@grida/canvas-wasm 0.0.53 → 0.0.54

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
package/dist/index.js CHANGED
@@ -4995,7 +4995,7 @@ var require_grida_canvas_wasm = __commonJS({
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  Module["stringToUTF8"] = stringToUTF8;
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  Module["lengthBytesUTF8"] = lengthBytesUTF8;
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  Module["GL"] = GL;
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- var wasmImports = { w: ___cxa_begin_catch, z: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, m: ___cxa_find_matching_catch_3, O: ___cxa_find_matching_catch_4, Z: ___cxa_rethrow, x: ___cxa_throw, hb: ___cxa_uncaught_exceptions, d: ___resumeException, $: ___syscall_fcntl64, vb: ___syscall_fstat64, rb: ___syscall_getcwd, xb: ___syscall_ioctl, sb: ___syscall_lstat64, tb: ___syscall_newfstatat, _: ___syscall_openat, ub: ___syscall_stat64, Ab: __abort_js, jb: __emscripten_throw_longjmp, ob: __gmtime_js, mb: __mmap_js, nb: __munmap_js, Bb: __tzset_js, zb: _clock_time_get, yb: _emscripten_date_now, P: _emscripten_get_now, Gf: _emscripten_glActiveTexture, Hf: _emscripten_glAttachShader, ie: _emscripten_glBeginQuery, ce: _emscripten_glBeginQueryEXT, Ic: _emscripten_glBeginTransformFeedback, If: _emscripten_glBindAttribLocation, Jf: _emscripten_glBindBuffer, Fc: _emscripten_glBindBufferBase, Gc: _emscripten_glBindBufferRange, Ge: _emscripten_glBindFramebuffer, He: _emscripten_glBindRenderbuffer, oe: _emscripten_glBindSampler, Kf: _emscripten_glBindTexture, Ub: _emscripten_glBindTransformFeedback, bf: _emscripten_glBindVertexArray, ef: _emscripten_glBindVertexArrayOES, Lf: _emscripten_glBlendColor, Mf: _emscripten_glBlendEquation, Md: _emscripten_glBlendEquationSeparate, Nf: _emscripten_glBlendFunc, Ld: _emscripten_glBlendFuncSeparate, Ae: _emscripten_glBlitFramebuffer, Of: _emscripten_glBufferData, Pf: _emscripten_glBufferSubData, Ie: _emscripten_glCheckFramebufferStatus, Qf: _emscripten_glClear, ic: _emscripten_glClearBufferfi, jc: _emscripten_glClearBufferfv, lc: _emscripten_glClearBufferiv, kc: _emscripten_glClearBufferuiv, Rf: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Sf: _emscripten_glClearStencil, xe: _emscripten_glClientWaitSync, bd: _emscripten_glClipControlEXT, Tf: _emscripten_glColorMask, Uf: _emscripten_glCompileShader, Vf: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, Wf: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, ze: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, Xf: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, Yf: _emscripten_glCreateProgram, Zf: _emscripten_glCreateShader, _f: _emscripten_glCullFace, $f: _emscripten_glDeleteBuffers, Je: _emscripten_glDeleteFramebuffers, ag: _emscripten_glDeleteProgram, je: _emscripten_glDeleteQueries, de: _emscripten_glDeleteQueriesEXT, Ke: _emscripten_glDeleteRenderbuffers, pe: _emscripten_glDeleteSamplers, bg: _emscripten_glDeleteShader, ye: _emscripten_glDeleteSync, cg: _emscripten_glDeleteTextures, Tb: _emscripten_glDeleteTransformFeedbacks, cf: _emscripten_glDeleteVertexArrays, ff: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, dg: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, eg: _emscripten_glDisable, fg: _emscripten_glDisableVertexAttribArray, fa: _emscripten_glDrawArrays, $e: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Gb: _emscripten_glDrawArraysInstancedARB, Ye: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Hb: _emscripten_glDrawArraysInstancedNV, We: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, ga: _emscripten_glDrawElements, af: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Eb: _emscripten_glDrawElementsInstancedARB, Ze: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Fb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Pe: _emscripten_glDrawRangeElements, ha: _emscripten_glEnable, ia: _emscripten_glEnableVertexAttribArray, ke: _emscripten_glEndQuery, ee: _emscripten_glEndQueryEXT, Hc: _emscripten_glEndTransformFeedback, ue: _emscripten_glFenceSync, ja: _emscripten_glFinish, ka: _emscripten_glFlush, Le: _emscripten_glFramebufferRenderbuffer, Me: _emscripten_glFramebufferTexture2D, Lc: _emscripten_glFramebufferTextureLayer, la: _emscripten_glFrontFace, ma: _emscripten_glGenBuffers, Ne: _emscripten_glGenFramebuffers, le: _emscripten_glGenQueries, fe: _emscripten_glGenQueriesEXT, Oe: _emscripten_glGenRenderbuffers, qe: _emscripten_glGenSamplers, na: _emscripten_glGenTextures, Sb: _emscripten_glGenTransformFeedbacks, _e: _emscripten_glGenVertexArrays, gf: _emscripten_glGenVertexArraysOES, Ce: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, dc: _emscripten_glGetActiveUniformBlockName, ec: _emscripten_glGetActiveUniformBlockiv, gc: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, Zb: _emscripten_glGetBufferParameteri64v, oa: _emscripten_glGetBufferParameteriv, pa: _emscripten_glGetError, qa: _emscripten_glGetFloatv, uc: _emscripten_glGetFragDataLocation, De: _emscripten_glGetFramebufferAttachmentParameteriv, _b: _emscripten_glGetInteger64i_v, ac: _emscripten_glGetInteger64v, Jc: _emscripten_glGetIntegeri_v, ra: _emscripten_glGetIntegerv, Kb: _emscripten_glGetInternalformativ, Ob: _emscripten_glGetProgramBinary, sa: _emscripten_glGetProgramInfoLog, ta: _emscripten_glGetProgramiv, $d: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, ae: _emscripten_glGetQueryObjectui64vEXT, me: _emscripten_glGetQueryObjectuiv, ge: _emscripten_glGetQueryObjectuivEXT, ne: _emscripten_glGetQueryiv, he: _emscripten_glGetQueryivEXT, Ee: _emscripten_glGetRenderbufferParameteriv, Vb: _emscripten_glGetSamplerParameterfv, Wb: _emscripten_glGetSamplerParameteriv, ua: _emscripten_glGetShaderInfoLog, Yd: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, va: _emscripten_glGetShaderiv, wa: _emscripten_glGetString, df: _emscripten_glGetStringi, $b: _emscripten_glGetSynciv, zd: _emscripten_glGetTexParameterfv, yd: _emscripten_glGetTexParameteriv, Dc: _emscripten_glGetTransformFeedbackVarying, fc: _emscripten_glGetUniformBlockIndex, hc: _emscripten_glGetUniformIndices, xa: _emscripten_glGetUniformLocation, xd: _emscripten_glGetUniformfv, wd: _emscripten_glGetUniformiv, vc: _emscripten_glGetUniformuiv, Cc: _emscripten_glGetVertexAttribIiv, Bc: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, vd: _emscripten_glGetVertexAttribfv, ud: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, Zd: _emscripten_glInvalidateFramebuffer, _d: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, Yb: _emscripten_glIsSampler, md: _emscripten_glIsShader, ve: _emscripten_glIsSync, ya: _emscripten_glIsTexture, Rb: _emscripten_glIsTransformFeedback, Kc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, za: _emscripten_glLineWidth, Aa: _emscripten_glLinkProgram, Ue: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ve: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Qb: _emscripten_glPauseTransformFeedback, Ba: _emscripten_glPixelStorei, ad: _emscripten_glPolygonModeWEBGL, ld: _emscripten_glPolygonOffset, cd: _emscripten_glPolygonOffsetClampEXT, Nb: _emscripten_glProgramBinary, Mb: _emscripten_glProgramParameteri, be: _emscripten_glQueryCounterEXT, Xe: _emscripten_glReadBuffer, Ca: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, Fe: _emscripten_glRenderbufferStorage, Be: _emscripten_glRenderbufferStorageMultisample, Pb: _emscripten_glResumeTransformFeedback, jd: _emscripten_glSampleCoverage, re: _emscripten_glSamplerParameterf, Xb: _emscripten_glSamplerParameterfv, se: _emscripten_glSamplerParameteri, te: _emscripten_glSamplerParameteriv, Da: _emscripten_glScissor, id: _emscripten_glShaderBinary, Ea: _emscripten_glShaderSource, Fa: _emscripten_glStencilFunc, Ga: _emscripten_glStencilFuncSeparate, Ha: _emscripten_glStencilMask, Ia: _emscripten_glStencilMaskSeparate, Ja: _emscripten_glStencilOp, Ka: _emscripten_glStencilOpSeparate, La: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Ma: _emscripten_glTexParameterf, Na: _emscripten_glTexParameterfv, Oa: _emscripten_glTexParameteri, Pa: _emscripten_glTexParameteriv, Re: _emscripten_glTexStorage2D, Lb: _emscripten_glTexStorage3D, Qa: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Ec: _emscripten_glTransformFeedbackVaryings, Ra: _emscripten_glUniform1f, Sa: _emscripten_glUniform1fv, Cf: _emscripten_glUniform1i, Df: _emscripten_glUniform1iv, tc: _emscripten_glUniform1ui, pc: _emscripten_glUniform1uiv, Ef: _emscripten_glUniform2f, Ff: _emscripten_glUniform2fv, Bf: _emscripten_glUniform2i, Af: _emscripten_glUniform2iv, sc: _emscripten_glUniform2ui, oc: _emscripten_glUniform2uiv, zf: _emscripten_glUniform3f, yf: _emscripten_glUniform3fv, xf: _emscripten_glUniform3i, wf: _emscripten_glUniform3iv, rc: _emscripten_glUniform3ui, nc: _emscripten_glUniform3uiv, vf: _emscripten_glUniform4f, uf: _emscripten_glUniform4fv, hf: _emscripten_glUniform4i, jf: _emscripten_glUniform4iv, qc: _emscripten_glUniform4ui, mc: _emscripten_glUniform4uiv, bc: _emscripten_glUniformBlockBinding, kf: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, lf: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, mf: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Mc: _emscripten_glUniformMatrix4x3fv, nf: _emscripten_glUseProgram, hd: _emscripten_glValidateProgram, of: _emscripten_glVertexAttrib1f, gd: _emscripten_glVertexAttrib1fv, fd: _emscripten_glVertexAttrib2f, pf: _emscripten_glVertexAttrib2fv, ed: _emscripten_glVertexAttrib3f, qf: _emscripten_glVertexAttrib3fv, dd: _emscripten_glVertexAttrib4f, rf: _emscripten_glVertexAttrib4fv, Se: _emscripten_glVertexAttribDivisor, Nd: _emscripten_glVertexAttribDivisorANGLE, Ib: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Jb: _emscripten_glVertexAttribDivisorNV, Ac: _emscripten_glVertexAttribI4i, yc: _emscripten_glVertexAttribI4iv, zc: _emscripten_glVertexAttribI4ui, wc: _emscripten_glVertexAttribI4uiv, Te: _emscripten_glVertexAttribIPointer, sf: _emscripten_glVertexAttribPointer, tf: _emscripten_glViewport, we: _emscripten_glWaitSync, db: _emscripten_request_animation_frame_loop, kb: _emscripten_resize_heap, Cb: _environ_get, Db: _environ_sizes_get, Va: _exit, Q: _fd_close, lb: _fd_pread, wb: _fd_read, pb: _fd_seek, M: _fd_write, Ta: _glGetIntegerv, S: _glGetString, Ua: _glGetStringi, Wd: invoke_dd, Vd: invoke_ddd, Xd: invoke_dddd, X: invoke_diii, Ud: invoke_fff, ca: invoke_fi, _a: invoke_fif, Y: invoke_fiii, $a: invoke_fiiiif, p: invoke_i, cc: invoke_if, ab: invoke_iffiiiiiiii, f: invoke_ii, y: invoke_iif, g: invoke_iii, Xa: invoke_iiif, h: invoke_iiii, k: invoke_iiiii, gb: invoke_iiiiid, L: invoke_iiiiii, s: invoke_iiiiiii, H: invoke_iiiiiiii, T: invoke_iiiiiiiiii, aa: invoke_iiiiiiiiiii, J: invoke_iiiiiiiiiiii, ib: invoke_j, bb: invoke_ji, o: invoke_jii, K: invoke_jiiii, n: invoke_v, b: invoke_vi, ea: invoke_vid, E: invoke_vif, C: invoke_viff, B: invoke_vifff, t: invoke_vifffff, U: invoke_viffffffffffffffffffff, fb: invoke_viffi, c: invoke_vii, F: invoke_viif, W: invoke_viiff, u: invoke_viifff, V: invoke_viiffff, xc: invoke_viiffiii, r: invoke_viifii, e: invoke_viii, D: invoke_viiif, da: invoke_viiifi, v: invoke_viiifif, i: invoke_viiii, j: invoke_viiiii, Ya: invoke_viiiiiffiifff, Za: invoke_viiiiiffiifi, l: invoke_viiiiii, ba: invoke_viiiiiiff, q: invoke_viiiiiii, G: invoke_viiiiiiii, Wa: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, eb: invoke_viiiiiiiiiii, I: invoke_viiiiiiiiiiiiiii, cb: invoke_viij, Qe: invoke_viiji, N: invoke_vijjjj, R: _llvm_eh_typeid_for, qb: _random_get };
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+ var wasmImports = { v: ___cxa_begin_catch, z: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, m: ___cxa_find_matching_catch_3, O: ___cxa_find_matching_catch_4, X: ___cxa_rethrow, x: ___cxa_throw, hb: ___cxa_uncaught_exceptions, d: ___resumeException, _: ___syscall_fcntl64, wb: ___syscall_fstat64, rb: ___syscall_getcwd, yb: ___syscall_ioctl, sb: ___syscall_lstat64, tb: ___syscall_newfstatat, Z: ___syscall_openat, vb: ___syscall_stat64, Bb: __abort_js, jb: __emscripten_throw_longjmp, ob: __gmtime_js, mb: __mmap_js, nb: __munmap_js, Cb: __tzset_js, Ab: _clock_time_get, zb: _emscripten_date_now, P: _emscripten_get_now, Gf: _emscripten_glActiveTexture, Hf: _emscripten_glAttachShader, je: _emscripten_glBeginQuery, de: _emscripten_glBeginQueryEXT, Ic: _emscripten_glBeginTransformFeedback, If: _emscripten_glBindAttribLocation, Jf: _emscripten_glBindBuffer, Fc: _emscripten_glBindBufferBase, Gc: _emscripten_glBindBufferRange, He: _emscripten_glBindFramebuffer, Ie: _emscripten_glBindRenderbuffer, pe: _emscripten_glBindSampler, Kf: _emscripten_glBindTexture, Vb: _emscripten_glBindTransformFeedback, bf: _emscripten_glBindVertexArray, ef: _emscripten_glBindVertexArrayOES, Lf: _emscripten_glBlendColor, Mf: _emscripten_glBlendEquation, Md: _emscripten_glBlendEquationSeparate, Nf: _emscripten_glBlendFunc, Ld: _emscripten_glBlendFuncSeparate, Be: _emscripten_glBlitFramebuffer, Of: _emscripten_glBufferData, Pf: _emscripten_glBufferSubData, Je: _emscripten_glCheckFramebufferStatus, Qf: _emscripten_glClear, ic: _emscripten_glClearBufferfi, jc: _emscripten_glClearBufferfv, lc: _emscripten_glClearBufferiv, kc: _emscripten_glClearBufferuiv, Rf: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Sf: _emscripten_glClearStencil, ye: _emscripten_glClientWaitSync, bd: _emscripten_glClipControlEXT, Tf: _emscripten_glColorMask, Uf: _emscripten_glCompileShader, Vf: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, Wf: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, Ae: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, Xf: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, Yf: _emscripten_glCreateProgram, Zf: _emscripten_glCreateShader, _f: _emscripten_glCullFace, $f: _emscripten_glDeleteBuffers, Ke: _emscripten_glDeleteFramebuffers, ag: _emscripten_glDeleteProgram, ke: _emscripten_glDeleteQueries, ee: _emscripten_glDeleteQueriesEXT, Le: _emscripten_glDeleteRenderbuffers, qe: _emscripten_glDeleteSamplers, bg: _emscripten_glDeleteShader, ze: _emscripten_glDeleteSync, cg: _emscripten_glDeleteTextures, Ub: _emscripten_glDeleteTransformFeedbacks, cf: _emscripten_glDeleteVertexArrays, ff: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, dg: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, eg: _emscripten_glDisable, fg: _emscripten_glDisableVertexAttribArray, fa: _emscripten_glDrawArrays, $e: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Hb: _emscripten_glDrawArraysInstancedARB, Ye: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Ib: _emscripten_glDrawArraysInstancedNV, We: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, ga: _emscripten_glDrawElements, af: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Fb: _emscripten_glDrawElementsInstancedARB, Ze: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Gb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Qe: _emscripten_glDrawRangeElements, ha: _emscripten_glEnable, ia: _emscripten_glEnableVertexAttribArray, le: _emscripten_glEndQuery, fe: _emscripten_glEndQueryEXT, Hc: _emscripten_glEndTransformFeedback, ve: _emscripten_glFenceSync, ja: _emscripten_glFinish, ka: _emscripten_glFlush, Me: _emscripten_glFramebufferRenderbuffer, Ne: _emscripten_glFramebufferTexture2D, Lc: _emscripten_glFramebufferTextureLayer, la: _emscripten_glFrontFace, ma: _emscripten_glGenBuffers, Oe: _emscripten_glGenFramebuffers, me: _emscripten_glGenQueries, ge: _emscripten_glGenQueriesEXT, Pe: _emscripten_glGenRenderbuffers, re: _emscripten_glGenSamplers, na: _emscripten_glGenTextures, Tb: _emscripten_glGenTransformFeedbacks, _e: _emscripten_glGenVertexArrays, gf: _emscripten_glGenVertexArraysOES, De: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, dc: _emscripten_glGetActiveUniformBlockName, ec: _emscripten_glGetActiveUniformBlockiv, gc: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, _b: _emscripten_glGetBufferParameteri64v, oa: _emscripten_glGetBufferParameteriv, pa: _emscripten_glGetError, qa: _emscripten_glGetFloatv, vc: _emscripten_glGetFragDataLocation, Ee: _emscripten_glGetFramebufferAttachmentParameteriv, $b: _emscripten_glGetInteger64i_v, bc: _emscripten_glGetInteger64v, Jc: _emscripten_glGetIntegeri_v, ra: _emscripten_glGetIntegerv, Lb: _emscripten_glGetInternalformativ, Pb: _emscripten_glGetProgramBinary, sa: _emscripten_glGetProgramInfoLog, ta: _emscripten_glGetProgramiv, ae: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, be: _emscripten_glGetQueryObjectui64vEXT, ne: _emscripten_glGetQueryObjectuiv, he: _emscripten_glGetQueryObjectuivEXT, oe: _emscripten_glGetQueryiv, ie: _emscripten_glGetQueryivEXT, Fe: _emscripten_glGetRenderbufferParameteriv, Wb: _emscripten_glGetSamplerParameterfv, Xb: _emscripten_glGetSamplerParameteriv, ua: _emscripten_glGetShaderInfoLog, Zd: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, va: _emscripten_glGetShaderiv, wa: _emscripten_glGetString, df: _emscripten_glGetStringi, ac: _emscripten_glGetSynciv, zd: _emscripten_glGetTexParameterfv, yd: _emscripten_glGetTexParameteriv, Dc: _emscripten_glGetTransformFeedbackVarying, fc: _emscripten_glGetUniformBlockIndex, hc: _emscripten_glGetUniformIndices, xa: _emscripten_glGetUniformLocation, xd: _emscripten_glGetUniformfv, wd: _emscripten_glGetUniformiv, wc: _emscripten_glGetUniformuiv, Cc: _emscripten_glGetVertexAttribIiv, Bc: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, vd: _emscripten_glGetVertexAttribfv, ud: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, _d: _emscripten_glInvalidateFramebuffer, $d: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, Zb: _emscripten_glIsSampler, md: _emscripten_glIsShader, we: _emscripten_glIsSync, ya: _emscripten_glIsTexture, Sb: _emscripten_glIsTransformFeedback, Kc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, za: _emscripten_glLineWidth, Aa: _emscripten_glLinkProgram, Ue: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ve: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Rb: _emscripten_glPauseTransformFeedback, Ba: _emscripten_glPixelStorei, ad: _emscripten_glPolygonModeWEBGL, ld: _emscripten_glPolygonOffset, cd: _emscripten_glPolygonOffsetClampEXT, Ob: _emscripten_glProgramBinary, Nb: _emscripten_glProgramParameteri, ce: _emscripten_glQueryCounterEXT, Xe: _emscripten_glReadBuffer, Ca: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, Ge: _emscripten_glRenderbufferStorage, Ce: _emscripten_glRenderbufferStorageMultisample, Qb: _emscripten_glResumeTransformFeedback, jd: _emscripten_glSampleCoverage, se: _emscripten_glSamplerParameterf, Yb: _emscripten_glSamplerParameterfv, te: _emscripten_glSamplerParameteri, ue: _emscripten_glSamplerParameteriv, Da: _emscripten_glScissor, id: _emscripten_glShaderBinary, Ea: _emscripten_glShaderSource, Fa: _emscripten_glStencilFunc, Ga: _emscripten_glStencilFuncSeparate, Ha: _emscripten_glStencilMask, Ia: _emscripten_glStencilMaskSeparate, Ja: _emscripten_glStencilOp, Ka: _emscripten_glStencilOpSeparate, La: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Ma: _emscripten_glTexParameterf, Na: _emscripten_glTexParameterfv, Oa: _emscripten_glTexParameteri, Pa: _emscripten_glTexParameteriv, Re: _emscripten_glTexStorage2D, Mb: _emscripten_glTexStorage3D, Qa: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Ec: _emscripten_glTransformFeedbackVaryings, Ra: _emscripten_glUniform1f, Sa: _emscripten_glUniform1fv, Cf: _emscripten_glUniform1i, Df: _emscripten_glUniform1iv, uc: _emscripten_glUniform1ui, qc: _emscripten_glUniform1uiv, Ef: _emscripten_glUniform2f, Ff: _emscripten_glUniform2fv, Bf: _emscripten_glUniform2i, Af: _emscripten_glUniform2iv, tc: _emscripten_glUniform2ui, pc: _emscripten_glUniform2uiv, zf: _emscripten_glUniform3f, yf: _emscripten_glUniform3fv, xf: _emscripten_glUniform3i, wf: _emscripten_glUniform3iv, sc: _emscripten_glUniform3ui, oc: _emscripten_glUniform3uiv, vf: _emscripten_glUniform4f, uf: _emscripten_glUniform4fv, hf: _emscripten_glUniform4i, jf: _emscripten_glUniform4iv, rc: _emscripten_glUniform4ui, mc: _emscripten_glUniform4uiv, cc: _emscripten_glUniformBlockBinding, kf: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, lf: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, mf: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Mc: _emscripten_glUniformMatrix4x3fv, nf: _emscripten_glUseProgram, hd: _emscripten_glValidateProgram, of: _emscripten_glVertexAttrib1f, gd: _emscripten_glVertexAttrib1fv, fd: _emscripten_glVertexAttrib2f, pf: _emscripten_glVertexAttrib2fv, ed: _emscripten_glVertexAttrib3f, qf: _emscripten_glVertexAttrib3fv, dd: _emscripten_glVertexAttrib4f, rf: _emscripten_glVertexAttrib4fv, Se: _emscripten_glVertexAttribDivisor, Nd: _emscripten_glVertexAttribDivisorANGLE, Jb: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Kb: _emscripten_glVertexAttribDivisorNV, Ac: _emscripten_glVertexAttribI4i, yc: _emscripten_glVertexAttribI4iv, zc: _emscripten_glVertexAttribI4ui, xc: _emscripten_glVertexAttribI4uiv, Te: _emscripten_glVertexAttribIPointer, sf: _emscripten_glVertexAttribPointer, tf: _emscripten_glViewport, xe: _emscripten_glWaitSync, cb: _emscripten_request_animation_frame_loop, kb: _emscripten_resize_heap, Db: _environ_get, Eb: _environ_sizes_get, Va: _exit, Q: _fd_close, lb: _fd_pread, xb: _fd_read, pb: _fd_seek, M: _fd_write, Ta: _glGetIntegerv, S: _glGetString, Ua: _glGetStringi, Wd: invoke_dd, Vd: invoke_ddd, Xd: invoke_dddd, V: invoke_diii, Ud: invoke_fff, $: invoke_fi, _a: invoke_fif, W: invoke_fiii, $a: invoke_fiiiif, p: invoke_i, fb: invoke_if, ab: invoke_iffiiiiiiii, f: invoke_ii, y: invoke_iif, g: invoke_iii, Xa: invoke_iiif, h: invoke_iiii, k: invoke_iiiii, gb: invoke_iiiiid, I: invoke_iiiiii, s: invoke_iiiiiii, H: invoke_iiiiiiii, T: invoke_iiiiiiiiii, ba: invoke_iiiiiiiiiii, K: invoke_iiiiiiiiiiii, ib: invoke_j, bb: invoke_ji, o: invoke_jii, L: invoke_jiiii, n: invoke_v, b: invoke_vi, ea: invoke_vid, F: invoke_vif, C: invoke_viff, B: invoke_vifff, t: invoke_vifffff, aa: invoke_viffffffffffffffffffff, eb: invoke_viffi, c: invoke_vii, G: invoke_viif, U: invoke_viiff, u: invoke_viifff, ca: invoke_viiffff, ub: invoke_viiffiii, r: invoke_viifii, e: invoke_viii, E: invoke_viiif, da: invoke_viiifi, w: invoke_viiifif, i: invoke_viiii, j: invoke_viiiii, Ya: invoke_viiiiiffiifff, Za: invoke_viiiiiffiifi, l: invoke_viiiiii, Y: invoke_viiiiiiff, q: invoke_viiiiiii, D: invoke_viiiiiiii, Wa: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, db: invoke_viiiiiiiiiii, J: invoke_viiiiiiiiiiiiiii, nc: invoke_viij, Yd: invoke_viiji, N: invoke_vijjjj, R: _llvm_eh_typeid_for, qb: _random_get };
4999
4999
  var wasmExports = await createWasm();
5000
5000
  var ___wasm_call_ctors = wasmExports["hg"];
5001
5001
  var _allocate = Module["_allocate"] = wasmExports["jg"];
@@ -5005,34 +5005,34 @@ var require_grida_canvas_wasm = __commonJS({
5005
5005
  var _resize_surface = Module["_resize_surface"] = wasmExports["ng"];
5006
5006
  var _redraw = Module["_redraw"] = wasmExports["og"];
5007
5007
  var _load_scene_json = Module["_load_scene_json"] = wasmExports["pg"];
5008
- var _load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["qg"];
5009
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["rg"];
5010
- var _pointer_move = Module["_pointer_move"] = wasmExports["sg"];
5011
- var _add_font = Module["_add_font"] = wasmExports["tg"];
5012
- var _add_image = Module["_add_image"] = wasmExports["ug"];
5008
+ var _pointer_move = Module["_pointer_move"] = wasmExports["qg"];
5009
+ var _command = Module["_command"] = wasmExports["rg"];
5010
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["sg"];
5011
+ var _add_image = Module["_add_image"] = wasmExports["tg"];
5012
+ var _add_font = Module["_add_font"] = wasmExports["ug"];
5013
5013
  var _has_missing_fonts = Module["_has_missing_fonts"] = wasmExports["vg"];
5014
5014
  var _list_missing_fonts = Module["_list_missing_fonts"] = wasmExports["wg"];
5015
5015
  var _list_available_fonts = Module["_list_available_fonts"] = wasmExports["xg"];
5016
5016
  var _set_default_fallback_fonts = Module["_set_default_fallback_fonts"] = wasmExports["yg"];
5017
5017
  var _get_default_fallback_fonts = Module["_get_default_fallback_fonts"] = wasmExports["zg"];
5018
- var _command = Module["_command"] = wasmExports["Ag"];
5019
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["Bg"];
5020
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Cg"];
5021
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["Dg"];
5022
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["Eg"];
5023
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["Fg"];
5024
- var _export_node_as = Module["_export_node_as"] = wasmExports["Gg"];
5025
- var _to_vector_network = Module["_to_vector_network"] = wasmExports["Hg"];
5026
- var _set_debug = Module["_set_debug"] = wasmExports["Ig"];
5027
- var _toggle_debug = Module["_toggle_debug"] = wasmExports["Jg"];
5028
- var _set_verbose = Module["_set_verbose"] = wasmExports["Kg"];
5029
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["Lg"];
5030
- var _highlight_strokes = Module["_highlight_strokes"] = wasmExports["Mg"];
5031
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["Ng"];
5032
- var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["Og"];
5033
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Pg"];
5034
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Qg"];
5035
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Rg"];
5018
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Ag"];
5019
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["Bg"];
5020
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["Cg"];
5021
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["Dg"];
5022
+ var _export_node_as = Module["_export_node_as"] = wasmExports["Eg"];
5023
+ var _to_vector_network = Module["_to_vector_network"] = wasmExports["Fg"];
5024
+ var _set_debug = Module["_set_debug"] = wasmExports["Gg"];
5025
+ var _toggle_debug = Module["_toggle_debug"] = wasmExports["Hg"];
5026
+ var _set_verbose = Module["_set_verbose"] = wasmExports["Ig"];
5027
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["Jg"];
5028
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["Kg"];
5029
+ var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["Lg"];
5030
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Mg"];
5031
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Ng"];
5032
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Og"];
5033
+ var _highlight_strokes = Module["_highlight_strokes"] = wasmExports["Pg"];
5034
+ var _load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["Qg"];
5035
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["Rg"];
5036
5036
  var _main = Module["_main"] = wasmExports["Sg"];
5037
5037
  var _malloc = wasmExports["Tg"];
5038
5038
  var _emscripten_builtin_memalign = wasmExports["Ug"];
@@ -5185,78 +5185,77 @@ var require_grida_canvas_wasm = __commonJS({
5185
5185
  _setThrew(1, 0);
5186
5186
  }
5187
5187
  }
5188
- function invoke_jii(index, a1, a2) {
5188
+ function invoke_v(index) {
5189
5189
  var sp = stackSave();
5190
5190
  try {
5191
- return getWasmTableEntry(index)(a1, a2);
5191
+ getWasmTableEntry(index)();
5192
5192
  } catch (e) {
5193
5193
  stackRestore(sp);
5194
5194
  if (e !== e + 0) throw e;
5195
5195
  _setThrew(1, 0);
5196
- return 0n;
5197
5196
  }
5198
5197
  }
5199
- function invoke_viiji(index, a1, a2, a3, a4) {
5198
+ function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5200
5199
  var sp = stackSave();
5201
5200
  try {
5202
- getWasmTableEntry(index)(a1, a2, a3, a4);
5201
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5203
5202
  } catch (e) {
5204
5203
  stackRestore(sp);
5205
5204
  if (e !== e + 0) throw e;
5206
5205
  _setThrew(1, 0);
5207
5206
  }
5208
5207
  }
5209
- function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5208
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5210
5209
  var sp = stackSave();
5211
5210
  try {
5212
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5211
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5213
5212
  } catch (e) {
5214
5213
  stackRestore(sp);
5215
5214
  if (e !== e + 0) throw e;
5216
5215
  _setThrew(1, 0);
5217
5216
  }
5218
5217
  }
5219
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5218
+ function invoke_viif(index, a1, a2, a3) {
5220
5219
  var sp = stackSave();
5221
5220
  try {
5222
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5221
+ getWasmTableEntry(index)(a1, a2, a3);
5223
5222
  } catch (e) {
5224
5223
  stackRestore(sp);
5225
5224
  if (e !== e + 0) throw e;
5226
5225
  _setThrew(1, 0);
5227
5226
  }
5228
5227
  }
5229
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5228
+ function invoke_viiji(index, a1, a2, a3, a4) {
5230
5229
  var sp = stackSave();
5231
5230
  try {
5232
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5231
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5233
5232
  } catch (e) {
5234
5233
  stackRestore(sp);
5235
5234
  if (e !== e + 0) throw e;
5236
5235
  _setThrew(1, 0);
5237
5236
  }
5238
5237
  }
5239
- function invoke_v(index) {
5238
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5240
5239
  var sp = stackSave();
5241
5240
  try {
5242
- getWasmTableEntry(index)();
5241
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5243
5242
  } catch (e) {
5244
5243
  stackRestore(sp);
5245
5244
  if (e !== e + 0) throw e;
5246
5245
  _setThrew(1, 0);
5247
5246
  }
5248
5247
  }
5249
- function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5248
+ function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5250
5249
  var sp = stackSave();
5251
5250
  try {
5252
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5251
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5253
5252
  } catch (e) {
5254
5253
  stackRestore(sp);
5255
5254
  if (e !== e + 0) throw e;
5256
5255
  _setThrew(1, 0);
5257
5256
  }
5258
5257
  }
5259
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5258
+ function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5260
5259
  var sp = stackSave();
5261
5260
  try {
5262
5261
  getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
@@ -5266,180 +5265,181 @@ var require_grida_canvas_wasm = __commonJS({
5266
5265
  _setThrew(1, 0);
5267
5266
  }
5268
5267
  }
5269
- function invoke_viif(index, a1, a2, a3) {
5268
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5270
5269
  var sp = stackSave();
5271
5270
  try {
5272
- getWasmTableEntry(index)(a1, a2, a3);
5271
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5273
5272
  } catch (e) {
5274
5273
  stackRestore(sp);
5275
5274
  if (e !== e + 0) throw e;
5276
5275
  _setThrew(1, 0);
5277
5276
  }
5278
5277
  }
5279
- function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5278
+ function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5280
5279
  var sp = stackSave();
5281
5280
  try {
5282
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5281
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5283
5282
  } catch (e) {
5284
5283
  stackRestore(sp);
5285
5284
  if (e !== e + 0) throw e;
5286
5285
  _setThrew(1, 0);
5287
5286
  }
5288
5287
  }
5289
- function invoke_vifff(index, a1, a2, a3, a4) {
5288
+ function invoke_vif(index, a1, a2) {
5290
5289
  var sp = stackSave();
5291
5290
  try {
5292
- getWasmTableEntry(index)(a1, a2, a3, a4);
5291
+ getWasmTableEntry(index)(a1, a2);
5293
5292
  } catch (e) {
5294
5293
  stackRestore(sp);
5295
5294
  if (e !== e + 0) throw e;
5296
5295
  _setThrew(1, 0);
5297
5296
  }
5298
5297
  }
5299
- function invoke_fi(index, a1) {
5298
+ function invoke_viifff(index, a1, a2, a3, a4, a5) {
5300
5299
  var sp = stackSave();
5301
5300
  try {
5302
- return getWasmTableEntry(index)(a1);
5301
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5303
5302
  } catch (e) {
5304
5303
  stackRestore(sp);
5305
5304
  if (e !== e + 0) throw e;
5306
5305
  _setThrew(1, 0);
5307
5306
  }
5308
5307
  }
5309
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5308
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5310
5309
  var sp = stackSave();
5311
5310
  try {
5312
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5311
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5313
5312
  } catch (e) {
5314
5313
  stackRestore(sp);
5315
5314
  if (e !== e + 0) throw e;
5316
5315
  _setThrew(1, 0);
5317
5316
  }
5318
5317
  }
5319
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5318
+ function invoke_viij(index, a1, a2, a3) {
5320
5319
  var sp = stackSave();
5321
5320
  try {
5322
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5321
+ getWasmTableEntry(index)(a1, a2, a3);
5323
5322
  } catch (e) {
5324
5323
  stackRestore(sp);
5325
5324
  if (e !== e + 0) throw e;
5326
5325
  _setThrew(1, 0);
5327
5326
  }
5328
5327
  }
5329
- function invoke_if(index, a1) {
5328
+ function invoke_jii(index, a1, a2) {
5330
5329
  var sp = stackSave();
5331
5330
  try {
5332
- return getWasmTableEntry(index)(a1);
5331
+ return getWasmTableEntry(index)(a1, a2);
5333
5332
  } catch (e) {
5334
5333
  stackRestore(sp);
5335
5334
  if (e !== e + 0) throw e;
5336
5335
  _setThrew(1, 0);
5336
+ return 0n;
5337
5337
  }
5338
5338
  }
5339
- function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5339
+ function invoke_vifff(index, a1, a2, a3, a4) {
5340
5340
  var sp = stackSave();
5341
5341
  try {
5342
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5342
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5343
5343
  } catch (e) {
5344
5344
  stackRestore(sp);
5345
5345
  if (e !== e + 0) throw e;
5346
5346
  _setThrew(1, 0);
5347
5347
  }
5348
5348
  }
5349
- function invoke_vif(index, a1, a2) {
5349
+ function invoke_fi(index, a1) {
5350
5350
  var sp = stackSave();
5351
5351
  try {
5352
- getWasmTableEntry(index)(a1, a2);
5352
+ return getWasmTableEntry(index)(a1);
5353
5353
  } catch (e) {
5354
5354
  stackRestore(sp);
5355
5355
  if (e !== e + 0) throw e;
5356
5356
  _setThrew(1, 0);
5357
5357
  }
5358
5358
  }
5359
- function invoke_viifff(index, a1, a2, a3, a4, a5) {
5359
+ function invoke_viiif(index, a1, a2, a3, a4) {
5360
5360
  var sp = stackSave();
5361
5361
  try {
5362
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5362
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5363
5363
  } catch (e) {
5364
5364
  stackRestore(sp);
5365
5365
  if (e !== e + 0) throw e;
5366
5366
  _setThrew(1, 0);
5367
5367
  }
5368
5368
  }
5369
- function invoke_viiif(index, a1, a2, a3, a4) {
5369
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5370
5370
  var sp = stackSave();
5371
5371
  try {
5372
- getWasmTableEntry(index)(a1, a2, a3, a4);
5372
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5373
5373
  } catch (e) {
5374
5374
  stackRestore(sp);
5375
5375
  if (e !== e + 0) throw e;
5376
5376
  _setThrew(1, 0);
5377
5377
  }
5378
5378
  }
5379
- function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5379
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5380
5380
  var sp = stackSave();
5381
5381
  try {
5382
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5382
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5383
5383
  } catch (e) {
5384
5384
  stackRestore(sp);
5385
5385
  if (e !== e + 0) throw e;
5386
5386
  _setThrew(1, 0);
5387
5387
  }
5388
5388
  }
5389
- function invoke_viiff(index, a1, a2, a3, a4) {
5389
+ function invoke_if(index, a1) {
5390
5390
  var sp = stackSave();
5391
5391
  try {
5392
- getWasmTableEntry(index)(a1, a2, a3, a4);
5392
+ return getWasmTableEntry(index)(a1);
5393
5393
  } catch (e) {
5394
5394
  stackRestore(sp);
5395
5395
  if (e !== e + 0) throw e;
5396
5396
  _setThrew(1, 0);
5397
5397
  }
5398
5398
  }
5399
- function invoke_viffi(index, a1, a2, a3, a4) {
5399
+ function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5400
5400
  var sp = stackSave();
5401
5401
  try {
5402
- getWasmTableEntry(index)(a1, a2, a3, a4);
5402
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5403
5403
  } catch (e) {
5404
5404
  stackRestore(sp);
5405
5405
  if (e !== e + 0) throw e;
5406
5406
  _setThrew(1, 0);
5407
5407
  }
5408
5408
  }
5409
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5409
+ function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5410
5410
  var sp = stackSave();
5411
5411
  try {
5412
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5412
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5413
5413
  } catch (e) {
5414
5414
  stackRestore(sp);
5415
5415
  if (e !== e + 0) throw e;
5416
5416
  _setThrew(1, 0);
5417
5417
  }
5418
5418
  }
5419
- function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5419
+ function invoke_viiff(index, a1, a2, a3, a4) {
5420
5420
  var sp = stackSave();
5421
5421
  try {
5422
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5422
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5423
5423
  } catch (e) {
5424
5424
  stackRestore(sp);
5425
5425
  if (e !== e + 0) throw e;
5426
5426
  _setThrew(1, 0);
5427
5427
  }
5428
5428
  }
5429
- function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5429
+ function invoke_viffi(index, a1, a2, a3, a4) {
5430
5430
  var sp = stackSave();
5431
5431
  try {
5432
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5432
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5433
5433
  } catch (e) {
5434
5434
  stackRestore(sp);
5435
5435
  if (e !== e + 0) throw e;
5436
5436
  _setThrew(1, 0);
5437
5437
  }
5438
5438
  }
5439
- function invoke_viij(index, a1, a2, a3) {
5439
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5440
5440
  var sp = stackSave();
5441
5441
  try {
5442
- getWasmTableEntry(index)(a1, a2, a3);
5442
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5443
5443
  } catch (e) {
5444
5444
  stackRestore(sp);
5445
5445
  if (e !== e + 0) throw e;
@@ -5772,7 +5772,7 @@ module.exports = __toCommonJS(index_exports);
5772
5772
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5773
5773
 
5774
5774
  // package.json
5775
- var version = "0.0.53";
5775
+ var version = "0.0.54";
5776
5776
 
5777
5777
  // lib/index.ts
5778
5778
  async function init(opts) {