@grida/canvas-wasm 0.0.74 → 0.0.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
package/dist/index.d.mts CHANGED
@@ -473,4 +473,4 @@ declare class ApplicationFactory {
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  createWebGLCanvasSurfaceById(htmlcanvasid: string): Scene;
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  }
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- export { type GridaCanvasModuleInitOptions, Scene, init as default, types, version };
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+ export { ApplicationFactory, type GridaCanvasModuleInitOptions, Scene, init as default, types, version };
package/dist/index.d.ts CHANGED
@@ -473,4 +473,4 @@ declare class ApplicationFactory {
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  createWebGLCanvasSurfaceById(htmlcanvasid: string): Scene;
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  }
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- export { type GridaCanvasModuleInitOptions, Scene, init as default, types, version };
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+ export { ApplicationFactory, type GridaCanvasModuleInitOptions, Scene, init as default, types, version };
package/dist/index.js CHANGED
@@ -4995,7 +4995,7 @@ var require_grida_canvas_wasm = __commonJS({
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  Module["stringToUTF8"] = stringToUTF8;
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  Module["lengthBytesUTF8"] = lengthBytesUTF8;
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  Module["GL"] = GL;
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- var wasmImports = { w: ___cxa_begin_catch, B: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, o: ___cxa_find_matching_catch_3, K: ___cxa_find_matching_catch_4, da: ___cxa_rethrow, x: ___cxa_throw, cb: ___cxa_uncaught_exceptions, d: ___resumeException, fa: ___syscall_fcntl64, sb: ___syscall_fstat64, ob: ___syscall_getcwd, ub: ___syscall_ioctl, pb: ___syscall_lstat64, qb: ___syscall_newfstatat, ea: ___syscall_openat, rb: ___syscall_stat64, yb: __abort_js, fb: __emscripten_throw_longjmp, kb: __gmtime_js, ib: __mmap_js, jb: __munmap_js, zb: __tzset_js, xb: _clock_time_get, wb: _emscripten_date_now, S: _emscripten_get_now, Gf: _emscripten_glActiveTexture, Hf: _emscripten_glAttachShader, je: _emscripten_glBeginQuery, de: _emscripten_glBeginQueryEXT, Hc: _emscripten_glBeginTransformFeedback, If: _emscripten_glBindAttribLocation, Jf: _emscripten_glBindBuffer, Ec: _emscripten_glBindBufferBase, Fc: _emscripten_glBindBufferRange, He: _emscripten_glBindFramebuffer, Ie: _emscripten_glBindRenderbuffer, pe: _emscripten_glBindSampler, Kf: _emscripten_glBindTexture, Sb: _emscripten_glBindTransformFeedback, bf: _emscripten_glBindVertexArray, ef: _emscripten_glBindVertexArrayOES, Lf: _emscripten_glBlendColor, Mf: _emscripten_glBlendEquation, Nd: _emscripten_glBlendEquationSeparate, Nf: _emscripten_glBlendFunc, Md: _emscripten_glBlendFuncSeparate, Be: _emscripten_glBlitFramebuffer, Of: _emscripten_glBufferData, Pf: _emscripten_glBufferSubData, Je: _emscripten_glCheckFramebufferStatus, Qf: _emscripten_glClear, gc: _emscripten_glClearBufferfi, hc: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Rf: _emscripten_glClearColor, Ld: _emscripten_glClearDepthf, Sf: _emscripten_glClearStencil, ye: _emscripten_glClientWaitSync, bd: _emscripten_glClipControlEXT, Tf: _emscripten_glColorMask, Uf: _emscripten_glCompileShader, Vf: _emscripten_glCompressedTexImage2D, Tc: _emscripten_glCompressedTexImage3D, Wf: _emscripten_glCompressedTexSubImage2D, Sc: _emscripten_glCompressedTexSubImage3D, Ae: _emscripten_glCopyBufferSubData, Kd: _emscripten_glCopyTexImage2D, Xf: _emscripten_glCopyTexSubImage2D, Uc: _emscripten_glCopyTexSubImage3D, Yf: _emscripten_glCreateProgram, Zf: _emscripten_glCreateShader, _f: _emscripten_glCullFace, $f: _emscripten_glDeleteBuffers, Ke: _emscripten_glDeleteFramebuffers, ag: _emscripten_glDeleteProgram, ke: _emscripten_glDeleteQueries, ee: _emscripten_glDeleteQueriesEXT, Le: _emscripten_glDeleteRenderbuffers, qe: _emscripten_glDeleteSamplers, bg: _emscripten_glDeleteShader, ze: _emscripten_glDeleteSync, cg: _emscripten_glDeleteTextures, Rb: _emscripten_glDeleteTransformFeedbacks, cf: _emscripten_glDeleteVertexArrays, ff: _emscripten_glDeleteVertexArraysOES, Jd: _emscripten_glDepthFunc, dg: _emscripten_glDepthMask, Id: _emscripten_glDepthRangef, Hd: _emscripten_glDetachShader, eg: _emscripten_glDisable, fg: _emscripten_glDisableVertexAttribArray, gg: _emscripten_glDrawArrays, $e: _emscripten_glDrawArraysInstanced, Qd: _emscripten_glDrawArraysInstancedANGLE, Eb: _emscripten_glDrawArraysInstancedARB, Ye: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Fb: _emscripten_glDrawArraysInstancedNV, We: _emscripten_glDrawBuffers, Xc: _emscripten_glDrawBuffersEXT, Rd: _emscripten_glDrawBuffersWEBGL, hg: _emscripten_glDrawElements, af: _emscripten_glDrawElementsInstanced, Pd: _emscripten_glDrawElementsInstancedANGLE, Cb: _emscripten_glDrawElementsInstancedARB, Ze: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Db: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Qe: _emscripten_glDrawRangeElements, ig: _emscripten_glEnable, jg: _emscripten_glEnableVertexAttribArray, le: _emscripten_glEndQuery, fe: _emscripten_glEndQueryEXT, Gc: _emscripten_glEndTransformFeedback, ve: _emscripten_glFenceSync, kg: _emscripten_glFinish, lg: _emscripten_glFlush, Me: _emscripten_glFramebufferRenderbuffer, Ne: _emscripten_glFramebufferTexture2D, Kc: _emscripten_glFramebufferTextureLayer, mg: _emscripten_glFrontFace, ia: _emscripten_glGenBuffers, Oe: _emscripten_glGenFramebuffers, me: _emscripten_glGenQueries, ge: _emscripten_glGenQueriesEXT, Pe: _emscripten_glGenRenderbuffers, re: _emscripten_glGenSamplers, ja: _emscripten_glGenTextures, Qb: _emscripten_glGenTransformFeedbacks, _e: _emscripten_glGenVertexArrays, gf: _emscripten_glGenVertexArraysOES, De: _emscripten_glGenerateMipmap, Gd: _emscripten_glGetActiveAttrib, Fd: _emscripten_glGetActiveUniform, bc: _emscripten_glGetActiveUniformBlockName, cc: _emscripten_glGetActiveUniformBlockiv, ec: _emscripten_glGetActiveUniformsiv, Ed: _emscripten_glGetAttachedShaders, Dd: _emscripten_glGetAttribLocation, Cd: _emscripten_glGetBooleanv, Xb: _emscripten_glGetBufferParameteri64v, ka: _emscripten_glGetBufferParameteriv, la: _emscripten_glGetError, ma: _emscripten_glGetFloatv, uc: _emscripten_glGetFragDataLocation, Ee: _emscripten_glGetFramebufferAttachmentParameteriv, Yb: _emscripten_glGetInteger64i_v, $b: _emscripten_glGetInteger64v, Ic: _emscripten_glGetIntegeri_v, na: _emscripten_glGetIntegerv, Ib: _emscripten_glGetInternalformativ, Mb: _emscripten_glGetProgramBinary, oa: _emscripten_glGetProgramInfoLog, pa: _emscripten_glGetProgramiv, ae: _emscripten_glGetQueryObjecti64vEXT, Td: _emscripten_glGetQueryObjectivEXT, be: _emscripten_glGetQueryObjectui64vEXT, ne: _emscripten_glGetQueryObjectuiv, he: _emscripten_glGetQueryObjectuivEXT, oe: _emscripten_glGetQueryiv, ie: _emscripten_glGetQueryivEXT, Fe: _emscripten_glGetRenderbufferParameteriv, Tb: _emscripten_glGetSamplerParameterfv, Ub: _emscripten_glGetSamplerParameteriv, qa: _emscripten_glGetShaderInfoLog, Zd: _emscripten_glGetShaderPrecisionFormat, Bd: _emscripten_glGetShaderSource, ra: _emscripten_glGetShaderiv, sa: _emscripten_glGetString, df: _emscripten_glGetStringi, _b: _emscripten_glGetSynciv, Ad: _emscripten_glGetTexParameterfv, zd: _emscripten_glGetTexParameteriv, Cc: _emscripten_glGetTransformFeedbackVarying, dc: _emscripten_glGetUniformBlockIndex, fc: _emscripten_glGetUniformIndices, ta: _emscripten_glGetUniformLocation, yd: _emscripten_glGetUniformfv, xd: _emscripten_glGetUniformiv, vc: _emscripten_glGetUniformuiv, Bc: _emscripten_glGetVertexAttribIiv, Ac: _emscripten_glGetVertexAttribIuiv, ud: _emscripten_glGetVertexAttribPointerv, wd: _emscripten_glGetVertexAttribfv, vd: _emscripten_glGetVertexAttribiv, td: _emscripten_glHint, _d: _emscripten_glInvalidateFramebuffer, $d: _emscripten_glInvalidateSubFramebuffer, sd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Rc: _emscripten_glIsQuery, Ud: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, Wb: _emscripten_glIsSampler, md: _emscripten_glIsShader, we: _emscripten_glIsSync, ua: _emscripten_glIsTexture, Pb: _emscripten_glIsTransformFeedback, Jc: _emscripten_glIsVertexArray, Sd: _emscripten_glIsVertexArrayOES, va: _emscripten_glLineWidth, wa: _emscripten_glLinkProgram, Ue: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ve: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Ob: _emscripten_glPauseTransformFeedback, xa: _emscripten_glPixelStorei, ad: _emscripten_glPolygonModeWEBGL, ld: _emscripten_glPolygonOffset, cd: _emscripten_glPolygonOffsetClampEXT, Lb: _emscripten_glProgramBinary, Kb: _emscripten_glProgramParameteri, ce: _emscripten_glQueryCounterEXT, Xe: _emscripten_glReadBuffer, ya: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, Ge: _emscripten_glRenderbufferStorage, Ce: _emscripten_glRenderbufferStorageMultisample, Nb: _emscripten_glResumeTransformFeedback, jd: _emscripten_glSampleCoverage, se: _emscripten_glSamplerParameterf, Vb: _emscripten_glSamplerParameterfv, te: _emscripten_glSamplerParameteri, ue: _emscripten_glSamplerParameteriv, za: _emscripten_glScissor, id: _emscripten_glShaderBinary, Aa: _emscripten_glShaderSource, Ba: _emscripten_glStencilFunc, Ca: _emscripten_glStencilFuncSeparate, Da: _emscripten_glStencilMask, Ea: _emscripten_glStencilMaskSeparate, Fa: _emscripten_glStencilOp, Ga: _emscripten_glStencilOpSeparate, Ha: _emscripten_glTexImage2D, Wc: _emscripten_glTexImage3D, Ia: _emscripten_glTexParameterf, Ja: _emscripten_glTexParameterfv, Ka: _emscripten_glTexParameteri, La: _emscripten_glTexParameteriv, Re: _emscripten_glTexStorage2D, Jb: _emscripten_glTexStorage3D, Ma: _emscripten_glTexSubImage2D, Vc: _emscripten_glTexSubImage3D, Dc: _emscripten_glTransformFeedbackVaryings, Na: _emscripten_glUniform1f, Oa: _emscripten_glUniform1fv, Cf: _emscripten_glUniform1i, Df: _emscripten_glUniform1iv, sc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, Ef: _emscripten_glUniform2f, Ff: _emscripten_glUniform2fv, Bf: _emscripten_glUniform2i, Af: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, zf: _emscripten_glUniform3f, yf: _emscripten_glUniform3fv, xf: _emscripten_glUniform3i, wf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, vf: _emscripten_glUniform4f, uf: _emscripten_glUniform4fv, hf: _emscripten_glUniform4i, jf: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, ac: _emscripten_glUniformBlockBinding, kf: _emscripten_glUniformMatrix2fv, Qc: _emscripten_glUniformMatrix2x3fv, Oc: _emscripten_glUniformMatrix2x4fv, lf: _emscripten_glUniformMatrix3fv, Pc: _emscripten_glUniformMatrix3x2fv, Mc: _emscripten_glUniformMatrix3x4fv, mf: _emscripten_glUniformMatrix4fv, Nc: _emscripten_glUniformMatrix4x2fv, Lc: _emscripten_glUniformMatrix4x3fv, nf: _emscripten_glUseProgram, hd: _emscripten_glValidateProgram, of: _emscripten_glVertexAttrib1f, gd: _emscripten_glVertexAttrib1fv, fd: _emscripten_glVertexAttrib2f, pf: _emscripten_glVertexAttrib2fv, ed: _emscripten_glVertexAttrib3f, qf: _emscripten_glVertexAttrib3fv, dd: _emscripten_glVertexAttrib4f, rf: _emscripten_glVertexAttrib4fv, Se: _emscripten_glVertexAttribDivisor, Od: _emscripten_glVertexAttribDivisorANGLE, Gb: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Hb: _emscripten_glVertexAttribDivisorNV, zc: _emscripten_glVertexAttribI4i, xc: _emscripten_glVertexAttribI4iv, yc: _emscripten_glVertexAttribI4ui, wc: _emscripten_glVertexAttribI4uiv, Te: _emscripten_glVertexAttribIPointer, sf: _emscripten_glVertexAttribPointer, tf: _emscripten_glViewport, xe: _emscripten_glWaitSync, Ua: _emscripten_request_animation_frame_loop, gb: _emscripten_resize_heap, Ab: _environ_get, Bb: _environ_sizes_get, Ra: _exit, T: _fd_close, hb: _fd_pread, tb: _fd_read, lb: _fd_seek, O: _fd_write, Pa: _glGetIntegerv, W: _glGetString, Qa: _glGetStringi, Xd: invoke_dd, Wd: invoke_ddd, Yd: invoke_dddd, ba: invoke_diii, Vd: invoke_fff, C: invoke_fi, Zb: invoke_fif, ca: invoke_fiii, ic: invoke_fiiiif, n: invoke_i, Wa: invoke_if, rd: invoke_iffiiiiiiii, f: invoke_ii, y: invoke_iif, ga: invoke_iiffi, h: invoke_iii, Za: invoke_iiif, g: invoke_iiii, k: invoke_iiiii, bb: invoke_iiiiid, Q: invoke_iiiiii, s: invoke_iiiiiii, J: invoke_iiiiiiii, X: invoke_iiiiiiiiii, _: invoke_iiiiiiiiiiifiii, M: invoke_iiiiiiiiiiii, db: invoke_j, $a: invoke_ji, m: invoke_jii, N: invoke_jiiii, p: invoke_v, b: invoke_vi, ha: invoke_vid, H: invoke_vif, F: invoke_viff, E: invoke_vifff, t: invoke_vifffff, G: invoke_viffffffffffffffffffff, Yc: invoke_viffi, Z: invoke_vifi, c: invoke_vii, v: invoke_viif, aa: invoke_viiff, r: invoke_viifii, e: invoke_viii, A: invoke_viiif, Y: invoke_viiiffi, u: invoke_viiifif, i: invoke_viiii, V: invoke_viiiif, $: invoke_viiiiff, I: invoke_viiiifi, j: invoke_viiiii, Ta: invoke_viiiiif, eb: invoke_viiiiiffiiifffi, nb: invoke_viiiiiffiiifii, vb: invoke_viiiiifi, l: invoke_viiiiii, q: invoke_viiiiiii, z: invoke_viiiiiiii, Sa: invoke_viiiiiiiii, ab: invoke_viiiiiiiiifii, D: invoke_viiiiiiiiii, Va: invoke_viiiiiiiiiii, L: invoke_viiiiiiiiiiiiiii, Xa: invoke_viiij, tc: invoke_viij, U: invoke_viiji, _a: invoke_viji, Ya: invoke_vijii, P: invoke_vijjjj, R: _llvm_eh_typeid_for, mb: _random_get };
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+ var wasmImports = { w: ___cxa_begin_catch, B: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, n: ___cxa_find_matching_catch_3, O: ___cxa_find_matching_catch_4, $: ___cxa_rethrow, x: ___cxa_throw, eb: ___cxa_uncaught_exceptions, d: ___resumeException, ba: ___syscall_fcntl64, vb: ___syscall_fstat64, rb: ___syscall_getcwd, xb: ___syscall_ioctl, sb: ___syscall_lstat64, tb: ___syscall_newfstatat, aa: ___syscall_openat, ub: ___syscall_stat64, Ab: __abort_js, hb: __emscripten_throw_longjmp, mb: __gmtime_js, kb: __mmap_js, lb: __munmap_js, Bb: __tzset_js, zb: _clock_time_get, yb: _emscripten_date_now, ob: _emscripten_get_now, Gf: _emscripten_glActiveTexture, Hf: _emscripten_glAttachShader, je: _emscripten_glBeginQuery, de: _emscripten_glBeginQueryEXT, Hc: _emscripten_glBeginTransformFeedback, If: _emscripten_glBindAttribLocation, Jf: _emscripten_glBindBuffer, Ec: _emscripten_glBindBufferBase, Fc: _emscripten_glBindBufferRange, He: _emscripten_glBindFramebuffer, Ie: _emscripten_glBindRenderbuffer, pe: _emscripten_glBindSampler, Kf: _emscripten_glBindTexture, Ub: _emscripten_glBindTransformFeedback, bf: _emscripten_glBindVertexArray, ef: _emscripten_glBindVertexArrayOES, Lf: _emscripten_glBlendColor, Mf: _emscripten_glBlendEquation, Md: _emscripten_glBlendEquationSeparate, Nf: _emscripten_glBlendFunc, Ld: _emscripten_glBlendFuncSeparate, Be: _emscripten_glBlitFramebuffer, Of: _emscripten_glBufferData, Pf: _emscripten_glBufferSubData, Je: _emscripten_glCheckFramebufferStatus, Qf: _emscripten_glClear, hc: _emscripten_glClearBufferfi, ic: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Rf: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Sf: _emscripten_glClearStencil, ye: _emscripten_glClientWaitSync, bd: _emscripten_glClipControlEXT, Tf: _emscripten_glColorMask, Uf: _emscripten_glCompileShader, Vf: _emscripten_glCompressedTexImage2D, Tc: _emscripten_glCompressedTexImage3D, Wf: _emscripten_glCompressedTexSubImage2D, Sc: _emscripten_glCompressedTexSubImage3D, Ae: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, Xf: _emscripten_glCopyTexSubImage2D, Uc: _emscripten_glCopyTexSubImage3D, Yf: _emscripten_glCreateProgram, Zf: _emscripten_glCreateShader, _f: _emscripten_glCullFace, $f: _emscripten_glDeleteBuffers, Ke: _emscripten_glDeleteFramebuffers, ag: _emscripten_glDeleteProgram, ke: _emscripten_glDeleteQueries, ee: _emscripten_glDeleteQueriesEXT, Le: _emscripten_glDeleteRenderbuffers, qe: _emscripten_glDeleteSamplers, bg: _emscripten_glDeleteShader, ze: _emscripten_glDeleteSync, cg: _emscripten_glDeleteTextures, Tb: _emscripten_glDeleteTransformFeedbacks, cf: _emscripten_glDeleteVertexArrays, ff: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, dg: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, eg: _emscripten_glDisable, fg: _emscripten_glDisableVertexAttribArray, gg: _emscripten_glDrawArrays, $e: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Gb: _emscripten_glDrawArraysInstancedARB, Ye: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Hb: _emscripten_glDrawArraysInstancedNV, We: _emscripten_glDrawBuffers, Xc: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, hg: _emscripten_glDrawElements, af: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Eb: _emscripten_glDrawElementsInstancedARB, Ze: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Fb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Qe: _emscripten_glDrawRangeElements, ig: _emscripten_glEnable, jg: _emscripten_glEnableVertexAttribArray, le: _emscripten_glEndQuery, fe: _emscripten_glEndQueryEXT, Gc: _emscripten_glEndTransformFeedback, ve: _emscripten_glFenceSync, kg: _emscripten_glFinish, lg: _emscripten_glFlush, Me: _emscripten_glFramebufferRenderbuffer, Ne: _emscripten_glFramebufferTexture2D, Kc: _emscripten_glFramebufferTextureLayer, mg: _emscripten_glFrontFace, ha: _emscripten_glGenBuffers, Oe: _emscripten_glGenFramebuffers, me: _emscripten_glGenQueries, ge: _emscripten_glGenQueriesEXT, Pe: _emscripten_glGenRenderbuffers, re: _emscripten_glGenSamplers, ia: _emscripten_glGenTextures, Sb: _emscripten_glGenTransformFeedbacks, _e: _emscripten_glGenVertexArrays, gf: _emscripten_glGenVertexArraysOES, De: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, cc: _emscripten_glGetActiveUniformBlockName, dc: _emscripten_glGetActiveUniformBlockiv, fc: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, Zb: _emscripten_glGetBufferParameteri64v, ja: _emscripten_glGetBufferParameteriv, ka: _emscripten_glGetError, la: _emscripten_glGetFloatv, tc: _emscripten_glGetFragDataLocation, Ee: _emscripten_glGetFramebufferAttachmentParameteriv, _b: _emscripten_glGetInteger64i_v, ac: _emscripten_glGetInteger64v, Ic: _emscripten_glGetIntegeri_v, ma: _emscripten_glGetIntegerv, Kb: _emscripten_glGetInternalformativ, Ob: _emscripten_glGetProgramBinary, na: _emscripten_glGetProgramInfoLog, oa: _emscripten_glGetProgramiv, ae: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, be: _emscripten_glGetQueryObjectui64vEXT, ne: _emscripten_glGetQueryObjectuiv, he: _emscripten_glGetQueryObjectuivEXT, oe: _emscripten_glGetQueryiv, ie: _emscripten_glGetQueryivEXT, Fe: _emscripten_glGetRenderbufferParameteriv, Vb: _emscripten_glGetSamplerParameterfv, Wb: _emscripten_glGetSamplerParameteriv, pa: _emscripten_glGetShaderInfoLog, Yd: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, qa: _emscripten_glGetShaderiv, ra: _emscripten_glGetString, df: _emscripten_glGetStringi, $b: _emscripten_glGetSynciv, zd: _emscripten_glGetTexParameterfv, yd: _emscripten_glGetTexParameteriv, Bc: _emscripten_glGetTransformFeedbackVarying, ec: _emscripten_glGetUniformBlockIndex, gc: _emscripten_glGetUniformIndices, sa: _emscripten_glGetUniformLocation, xd: _emscripten_glGetUniformfv, wd: _emscripten_glGetUniformiv, uc: _emscripten_glGetUniformuiv, Ac: _emscripten_glGetVertexAttribIiv, zc: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, vd: _emscripten_glGetVertexAttribfv, ud: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, Zd: _emscripten_glInvalidateFramebuffer, _d: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Rc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, Yb: _emscripten_glIsSampler, md: _emscripten_glIsShader, we: _emscripten_glIsSync, ta: _emscripten_glIsTexture, Rb: _emscripten_glIsTransformFeedback, Jc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, ua: _emscripten_glLineWidth, va: _emscripten_glLinkProgram, Ue: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ve: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Qb: _emscripten_glPauseTransformFeedback, wa: _emscripten_glPixelStorei, ad: _emscripten_glPolygonModeWEBGL, ld: _emscripten_glPolygonOffset, cd: _emscripten_glPolygonOffsetClampEXT, Nb: _emscripten_glProgramBinary, Mb: _emscripten_glProgramParameteri, ce: _emscripten_glQueryCounterEXT, Xe: _emscripten_glReadBuffer, xa: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, Ge: _emscripten_glRenderbufferStorage, Ce: _emscripten_glRenderbufferStorageMultisample, Pb: _emscripten_glResumeTransformFeedback, jd: _emscripten_glSampleCoverage, se: _emscripten_glSamplerParameterf, Xb: _emscripten_glSamplerParameterfv, te: _emscripten_glSamplerParameteri, ue: _emscripten_glSamplerParameteriv, ya: _emscripten_glScissor, id: _emscripten_glShaderBinary, za: _emscripten_glShaderSource, Aa: _emscripten_glStencilFunc, Ba: _emscripten_glStencilFuncSeparate, Ca: _emscripten_glStencilMask, Da: _emscripten_glStencilMaskSeparate, Ea: _emscripten_glStencilOp, Fa: _emscripten_glStencilOpSeparate, Ga: _emscripten_glTexImage2D, Wc: _emscripten_glTexImage3D, Ha: _emscripten_glTexParameterf, Ia: _emscripten_glTexParameterfv, Ja: _emscripten_glTexParameteri, Ka: _emscripten_glTexParameteriv, Re: _emscripten_glTexStorage2D, Lb: _emscripten_glTexStorage3D, La: _emscripten_glTexSubImage2D, Vc: _emscripten_glTexSubImage3D, Cc: _emscripten_glTransformFeedbackVaryings, Ma: _emscripten_glUniform1f, Na: _emscripten_glUniform1fv, Cf: _emscripten_glUniform1i, Df: _emscripten_glUniform1iv, sc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, Ef: _emscripten_glUniform2f, Ff: _emscripten_glUniform2fv, Bf: _emscripten_glUniform2i, Af: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, zf: _emscripten_glUniform3f, yf: _emscripten_glUniform3fv, xf: _emscripten_glUniform3i, wf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, vf: _emscripten_glUniform4f, uf: _emscripten_glUniform4fv, hf: _emscripten_glUniform4i, jf: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, bc: _emscripten_glUniformBlockBinding, kf: _emscripten_glUniformMatrix2fv, Qc: _emscripten_glUniformMatrix2x3fv, Oc: _emscripten_glUniformMatrix2x4fv, lf: _emscripten_glUniformMatrix3fv, Pc: _emscripten_glUniformMatrix3x2fv, Mc: _emscripten_glUniformMatrix3x4fv, mf: _emscripten_glUniformMatrix4fv, Nc: _emscripten_glUniformMatrix4x2fv, Lc: _emscripten_glUniformMatrix4x3fv, nf: _emscripten_glUseProgram, hd: _emscripten_glValidateProgram, of: _emscripten_glVertexAttrib1f, gd: _emscripten_glVertexAttrib1fv, fd: _emscripten_glVertexAttrib2f, pf: _emscripten_glVertexAttrib2fv, ed: _emscripten_glVertexAttrib3f, qf: _emscripten_glVertexAttrib3fv, dd: _emscripten_glVertexAttrib4f, rf: _emscripten_glVertexAttrib4fv, Se: _emscripten_glVertexAttribDivisor, Nd: _emscripten_glVertexAttribDivisorANGLE, Ib: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Jb: _emscripten_glVertexAttribDivisorNV, yc: _emscripten_glVertexAttribI4i, wc: _emscripten_glVertexAttribI4iv, xc: _emscripten_glVertexAttribI4ui, vc: _emscripten_glVertexAttribI4uiv, Te: _emscripten_glVertexAttribIPointer, sf: _emscripten_glVertexAttribPointer, tf: _emscripten_glViewport, xe: _emscripten_glWaitSync, bb: _emscripten_request_animation_frame_loop, ib: _emscripten_resize_heap, Cb: _environ_get, Db: _environ_sizes_get, Qa: _exit, S: _fd_close, jb: _fd_pread, wb: _fd_read, nb: _fd_seek, N: _fd_write, Oa: _glGetIntegerv, V: _glGetString, Pa: _glGetStringi, Wd: invoke_dd, Vd: invoke_ddd, Xd: invoke_dddd, Z: invoke_diii, Ud: invoke_fff, C: invoke_fi, Sa: invoke_fif, _: invoke_fiii, Ta: invoke_fiiiif, p: invoke_i, Dc: invoke_if, Wa: invoke_iffiiiiiiii, f: invoke_ii, y: invoke_iif, da: invoke_iiffi, h: invoke_iii, Xa: invoke_iiif, g: invoke_iiii, k: invoke_iiiii, db: invoke_iiiiid, Q: invoke_iiiiii, s: invoke_iiiiiii, J: invoke_iiiiiiii, W: invoke_iiiiiiiiii, fa: invoke_iiiiiiiiiiifiii, L: invoke_iiiiiiiiiiii, fb: invoke_j, Za: invoke_ji, m: invoke_jii, M: invoke_jiiii, o: invoke_v, b: invoke_vi, ga: invoke_vid, G: invoke_vif, F: invoke_viff, E: invoke_vifff, t: invoke_vifffff, H: invoke_viffffffffffffffffffff, Va: invoke_viffi, ea: invoke_vifi, c: invoke_vii, v: invoke_viif, ca: invoke_viiff, r: invoke_viifii, e: invoke_viii, A: invoke_viiif, X: invoke_viiiffi, u: invoke_viiifif, i: invoke_viiii, R: invoke_viiiif, Y: invoke_viiiiff, I: invoke_viiiifi, j: invoke_viiiii, Yc: invoke_viiiiif, $a: invoke_viiiiiffiiifffi, ab: invoke_viiiiiffiiifii, $d: invoke_viiiiifi, l: invoke_viiiiii, q: invoke_viiiiiii, z: invoke_viiiiiiii, Ra: invoke_viiiiiiiii, _a: invoke_viiiiiiiiifii, D: invoke_viiiiiiiiii, cb: invoke_viiiiiiiiiii, K: invoke_viiiiiiiiiiiiiii, gb: invoke_viiij, Ua: invoke_viij, U: invoke_viiji, Ya: invoke_viji, qb: invoke_vijii, P: invoke_vijjjj, T: _llvm_eh_typeid_for, pb: _random_get };
4999
4999
  var wasmExports = await createWasm();
5000
5000
  var ___wasm_call_ctors = wasmExports["og"];
5001
5001
  var _init = Module["_init"] = wasmExports["qg"];
@@ -5221,60 +5221,60 @@ var require_grida_canvas_wasm = __commonJS({
5221
5221
  _setThrew(1, 0);
5222
5222
  }
5223
5223
  }
5224
- function invoke_i(index) {
5224
+ function invoke_iif(index, a1, a2) {
5225
5225
  var sp = stackSave();
5226
5226
  try {
5227
- return getWasmTableEntry(index)();
5227
+ return getWasmTableEntry(index)(a1, a2);
5228
5228
  } catch (e) {
5229
5229
  stackRestore(sp);
5230
5230
  if (e !== e + 0) throw e;
5231
5231
  _setThrew(1, 0);
5232
5232
  }
5233
5233
  }
5234
- function invoke_iif(index, a1, a2) {
5234
+ function invoke_viiiifi(index, a1, a2, a3, a4, a5, a6) {
5235
5235
  var sp = stackSave();
5236
5236
  try {
5237
- return getWasmTableEntry(index)(a1, a2);
5237
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5238
5238
  } catch (e) {
5239
5239
  stackRestore(sp);
5240
5240
  if (e !== e + 0) throw e;
5241
5241
  _setThrew(1, 0);
5242
5242
  }
5243
5243
  }
5244
- function invoke_vifff(index, a1, a2, a3, a4) {
5244
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5245
5245
  var sp = stackSave();
5246
5246
  try {
5247
- getWasmTableEntry(index)(a1, a2, a3, a4);
5247
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5248
5248
  } catch (e) {
5249
5249
  stackRestore(sp);
5250
5250
  if (e !== e + 0) throw e;
5251
5251
  _setThrew(1, 0);
5252
5252
  }
5253
5253
  }
5254
- function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5254
+ function invoke_viiiiifi(index, a1, a2, a3, a4, a5, a6, a7) {
5255
5255
  var sp = stackSave();
5256
5256
  try {
5257
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5257
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5258
5258
  } catch (e) {
5259
5259
  stackRestore(sp);
5260
5260
  if (e !== e + 0) throw e;
5261
5261
  _setThrew(1, 0);
5262
5262
  }
5263
5263
  }
5264
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5264
+ function invoke_i(index) {
5265
5265
  var sp = stackSave();
5266
5266
  try {
5267
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5267
+ return getWasmTableEntry(index)();
5268
5268
  } catch (e) {
5269
5269
  stackRestore(sp);
5270
5270
  if (e !== e + 0) throw e;
5271
5271
  _setThrew(1, 0);
5272
5272
  }
5273
5273
  }
5274
- function invoke_viiiifi(index, a1, a2, a3, a4, a5, a6) {
5274
+ function invoke_viiji(index, a1, a2, a3, a4) {
5275
5275
  var sp = stackSave();
5276
5276
  try {
5277
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5277
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5278
5278
  } catch (e) {
5279
5279
  stackRestore(sp);
5280
5280
  if (e !== e + 0) throw e;
@@ -5291,87 +5291,97 @@ var require_grida_canvas_wasm = __commonJS({
5291
5291
  _setThrew(1, 0);
5292
5292
  }
5293
5293
  }
5294
- function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5294
+ function invoke_iiiiiiiiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5295
5295
  var sp = stackSave();
5296
5296
  try {
5297
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5297
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5298
5298
  } catch (e) {
5299
5299
  stackRestore(sp);
5300
5300
  if (e !== e + 0) throw e;
5301
5301
  _setThrew(1, 0);
5302
5302
  }
5303
5303
  }
5304
- function invoke_iiffi(index, a1, a2, a3, a4) {
5304
+ function invoke_vifi(index, a1, a2, a3) {
5305
5305
  var sp = stackSave();
5306
5306
  try {
5307
- return getWasmTableEntry(index)(a1, a2, a3, a4);
5307
+ getWasmTableEntry(index)(a1, a2, a3);
5308
5308
  } catch (e) {
5309
5309
  stackRestore(sp);
5310
5310
  if (e !== e + 0) throw e;
5311
5311
  _setThrew(1, 0);
5312
5312
  }
5313
5313
  }
5314
- function invoke_viffi(index, a1, a2, a3, a4) {
5314
+ function invoke_viiiiif(index, a1, a2, a3, a4, a5, a6) {
5315
5315
  var sp = stackSave();
5316
5316
  try {
5317
- getWasmTableEntry(index)(a1, a2, a3, a4);
5317
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5318
5318
  } catch (e) {
5319
5319
  stackRestore(sp);
5320
5320
  if (e !== e + 0) throw e;
5321
5321
  _setThrew(1, 0);
5322
5322
  }
5323
5323
  }
5324
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5324
+ function invoke_iiffi(index, a1, a2, a3, a4) {
5325
5325
  var sp = stackSave();
5326
5326
  try {
5327
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5327
+ return getWasmTableEntry(index)(a1, a2, a3, a4);
5328
5328
  } catch (e) {
5329
5329
  stackRestore(sp);
5330
5330
  if (e !== e + 0) throw e;
5331
5331
  _setThrew(1, 0);
5332
5332
  }
5333
5333
  }
5334
- function invoke_viiiif(index, a1, a2, a3, a4, a5) {
5334
+ function invoke_if(index, a1) {
5335
5335
  var sp = stackSave();
5336
5336
  try {
5337
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5337
+ return getWasmTableEntry(index)(a1);
5338
5338
  } catch (e) {
5339
5339
  stackRestore(sp);
5340
5340
  if (e !== e + 0) throw e;
5341
5341
  _setThrew(1, 0);
5342
5342
  }
5343
5343
  }
5344
- function invoke_viij(index, a1, a2, a3) {
5344
+ function invoke_vifff(index, a1, a2, a3, a4) {
5345
5345
  var sp = stackSave();
5346
5346
  try {
5347
- getWasmTableEntry(index)(a1, a2, a3);
5347
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5348
5348
  } catch (e) {
5349
5349
  stackRestore(sp);
5350
5350
  if (e !== e + 0) throw e;
5351
5351
  _setThrew(1, 0);
5352
5352
  }
5353
5353
  }
5354
- function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5354
+ function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5355
5355
  var sp = stackSave();
5356
5356
  try {
5357
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5357
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5358
5358
  } catch (e) {
5359
5359
  stackRestore(sp);
5360
5360
  if (e !== e + 0) throw e;
5361
5361
  _setThrew(1, 0);
5362
5362
  }
5363
5363
  }
5364
- function invoke_fif(index, a1, a2) {
5364
+ function invoke_viiff(index, a1, a2, a3, a4) {
5365
5365
  var sp = stackSave();
5366
5366
  try {
5367
- return getWasmTableEntry(index)(a1, a2);
5367
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5368
5368
  } catch (e) {
5369
5369
  stackRestore(sp);
5370
5370
  if (e !== e + 0) throw e;
5371
5371
  _setThrew(1, 0);
5372
5372
  }
5373
5373
  }
5374
- function invoke_viiji(index, a1, a2, a3, a4) {
5374
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5375
+ var sp = stackSave();
5376
+ try {
5377
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5378
+ } catch (e) {
5379
+ stackRestore(sp);
5380
+ if (e !== e + 0) throw e;
5381
+ _setThrew(1, 0);
5382
+ }
5383
+ }
5384
+ function invoke_vijii(index, a1, a2, a3, a4) {
5375
5385
  var sp = stackSave();
5376
5386
  try {
5377
5387
  getWasmTableEntry(index)(a1, a2, a3, a4);
@@ -5381,60 +5391,60 @@ var require_grida_canvas_wasm = __commonJS({
5381
5391
  _setThrew(1, 0);
5382
5392
  }
5383
5393
  }
5384
- function invoke_vif(index, a1, a2) {
5394
+ function invoke_viiij(index, a1, a2, a3, a4) {
5385
5395
  var sp = stackSave();
5386
5396
  try {
5387
- getWasmTableEntry(index)(a1, a2);
5397
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5388
5398
  } catch (e) {
5389
5399
  stackRestore(sp);
5390
5400
  if (e !== e + 0) throw e;
5391
5401
  _setThrew(1, 0);
5392
5402
  }
5393
5403
  }
5394
- function invoke_viiiiifi(index, a1, a2, a3, a4, a5, a6, a7) {
5404
+ function invoke_viiiiff(index, a1, a2, a3, a4, a5, a6) {
5395
5405
  var sp = stackSave();
5396
5406
  try {
5397
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5407
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5398
5408
  } catch (e) {
5399
5409
  stackRestore(sp);
5400
5410
  if (e !== e + 0) throw e;
5401
5411
  _setThrew(1, 0);
5402
5412
  }
5403
5413
  }
5404
- function invoke_viiiiiffiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
5414
+ function invoke_fi(index, a1) {
5405
5415
  var sp = stackSave();
5406
5416
  try {
5407
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
5417
+ return getWasmTableEntry(index)(a1);
5408
5418
  } catch (e) {
5409
5419
  stackRestore(sp);
5410
5420
  if (e !== e + 0) throw e;
5411
5421
  _setThrew(1, 0);
5412
5422
  }
5413
5423
  }
5414
- function invoke_viiiiiffiiifffi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5424
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5415
5425
  var sp = stackSave();
5416
5426
  try {
5417
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5427
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5418
5428
  } catch (e) {
5419
5429
  stackRestore(sp);
5420
5430
  if (e !== e + 0) throw e;
5421
5431
  _setThrew(1, 0);
5422
5432
  }
5423
5433
  }
5424
- function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5434
+ function invoke_viiiiiffiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
5425
5435
  var sp = stackSave();
5426
5436
  try {
5427
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5437
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
5428
5438
  } catch (e) {
5429
5439
  stackRestore(sp);
5430
5440
  if (e !== e + 0) throw e;
5431
5441
  _setThrew(1, 0);
5432
5442
  }
5433
5443
  }
5434
- function invoke_fi(index, a1) {
5444
+ function invoke_viiiiiffiiifffi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5435
5445
  var sp = stackSave();
5436
5446
  try {
5437
- return getWasmTableEntry(index)(a1);
5447
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5438
5448
  } catch (e) {
5439
5449
  stackRestore(sp);
5440
5450
  if (e !== e + 0) throw e;
@@ -5482,37 +5492,27 @@ var require_grida_canvas_wasm = __commonJS({
5482
5492
  _setThrew(1, 0);
5483
5493
  }
5484
5494
  }
5485
- function invoke_viiff(index, a1, a2, a3, a4) {
5486
- var sp = stackSave();
5487
- try {
5488
- getWasmTableEntry(index)(a1, a2, a3, a4);
5489
- } catch (e) {
5490
- stackRestore(sp);
5491
- if (e !== e + 0) throw e;
5492
- _setThrew(1, 0);
5493
- }
5494
- }
5495
- function invoke_vijii(index, a1, a2, a3, a4) {
5495
+ function invoke_vif(index, a1, a2) {
5496
5496
  var sp = stackSave();
5497
5497
  try {
5498
- getWasmTableEntry(index)(a1, a2, a3, a4);
5498
+ getWasmTableEntry(index)(a1, a2);
5499
5499
  } catch (e) {
5500
5500
  stackRestore(sp);
5501
5501
  if (e !== e + 0) throw e;
5502
5502
  _setThrew(1, 0);
5503
5503
  }
5504
5504
  }
5505
- function invoke_viiij(index, a1, a2, a3, a4) {
5505
+ function invoke_viiiif(index, a1, a2, a3, a4, a5) {
5506
5506
  var sp = stackSave();
5507
5507
  try {
5508
- getWasmTableEntry(index)(a1, a2, a3, a4);
5508
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5509
5509
  } catch (e) {
5510
5510
  stackRestore(sp);
5511
5511
  if (e !== e + 0) throw e;
5512
5512
  _setThrew(1, 0);
5513
5513
  }
5514
5514
  }
5515
- function invoke_viiiiff(index, a1, a2, a3, a4, a5, a6) {
5515
+ function invoke_viiiffi(index, a1, a2, a3, a4, a5, a6) {
5516
5516
  var sp = stackSave();
5517
5517
  try {
5518
5518
  getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
@@ -5522,47 +5522,47 @@ var require_grida_canvas_wasm = __commonJS({
5522
5522
  _setThrew(1, 0);
5523
5523
  }
5524
5524
  }
5525
- function invoke_if(index, a1) {
5525
+ function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5526
5526
  var sp = stackSave();
5527
5527
  try {
5528
- return getWasmTableEntry(index)(a1);
5528
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5529
5529
  } catch (e) {
5530
5530
  stackRestore(sp);
5531
5531
  if (e !== e + 0) throw e;
5532
5532
  _setThrew(1, 0);
5533
5533
  }
5534
5534
  }
5535
- function invoke_iiiiiiiiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5535
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5536
5536
  var sp = stackSave();
5537
5537
  try {
5538
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5538
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5539
5539
  } catch (e) {
5540
5540
  stackRestore(sp);
5541
5541
  if (e !== e + 0) throw e;
5542
5542
  _setThrew(1, 0);
5543
5543
  }
5544
5544
  }
5545
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5545
+ function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5546
5546
  var sp = stackSave();
5547
5547
  try {
5548
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5548
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5549
5549
  } catch (e) {
5550
5550
  stackRestore(sp);
5551
5551
  if (e !== e + 0) throw e;
5552
5552
  _setThrew(1, 0);
5553
5553
  }
5554
5554
  }
5555
- function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5555
+ function invoke_viffi(index, a1, a2, a3, a4) {
5556
5556
  var sp = stackSave();
5557
5557
  try {
5558
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5558
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5559
5559
  } catch (e) {
5560
5560
  stackRestore(sp);
5561
5561
  if (e !== e + 0) throw e;
5562
5562
  _setThrew(1, 0);
5563
5563
  }
5564
5564
  }
5565
- function invoke_vifi(index, a1, a2, a3) {
5565
+ function invoke_viij(index, a1, a2, a3) {
5566
5566
  var sp = stackSave();
5567
5567
  try {
5568
5568
  getWasmTableEntry(index)(a1, a2, a3);
@@ -5572,20 +5572,20 @@ var require_grida_canvas_wasm = __commonJS({
5572
5572
  _setThrew(1, 0);
5573
5573
  }
5574
5574
  }
5575
- function invoke_viiiiif(index, a1, a2, a3, a4, a5, a6) {
5575
+ function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5576
5576
  var sp = stackSave();
5577
5577
  try {
5578
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5578
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5579
5579
  } catch (e) {
5580
5580
  stackRestore(sp);
5581
5581
  if (e !== e + 0) throw e;
5582
5582
  _setThrew(1, 0);
5583
5583
  }
5584
5584
  }
5585
- function invoke_viiiffi(index, a1, a2, a3, a4, a5, a6) {
5585
+ function invoke_fif(index, a1, a2) {
5586
5586
  var sp = stackSave();
5587
5587
  try {
5588
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5588
+ return getWasmTableEntry(index)(a1, a2);
5589
5589
  } catch (e) {
5590
5590
  stackRestore(sp);
5591
5591
  if (e !== e + 0) throw e;
@@ -5847,7 +5847,7 @@ module.exports = __toCommonJS(index_exports);
5847
5847
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5848
5848
 
5849
5849
  // package.json
5850
- var version = "0.0.74";
5850
+ var version = "0.0.75";
5851
5851
 
5852
5852
  // lib/modules/fonts.ts
5853
5853
  var FontsAPI = class {