@grida/canvas-wasm 0.0.12 → 0.0.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
package/dist/index.js CHANGED
@@ -269,10 +269,10 @@ var require_grida_canvas_wasm = __commonJS({
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  var info = getWasmImports();
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  function receiveInstance(instance, module3) {
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  wasmExports = instance.exports;
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- wasmMemory = wasmExports["Rf"];
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+ wasmMemory = wasmExports["Sf"];
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  updateMemoryViews();
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- wasmTable = wasmExports["Tf"];
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- addOnInit(wasmExports["Sf"]);
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+ wasmTable = wasmExports["Uf"];
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+ addOnInit(wasmExports["Tf"]);
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  removeRunDependency("wasm-instantiate");
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  return wasmExports;
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  }
@@ -5104,54 +5104,54 @@ var require_grida_canvas_wasm = __commonJS({
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  for (var i = 0; i < 288; ++i) {
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  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
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  }
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- var wasmImports = { u: ___cxa_begin_catch, w: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, j: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, P: ___cxa_rethrow, t: ___cxa_throw, kb: ___cxa_uncaught_exceptions, d: ___resumeException, S: ___syscall_fcntl64, sb: ___syscall_fstat64, ob: ___syscall_getcwd, ub: ___syscall_ioctl, pb: ___syscall_lstat64, qb: ___syscall_newfstatat, R: ___syscall_openat, rb: ___syscall_stat64, yb: __abort_js, vb: __emscripten_get_now_is_monotonic, xb: __emscripten_memcpy_js, lb: __emscripten_throw_longjmp, eb: __gmtime_js, cb: __mmap_js, db: __munmap_js, nb: __tzset_js, wb: _emscripten_date_now, y: _emscripten_get_now, Af: _emscripten_glActiveTexture, Bf: _emscripten_glAttachShader, be: _emscripten_glBeginQuery, Xd: _emscripten_glBeginQueryEXT, Fc: _emscripten_glBeginTransformFeedback, Cf: _emscripten_glBindAttribLocation, Df: _emscripten_glBindBuffer, Bc: _emscripten_glBindBufferBase, Cc: _emscripten_glBindBufferRange, Ae: _emscripten_glBindFramebuffer, Be: _emscripten_glBindRenderbuffer, ie: _emscripten_glBindSampler, Ef: _emscripten_glBindTexture, Rb: _emscripten_glBindTransformFeedback, We: _emscripten_glBindVertexArray, Ze: _emscripten_glBindVertexArrayOES, Ff: _emscripten_glBlendColor, Gf: _emscripten_glBlendEquation, Jd: _emscripten_glBlendEquationSeparate, Hf: _emscripten_glBlendFunc, Id: _emscripten_glBlendFuncSeparate, ue: _emscripten_glBlitFramebuffer, If: _emscripten_glBufferData, Jf: _emscripten_glBufferSubData, Ce: _emscripten_glCheckFramebufferStatus, Kf: _emscripten_glClear, fc: _emscripten_glClearBufferfi, gc: _emscripten_glClearBufferfv, ic: _emscripten_glClearBufferiv, hc: _emscripten_glClearBufferuiv, Lf: _emscripten_glClearColor, Hd: _emscripten_glClearDepthf, Mf: _emscripten_glClearStencil, re: _emscripten_glClientWaitSync, Nf: _emscripten_glColorMask, Of: _emscripten_glCompileShader, Pf: _emscripten_glCompressedTexImage2D, Sc: _emscripten_glCompressedTexImage3D, Y: _emscripten_glCompressedTexSubImage2D, Rc: _emscripten_glCompressedTexSubImage3D, te: _emscripten_glCopyBufferSubData, Gd: _emscripten_glCopyTexImage2D, Z: _emscripten_glCopyTexSubImage2D, Tc: _emscripten_glCopyTexSubImage3D, _: _emscripten_glCreateProgram, $: _emscripten_glCreateShader, aa: _emscripten_glCullFace, ba: _emscripten_glDeleteBuffers, De: _emscripten_glDeleteFramebuffers, ca: _emscripten_glDeleteProgram, ce: _emscripten_glDeleteQueries, Yd: _emscripten_glDeleteQueriesEXT, Ee: _emscripten_glDeleteRenderbuffers, je: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, se: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Qb: _emscripten_glDeleteTransformFeedbacks, Xe: _emscripten_glDeleteVertexArrays, _e: _emscripten_glDeleteVertexArraysOES, Fd: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Ed: _emscripten_glDepthRangef, Dd: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, Ue: _emscripten_glDrawArraysInstanced, Md: _emscripten_glDrawArraysInstancedANGLE, Db: _emscripten_glDrawArraysInstancedARB, Re: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Yc: _emscripten_glDrawArraysInstancedEXT, Eb: _emscripten_glDrawArraysInstancedNV, Pe: _emscripten_glDrawBuffers, Wc: _emscripten_glDrawBuffersEXT, Nd: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, Ve: _emscripten_glDrawElementsInstanced, Ld: _emscripten_glDrawElementsInstancedANGLE, Bb: _emscripten_glDrawElementsInstancedARB, Se: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Cb: _emscripten_glDrawElementsInstancedEXT, Xc: _emscripten_glDrawElementsInstancedNV, Je: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, ee: _emscripten_glEndQuery, Zd: _emscripten_glEndQueryEXT, Dc: _emscripten_glEndTransformFeedback, oe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, Fe: _emscripten_glFramebufferRenderbuffer, Ge: _emscripten_glFramebufferTexture2D, Ic: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, He: _emscripten_glGenFramebuffers, fe: _emscripten_glGenQueries, _d: _emscripten_glGenQueriesEXT, Ie: _emscripten_glGenRenderbuffers, ke: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Pb: _emscripten_glGenTransformFeedbacks, Te: _emscripten_glGenVertexArrays, $e: _emscripten_glGenVertexArraysOES, we: _emscripten_glGenerateMipmap, Cd: _emscripten_glGetActiveAttrib, Bd: _emscripten_glGetActiveUniform, ac: _emscripten_glGetActiveUniformBlockName, bc: _emscripten_glGetActiveUniformBlockiv, dc: _emscripten_glGetActiveUniformsiv, Ad: _emscripten_glGetAttachedShaders, zd: _emscripten_glGetAttribLocation, yd: _emscripten_glGetBooleanv, Wb: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, rc: _emscripten_glGetFragDataLocation, xe: _emscripten_glGetFramebufferAttachmentParameteriv, Xb: _emscripten_glGetInteger64i_v, Zb: _emscripten_glGetInteger64v, Gc: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Hb: _emscripten_glGetInternalformativ, Lb: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Ud: _emscripten_glGetQueryObjecti64vEXT, Pd: _emscripten_glGetQueryObjectivEXT, Vd: _emscripten_glGetQueryObjectui64vEXT, ge: _emscripten_glGetQueryObjectuiv, $d: _emscripten_glGetQueryObjectuivEXT, he: _emscripten_glGetQueryiv, ae: _emscripten_glGetQueryivEXT, ye: _emscripten_glGetRenderbufferParameteriv, Sb: _emscripten_glGetSamplerParameterfv, Tb: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Rd: _emscripten_glGetShaderPrecisionFormat, xd: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, Ye: _emscripten_glGetStringi, Yb: _emscripten_glGetSynciv, wd: _emscripten_glGetTexParameterfv, vd: _emscripten_glGetTexParameteriv, zc: _emscripten_glGetTransformFeedbackVarying, cc: _emscripten_glGetUniformBlockIndex, ec: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, ud: _emscripten_glGetUniformfv, td: _emscripten_glGetUniformiv, sc: _emscripten_glGetUniformuiv, yc: _emscripten_glGetVertexAttribIiv, xc: _emscripten_glGetVertexAttribIuiv, qd: _emscripten_glGetVertexAttribPointerv, sd: _emscripten_glGetVertexAttribfv, rd: _emscripten_glGetVertexAttribiv, pd: _emscripten_glHint, Sd: _emscripten_glInvalidateFramebuffer, Td: _emscripten_glInvalidateSubFramebuffer, od: _emscripten_glIsBuffer, nd: _emscripten_glIsEnabled, md: _emscripten_glIsFramebuffer, ld: _emscripten_glIsProgram, Qc: _emscripten_glIsQuery, Qd: _emscripten_glIsQueryEXT, kd: _emscripten_glIsRenderbuffer, Vb: _emscripten_glIsSampler, id: _emscripten_glIsShader, pe: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Ob: _emscripten_glIsTransformFeedback, Hc: _emscripten_glIsVertexArray, Od: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Ne: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Oe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Nb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, hd: _emscripten_glPolygonOffset, Kb: _emscripten_glProgramBinary, Jb: _emscripten_glProgramParameteri, Wd: _emscripten_glQueryCounterEXT, Qe: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, gd: _emscripten_glReleaseShaderCompiler, ze: _emscripten_glRenderbufferStorage, ve: _emscripten_glRenderbufferStorageMultisample, Mb: _emscripten_glResumeTransformFeedback, fd: _emscripten_glSampleCoverage, le: _emscripten_glSamplerParameterf, Ub: _emscripten_glSamplerParameterfv, me: _emscripten_glSamplerParameteri, ne: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, ed: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, Vc: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Ke: _emscripten_glTexStorage2D, Ib: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Uc: _emscripten_glTexSubImage3D, Ac: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, wf: _emscripten_glUniform1i, xf: _emscripten_glUniform1iv, qc: _emscripten_glUniform1ui, mc: _emscripten_glUniform1uiv, yf: _emscripten_glUniform2f, zf: _emscripten_glUniform2fv, vf: _emscripten_glUniform2i, uf: _emscripten_glUniform2iv, pc: _emscripten_glUniform2ui, lc: _emscripten_glUniform2uiv, tf: _emscripten_glUniform3f, sf: _emscripten_glUniform3fv, rf: _emscripten_glUniform3i, qf: _emscripten_glUniform3iv, oc: _emscripten_glUniform3ui, kc: _emscripten_glUniform3uiv, pf: _emscripten_glUniform4f, of: _emscripten_glUniform4fv, bf: _emscripten_glUniform4i, cf: _emscripten_glUniform4iv, nc: _emscripten_glUniform4ui, jc: _emscripten_glUniform4uiv, _b: _emscripten_glUniformBlockBinding, df: _emscripten_glUniformMatrix2fv, Oc: _emscripten_glUniformMatrix2x3fv, Mc: _emscripten_glUniformMatrix2x4fv, ef: _emscripten_glUniformMatrix3fv, Nc: _emscripten_glUniformMatrix3x2fv, Kc: _emscripten_glUniformMatrix3x4fv, ff: _emscripten_glUniformMatrix4fv, Lc: _emscripten_glUniformMatrix4x2fv, Jc: _emscripten_glUniformMatrix4x3fv, gf: _emscripten_glUseProgram, dd: _emscripten_glValidateProgram, hf: _emscripten_glVertexAttrib1f, cd: _emscripten_glVertexAttrib1fv, bd: _emscripten_glVertexAttrib2f, jf: _emscripten_glVertexAttrib2fv, ad: _emscripten_glVertexAttrib3f, kf: _emscripten_glVertexAttrib3fv, $c: _emscripten_glVertexAttrib4f, lf: _emscripten_glVertexAttrib4fv, Le: _emscripten_glVertexAttribDivisor, Kd: _emscripten_glVertexAttribDivisorANGLE, Fb: _emscripten_glVertexAttribDivisorARB, Zc: _emscripten_glVertexAttribDivisorEXT, Gb: _emscripten_glVertexAttribDivisorNV, wc: _emscripten_glVertexAttribI4i, uc: _emscripten_glVertexAttribI4iv, vc: _emscripten_glVertexAttribI4ui, tc: _emscripten_glVertexAttribI4uiv, Me: _emscripten_glVertexAttribIPointer, mf: _emscripten_glVertexAttribPointer, nf: _emscripten_glViewport, qe: _emscripten_glWaitSync, Za: _emscripten_request_animation_frame_loop, mb: _emscripten_resize_heap, zb: _environ_get, Ab: _environ_sizes_get, Ya: _exit, H: _fd_close, bb: _fd_pread, tb: _fd_read, fb: _fd_seek, E: _fd_write, L: _getentropy, Wa: _glGetIntegerv, J: _glGetString, Xa: _glGetStringi, N: invoke_diii, $b: invoke_fi, O: invoke_fiii, o: invoke_i, f: invoke_ii, v: invoke_iif, g: invoke_iii, Pc: invoke_iiif, e: invoke_iiii, V: invoke_iiiiff, k: invoke_iiiii, jb: invoke_iiiiid, B: invoke_iiiiii, r: invoke_iiiiiii, A: invoke_iiiiiiii, K: invoke_iiiiiiiiii, jd: invoke_iiiiiiiiiii, D: invoke_iiiiiiiiiiii, ab: invoke_j, hb: invoke_jii, $a: invoke_jiiii, l: invoke_v, b: invoke_vi, X: invoke_vid, I: invoke_vif, af: invoke_viff, q: invoke_vifff, c: invoke_vii, M: invoke_viiff, de: invoke_viifff, U: invoke_viiffff, Ec: invoke_viiffiii, s: invoke_viifii, G: invoke_viifiii, h: invoke_viii, Q: invoke_viiif, W: invoke_viiifi, i: invoke_viiii, n: invoke_viiiii, m: invoke_viiiiii, T: invoke_viiiiiiff, p: invoke_viiiiiii, Qf: invoke_viiiiiiii, _c: invoke_viiiiiiiii, x: invoke_viiiiiiiiii, _a: invoke_viiiiiiiiiii, C: invoke_viiiiiiiiiiiiiii, gb: invoke_viiji, F: _llvm_eh_typeid_for, ib: _strftime_l };
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+ var wasmImports = { u: ___cxa_begin_catch, x: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, k: ___cxa_find_matching_catch_3, A: ___cxa_find_matching_catch_4, R: ___cxa_rethrow, t: ___cxa_throw, ib: ___cxa_uncaught_exceptions, d: ___resumeException, T: ___syscall_fcntl64, rb: ___syscall_fstat64, nb: ___syscall_getcwd, ub: ___syscall_ioctl, ob: ___syscall_lstat64, pb: ___syscall_newfstatat, S: ___syscall_openat, qb: ___syscall_stat64, yb: __abort_js, vb: __emscripten_get_now_is_monotonic, xb: __emscripten_memcpy_js, kb: __emscripten_throw_longjmp, cb: __gmtime_js, ab: __mmap_js, bb: __munmap_js, mb: __tzset_js, wb: _emscripten_date_now, z: _emscripten_get_now, Af: _emscripten_glActiveTexture, Bf: _emscripten_glAttachShader, be: _emscripten_glBeginQuery, Xd: _emscripten_glBeginQueryEXT, Hc: _emscripten_glBeginTransformFeedback, Cf: _emscripten_glBindAttribLocation, Df: _emscripten_glBindBuffer, Ec: _emscripten_glBindBufferBase, Fc: _emscripten_glBindBufferRange, Ae: _emscripten_glBindFramebuffer, Be: _emscripten_glBindRenderbuffer, ie: _emscripten_glBindSampler, Ef: _emscripten_glBindTexture, Rb: _emscripten_glBindTransformFeedback, We: _emscripten_glBindVertexArray, Ze: _emscripten_glBindVertexArrayOES, Ff: _emscripten_glBlendColor, Gf: _emscripten_glBlendEquation, Jd: _emscripten_glBlendEquationSeparate, Hf: _emscripten_glBlendFunc, Id: _emscripten_glBlendFuncSeparate, ue: _emscripten_glBlitFramebuffer, If: _emscripten_glBufferData, Jf: _emscripten_glBufferSubData, Ce: _emscripten_glCheckFramebufferStatus, Kf: _emscripten_glClear, gc: _emscripten_glClearBufferfi, hc: _emscripten_glClearBufferfv, jc: _emscripten_glClearBufferiv, ic: _emscripten_glClearBufferuiv, Lf: _emscripten_glClearColor, Hd: _emscripten_glClearDepthf, Mf: _emscripten_glClearStencil, re: _emscripten_glClientWaitSync, Nf: _emscripten_glColorMask, Of: _emscripten_glCompileShader, Pf: _emscripten_glCompressedTexImage2D, Tc: _emscripten_glCompressedTexImage3D, Qf: _emscripten_glCompressedTexSubImage2D, Sc: _emscripten_glCompressedTexSubImage3D, te: _emscripten_glCopyBufferSubData, Gd: _emscripten_glCopyTexImage2D, Z: _emscripten_glCopyTexSubImage2D, Uc: _emscripten_glCopyTexSubImage3D, _: _emscripten_glCreateProgram, $: _emscripten_glCreateShader, aa: _emscripten_glCullFace, ba: _emscripten_glDeleteBuffers, De: _emscripten_glDeleteFramebuffers, ca: _emscripten_glDeleteProgram, ce: _emscripten_glDeleteQueries, Yd: _emscripten_glDeleteQueriesEXT, Ee: _emscripten_glDeleteRenderbuffers, je: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, se: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Qb: _emscripten_glDeleteTransformFeedbacks, Xe: _emscripten_glDeleteVertexArrays, _e: _emscripten_glDeleteVertexArraysOES, Fd: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Ed: _emscripten_glDepthRangef, Dd: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, Ue: _emscripten_glDrawArraysInstanced, Md: _emscripten_glDrawArraysInstancedANGLE, Db: _emscripten_glDrawArraysInstancedARB, Re: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Zc: _emscripten_glDrawArraysInstancedEXT, Eb: _emscripten_glDrawArraysInstancedNV, Pe: _emscripten_glDrawBuffers, Xc: _emscripten_glDrawBuffersEXT, Nd: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, Ve: _emscripten_glDrawElementsInstanced, Ld: _emscripten_glDrawElementsInstancedANGLE, Bb: _emscripten_glDrawElementsInstancedARB, Se: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Cb: _emscripten_glDrawElementsInstancedEXT, Yc: _emscripten_glDrawElementsInstancedNV, Je: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, de: _emscripten_glEndQuery, Zd: _emscripten_glEndQueryEXT, Gc: _emscripten_glEndTransformFeedback, oe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, Fe: _emscripten_glFramebufferRenderbuffer, Ge: _emscripten_glFramebufferTexture2D, Kc: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, He: _emscripten_glGenFramebuffers, fe: _emscripten_glGenQueries, _d: _emscripten_glGenQueriesEXT, Ie: _emscripten_glGenRenderbuffers, ke: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Pb: _emscripten_glGenTransformFeedbacks, Te: _emscripten_glGenVertexArrays, $e: _emscripten_glGenVertexArraysOES, we: _emscripten_glGenerateMipmap, Cd: _emscripten_glGetActiveAttrib, Bd: _emscripten_glGetActiveUniform, ac: _emscripten_glGetActiveUniformBlockName, cc: _emscripten_glGetActiveUniformBlockiv, ec: _emscripten_glGetActiveUniformsiv, Ad: _emscripten_glGetAttachedShaders, zd: _emscripten_glGetAttribLocation, yd: _emscripten_glGetBooleanv, Xb: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, tc: _emscripten_glGetFragDataLocation, xe: _emscripten_glGetFramebufferAttachmentParameteriv, Yb: _emscripten_glGetInteger64i_v, _b: _emscripten_glGetInteger64v, Ic: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Hb: _emscripten_glGetInternalformativ, Lb: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Ud: _emscripten_glGetQueryObjecti64vEXT, Pd: _emscripten_glGetQueryObjectivEXT, Vd: _emscripten_glGetQueryObjectui64vEXT, ge: _emscripten_glGetQueryObjectuiv, $d: _emscripten_glGetQueryObjectuivEXT, he: _emscripten_glGetQueryiv, ae: _emscripten_glGetQueryivEXT, ye: _emscripten_glGetRenderbufferParameteriv, Tb: _emscripten_glGetSamplerParameterfv, Ub: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Rd: _emscripten_glGetShaderPrecisionFormat, xd: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, Ye: _emscripten_glGetStringi, Zb: _emscripten_glGetSynciv, wd: _emscripten_glGetTexParameterfv, vd: _emscripten_glGetTexParameteriv, Cc: _emscripten_glGetTransformFeedbackVarying, dc: _emscripten_glGetUniformBlockIndex, fc: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, ud: _emscripten_glGetUniformfv, td: _emscripten_glGetUniformiv, uc: _emscripten_glGetUniformuiv, Bc: _emscripten_glGetVertexAttribIiv, Ac: _emscripten_glGetVertexAttribIuiv, qd: _emscripten_glGetVertexAttribPointerv, sd: _emscripten_glGetVertexAttribfv, rd: _emscripten_glGetVertexAttribiv, pd: _emscripten_glHint, Sd: _emscripten_glInvalidateFramebuffer, Td: _emscripten_glInvalidateSubFramebuffer, od: _emscripten_glIsBuffer, nd: _emscripten_glIsEnabled, md: _emscripten_glIsFramebuffer, ld: _emscripten_glIsProgram, Rc: _emscripten_glIsQuery, Qd: _emscripten_glIsQueryEXT, kd: _emscripten_glIsRenderbuffer, Wb: _emscripten_glIsSampler, jd: _emscripten_glIsShader, pe: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Ob: _emscripten_glIsTransformFeedback, Jc: _emscripten_glIsVertexArray, Od: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Ne: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Oe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Nb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, id: _emscripten_glPolygonOffset, Kb: _emscripten_glProgramBinary, Jb: _emscripten_glProgramParameteri, Wd: _emscripten_glQueryCounterEXT, Qe: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, hd: _emscripten_glReleaseShaderCompiler, ze: _emscripten_glRenderbufferStorage, ve: _emscripten_glRenderbufferStorageMultisample, Mb: _emscripten_glResumeTransformFeedback, gd: _emscripten_glSampleCoverage, le: _emscripten_glSamplerParameterf, Vb: _emscripten_glSamplerParameterfv, me: _emscripten_glSamplerParameteri, ne: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, fd: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, Wc: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Ke: _emscripten_glTexStorage2D, Ib: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Vc: _emscripten_glTexSubImage3D, Dc: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, wf: _emscripten_glUniform1i, xf: _emscripten_glUniform1iv, sc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, yf: _emscripten_glUniform2f, zf: _emscripten_glUniform2fv, vf: _emscripten_glUniform2i, uf: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, tf: _emscripten_glUniform3f, sf: _emscripten_glUniform3fv, rf: _emscripten_glUniform3i, qf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, lc: _emscripten_glUniform3uiv, pf: _emscripten_glUniform4f, of: _emscripten_glUniform4fv, af: _emscripten_glUniform4i, cf: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, kc: _emscripten_glUniform4uiv, $b: _emscripten_glUniformBlockBinding, df: _emscripten_glUniformMatrix2fv, Qc: _emscripten_glUniformMatrix2x3fv, Oc: _emscripten_glUniformMatrix2x4fv, ef: _emscripten_glUniformMatrix3fv, Pc: _emscripten_glUniformMatrix3x2fv, Mc: _emscripten_glUniformMatrix3x4fv, ff: _emscripten_glUniformMatrix4fv, Nc: _emscripten_glUniformMatrix4x2fv, Lc: _emscripten_glUniformMatrix4x3fv, gf: _emscripten_glUseProgram, ed: _emscripten_glValidateProgram, hf: _emscripten_glVertexAttrib1f, dd: _emscripten_glVertexAttrib1fv, cd: _emscripten_glVertexAttrib2f, jf: _emscripten_glVertexAttrib2fv, bd: _emscripten_glVertexAttrib3f, kf: _emscripten_glVertexAttrib3fv, $c: _emscripten_glVertexAttrib4f, lf: _emscripten_glVertexAttrib4fv, Le: _emscripten_glVertexAttribDivisor, Kd: _emscripten_glVertexAttribDivisorANGLE, Fb: _emscripten_glVertexAttribDivisorARB, _c: _emscripten_glVertexAttribDivisorEXT, Gb: _emscripten_glVertexAttribDivisorNV, zc: _emscripten_glVertexAttribI4i, wc: _emscripten_glVertexAttribI4iv, yc: _emscripten_glVertexAttribI4ui, vc: _emscripten_glVertexAttribI4uiv, Me: _emscripten_glVertexAttribIPointer, mf: _emscripten_glVertexAttribPointer, nf: _emscripten_glViewport, qe: _emscripten_glWaitSync, bc: _emscripten_request_animation_frame_loop, lb: _emscripten_resize_heap, zb: _environ_get, Ab: _environ_sizes_get, Ya: _exit, H: _fd_close, $a: _fd_pread, tb: _fd_read, db: _fd_seek, F: _fd_write, L: _getentropy, Wa: _glGetIntegerv, J: _glGetString, Xa: _glGetStringi, P: invoke_diii, xc: invoke_fi, Q: invoke_fiii, o: invoke_i, e: invoke_ii, v: invoke_iif, f: invoke_iii, ee: invoke_iiif, g: invoke_iiii, V: invoke_iiiiff, j: invoke_iiiii, hb: invoke_iiiiid, C: invoke_iiiiii, r: invoke_iiiiiii, B: invoke_iiiiiiii, K: invoke_iiiiiiiiii, sb: invoke_iiiiiiiiiii, E: invoke_iiiiiiiiiiii, _a: invoke_j, fb: invoke_jii, Za: invoke_jiiii, m: invoke_v, b: invoke_vi, Y: invoke_vid, I: invoke_vif, bf: invoke_viff, q: invoke_vifff, N: invoke_viffffffffffffffffffff, c: invoke_vii, M: invoke_viiff, Sb: invoke_viifff, U: invoke_viiffff, ad: invoke_viiffiii, s: invoke_viifii, h: invoke_viii, O: invoke_viiif, X: invoke_viiifi, w: invoke_viiifif, i: invoke_viiii, n: invoke_viiiii, l: invoke_viiiiii, W: invoke_viiiiiiff, p: invoke_viiiiiii, Rf: invoke_viiiiiiii, jb: invoke_viiiiiiiii, y: invoke_viiiiiiiiii, mc: invoke_viiiiiiiiiii, D: invoke_viiiiiiiiiiiiiii, eb: invoke_viiji, G: _llvm_eh_typeid_for, gb: _strftime_l };
5108
5108
  var wasmExports = createWasm();
5109
- var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Sf"])();
5110
- var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["Uf"])(a0);
5111
- var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["Vf"])(a0, a1);
5112
- var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["Wf"])(a0, a1, a2);
5113
- var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["Xf"])(a0, a1);
5114
- var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["Yf"])(a0, a1, a2);
5115
- var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["Zf"])(a0);
5116
- var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["_f"])(a0, a1, a2);
5117
- var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["$f"])(a0);
5118
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["ag"])(a0, a1, a2);
5119
- var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["bg"])(a0, a1, a2);
5120
- var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["cg"])(a0, a1, a2, a3);
5121
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["dg"])(a0, a1, a2, a3, a4, a5, a6);
5122
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["eg"])(a0, a1, a2);
5123
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["fg"])(a0, a1, a2);
5124
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["gg"])(a0, a1, a2, a3, a4);
5125
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["hg"])(a0, a1, a2);
5126
- var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["ig"])(a0, a1, a2, a3, a4);
5127
- var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["jg"])(a0, a1);
5128
- var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["kg"])(a0);
5129
- var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["lg"])(a0, a1);
5130
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["mg"])(a0, a1);
5131
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["ng"])(a0, a1);
5132
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["og"])(a0, a1);
5133
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["pg"])(a0, a1);
5134
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["qg"])(a0, a1);
5135
- var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["rg"])(a0, a1);
5136
- var _malloc = (a0) => (_malloc = wasmExports["sg"])(a0);
5109
+ var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Tf"])();
5110
+ var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["Vf"])(a0);
5111
+ var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["Wf"])(a0, a1);
5112
+ var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["Xf"])(a0, a1, a2);
5113
+ var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["Yf"])(a0, a1);
5114
+ var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["Zf"])(a0, a1, a2);
5115
+ var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["_f"])(a0);
5116
+ var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["$f"])(a0, a1, a2);
5117
+ var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["ag"])(a0);
5118
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["bg"])(a0, a1, a2);
5119
+ var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["cg"])(a0, a1, a2);
5120
+ var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["dg"])(a0, a1, a2, a3);
5121
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["eg"])(a0, a1, a2, a3, a4, a5, a6);
5122
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["fg"])(a0, a1, a2);
5123
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["gg"])(a0, a1, a2);
5124
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["hg"])(a0, a1, a2, a3, a4);
5125
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["ig"])(a0, a1, a2);
5126
+ var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["jg"])(a0, a1, a2, a3, a4);
5127
+ var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["kg"])(a0, a1);
5128
+ var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["lg"])(a0);
5129
+ var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["mg"])(a0, a1);
5130
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["ng"])(a0, a1);
5131
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["og"])(a0, a1);
5132
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["pg"])(a0, a1);
5133
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["qg"])(a0, a1);
5134
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["rg"])(a0, a1);
5135
+ var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["sg"])(a0, a1);
5136
+ var _malloc = (a0) => (_malloc = wasmExports["tg"])(a0);
5137
5137
  var _htonl = (a0) => (_htonl = wasmExports["htonl"])(a0);
5138
5138
  var _htons = (a0) => (_htons = wasmExports["htons"])(a0);
5139
- var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["tg"])(a0, a1);
5139
+ var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["ug"])(a0, a1);
5140
5140
  var _ntohs = (a0) => (_ntohs = wasmExports["ntohs"])(a0);
5141
- var _setThrew = (a0, a1) => (_setThrew = wasmExports["ug"])(a0, a1);
5142
- var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["vg"])(a0);
5143
- var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["wg"])(a0);
5144
- var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["xg"])(a0);
5145
- var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["yg"])();
5141
+ var _setThrew = (a0, a1) => (_setThrew = wasmExports["vg"])(a0, a1);
5142
+ var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["wg"])(a0);
5143
+ var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["xg"])(a0);
5144
+ var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["yg"])(a0);
5145
+ var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["zg"])();
5146
5146
  var ___cxa_free_exception = (a0) => (___cxa_free_exception = wasmExports["__cxa_free_exception"])(a0);
5147
- var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["zg"])(a0);
5148
- var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Ag"])(a0);
5149
- var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Bg"])(a0, a1, a2);
5150
- var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Cg"])(a0);
5151
- var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Dg"])(a0, a1, a2);
5152
- var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Eg"])(a0, a1, a2, a3, a4, a5);
5153
- var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Fg"])(a0);
5154
- var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Gg"])(a0, a1, a2, a3, a4);
5147
+ var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Ag"])(a0);
5148
+ var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Bg"])(a0);
5149
+ var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Cg"])(a0, a1, a2);
5150
+ var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Dg"])(a0);
5151
+ var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Eg"])(a0, a1, a2);
5152
+ var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Fg"])(a0, a1, a2, a3, a4, a5);
5153
+ var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Gg"])(a0);
5154
+ var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Hg"])(a0, a1, a2, a3, a4);
5155
5155
  function invoke_iiii(index, a1, a2, a3) {
5156
5156
  var sp = stackSave();
5157
5157
  try {
@@ -5312,6 +5312,26 @@ var require_grida_canvas_wasm = __commonJS({
5312
5312
  _setThrew(1, 0);
5313
5313
  }
5314
5314
  }
5315
+ function invoke_vifff(index, a1, a2, a3, a4) {
5316
+ var sp = stackSave();
5317
+ try {
5318
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5319
+ } catch (e) {
5320
+ stackRestore(sp);
5321
+ if (e !== e + 0) throw e;
5322
+ _setThrew(1, 0);
5323
+ }
5324
+ }
5325
+ function invoke_iiif(index, a1, a2, a3) {
5326
+ var sp = stackSave();
5327
+ try {
5328
+ return getWasmTableEntry(index)(a1, a2, a3);
5329
+ } catch (e) {
5330
+ stackRestore(sp);
5331
+ if (e !== e + 0) throw e;
5332
+ _setThrew(1, 0);
5333
+ }
5334
+ }
5315
5335
  function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5316
5336
  var sp = stackSave();
5317
5337
  try {
@@ -5322,7 +5342,7 @@ var require_grida_canvas_wasm = __commonJS({
5322
5342
  _setThrew(1, 0);
5323
5343
  }
5324
5344
  }
5325
- function invoke_viifff(index, a1, a2, a3, a4, a5) {
5345
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5326
5346
  var sp = stackSave();
5327
5347
  try {
5328
5348
  getWasmTableEntry(index)(a1, a2, a3, a4, a5);
@@ -5342,110 +5362,110 @@ var require_grida_canvas_wasm = __commonJS({
5342
5362
  _setThrew(1, 0);
5343
5363
  }
5344
5364
  }
5345
- function invoke_iiiiff(index, a1, a2, a3, a4, a5) {
5365
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5346
5366
  var sp = stackSave();
5347
5367
  try {
5348
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5368
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5349
5369
  } catch (e) {
5350
5370
  stackRestore(sp);
5351
5371
  if (e !== e + 0) throw e;
5352
5372
  _setThrew(1, 0);
5353
5373
  }
5354
5374
  }
5355
- function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5375
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5356
5376
  var sp = stackSave();
5357
5377
  try {
5358
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5378
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5359
5379
  } catch (e) {
5360
5380
  stackRestore(sp);
5361
5381
  if (e !== e + 0) throw e;
5362
5382
  _setThrew(1, 0);
5363
5383
  }
5364
5384
  }
5365
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5385
+ function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5366
5386
  var sp = stackSave();
5367
5387
  try {
5368
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5388
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5369
5389
  } catch (e) {
5370
5390
  stackRestore(sp);
5371
5391
  if (e !== e + 0) throw e;
5372
5392
  _setThrew(1, 0);
5373
5393
  }
5374
5394
  }
5375
- function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5395
+ function invoke_fi(index, a1) {
5376
5396
  var sp = stackSave();
5377
5397
  try {
5378
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5398
+ return getWasmTableEntry(index)(a1);
5379
5399
  } catch (e) {
5380
5400
  stackRestore(sp);
5381
5401
  if (e !== e + 0) throw e;
5382
5402
  _setThrew(1, 0);
5383
5403
  }
5384
5404
  }
5385
- function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
5405
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5386
5406
  var sp = stackSave();
5387
5407
  try {
5388
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
5408
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5389
5409
  } catch (e) {
5390
5410
  stackRestore(sp);
5391
5411
  if (e !== e + 0) throw e;
5392
5412
  _setThrew(1, 0);
5393
5413
  }
5394
5414
  }
5395
- function invoke_iiif(index, a1, a2, a3) {
5415
+ function invoke_viifff(index, a1, a2, a3, a4, a5) {
5396
5416
  var sp = stackSave();
5397
5417
  try {
5398
- return getWasmTableEntry(index)(a1, a2, a3);
5418
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5399
5419
  } catch (e) {
5400
5420
  stackRestore(sp);
5401
5421
  if (e !== e + 0) throw e;
5402
5422
  _setThrew(1, 0);
5403
5423
  }
5404
5424
  }
5405
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5425
+ function invoke_iiiiff(index, a1, a2, a3, a4, a5) {
5406
5426
  var sp = stackSave();
5407
5427
  try {
5408
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5428
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5409
5429
  } catch (e) {
5410
5430
  stackRestore(sp);
5411
5431
  if (e !== e + 0) throw e;
5412
5432
  _setThrew(1, 0);
5413
5433
  }
5414
5434
  }
5415
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5435
+ function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5416
5436
  var sp = stackSave();
5417
5437
  try {
5418
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5438
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5419
5439
  } catch (e) {
5420
5440
  stackRestore(sp);
5421
5441
  if (e !== e + 0) throw e;
5422
5442
  _setThrew(1, 0);
5423
5443
  }
5424
5444
  }
5425
- function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5445
+ function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5426
5446
  var sp = stackSave();
5427
5447
  try {
5428
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5448
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5429
5449
  } catch (e) {
5430
5450
  stackRestore(sp);
5431
5451
  if (e !== e + 0) throw e;
5432
5452
  _setThrew(1, 0);
5433
5453
  }
5434
5454
  }
5435
- function invoke_fi(index, a1) {
5455
+ function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
5436
5456
  var sp = stackSave();
5437
5457
  try {
5438
- return getWasmTableEntry(index)(a1);
5458
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
5439
5459
  } catch (e) {
5440
5460
  stackRestore(sp);
5441
5461
  if (e !== e + 0) throw e;
5442
5462
  _setThrew(1, 0);
5443
5463
  }
5444
5464
  }
5445
- function invoke_vifff(index, a1, a2, a3, a4) {
5465
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5446
5466
  var sp = stackSave();
5447
5467
  try {
5448
- getWasmTableEntry(index)(a1, a2, a3, a4);
5468
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5449
5469
  } catch (e) {
5450
5470
  stackRestore(sp);
5451
5471
  if (e !== e + 0) throw e;
@@ -5462,10 +5482,10 @@ var require_grida_canvas_wasm = __commonJS({
5462
5482
  _setThrew(1, 0);
5463
5483
  }
5464
5484
  }
5465
- function invoke_viifiii(index, a1, a2, a3, a4, a5, a6) {
5485
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5466
5486
  var sp = stackSave();
5467
5487
  try {
5468
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5488
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5469
5489
  } catch (e) {
5470
5490
  stackRestore(sp);
5471
5491
  if (e !== e + 0) throw e;
@@ -5492,16 +5512,6 @@ var require_grida_canvas_wasm = __commonJS({
5492
5512
  _setThrew(1, 0);
5493
5513
  }
5494
5514
  }
5495
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5496
- var sp = stackSave();
5497
- try {
5498
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5499
- } catch (e) {
5500
- stackRestore(sp);
5501
- if (e !== e + 0) throw e;
5502
- _setThrew(1, 0);
5503
- }
5504
- }
5505
5515
  function invoke_iiiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5506
5516
  var sp = stackSave();
5507
5517
  try {
@@ -5722,7 +5732,7 @@ module.exports = __toCommonJS(index_exports);
5722
5732
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5723
5733
 
5724
5734
  // package.json
5725
- var version = "0.0.12";
5735
+ var version = "0.0.14";
5726
5736
 
5727
5737
  // lib/index.ts
5728
5738
  async function init(opts) {