으로 보간, 없으면 직선+slerp.
70
+ */
71
+ animateToSlot(index: number, camera: THREE.PerspectiveCamera, controls: {
72
+ target: THREE.Vector3;
73
+ restoreTarget(t: THREE.Vector3): void;
74
+ update(): boolean;
75
+ }, duration?: number, splineContext?: SplineContext): boolean;
76
+ /**
77
+ * evaluatePath를 따라 fromT→targetT 구간을 애니메이션한다 (부분 세그먼트 resume용).
78
+ */
79
+ private _animatePathSegment;
80
+ /**
81
+ * 공통 rAF 애니메이션 루프. onFrame에 eased progress를 전달한다.
82
+ */
83
+ private _runAnimation;
84
+ /**
85
+ * progress 값으로부터 playIndex와 playStartOffset을 계산한다.
86
+ */
87
+ private _initFromProgress;
88
+ /**
89
+ * playOrder 기준 순회 플레이. excludeFromPlay 슬롯은 건너뛴다.
90
+ * 3개 이상 슬롯이면 Catmull-Rom 스플라인으로 곡선 경로를 따른다.
91
+ */
92
+ startPlay(camera: THREE.PerspectiveCamera, controls: {
93
+ target: THREE.Vector3;
94
+ restoreTarget(t: THREE.Vector3): void;
95
+ update(): boolean;
96
+ }, defaultHold?: number, defaultTransition?: number, startFromProgress?: number, fromBeginning?: boolean): void;
97
+ /**
98
+ * 현재 재생 상태에 맞는 SplineContext를 생성한다.
99
+ */
100
+ private _buildSplineContext;
101
+ /**
102
+ * 슬롯 인덱스에 해당하는 경로상 진행률을 _lastPlayProgress에 설정한다.
103
+ */
104
+ setProgressForSlot(slotIndex: number): void;
105
+ stopPlay(): void;
106
+ /** stopPlay + lastPlayProgress 초기화 (모드 전환 시 사용) */
107
+ resetPlay(): void;
108
+ toggleOrbitRotation(controls: {
109
+ isAutoRotating(): boolean;
110
+ setAutoRotate(enabled: boolean): void;
111
+ }): void;
112
+ /** 모드 전환(P키 등)에서 사용 — orbit 완전 초기화 */
113
+ stopOrbitRotation(controls: {
114
+ setAutoRotate(enabled: boolean): void;
115
+ }): void;
116
+ /**
117
+ * 전체 재생 경로의 t∈[0,1] 지점에서의 카메라 position/target을 계산한다.
118
+ * 3개 이상 슬롯이면 Catmull-Rom 스플라인(루프), 2개면 직선 보간.
119
+ */
120
+ evaluatePath(t: number): {
121
+ position: THREE.Vector3;
122
+ target: THREE.Vector3;
123
+ } | null;
124
+ stopAnimation(): void;
125
+ destroy(): void;
126
+ }
127
+ //# sourceMappingURL=camera-bookmark-manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"camera-bookmark-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/camera-bookmark-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,MAAM,MAAM,UAAU,GAAG,aAAa,GAAG,SAAS,GAAG,UAAU,GAAG,QAAQ,CAAA;AA0B1E,MAAM,WAAW,aAAa;IAC5B,OAAO,EAAE,KAAK,CAAC,OAAO,CAAA;IACtB,OAAO,EAAE,KAAK,CAAC,OAAO,CAAA;CACvB;AAED,MAAM,WAAW,cAAc;IAC7B,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IAC7C,MAAM,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IAC3C,mCAAmC;IACnC,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,sCAAsC;IACtC,kBAAkB,CAAC,EAAE,MAAM,CAAA;IAC3B,gCAAgC;IAChC,MAAM,CAAC,EAAE,UAAU,CAAA;IACnB,iBAAiB;IACjB,eAAe,CAAC,EAAE,OAAO,CAAA;CAC1B;AAED,qBAAa,qBAAqB;IAChC,OAAO,CAAC,MAAM,CAAgD;IAC9D,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,YAAY,CAAC,CAAQ;IAC7B,OAAO,CAAC,kBAAkB,CAAI;IAC9B,OAAO,CAAC,gBAAgB,CAAI;IAC5B,OAAO,CAAC,iBAAiB,CAAK;IAC9B,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,cAAc,CAAQ;IAC9B,OAAO,CAAC,YAAY,CAAQ;IAE5B,OAAO,CAAC,aAAa,CAAC,CAAY;IAClC,OAAO,CAAC,oBAAoB,CAAC,CAAY;IAEzC,IAAI,WAAW,IAAI,OAAO,CAEzB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,IAAI,eAAe,IAAI,OAAO,CAE7B;IAED,IAAI,aAAa,IAAI,OAAO,CAE3B;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAED;;OAEG;IACH,IAAI,YAAY,IAAI,MAAM,CAUzB;IAED,YAAY,CAAC,YAAY,EAAE,MAAM,IAAI,EAAE,mBAAmB,CAAC,EAAE,MAAM,IAAI;IAOvE;;;;OAIG;IACH,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,cAAc,GAAG,IAAI;IASvD,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI;IAM7C,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAK9B,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,cAAc,GAAG,SAAS;IAIlD,WAAW,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,EAAE;IAIxC,WAAW,CAAC,IAAI,EAAE,CAAC,cAAc,GAAG,IAAI,GAAG,SAAS,CAAC,EAAE,GAAG,IAAI;IAQ9D,QAAQ,IAAI,IAAI;IAIhB,gBAAgB,IAAI,MAAM,EAAE;IAM5B,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAOrC,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IASxC;;;OAGG;IACH,aAAa,CACX,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,KAAK,CAAC,iBAAiB,EAC/B,QAAQ,EAAE;QAAE,MAAM,EAAE,KAAK,CAAC,OAAO,CAAC;QAAC,aAAa,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC;QAAC,MAAM,IAAI,OAAO,CAAA;KAAE,EAC7F,QAAQ,SAAM,EACd,aAAa,CAAC,EAAE,aAAa,GAC5B,OAAO;IAqDV;;OAEG;IACH,OAAO,CAAC,mBAAmB;IAoB3B;;OAEG;IACH,OAAO,CAAC,aAAa;IAkCrB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAOzB;;;OAGG;IACH,SAAS,CACP,MAAM,EAAE,KAAK,CAAC,iBAAiB,EAC/B,QAAQ,EAAE;QAAE,MAAM,EAAE,KAAK,CAAC,OAAO,CAAC;QAAC,aAAa,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC;QAAC,MAAM,IAAI,OAAO,CAAA;KAAE,EAC7F,WAAW,SAAO,EAClB,iBAAiB,SAAO,EACxB,iBAAiB,SAAK,EACtB,aAAa,UAAQ,GACpB,IAAI;IA+EP;;OAEG;IACH,OAAO,CAAC,mBAAmB;IA+B3B;;OAEG;IACH,kBAAkB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAU3C,QAAQ,IAAI,IAAI;IAShB,mDAAmD;IACnD,SAAS,IAAI,IAAI;IAOjB,mBAAmB,CAAC,QAAQ,EAAE;QAAE,cAAc,IAAI,OAAO,CAAC;QAAC,aAAa,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAA;KAAE,GAAG,IAAI;IAOzG,sCAAsC;IACtC,iBAAiB,CAAC,QAAQ,EAAE;QAAE,aAAa,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAA;KAAE,GAAG,IAAI;IAQ5E;;;OAGG;IACH,YAAY,CAAC,CAAC,EAAE,MAAM,GAAG;QAAE,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC;QAAC,MAAM,EAAE,KAAK,CAAC,OAAO,CAAA;KAAE,GAAG,IAAI;IA0DlF,aAAa,IAAI,IAAI;IAQrB,OAAO,IAAI,IAAI;CAQhB"}
@@ -9,7 +9,6 @@ export declare class CameraManager {
9
9
  get camera(): THREE.PerspectiveCamera | undefined;
10
10
  get activeCamera(): THREE.Camera;
11
11
  get activeView(): CameraViewName;
12
- get zoom(): number | undefined;
13
12
  get cameraZPos(): number;
14
13
  setup(width: number, height: number, config: CameraConfig): THREE.PerspectiveCamera;
15
14
  addToScene(scene: THREE.Scene): void;
@@ -19,12 +18,19 @@ export declare class CameraManager {
19
18
  * 직교 투영 카메라로 특정 뷰를 설정한다.
20
19
  * Top/Front/Back/Right/Left — 원근법 없는 정사영 뷰.
21
20
  */
22
- setOrthoView(view: CameraViewName, width: number, height: number): THREE.OrthographicCamera;
21
+ setOrthoView(view: CameraViewName, width: number, height: number, viewportWidth?: number, viewportHeight?: number): THREE.OrthographicCamera;
23
22
  /**
24
23
  * Perspective 카메라로 복귀한다.
25
24
  */
26
25
  restorePerspective(): THREE.PerspectiveCamera;
27
- private _updateOrthoFrustum;
26
+ /**
27
+ * 직교 카메라 frustum을 업데이트한다.
28
+ * @param sceneWidth 씬 모델 너비
29
+ * @param sceneHeight 씬 모델 높이
30
+ * @param viewportWidth 실제 뷰포트 너비 (옵션)
31
+ * @param viewportHeight 실제 뷰포트 높이 (옵션)
32
+ */
33
+ updateOrthoFrustum(sceneWidth: number, sceneHeight: number, viewportWidth?: number, viewportHeight?: number): void;
28
34
  destroy(): void;
29
35
  }
30
36
  //# sourceMappingURL=camera-manager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"camera-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/camera-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,YAAY,EAAE,MAAM,YAAY,CAAA;AAEzC,MAAM,MAAM,cAAc,GAAG,aAAa,GAAG,KAAK,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,CAAA;AAExF,qBAAa,aAAa;IACxB,OAAO,CAAC,YAAY,CAAC,CAAyB;IAC9C,OAAO,CAAC,YAAY,CAAC,CAA0B;IAC/C,OAAO,CAAC,WAAW,CAAgC;IACnD,OAAO,CAAC,WAAW,CAAY;IAE/B,IAAI,MAAM,wCAET;IAED,IAAI,YAAY,IAAI,KAAK,CAAC,MAAM,CAK/B;IAED,IAAI,UAAU,IAAI,cAAc,CAE/B;IAED,IAAI,IAAI,uBAEP;IAED,IAAI,UAAU,WAEb;IAED,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY;IAsBzD,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK;IAK7B,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAU1C,gBAAgB,CAAC,MAAM,EAAE,OAAO,CAAC,YAAY,CAAC;IAW9C;;;OAGG;IACH,YAAY,CAAC,IAAI,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,KAAK,CAAC,kBAAkB;IAyC3F;;OAEG;IACH,kBAAkB,IAAI,KAAK,CAAC,iBAAiB;IAK7C,OAAO,CAAC,mBAAmB;IAW3B,OAAO;CAKR"}
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+ {"version":3,"file":"camera-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/camera-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,YAAY,EAAE,MAAM,YAAY,CAAA;AAEzC,MAAM,MAAM,cAAc,GAAG,aAAa,GAAG,KAAK,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,CAAA;AAExF,qBAAa,aAAa;IACxB,OAAO,CAAC,YAAY,CAAC,CAAyB;IAC9C,OAAO,CAAC,YAAY,CAAC,CAA0B;IAC/C,OAAO,CAAC,WAAW,CAAgC;IACnD,OAAO,CAAC,WAAW,CAAY;IAE/B,IAAI,MAAM,wCAET;IAED,IAAI,YAAY,IAAI,KAAK,CAAC,MAAM,CAK/B;IAED,IAAI,UAAU,IAAI,cAAc,CAE/B;IAED,IAAI,UAAU,WAEb;IAED,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY;IA+BzD,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK;IAK7B,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAgB1C,gBAAgB,CAAC,MAAM,EAAE,OAAO,CAAC,YAAY,CAAC;IAU9C;;;OAGG;IACH,YAAY,CAAC,IAAI,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,MAAM,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC,kBAAkB;IAyC5I;;OAEG;IACH,kBAAkB,IAAI,KAAK,CAAC,iBAAiB;IAK7C;;;;;;OAMG;IACH,kBAAkB,CAAC,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,MAAM,EAAE,cAAc,CAAC,EAAE,MAAM;IAyB3G,OAAO;CAKR"}
@@ -7,10 +7,14 @@ export declare class ControlsManager {
7
7
  private _state;
8
8
  private _autoRotate;
9
9
  private _autoRotateSpeed;
10
+ private _onUserInteraction?;
10
11
  private _dampingFactor;
11
12
  private _rotateSpeed;
12
13
  private _panSpeed;
14
+ private _dollyStart;
13
15
  private _lastScale;
16
+ /** true이면 카메라와 타겟이 Y=0 아래로 내려가지 못한다 (뷰어 전용). */
17
+ private _floorConstraint;
14
18
  private _spherical;
15
19
  private _sphericalDelta;
16
20
  private _panOffset;
@@ -38,6 +42,7 @@ export declare class ControlsManager {
38
42
  private get _isOrthoLocked();
39
43
  setup(camera: THREE.Camera, host: Component): void;
40
44
  setEnabled(enabled: boolean): void;
45
+ setOnUserInteraction(cb: (() => void) | undefined): void;
41
46
  onDragStart(e: DragEvent): void;
42
47
  onDragMove(e: DragEvent): void;
43
48
  onDragEnd(_e: DragEvent): void;
@@ -47,15 +52,23 @@ export declare class ControlsManager {
47
52
  onKeyDown(e: KeyboardEvent): void;
48
53
  update(): boolean;
49
54
  reset(): void;
55
+ /**
56
+ * 현재 카메라 위치/타겟을 리셋 기준점으로 저장한다.
57
+ * Pin Camera View 등으로 기본 위치를 변경한 후 호출.
58
+ */
59
+ pinResetPosition(): void;
50
60
  setCamera(camera: THREE.Camera): void;
61
+ isAutoRotating(): boolean;
51
62
  setAutoRotate(enabled: boolean): void;
63
+ setFloorConstraint(enabled: boolean): void;
52
64
  markCameraChanged(): void;
53
65
  /**
54
- * Perspective 줌: 마우스 커서 위치를 기준으로 확대/축소.
55
- * orbit target 거리에서의 frustum 크기로 오프셋을 계산한다.
56
- * oldCamZoom/newCamZoom: camera.zoom 단위 (state.zoom * 0.01)
66
+ * Perspective dolly zoom: 카메라를 target 방향으로 이동 (실제 거리 변화).
67
+ * projection zoom이 아닌 물리적 접근/후퇴로 자연스러운 3D 줌 제공.
68
+ * 커서 위치 기준 target 이동으로 커서 아래 월드 좌표가 고정된다.
69
+ * factor < 1: 가까이 (zoom in), factor > 1: 멀어짐 (zoom out)
57
70
  */
58
- zoomPerspAtCursor(oldCamZoom: number, newCamZoom: number, ndcX: number, ndcY: number): void;
71
+ dollyAtCursor(factor: number, ndcX: number, ndcY: number): void;
59
72
  /**
60
73
  * 직교 뷰 줌: 마우스 커서 위치를 기준으로 확대/축소.
61
74
  * 커서 아래의 월드 좌표가 줌 후에도 동일한 화면 위치에 유지된다.
@@ -63,6 +76,12 @@ export declare class ControlsManager {
63
76
  */
64
77
  zoomOrthoAtCursor(factor: number, ndcX: number, ndcY: number): void;
65
78
  destroy(): void;
79
+ /**
80
+ * 뷰포트의 CSS 표시 크기를 반환한다.
81
+ * element의 getBoundingClientRect()를 우선 사용하되,
82
+ * element가 없거나 rect가 0x0이면 bounds로 폴백한다.
83
+ */
84
+ private _getViewportSize;
66
85
  private _handleRotateMove;
67
86
  private _handlePanMove;
68
87
  /**
@@ -71,6 +90,8 @@ export declare class ControlsManager {
71
90
  * deltaX/deltaY는 CSS 픽셀 단위이므로, DOM element의 실제 표시 크기를 분모로 사용한다.
72
91
  */
73
92
  private _panOrtho;
93
+ /** 픽셀 단위 패닝 (트랙패드 스크롤 등 외부 호출용) */
94
+ panByPixels(deltaX: number, deltaY: number): void;
74
95
  private _pan;
75
96
  }
76
97
  //# sourceMappingURL=controls-manager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"controls-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/controls-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAC1D,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAY9B,qBAAa,eAAe;IAC1B,OAAO,CAAC,OAAO,CAAC,CAAc;IAC9B,OAAO,CAAC,KAAK,CAAC,CAAW;IAEzB,OAAO,CAAC,QAAQ,CAAO;IACvB,OAAO,CAAC,MAAM,CAAa;IAC3B,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,gBAAgB,CAAM;IAC9B,OAAO,CAAC,cAAc,CAAO;IAC7B,OAAO,CAAC,YAAY,CAAM;IAC1B,OAAO,CAAC,SAAS,CAAO;IACxB,OAAO,CAAC,UAAU,CAAI;IAGtB,OAAO,CAAC,UAAU,CAAwB;IAC1C,OAAO,CAAC,eAAe,CAAwB;IAC/C,OAAO,CAAC,UAAU,CAAsB;IACxC,OAAO,CAAC,OAAO,CAAsB;IAGrC,OAAO,CAAC,QAAQ,CAAsB;IACtC,OAAO,CAAC,UAAU,CAAsB;IAGxC,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,UAAU,CAAsB;IACxC,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,SAAS,CAAsB;IAGvC,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,KAAK,CAAmB;IAChC,OAAO,CAAC,YAAY,CAAmB;IACvC,OAAO,CAAC,aAAa,CAAsB;IAC3C,OAAO,CAAC,eAAe,CAAyB;IAGhD,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,cAAc,CAAsB;IAE5C,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,IAAI,MAAM,IAAI,KAAK,CAAC,OAAO,CAE1B;IAED,aAAa,CAAC,MAAM,EAAE,KAAK,CAAC,OAAO;IAMnC,+BAA+B;IAC/B,OAAO,KAAK,cAAc,GAEzB;IAED,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS;IAqB3C,UAAU,CAAC,OAAO,EAAE,OAAO;IAM3B,WAAW,CAAC,CAAC,EAAE,SAAS;IAkBxB,UAAU,CAAC,CAAC,EAAE,SAAS;IAevB,SAAS,CAAC,EAAE,EAAE,SAAS;IAQvB,YAAY,CAAC,CAAC,EAAE,UAAU;IA2B1B,WAAW,CAAC,CAAC,EAAE,UAAU;IAyBzB,UAAU,CAAC,EAAE,EAAE,UAAU;IAOzB,SAAS,CAAC,CAAC,EAAE,aAAa;IAgB1B,MAAM,IAAI,OAAO;IAgEjB,KAAK;IAUL,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM;IAmB9B,aAAa,CAAC,OAAO,EAAE,OAAO;IAK9B,iBAAiB;IAIjB;;;;OAIG;IACH,iBAAiB,CAAC,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAiBpF;;;;OAIG;IACH,iBAAiB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAoB5D,OAAO;IAOP,OAAO,CAAC,iBAAiB;IAYzB,OAAO,CAAC,cAAc;IActB;;;;OAIG;IACH,OAAO,CAAC,SAAS;IA0BjB,OAAO,CAAC,IAAI;CA6Bb"}
1
+ {"version":3,"file":"controls-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/controls-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAC1D,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAa9B,qBAAa,eAAe;IAC1B,OAAO,CAAC,OAAO,CAAC,CAAc;IAC9B,OAAO,CAAC,KAAK,CAAC,CAAW;IAEzB,OAAO,CAAC,QAAQ,CAAO;IACvB,OAAO,CAAC,MAAM,CAAa;IAC3B,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,gBAAgB,CAAM;IAC9B,OAAO,CAAC,kBAAkB,CAAC,CAAY;IACvC,OAAO,CAAC,cAAc,CAAO;IAC7B,OAAO,CAAC,YAAY,CAAM;IAC1B,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,WAAW,CAAI;IACvB,OAAO,CAAC,UAAU,CAAI;IAEtB,gDAAgD;IAChD,OAAO,CAAC,gBAAgB,CAAQ;IAGhC,OAAO,CAAC,UAAU,CAAwB;IAC1C,OAAO,CAAC,eAAe,CAAwB;IAC/C,OAAO,CAAC,UAAU,CAAsB;IACxC,OAAO,CAAC,OAAO,CAAsB;IAGrC,OAAO,CAAC,QAAQ,CAAsB;IACtC,OAAO,CAAC,UAAU,CAAsB;IAGxC,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,UAAU,CAAsB;IACxC,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,SAAS,CAAsB;IAGvC,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,KAAK,CAAmB;IAChC,OAAO,CAAC,YAAY,CAAmB;IACvC,OAAO,CAAC,aAAa,CAAsB;IAC3C,OAAO,CAAC,eAAe,CAAyB;IAGhD,OAAO,CAAC,SAAS,CAAsB;IACvC,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,cAAc,CAAsB;IAE5C,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,IAAI,MAAM,IAAI,KAAK,CAAC,OAAO,CAE1B;IAED,aAAa,CAAC,MAAM,EAAE,KAAK,CAAC,OAAO;IAKnC,+BAA+B;IAC/B,OAAO,KAAK,cAAc,GAEzB;IAED,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS;IAsB3C,UAAU,CAAC,OAAO,EAAE,OAAO;IAI3B,oBAAoB,CAAC,EAAE,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS;IAMjD,WAAW,CAAC,CAAC,EAAE,SAAS;IAoBxB,UAAU,CAAC,CAAC,EAAE,SAAS;IAoBvB,SAAS,CAAC,EAAE,EAAE,SAAS;IAOvB,YAAY,CAAC,CAAC,EAAE,UAAU;IA4B1B,WAAW,CAAC,CAAC,EAAE,UAAU;IAmCzB,UAAU,CAAC,EAAE,EAAE,UAAU;IAOzB,SAAS,CAAC,CAAC,EAAE,aAAa;IAgB1B,MAAM,IAAI,OAAO;IAwEjB,KAAK;IAUL;;;OAGG;IACH,gBAAgB;IAMhB,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM;IAmB9B,cAAc,IAAI,OAAO;IAIzB,aAAa,CAAC,OAAO,EAAE,OAAO;IAK9B,kBAAkB,CAAC,OAAO,EAAE,OAAO;IAKnC,iBAAiB;IAIjB;;;;;OAKG;IACH,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAiCxD;;;;OAIG;IACH,iBAAiB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAqB5D,OAAO;IAOP;;;;OAIG;IACH,OAAO,CAAC,gBAAgB;IAYxB,OAAO,CAAC,iBAAiB;IAazB,OAAO,CAAC,cAAc;IActB;;;;OAIG;IACH,OAAO,CAAC,SAAS;IAejB,mCAAmC;IACnC,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAS1C,OAAO,CAAC,IAAI;CA8Bb"}
@@ -13,7 +13,15 @@ export declare class EventManager3D {
13
13
  set lastHovered(value: IThreeRealObject | undefined);
14
14
  updateMouseNDC(px: number, py: number, left: number, top: number, width: number, height: number): void;
15
15
  getObjectByRaycast(camera: THREE.Camera, scene: THREE.Scene): THREE.Object3D | undefined;
16
+ /**
17
+ * Object3D의 전체 조상 체인이 visible인지 확인한다.
18
+ * Three.js raycaster는 visible을 자동으로 확인하지 않기 때문에 수동 필터링이 필요하다.
19
+ */
20
+ private _isWorldVisible;
16
21
  getObjectsByRaycast(camera: THREE.Camera, scene: THREE.Scene): THREE.Intersection[];
22
+ private _hudScene?;
23
+ private _hudCamera?;
24
+ setHUD(scene: THREE.Scene, camera: THREE.Camera): void;
17
25
  handleClick(camera: THREE.Camera, scene: THREE.Scene, event: MouseEvent): IThreeRealObject | undefined;
18
26
  handleHover(camera: THREE.Camera, scene: THREE.Scene, event: MouseEvent): void;
19
27
  destroy(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"event-manager3d.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/event-manager3d.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAA;AAExD,qBAAa,cAAc;IACzB,OAAO,CAAC,MAAM,CAAsB;IACpC,OAAO,CAAC,UAAU,CAAwB;IAC1C,OAAO,CAAC,YAAY,CAAC,CAAkB;IACvC,OAAO,CAAC,YAAY,CAAC,CAAkB;;IAIvC,IAAI,KAAK,kBAER;IAED,IAAI,WAAW,IAIQ,gBAAgB,GAAG,SAAS,CAFlD;IAED,IAAI,WAAW,CAAC,KAAK,EAAE,gBAAgB,GAAG,SAAS,EAElD;IAED,IAAI,WAAW,IAIQ,gBAAgB,GAAG,SAAS,CAFlD;IAED,IAAI,WAAW,CAAC,KAAK,EAAE,gBAAgB,GAAG,SAAS,EAElD;IAED,cAAc,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAK/F,kBAAkB,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,QAAQ,GAAG,SAAS;IAmBxF,mBAAmB,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,YAAY,EAAE;IAKnF,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU,GAAG,gBAAgB,GAAG,SAAS;IAiBtG,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU;IAiBvE,OAAO;CAIR"}
1
+ {"version":3,"file":"event-manager3d.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/event-manager3d.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAA;AAExD,qBAAa,cAAc;IACzB,OAAO,CAAC,MAAM,CAAsB;IACpC,OAAO,CAAC,UAAU,CAAwB;IAC1C,OAAO,CAAC,YAAY,CAAC,CAAkB;IACvC,OAAO,CAAC,YAAY,CAAC,CAAkB;;IAIvC,IAAI,KAAK,kBAER;IAED,IAAI,WAAW,IAIQ,gBAAgB,GAAG,SAAS,CAFlD;IAED,IAAI,WAAW,CAAC,KAAK,EAAE,gBAAgB,GAAG,SAAS,EAElD;IAED,IAAI,WAAW,IAIQ,gBAAgB,GAAG,SAAS,CAFlD;IAED,IAAI,WAAW,CAAC,KAAK,EAAE,gBAAgB,GAAG,SAAS,EAElD;IAED,cAAc,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAK/F,kBAAkB,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,QAAQ,GAAG,SAAS;IAsBxF;;;OAGG;IACH,OAAO,CAAC,eAAe;IASvB,mBAAmB,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,YAAY,EAAE;IAMnF,OAAO,CAAC,SAAS,CAAC,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAC,CAAc;IAEjC,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM;IAK/C,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU,GAAG,gBAAgB,GAAG,SAAS;IA0BtG,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU;IAyBvE,OAAO;CAMR"}
@@ -26,6 +26,8 @@ export declare class GizmoManager {
26
26
  get attached(): THREE.Object3D<THREE.Object3DEventMap> | undefined;
27
27
  get isAttached(): boolean;
28
28
  get isDragging(): boolean;
29
+ /** true if a gizmo handle has focus — hovered (yellow) or dragging. axis stays non-null during drag. */
30
+ get isEngaged(): boolean;
29
31
  setup(camera: THREE.Camera, domElement: HTMLElement, scene: THREE.Scene): void;
30
32
  /**
31
33
  * things-scene 이벤트를 TransformControls의 프록시 element로 전달한다.
@@ -36,9 +38,13 @@ export declare class GizmoManager {
36
38
  * pointermove일 때 button을 -1로 설정해야 한다.
37
39
  */
38
40
  forwardEvent(e: MouseEvent, type: 'pointerdown' | 'pointermove' | 'pointerup'): void;
41
+ /** Touch event → PointerEvent 변환 후 기즈모에 전달 (iPad/모바일 지원) */
42
+ forwardTouch(touch: Touch, type: 'pointerdown' | 'pointermove' | 'pointerup'): void;
39
43
  setMode(mode: GizmoMode): void;
40
44
  attach(object: THREE.Object3D): void;
41
45
  detach(): void;
46
+ /** Shift 키에 따라 회전 스냅을 토글한다 (15° 단위) */
47
+ setRotationSnap(enabled: boolean): void;
42
48
  updateCamera(camera: THREE.Camera): void;
43
49
  destroy(): void;
44
50
  }
@@ -1 +1 @@
1
- {"version":3,"file":"gizmo-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/gizmo-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,iBAAiB,EAAE,MAAM,kDAAkD,CAAA;AAEpF,MAAM,MAAM,SAAS,GAAG,WAAW,GAAG,QAAQ,GAAG,OAAO,CAAA;AAExD;;;;;;;;;GASG;AACH,qBAAa,YAAY;IACvB,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,aAAa,CAAC,CAAa;IACnC,OAAO,CAAC,KAAK,CAAyB;IACtC,OAAO,CAAC,SAAS,CAAC,CAAgB;IAClC,OAAO,CAAC,WAAW,CAAQ;IAE3B,iBAAiB,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,KAAK,IAAI,CAAA;IACjD,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,KAAK,IAAI,CAAA;IACjD,eAAe,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,KAAK,IAAI,CAAA;IAE/C,IAAI,QAAQ,kCAA4B;IACxC,IAAI,IAAI,cAAwB;IAChC,IAAI,QAAQ,uDAA4B;IACxC,IAAI,UAAU,YAA8B;IAC5C,IAAI,UAAU,YAA8B;IAE5C,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK;IAoCvE;;;;;;;OAOG;IACH,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,GAAG,aAAa,GAAG,WAAW;IAc7E,OAAO,CAAC,IAAI,EAAE,SAAS;IAKvB,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ;IAW7B,MAAM;IAMN,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM;IAMjC,OAAO;CAgBR"}
1
+ {"version":3,"file":"gizmo-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/gizmo-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,iBAAiB,EAAE,MAAM,kDAAkD,CAAA;AAEpF,MAAM,MAAM,SAAS,GAAG,WAAW,GAAG,QAAQ,GAAG,OAAO,CAAA;AAKxD;;;;;;;;;GASG;AACH,qBAAa,YAAY;IACvB,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,aAAa,CAAC,CAAa;IACnC,OAAO,CAAC,KAAK,CAAyB;IACtC,OAAO,CAAC,SAAS,CAAC,CAAgB;IAClC,OAAO,CAAC,WAAW,CAAQ;IAE3B,iBAAiB,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,KAAK,IAAI,CAAA;IACjD,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,KAAK,IAAI,CAAA;IACjD,eAAe,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,KAAK,IAAI,CAAA;IAE/C,IAAI,QAAQ,kCAA4B;IACxC,IAAI,IAAI,cAAwB;IAChC,IAAI,QAAQ,uDAA4B;IACxC,IAAI,UAAU,YAA8B;IAC5C,IAAI,UAAU,YAA8B;IAC5C,wGAAwG;IACxG,IAAI,SAAS,YAAoC;IAEjD,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK;IAoCvE;;;;;;;OAOG;IACH,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,aAAa,GAAG,aAAa,GAAG,WAAW;IAmB7E,4DAA4D;IAC5D,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,aAAa,GAAG,aAAa,GAAG,WAAW;IAc5E,OAAO,CAAC,IAAI,EAAE,SAAS;IAKvB,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ;IAW7B,MAAM;IAMN,uCAAuC;IACvC,eAAe,CAAC,OAAO,EAAE,OAAO;IAMhC,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM;IAMjC,OAAO;CAgBR"}
@@ -5,6 +5,8 @@ import { GizmoManager } from './gizmo-manager.js';
5
5
  export interface GizmoOperationHost {
6
6
  readonly root: any;
7
7
  readonly app: any;
8
+ /** Host DOM element for overlay positioning */
9
+ readonly hostElement?: HTMLElement;
8
10
  invalidate(): void;
9
11
  }
10
12
  /**
@@ -17,12 +19,17 @@ export declare class GizmoOperationManager {
17
19
  private _preDragDimension?;
18
20
  private _preDragScale?;
19
21
  private _preDragEffectiveDepth?;
22
+ private _scaleAnchorSign?;
23
+ private _preDragAttachedPosition?;
20
24
  private _altDragDuplicates?;
21
25
  private _mouseDownAltKey;
22
26
  private _multiSelectOffsets?;
23
27
  private _gizmoInitialRotation?;
24
28
  private _multiSelectInitialRotations?;
25
29
  private _multiSelectPreDragDimensions?;
30
+ private _infoOverlay?;
31
+ private _infoHostElement?;
32
+ private _dragStartPosition?;
26
33
  /**
27
34
  * mousedown 시 altKey를 캡처한다.
28
35
  * forwardEvent보다 먼저 호출되어야 한다.
@@ -37,21 +44,60 @@ export declare class GizmoOperationManager {
37
44
  setEnabled(enabled: boolean): void;
38
45
  }, getHost: () => GizmoOperationHost | undefined, callbacks?: {
39
46
  onAttachChanged?: (isAttached: boolean) => void;
47
+ onDraggingChanged?: (isDragging: boolean) => void;
40
48
  }): void;
41
49
  private _onDragStart;
42
50
  private _performAltDragDuplicate;
43
51
  private _captureMultiSelectState;
44
52
  private _captureScalePreDrag;
53
+ /**
54
+ * 드래그한 기즈모 핸들의 축별 부호를 계산한다.
55
+ * - controls.axis: 드래그 축 이름 ('X'/'Y'/'Z'/'XY'/'XZ'/'YZ'/'XYZ'/'XYZE' 등)
56
+ * - controls.pointStart: 드래그 시작 시 pointer의 월드 위치(object 원점 기준 상대)
57
+ *
58
+ * 반환 부호: 해당 축 pointStart의 로컬 좌표 성분 부호
59
+ * +1 → 드래그한 +방향 핸들 → pre.edge(left/top/zPos)를 고정하고 +방향 확장
60
+ * -1 → 드래그한 -방향 핸들 → 반대편 edge 고정, -방향 확장
61
+ * 0 → 방향성 없음 (uniform handle) 또는 축 미해당 → 기존 center 동작 유지
62
+ *
63
+ * 주의: TransformControls 내부 API(pointStart)에 의존. three.js 업그레이드 시
64
+ * node_modules/three/examples/jsm/controls/TransformControls.js 확인 필요.
65
+ */
66
+ private _computeAnchorSign;
45
67
  private _onDragEnd;
46
68
  /**
47
69
  * 기즈모 드래그 결과를 컴포넌트 속성에 역변환하여 반영한다.
48
70
  */
49
71
  private _syncFromGizmo;
72
+ /**
73
+ * 오브젝트 바닥면이 Y=0(바닥)에 가까우면 스냅한다.
74
+ * Object3D.position.y는 오브젝트 중심이므로, 바닥면 = position.y - effectiveDepth/2.
75
+ */
76
+ private _applyGroundSnap;
50
77
  /**
51
78
  * scale 기즈모 드래그를 dimension 변경으로 역산한다.
52
79
  * 축 매핑: scale.x → width, scale.y → depth, scale.z → height
53
- * center 기준 양방향 확장.
80
+ * anchor sign에 따라 한쪽 edge 고정(드래그 방향으로만 확장) 또는 center 확장.
81
+ *
82
+ * @returns 멀티셀렉트에서 동일 로직 적용하기 위해 ratioLock 반영된 ratio/sign 반환
54
83
  */
55
84
  private _syncDimensionFromGizmo;
85
+ /**
86
+ * anchor sign 기반 dimension props 계산.
87
+ * sign > 0: pre.left/top/zPos 고정, 드래그 방향으로만 확장
88
+ * sign < 0: 반대편 edge 고정, 반대 방향으로 확장
89
+ * sign = 0: center 기준 양방향 확장 (기존 동작)
90
+ */
91
+ private _computeAnchorProps;
92
+ /**
93
+ * TransformControls는 scale 드래그 시 object.scale만 변경(center-scale).
94
+ * anchor edge가 실제로 고정되어 보이려면 object.position을 매 프레임 역보정한다.
95
+ * shift_local = sign * (S' - preScale) * (pre_size / 2)
96
+ * 오브젝트 회전이 있으면 로컬 shift를 월드 축으로 변환.
97
+ */
98
+ private _applyAnchorPositionCorrection;
99
+ private _showInfoOverlay;
100
+ private _updateInfoOverlay;
101
+ private _hideInfoOverlay;
56
102
  }
57
103
  //# sourceMappingURL=gizmo-operation-manager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"gizmo-operation-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/gizmo-operation-manager.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAA;AAEjD;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAA;IAClB,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAA;IACjB,UAAU,IAAI,IAAI,CAAA;CACnB;AAcD;;;;;GAKG;AACH,qBAAa,qBAAqB;IAEhC,OAAO,CAAC,iBAAiB,CAAC,CAAkB;IAC5C,OAAO,CAAC,aAAa,CAAC,CAAqC;IAE3D,OAAO,CAAC,sBAAsB,CAAC,CAAQ;IAGvC,OAAO,CAAC,kBAAkB,CAAC,CAAoD;IAC/E,OAAO,CAAC,gBAAgB,CAAQ;IAGhC,OAAO,CAAC,mBAAmB,CAAC,CAAgC;IAC5D,OAAO,CAAC,qBAAqB,CAAC,CAAa;IAC3C,OAAO,CAAC,4BAA4B,CAAC,CAA8B;IACnE,OAAO,CAAC,6BAA6B,CAAC,CAAqC;IAE3E;;;OAGG;IACH,aAAa,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIpC;;;;OAIG;IACH,cAAc,CACZ,YAAY,EAAE,YAAY,EAC1B,eAAe,EAAE;QAAE,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAA;KAAE,EACvD,OAAO,EAAE,MAAM,kBAAkB,GAAG,SAAS,EAC7C,SAAS,CAAC,EAAE;QACV,eAAe,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,KAAK,IAAI,CAAA;KAChD,GACA,IAAI;IA6BP,OAAO,CAAC,YAAY;IAkBpB,OAAO,CAAC,wBAAwB;IAyBhC,OAAO,CAAC,wBAAwB;IA2ChC,OAAO,CAAC,oBAAoB;IAe5B,OAAO,CAAC,UAAU;IAuClB;;OAEG;IACH,OAAO,CAAC,cAAc;IAiEtB;;;;OAIG;IACH,OAAO,CAAC,uBAAuB;CAsBhC"}
1
+ {"version":3,"file":"gizmo-operation-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/gizmo-operation-manager.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAA;AAEjD;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAA;IAClB,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAA;IACjB,+CAA+C;IAC/C,QAAQ,CAAC,WAAW,CAAC,EAAE,WAAW,CAAA;IAClC,UAAU,IAAI,IAAI,CAAA;CACnB;AAcD;;;;;GAKG;AACH,qBAAa,qBAAqB;IAEhC,OAAO,CAAC,iBAAiB,CAAC,CAAkB;IAC5C,OAAO,CAAC,aAAa,CAAC,CAAqC;IAE3D,OAAO,CAAC,sBAAsB,CAAC,CAAQ;IAGvC,OAAO,CAAC,gBAAgB,CAAC,CAAqC;IAE9D,OAAO,CAAC,wBAAwB,CAAC,CAAe;IAGhD,OAAO,CAAC,kBAAkB,CAAC,CAAoD;IAC/E,OAAO,CAAC,gBAAgB,CAAQ;IAGhC,OAAO,CAAC,mBAAmB,CAAC,CAAgC;IAC5D,OAAO,CAAC,qBAAqB,CAAC,CAAa;IAC3C,OAAO,CAAC,4BAA4B,CAAC,CAA8B;IACnE,OAAO,CAAC,6BAA6B,CAAC,CAAqC;IAE3E,OAAO,CAAC,YAAY,CAAC,CAAgB;IACrC,OAAO,CAAC,gBAAgB,CAAC,CAAa;IACtC,OAAO,CAAC,kBAAkB,CAAC,CAAe;IAE1C;;;OAGG;IACH,aAAa,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIpC;;;;OAIG;IACH,cAAc,CACZ,YAAY,EAAE,YAAY,EAC1B,eAAe,EAAE;QAAE,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAA;KAAE,EACvD,OAAO,EAAE,MAAM,kBAAkB,GAAG,SAAS,EAC7C,SAAS,CAAC,EAAE;QACV,eAAe,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,KAAK,IAAI,CAAA;QAC/C,iBAAiB,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,KAAK,IAAI,CAAA;KAClD,GACA,IAAI;IAsCP,OAAO,CAAC,YAAY;IA4BpB,OAAO,CAAC,wBAAwB;IAyBhC,OAAO,CAAC,wBAAwB;IA2ChC,OAAO,CAAC,oBAAoB;IAiB5B;;;;;;;;;;;;OAYG;IACH,OAAO,CAAC,kBAAkB;IA6B1B,OAAO,CAAC,UAAU;IA4ElB;;OAEG;IACH,OAAO,CAAC,cAAc;IAwDtB;;;OAGG;IACH,OAAO,CAAC,gBAAgB;IAqBxB;;;;;;OAMG;IACH,OAAO,CAAC,uBAAuB;IAmC/B;;;;;OAKG;IACH,OAAO,CAAC,mBAAmB;IA8B3B;;;;;OAKG;IACH,OAAO,CAAC,8BAA8B;IA0BtC,OAAO,CAAC,gBAAgB;IAqBxB,OAAO,CAAC,kBAAkB;IA8B1B,OAAO,CAAC,gBAAgB;CAOzB"}
@@ -8,5 +8,8 @@ export { GizmoManager, type GizmoMode } from './gizmo-manager.js';
8
8
  export { GizmoOperationManager, type GizmoOperationHost } from './gizmo-operation-manager.js';
9
9
  export { InteractionManager, type InteractionDelegate } from './interaction-manager.js';
10
10
  export { PlacementManager, type PlacementDelegate } from './placement-manager.js';
11
+ export { CameraBookmarkManager, type CameraBookmark } from './camera-bookmark-manager.js';
12
+ export { BoxSelectionManager } from './box-selection-manager.js';
13
+ export { VertexGizmoManager } from './vertex-gizmo-manager.js';
11
14
  export type { CameraConfig, RendererConfig, LightingConfig } from './types.js';
12
15
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAA;AACjD,OAAO,EAAE,aAAa,EAAE,KAAK,cAAc,EAAE,MAAM,qBAAqB,CAAA;AACxE,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAA;AACjD,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAA;AACvD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAA;AACrD,OAAO,EAAE,YAAY,EAAE,KAAK,SAAS,EAAE,MAAM,oBAAoB,CAAA;AACjE,OAAO,EAAE,qBAAqB,EAAE,KAAK,kBAAkB,EAAE,MAAM,8BAA8B,CAAA;AAC7F,OAAO,EAAE,kBAAkB,EAAE,KAAK,mBAAmB,EAAE,MAAM,0BAA0B,CAAA;AACvF,OAAO,EAAE,gBAAgB,EAAE,KAAK,iBAAiB,EAAE,MAAM,wBAAwB,CAAA;AACjF,OAAO,EAAE,qBAAqB,EAAE,KAAK,cAAc,EAAE,MAAM,8BAA8B,CAAA;AACzF,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAA;AAChE,OAAO,EAAE,kBAAkB,EAAE,MAAM,2BAA2B,CAAA;AAC9D,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,YAAY,CAAA"}
@@ -32,6 +32,22 @@ export interface InteractionDelegate {
32
32
  handleTouchEnd(e: TouchEvent): void;
33
33
  /** 키 입력. 처리했으면 true, 상위로 전파해야 하면 false */
34
34
  handleKeyDown(e: KeyboardEvent): boolean;
35
+ /** 키 해제. 처리했으면 true */
36
+ handleKeyUp?(e: KeyboardEvent): boolean;
37
+ /** Space 키 패닝 모드 여부 */
38
+ isSpacePanning?(): boolean;
39
+ /** 박스 셀렉션 시작 */
40
+ handleBoxSelectionStart?(x: number, y: number): void;
41
+ /** 박스 셀렉션 업데이트 */
42
+ handleBoxSelectionUpdate?(x: number, y: number): void;
43
+ /** 박스 셀렉션 종료 (additive: Shift 유지 여부, typeFiltered: Ctrl/Cmd 유지 여부) */
44
+ handleBoxSelectionEnd?(additive: boolean, typeFiltered?: boolean): void;
45
+ /** vertex 핸들 드래그 시작 시도. 성공 시 true 반환 */
46
+ tryVertexDragStart?(e: MouseEvent): boolean;
47
+ /** vertex 핸들 드래그 이동 */
48
+ handleVertexDragMove?(e: MouseEvent): void;
49
+ /** vertex 핸들 드래그 종료 */
50
+ handleVertexDragEnd?(e: MouseEvent): void;
35
51
  }
36
52
  /**
37
53
  * DOM 이벤트 핸들링과 드래그 상태 관리를 담당하는 매니저.
@@ -45,6 +61,7 @@ export declare class InteractionManager {
45
61
  private _hostElement?;
46
62
  private _mouseIsDown;
47
63
  private _isDragging;
64
+ private _touchGizmoCaptured;
48
65
  private _mouseDownPos;
49
66
  private _boundHandlers?;
50
67
  private _docMoveHandler?;
@@ -1 +1 @@
1
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1
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@@ -18,6 +18,21 @@ export declare class LightManager {
18
18
  color?: number | string;
19
19
  intensity?: number;
20
20
  }): void;
21
+ /**
22
+ * directional light를 camera에 붙일지, scene에 독립 배치할지 전환한다.
23
+ * - follow=true: camera에 attach — light는 카메라 이동에 따라 함께 이동 (기본 동작)
24
+ * - follow=false: scene에 attach — light는 고정 월드 위치, angle 기반 조명 가능
25
+ */
26
+ setDirectionalFollowCamera(follow: boolean): void;
27
+ /**
28
+ * directional light의 방향을 방위각/고도각으로 설정 (world-space).
29
+ * - azimuth: 수평면 회전 (deg, 0=+Z/정면, 90=+X/우측)
30
+ * - elevation: 수직 고도 (deg, 0=수평, 90=정수리)
31
+ * - distance: 중심으로부터의 거리 (기본 1000)
32
+ *
33
+ * follow-camera 모드일 땐 설정해도 효과 없음 (camera 좌표계 기준으로 재계산됨).
34
+ */
35
+ setDirectionalAngle(azimuthDeg: number, elevationDeg: number, distance?: number): void;
21
36
  setDirectionalEnabled(enabled: boolean, config?: {
22
37
  color?: number | string;
23
38
  intensity?: number;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"light-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/light-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAA;AAE3C,qBAAa,YAAY;IACvB,OAAO,CAAC,MAAM,CAAoB;IAClC,OAAO,CAAC,UAAU,CAAC,CAAuB;IAC1C,OAAO,CAAC,SAAS,CAAC,CAAwB;IAC1C,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,OAAO,CAAC,CAAc;IAE9B,IAAI,SAAS,IAAI,KAAK,CAAC,eAAe,GAAG,SAAS,CAEjD;IAED,IAAI,QAAQ,IAAI,KAAK,CAAC,gBAAgB,GAAG,SAAS,CAEjD;IAED,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc;IAwDtE,gBAAgB,CAAC,KAAK,EAAE;QAAE,QAAQ,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAOhH,iBAAiB,CAAC,KAAK,EAAE;QAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAM/E;;;;OAIG;IACH,0BAA0B,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAOjD;;;;;;;OAOG;IACH,mBAAmB,CAAC,UAAU,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,SAAO,GAAG,IAAI;IAiBpF,qBAAqB,CAAC,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE;QAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAiBvG,OAAO;CAQR"}
@@ -9,29 +9,66 @@ export declare class RendererManager {
9
9
  private _composer?;
10
10
  private _outlinePass?;
11
11
  private _noSupportWebgl;
12
+ private _hudScene?;
13
+ private _hudCamera?;
14
+ private _hudCSS3DRenderer?;
15
+ private _hudCSS3DScene?;
16
+ private _hudCSS3DCamera?;
12
17
  get renderer(): THREE.WebGLRenderer | undefined;
18
+ /**
19
+ * 런타임에 tone mapping exposure만 갱신한다. property-panel에서 slider로
20
+ * 조정할 때 호출 — renderer 재생성 없이 다음 renderThreeD()부터 반영.
21
+ */
22
+ setExposure(value: number): void;
13
23
  get css3DRenderer(): CSS3DRenderer;
14
24
  get css3DScene(): THREE.Scene;
15
25
  get composer(): EffectComposer | undefined;
16
26
  get noSupportWebgl(): boolean;
17
27
  get domElement(): HTMLCanvasElement | undefined;
28
+ get hudScene(): THREE.Scene;
29
+ get hudCSS3DScene(): THREE.Scene;
30
+ get hudCamera(): THREE.OrthographicCamera | undefined;
31
+ /**
32
+ * HUD 직교 카메라를 초기화한다.
33
+ * 2D 좌표계와 동일: 원점 = 좌상단, X→오른쪽, Y→아래
34
+ */
35
+ setupHUD(width: number, height: number): void;
36
+ /**
37
+ * HUD 카메라 프러스텀을 캔버스 크기에 맞춘다.
38
+ */
39
+ resizeHUD(width: number, height: number): void;
18
40
  setupWebGL(width: number, height: number, config: RendererConfig): boolean;
19
41
  setupCSS3D(isViewMode: boolean, sceneAttr?: string): void;
20
42
  private createCSS3DRenderer;
21
43
  setupComposer(scene: THREE.Scene, camera: THREE.Camera, width: number, height: number, gizmoHelper?: THREE.Object3D): EffectComposer;
44
+ setupLightComposer(scene: THREE.Scene, camera: THREE.Camera, width: number, height: number): EffectComposer;
45
+ get hasOutlinePass(): boolean;
22
46
  updateRenderPassCamera(camera: THREE.Camera): void;
23
47
  /**
24
48
  * 아웃라인을 표시할 오브젝트 목록을 설정한다.
25
49
  */
26
50
  setOutlineObjects(objects: THREE.Object3D[]): void;
27
51
  resize(width: number, height: number): void;
52
+ private _scene?;
53
+ private _camera?;
54
+ /**
55
+ * 경량 composer를 해제하고 direct render 모드로 복귀한다.
56
+ */
57
+ teardownLightComposer(): void;
58
+ /**
59
+ * 포스트프로세싱 없이 직접 렌더링할 때 사용할 scene/camera를 설정한다.
60
+ */
61
+ setDirectRenderTargets(scene: THREE.Scene, camera: THREE.Camera): void;
28
62
  render(): void;
63
+ private renderHUD;
29
64
  renderCSS3D(camera: THREE.Camera): void;
65
+ get hudCSS3DRenderer(): CSS3DRenderer | undefined;
30
66
  getSize(): {
31
67
  width: number;
32
68
  height: number;
33
69
  };
34
70
  destroy(): void;
71
+ disposeHUD(): void;
35
72
  disposeCSS3DScene(): void;
36
73
  }
37
74
  //# sourceMappingURL=renderer-manager.d.ts.map