@grida/canvas-wasm 0.0.50 → 0.0.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -5127,7 +5127,7 @@ var require_grida_canvas_wasm = __commonJS({
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  for (var i = 0; i < 288; ++i) {
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  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
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  }
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- var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, m: ___cxa_find_matching_catch_3, C: ___cxa_find_matching_catch_4, Y: ___cxa_rethrow, t: ___cxa_throw, ob: ___cxa_uncaught_exceptions, d: ___resumeException, $: ___syscall_fcntl64, wb: ___syscall_fstat64, sb: ___syscall_getcwd, yb: ___syscall_ioctl, tb: ___syscall_lstat64, ub: ___syscall_newfstatat, _: ___syscall_openat, vb: ___syscall_stat64, Db: __abort_js, Ab: __emscripten_get_now_is_monotonic, Cb: __emscripten_memcpy_js, pb: __emscripten_throw_longjmp, gb: __gmtime_js, eb: __mmap_js, fb: __munmap_js, rb: __tzset_js, Bb: _emscripten_date_now, M: _emscripten_get_now, Df: _emscripten_glActiveTexture, Ef: _emscripten_glAttachShader, ge: _emscripten_glBeginQuery, ae: _emscripten_glBeginQueryEXT, Jc: _emscripten_glBeginTransformFeedback, Ff: _emscripten_glBindAttribLocation, Gf: _emscripten_glBindBuffer, Gc: _emscripten_glBindBufferBase, Hc: _emscripten_glBindBufferRange, Ee: _emscripten_glBindFramebuffer, Fe: _emscripten_glBindRenderbuffer, me: _emscripten_glBindSampler, Hf: _emscripten_glBindTexture, Wb: _emscripten_glBindTransformFeedback, _e: _emscripten_glBindVertexArray, bf: _emscripten_glBindVertexArrayOES, If: _emscripten_glBlendColor, Jf: _emscripten_glBlendEquation, Nd: _emscripten_glBlendEquationSeparate, Kf: _emscripten_glBlendFunc, Md: _emscripten_glBlendFuncSeparate, ye: _emscripten_glBlitFramebuffer, Lf: _emscripten_glBufferData, Mf: _emscripten_glBufferSubData, Ge: _emscripten_glCheckFramebufferStatus, Nf: _emscripten_glClear, jc: _emscripten_glClearBufferfi, kc: _emscripten_glClearBufferfv, nc: _emscripten_glClearBufferiv, mc: _emscripten_glClearBufferuiv, Of: _emscripten_glClearColor, Ld: _emscripten_glClearDepthf, Pf: _emscripten_glClearStencil, ve: _emscripten_glClientWaitSync, Qf: _emscripten_glColorMask, Rf: _emscripten_glCompileShader, Sf: _emscripten_glCompressedTexImage2D, Vc: _emscripten_glCompressedTexImage3D, Tf: _emscripten_glCompressedTexSubImage2D, Uc: _emscripten_glCompressedTexSubImage3D, xe: _emscripten_glCopyBufferSubData, Kd: _emscripten_glCopyTexImage2D, Uf: _emscripten_glCopyTexSubImage2D, Wc: _emscripten_glCopyTexSubImage3D, Vf: _emscripten_glCreateProgram, Wf: _emscripten_glCreateShader, Xf: _emscripten_glCullFace, Yf: _emscripten_glDeleteBuffers, He: _emscripten_glDeleteFramebuffers, Zf: _emscripten_glDeleteProgram, he: _emscripten_glDeleteQueries, be: _emscripten_glDeleteQueriesEXT, Ie: _emscripten_glDeleteRenderbuffers, ne: _emscripten_glDeleteSamplers, ca: _emscripten_glDeleteShader, we: _emscripten_glDeleteSync, da: _emscripten_glDeleteTextures, Vb: _emscripten_glDeleteTransformFeedbacks, $e: _emscripten_glDeleteVertexArrays, cf: _emscripten_glDeleteVertexArraysOES, Jd: _emscripten_glDepthFunc, ea: _emscripten_glDepthMask, Id: _emscripten_glDepthRangef, Hd: _emscripten_glDetachShader, fa: _emscripten_glDisable, ga: _emscripten_glDisableVertexAttribArray, ha: _emscripten_glDrawArrays, Ye: _emscripten_glDrawArraysInstanced, Rd: _emscripten_glDrawArraysInstancedANGLE, Ib: _emscripten_glDrawArraysInstancedARB, Ve: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, ad: _emscripten_glDrawArraysInstancedEXT, Jb: _emscripten_glDrawArraysInstancedNV, Te: _emscripten_glDrawBuffers, Zc: _emscripten_glDrawBuffersEXT, Sd: _emscripten_glDrawBuffersWEBGL, ia: _emscripten_glDrawElements, Ze: _emscripten_glDrawElementsInstanced, Qd: _emscripten_glDrawElementsInstancedANGLE, Gb: _emscripten_glDrawElementsInstancedARB, We: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Hb: _emscripten_glDrawElementsInstancedEXT, $c: _emscripten_glDrawElementsInstancedNV, Ne: _emscripten_glDrawRangeElements, ja: _emscripten_glEnable, ka: _emscripten_glEnableVertexAttribArray, ie: _emscripten_glEndQuery, ce: _emscripten_glEndQueryEXT, Ic: _emscripten_glEndTransformFeedback, se: _emscripten_glFenceSync, la: _emscripten_glFinish, ma: _emscripten_glFlush, Je: _emscripten_glFramebufferRenderbuffer, Ke: _emscripten_glFramebufferTexture2D, Mc: _emscripten_glFramebufferTextureLayer, na: _emscripten_glFrontFace, oa: _emscripten_glGenBuffers, Le: _emscripten_glGenFramebuffers, je: _emscripten_glGenQueries, de: _emscripten_glGenQueriesEXT, Me: _emscripten_glGenRenderbuffers, oe: _emscripten_glGenSamplers, pa: _emscripten_glGenTextures, Ub: _emscripten_glGenTransformFeedbacks, Xe: _emscripten_glGenVertexArrays, df: _emscripten_glGenVertexArraysOES, Ae: _emscripten_glGenerateMipmap, Gd: _emscripten_glGetActiveAttrib, Fd: _emscripten_glGetActiveUniform, ec: _emscripten_glGetActiveUniformBlockName, fc: _emscripten_glGetActiveUniformBlockiv, hc: _emscripten_glGetActiveUniformsiv, Ed: _emscripten_glGetAttachedShaders, Dd: _emscripten_glGetAttribLocation, Cd: _emscripten_glGetBooleanv, $b: _emscripten_glGetBufferParameteri64v, qa: _emscripten_glGetBufferParameteriv, ra: _emscripten_glGetError, sa: _emscripten_glGetFloatv, wc: _emscripten_glGetFragDataLocation, Be: _emscripten_glGetFramebufferAttachmentParameteriv, ac: _emscripten_glGetInteger64i_v, cc: _emscripten_glGetInteger64v, Kc: _emscripten_glGetIntegeri_v, ta: _emscripten_glGetIntegerv, Mb: _emscripten_glGetInternalformativ, Qb: _emscripten_glGetProgramBinary, ua: _emscripten_glGetProgramInfoLog, va: _emscripten_glGetProgramiv, Zd: _emscripten_glGetQueryObjecti64vEXT, Ud: _emscripten_glGetQueryObjectivEXT, _d: _emscripten_glGetQueryObjectui64vEXT, ke: _emscripten_glGetQueryObjectuiv, ee: _emscripten_glGetQueryObjectuivEXT, le: _emscripten_glGetQueryiv, fe: _emscripten_glGetQueryivEXT, Ce: _emscripten_glGetRenderbufferParameteriv, Xb: _emscripten_glGetSamplerParameterfv, Yb: _emscripten_glGetSamplerParameteriv, wa: _emscripten_glGetShaderInfoLog, Wd: _emscripten_glGetShaderPrecisionFormat, Bd: _emscripten_glGetShaderSource, xa: _emscripten_glGetShaderiv, ya: _emscripten_glGetString, af: _emscripten_glGetStringi, bc: _emscripten_glGetSynciv, Ad: _emscripten_glGetTexParameterfv, zd: _emscripten_glGetTexParameteriv, Ec: _emscripten_glGetTransformFeedbackVarying, gc: _emscripten_glGetUniformBlockIndex, ic: _emscripten_glGetUniformIndices, za: _emscripten_glGetUniformLocation, yd: _emscripten_glGetUniformfv, xd: _emscripten_glGetUniformiv, xc: _emscripten_glGetUniformuiv, Dc: _emscripten_glGetVertexAttribIiv, Cc: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, wd: _emscripten_glGetVertexAttribfv, vd: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, Xd: _emscripten_glInvalidateFramebuffer, Yd: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Tc: _emscripten_glIsQuery, Vd: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, _b: _emscripten_glIsSampler, md: _emscripten_glIsShader, te: _emscripten_glIsSync, Aa: _emscripten_glIsTexture, Tb: _emscripten_glIsTransformFeedback, Lc: _emscripten_glIsVertexArray, Td: _emscripten_glIsVertexArrayOES, Ba: _emscripten_glLineWidth, Ca: _emscripten_glLinkProgram, Re: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Se: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Sb: _emscripten_glPauseTransformFeedback, Da: _emscripten_glPixelStorei, ld: _emscripten_glPolygonOffset, Pb: _emscripten_glProgramBinary, Ob: _emscripten_glProgramParameteri, $d: _emscripten_glQueryCounterEXT, Ue: _emscripten_glReadBuffer, Ea: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, De: _emscripten_glRenderbufferStorage, ze: _emscripten_glRenderbufferStorageMultisample, Rb: _emscripten_glResumeTransformFeedback, id: _emscripten_glSampleCoverage, pe: _emscripten_glSamplerParameterf, Zb: _emscripten_glSamplerParameterfv, qe: _emscripten_glSamplerParameteri, re: _emscripten_glSamplerParameteriv, Fa: _emscripten_glScissor, hd: _emscripten_glShaderBinary, Ga: _emscripten_glShaderSource, Ha: _emscripten_glStencilFunc, Ia: _emscripten_glStencilFuncSeparate, Ja: _emscripten_glStencilMask, Ka: _emscripten_glStencilMaskSeparate, La: _emscripten_glStencilOp, Ma: _emscripten_glStencilOpSeparate, Na: _emscripten_glTexImage2D, Yc: _emscripten_glTexImage3D, Oa: _emscripten_glTexParameterf, Pa: _emscripten_glTexParameterfv, Qa: _emscripten_glTexParameteri, Ra: _emscripten_glTexParameteriv, Oe: _emscripten_glTexStorage2D, Nb: _emscripten_glTexStorage3D, Sa: _emscripten_glTexSubImage2D, Xc: _emscripten_glTexSubImage3D, Fc: _emscripten_glTransformFeedbackVaryings, Ta: _emscripten_glUniform1f, Ua: _emscripten_glUniform1fv, zf: _emscripten_glUniform1i, Af: _emscripten_glUniform1iv, vc: _emscripten_glUniform1ui, rc: _emscripten_glUniform1uiv, Bf: _emscripten_glUniform2f, Cf: _emscripten_glUniform2fv, yf: _emscripten_glUniform2i, xf: _emscripten_glUniform2iv, uc: _emscripten_glUniform2ui, qc: _emscripten_glUniform2uiv, wf: _emscripten_glUniform3f, vf: _emscripten_glUniform3fv, uf: _emscripten_glUniform3i, tf: _emscripten_glUniform3iv, tc: _emscripten_glUniform3ui, pc: _emscripten_glUniform3uiv, sf: _emscripten_glUniform4f, rf: _emscripten_glUniform4fv, ef: _emscripten_glUniform4i, ff: _emscripten_glUniform4iv, sc: _emscripten_glUniform4ui, oc: _emscripten_glUniform4uiv, dc: _emscripten_glUniformBlockBinding, gf: _emscripten_glUniformMatrix2fv, Sc: _emscripten_glUniformMatrix2x3fv, Qc: _emscripten_glUniformMatrix2x4fv, hf: _emscripten_glUniformMatrix3fv, Rc: _emscripten_glUniformMatrix3x2fv, Oc: _emscripten_glUniformMatrix3x4fv, jf: _emscripten_glUniformMatrix4fv, Pc: _emscripten_glUniformMatrix4x2fv, Nc: _emscripten_glUniformMatrix4x3fv, kf: _emscripten_glUseProgram, gd: _emscripten_glValidateProgram, lf: _emscripten_glVertexAttrib1f, fd: _emscripten_glVertexAttrib1fv, ed: _emscripten_glVertexAttrib2f, mf: _emscripten_glVertexAttrib2fv, dd: _emscripten_glVertexAttrib3f, nf: _emscripten_glVertexAttrib3fv, cd: _emscripten_glVertexAttrib4f, of: _emscripten_glVertexAttrib4fv, Pe: _emscripten_glVertexAttribDivisor, Od: _emscripten_glVertexAttribDivisorANGLE, Kb: _emscripten_glVertexAttribDivisorARB, bd: _emscripten_glVertexAttribDivisorEXT, Lb: _emscripten_glVertexAttribDivisorNV, Bc: _emscripten_glVertexAttribI4i, zc: _emscripten_glVertexAttribI4iv, Ac: _emscripten_glVertexAttribI4ui, yc: _emscripten_glVertexAttribI4uiv, Qe: _emscripten_glVertexAttribIPointer, pf: _emscripten_glVertexAttribPointer, qf: _emscripten_glViewport, ue: _emscripten_glWaitSync, Za: _emscripten_request_animation_frame_loop, qb: _emscripten_resize_heap, Eb: _environ_get, Fb: _environ_sizes_get, Xa: _exit, O: _fd_close, db: _fd_pread, xb: _fd_read, hb: _fd_seek, L: _fd_write, R: _getentropy, Va: _glGetIntegerv, P: _glGetString, Wa: _glGetStringi, W: invoke_diii, $a: invoke_fi, jd: invoke_fif, X: invoke_fiii, ud: invoke_fiiiif, o: invoke_i, zb: invoke_if, Pd: invoke_iffiiiiiiii, e: invoke_ii, w: invoke_iif, f: invoke_iii, lc: invoke_iiif, g: invoke_iiii, j: invoke_iiiii, nb: invoke_iiiiid, F: invoke_iiiiii, q: invoke_iiiiiii, I: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, Z: invoke_iiiiiiiiiii, K: invoke_iiiiiiiiiiii, cb: invoke_j, ib: invoke_ji, lb: invoke_jii, bb: invoke_jiiii, n: invoke_v, b: invoke_vi, ba: invoke_vid, A: invoke_vif, E: invoke_viff, B: invoke_vifff, s: invoke_vifffff, V: invoke_viffffffffffffffffffff, _c: invoke_viffi, c: invoke_vii, H: invoke_viif, T: invoke_viiff, x: invoke_viifff, U: invoke_viiffff, ab: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, G: invoke_viiif, aa: invoke_viiifi, u: invoke_viiifif, i: invoke_viiii, k: invoke_viiiii, l: invoke_viiiiii, S: invoke_viiiiiiff, p: invoke_viiiiiii, D: invoke_viiiiiiii, Ya: invoke_viiiiiiiii, z: invoke_viiiiiiiiii, _a: invoke_viiiiiiiiiii, J: invoke_viiiiiiiiiiiiiii, jb: invoke_viij, kb: invoke_viiji, N: _llvm_eh_typeid_for, mb: _strftime_l };
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+ var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, m: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, V: ___cxa_rethrow, u: ___cxa_throw, pb: ___cxa_uncaught_exceptions, d: ___resumeException, X: ___syscall_fcntl64, yb: ___syscall_fstat64, tb: ___syscall_getcwd, Ab: ___syscall_ioctl, vb: ___syscall_lstat64, wb: ___syscall_newfstatat, W: ___syscall_openat, xb: ___syscall_stat64, Eb: __abort_js, Bb: __emscripten_get_now_is_monotonic, Db: __emscripten_memcpy_js, qb: __emscripten_throw_longjmp, hb: __gmtime_js, eb: __mmap_js, fb: __munmap_js, sb: __tzset_js, Cb: _emscripten_date_now, N: _emscripten_get_now, Df: _emscripten_glActiveTexture, Ef: _emscripten_glAttachShader, fe: _emscripten_glBeginQuery, $d: _emscripten_glBeginQueryEXT, Kc: _emscripten_glBeginTransformFeedback, Ff: _emscripten_glBindAttribLocation, Gf: _emscripten_glBindBuffer, Hc: _emscripten_glBindBufferBase, Ic: _emscripten_glBindBufferRange, Ee: _emscripten_glBindFramebuffer, Fe: _emscripten_glBindRenderbuffer, le: _emscripten_glBindSampler, Hf: _emscripten_glBindTexture, Yb: _emscripten_glBindTransformFeedback, _e: _emscripten_glBindVertexArray, bf: _emscripten_glBindVertexArrayOES, If: _emscripten_glBlendColor, Jf: _emscripten_glBlendEquation, Ld: _emscripten_glBlendEquationSeparate, Kf: _emscripten_glBlendFunc, Kd: _emscripten_glBlendFuncSeparate, ye: _emscripten_glBlitFramebuffer, Lf: _emscripten_glBufferData, Mf: _emscripten_glBufferSubData, Ge: _emscripten_glCheckFramebufferStatus, Nf: _emscripten_glClear, lc: _emscripten_glClearBufferfi, mc: _emscripten_glClearBufferfv, oc: _emscripten_glClearBufferiv, nc: _emscripten_glClearBufferuiv, Of: _emscripten_glClearColor, Jd: _emscripten_glClearDepthf, Pf: _emscripten_glClearStencil, ve: _emscripten_glClientWaitSync, Qf: _emscripten_glColorMask, Rf: _emscripten_glCompileShader, Sf: _emscripten_glCompressedTexImage2D, Wc: _emscripten_glCompressedTexImage3D, Tf: _emscripten_glCompressedTexSubImage2D, Vc: _emscripten_glCompressedTexSubImage3D, xe: _emscripten_glCopyBufferSubData, Id: _emscripten_glCopyTexImage2D, Uf: _emscripten_glCopyTexSubImage2D, Xc: _emscripten_glCopyTexSubImage3D, Vf: _emscripten_glCreateProgram, Wf: _emscripten_glCreateShader, Xf: _emscripten_glCullFace, Yf: _emscripten_glDeleteBuffers, He: _emscripten_glDeleteFramebuffers, Zf: _emscripten_glDeleteProgram, ge: _emscripten_glDeleteQueries, ae: _emscripten_glDeleteQueriesEXT, Ie: _emscripten_glDeleteRenderbuffers, me: _emscripten_glDeleteSamplers, ca: _emscripten_glDeleteShader, we: _emscripten_glDeleteSync, da: _emscripten_glDeleteTextures, Xb: _emscripten_glDeleteTransformFeedbacks, $e: _emscripten_glDeleteVertexArrays, cf: _emscripten_glDeleteVertexArraysOES, Hd: _emscripten_glDepthFunc, ea: _emscripten_glDepthMask, Gd: _emscripten_glDepthRangef, Fd: _emscripten_glDetachShader, fa: _emscripten_glDisable, ga: _emscripten_glDisableVertexAttribArray, ha: _emscripten_glDrawArrays, Ye: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Jb: _emscripten_glDrawArraysInstancedARB, Ve: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, ad: _emscripten_glDrawArraysInstancedEXT, Kb: _emscripten_glDrawArraysInstancedNV, Te: _emscripten_glDrawBuffers, _c: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, ia: _emscripten_glDrawElements, Ze: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Hb: _emscripten_glDrawElementsInstancedARB, We: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Ib: _emscripten_glDrawElementsInstancedEXT, $c: _emscripten_glDrawElementsInstancedNV, Ne: _emscripten_glDrawRangeElements, ja: _emscripten_glEnable, ka: _emscripten_glEnableVertexAttribArray, he: _emscripten_glEndQuery, be: _emscripten_glEndQueryEXT, Jc: _emscripten_glEndTransformFeedback, se: _emscripten_glFenceSync, la: _emscripten_glFinish, ma: _emscripten_glFlush, Je: _emscripten_glFramebufferRenderbuffer, Ke: _emscripten_glFramebufferTexture2D, Nc: _emscripten_glFramebufferTextureLayer, na: _emscripten_glFrontFace, oa: _emscripten_glGenBuffers, Le: _emscripten_glGenFramebuffers, ie: _emscripten_glGenQueries, ce: _emscripten_glGenQueriesEXT, Me: _emscripten_glGenRenderbuffers, ne: _emscripten_glGenSamplers, pa: _emscripten_glGenTextures, Wb: _emscripten_glGenTransformFeedbacks, Xe: _emscripten_glGenVertexArrays, df: _emscripten_glGenVertexArraysOES, Ae: _emscripten_glGenerateMipmap, Ed: _emscripten_glGetActiveAttrib, Dd: _emscripten_glGetActiveUniform, gc: _emscripten_glGetActiveUniformBlockName, hc: _emscripten_glGetActiveUniformBlockiv, jc: _emscripten_glGetActiveUniformsiv, Cd: _emscripten_glGetAttachedShaders, Bd: _emscripten_glGetAttribLocation, Ad: _emscripten_glGetBooleanv, bc: _emscripten_glGetBufferParameteri64v, qa: _emscripten_glGetBufferParameteriv, ra: _emscripten_glGetError, sa: _emscripten_glGetFloatv, xc: _emscripten_glGetFragDataLocation, Be: _emscripten_glGetFramebufferAttachmentParameteriv, cc: _emscripten_glGetInteger64i_v, ec: _emscripten_glGetInteger64v, Lc: _emscripten_glGetIntegeri_v, ta: _emscripten_glGetIntegerv, Nb: _emscripten_glGetInternalformativ, Rb: _emscripten_glGetProgramBinary, ua: _emscripten_glGetProgramInfoLog, va: _emscripten_glGetProgramiv, Yd: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, Zd: _emscripten_glGetQueryObjectui64vEXT, je: _emscripten_glGetQueryObjectuiv, de: _emscripten_glGetQueryObjectuivEXT, ke: _emscripten_glGetQueryiv, ee: _emscripten_glGetQueryivEXT, Ce: _emscripten_glGetRenderbufferParameteriv, Zb: _emscripten_glGetSamplerParameterfv, _b: _emscripten_glGetSamplerParameteriv, wa: _emscripten_glGetShaderInfoLog, Ud: _emscripten_glGetShaderPrecisionFormat, zd: _emscripten_glGetShaderSource, xa: _emscripten_glGetShaderiv, ya: _emscripten_glGetString, af: _emscripten_glGetStringi, dc: _emscripten_glGetSynciv, yd: _emscripten_glGetTexParameterfv, xd: _emscripten_glGetTexParameteriv, Fc: _emscripten_glGetTransformFeedbackVarying, ic: _emscripten_glGetUniformBlockIndex, kc: _emscripten_glGetUniformIndices, za: _emscripten_glGetUniformLocation, wd: _emscripten_glGetUniformfv, vd: _emscripten_glGetUniformiv, yc: _emscripten_glGetUniformuiv, Ec: _emscripten_glGetVertexAttribIiv, Dc: _emscripten_glGetVertexAttribIuiv, sd: _emscripten_glGetVertexAttribPointerv, ud: _emscripten_glGetVertexAttribfv, td: _emscripten_glGetVertexAttribiv, rd: _emscripten_glHint, Wd: _emscripten_glInvalidateFramebuffer, Xd: _emscripten_glInvalidateSubFramebuffer, qd: _emscripten_glIsBuffer, pd: _emscripten_glIsEnabled, od: _emscripten_glIsFramebuffer, nd: _emscripten_glIsProgram, Uc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, md: _emscripten_glIsRenderbuffer, ac: _emscripten_glIsSampler, ld: _emscripten_glIsShader, te: _emscripten_glIsSync, Aa: _emscripten_glIsTexture, Vb: _emscripten_glIsTransformFeedback, Mc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, Ba: _emscripten_glLineWidth, Ca: _emscripten_glLinkProgram, Re: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Se: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Tb: _emscripten_glPauseTransformFeedback, Da: _emscripten_glPixelStorei, kd: _emscripten_glPolygonOffset, Qb: _emscripten_glProgramBinary, Pb: _emscripten_glProgramParameteri, _d: _emscripten_glQueryCounterEXT, Ue: _emscripten_glReadBuffer, Ea: _emscripten_glReadPixels, jd: _emscripten_glReleaseShaderCompiler, De: _emscripten_glRenderbufferStorage, ze: _emscripten_glRenderbufferStorageMultisample, Sb: _emscripten_glResumeTransformFeedback, id: _emscripten_glSampleCoverage, pe: _emscripten_glSamplerParameterf, $b: _emscripten_glSamplerParameterfv, qe: _emscripten_glSamplerParameteri, re: _emscripten_glSamplerParameteriv, Fa: _emscripten_glScissor, hd: _emscripten_glShaderBinary, Ga: _emscripten_glShaderSource, Ha: _emscripten_glStencilFunc, Ia: _emscripten_glStencilFuncSeparate, Ja: _emscripten_glStencilMask, Ka: _emscripten_glStencilMaskSeparate, La: _emscripten_glStencilOp, Ma: _emscripten_glStencilOpSeparate, Na: _emscripten_glTexImage2D, Zc: _emscripten_glTexImage3D, Oa: _emscripten_glTexParameterf, Pa: _emscripten_glTexParameterfv, Qa: _emscripten_glTexParameteri, Ra: _emscripten_glTexParameteriv, Oe: _emscripten_glTexStorage2D, Ob: _emscripten_glTexStorage3D, Sa: _emscripten_glTexSubImage2D, Yc: _emscripten_glTexSubImage3D, Gc: _emscripten_glTransformFeedbackVaryings, Ta: _emscripten_glUniform1f, Ua: _emscripten_glUniform1fv, zf: _emscripten_glUniform1i, Af: _emscripten_glUniform1iv, wc: _emscripten_glUniform1ui, sc: _emscripten_glUniform1uiv, Bf: _emscripten_glUniform2f, Cf: _emscripten_glUniform2fv, yf: _emscripten_glUniform2i, xf: _emscripten_glUniform2iv, vc: _emscripten_glUniform2ui, rc: _emscripten_glUniform2uiv, wf: _emscripten_glUniform3f, vf: _emscripten_glUniform3fv, uf: _emscripten_glUniform3i, tf: _emscripten_glUniform3iv, uc: _emscripten_glUniform3ui, qc: _emscripten_glUniform3uiv, sf: _emscripten_glUniform4f, rf: _emscripten_glUniform4fv, ef: _emscripten_glUniform4i, ff: _emscripten_glUniform4iv, tc: _emscripten_glUniform4ui, pc: _emscripten_glUniform4uiv, fc: _emscripten_glUniformBlockBinding, gf: _emscripten_glUniformMatrix2fv, Tc: _emscripten_glUniformMatrix2x3fv, Rc: _emscripten_glUniformMatrix2x4fv, hf: _emscripten_glUniformMatrix3fv, Sc: _emscripten_glUniformMatrix3x2fv, Pc: _emscripten_glUniformMatrix3x4fv, jf: _emscripten_glUniformMatrix4fv, Qc: _emscripten_glUniformMatrix4x2fv, Oc: _emscripten_glUniformMatrix4x3fv, kf: _emscripten_glUseProgram, gd: _emscripten_glValidateProgram, lf: _emscripten_glVertexAttrib1f, fd: _emscripten_glVertexAttrib1fv, ed: _emscripten_glVertexAttrib2f, mf: _emscripten_glVertexAttrib2fv, dd: _emscripten_glVertexAttrib3f, nf: _emscripten_glVertexAttrib3fv, cd: _emscripten_glVertexAttrib4f, of: _emscripten_glVertexAttrib4fv, Pe: _emscripten_glVertexAttribDivisor, Md: _emscripten_glVertexAttribDivisorANGLE, Lb: _emscripten_glVertexAttribDivisorARB, bd: _emscripten_glVertexAttribDivisorEXT, Mb: _emscripten_glVertexAttribDivisorNV, Cc: _emscripten_glVertexAttribI4i, Ac: _emscripten_glVertexAttribI4iv, Bc: _emscripten_glVertexAttribI4ui, zc: _emscripten_glVertexAttribI4uiv, Qe: _emscripten_glVertexAttribIPointer, pf: _emscripten_glVertexAttribPointer, qf: _emscripten_glViewport, ue: _emscripten_glWaitSync, $a: _emscripten_request_animation_frame_loop, rb: _emscripten_resize_heap, Fb: _environ_get, Gb: _environ_sizes_get, Xa: _exit, O: _fd_close, db: _fd_pread, zb: _fd_read, ib: _fd_seek, M: _fd_write, R: _getentropy, Va: _glGetIntegerv, P: _glGetString, Wa: _glGetStringi, T: invoke_diii, gb: invoke_fi, Nd: invoke_fif, U: invoke_fiii, Vd: invoke_fiiiif, o: invoke_i, Za: invoke_if, oe: invoke_iffiiiiiiii, e: invoke_ii, w: invoke_iif, f: invoke_iii, Ub: invoke_iiif, g: invoke_iiii, j: invoke_iiiii, ob: invoke_iiiiid, G: invoke_iiiiii, q: invoke_iiiiiii, I: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, $: invoke_iiiiiiiiiii, L: invoke_iiiiiiiiiiii, cb: invoke_j, jb: invoke_ji, mb: invoke_jii, bb: invoke_jiiii, n: invoke_v, b: invoke_vi, ba: invoke_vid, C: invoke_vif, E: invoke_viff, B: invoke_vifff, s: invoke_vifffff, _: invoke_viffffffffffffffffffff, _a: invoke_viffi, c: invoke_vii, F: invoke_viif, Y: invoke_viiff, x: invoke_viifff, aa: invoke_viiffff, ub: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, H: invoke_viiif, Z: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, k: invoke_viiiii, l: invoke_viiiiii, S: invoke_viiiiiiff, p: invoke_viiiiiii, D: invoke_viiiiiiii, Ya: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, ab: invoke_viiiiiiiiiii, K: invoke_viiiiiiiiiiiiiii, kb: invoke_viij, lb: invoke_viiji, J: _llvm_eh_typeid_for, nb: _strftime_l };
5131
5131
  var wasmExports = createWasm();
5132
5132
  var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["$f"])();
5133
5133
  var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["bg"])(a0);
@@ -5181,9 +5181,9 @@ var require_grida_canvas_wasm = __commonJS({
5181
5181
  var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Tg"])(a0);
5182
5182
  var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Ug"])(a0, a1, a2);
5183
5183
  var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Vg"])(a0);
5184
- var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Wg"])(a0, a1, a2);
5185
- var dynCall_viij = Module["dynCall_viij"] = (a0, a1, a2, a3, a4) => (dynCall_viij = Module["dynCall_viij"] = wasmExports["Xg"])(a0, a1, a2, a3, a4);
5186
- var dynCall_ji = Module["dynCall_ji"] = (a0, a1) => (dynCall_ji = Module["dynCall_ji"] = wasmExports["Yg"])(a0, a1);
5184
+ var dynCall_viij = Module["dynCall_viij"] = (a0, a1, a2, a3, a4) => (dynCall_viij = Module["dynCall_viij"] = wasmExports["Wg"])(a0, a1, a2, a3, a4);
5185
+ var dynCall_ji = Module["dynCall_ji"] = (a0, a1) => (dynCall_ji = Module["dynCall_ji"] = wasmExports["Xg"])(a0, a1);
5186
+ var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Yg"])(a0, a1, a2);
5187
5187
  var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Zg"])(a0, a1, a2, a3, a4, a5);
5188
5188
  var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["_g"])(a0);
5189
5189
  var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["$g"])(a0, a1, a2, a3, a4);
@@ -5317,147 +5317,147 @@ var require_grida_canvas_wasm = __commonJS({
5317
5317
  _setThrew(1, 0);
5318
5318
  }
5319
5319
  }
5320
- function invoke_iif(index, a1, a2) {
5320
+ function invoke_viiif(index, a1, a2, a3, a4) {
5321
5321
  var sp = stackSave();
5322
5322
  try {
5323
- return getWasmTableEntry(index)(a1, a2);
5323
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5324
5324
  } catch (e) {
5325
5325
  stackRestore(sp);
5326
5326
  if (e !== e + 0) throw e;
5327
5327
  _setThrew(1, 0);
5328
5328
  }
5329
5329
  }
5330
- function invoke_i(index) {
5330
+ function invoke_v(index) {
5331
5331
  var sp = stackSave();
5332
5332
  try {
5333
- return getWasmTableEntry(index)();
5333
+ getWasmTableEntry(index)();
5334
5334
  } catch (e) {
5335
5335
  stackRestore(sp);
5336
5336
  if (e !== e + 0) throw e;
5337
5337
  _setThrew(1, 0);
5338
5338
  }
5339
5339
  }
5340
- function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5340
+ function invoke_i(index) {
5341
5341
  var sp = stackSave();
5342
5342
  try {
5343
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5343
+ return getWasmTableEntry(index)();
5344
5344
  } catch (e) {
5345
5345
  stackRestore(sp);
5346
5346
  if (e !== e + 0) throw e;
5347
5347
  _setThrew(1, 0);
5348
5348
  }
5349
5349
  }
5350
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5350
+ function invoke_iif(index, a1, a2) {
5351
5351
  var sp = stackSave();
5352
5352
  try {
5353
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5353
+ return getWasmTableEntry(index)(a1, a2);
5354
5354
  } catch (e) {
5355
5355
  stackRestore(sp);
5356
5356
  if (e !== e + 0) throw e;
5357
5357
  _setThrew(1, 0);
5358
5358
  }
5359
5359
  }
5360
- function invoke_v(index) {
5360
+ function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5361
5361
  var sp = stackSave();
5362
5362
  try {
5363
- getWasmTableEntry(index)();
5363
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5364
5364
  } catch (e) {
5365
5365
  stackRestore(sp);
5366
5366
  if (e !== e + 0) throw e;
5367
5367
  _setThrew(1, 0);
5368
5368
  }
5369
5369
  }
5370
- function invoke_viif(index, a1, a2, a3) {
5370
+ function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5371
5371
  var sp = stackSave();
5372
5372
  try {
5373
- getWasmTableEntry(index)(a1, a2, a3);
5373
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5374
5374
  } catch (e) {
5375
5375
  stackRestore(sp);
5376
5376
  if (e !== e + 0) throw e;
5377
5377
  _setThrew(1, 0);
5378
5378
  }
5379
5379
  }
5380
- function invoke_viiif(index, a1, a2, a3, a4) {
5380
+ function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5381
5381
  var sp = stackSave();
5382
5382
  try {
5383
- getWasmTableEntry(index)(a1, a2, a3, a4);
5383
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5384
5384
  } catch (e) {
5385
5385
  stackRestore(sp);
5386
5386
  if (e !== e + 0) throw e;
5387
5387
  _setThrew(1, 0);
5388
5388
  }
5389
5389
  }
5390
- function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5390
+ function invoke_fif(index, a1, a2) {
5391
5391
  var sp = stackSave();
5392
5392
  try {
5393
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5393
+ return getWasmTableEntry(index)(a1, a2);
5394
5394
  } catch (e) {
5395
5395
  stackRestore(sp);
5396
5396
  if (e !== e + 0) throw e;
5397
5397
  _setThrew(1, 0);
5398
5398
  }
5399
5399
  }
5400
- function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5400
+ function invoke_viif(index, a1, a2, a3) {
5401
5401
  var sp = stackSave();
5402
5402
  try {
5403
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5403
+ getWasmTableEntry(index)(a1, a2, a3);
5404
5404
  } catch (e) {
5405
5405
  stackRestore(sp);
5406
5406
  if (e !== e + 0) throw e;
5407
5407
  _setThrew(1, 0);
5408
5408
  }
5409
5409
  }
5410
- function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5410
+ function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5411
5411
  var sp = stackSave();
5412
5412
  try {
5413
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5413
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5414
5414
  } catch (e) {
5415
5415
  stackRestore(sp);
5416
5416
  if (e !== e + 0) throw e;
5417
5417
  _setThrew(1, 0);
5418
5418
  }
5419
5419
  }
5420
- function invoke_fif(index, a1, a2) {
5420
+ function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5421
5421
  var sp = stackSave();
5422
5422
  try {
5423
- return getWasmTableEntry(index)(a1, a2);
5423
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5424
5424
  } catch (e) {
5425
5425
  stackRestore(sp);
5426
5426
  if (e !== e + 0) throw e;
5427
5427
  _setThrew(1, 0);
5428
5428
  }
5429
5429
  }
5430
- function invoke_viffi(index, a1, a2, a3, a4) {
5430
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5431
5431
  var sp = stackSave();
5432
5432
  try {
5433
- getWasmTableEntry(index)(a1, a2, a3, a4);
5433
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5434
5434
  } catch (e) {
5435
5435
  stackRestore(sp);
5436
5436
  if (e !== e + 0) throw e;
5437
5437
  _setThrew(1, 0);
5438
5438
  }
5439
5439
  }
5440
- function invoke_viifff(index, a1, a2, a3, a4, a5) {
5440
+ function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5441
5441
  var sp = stackSave();
5442
5442
  try {
5443
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5443
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5444
5444
  } catch (e) {
5445
5445
  stackRestore(sp);
5446
5446
  if (e !== e + 0) throw e;
5447
5447
  _setThrew(1, 0);
5448
5448
  }
5449
5449
  }
5450
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5450
+ function invoke_vif(index, a1, a2) {
5451
5451
  var sp = stackSave();
5452
5452
  try {
5453
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5453
+ getWasmTableEntry(index)(a1, a2);
5454
5454
  } catch (e) {
5455
5455
  stackRestore(sp);
5456
5456
  if (e !== e + 0) throw e;
5457
5457
  _setThrew(1, 0);
5458
5458
  }
5459
5459
  }
5460
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5460
+ function invoke_viifff(index, a1, a2, a3, a4, a5) {
5461
5461
  var sp = stackSave();
5462
5462
  try {
5463
5463
  getWasmTableEntry(index)(a1, a2, a3, a4, a5);
@@ -5467,130 +5467,130 @@ var require_grida_canvas_wasm = __commonJS({
5467
5467
  _setThrew(1, 0);
5468
5468
  }
5469
5469
  }
5470
- function invoke_iiif(index, a1, a2, a3) {
5470
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5471
5471
  var sp = stackSave();
5472
5472
  try {
5473
- return getWasmTableEntry(index)(a1, a2, a3);
5473
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5474
5474
  } catch (e) {
5475
5475
  stackRestore(sp);
5476
5476
  if (e !== e + 0) throw e;
5477
5477
  _setThrew(1, 0);
5478
5478
  }
5479
5479
  }
5480
- function invoke_vifff(index, a1, a2, a3, a4) {
5480
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5481
5481
  var sp = stackSave();
5482
5482
  try {
5483
- getWasmTableEntry(index)(a1, a2, a3, a4);
5483
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5484
5484
  } catch (e) {
5485
5485
  stackRestore(sp);
5486
5486
  if (e !== e + 0) throw e;
5487
5487
  _setThrew(1, 0);
5488
5488
  }
5489
5489
  }
5490
- function invoke_if(index, a1) {
5490
+ function invoke_iiif(index, a1, a2, a3) {
5491
5491
  var sp = stackSave();
5492
5492
  try {
5493
- return getWasmTableEntry(index)(a1);
5493
+ return getWasmTableEntry(index)(a1, a2, a3);
5494
5494
  } catch (e) {
5495
5495
  stackRestore(sp);
5496
5496
  if (e !== e + 0) throw e;
5497
5497
  _setThrew(1, 0);
5498
5498
  }
5499
5499
  }
5500
- function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5500
+ function invoke_vifff(index, a1, a2, a3, a4) {
5501
5501
  var sp = stackSave();
5502
5502
  try {
5503
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5503
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5504
5504
  } catch (e) {
5505
5505
  stackRestore(sp);
5506
5506
  if (e !== e + 0) throw e;
5507
5507
  _setThrew(1, 0);
5508
5508
  }
5509
5509
  }
5510
- function invoke_vif(index, a1, a2) {
5510
+ function invoke_viiff(index, a1, a2, a3, a4) {
5511
5511
  var sp = stackSave();
5512
5512
  try {
5513
- getWasmTableEntry(index)(a1, a2);
5513
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5514
5514
  } catch (e) {
5515
5515
  stackRestore(sp);
5516
5516
  if (e !== e + 0) throw e;
5517
5517
  _setThrew(1, 0);
5518
5518
  }
5519
5519
  }
5520
- function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5520
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5521
5521
  var sp = stackSave();
5522
5522
  try {
5523
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5523
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5524
5524
  } catch (e) {
5525
5525
  stackRestore(sp);
5526
5526
  if (e !== e + 0) throw e;
5527
5527
  _setThrew(1, 0);
5528
5528
  }
5529
5529
  }
5530
- function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5530
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5531
5531
  var sp = stackSave();
5532
5532
  try {
5533
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5533
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5534
5534
  } catch (e) {
5535
5535
  stackRestore(sp);
5536
5536
  if (e !== e + 0) throw e;
5537
5537
  _setThrew(1, 0);
5538
5538
  }
5539
5539
  }
5540
- function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5540
+ function invoke_fi(index, a1) {
5541
5541
  var sp = stackSave();
5542
5542
  try {
5543
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5543
+ return getWasmTableEntry(index)(a1);
5544
5544
  } catch (e) {
5545
5545
  stackRestore(sp);
5546
5546
  if (e !== e + 0) throw e;
5547
5547
  _setThrew(1, 0);
5548
5548
  }
5549
5549
  }
5550
- function invoke_viiff(index, a1, a2, a3, a4) {
5550
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5551
5551
  var sp = stackSave();
5552
5552
  try {
5553
- getWasmTableEntry(index)(a1, a2, a3, a4);
5553
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5554
5554
  } catch (e) {
5555
5555
  stackRestore(sp);
5556
5556
  if (e !== e + 0) throw e;
5557
5557
  _setThrew(1, 0);
5558
5558
  }
5559
5559
  }
5560
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5560
+ function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5561
5561
  var sp = stackSave();
5562
5562
  try {
5563
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5563
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5564
5564
  } catch (e) {
5565
5565
  stackRestore(sp);
5566
5566
  if (e !== e + 0) throw e;
5567
5567
  _setThrew(1, 0);
5568
5568
  }
5569
5569
  }
5570
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5570
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5571
5571
  var sp = stackSave();
5572
5572
  try {
5573
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5573
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5574
5574
  } catch (e) {
5575
5575
  stackRestore(sp);
5576
5576
  if (e !== e + 0) throw e;
5577
5577
  _setThrew(1, 0);
5578
5578
  }
5579
5579
  }
5580
- function invoke_fi(index, a1) {
5580
+ function invoke_viffi(index, a1, a2, a3, a4) {
5581
5581
  var sp = stackSave();
5582
5582
  try {
5583
- return getWasmTableEntry(index)(a1);
5583
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5584
5584
  } catch (e) {
5585
5585
  stackRestore(sp);
5586
5586
  if (e !== e + 0) throw e;
5587
5587
  _setThrew(1, 0);
5588
5588
  }
5589
5589
  }
5590
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5590
+ function invoke_if(index, a1) {
5591
5591
  var sp = stackSave();
5592
5592
  try {
5593
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5593
+ return getWasmTableEntry(index)(a1);
5594
5594
  } catch (e) {
5595
5595
  stackRestore(sp);
5596
5596
  if (e !== e + 0) throw e;
@@ -5841,7 +5841,7 @@ var require_grida_canvas_wasm = __commonJS({
5841
5841
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5842
5842
 
5843
5843
  // package.json
5844
- var version = "0.0.49";
5844
+ var version = "0.0.51";
5845
5845
 
5846
5846
  // lib/index.ts
5847
5847
  async function init(opts) {
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@grida/canvas-wasm",
3
3
  "description": "WASM bindings for Grida Canvas",
4
- "version": "0.0.50",
4
+ "version": "0.0.51",
5
5
  "keywords": [
6
6
  "grida",
7
7
  "canvas",