@grida/canvas-wasm 0.0.43 → 0.0.45

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -264,10 +264,10 @@ var require_grida_canvas_wasm = __commonJS({
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  var info = getWasmImports();
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  function receiveInstance(instance, module2) {
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  wasmExports = instance.exports;
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- wasmMemory = wasmExports["Yf"];
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+ wasmMemory = wasmExports["Zf"];
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  updateMemoryViews();
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- wasmTable = wasmExports["_f"];
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- addOnInit(wasmExports["Zf"]);
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+ wasmTable = wasmExports["$f"];
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+ addOnInit(wasmExports["_f"]);
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  removeRunDependency("wasm-instantiate");
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  return wasmExports;
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  }
@@ -5127,57 +5127,58 @@ var require_grida_canvas_wasm = __commonJS({
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  for (var i = 0; i < 288; ++i) {
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  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
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  }
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- var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, l: ___cxa_find_matching_catch_3, B: ___cxa_find_matching_catch_4, X: ___cxa_rethrow, u: ___cxa_throw, nb: ___cxa_uncaught_exceptions, d: ___resumeException, Z: ___syscall_fcntl64, wb: ___syscall_fstat64, rb: ___syscall_getcwd, yb: ___syscall_ioctl, tb: ___syscall_lstat64, ub: ___syscall_newfstatat, Y: ___syscall_openat, vb: ___syscall_stat64, Cb: __abort_js, zb: __emscripten_get_now_is_monotonic, Bb: __emscripten_memcpy_js, ob: __emscripten_throw_longjmp, gb: __gmtime_js, eb: __mmap_js, fb: __munmap_js, qb: __tzset_js, Ab: _emscripten_date_now, L: _emscripten_get_now, Bf: _emscripten_glActiveTexture, Cf: _emscripten_glAttachShader, ee: _emscripten_glBeginQuery, Zd: _emscripten_glBeginQueryEXT, Ic: _emscripten_glBeginTransformFeedback, Df: _emscripten_glBindAttribLocation, Ef: _emscripten_glBindBuffer, Fc: _emscripten_glBindBufferBase, Gc: _emscripten_glBindBufferRange, Ce: _emscripten_glBindFramebuffer, De: _emscripten_glBindRenderbuffer, ke: _emscripten_glBindSampler, Ff: _emscripten_glBindTexture, Wb: _emscripten_glBindTransformFeedback, Ye: _emscripten_glBindVertexArray, $e: _emscripten_glBindVertexArrayOES, Gf: _emscripten_glBlendColor, Hf: _emscripten_glBlendEquation, Kd: _emscripten_glBlendEquationSeparate, If: _emscripten_glBlendFunc, Jd: _emscripten_glBlendFuncSeparate, we: _emscripten_glBlitFramebuffer, Jf: _emscripten_glBufferData, Kf: _emscripten_glBufferSubData, Ee: _emscripten_glCheckFramebufferStatus, Lf: _emscripten_glClear, jc: _emscripten_glClearBufferfi, kc: _emscripten_glClearBufferfv, mc: _emscripten_glClearBufferiv, lc: _emscripten_glClearBufferuiv, Mf: _emscripten_glClearColor, Id: _emscripten_glClearDepthf, Nf: _emscripten_glClearStencil, te: _emscripten_glClientWaitSync, Of: _emscripten_glColorMask, Pf: _emscripten_glCompileShader, Qf: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, Rf: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, ve: _emscripten_glCopyBufferSubData, Hd: _emscripten_glCopyTexImage2D, Sf: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, Tf: _emscripten_glCreateProgram, Uf: _emscripten_glCreateShader, Vf: _emscripten_glCullFace, Wf: _emscripten_glDeleteBuffers, Fe: _emscripten_glDeleteFramebuffers, Xf: _emscripten_glDeleteProgram, fe: _emscripten_glDeleteQueries, _d: _emscripten_glDeleteQueriesEXT, Ge: _emscripten_glDeleteRenderbuffers, le: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, ue: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Vb: _emscripten_glDeleteTransformFeedbacks, Ze: _emscripten_glDeleteVertexArrays, af: _emscripten_glDeleteVertexArraysOES, Gd: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Fd: _emscripten_glDepthRangef, Ed: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, We: _emscripten_glDrawArraysInstanced, Od: _emscripten_glDrawArraysInstancedANGLE, Hb: _emscripten_glDrawArraysInstancedARB, Te: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Ib: _emscripten_glDrawArraysInstancedNV, Re: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Pd: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, Xe: _emscripten_glDrawElementsInstanced, Nd: _emscripten_glDrawElementsInstancedANGLE, Fb: _emscripten_glDrawElementsInstancedARB, Ue: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Gb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Le: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, ge: _emscripten_glEndQuery, $d: _emscripten_glEndQueryEXT, Hc: _emscripten_glEndTransformFeedback, qe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, He: _emscripten_glFramebufferRenderbuffer, Ie: _emscripten_glFramebufferTexture2D, Lc: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, Je: _emscripten_glGenFramebuffers, he: _emscripten_glGenQueries, ae: _emscripten_glGenQueriesEXT, Ke: _emscripten_glGenRenderbuffers, me: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Ub: _emscripten_glGenTransformFeedbacks, Ve: _emscripten_glGenVertexArrays, bf: _emscripten_glGenVertexArraysOES, ye: _emscripten_glGenerateMipmap, Dd: _emscripten_glGetActiveAttrib, Cd: _emscripten_glGetActiveUniform, ec: _emscripten_glGetActiveUniformBlockName, fc: _emscripten_glGetActiveUniformBlockiv, hc: _emscripten_glGetActiveUniformsiv, Ad: _emscripten_glGetAttachedShaders, zd: _emscripten_glGetAttribLocation, yd: _emscripten_glGetBooleanv, $b: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, vc: _emscripten_glGetFragDataLocation, ze: _emscripten_glGetFramebufferAttachmentParameteriv, ac: _emscripten_glGetInteger64i_v, cc: _emscripten_glGetInteger64v, Jc: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Lb: _emscripten_glGetInternalformativ, Pb: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Wd: _emscripten_glGetQueryObjecti64vEXT, Rd: _emscripten_glGetQueryObjectivEXT, Xd: _emscripten_glGetQueryObjectui64vEXT, ie: _emscripten_glGetQueryObjectuiv, be: _emscripten_glGetQueryObjectuivEXT, je: _emscripten_glGetQueryiv, de: _emscripten_glGetQueryivEXT, Ae: _emscripten_glGetRenderbufferParameteriv, Xb: _emscripten_glGetSamplerParameterfv, Yb: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Td: _emscripten_glGetShaderPrecisionFormat, xd: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, _e: _emscripten_glGetStringi, bc: _emscripten_glGetSynciv, wd: _emscripten_glGetTexParameterfv, vd: _emscripten_glGetTexParameteriv, Dc: _emscripten_glGetTransformFeedbackVarying, gc: _emscripten_glGetUniformBlockIndex, ic: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, ud: _emscripten_glGetUniformfv, td: _emscripten_glGetUniformiv, wc: _emscripten_glGetUniformuiv, Cc: _emscripten_glGetVertexAttribIiv, Bc: _emscripten_glGetVertexAttribIuiv, qd: _emscripten_glGetVertexAttribPointerv, sd: _emscripten_glGetVertexAttribfv, rd: _emscripten_glGetVertexAttribiv, pd: _emscripten_glHint, Ud: _emscripten_glInvalidateFramebuffer, Vd: _emscripten_glInvalidateSubFramebuffer, od: _emscripten_glIsBuffer, nd: _emscripten_glIsEnabled, md: _emscripten_glIsFramebuffer, ld: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Sd: _emscripten_glIsQueryEXT, kd: _emscripten_glIsRenderbuffer, _b: _emscripten_glIsSampler, jd: _emscripten_glIsShader, re: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Tb: _emscripten_glIsTransformFeedback, Kc: _emscripten_glIsVertexArray, Qd: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Pe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Qe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Rb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, id: _emscripten_glPolygonOffset, Ob: _emscripten_glProgramBinary, Nb: _emscripten_glProgramParameteri, Yd: _emscripten_glQueryCounterEXT, Se: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, hd: _emscripten_glReleaseShaderCompiler, Be: _emscripten_glRenderbufferStorage, xe: _emscripten_glRenderbufferStorageMultisample, Qb: _emscripten_glResumeTransformFeedback, gd: _emscripten_glSampleCoverage, ne: _emscripten_glSamplerParameterf, Zb: _emscripten_glSamplerParameterfv, oe: _emscripten_glSamplerParameteri, pe: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, fd: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Me: _emscripten_glTexStorage2D, Mb: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Ec: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, xf: _emscripten_glUniform1i, yf: _emscripten_glUniform1iv, uc: _emscripten_glUniform1ui, qc: _emscripten_glUniform1uiv, zf: _emscripten_glUniform2f, Af: _emscripten_glUniform2fv, wf: _emscripten_glUniform2i, vf: _emscripten_glUniform2iv, tc: _emscripten_glUniform2ui, pc: _emscripten_glUniform2uiv, uf: _emscripten_glUniform3f, tf: _emscripten_glUniform3fv, sf: _emscripten_glUniform3i, rf: _emscripten_glUniform3iv, sc: _emscripten_glUniform3ui, oc: _emscripten_glUniform3uiv, qf: _emscripten_glUniform4f, pf: _emscripten_glUniform4fv, cf: _emscripten_glUniform4i, df: _emscripten_glUniform4iv, rc: _emscripten_glUniform4ui, nc: _emscripten_glUniform4uiv, dc: _emscripten_glUniformBlockBinding, ef: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, ff: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, gf: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Mc: _emscripten_glUniformMatrix4x3fv, hf: _emscripten_glUseProgram, ed: _emscripten_glValidateProgram, jf: _emscripten_glVertexAttrib1f, dd: _emscripten_glVertexAttrib1fv, cd: _emscripten_glVertexAttrib2f, kf: _emscripten_glVertexAttrib2fv, bd: _emscripten_glVertexAttrib3f, lf: _emscripten_glVertexAttrib3fv, ad: _emscripten_glVertexAttrib4f, mf: _emscripten_glVertexAttrib4fv, Ne: _emscripten_glVertexAttribDivisor, Ld: _emscripten_glVertexAttribDivisorANGLE, Jb: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Kb: _emscripten_glVertexAttribDivisorNV, Ac: _emscripten_glVertexAttribI4i, yc: _emscripten_glVertexAttribI4iv, zc: _emscripten_glVertexAttribI4ui, xc: _emscripten_glVertexAttribI4uiv, Oe: _emscripten_glVertexAttribIPointer, nf: _emscripten_glVertexAttribPointer, of: _emscripten_glViewport, se: _emscripten_glWaitSync, _a: _emscripten_request_animation_frame_loop, pb: _emscripten_resize_heap, Db: _environ_get, Eb: _environ_sizes_get, Ya: _exit, O: _fd_close, db: _fd_pread, xb: _fd_read, hb: _fd_seek, K: _fd_write, R: _getentropy, Wa: _glGetIntegerv, P: _glGetString, Xa: _glGetStringi, V: invoke_diii, Sb: invoke_fi, Bd: invoke_fif, W: invoke_fiii, Md: invoke_fiiiif, o: invoke_i, sb: invoke_if, ce: invoke_iffiiiiiiii, e: invoke_ii, w: invoke_iif, f: invoke_iii, lb: invoke_iiif, g: invoke_iiii, ba: invoke_iiiiff, j: invoke_iiiii, mb: invoke_iiiiid, F: invoke_iiiiii, q: invoke_iiiiiii, H: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, $: invoke_iiiiiiiiiii, J: invoke_iiiiiiiiiiii, cb: invoke_j, jb: invoke_jii, bb: invoke_jiiii, n: invoke_v, b: invoke_vi, ca: invoke_vid, C: invoke_vif, E: invoke_viff, z: invoke_vifff, s: invoke_vifffff, _: invoke_viffffffffffffffffffff, c: invoke_vii, G: invoke_viif, U: invoke_viiff, x: invoke_viifff, aa: invoke_viiffff, ab: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, N: invoke_viiif, S: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, m: invoke_viiiii, k: invoke_viiiiii, T: invoke_viiiiiiff, p: invoke_viiiiiii, D: invoke_viiiiiiii, Za: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, $a: invoke_viiiiiiiiiii, I: invoke_viiiiiiiiiiiiiii, ib: invoke_viiji, M: _llvm_eh_typeid_for, kb: _strftime_l };
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+ var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, l: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, X: ___cxa_rethrow, u: ___cxa_throw, nb: ___cxa_uncaught_exceptions, d: ___resumeException, Z: ___syscall_fcntl64, vb: ___syscall_fstat64, rb: ___syscall_getcwd, xb: ___syscall_ioctl, sb: ___syscall_lstat64, tb: ___syscall_newfstatat, Y: ___syscall_openat, ub: ___syscall_stat64, Bb: __abort_js, yb: __emscripten_get_now_is_monotonic, Ab: __emscripten_memcpy_js, ob: __emscripten_throw_longjmp, hb: __gmtime_js, eb: __mmap_js, gb: __munmap_js, qb: __tzset_js, zb: _emscripten_date_now, N: _emscripten_get_now, Bf: _emscripten_glActiveTexture, Cf: _emscripten_glAttachShader, be: _emscripten_glBeginQuery, Wd: _emscripten_glBeginQueryEXT, Gc: _emscripten_glBeginTransformFeedback, Df: _emscripten_glBindAttribLocation, Ef: _emscripten_glBindBuffer, Dc: _emscripten_glBindBufferBase, Ec: _emscripten_glBindBufferRange, Be: _emscripten_glBindFramebuffer, Ce: _emscripten_glBindRenderbuffer, he: _emscripten_glBindSampler, Ff: _emscripten_glBindTexture, Ub: _emscripten_glBindTransformFeedback, Ye: _emscripten_glBindVertexArray, $e: _emscripten_glBindVertexArrayOES, Gf: _emscripten_glBlendColor, Hf: _emscripten_glBlendEquation, Hd: _emscripten_glBlendEquationSeparate, If: _emscripten_glBlendFunc, Gd: _emscripten_glBlendFuncSeparate, ue: _emscripten_glBlitFramebuffer, Jf: _emscripten_glBufferData, Kf: _emscripten_glBufferSubData, De: _emscripten_glCheckFramebufferStatus, Lf: _emscripten_glClear, hc: _emscripten_glClearBufferfi, ic: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Mf: _emscripten_glClearColor, Fd: _emscripten_glClearDepthf, Nf: _emscripten_glClearStencil, re: _emscripten_glClientWaitSync, Of: _emscripten_glColorMask, Pf: _emscripten_glCompileShader, Qf: _emscripten_glCompressedTexImage2D, Sc: _emscripten_glCompressedTexImage3D, Rf: _emscripten_glCompressedTexSubImage2D, Rc: _emscripten_glCompressedTexSubImage3D, te: _emscripten_glCopyBufferSubData, Ed: _emscripten_glCopyTexImage2D, Sf: _emscripten_glCopyTexSubImage2D, Tc: _emscripten_glCopyTexSubImage3D, Tf: _emscripten_glCreateProgram, Uf: _emscripten_glCreateShader, Vf: _emscripten_glCullFace, Wf: _emscripten_glDeleteBuffers, Ee: _emscripten_glDeleteFramebuffers, Xf: _emscripten_glDeleteProgram, ce: _emscripten_glDeleteQueries, Xd: _emscripten_glDeleteQueriesEXT, Fe: _emscripten_glDeleteRenderbuffers, ie: _emscripten_glDeleteSamplers, Yf: _emscripten_glDeleteShader, se: _emscripten_glDeleteSync, da: _emscripten_glDeleteTextures, Tb: _emscripten_glDeleteTransformFeedbacks, Ze: _emscripten_glDeleteVertexArrays, af: _emscripten_glDeleteVertexArraysOES, Dd: _emscripten_glDepthFunc, ea: _emscripten_glDepthMask, Cd: _emscripten_glDepthRangef, Bd: _emscripten_glDetachShader, fa: _emscripten_glDisable, ga: _emscripten_glDisableVertexAttribArray, ha: _emscripten_glDrawArrays, We: _emscripten_glDrawArraysInstanced, Kd: _emscripten_glDrawArraysInstancedANGLE, Gb: _emscripten_glDrawArraysInstancedARB, Te: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Yc: _emscripten_glDrawArraysInstancedEXT, Hb: _emscripten_glDrawArraysInstancedNV, Qe: _emscripten_glDrawBuffers, Wc: _emscripten_glDrawBuffersEXT, Ld: _emscripten_glDrawBuffersWEBGL, ia: _emscripten_glDrawElements, Xe: _emscripten_glDrawElementsInstanced, Jd: _emscripten_glDrawElementsInstancedANGLE, Eb: _emscripten_glDrawElementsInstancedARB, Ue: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Fb: _emscripten_glDrawElementsInstancedEXT, Xc: _emscripten_glDrawElementsInstancedNV, Ke: _emscripten_glDrawRangeElements, ja: _emscripten_glEnable, ka: _emscripten_glEnableVertexAttribArray, de: _emscripten_glEndQuery, Yd: _emscripten_glEndQueryEXT, Fc: _emscripten_glEndTransformFeedback, oe: _emscripten_glFenceSync, la: _emscripten_glFinish, ma: _emscripten_glFlush, Ge: _emscripten_glFramebufferRenderbuffer, He: _emscripten_glFramebufferTexture2D, Jc: _emscripten_glFramebufferTextureLayer, na: _emscripten_glFrontFace, oa: _emscripten_glGenBuffers, Ie: _emscripten_glGenFramebuffers, ee: _emscripten_glGenQueries, Zd: _emscripten_glGenQueriesEXT, Je: _emscripten_glGenRenderbuffers, je: _emscripten_glGenSamplers, pa: _emscripten_glGenTextures, Sb: _emscripten_glGenTransformFeedbacks, Ve: _emscripten_glGenVertexArrays, bf: _emscripten_glGenVertexArraysOES, xe: _emscripten_glGenerateMipmap, Ad: _emscripten_glGetActiveAttrib, zd: _emscripten_glGetActiveUniform, cc: _emscripten_glGetActiveUniformBlockName, dc: _emscripten_glGetActiveUniformBlockiv, fc: _emscripten_glGetActiveUniformsiv, yd: _emscripten_glGetAttachedShaders, xd: _emscripten_glGetAttribLocation, wd: _emscripten_glGetBooleanv, Zb: _emscripten_glGetBufferParameteri64v, qa: _emscripten_glGetBufferParameteriv, ra: _emscripten_glGetError, sa: _emscripten_glGetFloatv, tc: _emscripten_glGetFragDataLocation, ye: _emscripten_glGetFramebufferAttachmentParameteriv, _b: _emscripten_glGetInteger64i_v, ac: _emscripten_glGetInteger64v, Hc: _emscripten_glGetIntegeri_v, ta: _emscripten_glGetIntegerv, Kb: _emscripten_glGetInternalformativ, Ob: _emscripten_glGetProgramBinary, ua: _emscripten_glGetProgramInfoLog, va: _emscripten_glGetProgramiv, Td: _emscripten_glGetQueryObjecti64vEXT, Nd: _emscripten_glGetQueryObjectivEXT, Ud: _emscripten_glGetQueryObjectui64vEXT, fe: _emscripten_glGetQueryObjectuiv, _d: _emscripten_glGetQueryObjectuivEXT, ge: _emscripten_glGetQueryiv, $d: _emscripten_glGetQueryivEXT, ze: _emscripten_glGetRenderbufferParameteriv, Vb: _emscripten_glGetSamplerParameterfv, Wb: _emscripten_glGetSamplerParameteriv, wa: _emscripten_glGetShaderInfoLog, Pd: _emscripten_glGetShaderPrecisionFormat, vd: _emscripten_glGetShaderSource, xa: _emscripten_glGetShaderiv, ya: _emscripten_glGetString, _e: _emscripten_glGetStringi, $b: _emscripten_glGetSynciv, ud: _emscripten_glGetTexParameterfv, td: _emscripten_glGetTexParameteriv, Bc: _emscripten_glGetTransformFeedbackVarying, ec: _emscripten_glGetUniformBlockIndex, gc: _emscripten_glGetUniformIndices, za: _emscripten_glGetUniformLocation, sd: _emscripten_glGetUniformfv, rd: _emscripten_glGetUniformiv, uc: _emscripten_glGetUniformuiv, Ac: _emscripten_glGetVertexAttribIiv, zc: _emscripten_glGetVertexAttribIuiv, od: _emscripten_glGetVertexAttribPointerv, qd: _emscripten_glGetVertexAttribfv, pd: _emscripten_glGetVertexAttribiv, nd: _emscripten_glHint, Qd: _emscripten_glInvalidateFramebuffer, Sd: _emscripten_glInvalidateSubFramebuffer, md: _emscripten_glIsBuffer, ld: _emscripten_glIsEnabled, kd: _emscripten_glIsFramebuffer, jd: _emscripten_glIsProgram, Qc: _emscripten_glIsQuery, Od: _emscripten_glIsQueryEXT, id: _emscripten_glIsRenderbuffer, Yb: _emscripten_glIsSampler, hd: _emscripten_glIsShader, pe: _emscripten_glIsSync, Aa: _emscripten_glIsTexture, Rb: _emscripten_glIsTransformFeedback, Ic: _emscripten_glIsVertexArray, Md: _emscripten_glIsVertexArrayOES, Ba: _emscripten_glLineWidth, Ca: _emscripten_glLinkProgram, Oe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Pe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Qb: _emscripten_glPauseTransformFeedback, Da: _emscripten_glPixelStorei, gd: _emscripten_glPolygonOffset, Nb: _emscripten_glProgramBinary, Mb: _emscripten_glProgramParameteri, Vd: _emscripten_glQueryCounterEXT, Se: _emscripten_glReadBuffer, Ea: _emscripten_glReadPixels, fd: _emscripten_glReleaseShaderCompiler, Ae: _emscripten_glRenderbufferStorage, ve: _emscripten_glRenderbufferStorageMultisample, Pb: _emscripten_glResumeTransformFeedback, ed: _emscripten_glSampleCoverage, ke: _emscripten_glSamplerParameterf, Xb: _emscripten_glSamplerParameterfv, me: _emscripten_glSamplerParameteri, ne: _emscripten_glSamplerParameteriv, Fa: _emscripten_glScissor, dd: _emscripten_glShaderBinary, Ga: _emscripten_glShaderSource, Ha: _emscripten_glStencilFunc, Ia: _emscripten_glStencilFuncSeparate, Ja: _emscripten_glStencilMask, Ka: _emscripten_glStencilMaskSeparate, La: _emscripten_glStencilOp, Ma: _emscripten_glStencilOpSeparate, Na: _emscripten_glTexImage2D, Vc: _emscripten_glTexImage3D, Oa: _emscripten_glTexParameterf, Pa: _emscripten_glTexParameterfv, Qa: _emscripten_glTexParameteri, Ra: _emscripten_glTexParameteriv, Le: _emscripten_glTexStorage2D, Lb: _emscripten_glTexStorage3D, Sa: _emscripten_glTexSubImage2D, Uc: _emscripten_glTexSubImage3D, Cc: _emscripten_glTransformFeedbackVaryings, Ta: _emscripten_glUniform1f, Ua: _emscripten_glUniform1fv, xf: _emscripten_glUniform1i, yf: _emscripten_glUniform1iv, sc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, zf: _emscripten_glUniform2f, Af: _emscripten_glUniform2fv, wf: _emscripten_glUniform2i, vf: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, uf: _emscripten_glUniform3f, tf: _emscripten_glUniform3fv, sf: _emscripten_glUniform3i, rf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, qf: _emscripten_glUniform4f, pf: _emscripten_glUniform4fv, cf: _emscripten_glUniform4i, df: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, bc: _emscripten_glUniformBlockBinding, ef: _emscripten_glUniformMatrix2fv, Pc: _emscripten_glUniformMatrix2x3fv, Nc: _emscripten_glUniformMatrix2x4fv, ff: _emscripten_glUniformMatrix3fv, Oc: _emscripten_glUniformMatrix3x2fv, Lc: _emscripten_glUniformMatrix3x4fv, gf: _emscripten_glUniformMatrix4fv, Mc: _emscripten_glUniformMatrix4x2fv, Kc: _emscripten_glUniformMatrix4x3fv, hf: _emscripten_glUseProgram, cd: _emscripten_glValidateProgram, jf: _emscripten_glVertexAttrib1f, bd: _emscripten_glVertexAttrib1fv, ad: _emscripten_glVertexAttrib2f, kf: _emscripten_glVertexAttrib2fv, $c: _emscripten_glVertexAttrib3f, lf: _emscripten_glVertexAttrib3fv, _c: _emscripten_glVertexAttrib4f, mf: _emscripten_glVertexAttrib4fv, Me: _emscripten_glVertexAttribDivisor, Id: _emscripten_glVertexAttribDivisorANGLE, Ib: _emscripten_glVertexAttribDivisorARB, Zc: _emscripten_glVertexAttribDivisorEXT, Jb: _emscripten_glVertexAttribDivisorNV, yc: _emscripten_glVertexAttribI4i, wc: _emscripten_glVertexAttribI4iv, xc: _emscripten_glVertexAttribI4ui, vc: _emscripten_glVertexAttribI4uiv, Ne: _emscripten_glVertexAttribIPointer, nf: _emscripten_glVertexAttribPointer, of: _emscripten_glViewport, qe: _emscripten_glWaitSync, $a: _emscripten_request_animation_frame_loop, pb: _emscripten_resize_heap, Cb: _environ_get, Db: _environ_sizes_get, Xa: _exit, O: _fd_close, db: _fd_pread, wb: _fd_read, ib: _fd_seek, M: _fd_write, R: _getentropy, Va: _glGetIntegerv, P: _glGetString, Wa: _glGetStringi, V: invoke_diii, Za: invoke_fi, Rd: invoke_fif, W: invoke_fiii, ae: invoke_fiiiif, o: invoke_i, _a: invoke_if, Re: invoke_iffiiiiiiii, e: invoke_ii, x: invoke_iif, f: invoke_iii, le: invoke_iiif, g: invoke_iiii, ba: invoke_iiiiff, j: invoke_iiiii, mb: invoke_iiiiid, G: invoke_iiiiii, q: invoke_iiiiiii, I: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, $: invoke_iiiiiiiiiii, L: invoke_iiiiiiiiiiii, cb: invoke_j, kb: invoke_jii, bb: invoke_jiiii, m: invoke_v, b: invoke_vi, ca: invoke_vid, C: invoke_vif, D: invoke_viff, B: invoke_vifff, s: invoke_vifffff, _: invoke_viffffffffffffffffffff, we: invoke_viffi, c: invoke_vii, F: invoke_viif, S: invoke_viiff, w: invoke_viifff, aa: invoke_viiffff, fb: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, H: invoke_viiif, T: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, n: invoke_viiiii, k: invoke_viiiiii, U: invoke_viiiiiiff, p: invoke_viiiiiii, E: invoke_viiiiiiii, Ya: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, ab: invoke_viiiiiiiiiii, K: invoke_viiiiiiiiiiiiiii, jb: invoke_viiji, J: _llvm_eh_typeid_for, lb: _strftime_l };
5131
5131
  var wasmExports = createWasm();
5132
- var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Zf"])();
5133
- var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["$f"])(a0);
5134
- var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["ag"])(a0, a1);
5135
- var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["bg"])(a0, a1, a2);
5136
- var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["cg"])(a0, a1);
5137
- var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["dg"])(a0, a1, a2);
5138
- var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["eg"])(a0);
5139
- var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["fg"])(a0, a1, a2);
5140
- var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["gg"])(a0);
5141
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["hg"])(a0, a1, a2);
5142
- var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["ig"])(a0, a1, a2);
5143
- var _register_font = Module["_register_font"] = (a0, a1, a2, a3, a4) => (_register_font = Module["_register_font"] = wasmExports["jg"])(a0, a1, a2, a3, a4);
5144
- var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["kg"])(a0, a1, a2, a3);
5145
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["lg"])(a0, a1, a2, a3, a4, a5, a6);
5146
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["mg"])(a0, a1, a2);
5147
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["ng"])(a0, a1, a2);
5148
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["og"])(a0, a1, a2, a3, a4);
5149
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["pg"])(a0, a1, a2);
5150
- var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["qg"])(a0, a1, a2, a3, a4);
5151
- var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["rg"])(a0, a1);
5152
- var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["sg"])(a0);
5153
- var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["tg"])(a0, a1);
5154
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["ug"])(a0, a1);
5155
- var _highlight_strokes = Module["_highlight_strokes"] = (a0, a1, a2) => (_highlight_strokes = Module["_highlight_strokes"] = wasmExports["vg"])(a0, a1, a2);
5156
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["wg"])(a0, a1);
5157
- var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = (a0, a1) => (_runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["xg"])(a0, a1);
5158
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["yg"])(a0, a1);
5159
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["zg"])(a0, a1);
5160
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Ag"])(a0, a1);
5161
- var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["Bg"])(a0, a1);
5162
- var _malloc = (a0) => (_malloc = wasmExports["Cg"])(a0);
5132
+ var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["_f"])();
5133
+ var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["ag"])(a0);
5134
+ var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["bg"])(a0, a1);
5135
+ var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["cg"])(a0, a1, a2);
5136
+ var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["dg"])(a0, a1);
5137
+ var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["eg"])(a0, a1, a2);
5138
+ var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["fg"])(a0);
5139
+ var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["gg"])(a0, a1, a2);
5140
+ var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["hg"])(a0);
5141
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["ig"])(a0, a1, a2);
5142
+ var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["jg"])(a0, a1, a2);
5143
+ var _register_font = Module["_register_font"] = (a0, a1, a2, a3, a4) => (_register_font = Module["_register_font"] = wasmExports["kg"])(a0, a1, a2, a3, a4);
5144
+ var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["lg"])(a0, a1, a2, a3);
5145
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["mg"])(a0, a1, a2, a3, a4, a5, a6);
5146
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["ng"])(a0, a1, a2);
5147
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["og"])(a0, a1, a2);
5148
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["pg"])(a0, a1, a2, a3, a4);
5149
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["qg"])(a0, a1, a2);
5150
+ var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["rg"])(a0, a1, a2, a3, a4);
5151
+ var _to_vector_network = Module["_to_vector_network"] = (a0, a1, a2) => (_to_vector_network = Module["_to_vector_network"] = wasmExports["sg"])(a0, a1, a2);
5152
+ var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["tg"])(a0, a1);
5153
+ var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["ug"])(a0);
5154
+ var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["vg"])(a0, a1);
5155
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["wg"])(a0, a1);
5156
+ var _highlight_strokes = Module["_highlight_strokes"] = (a0, a1, a2) => (_highlight_strokes = Module["_highlight_strokes"] = wasmExports["xg"])(a0, a1, a2);
5157
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["yg"])(a0, a1);
5158
+ var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = (a0, a1) => (_runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["zg"])(a0, a1);
5159
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Ag"])(a0, a1);
5160
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Bg"])(a0, a1);
5161
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Cg"])(a0, a1);
5162
+ var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["Dg"])(a0, a1);
5163
+ var _malloc = (a0) => (_malloc = wasmExports["Eg"])(a0);
5163
5164
  var _htonl = (a0) => (_htonl = wasmExports["htonl"])(a0);
5164
5165
  var _htons = (a0) => (_htons = wasmExports["htons"])(a0);
5165
- var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["Dg"])(a0, a1);
5166
+ var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["Fg"])(a0, a1);
5166
5167
  var _ntohs = (a0) => (_ntohs = wasmExports["ntohs"])(a0);
5167
- var _setThrew = (a0, a1) => (_setThrew = wasmExports["Eg"])(a0, a1);
5168
- var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["Fg"])(a0);
5169
- var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["Gg"])(a0);
5170
- var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["Hg"])(a0);
5171
- var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["Ig"])();
5168
+ var _setThrew = (a0, a1) => (_setThrew = wasmExports["Gg"])(a0, a1);
5169
+ var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["Hg"])(a0);
5170
+ var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["Ig"])(a0);
5171
+ var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["Jg"])(a0);
5172
+ var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["Kg"])();
5172
5173
  var ___cxa_free_exception = (a0) => (___cxa_free_exception = wasmExports["__cxa_free_exception"])(a0);
5173
- var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Jg"])(a0);
5174
- var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Kg"])(a0);
5175
- var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Lg"])(a0, a1, a2);
5176
- var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Mg"])(a0);
5177
- var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Ng"])(a0, a1, a2);
5178
- var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Og"])(a0, a1, a2, a3, a4, a5);
5179
- var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Pg"])(a0);
5180
- var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Qg"])(a0, a1, a2, a3, a4);
5174
+ var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Lg"])(a0);
5175
+ var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Mg"])(a0);
5176
+ var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Ng"])(a0, a1, a2);
5177
+ var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Og"])(a0);
5178
+ var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Pg"])(a0, a1, a2);
5179
+ var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Qg"])(a0, a1, a2, a3, a4, a5);
5180
+ var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Rg"])(a0);
5181
+ var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Sg"])(a0, a1, a2, a3, a4);
5181
5182
  function invoke_iiii(index, a1, a2, a3) {
5182
5183
  var sp = stackSave();
5183
5184
  try {
@@ -5258,10 +5259,20 @@ var require_grida_canvas_wasm = __commonJS({
5258
5259
  _setThrew(1, 0);
5259
5260
  }
5260
5261
  }
5261
- function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5262
+ function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5262
5263
  var sp = stackSave();
5263
5264
  try {
5264
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5265
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5266
+ } catch (e) {
5267
+ stackRestore(sp);
5268
+ if (e !== e + 0) throw e;
5269
+ _setThrew(1, 0);
5270
+ }
5271
+ }
5272
+ function invoke_iiiii(index, a1, a2, a3, a4) {
5273
+ var sp = stackSave();
5274
+ try {
5275
+ return getWasmTableEntry(index)(a1, a2, a3, a4);
5265
5276
  } catch (e) {
5266
5277
  stackRestore(sp);
5267
5278
  if (e !== e + 0) throw e;
@@ -5288,110 +5299,110 @@ var require_grida_canvas_wasm = __commonJS({
5288
5299
  _setThrew(1, 0);
5289
5300
  }
5290
5301
  }
5291
- function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5302
+ function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5292
5303
  var sp = stackSave();
5293
5304
  try {
5294
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5305
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5295
5306
  } catch (e) {
5296
5307
  stackRestore(sp);
5297
5308
  if (e !== e + 0) throw e;
5298
5309
  _setThrew(1, 0);
5299
5310
  }
5300
5311
  }
5301
- function invoke_iiiii(index, a1, a2, a3, a4) {
5312
+ function invoke_viiif(index, a1, a2, a3, a4) {
5302
5313
  var sp = stackSave();
5303
5314
  try {
5304
- return getWasmTableEntry(index)(a1, a2, a3, a4);
5315
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5305
5316
  } catch (e) {
5306
5317
  stackRestore(sp);
5307
5318
  if (e !== e + 0) throw e;
5308
5319
  _setThrew(1, 0);
5309
5320
  }
5310
5321
  }
5311
- function invoke_iif(index, a1, a2) {
5322
+ function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5312
5323
  var sp = stackSave();
5313
5324
  try {
5314
- return getWasmTableEntry(index)(a1, a2);
5325
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5315
5326
  } catch (e) {
5316
5327
  stackRestore(sp);
5317
5328
  if (e !== e + 0) throw e;
5318
5329
  _setThrew(1, 0);
5319
5330
  }
5320
5331
  }
5321
- function invoke_i(index) {
5332
+ function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5322
5333
  var sp = stackSave();
5323
5334
  try {
5324
- return getWasmTableEntry(index)();
5335
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5325
5336
  } catch (e) {
5326
5337
  stackRestore(sp);
5327
5338
  if (e !== e + 0) throw e;
5328
5339
  _setThrew(1, 0);
5329
5340
  }
5330
5341
  }
5331
- function invoke_v(index) {
5342
+ function invoke_viffi(index, a1, a2, a3, a4) {
5332
5343
  var sp = stackSave();
5333
5344
  try {
5334
- getWasmTableEntry(index)();
5345
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5335
5346
  } catch (e) {
5336
5347
  stackRestore(sp);
5337
5348
  if (e !== e + 0) throw e;
5338
5349
  _setThrew(1, 0);
5339
5350
  }
5340
5351
  }
5341
- function invoke_viif(index, a1, a2, a3) {
5352
+ function invoke_iiif(index, a1, a2, a3) {
5342
5353
  var sp = stackSave();
5343
5354
  try {
5344
- getWasmTableEntry(index)(a1, a2, a3);
5355
+ return getWasmTableEntry(index)(a1, a2, a3);
5345
5356
  } catch (e) {
5346
5357
  stackRestore(sp);
5347
5358
  if (e !== e + 0) throw e;
5348
5359
  _setThrew(1, 0);
5349
5360
  }
5350
5361
  }
5351
- function invoke_viiif(index, a1, a2, a3, a4) {
5362
+ function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5352
5363
  var sp = stackSave();
5353
5364
  try {
5354
- getWasmTableEntry(index)(a1, a2, a3, a4);
5365
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5355
5366
  } catch (e) {
5356
5367
  stackRestore(sp);
5357
5368
  if (e !== e + 0) throw e;
5358
5369
  _setThrew(1, 0);
5359
5370
  }
5360
5371
  }
5361
- function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5372
+ function invoke_fif(index, a1, a2) {
5362
5373
  var sp = stackSave();
5363
5374
  try {
5364
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5375
+ return getWasmTableEntry(index)(a1, a2);
5365
5376
  } catch (e) {
5366
5377
  stackRestore(sp);
5367
5378
  if (e !== e + 0) throw e;
5368
5379
  _setThrew(1, 0);
5369
5380
  }
5370
5381
  }
5371
- function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5382
+ function invoke_v(index) {
5372
5383
  var sp = stackSave();
5373
5384
  try {
5374
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5385
+ getWasmTableEntry(index)();
5375
5386
  } catch (e) {
5376
5387
  stackRestore(sp);
5377
5388
  if (e !== e + 0) throw e;
5378
5389
  _setThrew(1, 0);
5379
5390
  }
5380
5391
  }
5381
- function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5392
+ function invoke_iif(index, a1, a2) {
5382
5393
  var sp = stackSave();
5383
5394
  try {
5384
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5395
+ return getWasmTableEntry(index)(a1, a2);
5385
5396
  } catch (e) {
5386
5397
  stackRestore(sp);
5387
5398
  if (e !== e + 0) throw e;
5388
5399
  _setThrew(1, 0);
5389
5400
  }
5390
5401
  }
5391
- function invoke_fif(index, a1, a2) {
5402
+ function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5392
5403
  var sp = stackSave();
5393
5404
  try {
5394
- return getWasmTableEntry(index)(a1, a2);
5405
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5395
5406
  } catch (e) {
5396
5407
  stackRestore(sp);
5397
5408
  if (e !== e + 0) throw e;
@@ -5448,140 +5459,140 @@ var require_grida_canvas_wasm = __commonJS({
5448
5459
  _setThrew(1, 0);
5449
5460
  }
5450
5461
  }
5451
- function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5462
+ function invoke_viifff(index, a1, a2, a3, a4, a5) {
5452
5463
  var sp = stackSave();
5453
5464
  try {
5454
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5465
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5455
5466
  } catch (e) {
5456
5467
  stackRestore(sp);
5457
5468
  if (e !== e + 0) throw e;
5458
5469
  _setThrew(1, 0);
5459
5470
  }
5460
5471
  }
5461
- function invoke_viifff(index, a1, a2, a3, a4, a5) {
5472
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5462
5473
  var sp = stackSave();
5463
5474
  try {
5464
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5475
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5465
5476
  } catch (e) {
5466
5477
  stackRestore(sp);
5467
5478
  if (e !== e + 0) throw e;
5468
5479
  _setThrew(1, 0);
5469
5480
  }
5470
5481
  }
5471
- function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5482
+ function invoke_i(index) {
5472
5483
  var sp = stackSave();
5473
5484
  try {
5474
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5485
+ return getWasmTableEntry(index)();
5475
5486
  } catch (e) {
5476
5487
  stackRestore(sp);
5477
5488
  if (e !== e + 0) throw e;
5478
5489
  _setThrew(1, 0);
5479
5490
  }
5480
5491
  }
5481
- function invoke_fi(index, a1) {
5492
+ function invoke_viif(index, a1, a2, a3) {
5482
5493
  var sp = stackSave();
5483
5494
  try {
5484
- return getWasmTableEntry(index)(a1);
5495
+ getWasmTableEntry(index)(a1, a2, a3);
5485
5496
  } catch (e) {
5486
5497
  stackRestore(sp);
5487
5498
  if (e !== e + 0) throw e;
5488
5499
  _setThrew(1, 0);
5489
5500
  }
5490
5501
  }
5491
- function invoke_if(index, a1) {
5502
+ function invoke_vifff(index, a1, a2, a3, a4) {
5492
5503
  var sp = stackSave();
5493
5504
  try {
5494
- return getWasmTableEntry(index)(a1);
5505
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5495
5506
  } catch (e) {
5496
5507
  stackRestore(sp);
5497
5508
  if (e !== e + 0) throw e;
5498
5509
  _setThrew(1, 0);
5499
5510
  }
5500
5511
  }
5501
- function invoke_iiif(index, a1, a2, a3) {
5512
+ function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5502
5513
  var sp = stackSave();
5503
5514
  try {
5504
- return getWasmTableEntry(index)(a1, a2, a3);
5515
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5505
5516
  } catch (e) {
5506
5517
  stackRestore(sp);
5507
5518
  if (e !== e + 0) throw e;
5508
5519
  _setThrew(1, 0);
5509
5520
  }
5510
5521
  }
5511
- function invoke_vifff(index, a1, a2, a3, a4) {
5522
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5512
5523
  var sp = stackSave();
5513
5524
  try {
5514
- getWasmTableEntry(index)(a1, a2, a3, a4);
5525
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5515
5526
  } catch (e) {
5516
5527
  stackRestore(sp);
5517
5528
  if (e !== e + 0) throw e;
5518
5529
  _setThrew(1, 0);
5519
5530
  }
5520
5531
  }
5521
- function invoke_viiff(index, a1, a2, a3, a4) {
5532
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5522
5533
  var sp = stackSave();
5523
5534
  try {
5524
- getWasmTableEntry(index)(a1, a2, a3, a4);
5535
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5525
5536
  } catch (e) {
5526
5537
  stackRestore(sp);
5527
5538
  if (e !== e + 0) throw e;
5528
5539
  _setThrew(1, 0);
5529
5540
  }
5530
5541
  }
5531
- function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5542
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5532
5543
  var sp = stackSave();
5533
5544
  try {
5534
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5545
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5535
5546
  } catch (e) {
5536
5547
  stackRestore(sp);
5537
5548
  if (e !== e + 0) throw e;
5538
5549
  _setThrew(1, 0);
5539
5550
  }
5540
5551
  }
5541
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5552
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5542
5553
  var sp = stackSave();
5543
5554
  try {
5544
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5555
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5545
5556
  } catch (e) {
5546
5557
  stackRestore(sp);
5547
5558
  if (e !== e + 0) throw e;
5548
5559
  _setThrew(1, 0);
5549
5560
  }
5550
5561
  }
5551
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5562
+ function invoke_if(index, a1) {
5552
5563
  var sp = stackSave();
5553
5564
  try {
5554
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5565
+ return getWasmTableEntry(index)(a1);
5555
5566
  } catch (e) {
5556
5567
  stackRestore(sp);
5557
5568
  if (e !== e + 0) throw e;
5558
5569
  _setThrew(1, 0);
5559
5570
  }
5560
5571
  }
5561
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5572
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5562
5573
  var sp = stackSave();
5563
5574
  try {
5564
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5575
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5565
5576
  } catch (e) {
5566
5577
  stackRestore(sp);
5567
5578
  if (e !== e + 0) throw e;
5568
5579
  _setThrew(1, 0);
5569
5580
  }
5570
5581
  }
5571
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5582
+ function invoke_viiff(index, a1, a2, a3, a4) {
5572
5583
  var sp = stackSave();
5573
5584
  try {
5574
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5585
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5575
5586
  } catch (e) {
5576
5587
  stackRestore(sp);
5577
5588
  if (e !== e + 0) throw e;
5578
5589
  _setThrew(1, 0);
5579
5590
  }
5580
5591
  }
5581
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5592
+ function invoke_fi(index, a1) {
5582
5593
  var sp = stackSave();
5583
5594
  try {
5584
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5595
+ return getWasmTableEntry(index)(a1);
5585
5596
  } catch (e) {
5586
5597
  stackRestore(sp);
5587
5598
  if (e !== e + 0) throw e;
@@ -5812,7 +5823,7 @@ var require_grida_canvas_wasm = __commonJS({
5812
5823
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5813
5824
 
5814
5825
  // package.json
5815
- var version = "0.0.42";
5826
+ var version = "0.0.44";
5816
5827
 
5817
5828
  // lib/index.ts
5818
5829
  async function init(opts) {
@@ -5975,6 +5986,8 @@ var Grida2D = class {
5975
5986
  return null;
5976
5987
  }
5977
5988
  const str = this.module.UTF8ToString(ptr);
5989
+ const len = this.module.lengthBytesUTF8(str) + 1;
5990
+ this._free_string(ptr, len);
5978
5991
  return str;
5979
5992
  }
5980
5993
  getNodeIdsFromPoint(x, y) {
@@ -5983,6 +5996,8 @@ var Grida2D = class {
5983
5996
  return [];
5984
5997
  }
5985
5998
  const str = this.module.UTF8ToString(ptr);
5999
+ const len = this.module.lengthBytesUTF8(str) + 1;
6000
+ this._free_string(ptr, len);
5986
6001
  return JSON.parse(str);
5987
6002
  }
5988
6003
  getNodeIdsFromEnvelope(envelope) {
@@ -5997,6 +6012,8 @@ var Grida2D = class {
5997
6012
  return [];
5998
6013
  }
5999
6014
  const str = this.module.UTF8ToString(ptr);
6015
+ const len = this.module.lengthBytesUTF8(str) + 1;
6016
+ this._free_string(ptr, len);
6000
6017
  return JSON.parse(str);
6001
6018
  }
6002
6019
  getNodeAbsoluteBoundingBox(id) {
@@ -6014,6 +6031,21 @@ var Grida2D = class {
6014
6031
  this.module._deallocate(outptr, 4 * 4);
6015
6032
  return utils.rect_from_vec4(rect);
6016
6033
  }
6034
+ /**
6035
+ * @deprecated not fully implemented yet
6036
+ */
6037
+ toVectorNetwork(id) {
6038
+ const [ptr, len] = this._alloc_string(id);
6039
+ const outptr = this.module._to_vector_network(this.appptr, ptr, len - 1);
6040
+ this._free_string(ptr, len);
6041
+ if (outptr === 0) {
6042
+ return null;
6043
+ }
6044
+ const str = this.module.UTF8ToString(outptr);
6045
+ const outlen = this.module.lengthBytesUTF8(str) + 1;
6046
+ this._free_string(outptr, outlen);
6047
+ return JSON.parse(str);
6048
+ }
6017
6049
  exportNodeAs(id, format) {
6018
6050
  const [id_ptr, id_len] = this._alloc_string(id);
6019
6051
  const [fmt_ptr, fmt_len] = this._alloc_string(JSON.stringify(format));
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@grida/canvas-wasm",
3
3
  "description": "WASM bindings for Grida Canvas",
4
- "version": "0.0.43",
4
+ "version": "0.0.45",
5
5
  "keywords": [
6
6
  "grida",
7
7
  "canvas",