@gnsx/three 0.185.7 → 0.185.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.tsl.js +1 -1
- package/build/three.tsl.min.js +1 -1
- package/examples/jsm/animation/AnimationClipCreator.js +1 -1
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/controls/ArcballControls.js +1 -1
- package/examples/jsm/controls/DragControls.js +1 -1
- package/examples/jsm/controls/FirstPersonControls.js +1 -1
- package/examples/jsm/controls/FlyControls.js +1 -1
- package/examples/jsm/controls/MapControls.js +1 -1
- package/examples/jsm/controls/OrbitControls.js +1 -1
- package/examples/jsm/controls/PointerLockControls.js +1 -1
- package/examples/jsm/controls/TrackballControls.js +1 -1
- package/examples/jsm/controls/TransformControls.js +1 -1
- package/examples/jsm/csm/CSM.js +1 -1
- package/examples/jsm/csm/CSMFrustum.js +1 -1
- package/examples/jsm/csm/CSMHelper.js +1 -1
- package/examples/jsm/csm/CSMShader.js +1 -1
- package/examples/jsm/csm/CSMShadowNode.js +2 -2
- package/examples/jsm/curves/CurveExtras.js +1 -1
- package/examples/jsm/curves/NURBSCurve.js +1 -1
- package/examples/jsm/curves/NURBSSurface.js +1 -1
- package/examples/jsm/curves/NURBSUtils.js +1 -1
- package/examples/jsm/curves/NURBSVolume.js +1 -1
- package/examples/jsm/effects/AnaglyphEffect.js +1 -1
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +1 -1
- package/examples/jsm/effects/StereoEffect.js +1 -1
- package/examples/jsm/environments/ColorEnvironment.js +1 -1
- package/examples/jsm/environments/DebugEnvironment.js +1 -1
- package/examples/jsm/environments/RoomEnvironment.js +1 -1
- package/examples/jsm/exporters/DRACOExporter.js +1 -1
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +1 -1
- package/examples/jsm/exporters/KTX2Exporter.js +1 -1
- package/examples/jsm/exporters/OBJExporter.js +1 -1
- package/examples/jsm/exporters/PLYExporter.js +1 -1
- package/examples/jsm/exporters/STLExporter.js +1 -1
- package/examples/jsm/exporters/USDZExporter.js +1 -1
- package/examples/jsm/generators/CityGenerator.js +3 -3
- package/examples/jsm/generators/ForestGenerator.js +3 -3
- package/examples/jsm/generators/TerrainGenerator.js +3 -3
- package/examples/jsm/generators/TreeGenerator.js +3 -3
- package/examples/jsm/generators/city/SidewalkGenerator.js +2 -2
- package/examples/jsm/generators/city/SkyscraperGenerator.js +3 -3
- package/examples/jsm/geometries/BoxLineGeometry.js +1 -1
- package/examples/jsm/geometries/ConvexGeometry.js +1 -1
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/geometries/LoftGeometry.js +1 -1
- package/examples/jsm/geometries/ParametricGeometry.js +1 -1
- package/examples/jsm/geometries/RoundedBoxGeometry.js +1 -1
- package/examples/jsm/geometries/TeapotGeometry.js +1 -1
- package/examples/jsm/geometries/TextGeometry.js +1 -1
- package/examples/jsm/gpgpu/BitonicSort.js +1 -1
- package/examples/jsm/helpers/AnimationPathHelper.js +1 -1
- package/examples/jsm/helpers/LightProbeGridCubeMapHelper.js +3 -3
- package/examples/jsm/helpers/LightProbeGridHelper.js +3 -3
- package/examples/jsm/helpers/LightProbeHelper.js +1 -1
- package/examples/jsm/helpers/LightProbeHelperGPU.js +2 -2
- package/examples/jsm/helpers/OctreeHelper.js +1 -1
- package/examples/jsm/helpers/PositionalAudioHelper.js +1 -1
- package/examples/jsm/helpers/RapierHelper.js +1 -1
- package/examples/jsm/helpers/RectAreaLightHelper.js +1 -1
- package/examples/jsm/helpers/TextureHelper.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +2 -2
- package/examples/jsm/helpers/VertexNormalsHelper.js +1 -1
- package/examples/jsm/helpers/VertexTangentsHelper.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +1 -1
- package/examples/jsm/inspector/Extension.js +1 -1
- package/examples/jsm/inspector/Inspector.js +1 -1
- package/examples/jsm/inspector/RendererInspector.js +2 -2
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +2 -2
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +3 -3
- package/examples/jsm/inspector/tabs/Settings.js +1 -1
- package/examples/jsm/inspector/tabs/Timeline.js +1 -1
- package/examples/jsm/inspector/tabs/Viewer.js +2 -2
- package/examples/jsm/inspector/ui/Profiler.js +1 -1
- package/examples/jsm/inspector/ui/Tab.js +1 -1
- package/examples/jsm/inspector/ui/Values.js +1 -1
- package/examples/jsm/interaction/InteractionManager.js +1 -1
- package/examples/jsm/interactive/HTMLMesh.js +1 -1
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/jsm/interactive/SelectionBox.js +1 -1
- package/examples/jsm/interactive/SelectionHelper.js +1 -1
- package/examples/jsm/lighting/ClusteredLighting.js +1 -1
- package/examples/jsm/lighting/DynamicLighting.js +1 -1
- package/examples/jsm/lighting/LightProbeGrid.js +3 -3
- package/examples/jsm/lights/LightProbeGenerator.js +1 -1
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/lines/LineSegments2.js +1 -1
- package/examples/jsm/lines/LineSegmentsGeometry.js +1 -1
- package/examples/jsm/lines/Wireframe.js +1 -1
- package/examples/jsm/lines/WireframeGeometry2.js +1 -1
- package/examples/jsm/lines/webgpu/Line2.js +1 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
- package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +1 -1
- package/examples/jsm/loaders/AMFLoader.js +1 -1
- package/examples/jsm/loaders/BVHLoader.js +1 -1
- package/examples/jsm/loaders/ColladaLoader.js +1 -1
- package/examples/jsm/loaders/DDSLoader.js +1 -1
- package/examples/jsm/loaders/DRACOLoader.js +1 -1
- package/examples/jsm/loaders/EXRLoader.js +1 -1
- package/examples/jsm/loaders/FBXLoader.js +1 -1
- package/examples/jsm/loaders/FontLoader.js +1 -1
- package/examples/jsm/loaders/GCodeLoader.js +1 -1
- package/examples/jsm/loaders/GLTFLoader.js +1 -1
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -1
- package/examples/jsm/loaders/HDRLoader.js +1 -1
- package/examples/jsm/loaders/IESLoader.js +1 -1
- package/examples/jsm/loaders/KMZLoader.js +1 -1
- package/examples/jsm/loaders/KTX2Loader.js +1 -1
- package/examples/jsm/loaders/KTXLoader.js +1 -1
- package/examples/jsm/loaders/LDrawLoader.js +1 -1
- package/examples/jsm/loaders/LUT3dlLoader.js +1 -1
- package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
- package/examples/jsm/loaders/LUTImageLoader.js +1 -1
- package/examples/jsm/loaders/LWOLoader.js +1 -1
- package/examples/jsm/loaders/LottieLoader.js +1 -1
- package/examples/jsm/loaders/MD2Loader.js +1 -1
- package/examples/jsm/loaders/MDDLoader.js +1 -1
- package/examples/jsm/loaders/MTLLoader.js +1 -1
- package/examples/jsm/loaders/MaterialXLoader.js +2 -2
- package/examples/jsm/loaders/NRRDLoader.js +1 -1
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/PDBLoader.js +1 -1
- package/examples/jsm/loaders/PLYLoader.js +1 -1
- package/examples/jsm/loaders/PVRLoader.js +1 -1
- package/examples/jsm/loaders/STLLoader.js +1 -1
- package/examples/jsm/loaders/SVGLoader.js +1 -1
- package/examples/jsm/loaders/TDSLoader.js +1 -1
- package/examples/jsm/loaders/TGALoader.js +1 -1
- package/examples/jsm/loaders/TIFFLoader.js +1 -1
- package/examples/jsm/loaders/TTFLoader.js +1 -1
- package/examples/jsm/loaders/USDLoader.js +1 -1
- package/examples/jsm/loaders/UltraHDRLoader.js +1 -1
- package/examples/jsm/loaders/VOXLoader.js +1 -1
- package/examples/jsm/loaders/VRMLLoader.js +1 -1
- package/examples/jsm/loaders/VTKLoader.js +1 -1
- package/examples/jsm/loaders/XYZLoader.js +1 -1
- package/examples/jsm/loaders/collada/ColladaComposer.js +1 -1
- package/examples/jsm/loaders/collada/ColladaParser.js +1 -1
- package/examples/jsm/loaders/usd/USDComposer.js +1 -1
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +1 -1
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +2 -2
- package/examples/jsm/math/Capsule.js +1 -1
- package/examples/jsm/math/ColorConverter.js +1 -1
- package/examples/jsm/math/ColorSpaces.js +1 -1
- package/examples/jsm/math/ConvexHull.js +1 -1
- package/examples/jsm/math/ImprovedNoise.js +1 -1
- package/examples/jsm/math/Lut.js +1 -1
- package/examples/jsm/math/MeshSurfaceSampler.js +1 -1
- package/examples/jsm/math/OBB.js +1 -1
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/ConvexObjectBreaker.js +1 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +1 -1
- package/examples/jsm/misc/Gyroscope.js +1 -1
- package/examples/jsm/misc/MD2Character.js +1 -1
- package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
- package/examples/jsm/misc/MorphAnimMesh.js +1 -1
- package/examples/jsm/misc/MorphBlendMesh.js +1 -1
- package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +2 -2
- package/examples/jsm/misc/RollerCoaster.js +1 -1
- package/examples/jsm/misc/TileCreasedNormalsPlugin.js +1 -1
- package/examples/jsm/misc/TubePainter.js +1 -1
- package/examples/jsm/misc/Volume.js +1 -1
- package/examples/jsm/misc/VolumeSlice.js +1 -1
- package/examples/jsm/modifiers/CurveModifier.js +1 -1
- package/examples/jsm/modifiers/CurveModifierGPU.js +2 -2
- package/examples/jsm/modifiers/EdgeSplitModifier.js +1 -1
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/GroundedSkybox.js +1 -1
- package/examples/jsm/objects/Lensflare.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +2 -2
- package/examples/jsm/objects/MarchingCubes.js +1 -1
- package/examples/jsm/objects/Reflector.js +1 -1
- package/examples/jsm/objects/ReflectorForSSRPass.js +1 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/ShadowMesh.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/SkyMesh.js +2 -2
- package/examples/jsm/objects/Water.js +1 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/objects/Water2Mesh.js +2 -2
- package/examples/jsm/objects/WaterMesh.js +2 -2
- package/examples/jsm/physics/JoltPhysics.js +1 -1
- package/examples/jsm/physics/RapierPhysics.js +1 -1
- package/examples/jsm/postprocessing/AfterimagePass.js +1 -1
- package/examples/jsm/postprocessing/BloomPass.js +1 -1
- package/examples/jsm/postprocessing/BokehPass.js +1 -1
- package/examples/jsm/postprocessing/ClearPass.js +1 -1
- package/examples/jsm/postprocessing/CubeTexturePass.js +1 -1
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -1
- package/examples/jsm/postprocessing/EffectComposer.js +1 -1
- package/examples/jsm/postprocessing/FilmPass.js +1 -1
- package/examples/jsm/postprocessing/GTAOPass.js +1 -1
- package/examples/jsm/postprocessing/GlitchPass.js +1 -1
- package/examples/jsm/postprocessing/HalftonePass.js +1 -1
- package/examples/jsm/postprocessing/OutlinePass.js +1 -1
- package/examples/jsm/postprocessing/OutputPass.js +1 -1
- package/examples/jsm/postprocessing/Pass.js +1 -1
- package/examples/jsm/postprocessing/RenderPass.js +1 -1
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +1 -1
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/SAOPass.js +1 -1
- package/examples/jsm/postprocessing/SMAAPass.js +1 -1
- package/examples/jsm/postprocessing/SSAARenderPass.js +1 -1
- package/examples/jsm/postprocessing/SSAOPass.js +1 -1
- package/examples/jsm/postprocessing/SSRPass.js +1 -1
- package/examples/jsm/postprocessing/SavePass.js +1 -1
- package/examples/jsm/postprocessing/ShaderPass.js +1 -1
- package/examples/jsm/postprocessing/TAARenderPass.js +1 -1
- package/examples/jsm/postprocessing/TexturePass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +1 -1
- package/examples/jsm/renderers/CSS2DRenderer.js +1 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +1 -1
- package/examples/jsm/renderers/SVGRenderer.js +1 -1
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/ColorCorrectionShader.js +1 -1
- package/examples/jsm/shaders/ColorifyShader.js +1 -1
- package/examples/jsm/shaders/ConvolutionShader.js +1 -1
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +1 -1
- package/examples/jsm/shaders/DotScreenShader.js +1 -1
- package/examples/jsm/shaders/FXAAShader.js +1 -1
- package/examples/jsm/shaders/FreiChenShader.js +1 -1
- package/examples/jsm/shaders/GTAOShader.js +1 -1
- package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -1
- package/examples/jsm/shaders/NormalMapShader.js +1 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +1 -1
- package/examples/jsm/shaders/SAOShader.js +1 -1
- package/examples/jsm/shaders/SMAAShader.js +1 -1
- package/examples/jsm/shaders/SSAOShader.js +1 -1
- package/examples/jsm/shaders/SSRShader.js +1 -1
- package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
- package/examples/jsm/shaders/ToonShader.js +1 -1
- package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
- package/examples/jsm/shaders/VelocityShader.js +1 -1
- package/examples/jsm/shaders/VolumeShader.js +1 -1
- package/examples/jsm/transpiler/TSLEncoder.js +2 -2
- package/examples/jsm/transpiler/WGSLEncoder.js +1 -1
- package/examples/jsm/tsl/WebGLNodesHandler.js +3 -3
- package/examples/jsm/tsl/display/AfterImageNode.js +2 -2
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -2
- package/examples/jsm/tsl/display/BilateralBlurNode.js +2 -2
- package/examples/jsm/tsl/display/BleachBypass.js +1 -1
- package/examples/jsm/tsl/display/BloomNode.js +2 -2
- package/examples/jsm/tsl/display/CRT.js +1 -1
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +2 -2
- package/examples/jsm/tsl/display/DenoiseNode.js +2 -2
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +2 -2
- package/examples/jsm/tsl/display/DotScreenNode.js +2 -2
- package/examples/jsm/tsl/display/FSR1Node.js +2 -2
- package/examples/jsm/tsl/display/FXAANode.js +2 -2
- package/examples/jsm/tsl/display/FilmNode.js +2 -2
- package/examples/jsm/tsl/display/GTAONode.js +2 -2
- package/examples/jsm/tsl/display/GaussianBlurNode.js +2 -2
- package/examples/jsm/tsl/display/GodraysNode.js +2 -2
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +2 -2
- package/examples/jsm/tsl/display/LensflareNode.js +2 -2
- package/examples/jsm/tsl/display/Lut3DNode.js +2 -2
- package/examples/jsm/tsl/display/MotionBlur.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +2 -2
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +2 -2
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +2 -2
- package/examples/jsm/tsl/display/RetroPassNode.js +2 -2
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
- package/examples/jsm/tsl/display/SSGINode.js +2 -2
- package/examples/jsm/tsl/display/SSRNode.js +2 -2
- package/examples/jsm/tsl/display/SSSNode.js +2 -2
- package/examples/jsm/tsl/display/Sepia.js +1 -1
- package/examples/jsm/tsl/display/Shape.js +1 -1
- package/examples/jsm/tsl/display/SharpenNode.js +2 -2
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +2 -2
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -1
- package/examples/jsm/tsl/display/TAAUNode.js +2 -2
- package/examples/jsm/tsl/display/TRAANode.js +2 -2
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +2 -2
- package/examples/jsm/tsl/display/TransitionNode.js +2 -2
- package/examples/jsm/tsl/display/boxBlur.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +1 -1
- package/examples/jsm/tsl/display/hashBlur.js +1 -1
- package/examples/jsm/tsl/display/radialBlur.js +1 -1
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +2 -2
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +2 -2
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +2 -2
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +2 -2
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +2 -2
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +2 -2
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +2 -2
- package/examples/jsm/tsl/math/Bayer.js +2 -2
- package/examples/jsm/tsl/math/curlNoise.js +1 -1
- package/examples/jsm/tsl/shadows/TileShadowNode.js +2 -2
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +2 -2
- package/examples/jsm/tsl/utils/GroundedSkybox.js +1 -1
- package/examples/jsm/tsl/utils/RNoise.js +1 -1
- package/examples/jsm/tsl/utils/Raymarching.js +1 -1
- package/examples/jsm/tsl/utils/SpecularHelpers.js +1 -1
- package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
- package/examples/jsm/utils/CameraUtils.js +1 -1
- package/examples/jsm/utils/ColorUtils.js +1 -1
- package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
- package/examples/jsm/utils/GeometryUtils.js +1 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/SceneOptimizer.js +1 -1
- package/examples/jsm/utils/SceneUtils.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +1 -1
- package/examples/jsm/utils/ShadowMapViewerGPU.js +2 -2
- package/examples/jsm/utils/SkeletonUtils.js +1 -1
- package/examples/jsm/utils/UVsDebug.js +1 -1
- package/examples/jsm/utils/WebGLTextureUtils.js +1 -1
- package/examples/jsm/utils/WebGPUTextureUtils.js +2 -2
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/OculusHandPointerModel.js +1 -1
- package/examples/jsm/webxr/Text2D.js +1 -1
- package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
- package/examples/jsm/webxr/XREstimatedLight.js +1 -1
- package/examples/jsm/webxr/XRHandModelFactory.js +1 -1
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -1
- package/examples/jsm/webxr/XRPlanes.js +1 -1
- package/package.json +1 -1
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} from 'three/tsl';
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NodeUtils,
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NodeFrame,
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GLSLNodeBuilder,
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BasicNodeLibrary,
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WebGLCapabilities,
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import { RenderTarget, Vector2, QuadMesh, NodeMaterial, RendererUtils, TempNode, NodeUpdateType } from '@gnsx/three/webgpu';
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import { clamp, Fn, vec4, uv, uniform, max } from 'three/tsl';
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import { Matrix3, NodeMaterial, Vector3 } from '@gnsx/three/webgpu';
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import { clamp, Fn, vec4, uv, uniform, max } from '@gnsx/three/tsl';
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import { RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from 'three/webgpu';
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import { Fn, float, uv, uniform, convertToTexture, vec2, vec4, passTexture, luminance, abs, exp, max } from 'three/tsl';
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import { RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from '@gnsx/three/webgpu';
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import { Fn, float, uv, uniform, convertToTexture, vec2, vec4, passTexture, luminance, abs, exp, max } from '@gnsx/three/tsl';
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import { HalfFloatType, RenderTarget, Vector2, Vector3, TempNode, QuadMesh, NodeMaterial, RendererUtils, NodeUpdateType } from 'three/webgpu';
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import { nodeObject, Fn, float, uv, passTexture, uniform, Loop, texture, luminance, smoothstep, mix, vec4, uniformArray, add, int } from 'three/tsl';
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import { HalfFloatType, RenderTarget, Vector2, Vector3, TempNode, QuadMesh, NodeMaterial, RendererUtils, NodeUpdateType } from '@gnsx/three/webgpu';
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import { nodeObject, Fn, float, uv, passTexture, uniform, Loop, texture, luminance, smoothstep, mix, vec4, uniformArray, add, int } from '@gnsx/three/tsl';
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import { Fn, float, vec2, vec3, sin, screenUV, mix, clamp, dot, convertToTexture, time, uv, select } from 'three/tsl';
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import { Fn, float, vec2, vec3, sin, screenUV, mix, clamp, dot, convertToTexture, time, uv, select } from '@gnsx/three/tsl';
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/**
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import { TempNode } from 'three/webgpu';
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import { TempNode } from '@gnsx/three/webgpu';
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import {
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nodeObject,
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Fn,
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float,
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vec4,
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uv,
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} from 'three/tsl';
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} from '@gnsx/three/tsl';
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* Post processing node for applying chromatic aberration effect.
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import { DataTexture, RepeatWrapping, Vector2, Vector3, TempNode } from 'three/webgpu';
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import { texture, getNormalFromDepth, getViewPosition, convertToTexture, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, luminance, vec2, vec3, vec4, uniformArray, int, dot, max, pow, abs, If, textureSize, sin, cos, mat2, PI, property } from 'three/tsl';
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import { DataTexture, RepeatWrapping, Vector2, Vector3, TempNode } from '@gnsx/three/webgpu';
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import { texture, getNormalFromDepth, getViewPosition, convertToTexture, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, luminance, vec2, vec3, vec4, uniformArray, int, dot, max, pow, abs, If, textureSize, sin, cos, mat2, PI, property } from '@gnsx/three/tsl';
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import { SimplexNoise } from '../../math/SimplexNoise.js';
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/**
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@@ -1,5 +1,5 @@
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import { TempNode, NodeMaterial, NodeUpdateType, RenderTarget, Vector2, HalfFloatType, RedFormat, QuadMesh, RendererUtils } from 'three/webgpu';
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import { convertToTexture, nodeObject, Fn, uniform, smoothstep, step, texture, max, uniformArray, outputStruct, property, vec4, vec3, uv, Loop, min, mix, float } from 'three/tsl';
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+
import { TempNode, NodeMaterial, NodeUpdateType, RenderTarget, Vector2, HalfFloatType, RedFormat, QuadMesh, RendererUtils } from '@gnsx/three/webgpu';
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2
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+
import { convertToTexture, nodeObject, Fn, uniform, smoothstep, step, texture, max, uniformArray, outputStruct, property, vec4, vec3, uv, Loop, min, mix, float } from '@gnsx/three/tsl';
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import { gaussianBlur } from './GaussianBlurNode.js';
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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@@ -1,5 +1,5 @@
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1
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-
import { TempNode } from 'three/webgpu';
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2
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-
import { nodeObject, Fn, uv, uniform, vec2, vec3, sin, cos, add, vec4, screenSize } from 'three/tsl';
|
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1
|
+
import { TempNode } from '@gnsx/three/webgpu';
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2
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+
import { nodeObject, Fn, uv, uniform, vec2, vec3, sin, cos, add, vec4, screenSize } from '@gnsx/three/tsl';
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/**
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* Post processing node for creating dot-screen effect.
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@@ -1,5 +1,5 @@
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1
|
-
import { HalfFloatType, RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from 'three/webgpu';
|
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-
import { Fn, float, vec2, vec3, vec4, ivec2, int, uv, floor, fract, abs, max, min, clamp, saturate, sqrt, select, exp2, nodeObject, passTexture, textureSize, textureLoad, convertToTexture } from 'three/tsl';
|
|
1
|
+
import { HalfFloatType, RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from '@gnsx/three/webgpu';
|
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2
|
+
import { Fn, float, vec2, vec3, vec4, ivec2, int, uv, floor, fract, abs, max, min, clamp, saturate, sqrt, select, exp2, nodeObject, passTexture, textureSize, textureLoad, convertToTexture } from '@gnsx/three/tsl';
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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const _size = /*@__PURE__*/ new Vector2();
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@@ -1,5 +1,5 @@
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1
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-
import { Vector2, TempNode } from 'three/webgpu';
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import { Fn, uniformArray, select, float, NodeUpdateType, uv, dot, clamp, uniform, convertToTexture, smoothstep, bool, vec2, vec3, If, Loop, max, min, Break, abs } from 'three/tsl';
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+
import { Vector2, TempNode } from '@gnsx/three/webgpu';
|
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2
|
+
import { Fn, uniformArray, select, float, NodeUpdateType, uv, dot, clamp, uniform, convertToTexture, smoothstep, bool, vec2, vec3, If, Loop, max, min, Break, abs } from '@gnsx/three/tsl';
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/**
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5
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* Post processing node for applying FXAA. This node requires sRGB input
|
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@@ -1,5 +1,5 @@
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1
|
-
import { TempNode } from 'three/webgpu';
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import { rand, Fn, fract, time, uv, clamp, mix, vec4, nodeProxy } from 'three/tsl';
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+
import { TempNode } from '@gnsx/three/webgpu';
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+
import { rand, Fn, fract, time, uv, clamp, mix, vec4, nodeProxy } from '@gnsx/three/tsl';
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3
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/**
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5
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* Post processing node for creating a film grain effect.
|
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@@ -1,5 +1,5 @@
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|
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1
|
-
import { DataTexture, RenderTarget, RepeatWrapping, Vector2, Vector3, TempNode, QuadMesh, NodeMaterial, RendererUtils, RedFormat } from 'three/webgpu';
|
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2
|
-
import { reference, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getNormalFromDepth, getScreenPosition, getViewPosition, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, vec2, vec3, vec4, int, dot, max, pow, abs, If, textureSize, sin, cos, PI, texture, passTexture, mat3, add, normalize, mul, cross, div, mix, acos, clamp } from 'three/tsl';
|
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1
|
+
import { DataTexture, RenderTarget, RepeatWrapping, Vector2, Vector3, TempNode, QuadMesh, NodeMaterial, RendererUtils, RedFormat } from '@gnsx/three/webgpu';
|
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2
|
+
import { reference, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getNormalFromDepth, getScreenPosition, getViewPosition, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, vec2, vec3, vec4, int, dot, max, pow, abs, If, textureSize, sin, cos, PI, texture, passTexture, mat3, add, normalize, mul, cross, div, mix, acos, clamp } from '@gnsx/three/tsl';
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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5
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const _size = /*@__PURE__*/ new Vector2();
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|
@@ -1,5 +1,5 @@
|
|
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1
|
-
import { RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from 'three/webgpu';
|
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2
|
-
import { Fn, float, uv, uniform, convertToTexture, vec2, vec4, passTexture, premultiplyAlpha, unpremultiplyAlpha } from 'three/tsl';
|
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1
|
+
import { RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from '@gnsx/three/webgpu';
|
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2
|
+
import { Fn, float, uv, uniform, convertToTexture, vec2, vec4, passTexture, premultiplyAlpha, unpremultiplyAlpha } from '@gnsx/three/tsl';
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@@ -1,5 +1,5 @@
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|
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1
|
-
import { Frustum, Matrix4, RenderTarget, Vector2, RendererUtils, QuadMesh, TempNode, NodeMaterial, NodeUpdateType, Vector3, Plane } from 'three/webgpu';
|
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2
|
-
import { cubeTexture, clamp, viewZToPerspectiveDepth, logarithmicDepthToViewZ, float, Loop, max, Fn, passTexture, uv, dot, uniformArray, If, getViewPosition, uniform, vec4, add, interleavedGradientNoise, screenCoordinate, round, mul, uint, mix, exp, vec3, distance, pow, reference, lightPosition, vec2, bool, texture, perspectiveDepthToViewZ, lightShadowMatrix } from 'three/tsl';
|
|
1
|
+
import { Frustum, Matrix4, RenderTarget, Vector2, RendererUtils, QuadMesh, TempNode, NodeMaterial, NodeUpdateType, Vector3, Plane } from '@gnsx/three/webgpu';
|
|
2
|
+
import { cubeTexture, clamp, viewZToPerspectiveDepth, logarithmicDepthToViewZ, float, Loop, max, Fn, passTexture, uv, dot, uniformArray, If, getViewPosition, uniform, vec4, add, interleavedGradientNoise, screenCoordinate, round, mul, uint, mix, exp, vec3, distance, pow, reference, lightPosition, vec2, bool, texture, perspectiveDepthToViewZ, lightShadowMatrix } from '@gnsx/three/tsl';
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|
const _quadMesh = /*@__PURE__*/ new QuadMesh();
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const _size = /*@__PURE__*/ new Vector2();
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|
@@ -7,8 +7,8 @@
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7
7
|
* @see {@link https://github.com/gkjohnson/three-gpu-pathtracer}
|
|
8
8
|
*/
|
|
9
9
|
|
|
10
|
-
import { If, dot, equirectUV, float, luminance, max, normalize, texture, uniform, vec2, vec4 } from 'three/tsl';
|
|
11
|
-
import { ClampToEdgeWrapping, DataTexture, DataUtils, FloatType, HalfFloatType, LinearFilter, RedFormat, RepeatWrapping, Source, Vector2 } from 'three/webgpu';
|
|
10
|
+
import { If, dot, equirectUV, float, luminance, max, normalize, texture, uniform, vec2, vec4 } from '@gnsx/three/tsl';
|
|
11
|
+
import { ClampToEdgeWrapping, DataTexture, DataUtils, FloatType, HalfFloatType, LinearFilter, RedFormat, RepeatWrapping, Source, Vector2 } from '@gnsx/three/webgpu';
|
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12
12
|
import { D_GTR, F_Schlick, GeometryTerm, SmithG, equirectDirPdf, misPowerHeuristic } from '../utils/SpecularHelpers.js';
|
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13
13
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|
|
14
14
|
function colorToLuminance( r, g, b ) {
|
|
@@ -1,5 +1,5 @@
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1
|
-
import { RenderTarget, Vector2, TempNode, NodeUpdateType, QuadMesh, RendererUtils, NodeMaterial } from 'three/webgpu';
|
|
2
|
-
import { convertToTexture, nodeObject, Fn, passTexture, uv, vec2, vec3, vec4, max, float, sub, int, Loop, fract, pow, distance } from 'three/tsl';
|
|
1
|
+
import { RenderTarget, Vector2, TempNode, NodeUpdateType, QuadMesh, RendererUtils, NodeMaterial } from '@gnsx/three/webgpu';
|
|
2
|
+
import { convertToTexture, nodeObject, Fn, passTexture, uv, vec2, vec3, vec4, max, float, sub, int, Loop, fract, pow, distance } from '@gnsx/three/tsl';
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3
3
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4
4
|
const _quadMesh = /*@__PURE__*/ new QuadMesh();
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|
5
5
|
const _size = /*@__PURE__*/ new Vector2();
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { TempNode } from 'three/webgpu';
|
|
2
|
-
import { nodeObject, Fn, float, uniform, vec3, vec4, mix } from 'three/tsl';
|
|
1
|
+
import { TempNode } from '@gnsx/three/webgpu';
|
|
2
|
+
import { nodeObject, Fn, float, uniform, vec3, vec4, mix } from '@gnsx/three/tsl';
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
* A post processing node for color grading via lookup tables.
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { DepthTexture, FloatType, RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, SpriteNodeMaterial, RendererUtils, NodeUpdateType } from 'three/webgpu';
|
|
2
|
-
import { Loop, int, exp, min, float, mul, uv, vec2, vec3, Fn, textureSize, orthographicDepthToViewZ, screenUV, nodeObject, uniform, vec4, passTexture, texture, perspectiveDepthToViewZ, positionView, reference, color } from 'three/tsl';
|
|
1
|
+
import { DepthTexture, FloatType, RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, SpriteNodeMaterial, RendererUtils, NodeUpdateType } from '@gnsx/three/webgpu';
|
|
2
|
+
import { Loop, int, exp, min, float, mul, uv, vec2, vec3, Fn, textureSize, orthographicDepthToViewZ, screenUV, nodeObject, uniform, vec4, passTexture, texture, perspectiveDepthToViewZ, positionView, reference, color } from '@gnsx/three/tsl';
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4
4
|
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
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5
|
const _size = /*@__PURE__*/ new Vector2();
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { NodeMaterial } from 'three/webgpu';
|
|
2
|
-
import { Fn, vec4, uv, If, mod, screenCoordinate } from 'three/tsl';
|
|
1
|
+
import { NodeMaterial } from '@gnsx/three/webgpu';
|
|
2
|
+
import { Fn, vec4, uv, If, mod, screenCoordinate } from '@gnsx/three/tsl';
|
|
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3
|
import StereoCompositePassNode from './StereoCompositePassNode.js';
|
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4
4
|
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5
5
|
/**
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { NearestFilter, Vector4, TempNode, NodeUpdateType, PassNode } from 'three/webgpu';
|
|
2
|
-
import { nodeObject, Fn, float, uv, uniform, convertToTexture, vec2, vec3, clamp, floor, dot, smoothstep, If, sign, step, mrt, output, normalView, property, vec4 } from 'three/tsl';
|
|
1
|
+
import { NearestFilter, Vector4, TempNode, NodeUpdateType, PassNode } from '@gnsx/three/webgpu';
|
|
2
|
+
import { nodeObject, Fn, float, uv, uniform, convertToTexture, vec2, vec3, clamp, floor, dot, smoothstep, If, sign, step, mrt, output, normalView, property, vec4 } from '@gnsx/three/tsl';
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
* A inner node definition that implements the actual pixelation TSL code.
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { TempNode } from 'three/webgpu';
|
|
2
|
-
import { Fn, uv, uniform, vec2, sin, cos, vec4, convertToTexture } from 'three/tsl';
|
|
1
|
+
import { TempNode } from '@gnsx/three/webgpu';
|
|
2
|
+
import { Fn, uv, uniform, vec2, sin, cos, vec4, convertToTexture } from '@gnsx/three/tsl';
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
* Post processing node for shifting/splitting RGB color channels. The effect
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { abs, atan, bool, convertToTexture, cos, cross, Discard, dot, EPSILON, exp, float, Fn, getScreenPosition, getViewPosition, If, int, log, Loop, luminance, mat2, max, mix, nodeObject, NodeUpdateType, normalize, passTexture, PI, property, reflect, sin, smoothstep, sqrt, tan, texture, uniform, unpackRGBToNormal, uv, vec2, vec3, vec4 } from 'three/tsl';
|
|
2
|
-
import { HalfFloatType, MathUtils, Matrix4, NodeMaterial, QuadMesh, RendererUtils, RenderTarget, TempNode, Vector2 } from 'three/webgpu';
|
|
1
|
+
import { abs, atan, bool, convertToTexture, cos, cross, Discard, dot, EPSILON, exp, float, Fn, getScreenPosition, getViewPosition, If, int, log, Loop, luminance, mat2, max, mix, nodeObject, NodeUpdateType, normalize, passTexture, PI, property, reflect, sin, smoothstep, sqrt, tan, texture, uniform, unpackRGBToNormal, uv, vec2, vec3, vec4 } from '@gnsx/three/tsl';
|
|
2
|
+
import { HalfFloatType, MathUtils, Matrix4, NodeMaterial, QuadMesh, RendererUtils, RenderTarget, TempNode, Vector2 } from '@gnsx/three/webgpu';
|
|
3
3
|
import { bindAnalyticNoise } from '../utils/RNoise.js';
|
|
4
4
|
import { ENV_RAY_LENGTH_THRESHOLD } from '../utils/SpecularHelpers.js';
|
|
5
5
|
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { MeshBasicNodeMaterial, PassNode, UnsignedByteType, NearestFilter, CubeMapNode, MeshPhongNodeMaterial } from 'three/webgpu';
|
|
2
|
-
import { float, vec2, vec4, Fn, uv, varying, cameraProjectionMatrix, cameraViewMatrix, positionWorld, screenSize, materialColor, uint, texture, uniform, context, reflectVector } from 'three/tsl';
|
|
1
|
+
import { MeshBasicNodeMaterial, PassNode, UnsignedByteType, NearestFilter, CubeMapNode, MeshPhongNodeMaterial } from '@gnsx/three/webgpu';
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2
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+
import { float, vec2, vec4, Fn, uv, varying, cameraProjectionMatrix, cameraViewMatrix, positionWorld, screenSize, materialColor, uint, texture, uniform, context, reflectVector } from '@gnsx/three/tsl';
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const _affineUv = varying( vec2() );
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const _w = varying( float() );
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@@ -1,5 +1,5 @@
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-
import { HalfFloatType, LinearFilter, NearestFilter, RenderTarget, Texture, Vector2, QuadMesh, NodeMaterial, TempNode, RendererUtils } from 'three/webgpu';
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2
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-
import { abs, Fn, NodeUpdateType, uv, uniform, convertToTexture, varyingProperty, vec2, vec4, modelViewProjection, passTexture, max, step, dot, float, texture, If, Loop, int, Break, sqrt, sign, mix } from 'three/tsl';
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1
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+
import { HalfFloatType, LinearFilter, NearestFilter, RenderTarget, Texture, Vector2, QuadMesh, NodeMaterial, TempNode, RendererUtils } from '@gnsx/three/webgpu';
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2
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+
import { abs, Fn, NodeUpdateType, uv, uniform, convertToTexture, varyingProperty, vec2, vec4, modelViewProjection, passTexture, max, step, dot, float, texture, If, Loop, int, Break, sqrt, sign, mix } from '@gnsx/three/tsl';
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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const _size = /*@__PURE__*/ new Vector2();
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@@ -1,5 +1,5 @@
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1
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-
import { AdditiveBlending, Color, Vector2, PassNode, QuadMesh, NodeMaterial } from 'three/webgpu';
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2
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-
import { uniform, mrt, texture, getTextureIndex, unpremultiplyAlpha } from 'three/tsl';
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1
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+
import { AdditiveBlending, Color, Vector2, PassNode, QuadMesh, NodeMaterial } from '@gnsx/three/webgpu';
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2
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import { uniform, mrt, texture, getTextureIndex, unpremultiplyAlpha } from '@gnsx/three/tsl';
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const _size = /*@__PURE__*/ new Vector2();
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const _clearColor = /*@__PURE__*/ new Color();
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@@ -1,5 +1,5 @@
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1
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-
import { RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, RendererUtils, MathUtils, RGBFormat, RedFormat, UnsignedInt101111Type, UnsignedByteType } from 'three/webgpu';
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2
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-
import { clamp, normalize, reference, Fn, NodeUpdateType, uniform, vec4, passTexture, uv, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getViewPosition, screenCoordinate, float, sub, fract, dot, vec2, rand, vec3, Loop, mul, PI, cos, sin, uint, cross, acos, sign, pow, luminance, If, max, abs, Break, sqrt, HALF_PI, div, ceil, shiftRight, convertToTexture, bool, getNormalFromDepth, countOneBits, interleavedGradientNoise, property, outputStruct } from 'three/tsl';
|
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1
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+
import { RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, RendererUtils, MathUtils, RGBFormat, RedFormat, UnsignedInt101111Type, UnsignedByteType } from '@gnsx/three/webgpu';
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2
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+
import { clamp, normalize, reference, Fn, NodeUpdateType, uniform, vec4, passTexture, uv, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getViewPosition, screenCoordinate, float, sub, fract, dot, vec2, rand, vec3, Loop, mul, PI, cos, sin, uint, cross, acos, sign, pow, luminance, If, max, abs, Break, sqrt, HALF_PI, div, ceil, shiftRight, convertToTexture, bool, getNormalFromDepth, countOneBits, interleavedGradientNoise, property, outputStruct } from '@gnsx/three/tsl';
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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const _size = /*@__PURE__*/ new Vector2();
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@@ -1,5 +1,5 @@
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1
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-
import { Break, Continue, Fn, If, Loop, abs, bool, cross, distance, div, dot, float, getScreenPosition, getViewPosition, int, logarithmicDepthToViewZ, luminance, max, min, mix, mul, nodeObject, normalize, orthographicDepthToViewZ, passTexture, perspectiveDepthToViewZ, reference, reflect, sub, texture, trunc, uniform, uv, vec2, vec3, vec4, viewZToPerspectiveDepth } from 'three/tsl';
|
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2
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-
import { HalfFloatType, LinearFilter, LinearMipmapLinearFilter, Matrix4, NodeMaterial, NodeUpdateType, QuadMesh, RenderTarget, RendererUtils, TempNode, Vector2, Vector3 } from 'three/webgpu';
|
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1
|
+
import { Break, Continue, Fn, If, Loop, abs, bool, cross, distance, div, dot, float, getScreenPosition, getViewPosition, int, logarithmicDepthToViewZ, luminance, max, min, mix, mul, nodeObject, normalize, orthographicDepthToViewZ, passTexture, perspectiveDepthToViewZ, reference, reflect, sub, texture, trunc, uniform, uv, vec2, vec3, vec4, viewZToPerspectiveDepth } from '@gnsx/three/tsl';
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2
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+
import { HalfFloatType, LinearFilter, LinearMipmapLinearFilter, Matrix4, NodeMaterial, NodeUpdateType, QuadMesh, RenderTarget, RendererUtils, TempNode, Vector2, Vector3 } from '@gnsx/three/webgpu';
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3
3
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import { bindAnalyticNoise } from '../utils/RNoise.js';
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4
4
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import { ENV_RAY_LENGTH, getSpecularDominantFactor, ggxReflectionSample } from '../utils/SpecularHelpers.js';
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5
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import { boxBlur } from './boxBlur.js';
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@@ -1,5 +1,5 @@
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1
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-
import { RedFormat, RenderTarget, Vector2, RendererUtils, QuadMesh, TempNode, NodeMaterial, NodeUpdateType, UnsignedByteType } from 'three/webgpu';
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2
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-
import { reference, viewZToPerspectiveDepth, logarithmicDepthToViewZ, getScreenPosition, getViewPosition, float, Break, Loop, int, max, abs, If, interleavedGradientNoise, screenCoordinate, Fn, passTexture, uv, uniform, perspectiveDepthToViewZ, orthographicDepthToViewZ, vec2, lightPosition, lightTargetPosition, fract, rand, mix } from 'three/tsl';
|
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1
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+
import { RedFormat, RenderTarget, Vector2, RendererUtils, QuadMesh, TempNode, NodeMaterial, NodeUpdateType, UnsignedByteType } from '@gnsx/three/webgpu';
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2
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+
import { reference, viewZToPerspectiveDepth, logarithmicDepthToViewZ, getScreenPosition, getViewPosition, float, Break, Loop, int, max, abs, If, interleavedGradientNoise, screenCoordinate, Fn, passTexture, uv, uniform, perspectiveDepthToViewZ, orthographicDepthToViewZ, vec2, lightPosition, lightTargetPosition, fract, rand, mix } from '@gnsx/three/tsl';
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3
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4
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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5
5
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const _size = /*@__PURE__*/ new Vector2();
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@@ -1,5 +1,5 @@
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1
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-
import { HalfFloatType, RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from 'three/webgpu';
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2
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-
import { Fn, float, vec3, vec4, ivec2, int, uv, floor, abs, max, min, exp2, nodeObject, passTexture, textureSize, textureLoad, convertToTexture } from 'three/tsl';
|
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1
|
+
import { HalfFloatType, RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from '@gnsx/three/webgpu';
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2
|
+
import { Fn, float, vec3, vec4, ivec2, int, uv, floor, abs, max, min, exp2, nodeObject, passTexture, textureSize, textureLoad, convertToTexture } from '@gnsx/three/tsl';
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3
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4
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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5
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const _size = /*@__PURE__*/ new Vector2();
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@@ -1,5 +1,5 @@
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1
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-
import { Vector2, TempNode, NodeUpdateType } from 'three/webgpu';
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2
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-
import { Fn, uv, uniform, convertToTexture, vec2, vec3, vec4, mat3, luminance, add } from 'three/tsl';
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1
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+
import { Vector2, TempNode, NodeUpdateType } from '@gnsx/three/webgpu';
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2
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+
import { Fn, uv, uniform, convertToTexture, vec2, vec3, vec4, mat3, luminance, add } from '@gnsx/three/tsl';
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3
3
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4
4
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/**
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5
5
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* Post processing node for detecting edges with a sobel filter.
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@@ -1,5 +1,5 @@
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1
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-
import { RenderTarget, StereoCamera, HalfFloatType, LinearFilter, NearestFilter, Vector2, PassNode, QuadMesh, RendererUtils } from 'three/webgpu';
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2
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-
import { texture } from 'three/tsl';
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1
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+
import { RenderTarget, StereoCamera, HalfFloatType, LinearFilter, NearestFilter, Vector2, PassNode, QuadMesh, RendererUtils } from '@gnsx/three/webgpu';
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2
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+
import { texture } from '@gnsx/three/tsl';
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3
3
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4
4
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const _size = /*@__PURE__*/ new Vector2();
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5
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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@@ -1,5 +1,5 @@
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1
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-
import { HalfFloatType, Vector2, RenderTarget, RendererUtils, QuadMesh, NodeMaterial, TempNode, NodeUpdateType, Matrix4, DepthTexture } from 'three/webgpu';
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2
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-
import { add, exp, float, If, Fn, max, texture, uniform, uv, vec2, vec4, luminance, convertToTexture, passTexture, velocity, getViewPosition, viewZToPerspectiveDepth, struct, ivec2, mix, property, outputStruct } from 'three/tsl';
|
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1
|
+
import { HalfFloatType, Vector2, RenderTarget, RendererUtils, QuadMesh, NodeMaterial, TempNode, NodeUpdateType, Matrix4, DepthTexture } from '@gnsx/three/webgpu';
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2
|
+
import { add, exp, float, If, Fn, max, texture, uniform, uv, vec2, vec4, luminance, convertToTexture, passTexture, velocity, getViewPosition, viewZToPerspectiveDepth, struct, ivec2, mix, property, outputStruct } from '@gnsx/three/tsl';
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3
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4
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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5
5
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const _size = /*@__PURE__*/ new Vector2();
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@@ -1,5 +1,5 @@
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1
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-
import { HalfFloatType, Vector2, RenderTarget, RendererUtils, QuadMesh, NodeMaterial, TempNode, NodeUpdateType, Matrix4, DepthTexture, FloatType } from 'three/webgpu';
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2
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-
import { add, float, If, Fn, max, texture, uniform, uv, vec2, vec4, luminance, convertToTexture, passTexture, velocity, getViewPosition, viewZToPerspectiveDepth, struct, ivec2, mix, logarithmicDepthToViewZ, viewZToOrthographicDepth } from 'three/tsl';
|
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1
|
+
import { HalfFloatType, Vector2, RenderTarget, RendererUtils, QuadMesh, NodeMaterial, TempNode, NodeUpdateType, Matrix4, DepthTexture, FloatType } from '@gnsx/three/webgpu';
|
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2
|
+
import { add, float, If, Fn, max, texture, uniform, uv, vec2, vec4, luminance, convertToTexture, passTexture, velocity, getViewPosition, viewZToPerspectiveDepth, struct, ivec2, mix, logarithmicDepthToViewZ, viewZToOrthographicDepth } from '@gnsx/three/tsl';
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3
3
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4
4
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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5
5
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const _size = /*@__PURE__*/ new Vector2();
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@@ -1,5 +1,5 @@
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1
|
-
import { EPSILON, Fn, If, abs, convertToTexture, dFdx, dFdy, dot, exp, float, floor, fwidth, getViewPosition, ivec2, luminance, max, min, mix, nodeObject, normalize, passTexture, screenCoordinate, select, smoothstep, sqrt, struct, texture, textureLoad, uniform, unpackRGBToNormal, uv, vec2, vec3, vec4, velocity } from 'three/tsl';
|
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2
|
-
import { DepthTexture, HalfFloatType, Matrix4, NodeMaterial, NodeUpdateType, QuadMesh, RenderTarget, RendererUtils, TempNode, Vector2, Vector3 } from 'three/webgpu';
|
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1
|
+
import { EPSILON, Fn, If, abs, convertToTexture, dFdx, dFdy, dot, exp, float, floor, fwidth, getViewPosition, ivec2, luminance, max, min, mix, nodeObject, normalize, passTexture, screenCoordinate, select, smoothstep, sqrt, struct, texture, textureLoad, uniform, unpackRGBToNormal, uv, vec2, vec3, vec4, velocity } from '@gnsx/three/tsl';
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2
|
+
import { DepthTexture, HalfFloatType, Matrix4, NodeMaterial, NodeUpdateType, QuadMesh, RenderTarget, RendererUtils, TempNode, Vector2, Vector3 } from '@gnsx/three/webgpu';
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3
3
|
import { ENV_RAY_LENGTH, ENV_RAY_LENGTH_THRESHOLD } from '../utils/SpecularHelpers.js';
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4
4
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5
5
|
// Reprojection helpers
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@@ -1,5 +1,5 @@
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1
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-
import { TempNode } from 'three/webgpu';
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2
|
-
import { nodeObject, Fn, float, uv, convertToTexture, vec4, If, int, clamp, sub, mix } from 'three/tsl';
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1
|
+
import { TempNode } from '@gnsx/three/webgpu';
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2
|
+
import { nodeObject, Fn, float, uv, convertToTexture, vec4, If, int, clamp, sub, mix } from '@gnsx/three/tsl';
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3
3
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4
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/**
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5
5
|
* Post processing node for creating a transition effect between scenes.
|
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@@ -1,4 +1,4 @@
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1
|
-
import { Fn, vec2, uv, Loop, vec4, premultiplyAlpha, unpremultiplyAlpha, max, int, textureSize, nodeObject, convertToTexture } from 'three/tsl';
|
|
1
|
+
import { Fn, vec2, uv, Loop, vec4, premultiplyAlpha, unpremultiplyAlpha, max, int, textureSize, nodeObject, convertToTexture } from '@gnsx/three/tsl';
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2
2
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3
3
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/**
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4
4
|
* Applies a box blur effect to the given texture node.
|
|
@@ -1,4 +1,4 @@
|
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1
|
-
import { abs, color, float, Fn, Loop, mix, nodeObject, perspectiveDepthToViewZ, reference, textureSize, uv, vec2, vec4, viewZToOrthographicDepth, int, If, array, ivec2 } from 'three/tsl';
|
|
1
|
+
import { abs, color, float, Fn, Loop, mix, nodeObject, perspectiveDepthToViewZ, reference, textureSize, uv, vec2, vec4, viewZToOrthographicDepth, int, If, array, ivec2 } from '@gnsx/three/tsl';
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2
2
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|
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3
3
|
/**
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4
4
|
* Performs a depth-aware blend between a base scene and a secondary effect (like godrays).
|
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@@ -1,4 +1,4 @@
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1
|
-
import { float, Fn, vec2, uv, sin, rand, degrees, cos, Loop, vec4, premultiplyAlpha, unpremultiplyAlpha, convertToTexture, nodeObject } from 'three/tsl';
|
|
1
|
+
import { float, Fn, vec2, uv, sin, rand, degrees, cos, Loop, vec4, premultiplyAlpha, unpremultiplyAlpha, convertToTexture, nodeObject } from '@gnsx/three/tsl';
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2
2
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|
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3
3
|
/**
|
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4
4
|
* Applies a hash blur effect to the given texture node.
|
|
@@ -1,4 +1,4 @@
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1
|
-
import { interleavedGradientNoise, Fn, vec2, vec4, mix, uv, Loop, premultiplyAlpha, unpremultiplyAlpha, int, float, nodeObject, convertToTexture, screenCoordinate } from 'three/tsl';
|
|
1
|
+
import { interleavedGradientNoise, Fn, vec2, vec4, mix, uv, Loop, premultiplyAlpha, unpremultiplyAlpha, int, float, nodeObject, convertToTexture, screenCoordinate } from '@gnsx/three/tsl';
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2
2
|
|
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3
3
|
/**
|
|
4
4
|
* This TSL function blurs an image in a circular pattern, radiating from a configurable center point in screen space.
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import { DataTexture, FloatType, RGBAFormat, Vector2, Vector3, LightsNode, NodeUpdateType } from 'three/webgpu';
|
|
1
|
+
import { DataTexture, FloatType, RGBAFormat, Vector2, Vector3, LightsNode, NodeUpdateType } from '@gnsx/three/webgpu';
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2
2
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3
3
|
import {
|
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4
4
|
attributeArray, nodeProxy, int, float, vec3, vec4, ivec2, ivec4, uniform, Break, Loop, positionView,
|
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5
5
|
Fn, If, Return, textureLoad, instanceIndex, screenCoordinate, directPointLight,
|
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6
6
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renderGroup,
|
|
7
7
|
min, max, pow, log, clamp, dot
|
|
8
|
-
} from 'three/tsl';
|
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8
|
+
} from '@gnsx/three/tsl';
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9
9
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10
10
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const _vector3 = /*@__PURE__*/ new Vector3();
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11
11
|
const _size = /*@__PURE__*/ new Vector2();
|
|
@@ -2,8 +2,8 @@ import {
|
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2
2
|
LightsNode,
|
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3
3
|
NodeUtils,
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4
4
|
warn
|
|
5
|
-
} from 'three/webgpu';
|
|
6
|
-
import { nodeObject } from 'three/tsl';
|
|
5
|
+
} from '@gnsx/three/webgpu';
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6
|
+
import { nodeObject } from '@gnsx/three/tsl';
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7
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8
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import AmbientLightDataNode from './data/AmbientLightDataNode.js';
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9
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import DirectionalLightDataNode from './data/DirectionalLightDataNode.js';
|
|
@@ -1,5 +1,5 @@
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1
|
-
import { Color, Node } from 'three/webgpu';
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2
|
-
import { NodeUpdateType, renderGroup, uniform } from 'three/tsl';
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1
|
+
import { Color, Node } from '@gnsx/three/webgpu';
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2
|
+
import { NodeUpdateType, renderGroup, uniform } from '@gnsx/three/tsl';
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3
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/**
|
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5
5
|
* Batched data node for ambient lights in dynamic lighting mode.
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { Color, Node, Vector3 } from 'three/webgpu';
|
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2
|
-
import { Loop, NodeUpdateType, renderGroup, uniform, uniformArray, vec3 } from 'three/tsl';
|
|
1
|
+
import { Color, Node, Vector3 } from '@gnsx/three/webgpu';
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2
|
+
import { Loop, NodeUpdateType, renderGroup, uniform, uniformArray, vec3 } from '@gnsx/three/tsl';
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3
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4
|
const _lightPosition = /*@__PURE__*/ new Vector3();
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5
|
const _targetPosition = /*@__PURE__*/ new Vector3();
|
|
@@ -1,5 +1,5 @@
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1
|
-
import { Color, Node, Vector3 } from 'three/webgpu';
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|
2
|
-
import { Loop, NodeUpdateType, mix, normalWorld, renderGroup, uniform, uniformArray } from 'three/tsl';
|
|
1
|
+
import { Color, Node, Vector3 } from '@gnsx/three/webgpu';
|
|
2
|
+
import { Loop, NodeUpdateType, mix, normalWorld, renderGroup, uniform, uniformArray } from '@gnsx/three/tsl';
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3
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4
|
const warn = ( message ) => {
|
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5
|
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@@ -1,5 +1,5 @@
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1
|
-
import { Color, Node, Vector3, Vector4 } from 'three/webgpu';
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2
|
-
import { Loop, NodeUpdateType, getDistanceAttenuation, positionView, renderGroup, uniform, uniformArray, vec3 } from 'three/tsl';
|
|
1
|
+
import { Color, Node, Vector3, Vector4 } from '@gnsx/three/webgpu';
|
|
2
|
+
import { Loop, NodeUpdateType, getDistanceAttenuation, positionView, renderGroup, uniform, uniformArray, vec3 } from '@gnsx/three/tsl';
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3
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const _position = /*@__PURE__*/ new Vector3();
|
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5
|
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@@ -1,5 +1,5 @@
|
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|
1
|
-
import { Color, Node, Vector3, Vector4 } from 'three/webgpu';
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|
2
|
-
import { Loop, NodeUpdateType, getDistanceAttenuation, positionView, renderGroup, smoothstep, uniform, uniformArray, vec3 } from 'three/tsl';
|
|
1
|
+
import { Color, Node, Vector3, Vector4 } from '@gnsx/three/webgpu';
|
|
2
|
+
import { Loop, NodeUpdateType, getDistanceAttenuation, positionView, renderGroup, smoothstep, uniform, uniformArray, vec3 } from '@gnsx/three/tsl';
|
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3
|
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4
4
|
const _lightPosition = /*@__PURE__*/ new Vector3();
|
|
5
5
|
const _targetPosition = /*@__PURE__*/ new Vector3();
|