@grida/canvas-wasm 0.0.64 → 0.0.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
package/dist/index.js CHANGED
@@ -117,7 +117,7 @@ var require_grida_canvas_wasm = __commonJS({
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  runtimeInitialized = true;
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  if (!Module["noFSInit"] && !FS.initialized) FS.init();
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  TTY.init();
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- wasmExports["ng"]();
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+ wasmExports["og"]();
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  FS.ignorePermissions = false;
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  }
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  function preMain() {
@@ -216,9 +216,9 @@ var require_grida_canvas_wasm = __commonJS({
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  async function createWasm() {
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  function receiveInstance(instance, module3) {
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  wasmExports = instance.exports;
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- wasmMemory = wasmExports["mg"];
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+ wasmMemory = wasmExports["ng"];
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  updateMemoryViews();
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- wasmTable = wasmExports["og"];
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+ wasmTable = wasmExports["pg"];
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  removeRunDependency("wasm-instantiate");
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  return wasmExports;
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  }
@@ -4995,61 +4995,61 @@ var require_grida_canvas_wasm = __commonJS({
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  Module["stringToUTF8"] = stringToUTF8;
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  Module["lengthBytesUTF8"] = lengthBytesUTF8;
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  Module["GL"] = GL;
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- var wasmImports = { w: ___cxa_begin_catch, A: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, n: ___cxa_find_matching_catch_3, K: ___cxa_find_matching_catch_4, X: ___cxa_rethrow, x: ___cxa_throw, gb: ___cxa_uncaught_exceptions, d: ___resumeException, Z: ___syscall_fcntl64, ub: ___syscall_fstat64, qb: ___syscall_getcwd, wb: ___syscall_ioctl, rb: ___syscall_lstat64, sb: ___syscall_newfstatat, Y: ___syscall_openat, tb: ___syscall_stat64, Ab: __abort_js, ib: __emscripten_throw_longjmp, nb: __gmtime_js, lb: __mmap_js, mb: __munmap_js, Bb: __tzset_js, zb: _clock_time_get, yb: _emscripten_date_now, P: _emscripten_get_now, Gf: _emscripten_glActiveTexture, Hf: _emscripten_glAttachShader, je: _emscripten_glBeginQuery, de: _emscripten_glBeginQueryEXT, Ic: _emscripten_glBeginTransformFeedback, If: _emscripten_glBindAttribLocation, Jf: _emscripten_glBindBuffer, Fc: _emscripten_glBindBufferBase, Gc: _emscripten_glBindBufferRange, He: _emscripten_glBindFramebuffer, Ie: _emscripten_glBindRenderbuffer, pe: _emscripten_glBindSampler, Kf: _emscripten_glBindTexture, Ub: _emscripten_glBindTransformFeedback, bf: _emscripten_glBindVertexArray, ef: _emscripten_glBindVertexArrayOES, Lf: _emscripten_glBlendColor, Mf: _emscripten_glBlendEquation, Md: _emscripten_glBlendEquationSeparate, Nf: _emscripten_glBlendFunc, Ld: _emscripten_glBlendFuncSeparate, Be: _emscripten_glBlitFramebuffer, Of: _emscripten_glBufferData, Pf: _emscripten_glBufferSubData, Je: _emscripten_glCheckFramebufferStatus, Qf: _emscripten_glClear, hc: _emscripten_glClearBufferfi, ic: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Rf: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Sf: _emscripten_glClearStencil, ye: _emscripten_glClientWaitSync, bd: _emscripten_glClipControlEXT, Tf: _emscripten_glColorMask, Uf: _emscripten_glCompileShader, Vf: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, Wf: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, Ae: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, Xf: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, Yf: _emscripten_glCreateProgram, Zf: _emscripten_glCreateShader, _f: _emscripten_glCullFace, $f: _emscripten_glDeleteBuffers, Ke: _emscripten_glDeleteFramebuffers, ag: _emscripten_glDeleteProgram, ke: _emscripten_glDeleteQueries, ee: _emscripten_glDeleteQueriesEXT, Le: _emscripten_glDeleteRenderbuffers, qe: _emscripten_glDeleteSamplers, bg: _emscripten_glDeleteShader, ze: _emscripten_glDeleteSync, cg: _emscripten_glDeleteTextures, Tb: _emscripten_glDeleteTransformFeedbacks, cf: _emscripten_glDeleteVertexArrays, ff: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, dg: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, eg: _emscripten_glDisable, fg: _emscripten_glDisableVertexAttribArray, gg: _emscripten_glDrawArrays, $e: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Gb: _emscripten_glDrawArraysInstancedARB, Ye: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Hb: _emscripten_glDrawArraysInstancedNV, We: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, hg: _emscripten_glDrawElements, af: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Eb: _emscripten_glDrawElementsInstancedARB, Ze: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Fb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Qe: _emscripten_glDrawRangeElements, ig: _emscripten_glEnable, jg: _emscripten_glEnableVertexAttribArray, le: _emscripten_glEndQuery, fe: _emscripten_glEndQueryEXT, Hc: _emscripten_glEndTransformFeedback, ve: _emscripten_glFenceSync, kg: _emscripten_glFinish, lg: _emscripten_glFlush, Me: _emscripten_glFramebufferRenderbuffer, Ne: _emscripten_glFramebufferTexture2D, Lc: _emscripten_glFramebufferTextureLayer, ga: _emscripten_glFrontFace, ha: _emscripten_glGenBuffers, Oe: _emscripten_glGenFramebuffers, me: _emscripten_glGenQueries, ge: _emscripten_glGenQueriesEXT, Pe: _emscripten_glGenRenderbuffers, re: _emscripten_glGenSamplers, ia: _emscripten_glGenTextures, Sb: _emscripten_glGenTransformFeedbacks, _e: _emscripten_glGenVertexArrays, gf: _emscripten_glGenVertexArraysOES, De: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, cc: _emscripten_glGetActiveUniformBlockName, dc: _emscripten_glGetActiveUniformBlockiv, fc: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, Zb: _emscripten_glGetBufferParameteri64v, ja: _emscripten_glGetBufferParameteriv, ka: _emscripten_glGetError, la: _emscripten_glGetFloatv, uc: _emscripten_glGetFragDataLocation, Ee: _emscripten_glGetFramebufferAttachmentParameteriv, _b: _emscripten_glGetInteger64i_v, ac: _emscripten_glGetInteger64v, Jc: _emscripten_glGetIntegeri_v, ma: _emscripten_glGetIntegerv, Kb: _emscripten_glGetInternalformativ, Ob: _emscripten_glGetProgramBinary, na: _emscripten_glGetProgramInfoLog, oa: _emscripten_glGetProgramiv, ae: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, be: _emscripten_glGetQueryObjectui64vEXT, ne: _emscripten_glGetQueryObjectuiv, he: _emscripten_glGetQueryObjectuivEXT, oe: _emscripten_glGetQueryiv, ie: _emscripten_glGetQueryivEXT, Fe: _emscripten_glGetRenderbufferParameteriv, Vb: _emscripten_glGetSamplerParameterfv, Wb: _emscripten_glGetSamplerParameteriv, pa: _emscripten_glGetShaderInfoLog, Yd: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, qa: _emscripten_glGetShaderiv, ra: _emscripten_glGetString, df: _emscripten_glGetStringi, $b: _emscripten_glGetSynciv, zd: _emscripten_glGetTexParameterfv, yd: _emscripten_glGetTexParameteriv, Cc: _emscripten_glGetTransformFeedbackVarying, ec: _emscripten_glGetUniformBlockIndex, gc: _emscripten_glGetUniformIndices, sa: _emscripten_glGetUniformLocation, xd: _emscripten_glGetUniformfv, wd: _emscripten_glGetUniformiv, vc: _emscripten_glGetUniformuiv, Bc: _emscripten_glGetVertexAttribIiv, Ac: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, vd: _emscripten_glGetVertexAttribfv, ud: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, Zd: _emscripten_glInvalidateFramebuffer, $d: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, Yb: _emscripten_glIsSampler, md: _emscripten_glIsShader, we: _emscripten_glIsSync, ta: _emscripten_glIsTexture, Rb: _emscripten_glIsTransformFeedback, Kc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, ua: _emscripten_glLineWidth, va: _emscripten_glLinkProgram, Ue: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ve: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Qb: _emscripten_glPauseTransformFeedback, wa: _emscripten_glPixelStorei, ad: _emscripten_glPolygonModeWEBGL, ld: _emscripten_glPolygonOffset, cd: _emscripten_glPolygonOffsetClampEXT, Nb: _emscripten_glProgramBinary, Mb: _emscripten_glProgramParameteri, ce: _emscripten_glQueryCounterEXT, Xe: _emscripten_glReadBuffer, xa: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, Ge: _emscripten_glRenderbufferStorage, Ce: _emscripten_glRenderbufferStorageMultisample, Pb: _emscripten_glResumeTransformFeedback, jd: _emscripten_glSampleCoverage, se: _emscripten_glSamplerParameterf, Xb: _emscripten_glSamplerParameterfv, te: _emscripten_glSamplerParameteri, ue: _emscripten_glSamplerParameteriv, ya: _emscripten_glScissor, id: _emscripten_glShaderBinary, za: _emscripten_glShaderSource, Aa: _emscripten_glStencilFunc, Ba: _emscripten_glStencilFuncSeparate, Ca: _emscripten_glStencilMask, Da: _emscripten_glStencilMaskSeparate, Ea: _emscripten_glStencilOp, Fa: _emscripten_glStencilOpSeparate, Ga: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Ha: _emscripten_glTexParameterf, Ia: _emscripten_glTexParameterfv, Ja: _emscripten_glTexParameteri, Ka: _emscripten_glTexParameteriv, Re: _emscripten_glTexStorage2D, Lb: _emscripten_glTexStorage3D, La: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Ec: _emscripten_glTransformFeedbackVaryings, Ma: _emscripten_glUniform1f, Na: _emscripten_glUniform1fv, Cf: _emscripten_glUniform1i, Df: _emscripten_glUniform1iv, tc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, Ef: _emscripten_glUniform2f, Ff: _emscripten_glUniform2fv, Bf: _emscripten_glUniform2i, Af: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, zf: _emscripten_glUniform3f, yf: _emscripten_glUniform3fv, xf: _emscripten_glUniform3i, wf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, vf: _emscripten_glUniform4f, uf: _emscripten_glUniform4fv, hf: _emscripten_glUniform4i, jf: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, bc: _emscripten_glUniformBlockBinding, kf: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, lf: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, mf: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Mc: _emscripten_glUniformMatrix4x3fv, nf: _emscripten_glUseProgram, hd: _emscripten_glValidateProgram, of: _emscripten_glVertexAttrib1f, gd: _emscripten_glVertexAttrib1fv, fd: _emscripten_glVertexAttrib2f, pf: _emscripten_glVertexAttrib2fv, ed: _emscripten_glVertexAttrib3f, qf: _emscripten_glVertexAttrib3fv, dd: _emscripten_glVertexAttrib4f, rf: _emscripten_glVertexAttrib4fv, Se: _emscripten_glVertexAttribDivisor, Nd: _emscripten_glVertexAttribDivisorANGLE, Ib: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Jb: _emscripten_glVertexAttribDivisorNV, zc: _emscripten_glVertexAttribI4i, xc: _emscripten_glVertexAttribI4iv, yc: _emscripten_glVertexAttribI4ui, wc: _emscripten_glVertexAttribI4uiv, Te: _emscripten_glVertexAttribIPointer, sf: _emscripten_glVertexAttribPointer, tf: _emscripten_glViewport, xe: _emscripten_glWaitSync, Ya: _emscripten_request_animation_frame_loop, jb: _emscripten_resize_heap, Cb: _environ_get, Db: _environ_sizes_get, Qa: _exit, Q: _fd_close, kb: _fd_pread, vb: _fd_read, ob: _fd_seek, L: _fd_write, Oa: _glGetIntegerv, S: _glGetString, Pa: _glGetStringi, Wd: invoke_dd, Vd: invoke_ddd, Xd: invoke_dddd, V: invoke_diii, Ud: invoke_fff, _a: invoke_fi, Ta: invoke_fif, W: invoke_fiii, Ua: invoke_fiiiif, p: invoke_i, xb: invoke_if, Sa: invoke_iffiiiiiiii, f: invoke_ii, y: invoke_iif, aa: invoke_iifffi, g: invoke_iii, Xa: invoke_iiif, h: invoke_iiii, k: invoke_iiiii, fb: invoke_iiiiid, N: invoke_iiiiii, s: invoke_iiiiiii, G: invoke_iiiiiiii, T: invoke_iiiiiiiiii, ca: invoke_iiiiiiiiiiifiii, I: invoke_iiiiiiiiiiii, hb: invoke_j, db: invoke_ji, l: invoke_jii, J: invoke_jiiii, o: invoke_v, b: invoke_vi, fa: invoke_vid, E: invoke_vif, D: invoke_viff, C: invoke_vifff, t: invoke_vifffff, sc: invoke_viffi, ba: invoke_vifi, c: invoke_vii, F: invoke_viif, _: invoke_viiff, $: invoke_viifff, $a: invoke_viiffiii, r: invoke_viifii, e: invoke_viii, u: invoke_viiif, da: invoke_viiifffi, ea: invoke_viiifi, v: invoke_viiifif, i: invoke_viiii, eb: invoke_viiiif, j: invoke_viiiii, Wa: invoke_viiiiiffiiifffi, Va: invoke_viiiiiffiiifii, m: invoke_viiiiii, U: invoke_viiiiiiff, q: invoke_viiiiiii, z: invoke_viiiiiiii, Ra: invoke_viiiiiiiii, _d: invoke_viiiiiiiiifii, B: invoke_viiiiiiiiii, Za: invoke_viiiiiiiiiii, H: invoke_viiiiiiiiiiiiiii, ab: invoke_viiij, Dc: invoke_viij, R: invoke_viiji, cb: invoke_viji, bb: invoke_vijii, M: invoke_vijjjj, O: _llvm_eh_typeid_for, pb: _random_get };
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+ var wasmImports = { v: ___cxa_begin_catch, B: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, n: ___cxa_find_matching_catch_3, I: ___cxa_find_matching_catch_4, aa: ___cxa_rethrow, x: ___cxa_throw, cb: ___cxa_uncaught_exceptions, d: ___resumeException, da: ___syscall_fcntl64, rb: ___syscall_fstat64, nb: ___syscall_getcwd, tb: ___syscall_ioctl, ob: ___syscall_lstat64, pb: ___syscall_newfstatat, ca: ___syscall_openat, qb: ___syscall_stat64, wb: __abort_js, fb: __emscripten_throw_longjmp, kb: __gmtime_js, ib: __mmap_js, jb: __munmap_js, xb: __tzset_js, vb: _clock_time_get, ub: _emscripten_date_now, Q: _emscripten_get_now, Gf: _emscripten_glActiveTexture, Hf: _emscripten_glAttachShader, je: _emscripten_glBeginQuery, de: _emscripten_glBeginQueryEXT, Fc: _emscripten_glBeginTransformFeedback, If: _emscripten_glBindAttribLocation, Jf: _emscripten_glBindBuffer, Cc: _emscripten_glBindBufferBase, Dc: _emscripten_glBindBufferRange, He: _emscripten_glBindFramebuffer, Ie: _emscripten_glBindRenderbuffer, pe: _emscripten_glBindSampler, Kf: _emscripten_glBindTexture, Qb: _emscripten_glBindTransformFeedback, bf: _emscripten_glBindVertexArray, ef: _emscripten_glBindVertexArrayOES, Lf: _emscripten_glBlendColor, Mf: _emscripten_glBlendEquation, Nd: _emscripten_glBlendEquationSeparate, Nf: _emscripten_glBlendFunc, Md: _emscripten_glBlendFuncSeparate, Be: _emscripten_glBlitFramebuffer, Of: _emscripten_glBufferData, Pf: _emscripten_glBufferSubData, Je: _emscripten_glCheckFramebufferStatus, Qf: _emscripten_glClear, ec: _emscripten_glClearBufferfi, fc: _emscripten_glClearBufferfv, hc: _emscripten_glClearBufferiv, gc: _emscripten_glClearBufferuiv, Rf: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Sf: _emscripten_glClearStencil, ye: _emscripten_glClientWaitSync, ad: _emscripten_glClipControlEXT, Tf: _emscripten_glColorMask, Uf: _emscripten_glCompileShader, Vf: _emscripten_glCompressedTexImage2D, Sc: _emscripten_glCompressedTexImage3D, Wf: _emscripten_glCompressedTexSubImage2D, Rc: _emscripten_glCompressedTexSubImage3D, Ae: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, Xf: _emscripten_glCopyTexSubImage2D, Tc: _emscripten_glCopyTexSubImage3D, Yf: _emscripten_glCreateProgram, Zf: _emscripten_glCreateShader, _f: _emscripten_glCullFace, $f: _emscripten_glDeleteBuffers, Ke: _emscripten_glDeleteFramebuffers, ag: _emscripten_glDeleteProgram, ke: _emscripten_glDeleteQueries, ee: _emscripten_glDeleteQueriesEXT, Le: _emscripten_glDeleteRenderbuffers, qe: _emscripten_glDeleteSamplers, bg: _emscripten_glDeleteShader, ze: _emscripten_glDeleteSync, cg: _emscripten_glDeleteTextures, Pb: _emscripten_glDeleteTransformFeedbacks, cf: _emscripten_glDeleteVertexArrays, ff: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, dg: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, eg: _emscripten_glDisable, fg: _emscripten_glDisableVertexAttribArray, gg: _emscripten_glDrawArrays, $e: _emscripten_glDrawArraysInstanced, Qd: _emscripten_glDrawArraysInstancedANGLE, Cb: _emscripten_glDrawArraysInstancedARB, Ye: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Zc: _emscripten_glDrawArraysInstancedEXT, Db: _emscripten_glDrawArraysInstancedNV, We: _emscripten_glDrawBuffers, Wc: _emscripten_glDrawBuffersEXT, Rd: _emscripten_glDrawBuffersWEBGL, hg: _emscripten_glDrawElements, af: _emscripten_glDrawElementsInstanced, Pd: _emscripten_glDrawElementsInstancedANGLE, Ab: _emscripten_glDrawElementsInstancedARB, Ze: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Bb: _emscripten_glDrawElementsInstancedEXT, Yc: _emscripten_glDrawElementsInstancedNV, Qe: _emscripten_glDrawRangeElements, ig: _emscripten_glEnable, jg: _emscripten_glEnableVertexAttribArray, le: _emscripten_glEndQuery, fe: _emscripten_glEndQueryEXT, Ec: _emscripten_glEndTransformFeedback, ve: _emscripten_glFenceSync, kg: _emscripten_glFinish, lg: _emscripten_glFlush, Me: _emscripten_glFramebufferRenderbuffer, Ne: _emscripten_glFramebufferTexture2D, Ic: _emscripten_glFramebufferTextureLayer, mg: _emscripten_glFrontFace, ia: _emscripten_glGenBuffers, Oe: _emscripten_glGenFramebuffers, me: _emscripten_glGenQueries, ge: _emscripten_glGenQueriesEXT, Pe: _emscripten_glGenRenderbuffers, re: _emscripten_glGenSamplers, ja: _emscripten_glGenTextures, Ob: _emscripten_glGenTransformFeedbacks, _e: _emscripten_glGenVertexArrays, gf: _emscripten_glGenVertexArraysOES, De: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, $b: _emscripten_glGetActiveUniformBlockName, ac: _emscripten_glGetActiveUniformBlockiv, cc: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, Vb: _emscripten_glGetBufferParameteri64v, ka: _emscripten_glGetBufferParameteriv, la: _emscripten_glGetError, ma: _emscripten_glGetFloatv, rc: _emscripten_glGetFragDataLocation, Ee: _emscripten_glGetFramebufferAttachmentParameteriv, Wb: _emscripten_glGetInteger64i_v, Zb: _emscripten_glGetInteger64v, Gc: _emscripten_glGetIntegeri_v, na: _emscripten_glGetIntegerv, Gb: _emscripten_glGetInternalformativ, Kb: _emscripten_glGetProgramBinary, oa: _emscripten_glGetProgramInfoLog, pa: _emscripten_glGetProgramiv, ae: _emscripten_glGetQueryObjecti64vEXT, Td: _emscripten_glGetQueryObjectivEXT, be: _emscripten_glGetQueryObjectui64vEXT, ne: _emscripten_glGetQueryObjectuiv, he: _emscripten_glGetQueryObjectuivEXT, oe: _emscripten_glGetQueryiv, ie: _emscripten_glGetQueryivEXT, Fe: _emscripten_glGetRenderbufferParameteriv, Rb: _emscripten_glGetSamplerParameterfv, Sb: _emscripten_glGetSamplerParameteriv, qa: _emscripten_glGetShaderInfoLog, Zd: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, ra: _emscripten_glGetShaderiv, sa: _emscripten_glGetString, df: _emscripten_glGetStringi, Yb: _emscripten_glGetSynciv, zd: _emscripten_glGetTexParameterfv, yd: _emscripten_glGetTexParameteriv, zc: _emscripten_glGetTransformFeedbackVarying, bc: _emscripten_glGetUniformBlockIndex, dc: _emscripten_glGetUniformIndices, ta: _emscripten_glGetUniformLocation, xd: _emscripten_glGetUniformfv, wd: _emscripten_glGetUniformiv, sc: _emscripten_glGetUniformuiv, yc: _emscripten_glGetVertexAttribIiv, xc: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, vd: _emscripten_glGetVertexAttribfv, ud: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, _d: _emscripten_glInvalidateFramebuffer, $d: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Qc: _emscripten_glIsQuery, Ud: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, Ub: _emscripten_glIsSampler, md: _emscripten_glIsShader, we: _emscripten_glIsSync, ua: _emscripten_glIsTexture, Nb: _emscripten_glIsTransformFeedback, Hc: _emscripten_glIsVertexArray, Sd: _emscripten_glIsVertexArrayOES, va: _emscripten_glLineWidth, wa: _emscripten_glLinkProgram, Ue: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ve: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Mb: _emscripten_glPauseTransformFeedback, xa: _emscripten_glPixelStorei, $c: _emscripten_glPolygonModeWEBGL, ld: _emscripten_glPolygonOffset, bd: _emscripten_glPolygonOffsetClampEXT, Jb: _emscripten_glProgramBinary, Ib: _emscripten_glProgramParameteri, ce: _emscripten_glQueryCounterEXT, Xe: _emscripten_glReadBuffer, ya: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, Ge: _emscripten_glRenderbufferStorage, Ce: _emscripten_glRenderbufferStorageMultisample, Lb: _emscripten_glResumeTransformFeedback, jd: _emscripten_glSampleCoverage, se: _emscripten_glSamplerParameterf, Tb: _emscripten_glSamplerParameterfv, te: _emscripten_glSamplerParameteri, ue: _emscripten_glSamplerParameteriv, za: _emscripten_glScissor, id: _emscripten_glShaderBinary, Aa: _emscripten_glShaderSource, Ba: _emscripten_glStencilFunc, Ca: _emscripten_glStencilFuncSeparate, Da: _emscripten_glStencilMask, Ea: _emscripten_glStencilMaskSeparate, Fa: _emscripten_glStencilOp, Ga: _emscripten_glStencilOpSeparate, Ha: _emscripten_glTexImage2D, Vc: _emscripten_glTexImage3D, Ia: _emscripten_glTexParameterf, Ja: _emscripten_glTexParameterfv, Ka: _emscripten_glTexParameteri, La: _emscripten_glTexParameteriv, Re: _emscripten_glTexStorage2D, Hb: _emscripten_glTexStorage3D, Ma: _emscripten_glTexSubImage2D, Uc: _emscripten_glTexSubImage3D, Ac: _emscripten_glTransformFeedbackVaryings, Na: _emscripten_glUniform1f, Oa: _emscripten_glUniform1fv, Cf: _emscripten_glUniform1i, Df: _emscripten_glUniform1iv, pc: _emscripten_glUniform1ui, lc: _emscripten_glUniform1uiv, Ef: _emscripten_glUniform2f, Ff: _emscripten_glUniform2fv, Bf: _emscripten_glUniform2i, Af: _emscripten_glUniform2iv, oc: _emscripten_glUniform2ui, kc: _emscripten_glUniform2uiv, zf: _emscripten_glUniform3f, yf: _emscripten_glUniform3fv, xf: _emscripten_glUniform3i, wf: _emscripten_glUniform3iv, nc: _emscripten_glUniform3ui, jc: _emscripten_glUniform3uiv, vf: _emscripten_glUniform4f, uf: _emscripten_glUniform4fv, hf: _emscripten_glUniform4i, jf: _emscripten_glUniform4iv, mc: _emscripten_glUniform4ui, ic: _emscripten_glUniform4uiv, _b: _emscripten_glUniformBlockBinding, kf: _emscripten_glUniformMatrix2fv, Pc: _emscripten_glUniformMatrix2x3fv, Nc: _emscripten_glUniformMatrix2x4fv, lf: _emscripten_glUniformMatrix3fv, Oc: _emscripten_glUniformMatrix3x2fv, Kc: _emscripten_glUniformMatrix3x4fv, mf: _emscripten_glUniformMatrix4fv, Lc: _emscripten_glUniformMatrix4x2fv, Jc: _emscripten_glUniformMatrix4x3fv, nf: _emscripten_glUseProgram, hd: _emscripten_glValidateProgram, of: _emscripten_glVertexAttrib1f, fd: _emscripten_glVertexAttrib1fv, ed: _emscripten_glVertexAttrib2f, pf: _emscripten_glVertexAttrib2fv, dd: _emscripten_glVertexAttrib3f, qf: _emscripten_glVertexAttrib3fv, cd: _emscripten_glVertexAttrib4f, rf: _emscripten_glVertexAttrib4fv, Se: _emscripten_glVertexAttribDivisor, Od: _emscripten_glVertexAttribDivisorANGLE, Eb: _emscripten_glVertexAttribDivisorARB, _c: _emscripten_glVertexAttribDivisorEXT, Fb: _emscripten_glVertexAttribDivisorNV, wc: _emscripten_glVertexAttribI4i, uc: _emscripten_glVertexAttribI4iv, vc: _emscripten_glVertexAttribI4ui, tc: _emscripten_glVertexAttribI4uiv, Te: _emscripten_glVertexAttribIPointer, sf: _emscripten_glVertexAttribPointer, tf: _emscripten_glViewport, xe: _emscripten_glWaitSync, ab: _emscripten_request_animation_frame_loop, gb: _emscripten_resize_heap, yb: _environ_get, zb: _environ_sizes_get, Ra: _exit, R: _fd_close, hb: _fd_pread, sb: _fd_read, lb: _fd_seek, M: _fd_write, Pa: _glGetIntegerv, U: _glGetString, Qa: _glGetStringi, Xd: invoke_dd, Wd: invoke_ddd, Yd: invoke_dddd, _: invoke_diii, Vd: invoke_fff, ba: invoke_fi, Ta: invoke_fif, $: invoke_fiii, Ua: invoke_fiiiif, p: invoke_i, Ya: invoke_if, Ld: invoke_iffiiiiiiii, f: invoke_ii, y: invoke_iif, X: invoke_iiffi, g: invoke_iii, Xa: invoke_iiif, h: invoke_iiii, k: invoke_iiiii, bb: invoke_iiiiid, O: invoke_iiiiii, s: invoke_iiiiiii, H: invoke_iiiiiiii, V: invoke_iiiiiiiiii, ea: invoke_iiiiiiiiiiifiii, K: invoke_iiiiiiiiiiii, db: invoke_j, gd: invoke_ji, l: invoke_jii, L: invoke_jiiii, o: invoke_v, b: invoke_vi, ha: invoke_vid, G: invoke_vif, E: invoke_viff, C: invoke_vifff, t: invoke_vifffff, F: invoke_viffffffffffffffffffff, Xb: invoke_viffi, W: invoke_vifi, c: invoke_vii, w: invoke_viif, Y: invoke_viiff, qc: invoke_viiffiii, r: invoke_viifii, e: invoke_viii, A: invoke_viiif, ga: invoke_viiiffi, Z: invoke_viiifi, u: invoke_viiifif, i: invoke_viiii, S: invoke_viiiif, j: invoke_viiiii, Va: invoke_viiiiif, $a: invoke_viiiiiffiiifffi, _a: invoke_viiiiiffiiifii, m: invoke_viiiiii, fa: invoke_viiiiiiff, q: invoke_viiiiiii, z: invoke_viiiiiiii, Sa: invoke_viiiiiiiii, Za: invoke_viiiiiiiiifii, D: invoke_viiiiiiiiii, eb: invoke_viiiiiiiiiii, J: invoke_viiiiiiiiiiiiiii, Bc: invoke_viiij, Wa: invoke_viij, T: invoke_viiji, Xc: invoke_viji, Mc: invoke_vijii, N: invoke_vijjjj, P: _llvm_eh_typeid_for, mb: _random_get };
4999
4999
  var wasmExports = await createWasm();
5000
- var ___wasm_call_ctors = wasmExports["ng"];
5001
- var _init = Module["_init"] = wasmExports["pg"];
5002
- var _tick = Module["_tick"] = wasmExports["qg"];
5003
- var _resize_surface = Module["_resize_surface"] = wasmExports["rg"];
5004
- var _redraw = Module["_redraw"] = wasmExports["sg"];
5005
- var _load_scene_json = Module["_load_scene_json"] = wasmExports["tg"];
5006
- var _pointer_move = Module["_pointer_move"] = wasmExports["ug"];
5007
- var _command = Module["_command"] = wasmExports["vg"];
5008
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["wg"];
5009
- var _add_image = Module["_add_image"] = wasmExports["xg"];
5010
- var _get_image_bytes = Module["_get_image_bytes"] = wasmExports["yg"];
5011
- var _get_image_size = Module["_get_image_size"] = wasmExports["zg"];
5012
- var _add_font = Module["_add_font"] = wasmExports["Ag"];
5013
- var _has_missing_fonts = Module["_has_missing_fonts"] = wasmExports["Bg"];
5014
- var _list_missing_fonts = Module["_list_missing_fonts"] = wasmExports["Cg"];
5015
- var _list_available_fonts = Module["_list_available_fonts"] = wasmExports["Dg"];
5016
- var _set_default_fallback_fonts = Module["_set_default_fallback_fonts"] = wasmExports["Eg"];
5017
- var _get_default_fallback_fonts = Module["_get_default_fallback_fonts"] = wasmExports["Fg"];
5018
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Gg"];
5019
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["Hg"];
5020
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["Ig"];
5021
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["Jg"];
5022
- var _export_node_as = Module["_export_node_as"] = wasmExports["Kg"];
5023
- var _to_vector_network = Module["_to_vector_network"] = wasmExports["Lg"];
5024
- var _set_debug = Module["_set_debug"] = wasmExports["Mg"];
5025
- var _toggle_debug = Module["_toggle_debug"] = wasmExports["Ng"];
5026
- var _set_verbose = Module["_set_verbose"] = wasmExports["Og"];
5027
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["Pg"];
5028
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["Qg"];
5029
- var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["Rg"];
5030
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Sg"];
5031
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Tg"];
5032
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Ug"];
5033
- var _highlight_strokes = Module["_highlight_strokes"] = wasmExports["Vg"];
5034
- var _load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["Wg"];
5035
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["Xg"];
5036
- var _grida_fonts_analyze_family = Module["_grida_fonts_analyze_family"] = wasmExports["Yg"];
5037
- var _grida_fonts_parse_font = Module["_grida_fonts_parse_font"] = wasmExports["Zg"];
5038
- var _grida_fonts_free = Module["_grida_fonts_free"] = wasmExports["_g"];
5039
- var _allocate = Module["_allocate"] = wasmExports["$g"];
5040
- var _deallocate = Module["_deallocate"] = wasmExports["ah"];
5041
- var _main = Module["_main"] = wasmExports["bh"];
5042
- var _malloc = wasmExports["ch"];
5043
- var _emscripten_builtin_memalign = wasmExports["dh"];
5044
- var _setThrew = wasmExports["eh"];
5045
- var __emscripten_tempret_set = wasmExports["fh"];
5046
- var __emscripten_stack_restore = wasmExports["gh"];
5047
- var __emscripten_stack_alloc = wasmExports["hh"];
5048
- var _emscripten_stack_get_current = wasmExports["ih"];
5049
- var ___cxa_decrement_exception_refcount = wasmExports["jh"];
5050
- var ___cxa_increment_exception_refcount = wasmExports["kh"];
5051
- var ___cxa_can_catch = wasmExports["lh"];
5052
- var ___cxa_get_exception_ptr = wasmExports["mh"];
5000
+ var ___wasm_call_ctors = wasmExports["og"];
5001
+ var _init = Module["_init"] = wasmExports["qg"];
5002
+ var _tick = Module["_tick"] = wasmExports["rg"];
5003
+ var _resize_surface = Module["_resize_surface"] = wasmExports["sg"];
5004
+ var _redraw = Module["_redraw"] = wasmExports["tg"];
5005
+ var _load_scene_json = Module["_load_scene_json"] = wasmExports["ug"];
5006
+ var _pointer_move = Module["_pointer_move"] = wasmExports["vg"];
5007
+ var _command = Module["_command"] = wasmExports["wg"];
5008
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["xg"];
5009
+ var _add_image = Module["_add_image"] = wasmExports["yg"];
5010
+ var _get_image_bytes = Module["_get_image_bytes"] = wasmExports["zg"];
5011
+ var _get_image_size = Module["_get_image_size"] = wasmExports["Ag"];
5012
+ var _add_font = Module["_add_font"] = wasmExports["Bg"];
5013
+ var _has_missing_fonts = Module["_has_missing_fonts"] = wasmExports["Cg"];
5014
+ var _list_missing_fonts = Module["_list_missing_fonts"] = wasmExports["Dg"];
5015
+ var _list_available_fonts = Module["_list_available_fonts"] = wasmExports["Eg"];
5016
+ var _set_default_fallback_fonts = Module["_set_default_fallback_fonts"] = wasmExports["Fg"];
5017
+ var _get_default_fallback_fonts = Module["_get_default_fallback_fonts"] = wasmExports["Gg"];
5018
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Hg"];
5019
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["Ig"];
5020
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["Jg"];
5021
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["Kg"];
5022
+ var _export_node_as = Module["_export_node_as"] = wasmExports["Lg"];
5023
+ var _to_vector_network = Module["_to_vector_network"] = wasmExports["Mg"];
5024
+ var _set_debug = Module["_set_debug"] = wasmExports["Ng"];
5025
+ var _toggle_debug = Module["_toggle_debug"] = wasmExports["Og"];
5026
+ var _set_verbose = Module["_set_verbose"] = wasmExports["Pg"];
5027
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["Qg"];
5028
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["Rg"];
5029
+ var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["Sg"];
5030
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Tg"];
5031
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Ug"];
5032
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Vg"];
5033
+ var _highlight_strokes = Module["_highlight_strokes"] = wasmExports["Wg"];
5034
+ var _load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["Xg"];
5035
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["Yg"];
5036
+ var _grida_fonts_analyze_family = Module["_grida_fonts_analyze_family"] = wasmExports["Zg"];
5037
+ var _grida_fonts_parse_font = Module["_grida_fonts_parse_font"] = wasmExports["_g"];
5038
+ var _grida_fonts_free = Module["_grida_fonts_free"] = wasmExports["$g"];
5039
+ var _allocate = Module["_allocate"] = wasmExports["ah"];
5040
+ var _deallocate = Module["_deallocate"] = wasmExports["bh"];
5041
+ var _main = Module["_main"] = wasmExports["ch"];
5042
+ var _malloc = wasmExports["dh"];
5043
+ var _emscripten_builtin_memalign = wasmExports["eh"];
5044
+ var _setThrew = wasmExports["fh"];
5045
+ var __emscripten_tempret_set = wasmExports["gh"];
5046
+ var __emscripten_stack_restore = wasmExports["hh"];
5047
+ var __emscripten_stack_alloc = wasmExports["ih"];
5048
+ var _emscripten_stack_get_current = wasmExports["jh"];
5049
+ var ___cxa_decrement_exception_refcount = wasmExports["kh"];
5050
+ var ___cxa_increment_exception_refcount = wasmExports["lh"];
5051
+ var ___cxa_can_catch = wasmExports["mh"];
5052
+ var ___cxa_get_exception_ptr = wasmExports["nh"];
5053
5053
  function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
5054
5054
  var sp = stackSave();
5055
5055
  try {
@@ -5221,60 +5221,60 @@ var require_grida_canvas_wasm = __commonJS({
5221
5221
  _setThrew(1, 0);
5222
5222
  }
5223
5223
  }
5224
- function invoke_i(index) {
5224
+ function invoke_iif(index, a1, a2) {
5225
5225
  var sp = stackSave();
5226
5226
  try {
5227
- return getWasmTableEntry(index)();
5227
+ return getWasmTableEntry(index)(a1, a2);
5228
5228
  } catch (e) {
5229
5229
  stackRestore(sp);
5230
5230
  if (e !== e + 0) throw e;
5231
5231
  _setThrew(1, 0);
5232
5232
  }
5233
5233
  }
5234
- function invoke_iif(index, a1, a2) {
5234
+ function invoke_viif(index, a1, a2, a3) {
5235
5235
  var sp = stackSave();
5236
5236
  try {
5237
- return getWasmTableEntry(index)(a1, a2);
5237
+ getWasmTableEntry(index)(a1, a2, a3);
5238
5238
  } catch (e) {
5239
5239
  stackRestore(sp);
5240
5240
  if (e !== e + 0) throw e;
5241
5241
  _setThrew(1, 0);
5242
5242
  }
5243
5243
  }
5244
- function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5244
+ function invoke_viiji(index, a1, a2, a3, a4) {
5245
5245
  var sp = stackSave();
5246
5246
  try {
5247
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5247
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5248
5248
  } catch (e) {
5249
5249
  stackRestore(sp);
5250
5250
  if (e !== e + 0) throw e;
5251
5251
  _setThrew(1, 0);
5252
5252
  }
5253
5253
  }
5254
- function invoke_viiiiiiiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
5254
+ function invoke_vif(index, a1, a2) {
5255
5255
  var sp = stackSave();
5256
5256
  try {
5257
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
5257
+ getWasmTableEntry(index)(a1, a2);
5258
5258
  } catch (e) {
5259
5259
  stackRestore(sp);
5260
5260
  if (e !== e + 0) throw e;
5261
5261
  _setThrew(1, 0);
5262
5262
  }
5263
5263
  }
5264
- function invoke_viif(index, a1, a2, a3) {
5264
+ function invoke_i(index) {
5265
5265
  var sp = stackSave();
5266
5266
  try {
5267
- getWasmTableEntry(index)(a1, a2, a3);
5267
+ return getWasmTableEntry(index)();
5268
5268
  } catch (e) {
5269
5269
  stackRestore(sp);
5270
5270
  if (e !== e + 0) throw e;
5271
5271
  _setThrew(1, 0);
5272
5272
  }
5273
5273
  }
5274
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5274
+ function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5275
5275
  var sp = stackSave();
5276
5276
  try {
5277
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5277
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5278
5278
  } catch (e) {
5279
5279
  stackRestore(sp);
5280
5280
  if (e !== e + 0) throw e;
@@ -5291,27 +5291,28 @@ var require_grida_canvas_wasm = __commonJS({
5291
5291
  _setThrew(1, 0);
5292
5292
  }
5293
5293
  }
5294
- function invoke_viiifffi(index, a1, a2, a3, a4, a5, a6, a7) {
5294
+ function invoke_viiiffi(index, a1, a2, a3, a4, a5, a6) {
5295
5295
  var sp = stackSave();
5296
5296
  try {
5297
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5297
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5298
5298
  } catch (e) {
5299
5299
  stackRestore(sp);
5300
5300
  if (e !== e + 0) throw e;
5301
5301
  _setThrew(1, 0);
5302
5302
  }
5303
5303
  }
5304
- function invoke_iiiiiiiiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5304
+ function invoke_ji(index, a1) {
5305
5305
  var sp = stackSave();
5306
5306
  try {
5307
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5307
+ return getWasmTableEntry(index)(a1);
5308
5308
  } catch (e) {
5309
5309
  stackRestore(sp);
5310
5310
  if (e !== e + 0) throw e;
5311
5311
  _setThrew(1, 0);
5312
+ return 0n;
5312
5313
  }
5313
5314
  }
5314
- function invoke_vifi(index, a1, a2, a3) {
5315
+ function invoke_viji(index, a1, a2, a3) {
5315
5316
  var sp = stackSave();
5316
5317
  try {
5317
5318
  getWasmTableEntry(index)(a1, a2, a3);
@@ -5321,47 +5322,47 @@ var require_grida_canvas_wasm = __commonJS({
5321
5322
  _setThrew(1, 0);
5322
5323
  }
5323
5324
  }
5324
- function invoke_iifffi(index, a1, a2, a3, a4, a5) {
5325
+ function invoke_vijii(index, a1, a2, a3, a4) {
5325
5326
  var sp = stackSave();
5326
5327
  try {
5327
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5328
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5328
5329
  } catch (e) {
5329
5330
  stackRestore(sp);
5330
5331
  if (e !== e + 0) throw e;
5331
5332
  _setThrew(1, 0);
5332
5333
  }
5333
5334
  }
5334
- function invoke_viij(index, a1, a2, a3) {
5335
+ function invoke_viiij(index, a1, a2, a3, a4) {
5335
5336
  var sp = stackSave();
5336
5337
  try {
5337
- getWasmTableEntry(index)(a1, a2, a3);
5338
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5338
5339
  } catch (e) {
5339
5340
  stackRestore(sp);
5340
5341
  if (e !== e + 0) throw e;
5341
5342
  _setThrew(1, 0);
5342
5343
  }
5343
5344
  }
5344
- function invoke_viffi(index, a1, a2, a3, a4) {
5345
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5345
5346
  var sp = stackSave();
5346
5347
  try {
5347
- getWasmTableEntry(index)(a1, a2, a3, a4);
5348
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5348
5349
  } catch (e) {
5349
5350
  stackRestore(sp);
5350
5351
  if (e !== e + 0) throw e;
5351
5352
  _setThrew(1, 0);
5352
5353
  }
5353
5354
  }
5354
- function invoke_viifff(index, a1, a2, a3, a4, a5) {
5355
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5355
5356
  var sp = stackSave();
5356
5357
  try {
5357
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5358
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5358
5359
  } catch (e) {
5359
5360
  stackRestore(sp);
5360
5361
  if (e !== e + 0) throw e;
5361
5362
  _setThrew(1, 0);
5362
5363
  }
5363
5364
  }
5364
- function invoke_vifff(index, a1, a2, a3, a4) {
5365
+ function invoke_viffi(index, a1, a2, a3, a4) {
5365
5366
  var sp = stackSave();
5366
5367
  try {
5367
5368
  getWasmTableEntry(index)(a1, a2, a3, a4);
@@ -5371,27 +5372,37 @@ var require_grida_canvas_wasm = __commonJS({
5371
5372
  _setThrew(1, 0);
5372
5373
  }
5373
5374
  }
5374
- function invoke_viiff(index, a1, a2, a3, a4) {
5375
+ function invoke_viiiif(index, a1, a2, a3, a4, a5) {
5375
5376
  var sp = stackSave();
5376
5377
  try {
5377
- getWasmTableEntry(index)(a1, a2, a3, a4);
5378
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5378
5379
  } catch (e) {
5379
5380
  stackRestore(sp);
5380
5381
  if (e !== e + 0) throw e;
5381
5382
  _setThrew(1, 0);
5382
5383
  }
5383
5384
  }
5384
- function invoke_viiji(index, a1, a2, a3, a4) {
5385
+ function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5385
5386
  var sp = stackSave();
5386
5387
  try {
5387
- getWasmTableEntry(index)(a1, a2, a3, a4);
5388
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5388
5389
  } catch (e) {
5389
5390
  stackRestore(sp);
5390
5391
  if (e !== e + 0) throw e;
5391
5392
  _setThrew(1, 0);
5392
5393
  }
5393
5394
  }
5394
- function invoke_if(index, a1) {
5395
+ function invoke_iiiiiiiiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5396
+ var sp = stackSave();
5397
+ try {
5398
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5399
+ } catch (e) {
5400
+ stackRestore(sp);
5401
+ if (e !== e + 0) throw e;
5402
+ _setThrew(1, 0);
5403
+ }
5404
+ }
5405
+ function invoke_fi(index, a1) {
5395
5406
  var sp = stackSave();
5396
5407
  try {
5397
5408
  return getWasmTableEntry(index)(a1);
@@ -5401,181 +5412,180 @@ var require_grida_canvas_wasm = __commonJS({
5401
5412
  _setThrew(1, 0);
5402
5413
  }
5403
5414
  }
5404
- function invoke_vif(index, a1, a2) {
5415
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5405
5416
  var sp = stackSave();
5406
5417
  try {
5407
- getWasmTableEntry(index)(a1, a2);
5418
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5408
5419
  } catch (e) {
5409
5420
  stackRestore(sp);
5410
5421
  if (e !== e + 0) throw e;
5411
5422
  _setThrew(1, 0);
5412
5423
  }
5413
5424
  }
5414
- function invoke_viiiif(index, a1, a2, a3, a4, a5) {
5425
+ function invoke_vifff(index, a1, a2, a3, a4) {
5415
5426
  var sp = stackSave();
5416
5427
  try {
5417
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5428
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5418
5429
  } catch (e) {
5419
5430
  stackRestore(sp);
5420
5431
  if (e !== e + 0) throw e;
5421
5432
  _setThrew(1, 0);
5422
5433
  }
5423
5434
  }
5424
- function invoke_ji(index, a1) {
5435
+ function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5425
5436
  var sp = stackSave();
5426
5437
  try {
5427
- return getWasmTableEntry(index)(a1);
5438
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5428
5439
  } catch (e) {
5429
5440
  stackRestore(sp);
5430
5441
  if (e !== e + 0) throw e;
5431
5442
  _setThrew(1, 0);
5432
- return 0n;
5433
5443
  }
5434
5444
  }
5435
- function invoke_viji(index, a1, a2, a3) {
5445
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5436
5446
  var sp = stackSave();
5437
5447
  try {
5438
- getWasmTableEntry(index)(a1, a2, a3);
5448
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5439
5449
  } catch (e) {
5440
5450
  stackRestore(sp);
5441
5451
  if (e !== e + 0) throw e;
5442
5452
  _setThrew(1, 0);
5443
5453
  }
5444
5454
  }
5445
- function invoke_vijii(index, a1, a2, a3, a4) {
5455
+ function invoke_viiiiiffiiifffi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5446
5456
  var sp = stackSave();
5447
5457
  try {
5448
- getWasmTableEntry(index)(a1, a2, a3, a4);
5458
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5449
5459
  } catch (e) {
5450
5460
  stackRestore(sp);
5451
5461
  if (e !== e + 0) throw e;
5452
5462
  _setThrew(1, 0);
5453
5463
  }
5454
5464
  }
5455
- function invoke_viiij(index, a1, a2, a3, a4) {
5465
+ function invoke_viiiiiffiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
5456
5466
  var sp = stackSave();
5457
5467
  try {
5458
- getWasmTableEntry(index)(a1, a2, a3, a4);
5468
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
5459
5469
  } catch (e) {
5460
5470
  stackRestore(sp);
5461
5471
  if (e !== e + 0) throw e;
5462
5472
  _setThrew(1, 0);
5463
5473
  }
5464
5474
  }
5465
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5475
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5466
5476
  var sp = stackSave();
5467
5477
  try {
5468
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5478
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5469
5479
  } catch (e) {
5470
5480
  stackRestore(sp);
5471
5481
  if (e !== e + 0) throw e;
5472
5482
  _setThrew(1, 0);
5473
5483
  }
5474
5484
  }
5475
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5485
+ function invoke_viiff(index, a1, a2, a3, a4) {
5476
5486
  var sp = stackSave();
5477
5487
  try {
5478
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5488
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5479
5489
  } catch (e) {
5480
5490
  stackRestore(sp);
5481
5491
  if (e !== e + 0) throw e;
5482
5492
  _setThrew(1, 0);
5483
5493
  }
5484
5494
  }
5485
- function invoke_fi(index, a1) {
5495
+ function invoke_viiiiiiiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
5486
5496
  var sp = stackSave();
5487
5497
  try {
5488
- return getWasmTableEntry(index)(a1);
5498
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
5489
5499
  } catch (e) {
5490
5500
  stackRestore(sp);
5491
5501
  if (e !== e + 0) throw e;
5492
5502
  _setThrew(1, 0);
5493
5503
  }
5494
5504
  }
5495
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5505
+ function invoke_iiffi(index, a1, a2, a3, a4) {
5496
5506
  var sp = stackSave();
5497
5507
  try {
5498
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5508
+ return getWasmTableEntry(index)(a1, a2, a3, a4);
5499
5509
  } catch (e) {
5500
5510
  stackRestore(sp);
5501
5511
  if (e !== e + 0) throw e;
5502
5512
  _setThrew(1, 0);
5503
5513
  }
5504
5514
  }
5505
- function invoke_iiif(index, a1, a2, a3) {
5515
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5506
5516
  var sp = stackSave();
5507
5517
  try {
5508
- return getWasmTableEntry(index)(a1, a2, a3);
5518
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5509
5519
  } catch (e) {
5510
5520
  stackRestore(sp);
5511
5521
  if (e !== e + 0) throw e;
5512
5522
  _setThrew(1, 0);
5513
5523
  }
5514
5524
  }
5515
- function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5525
+ function invoke_if(index, a1) {
5516
5526
  var sp = stackSave();
5517
5527
  try {
5518
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5528
+ return getWasmTableEntry(index)(a1);
5519
5529
  } catch (e) {
5520
5530
  stackRestore(sp);
5521
5531
  if (e !== e + 0) throw e;
5522
5532
  _setThrew(1, 0);
5523
5533
  }
5524
5534
  }
5525
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5535
+ function invoke_iiif(index, a1, a2, a3) {
5526
5536
  var sp = stackSave();
5527
5537
  try {
5528
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5538
+ return getWasmTableEntry(index)(a1, a2, a3);
5529
5539
  } catch (e) {
5530
5540
  stackRestore(sp);
5531
5541
  if (e !== e + 0) throw e;
5532
5542
  _setThrew(1, 0);
5533
5543
  }
5534
5544
  }
5535
- function invoke_viiiiiffiiifffi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5545
+ function invoke_viij(index, a1, a2, a3) {
5536
5546
  var sp = stackSave();
5537
5547
  try {
5538
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5548
+ getWasmTableEntry(index)(a1, a2, a3);
5539
5549
  } catch (e) {
5540
5550
  stackRestore(sp);
5541
5551
  if (e !== e + 0) throw e;
5542
5552
  _setThrew(1, 0);
5543
5553
  }
5544
5554
  }
5545
- function invoke_viiiiiffiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
5555
+ function invoke_vifi(index, a1, a2, a3) {
5546
5556
  var sp = stackSave();
5547
5557
  try {
5548
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
5558
+ getWasmTableEntry(index)(a1, a2, a3);
5549
5559
  } catch (e) {
5550
5560
  stackRestore(sp);
5551
5561
  if (e !== e + 0) throw e;
5552
5562
  _setThrew(1, 0);
5553
5563
  }
5554
5564
  }
5555
- function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5565
+ function invoke_viiiiif(index, a1, a2, a3, a4, a5, a6) {
5556
5566
  var sp = stackSave();
5557
5567
  try {
5558
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5568
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5559
5569
  } catch (e) {
5560
5570
  stackRestore(sp);
5561
5571
  if (e !== e + 0) throw e;
5562
5572
  _setThrew(1, 0);
5563
5573
  }
5564
5574
  }
5565
- function invoke_fif(index, a1, a2) {
5575
+ function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5566
5576
  var sp = stackSave();
5567
5577
  try {
5568
- return getWasmTableEntry(index)(a1, a2);
5578
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5569
5579
  } catch (e) {
5570
5580
  stackRestore(sp);
5571
5581
  if (e !== e + 0) throw e;
5572
5582
  _setThrew(1, 0);
5573
5583
  }
5574
5584
  }
5575
- function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5585
+ function invoke_fif(index, a1, a2) {
5576
5586
  var sp = stackSave();
5577
5587
  try {
5578
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5588
+ return getWasmTableEntry(index)(a1, a2);
5579
5589
  } catch (e) {
5580
5590
  stackRestore(sp);
5581
5591
  if (e !== e + 0) throw e;
@@ -5837,7 +5847,7 @@ module.exports = __toCommonJS(index_exports);
5837
5847
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5838
5848
 
5839
5849
  // package.json
5840
- var version = "0.0.64";
5850
+ var version = "0.0.66";
5841
5851
 
5842
5852
  // lib/modules/fonts.ts
5843
5853
  var FontsAPI = class {