@grida/canvas-wasm 0.0.6 → 0.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -269,10 +269,10 @@ var require_grida_canvas_wasm = __commonJS({
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  var info = getWasmImports();
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  function receiveInstance(instance, module3) {
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  wasmExports = instance.exports;
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- wasmMemory = wasmExports["Jf"];
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+ wasmMemory = wasmExports["Kf"];
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  updateMemoryViews();
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- wasmTable = wasmExports["Lf"];
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- addOnInit(wasmExports["Kf"]);
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+ wasmTable = wasmExports["Mf"];
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+ addOnInit(wasmExports["Lf"]);
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  removeRunDependency("wasm-instantiate");
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  return wasmExports;
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  }
@@ -4713,6 +4713,24 @@ var require_grida_canvas_wasm = __commonJS({
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  GLctx.waitSync(GL.syncs[sync], flags, timeout);
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  };
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  var _emscripten_glWaitSync = _glWaitSync;
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+ var wasmTableMirror = [];
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+ var wasmTable;
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+ var getWasmTableEntry = (funcPtr) => {
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+ var func = wasmTableMirror[funcPtr];
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+ if (!func) {
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+ if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1;
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+ wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
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+ }
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+ return func;
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+ };
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+ var _emscripten_request_animation_frame_loop = (cb, userData) => {
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+ function tick(timeStamp) {
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+ if (getWasmTableEntry(cb)(timeStamp, userData)) {
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+ requestAnimationFrame(tick);
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+ }
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+ }
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+ return requestAnimationFrame(tick);
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+ };
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  var _emscripten_resize_heap = (requestedSize) => {
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  var oldSize = HEAPU8.length;
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  requestedSize >>>= 0;
@@ -5039,16 +5057,6 @@ var require_grida_canvas_wasm = __commonJS({
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  stringToUTF8(str, ret, size);
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  return ret;
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  };
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- var wasmTableMirror = [];
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- var wasmTable;
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- var getWasmTableEntry = (funcPtr) => {
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- var func = wasmTableMirror[funcPtr];
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- if (!func) {
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- if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1;
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- wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
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- }
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- return func;
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- };
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  FS.createPreloadedFile = FS_createPreloadedFile;
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  FS.staticInit();
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  var GLctx;
@@ -5061,62 +5069,62 @@ var require_grida_canvas_wasm = __commonJS({
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  for (var i = 0; i < 288; ++i) {
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  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
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  }
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- var wasmImports = { u: ___cxa_begin_catch, v: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, j: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, L: ___cxa_rethrow, s: ___cxa_throw, ob: ___cxa_uncaught_exceptions, d: ___resumeException, O: ___syscall_fcntl64, vb: ___syscall_fstat64, rb: ___syscall_getcwd, xb: ___syscall_ioctl, sb: ___syscall_lstat64, tb: ___syscall_newfstatat, N: ___syscall_openat, ub: ___syscall_stat64, Ab: __abort_js, yb: __emscripten_get_now_is_monotonic, zb: __emscripten_memcpy_js, pb: __emscripten_throw_longjmp, fb: __mmap_js, gb: __munmap_js, y: _emscripten_get_now, Cf: _emscripten_glActiveTexture, Df: _emscripten_glAttachShader, fe: _emscripten_glBeginQuery, $d: _emscripten_glBeginQueryEXT, Ic: _emscripten_glBeginTransformFeedback, Ef: _emscripten_glBindAttribLocation, Ff: _emscripten_glBindBuffer, Fc: _emscripten_glBindBufferBase, Gc: _emscripten_glBindBufferRange, De: _emscripten_glBindFramebuffer, Ee: _emscripten_glBindRenderbuffer, le: _emscripten_glBindSampler, Gf: _emscripten_glBindTexture, Tb: _emscripten_glBindTransformFeedback, Ze: _emscripten_glBindVertexArray, af: _emscripten_glBindVertexArrayOES, Hf: _emscripten_glBlendColor, If: _emscripten_glBlendEquation, Md: _emscripten_glBlendEquationSeparate, U: _emscripten_glBlendFunc, Ld: _emscripten_glBlendFuncSeparate, xe: _emscripten_glBlitFramebuffer, V: _emscripten_glBufferData, W: _emscripten_glBufferSubData, Fe: _emscripten_glCheckFramebufferStatus, X: _emscripten_glClear, hc: _emscripten_glClearBufferfi, ic: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Y: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Z: _emscripten_glClearStencil, ue: _emscripten_glClientWaitSync, _: _emscripten_glColorMask, $: _emscripten_glCompileShader, aa: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, ba: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, we: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, ca: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, da: _emscripten_glCreateProgram, ea: _emscripten_glCreateShader, fa: _emscripten_glCullFace, ga: _emscripten_glDeleteBuffers, Ge: _emscripten_glDeleteFramebuffers, ha: _emscripten_glDeleteProgram, ge: _emscripten_glDeleteQueries, ae: _emscripten_glDeleteQueriesEXT, He: _emscripten_glDeleteRenderbuffers, me: _emscripten_glDeleteSamplers, ia: _emscripten_glDeleteShader, ve: _emscripten_glDeleteSync, ja: _emscripten_glDeleteTextures, Sb: _emscripten_glDeleteTransformFeedbacks, _e: _emscripten_glDeleteVertexArrays, bf: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, ka: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, la: _emscripten_glDisable, ma: _emscripten_glDisableVertexAttribArray, na: _emscripten_glDrawArrays, Xe: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Fb: _emscripten_glDrawArraysInstancedARB, Ue: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Gb: _emscripten_glDrawArraysInstancedNV, Se: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, oa: _emscripten_glDrawElements, Ye: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Db: _emscripten_glDrawElementsInstancedARB, Ve: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Eb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Me: _emscripten_glDrawRangeElements, pa: _emscripten_glEnable, qa: _emscripten_glEnableVertexAttribArray, he: _emscripten_glEndQuery, be: _emscripten_glEndQueryEXT, Hc: _emscripten_glEndTransformFeedback, re: _emscripten_glFenceSync, ra: _emscripten_glFinish, sa: _emscripten_glFlush, Ie: _emscripten_glFramebufferRenderbuffer, Je: _emscripten_glFramebufferTexture2D, Lc: _emscripten_glFramebufferTextureLayer, ta: _emscripten_glFrontFace, ua: _emscripten_glGenBuffers, Ke: _emscripten_glGenFramebuffers, ie: _emscripten_glGenQueries, ce: _emscripten_glGenQueriesEXT, Le: _emscripten_glGenRenderbuffers, ne: _emscripten_glGenSamplers, va: _emscripten_glGenTextures, Rb: _emscripten_glGenTransformFeedbacks, We: _emscripten_glGenVertexArrays, cf: _emscripten_glGenVertexArraysOES, ze: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, bc: _emscripten_glGetActiveUniformBlockName, cc: _emscripten_glGetActiveUniformBlockiv, fc: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, Yb: _emscripten_glGetBufferParameteri64v, xa: _emscripten_glGetBufferParameteriv, ya: _emscripten_glGetError, za: _emscripten_glGetFloatv, uc: _emscripten_glGetFragDataLocation, Ae: _emscripten_glGetFramebufferAttachmentParameteriv, Zb: _emscripten_glGetInteger64i_v, $b: _emscripten_glGetInteger64v, Jc: _emscripten_glGetIntegeri_v, Aa: _emscripten_glGetIntegerv, Jb: _emscripten_glGetInternalformativ, Nb: _emscripten_glGetProgramBinary, Ba: _emscripten_glGetProgramInfoLog, Ca: _emscripten_glGetProgramiv, Yd: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, Zd: _emscripten_glGetQueryObjectui64vEXT, je: _emscripten_glGetQueryObjectuiv, de: _emscripten_glGetQueryObjectuivEXT, ke: _emscripten_glGetQueryiv, ee: _emscripten_glGetQueryivEXT, Be: _emscripten_glGetRenderbufferParameteriv, Ub: _emscripten_glGetSamplerParameterfv, Vb: _emscripten_glGetSamplerParameteriv, Da: _emscripten_glGetShaderInfoLog, Vd: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, Ea: _emscripten_glGetShaderiv, Fa: _emscripten_glGetString, $e: _emscripten_glGetStringi, _b: _emscripten_glGetSynciv, yd: _emscripten_glGetTexParameterfv, xd: _emscripten_glGetTexParameteriv, Dc: _emscripten_glGetTransformFeedbackVarying, dc: _emscripten_glGetUniformBlockIndex, gc: _emscripten_glGetUniformIndices, Ga: _emscripten_glGetUniformLocation, wd: _emscripten_glGetUniformfv, vd: _emscripten_glGetUniformiv, vc: _emscripten_glGetUniformuiv, Cc: _emscripten_glGetVertexAttribIiv, Bc: _emscripten_glGetVertexAttribIuiv, sd: _emscripten_glGetVertexAttribPointerv, ud: _emscripten_glGetVertexAttribfv, td: _emscripten_glGetVertexAttribiv, rd: _emscripten_glHint, Wd: _emscripten_glInvalidateFramebuffer, Xd: _emscripten_glInvalidateSubFramebuffer, qd: _emscripten_glIsBuffer, pd: _emscripten_glIsEnabled, nd: _emscripten_glIsFramebuffer, md: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, ld: _emscripten_glIsRenderbuffer, Xb: _emscripten_glIsSampler, kd: _emscripten_glIsShader, se: _emscripten_glIsSync, Ha: _emscripten_glIsTexture, Qb: _emscripten_glIsTransformFeedback, Kc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, Ia: _emscripten_glLineWidth, Ja: _emscripten_glLinkProgram, Qe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Re: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Pb: _emscripten_glPauseTransformFeedback, Ka: _emscripten_glPixelStorei, jd: _emscripten_glPolygonOffset, Mb: _emscripten_glProgramBinary, Lb: _emscripten_glProgramParameteri, _d: _emscripten_glQueryCounterEXT, Te: _emscripten_glReadBuffer, La: _emscripten_glReadPixels, id: _emscripten_glReleaseShaderCompiler, Ce: _emscripten_glRenderbufferStorage, ye: _emscripten_glRenderbufferStorageMultisample, Ob: _emscripten_glResumeTransformFeedback, hd: _emscripten_glSampleCoverage, oe: _emscripten_glSamplerParameterf, Wb: _emscripten_glSamplerParameterfv, pe: _emscripten_glSamplerParameteri, qe: _emscripten_glSamplerParameteriv, Ma: _emscripten_glScissor, gd: _emscripten_glShaderBinary, Na: _emscripten_glShaderSource, Oa: _emscripten_glStencilFunc, Pa: _emscripten_glStencilFuncSeparate, Qa: _emscripten_glStencilMask, Ra: _emscripten_glStencilMaskSeparate, Sa: _emscripten_glStencilOp, Ta: _emscripten_glStencilOpSeparate, Ua: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Va: _emscripten_glTexParameterf, Wa: _emscripten_glTexParameterfv, Xa: _emscripten_glTexParameteri, Ya: _emscripten_glTexParameteriv, Ne: _emscripten_glTexStorage2D, Kb: _emscripten_glTexStorage3D, Za: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Ec: _emscripten_glTransformFeedbackVaryings, _a: _emscripten_glUniform1f, $a: _emscripten_glUniform1fv, yf: _emscripten_glUniform1i, zf: _emscripten_glUniform1iv, tc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, Af: _emscripten_glUniform2f, Bf: _emscripten_glUniform2fv, xf: _emscripten_glUniform2i, wf: _emscripten_glUniform2iv, sc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, vf: _emscripten_glUniform3f, uf: _emscripten_glUniform3fv, tf: _emscripten_glUniform3i, sf: _emscripten_glUniform3iv, rc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, rf: _emscripten_glUniform4f, qf: _emscripten_glUniform4fv, df: _emscripten_glUniform4i, ef: _emscripten_glUniform4iv, qc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, ac: _emscripten_glUniformBlockBinding, ff: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, gf: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, hf: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Mc: _emscripten_glUniformMatrix4x3fv, jf: _emscripten_glUseProgram, fd: _emscripten_glValidateProgram, kf: _emscripten_glVertexAttrib1f, ed: _emscripten_glVertexAttrib1fv, cd: _emscripten_glVertexAttrib2f, lf: _emscripten_glVertexAttrib2fv, bd: _emscripten_glVertexAttrib3f, mf: _emscripten_glVertexAttrib3fv, ad: _emscripten_glVertexAttrib4f, nf: _emscripten_glVertexAttrib4fv, Oe: _emscripten_glVertexAttribDivisor, Nd: _emscripten_glVertexAttribDivisorANGLE, Hb: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Ib: _emscripten_glVertexAttribDivisorNV, zc: _emscripten_glVertexAttribI4i, xc: _emscripten_glVertexAttribI4iv, yc: _emscripten_glVertexAttribI4ui, wc: _emscripten_glVertexAttribI4uiv, Pe: _emscripten_glVertexAttribIPointer, of: _emscripten_glVertexAttribPointer, pf: _emscripten_glViewport, te: _emscripten_glWaitSync, qb: _emscripten_resize_heap, Bb: _environ_get, Cb: _environ_sizes_get, kb: _exit, E: _fd_close, eb: _fd_pread, wb: _fd_read, hb: _fd_seek, C: _fd_write, P: _getentropy, ab: _glGetIntegerv, I: _glGetString, bb: _glGetStringi, J: invoke_diii, od: invoke_fi, K: invoke_fiii, o: invoke_i, e: invoke_ii, w: invoke_iif, g: invoke_iii, ec: invoke_iiif, f: invoke_iiii, R: invoke_iiiiff, l: invoke_iiiii, nb: invoke_iiiiid, F: invoke_iiiiii, r: invoke_iiiiiii, D: invoke_iiiiiiii, M: invoke_iiiiiiiiii, Ac: invoke_iiiiiiiiiii, B: invoke_iiiiiiiiiiii, db: invoke_j, lb: invoke_jii, cb: invoke_jiiii, jb: invoke_jijii, k: invoke_v, b: invoke_vi, G: invoke_vif, wa: invoke_viff, t: invoke_vifff, c: invoke_vii, dd: invoke_viifff, Q: invoke_viiffff, Ud: invoke_viiffiii, p: invoke_viifii, h: invoke_viii, T: invoke_viiif, S: invoke_viiifi, i: invoke_viiii, m: invoke_viiiii, n: invoke_viiiiii, q: invoke_viiiiiii, zd: invoke_viiiiiiii, pc: invoke_viiiiiiiii, x: invoke_viiiiiiiiii, A: invoke_viiiiiiiiiiiiiii, ib: invoke_viji, H: _llvm_eh_typeid_for, mb: _strftime_l };
5072
+ var wasmImports = { u: ___cxa_begin_catch, x: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, k: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, M: ___cxa_rethrow, t: ___cxa_throw, kb: ___cxa_uncaught_exceptions, d: ___resumeException, P: ___syscall_fcntl64, rb: ___syscall_fstat64, nb: ___syscall_getcwd, tb: ___syscall_ioctl, ob: ___syscall_lstat64, pb: ___syscall_newfstatat, N: ___syscall_openat, qb: ___syscall_stat64, wb: __abort_js, ub: __emscripten_get_now_is_monotonic, vb: __emscripten_memcpy_js, lb: __emscripten_throw_longjmp, db: __mmap_js, eb: __munmap_js, y: _emscripten_get_now, Af: _emscripten_glActiveTexture, Bf: _emscripten_glAttachShader, be: _emscripten_glBeginQuery, Xd: _emscripten_glBeginQueryEXT, Ec: _emscripten_glBeginTransformFeedback, Cf: _emscripten_glBindAttribLocation, Df: _emscripten_glBindBuffer, Bc: _emscripten_glBindBufferBase, Cc: _emscripten_glBindBufferRange, ze: _emscripten_glBindFramebuffer, Ae: _emscripten_glBindRenderbuffer, he: _emscripten_glBindSampler, Ef: _emscripten_glBindTexture, Qb: _emscripten_glBindTransformFeedback, We: _emscripten_glBindVertexArray, Ze: _emscripten_glBindVertexArrayOES, Ff: _emscripten_glBlendColor, Gf: _emscripten_glBlendEquation, Jd: _emscripten_glBlendEquationSeparate, Hf: _emscripten_glBlendFunc, Id: _emscripten_glBlendFuncSeparate, te: _emscripten_glBlitFramebuffer, If: _emscripten_glBufferData, Jf: _emscripten_glBufferSubData, Be: _emscripten_glCheckFramebufferStatus, V: _emscripten_glClear, ec: _emscripten_glClearBufferfi, gc: _emscripten_glClearBufferfv, ic: _emscripten_glClearBufferiv, hc: _emscripten_glClearBufferuiv, W: _emscripten_glClearColor, Hd: _emscripten_glClearDepthf, X: _emscripten_glClearStencil, qe: _emscripten_glClientWaitSync, Y: _emscripten_glColorMask, Z: _emscripten_glCompileShader, _: _emscripten_glCompressedTexImage2D, Rc: _emscripten_glCompressedTexImage3D, $: _emscripten_glCompressedTexSubImage2D, Qc: _emscripten_glCompressedTexSubImage3D, se: _emscripten_glCopyBufferSubData, Gd: _emscripten_glCopyTexImage2D, aa: _emscripten_glCopyTexSubImage2D, Sc: _emscripten_glCopyTexSubImage3D, ba: _emscripten_glCreateProgram, ca: _emscripten_glCreateShader, da: _emscripten_glCullFace, ea: _emscripten_glDeleteBuffers, Ce: _emscripten_glDeleteFramebuffers, fa: _emscripten_glDeleteProgram, ce: _emscripten_glDeleteQueries, Yd: _emscripten_glDeleteQueriesEXT, De: _emscripten_glDeleteRenderbuffers, ie: _emscripten_glDeleteSamplers, ga: _emscripten_glDeleteShader, re: _emscripten_glDeleteSync, ha: _emscripten_glDeleteTextures, Pb: _emscripten_glDeleteTransformFeedbacks, Xe: _emscripten_glDeleteVertexArrays, _e: _emscripten_glDeleteVertexArraysOES, Fd: _emscripten_glDepthFunc, ia: _emscripten_glDepthMask, Ed: _emscripten_glDepthRangef, Dd: _emscripten_glDetachShader, ja: _emscripten_glDisable, ka: _emscripten_glDisableVertexAttribArray, la: _emscripten_glDrawArrays, Te: _emscripten_glDrawArraysInstanced, Md: _emscripten_glDrawArraysInstancedANGLE, Cb: _emscripten_glDrawArraysInstancedARB, Qe: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Yc: _emscripten_glDrawArraysInstancedEXT, Db: _emscripten_glDrawArraysInstancedNV, Oe: _emscripten_glDrawBuffers, Wc: _emscripten_glDrawBuffersEXT, Nd: _emscripten_glDrawBuffersWEBGL, ma: _emscripten_glDrawElements, Ue: _emscripten_glDrawElementsInstanced, Ld: _emscripten_glDrawElementsInstancedANGLE, zb: _emscripten_glDrawElementsInstancedARB, Re: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Ab: _emscripten_glDrawElementsInstancedEXT, Xc: _emscripten_glDrawElementsInstancedNV, Ie: _emscripten_glDrawRangeElements, na: _emscripten_glEnable, oa: _emscripten_glEnableVertexAttribArray, de: _emscripten_glEndQuery, Zd: _emscripten_glEndQueryEXT, Dc: _emscripten_glEndTransformFeedback, ne: _emscripten_glFenceSync, pa: _emscripten_glFinish, qa: _emscripten_glFlush, Ee: _emscripten_glFramebufferRenderbuffer, Fe: _emscripten_glFramebufferTexture2D, Hc: _emscripten_glFramebufferTextureLayer, ra: _emscripten_glFrontFace, sa: _emscripten_glGenBuffers, Ge: _emscripten_glGenFramebuffers, ee: _emscripten_glGenQueries, _d: _emscripten_glGenQueriesEXT, He: _emscripten_glGenRenderbuffers, je: _emscripten_glGenSamplers, ta: _emscripten_glGenTextures, Ob: _emscripten_glGenTransformFeedbacks, Se: _emscripten_glGenVertexArrays, $e: _emscripten_glGenVertexArraysOES, ve: _emscripten_glGenerateMipmap, Cd: _emscripten_glGetActiveAttrib, Bd: _emscripten_glGetActiveUniform, $b: _emscripten_glGetActiveUniformBlockName, ac: _emscripten_glGetActiveUniformBlockiv, cc: _emscripten_glGetActiveUniformsiv, Ad: _emscripten_glGetAttachedShaders, yd: _emscripten_glGetAttribLocation, xd: _emscripten_glGetBooleanv, Vb: _emscripten_glGetBufferParameteri64v, ua: _emscripten_glGetBufferParameteriv, va: _emscripten_glGetError, wa: _emscripten_glGetFloatv, rc: _emscripten_glGetFragDataLocation, we: _emscripten_glGetFramebufferAttachmentParameteriv, Xb: _emscripten_glGetInteger64i_v, Zb: _emscripten_glGetInteger64v, Fc: _emscripten_glGetIntegeri_v, xa: _emscripten_glGetIntegerv, Gb: _emscripten_glGetInternalformativ, Kb: _emscripten_glGetProgramBinary, ya: _emscripten_glGetProgramInfoLog, za: _emscripten_glGetProgramiv, Ud: _emscripten_glGetQueryObjecti64vEXT, Pd: _emscripten_glGetQueryObjectivEXT, Vd: _emscripten_glGetQueryObjectui64vEXT, fe: _emscripten_glGetQueryObjectuiv, $d: _emscripten_glGetQueryObjectuivEXT, ge: _emscripten_glGetQueryiv, ae: _emscripten_glGetQueryivEXT, xe: _emscripten_glGetRenderbufferParameteriv, Rb: _emscripten_glGetSamplerParameterfv, Sb: _emscripten_glGetSamplerParameteriv, Aa: _emscripten_glGetShaderInfoLog, Rd: _emscripten_glGetShaderPrecisionFormat, wd: _emscripten_glGetShaderSource, Ba: _emscripten_glGetShaderiv, Ca: _emscripten_glGetString, Ye: _emscripten_glGetStringi, Yb: _emscripten_glGetSynciv, vd: _emscripten_glGetTexParameterfv, ud: _emscripten_glGetTexParameteriv, zc: _emscripten_glGetTransformFeedbackVarying, bc: _emscripten_glGetUniformBlockIndex, dc: _emscripten_glGetUniformIndices, Da: _emscripten_glGetUniformLocation, td: _emscripten_glGetUniformfv, sd: _emscripten_glGetUniformiv, sc: _emscripten_glGetUniformuiv, yc: _emscripten_glGetVertexAttribIiv, xc: _emscripten_glGetVertexAttribIuiv, pd: _emscripten_glGetVertexAttribPointerv, rd: _emscripten_glGetVertexAttribfv, qd: _emscripten_glGetVertexAttribiv, od: _emscripten_glHint, Sd: _emscripten_glInvalidateFramebuffer, Td: _emscripten_glInvalidateSubFramebuffer, nd: _emscripten_glIsBuffer, md: _emscripten_glIsEnabled, ld: _emscripten_glIsFramebuffer, kd: _emscripten_glIsProgram, Pc: _emscripten_glIsQuery, Qd: _emscripten_glIsQueryEXT, jd: _emscripten_glIsRenderbuffer, Ub: _emscripten_glIsSampler, id: _emscripten_glIsShader, oe: _emscripten_glIsSync, Ea: _emscripten_glIsTexture, Nb: _emscripten_glIsTransformFeedback, Gc: _emscripten_glIsVertexArray, Od: _emscripten_glIsVertexArrayOES, Fa: _emscripten_glLineWidth, Ga: _emscripten_glLinkProgram, Me: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ne: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Mb: _emscripten_glPauseTransformFeedback, Ha: _emscripten_glPixelStorei, hd: _emscripten_glPolygonOffset, Jb: _emscripten_glProgramBinary, Ib: _emscripten_glProgramParameteri, Wd: _emscripten_glQueryCounterEXT, Pe: _emscripten_glReadBuffer, Ia: _emscripten_glReadPixels, gd: _emscripten_glReleaseShaderCompiler, ye: _emscripten_glRenderbufferStorage, ue: _emscripten_glRenderbufferStorageMultisample, Lb: _emscripten_glResumeTransformFeedback, fd: _emscripten_glSampleCoverage, ke: _emscripten_glSamplerParameterf, Tb: _emscripten_glSamplerParameterfv, le: _emscripten_glSamplerParameteri, me: _emscripten_glSamplerParameteriv, Ja: _emscripten_glScissor, dd: _emscripten_glShaderBinary, Ka: _emscripten_glShaderSource, La: _emscripten_glStencilFunc, Ma: _emscripten_glStencilFuncSeparate, Na: _emscripten_glStencilMask, Oa: _emscripten_glStencilMaskSeparate, Pa: _emscripten_glStencilOp, Qa: _emscripten_glStencilOpSeparate, Ra: _emscripten_glTexImage2D, Uc: _emscripten_glTexImage3D, Sa: _emscripten_glTexParameterf, Ta: _emscripten_glTexParameterfv, Ua: _emscripten_glTexParameteri, Va: _emscripten_glTexParameteriv, Je: _emscripten_glTexStorage2D, Hb: _emscripten_glTexStorage3D, Wa: _emscripten_glTexSubImage2D, Tc: _emscripten_glTexSubImage3D, Ac: _emscripten_glTransformFeedbackVaryings, Xa: _emscripten_glUniform1f, Ya: _emscripten_glUniform1fv, vf: _emscripten_glUniform1i, wf: _emscripten_glUniform1iv, qc: _emscripten_glUniform1ui, mc: _emscripten_glUniform1uiv, xf: _emscripten_glUniform2f, yf: _emscripten_glUniform2fv, uf: _emscripten_glUniform2i, tf: _emscripten_glUniform2iv, pc: _emscripten_glUniform2ui, lc: _emscripten_glUniform2uiv, sf: _emscripten_glUniform3f, rf: _emscripten_glUniform3fv, qf: _emscripten_glUniform3i, pf: _emscripten_glUniform3iv, oc: _emscripten_glUniform3ui, kc: _emscripten_glUniform3uiv, of: _emscripten_glUniform4f, nf: _emscripten_glUniform4fv, af: _emscripten_glUniform4i, bf: _emscripten_glUniform4iv, nc: _emscripten_glUniform4ui, jc: _emscripten_glUniform4uiv, _b: _emscripten_glUniformBlockBinding, cf: _emscripten_glUniformMatrix2fv, Oc: _emscripten_glUniformMatrix2x3fv, Mc: _emscripten_glUniformMatrix2x4fv, df: _emscripten_glUniformMatrix3fv, Nc: _emscripten_glUniformMatrix3x2fv, Jc: _emscripten_glUniformMatrix3x4fv, ef: _emscripten_glUniformMatrix4fv, Lc: _emscripten_glUniformMatrix4x2fv, Ic: _emscripten_glUniformMatrix4x3fv, ff: _emscripten_glUseProgram, cd: _emscripten_glValidateProgram, gf: _emscripten_glVertexAttrib1f, bd: _emscripten_glVertexAttrib1fv, ad: _emscripten_glVertexAttrib2f, hf: _emscripten_glVertexAttrib2fv, $c: _emscripten_glVertexAttrib3f, jf: _emscripten_glVertexAttrib3fv, _c: _emscripten_glVertexAttrib4f, kf: _emscripten_glVertexAttrib4fv, Ke: _emscripten_glVertexAttribDivisor, Kd: _emscripten_glVertexAttribDivisorANGLE, Eb: _emscripten_glVertexAttribDivisorARB, Zc: _emscripten_glVertexAttribDivisorEXT, Fb: _emscripten_glVertexAttribDivisorNV, wc: _emscripten_glVertexAttribI4i, uc: _emscripten_glVertexAttribI4iv, vc: _emscripten_glVertexAttribI4ui, tc: _emscripten_glVertexAttribI4uiv, Le: _emscripten_glVertexAttribIPointer, lf: _emscripten_glVertexAttribPointer, mf: _emscripten_glViewport, pe: _emscripten_glWaitSync, ed: _emscripten_request_animation_frame_loop, mb: _emscripten_resize_heap, xb: _environ_get, yb: _environ_sizes_get, $a: _exit, F: _fd_close, cb: _fd_pread, sb: _fd_read, fb: _fd_seek, D: _fd_write, O: _getentropy, Za: _glGetIntegerv, I: _glGetString, _a: _glGetStringi, K: invoke_diii, Bb: invoke_fi, L: invoke_fiii, o: invoke_i, e: invoke_ii, v: invoke_iif, g: invoke_iii, Vc: invoke_iiif, f: invoke_iiii, R: invoke_iiiiff, j: invoke_iiiii, jb: invoke_iiiiid, E: invoke_iiiiii, q: invoke_iiiiiii, B: invoke_iiiiiiii, J: invoke_iiiiiiiiii, fc: invoke_iiiiiiiiiii, C: invoke_iiiiiiiiiiii, bb: invoke_j, hb: invoke_jii, ab: invoke_jiiii, l: invoke_v, b: invoke_vi, U: invoke_vid, H: invoke_vif, Ve: invoke_viff, s: invoke_vifff, c: invoke_vii, Kc: invoke_viifff, Q: invoke_viiffff, zd: invoke_viiffiii, p: invoke_viifii, h: invoke_viii, T: invoke_viiif, S: invoke_viiifi, i: invoke_viiii, n: invoke_viiiii, m: invoke_viiiiii, r: invoke_viiiiiii, zf: invoke_viiiiiiii, Wb: invoke_viiiiiiiii, w: invoke_viiiiiiiiii, A: invoke_viiiiiiiiiiiiiii, gb: invoke_viiji, G: _llvm_eh_typeid_for, ib: _strftime_l };
5065
5073
  var wasmExports = createWasm();
5066
- var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Kf"])();
5067
- var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["Mf"])(a0);
5068
- var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["Nf"])(a0, a1);
5069
- var _init = Module["_init"] = (a0, a1) => (_init = Module["_init"] = wasmExports["Of"])(a0, a1);
5070
- var _tick = Module["_tick"] = (a0) => (_tick = Module["_tick"] = wasmExports["Pf"])(a0);
5071
- var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["Qf"])(a0, a1, a2);
5072
- var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["Rf"])(a0);
5073
- var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["Sf"])(a0, a1, a2);
5074
- var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["Tf"])(a0);
5075
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["Uf"])(a0, a1, a2);
5076
- var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["Vf"])(a0, a1, a2);
5077
- var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["Wf"])(a0, a1, a2, a3);
5078
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["Xf"])(a0, a1, a2, a3, a4, a5, a6);
5079
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Yf"])(a0, a1, a2);
5080
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["Zf"])(a0, a1, a2);
5081
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["_f"])(a0, a1, a2, a3, a4);
5082
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["$f"])(a0, a1, a2);
5083
- var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["ag"])(a0, a1);
5084
- var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["bg"])(a0);
5085
- var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["cg"])(a0, a1);
5086
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["dg"])(a0, a1);
5087
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["eg"])(a0, a1);
5088
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["fg"])(a0, a1);
5089
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["gg"])(a0, a1);
5090
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["hg"])(a0, a1);
5091
- var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["ig"])(a0, a1);
5092
- var ___wbindgen_malloc = Module["___wbindgen_malloc"] = (a0, a1) => (___wbindgen_malloc = Module["___wbindgen_malloc"] = wasmExports["jg"])(a0, a1);
5093
- var ___wbindgen_realloc = Module["___wbindgen_realloc"] = (a0, a1, a2, a3) => (___wbindgen_realloc = Module["___wbindgen_realloc"] = wasmExports["kg"])(a0, a1, a2, a3);
5094
- var ___wbindgen_free = Module["___wbindgen_free"] = (a0, a1, a2) => (___wbindgen_free = Module["___wbindgen_free"] = wasmExports["lg"])(a0, a1, a2);
5095
- var ___wbindgen_exn_store = Module["___wbindgen_exn_store"] = (a0) => (___wbindgen_exn_store = Module["___wbindgen_exn_store"] = wasmExports["mg"])(a0);
5096
- var ___externref_table_alloc = Module["___externref_table_alloc"] = () => (___externref_table_alloc = Module["___externref_table_alloc"] = wasmExports["ng"])();
5097
- var ___externref_table_dealloc = Module["___externref_table_dealloc"] = (a0) => (___externref_table_dealloc = Module["___externref_table_dealloc"] = wasmExports["og"])(a0);
5098
- var ___externref_drop_slice = Module["___externref_drop_slice"] = (a0, a1) => (___externref_drop_slice = Module["___externref_drop_slice"] = wasmExports["pg"])(a0, a1);
5099
- var ___externref_heap_live_count = Module["___externref_heap_live_count"] = () => (___externref_heap_live_count = Module["___externref_heap_live_count"] = wasmExports["qg"])();
5100
- var _malloc = (a0) => (_malloc = wasmExports["rg"])(a0);
5074
+ var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Lf"])();
5075
+ var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["Nf"])(a0);
5076
+ var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["Of"])(a0, a1);
5077
+ var _init = Module["_init"] = (a0, a1) => (_init = Module["_init"] = wasmExports["Pf"])(a0, a1);
5078
+ var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["Qf"])(a0, a1);
5079
+ var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["Rf"])(a0, a1, a2);
5080
+ var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["Sf"])(a0);
5081
+ var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["Tf"])(a0, a1, a2);
5082
+ var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["Uf"])(a0);
5083
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["Vf"])(a0, a1, a2);
5084
+ var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["Wf"])(a0, a1, a2);
5085
+ var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["Xf"])(a0, a1, a2, a3);
5086
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["Yf"])(a0, a1, a2, a3, a4, a5, a6);
5087
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Zf"])(a0, a1, a2);
5088
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["_f"])(a0, a1, a2);
5089
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["$f"])(a0, a1, a2, a3, a4);
5090
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["ag"])(a0, a1, a2);
5091
+ var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["bg"])(a0, a1, a2, a3, a4);
5092
+ var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["cg"])(a0, a1);
5093
+ var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["dg"])(a0);
5094
+ var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["eg"])(a0, a1);
5095
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["fg"])(a0, a1);
5096
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["gg"])(a0, a1);
5097
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["hg"])(a0, a1);
5098
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["ig"])(a0, a1);
5099
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["jg"])(a0, a1);
5100
+ var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["kg"])(a0, a1);
5101
+ var ___wbindgen_malloc = Module["___wbindgen_malloc"] = (a0, a1) => (___wbindgen_malloc = Module["___wbindgen_malloc"] = wasmExports["lg"])(a0, a1);
5102
+ var ___wbindgen_realloc = Module["___wbindgen_realloc"] = (a0, a1, a2, a3) => (___wbindgen_realloc = Module["___wbindgen_realloc"] = wasmExports["mg"])(a0, a1, a2, a3);
5103
+ var ___wbindgen_free = Module["___wbindgen_free"] = (a0, a1, a2) => (___wbindgen_free = Module["___wbindgen_free"] = wasmExports["ng"])(a0, a1, a2);
5104
+ var ___wbindgen_exn_store = Module["___wbindgen_exn_store"] = (a0) => (___wbindgen_exn_store = Module["___wbindgen_exn_store"] = wasmExports["og"])(a0);
5105
+ var ___externref_table_alloc = Module["___externref_table_alloc"] = () => (___externref_table_alloc = Module["___externref_table_alloc"] = wasmExports["pg"])();
5106
+ var ___externref_table_dealloc = Module["___externref_table_dealloc"] = (a0) => (___externref_table_dealloc = Module["___externref_table_dealloc"] = wasmExports["qg"])(a0);
5107
+ var ___externref_drop_slice = Module["___externref_drop_slice"] = (a0, a1) => (___externref_drop_slice = Module["___externref_drop_slice"] = wasmExports["rg"])(a0, a1);
5108
+ var ___externref_heap_live_count = Module["___externref_heap_live_count"] = () => (___externref_heap_live_count = Module["___externref_heap_live_count"] = wasmExports["sg"])();
5109
+ var _malloc = (a0) => (_malloc = wasmExports["tg"])(a0);
5101
5110
  var _htonl = (a0) => (_htonl = wasmExports["htonl"])(a0);
5102
5111
  var _htons = (a0) => (_htons = wasmExports["htons"])(a0);
5103
- var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["sg"])(a0, a1);
5112
+ var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["ug"])(a0, a1);
5104
5113
  var _ntohs = (a0) => (_ntohs = wasmExports["ntohs"])(a0);
5105
- var _setThrew = (a0, a1) => (_setThrew = wasmExports["tg"])(a0, a1);
5106
- var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["ug"])(a0);
5107
- var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["vg"])(a0);
5108
- var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["wg"])(a0);
5109
- var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["xg"])();
5114
+ var _setThrew = (a0, a1) => (_setThrew = wasmExports["vg"])(a0, a1);
5115
+ var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["wg"])(a0);
5116
+ var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["xg"])(a0);
5117
+ var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["yg"])(a0);
5118
+ var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["zg"])();
5110
5119
  var ___cxa_free_exception = (a0) => (___cxa_free_exception = wasmExports["__cxa_free_exception"])(a0);
5111
- var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["yg"])(a0);
5112
- var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["zg"])(a0);
5113
- var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Ag"])(a0, a1, a2);
5114
- var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Bg"])(a0);
5115
- var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Cg"])(a0, a1, a2);
5116
- var dynCall_jijii = Module["dynCall_jijii"] = (a0, a1, a2, a3, a4, a5) => (dynCall_jijii = Module["dynCall_jijii"] = wasmExports["Dg"])(a0, a1, a2, a3, a4, a5);
5117
- var dynCall_viji = Module["dynCall_viji"] = (a0, a1, a2, a3, a4) => (dynCall_viji = Module["dynCall_viji"] = wasmExports["Eg"])(a0, a1, a2, a3, a4);
5118
- var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Fg"])(a0);
5119
- var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Gg"])(a0, a1, a2, a3, a4);
5120
+ var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Ag"])(a0);
5121
+ var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Bg"])(a0);
5122
+ var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Cg"])(a0, a1, a2);
5123
+ var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Dg"])(a0);
5124
+ var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Eg"])(a0, a1, a2);
5125
+ var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Fg"])(a0, a1, a2, a3, a4, a5);
5126
+ var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Gg"])(a0);
5127
+ var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Hg"])(a0, a1, a2, a3, a4);
5120
5128
  function invoke_vi(index, a1) {
5121
5129
  var sp = stackSave();
5122
5130
  try {
@@ -5137,127 +5145,127 @@ var require_grida_canvas_wasm = __commonJS({
5137
5145
  _setThrew(1, 0);
5138
5146
  }
5139
5147
  }
5140
- function invoke_v(index) {
5148
+ function invoke_viiii(index, a1, a2, a3, a4) {
5141
5149
  var sp = stackSave();
5142
5150
  try {
5143
- getWasmTableEntry(index)();
5151
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5144
5152
  } catch (e) {
5145
5153
  stackRestore(sp);
5146
5154
  if (e !== e + 0) throw e;
5147
5155
  _setThrew(1, 0);
5148
5156
  }
5149
5157
  }
5150
- function invoke_viiii(index, a1, a2, a3, a4) {
5158
+ function invoke_iiii(index, a1, a2, a3) {
5151
5159
  var sp = stackSave();
5152
5160
  try {
5153
- getWasmTableEntry(index)(a1, a2, a3, a4);
5161
+ return getWasmTableEntry(index)(a1, a2, a3);
5154
5162
  } catch (e) {
5155
5163
  stackRestore(sp);
5156
5164
  if (e !== e + 0) throw e;
5157
5165
  _setThrew(1, 0);
5158
5166
  }
5159
5167
  }
5160
- function invoke_viii(index, a1, a2, a3) {
5168
+ function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
5161
5169
  var sp = stackSave();
5162
5170
  try {
5163
- getWasmTableEntry(index)(a1, a2, a3);
5171
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5164
5172
  } catch (e) {
5165
5173
  stackRestore(sp);
5166
5174
  if (e !== e + 0) throw e;
5167
5175
  _setThrew(1, 0);
5168
5176
  }
5169
5177
  }
5170
- function invoke_viff(index, a1, a2, a3) {
5178
+ function invoke_iii(index, a1, a2) {
5171
5179
  var sp = stackSave();
5172
5180
  try {
5173
- getWasmTableEntry(index)(a1, a2, a3);
5181
+ return getWasmTableEntry(index)(a1, a2);
5174
5182
  } catch (e) {
5175
5183
  stackRestore(sp);
5176
5184
  if (e !== e + 0) throw e;
5177
5185
  _setThrew(1, 0);
5178
5186
  }
5179
5187
  }
5180
- function invoke_iii(index, a1, a2) {
5188
+ function invoke_ii(index, a1) {
5181
5189
  var sp = stackSave();
5182
5190
  try {
5183
- return getWasmTableEntry(index)(a1, a2);
5191
+ return getWasmTableEntry(index)(a1);
5184
5192
  } catch (e) {
5185
5193
  stackRestore(sp);
5186
5194
  if (e !== e + 0) throw e;
5187
5195
  _setThrew(1, 0);
5188
5196
  }
5189
5197
  }
5190
- function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5198
+ function invoke_viii(index, a1, a2, a3) {
5191
5199
  var sp = stackSave();
5192
5200
  try {
5193
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5201
+ getWasmTableEntry(index)(a1, a2, a3);
5194
5202
  } catch (e) {
5195
5203
  stackRestore(sp);
5196
5204
  if (e !== e + 0) throw e;
5197
5205
  _setThrew(1, 0);
5198
5206
  }
5199
5207
  }
5200
- function invoke_iiii(index, a1, a2, a3) {
5208
+ function invoke_iiiii(index, a1, a2, a3, a4) {
5201
5209
  var sp = stackSave();
5202
5210
  try {
5203
- return getWasmTableEntry(index)(a1, a2, a3);
5211
+ return getWasmTableEntry(index)(a1, a2, a3, a4);
5204
5212
  } catch (e) {
5205
5213
  stackRestore(sp);
5206
5214
  if (e !== e + 0) throw e;
5207
5215
  _setThrew(1, 0);
5208
5216
  }
5209
5217
  }
5210
- function invoke_iif(index, a1, a2) {
5218
+ function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5211
5219
  var sp = stackSave();
5212
5220
  try {
5213
- return getWasmTableEntry(index)(a1, a2);
5221
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5214
5222
  } catch (e) {
5215
5223
  stackRestore(sp);
5216
5224
  if (e !== e + 0) throw e;
5217
5225
  _setThrew(1, 0);
5218
5226
  }
5219
5227
  }
5220
- function invoke_ii(index, a1) {
5228
+ function invoke_v(index) {
5221
5229
  var sp = stackSave();
5222
5230
  try {
5223
- return getWasmTableEntry(index)(a1);
5231
+ getWasmTableEntry(index)();
5224
5232
  } catch (e) {
5225
5233
  stackRestore(sp);
5226
5234
  if (e !== e + 0) throw e;
5227
5235
  _setThrew(1, 0);
5228
5236
  }
5229
5237
  }
5230
- function invoke_viiif(index, a1, a2, a3, a4) {
5238
+ function invoke_vid(index, a1, a2) {
5231
5239
  var sp = stackSave();
5232
5240
  try {
5233
- getWasmTableEntry(index)(a1, a2, a3, a4);
5241
+ getWasmTableEntry(index)(a1, a2);
5234
5242
  } catch (e) {
5235
5243
  stackRestore(sp);
5236
5244
  if (e !== e + 0) throw e;
5237
5245
  _setThrew(1, 0);
5238
5246
  }
5239
5247
  }
5240
- function invoke_iiiii(index, a1, a2, a3, a4) {
5248
+ function invoke_viff(index, a1, a2, a3) {
5241
5249
  var sp = stackSave();
5242
5250
  try {
5243
- return getWasmTableEntry(index)(a1, a2, a3, a4);
5251
+ getWasmTableEntry(index)(a1, a2, a3);
5244
5252
  } catch (e) {
5245
5253
  stackRestore(sp);
5246
5254
  if (e !== e + 0) throw e;
5247
5255
  _setThrew(1, 0);
5248
5256
  }
5249
5257
  }
5250
- function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
5258
+ function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5251
5259
  var sp = stackSave();
5252
5260
  try {
5253
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5261
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5254
5262
  } catch (e) {
5255
5263
  stackRestore(sp);
5256
5264
  if (e !== e + 0) throw e;
5257
5265
  _setThrew(1, 0);
5258
5266
  }
5259
5267
  }
5260
- function invoke_vifff(index, a1, a2, a3, a4) {
5268
+ function invoke_viiif(index, a1, a2, a3, a4) {
5261
5269
  var sp = stackSave();
5262
5270
  try {
5263
5271
  getWasmTableEntry(index)(a1, a2, a3, a4);
@@ -5267,70 +5275,80 @@ var require_grida_canvas_wasm = __commonJS({
5267
5275
  _setThrew(1, 0);
5268
5276
  }
5269
5277
  }
5270
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5278
+ function invoke_i(index) {
5271
5279
  var sp = stackSave();
5272
5280
  try {
5273
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5281
+ return getWasmTableEntry(index)();
5274
5282
  } catch (e) {
5275
5283
  stackRestore(sp);
5276
5284
  if (e !== e + 0) throw e;
5277
5285
  _setThrew(1, 0);
5278
5286
  }
5279
5287
  }
5280
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5288
+ function invoke_vif(index, a1, a2) {
5281
5289
  var sp = stackSave();
5282
5290
  try {
5283
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5291
+ getWasmTableEntry(index)(a1, a2);
5284
5292
  } catch (e) {
5285
5293
  stackRestore(sp);
5286
5294
  if (e !== e + 0) throw e;
5287
5295
  _setThrew(1, 0);
5288
5296
  }
5289
5297
  }
5290
- function invoke_i(index) {
5298
+ function invoke_iif(index, a1, a2) {
5291
5299
  var sp = stackSave();
5292
5300
  try {
5293
- return getWasmTableEntry(index)();
5301
+ return getWasmTableEntry(index)(a1, a2);
5294
5302
  } catch (e) {
5295
5303
  stackRestore(sp);
5296
5304
  if (e !== e + 0) throw e;
5297
5305
  _setThrew(1, 0);
5298
5306
  }
5299
5307
  }
5300
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5308
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5301
5309
  var sp = stackSave();
5302
5310
  try {
5303
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5311
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5304
5312
  } catch (e) {
5305
5313
  stackRestore(sp);
5306
5314
  if (e !== e + 0) throw e;
5307
5315
  _setThrew(1, 0);
5308
5316
  }
5309
5317
  }
5310
- function invoke_vif(index, a1, a2) {
5318
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5311
5319
  var sp = stackSave();
5312
5320
  try {
5313
- getWasmTableEntry(index)(a1, a2);
5321
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5314
5322
  } catch (e) {
5315
5323
  stackRestore(sp);
5316
5324
  if (e !== e + 0) throw e;
5317
5325
  _setThrew(1, 0);
5318
5326
  }
5319
5327
  }
5320
- function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5328
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5321
5329
  var sp = stackSave();
5322
5330
  try {
5323
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5331
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5324
5332
  } catch (e) {
5325
5333
  stackRestore(sp);
5326
5334
  if (e !== e + 0) throw e;
5327
5335
  _setThrew(1, 0);
5328
5336
  }
5329
5337
  }
5330
- function invoke_fi(index, a1) {
5338
+ function invoke_viiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5331
5339
  var sp = stackSave();
5332
5340
  try {
5333
- return getWasmTableEntry(index)(a1);
5341
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5342
+ } catch (e) {
5343
+ stackRestore(sp);
5344
+ if (e !== e + 0) throw e;
5345
+ _setThrew(1, 0);
5346
+ }
5347
+ }
5348
+ function invoke_iiif(index, a1, a2, a3) {
5349
+ var sp = stackSave();
5350
+ try {
5351
+ return getWasmTableEntry(index)(a1, a2, a3);
5334
5352
  } catch (e) {
5335
5353
  stackRestore(sp);
5336
5354
  if (e !== e + 0) throw e;
@@ -5387,10 +5405,20 @@ var require_grida_canvas_wasm = __commonJS({
5387
5405
  _setThrew(1, 0);
5388
5406
  }
5389
5407
  }
5390
- function invoke_iiif(index, a1, a2, a3) {
5408
+ function invoke_vifff(index, a1, a2, a3, a4) {
5391
5409
  var sp = stackSave();
5392
5410
  try {
5393
- return getWasmTableEntry(index)(a1, a2, a3);
5411
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5412
+ } catch (e) {
5413
+ stackRestore(sp);
5414
+ if (e !== e + 0) throw e;
5415
+ _setThrew(1, 0);
5416
+ }
5417
+ }
5418
+ function invoke_fi(index, a1) {
5419
+ var sp = stackSave();
5420
+ try {
5421
+ return getWasmTableEntry(index)(a1);
5394
5422
  } catch (e) {
5395
5423
  stackRestore(sp);
5396
5424
  if (e !== e + 0) throw e;
@@ -5487,16 +5515,6 @@ var require_grida_canvas_wasm = __commonJS({
5487
5515
  _setThrew(1, 0);
5488
5516
  }
5489
5517
  }
5490
- function invoke_viiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5491
- var sp = stackSave();
5492
- try {
5493
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5494
- } catch (e) {
5495
- stackRestore(sp);
5496
- if (e !== e + 0) throw e;
5497
- _setThrew(1, 0);
5498
- }
5499
- }
5500
5518
  function invoke_viiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15) {
5501
5519
  var sp = stackSave();
5502
5520
  try {
@@ -5517,20 +5535,10 @@ var require_grida_canvas_wasm = __commonJS({
5517
5535
  _setThrew(1, 0);
5518
5536
  }
5519
5537
  }
5520
- function invoke_jijii(index, a1, a2, a3, a4, a5) {
5521
- var sp = stackSave();
5522
- try {
5523
- return dynCall_jijii(index, a1, a2, a3, a4, a5);
5524
- } catch (e) {
5525
- stackRestore(sp);
5526
- if (e !== e + 0) throw e;
5527
- _setThrew(1, 0);
5528
- }
5529
- }
5530
- function invoke_viji(index, a1, a2, a3, a4) {
5538
+ function invoke_viiji(index, a1, a2, a3, a4, a5) {
5531
5539
  var sp = stackSave();
5532
5540
  try {
5533
- dynCall_viji(index, a1, a2, a3, a4);
5541
+ dynCall_viiji(index, a1, a2, a3, a4, a5);
5534
5542
  } catch (e) {
5535
5543
  stackRestore(sp);
5536
5544
  if (e !== e + 0) throw e;
@@ -5702,11 +5710,11 @@ var utils;
5702
5710
  utils2.rect_from_vec4 = rect_from_vec4;
5703
5711
  })(utils || (utils = {}));
5704
5712
  var Grida2D = class {
5705
- ptr;
5713
+ appptr;
5706
5714
  module;
5707
5715
  constructor(module2, ptr) {
5708
5716
  this.module = module2;
5709
- this.ptr = ptr;
5717
+ this.appptr = ptr;
5710
5718
  }
5711
5719
  _alloc_string(txt) {
5712
5720
  const len = this.module.lengthBytesUTF8(txt) + 1;
@@ -5723,27 +5731,29 @@ var Grida2D = class {
5723
5731
  */
5724
5732
  loadScene(data) {
5725
5733
  const [ptr, len] = this._alloc_string(data);
5726
- this.module._load_scene_json(this.ptr, ptr, len - 1);
5734
+ this.module._load_scene_json(this.appptr, ptr, len - 1);
5727
5735
  this._free_string(ptr, len);
5728
5736
  }
5729
5737
  /**
5730
5738
  * @deprecated - test use only
5731
5739
  */
5732
5740
  loadDummyScene() {
5733
- this.module._load_dummy_scene(this.ptr);
5741
+ this.module._load_dummy_scene(this.appptr);
5734
5742
  }
5735
5743
  /**
5736
5744
  * @deprecated - test use only
5737
5745
  */
5738
5746
  loadBenchmarkScene(cols, rows) {
5739
- this.module._load_benchmark_scene(this.ptr, cols, rows);
5747
+ this.module._load_benchmark_scene(this.appptr, cols, rows);
5740
5748
  }
5741
5749
  /**
5742
5750
  * Tick the application clock.
5743
5751
  * bind this to requestAnimationFrame loop or similar
5752
+ * @param time - The time in milliseconds. use performance.now()
5753
+ * @default - performance.now()
5744
5754
  */
5745
- tick() {
5746
- this.module._tick(this.ptr);
5755
+ tick(time) {
5756
+ this.module._tick(this.appptr, time ?? performance.now());
5747
5757
  }
5748
5758
  /**
5749
5759
  * Resize the surface.
@@ -5751,14 +5761,14 @@ var Grida2D = class {
5751
5761
  * @param height - The height of the surface.
5752
5762
  */
5753
5763
  resize(width, height) {
5754
- this.module._resize_surface(this.ptr, width, height);
5764
+ this.module._resize_surface(this.appptr, width, height);
5755
5765
  }
5756
5766
  redraw() {
5757
- this.module._redraw(this.ptr);
5767
+ this.module._redraw(this.appptr);
5758
5768
  }
5759
5769
  setMainCameraTransform(transform) {
5760
5770
  this.module._set_main_camera_transform(
5761
- this.ptr,
5771
+ this.appptr,
5762
5772
  transform[0][0],
5763
5773
  // a
5764
5774
  transform[0][1],
@@ -5774,7 +5784,7 @@ var Grida2D = class {
5774
5784
  );
5775
5785
  }
5776
5786
  getNodeIdFromPoint(x, y) {
5777
- const ptr = this.module._get_node_id_from_point(this.ptr, x, y);
5787
+ const ptr = this.module._get_node_id_from_point(this.appptr, x, y);
5778
5788
  if (ptr === 0) {
5779
5789
  return null;
5780
5790
  }
@@ -5782,7 +5792,7 @@ var Grida2D = class {
5782
5792
  return str;
5783
5793
  }
5784
5794
  getNodeIdsFromPoint(x, y) {
5785
- const ptr = this.module._get_node_ids_from_point(this.ptr, x, y);
5795
+ const ptr = this.module._get_node_ids_from_point(this.appptr, x, y);
5786
5796
  if (ptr === 0) {
5787
5797
  return [];
5788
5798
  }
@@ -5791,7 +5801,7 @@ var Grida2D = class {
5791
5801
  }
5792
5802
  getNodeIdsFromEnvelope(envelope) {
5793
5803
  const ptr = this.module._get_node_ids_from_envelope(
5794
- this.ptr,
5804
+ this.appptr,
5795
5805
  envelope.x,
5796
5806
  envelope.y,
5797
5807
  envelope.width,
@@ -5806,7 +5816,7 @@ var Grida2D = class {
5806
5816
  getNodeAbsoluteBoundingBox(id) {
5807
5817
  const [ptr, len] = this._alloc_string(id);
5808
5818
  const outptr = this.module._get_node_absolute_bounding_box(
5809
- this.ptr,
5819
+ this.appptr,
5810
5820
  ptr,
5811
5821
  len - 1
5812
5822
  );
@@ -5818,64 +5828,90 @@ var Grida2D = class {
5818
5828
  this.module._deallocate(outptr, 4 * 4);
5819
5829
  return utils.rect_from_vec4(rect);
5820
5830
  }
5831
+ exportNodeAs(id, format) {
5832
+ const [id_ptr, id_len] = this._alloc_string(id);
5833
+ const [fmt_ptr, fmt_len] = this._alloc_string(JSON.stringify(format));
5834
+ const outptr = this.module._export_node_as(
5835
+ this.appptr,
5836
+ id_ptr,
5837
+ id_len - 1,
5838
+ fmt_ptr,
5839
+ fmt_len - 1
5840
+ );
5841
+ this._free_string(id_ptr, id_len);
5842
+ this._free_string(fmt_ptr, fmt_len);
5843
+ if (outptr === 0) {
5844
+ throw new Error("Failed to export node as PNG");
5845
+ }
5846
+ const lengthBytes = this.module.HEAPU8.slice(outptr, outptr + 4);
5847
+ const dataLength = new Uint32Array(lengthBytes.buffer, lengthBytes.byteOffset, 1)[0];
5848
+ const data = this.module.HEAPU8.slice(
5849
+ outptr + 4,
5850
+ outptr + 4 + dataLength
5851
+ );
5852
+ this.module._deallocate(outptr, 4 + dataLength);
5853
+ return {
5854
+ data: new Uint8Array(data)
5855
+ };
5856
+ }
5821
5857
  execCommand(command) {
5822
- this.module._command(this.ptr, ApplicationCommandID[command], 0, 0);
5858
+ this.module._command(this.appptr, ApplicationCommandID[command], 0, 0);
5823
5859
  }
5824
5860
  execCommandPan(tx, ty) {
5825
- this.module._command(this.ptr, ApplicationCommandID.Pan, tx, ty);
5861
+ this.module._command(this.appptr, ApplicationCommandID.Pan, tx, ty);
5826
5862
  }
5827
5863
  execCommandZoomDelta(tz) {
5828
- this.module._command(this.ptr, ApplicationCommandID.ZoomDelta, tz, 0);
5864
+ this.module._command(this.appptr, ApplicationCommandID.ZoomDelta, tz, 0);
5829
5865
  }
5830
5866
  pointermove(x, y) {
5831
- this.module._pointer_move(this.ptr, x, y);
5867
+ this.module._pointer_move(this.appptr, x, y);
5832
5868
  }
5833
5869
  // ====================================================================================================
5834
5870
  // DEVTOOLS
5835
5871
  // ====================================================================================================
5836
5872
  setDebug(debug) {
5837
- this.module._set_debug(this.ptr, debug);
5873
+ this.module._set_debug(this.appptr, debug);
5838
5874
  }
5839
5875
  toggleDebug() {
5840
- this.module._toggle_debug(this.ptr);
5876
+ this.module._toggle_debug(this.appptr);
5841
5877
  }
5842
5878
  setVerbose(verbose) {
5843
- this.module._set_verbose(this.ptr, verbose);
5879
+ this.module._set_verbose(this.appptr, verbose);
5844
5880
  }
5845
5881
  /**
5846
5882
  * Set the visibility of the tiles.
5847
5883
  * @param show - The visibility of the tiles.
5848
5884
  */
5849
5885
  devtools_rendering_set_show_tiles(show) {
5850
- this.module._devtools_rendering_set_show_tiles(this.ptr, show);
5886
+ this.module._devtools_rendering_set_show_tiles(this.appptr, show);
5851
5887
  }
5852
5888
  /**
5853
5889
  * Set the visibility of the FPS meter.
5854
5890
  * @param show - The visibility of the FPS meter.
5855
5891
  */
5856
5892
  devtools_rendering_set_show_fps_meter(show) {
5857
- this.module._devtools_rendering_set_show_fps_meter(this.ptr, show);
5893
+ this.module._devtools_rendering_set_show_fps_meter(this.appptr, show);
5858
5894
  }
5859
5895
  /**
5860
5896
  * Set the visibility of the stats.
5861
5897
  * @param show - The visibility of the stats.
5862
5898
  */
5863
5899
  devtools_rendering_set_show_stats(show) {
5864
- this.module._devtools_rendering_set_show_stats(this.ptr, show);
5900
+ this.module._devtools_rendering_set_show_stats(this.appptr, show);
5865
5901
  }
5866
5902
  /**
5867
5903
  * Set the visibility of the hit testing.
5868
5904
  * @param show - The visibility of the hit testing.
5869
5905
  */
5870
5906
  devtools_rendering_set_show_hit_testing(show) {
5871
- this.module._devtools_rendering_set_show_hit_testing(this.ptr, show);
5907
+ this.module._devtools_rendering_set_show_hit_testing(this.appptr, show);
5872
5908
  }
5873
5909
  /**
5874
5910
  * Set the visibility of the ruler.
5875
5911
  * @param show - The visibility of the ruler.
5876
5912
  */
5877
5913
  devtools_rendering_set_show_ruler(show) {
5878
- this.module._devtools_rendering_set_show_ruler(this.ptr, show);
5914
+ this.module._devtools_rendering_set_show_ruler(this.appptr, show);
5879
5915
  }
5880
5916
  };
5881
5917
  // Annotate the CommonJS export names for ESM import in node: