@grida/canvas-wasm 0.0.44 → 0.0.45

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -269,10 +269,10 @@ var require_grida_canvas_wasm = __commonJS({
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  var info = getWasmImports();
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  function receiveInstance(instance, module3) {
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  wasmExports = instance.exports;
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- wasmMemory = wasmExports["Yf"];
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+ wasmMemory = wasmExports["Zf"];
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  updateMemoryViews();
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- wasmTable = wasmExports["_f"];
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- addOnInit(wasmExports["Zf"]);
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+ wasmTable = wasmExports["$f"];
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+ addOnInit(wasmExports["_f"]);
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  removeRunDependency("wasm-instantiate");
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  return wasmExports;
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  }
@@ -5132,57 +5132,58 @@ var require_grida_canvas_wasm = __commonJS({
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  for (var i = 0; i < 288; ++i) {
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  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
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  }
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- var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, m: ___cxa_find_matching_catch_3, B: ___cxa_find_matching_catch_4, Y: ___cxa_rethrow, u: ___cxa_throw, nb: ___cxa_uncaught_exceptions, d: ___resumeException, _: ___syscall_fcntl64, wb: ___syscall_fstat64, rb: ___syscall_getcwd, yb: ___syscall_ioctl, tb: ___syscall_lstat64, ub: ___syscall_newfstatat, Z: ___syscall_openat, vb: ___syscall_stat64, Db: __abort_js, Ab: __emscripten_get_now_is_monotonic, Cb: __emscripten_memcpy_js, ob: __emscripten_throw_longjmp, hb: __gmtime_js, fb: __mmap_js, gb: __munmap_js, qb: __tzset_js, Bb: _emscripten_date_now, M: _emscripten_get_now, Bf: _emscripten_glActiveTexture, Cf: _emscripten_glAttachShader, ee: _emscripten_glBeginQuery, _d: _emscripten_glBeginQueryEXT, Lc: _emscripten_glBeginTransformFeedback, Df: _emscripten_glBindAttribLocation, Ef: _emscripten_glBindBuffer, Ic: _emscripten_glBindBufferBase, Jc: _emscripten_glBindBufferRange, Ce: _emscripten_glBindFramebuffer, De: _emscripten_glBindRenderbuffer, ke: _emscripten_glBindSampler, Ff: _emscripten_glBindTexture, Wb: _emscripten_glBindTransformFeedback, Ye: _emscripten_glBindVertexArray, $e: _emscripten_glBindVertexArrayOES, Gf: _emscripten_glBlendColor, Hf: _emscripten_glBlendEquation, Md: _emscripten_glBlendEquationSeparate, If: _emscripten_glBlendFunc, Ld: _emscripten_glBlendFuncSeparate, we: _emscripten_glBlitFramebuffer, Jf: _emscripten_glBufferData, Kf: _emscripten_glBufferSubData, Ee: _emscripten_glCheckFramebufferStatus, Lf: _emscripten_glClear, kc: _emscripten_glClearBufferfi, lc: _emscripten_glClearBufferfv, oc: _emscripten_glClearBufferiv, nc: _emscripten_glClearBufferuiv, Mf: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Nf: _emscripten_glClearStencil, te: _emscripten_glClientWaitSync, Of: _emscripten_glColorMask, Pf: _emscripten_glCompileShader, Qf: _emscripten_glCompressedTexImage2D, Xc: _emscripten_glCompressedTexImage3D, Rf: _emscripten_glCompressedTexSubImage2D, Wc: _emscripten_glCompressedTexSubImage3D, ve: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, Sf: _emscripten_glCopyTexSubImage2D, Yc: _emscripten_glCopyTexSubImage3D, Tf: _emscripten_glCreateProgram, Uf: _emscripten_glCreateShader, Vf: _emscripten_glCullFace, Wf: _emscripten_glDeleteBuffers, Fe: _emscripten_glDeleteFramebuffers, Xf: _emscripten_glDeleteProgram, fe: _emscripten_glDeleteQueries, $d: _emscripten_glDeleteQueriesEXT, Ge: _emscripten_glDeleteRenderbuffers, le: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, ue: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Vb: _emscripten_glDeleteTransformFeedbacks, Ze: _emscripten_glDeleteVertexArrays, af: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, We: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Ib: _emscripten_glDrawArraysInstancedARB, Te: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, bd: _emscripten_glDrawArraysInstancedEXT, Jb: _emscripten_glDrawArraysInstancedNV, Re: _emscripten_glDrawBuffers, $c: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, Xe: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Gb: _emscripten_glDrawElementsInstancedARB, Ue: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Hb: _emscripten_glDrawElementsInstancedEXT, ad: _emscripten_glDrawElementsInstancedNV, Le: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, ge: _emscripten_glEndQuery, ae: _emscripten_glEndQueryEXT, Kc: _emscripten_glEndTransformFeedback, qe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, He: _emscripten_glFramebufferRenderbuffer, Ie: _emscripten_glFramebufferTexture2D, Oc: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, Je: _emscripten_glGenFramebuffers, he: _emscripten_glGenQueries, be: _emscripten_glGenQueriesEXT, Ke: _emscripten_glGenRenderbuffers, me: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Ub: _emscripten_glGenTransformFeedbacks, Ve: _emscripten_glGenVertexArrays, bf: _emscripten_glGenVertexArraysOES, ye: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, fc: _emscripten_glGetActiveUniformBlockName, gc: _emscripten_glGetActiveUniformBlockiv, ic: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, $b: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, xc: _emscripten_glGetFragDataLocation, ze: _emscripten_glGetFramebufferAttachmentParameteriv, ac: _emscripten_glGetInteger64i_v, dc: _emscripten_glGetInteger64v, Mc: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Mb: _emscripten_glGetInternalformativ, Qb: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Xd: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, Yd: _emscripten_glGetQueryObjectui64vEXT, ie: _emscripten_glGetQueryObjectuiv, ce: _emscripten_glGetQueryObjectuivEXT, je: _emscripten_glGetQueryiv, de: _emscripten_glGetQueryivEXT, Ae: _emscripten_glGetRenderbufferParameteriv, Xb: _emscripten_glGetSamplerParameterfv, Yb: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Ud: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, _e: _emscripten_glGetStringi, cc: _emscripten_glGetSynciv, zd: _emscripten_glGetTexParameterfv, yd: _emscripten_glGetTexParameteriv, Fc: _emscripten_glGetTransformFeedbackVarying, hc: _emscripten_glGetUniformBlockIndex, jc: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, xd: _emscripten_glGetUniformfv, wd: _emscripten_glGetUniformiv, yc: _emscripten_glGetUniformuiv, Ec: _emscripten_glGetVertexAttribIiv, Dc: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, vd: _emscripten_glGetVertexAttribfv, ud: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, Vd: _emscripten_glInvalidateFramebuffer, Wd: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Vc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, _b: _emscripten_glIsSampler, md: _emscripten_glIsShader, re: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Tb: _emscripten_glIsTransformFeedback, Nc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Pe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Qe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Sb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, ld: _emscripten_glPolygonOffset, Pb: _emscripten_glProgramBinary, Ob: _emscripten_glProgramParameteri, Zd: _emscripten_glQueryCounterEXT, Se: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, Be: _emscripten_glRenderbufferStorage, xe: _emscripten_glRenderbufferStorageMultisample, Rb: _emscripten_glResumeTransformFeedback, jd: _emscripten_glSampleCoverage, ne: _emscripten_glSamplerParameterf, Zb: _emscripten_glSamplerParameterfv, oe: _emscripten_glSamplerParameteri, pe: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, id: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, _c: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Me: _emscripten_glTexStorage2D, Nb: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Zc: _emscripten_glTexSubImage3D, Gc: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, xf: _emscripten_glUniform1i, yf: _emscripten_glUniform1iv, wc: _emscripten_glUniform1ui, sc: _emscripten_glUniform1uiv, zf: _emscripten_glUniform2f, Af: _emscripten_glUniform2fv, wf: _emscripten_glUniform2i, vf: _emscripten_glUniform2iv, vc: _emscripten_glUniform2ui, rc: _emscripten_glUniform2uiv, uf: _emscripten_glUniform3f, tf: _emscripten_glUniform3fv, sf: _emscripten_glUniform3i, rf: _emscripten_glUniform3iv, uc: _emscripten_glUniform3ui, qc: _emscripten_glUniform3uiv, qf: _emscripten_glUniform4f, pf: _emscripten_glUniform4fv, cf: _emscripten_glUniform4i, df: _emscripten_glUniform4iv, tc: _emscripten_glUniform4ui, pc: _emscripten_glUniform4uiv, ec: _emscripten_glUniformBlockBinding, ef: _emscripten_glUniformMatrix2fv, Uc: _emscripten_glUniformMatrix2x3fv, Sc: _emscripten_glUniformMatrix2x4fv, ff: _emscripten_glUniformMatrix3fv, Tc: _emscripten_glUniformMatrix3x2fv, Qc: _emscripten_glUniformMatrix3x4fv, gf: _emscripten_glUniformMatrix4fv, Rc: _emscripten_glUniformMatrix4x2fv, Pc: _emscripten_glUniformMatrix4x3fv, hf: _emscripten_glUseProgram, hd: _emscripten_glValidateProgram, jf: _emscripten_glVertexAttrib1f, gd: _emscripten_glVertexAttrib1fv, fd: _emscripten_glVertexAttrib2f, kf: _emscripten_glVertexAttrib2fv, ed: _emscripten_glVertexAttrib3f, lf: _emscripten_glVertexAttrib3fv, dd: _emscripten_glVertexAttrib4f, mf: _emscripten_glVertexAttrib4fv, Ne: _emscripten_glVertexAttribDivisor, Nd: _emscripten_glVertexAttribDivisorANGLE, Kb: _emscripten_glVertexAttribDivisorARB, cd: _emscripten_glVertexAttribDivisorEXT, Lb: _emscripten_glVertexAttribDivisorNV, Cc: _emscripten_glVertexAttribI4i, Ac: _emscripten_glVertexAttribI4iv, Bc: _emscripten_glVertexAttribI4ui, zc: _emscripten_glVertexAttribI4uiv, Oe: _emscripten_glVertexAttribIPointer, nf: _emscripten_glVertexAttribPointer, of: _emscripten_glViewport, se: _emscripten_glWaitSync, bc: _emscripten_request_animation_frame_loop, pb: _emscripten_resize_heap, Eb: _environ_get, Fb: _environ_sizes_get, Ya: _exit, O: _fd_close, eb: _fd_pread, xb: _fd_read, ib: _fd_seek, L: _fd_write, R: _getentropy, Wa: _glGetIntegerv, P: _glGetString, Xa: _glGetStringi, W: invoke_diii, bb: invoke_fi, _a: invoke_fif, X: invoke_fiii, $a: invoke_fiiiif, o: invoke_i, zb: invoke_if, ab: invoke_iffiiiiiiii, e: invoke_ii, w: invoke_iif, f: invoke_iii, sb: invoke_iiif, g: invoke_iiii, T: invoke_iiiiff, j: invoke_iiiii, mb: invoke_iiiiid, F: invoke_iiiiii, q: invoke_iiiiiii, H: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, V: invoke_iiiiiiiiiii, K: invoke_iiiiiiiiiiii, db: invoke_j, kb: invoke_jii, cb: invoke_jiiii, n: invoke_v, b: invoke_vi, ca: invoke_vid, z: invoke_vif, E: invoke_viff, C: invoke_vifff, s: invoke_vifffff, U: invoke_viffffffffffffffffffff, c: invoke_vii, G: invoke_viif, aa: invoke_viiff, x: invoke_viifff, S: invoke_viiffff, Hc: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, I: invoke_viiif, ba: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, k: invoke_viiiii, l: invoke_viiiiii, $: invoke_viiiiiiff, p: invoke_viiiiiii, D: invoke_viiiiiiii, Za: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, mc: invoke_viiiiiiiiiii, J: invoke_viiiiiiiiiiiiiii, jb: invoke_viiji, N: _llvm_eh_typeid_for, lb: _strftime_l };
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+ var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, l: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, X: ___cxa_rethrow, u: ___cxa_throw, nb: ___cxa_uncaught_exceptions, d: ___resumeException, Z: ___syscall_fcntl64, vb: ___syscall_fstat64, rb: ___syscall_getcwd, xb: ___syscall_ioctl, sb: ___syscall_lstat64, tb: ___syscall_newfstatat, Y: ___syscall_openat, ub: ___syscall_stat64, Bb: __abort_js, yb: __emscripten_get_now_is_monotonic, Ab: __emscripten_memcpy_js, ob: __emscripten_throw_longjmp, hb: __gmtime_js, eb: __mmap_js, gb: __munmap_js, qb: __tzset_js, zb: _emscripten_date_now, N: _emscripten_get_now, Bf: _emscripten_glActiveTexture, Cf: _emscripten_glAttachShader, be: _emscripten_glBeginQuery, Wd: _emscripten_glBeginQueryEXT, Gc: _emscripten_glBeginTransformFeedback, Df: _emscripten_glBindAttribLocation, Ef: _emscripten_glBindBuffer, Dc: _emscripten_glBindBufferBase, Ec: _emscripten_glBindBufferRange, Be: _emscripten_glBindFramebuffer, Ce: _emscripten_glBindRenderbuffer, he: _emscripten_glBindSampler, Ff: _emscripten_glBindTexture, Ub: _emscripten_glBindTransformFeedback, Ye: _emscripten_glBindVertexArray, $e: _emscripten_glBindVertexArrayOES, Gf: _emscripten_glBlendColor, Hf: _emscripten_glBlendEquation, Hd: _emscripten_glBlendEquationSeparate, If: _emscripten_glBlendFunc, Gd: _emscripten_glBlendFuncSeparate, ue: _emscripten_glBlitFramebuffer, Jf: _emscripten_glBufferData, Kf: _emscripten_glBufferSubData, De: _emscripten_glCheckFramebufferStatus, Lf: _emscripten_glClear, hc: _emscripten_glClearBufferfi, ic: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Mf: _emscripten_glClearColor, Fd: _emscripten_glClearDepthf, Nf: _emscripten_glClearStencil, re: _emscripten_glClientWaitSync, Of: _emscripten_glColorMask, Pf: _emscripten_glCompileShader, Qf: _emscripten_glCompressedTexImage2D, Sc: _emscripten_glCompressedTexImage3D, Rf: _emscripten_glCompressedTexSubImage2D, Rc: _emscripten_glCompressedTexSubImage3D, te: _emscripten_glCopyBufferSubData, Ed: _emscripten_glCopyTexImage2D, Sf: _emscripten_glCopyTexSubImage2D, Tc: _emscripten_glCopyTexSubImage3D, Tf: _emscripten_glCreateProgram, Uf: _emscripten_glCreateShader, Vf: _emscripten_glCullFace, Wf: _emscripten_glDeleteBuffers, Ee: _emscripten_glDeleteFramebuffers, Xf: _emscripten_glDeleteProgram, ce: _emscripten_glDeleteQueries, Xd: _emscripten_glDeleteQueriesEXT, Fe: _emscripten_glDeleteRenderbuffers, ie: _emscripten_glDeleteSamplers, Yf: _emscripten_glDeleteShader, se: _emscripten_glDeleteSync, da: _emscripten_glDeleteTextures, Tb: _emscripten_glDeleteTransformFeedbacks, Ze: _emscripten_glDeleteVertexArrays, af: _emscripten_glDeleteVertexArraysOES, Dd: _emscripten_glDepthFunc, ea: _emscripten_glDepthMask, Cd: _emscripten_glDepthRangef, Bd: _emscripten_glDetachShader, fa: _emscripten_glDisable, ga: _emscripten_glDisableVertexAttribArray, ha: _emscripten_glDrawArrays, We: _emscripten_glDrawArraysInstanced, Kd: _emscripten_glDrawArraysInstancedANGLE, Gb: _emscripten_glDrawArraysInstancedARB, Te: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Yc: _emscripten_glDrawArraysInstancedEXT, Hb: _emscripten_glDrawArraysInstancedNV, Qe: _emscripten_glDrawBuffers, Wc: _emscripten_glDrawBuffersEXT, Ld: _emscripten_glDrawBuffersWEBGL, ia: _emscripten_glDrawElements, Xe: _emscripten_glDrawElementsInstanced, Jd: _emscripten_glDrawElementsInstancedANGLE, Eb: _emscripten_glDrawElementsInstancedARB, Ue: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Fb: _emscripten_glDrawElementsInstancedEXT, Xc: _emscripten_glDrawElementsInstancedNV, Ke: _emscripten_glDrawRangeElements, ja: _emscripten_glEnable, ka: _emscripten_glEnableVertexAttribArray, de: _emscripten_glEndQuery, Yd: _emscripten_glEndQueryEXT, Fc: _emscripten_glEndTransformFeedback, oe: _emscripten_glFenceSync, la: _emscripten_glFinish, ma: _emscripten_glFlush, Ge: _emscripten_glFramebufferRenderbuffer, He: _emscripten_glFramebufferTexture2D, Jc: _emscripten_glFramebufferTextureLayer, na: _emscripten_glFrontFace, oa: _emscripten_glGenBuffers, Ie: _emscripten_glGenFramebuffers, ee: _emscripten_glGenQueries, Zd: _emscripten_glGenQueriesEXT, Je: _emscripten_glGenRenderbuffers, je: _emscripten_glGenSamplers, pa: _emscripten_glGenTextures, Sb: _emscripten_glGenTransformFeedbacks, Ve: _emscripten_glGenVertexArrays, bf: _emscripten_glGenVertexArraysOES, xe: _emscripten_glGenerateMipmap, Ad: _emscripten_glGetActiveAttrib, zd: _emscripten_glGetActiveUniform, cc: _emscripten_glGetActiveUniformBlockName, dc: _emscripten_glGetActiveUniformBlockiv, fc: _emscripten_glGetActiveUniformsiv, yd: _emscripten_glGetAttachedShaders, xd: _emscripten_glGetAttribLocation, wd: _emscripten_glGetBooleanv, Zb: _emscripten_glGetBufferParameteri64v, qa: _emscripten_glGetBufferParameteriv, ra: _emscripten_glGetError, sa: _emscripten_glGetFloatv, tc: _emscripten_glGetFragDataLocation, ye: _emscripten_glGetFramebufferAttachmentParameteriv, _b: _emscripten_glGetInteger64i_v, ac: _emscripten_glGetInteger64v, Hc: _emscripten_glGetIntegeri_v, ta: _emscripten_glGetIntegerv, Kb: _emscripten_glGetInternalformativ, Ob: _emscripten_glGetProgramBinary, ua: _emscripten_glGetProgramInfoLog, va: _emscripten_glGetProgramiv, Td: _emscripten_glGetQueryObjecti64vEXT, Nd: _emscripten_glGetQueryObjectivEXT, Ud: _emscripten_glGetQueryObjectui64vEXT, fe: _emscripten_glGetQueryObjectuiv, _d: _emscripten_glGetQueryObjectuivEXT, ge: _emscripten_glGetQueryiv, $d: _emscripten_glGetQueryivEXT, ze: _emscripten_glGetRenderbufferParameteriv, Vb: _emscripten_glGetSamplerParameterfv, Wb: _emscripten_glGetSamplerParameteriv, wa: _emscripten_glGetShaderInfoLog, Pd: _emscripten_glGetShaderPrecisionFormat, vd: _emscripten_glGetShaderSource, xa: _emscripten_glGetShaderiv, ya: _emscripten_glGetString, _e: _emscripten_glGetStringi, $b: _emscripten_glGetSynciv, ud: _emscripten_glGetTexParameterfv, td: _emscripten_glGetTexParameteriv, Bc: _emscripten_glGetTransformFeedbackVarying, ec: _emscripten_glGetUniformBlockIndex, gc: _emscripten_glGetUniformIndices, za: _emscripten_glGetUniformLocation, sd: _emscripten_glGetUniformfv, rd: _emscripten_glGetUniformiv, uc: _emscripten_glGetUniformuiv, Ac: _emscripten_glGetVertexAttribIiv, zc: _emscripten_glGetVertexAttribIuiv, od: _emscripten_glGetVertexAttribPointerv, qd: _emscripten_glGetVertexAttribfv, pd: _emscripten_glGetVertexAttribiv, nd: _emscripten_glHint, Qd: _emscripten_glInvalidateFramebuffer, Sd: _emscripten_glInvalidateSubFramebuffer, md: _emscripten_glIsBuffer, ld: _emscripten_glIsEnabled, kd: _emscripten_glIsFramebuffer, jd: _emscripten_glIsProgram, Qc: _emscripten_glIsQuery, Od: _emscripten_glIsQueryEXT, id: _emscripten_glIsRenderbuffer, Yb: _emscripten_glIsSampler, hd: _emscripten_glIsShader, pe: _emscripten_glIsSync, Aa: _emscripten_glIsTexture, Rb: _emscripten_glIsTransformFeedback, Ic: _emscripten_glIsVertexArray, Md: _emscripten_glIsVertexArrayOES, Ba: _emscripten_glLineWidth, Ca: _emscripten_glLinkProgram, Oe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Pe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Qb: _emscripten_glPauseTransformFeedback, Da: _emscripten_glPixelStorei, gd: _emscripten_glPolygonOffset, Nb: _emscripten_glProgramBinary, Mb: _emscripten_glProgramParameteri, Vd: _emscripten_glQueryCounterEXT, Se: _emscripten_glReadBuffer, Ea: _emscripten_glReadPixels, fd: _emscripten_glReleaseShaderCompiler, Ae: _emscripten_glRenderbufferStorage, ve: _emscripten_glRenderbufferStorageMultisample, Pb: _emscripten_glResumeTransformFeedback, ed: _emscripten_glSampleCoverage, ke: _emscripten_glSamplerParameterf, Xb: _emscripten_glSamplerParameterfv, me: _emscripten_glSamplerParameteri, ne: _emscripten_glSamplerParameteriv, Fa: _emscripten_glScissor, dd: _emscripten_glShaderBinary, Ga: _emscripten_glShaderSource, Ha: _emscripten_glStencilFunc, Ia: _emscripten_glStencilFuncSeparate, Ja: _emscripten_glStencilMask, Ka: _emscripten_glStencilMaskSeparate, La: _emscripten_glStencilOp, Ma: _emscripten_glStencilOpSeparate, Na: _emscripten_glTexImage2D, Vc: _emscripten_glTexImage3D, Oa: _emscripten_glTexParameterf, Pa: _emscripten_glTexParameterfv, Qa: _emscripten_glTexParameteri, Ra: _emscripten_glTexParameteriv, Le: _emscripten_glTexStorage2D, Lb: _emscripten_glTexStorage3D, Sa: _emscripten_glTexSubImage2D, Uc: _emscripten_glTexSubImage3D, Cc: _emscripten_glTransformFeedbackVaryings, Ta: _emscripten_glUniform1f, Ua: _emscripten_glUniform1fv, xf: _emscripten_glUniform1i, yf: _emscripten_glUniform1iv, sc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, zf: _emscripten_glUniform2f, Af: _emscripten_glUniform2fv, wf: _emscripten_glUniform2i, vf: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, uf: _emscripten_glUniform3f, tf: _emscripten_glUniform3fv, sf: _emscripten_glUniform3i, rf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, qf: _emscripten_glUniform4f, pf: _emscripten_glUniform4fv, cf: _emscripten_glUniform4i, df: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, bc: _emscripten_glUniformBlockBinding, ef: _emscripten_glUniformMatrix2fv, Pc: _emscripten_glUniformMatrix2x3fv, Nc: _emscripten_glUniformMatrix2x4fv, ff: _emscripten_glUniformMatrix3fv, Oc: _emscripten_glUniformMatrix3x2fv, Lc: _emscripten_glUniformMatrix3x4fv, gf: _emscripten_glUniformMatrix4fv, Mc: _emscripten_glUniformMatrix4x2fv, Kc: _emscripten_glUniformMatrix4x3fv, hf: _emscripten_glUseProgram, cd: _emscripten_glValidateProgram, jf: _emscripten_glVertexAttrib1f, bd: _emscripten_glVertexAttrib1fv, ad: _emscripten_glVertexAttrib2f, kf: _emscripten_glVertexAttrib2fv, $c: _emscripten_glVertexAttrib3f, lf: _emscripten_glVertexAttrib3fv, _c: _emscripten_glVertexAttrib4f, mf: _emscripten_glVertexAttrib4fv, Me: _emscripten_glVertexAttribDivisor, Id: _emscripten_glVertexAttribDivisorANGLE, Ib: _emscripten_glVertexAttribDivisorARB, Zc: _emscripten_glVertexAttribDivisorEXT, Jb: _emscripten_glVertexAttribDivisorNV, yc: _emscripten_glVertexAttribI4i, wc: _emscripten_glVertexAttribI4iv, xc: _emscripten_glVertexAttribI4ui, vc: _emscripten_glVertexAttribI4uiv, Ne: _emscripten_glVertexAttribIPointer, nf: _emscripten_glVertexAttribPointer, of: _emscripten_glViewport, qe: _emscripten_glWaitSync, $a: _emscripten_request_animation_frame_loop, pb: _emscripten_resize_heap, Cb: _environ_get, Db: _environ_sizes_get, Xa: _exit, O: _fd_close, db: _fd_pread, wb: _fd_read, ib: _fd_seek, M: _fd_write, R: _getentropy, Va: _glGetIntegerv, P: _glGetString, Wa: _glGetStringi, V: invoke_diii, Za: invoke_fi, Rd: invoke_fif, W: invoke_fiii, ae: invoke_fiiiif, o: invoke_i, _a: invoke_if, Re: invoke_iffiiiiiiii, e: invoke_ii, x: invoke_iif, f: invoke_iii, le: invoke_iiif, g: invoke_iiii, ba: invoke_iiiiff, j: invoke_iiiii, mb: invoke_iiiiid, G: invoke_iiiiii, q: invoke_iiiiiii, I: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, $: invoke_iiiiiiiiiii, L: invoke_iiiiiiiiiiii, cb: invoke_j, kb: invoke_jii, bb: invoke_jiiii, m: invoke_v, b: invoke_vi, ca: invoke_vid, C: invoke_vif, D: invoke_viff, B: invoke_vifff, s: invoke_vifffff, _: invoke_viffffffffffffffffffff, we: invoke_viffi, c: invoke_vii, F: invoke_viif, S: invoke_viiff, w: invoke_viifff, aa: invoke_viiffff, fb: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, H: invoke_viiif, T: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, n: invoke_viiiii, k: invoke_viiiiii, U: invoke_viiiiiiff, p: invoke_viiiiiii, E: invoke_viiiiiiii, Ya: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, ab: invoke_viiiiiiiiiii, K: invoke_viiiiiiiiiiiiiii, jb: invoke_viiji, J: _llvm_eh_typeid_for, lb: _strftime_l };
5136
5136
  var wasmExports = createWasm();
5137
- var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Zf"])();
5138
- var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["$f"])(a0);
5139
- var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["ag"])(a0, a1);
5140
- var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["bg"])(a0, a1, a2);
5141
- var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["cg"])(a0, a1);
5142
- var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["dg"])(a0, a1, a2);
5143
- var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["eg"])(a0);
5144
- var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["fg"])(a0, a1, a2);
5145
- var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["gg"])(a0);
5146
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["hg"])(a0, a1, a2);
5147
- var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["ig"])(a0, a1, a2);
5148
- var _register_font = Module["_register_font"] = (a0, a1, a2, a3, a4) => (_register_font = Module["_register_font"] = wasmExports["jg"])(a0, a1, a2, a3, a4);
5149
- var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["kg"])(a0, a1, a2, a3);
5150
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["lg"])(a0, a1, a2, a3, a4, a5, a6);
5151
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["mg"])(a0, a1, a2);
5152
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["ng"])(a0, a1, a2);
5153
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["og"])(a0, a1, a2, a3, a4);
5154
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["pg"])(a0, a1, a2);
5155
- var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["qg"])(a0, a1, a2, a3, a4);
5156
- var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["rg"])(a0, a1);
5157
- var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["sg"])(a0);
5158
- var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["tg"])(a0, a1);
5159
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["ug"])(a0, a1);
5160
- var _highlight_strokes = Module["_highlight_strokes"] = (a0, a1, a2) => (_highlight_strokes = Module["_highlight_strokes"] = wasmExports["vg"])(a0, a1, a2);
5161
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["wg"])(a0, a1);
5162
- var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = (a0, a1) => (_runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["xg"])(a0, a1);
5163
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["yg"])(a0, a1);
5164
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["zg"])(a0, a1);
5165
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Ag"])(a0, a1);
5166
- var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["Bg"])(a0, a1);
5167
- var _malloc = (a0) => (_malloc = wasmExports["Cg"])(a0);
5137
+ var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["_f"])();
5138
+ var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["ag"])(a0);
5139
+ var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["bg"])(a0, a1);
5140
+ var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["cg"])(a0, a1, a2);
5141
+ var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["dg"])(a0, a1);
5142
+ var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["eg"])(a0, a1, a2);
5143
+ var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["fg"])(a0);
5144
+ var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["gg"])(a0, a1, a2);
5145
+ var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["hg"])(a0);
5146
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["ig"])(a0, a1, a2);
5147
+ var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["jg"])(a0, a1, a2);
5148
+ var _register_font = Module["_register_font"] = (a0, a1, a2, a3, a4) => (_register_font = Module["_register_font"] = wasmExports["kg"])(a0, a1, a2, a3, a4);
5149
+ var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["lg"])(a0, a1, a2, a3);
5150
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["mg"])(a0, a1, a2, a3, a4, a5, a6);
5151
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["ng"])(a0, a1, a2);
5152
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["og"])(a0, a1, a2);
5153
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["pg"])(a0, a1, a2, a3, a4);
5154
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["qg"])(a0, a1, a2);
5155
+ var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["rg"])(a0, a1, a2, a3, a4);
5156
+ var _to_vector_network = Module["_to_vector_network"] = (a0, a1, a2) => (_to_vector_network = Module["_to_vector_network"] = wasmExports["sg"])(a0, a1, a2);
5157
+ var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["tg"])(a0, a1);
5158
+ var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["ug"])(a0);
5159
+ var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["vg"])(a0, a1);
5160
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["wg"])(a0, a1);
5161
+ var _highlight_strokes = Module["_highlight_strokes"] = (a0, a1, a2) => (_highlight_strokes = Module["_highlight_strokes"] = wasmExports["xg"])(a0, a1, a2);
5162
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["yg"])(a0, a1);
5163
+ var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = (a0, a1) => (_runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["zg"])(a0, a1);
5164
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Ag"])(a0, a1);
5165
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Bg"])(a0, a1);
5166
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Cg"])(a0, a1);
5167
+ var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["Dg"])(a0, a1);
5168
+ var _malloc = (a0) => (_malloc = wasmExports["Eg"])(a0);
5168
5169
  var _htonl = (a0) => (_htonl = wasmExports["htonl"])(a0);
5169
5170
  var _htons = (a0) => (_htons = wasmExports["htons"])(a0);
5170
- var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["Dg"])(a0, a1);
5171
+ var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["Fg"])(a0, a1);
5171
5172
  var _ntohs = (a0) => (_ntohs = wasmExports["ntohs"])(a0);
5172
- var _setThrew = (a0, a1) => (_setThrew = wasmExports["Eg"])(a0, a1);
5173
- var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["Fg"])(a0);
5174
- var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["Gg"])(a0);
5175
- var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["Hg"])(a0);
5176
- var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["Ig"])();
5173
+ var _setThrew = (a0, a1) => (_setThrew = wasmExports["Gg"])(a0, a1);
5174
+ var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["Hg"])(a0);
5175
+ var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["Ig"])(a0);
5176
+ var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["Jg"])(a0);
5177
+ var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["Kg"])();
5177
5178
  var ___cxa_free_exception = (a0) => (___cxa_free_exception = wasmExports["__cxa_free_exception"])(a0);
5178
- var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Jg"])(a0);
5179
- var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Kg"])(a0);
5180
- var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Lg"])(a0, a1, a2);
5181
- var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Mg"])(a0);
5182
- var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Ng"])(a0, a1, a2);
5183
- var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Og"])(a0, a1, a2, a3, a4, a5);
5184
- var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Pg"])(a0);
5185
- var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Qg"])(a0, a1, a2, a3, a4);
5179
+ var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Lg"])(a0);
5180
+ var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Mg"])(a0);
5181
+ var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Ng"])(a0, a1, a2);
5182
+ var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Og"])(a0);
5183
+ var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Pg"])(a0, a1, a2);
5184
+ var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Qg"])(a0, a1, a2, a3, a4, a5);
5185
+ var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Rg"])(a0);
5186
+ var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Sg"])(a0, a1, a2, a3, a4);
5186
5187
  function invoke_iiii(index, a1, a2, a3) {
5187
5188
  var sp = stackSave();
5188
5189
  try {
@@ -5263,117 +5264,117 @@ var require_grida_canvas_wasm = __commonJS({
5263
5264
  _setThrew(1, 0);
5264
5265
  }
5265
5266
  }
5266
- function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5267
+ function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5267
5268
  var sp = stackSave();
5268
5269
  try {
5269
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5270
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5270
5271
  } catch (e) {
5271
5272
  stackRestore(sp);
5272
5273
  if (e !== e + 0) throw e;
5273
5274
  _setThrew(1, 0);
5274
5275
  }
5275
5276
  }
5276
- function invoke_vid(index, a1, a2) {
5277
+ function invoke_iiiii(index, a1, a2, a3, a4) {
5277
5278
  var sp = stackSave();
5278
5279
  try {
5279
- getWasmTableEntry(index)(a1, a2);
5280
+ return getWasmTableEntry(index)(a1, a2, a3, a4);
5280
5281
  } catch (e) {
5281
5282
  stackRestore(sp);
5282
5283
  if (e !== e + 0) throw e;
5283
5284
  _setThrew(1, 0);
5284
5285
  }
5285
5286
  }
5286
- function invoke_viff(index, a1, a2, a3) {
5287
+ function invoke_vid(index, a1, a2) {
5287
5288
  var sp = stackSave();
5288
5289
  try {
5289
- getWasmTableEntry(index)(a1, a2, a3);
5290
+ getWasmTableEntry(index)(a1, a2);
5290
5291
  } catch (e) {
5291
5292
  stackRestore(sp);
5292
5293
  if (e !== e + 0) throw e;
5293
5294
  _setThrew(1, 0);
5294
5295
  }
5295
5296
  }
5296
- function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5297
+ function invoke_viff(index, a1, a2, a3) {
5297
5298
  var sp = stackSave();
5298
5299
  try {
5299
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5300
+ getWasmTableEntry(index)(a1, a2, a3);
5300
5301
  } catch (e) {
5301
5302
  stackRestore(sp);
5302
5303
  if (e !== e + 0) throw e;
5303
5304
  _setThrew(1, 0);
5304
5305
  }
5305
5306
  }
5306
- function invoke_iiiii(index, a1, a2, a3, a4) {
5307
+ function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5307
5308
  var sp = stackSave();
5308
5309
  try {
5309
- return getWasmTableEntry(index)(a1, a2, a3, a4);
5310
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5310
5311
  } catch (e) {
5311
5312
  stackRestore(sp);
5312
5313
  if (e !== e + 0) throw e;
5313
5314
  _setThrew(1, 0);
5314
5315
  }
5315
5316
  }
5316
- function invoke_i(index) {
5317
+ function invoke_viiif(index, a1, a2, a3, a4) {
5317
5318
  var sp = stackSave();
5318
5319
  try {
5319
- return getWasmTableEntry(index)();
5320
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5320
5321
  } catch (e) {
5321
5322
  stackRestore(sp);
5322
5323
  if (e !== e + 0) throw e;
5323
5324
  _setThrew(1, 0);
5324
5325
  }
5325
5326
  }
5326
- function invoke_vifff(index, a1, a2, a3, a4) {
5327
+ function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5327
5328
  var sp = stackSave();
5328
5329
  try {
5329
- getWasmTableEntry(index)(a1, a2, a3, a4);
5330
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5330
5331
  } catch (e) {
5331
5332
  stackRestore(sp);
5332
5333
  if (e !== e + 0) throw e;
5333
5334
  _setThrew(1, 0);
5334
5335
  }
5335
5336
  }
5336
- function invoke_viifff(index, a1, a2, a3, a4, a5) {
5337
+ function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5337
5338
  var sp = stackSave();
5338
5339
  try {
5339
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5340
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5340
5341
  } catch (e) {
5341
5342
  stackRestore(sp);
5342
5343
  if (e !== e + 0) throw e;
5343
5344
  _setThrew(1, 0);
5344
5345
  }
5345
5346
  }
5346
- function invoke_viif(index, a1, a2, a3) {
5347
+ function invoke_viffi(index, a1, a2, a3, a4) {
5347
5348
  var sp = stackSave();
5348
5349
  try {
5349
- getWasmTableEntry(index)(a1, a2, a3);
5350
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5350
5351
  } catch (e) {
5351
5352
  stackRestore(sp);
5352
5353
  if (e !== e + 0) throw e;
5353
5354
  _setThrew(1, 0);
5354
5355
  }
5355
5356
  }
5356
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5357
+ function invoke_iiif(index, a1, a2, a3) {
5357
5358
  var sp = stackSave();
5358
5359
  try {
5359
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5360
+ return getWasmTableEntry(index)(a1, a2, a3);
5360
5361
  } catch (e) {
5361
5362
  stackRestore(sp);
5362
5363
  if (e !== e + 0) throw e;
5363
5364
  _setThrew(1, 0);
5364
5365
  }
5365
5366
  }
5366
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5367
+ function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5367
5368
  var sp = stackSave();
5368
5369
  try {
5369
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5370
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5370
5371
  } catch (e) {
5371
5372
  stackRestore(sp);
5372
5373
  if (e !== e + 0) throw e;
5373
5374
  _setThrew(1, 0);
5374
5375
  }
5375
5376
  }
5376
- function invoke_iif(index, a1, a2) {
5377
+ function invoke_fif(index, a1, a2) {
5377
5378
  var sp = stackSave();
5378
5379
  try {
5379
5380
  return getWasmTableEntry(index)(a1, a2);
@@ -5393,10 +5394,10 @@ var require_grida_canvas_wasm = __commonJS({
5393
5394
  _setThrew(1, 0);
5394
5395
  }
5395
5396
  }
5396
- function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5397
+ function invoke_iif(index, a1, a2) {
5397
5398
  var sp = stackSave();
5398
5399
  try {
5399
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5400
+ return getWasmTableEntry(index)(a1, a2);
5400
5401
  } catch (e) {
5401
5402
  stackRestore(sp);
5402
5403
  if (e !== e + 0) throw e;
@@ -5413,17 +5414,17 @@ var require_grida_canvas_wasm = __commonJS({
5413
5414
  _setThrew(1, 0);
5414
5415
  }
5415
5416
  }
5416
- function invoke_viiff(index, a1, a2, a3, a4) {
5417
+ function invoke_iiiiff(index, a1, a2, a3, a4, a5) {
5417
5418
  var sp = stackSave();
5418
5419
  try {
5419
- getWasmTableEntry(index)(a1, a2, a3, a4);
5420
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5420
5421
  } catch (e) {
5421
5422
  stackRestore(sp);
5422
5423
  if (e !== e + 0) throw e;
5423
5424
  _setThrew(1, 0);
5424
5425
  }
5425
5426
  }
5426
- function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5427
+ function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5427
5428
  var sp = stackSave();
5428
5429
  try {
5429
5430
  getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
@@ -5433,160 +5434,170 @@ var require_grida_canvas_wasm = __commonJS({
5433
5434
  _setThrew(1, 0);
5434
5435
  }
5435
5436
  }
5436
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5437
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5437
5438
  var sp = stackSave();
5438
5439
  try {
5439
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5440
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5440
5441
  } catch (e) {
5441
5442
  stackRestore(sp);
5442
5443
  if (e !== e + 0) throw e;
5443
5444
  _setThrew(1, 0);
5444
5445
  }
5445
5446
  }
5446
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5447
+ function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5447
5448
  var sp = stackSave();
5448
5449
  try {
5449
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5450
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5450
5451
  } catch (e) {
5451
5452
  stackRestore(sp);
5452
5453
  if (e !== e + 0) throw e;
5453
5454
  _setThrew(1, 0);
5454
5455
  }
5455
5456
  }
5456
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5457
+ function invoke_vif(index, a1, a2) {
5457
5458
  var sp = stackSave();
5458
5459
  try {
5459
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5460
+ getWasmTableEntry(index)(a1, a2);
5460
5461
  } catch (e) {
5461
5462
  stackRestore(sp);
5462
5463
  if (e !== e + 0) throw e;
5463
5464
  _setThrew(1, 0);
5464
5465
  }
5465
5466
  }
5466
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5467
+ function invoke_viifff(index, a1, a2, a3, a4, a5) {
5467
5468
  var sp = stackSave();
5468
5469
  try {
5469
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5470
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5470
5471
  } catch (e) {
5471
5472
  stackRestore(sp);
5472
5473
  if (e !== e + 0) throw e;
5473
5474
  _setThrew(1, 0);
5474
5475
  }
5475
5476
  }
5476
- function invoke_if(index, a1) {
5477
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5477
5478
  var sp = stackSave();
5478
5479
  try {
5479
- return getWasmTableEntry(index)(a1);
5480
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5480
5481
  } catch (e) {
5481
5482
  stackRestore(sp);
5482
5483
  if (e !== e + 0) throw e;
5483
5484
  _setThrew(1, 0);
5484
5485
  }
5485
5486
  }
5486
- function invoke_iiif(index, a1, a2, a3) {
5487
+ function invoke_i(index) {
5487
5488
  var sp = stackSave();
5488
5489
  try {
5489
- return getWasmTableEntry(index)(a1, a2, a3);
5490
+ return getWasmTableEntry(index)();
5490
5491
  } catch (e) {
5491
5492
  stackRestore(sp);
5492
5493
  if (e !== e + 0) throw e;
5493
5494
  _setThrew(1, 0);
5494
5495
  }
5495
5496
  }
5496
- function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5497
+ function invoke_viif(index, a1, a2, a3) {
5497
5498
  var sp = stackSave();
5498
5499
  try {
5499
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5500
+ getWasmTableEntry(index)(a1, a2, a3);
5500
5501
  } catch (e) {
5501
5502
  stackRestore(sp);
5502
5503
  if (e !== e + 0) throw e;
5503
5504
  _setThrew(1, 0);
5504
5505
  }
5505
5506
  }
5506
- function invoke_vif(index, a1, a2) {
5507
+ function invoke_vifff(index, a1, a2, a3, a4) {
5507
5508
  var sp = stackSave();
5508
5509
  try {
5509
- getWasmTableEntry(index)(a1, a2);
5510
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5510
5511
  } catch (e) {
5511
5512
  stackRestore(sp);
5512
5513
  if (e !== e + 0) throw e;
5513
5514
  _setThrew(1, 0);
5514
5515
  }
5515
5516
  }
5516
- function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5517
+ function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5517
5518
  var sp = stackSave();
5518
5519
  try {
5519
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5520
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5520
5521
  } catch (e) {
5521
5522
  stackRestore(sp);
5522
5523
  if (e !== e + 0) throw e;
5523
5524
  _setThrew(1, 0);
5524
5525
  }
5525
5526
  }
5526
- function invoke_iiiiff(index, a1, a2, a3, a4, a5) {
5527
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5527
5528
  var sp = stackSave();
5528
5529
  try {
5529
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5530
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5530
5531
  } catch (e) {
5531
5532
  stackRestore(sp);
5532
5533
  if (e !== e + 0) throw e;
5533
5534
  _setThrew(1, 0);
5534
5535
  }
5535
5536
  }
5536
- function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5537
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5537
5538
  var sp = stackSave();
5538
5539
  try {
5539
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5540
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5540
5541
  } catch (e) {
5541
5542
  stackRestore(sp);
5542
5543
  if (e !== e + 0) throw e;
5543
5544
  _setThrew(1, 0);
5544
5545
  }
5545
5546
  }
5546
- function invoke_fi(index, a1) {
5547
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5547
5548
  var sp = stackSave();
5548
5549
  try {
5549
- return getWasmTableEntry(index)(a1);
5550
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5550
5551
  } catch (e) {
5551
5552
  stackRestore(sp);
5552
5553
  if (e !== e + 0) throw e;
5553
5554
  _setThrew(1, 0);
5554
5555
  }
5555
5556
  }
5556
- function invoke_viiif(index, a1, a2, a3, a4) {
5557
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5557
5558
  var sp = stackSave();
5558
5559
  try {
5559
- getWasmTableEntry(index)(a1, a2, a3, a4);
5560
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5560
5561
  } catch (e) {
5561
5562
  stackRestore(sp);
5562
5563
  if (e !== e + 0) throw e;
5563
5564
  _setThrew(1, 0);
5564
5565
  }
5565
5566
  }
5566
- function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5567
+ function invoke_if(index, a1) {
5567
5568
  var sp = stackSave();
5568
5569
  try {
5569
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5570
+ return getWasmTableEntry(index)(a1);
5570
5571
  } catch (e) {
5571
5572
  stackRestore(sp);
5572
5573
  if (e !== e + 0) throw e;
5573
5574
  _setThrew(1, 0);
5574
5575
  }
5575
5576
  }
5576
- function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5577
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5577
5578
  var sp = stackSave();
5578
5579
  try {
5579
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5580
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5580
5581
  } catch (e) {
5581
5582
  stackRestore(sp);
5582
5583
  if (e !== e + 0) throw e;
5583
5584
  _setThrew(1, 0);
5584
5585
  }
5585
5586
  }
5586
- function invoke_fif(index, a1, a2) {
5587
+ function invoke_viiff(index, a1, a2, a3, a4) {
5587
5588
  var sp = stackSave();
5588
5589
  try {
5589
- return getWasmTableEntry(index)(a1, a2);
5590
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5591
+ } catch (e) {
5592
+ stackRestore(sp);
5593
+ if (e !== e + 0) throw e;
5594
+ _setThrew(1, 0);
5595
+ }
5596
+ }
5597
+ function invoke_fi(index, a1) {
5598
+ var sp = stackSave();
5599
+ try {
5600
+ return getWasmTableEntry(index)(a1);
5590
5601
  } catch (e) {
5591
5602
  stackRestore(sp);
5592
5603
  if (e !== e + 0) throw e;
@@ -5823,7 +5834,7 @@ module.exports = __toCommonJS(index_exports);
5823
5834
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5824
5835
 
5825
5836
  // package.json
5826
- var version = "0.0.43";
5837
+ var version = "0.0.44";
5827
5838
 
5828
5839
  // lib/index.ts
5829
5840
  async function init(opts) {
@@ -5986,6 +5997,8 @@ var Grida2D = class {
5986
5997
  return null;
5987
5998
  }
5988
5999
  const str = this.module.UTF8ToString(ptr);
6000
+ const len = this.module.lengthBytesUTF8(str) + 1;
6001
+ this._free_string(ptr, len);
5989
6002
  return str;
5990
6003
  }
5991
6004
  getNodeIdsFromPoint(x, y) {
@@ -5994,6 +6007,8 @@ var Grida2D = class {
5994
6007
  return [];
5995
6008
  }
5996
6009
  const str = this.module.UTF8ToString(ptr);
6010
+ const len = this.module.lengthBytesUTF8(str) + 1;
6011
+ this._free_string(ptr, len);
5997
6012
  return JSON.parse(str);
5998
6013
  }
5999
6014
  getNodeIdsFromEnvelope(envelope) {
@@ -6008,6 +6023,8 @@ var Grida2D = class {
6008
6023
  return [];
6009
6024
  }
6010
6025
  const str = this.module.UTF8ToString(ptr);
6026
+ const len = this.module.lengthBytesUTF8(str) + 1;
6027
+ this._free_string(ptr, len);
6011
6028
  return JSON.parse(str);
6012
6029
  }
6013
6030
  getNodeAbsoluteBoundingBox(id) {
@@ -6025,6 +6042,21 @@ var Grida2D = class {
6025
6042
  this.module._deallocate(outptr, 4 * 4);
6026
6043
  return utils.rect_from_vec4(rect);
6027
6044
  }
6045
+ /**
6046
+ * @deprecated not fully implemented yet
6047
+ */
6048
+ toVectorNetwork(id) {
6049
+ const [ptr, len] = this._alloc_string(id);
6050
+ const outptr = this.module._to_vector_network(this.appptr, ptr, len - 1);
6051
+ this._free_string(ptr, len);
6052
+ if (outptr === 0) {
6053
+ return null;
6054
+ }
6055
+ const str = this.module.UTF8ToString(outptr);
6056
+ const outlen = this.module.lengthBytesUTF8(str) + 1;
6057
+ this._free_string(outptr, outlen);
6058
+ return JSON.parse(str);
6059
+ }
6028
6060
  exportNodeAs(id, format) {
6029
6061
  const [id_ptr, id_len] = this._alloc_string(id);
6030
6062
  const [fmt_ptr, fmt_len] = this._alloc_string(JSON.stringify(format));