@grida/canvas-wasm 0.0.12 → 0.0.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
package/dist/index.js CHANGED
@@ -269,10 +269,10 @@ var require_grida_canvas_wasm = __commonJS({
269
269
  var info = getWasmImports();
270
270
  function receiveInstance(instance, module3) {
271
271
  wasmExports = instance.exports;
272
- wasmMemory = wasmExports["Rf"];
272
+ wasmMemory = wasmExports["Sf"];
273
273
  updateMemoryViews();
274
- wasmTable = wasmExports["Tf"];
275
- addOnInit(wasmExports["Sf"]);
274
+ wasmTable = wasmExports["Uf"];
275
+ addOnInit(wasmExports["Tf"]);
276
276
  removeRunDependency("wasm-instantiate");
277
277
  return wasmExports;
278
278
  }
@@ -5104,54 +5104,54 @@ var require_grida_canvas_wasm = __commonJS({
5104
5104
  for (var i = 0; i < 288; ++i) {
5105
5105
  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
5106
5106
  }
5107
- var wasmImports = { u: ___cxa_begin_catch, w: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, j: ___cxa_find_matching_catch_3, z: ___cxa_find_matching_catch_4, P: ___cxa_rethrow, t: ___cxa_throw, kb: ___cxa_uncaught_exceptions, d: ___resumeException, S: ___syscall_fcntl64, sb: ___syscall_fstat64, ob: ___syscall_getcwd, ub: ___syscall_ioctl, pb: ___syscall_lstat64, qb: ___syscall_newfstatat, R: ___syscall_openat, rb: ___syscall_stat64, yb: __abort_js, vb: __emscripten_get_now_is_monotonic, xb: __emscripten_memcpy_js, lb: __emscripten_throw_longjmp, eb: __gmtime_js, cb: __mmap_js, db: __munmap_js, nb: __tzset_js, wb: _emscripten_date_now, y: _emscripten_get_now, Af: _emscripten_glActiveTexture, Bf: _emscripten_glAttachShader, be: _emscripten_glBeginQuery, Xd: _emscripten_glBeginQueryEXT, Fc: _emscripten_glBeginTransformFeedback, Cf: _emscripten_glBindAttribLocation, Df: _emscripten_glBindBuffer, Bc: _emscripten_glBindBufferBase, Cc: _emscripten_glBindBufferRange, Ae: _emscripten_glBindFramebuffer, Be: _emscripten_glBindRenderbuffer, ie: _emscripten_glBindSampler, Ef: _emscripten_glBindTexture, Rb: _emscripten_glBindTransformFeedback, We: _emscripten_glBindVertexArray, Ze: _emscripten_glBindVertexArrayOES, Ff: _emscripten_glBlendColor, Gf: _emscripten_glBlendEquation, Jd: _emscripten_glBlendEquationSeparate, Hf: _emscripten_glBlendFunc, Id: _emscripten_glBlendFuncSeparate, ue: _emscripten_glBlitFramebuffer, If: _emscripten_glBufferData, Jf: _emscripten_glBufferSubData, Ce: _emscripten_glCheckFramebufferStatus, Kf: _emscripten_glClear, fc: _emscripten_glClearBufferfi, gc: _emscripten_glClearBufferfv, ic: _emscripten_glClearBufferiv, hc: _emscripten_glClearBufferuiv, Lf: _emscripten_glClearColor, Hd: _emscripten_glClearDepthf, Mf: _emscripten_glClearStencil, re: _emscripten_glClientWaitSync, Nf: _emscripten_glColorMask, Of: _emscripten_glCompileShader, Pf: _emscripten_glCompressedTexImage2D, Sc: _emscripten_glCompressedTexImage3D, Y: _emscripten_glCompressedTexSubImage2D, Rc: _emscripten_glCompressedTexSubImage3D, te: _emscripten_glCopyBufferSubData, Gd: _emscripten_glCopyTexImage2D, Z: _emscripten_glCopyTexSubImage2D, Tc: _emscripten_glCopyTexSubImage3D, _: _emscripten_glCreateProgram, $: _emscripten_glCreateShader, aa: _emscripten_glCullFace, ba: _emscripten_glDeleteBuffers, De: _emscripten_glDeleteFramebuffers, ca: _emscripten_glDeleteProgram, ce: _emscripten_glDeleteQueries, Yd: _emscripten_glDeleteQueriesEXT, Ee: _emscripten_glDeleteRenderbuffers, je: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, se: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Qb: _emscripten_glDeleteTransformFeedbacks, Xe: _emscripten_glDeleteVertexArrays, _e: _emscripten_glDeleteVertexArraysOES, Fd: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Ed: _emscripten_glDepthRangef, Dd: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, Ue: _emscripten_glDrawArraysInstanced, Md: _emscripten_glDrawArraysInstancedANGLE, Db: _emscripten_glDrawArraysInstancedARB, Re: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Yc: _emscripten_glDrawArraysInstancedEXT, Eb: _emscripten_glDrawArraysInstancedNV, Pe: _emscripten_glDrawBuffers, Wc: _emscripten_glDrawBuffersEXT, Nd: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, Ve: _emscripten_glDrawElementsInstanced, Ld: _emscripten_glDrawElementsInstancedANGLE, Bb: _emscripten_glDrawElementsInstancedARB, Se: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Cb: _emscripten_glDrawElementsInstancedEXT, Xc: _emscripten_glDrawElementsInstancedNV, Je: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, ee: _emscripten_glEndQuery, Zd: _emscripten_glEndQueryEXT, Dc: _emscripten_glEndTransformFeedback, oe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, Fe: _emscripten_glFramebufferRenderbuffer, Ge: _emscripten_glFramebufferTexture2D, Ic: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, He: _emscripten_glGenFramebuffers, fe: _emscripten_glGenQueries, _d: _emscripten_glGenQueriesEXT, Ie: _emscripten_glGenRenderbuffers, ke: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Pb: _emscripten_glGenTransformFeedbacks, Te: _emscripten_glGenVertexArrays, $e: _emscripten_glGenVertexArraysOES, we: _emscripten_glGenerateMipmap, Cd: _emscripten_glGetActiveAttrib, Bd: _emscripten_glGetActiveUniform, ac: _emscripten_glGetActiveUniformBlockName, bc: _emscripten_glGetActiveUniformBlockiv, dc: _emscripten_glGetActiveUniformsiv, Ad: _emscripten_glGetAttachedShaders, zd: _emscripten_glGetAttribLocation, yd: _emscripten_glGetBooleanv, Wb: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, rc: _emscripten_glGetFragDataLocation, xe: _emscripten_glGetFramebufferAttachmentParameteriv, Xb: _emscripten_glGetInteger64i_v, Zb: _emscripten_glGetInteger64v, Gc: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Hb: _emscripten_glGetInternalformativ, Lb: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Ud: _emscripten_glGetQueryObjecti64vEXT, Pd: _emscripten_glGetQueryObjectivEXT, Vd: _emscripten_glGetQueryObjectui64vEXT, ge: _emscripten_glGetQueryObjectuiv, $d: _emscripten_glGetQueryObjectuivEXT, he: _emscripten_glGetQueryiv, ae: _emscripten_glGetQueryivEXT, ye: _emscripten_glGetRenderbufferParameteriv, Sb: _emscripten_glGetSamplerParameterfv, Tb: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Rd: _emscripten_glGetShaderPrecisionFormat, xd: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, Ye: _emscripten_glGetStringi, Yb: _emscripten_glGetSynciv, wd: _emscripten_glGetTexParameterfv, vd: _emscripten_glGetTexParameteriv, zc: _emscripten_glGetTransformFeedbackVarying, cc: _emscripten_glGetUniformBlockIndex, ec: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, ud: _emscripten_glGetUniformfv, td: _emscripten_glGetUniformiv, sc: _emscripten_glGetUniformuiv, yc: _emscripten_glGetVertexAttribIiv, xc: _emscripten_glGetVertexAttribIuiv, qd: _emscripten_glGetVertexAttribPointerv, sd: _emscripten_glGetVertexAttribfv, rd: _emscripten_glGetVertexAttribiv, pd: _emscripten_glHint, Sd: _emscripten_glInvalidateFramebuffer, Td: _emscripten_glInvalidateSubFramebuffer, od: _emscripten_glIsBuffer, nd: _emscripten_glIsEnabled, md: _emscripten_glIsFramebuffer, ld: _emscripten_glIsProgram, Qc: _emscripten_glIsQuery, Qd: _emscripten_glIsQueryEXT, kd: _emscripten_glIsRenderbuffer, Vb: _emscripten_glIsSampler, id: _emscripten_glIsShader, pe: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Ob: _emscripten_glIsTransformFeedback, Hc: _emscripten_glIsVertexArray, Od: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Ne: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Oe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Nb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, hd: _emscripten_glPolygonOffset, Kb: _emscripten_glProgramBinary, Jb: _emscripten_glProgramParameteri, Wd: _emscripten_glQueryCounterEXT, Qe: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, gd: _emscripten_glReleaseShaderCompiler, ze: _emscripten_glRenderbufferStorage, ve: _emscripten_glRenderbufferStorageMultisample, Mb: _emscripten_glResumeTransformFeedback, fd: _emscripten_glSampleCoverage, le: _emscripten_glSamplerParameterf, Ub: _emscripten_glSamplerParameterfv, me: _emscripten_glSamplerParameteri, ne: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, ed: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, Vc: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Ke: _emscripten_glTexStorage2D, Ib: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Uc: _emscripten_glTexSubImage3D, Ac: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, wf: _emscripten_glUniform1i, xf: _emscripten_glUniform1iv, qc: _emscripten_glUniform1ui, mc: _emscripten_glUniform1uiv, yf: _emscripten_glUniform2f, zf: _emscripten_glUniform2fv, vf: _emscripten_glUniform2i, uf: _emscripten_glUniform2iv, pc: _emscripten_glUniform2ui, lc: _emscripten_glUniform2uiv, tf: _emscripten_glUniform3f, sf: _emscripten_glUniform3fv, rf: _emscripten_glUniform3i, qf: _emscripten_glUniform3iv, oc: _emscripten_glUniform3ui, kc: _emscripten_glUniform3uiv, pf: _emscripten_glUniform4f, of: _emscripten_glUniform4fv, bf: _emscripten_glUniform4i, cf: _emscripten_glUniform4iv, nc: _emscripten_glUniform4ui, jc: _emscripten_glUniform4uiv, _b: _emscripten_glUniformBlockBinding, df: _emscripten_glUniformMatrix2fv, Oc: _emscripten_glUniformMatrix2x3fv, Mc: _emscripten_glUniformMatrix2x4fv, ef: _emscripten_glUniformMatrix3fv, Nc: _emscripten_glUniformMatrix3x2fv, Kc: _emscripten_glUniformMatrix3x4fv, ff: _emscripten_glUniformMatrix4fv, Lc: _emscripten_glUniformMatrix4x2fv, Jc: _emscripten_glUniformMatrix4x3fv, gf: _emscripten_glUseProgram, dd: _emscripten_glValidateProgram, hf: _emscripten_glVertexAttrib1f, cd: _emscripten_glVertexAttrib1fv, bd: _emscripten_glVertexAttrib2f, jf: _emscripten_glVertexAttrib2fv, ad: _emscripten_glVertexAttrib3f, kf: _emscripten_glVertexAttrib3fv, $c: _emscripten_glVertexAttrib4f, lf: _emscripten_glVertexAttrib4fv, Le: _emscripten_glVertexAttribDivisor, Kd: _emscripten_glVertexAttribDivisorANGLE, Fb: _emscripten_glVertexAttribDivisorARB, Zc: _emscripten_glVertexAttribDivisorEXT, Gb: _emscripten_glVertexAttribDivisorNV, wc: _emscripten_glVertexAttribI4i, uc: _emscripten_glVertexAttribI4iv, vc: _emscripten_glVertexAttribI4ui, tc: _emscripten_glVertexAttribI4uiv, Me: _emscripten_glVertexAttribIPointer, mf: _emscripten_glVertexAttribPointer, nf: _emscripten_glViewport, qe: _emscripten_glWaitSync, Za: _emscripten_request_animation_frame_loop, mb: _emscripten_resize_heap, zb: _environ_get, Ab: _environ_sizes_get, Ya: _exit, H: _fd_close, bb: _fd_pread, tb: _fd_read, fb: _fd_seek, E: _fd_write, L: _getentropy, Wa: _glGetIntegerv, J: _glGetString, Xa: _glGetStringi, N: invoke_diii, $b: invoke_fi, O: invoke_fiii, o: invoke_i, f: invoke_ii, v: invoke_iif, g: invoke_iii, Pc: invoke_iiif, e: invoke_iiii, V: invoke_iiiiff, k: invoke_iiiii, jb: invoke_iiiiid, B: invoke_iiiiii, r: invoke_iiiiiii, A: invoke_iiiiiiii, K: invoke_iiiiiiiiii, jd: invoke_iiiiiiiiiii, D: invoke_iiiiiiiiiiii, ab: invoke_j, hb: invoke_jii, $a: invoke_jiiii, l: invoke_v, b: invoke_vi, X: invoke_vid, I: invoke_vif, af: invoke_viff, q: invoke_vifff, c: invoke_vii, M: invoke_viiff, de: invoke_viifff, U: invoke_viiffff, Ec: invoke_viiffiii, s: invoke_viifii, G: invoke_viifiii, h: invoke_viii, Q: invoke_viiif, W: invoke_viiifi, i: invoke_viiii, n: invoke_viiiii, m: invoke_viiiiii, T: invoke_viiiiiiff, p: invoke_viiiiiii, Qf: invoke_viiiiiiii, _c: invoke_viiiiiiiii, x: invoke_viiiiiiiiii, _a: invoke_viiiiiiiiiii, C: invoke_viiiiiiiiiiiiiii, gb: invoke_viiji, F: _llvm_eh_typeid_for, ib: _strftime_l };
5107
+ var wasmImports = { u: ___cxa_begin_catch, x: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, k: ___cxa_find_matching_catch_3, A: ___cxa_find_matching_catch_4, Q: ___cxa_rethrow, t: ___cxa_throw, lb: ___cxa_uncaught_exceptions, d: ___resumeException, S: ___syscall_fcntl64, ub: ___syscall_fstat64, qb: ___syscall_getcwd, wb: ___syscall_ioctl, rb: ___syscall_lstat64, sb: ___syscall_newfstatat, R: ___syscall_openat, tb: ___syscall_stat64, Ab: __abort_js, xb: __emscripten_get_now_is_monotonic, zb: __emscripten_memcpy_js, nb: __emscripten_throw_longjmp, fb: __gmtime_js, db: __mmap_js, eb: __munmap_js, pb: __tzset_js, yb: _emscripten_date_now, z: _emscripten_get_now, Af: _emscripten_glActiveTexture, Bf: _emscripten_glAttachShader, ce: _emscripten_glBeginQuery, Yd: _emscripten_glBeginQueryEXT, Hc: _emscripten_glBeginTransformFeedback, Cf: _emscripten_glBindAttribLocation, Df: _emscripten_glBindBuffer, Ec: _emscripten_glBindBufferBase, Fc: _emscripten_glBindBufferRange, Ae: _emscripten_glBindFramebuffer, Be: _emscripten_glBindRenderbuffer, ie: _emscripten_glBindSampler, Ef: _emscripten_glBindTexture, Ub: _emscripten_glBindTransformFeedback, We: _emscripten_glBindVertexArray, Ze: _emscripten_glBindVertexArrayOES, Ff: _emscripten_glBlendColor, Gf: _emscripten_glBlendEquation, Kd: _emscripten_glBlendEquationSeparate, Hf: _emscripten_glBlendFunc, Jd: _emscripten_glBlendFuncSeparate, ue: _emscripten_glBlitFramebuffer, If: _emscripten_glBufferData, Jf: _emscripten_glBufferSubData, Ce: _emscripten_glCheckFramebufferStatus, Kf: _emscripten_glClear, ic: _emscripten_glClearBufferfi, jc: _emscripten_glClearBufferfv, lc: _emscripten_glClearBufferiv, kc: _emscripten_glClearBufferuiv, Lf: _emscripten_glClearColor, Id: _emscripten_glClearDepthf, Mf: _emscripten_glClearStencil, re: _emscripten_glClientWaitSync, Nf: _emscripten_glColorMask, Of: _emscripten_glCompileShader, Pf: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, Qf: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, te: _emscripten_glCopyBufferSubData, Hd: _emscripten_glCopyTexImage2D, Z: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, _: _emscripten_glCreateProgram, $: _emscripten_glCreateShader, aa: _emscripten_glCullFace, ba: _emscripten_glDeleteBuffers, De: _emscripten_glDeleteFramebuffers, ca: _emscripten_glDeleteProgram, de: _emscripten_glDeleteQueries, Zd: _emscripten_glDeleteQueriesEXT, Ee: _emscripten_glDeleteRenderbuffers, je: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, se: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Tb: _emscripten_glDeleteTransformFeedbacks, Xe: _emscripten_glDeleteVertexArrays, _e: _emscripten_glDeleteVertexArraysOES, Gd: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Fd: _emscripten_glDepthRangef, Ed: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, Ue: _emscripten_glDrawArraysInstanced, Nd: _emscripten_glDrawArraysInstancedANGLE, Fb: _emscripten_glDrawArraysInstancedARB, Re: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Gb: _emscripten_glDrawArraysInstancedNV, Pe: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Od: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, Ve: _emscripten_glDrawElementsInstanced, Md: _emscripten_glDrawElementsInstancedANGLE, Db: _emscripten_glDrawElementsInstancedARB, Se: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Eb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Je: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, ee: _emscripten_glEndQuery, _d: _emscripten_glEndQueryEXT, Gc: _emscripten_glEndTransformFeedback, oe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, Fe: _emscripten_glFramebufferRenderbuffer, Ge: _emscripten_glFramebufferTexture2D, Lc: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, He: _emscripten_glGenFramebuffers, fe: _emscripten_glGenQueries, $d: _emscripten_glGenQueriesEXT, Ie: _emscripten_glGenRenderbuffers, ke: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Sb: _emscripten_glGenTransformFeedbacks, Te: _emscripten_glGenVertexArrays, $e: _emscripten_glGenVertexArraysOES, we: _emscripten_glGenerateMipmap, Dd: _emscripten_glGetActiveAttrib, Cd: _emscripten_glGetActiveUniform, dc: _emscripten_glGetActiveUniformBlockName, ec: _emscripten_glGetActiveUniformBlockiv, gc: _emscripten_glGetActiveUniformsiv, Bd: _emscripten_glGetAttachedShaders, Ad: _emscripten_glGetAttribLocation, zd: _emscripten_glGetBooleanv, _b: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, uc: _emscripten_glGetFragDataLocation, xe: _emscripten_glGetFramebufferAttachmentParameteriv, $b: _emscripten_glGetInteger64i_v, bc: _emscripten_glGetInteger64v, Jc: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Jb: _emscripten_glGetInternalformativ, Ob: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Vd: _emscripten_glGetQueryObjecti64vEXT, Qd: _emscripten_glGetQueryObjectivEXT, Wd: _emscripten_glGetQueryObjectui64vEXT, ge: _emscripten_glGetQueryObjectuiv, ae: _emscripten_glGetQueryObjectuivEXT, he: _emscripten_glGetQueryiv, be: _emscripten_glGetQueryivEXT, ye: _emscripten_glGetRenderbufferParameteriv, Wb: _emscripten_glGetSamplerParameterfv, Xb: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Sd: _emscripten_glGetShaderPrecisionFormat, yd: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, Ye: _emscripten_glGetStringi, ac: _emscripten_glGetSynciv, xd: _emscripten_glGetTexParameterfv, wd: _emscripten_glGetTexParameteriv, Cc: _emscripten_glGetTransformFeedbackVarying, fc: _emscripten_glGetUniformBlockIndex, hc: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, vd: _emscripten_glGetUniformfv, ud: _emscripten_glGetUniformiv, vc: _emscripten_glGetUniformuiv, Bc: _emscripten_glGetVertexAttribIiv, Ac: _emscripten_glGetVertexAttribIuiv, rd: _emscripten_glGetVertexAttribPointerv, td: _emscripten_glGetVertexAttribfv, sd: _emscripten_glGetVertexAttribiv, qd: _emscripten_glHint, Td: _emscripten_glInvalidateFramebuffer, Ud: _emscripten_glInvalidateSubFramebuffer, pd: _emscripten_glIsBuffer, od: _emscripten_glIsEnabled, nd: _emscripten_glIsFramebuffer, md: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Rd: _emscripten_glIsQueryEXT, kd: _emscripten_glIsRenderbuffer, Zb: _emscripten_glIsSampler, jd: _emscripten_glIsShader, pe: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Rb: _emscripten_glIsTransformFeedback, Kc: _emscripten_glIsVertexArray, Pd: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Ne: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Oe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Qb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, id: _emscripten_glPolygonOffset, Nb: _emscripten_glProgramBinary, Mb: _emscripten_glProgramParameteri, Xd: _emscripten_glQueryCounterEXT, Qe: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, hd: _emscripten_glReleaseShaderCompiler, ze: _emscripten_glRenderbufferStorage, ve: _emscripten_glRenderbufferStorageMultisample, Pb: _emscripten_glResumeTransformFeedback, gd: _emscripten_glSampleCoverage, le: _emscripten_glSamplerParameterf, Yb: _emscripten_glSamplerParameterfv, me: _emscripten_glSamplerParameteri, ne: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, fd: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Ke: _emscripten_glTexStorage2D, Lb: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Dc: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, wf: _emscripten_glUniform1i, xf: _emscripten_glUniform1iv, tc: _emscripten_glUniform1ui, pc: _emscripten_glUniform1uiv, yf: _emscripten_glUniform2f, zf: _emscripten_glUniform2fv, vf: _emscripten_glUniform2i, uf: _emscripten_glUniform2iv, sc: _emscripten_glUniform2ui, oc: _emscripten_glUniform2uiv, tf: _emscripten_glUniform3f, sf: _emscripten_glUniform3fv, rf: _emscripten_glUniform3i, qf: _emscripten_glUniform3iv, rc: _emscripten_glUniform3ui, nc: _emscripten_glUniform3uiv, pf: _emscripten_glUniform4f, of: _emscripten_glUniform4fv, af: _emscripten_glUniform4i, cf: _emscripten_glUniform4iv, qc: _emscripten_glUniform4ui, mc: _emscripten_glUniform4uiv, cc: _emscripten_glUniformBlockBinding, df: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, ef: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, ff: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Mc: _emscripten_glUniformMatrix4x3fv, gf: _emscripten_glUseProgram, ed: _emscripten_glValidateProgram, hf: _emscripten_glVertexAttrib1f, dd: _emscripten_glVertexAttrib1fv, cd: _emscripten_glVertexAttrib2f, jf: _emscripten_glVertexAttrib2fv, bd: _emscripten_glVertexAttrib3f, kf: _emscripten_glVertexAttrib3fv, ad: _emscripten_glVertexAttrib4f, lf: _emscripten_glVertexAttrib4fv, Le: _emscripten_glVertexAttribDivisor, Ld: _emscripten_glVertexAttribDivisorANGLE, Hb: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Ib: _emscripten_glVertexAttribDivisorNV, zc: _emscripten_glVertexAttribI4i, xc: _emscripten_glVertexAttribI4iv, yc: _emscripten_glVertexAttribI4ui, wc: _emscripten_glVertexAttribI4uiv, Me: _emscripten_glVertexAttribIPointer, mf: _emscripten_glVertexAttribPointer, nf: _emscripten_glViewport, qe: _emscripten_glWaitSync, Za: _emscripten_request_animation_frame_loop, ob: _emscripten_resize_heap, Bb: _environ_get, Cb: _environ_sizes_get, Ya: _exit, H: _fd_close, cb: _fd_pread, vb: _fd_read, gb: _fd_seek, F: _fd_write, L: _getentropy, Wa: _glGetIntegerv, J: _glGetString, Xa: _glGetStringi, O: invoke_diii, $a: invoke_fi, P: invoke_fiii, o: invoke_i, e: invoke_ii, v: invoke_iif, f: invoke_iii, ld: invoke_iiif, g: invoke_iiii, U: invoke_iiiiff, j: invoke_iiiii, kb: invoke_iiiiid, G: invoke_iiiiii, r: invoke_iiiiiii, B: invoke_iiiiiiii, K: invoke_iiiiiiiiii, Vb: invoke_iiiiiiiiiii, D: invoke_iiiiiiiiiiii, bb: invoke_j, ib: invoke_jii, ab: invoke_jiiii, l: invoke_v, b: invoke_vi, Y: invoke_vid, I: invoke_vif, bf: invoke_viff, q: invoke_vifff, M: invoke_viffffffffffffffffffff, c: invoke_vii, X: invoke_viiff, Ic: invoke_viifff, T: invoke_viiffff, mb: invoke_viiffiii, s: invoke_viifii, h: invoke_viii, W: invoke_viiif, V: invoke_viiifi, i: invoke_viiii, w: invoke_viiiifif, n: invoke_viiiii, m: invoke_viiiiii, N: invoke_viiiiiiff, p: invoke_viiiiiii, Rf: invoke_viiiiiiii, Kb: invoke_viiiiiiiii, y: invoke_viiiiiiiiii, _a: invoke_viiiiiiiiiii, C: invoke_viiiiiiiiiiiiiii, hb: invoke_viiji, E: _llvm_eh_typeid_for, jb: _strftime_l };
5108
5108
  var wasmExports = createWasm();
5109
- var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Sf"])();
5110
- var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["Uf"])(a0);
5111
- var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["Vf"])(a0, a1);
5112
- var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["Wf"])(a0, a1, a2);
5113
- var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["Xf"])(a0, a1);
5114
- var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["Yf"])(a0, a1, a2);
5115
- var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["Zf"])(a0);
5116
- var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["_f"])(a0, a1, a2);
5117
- var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["$f"])(a0);
5118
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["ag"])(a0, a1, a2);
5119
- var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["bg"])(a0, a1, a2);
5120
- var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["cg"])(a0, a1, a2, a3);
5121
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["dg"])(a0, a1, a2, a3, a4, a5, a6);
5122
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["eg"])(a0, a1, a2);
5123
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["fg"])(a0, a1, a2);
5124
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["gg"])(a0, a1, a2, a3, a4);
5125
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["hg"])(a0, a1, a2);
5126
- var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["ig"])(a0, a1, a2, a3, a4);
5127
- var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["jg"])(a0, a1);
5128
- var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["kg"])(a0);
5129
- var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["lg"])(a0, a1);
5130
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["mg"])(a0, a1);
5131
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["ng"])(a0, a1);
5132
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["og"])(a0, a1);
5133
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["pg"])(a0, a1);
5134
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["qg"])(a0, a1);
5135
- var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["rg"])(a0, a1);
5136
- var _malloc = (a0) => (_malloc = wasmExports["sg"])(a0);
5109
+ var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Tf"])();
5110
+ var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["Vf"])(a0);
5111
+ var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["Wf"])(a0, a1);
5112
+ var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["Xf"])(a0, a1, a2);
5113
+ var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["Yf"])(a0, a1);
5114
+ var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["Zf"])(a0, a1, a2);
5115
+ var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["_f"])(a0);
5116
+ var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["$f"])(a0, a1, a2);
5117
+ var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["ag"])(a0);
5118
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["bg"])(a0, a1, a2);
5119
+ var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["cg"])(a0, a1, a2);
5120
+ var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["dg"])(a0, a1, a2, a3);
5121
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["eg"])(a0, a1, a2, a3, a4, a5, a6);
5122
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["fg"])(a0, a1, a2);
5123
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["gg"])(a0, a1, a2);
5124
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["hg"])(a0, a1, a2, a3, a4);
5125
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["ig"])(a0, a1, a2);
5126
+ var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["jg"])(a0, a1, a2, a3, a4);
5127
+ var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["kg"])(a0, a1);
5128
+ var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["lg"])(a0);
5129
+ var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["mg"])(a0, a1);
5130
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["ng"])(a0, a1);
5131
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["og"])(a0, a1);
5132
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["pg"])(a0, a1);
5133
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["qg"])(a0, a1);
5134
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["rg"])(a0, a1);
5135
+ var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["sg"])(a0, a1);
5136
+ var _malloc = (a0) => (_malloc = wasmExports["tg"])(a0);
5137
5137
  var _htonl = (a0) => (_htonl = wasmExports["htonl"])(a0);
5138
5138
  var _htons = (a0) => (_htons = wasmExports["htons"])(a0);
5139
- var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["tg"])(a0, a1);
5139
+ var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["ug"])(a0, a1);
5140
5140
  var _ntohs = (a0) => (_ntohs = wasmExports["ntohs"])(a0);
5141
- var _setThrew = (a0, a1) => (_setThrew = wasmExports["ug"])(a0, a1);
5142
- var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["vg"])(a0);
5143
- var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["wg"])(a0);
5144
- var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["xg"])(a0);
5145
- var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["yg"])();
5141
+ var _setThrew = (a0, a1) => (_setThrew = wasmExports["vg"])(a0, a1);
5142
+ var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["wg"])(a0);
5143
+ var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["xg"])(a0);
5144
+ var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["yg"])(a0);
5145
+ var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["zg"])();
5146
5146
  var ___cxa_free_exception = (a0) => (___cxa_free_exception = wasmExports["__cxa_free_exception"])(a0);
5147
- var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["zg"])(a0);
5148
- var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Ag"])(a0);
5149
- var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Bg"])(a0, a1, a2);
5150
- var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Cg"])(a0);
5151
- var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Dg"])(a0, a1, a2);
5152
- var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Eg"])(a0, a1, a2, a3, a4, a5);
5153
- var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Fg"])(a0);
5154
- var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Gg"])(a0, a1, a2, a3, a4);
5147
+ var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Ag"])(a0);
5148
+ var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Bg"])(a0);
5149
+ var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Cg"])(a0, a1, a2);
5150
+ var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Dg"])(a0);
5151
+ var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Eg"])(a0, a1, a2);
5152
+ var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Fg"])(a0, a1, a2, a3, a4, a5);
5153
+ var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Gg"])(a0);
5154
+ var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Hg"])(a0, a1, a2, a3, a4);
5155
5155
  function invoke_iiii(index, a1, a2, a3) {
5156
5156
  var sp = stackSave();
5157
5157
  try {
@@ -5182,50 +5182,50 @@ var require_grida_canvas_wasm = __commonJS({
5182
5182
  _setThrew(1, 0);
5183
5183
  }
5184
5184
  }
5185
- function invoke_vii(index, a1, a2) {
5185
+ function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
5186
5186
  var sp = stackSave();
5187
5187
  try {
5188
- getWasmTableEntry(index)(a1, a2);
5188
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5189
5189
  } catch (e) {
5190
5190
  stackRestore(sp);
5191
5191
  if (e !== e + 0) throw e;
5192
5192
  _setThrew(1, 0);
5193
5193
  }
5194
5194
  }
5195
- function invoke_viii(index, a1, a2, a3) {
5195
+ function invoke_vii(index, a1, a2) {
5196
5196
  var sp = stackSave();
5197
5197
  try {
5198
- getWasmTableEntry(index)(a1, a2, a3);
5198
+ getWasmTableEntry(index)(a1, a2);
5199
5199
  } catch (e) {
5200
5200
  stackRestore(sp);
5201
5201
  if (e !== e + 0) throw e;
5202
5202
  _setThrew(1, 0);
5203
5203
  }
5204
5204
  }
5205
- function invoke_ii(index, a1) {
5205
+ function invoke_iii(index, a1, a2) {
5206
5206
  var sp = stackSave();
5207
5207
  try {
5208
- return getWasmTableEntry(index)(a1);
5208
+ return getWasmTableEntry(index)(a1, a2);
5209
5209
  } catch (e) {
5210
5210
  stackRestore(sp);
5211
5211
  if (e !== e + 0) throw e;
5212
5212
  _setThrew(1, 0);
5213
5213
  }
5214
5214
  }
5215
- function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
5215
+ function invoke_ii(index, a1) {
5216
5216
  var sp = stackSave();
5217
5217
  try {
5218
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5218
+ return getWasmTableEntry(index)(a1);
5219
5219
  } catch (e) {
5220
5220
  stackRestore(sp);
5221
5221
  if (e !== e + 0) throw e;
5222
5222
  _setThrew(1, 0);
5223
5223
  }
5224
5224
  }
5225
- function invoke_iii(index, a1, a2) {
5225
+ function invoke_viii(index, a1, a2, a3) {
5226
5226
  var sp = stackSave();
5227
5227
  try {
5228
- return getWasmTableEntry(index)(a1, a2);
5228
+ getWasmTableEntry(index)(a1, a2, a3);
5229
5229
  } catch (e) {
5230
5230
  stackRestore(sp);
5231
5231
  if (e !== e + 0) throw e;
@@ -5302,190 +5302,190 @@ var require_grida_canvas_wasm = __commonJS({
5302
5302
  _setThrew(1, 0);
5303
5303
  }
5304
5304
  }
5305
- function invoke_i(index) {
5305
+ function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5306
5306
  var sp = stackSave();
5307
5307
  try {
5308
- return getWasmTableEntry(index)();
5308
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5309
5309
  } catch (e) {
5310
5310
  stackRestore(sp);
5311
5311
  if (e !== e + 0) throw e;
5312
5312
  _setThrew(1, 0);
5313
5313
  }
5314
5314
  }
5315
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5315
+ function invoke_vifff(index, a1, a2, a3, a4) {
5316
5316
  var sp = stackSave();
5317
5317
  try {
5318
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5318
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5319
5319
  } catch (e) {
5320
5320
  stackRestore(sp);
5321
5321
  if (e !== e + 0) throw e;
5322
5322
  _setThrew(1, 0);
5323
5323
  }
5324
5324
  }
5325
- function invoke_viifff(index, a1, a2, a3, a4, a5) {
5325
+ function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5326
5326
  var sp = stackSave();
5327
5327
  try {
5328
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5328
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5329
5329
  } catch (e) {
5330
5330
  stackRestore(sp);
5331
5331
  if (e !== e + 0) throw e;
5332
5332
  _setThrew(1, 0);
5333
5333
  }
5334
5334
  }
5335
- function invoke_vif(index, a1, a2) {
5335
+ function invoke_viiff(index, a1, a2, a3, a4) {
5336
5336
  var sp = stackSave();
5337
5337
  try {
5338
- getWasmTableEntry(index)(a1, a2);
5338
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5339
5339
  } catch (e) {
5340
5340
  stackRestore(sp);
5341
5341
  if (e !== e + 0) throw e;
5342
5342
  _setThrew(1, 0);
5343
5343
  }
5344
5344
  }
5345
- function invoke_iiiiff(index, a1, a2, a3, a4, a5) {
5345
+ function invoke_viiiifif(index, a1, a2, a3, a4, a5, a6, a7) {
5346
5346
  var sp = stackSave();
5347
5347
  try {
5348
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5348
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5349
5349
  } catch (e) {
5350
5350
  stackRestore(sp);
5351
5351
  if (e !== e + 0) throw e;
5352
5352
  _setThrew(1, 0);
5353
5353
  }
5354
5354
  }
5355
- function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5355
+ function invoke_viiif(index, a1, a2, a3, a4) {
5356
5356
  var sp = stackSave();
5357
5357
  try {
5358
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5358
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5359
5359
  } catch (e) {
5360
5360
  stackRestore(sp);
5361
5361
  if (e !== e + 0) throw e;
5362
5362
  _setThrew(1, 0);
5363
5363
  }
5364
5364
  }
5365
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5365
+ function invoke_i(index) {
5366
5366
  var sp = stackSave();
5367
5367
  try {
5368
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5368
+ return getWasmTableEntry(index)();
5369
5369
  } catch (e) {
5370
5370
  stackRestore(sp);
5371
5371
  if (e !== e + 0) throw e;
5372
5372
  _setThrew(1, 0);
5373
5373
  }
5374
5374
  }
5375
- function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5375
+ function invoke_iiif(index, a1, a2, a3) {
5376
5376
  var sp = stackSave();
5377
5377
  try {
5378
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5378
+ return getWasmTableEntry(index)(a1, a2, a3);
5379
5379
  } catch (e) {
5380
5380
  stackRestore(sp);
5381
5381
  if (e !== e + 0) throw e;
5382
5382
  _setThrew(1, 0);
5383
5383
  }
5384
5384
  }
5385
- function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
5385
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5386
5386
  var sp = stackSave();
5387
5387
  try {
5388
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
5388
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5389
5389
  } catch (e) {
5390
5390
  stackRestore(sp);
5391
5391
  if (e !== e + 0) throw e;
5392
5392
  _setThrew(1, 0);
5393
5393
  }
5394
5394
  }
5395
- function invoke_iiif(index, a1, a2, a3) {
5395
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5396
5396
  var sp = stackSave();
5397
5397
  try {
5398
- return getWasmTableEntry(index)(a1, a2, a3);
5398
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5399
5399
  } catch (e) {
5400
5400
  stackRestore(sp);
5401
5401
  if (e !== e + 0) throw e;
5402
5402
  _setThrew(1, 0);
5403
5403
  }
5404
5404
  }
5405
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5405
+ function invoke_viifff(index, a1, a2, a3, a4, a5) {
5406
5406
  var sp = stackSave();
5407
5407
  try {
5408
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5408
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5409
5409
  } catch (e) {
5410
5410
  stackRestore(sp);
5411
5411
  if (e !== e + 0) throw e;
5412
5412
  _setThrew(1, 0);
5413
5413
  }
5414
5414
  }
5415
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5415
+ function invoke_vif(index, a1, a2) {
5416
5416
  var sp = stackSave();
5417
5417
  try {
5418
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5418
+ getWasmTableEntry(index)(a1, a2);
5419
5419
  } catch (e) {
5420
5420
  stackRestore(sp);
5421
5421
  if (e !== e + 0) throw e;
5422
5422
  _setThrew(1, 0);
5423
5423
  }
5424
5424
  }
5425
- function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5425
+ function invoke_iiiiff(index, a1, a2, a3, a4, a5) {
5426
5426
  var sp = stackSave();
5427
5427
  try {
5428
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5428
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5429
5429
  } catch (e) {
5430
5430
  stackRestore(sp);
5431
5431
  if (e !== e + 0) throw e;
5432
5432
  _setThrew(1, 0);
5433
5433
  }
5434
5434
  }
5435
- function invoke_fi(index, a1) {
5435
+ function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5436
5436
  var sp = stackSave();
5437
5437
  try {
5438
- return getWasmTableEntry(index)(a1);
5438
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5439
5439
  } catch (e) {
5440
5440
  stackRestore(sp);
5441
5441
  if (e !== e + 0) throw e;
5442
5442
  _setThrew(1, 0);
5443
5443
  }
5444
5444
  }
5445
- function invoke_vifff(index, a1, a2, a3, a4) {
5445
+ function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5446
5446
  var sp = stackSave();
5447
5447
  try {
5448
- getWasmTableEntry(index)(a1, a2, a3, a4);
5448
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5449
5449
  } catch (e) {
5450
5450
  stackRestore(sp);
5451
5451
  if (e !== e + 0) throw e;
5452
5452
  _setThrew(1, 0);
5453
5453
  }
5454
5454
  }
5455
- function invoke_viiif(index, a1, a2, a3, a4) {
5455
+ function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
5456
5456
  var sp = stackSave();
5457
5457
  try {
5458
- getWasmTableEntry(index)(a1, a2, a3, a4);
5458
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
5459
5459
  } catch (e) {
5460
5460
  stackRestore(sp);
5461
5461
  if (e !== e + 0) throw e;
5462
5462
  _setThrew(1, 0);
5463
5463
  }
5464
5464
  }
5465
- function invoke_viifiii(index, a1, a2, a3, a4, a5, a6) {
5465
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5466
5466
  var sp = stackSave();
5467
5467
  try {
5468
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5468
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5469
5469
  } catch (e) {
5470
5470
  stackRestore(sp);
5471
5471
  if (e !== e + 0) throw e;
5472
5472
  _setThrew(1, 0);
5473
5473
  }
5474
5474
  }
5475
- function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5475
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5476
5476
  var sp = stackSave();
5477
5477
  try {
5478
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5478
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5479
5479
  } catch (e) {
5480
5480
  stackRestore(sp);
5481
5481
  if (e !== e + 0) throw e;
5482
5482
  _setThrew(1, 0);
5483
5483
  }
5484
5484
  }
5485
- function invoke_viiff(index, a1, a2, a3, a4) {
5485
+ function invoke_fi(index, a1) {
5486
5486
  var sp = stackSave();
5487
5487
  try {
5488
- getWasmTableEntry(index)(a1, a2, a3, a4);
5488
+ return getWasmTableEntry(index)(a1);
5489
5489
  } catch (e) {
5490
5490
  stackRestore(sp);
5491
5491
  if (e !== e + 0) throw e;
@@ -5502,6 +5502,16 @@ var require_grida_canvas_wasm = __commonJS({
5502
5502
  _setThrew(1, 0);
5503
5503
  }
5504
5504
  }
5505
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5506
+ var sp = stackSave();
5507
+ try {
5508
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5509
+ } catch (e) {
5510
+ stackRestore(sp);
5511
+ if (e !== e + 0) throw e;
5512
+ _setThrew(1, 0);
5513
+ }
5514
+ }
5505
5515
  function invoke_iiiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5506
5516
  var sp = stackSave();
5507
5517
  try {
@@ -5722,7 +5732,7 @@ module.exports = __toCommonJS(index_exports);
5722
5732
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5723
5733
 
5724
5734
  // package.json
5725
- var version = "0.0.12";
5735
+ var version = "0.0.13";
5726
5736
 
5727
5737
  // lib/index.ts
5728
5738
  async function init(opts) {