@grida/canvas-wasm 0.0.6 → 0.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -264,10 +264,10 @@ var require_grida_canvas_wasm = __commonJS({
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  var info = getWasmImports();
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  function receiveInstance(instance, module2) {
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  wasmExports = instance.exports;
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- wasmMemory = wasmExports["Jf"];
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+ wasmMemory = wasmExports["Kf"];
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  updateMemoryViews();
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- wasmTable = wasmExports["Lf"];
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- addOnInit(wasmExports["Kf"]);
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+ wasmTable = wasmExports["Mf"];
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+ addOnInit(wasmExports["Lf"]);
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  removeRunDependency("wasm-instantiate");
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  return wasmExports;
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  }
@@ -4708,6 +4708,24 @@ var require_grida_canvas_wasm = __commonJS({
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  GLctx.waitSync(GL.syncs[sync], flags, timeout);
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  };
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  var _emscripten_glWaitSync = _glWaitSync;
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+ var wasmTableMirror = [];
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+ var wasmTable;
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+ var getWasmTableEntry = (funcPtr) => {
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+ var func = wasmTableMirror[funcPtr];
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+ if (!func) {
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+ if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1;
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+ wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
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+ }
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+ return func;
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+ };
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+ var _emscripten_request_animation_frame_loop = (cb, userData) => {
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+ function tick(timeStamp) {
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+ if (getWasmTableEntry(cb)(timeStamp, userData)) {
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+ requestAnimationFrame(tick);
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+ }
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+ }
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+ return requestAnimationFrame(tick);
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+ };
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  var _emscripten_resize_heap = (requestedSize) => {
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  var oldSize = HEAPU8.length;
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  requestedSize >>>= 0;
@@ -5034,16 +5052,6 @@ var require_grida_canvas_wasm = __commonJS({
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  stringToUTF8(str, ret, size);
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  return ret;
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  };
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- var wasmTableMirror = [];
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- var wasmTable;
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- var getWasmTableEntry = (funcPtr) => {
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- var func = wasmTableMirror[funcPtr];
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- if (!func) {
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- if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1;
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- wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
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- }
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- return func;
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- };
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  FS.createPreloadedFile = FS_createPreloadedFile;
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  FS.staticInit();
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  var GLctx;
@@ -5056,62 +5064,62 @@ var require_grida_canvas_wasm = __commonJS({
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  for (var i = 0; i < 288; ++i) {
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  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
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  }
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- var wasmImports = { u: ___cxa_begin_catch, v: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, j: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, L: ___cxa_rethrow, s: ___cxa_throw, ob: ___cxa_uncaught_exceptions, d: ___resumeException, O: ___syscall_fcntl64, vb: ___syscall_fstat64, rb: ___syscall_getcwd, xb: ___syscall_ioctl, sb: ___syscall_lstat64, tb: ___syscall_newfstatat, N: ___syscall_openat, ub: ___syscall_stat64, Ab: __abort_js, yb: __emscripten_get_now_is_monotonic, zb: __emscripten_memcpy_js, pb: __emscripten_throw_longjmp, fb: __mmap_js, gb: __munmap_js, y: _emscripten_get_now, Cf: _emscripten_glActiveTexture, Df: _emscripten_glAttachShader, fe: _emscripten_glBeginQuery, $d: _emscripten_glBeginQueryEXT, Ic: _emscripten_glBeginTransformFeedback, Ef: _emscripten_glBindAttribLocation, Ff: _emscripten_glBindBuffer, Fc: _emscripten_glBindBufferBase, Gc: _emscripten_glBindBufferRange, De: _emscripten_glBindFramebuffer, Ee: _emscripten_glBindRenderbuffer, le: _emscripten_glBindSampler, Gf: _emscripten_glBindTexture, Tb: _emscripten_glBindTransformFeedback, Ze: _emscripten_glBindVertexArray, af: _emscripten_glBindVertexArrayOES, Hf: _emscripten_glBlendColor, If: _emscripten_glBlendEquation, Md: _emscripten_glBlendEquationSeparate, U: _emscripten_glBlendFunc, Ld: _emscripten_glBlendFuncSeparate, xe: _emscripten_glBlitFramebuffer, V: _emscripten_glBufferData, W: _emscripten_glBufferSubData, Fe: _emscripten_glCheckFramebufferStatus, X: _emscripten_glClear, hc: _emscripten_glClearBufferfi, ic: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Y: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Z: _emscripten_glClearStencil, ue: _emscripten_glClientWaitSync, _: _emscripten_glColorMask, $: _emscripten_glCompileShader, aa: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, ba: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, we: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, ca: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, da: _emscripten_glCreateProgram, ea: _emscripten_glCreateShader, fa: _emscripten_glCullFace, ga: _emscripten_glDeleteBuffers, Ge: _emscripten_glDeleteFramebuffers, ha: _emscripten_glDeleteProgram, ge: _emscripten_glDeleteQueries, ae: _emscripten_glDeleteQueriesEXT, He: _emscripten_glDeleteRenderbuffers, me: _emscripten_glDeleteSamplers, ia: _emscripten_glDeleteShader, ve: _emscripten_glDeleteSync, ja: _emscripten_glDeleteTextures, Sb: _emscripten_glDeleteTransformFeedbacks, _e: _emscripten_glDeleteVertexArrays, bf: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, ka: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, la: _emscripten_glDisable, ma: _emscripten_glDisableVertexAttribArray, na: _emscripten_glDrawArrays, Xe: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Fb: _emscripten_glDrawArraysInstancedARB, Ue: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Gb: _emscripten_glDrawArraysInstancedNV, Se: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, oa: _emscripten_glDrawElements, Ye: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Db: _emscripten_glDrawElementsInstancedARB, Ve: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Eb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Me: _emscripten_glDrawRangeElements, pa: _emscripten_glEnable, qa: _emscripten_glEnableVertexAttribArray, he: _emscripten_glEndQuery, be: _emscripten_glEndQueryEXT, Hc: _emscripten_glEndTransformFeedback, re: _emscripten_glFenceSync, ra: _emscripten_glFinish, sa: _emscripten_glFlush, Ie: _emscripten_glFramebufferRenderbuffer, Je: _emscripten_glFramebufferTexture2D, Lc: _emscripten_glFramebufferTextureLayer, ta: _emscripten_glFrontFace, ua: _emscripten_glGenBuffers, Ke: _emscripten_glGenFramebuffers, ie: _emscripten_glGenQueries, ce: _emscripten_glGenQueriesEXT, Le: _emscripten_glGenRenderbuffers, ne: _emscripten_glGenSamplers, va: _emscripten_glGenTextures, Rb: _emscripten_glGenTransformFeedbacks, We: _emscripten_glGenVertexArrays, cf: _emscripten_glGenVertexArraysOES, ze: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, bc: _emscripten_glGetActiveUniformBlockName, cc: _emscripten_glGetActiveUniformBlockiv, fc: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, Yb: _emscripten_glGetBufferParameteri64v, xa: _emscripten_glGetBufferParameteriv, ya: _emscripten_glGetError, za: _emscripten_glGetFloatv, uc: _emscripten_glGetFragDataLocation, Ae: _emscripten_glGetFramebufferAttachmentParameteriv, Zb: _emscripten_glGetInteger64i_v, $b: _emscripten_glGetInteger64v, Jc: _emscripten_glGetIntegeri_v, Aa: _emscripten_glGetIntegerv, Jb: _emscripten_glGetInternalformativ, Nb: _emscripten_glGetProgramBinary, Ba: _emscripten_glGetProgramInfoLog, Ca: _emscripten_glGetProgramiv, Yd: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, Zd: _emscripten_glGetQueryObjectui64vEXT, je: _emscripten_glGetQueryObjectuiv, de: _emscripten_glGetQueryObjectuivEXT, ke: _emscripten_glGetQueryiv, ee: _emscripten_glGetQueryivEXT, Be: _emscripten_glGetRenderbufferParameteriv, Ub: _emscripten_glGetSamplerParameterfv, Vb: _emscripten_glGetSamplerParameteriv, Da: _emscripten_glGetShaderInfoLog, Vd: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, Ea: _emscripten_glGetShaderiv, Fa: _emscripten_glGetString, $e: _emscripten_glGetStringi, _b: _emscripten_glGetSynciv, yd: _emscripten_glGetTexParameterfv, xd: _emscripten_glGetTexParameteriv, Dc: _emscripten_glGetTransformFeedbackVarying, dc: _emscripten_glGetUniformBlockIndex, gc: _emscripten_glGetUniformIndices, Ga: _emscripten_glGetUniformLocation, wd: _emscripten_glGetUniformfv, vd: _emscripten_glGetUniformiv, vc: _emscripten_glGetUniformuiv, Cc: _emscripten_glGetVertexAttribIiv, Bc: _emscripten_glGetVertexAttribIuiv, sd: _emscripten_glGetVertexAttribPointerv, ud: _emscripten_glGetVertexAttribfv, td: _emscripten_glGetVertexAttribiv, rd: _emscripten_glHint, Wd: _emscripten_glInvalidateFramebuffer, Xd: _emscripten_glInvalidateSubFramebuffer, qd: _emscripten_glIsBuffer, pd: _emscripten_glIsEnabled, nd: _emscripten_glIsFramebuffer, md: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, ld: _emscripten_glIsRenderbuffer, Xb: _emscripten_glIsSampler, kd: _emscripten_glIsShader, se: _emscripten_glIsSync, Ha: _emscripten_glIsTexture, Qb: _emscripten_glIsTransformFeedback, Kc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, Ia: _emscripten_glLineWidth, Ja: _emscripten_glLinkProgram, Qe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Re: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Pb: _emscripten_glPauseTransformFeedback, Ka: _emscripten_glPixelStorei, jd: _emscripten_glPolygonOffset, Mb: _emscripten_glProgramBinary, Lb: _emscripten_glProgramParameteri, _d: _emscripten_glQueryCounterEXT, Te: _emscripten_glReadBuffer, La: _emscripten_glReadPixels, id: _emscripten_glReleaseShaderCompiler, Ce: _emscripten_glRenderbufferStorage, ye: _emscripten_glRenderbufferStorageMultisample, Ob: _emscripten_glResumeTransformFeedback, hd: _emscripten_glSampleCoverage, oe: _emscripten_glSamplerParameterf, Wb: _emscripten_glSamplerParameterfv, pe: _emscripten_glSamplerParameteri, qe: _emscripten_glSamplerParameteriv, Ma: _emscripten_glScissor, gd: _emscripten_glShaderBinary, Na: _emscripten_glShaderSource, Oa: _emscripten_glStencilFunc, Pa: _emscripten_glStencilFuncSeparate, Qa: _emscripten_glStencilMask, Ra: _emscripten_glStencilMaskSeparate, Sa: _emscripten_glStencilOp, Ta: _emscripten_glStencilOpSeparate, Ua: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Va: _emscripten_glTexParameterf, Wa: _emscripten_glTexParameterfv, Xa: _emscripten_glTexParameteri, Ya: _emscripten_glTexParameteriv, Ne: _emscripten_glTexStorage2D, Kb: _emscripten_glTexStorage3D, Za: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Ec: _emscripten_glTransformFeedbackVaryings, _a: _emscripten_glUniform1f, $a: _emscripten_glUniform1fv, yf: _emscripten_glUniform1i, zf: _emscripten_glUniform1iv, tc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, Af: _emscripten_glUniform2f, Bf: _emscripten_glUniform2fv, xf: _emscripten_glUniform2i, wf: _emscripten_glUniform2iv, sc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, vf: _emscripten_glUniform3f, uf: _emscripten_glUniform3fv, tf: _emscripten_glUniform3i, sf: _emscripten_glUniform3iv, rc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, rf: _emscripten_glUniform4f, qf: _emscripten_glUniform4fv, df: _emscripten_glUniform4i, ef: _emscripten_glUniform4iv, qc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, ac: _emscripten_glUniformBlockBinding, ff: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, gf: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, hf: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Mc: _emscripten_glUniformMatrix4x3fv, jf: _emscripten_glUseProgram, fd: _emscripten_glValidateProgram, kf: _emscripten_glVertexAttrib1f, ed: _emscripten_glVertexAttrib1fv, cd: _emscripten_glVertexAttrib2f, lf: _emscripten_glVertexAttrib2fv, bd: _emscripten_glVertexAttrib3f, mf: _emscripten_glVertexAttrib3fv, ad: _emscripten_glVertexAttrib4f, nf: _emscripten_glVertexAttrib4fv, Oe: _emscripten_glVertexAttribDivisor, Nd: _emscripten_glVertexAttribDivisorANGLE, Hb: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Ib: _emscripten_glVertexAttribDivisorNV, zc: _emscripten_glVertexAttribI4i, xc: _emscripten_glVertexAttribI4iv, yc: _emscripten_glVertexAttribI4ui, wc: _emscripten_glVertexAttribI4uiv, Pe: _emscripten_glVertexAttribIPointer, of: _emscripten_glVertexAttribPointer, pf: _emscripten_glViewport, te: _emscripten_glWaitSync, qb: _emscripten_resize_heap, Bb: _environ_get, Cb: _environ_sizes_get, kb: _exit, E: _fd_close, eb: _fd_pread, wb: _fd_read, hb: _fd_seek, C: _fd_write, P: _getentropy, ab: _glGetIntegerv, I: _glGetString, bb: _glGetStringi, J: invoke_diii, od: invoke_fi, K: invoke_fiii, o: invoke_i, e: invoke_ii, w: invoke_iif, g: invoke_iii, ec: invoke_iiif, f: invoke_iiii, R: invoke_iiiiff, l: invoke_iiiii, nb: invoke_iiiiid, F: invoke_iiiiii, r: invoke_iiiiiii, D: invoke_iiiiiiii, M: invoke_iiiiiiiiii, Ac: invoke_iiiiiiiiiii, B: invoke_iiiiiiiiiiii, db: invoke_j, lb: invoke_jii, cb: invoke_jiiii, jb: invoke_jijii, k: invoke_v, b: invoke_vi, G: invoke_vif, wa: invoke_viff, t: invoke_vifff, c: invoke_vii, dd: invoke_viifff, Q: invoke_viiffff, Ud: invoke_viiffiii, p: invoke_viifii, h: invoke_viii, T: invoke_viiif, S: invoke_viiifi, i: invoke_viiii, m: invoke_viiiii, n: invoke_viiiiii, q: invoke_viiiiiii, zd: invoke_viiiiiiii, pc: invoke_viiiiiiiii, x: invoke_viiiiiiiiii, A: invoke_viiiiiiiiiiiiiii, ib: invoke_viji, H: _llvm_eh_typeid_for, mb: _strftime_l };
5067
+ var wasmImports = { u: ___cxa_begin_catch, x: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, k: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, M: ___cxa_rethrow, t: ___cxa_throw, kb: ___cxa_uncaught_exceptions, d: ___resumeException, P: ___syscall_fcntl64, rb: ___syscall_fstat64, nb: ___syscall_getcwd, tb: ___syscall_ioctl, ob: ___syscall_lstat64, pb: ___syscall_newfstatat, N: ___syscall_openat, qb: ___syscall_stat64, wb: __abort_js, ub: __emscripten_get_now_is_monotonic, vb: __emscripten_memcpy_js, lb: __emscripten_throw_longjmp, db: __mmap_js, eb: __munmap_js, y: _emscripten_get_now, Af: _emscripten_glActiveTexture, Bf: _emscripten_glAttachShader, be: _emscripten_glBeginQuery, Xd: _emscripten_glBeginQueryEXT, Ec: _emscripten_glBeginTransformFeedback, Cf: _emscripten_glBindAttribLocation, Df: _emscripten_glBindBuffer, Bc: _emscripten_glBindBufferBase, Cc: _emscripten_glBindBufferRange, ze: _emscripten_glBindFramebuffer, Ae: _emscripten_glBindRenderbuffer, he: _emscripten_glBindSampler, Ef: _emscripten_glBindTexture, Qb: _emscripten_glBindTransformFeedback, We: _emscripten_glBindVertexArray, Ze: _emscripten_glBindVertexArrayOES, Ff: _emscripten_glBlendColor, Gf: _emscripten_glBlendEquation, Jd: _emscripten_glBlendEquationSeparate, Hf: _emscripten_glBlendFunc, Id: _emscripten_glBlendFuncSeparate, te: _emscripten_glBlitFramebuffer, If: _emscripten_glBufferData, Jf: _emscripten_glBufferSubData, Be: _emscripten_glCheckFramebufferStatus, V: _emscripten_glClear, ec: _emscripten_glClearBufferfi, gc: _emscripten_glClearBufferfv, ic: _emscripten_glClearBufferiv, hc: _emscripten_glClearBufferuiv, W: _emscripten_glClearColor, Hd: _emscripten_glClearDepthf, X: _emscripten_glClearStencil, qe: _emscripten_glClientWaitSync, Y: _emscripten_glColorMask, Z: _emscripten_glCompileShader, _: _emscripten_glCompressedTexImage2D, Rc: _emscripten_glCompressedTexImage3D, $: _emscripten_glCompressedTexSubImage2D, Qc: _emscripten_glCompressedTexSubImage3D, se: _emscripten_glCopyBufferSubData, Gd: _emscripten_glCopyTexImage2D, aa: _emscripten_glCopyTexSubImage2D, Sc: _emscripten_glCopyTexSubImage3D, ba: _emscripten_glCreateProgram, ca: _emscripten_glCreateShader, da: _emscripten_glCullFace, ea: _emscripten_glDeleteBuffers, Ce: _emscripten_glDeleteFramebuffers, fa: _emscripten_glDeleteProgram, ce: _emscripten_glDeleteQueries, Yd: _emscripten_glDeleteQueriesEXT, De: _emscripten_glDeleteRenderbuffers, ie: _emscripten_glDeleteSamplers, ga: _emscripten_glDeleteShader, re: _emscripten_glDeleteSync, ha: _emscripten_glDeleteTextures, Pb: _emscripten_glDeleteTransformFeedbacks, Xe: _emscripten_glDeleteVertexArrays, _e: _emscripten_glDeleteVertexArraysOES, Fd: _emscripten_glDepthFunc, ia: _emscripten_glDepthMask, Ed: _emscripten_glDepthRangef, Dd: _emscripten_glDetachShader, ja: _emscripten_glDisable, ka: _emscripten_glDisableVertexAttribArray, la: _emscripten_glDrawArrays, Te: _emscripten_glDrawArraysInstanced, Md: _emscripten_glDrawArraysInstancedANGLE, Cb: _emscripten_glDrawArraysInstancedARB, Qe: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Yc: _emscripten_glDrawArraysInstancedEXT, Db: _emscripten_glDrawArraysInstancedNV, Oe: _emscripten_glDrawBuffers, Wc: _emscripten_glDrawBuffersEXT, Nd: _emscripten_glDrawBuffersWEBGL, ma: _emscripten_glDrawElements, Ue: _emscripten_glDrawElementsInstanced, Ld: _emscripten_glDrawElementsInstancedANGLE, zb: _emscripten_glDrawElementsInstancedARB, Re: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Ab: _emscripten_glDrawElementsInstancedEXT, Xc: _emscripten_glDrawElementsInstancedNV, Ie: _emscripten_glDrawRangeElements, na: _emscripten_glEnable, oa: _emscripten_glEnableVertexAttribArray, de: _emscripten_glEndQuery, Zd: _emscripten_glEndQueryEXT, Dc: _emscripten_glEndTransformFeedback, ne: _emscripten_glFenceSync, pa: _emscripten_glFinish, qa: _emscripten_glFlush, Ee: _emscripten_glFramebufferRenderbuffer, Fe: _emscripten_glFramebufferTexture2D, Hc: _emscripten_glFramebufferTextureLayer, ra: _emscripten_glFrontFace, sa: _emscripten_glGenBuffers, Ge: _emscripten_glGenFramebuffers, ee: _emscripten_glGenQueries, _d: _emscripten_glGenQueriesEXT, He: _emscripten_glGenRenderbuffers, je: _emscripten_glGenSamplers, ta: _emscripten_glGenTextures, Ob: _emscripten_glGenTransformFeedbacks, Se: _emscripten_glGenVertexArrays, $e: _emscripten_glGenVertexArraysOES, ve: _emscripten_glGenerateMipmap, Cd: _emscripten_glGetActiveAttrib, Bd: _emscripten_glGetActiveUniform, $b: _emscripten_glGetActiveUniformBlockName, ac: _emscripten_glGetActiveUniformBlockiv, cc: _emscripten_glGetActiveUniformsiv, Ad: _emscripten_glGetAttachedShaders, yd: _emscripten_glGetAttribLocation, xd: _emscripten_glGetBooleanv, Vb: _emscripten_glGetBufferParameteri64v, ua: _emscripten_glGetBufferParameteriv, va: _emscripten_glGetError, wa: _emscripten_glGetFloatv, rc: _emscripten_glGetFragDataLocation, we: _emscripten_glGetFramebufferAttachmentParameteriv, Xb: _emscripten_glGetInteger64i_v, Zb: _emscripten_glGetInteger64v, Fc: _emscripten_glGetIntegeri_v, xa: _emscripten_glGetIntegerv, Gb: _emscripten_glGetInternalformativ, Kb: _emscripten_glGetProgramBinary, ya: _emscripten_glGetProgramInfoLog, za: _emscripten_glGetProgramiv, Ud: _emscripten_glGetQueryObjecti64vEXT, Pd: _emscripten_glGetQueryObjectivEXT, Vd: _emscripten_glGetQueryObjectui64vEXT, fe: _emscripten_glGetQueryObjectuiv, $d: _emscripten_glGetQueryObjectuivEXT, ge: _emscripten_glGetQueryiv, ae: _emscripten_glGetQueryivEXT, xe: _emscripten_glGetRenderbufferParameteriv, Rb: _emscripten_glGetSamplerParameterfv, Sb: _emscripten_glGetSamplerParameteriv, Aa: _emscripten_glGetShaderInfoLog, Rd: _emscripten_glGetShaderPrecisionFormat, wd: _emscripten_glGetShaderSource, Ba: _emscripten_glGetShaderiv, Ca: _emscripten_glGetString, Ye: _emscripten_glGetStringi, Yb: _emscripten_glGetSynciv, vd: _emscripten_glGetTexParameterfv, ud: _emscripten_glGetTexParameteriv, zc: _emscripten_glGetTransformFeedbackVarying, bc: _emscripten_glGetUniformBlockIndex, dc: _emscripten_glGetUniformIndices, Da: _emscripten_glGetUniformLocation, td: _emscripten_glGetUniformfv, sd: _emscripten_glGetUniformiv, sc: _emscripten_glGetUniformuiv, yc: _emscripten_glGetVertexAttribIiv, xc: _emscripten_glGetVertexAttribIuiv, pd: _emscripten_glGetVertexAttribPointerv, rd: _emscripten_glGetVertexAttribfv, qd: _emscripten_glGetVertexAttribiv, od: _emscripten_glHint, Sd: _emscripten_glInvalidateFramebuffer, Td: _emscripten_glInvalidateSubFramebuffer, nd: _emscripten_glIsBuffer, md: _emscripten_glIsEnabled, ld: _emscripten_glIsFramebuffer, kd: _emscripten_glIsProgram, Pc: _emscripten_glIsQuery, Qd: _emscripten_glIsQueryEXT, jd: _emscripten_glIsRenderbuffer, Ub: _emscripten_glIsSampler, id: _emscripten_glIsShader, oe: _emscripten_glIsSync, Ea: _emscripten_glIsTexture, Nb: _emscripten_glIsTransformFeedback, Gc: _emscripten_glIsVertexArray, Od: _emscripten_glIsVertexArrayOES, Fa: _emscripten_glLineWidth, Ga: _emscripten_glLinkProgram, Me: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ne: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Mb: _emscripten_glPauseTransformFeedback, Ha: _emscripten_glPixelStorei, hd: _emscripten_glPolygonOffset, Jb: _emscripten_glProgramBinary, Ib: _emscripten_glProgramParameteri, Wd: _emscripten_glQueryCounterEXT, Pe: _emscripten_glReadBuffer, Ia: _emscripten_glReadPixels, gd: _emscripten_glReleaseShaderCompiler, ye: _emscripten_glRenderbufferStorage, ue: _emscripten_glRenderbufferStorageMultisample, Lb: _emscripten_glResumeTransformFeedback, fd: _emscripten_glSampleCoverage, ke: _emscripten_glSamplerParameterf, Tb: _emscripten_glSamplerParameterfv, le: _emscripten_glSamplerParameteri, me: _emscripten_glSamplerParameteriv, Ja: _emscripten_glScissor, dd: _emscripten_glShaderBinary, Ka: _emscripten_glShaderSource, La: _emscripten_glStencilFunc, Ma: _emscripten_glStencilFuncSeparate, Na: _emscripten_glStencilMask, Oa: _emscripten_glStencilMaskSeparate, Pa: _emscripten_glStencilOp, Qa: _emscripten_glStencilOpSeparate, Ra: _emscripten_glTexImage2D, Uc: _emscripten_glTexImage3D, Sa: _emscripten_glTexParameterf, Ta: _emscripten_glTexParameterfv, Ua: _emscripten_glTexParameteri, Va: _emscripten_glTexParameteriv, Je: _emscripten_glTexStorage2D, Hb: _emscripten_glTexStorage3D, Wa: _emscripten_glTexSubImage2D, Tc: _emscripten_glTexSubImage3D, Ac: _emscripten_glTransformFeedbackVaryings, Xa: _emscripten_glUniform1f, Ya: _emscripten_glUniform1fv, vf: _emscripten_glUniform1i, wf: _emscripten_glUniform1iv, qc: _emscripten_glUniform1ui, mc: _emscripten_glUniform1uiv, xf: _emscripten_glUniform2f, yf: _emscripten_glUniform2fv, uf: _emscripten_glUniform2i, tf: _emscripten_glUniform2iv, pc: _emscripten_glUniform2ui, lc: _emscripten_glUniform2uiv, sf: _emscripten_glUniform3f, rf: _emscripten_glUniform3fv, qf: _emscripten_glUniform3i, pf: _emscripten_glUniform3iv, oc: _emscripten_glUniform3ui, kc: _emscripten_glUniform3uiv, of: _emscripten_glUniform4f, nf: _emscripten_glUniform4fv, af: _emscripten_glUniform4i, bf: _emscripten_glUniform4iv, nc: _emscripten_glUniform4ui, jc: _emscripten_glUniform4uiv, _b: _emscripten_glUniformBlockBinding, cf: _emscripten_glUniformMatrix2fv, Oc: _emscripten_glUniformMatrix2x3fv, Mc: _emscripten_glUniformMatrix2x4fv, df: _emscripten_glUniformMatrix3fv, Nc: _emscripten_glUniformMatrix3x2fv, Jc: _emscripten_glUniformMatrix3x4fv, ef: _emscripten_glUniformMatrix4fv, Lc: _emscripten_glUniformMatrix4x2fv, Ic: _emscripten_glUniformMatrix4x3fv, ff: _emscripten_glUseProgram, cd: _emscripten_glValidateProgram, gf: _emscripten_glVertexAttrib1f, bd: _emscripten_glVertexAttrib1fv, ad: _emscripten_glVertexAttrib2f, hf: _emscripten_glVertexAttrib2fv, $c: _emscripten_glVertexAttrib3f, jf: _emscripten_glVertexAttrib3fv, _c: _emscripten_glVertexAttrib4f, kf: _emscripten_glVertexAttrib4fv, Ke: _emscripten_glVertexAttribDivisor, Kd: _emscripten_glVertexAttribDivisorANGLE, Eb: _emscripten_glVertexAttribDivisorARB, Zc: _emscripten_glVertexAttribDivisorEXT, Fb: _emscripten_glVertexAttribDivisorNV, wc: _emscripten_glVertexAttribI4i, uc: _emscripten_glVertexAttribI4iv, vc: _emscripten_glVertexAttribI4ui, tc: _emscripten_glVertexAttribI4uiv, Le: _emscripten_glVertexAttribIPointer, lf: _emscripten_glVertexAttribPointer, mf: _emscripten_glViewport, pe: _emscripten_glWaitSync, ed: _emscripten_request_animation_frame_loop, mb: _emscripten_resize_heap, xb: _environ_get, yb: _environ_sizes_get, $a: _exit, F: _fd_close, cb: _fd_pread, sb: _fd_read, fb: _fd_seek, D: _fd_write, O: _getentropy, Za: _glGetIntegerv, I: _glGetString, _a: _glGetStringi, K: invoke_diii, Bb: invoke_fi, L: invoke_fiii, o: invoke_i, e: invoke_ii, v: invoke_iif, g: invoke_iii, Vc: invoke_iiif, f: invoke_iiii, R: invoke_iiiiff, j: invoke_iiiii, jb: invoke_iiiiid, E: invoke_iiiiii, q: invoke_iiiiiii, B: invoke_iiiiiiii, J: invoke_iiiiiiiiii, fc: invoke_iiiiiiiiiii, C: invoke_iiiiiiiiiiii, bb: invoke_j, hb: invoke_jii, ab: invoke_jiiii, l: invoke_v, b: invoke_vi, U: invoke_vid, H: invoke_vif, Ve: invoke_viff, s: invoke_vifff, c: invoke_vii, Kc: invoke_viifff, Q: invoke_viiffff, zd: invoke_viiffiii, p: invoke_viifii, h: invoke_viii, T: invoke_viiif, S: invoke_viiifi, i: invoke_viiii, n: invoke_viiiii, m: invoke_viiiiii, r: invoke_viiiiiii, zf: invoke_viiiiiiii, Wb: invoke_viiiiiiiii, w: invoke_viiiiiiiiii, A: invoke_viiiiiiiiiiiiiii, gb: invoke_viiji, G: _llvm_eh_typeid_for, ib: _strftime_l };
5060
5068
  var wasmExports = createWasm();
5061
- var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Kf"])();
5062
- var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["Mf"])(a0);
5063
- var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["Nf"])(a0, a1);
5064
- var _init = Module["_init"] = (a0, a1) => (_init = Module["_init"] = wasmExports["Of"])(a0, a1);
5065
- var _tick = Module["_tick"] = (a0) => (_tick = Module["_tick"] = wasmExports["Pf"])(a0);
5066
- var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["Qf"])(a0, a1, a2);
5067
- var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["Rf"])(a0);
5068
- var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["Sf"])(a0, a1, a2);
5069
- var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["Tf"])(a0);
5070
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["Uf"])(a0, a1, a2);
5071
- var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["Vf"])(a0, a1, a2);
5072
- var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["Wf"])(a0, a1, a2, a3);
5073
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["Xf"])(a0, a1, a2, a3, a4, a5, a6);
5074
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Yf"])(a0, a1, a2);
5075
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["Zf"])(a0, a1, a2);
5076
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["_f"])(a0, a1, a2, a3, a4);
5077
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["$f"])(a0, a1, a2);
5078
- var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["ag"])(a0, a1);
5079
- var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["bg"])(a0);
5080
- var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["cg"])(a0, a1);
5081
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["dg"])(a0, a1);
5082
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["eg"])(a0, a1);
5083
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["fg"])(a0, a1);
5084
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["gg"])(a0, a1);
5085
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["hg"])(a0, a1);
5086
- var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["ig"])(a0, a1);
5087
- var ___wbindgen_malloc = Module["___wbindgen_malloc"] = (a0, a1) => (___wbindgen_malloc = Module["___wbindgen_malloc"] = wasmExports["jg"])(a0, a1);
5088
- var ___wbindgen_realloc = Module["___wbindgen_realloc"] = (a0, a1, a2, a3) => (___wbindgen_realloc = Module["___wbindgen_realloc"] = wasmExports["kg"])(a0, a1, a2, a3);
5089
- var ___wbindgen_free = Module["___wbindgen_free"] = (a0, a1, a2) => (___wbindgen_free = Module["___wbindgen_free"] = wasmExports["lg"])(a0, a1, a2);
5090
- var ___wbindgen_exn_store = Module["___wbindgen_exn_store"] = (a0) => (___wbindgen_exn_store = Module["___wbindgen_exn_store"] = wasmExports["mg"])(a0);
5091
- var ___externref_table_alloc = Module["___externref_table_alloc"] = () => (___externref_table_alloc = Module["___externref_table_alloc"] = wasmExports["ng"])();
5092
- var ___externref_table_dealloc = Module["___externref_table_dealloc"] = (a0) => (___externref_table_dealloc = Module["___externref_table_dealloc"] = wasmExports["og"])(a0);
5093
- var ___externref_drop_slice = Module["___externref_drop_slice"] = (a0, a1) => (___externref_drop_slice = Module["___externref_drop_slice"] = wasmExports["pg"])(a0, a1);
5094
- var ___externref_heap_live_count = Module["___externref_heap_live_count"] = () => (___externref_heap_live_count = Module["___externref_heap_live_count"] = wasmExports["qg"])();
5095
- var _malloc = (a0) => (_malloc = wasmExports["rg"])(a0);
5069
+ var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Lf"])();
5070
+ var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["Nf"])(a0);
5071
+ var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["Of"])(a0, a1);
5072
+ var _init = Module["_init"] = (a0, a1) => (_init = Module["_init"] = wasmExports["Pf"])(a0, a1);
5073
+ var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["Qf"])(a0, a1);
5074
+ var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["Rf"])(a0, a1, a2);
5075
+ var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["Sf"])(a0);
5076
+ var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["Tf"])(a0, a1, a2);
5077
+ var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["Uf"])(a0);
5078
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["Vf"])(a0, a1, a2);
5079
+ var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["Wf"])(a0, a1, a2);
5080
+ var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["Xf"])(a0, a1, a2, a3);
5081
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["Yf"])(a0, a1, a2, a3, a4, a5, a6);
5082
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Zf"])(a0, a1, a2);
5083
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["_f"])(a0, a1, a2);
5084
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["$f"])(a0, a1, a2, a3, a4);
5085
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["ag"])(a0, a1, a2);
5086
+ var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["bg"])(a0, a1, a2, a3, a4);
5087
+ var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["cg"])(a0, a1);
5088
+ var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["dg"])(a0);
5089
+ var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["eg"])(a0, a1);
5090
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["fg"])(a0, a1);
5091
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["gg"])(a0, a1);
5092
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["hg"])(a0, a1);
5093
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["ig"])(a0, a1);
5094
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["jg"])(a0, a1);
5095
+ var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["kg"])(a0, a1);
5096
+ var ___wbindgen_malloc = Module["___wbindgen_malloc"] = (a0, a1) => (___wbindgen_malloc = Module["___wbindgen_malloc"] = wasmExports["lg"])(a0, a1);
5097
+ var ___wbindgen_realloc = Module["___wbindgen_realloc"] = (a0, a1, a2, a3) => (___wbindgen_realloc = Module["___wbindgen_realloc"] = wasmExports["mg"])(a0, a1, a2, a3);
5098
+ var ___wbindgen_free = Module["___wbindgen_free"] = (a0, a1, a2) => (___wbindgen_free = Module["___wbindgen_free"] = wasmExports["ng"])(a0, a1, a2);
5099
+ var ___wbindgen_exn_store = Module["___wbindgen_exn_store"] = (a0) => (___wbindgen_exn_store = Module["___wbindgen_exn_store"] = wasmExports["og"])(a0);
5100
+ var ___externref_table_alloc = Module["___externref_table_alloc"] = () => (___externref_table_alloc = Module["___externref_table_alloc"] = wasmExports["pg"])();
5101
+ var ___externref_table_dealloc = Module["___externref_table_dealloc"] = (a0) => (___externref_table_dealloc = Module["___externref_table_dealloc"] = wasmExports["qg"])(a0);
5102
+ var ___externref_drop_slice = Module["___externref_drop_slice"] = (a0, a1) => (___externref_drop_slice = Module["___externref_drop_slice"] = wasmExports["rg"])(a0, a1);
5103
+ var ___externref_heap_live_count = Module["___externref_heap_live_count"] = () => (___externref_heap_live_count = Module["___externref_heap_live_count"] = wasmExports["sg"])();
5104
+ var _malloc = (a0) => (_malloc = wasmExports["tg"])(a0);
5096
5105
  var _htonl = (a0) => (_htonl = wasmExports["htonl"])(a0);
5097
5106
  var _htons = (a0) => (_htons = wasmExports["htons"])(a0);
5098
- var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["sg"])(a0, a1);
5107
+ var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["ug"])(a0, a1);
5099
5108
  var _ntohs = (a0) => (_ntohs = wasmExports["ntohs"])(a0);
5100
- var _setThrew = (a0, a1) => (_setThrew = wasmExports["tg"])(a0, a1);
5101
- var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["ug"])(a0);
5102
- var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["vg"])(a0);
5103
- var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["wg"])(a0);
5104
- var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["xg"])();
5109
+ var _setThrew = (a0, a1) => (_setThrew = wasmExports["vg"])(a0, a1);
5110
+ var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["wg"])(a0);
5111
+ var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["xg"])(a0);
5112
+ var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["yg"])(a0);
5113
+ var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["zg"])();
5105
5114
  var ___cxa_free_exception = (a0) => (___cxa_free_exception = wasmExports["__cxa_free_exception"])(a0);
5106
- var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["yg"])(a0);
5107
- var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["zg"])(a0);
5108
- var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Ag"])(a0, a1, a2);
5109
- var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Bg"])(a0);
5110
- var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Cg"])(a0, a1, a2);
5111
- var dynCall_jijii = Module["dynCall_jijii"] = (a0, a1, a2, a3, a4, a5) => (dynCall_jijii = Module["dynCall_jijii"] = wasmExports["Dg"])(a0, a1, a2, a3, a4, a5);
5112
- var dynCall_viji = Module["dynCall_viji"] = (a0, a1, a2, a3, a4) => (dynCall_viji = Module["dynCall_viji"] = wasmExports["Eg"])(a0, a1, a2, a3, a4);
5113
- var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Fg"])(a0);
5114
- var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Gg"])(a0, a1, a2, a3, a4);
5115
+ var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Ag"])(a0);
5116
+ var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Bg"])(a0);
5117
+ var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Cg"])(a0, a1, a2);
5118
+ var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Dg"])(a0);
5119
+ var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Eg"])(a0, a1, a2);
5120
+ var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Fg"])(a0, a1, a2, a3, a4, a5);
5121
+ var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Gg"])(a0);
5122
+ var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Hg"])(a0, a1, a2, a3, a4);
5115
5123
  function invoke_vi(index, a1) {
5116
5124
  var sp = stackSave();
5117
5125
  try {
@@ -5132,127 +5140,127 @@ var require_grida_canvas_wasm = __commonJS({
5132
5140
  _setThrew(1, 0);
5133
5141
  }
5134
5142
  }
5135
- function invoke_v(index) {
5143
+ function invoke_viiii(index, a1, a2, a3, a4) {
5136
5144
  var sp = stackSave();
5137
5145
  try {
5138
- getWasmTableEntry(index)();
5146
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5139
5147
  } catch (e) {
5140
5148
  stackRestore(sp);
5141
5149
  if (e !== e + 0) throw e;
5142
5150
  _setThrew(1, 0);
5143
5151
  }
5144
5152
  }
5145
- function invoke_viiii(index, a1, a2, a3, a4) {
5153
+ function invoke_iiii(index, a1, a2, a3) {
5146
5154
  var sp = stackSave();
5147
5155
  try {
5148
- getWasmTableEntry(index)(a1, a2, a3, a4);
5156
+ return getWasmTableEntry(index)(a1, a2, a3);
5149
5157
  } catch (e) {
5150
5158
  stackRestore(sp);
5151
5159
  if (e !== e + 0) throw e;
5152
5160
  _setThrew(1, 0);
5153
5161
  }
5154
5162
  }
5155
- function invoke_viii(index, a1, a2, a3) {
5163
+ function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
5156
5164
  var sp = stackSave();
5157
5165
  try {
5158
- getWasmTableEntry(index)(a1, a2, a3);
5166
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5159
5167
  } catch (e) {
5160
5168
  stackRestore(sp);
5161
5169
  if (e !== e + 0) throw e;
5162
5170
  _setThrew(1, 0);
5163
5171
  }
5164
5172
  }
5165
- function invoke_viff(index, a1, a2, a3) {
5173
+ function invoke_iii(index, a1, a2) {
5166
5174
  var sp = stackSave();
5167
5175
  try {
5168
- getWasmTableEntry(index)(a1, a2, a3);
5176
+ return getWasmTableEntry(index)(a1, a2);
5169
5177
  } catch (e) {
5170
5178
  stackRestore(sp);
5171
5179
  if (e !== e + 0) throw e;
5172
5180
  _setThrew(1, 0);
5173
5181
  }
5174
5182
  }
5175
- function invoke_iii(index, a1, a2) {
5183
+ function invoke_ii(index, a1) {
5176
5184
  var sp = stackSave();
5177
5185
  try {
5178
- return getWasmTableEntry(index)(a1, a2);
5186
+ return getWasmTableEntry(index)(a1);
5179
5187
  } catch (e) {
5180
5188
  stackRestore(sp);
5181
5189
  if (e !== e + 0) throw e;
5182
5190
  _setThrew(1, 0);
5183
5191
  }
5184
5192
  }
5185
- function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5193
+ function invoke_viii(index, a1, a2, a3) {
5186
5194
  var sp = stackSave();
5187
5195
  try {
5188
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5196
+ getWasmTableEntry(index)(a1, a2, a3);
5189
5197
  } catch (e) {
5190
5198
  stackRestore(sp);
5191
5199
  if (e !== e + 0) throw e;
5192
5200
  _setThrew(1, 0);
5193
5201
  }
5194
5202
  }
5195
- function invoke_iiii(index, a1, a2, a3) {
5203
+ function invoke_iiiii(index, a1, a2, a3, a4) {
5196
5204
  var sp = stackSave();
5197
5205
  try {
5198
- return getWasmTableEntry(index)(a1, a2, a3);
5206
+ return getWasmTableEntry(index)(a1, a2, a3, a4);
5199
5207
  } catch (e) {
5200
5208
  stackRestore(sp);
5201
5209
  if (e !== e + 0) throw e;
5202
5210
  _setThrew(1, 0);
5203
5211
  }
5204
5212
  }
5205
- function invoke_iif(index, a1, a2) {
5213
+ function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5206
5214
  var sp = stackSave();
5207
5215
  try {
5208
- return getWasmTableEntry(index)(a1, a2);
5216
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5209
5217
  } catch (e) {
5210
5218
  stackRestore(sp);
5211
5219
  if (e !== e + 0) throw e;
5212
5220
  _setThrew(1, 0);
5213
5221
  }
5214
5222
  }
5215
- function invoke_ii(index, a1) {
5223
+ function invoke_v(index) {
5216
5224
  var sp = stackSave();
5217
5225
  try {
5218
- return getWasmTableEntry(index)(a1);
5226
+ getWasmTableEntry(index)();
5219
5227
  } catch (e) {
5220
5228
  stackRestore(sp);
5221
5229
  if (e !== e + 0) throw e;
5222
5230
  _setThrew(1, 0);
5223
5231
  }
5224
5232
  }
5225
- function invoke_viiif(index, a1, a2, a3, a4) {
5233
+ function invoke_vid(index, a1, a2) {
5226
5234
  var sp = stackSave();
5227
5235
  try {
5228
- getWasmTableEntry(index)(a1, a2, a3, a4);
5236
+ getWasmTableEntry(index)(a1, a2);
5229
5237
  } catch (e) {
5230
5238
  stackRestore(sp);
5231
5239
  if (e !== e + 0) throw e;
5232
5240
  _setThrew(1, 0);
5233
5241
  }
5234
5242
  }
5235
- function invoke_iiiii(index, a1, a2, a3, a4) {
5243
+ function invoke_viff(index, a1, a2, a3) {
5236
5244
  var sp = stackSave();
5237
5245
  try {
5238
- return getWasmTableEntry(index)(a1, a2, a3, a4);
5246
+ getWasmTableEntry(index)(a1, a2, a3);
5239
5247
  } catch (e) {
5240
5248
  stackRestore(sp);
5241
5249
  if (e !== e + 0) throw e;
5242
5250
  _setThrew(1, 0);
5243
5251
  }
5244
5252
  }
5245
- function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
5253
+ function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5246
5254
  var sp = stackSave();
5247
5255
  try {
5248
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5256
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5249
5257
  } catch (e) {
5250
5258
  stackRestore(sp);
5251
5259
  if (e !== e + 0) throw e;
5252
5260
  _setThrew(1, 0);
5253
5261
  }
5254
5262
  }
5255
- function invoke_vifff(index, a1, a2, a3, a4) {
5263
+ function invoke_viiif(index, a1, a2, a3, a4) {
5256
5264
  var sp = stackSave();
5257
5265
  try {
5258
5266
  getWasmTableEntry(index)(a1, a2, a3, a4);
@@ -5262,70 +5270,80 @@ var require_grida_canvas_wasm = __commonJS({
5262
5270
  _setThrew(1, 0);
5263
5271
  }
5264
5272
  }
5265
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5273
+ function invoke_i(index) {
5266
5274
  var sp = stackSave();
5267
5275
  try {
5268
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5276
+ return getWasmTableEntry(index)();
5269
5277
  } catch (e) {
5270
5278
  stackRestore(sp);
5271
5279
  if (e !== e + 0) throw e;
5272
5280
  _setThrew(1, 0);
5273
5281
  }
5274
5282
  }
5275
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5283
+ function invoke_vif(index, a1, a2) {
5276
5284
  var sp = stackSave();
5277
5285
  try {
5278
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5286
+ getWasmTableEntry(index)(a1, a2);
5279
5287
  } catch (e) {
5280
5288
  stackRestore(sp);
5281
5289
  if (e !== e + 0) throw e;
5282
5290
  _setThrew(1, 0);
5283
5291
  }
5284
5292
  }
5285
- function invoke_i(index) {
5293
+ function invoke_iif(index, a1, a2) {
5286
5294
  var sp = stackSave();
5287
5295
  try {
5288
- return getWasmTableEntry(index)();
5296
+ return getWasmTableEntry(index)(a1, a2);
5289
5297
  } catch (e) {
5290
5298
  stackRestore(sp);
5291
5299
  if (e !== e + 0) throw e;
5292
5300
  _setThrew(1, 0);
5293
5301
  }
5294
5302
  }
5295
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5303
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5296
5304
  var sp = stackSave();
5297
5305
  try {
5298
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5306
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5299
5307
  } catch (e) {
5300
5308
  stackRestore(sp);
5301
5309
  if (e !== e + 0) throw e;
5302
5310
  _setThrew(1, 0);
5303
5311
  }
5304
5312
  }
5305
- function invoke_vif(index, a1, a2) {
5313
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5306
5314
  var sp = stackSave();
5307
5315
  try {
5308
- getWasmTableEntry(index)(a1, a2);
5316
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5309
5317
  } catch (e) {
5310
5318
  stackRestore(sp);
5311
5319
  if (e !== e + 0) throw e;
5312
5320
  _setThrew(1, 0);
5313
5321
  }
5314
5322
  }
5315
- function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5323
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5316
5324
  var sp = stackSave();
5317
5325
  try {
5318
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5326
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5319
5327
  } catch (e) {
5320
5328
  stackRestore(sp);
5321
5329
  if (e !== e + 0) throw e;
5322
5330
  _setThrew(1, 0);
5323
5331
  }
5324
5332
  }
5325
- function invoke_fi(index, a1) {
5333
+ function invoke_viiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5326
5334
  var sp = stackSave();
5327
5335
  try {
5328
- return getWasmTableEntry(index)(a1);
5336
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5337
+ } catch (e) {
5338
+ stackRestore(sp);
5339
+ if (e !== e + 0) throw e;
5340
+ _setThrew(1, 0);
5341
+ }
5342
+ }
5343
+ function invoke_iiif(index, a1, a2, a3) {
5344
+ var sp = stackSave();
5345
+ try {
5346
+ return getWasmTableEntry(index)(a1, a2, a3);
5329
5347
  } catch (e) {
5330
5348
  stackRestore(sp);
5331
5349
  if (e !== e + 0) throw e;
@@ -5382,10 +5400,20 @@ var require_grida_canvas_wasm = __commonJS({
5382
5400
  _setThrew(1, 0);
5383
5401
  }
5384
5402
  }
5385
- function invoke_iiif(index, a1, a2, a3) {
5403
+ function invoke_vifff(index, a1, a2, a3, a4) {
5386
5404
  var sp = stackSave();
5387
5405
  try {
5388
- return getWasmTableEntry(index)(a1, a2, a3);
5406
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5407
+ } catch (e) {
5408
+ stackRestore(sp);
5409
+ if (e !== e + 0) throw e;
5410
+ _setThrew(1, 0);
5411
+ }
5412
+ }
5413
+ function invoke_fi(index, a1) {
5414
+ var sp = stackSave();
5415
+ try {
5416
+ return getWasmTableEntry(index)(a1);
5389
5417
  } catch (e) {
5390
5418
  stackRestore(sp);
5391
5419
  if (e !== e + 0) throw e;
@@ -5482,16 +5510,6 @@ var require_grida_canvas_wasm = __commonJS({
5482
5510
  _setThrew(1, 0);
5483
5511
  }
5484
5512
  }
5485
- function invoke_viiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5486
- var sp = stackSave();
5487
- try {
5488
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5489
- } catch (e) {
5490
- stackRestore(sp);
5491
- if (e !== e + 0) throw e;
5492
- _setThrew(1, 0);
5493
- }
5494
- }
5495
5513
  function invoke_viiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15) {
5496
5514
  var sp = stackSave();
5497
5515
  try {
@@ -5512,20 +5530,10 @@ var require_grida_canvas_wasm = __commonJS({
5512
5530
  _setThrew(1, 0);
5513
5531
  }
5514
5532
  }
5515
- function invoke_jijii(index, a1, a2, a3, a4, a5) {
5516
- var sp = stackSave();
5517
- try {
5518
- return dynCall_jijii(index, a1, a2, a3, a4, a5);
5519
- } catch (e) {
5520
- stackRestore(sp);
5521
- if (e !== e + 0) throw e;
5522
- _setThrew(1, 0);
5523
- }
5524
- }
5525
- function invoke_viji(index, a1, a2, a3, a4) {
5533
+ function invoke_viiji(index, a1, a2, a3, a4, a5) {
5526
5534
  var sp = stackSave();
5527
5535
  try {
5528
- dynCall_viji(index, a1, a2, a3, a4);
5536
+ dynCall_viiji(index, a1, a2, a3, a4, a5);
5529
5537
  } catch (e) {
5530
5538
  stackRestore(sp);
5531
5539
  if (e !== e + 0) throw e;
@@ -5691,11 +5699,11 @@ var utils;
5691
5699
  utils2.rect_from_vec4 = rect_from_vec4;
5692
5700
  })(utils || (utils = {}));
5693
5701
  var Grida2D = class {
5694
- ptr;
5702
+ appptr;
5695
5703
  module;
5696
5704
  constructor(module, ptr) {
5697
5705
  this.module = module;
5698
- this.ptr = ptr;
5706
+ this.appptr = ptr;
5699
5707
  }
5700
5708
  _alloc_string(txt) {
5701
5709
  const len = this.module.lengthBytesUTF8(txt) + 1;
@@ -5712,27 +5720,29 @@ var Grida2D = class {
5712
5720
  */
5713
5721
  loadScene(data) {
5714
5722
  const [ptr, len] = this._alloc_string(data);
5715
- this.module._load_scene_json(this.ptr, ptr, len - 1);
5723
+ this.module._load_scene_json(this.appptr, ptr, len - 1);
5716
5724
  this._free_string(ptr, len);
5717
5725
  }
5718
5726
  /**
5719
5727
  * @deprecated - test use only
5720
5728
  */
5721
5729
  loadDummyScene() {
5722
- this.module._load_dummy_scene(this.ptr);
5730
+ this.module._load_dummy_scene(this.appptr);
5723
5731
  }
5724
5732
  /**
5725
5733
  * @deprecated - test use only
5726
5734
  */
5727
5735
  loadBenchmarkScene(cols, rows) {
5728
- this.module._load_benchmark_scene(this.ptr, cols, rows);
5736
+ this.module._load_benchmark_scene(this.appptr, cols, rows);
5729
5737
  }
5730
5738
  /**
5731
5739
  * Tick the application clock.
5732
5740
  * bind this to requestAnimationFrame loop or similar
5741
+ * @param time - The time in milliseconds. use performance.now()
5742
+ * @default - performance.now()
5733
5743
  */
5734
- tick() {
5735
- this.module._tick(this.ptr);
5744
+ tick(time) {
5745
+ this.module._tick(this.appptr, time ?? performance.now());
5736
5746
  }
5737
5747
  /**
5738
5748
  * Resize the surface.
@@ -5740,14 +5750,14 @@ var Grida2D = class {
5740
5750
  * @param height - The height of the surface.
5741
5751
  */
5742
5752
  resize(width, height) {
5743
- this.module._resize_surface(this.ptr, width, height);
5753
+ this.module._resize_surface(this.appptr, width, height);
5744
5754
  }
5745
5755
  redraw() {
5746
- this.module._redraw(this.ptr);
5756
+ this.module._redraw(this.appptr);
5747
5757
  }
5748
5758
  setMainCameraTransform(transform) {
5749
5759
  this.module._set_main_camera_transform(
5750
- this.ptr,
5760
+ this.appptr,
5751
5761
  transform[0][0],
5752
5762
  // a
5753
5763
  transform[0][1],
@@ -5763,7 +5773,7 @@ var Grida2D = class {
5763
5773
  );
5764
5774
  }
5765
5775
  getNodeIdFromPoint(x, y) {
5766
- const ptr = this.module._get_node_id_from_point(this.ptr, x, y);
5776
+ const ptr = this.module._get_node_id_from_point(this.appptr, x, y);
5767
5777
  if (ptr === 0) {
5768
5778
  return null;
5769
5779
  }
@@ -5771,7 +5781,7 @@ var Grida2D = class {
5771
5781
  return str;
5772
5782
  }
5773
5783
  getNodeIdsFromPoint(x, y) {
5774
- const ptr = this.module._get_node_ids_from_point(this.ptr, x, y);
5784
+ const ptr = this.module._get_node_ids_from_point(this.appptr, x, y);
5775
5785
  if (ptr === 0) {
5776
5786
  return [];
5777
5787
  }
@@ -5780,7 +5790,7 @@ var Grida2D = class {
5780
5790
  }
5781
5791
  getNodeIdsFromEnvelope(envelope) {
5782
5792
  const ptr = this.module._get_node_ids_from_envelope(
5783
- this.ptr,
5793
+ this.appptr,
5784
5794
  envelope.x,
5785
5795
  envelope.y,
5786
5796
  envelope.width,
@@ -5795,7 +5805,7 @@ var Grida2D = class {
5795
5805
  getNodeAbsoluteBoundingBox(id) {
5796
5806
  const [ptr, len] = this._alloc_string(id);
5797
5807
  const outptr = this.module._get_node_absolute_bounding_box(
5798
- this.ptr,
5808
+ this.appptr,
5799
5809
  ptr,
5800
5810
  len - 1
5801
5811
  );
@@ -5807,64 +5817,90 @@ var Grida2D = class {
5807
5817
  this.module._deallocate(outptr, 4 * 4);
5808
5818
  return utils.rect_from_vec4(rect);
5809
5819
  }
5820
+ exportNodeAs(id, format) {
5821
+ const [id_ptr, id_len] = this._alloc_string(id);
5822
+ const [fmt_ptr, fmt_len] = this._alloc_string(JSON.stringify(format));
5823
+ const outptr = this.module._export_node_as(
5824
+ this.appptr,
5825
+ id_ptr,
5826
+ id_len - 1,
5827
+ fmt_ptr,
5828
+ fmt_len - 1
5829
+ );
5830
+ this._free_string(id_ptr, id_len);
5831
+ this._free_string(fmt_ptr, fmt_len);
5832
+ if (outptr === 0) {
5833
+ throw new Error("Failed to export node as PNG");
5834
+ }
5835
+ const lengthBytes = this.module.HEAPU8.slice(outptr, outptr + 4);
5836
+ const dataLength = new Uint32Array(lengthBytes.buffer, lengthBytes.byteOffset, 1)[0];
5837
+ const data = this.module.HEAPU8.slice(
5838
+ outptr + 4,
5839
+ outptr + 4 + dataLength
5840
+ );
5841
+ this.module._deallocate(outptr, 4 + dataLength);
5842
+ return {
5843
+ data: new Uint8Array(data)
5844
+ };
5845
+ }
5810
5846
  execCommand(command) {
5811
- this.module._command(this.ptr, ApplicationCommandID[command], 0, 0);
5847
+ this.module._command(this.appptr, ApplicationCommandID[command], 0, 0);
5812
5848
  }
5813
5849
  execCommandPan(tx, ty) {
5814
- this.module._command(this.ptr, ApplicationCommandID.Pan, tx, ty);
5850
+ this.module._command(this.appptr, ApplicationCommandID.Pan, tx, ty);
5815
5851
  }
5816
5852
  execCommandZoomDelta(tz) {
5817
- this.module._command(this.ptr, ApplicationCommandID.ZoomDelta, tz, 0);
5853
+ this.module._command(this.appptr, ApplicationCommandID.ZoomDelta, tz, 0);
5818
5854
  }
5819
5855
  pointermove(x, y) {
5820
- this.module._pointer_move(this.ptr, x, y);
5856
+ this.module._pointer_move(this.appptr, x, y);
5821
5857
  }
5822
5858
  // ====================================================================================================
5823
5859
  // DEVTOOLS
5824
5860
  // ====================================================================================================
5825
5861
  setDebug(debug) {
5826
- this.module._set_debug(this.ptr, debug);
5862
+ this.module._set_debug(this.appptr, debug);
5827
5863
  }
5828
5864
  toggleDebug() {
5829
- this.module._toggle_debug(this.ptr);
5865
+ this.module._toggle_debug(this.appptr);
5830
5866
  }
5831
5867
  setVerbose(verbose) {
5832
- this.module._set_verbose(this.ptr, verbose);
5868
+ this.module._set_verbose(this.appptr, verbose);
5833
5869
  }
5834
5870
  /**
5835
5871
  * Set the visibility of the tiles.
5836
5872
  * @param show - The visibility of the tiles.
5837
5873
  */
5838
5874
  devtools_rendering_set_show_tiles(show) {
5839
- this.module._devtools_rendering_set_show_tiles(this.ptr, show);
5875
+ this.module._devtools_rendering_set_show_tiles(this.appptr, show);
5840
5876
  }
5841
5877
  /**
5842
5878
  * Set the visibility of the FPS meter.
5843
5879
  * @param show - The visibility of the FPS meter.
5844
5880
  */
5845
5881
  devtools_rendering_set_show_fps_meter(show) {
5846
- this.module._devtools_rendering_set_show_fps_meter(this.ptr, show);
5882
+ this.module._devtools_rendering_set_show_fps_meter(this.appptr, show);
5847
5883
  }
5848
5884
  /**
5849
5885
  * Set the visibility of the stats.
5850
5886
  * @param show - The visibility of the stats.
5851
5887
  */
5852
5888
  devtools_rendering_set_show_stats(show) {
5853
- this.module._devtools_rendering_set_show_stats(this.ptr, show);
5889
+ this.module._devtools_rendering_set_show_stats(this.appptr, show);
5854
5890
  }
5855
5891
  /**
5856
5892
  * Set the visibility of the hit testing.
5857
5893
  * @param show - The visibility of the hit testing.
5858
5894
  */
5859
5895
  devtools_rendering_set_show_hit_testing(show) {
5860
- this.module._devtools_rendering_set_show_hit_testing(this.ptr, show);
5896
+ this.module._devtools_rendering_set_show_hit_testing(this.appptr, show);
5861
5897
  }
5862
5898
  /**
5863
5899
  * Set the visibility of the ruler.
5864
5900
  * @param show - The visibility of the ruler.
5865
5901
  */
5866
5902
  devtools_rendering_set_show_ruler(show) {
5867
- this.module._devtools_rendering_set_show_ruler(this.ptr, show);
5903
+ this.module._devtools_rendering_set_show_ruler(this.appptr, show);
5868
5904
  }
5869
5905
  };
5870
5906
  export {