@grida/canvas-wasm 0.0.44 → 0.0.45

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -264,10 +264,10 @@ var require_grida_canvas_wasm = __commonJS({
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  var info = getWasmImports();
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  function receiveInstance(instance, module2) {
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  wasmExports = instance.exports;
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- wasmMemory = wasmExports["Yf"];
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+ wasmMemory = wasmExports["Zf"];
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  updateMemoryViews();
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- wasmTable = wasmExports["_f"];
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- addOnInit(wasmExports["Zf"]);
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+ wasmTable = wasmExports["$f"];
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+ addOnInit(wasmExports["_f"]);
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  removeRunDependency("wasm-instantiate");
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  return wasmExports;
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  }
@@ -5127,57 +5127,58 @@ var require_grida_canvas_wasm = __commonJS({
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  for (var i = 0; i < 288; ++i) {
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  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
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  }
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- var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, m: ___cxa_find_matching_catch_3, B: ___cxa_find_matching_catch_4, Y: ___cxa_rethrow, u: ___cxa_throw, nb: ___cxa_uncaught_exceptions, d: ___resumeException, _: ___syscall_fcntl64, wb: ___syscall_fstat64, rb: ___syscall_getcwd, yb: ___syscall_ioctl, tb: ___syscall_lstat64, ub: ___syscall_newfstatat, Z: ___syscall_openat, vb: ___syscall_stat64, Db: __abort_js, Ab: __emscripten_get_now_is_monotonic, Cb: __emscripten_memcpy_js, ob: __emscripten_throw_longjmp, hb: __gmtime_js, fb: __mmap_js, gb: __munmap_js, qb: __tzset_js, Bb: _emscripten_date_now, M: _emscripten_get_now, Bf: _emscripten_glActiveTexture, Cf: _emscripten_glAttachShader, ee: _emscripten_glBeginQuery, _d: _emscripten_glBeginQueryEXT, Lc: _emscripten_glBeginTransformFeedback, Df: _emscripten_glBindAttribLocation, Ef: _emscripten_glBindBuffer, Ic: _emscripten_glBindBufferBase, Jc: _emscripten_glBindBufferRange, Ce: _emscripten_glBindFramebuffer, De: _emscripten_glBindRenderbuffer, ke: _emscripten_glBindSampler, Ff: _emscripten_glBindTexture, Wb: _emscripten_glBindTransformFeedback, Ye: _emscripten_glBindVertexArray, $e: _emscripten_glBindVertexArrayOES, Gf: _emscripten_glBlendColor, Hf: _emscripten_glBlendEquation, Md: _emscripten_glBlendEquationSeparate, If: _emscripten_glBlendFunc, Ld: _emscripten_glBlendFuncSeparate, we: _emscripten_glBlitFramebuffer, Jf: _emscripten_glBufferData, Kf: _emscripten_glBufferSubData, Ee: _emscripten_glCheckFramebufferStatus, Lf: _emscripten_glClear, kc: _emscripten_glClearBufferfi, lc: _emscripten_glClearBufferfv, oc: _emscripten_glClearBufferiv, nc: _emscripten_glClearBufferuiv, Mf: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Nf: _emscripten_glClearStencil, te: _emscripten_glClientWaitSync, Of: _emscripten_glColorMask, Pf: _emscripten_glCompileShader, Qf: _emscripten_glCompressedTexImage2D, Xc: _emscripten_glCompressedTexImage3D, Rf: _emscripten_glCompressedTexSubImage2D, Wc: _emscripten_glCompressedTexSubImage3D, ve: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, Sf: _emscripten_glCopyTexSubImage2D, Yc: _emscripten_glCopyTexSubImage3D, Tf: _emscripten_glCreateProgram, Uf: _emscripten_glCreateShader, Vf: _emscripten_glCullFace, Wf: _emscripten_glDeleteBuffers, Fe: _emscripten_glDeleteFramebuffers, Xf: _emscripten_glDeleteProgram, fe: _emscripten_glDeleteQueries, $d: _emscripten_glDeleteQueriesEXT, Ge: _emscripten_glDeleteRenderbuffers, le: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, ue: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Vb: _emscripten_glDeleteTransformFeedbacks, Ze: _emscripten_glDeleteVertexArrays, af: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, We: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Ib: _emscripten_glDrawArraysInstancedARB, Te: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, bd: _emscripten_glDrawArraysInstancedEXT, Jb: _emscripten_glDrawArraysInstancedNV, Re: _emscripten_glDrawBuffers, $c: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, Xe: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Gb: _emscripten_glDrawElementsInstancedARB, Ue: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Hb: _emscripten_glDrawElementsInstancedEXT, ad: _emscripten_glDrawElementsInstancedNV, Le: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, ge: _emscripten_glEndQuery, ae: _emscripten_glEndQueryEXT, Kc: _emscripten_glEndTransformFeedback, qe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, He: _emscripten_glFramebufferRenderbuffer, Ie: _emscripten_glFramebufferTexture2D, Oc: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, Je: _emscripten_glGenFramebuffers, he: _emscripten_glGenQueries, be: _emscripten_glGenQueriesEXT, Ke: _emscripten_glGenRenderbuffers, me: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Ub: _emscripten_glGenTransformFeedbacks, Ve: _emscripten_glGenVertexArrays, bf: _emscripten_glGenVertexArraysOES, ye: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, fc: _emscripten_glGetActiveUniformBlockName, gc: _emscripten_glGetActiveUniformBlockiv, ic: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, $b: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, xc: _emscripten_glGetFragDataLocation, ze: _emscripten_glGetFramebufferAttachmentParameteriv, ac: _emscripten_glGetInteger64i_v, dc: _emscripten_glGetInteger64v, Mc: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Mb: _emscripten_glGetInternalformativ, Qb: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Xd: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, Yd: _emscripten_glGetQueryObjectui64vEXT, ie: _emscripten_glGetQueryObjectuiv, ce: _emscripten_glGetQueryObjectuivEXT, je: _emscripten_glGetQueryiv, de: _emscripten_glGetQueryivEXT, Ae: _emscripten_glGetRenderbufferParameteriv, Xb: _emscripten_glGetSamplerParameterfv, Yb: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Ud: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, _e: _emscripten_glGetStringi, cc: _emscripten_glGetSynciv, zd: _emscripten_glGetTexParameterfv, yd: _emscripten_glGetTexParameteriv, Fc: _emscripten_glGetTransformFeedbackVarying, hc: _emscripten_glGetUniformBlockIndex, jc: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, xd: _emscripten_glGetUniformfv, wd: _emscripten_glGetUniformiv, yc: _emscripten_glGetUniformuiv, Ec: _emscripten_glGetVertexAttribIiv, Dc: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, vd: _emscripten_glGetVertexAttribfv, ud: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, Vd: _emscripten_glInvalidateFramebuffer, Wd: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Vc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, _b: _emscripten_glIsSampler, md: _emscripten_glIsShader, re: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Tb: _emscripten_glIsTransformFeedback, Nc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Pe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Qe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Sb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, ld: _emscripten_glPolygonOffset, Pb: _emscripten_glProgramBinary, Ob: _emscripten_glProgramParameteri, Zd: _emscripten_glQueryCounterEXT, Se: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, Be: _emscripten_glRenderbufferStorage, xe: _emscripten_glRenderbufferStorageMultisample, Rb: _emscripten_glResumeTransformFeedback, jd: _emscripten_glSampleCoverage, ne: _emscripten_glSamplerParameterf, Zb: _emscripten_glSamplerParameterfv, oe: _emscripten_glSamplerParameteri, pe: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, id: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, _c: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Me: _emscripten_glTexStorage2D, Nb: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Zc: _emscripten_glTexSubImage3D, Gc: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, xf: _emscripten_glUniform1i, yf: _emscripten_glUniform1iv, wc: _emscripten_glUniform1ui, sc: _emscripten_glUniform1uiv, zf: _emscripten_glUniform2f, Af: _emscripten_glUniform2fv, wf: _emscripten_glUniform2i, vf: _emscripten_glUniform2iv, vc: _emscripten_glUniform2ui, rc: _emscripten_glUniform2uiv, uf: _emscripten_glUniform3f, tf: _emscripten_glUniform3fv, sf: _emscripten_glUniform3i, rf: _emscripten_glUniform3iv, uc: _emscripten_glUniform3ui, qc: _emscripten_glUniform3uiv, qf: _emscripten_glUniform4f, pf: _emscripten_glUniform4fv, cf: _emscripten_glUniform4i, df: _emscripten_glUniform4iv, tc: _emscripten_glUniform4ui, pc: _emscripten_glUniform4uiv, ec: _emscripten_glUniformBlockBinding, ef: _emscripten_glUniformMatrix2fv, Uc: _emscripten_glUniformMatrix2x3fv, Sc: _emscripten_glUniformMatrix2x4fv, ff: _emscripten_glUniformMatrix3fv, Tc: _emscripten_glUniformMatrix3x2fv, Qc: _emscripten_glUniformMatrix3x4fv, gf: _emscripten_glUniformMatrix4fv, Rc: _emscripten_glUniformMatrix4x2fv, Pc: _emscripten_glUniformMatrix4x3fv, hf: _emscripten_glUseProgram, hd: _emscripten_glValidateProgram, jf: _emscripten_glVertexAttrib1f, gd: _emscripten_glVertexAttrib1fv, fd: _emscripten_glVertexAttrib2f, kf: _emscripten_glVertexAttrib2fv, ed: _emscripten_glVertexAttrib3f, lf: _emscripten_glVertexAttrib3fv, dd: _emscripten_glVertexAttrib4f, mf: _emscripten_glVertexAttrib4fv, Ne: _emscripten_glVertexAttribDivisor, Nd: _emscripten_glVertexAttribDivisorANGLE, Kb: _emscripten_glVertexAttribDivisorARB, cd: _emscripten_glVertexAttribDivisorEXT, Lb: _emscripten_glVertexAttribDivisorNV, Cc: _emscripten_glVertexAttribI4i, Ac: _emscripten_glVertexAttribI4iv, Bc: _emscripten_glVertexAttribI4ui, zc: _emscripten_glVertexAttribI4uiv, Oe: _emscripten_glVertexAttribIPointer, nf: _emscripten_glVertexAttribPointer, of: _emscripten_glViewport, se: _emscripten_glWaitSync, bc: _emscripten_request_animation_frame_loop, pb: _emscripten_resize_heap, Eb: _environ_get, Fb: _environ_sizes_get, Ya: _exit, O: _fd_close, eb: _fd_pread, xb: _fd_read, ib: _fd_seek, L: _fd_write, R: _getentropy, Wa: _glGetIntegerv, P: _glGetString, Xa: _glGetStringi, W: invoke_diii, bb: invoke_fi, _a: invoke_fif, X: invoke_fiii, $a: invoke_fiiiif, o: invoke_i, zb: invoke_if, ab: invoke_iffiiiiiiii, e: invoke_ii, w: invoke_iif, f: invoke_iii, sb: invoke_iiif, g: invoke_iiii, T: invoke_iiiiff, j: invoke_iiiii, mb: invoke_iiiiid, F: invoke_iiiiii, q: invoke_iiiiiii, H: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, V: invoke_iiiiiiiiiii, K: invoke_iiiiiiiiiiii, db: invoke_j, kb: invoke_jii, cb: invoke_jiiii, n: invoke_v, b: invoke_vi, ca: invoke_vid, z: invoke_vif, E: invoke_viff, C: invoke_vifff, s: invoke_vifffff, U: invoke_viffffffffffffffffffff, c: invoke_vii, G: invoke_viif, aa: invoke_viiff, x: invoke_viifff, S: invoke_viiffff, Hc: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, I: invoke_viiif, ba: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, k: invoke_viiiii, l: invoke_viiiiii, $: invoke_viiiiiiff, p: invoke_viiiiiii, D: invoke_viiiiiiii, Za: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, mc: invoke_viiiiiiiiiii, J: invoke_viiiiiiiiiiiiiii, jb: invoke_viiji, N: _llvm_eh_typeid_for, lb: _strftime_l };
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+ var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, l: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, X: ___cxa_rethrow, u: ___cxa_throw, nb: ___cxa_uncaught_exceptions, d: ___resumeException, Z: ___syscall_fcntl64, vb: ___syscall_fstat64, rb: ___syscall_getcwd, xb: ___syscall_ioctl, sb: ___syscall_lstat64, tb: ___syscall_newfstatat, Y: ___syscall_openat, ub: ___syscall_stat64, Bb: __abort_js, yb: __emscripten_get_now_is_monotonic, Ab: __emscripten_memcpy_js, ob: __emscripten_throw_longjmp, hb: __gmtime_js, eb: __mmap_js, gb: __munmap_js, qb: __tzset_js, zb: _emscripten_date_now, N: _emscripten_get_now, Bf: _emscripten_glActiveTexture, Cf: _emscripten_glAttachShader, be: _emscripten_glBeginQuery, Wd: _emscripten_glBeginQueryEXT, Gc: _emscripten_glBeginTransformFeedback, Df: _emscripten_glBindAttribLocation, Ef: _emscripten_glBindBuffer, Dc: _emscripten_glBindBufferBase, Ec: _emscripten_glBindBufferRange, Be: _emscripten_glBindFramebuffer, Ce: _emscripten_glBindRenderbuffer, he: _emscripten_glBindSampler, Ff: _emscripten_glBindTexture, Ub: _emscripten_glBindTransformFeedback, Ye: _emscripten_glBindVertexArray, $e: _emscripten_glBindVertexArrayOES, Gf: _emscripten_glBlendColor, Hf: _emscripten_glBlendEquation, Hd: _emscripten_glBlendEquationSeparate, If: _emscripten_glBlendFunc, Gd: _emscripten_glBlendFuncSeparate, ue: _emscripten_glBlitFramebuffer, Jf: _emscripten_glBufferData, Kf: _emscripten_glBufferSubData, De: _emscripten_glCheckFramebufferStatus, Lf: _emscripten_glClear, hc: _emscripten_glClearBufferfi, ic: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Mf: _emscripten_glClearColor, Fd: _emscripten_glClearDepthf, Nf: _emscripten_glClearStencil, re: _emscripten_glClientWaitSync, Of: _emscripten_glColorMask, Pf: _emscripten_glCompileShader, Qf: _emscripten_glCompressedTexImage2D, Sc: _emscripten_glCompressedTexImage3D, Rf: _emscripten_glCompressedTexSubImage2D, Rc: _emscripten_glCompressedTexSubImage3D, te: _emscripten_glCopyBufferSubData, Ed: _emscripten_glCopyTexImage2D, Sf: _emscripten_glCopyTexSubImage2D, Tc: _emscripten_glCopyTexSubImage3D, Tf: _emscripten_glCreateProgram, Uf: _emscripten_glCreateShader, Vf: _emscripten_glCullFace, Wf: _emscripten_glDeleteBuffers, Ee: _emscripten_glDeleteFramebuffers, Xf: _emscripten_glDeleteProgram, ce: _emscripten_glDeleteQueries, Xd: _emscripten_glDeleteQueriesEXT, Fe: _emscripten_glDeleteRenderbuffers, ie: _emscripten_glDeleteSamplers, Yf: _emscripten_glDeleteShader, se: _emscripten_glDeleteSync, da: _emscripten_glDeleteTextures, Tb: _emscripten_glDeleteTransformFeedbacks, Ze: _emscripten_glDeleteVertexArrays, af: _emscripten_glDeleteVertexArraysOES, Dd: _emscripten_glDepthFunc, ea: _emscripten_glDepthMask, Cd: _emscripten_glDepthRangef, Bd: _emscripten_glDetachShader, fa: _emscripten_glDisable, ga: _emscripten_glDisableVertexAttribArray, ha: _emscripten_glDrawArrays, We: _emscripten_glDrawArraysInstanced, Kd: _emscripten_glDrawArraysInstancedANGLE, Gb: _emscripten_glDrawArraysInstancedARB, Te: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Yc: _emscripten_glDrawArraysInstancedEXT, Hb: _emscripten_glDrawArraysInstancedNV, Qe: _emscripten_glDrawBuffers, Wc: _emscripten_glDrawBuffersEXT, Ld: _emscripten_glDrawBuffersWEBGL, ia: _emscripten_glDrawElements, Xe: _emscripten_glDrawElementsInstanced, Jd: _emscripten_glDrawElementsInstancedANGLE, Eb: _emscripten_glDrawElementsInstancedARB, Ue: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Fb: _emscripten_glDrawElementsInstancedEXT, Xc: _emscripten_glDrawElementsInstancedNV, Ke: _emscripten_glDrawRangeElements, ja: _emscripten_glEnable, ka: _emscripten_glEnableVertexAttribArray, de: _emscripten_glEndQuery, Yd: _emscripten_glEndQueryEXT, Fc: _emscripten_glEndTransformFeedback, oe: _emscripten_glFenceSync, la: _emscripten_glFinish, ma: _emscripten_glFlush, Ge: _emscripten_glFramebufferRenderbuffer, He: _emscripten_glFramebufferTexture2D, Jc: _emscripten_glFramebufferTextureLayer, na: _emscripten_glFrontFace, oa: _emscripten_glGenBuffers, Ie: _emscripten_glGenFramebuffers, ee: _emscripten_glGenQueries, Zd: _emscripten_glGenQueriesEXT, Je: _emscripten_glGenRenderbuffers, je: _emscripten_glGenSamplers, pa: _emscripten_glGenTextures, Sb: _emscripten_glGenTransformFeedbacks, Ve: _emscripten_glGenVertexArrays, bf: _emscripten_glGenVertexArraysOES, xe: _emscripten_glGenerateMipmap, Ad: _emscripten_glGetActiveAttrib, zd: _emscripten_glGetActiveUniform, cc: _emscripten_glGetActiveUniformBlockName, dc: _emscripten_glGetActiveUniformBlockiv, fc: _emscripten_glGetActiveUniformsiv, yd: _emscripten_glGetAttachedShaders, xd: _emscripten_glGetAttribLocation, wd: _emscripten_glGetBooleanv, Zb: _emscripten_glGetBufferParameteri64v, qa: _emscripten_glGetBufferParameteriv, ra: _emscripten_glGetError, sa: _emscripten_glGetFloatv, tc: _emscripten_glGetFragDataLocation, ye: _emscripten_glGetFramebufferAttachmentParameteriv, _b: _emscripten_glGetInteger64i_v, ac: _emscripten_glGetInteger64v, Hc: _emscripten_glGetIntegeri_v, ta: _emscripten_glGetIntegerv, Kb: _emscripten_glGetInternalformativ, Ob: _emscripten_glGetProgramBinary, ua: _emscripten_glGetProgramInfoLog, va: _emscripten_glGetProgramiv, Td: _emscripten_glGetQueryObjecti64vEXT, Nd: _emscripten_glGetQueryObjectivEXT, Ud: _emscripten_glGetQueryObjectui64vEXT, fe: _emscripten_glGetQueryObjectuiv, _d: _emscripten_glGetQueryObjectuivEXT, ge: _emscripten_glGetQueryiv, $d: _emscripten_glGetQueryivEXT, ze: _emscripten_glGetRenderbufferParameteriv, Vb: _emscripten_glGetSamplerParameterfv, Wb: _emscripten_glGetSamplerParameteriv, wa: _emscripten_glGetShaderInfoLog, Pd: _emscripten_glGetShaderPrecisionFormat, vd: _emscripten_glGetShaderSource, xa: _emscripten_glGetShaderiv, ya: _emscripten_glGetString, _e: _emscripten_glGetStringi, $b: _emscripten_glGetSynciv, ud: _emscripten_glGetTexParameterfv, td: _emscripten_glGetTexParameteriv, Bc: _emscripten_glGetTransformFeedbackVarying, ec: _emscripten_glGetUniformBlockIndex, gc: _emscripten_glGetUniformIndices, za: _emscripten_glGetUniformLocation, sd: _emscripten_glGetUniformfv, rd: _emscripten_glGetUniformiv, uc: _emscripten_glGetUniformuiv, Ac: _emscripten_glGetVertexAttribIiv, zc: _emscripten_glGetVertexAttribIuiv, od: _emscripten_glGetVertexAttribPointerv, qd: _emscripten_glGetVertexAttribfv, pd: _emscripten_glGetVertexAttribiv, nd: _emscripten_glHint, Qd: _emscripten_glInvalidateFramebuffer, Sd: _emscripten_glInvalidateSubFramebuffer, md: _emscripten_glIsBuffer, ld: _emscripten_glIsEnabled, kd: _emscripten_glIsFramebuffer, jd: _emscripten_glIsProgram, Qc: _emscripten_glIsQuery, Od: _emscripten_glIsQueryEXT, id: _emscripten_glIsRenderbuffer, Yb: _emscripten_glIsSampler, hd: _emscripten_glIsShader, pe: _emscripten_glIsSync, Aa: _emscripten_glIsTexture, Rb: _emscripten_glIsTransformFeedback, Ic: _emscripten_glIsVertexArray, Md: _emscripten_glIsVertexArrayOES, Ba: _emscripten_glLineWidth, Ca: _emscripten_glLinkProgram, Oe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Pe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Qb: _emscripten_glPauseTransformFeedback, Da: _emscripten_glPixelStorei, gd: _emscripten_glPolygonOffset, Nb: _emscripten_glProgramBinary, Mb: _emscripten_glProgramParameteri, Vd: _emscripten_glQueryCounterEXT, Se: _emscripten_glReadBuffer, Ea: _emscripten_glReadPixels, fd: _emscripten_glReleaseShaderCompiler, Ae: _emscripten_glRenderbufferStorage, ve: _emscripten_glRenderbufferStorageMultisample, Pb: _emscripten_glResumeTransformFeedback, ed: _emscripten_glSampleCoverage, ke: _emscripten_glSamplerParameterf, Xb: _emscripten_glSamplerParameterfv, me: _emscripten_glSamplerParameteri, ne: _emscripten_glSamplerParameteriv, Fa: _emscripten_glScissor, dd: _emscripten_glShaderBinary, Ga: _emscripten_glShaderSource, Ha: _emscripten_glStencilFunc, Ia: _emscripten_glStencilFuncSeparate, Ja: _emscripten_glStencilMask, Ka: _emscripten_glStencilMaskSeparate, La: _emscripten_glStencilOp, Ma: _emscripten_glStencilOpSeparate, Na: _emscripten_glTexImage2D, Vc: _emscripten_glTexImage3D, Oa: _emscripten_glTexParameterf, Pa: _emscripten_glTexParameterfv, Qa: _emscripten_glTexParameteri, Ra: _emscripten_glTexParameteriv, Le: _emscripten_glTexStorage2D, Lb: _emscripten_glTexStorage3D, Sa: _emscripten_glTexSubImage2D, Uc: _emscripten_glTexSubImage3D, Cc: _emscripten_glTransformFeedbackVaryings, Ta: _emscripten_glUniform1f, Ua: _emscripten_glUniform1fv, xf: _emscripten_glUniform1i, yf: _emscripten_glUniform1iv, sc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, zf: _emscripten_glUniform2f, Af: _emscripten_glUniform2fv, wf: _emscripten_glUniform2i, vf: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, uf: _emscripten_glUniform3f, tf: _emscripten_glUniform3fv, sf: _emscripten_glUniform3i, rf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, qf: _emscripten_glUniform4f, pf: _emscripten_glUniform4fv, cf: _emscripten_glUniform4i, df: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, bc: _emscripten_glUniformBlockBinding, ef: _emscripten_glUniformMatrix2fv, Pc: _emscripten_glUniformMatrix2x3fv, Nc: _emscripten_glUniformMatrix2x4fv, ff: _emscripten_glUniformMatrix3fv, Oc: _emscripten_glUniformMatrix3x2fv, Lc: _emscripten_glUniformMatrix3x4fv, gf: _emscripten_glUniformMatrix4fv, Mc: _emscripten_glUniformMatrix4x2fv, Kc: _emscripten_glUniformMatrix4x3fv, hf: _emscripten_glUseProgram, cd: _emscripten_glValidateProgram, jf: _emscripten_glVertexAttrib1f, bd: _emscripten_glVertexAttrib1fv, ad: _emscripten_glVertexAttrib2f, kf: _emscripten_glVertexAttrib2fv, $c: _emscripten_glVertexAttrib3f, lf: _emscripten_glVertexAttrib3fv, _c: _emscripten_glVertexAttrib4f, mf: _emscripten_glVertexAttrib4fv, Me: _emscripten_glVertexAttribDivisor, Id: _emscripten_glVertexAttribDivisorANGLE, Ib: _emscripten_glVertexAttribDivisorARB, Zc: _emscripten_glVertexAttribDivisorEXT, Jb: _emscripten_glVertexAttribDivisorNV, yc: _emscripten_glVertexAttribI4i, wc: _emscripten_glVertexAttribI4iv, xc: _emscripten_glVertexAttribI4ui, vc: _emscripten_glVertexAttribI4uiv, Ne: _emscripten_glVertexAttribIPointer, nf: _emscripten_glVertexAttribPointer, of: _emscripten_glViewport, qe: _emscripten_glWaitSync, $a: _emscripten_request_animation_frame_loop, pb: _emscripten_resize_heap, Cb: _environ_get, Db: _environ_sizes_get, Xa: _exit, O: _fd_close, db: _fd_pread, wb: _fd_read, ib: _fd_seek, M: _fd_write, R: _getentropy, Va: _glGetIntegerv, P: _glGetString, Wa: _glGetStringi, V: invoke_diii, Za: invoke_fi, Rd: invoke_fif, W: invoke_fiii, ae: invoke_fiiiif, o: invoke_i, _a: invoke_if, Re: invoke_iffiiiiiiii, e: invoke_ii, x: invoke_iif, f: invoke_iii, le: invoke_iiif, g: invoke_iiii, ba: invoke_iiiiff, j: invoke_iiiii, mb: invoke_iiiiid, G: invoke_iiiiii, q: invoke_iiiiiii, I: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, $: invoke_iiiiiiiiiii, L: invoke_iiiiiiiiiiii, cb: invoke_j, kb: invoke_jii, bb: invoke_jiiii, m: invoke_v, b: invoke_vi, ca: invoke_vid, C: invoke_vif, D: invoke_viff, B: invoke_vifff, s: invoke_vifffff, _: invoke_viffffffffffffffffffff, we: invoke_viffi, c: invoke_vii, F: invoke_viif, S: invoke_viiff, w: invoke_viifff, aa: invoke_viiffff, fb: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, H: invoke_viiif, T: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, n: invoke_viiiii, k: invoke_viiiiii, U: invoke_viiiiiiff, p: invoke_viiiiiii, E: invoke_viiiiiiii, Ya: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, ab: invoke_viiiiiiiiiii, K: invoke_viiiiiiiiiiiiiii, jb: invoke_viiji, J: _llvm_eh_typeid_for, lb: _strftime_l };
5131
5131
  var wasmExports = createWasm();
5132
- var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Zf"])();
5133
- var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["$f"])(a0);
5134
- var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["ag"])(a0, a1);
5135
- var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["bg"])(a0, a1, a2);
5136
- var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["cg"])(a0, a1);
5137
- var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["dg"])(a0, a1, a2);
5138
- var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["eg"])(a0);
5139
- var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["fg"])(a0, a1, a2);
5140
- var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["gg"])(a0);
5141
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["hg"])(a0, a1, a2);
5142
- var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["ig"])(a0, a1, a2);
5143
- var _register_font = Module["_register_font"] = (a0, a1, a2, a3, a4) => (_register_font = Module["_register_font"] = wasmExports["jg"])(a0, a1, a2, a3, a4);
5144
- var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["kg"])(a0, a1, a2, a3);
5145
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["lg"])(a0, a1, a2, a3, a4, a5, a6);
5146
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["mg"])(a0, a1, a2);
5147
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["ng"])(a0, a1, a2);
5148
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["og"])(a0, a1, a2, a3, a4);
5149
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["pg"])(a0, a1, a2);
5150
- var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["qg"])(a0, a1, a2, a3, a4);
5151
- var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["rg"])(a0, a1);
5152
- var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["sg"])(a0);
5153
- var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["tg"])(a0, a1);
5154
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["ug"])(a0, a1);
5155
- var _highlight_strokes = Module["_highlight_strokes"] = (a0, a1, a2) => (_highlight_strokes = Module["_highlight_strokes"] = wasmExports["vg"])(a0, a1, a2);
5156
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["wg"])(a0, a1);
5157
- var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = (a0, a1) => (_runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["xg"])(a0, a1);
5158
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["yg"])(a0, a1);
5159
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["zg"])(a0, a1);
5160
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Ag"])(a0, a1);
5161
- var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["Bg"])(a0, a1);
5162
- var _malloc = (a0) => (_malloc = wasmExports["Cg"])(a0);
5132
+ var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["_f"])();
5133
+ var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["ag"])(a0);
5134
+ var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["bg"])(a0, a1);
5135
+ var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["cg"])(a0, a1, a2);
5136
+ var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["dg"])(a0, a1);
5137
+ var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["eg"])(a0, a1, a2);
5138
+ var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["fg"])(a0);
5139
+ var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["gg"])(a0, a1, a2);
5140
+ var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["hg"])(a0);
5141
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["ig"])(a0, a1, a2);
5142
+ var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["jg"])(a0, a1, a2);
5143
+ var _register_font = Module["_register_font"] = (a0, a1, a2, a3, a4) => (_register_font = Module["_register_font"] = wasmExports["kg"])(a0, a1, a2, a3, a4);
5144
+ var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["lg"])(a0, a1, a2, a3);
5145
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["mg"])(a0, a1, a2, a3, a4, a5, a6);
5146
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["ng"])(a0, a1, a2);
5147
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["og"])(a0, a1, a2);
5148
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["pg"])(a0, a1, a2, a3, a4);
5149
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["qg"])(a0, a1, a2);
5150
+ var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["rg"])(a0, a1, a2, a3, a4);
5151
+ var _to_vector_network = Module["_to_vector_network"] = (a0, a1, a2) => (_to_vector_network = Module["_to_vector_network"] = wasmExports["sg"])(a0, a1, a2);
5152
+ var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["tg"])(a0, a1);
5153
+ var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["ug"])(a0);
5154
+ var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["vg"])(a0, a1);
5155
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["wg"])(a0, a1);
5156
+ var _highlight_strokes = Module["_highlight_strokes"] = (a0, a1, a2) => (_highlight_strokes = Module["_highlight_strokes"] = wasmExports["xg"])(a0, a1, a2);
5157
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["yg"])(a0, a1);
5158
+ var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = (a0, a1) => (_runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["zg"])(a0, a1);
5159
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Ag"])(a0, a1);
5160
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Bg"])(a0, a1);
5161
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Cg"])(a0, a1);
5162
+ var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["Dg"])(a0, a1);
5163
+ var _malloc = (a0) => (_malloc = wasmExports["Eg"])(a0);
5163
5164
  var _htonl = (a0) => (_htonl = wasmExports["htonl"])(a0);
5164
5165
  var _htons = (a0) => (_htons = wasmExports["htons"])(a0);
5165
- var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["Dg"])(a0, a1);
5166
+ var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["Fg"])(a0, a1);
5166
5167
  var _ntohs = (a0) => (_ntohs = wasmExports["ntohs"])(a0);
5167
- var _setThrew = (a0, a1) => (_setThrew = wasmExports["Eg"])(a0, a1);
5168
- var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["Fg"])(a0);
5169
- var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["Gg"])(a0);
5170
- var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["Hg"])(a0);
5171
- var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["Ig"])();
5168
+ var _setThrew = (a0, a1) => (_setThrew = wasmExports["Gg"])(a0, a1);
5169
+ var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["Hg"])(a0);
5170
+ var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["Ig"])(a0);
5171
+ var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["Jg"])(a0);
5172
+ var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["Kg"])();
5172
5173
  var ___cxa_free_exception = (a0) => (___cxa_free_exception = wasmExports["__cxa_free_exception"])(a0);
5173
- var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Jg"])(a0);
5174
- var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Kg"])(a0);
5175
- var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Lg"])(a0, a1, a2);
5176
- var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Mg"])(a0);
5177
- var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Ng"])(a0, a1, a2);
5178
- var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Og"])(a0, a1, a2, a3, a4, a5);
5179
- var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Pg"])(a0);
5180
- var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Qg"])(a0, a1, a2, a3, a4);
5174
+ var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Lg"])(a0);
5175
+ var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Mg"])(a0);
5176
+ var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Ng"])(a0, a1, a2);
5177
+ var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Og"])(a0);
5178
+ var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Pg"])(a0, a1, a2);
5179
+ var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Qg"])(a0, a1, a2, a3, a4, a5);
5180
+ var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Rg"])(a0);
5181
+ var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Sg"])(a0, a1, a2, a3, a4);
5181
5182
  function invoke_iiii(index, a1, a2, a3) {
5182
5183
  var sp = stackSave();
5183
5184
  try {
@@ -5258,117 +5259,117 @@ var require_grida_canvas_wasm = __commonJS({
5258
5259
  _setThrew(1, 0);
5259
5260
  }
5260
5261
  }
5261
- function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5262
+ function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5262
5263
  var sp = stackSave();
5263
5264
  try {
5264
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5265
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5265
5266
  } catch (e) {
5266
5267
  stackRestore(sp);
5267
5268
  if (e !== e + 0) throw e;
5268
5269
  _setThrew(1, 0);
5269
5270
  }
5270
5271
  }
5271
- function invoke_vid(index, a1, a2) {
5272
+ function invoke_iiiii(index, a1, a2, a3, a4) {
5272
5273
  var sp = stackSave();
5273
5274
  try {
5274
- getWasmTableEntry(index)(a1, a2);
5275
+ return getWasmTableEntry(index)(a1, a2, a3, a4);
5275
5276
  } catch (e) {
5276
5277
  stackRestore(sp);
5277
5278
  if (e !== e + 0) throw e;
5278
5279
  _setThrew(1, 0);
5279
5280
  }
5280
5281
  }
5281
- function invoke_viff(index, a1, a2, a3) {
5282
+ function invoke_vid(index, a1, a2) {
5282
5283
  var sp = stackSave();
5283
5284
  try {
5284
- getWasmTableEntry(index)(a1, a2, a3);
5285
+ getWasmTableEntry(index)(a1, a2);
5285
5286
  } catch (e) {
5286
5287
  stackRestore(sp);
5287
5288
  if (e !== e + 0) throw e;
5288
5289
  _setThrew(1, 0);
5289
5290
  }
5290
5291
  }
5291
- function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5292
+ function invoke_viff(index, a1, a2, a3) {
5292
5293
  var sp = stackSave();
5293
5294
  try {
5294
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5295
+ getWasmTableEntry(index)(a1, a2, a3);
5295
5296
  } catch (e) {
5296
5297
  stackRestore(sp);
5297
5298
  if (e !== e + 0) throw e;
5298
5299
  _setThrew(1, 0);
5299
5300
  }
5300
5301
  }
5301
- function invoke_iiiii(index, a1, a2, a3, a4) {
5302
+ function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5302
5303
  var sp = stackSave();
5303
5304
  try {
5304
- return getWasmTableEntry(index)(a1, a2, a3, a4);
5305
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5305
5306
  } catch (e) {
5306
5307
  stackRestore(sp);
5307
5308
  if (e !== e + 0) throw e;
5308
5309
  _setThrew(1, 0);
5309
5310
  }
5310
5311
  }
5311
- function invoke_i(index) {
5312
+ function invoke_viiif(index, a1, a2, a3, a4) {
5312
5313
  var sp = stackSave();
5313
5314
  try {
5314
- return getWasmTableEntry(index)();
5315
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5315
5316
  } catch (e) {
5316
5317
  stackRestore(sp);
5317
5318
  if (e !== e + 0) throw e;
5318
5319
  _setThrew(1, 0);
5319
5320
  }
5320
5321
  }
5321
- function invoke_vifff(index, a1, a2, a3, a4) {
5322
+ function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5322
5323
  var sp = stackSave();
5323
5324
  try {
5324
- getWasmTableEntry(index)(a1, a2, a3, a4);
5325
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5325
5326
  } catch (e) {
5326
5327
  stackRestore(sp);
5327
5328
  if (e !== e + 0) throw e;
5328
5329
  _setThrew(1, 0);
5329
5330
  }
5330
5331
  }
5331
- function invoke_viifff(index, a1, a2, a3, a4, a5) {
5332
+ function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5332
5333
  var sp = stackSave();
5333
5334
  try {
5334
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5335
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5335
5336
  } catch (e) {
5336
5337
  stackRestore(sp);
5337
5338
  if (e !== e + 0) throw e;
5338
5339
  _setThrew(1, 0);
5339
5340
  }
5340
5341
  }
5341
- function invoke_viif(index, a1, a2, a3) {
5342
+ function invoke_viffi(index, a1, a2, a3, a4) {
5342
5343
  var sp = stackSave();
5343
5344
  try {
5344
- getWasmTableEntry(index)(a1, a2, a3);
5345
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5345
5346
  } catch (e) {
5346
5347
  stackRestore(sp);
5347
5348
  if (e !== e + 0) throw e;
5348
5349
  _setThrew(1, 0);
5349
5350
  }
5350
5351
  }
5351
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5352
+ function invoke_iiif(index, a1, a2, a3) {
5352
5353
  var sp = stackSave();
5353
5354
  try {
5354
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5355
+ return getWasmTableEntry(index)(a1, a2, a3);
5355
5356
  } catch (e) {
5356
5357
  stackRestore(sp);
5357
5358
  if (e !== e + 0) throw e;
5358
5359
  _setThrew(1, 0);
5359
5360
  }
5360
5361
  }
5361
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5362
+ function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5362
5363
  var sp = stackSave();
5363
5364
  try {
5364
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5365
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5365
5366
  } catch (e) {
5366
5367
  stackRestore(sp);
5367
5368
  if (e !== e + 0) throw e;
5368
5369
  _setThrew(1, 0);
5369
5370
  }
5370
5371
  }
5371
- function invoke_iif(index, a1, a2) {
5372
+ function invoke_fif(index, a1, a2) {
5372
5373
  var sp = stackSave();
5373
5374
  try {
5374
5375
  return getWasmTableEntry(index)(a1, a2);
@@ -5388,10 +5389,10 @@ var require_grida_canvas_wasm = __commonJS({
5388
5389
  _setThrew(1, 0);
5389
5390
  }
5390
5391
  }
5391
- function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5392
+ function invoke_iif(index, a1, a2) {
5392
5393
  var sp = stackSave();
5393
5394
  try {
5394
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5395
+ return getWasmTableEntry(index)(a1, a2);
5395
5396
  } catch (e) {
5396
5397
  stackRestore(sp);
5397
5398
  if (e !== e + 0) throw e;
@@ -5408,17 +5409,17 @@ var require_grida_canvas_wasm = __commonJS({
5408
5409
  _setThrew(1, 0);
5409
5410
  }
5410
5411
  }
5411
- function invoke_viiff(index, a1, a2, a3, a4) {
5412
+ function invoke_iiiiff(index, a1, a2, a3, a4, a5) {
5412
5413
  var sp = stackSave();
5413
5414
  try {
5414
- getWasmTableEntry(index)(a1, a2, a3, a4);
5415
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5415
5416
  } catch (e) {
5416
5417
  stackRestore(sp);
5417
5418
  if (e !== e + 0) throw e;
5418
5419
  _setThrew(1, 0);
5419
5420
  }
5420
5421
  }
5421
- function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5422
+ function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5422
5423
  var sp = stackSave();
5423
5424
  try {
5424
5425
  getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
@@ -5428,160 +5429,170 @@ var require_grida_canvas_wasm = __commonJS({
5428
5429
  _setThrew(1, 0);
5429
5430
  }
5430
5431
  }
5431
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5432
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5432
5433
  var sp = stackSave();
5433
5434
  try {
5434
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5435
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5435
5436
  } catch (e) {
5436
5437
  stackRestore(sp);
5437
5438
  if (e !== e + 0) throw e;
5438
5439
  _setThrew(1, 0);
5439
5440
  }
5440
5441
  }
5441
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5442
+ function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5442
5443
  var sp = stackSave();
5443
5444
  try {
5444
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5445
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5445
5446
  } catch (e) {
5446
5447
  stackRestore(sp);
5447
5448
  if (e !== e + 0) throw e;
5448
5449
  _setThrew(1, 0);
5449
5450
  }
5450
5451
  }
5451
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5452
+ function invoke_vif(index, a1, a2) {
5452
5453
  var sp = stackSave();
5453
5454
  try {
5454
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5455
+ getWasmTableEntry(index)(a1, a2);
5455
5456
  } catch (e) {
5456
5457
  stackRestore(sp);
5457
5458
  if (e !== e + 0) throw e;
5458
5459
  _setThrew(1, 0);
5459
5460
  }
5460
5461
  }
5461
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5462
+ function invoke_viifff(index, a1, a2, a3, a4, a5) {
5462
5463
  var sp = stackSave();
5463
5464
  try {
5464
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5465
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5465
5466
  } catch (e) {
5466
5467
  stackRestore(sp);
5467
5468
  if (e !== e + 0) throw e;
5468
5469
  _setThrew(1, 0);
5469
5470
  }
5470
5471
  }
5471
- function invoke_if(index, a1) {
5472
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5472
5473
  var sp = stackSave();
5473
5474
  try {
5474
- return getWasmTableEntry(index)(a1);
5475
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5475
5476
  } catch (e) {
5476
5477
  stackRestore(sp);
5477
5478
  if (e !== e + 0) throw e;
5478
5479
  _setThrew(1, 0);
5479
5480
  }
5480
5481
  }
5481
- function invoke_iiif(index, a1, a2, a3) {
5482
+ function invoke_i(index) {
5482
5483
  var sp = stackSave();
5483
5484
  try {
5484
- return getWasmTableEntry(index)(a1, a2, a3);
5485
+ return getWasmTableEntry(index)();
5485
5486
  } catch (e) {
5486
5487
  stackRestore(sp);
5487
5488
  if (e !== e + 0) throw e;
5488
5489
  _setThrew(1, 0);
5489
5490
  }
5490
5491
  }
5491
- function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5492
+ function invoke_viif(index, a1, a2, a3) {
5492
5493
  var sp = stackSave();
5493
5494
  try {
5494
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5495
+ getWasmTableEntry(index)(a1, a2, a3);
5495
5496
  } catch (e) {
5496
5497
  stackRestore(sp);
5497
5498
  if (e !== e + 0) throw e;
5498
5499
  _setThrew(1, 0);
5499
5500
  }
5500
5501
  }
5501
- function invoke_vif(index, a1, a2) {
5502
+ function invoke_vifff(index, a1, a2, a3, a4) {
5502
5503
  var sp = stackSave();
5503
5504
  try {
5504
- getWasmTableEntry(index)(a1, a2);
5505
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5505
5506
  } catch (e) {
5506
5507
  stackRestore(sp);
5507
5508
  if (e !== e + 0) throw e;
5508
5509
  _setThrew(1, 0);
5509
5510
  }
5510
5511
  }
5511
- function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5512
+ function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5512
5513
  var sp = stackSave();
5513
5514
  try {
5514
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5515
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5515
5516
  } catch (e) {
5516
5517
  stackRestore(sp);
5517
5518
  if (e !== e + 0) throw e;
5518
5519
  _setThrew(1, 0);
5519
5520
  }
5520
5521
  }
5521
- function invoke_iiiiff(index, a1, a2, a3, a4, a5) {
5522
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5522
5523
  var sp = stackSave();
5523
5524
  try {
5524
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5525
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5525
5526
  } catch (e) {
5526
5527
  stackRestore(sp);
5527
5528
  if (e !== e + 0) throw e;
5528
5529
  _setThrew(1, 0);
5529
5530
  }
5530
5531
  }
5531
- function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5532
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5532
5533
  var sp = stackSave();
5533
5534
  try {
5534
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5535
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5535
5536
  } catch (e) {
5536
5537
  stackRestore(sp);
5537
5538
  if (e !== e + 0) throw e;
5538
5539
  _setThrew(1, 0);
5539
5540
  }
5540
5541
  }
5541
- function invoke_fi(index, a1) {
5542
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5542
5543
  var sp = stackSave();
5543
5544
  try {
5544
- return getWasmTableEntry(index)(a1);
5545
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5545
5546
  } catch (e) {
5546
5547
  stackRestore(sp);
5547
5548
  if (e !== e + 0) throw e;
5548
5549
  _setThrew(1, 0);
5549
5550
  }
5550
5551
  }
5551
- function invoke_viiif(index, a1, a2, a3, a4) {
5552
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5552
5553
  var sp = stackSave();
5553
5554
  try {
5554
- getWasmTableEntry(index)(a1, a2, a3, a4);
5555
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5555
5556
  } catch (e) {
5556
5557
  stackRestore(sp);
5557
5558
  if (e !== e + 0) throw e;
5558
5559
  _setThrew(1, 0);
5559
5560
  }
5560
5561
  }
5561
- function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5562
+ function invoke_if(index, a1) {
5562
5563
  var sp = stackSave();
5563
5564
  try {
5564
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5565
+ return getWasmTableEntry(index)(a1);
5565
5566
  } catch (e) {
5566
5567
  stackRestore(sp);
5567
5568
  if (e !== e + 0) throw e;
5568
5569
  _setThrew(1, 0);
5569
5570
  }
5570
5571
  }
5571
- function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5572
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5572
5573
  var sp = stackSave();
5573
5574
  try {
5574
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5575
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5575
5576
  } catch (e) {
5576
5577
  stackRestore(sp);
5577
5578
  if (e !== e + 0) throw e;
5578
5579
  _setThrew(1, 0);
5579
5580
  }
5580
5581
  }
5581
- function invoke_fif(index, a1, a2) {
5582
+ function invoke_viiff(index, a1, a2, a3, a4) {
5582
5583
  var sp = stackSave();
5583
5584
  try {
5584
- return getWasmTableEntry(index)(a1, a2);
5585
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5586
+ } catch (e) {
5587
+ stackRestore(sp);
5588
+ if (e !== e + 0) throw e;
5589
+ _setThrew(1, 0);
5590
+ }
5591
+ }
5592
+ function invoke_fi(index, a1) {
5593
+ var sp = stackSave();
5594
+ try {
5595
+ return getWasmTableEntry(index)(a1);
5585
5596
  } catch (e) {
5586
5597
  stackRestore(sp);
5587
5598
  if (e !== e + 0) throw e;
@@ -5812,7 +5823,7 @@ var require_grida_canvas_wasm = __commonJS({
5812
5823
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5813
5824
 
5814
5825
  // package.json
5815
- var version = "0.0.43";
5826
+ var version = "0.0.44";
5816
5827
 
5817
5828
  // lib/index.ts
5818
5829
  async function init(opts) {
@@ -5975,6 +5986,8 @@ var Grida2D = class {
5975
5986
  return null;
5976
5987
  }
5977
5988
  const str = this.module.UTF8ToString(ptr);
5989
+ const len = this.module.lengthBytesUTF8(str) + 1;
5990
+ this._free_string(ptr, len);
5978
5991
  return str;
5979
5992
  }
5980
5993
  getNodeIdsFromPoint(x, y) {
@@ -5983,6 +5996,8 @@ var Grida2D = class {
5983
5996
  return [];
5984
5997
  }
5985
5998
  const str = this.module.UTF8ToString(ptr);
5999
+ const len = this.module.lengthBytesUTF8(str) + 1;
6000
+ this._free_string(ptr, len);
5986
6001
  return JSON.parse(str);
5987
6002
  }
5988
6003
  getNodeIdsFromEnvelope(envelope) {
@@ -5997,6 +6012,8 @@ var Grida2D = class {
5997
6012
  return [];
5998
6013
  }
5999
6014
  const str = this.module.UTF8ToString(ptr);
6015
+ const len = this.module.lengthBytesUTF8(str) + 1;
6016
+ this._free_string(ptr, len);
6000
6017
  return JSON.parse(str);
6001
6018
  }
6002
6019
  getNodeAbsoluteBoundingBox(id) {
@@ -6014,6 +6031,21 @@ var Grida2D = class {
6014
6031
  this.module._deallocate(outptr, 4 * 4);
6015
6032
  return utils.rect_from_vec4(rect);
6016
6033
  }
6034
+ /**
6035
+ * @deprecated not fully implemented yet
6036
+ */
6037
+ toVectorNetwork(id) {
6038
+ const [ptr, len] = this._alloc_string(id);
6039
+ const outptr = this.module._to_vector_network(this.appptr, ptr, len - 1);
6040
+ this._free_string(ptr, len);
6041
+ if (outptr === 0) {
6042
+ return null;
6043
+ }
6044
+ const str = this.module.UTF8ToString(outptr);
6045
+ const outlen = this.module.lengthBytesUTF8(str) + 1;
6046
+ this._free_string(outptr, outlen);
6047
+ return JSON.parse(str);
6048
+ }
6017
6049
  exportNodeAs(id, format) {
6018
6050
  const [id_ptr, id_len] = this._alloc_string(id);
6019
6051
  const [fmt_ptr, fmt_len] = this._alloc_string(JSON.stringify(format));
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@grida/canvas-wasm",
3
3
  "description": "WASM bindings for Grida Canvas",
4
- "version": "0.0.44",
4
+ "version": "0.0.45",
5
5
  "keywords": [
6
6
  "grida",
7
7
  "canvas",