@grida/canvas-wasm 0.0.43 → 0.0.45

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -269,10 +269,10 @@ var require_grida_canvas_wasm = __commonJS({
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  var info = getWasmImports();
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  function receiveInstance(instance, module3) {
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  wasmExports = instance.exports;
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- wasmMemory = wasmExports["Yf"];
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+ wasmMemory = wasmExports["Zf"];
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  updateMemoryViews();
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- wasmTable = wasmExports["_f"];
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- addOnInit(wasmExports["Zf"]);
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+ wasmTable = wasmExports["$f"];
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+ addOnInit(wasmExports["_f"]);
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  removeRunDependency("wasm-instantiate");
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  return wasmExports;
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  }
@@ -5132,57 +5132,58 @@ var require_grida_canvas_wasm = __commonJS({
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  for (var i = 0; i < 288; ++i) {
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  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
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  }
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- var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, l: ___cxa_find_matching_catch_3, B: ___cxa_find_matching_catch_4, X: ___cxa_rethrow, u: ___cxa_throw, nb: ___cxa_uncaught_exceptions, d: ___resumeException, Z: ___syscall_fcntl64, wb: ___syscall_fstat64, rb: ___syscall_getcwd, yb: ___syscall_ioctl, tb: ___syscall_lstat64, ub: ___syscall_newfstatat, Y: ___syscall_openat, vb: ___syscall_stat64, Cb: __abort_js, zb: __emscripten_get_now_is_monotonic, Bb: __emscripten_memcpy_js, ob: __emscripten_throw_longjmp, gb: __gmtime_js, eb: __mmap_js, fb: __munmap_js, qb: __tzset_js, Ab: _emscripten_date_now, L: _emscripten_get_now, Bf: _emscripten_glActiveTexture, Cf: _emscripten_glAttachShader, ee: _emscripten_glBeginQuery, Zd: _emscripten_glBeginQueryEXT, Ic: _emscripten_glBeginTransformFeedback, Df: _emscripten_glBindAttribLocation, Ef: _emscripten_glBindBuffer, Fc: _emscripten_glBindBufferBase, Gc: _emscripten_glBindBufferRange, Ce: _emscripten_glBindFramebuffer, De: _emscripten_glBindRenderbuffer, ke: _emscripten_glBindSampler, Ff: _emscripten_glBindTexture, Wb: _emscripten_glBindTransformFeedback, Ye: _emscripten_glBindVertexArray, $e: _emscripten_glBindVertexArrayOES, Gf: _emscripten_glBlendColor, Hf: _emscripten_glBlendEquation, Kd: _emscripten_glBlendEquationSeparate, If: _emscripten_glBlendFunc, Jd: _emscripten_glBlendFuncSeparate, we: _emscripten_glBlitFramebuffer, Jf: _emscripten_glBufferData, Kf: _emscripten_glBufferSubData, Ee: _emscripten_glCheckFramebufferStatus, Lf: _emscripten_glClear, jc: _emscripten_glClearBufferfi, kc: _emscripten_glClearBufferfv, mc: _emscripten_glClearBufferiv, lc: _emscripten_glClearBufferuiv, Mf: _emscripten_glClearColor, Id: _emscripten_glClearDepthf, Nf: _emscripten_glClearStencil, te: _emscripten_glClientWaitSync, Of: _emscripten_glColorMask, Pf: _emscripten_glCompileShader, Qf: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, Rf: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, ve: _emscripten_glCopyBufferSubData, Hd: _emscripten_glCopyTexImage2D, Sf: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, Tf: _emscripten_glCreateProgram, Uf: _emscripten_glCreateShader, Vf: _emscripten_glCullFace, Wf: _emscripten_glDeleteBuffers, Fe: _emscripten_glDeleteFramebuffers, Xf: _emscripten_glDeleteProgram, fe: _emscripten_glDeleteQueries, _d: _emscripten_glDeleteQueriesEXT, Ge: _emscripten_glDeleteRenderbuffers, le: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, ue: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Vb: _emscripten_glDeleteTransformFeedbacks, Ze: _emscripten_glDeleteVertexArrays, af: _emscripten_glDeleteVertexArraysOES, Gd: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Fd: _emscripten_glDepthRangef, Ed: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, We: _emscripten_glDrawArraysInstanced, Od: _emscripten_glDrawArraysInstancedANGLE, Hb: _emscripten_glDrawArraysInstancedARB, Te: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Ib: _emscripten_glDrawArraysInstancedNV, Re: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Pd: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, Xe: _emscripten_glDrawElementsInstanced, Nd: _emscripten_glDrawElementsInstancedANGLE, Fb: _emscripten_glDrawElementsInstancedARB, Ue: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Gb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Le: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, ge: _emscripten_glEndQuery, $d: _emscripten_glEndQueryEXT, Hc: _emscripten_glEndTransformFeedback, qe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, He: _emscripten_glFramebufferRenderbuffer, Ie: _emscripten_glFramebufferTexture2D, Lc: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, Je: _emscripten_glGenFramebuffers, he: _emscripten_glGenQueries, ae: _emscripten_glGenQueriesEXT, Ke: _emscripten_glGenRenderbuffers, me: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Ub: _emscripten_glGenTransformFeedbacks, Ve: _emscripten_glGenVertexArrays, bf: _emscripten_glGenVertexArraysOES, ye: _emscripten_glGenerateMipmap, Dd: _emscripten_glGetActiveAttrib, Cd: _emscripten_glGetActiveUniform, ec: _emscripten_glGetActiveUniformBlockName, fc: _emscripten_glGetActiveUniformBlockiv, hc: _emscripten_glGetActiveUniformsiv, Ad: _emscripten_glGetAttachedShaders, zd: _emscripten_glGetAttribLocation, yd: _emscripten_glGetBooleanv, $b: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, vc: _emscripten_glGetFragDataLocation, ze: _emscripten_glGetFramebufferAttachmentParameteriv, ac: _emscripten_glGetInteger64i_v, cc: _emscripten_glGetInteger64v, Jc: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Lb: _emscripten_glGetInternalformativ, Pb: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Wd: _emscripten_glGetQueryObjecti64vEXT, Rd: _emscripten_glGetQueryObjectivEXT, Xd: _emscripten_glGetQueryObjectui64vEXT, ie: _emscripten_glGetQueryObjectuiv, be: _emscripten_glGetQueryObjectuivEXT, je: _emscripten_glGetQueryiv, de: _emscripten_glGetQueryivEXT, Ae: _emscripten_glGetRenderbufferParameteriv, Xb: _emscripten_glGetSamplerParameterfv, Yb: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Td: _emscripten_glGetShaderPrecisionFormat, xd: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, _e: _emscripten_glGetStringi, bc: _emscripten_glGetSynciv, wd: _emscripten_glGetTexParameterfv, vd: _emscripten_glGetTexParameteriv, Dc: _emscripten_glGetTransformFeedbackVarying, gc: _emscripten_glGetUniformBlockIndex, ic: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, ud: _emscripten_glGetUniformfv, td: _emscripten_glGetUniformiv, wc: _emscripten_glGetUniformuiv, Cc: _emscripten_glGetVertexAttribIiv, Bc: _emscripten_glGetVertexAttribIuiv, qd: _emscripten_glGetVertexAttribPointerv, sd: _emscripten_glGetVertexAttribfv, rd: _emscripten_glGetVertexAttribiv, pd: _emscripten_glHint, Ud: _emscripten_glInvalidateFramebuffer, Vd: _emscripten_glInvalidateSubFramebuffer, od: _emscripten_glIsBuffer, nd: _emscripten_glIsEnabled, md: _emscripten_glIsFramebuffer, ld: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Sd: _emscripten_glIsQueryEXT, kd: _emscripten_glIsRenderbuffer, _b: _emscripten_glIsSampler, jd: _emscripten_glIsShader, re: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Tb: _emscripten_glIsTransformFeedback, Kc: _emscripten_glIsVertexArray, Qd: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Pe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Qe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Rb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, id: _emscripten_glPolygonOffset, Ob: _emscripten_glProgramBinary, Nb: _emscripten_glProgramParameteri, Yd: _emscripten_glQueryCounterEXT, Se: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, hd: _emscripten_glReleaseShaderCompiler, Be: _emscripten_glRenderbufferStorage, xe: _emscripten_glRenderbufferStorageMultisample, Qb: _emscripten_glResumeTransformFeedback, gd: _emscripten_glSampleCoverage, ne: _emscripten_glSamplerParameterf, Zb: _emscripten_glSamplerParameterfv, oe: _emscripten_glSamplerParameteri, pe: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, fd: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Me: _emscripten_glTexStorage2D, Mb: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Ec: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, xf: _emscripten_glUniform1i, yf: _emscripten_glUniform1iv, uc: _emscripten_glUniform1ui, qc: _emscripten_glUniform1uiv, zf: _emscripten_glUniform2f, Af: _emscripten_glUniform2fv, wf: _emscripten_glUniform2i, vf: _emscripten_glUniform2iv, tc: _emscripten_glUniform2ui, pc: _emscripten_glUniform2uiv, uf: _emscripten_glUniform3f, tf: _emscripten_glUniform3fv, sf: _emscripten_glUniform3i, rf: _emscripten_glUniform3iv, sc: _emscripten_glUniform3ui, oc: _emscripten_glUniform3uiv, qf: _emscripten_glUniform4f, pf: _emscripten_glUniform4fv, cf: _emscripten_glUniform4i, df: _emscripten_glUniform4iv, rc: _emscripten_glUniform4ui, nc: _emscripten_glUniform4uiv, dc: _emscripten_glUniformBlockBinding, ef: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, ff: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, gf: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Mc: _emscripten_glUniformMatrix4x3fv, hf: _emscripten_glUseProgram, ed: _emscripten_glValidateProgram, jf: _emscripten_glVertexAttrib1f, dd: _emscripten_glVertexAttrib1fv, cd: _emscripten_glVertexAttrib2f, kf: _emscripten_glVertexAttrib2fv, bd: _emscripten_glVertexAttrib3f, lf: _emscripten_glVertexAttrib3fv, ad: _emscripten_glVertexAttrib4f, mf: _emscripten_glVertexAttrib4fv, Ne: _emscripten_glVertexAttribDivisor, Ld: _emscripten_glVertexAttribDivisorANGLE, Jb: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Kb: _emscripten_glVertexAttribDivisorNV, Ac: _emscripten_glVertexAttribI4i, yc: _emscripten_glVertexAttribI4iv, zc: _emscripten_glVertexAttribI4ui, xc: _emscripten_glVertexAttribI4uiv, Oe: _emscripten_glVertexAttribIPointer, nf: _emscripten_glVertexAttribPointer, of: _emscripten_glViewport, se: _emscripten_glWaitSync, _a: _emscripten_request_animation_frame_loop, pb: _emscripten_resize_heap, Db: _environ_get, Eb: _environ_sizes_get, Ya: _exit, O: _fd_close, db: _fd_pread, xb: _fd_read, hb: _fd_seek, K: _fd_write, R: _getentropy, Wa: _glGetIntegerv, P: _glGetString, Xa: _glGetStringi, V: invoke_diii, Sb: invoke_fi, Bd: invoke_fif, W: invoke_fiii, Md: invoke_fiiiif, o: invoke_i, sb: invoke_if, ce: invoke_iffiiiiiiii, e: invoke_ii, w: invoke_iif, f: invoke_iii, lb: invoke_iiif, g: invoke_iiii, ba: invoke_iiiiff, j: invoke_iiiii, mb: invoke_iiiiid, F: invoke_iiiiii, q: invoke_iiiiiii, H: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, $: invoke_iiiiiiiiiii, J: invoke_iiiiiiiiiiii, cb: invoke_j, jb: invoke_jii, bb: invoke_jiiii, n: invoke_v, b: invoke_vi, ca: invoke_vid, C: invoke_vif, E: invoke_viff, z: invoke_vifff, s: invoke_vifffff, _: invoke_viffffffffffffffffffff, c: invoke_vii, G: invoke_viif, U: invoke_viiff, x: invoke_viifff, aa: invoke_viiffff, ab: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, N: invoke_viiif, S: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, m: invoke_viiiii, k: invoke_viiiiii, T: invoke_viiiiiiff, p: invoke_viiiiiii, D: invoke_viiiiiiii, Za: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, $a: invoke_viiiiiiiiiii, I: invoke_viiiiiiiiiiiiiii, ib: invoke_viiji, M: _llvm_eh_typeid_for, kb: _strftime_l };
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+ var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, l: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, X: ___cxa_rethrow, u: ___cxa_throw, nb: ___cxa_uncaught_exceptions, d: ___resumeException, Z: ___syscall_fcntl64, vb: ___syscall_fstat64, rb: ___syscall_getcwd, xb: ___syscall_ioctl, sb: ___syscall_lstat64, tb: ___syscall_newfstatat, Y: ___syscall_openat, ub: ___syscall_stat64, Bb: __abort_js, yb: __emscripten_get_now_is_monotonic, Ab: __emscripten_memcpy_js, ob: __emscripten_throw_longjmp, hb: __gmtime_js, eb: __mmap_js, gb: __munmap_js, qb: __tzset_js, zb: _emscripten_date_now, N: _emscripten_get_now, Bf: _emscripten_glActiveTexture, Cf: _emscripten_glAttachShader, be: _emscripten_glBeginQuery, Wd: _emscripten_glBeginQueryEXT, Gc: _emscripten_glBeginTransformFeedback, Df: _emscripten_glBindAttribLocation, Ef: _emscripten_glBindBuffer, Dc: _emscripten_glBindBufferBase, Ec: _emscripten_glBindBufferRange, Be: _emscripten_glBindFramebuffer, Ce: _emscripten_glBindRenderbuffer, he: _emscripten_glBindSampler, Ff: _emscripten_glBindTexture, Ub: _emscripten_glBindTransformFeedback, Ye: _emscripten_glBindVertexArray, $e: _emscripten_glBindVertexArrayOES, Gf: _emscripten_glBlendColor, Hf: _emscripten_glBlendEquation, Hd: _emscripten_glBlendEquationSeparate, If: _emscripten_glBlendFunc, Gd: _emscripten_glBlendFuncSeparate, ue: _emscripten_glBlitFramebuffer, Jf: _emscripten_glBufferData, Kf: _emscripten_glBufferSubData, De: _emscripten_glCheckFramebufferStatus, Lf: _emscripten_glClear, hc: _emscripten_glClearBufferfi, ic: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Mf: _emscripten_glClearColor, Fd: _emscripten_glClearDepthf, Nf: _emscripten_glClearStencil, re: _emscripten_glClientWaitSync, Of: _emscripten_glColorMask, Pf: _emscripten_glCompileShader, Qf: _emscripten_glCompressedTexImage2D, Sc: _emscripten_glCompressedTexImage3D, Rf: _emscripten_glCompressedTexSubImage2D, Rc: _emscripten_glCompressedTexSubImage3D, te: _emscripten_glCopyBufferSubData, Ed: _emscripten_glCopyTexImage2D, Sf: _emscripten_glCopyTexSubImage2D, Tc: _emscripten_glCopyTexSubImage3D, Tf: _emscripten_glCreateProgram, Uf: _emscripten_glCreateShader, Vf: _emscripten_glCullFace, Wf: _emscripten_glDeleteBuffers, Ee: _emscripten_glDeleteFramebuffers, Xf: _emscripten_glDeleteProgram, ce: _emscripten_glDeleteQueries, Xd: _emscripten_glDeleteQueriesEXT, Fe: _emscripten_glDeleteRenderbuffers, ie: _emscripten_glDeleteSamplers, Yf: _emscripten_glDeleteShader, se: _emscripten_glDeleteSync, da: _emscripten_glDeleteTextures, Tb: _emscripten_glDeleteTransformFeedbacks, Ze: _emscripten_glDeleteVertexArrays, af: _emscripten_glDeleteVertexArraysOES, Dd: _emscripten_glDepthFunc, ea: _emscripten_glDepthMask, Cd: _emscripten_glDepthRangef, Bd: _emscripten_glDetachShader, fa: _emscripten_glDisable, ga: _emscripten_glDisableVertexAttribArray, ha: _emscripten_glDrawArrays, We: _emscripten_glDrawArraysInstanced, Kd: _emscripten_glDrawArraysInstancedANGLE, Gb: _emscripten_glDrawArraysInstancedARB, Te: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Yc: _emscripten_glDrawArraysInstancedEXT, Hb: _emscripten_glDrawArraysInstancedNV, Qe: _emscripten_glDrawBuffers, Wc: _emscripten_glDrawBuffersEXT, Ld: _emscripten_glDrawBuffersWEBGL, ia: _emscripten_glDrawElements, Xe: _emscripten_glDrawElementsInstanced, Jd: _emscripten_glDrawElementsInstancedANGLE, Eb: _emscripten_glDrawElementsInstancedARB, Ue: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Fb: _emscripten_glDrawElementsInstancedEXT, Xc: _emscripten_glDrawElementsInstancedNV, Ke: _emscripten_glDrawRangeElements, ja: _emscripten_glEnable, ka: _emscripten_glEnableVertexAttribArray, de: _emscripten_glEndQuery, Yd: _emscripten_glEndQueryEXT, Fc: _emscripten_glEndTransformFeedback, oe: _emscripten_glFenceSync, la: _emscripten_glFinish, ma: _emscripten_glFlush, Ge: _emscripten_glFramebufferRenderbuffer, He: _emscripten_glFramebufferTexture2D, Jc: _emscripten_glFramebufferTextureLayer, na: _emscripten_glFrontFace, oa: _emscripten_glGenBuffers, Ie: _emscripten_glGenFramebuffers, ee: _emscripten_glGenQueries, Zd: _emscripten_glGenQueriesEXT, Je: _emscripten_glGenRenderbuffers, je: _emscripten_glGenSamplers, pa: _emscripten_glGenTextures, Sb: _emscripten_glGenTransformFeedbacks, Ve: _emscripten_glGenVertexArrays, bf: _emscripten_glGenVertexArraysOES, xe: _emscripten_glGenerateMipmap, Ad: _emscripten_glGetActiveAttrib, zd: _emscripten_glGetActiveUniform, cc: _emscripten_glGetActiveUniformBlockName, dc: _emscripten_glGetActiveUniformBlockiv, fc: _emscripten_glGetActiveUniformsiv, yd: _emscripten_glGetAttachedShaders, xd: _emscripten_glGetAttribLocation, wd: _emscripten_glGetBooleanv, Zb: _emscripten_glGetBufferParameteri64v, qa: _emscripten_glGetBufferParameteriv, ra: _emscripten_glGetError, sa: _emscripten_glGetFloatv, tc: _emscripten_glGetFragDataLocation, ye: _emscripten_glGetFramebufferAttachmentParameteriv, _b: _emscripten_glGetInteger64i_v, ac: _emscripten_glGetInteger64v, Hc: _emscripten_glGetIntegeri_v, ta: _emscripten_glGetIntegerv, Kb: _emscripten_glGetInternalformativ, Ob: _emscripten_glGetProgramBinary, ua: _emscripten_glGetProgramInfoLog, va: _emscripten_glGetProgramiv, Td: _emscripten_glGetQueryObjecti64vEXT, Nd: _emscripten_glGetQueryObjectivEXT, Ud: _emscripten_glGetQueryObjectui64vEXT, fe: _emscripten_glGetQueryObjectuiv, _d: _emscripten_glGetQueryObjectuivEXT, ge: _emscripten_glGetQueryiv, $d: _emscripten_glGetQueryivEXT, ze: _emscripten_glGetRenderbufferParameteriv, Vb: _emscripten_glGetSamplerParameterfv, Wb: _emscripten_glGetSamplerParameteriv, wa: _emscripten_glGetShaderInfoLog, Pd: _emscripten_glGetShaderPrecisionFormat, vd: _emscripten_glGetShaderSource, xa: _emscripten_glGetShaderiv, ya: _emscripten_glGetString, _e: _emscripten_glGetStringi, $b: _emscripten_glGetSynciv, ud: _emscripten_glGetTexParameterfv, td: _emscripten_glGetTexParameteriv, Bc: _emscripten_glGetTransformFeedbackVarying, ec: _emscripten_glGetUniformBlockIndex, gc: _emscripten_glGetUniformIndices, za: _emscripten_glGetUniformLocation, sd: _emscripten_glGetUniformfv, rd: _emscripten_glGetUniformiv, uc: _emscripten_glGetUniformuiv, Ac: _emscripten_glGetVertexAttribIiv, zc: _emscripten_glGetVertexAttribIuiv, od: _emscripten_glGetVertexAttribPointerv, qd: _emscripten_glGetVertexAttribfv, pd: _emscripten_glGetVertexAttribiv, nd: _emscripten_glHint, Qd: _emscripten_glInvalidateFramebuffer, Sd: _emscripten_glInvalidateSubFramebuffer, md: _emscripten_glIsBuffer, ld: _emscripten_glIsEnabled, kd: _emscripten_glIsFramebuffer, jd: _emscripten_glIsProgram, Qc: _emscripten_glIsQuery, Od: _emscripten_glIsQueryEXT, id: _emscripten_glIsRenderbuffer, Yb: _emscripten_glIsSampler, hd: _emscripten_glIsShader, pe: _emscripten_glIsSync, Aa: _emscripten_glIsTexture, Rb: _emscripten_glIsTransformFeedback, Ic: _emscripten_glIsVertexArray, Md: _emscripten_glIsVertexArrayOES, Ba: _emscripten_glLineWidth, Ca: _emscripten_glLinkProgram, Oe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Pe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Qb: _emscripten_glPauseTransformFeedback, Da: _emscripten_glPixelStorei, gd: _emscripten_glPolygonOffset, Nb: _emscripten_glProgramBinary, Mb: _emscripten_glProgramParameteri, Vd: _emscripten_glQueryCounterEXT, Se: _emscripten_glReadBuffer, Ea: _emscripten_glReadPixels, fd: _emscripten_glReleaseShaderCompiler, Ae: _emscripten_glRenderbufferStorage, ve: _emscripten_glRenderbufferStorageMultisample, Pb: _emscripten_glResumeTransformFeedback, ed: _emscripten_glSampleCoverage, ke: _emscripten_glSamplerParameterf, Xb: _emscripten_glSamplerParameterfv, me: _emscripten_glSamplerParameteri, ne: _emscripten_glSamplerParameteriv, Fa: _emscripten_glScissor, dd: _emscripten_glShaderBinary, Ga: _emscripten_glShaderSource, Ha: _emscripten_glStencilFunc, Ia: _emscripten_glStencilFuncSeparate, Ja: _emscripten_glStencilMask, Ka: _emscripten_glStencilMaskSeparate, La: _emscripten_glStencilOp, Ma: _emscripten_glStencilOpSeparate, Na: _emscripten_glTexImage2D, Vc: _emscripten_glTexImage3D, Oa: _emscripten_glTexParameterf, Pa: _emscripten_glTexParameterfv, Qa: _emscripten_glTexParameteri, Ra: _emscripten_glTexParameteriv, Le: _emscripten_glTexStorage2D, Lb: _emscripten_glTexStorage3D, Sa: _emscripten_glTexSubImage2D, Uc: _emscripten_glTexSubImage3D, Cc: _emscripten_glTransformFeedbackVaryings, Ta: _emscripten_glUniform1f, Ua: _emscripten_glUniform1fv, xf: _emscripten_glUniform1i, yf: _emscripten_glUniform1iv, sc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, zf: _emscripten_glUniform2f, Af: _emscripten_glUniform2fv, wf: _emscripten_glUniform2i, vf: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, uf: _emscripten_glUniform3f, tf: _emscripten_glUniform3fv, sf: _emscripten_glUniform3i, rf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, qf: _emscripten_glUniform4f, pf: _emscripten_glUniform4fv, cf: _emscripten_glUniform4i, df: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, bc: _emscripten_glUniformBlockBinding, ef: _emscripten_glUniformMatrix2fv, Pc: _emscripten_glUniformMatrix2x3fv, Nc: _emscripten_glUniformMatrix2x4fv, ff: _emscripten_glUniformMatrix3fv, Oc: _emscripten_glUniformMatrix3x2fv, Lc: _emscripten_glUniformMatrix3x4fv, gf: _emscripten_glUniformMatrix4fv, Mc: _emscripten_glUniformMatrix4x2fv, Kc: _emscripten_glUniformMatrix4x3fv, hf: _emscripten_glUseProgram, cd: _emscripten_glValidateProgram, jf: _emscripten_glVertexAttrib1f, bd: _emscripten_glVertexAttrib1fv, ad: _emscripten_glVertexAttrib2f, kf: _emscripten_glVertexAttrib2fv, $c: _emscripten_glVertexAttrib3f, lf: _emscripten_glVertexAttrib3fv, _c: _emscripten_glVertexAttrib4f, mf: _emscripten_glVertexAttrib4fv, Me: _emscripten_glVertexAttribDivisor, Id: _emscripten_glVertexAttribDivisorANGLE, Ib: _emscripten_glVertexAttribDivisorARB, Zc: _emscripten_glVertexAttribDivisorEXT, Jb: _emscripten_glVertexAttribDivisorNV, yc: _emscripten_glVertexAttribI4i, wc: _emscripten_glVertexAttribI4iv, xc: _emscripten_glVertexAttribI4ui, vc: _emscripten_glVertexAttribI4uiv, Ne: _emscripten_glVertexAttribIPointer, nf: _emscripten_glVertexAttribPointer, of: _emscripten_glViewport, qe: _emscripten_glWaitSync, $a: _emscripten_request_animation_frame_loop, pb: _emscripten_resize_heap, Cb: _environ_get, Db: _environ_sizes_get, Xa: _exit, O: _fd_close, db: _fd_pread, wb: _fd_read, ib: _fd_seek, M: _fd_write, R: _getentropy, Va: _glGetIntegerv, P: _glGetString, Wa: _glGetStringi, V: invoke_diii, Za: invoke_fi, Rd: invoke_fif, W: invoke_fiii, ae: invoke_fiiiif, o: invoke_i, _a: invoke_if, Re: invoke_iffiiiiiiii, e: invoke_ii, x: invoke_iif, f: invoke_iii, le: invoke_iiif, g: invoke_iiii, ba: invoke_iiiiff, j: invoke_iiiii, mb: invoke_iiiiid, G: invoke_iiiiii, q: invoke_iiiiiii, I: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, $: invoke_iiiiiiiiiii, L: invoke_iiiiiiiiiiii, cb: invoke_j, kb: invoke_jii, bb: invoke_jiiii, m: invoke_v, b: invoke_vi, ca: invoke_vid, C: invoke_vif, D: invoke_viff, B: invoke_vifff, s: invoke_vifffff, _: invoke_viffffffffffffffffffff, we: invoke_viffi, c: invoke_vii, F: invoke_viif, S: invoke_viiff, w: invoke_viifff, aa: invoke_viiffff, fb: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, H: invoke_viiif, T: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, n: invoke_viiiii, k: invoke_viiiiii, U: invoke_viiiiiiff, p: invoke_viiiiiii, E: invoke_viiiiiiii, Ya: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, ab: invoke_viiiiiiiiiii, K: invoke_viiiiiiiiiiiiiii, jb: invoke_viiji, J: _llvm_eh_typeid_for, lb: _strftime_l };
5136
5136
  var wasmExports = createWasm();
5137
- var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Zf"])();
5138
- var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["$f"])(a0);
5139
- var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["ag"])(a0, a1);
5140
- var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["bg"])(a0, a1, a2);
5141
- var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["cg"])(a0, a1);
5142
- var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["dg"])(a0, a1, a2);
5143
- var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["eg"])(a0);
5144
- var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["fg"])(a0, a1, a2);
5145
- var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["gg"])(a0);
5146
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["hg"])(a0, a1, a2);
5147
- var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["ig"])(a0, a1, a2);
5148
- var _register_font = Module["_register_font"] = (a0, a1, a2, a3, a4) => (_register_font = Module["_register_font"] = wasmExports["jg"])(a0, a1, a2, a3, a4);
5149
- var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["kg"])(a0, a1, a2, a3);
5150
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["lg"])(a0, a1, a2, a3, a4, a5, a6);
5151
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["mg"])(a0, a1, a2);
5152
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["ng"])(a0, a1, a2);
5153
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["og"])(a0, a1, a2, a3, a4);
5154
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["pg"])(a0, a1, a2);
5155
- var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["qg"])(a0, a1, a2, a3, a4);
5156
- var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["rg"])(a0, a1);
5157
- var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["sg"])(a0);
5158
- var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["tg"])(a0, a1);
5159
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["ug"])(a0, a1);
5160
- var _highlight_strokes = Module["_highlight_strokes"] = (a0, a1, a2) => (_highlight_strokes = Module["_highlight_strokes"] = wasmExports["vg"])(a0, a1, a2);
5161
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["wg"])(a0, a1);
5162
- var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = (a0, a1) => (_runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["xg"])(a0, a1);
5163
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["yg"])(a0, a1);
5164
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["zg"])(a0, a1);
5165
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Ag"])(a0, a1);
5166
- var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["Bg"])(a0, a1);
5167
- var _malloc = (a0) => (_malloc = wasmExports["Cg"])(a0);
5137
+ var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["_f"])();
5138
+ var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["ag"])(a0);
5139
+ var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["bg"])(a0, a1);
5140
+ var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["cg"])(a0, a1, a2);
5141
+ var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["dg"])(a0, a1);
5142
+ var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["eg"])(a0, a1, a2);
5143
+ var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["fg"])(a0);
5144
+ var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["gg"])(a0, a1, a2);
5145
+ var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["hg"])(a0);
5146
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["ig"])(a0, a1, a2);
5147
+ var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["jg"])(a0, a1, a2);
5148
+ var _register_font = Module["_register_font"] = (a0, a1, a2, a3, a4) => (_register_font = Module["_register_font"] = wasmExports["kg"])(a0, a1, a2, a3, a4);
5149
+ var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["lg"])(a0, a1, a2, a3);
5150
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["mg"])(a0, a1, a2, a3, a4, a5, a6);
5151
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["ng"])(a0, a1, a2);
5152
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["og"])(a0, a1, a2);
5153
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["pg"])(a0, a1, a2, a3, a4);
5154
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["qg"])(a0, a1, a2);
5155
+ var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["rg"])(a0, a1, a2, a3, a4);
5156
+ var _to_vector_network = Module["_to_vector_network"] = (a0, a1, a2) => (_to_vector_network = Module["_to_vector_network"] = wasmExports["sg"])(a0, a1, a2);
5157
+ var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["tg"])(a0, a1);
5158
+ var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["ug"])(a0);
5159
+ var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["vg"])(a0, a1);
5160
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["wg"])(a0, a1);
5161
+ var _highlight_strokes = Module["_highlight_strokes"] = (a0, a1, a2) => (_highlight_strokes = Module["_highlight_strokes"] = wasmExports["xg"])(a0, a1, a2);
5162
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["yg"])(a0, a1);
5163
+ var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = (a0, a1) => (_runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["zg"])(a0, a1);
5164
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Ag"])(a0, a1);
5165
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Bg"])(a0, a1);
5166
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Cg"])(a0, a1);
5167
+ var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["Dg"])(a0, a1);
5168
+ var _malloc = (a0) => (_malloc = wasmExports["Eg"])(a0);
5168
5169
  var _htonl = (a0) => (_htonl = wasmExports["htonl"])(a0);
5169
5170
  var _htons = (a0) => (_htons = wasmExports["htons"])(a0);
5170
- var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["Dg"])(a0, a1);
5171
+ var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["Fg"])(a0, a1);
5171
5172
  var _ntohs = (a0) => (_ntohs = wasmExports["ntohs"])(a0);
5172
- var _setThrew = (a0, a1) => (_setThrew = wasmExports["Eg"])(a0, a1);
5173
- var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["Fg"])(a0);
5174
- var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["Gg"])(a0);
5175
- var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["Hg"])(a0);
5176
- var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["Ig"])();
5173
+ var _setThrew = (a0, a1) => (_setThrew = wasmExports["Gg"])(a0, a1);
5174
+ var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["Hg"])(a0);
5175
+ var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["Ig"])(a0);
5176
+ var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["Jg"])(a0);
5177
+ var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["Kg"])();
5177
5178
  var ___cxa_free_exception = (a0) => (___cxa_free_exception = wasmExports["__cxa_free_exception"])(a0);
5178
- var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Jg"])(a0);
5179
- var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Kg"])(a0);
5180
- var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Lg"])(a0, a1, a2);
5181
- var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Mg"])(a0);
5182
- var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Ng"])(a0, a1, a2);
5183
- var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Og"])(a0, a1, a2, a3, a4, a5);
5184
- var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Pg"])(a0);
5185
- var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Qg"])(a0, a1, a2, a3, a4);
5179
+ var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Lg"])(a0);
5180
+ var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Mg"])(a0);
5181
+ var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Ng"])(a0, a1, a2);
5182
+ var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Og"])(a0);
5183
+ var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Pg"])(a0, a1, a2);
5184
+ var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Qg"])(a0, a1, a2, a3, a4, a5);
5185
+ var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Rg"])(a0);
5186
+ var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Sg"])(a0, a1, a2, a3, a4);
5186
5187
  function invoke_iiii(index, a1, a2, a3) {
5187
5188
  var sp = stackSave();
5188
5189
  try {
@@ -5263,10 +5264,20 @@ var require_grida_canvas_wasm = __commonJS({
5263
5264
  _setThrew(1, 0);
5264
5265
  }
5265
5266
  }
5266
- function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5267
+ function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5267
5268
  var sp = stackSave();
5268
5269
  try {
5269
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5270
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5271
+ } catch (e) {
5272
+ stackRestore(sp);
5273
+ if (e !== e + 0) throw e;
5274
+ _setThrew(1, 0);
5275
+ }
5276
+ }
5277
+ function invoke_iiiii(index, a1, a2, a3, a4) {
5278
+ var sp = stackSave();
5279
+ try {
5280
+ return getWasmTableEntry(index)(a1, a2, a3, a4);
5270
5281
  } catch (e) {
5271
5282
  stackRestore(sp);
5272
5283
  if (e !== e + 0) throw e;
@@ -5293,110 +5304,110 @@ var require_grida_canvas_wasm = __commonJS({
5293
5304
  _setThrew(1, 0);
5294
5305
  }
5295
5306
  }
5296
- function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5307
+ function invoke_viiiii(index, a1, a2, a3, a4, a5) {
5297
5308
  var sp = stackSave();
5298
5309
  try {
5299
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5310
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5300
5311
  } catch (e) {
5301
5312
  stackRestore(sp);
5302
5313
  if (e !== e + 0) throw e;
5303
5314
  _setThrew(1, 0);
5304
5315
  }
5305
5316
  }
5306
- function invoke_iiiii(index, a1, a2, a3, a4) {
5317
+ function invoke_viiif(index, a1, a2, a3, a4) {
5307
5318
  var sp = stackSave();
5308
5319
  try {
5309
- return getWasmTableEntry(index)(a1, a2, a3, a4);
5320
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5310
5321
  } catch (e) {
5311
5322
  stackRestore(sp);
5312
5323
  if (e !== e + 0) throw e;
5313
5324
  _setThrew(1, 0);
5314
5325
  }
5315
5326
  }
5316
- function invoke_iif(index, a1, a2) {
5327
+ function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5317
5328
  var sp = stackSave();
5318
5329
  try {
5319
- return getWasmTableEntry(index)(a1, a2);
5330
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5320
5331
  } catch (e) {
5321
5332
  stackRestore(sp);
5322
5333
  if (e !== e + 0) throw e;
5323
5334
  _setThrew(1, 0);
5324
5335
  }
5325
5336
  }
5326
- function invoke_i(index) {
5337
+ function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5327
5338
  var sp = stackSave();
5328
5339
  try {
5329
- return getWasmTableEntry(index)();
5340
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5330
5341
  } catch (e) {
5331
5342
  stackRestore(sp);
5332
5343
  if (e !== e + 0) throw e;
5333
5344
  _setThrew(1, 0);
5334
5345
  }
5335
5346
  }
5336
- function invoke_v(index) {
5347
+ function invoke_viffi(index, a1, a2, a3, a4) {
5337
5348
  var sp = stackSave();
5338
5349
  try {
5339
- getWasmTableEntry(index)();
5350
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5340
5351
  } catch (e) {
5341
5352
  stackRestore(sp);
5342
5353
  if (e !== e + 0) throw e;
5343
5354
  _setThrew(1, 0);
5344
5355
  }
5345
5356
  }
5346
- function invoke_viif(index, a1, a2, a3) {
5357
+ function invoke_iiif(index, a1, a2, a3) {
5347
5358
  var sp = stackSave();
5348
5359
  try {
5349
- getWasmTableEntry(index)(a1, a2, a3);
5360
+ return getWasmTableEntry(index)(a1, a2, a3);
5350
5361
  } catch (e) {
5351
5362
  stackRestore(sp);
5352
5363
  if (e !== e + 0) throw e;
5353
5364
  _setThrew(1, 0);
5354
5365
  }
5355
5366
  }
5356
- function invoke_viiif(index, a1, a2, a3, a4) {
5367
+ function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5357
5368
  var sp = stackSave();
5358
5369
  try {
5359
- getWasmTableEntry(index)(a1, a2, a3, a4);
5370
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5360
5371
  } catch (e) {
5361
5372
  stackRestore(sp);
5362
5373
  if (e !== e + 0) throw e;
5363
5374
  _setThrew(1, 0);
5364
5375
  }
5365
5376
  }
5366
- function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5377
+ function invoke_fif(index, a1, a2) {
5367
5378
  var sp = stackSave();
5368
5379
  try {
5369
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5380
+ return getWasmTableEntry(index)(a1, a2);
5370
5381
  } catch (e) {
5371
5382
  stackRestore(sp);
5372
5383
  if (e !== e + 0) throw e;
5373
5384
  _setThrew(1, 0);
5374
5385
  }
5375
5386
  }
5376
- function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5387
+ function invoke_v(index) {
5377
5388
  var sp = stackSave();
5378
5389
  try {
5379
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5390
+ getWasmTableEntry(index)();
5380
5391
  } catch (e) {
5381
5392
  stackRestore(sp);
5382
5393
  if (e !== e + 0) throw e;
5383
5394
  _setThrew(1, 0);
5384
5395
  }
5385
5396
  }
5386
- function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5397
+ function invoke_iif(index, a1, a2) {
5387
5398
  var sp = stackSave();
5388
5399
  try {
5389
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5400
+ return getWasmTableEntry(index)(a1, a2);
5390
5401
  } catch (e) {
5391
5402
  stackRestore(sp);
5392
5403
  if (e !== e + 0) throw e;
5393
5404
  _setThrew(1, 0);
5394
5405
  }
5395
5406
  }
5396
- function invoke_fif(index, a1, a2) {
5407
+ function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5397
5408
  var sp = stackSave();
5398
5409
  try {
5399
- return getWasmTableEntry(index)(a1, a2);
5410
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5400
5411
  } catch (e) {
5401
5412
  stackRestore(sp);
5402
5413
  if (e !== e + 0) throw e;
@@ -5453,140 +5464,140 @@ var require_grida_canvas_wasm = __commonJS({
5453
5464
  _setThrew(1, 0);
5454
5465
  }
5455
5466
  }
5456
- function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5467
+ function invoke_viifff(index, a1, a2, a3, a4, a5) {
5457
5468
  var sp = stackSave();
5458
5469
  try {
5459
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5470
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5460
5471
  } catch (e) {
5461
5472
  stackRestore(sp);
5462
5473
  if (e !== e + 0) throw e;
5463
5474
  _setThrew(1, 0);
5464
5475
  }
5465
5476
  }
5466
- function invoke_viifff(index, a1, a2, a3, a4, a5) {
5477
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5467
5478
  var sp = stackSave();
5468
5479
  try {
5469
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5480
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5470
5481
  } catch (e) {
5471
5482
  stackRestore(sp);
5472
5483
  if (e !== e + 0) throw e;
5473
5484
  _setThrew(1, 0);
5474
5485
  }
5475
5486
  }
5476
- function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5487
+ function invoke_i(index) {
5477
5488
  var sp = stackSave();
5478
5489
  try {
5479
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5490
+ return getWasmTableEntry(index)();
5480
5491
  } catch (e) {
5481
5492
  stackRestore(sp);
5482
5493
  if (e !== e + 0) throw e;
5483
5494
  _setThrew(1, 0);
5484
5495
  }
5485
5496
  }
5486
- function invoke_fi(index, a1) {
5497
+ function invoke_viif(index, a1, a2, a3) {
5487
5498
  var sp = stackSave();
5488
5499
  try {
5489
- return getWasmTableEntry(index)(a1);
5500
+ getWasmTableEntry(index)(a1, a2, a3);
5490
5501
  } catch (e) {
5491
5502
  stackRestore(sp);
5492
5503
  if (e !== e + 0) throw e;
5493
5504
  _setThrew(1, 0);
5494
5505
  }
5495
5506
  }
5496
- function invoke_if(index, a1) {
5507
+ function invoke_vifff(index, a1, a2, a3, a4) {
5497
5508
  var sp = stackSave();
5498
5509
  try {
5499
- return getWasmTableEntry(index)(a1);
5510
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5500
5511
  } catch (e) {
5501
5512
  stackRestore(sp);
5502
5513
  if (e !== e + 0) throw e;
5503
5514
  _setThrew(1, 0);
5504
5515
  }
5505
5516
  }
5506
- function invoke_iiif(index, a1, a2, a3) {
5517
+ function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5507
5518
  var sp = stackSave();
5508
5519
  try {
5509
- return getWasmTableEntry(index)(a1, a2, a3);
5520
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5510
5521
  } catch (e) {
5511
5522
  stackRestore(sp);
5512
5523
  if (e !== e + 0) throw e;
5513
5524
  _setThrew(1, 0);
5514
5525
  }
5515
5526
  }
5516
- function invoke_vifff(index, a1, a2, a3, a4) {
5527
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5517
5528
  var sp = stackSave();
5518
5529
  try {
5519
- getWasmTableEntry(index)(a1, a2, a3, a4);
5530
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5520
5531
  } catch (e) {
5521
5532
  stackRestore(sp);
5522
5533
  if (e !== e + 0) throw e;
5523
5534
  _setThrew(1, 0);
5524
5535
  }
5525
5536
  }
5526
- function invoke_viiff(index, a1, a2, a3, a4) {
5537
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5527
5538
  var sp = stackSave();
5528
5539
  try {
5529
- getWasmTableEntry(index)(a1, a2, a3, a4);
5540
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5530
5541
  } catch (e) {
5531
5542
  stackRestore(sp);
5532
5543
  if (e !== e + 0) throw e;
5533
5544
  _setThrew(1, 0);
5534
5545
  }
5535
5546
  }
5536
- function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5547
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5537
5548
  var sp = stackSave();
5538
5549
  try {
5539
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5550
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5540
5551
  } catch (e) {
5541
5552
  stackRestore(sp);
5542
5553
  if (e !== e + 0) throw e;
5543
5554
  _setThrew(1, 0);
5544
5555
  }
5545
5556
  }
5546
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5557
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5547
5558
  var sp = stackSave();
5548
5559
  try {
5549
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5560
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5550
5561
  } catch (e) {
5551
5562
  stackRestore(sp);
5552
5563
  if (e !== e + 0) throw e;
5553
5564
  _setThrew(1, 0);
5554
5565
  }
5555
5566
  }
5556
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5567
+ function invoke_if(index, a1) {
5557
5568
  var sp = stackSave();
5558
5569
  try {
5559
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5570
+ return getWasmTableEntry(index)(a1);
5560
5571
  } catch (e) {
5561
5572
  stackRestore(sp);
5562
5573
  if (e !== e + 0) throw e;
5563
5574
  _setThrew(1, 0);
5564
5575
  }
5565
5576
  }
5566
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5577
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5567
5578
  var sp = stackSave();
5568
5579
  try {
5569
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5580
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5570
5581
  } catch (e) {
5571
5582
  stackRestore(sp);
5572
5583
  if (e !== e + 0) throw e;
5573
5584
  _setThrew(1, 0);
5574
5585
  }
5575
5586
  }
5576
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5587
+ function invoke_viiff(index, a1, a2, a3, a4) {
5577
5588
  var sp = stackSave();
5578
5589
  try {
5579
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5590
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5580
5591
  } catch (e) {
5581
5592
  stackRestore(sp);
5582
5593
  if (e !== e + 0) throw e;
5583
5594
  _setThrew(1, 0);
5584
5595
  }
5585
5596
  }
5586
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5597
+ function invoke_fi(index, a1) {
5587
5598
  var sp = stackSave();
5588
5599
  try {
5589
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5600
+ return getWasmTableEntry(index)(a1);
5590
5601
  } catch (e) {
5591
5602
  stackRestore(sp);
5592
5603
  if (e !== e + 0) throw e;
@@ -5823,7 +5834,7 @@ module.exports = __toCommonJS(index_exports);
5823
5834
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5824
5835
 
5825
5836
  // package.json
5826
- var version = "0.0.42";
5837
+ var version = "0.0.44";
5827
5838
 
5828
5839
  // lib/index.ts
5829
5840
  async function init(opts) {
@@ -5986,6 +5997,8 @@ var Grida2D = class {
5986
5997
  return null;
5987
5998
  }
5988
5999
  const str = this.module.UTF8ToString(ptr);
6000
+ const len = this.module.lengthBytesUTF8(str) + 1;
6001
+ this._free_string(ptr, len);
5989
6002
  return str;
5990
6003
  }
5991
6004
  getNodeIdsFromPoint(x, y) {
@@ -5994,6 +6007,8 @@ var Grida2D = class {
5994
6007
  return [];
5995
6008
  }
5996
6009
  const str = this.module.UTF8ToString(ptr);
6010
+ const len = this.module.lengthBytesUTF8(str) + 1;
6011
+ this._free_string(ptr, len);
5997
6012
  return JSON.parse(str);
5998
6013
  }
5999
6014
  getNodeIdsFromEnvelope(envelope) {
@@ -6008,6 +6023,8 @@ var Grida2D = class {
6008
6023
  return [];
6009
6024
  }
6010
6025
  const str = this.module.UTF8ToString(ptr);
6026
+ const len = this.module.lengthBytesUTF8(str) + 1;
6027
+ this._free_string(ptr, len);
6011
6028
  return JSON.parse(str);
6012
6029
  }
6013
6030
  getNodeAbsoluteBoundingBox(id) {
@@ -6025,6 +6042,21 @@ var Grida2D = class {
6025
6042
  this.module._deallocate(outptr, 4 * 4);
6026
6043
  return utils.rect_from_vec4(rect);
6027
6044
  }
6045
+ /**
6046
+ * @deprecated not fully implemented yet
6047
+ */
6048
+ toVectorNetwork(id) {
6049
+ const [ptr, len] = this._alloc_string(id);
6050
+ const outptr = this.module._to_vector_network(this.appptr, ptr, len - 1);
6051
+ this._free_string(ptr, len);
6052
+ if (outptr === 0) {
6053
+ return null;
6054
+ }
6055
+ const str = this.module.UTF8ToString(outptr);
6056
+ const outlen = this.module.lengthBytesUTF8(str) + 1;
6057
+ this._free_string(outptr, outlen);
6058
+ return JSON.parse(str);
6059
+ }
6028
6060
  exportNodeAs(id, format) {
6029
6061
  const [id_ptr, id_len] = this._alloc_string(id);
6030
6062
  const [fmt_ptr, fmt_len] = this._alloc_string(JSON.stringify(format));