@grida/canvas-wasm 0.0.63 → 0.0.64

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
package/dist/index.js CHANGED
@@ -117,7 +117,7 @@ var require_grida_canvas_wasm = __commonJS({
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  runtimeInitialized = true;
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  if (!Module["noFSInit"] && !FS.initialized) FS.init();
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  TTY.init();
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- wasmExports["mg"]();
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+ wasmExports["ng"]();
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  FS.ignorePermissions = false;
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  }
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  function preMain() {
@@ -216,9 +216,9 @@ var require_grida_canvas_wasm = __commonJS({
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  async function createWasm() {
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  function receiveInstance(instance, module3) {
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  wasmExports = instance.exports;
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- wasmMemory = wasmExports["lg"];
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+ wasmMemory = wasmExports["mg"];
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  updateMemoryViews();
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- wasmTable = wasmExports["ng"];
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+ wasmTable = wasmExports["og"];
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  removeRunDependency("wasm-instantiate");
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  return wasmExports;
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  }
@@ -4995,61 +4995,61 @@ var require_grida_canvas_wasm = __commonJS({
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  Module["stringToUTF8"] = stringToUTF8;
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  Module["lengthBytesUTF8"] = lengthBytesUTF8;
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  Module["GL"] = GL;
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- var wasmImports = { w: ___cxa_begin_catch, A: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, n: ___cxa_find_matching_catch_3, H: ___cxa_find_matching_catch_4, Y: ___cxa_rethrow, x: ___cxa_throw, eb: ___cxa_uncaught_exceptions, d: ___resumeException, _: ___syscall_fcntl64, ub: ___syscall_fstat64, qb: ___syscall_getcwd, wb: ___syscall_ioctl, rb: ___syscall_lstat64, sb: ___syscall_newfstatat, Z: ___syscall_openat, tb: ___syscall_stat64, zb: __abort_js, hb: __emscripten_throw_longjmp, mb: __gmtime_js, kb: __mmap_js, lb: __munmap_js, Ab: __tzset_js, yb: _clock_time_get, xb: _emscripten_date_now, Q: _emscripten_get_now, Gf: _emscripten_glActiveTexture, Hf: _emscripten_glAttachShader, je: _emscripten_glBeginQuery, de: _emscripten_glBeginQueryEXT, Hc: _emscripten_glBeginTransformFeedback, If: _emscripten_glBindAttribLocation, Jf: _emscripten_glBindBuffer, Ec: _emscripten_glBindBufferBase, Fc: _emscripten_glBindBufferRange, He: _emscripten_glBindFramebuffer, Ie: _emscripten_glBindRenderbuffer, pe: _emscripten_glBindSampler, Kf: _emscripten_glBindTexture, Ub: _emscripten_glBindTransformFeedback, bf: _emscripten_glBindVertexArray, ef: _emscripten_glBindVertexArrayOES, Lf: _emscripten_glBlendColor, Mf: _emscripten_glBlendEquation, Md: _emscripten_glBlendEquationSeparate, Nf: _emscripten_glBlendFunc, Ld: _emscripten_glBlendFuncSeparate, Be: _emscripten_glBlitFramebuffer, Of: _emscripten_glBufferData, Pf: _emscripten_glBufferSubData, Je: _emscripten_glCheckFramebufferStatus, Qf: _emscripten_glClear, hc: _emscripten_glClearBufferfi, ic: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Rf: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Sf: _emscripten_glClearStencil, ye: _emscripten_glClientWaitSync, bd: _emscripten_glClipControlEXT, Tf: _emscripten_glColorMask, Uf: _emscripten_glCompileShader, Vf: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, Wf: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, Ae: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, Xf: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, Yf: _emscripten_glCreateProgram, Zf: _emscripten_glCreateShader, _f: _emscripten_glCullFace, $f: _emscripten_glDeleteBuffers, Ke: _emscripten_glDeleteFramebuffers, ag: _emscripten_glDeleteProgram, ke: _emscripten_glDeleteQueries, ee: _emscripten_glDeleteQueriesEXT, Le: _emscripten_glDeleteRenderbuffers, qe: _emscripten_glDeleteSamplers, bg: _emscripten_glDeleteShader, ze: _emscripten_glDeleteSync, cg: _emscripten_glDeleteTextures, Tb: _emscripten_glDeleteTransformFeedbacks, cf: _emscripten_glDeleteVertexArrays, ff: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, dg: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, eg: _emscripten_glDisable, fg: _emscripten_glDisableVertexAttribArray, gg: _emscripten_glDrawArrays, $e: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Gb: _emscripten_glDrawArraysInstancedARB, Ye: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Hb: _emscripten_glDrawArraysInstancedNV, We: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, hg: _emscripten_glDrawElements, af: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Db: _emscripten_glDrawElementsInstancedARB, Ze: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Fb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Qe: _emscripten_glDrawRangeElements, ig: _emscripten_glEnable, jg: _emscripten_glEnableVertexAttribArray, le: _emscripten_glEndQuery, fe: _emscripten_glEndQueryEXT, Gc: _emscripten_glEndTransformFeedback, ve: _emscripten_glFenceSync, kg: _emscripten_glFinish, fa: _emscripten_glFlush, Me: _emscripten_glFramebufferRenderbuffer, Ne: _emscripten_glFramebufferTexture2D, Kc: _emscripten_glFramebufferTextureLayer, ga: _emscripten_glFrontFace, ha: _emscripten_glGenBuffers, Oe: _emscripten_glGenFramebuffers, me: _emscripten_glGenQueries, ge: _emscripten_glGenQueriesEXT, Pe: _emscripten_glGenRenderbuffers, re: _emscripten_glGenSamplers, ia: _emscripten_glGenTextures, Sb: _emscripten_glGenTransformFeedbacks, _e: _emscripten_glGenVertexArrays, gf: _emscripten_glGenVertexArraysOES, De: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, cc: _emscripten_glGetActiveUniformBlockName, dc: _emscripten_glGetActiveUniformBlockiv, fc: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, Zb: _emscripten_glGetBufferParameteri64v, ja: _emscripten_glGetBufferParameteriv, ka: _emscripten_glGetError, la: _emscripten_glGetFloatv, tc: _emscripten_glGetFragDataLocation, Ee: _emscripten_glGetFramebufferAttachmentParameteriv, _b: _emscripten_glGetInteger64i_v, ac: _emscripten_glGetInteger64v, Ic: _emscripten_glGetIntegeri_v, ma: _emscripten_glGetIntegerv, Kb: _emscripten_glGetInternalformativ, Ob: _emscripten_glGetProgramBinary, na: _emscripten_glGetProgramInfoLog, oa: _emscripten_glGetProgramiv, ae: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, be: _emscripten_glGetQueryObjectui64vEXT, ne: _emscripten_glGetQueryObjectuiv, he: _emscripten_glGetQueryObjectuivEXT, oe: _emscripten_glGetQueryiv, ie: _emscripten_glGetQueryivEXT, Fe: _emscripten_glGetRenderbufferParameteriv, Vb: _emscripten_glGetSamplerParameterfv, Wb: _emscripten_glGetSamplerParameteriv, pa: _emscripten_glGetShaderInfoLog, Yd: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, qa: _emscripten_glGetShaderiv, ra: _emscripten_glGetString, df: _emscripten_glGetStringi, $b: _emscripten_glGetSynciv, zd: _emscripten_glGetTexParameterfv, yd: _emscripten_glGetTexParameteriv, Cc: _emscripten_glGetTransformFeedbackVarying, ec: _emscripten_glGetUniformBlockIndex, gc: _emscripten_glGetUniformIndices, sa: _emscripten_glGetUniformLocation, xd: _emscripten_glGetUniformfv, wd: _emscripten_glGetUniformiv, uc: _emscripten_glGetUniformuiv, Ac: _emscripten_glGetVertexAttribIiv, zc: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, vd: _emscripten_glGetVertexAttribfv, ud: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, _d: _emscripten_glInvalidateFramebuffer, $d: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, Yb: _emscripten_glIsSampler, md: _emscripten_glIsShader, we: _emscripten_glIsSync, ta: _emscripten_glIsTexture, Rb: _emscripten_glIsTransformFeedback, Jc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, ua: _emscripten_glLineWidth, va: _emscripten_glLinkProgram, Ue: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ve: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Qb: _emscripten_glPauseTransformFeedback, wa: _emscripten_glPixelStorei, ad: _emscripten_glPolygonModeWEBGL, ld: _emscripten_glPolygonOffset, cd: _emscripten_glPolygonOffsetClampEXT, Nb: _emscripten_glProgramBinary, Mb: _emscripten_glProgramParameteri, ce: _emscripten_glQueryCounterEXT, Xe: _emscripten_glReadBuffer, xa: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, Ge: _emscripten_glRenderbufferStorage, Ce: _emscripten_glRenderbufferStorageMultisample, Pb: _emscripten_glResumeTransformFeedback, jd: _emscripten_glSampleCoverage, se: _emscripten_glSamplerParameterf, Xb: _emscripten_glSamplerParameterfv, te: _emscripten_glSamplerParameteri, ue: _emscripten_glSamplerParameteriv, ya: _emscripten_glScissor, id: _emscripten_glShaderBinary, za: _emscripten_glShaderSource, Aa: _emscripten_glStencilFunc, Ba: _emscripten_glStencilFuncSeparate, Ca: _emscripten_glStencilMask, Da: _emscripten_glStencilMaskSeparate, Ea: _emscripten_glStencilOp, Fa: _emscripten_glStencilOpSeparate, Ga: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Ha: _emscripten_glTexParameterf, Ia: _emscripten_glTexParameterfv, Ja: _emscripten_glTexParameteri, Ka: _emscripten_glTexParameteriv, Re: _emscripten_glTexStorage2D, Lb: _emscripten_glTexStorage3D, La: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Dc: _emscripten_glTransformFeedbackVaryings, Ma: _emscripten_glUniform1f, Na: _emscripten_glUniform1fv, Cf: _emscripten_glUniform1i, Df: _emscripten_glUniform1iv, sc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, Ef: _emscripten_glUniform2f, Ff: _emscripten_glUniform2fv, Bf: _emscripten_glUniform2i, Af: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, zf: _emscripten_glUniform3f, yf: _emscripten_glUniform3fv, xf: _emscripten_glUniform3i, wf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, vf: _emscripten_glUniform4f, uf: _emscripten_glUniform4fv, hf: _emscripten_glUniform4i, jf: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, bc: _emscripten_glUniformBlockBinding, kf: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, lf: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, mf: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Lc: _emscripten_glUniformMatrix4x3fv, nf: _emscripten_glUseProgram, hd: _emscripten_glValidateProgram, of: _emscripten_glVertexAttrib1f, gd: _emscripten_glVertexAttrib1fv, fd: _emscripten_glVertexAttrib2f, pf: _emscripten_glVertexAttrib2fv, ed: _emscripten_glVertexAttrib3f, qf: _emscripten_glVertexAttrib3fv, dd: _emscripten_glVertexAttrib4f, rf: _emscripten_glVertexAttrib4fv, Se: _emscripten_glVertexAttribDivisor, Nd: _emscripten_glVertexAttribDivisorANGLE, Ib: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Jb: _emscripten_glVertexAttribDivisorNV, yc: _emscripten_glVertexAttribI4i, wc: _emscripten_glVertexAttribI4iv, xc: _emscripten_glVertexAttribI4ui, vc: _emscripten_glVertexAttribI4uiv, Te: _emscripten_glVertexAttribIPointer, sf: _emscripten_glVertexAttribPointer, tf: _emscripten_glViewport, xe: _emscripten_glWaitSync, Sa: _emscripten_request_animation_frame_loop, ib: _emscripten_resize_heap, Bb: _environ_get, Cb: _environ_sizes_get, Qa: _exit, R: _fd_close, jb: _fd_pread, vb: _fd_read, nb: _fd_seek, L: _fd_write, Oa: _glGetIntegerv, T: _glGetString, Pa: _glGetStringi, Wd: invoke_dd, Vd: invoke_ddd, Xd: invoke_dddd, W: invoke_diii, Ud: invoke_fff, Ua: invoke_fi, $a: invoke_fif, X: invoke_fiii, ab: invoke_fiiiif, p: invoke_i, Eb: invoke_if, ob: invoke_iffiiiiiiii, f: invoke_ii, y: invoke_iif, aa: invoke_iifffi, g: invoke_iii, fb: invoke_iiif, h: invoke_iiii, k: invoke_iiiii, db: invoke_iiiiid, O: invoke_iiiiii, s: invoke_iiiiiii, G: invoke_iiiiiiii, U: invoke_iiiiiiiiii, ca: invoke_iiiiiiiiiiifiii, J: invoke_iiiiiiiiiiii, gb: invoke_j, Za: invoke_ji, l: invoke_jii, K: invoke_jiiii, o: invoke_v, b: invoke_vi, ea: invoke_vid, E: invoke_vif, D: invoke_viff, C: invoke_vifff, t: invoke_vifffff, Bc: invoke_viffi, ba: invoke_vifi, c: invoke_vii, F: invoke_viif, $: invoke_viiff, M: invoke_viifff, Va: invoke_viiffiii, r: invoke_viifii, e: invoke_viii, u: invoke_viiif, da: invoke_viiifi, v: invoke_viiifif, i: invoke_viiii, _a: invoke_viiiif, j: invoke_viiiii, bb: invoke_viiiiiffiifff, cb: invoke_viiiiiffiifi, m: invoke_viiiiii, V: invoke_viiiiiiff, q: invoke_viiiiiii, z: invoke_viiiiiiii, Ra: invoke_viiiiiiiii, Zd: invoke_viiiiiiiiifii, B: invoke_viiiiiiiiii, Ta: invoke_viiiiiiiiiii, I: invoke_viiiiiiiiiiiiiii, Wa: invoke_viiij, Mc: invoke_viij, S: invoke_viiji, Ya: invoke_viji, Xa: invoke_vijii, N: invoke_vijjjj, P: _llvm_eh_typeid_for, pb: _random_get };
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+ var wasmImports = { w: ___cxa_begin_catch, A: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, n: ___cxa_find_matching_catch_3, K: ___cxa_find_matching_catch_4, X: ___cxa_rethrow, x: ___cxa_throw, gb: ___cxa_uncaught_exceptions, d: ___resumeException, Z: ___syscall_fcntl64, ub: ___syscall_fstat64, qb: ___syscall_getcwd, wb: ___syscall_ioctl, rb: ___syscall_lstat64, sb: ___syscall_newfstatat, Y: ___syscall_openat, tb: ___syscall_stat64, Ab: __abort_js, ib: __emscripten_throw_longjmp, nb: __gmtime_js, lb: __mmap_js, mb: __munmap_js, Bb: __tzset_js, zb: _clock_time_get, yb: _emscripten_date_now, P: _emscripten_get_now, Gf: _emscripten_glActiveTexture, Hf: _emscripten_glAttachShader, je: _emscripten_glBeginQuery, de: _emscripten_glBeginQueryEXT, Ic: _emscripten_glBeginTransformFeedback, If: _emscripten_glBindAttribLocation, Jf: _emscripten_glBindBuffer, Fc: _emscripten_glBindBufferBase, Gc: _emscripten_glBindBufferRange, He: _emscripten_glBindFramebuffer, Ie: _emscripten_glBindRenderbuffer, pe: _emscripten_glBindSampler, Kf: _emscripten_glBindTexture, Ub: _emscripten_glBindTransformFeedback, bf: _emscripten_glBindVertexArray, ef: _emscripten_glBindVertexArrayOES, Lf: _emscripten_glBlendColor, Mf: _emscripten_glBlendEquation, Md: _emscripten_glBlendEquationSeparate, Nf: _emscripten_glBlendFunc, Ld: _emscripten_glBlendFuncSeparate, Be: _emscripten_glBlitFramebuffer, Of: _emscripten_glBufferData, Pf: _emscripten_glBufferSubData, Je: _emscripten_glCheckFramebufferStatus, Qf: _emscripten_glClear, hc: _emscripten_glClearBufferfi, ic: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Rf: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Sf: _emscripten_glClearStencil, ye: _emscripten_glClientWaitSync, bd: _emscripten_glClipControlEXT, Tf: _emscripten_glColorMask, Uf: _emscripten_glCompileShader, Vf: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, Wf: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, Ae: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, Xf: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, Yf: _emscripten_glCreateProgram, Zf: _emscripten_glCreateShader, _f: _emscripten_glCullFace, $f: _emscripten_glDeleteBuffers, Ke: _emscripten_glDeleteFramebuffers, ag: _emscripten_glDeleteProgram, ke: _emscripten_glDeleteQueries, ee: _emscripten_glDeleteQueriesEXT, Le: _emscripten_glDeleteRenderbuffers, qe: _emscripten_glDeleteSamplers, bg: _emscripten_glDeleteShader, ze: _emscripten_glDeleteSync, cg: _emscripten_glDeleteTextures, Tb: _emscripten_glDeleteTransformFeedbacks, cf: _emscripten_glDeleteVertexArrays, ff: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, dg: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, eg: _emscripten_glDisable, fg: _emscripten_glDisableVertexAttribArray, gg: _emscripten_glDrawArrays, $e: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Gb: _emscripten_glDrawArraysInstancedARB, Ye: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Hb: _emscripten_glDrawArraysInstancedNV, We: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, hg: _emscripten_glDrawElements, af: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Eb: _emscripten_glDrawElementsInstancedARB, Ze: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Fb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Qe: _emscripten_glDrawRangeElements, ig: _emscripten_glEnable, jg: _emscripten_glEnableVertexAttribArray, le: _emscripten_glEndQuery, fe: _emscripten_glEndQueryEXT, Hc: _emscripten_glEndTransformFeedback, ve: _emscripten_glFenceSync, kg: _emscripten_glFinish, lg: _emscripten_glFlush, Me: _emscripten_glFramebufferRenderbuffer, Ne: _emscripten_glFramebufferTexture2D, Lc: _emscripten_glFramebufferTextureLayer, ga: _emscripten_glFrontFace, ha: _emscripten_glGenBuffers, Oe: _emscripten_glGenFramebuffers, me: _emscripten_glGenQueries, ge: _emscripten_glGenQueriesEXT, Pe: _emscripten_glGenRenderbuffers, re: _emscripten_glGenSamplers, ia: _emscripten_glGenTextures, Sb: _emscripten_glGenTransformFeedbacks, _e: _emscripten_glGenVertexArrays, gf: _emscripten_glGenVertexArraysOES, De: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, cc: _emscripten_glGetActiveUniformBlockName, dc: _emscripten_glGetActiveUniformBlockiv, fc: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, Zb: _emscripten_glGetBufferParameteri64v, ja: _emscripten_glGetBufferParameteriv, ka: _emscripten_glGetError, la: _emscripten_glGetFloatv, uc: _emscripten_glGetFragDataLocation, Ee: _emscripten_glGetFramebufferAttachmentParameteriv, _b: _emscripten_glGetInteger64i_v, ac: _emscripten_glGetInteger64v, Jc: _emscripten_glGetIntegeri_v, ma: _emscripten_glGetIntegerv, Kb: _emscripten_glGetInternalformativ, Ob: _emscripten_glGetProgramBinary, na: _emscripten_glGetProgramInfoLog, oa: _emscripten_glGetProgramiv, ae: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, be: _emscripten_glGetQueryObjectui64vEXT, ne: _emscripten_glGetQueryObjectuiv, he: _emscripten_glGetQueryObjectuivEXT, oe: _emscripten_glGetQueryiv, ie: _emscripten_glGetQueryivEXT, Fe: _emscripten_glGetRenderbufferParameteriv, Vb: _emscripten_glGetSamplerParameterfv, Wb: _emscripten_glGetSamplerParameteriv, pa: _emscripten_glGetShaderInfoLog, Yd: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, qa: _emscripten_glGetShaderiv, ra: _emscripten_glGetString, df: _emscripten_glGetStringi, $b: _emscripten_glGetSynciv, zd: _emscripten_glGetTexParameterfv, yd: _emscripten_glGetTexParameteriv, Cc: _emscripten_glGetTransformFeedbackVarying, ec: _emscripten_glGetUniformBlockIndex, gc: _emscripten_glGetUniformIndices, sa: _emscripten_glGetUniformLocation, xd: _emscripten_glGetUniformfv, wd: _emscripten_glGetUniformiv, vc: _emscripten_glGetUniformuiv, Bc: _emscripten_glGetVertexAttribIiv, Ac: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, vd: _emscripten_glGetVertexAttribfv, ud: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, Zd: _emscripten_glInvalidateFramebuffer, $d: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, Yb: _emscripten_glIsSampler, md: _emscripten_glIsShader, we: _emscripten_glIsSync, ta: _emscripten_glIsTexture, Rb: _emscripten_glIsTransformFeedback, Kc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, ua: _emscripten_glLineWidth, va: _emscripten_glLinkProgram, Ue: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ve: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Qb: _emscripten_glPauseTransformFeedback, wa: _emscripten_glPixelStorei, ad: _emscripten_glPolygonModeWEBGL, ld: _emscripten_glPolygonOffset, cd: _emscripten_glPolygonOffsetClampEXT, Nb: _emscripten_glProgramBinary, Mb: _emscripten_glProgramParameteri, ce: _emscripten_glQueryCounterEXT, Xe: _emscripten_glReadBuffer, xa: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, Ge: _emscripten_glRenderbufferStorage, Ce: _emscripten_glRenderbufferStorageMultisample, Pb: _emscripten_glResumeTransformFeedback, jd: _emscripten_glSampleCoverage, se: _emscripten_glSamplerParameterf, Xb: _emscripten_glSamplerParameterfv, te: _emscripten_glSamplerParameteri, ue: _emscripten_glSamplerParameteriv, ya: _emscripten_glScissor, id: _emscripten_glShaderBinary, za: _emscripten_glShaderSource, Aa: _emscripten_glStencilFunc, Ba: _emscripten_glStencilFuncSeparate, Ca: _emscripten_glStencilMask, Da: _emscripten_glStencilMaskSeparate, Ea: _emscripten_glStencilOp, Fa: _emscripten_glStencilOpSeparate, Ga: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Ha: _emscripten_glTexParameterf, Ia: _emscripten_glTexParameterfv, Ja: _emscripten_glTexParameteri, Ka: _emscripten_glTexParameteriv, Re: _emscripten_glTexStorage2D, Lb: _emscripten_glTexStorage3D, La: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Ec: _emscripten_glTransformFeedbackVaryings, Ma: _emscripten_glUniform1f, Na: _emscripten_glUniform1fv, Cf: _emscripten_glUniform1i, Df: _emscripten_glUniform1iv, tc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, Ef: _emscripten_glUniform2f, Ff: _emscripten_glUniform2fv, Bf: _emscripten_glUniform2i, Af: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, zf: _emscripten_glUniform3f, yf: _emscripten_glUniform3fv, xf: _emscripten_glUniform3i, wf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, vf: _emscripten_glUniform4f, uf: _emscripten_glUniform4fv, hf: _emscripten_glUniform4i, jf: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, bc: _emscripten_glUniformBlockBinding, kf: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, lf: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, mf: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Mc: _emscripten_glUniformMatrix4x3fv, nf: _emscripten_glUseProgram, hd: _emscripten_glValidateProgram, of: _emscripten_glVertexAttrib1f, gd: _emscripten_glVertexAttrib1fv, fd: _emscripten_glVertexAttrib2f, pf: _emscripten_glVertexAttrib2fv, ed: _emscripten_glVertexAttrib3f, qf: _emscripten_glVertexAttrib3fv, dd: _emscripten_glVertexAttrib4f, rf: _emscripten_glVertexAttrib4fv, Se: _emscripten_glVertexAttribDivisor, Nd: _emscripten_glVertexAttribDivisorANGLE, Ib: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Jb: _emscripten_glVertexAttribDivisorNV, zc: _emscripten_glVertexAttribI4i, xc: _emscripten_glVertexAttribI4iv, yc: _emscripten_glVertexAttribI4ui, wc: _emscripten_glVertexAttribI4uiv, Te: _emscripten_glVertexAttribIPointer, sf: _emscripten_glVertexAttribPointer, tf: _emscripten_glViewport, xe: _emscripten_glWaitSync, Ya: _emscripten_request_animation_frame_loop, jb: _emscripten_resize_heap, Cb: _environ_get, Db: _environ_sizes_get, Qa: _exit, Q: _fd_close, kb: _fd_pread, vb: _fd_read, ob: _fd_seek, L: _fd_write, Oa: _glGetIntegerv, S: _glGetString, Pa: _glGetStringi, Wd: invoke_dd, Vd: invoke_ddd, Xd: invoke_dddd, V: invoke_diii, Ud: invoke_fff, _a: invoke_fi, Ta: invoke_fif, W: invoke_fiii, Ua: invoke_fiiiif, p: invoke_i, xb: invoke_if, Sa: invoke_iffiiiiiiii, f: invoke_ii, y: invoke_iif, aa: invoke_iifffi, g: invoke_iii, Xa: invoke_iiif, h: invoke_iiii, k: invoke_iiiii, fb: invoke_iiiiid, N: invoke_iiiiii, s: invoke_iiiiiii, G: invoke_iiiiiiii, T: invoke_iiiiiiiiii, ca: invoke_iiiiiiiiiiifiii, I: invoke_iiiiiiiiiiii, hb: invoke_j, db: invoke_ji, l: invoke_jii, J: invoke_jiiii, o: invoke_v, b: invoke_vi, fa: invoke_vid, E: invoke_vif, D: invoke_viff, C: invoke_vifff, t: invoke_vifffff, sc: invoke_viffi, ba: invoke_vifi, c: invoke_vii, F: invoke_viif, _: invoke_viiff, $: invoke_viifff, $a: invoke_viiffiii, r: invoke_viifii, e: invoke_viii, u: invoke_viiif, da: invoke_viiifffi, ea: invoke_viiifi, v: invoke_viiifif, i: invoke_viiii, eb: invoke_viiiif, j: invoke_viiiii, Wa: invoke_viiiiiffiiifffi, Va: invoke_viiiiiffiiifii, m: invoke_viiiiii, U: invoke_viiiiiiff, q: invoke_viiiiiii, z: invoke_viiiiiiii, Ra: invoke_viiiiiiiii, _d: invoke_viiiiiiiiifii, B: invoke_viiiiiiiiii, Za: invoke_viiiiiiiiiii, H: invoke_viiiiiiiiiiiiiii, ab: invoke_viiij, Dc: invoke_viij, R: invoke_viiji, cb: invoke_viji, bb: invoke_vijii, M: invoke_vijjjj, O: _llvm_eh_typeid_for, pb: _random_get };
4999
4999
  var wasmExports = await createWasm();
5000
- var ___wasm_call_ctors = wasmExports["mg"];
5001
- var _init = Module["_init"] = wasmExports["og"];
5002
- var _tick = Module["_tick"] = wasmExports["pg"];
5003
- var _resize_surface = Module["_resize_surface"] = wasmExports["qg"];
5004
- var _redraw = Module["_redraw"] = wasmExports["rg"];
5005
- var _load_scene_json = Module["_load_scene_json"] = wasmExports["sg"];
5006
- var _pointer_move = Module["_pointer_move"] = wasmExports["tg"];
5007
- var _command = Module["_command"] = wasmExports["ug"];
5008
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["vg"];
5009
- var _add_image = Module["_add_image"] = wasmExports["wg"];
5010
- var _get_image_bytes = Module["_get_image_bytes"] = wasmExports["xg"];
5011
- var _get_image_size = Module["_get_image_size"] = wasmExports["yg"];
5012
- var _add_font = Module["_add_font"] = wasmExports["zg"];
5013
- var _has_missing_fonts = Module["_has_missing_fonts"] = wasmExports["Ag"];
5014
- var _list_missing_fonts = Module["_list_missing_fonts"] = wasmExports["Bg"];
5015
- var _list_available_fonts = Module["_list_available_fonts"] = wasmExports["Cg"];
5016
- var _set_default_fallback_fonts = Module["_set_default_fallback_fonts"] = wasmExports["Dg"];
5017
- var _get_default_fallback_fonts = Module["_get_default_fallback_fonts"] = wasmExports["Eg"];
5018
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Fg"];
5019
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["Gg"];
5020
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["Hg"];
5021
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["Ig"];
5022
- var _export_node_as = Module["_export_node_as"] = wasmExports["Jg"];
5023
- var _to_vector_network = Module["_to_vector_network"] = wasmExports["Kg"];
5024
- var _set_debug = Module["_set_debug"] = wasmExports["Lg"];
5025
- var _toggle_debug = Module["_toggle_debug"] = wasmExports["Mg"];
5026
- var _set_verbose = Module["_set_verbose"] = wasmExports["Ng"];
5027
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["Og"];
5028
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["Pg"];
5029
- var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["Qg"];
5030
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Rg"];
5031
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Sg"];
5032
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Tg"];
5033
- var _highlight_strokes = Module["_highlight_strokes"] = wasmExports["Ug"];
5034
- var _load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["Vg"];
5035
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["Wg"];
5036
- var _grida_fonts_analyze_family = Module["_grida_fonts_analyze_family"] = wasmExports["Xg"];
5037
- var _grida_fonts_parse_font = Module["_grida_fonts_parse_font"] = wasmExports["Yg"];
5038
- var _grida_fonts_free = Module["_grida_fonts_free"] = wasmExports["Zg"];
5039
- var _allocate = Module["_allocate"] = wasmExports["_g"];
5040
- var _deallocate = Module["_deallocate"] = wasmExports["$g"];
5041
- var _main = Module["_main"] = wasmExports["ah"];
5042
- var _malloc = wasmExports["bh"];
5043
- var _emscripten_builtin_memalign = wasmExports["ch"];
5044
- var _setThrew = wasmExports["dh"];
5045
- var __emscripten_tempret_set = wasmExports["eh"];
5046
- var __emscripten_stack_restore = wasmExports["fh"];
5047
- var __emscripten_stack_alloc = wasmExports["gh"];
5048
- var _emscripten_stack_get_current = wasmExports["hh"];
5049
- var ___cxa_decrement_exception_refcount = wasmExports["ih"];
5050
- var ___cxa_increment_exception_refcount = wasmExports["jh"];
5051
- var ___cxa_can_catch = wasmExports["kh"];
5052
- var ___cxa_get_exception_ptr = wasmExports["lh"];
5000
+ var ___wasm_call_ctors = wasmExports["ng"];
5001
+ var _init = Module["_init"] = wasmExports["pg"];
5002
+ var _tick = Module["_tick"] = wasmExports["qg"];
5003
+ var _resize_surface = Module["_resize_surface"] = wasmExports["rg"];
5004
+ var _redraw = Module["_redraw"] = wasmExports["sg"];
5005
+ var _load_scene_json = Module["_load_scene_json"] = wasmExports["tg"];
5006
+ var _pointer_move = Module["_pointer_move"] = wasmExports["ug"];
5007
+ var _command = Module["_command"] = wasmExports["vg"];
5008
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["wg"];
5009
+ var _add_image = Module["_add_image"] = wasmExports["xg"];
5010
+ var _get_image_bytes = Module["_get_image_bytes"] = wasmExports["yg"];
5011
+ var _get_image_size = Module["_get_image_size"] = wasmExports["zg"];
5012
+ var _add_font = Module["_add_font"] = wasmExports["Ag"];
5013
+ var _has_missing_fonts = Module["_has_missing_fonts"] = wasmExports["Bg"];
5014
+ var _list_missing_fonts = Module["_list_missing_fonts"] = wasmExports["Cg"];
5015
+ var _list_available_fonts = Module["_list_available_fonts"] = wasmExports["Dg"];
5016
+ var _set_default_fallback_fonts = Module["_set_default_fallback_fonts"] = wasmExports["Eg"];
5017
+ var _get_default_fallback_fonts = Module["_get_default_fallback_fonts"] = wasmExports["Fg"];
5018
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Gg"];
5019
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["Hg"];
5020
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["Ig"];
5021
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["Jg"];
5022
+ var _export_node_as = Module["_export_node_as"] = wasmExports["Kg"];
5023
+ var _to_vector_network = Module["_to_vector_network"] = wasmExports["Lg"];
5024
+ var _set_debug = Module["_set_debug"] = wasmExports["Mg"];
5025
+ var _toggle_debug = Module["_toggle_debug"] = wasmExports["Ng"];
5026
+ var _set_verbose = Module["_set_verbose"] = wasmExports["Og"];
5027
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["Pg"];
5028
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["Qg"];
5029
+ var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["Rg"];
5030
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Sg"];
5031
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Tg"];
5032
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Ug"];
5033
+ var _highlight_strokes = Module["_highlight_strokes"] = wasmExports["Vg"];
5034
+ var _load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["Wg"];
5035
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["Xg"];
5036
+ var _grida_fonts_analyze_family = Module["_grida_fonts_analyze_family"] = wasmExports["Yg"];
5037
+ var _grida_fonts_parse_font = Module["_grida_fonts_parse_font"] = wasmExports["Zg"];
5038
+ var _grida_fonts_free = Module["_grida_fonts_free"] = wasmExports["_g"];
5039
+ var _allocate = Module["_allocate"] = wasmExports["$g"];
5040
+ var _deallocate = Module["_deallocate"] = wasmExports["ah"];
5041
+ var _main = Module["_main"] = wasmExports["bh"];
5042
+ var _malloc = wasmExports["ch"];
5043
+ var _emscripten_builtin_memalign = wasmExports["dh"];
5044
+ var _setThrew = wasmExports["eh"];
5045
+ var __emscripten_tempret_set = wasmExports["fh"];
5046
+ var __emscripten_stack_restore = wasmExports["gh"];
5047
+ var __emscripten_stack_alloc = wasmExports["hh"];
5048
+ var _emscripten_stack_get_current = wasmExports["ih"];
5049
+ var ___cxa_decrement_exception_refcount = wasmExports["jh"];
5050
+ var ___cxa_increment_exception_refcount = wasmExports["kh"];
5051
+ var ___cxa_can_catch = wasmExports["lh"];
5052
+ var ___cxa_get_exception_ptr = wasmExports["mh"];
5053
5053
  function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
5054
5054
  var sp = stackSave();
5055
5055
  try {
@@ -5291,6 +5291,16 @@ var require_grida_canvas_wasm = __commonJS({
5291
5291
  _setThrew(1, 0);
5292
5292
  }
5293
5293
  }
5294
+ function invoke_viiifffi(index, a1, a2, a3, a4, a5, a6, a7) {
5295
+ var sp = stackSave();
5296
+ try {
5297
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5298
+ } catch (e) {
5299
+ stackRestore(sp);
5300
+ if (e !== e + 0) throw e;
5301
+ _setThrew(1, 0);
5302
+ }
5303
+ }
5294
5304
  function invoke_iiiiiiiiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5295
5305
  var sp = stackSave();
5296
5306
  try {
@@ -5401,171 +5411,171 @@ var require_grida_canvas_wasm = __commonJS({
5401
5411
  _setThrew(1, 0);
5402
5412
  }
5403
5413
  }
5404
- function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5414
+ function invoke_viiiif(index, a1, a2, a3, a4, a5) {
5405
5415
  var sp = stackSave();
5406
5416
  try {
5407
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5417
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5408
5418
  } catch (e) {
5409
5419
  stackRestore(sp);
5410
5420
  if (e !== e + 0) throw e;
5411
5421
  _setThrew(1, 0);
5412
5422
  }
5413
5423
  }
5414
- function invoke_iiif(index, a1, a2, a3) {
5424
+ function invoke_ji(index, a1) {
5415
5425
  var sp = stackSave();
5416
5426
  try {
5417
- return getWasmTableEntry(index)(a1, a2, a3);
5427
+ return getWasmTableEntry(index)(a1);
5418
5428
  } catch (e) {
5419
5429
  stackRestore(sp);
5420
5430
  if (e !== e + 0) throw e;
5421
5431
  _setThrew(1, 0);
5432
+ return 0n;
5422
5433
  }
5423
5434
  }
5424
- function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5435
+ function invoke_viji(index, a1, a2, a3) {
5425
5436
  var sp = stackSave();
5426
5437
  try {
5427
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5438
+ getWasmTableEntry(index)(a1, a2, a3);
5428
5439
  } catch (e) {
5429
5440
  stackRestore(sp);
5430
5441
  if (e !== e + 0) throw e;
5431
5442
  _setThrew(1, 0);
5432
5443
  }
5433
5444
  }
5434
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5445
+ function invoke_vijii(index, a1, a2, a3, a4) {
5435
5446
  var sp = stackSave();
5436
5447
  try {
5437
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5448
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5438
5449
  } catch (e) {
5439
5450
  stackRestore(sp);
5440
5451
  if (e !== e + 0) throw e;
5441
5452
  _setThrew(1, 0);
5442
5453
  }
5443
5454
  }
5444
- function invoke_viiiiiffiifi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5455
+ function invoke_viiij(index, a1, a2, a3, a4) {
5445
5456
  var sp = stackSave();
5446
5457
  try {
5447
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5458
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5448
5459
  } catch (e) {
5449
5460
  stackRestore(sp);
5450
5461
  if (e !== e + 0) throw e;
5451
5462
  _setThrew(1, 0);
5452
5463
  }
5453
5464
  }
5454
- function invoke_viiiiiffiifff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
5465
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5455
5466
  var sp = stackSave();
5456
5467
  try {
5457
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
5468
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5458
5469
  } catch (e) {
5459
5470
  stackRestore(sp);
5460
5471
  if (e !== e + 0) throw e;
5461
5472
  _setThrew(1, 0);
5462
5473
  }
5463
5474
  }
5464
- function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5475
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5465
5476
  var sp = stackSave();
5466
5477
  try {
5467
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5478
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5468
5479
  } catch (e) {
5469
5480
  stackRestore(sp);
5470
5481
  if (e !== e + 0) throw e;
5471
5482
  _setThrew(1, 0);
5472
5483
  }
5473
5484
  }
5474
- function invoke_fif(index, a1, a2) {
5485
+ function invoke_fi(index, a1) {
5475
5486
  var sp = stackSave();
5476
5487
  try {
5477
- return getWasmTableEntry(index)(a1, a2);
5488
+ return getWasmTableEntry(index)(a1);
5478
5489
  } catch (e) {
5479
5490
  stackRestore(sp);
5480
5491
  if (e !== e + 0) throw e;
5481
5492
  _setThrew(1, 0);
5482
5493
  }
5483
5494
  }
5484
- function invoke_viiiif(index, a1, a2, a3, a4, a5) {
5495
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5485
5496
  var sp = stackSave();
5486
5497
  try {
5487
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5498
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5488
5499
  } catch (e) {
5489
5500
  stackRestore(sp);
5490
5501
  if (e !== e + 0) throw e;
5491
5502
  _setThrew(1, 0);
5492
5503
  }
5493
5504
  }
5494
- function invoke_ji(index, a1) {
5505
+ function invoke_iiif(index, a1, a2, a3) {
5495
5506
  var sp = stackSave();
5496
5507
  try {
5497
- return getWasmTableEntry(index)(a1);
5508
+ return getWasmTableEntry(index)(a1, a2, a3);
5498
5509
  } catch (e) {
5499
5510
  stackRestore(sp);
5500
5511
  if (e !== e + 0) throw e;
5501
5512
  _setThrew(1, 0);
5502
- return 0n;
5503
5513
  }
5504
5514
  }
5505
- function invoke_viji(index, a1, a2, a3) {
5515
+ function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5506
5516
  var sp = stackSave();
5507
5517
  try {
5508
- getWasmTableEntry(index)(a1, a2, a3);
5518
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5509
5519
  } catch (e) {
5510
5520
  stackRestore(sp);
5511
5521
  if (e !== e + 0) throw e;
5512
5522
  _setThrew(1, 0);
5513
5523
  }
5514
5524
  }
5515
- function invoke_vijii(index, a1, a2, a3, a4) {
5525
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5516
5526
  var sp = stackSave();
5517
5527
  try {
5518
- getWasmTableEntry(index)(a1, a2, a3, a4);
5528
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5519
5529
  } catch (e) {
5520
5530
  stackRestore(sp);
5521
5531
  if (e !== e + 0) throw e;
5522
5532
  _setThrew(1, 0);
5523
5533
  }
5524
5534
  }
5525
- function invoke_viiij(index, a1, a2, a3, a4) {
5535
+ function invoke_viiiiiffiiifffi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5526
5536
  var sp = stackSave();
5527
5537
  try {
5528
- getWasmTableEntry(index)(a1, a2, a3, a4);
5538
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5529
5539
  } catch (e) {
5530
5540
  stackRestore(sp);
5531
5541
  if (e !== e + 0) throw e;
5532
5542
  _setThrew(1, 0);
5533
5543
  }
5534
5544
  }
5535
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5545
+ function invoke_viiiiiffiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
5536
5546
  var sp = stackSave();
5537
5547
  try {
5538
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5548
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
5539
5549
  } catch (e) {
5540
5550
  stackRestore(sp);
5541
5551
  if (e !== e + 0) throw e;
5542
5552
  _setThrew(1, 0);
5543
5553
  }
5544
5554
  }
5545
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5555
+ function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5546
5556
  var sp = stackSave();
5547
5557
  try {
5548
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5558
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5549
5559
  } catch (e) {
5550
5560
  stackRestore(sp);
5551
5561
  if (e !== e + 0) throw e;
5552
5562
  _setThrew(1, 0);
5553
5563
  }
5554
5564
  }
5555
- function invoke_fi(index, a1) {
5565
+ function invoke_fif(index, a1, a2) {
5556
5566
  var sp = stackSave();
5557
5567
  try {
5558
- return getWasmTableEntry(index)(a1);
5568
+ return getWasmTableEntry(index)(a1, a2);
5559
5569
  } catch (e) {
5560
5570
  stackRestore(sp);
5561
5571
  if (e !== e + 0) throw e;
5562
5572
  _setThrew(1, 0);
5563
5573
  }
5564
5574
  }
5565
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5575
+ function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5566
5576
  var sp = stackSave();
5567
5577
  try {
5568
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5578
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5569
5579
  } catch (e) {
5570
5580
  stackRestore(sp);
5571
5581
  if (e !== e + 0) throw e;
@@ -5827,7 +5837,7 @@ module.exports = __toCommonJS(index_exports);
5827
5837
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5828
5838
 
5829
5839
  // package.json
5830
- var version = "0.0.63";
5840
+ var version = "0.0.64";
5831
5841
 
5832
5842
  // lib/modules/fonts.ts
5833
5843
  var FontsAPI = class {