@grida/canvas-wasm 0.0.50 → 0.0.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
package/dist/index.js CHANGED
@@ -5132,7 +5132,7 @@ var require_grida_canvas_wasm = __commonJS({
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  for (var i = 0; i < 288; ++i) {
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  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
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  }
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- var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, m: ___cxa_find_matching_catch_3, C: ___cxa_find_matching_catch_4, Y: ___cxa_rethrow, t: ___cxa_throw, ob: ___cxa_uncaught_exceptions, d: ___resumeException, $: ___syscall_fcntl64, wb: ___syscall_fstat64, sb: ___syscall_getcwd, yb: ___syscall_ioctl, tb: ___syscall_lstat64, ub: ___syscall_newfstatat, _: ___syscall_openat, vb: ___syscall_stat64, Db: __abort_js, Ab: __emscripten_get_now_is_monotonic, Cb: __emscripten_memcpy_js, pb: __emscripten_throw_longjmp, gb: __gmtime_js, eb: __mmap_js, fb: __munmap_js, rb: __tzset_js, Bb: _emscripten_date_now, M: _emscripten_get_now, Df: _emscripten_glActiveTexture, Ef: _emscripten_glAttachShader, ge: _emscripten_glBeginQuery, ae: _emscripten_glBeginQueryEXT, Jc: _emscripten_glBeginTransformFeedback, Ff: _emscripten_glBindAttribLocation, Gf: _emscripten_glBindBuffer, Gc: _emscripten_glBindBufferBase, Hc: _emscripten_glBindBufferRange, Ee: _emscripten_glBindFramebuffer, Fe: _emscripten_glBindRenderbuffer, me: _emscripten_glBindSampler, Hf: _emscripten_glBindTexture, Wb: _emscripten_glBindTransformFeedback, _e: _emscripten_glBindVertexArray, bf: _emscripten_glBindVertexArrayOES, If: _emscripten_glBlendColor, Jf: _emscripten_glBlendEquation, Nd: _emscripten_glBlendEquationSeparate, Kf: _emscripten_glBlendFunc, Md: _emscripten_glBlendFuncSeparate, ye: _emscripten_glBlitFramebuffer, Lf: _emscripten_glBufferData, Mf: _emscripten_glBufferSubData, Ge: _emscripten_glCheckFramebufferStatus, Nf: _emscripten_glClear, jc: _emscripten_glClearBufferfi, kc: _emscripten_glClearBufferfv, nc: _emscripten_glClearBufferiv, mc: _emscripten_glClearBufferuiv, Of: _emscripten_glClearColor, Ld: _emscripten_glClearDepthf, Pf: _emscripten_glClearStencil, ve: _emscripten_glClientWaitSync, Qf: _emscripten_glColorMask, Rf: _emscripten_glCompileShader, Sf: _emscripten_glCompressedTexImage2D, Vc: _emscripten_glCompressedTexImage3D, Tf: _emscripten_glCompressedTexSubImage2D, Uc: _emscripten_glCompressedTexSubImage3D, xe: _emscripten_glCopyBufferSubData, Kd: _emscripten_glCopyTexImage2D, Uf: _emscripten_glCopyTexSubImage2D, Wc: _emscripten_glCopyTexSubImage3D, Vf: _emscripten_glCreateProgram, Wf: _emscripten_glCreateShader, Xf: _emscripten_glCullFace, Yf: _emscripten_glDeleteBuffers, He: _emscripten_glDeleteFramebuffers, Zf: _emscripten_glDeleteProgram, he: _emscripten_glDeleteQueries, be: _emscripten_glDeleteQueriesEXT, Ie: _emscripten_glDeleteRenderbuffers, ne: _emscripten_glDeleteSamplers, ca: _emscripten_glDeleteShader, we: _emscripten_glDeleteSync, da: _emscripten_glDeleteTextures, Vb: _emscripten_glDeleteTransformFeedbacks, $e: _emscripten_glDeleteVertexArrays, cf: _emscripten_glDeleteVertexArraysOES, Jd: _emscripten_glDepthFunc, ea: _emscripten_glDepthMask, Id: _emscripten_glDepthRangef, Hd: _emscripten_glDetachShader, fa: _emscripten_glDisable, ga: _emscripten_glDisableVertexAttribArray, ha: _emscripten_glDrawArrays, Ye: _emscripten_glDrawArraysInstanced, Rd: _emscripten_glDrawArraysInstancedANGLE, Ib: _emscripten_glDrawArraysInstancedARB, Ve: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, ad: _emscripten_glDrawArraysInstancedEXT, Jb: _emscripten_glDrawArraysInstancedNV, Te: _emscripten_glDrawBuffers, Zc: _emscripten_glDrawBuffersEXT, Sd: _emscripten_glDrawBuffersWEBGL, ia: _emscripten_glDrawElements, Ze: _emscripten_glDrawElementsInstanced, Qd: _emscripten_glDrawElementsInstancedANGLE, Gb: _emscripten_glDrawElementsInstancedARB, We: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Hb: _emscripten_glDrawElementsInstancedEXT, $c: _emscripten_glDrawElementsInstancedNV, Ne: _emscripten_glDrawRangeElements, ja: _emscripten_glEnable, ka: _emscripten_glEnableVertexAttribArray, ie: _emscripten_glEndQuery, ce: _emscripten_glEndQueryEXT, Ic: _emscripten_glEndTransformFeedback, se: _emscripten_glFenceSync, la: _emscripten_glFinish, ma: _emscripten_glFlush, Je: _emscripten_glFramebufferRenderbuffer, Ke: _emscripten_glFramebufferTexture2D, Mc: _emscripten_glFramebufferTextureLayer, na: _emscripten_glFrontFace, oa: _emscripten_glGenBuffers, Le: _emscripten_glGenFramebuffers, je: _emscripten_glGenQueries, de: _emscripten_glGenQueriesEXT, Me: _emscripten_glGenRenderbuffers, oe: _emscripten_glGenSamplers, pa: _emscripten_glGenTextures, Ub: _emscripten_glGenTransformFeedbacks, Xe: _emscripten_glGenVertexArrays, df: _emscripten_glGenVertexArraysOES, Ae: _emscripten_glGenerateMipmap, Gd: _emscripten_glGetActiveAttrib, Fd: _emscripten_glGetActiveUniform, ec: _emscripten_glGetActiveUniformBlockName, fc: _emscripten_glGetActiveUniformBlockiv, hc: _emscripten_glGetActiveUniformsiv, Ed: _emscripten_glGetAttachedShaders, Dd: _emscripten_glGetAttribLocation, Cd: _emscripten_glGetBooleanv, $b: _emscripten_glGetBufferParameteri64v, qa: _emscripten_glGetBufferParameteriv, ra: _emscripten_glGetError, sa: _emscripten_glGetFloatv, wc: _emscripten_glGetFragDataLocation, Be: _emscripten_glGetFramebufferAttachmentParameteriv, ac: _emscripten_glGetInteger64i_v, cc: _emscripten_glGetInteger64v, Kc: _emscripten_glGetIntegeri_v, ta: _emscripten_glGetIntegerv, Mb: _emscripten_glGetInternalformativ, Qb: _emscripten_glGetProgramBinary, ua: _emscripten_glGetProgramInfoLog, va: _emscripten_glGetProgramiv, Zd: _emscripten_glGetQueryObjecti64vEXT, Ud: _emscripten_glGetQueryObjectivEXT, _d: _emscripten_glGetQueryObjectui64vEXT, ke: _emscripten_glGetQueryObjectuiv, ee: _emscripten_glGetQueryObjectuivEXT, le: _emscripten_glGetQueryiv, fe: _emscripten_glGetQueryivEXT, Ce: _emscripten_glGetRenderbufferParameteriv, Xb: _emscripten_glGetSamplerParameterfv, Yb: _emscripten_glGetSamplerParameteriv, wa: _emscripten_glGetShaderInfoLog, Wd: _emscripten_glGetShaderPrecisionFormat, Bd: _emscripten_glGetShaderSource, xa: _emscripten_glGetShaderiv, ya: _emscripten_glGetString, af: _emscripten_glGetStringi, bc: _emscripten_glGetSynciv, Ad: _emscripten_glGetTexParameterfv, zd: _emscripten_glGetTexParameteriv, Ec: _emscripten_glGetTransformFeedbackVarying, gc: _emscripten_glGetUniformBlockIndex, ic: _emscripten_glGetUniformIndices, za: _emscripten_glGetUniformLocation, yd: _emscripten_glGetUniformfv, xd: _emscripten_glGetUniformiv, xc: _emscripten_glGetUniformuiv, Dc: _emscripten_glGetVertexAttribIiv, Cc: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, wd: _emscripten_glGetVertexAttribfv, vd: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, Xd: _emscripten_glInvalidateFramebuffer, Yd: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Tc: _emscripten_glIsQuery, Vd: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, _b: _emscripten_glIsSampler, md: _emscripten_glIsShader, te: _emscripten_glIsSync, Aa: _emscripten_glIsTexture, Tb: _emscripten_glIsTransformFeedback, Lc: _emscripten_glIsVertexArray, Td: _emscripten_glIsVertexArrayOES, Ba: _emscripten_glLineWidth, Ca: _emscripten_glLinkProgram, Re: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Se: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Sb: _emscripten_glPauseTransformFeedback, Da: _emscripten_glPixelStorei, ld: _emscripten_glPolygonOffset, Pb: _emscripten_glProgramBinary, Ob: _emscripten_glProgramParameteri, $d: _emscripten_glQueryCounterEXT, Ue: _emscripten_glReadBuffer, Ea: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, De: _emscripten_glRenderbufferStorage, ze: _emscripten_glRenderbufferStorageMultisample, Rb: _emscripten_glResumeTransformFeedback, id: _emscripten_glSampleCoverage, pe: _emscripten_glSamplerParameterf, Zb: _emscripten_glSamplerParameterfv, qe: _emscripten_glSamplerParameteri, re: _emscripten_glSamplerParameteriv, Fa: _emscripten_glScissor, hd: _emscripten_glShaderBinary, Ga: _emscripten_glShaderSource, Ha: _emscripten_glStencilFunc, Ia: _emscripten_glStencilFuncSeparate, Ja: _emscripten_glStencilMask, Ka: _emscripten_glStencilMaskSeparate, La: _emscripten_glStencilOp, Ma: _emscripten_glStencilOpSeparate, Na: _emscripten_glTexImage2D, Yc: _emscripten_glTexImage3D, Oa: _emscripten_glTexParameterf, Pa: _emscripten_glTexParameterfv, Qa: _emscripten_glTexParameteri, Ra: _emscripten_glTexParameteriv, Oe: _emscripten_glTexStorage2D, Nb: _emscripten_glTexStorage3D, Sa: _emscripten_glTexSubImage2D, Xc: _emscripten_glTexSubImage3D, Fc: _emscripten_glTransformFeedbackVaryings, Ta: _emscripten_glUniform1f, Ua: _emscripten_glUniform1fv, zf: _emscripten_glUniform1i, Af: _emscripten_glUniform1iv, vc: _emscripten_glUniform1ui, rc: _emscripten_glUniform1uiv, Bf: _emscripten_glUniform2f, Cf: _emscripten_glUniform2fv, yf: _emscripten_glUniform2i, xf: _emscripten_glUniform2iv, uc: _emscripten_glUniform2ui, qc: _emscripten_glUniform2uiv, wf: _emscripten_glUniform3f, vf: _emscripten_glUniform3fv, uf: _emscripten_glUniform3i, tf: _emscripten_glUniform3iv, tc: _emscripten_glUniform3ui, pc: _emscripten_glUniform3uiv, sf: _emscripten_glUniform4f, rf: _emscripten_glUniform4fv, ef: _emscripten_glUniform4i, ff: _emscripten_glUniform4iv, sc: _emscripten_glUniform4ui, oc: _emscripten_glUniform4uiv, dc: _emscripten_glUniformBlockBinding, gf: _emscripten_glUniformMatrix2fv, Sc: _emscripten_glUniformMatrix2x3fv, Qc: _emscripten_glUniformMatrix2x4fv, hf: _emscripten_glUniformMatrix3fv, Rc: _emscripten_glUniformMatrix3x2fv, Oc: _emscripten_glUniformMatrix3x4fv, jf: _emscripten_glUniformMatrix4fv, Pc: _emscripten_glUniformMatrix4x2fv, Nc: _emscripten_glUniformMatrix4x3fv, kf: _emscripten_glUseProgram, gd: _emscripten_glValidateProgram, lf: _emscripten_glVertexAttrib1f, fd: _emscripten_glVertexAttrib1fv, ed: _emscripten_glVertexAttrib2f, mf: _emscripten_glVertexAttrib2fv, dd: _emscripten_glVertexAttrib3f, nf: _emscripten_glVertexAttrib3fv, cd: _emscripten_glVertexAttrib4f, of: _emscripten_glVertexAttrib4fv, Pe: _emscripten_glVertexAttribDivisor, Od: _emscripten_glVertexAttribDivisorANGLE, Kb: _emscripten_glVertexAttribDivisorARB, bd: _emscripten_glVertexAttribDivisorEXT, Lb: _emscripten_glVertexAttribDivisorNV, Bc: _emscripten_glVertexAttribI4i, zc: _emscripten_glVertexAttribI4iv, Ac: _emscripten_glVertexAttribI4ui, yc: _emscripten_glVertexAttribI4uiv, Qe: _emscripten_glVertexAttribIPointer, pf: _emscripten_glVertexAttribPointer, qf: _emscripten_glViewport, ue: _emscripten_glWaitSync, Za: _emscripten_request_animation_frame_loop, qb: _emscripten_resize_heap, Eb: _environ_get, Fb: _environ_sizes_get, Xa: _exit, O: _fd_close, db: _fd_pread, xb: _fd_read, hb: _fd_seek, L: _fd_write, R: _getentropy, Va: _glGetIntegerv, P: _glGetString, Wa: _glGetStringi, W: invoke_diii, $a: invoke_fi, jd: invoke_fif, X: invoke_fiii, ud: invoke_fiiiif, o: invoke_i, zb: invoke_if, Pd: invoke_iffiiiiiiii, e: invoke_ii, w: invoke_iif, f: invoke_iii, lc: invoke_iiif, g: invoke_iiii, j: invoke_iiiii, nb: invoke_iiiiid, F: invoke_iiiiii, q: invoke_iiiiiii, I: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, Z: invoke_iiiiiiiiiii, K: invoke_iiiiiiiiiiii, cb: invoke_j, ib: invoke_ji, lb: invoke_jii, bb: invoke_jiiii, n: invoke_v, b: invoke_vi, ba: invoke_vid, A: invoke_vif, E: invoke_viff, B: invoke_vifff, s: invoke_vifffff, V: invoke_viffffffffffffffffffff, _c: invoke_viffi, c: invoke_vii, H: invoke_viif, T: invoke_viiff, x: invoke_viifff, U: invoke_viiffff, ab: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, G: invoke_viiif, aa: invoke_viiifi, u: invoke_viiifif, i: invoke_viiii, k: invoke_viiiii, l: invoke_viiiiii, S: invoke_viiiiiiff, p: invoke_viiiiiii, D: invoke_viiiiiiii, Ya: invoke_viiiiiiiii, z: invoke_viiiiiiiiii, _a: invoke_viiiiiiiiiii, J: invoke_viiiiiiiiiiiiiii, jb: invoke_viij, kb: invoke_viiji, N: _llvm_eh_typeid_for, mb: _strftime_l };
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+ var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, m: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, V: ___cxa_rethrow, u: ___cxa_throw, pb: ___cxa_uncaught_exceptions, d: ___resumeException, X: ___syscall_fcntl64, yb: ___syscall_fstat64, tb: ___syscall_getcwd, Ab: ___syscall_ioctl, vb: ___syscall_lstat64, wb: ___syscall_newfstatat, W: ___syscall_openat, xb: ___syscall_stat64, Eb: __abort_js, Bb: __emscripten_get_now_is_monotonic, Db: __emscripten_memcpy_js, qb: __emscripten_throw_longjmp, hb: __gmtime_js, eb: __mmap_js, fb: __munmap_js, sb: __tzset_js, Cb: _emscripten_date_now, N: _emscripten_get_now, Df: _emscripten_glActiveTexture, Ef: _emscripten_glAttachShader, fe: _emscripten_glBeginQuery, $d: _emscripten_glBeginQueryEXT, Kc: _emscripten_glBeginTransformFeedback, Ff: _emscripten_glBindAttribLocation, Gf: _emscripten_glBindBuffer, Hc: _emscripten_glBindBufferBase, Ic: _emscripten_glBindBufferRange, Ee: _emscripten_glBindFramebuffer, Fe: _emscripten_glBindRenderbuffer, le: _emscripten_glBindSampler, Hf: _emscripten_glBindTexture, Yb: _emscripten_glBindTransformFeedback, _e: _emscripten_glBindVertexArray, bf: _emscripten_glBindVertexArrayOES, If: _emscripten_glBlendColor, Jf: _emscripten_glBlendEquation, Ld: _emscripten_glBlendEquationSeparate, Kf: _emscripten_glBlendFunc, Kd: _emscripten_glBlendFuncSeparate, ye: _emscripten_glBlitFramebuffer, Lf: _emscripten_glBufferData, Mf: _emscripten_glBufferSubData, Ge: _emscripten_glCheckFramebufferStatus, Nf: _emscripten_glClear, lc: _emscripten_glClearBufferfi, mc: _emscripten_glClearBufferfv, oc: _emscripten_glClearBufferiv, nc: _emscripten_glClearBufferuiv, Of: _emscripten_glClearColor, Jd: _emscripten_glClearDepthf, Pf: _emscripten_glClearStencil, ve: _emscripten_glClientWaitSync, Qf: _emscripten_glColorMask, Rf: _emscripten_glCompileShader, Sf: _emscripten_glCompressedTexImage2D, Wc: _emscripten_glCompressedTexImage3D, Tf: _emscripten_glCompressedTexSubImage2D, Vc: _emscripten_glCompressedTexSubImage3D, xe: _emscripten_glCopyBufferSubData, Id: _emscripten_glCopyTexImage2D, Uf: _emscripten_glCopyTexSubImage2D, Xc: _emscripten_glCopyTexSubImage3D, Vf: _emscripten_glCreateProgram, Wf: _emscripten_glCreateShader, Xf: _emscripten_glCullFace, Yf: _emscripten_glDeleteBuffers, He: _emscripten_glDeleteFramebuffers, Zf: _emscripten_glDeleteProgram, ge: _emscripten_glDeleteQueries, ae: _emscripten_glDeleteQueriesEXT, Ie: _emscripten_glDeleteRenderbuffers, me: _emscripten_glDeleteSamplers, ca: _emscripten_glDeleteShader, we: _emscripten_glDeleteSync, da: _emscripten_glDeleteTextures, Xb: _emscripten_glDeleteTransformFeedbacks, $e: _emscripten_glDeleteVertexArrays, cf: _emscripten_glDeleteVertexArraysOES, Hd: _emscripten_glDepthFunc, ea: _emscripten_glDepthMask, Gd: _emscripten_glDepthRangef, Fd: _emscripten_glDetachShader, fa: _emscripten_glDisable, ga: _emscripten_glDisableVertexAttribArray, ha: _emscripten_glDrawArrays, Ye: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Jb: _emscripten_glDrawArraysInstancedARB, Ve: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, ad: _emscripten_glDrawArraysInstancedEXT, Kb: _emscripten_glDrawArraysInstancedNV, Te: _emscripten_glDrawBuffers, _c: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, ia: _emscripten_glDrawElements, Ze: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Hb: _emscripten_glDrawElementsInstancedARB, We: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Ib: _emscripten_glDrawElementsInstancedEXT, $c: _emscripten_glDrawElementsInstancedNV, Ne: _emscripten_glDrawRangeElements, ja: _emscripten_glEnable, ka: _emscripten_glEnableVertexAttribArray, he: _emscripten_glEndQuery, be: _emscripten_glEndQueryEXT, Jc: _emscripten_glEndTransformFeedback, se: _emscripten_glFenceSync, la: _emscripten_glFinish, ma: _emscripten_glFlush, Je: _emscripten_glFramebufferRenderbuffer, Ke: _emscripten_glFramebufferTexture2D, Nc: _emscripten_glFramebufferTextureLayer, na: _emscripten_glFrontFace, oa: _emscripten_glGenBuffers, Le: _emscripten_glGenFramebuffers, ie: _emscripten_glGenQueries, ce: _emscripten_glGenQueriesEXT, Me: _emscripten_glGenRenderbuffers, ne: _emscripten_glGenSamplers, pa: _emscripten_glGenTextures, Wb: _emscripten_glGenTransformFeedbacks, Xe: _emscripten_glGenVertexArrays, df: _emscripten_glGenVertexArraysOES, Ae: _emscripten_glGenerateMipmap, Ed: _emscripten_glGetActiveAttrib, Dd: _emscripten_glGetActiveUniform, gc: _emscripten_glGetActiveUniformBlockName, hc: _emscripten_glGetActiveUniformBlockiv, jc: _emscripten_glGetActiveUniformsiv, Cd: _emscripten_glGetAttachedShaders, Bd: _emscripten_glGetAttribLocation, Ad: _emscripten_glGetBooleanv, bc: _emscripten_glGetBufferParameteri64v, qa: _emscripten_glGetBufferParameteriv, ra: _emscripten_glGetError, sa: _emscripten_glGetFloatv, xc: _emscripten_glGetFragDataLocation, Be: _emscripten_glGetFramebufferAttachmentParameteriv, cc: _emscripten_glGetInteger64i_v, ec: _emscripten_glGetInteger64v, Lc: _emscripten_glGetIntegeri_v, ta: _emscripten_glGetIntegerv, Nb: _emscripten_glGetInternalformativ, Rb: _emscripten_glGetProgramBinary, ua: _emscripten_glGetProgramInfoLog, va: _emscripten_glGetProgramiv, Yd: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, Zd: _emscripten_glGetQueryObjectui64vEXT, je: _emscripten_glGetQueryObjectuiv, de: _emscripten_glGetQueryObjectuivEXT, ke: _emscripten_glGetQueryiv, ee: _emscripten_glGetQueryivEXT, Ce: _emscripten_glGetRenderbufferParameteriv, Zb: _emscripten_glGetSamplerParameterfv, _b: _emscripten_glGetSamplerParameteriv, wa: _emscripten_glGetShaderInfoLog, Ud: _emscripten_glGetShaderPrecisionFormat, zd: _emscripten_glGetShaderSource, xa: _emscripten_glGetShaderiv, ya: _emscripten_glGetString, af: _emscripten_glGetStringi, dc: _emscripten_glGetSynciv, yd: _emscripten_glGetTexParameterfv, xd: _emscripten_glGetTexParameteriv, Fc: _emscripten_glGetTransformFeedbackVarying, ic: _emscripten_glGetUniformBlockIndex, kc: _emscripten_glGetUniformIndices, za: _emscripten_glGetUniformLocation, wd: _emscripten_glGetUniformfv, vd: _emscripten_glGetUniformiv, yc: _emscripten_glGetUniformuiv, Ec: _emscripten_glGetVertexAttribIiv, Dc: _emscripten_glGetVertexAttribIuiv, sd: _emscripten_glGetVertexAttribPointerv, ud: _emscripten_glGetVertexAttribfv, td: _emscripten_glGetVertexAttribiv, rd: _emscripten_glHint, Wd: _emscripten_glInvalidateFramebuffer, Xd: _emscripten_glInvalidateSubFramebuffer, qd: _emscripten_glIsBuffer, pd: _emscripten_glIsEnabled, od: _emscripten_glIsFramebuffer, nd: _emscripten_glIsProgram, Uc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, md: _emscripten_glIsRenderbuffer, ac: _emscripten_glIsSampler, ld: _emscripten_glIsShader, te: _emscripten_glIsSync, Aa: _emscripten_glIsTexture, Vb: _emscripten_glIsTransformFeedback, Mc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, Ba: _emscripten_glLineWidth, Ca: _emscripten_glLinkProgram, Re: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Se: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Tb: _emscripten_glPauseTransformFeedback, Da: _emscripten_glPixelStorei, kd: _emscripten_glPolygonOffset, Qb: _emscripten_glProgramBinary, Pb: _emscripten_glProgramParameteri, _d: _emscripten_glQueryCounterEXT, Ue: _emscripten_glReadBuffer, Ea: _emscripten_glReadPixels, jd: _emscripten_glReleaseShaderCompiler, De: _emscripten_glRenderbufferStorage, ze: _emscripten_glRenderbufferStorageMultisample, Sb: _emscripten_glResumeTransformFeedback, id: _emscripten_glSampleCoverage, pe: _emscripten_glSamplerParameterf, $b: _emscripten_glSamplerParameterfv, qe: _emscripten_glSamplerParameteri, re: _emscripten_glSamplerParameteriv, Fa: _emscripten_glScissor, hd: _emscripten_glShaderBinary, Ga: _emscripten_glShaderSource, Ha: _emscripten_glStencilFunc, Ia: _emscripten_glStencilFuncSeparate, Ja: _emscripten_glStencilMask, Ka: _emscripten_glStencilMaskSeparate, La: _emscripten_glStencilOp, Ma: _emscripten_glStencilOpSeparate, Na: _emscripten_glTexImage2D, Zc: _emscripten_glTexImage3D, Oa: _emscripten_glTexParameterf, Pa: _emscripten_glTexParameterfv, Qa: _emscripten_glTexParameteri, Ra: _emscripten_glTexParameteriv, Oe: _emscripten_glTexStorage2D, Ob: _emscripten_glTexStorage3D, Sa: _emscripten_glTexSubImage2D, Yc: _emscripten_glTexSubImage3D, Gc: _emscripten_glTransformFeedbackVaryings, Ta: _emscripten_glUniform1f, Ua: _emscripten_glUniform1fv, zf: _emscripten_glUniform1i, Af: _emscripten_glUniform1iv, wc: _emscripten_glUniform1ui, sc: _emscripten_glUniform1uiv, Bf: _emscripten_glUniform2f, Cf: _emscripten_glUniform2fv, yf: _emscripten_glUniform2i, xf: _emscripten_glUniform2iv, vc: _emscripten_glUniform2ui, rc: _emscripten_glUniform2uiv, wf: _emscripten_glUniform3f, vf: _emscripten_glUniform3fv, uf: _emscripten_glUniform3i, tf: _emscripten_glUniform3iv, uc: _emscripten_glUniform3ui, qc: _emscripten_glUniform3uiv, sf: _emscripten_glUniform4f, rf: _emscripten_glUniform4fv, ef: _emscripten_glUniform4i, ff: _emscripten_glUniform4iv, tc: _emscripten_glUniform4ui, pc: _emscripten_glUniform4uiv, fc: _emscripten_glUniformBlockBinding, gf: _emscripten_glUniformMatrix2fv, Tc: _emscripten_glUniformMatrix2x3fv, Rc: _emscripten_glUniformMatrix2x4fv, hf: _emscripten_glUniformMatrix3fv, Sc: _emscripten_glUniformMatrix3x2fv, Pc: _emscripten_glUniformMatrix3x4fv, jf: _emscripten_glUniformMatrix4fv, Qc: _emscripten_glUniformMatrix4x2fv, Oc: _emscripten_glUniformMatrix4x3fv, kf: _emscripten_glUseProgram, gd: _emscripten_glValidateProgram, lf: _emscripten_glVertexAttrib1f, fd: _emscripten_glVertexAttrib1fv, ed: _emscripten_glVertexAttrib2f, mf: _emscripten_glVertexAttrib2fv, dd: _emscripten_glVertexAttrib3f, nf: _emscripten_glVertexAttrib3fv, cd: _emscripten_glVertexAttrib4f, of: _emscripten_glVertexAttrib4fv, Pe: _emscripten_glVertexAttribDivisor, Md: _emscripten_glVertexAttribDivisorANGLE, Lb: _emscripten_glVertexAttribDivisorARB, bd: _emscripten_glVertexAttribDivisorEXT, Mb: _emscripten_glVertexAttribDivisorNV, Cc: _emscripten_glVertexAttribI4i, Ac: _emscripten_glVertexAttribI4iv, Bc: _emscripten_glVertexAttribI4ui, zc: _emscripten_glVertexAttribI4uiv, Qe: _emscripten_glVertexAttribIPointer, pf: _emscripten_glVertexAttribPointer, qf: _emscripten_glViewport, ue: _emscripten_glWaitSync, $a: _emscripten_request_animation_frame_loop, rb: _emscripten_resize_heap, Fb: _environ_get, Gb: _environ_sizes_get, Xa: _exit, O: _fd_close, db: _fd_pread, zb: _fd_read, ib: _fd_seek, M: _fd_write, R: _getentropy, Va: _glGetIntegerv, P: _glGetString, Wa: _glGetStringi, T: invoke_diii, gb: invoke_fi, Nd: invoke_fif, U: invoke_fiii, Vd: invoke_fiiiif, o: invoke_i, Za: invoke_if, oe: invoke_iffiiiiiiii, e: invoke_ii, w: invoke_iif, f: invoke_iii, Ub: invoke_iiif, g: invoke_iiii, j: invoke_iiiii, ob: invoke_iiiiid, G: invoke_iiiiii, q: invoke_iiiiiii, I: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, $: invoke_iiiiiiiiiii, L: invoke_iiiiiiiiiiii, cb: invoke_j, jb: invoke_ji, mb: invoke_jii, bb: invoke_jiiii, n: invoke_v, b: invoke_vi, ba: invoke_vid, C: invoke_vif, E: invoke_viff, B: invoke_vifff, s: invoke_vifffff, _: invoke_viffffffffffffffffffff, _a: invoke_viffi, c: invoke_vii, F: invoke_viif, Y: invoke_viiff, x: invoke_viifff, aa: invoke_viiffff, ub: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, H: invoke_viiif, Z: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, k: invoke_viiiii, l: invoke_viiiiii, S: invoke_viiiiiiff, p: invoke_viiiiiii, D: invoke_viiiiiiii, Ya: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, ab: invoke_viiiiiiiiiii, K: invoke_viiiiiiiiiiiiiii, kb: invoke_viij, lb: invoke_viiji, J: _llvm_eh_typeid_for, nb: _strftime_l };
5136
5136
  var wasmExports = createWasm();
5137
5137
  var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["$f"])();
5138
5138
  var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["bg"])(a0);
@@ -5186,9 +5186,9 @@ var require_grida_canvas_wasm = __commonJS({
5186
5186
  var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Tg"])(a0);
5187
5187
  var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Ug"])(a0, a1, a2);
5188
5188
  var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Vg"])(a0);
5189
- var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Wg"])(a0, a1, a2);
5190
- var dynCall_viij = Module["dynCall_viij"] = (a0, a1, a2, a3, a4) => (dynCall_viij = Module["dynCall_viij"] = wasmExports["Xg"])(a0, a1, a2, a3, a4);
5191
- var dynCall_ji = Module["dynCall_ji"] = (a0, a1) => (dynCall_ji = Module["dynCall_ji"] = wasmExports["Yg"])(a0, a1);
5189
+ var dynCall_viij = Module["dynCall_viij"] = (a0, a1, a2, a3, a4) => (dynCall_viij = Module["dynCall_viij"] = wasmExports["Wg"])(a0, a1, a2, a3, a4);
5190
+ var dynCall_ji = Module["dynCall_ji"] = (a0, a1) => (dynCall_ji = Module["dynCall_ji"] = wasmExports["Xg"])(a0, a1);
5191
+ var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Yg"])(a0, a1, a2);
5192
5192
  var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Zg"])(a0, a1, a2, a3, a4, a5);
5193
5193
  var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["_g"])(a0);
5194
5194
  var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["$g"])(a0, a1, a2, a3, a4);
@@ -5322,147 +5322,147 @@ var require_grida_canvas_wasm = __commonJS({
5322
5322
  _setThrew(1, 0);
5323
5323
  }
5324
5324
  }
5325
- function invoke_iif(index, a1, a2) {
5325
+ function invoke_viiif(index, a1, a2, a3, a4) {
5326
5326
  var sp = stackSave();
5327
5327
  try {
5328
- return getWasmTableEntry(index)(a1, a2);
5328
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5329
5329
  } catch (e) {
5330
5330
  stackRestore(sp);
5331
5331
  if (e !== e + 0) throw e;
5332
5332
  _setThrew(1, 0);
5333
5333
  }
5334
5334
  }
5335
- function invoke_i(index) {
5335
+ function invoke_v(index) {
5336
5336
  var sp = stackSave();
5337
5337
  try {
5338
- return getWasmTableEntry(index)();
5338
+ getWasmTableEntry(index)();
5339
5339
  } catch (e) {
5340
5340
  stackRestore(sp);
5341
5341
  if (e !== e + 0) throw e;
5342
5342
  _setThrew(1, 0);
5343
5343
  }
5344
5344
  }
5345
- function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5345
+ function invoke_i(index) {
5346
5346
  var sp = stackSave();
5347
5347
  try {
5348
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5348
+ return getWasmTableEntry(index)();
5349
5349
  } catch (e) {
5350
5350
  stackRestore(sp);
5351
5351
  if (e !== e + 0) throw e;
5352
5352
  _setThrew(1, 0);
5353
5353
  }
5354
5354
  }
5355
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5355
+ function invoke_iif(index, a1, a2) {
5356
5356
  var sp = stackSave();
5357
5357
  try {
5358
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5358
+ return getWasmTableEntry(index)(a1, a2);
5359
5359
  } catch (e) {
5360
5360
  stackRestore(sp);
5361
5361
  if (e !== e + 0) throw e;
5362
5362
  _setThrew(1, 0);
5363
5363
  }
5364
5364
  }
5365
- function invoke_v(index) {
5365
+ function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5366
5366
  var sp = stackSave();
5367
5367
  try {
5368
- getWasmTableEntry(index)();
5368
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5369
5369
  } catch (e) {
5370
5370
  stackRestore(sp);
5371
5371
  if (e !== e + 0) throw e;
5372
5372
  _setThrew(1, 0);
5373
5373
  }
5374
5374
  }
5375
- function invoke_viif(index, a1, a2, a3) {
5375
+ function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5376
5376
  var sp = stackSave();
5377
5377
  try {
5378
- getWasmTableEntry(index)(a1, a2, a3);
5378
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5379
5379
  } catch (e) {
5380
5380
  stackRestore(sp);
5381
5381
  if (e !== e + 0) throw e;
5382
5382
  _setThrew(1, 0);
5383
5383
  }
5384
5384
  }
5385
- function invoke_viiif(index, a1, a2, a3, a4) {
5385
+ function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5386
5386
  var sp = stackSave();
5387
5387
  try {
5388
- getWasmTableEntry(index)(a1, a2, a3, a4);
5388
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5389
5389
  } catch (e) {
5390
5390
  stackRestore(sp);
5391
5391
  if (e !== e + 0) throw e;
5392
5392
  _setThrew(1, 0);
5393
5393
  }
5394
5394
  }
5395
- function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5395
+ function invoke_fif(index, a1, a2) {
5396
5396
  var sp = stackSave();
5397
5397
  try {
5398
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5398
+ return getWasmTableEntry(index)(a1, a2);
5399
5399
  } catch (e) {
5400
5400
  stackRestore(sp);
5401
5401
  if (e !== e + 0) throw e;
5402
5402
  _setThrew(1, 0);
5403
5403
  }
5404
5404
  }
5405
- function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5405
+ function invoke_viif(index, a1, a2, a3) {
5406
5406
  var sp = stackSave();
5407
5407
  try {
5408
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5408
+ getWasmTableEntry(index)(a1, a2, a3);
5409
5409
  } catch (e) {
5410
5410
  stackRestore(sp);
5411
5411
  if (e !== e + 0) throw e;
5412
5412
  _setThrew(1, 0);
5413
5413
  }
5414
5414
  }
5415
- function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5415
+ function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5416
5416
  var sp = stackSave();
5417
5417
  try {
5418
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5418
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5419
5419
  } catch (e) {
5420
5420
  stackRestore(sp);
5421
5421
  if (e !== e + 0) throw e;
5422
5422
  _setThrew(1, 0);
5423
5423
  }
5424
5424
  }
5425
- function invoke_fif(index, a1, a2) {
5425
+ function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5426
5426
  var sp = stackSave();
5427
5427
  try {
5428
- return getWasmTableEntry(index)(a1, a2);
5428
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5429
5429
  } catch (e) {
5430
5430
  stackRestore(sp);
5431
5431
  if (e !== e + 0) throw e;
5432
5432
  _setThrew(1, 0);
5433
5433
  }
5434
5434
  }
5435
- function invoke_viffi(index, a1, a2, a3, a4) {
5435
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5436
5436
  var sp = stackSave();
5437
5437
  try {
5438
- getWasmTableEntry(index)(a1, a2, a3, a4);
5438
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5439
5439
  } catch (e) {
5440
5440
  stackRestore(sp);
5441
5441
  if (e !== e + 0) throw e;
5442
5442
  _setThrew(1, 0);
5443
5443
  }
5444
5444
  }
5445
- function invoke_viifff(index, a1, a2, a3, a4, a5) {
5445
+ function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5446
5446
  var sp = stackSave();
5447
5447
  try {
5448
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5448
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5449
5449
  } catch (e) {
5450
5450
  stackRestore(sp);
5451
5451
  if (e !== e + 0) throw e;
5452
5452
  _setThrew(1, 0);
5453
5453
  }
5454
5454
  }
5455
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5455
+ function invoke_vif(index, a1, a2) {
5456
5456
  var sp = stackSave();
5457
5457
  try {
5458
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5458
+ getWasmTableEntry(index)(a1, a2);
5459
5459
  } catch (e) {
5460
5460
  stackRestore(sp);
5461
5461
  if (e !== e + 0) throw e;
5462
5462
  _setThrew(1, 0);
5463
5463
  }
5464
5464
  }
5465
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5465
+ function invoke_viifff(index, a1, a2, a3, a4, a5) {
5466
5466
  var sp = stackSave();
5467
5467
  try {
5468
5468
  getWasmTableEntry(index)(a1, a2, a3, a4, a5);
@@ -5472,130 +5472,130 @@ var require_grida_canvas_wasm = __commonJS({
5472
5472
  _setThrew(1, 0);
5473
5473
  }
5474
5474
  }
5475
- function invoke_iiif(index, a1, a2, a3) {
5475
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5476
5476
  var sp = stackSave();
5477
5477
  try {
5478
- return getWasmTableEntry(index)(a1, a2, a3);
5478
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5479
5479
  } catch (e) {
5480
5480
  stackRestore(sp);
5481
5481
  if (e !== e + 0) throw e;
5482
5482
  _setThrew(1, 0);
5483
5483
  }
5484
5484
  }
5485
- function invoke_vifff(index, a1, a2, a3, a4) {
5485
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5486
5486
  var sp = stackSave();
5487
5487
  try {
5488
- getWasmTableEntry(index)(a1, a2, a3, a4);
5488
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5489
5489
  } catch (e) {
5490
5490
  stackRestore(sp);
5491
5491
  if (e !== e + 0) throw e;
5492
5492
  _setThrew(1, 0);
5493
5493
  }
5494
5494
  }
5495
- function invoke_if(index, a1) {
5495
+ function invoke_iiif(index, a1, a2, a3) {
5496
5496
  var sp = stackSave();
5497
5497
  try {
5498
- return getWasmTableEntry(index)(a1);
5498
+ return getWasmTableEntry(index)(a1, a2, a3);
5499
5499
  } catch (e) {
5500
5500
  stackRestore(sp);
5501
5501
  if (e !== e + 0) throw e;
5502
5502
  _setThrew(1, 0);
5503
5503
  }
5504
5504
  }
5505
- function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5505
+ function invoke_vifff(index, a1, a2, a3, a4) {
5506
5506
  var sp = stackSave();
5507
5507
  try {
5508
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5508
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5509
5509
  } catch (e) {
5510
5510
  stackRestore(sp);
5511
5511
  if (e !== e + 0) throw e;
5512
5512
  _setThrew(1, 0);
5513
5513
  }
5514
5514
  }
5515
- function invoke_vif(index, a1, a2) {
5515
+ function invoke_viiff(index, a1, a2, a3, a4) {
5516
5516
  var sp = stackSave();
5517
5517
  try {
5518
- getWasmTableEntry(index)(a1, a2);
5518
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5519
5519
  } catch (e) {
5520
5520
  stackRestore(sp);
5521
5521
  if (e !== e + 0) throw e;
5522
5522
  _setThrew(1, 0);
5523
5523
  }
5524
5524
  }
5525
- function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5525
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5526
5526
  var sp = stackSave();
5527
5527
  try {
5528
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5528
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5529
5529
  } catch (e) {
5530
5530
  stackRestore(sp);
5531
5531
  if (e !== e + 0) throw e;
5532
5532
  _setThrew(1, 0);
5533
5533
  }
5534
5534
  }
5535
- function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5535
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5536
5536
  var sp = stackSave();
5537
5537
  try {
5538
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5538
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5539
5539
  } catch (e) {
5540
5540
  stackRestore(sp);
5541
5541
  if (e !== e + 0) throw e;
5542
5542
  _setThrew(1, 0);
5543
5543
  }
5544
5544
  }
5545
- function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5545
+ function invoke_fi(index, a1) {
5546
5546
  var sp = stackSave();
5547
5547
  try {
5548
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5548
+ return getWasmTableEntry(index)(a1);
5549
5549
  } catch (e) {
5550
5550
  stackRestore(sp);
5551
5551
  if (e !== e + 0) throw e;
5552
5552
  _setThrew(1, 0);
5553
5553
  }
5554
5554
  }
5555
- function invoke_viiff(index, a1, a2, a3, a4) {
5555
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5556
5556
  var sp = stackSave();
5557
5557
  try {
5558
- getWasmTableEntry(index)(a1, a2, a3, a4);
5558
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5559
5559
  } catch (e) {
5560
5560
  stackRestore(sp);
5561
5561
  if (e !== e + 0) throw e;
5562
5562
  _setThrew(1, 0);
5563
5563
  }
5564
5564
  }
5565
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5565
+ function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5566
5566
  var sp = stackSave();
5567
5567
  try {
5568
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5568
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5569
5569
  } catch (e) {
5570
5570
  stackRestore(sp);
5571
5571
  if (e !== e + 0) throw e;
5572
5572
  _setThrew(1, 0);
5573
5573
  }
5574
5574
  }
5575
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5575
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5576
5576
  var sp = stackSave();
5577
5577
  try {
5578
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5578
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5579
5579
  } catch (e) {
5580
5580
  stackRestore(sp);
5581
5581
  if (e !== e + 0) throw e;
5582
5582
  _setThrew(1, 0);
5583
5583
  }
5584
5584
  }
5585
- function invoke_fi(index, a1) {
5585
+ function invoke_viffi(index, a1, a2, a3, a4) {
5586
5586
  var sp = stackSave();
5587
5587
  try {
5588
- return getWasmTableEntry(index)(a1);
5588
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5589
5589
  } catch (e) {
5590
5590
  stackRestore(sp);
5591
5591
  if (e !== e + 0) throw e;
5592
5592
  _setThrew(1, 0);
5593
5593
  }
5594
5594
  }
5595
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5595
+ function invoke_if(index, a1) {
5596
5596
  var sp = stackSave();
5597
5597
  try {
5598
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5598
+ return getWasmTableEntry(index)(a1);
5599
5599
  } catch (e) {
5600
5600
  stackRestore(sp);
5601
5601
  if (e !== e + 0) throw e;
@@ -5852,7 +5852,7 @@ module.exports = __toCommonJS(index_exports);
5852
5852
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5853
5853
 
5854
5854
  // package.json
5855
- var version = "0.0.49";
5855
+ var version = "0.0.51";
5856
5856
 
5857
5857
  // lib/index.ts
5858
5858
  async function init(opts) {