@gnsx/three 0.185.7 → 0.185.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (332) hide show
  1. package/build/three.tsl.js +1 -1
  2. package/build/three.tsl.min.js +1 -1
  3. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  4. package/examples/jsm/animation/CCDIKSolver.js +1 -1
  5. package/examples/jsm/controls/ArcballControls.js +1 -1
  6. package/examples/jsm/controls/DragControls.js +1 -1
  7. package/examples/jsm/controls/FirstPersonControls.js +1 -1
  8. package/examples/jsm/controls/FlyControls.js +1 -1
  9. package/examples/jsm/controls/MapControls.js +1 -1
  10. package/examples/jsm/controls/OrbitControls.js +1 -1
  11. package/examples/jsm/controls/PointerLockControls.js +1 -1
  12. package/examples/jsm/controls/TrackballControls.js +1 -1
  13. package/examples/jsm/controls/TransformControls.js +1 -1
  14. package/examples/jsm/csm/CSM.js +1 -1
  15. package/examples/jsm/csm/CSMFrustum.js +1 -1
  16. package/examples/jsm/csm/CSMHelper.js +1 -1
  17. package/examples/jsm/csm/CSMShader.js +1 -1
  18. package/examples/jsm/csm/CSMShadowNode.js +2 -2
  19. package/examples/jsm/curves/CurveExtras.js +1 -1
  20. package/examples/jsm/curves/NURBSCurve.js +1 -1
  21. package/examples/jsm/curves/NURBSSurface.js +1 -1
  22. package/examples/jsm/curves/NURBSUtils.js +1 -1
  23. package/examples/jsm/curves/NURBSVolume.js +1 -1
  24. package/examples/jsm/effects/AnaglyphEffect.js +1 -1
  25. package/examples/jsm/effects/OutlineEffect.js +1 -1
  26. package/examples/jsm/effects/ParallaxBarrierEffect.js +1 -1
  27. package/examples/jsm/effects/StereoEffect.js +1 -1
  28. package/examples/jsm/environments/ColorEnvironment.js +1 -1
  29. package/examples/jsm/environments/DebugEnvironment.js +1 -1
  30. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  31. package/examples/jsm/exporters/DRACOExporter.js +1 -1
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +1 -1
  34. package/examples/jsm/exporters/KTX2Exporter.js +1 -1
  35. package/examples/jsm/exporters/OBJExporter.js +1 -1
  36. package/examples/jsm/exporters/PLYExporter.js +1 -1
  37. package/examples/jsm/exporters/STLExporter.js +1 -1
  38. package/examples/jsm/exporters/USDZExporter.js +1 -1
  39. package/examples/jsm/generators/CityGenerator.js +3 -3
  40. package/examples/jsm/generators/ForestGenerator.js +3 -3
  41. package/examples/jsm/generators/TerrainGenerator.js +3 -3
  42. package/examples/jsm/generators/TreeGenerator.js +3 -3
  43. package/examples/jsm/generators/city/SidewalkGenerator.js +2 -2
  44. package/examples/jsm/generators/city/SkyscraperGenerator.js +3 -3
  45. package/examples/jsm/geometries/BoxLineGeometry.js +1 -1
  46. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  47. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  48. package/examples/jsm/geometries/LoftGeometry.js +1 -1
  49. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  50. package/examples/jsm/geometries/RoundedBoxGeometry.js +1 -1
  51. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  52. package/examples/jsm/geometries/TextGeometry.js +1 -1
  53. package/examples/jsm/gpgpu/BitonicSort.js +1 -1
  54. package/examples/jsm/helpers/AnimationPathHelper.js +1 -1
  55. package/examples/jsm/helpers/LightProbeGridCubeMapHelper.js +3 -3
  56. package/examples/jsm/helpers/LightProbeGridHelper.js +3 -3
  57. package/examples/jsm/helpers/LightProbeHelper.js +1 -1
  58. package/examples/jsm/helpers/LightProbeHelperGPU.js +2 -2
  59. package/examples/jsm/helpers/OctreeHelper.js +1 -1
  60. package/examples/jsm/helpers/PositionalAudioHelper.js +1 -1
  61. package/examples/jsm/helpers/RapierHelper.js +1 -1
  62. package/examples/jsm/helpers/RectAreaLightHelper.js +1 -1
  63. package/examples/jsm/helpers/TextureHelper.js +1 -1
  64. package/examples/jsm/helpers/TextureHelperGPU.js +2 -2
  65. package/examples/jsm/helpers/VertexNormalsHelper.js +1 -1
  66. package/examples/jsm/helpers/VertexTangentsHelper.js +1 -1
  67. package/examples/jsm/helpers/ViewHelper.js +1 -1
  68. package/examples/jsm/inspector/Extension.js +1 -1
  69. package/examples/jsm/inspector/Inspector.js +1 -1
  70. package/examples/jsm/inspector/RendererInspector.js +2 -2
  71. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +2 -2
  72. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +3 -3
  73. package/examples/jsm/inspector/tabs/Settings.js +1 -1
  74. package/examples/jsm/inspector/tabs/Timeline.js +1 -1
  75. package/examples/jsm/inspector/tabs/Viewer.js +2 -2
  76. package/examples/jsm/inspector/ui/Profiler.js +1 -1
  77. package/examples/jsm/inspector/ui/Tab.js +1 -1
  78. package/examples/jsm/inspector/ui/Values.js +1 -1
  79. package/examples/jsm/interaction/InteractionManager.js +1 -1
  80. package/examples/jsm/interactive/HTMLMesh.js +1 -1
  81. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  82. package/examples/jsm/interactive/SelectionBox.js +1 -1
  83. package/examples/jsm/interactive/SelectionHelper.js +1 -1
  84. package/examples/jsm/lighting/ClusteredLighting.js +1 -1
  85. package/examples/jsm/lighting/DynamicLighting.js +1 -1
  86. package/examples/jsm/lighting/LightProbeGrid.js +3 -3
  87. package/examples/jsm/lights/LightProbeGenerator.js +1 -1
  88. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  89. package/examples/jsm/lights/RectAreaLightUniformsLib.js +1 -1
  90. package/examples/jsm/lines/LineMaterial.js +1 -1
  91. package/examples/jsm/lines/LineSegments2.js +1 -1
  92. package/examples/jsm/lines/LineSegmentsGeometry.js +1 -1
  93. package/examples/jsm/lines/Wireframe.js +1 -1
  94. package/examples/jsm/lines/WireframeGeometry2.js +1 -1
  95. package/examples/jsm/lines/webgpu/Line2.js +1 -1
  96. package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
  97. package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
  98. package/examples/jsm/loaders/3DMLoader.js +1 -1
  99. package/examples/jsm/loaders/3MFLoader.js +1 -1
  100. package/examples/jsm/loaders/AMFLoader.js +1 -1
  101. package/examples/jsm/loaders/BVHLoader.js +1 -1
  102. package/examples/jsm/loaders/ColladaLoader.js +1 -1
  103. package/examples/jsm/loaders/DDSLoader.js +1 -1
  104. package/examples/jsm/loaders/DRACOLoader.js +1 -1
  105. package/examples/jsm/loaders/EXRLoader.js +1 -1
  106. package/examples/jsm/loaders/FBXLoader.js +1 -1
  107. package/examples/jsm/loaders/FontLoader.js +1 -1
  108. package/examples/jsm/loaders/GCodeLoader.js +1 -1
  109. package/examples/jsm/loaders/GLTFLoader.js +1 -1
  110. package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -1
  111. package/examples/jsm/loaders/HDRLoader.js +1 -1
  112. package/examples/jsm/loaders/IESLoader.js +1 -1
  113. package/examples/jsm/loaders/KMZLoader.js +1 -1
  114. package/examples/jsm/loaders/KTX2Loader.js +1 -1
  115. package/examples/jsm/loaders/KTXLoader.js +1 -1
  116. package/examples/jsm/loaders/LDrawLoader.js +1 -1
  117. package/examples/jsm/loaders/LUT3dlLoader.js +1 -1
  118. package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
  119. package/examples/jsm/loaders/LUTImageLoader.js +1 -1
  120. package/examples/jsm/loaders/LWOLoader.js +1 -1
  121. package/examples/jsm/loaders/LottieLoader.js +1 -1
  122. package/examples/jsm/loaders/MD2Loader.js +1 -1
  123. package/examples/jsm/loaders/MDDLoader.js +1 -1
  124. package/examples/jsm/loaders/MTLLoader.js +1 -1
  125. package/examples/jsm/loaders/MaterialXLoader.js +2 -2
  126. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  127. package/examples/jsm/loaders/OBJLoader.js +1 -1
  128. package/examples/jsm/loaders/PCDLoader.js +1 -1
  129. package/examples/jsm/loaders/PDBLoader.js +1 -1
  130. package/examples/jsm/loaders/PLYLoader.js +1 -1
  131. package/examples/jsm/loaders/PVRLoader.js +1 -1
  132. package/examples/jsm/loaders/STLLoader.js +1 -1
  133. package/examples/jsm/loaders/SVGLoader.js +1 -1
  134. package/examples/jsm/loaders/TDSLoader.js +1 -1
  135. package/examples/jsm/loaders/TGALoader.js +1 -1
  136. package/examples/jsm/loaders/TIFFLoader.js +1 -1
  137. package/examples/jsm/loaders/TTFLoader.js +1 -1
  138. package/examples/jsm/loaders/USDLoader.js +1 -1
  139. package/examples/jsm/loaders/UltraHDRLoader.js +1 -1
  140. package/examples/jsm/loaders/VOXLoader.js +1 -1
  141. package/examples/jsm/loaders/VRMLLoader.js +1 -1
  142. package/examples/jsm/loaders/VTKLoader.js +1 -1
  143. package/examples/jsm/loaders/XYZLoader.js +1 -1
  144. package/examples/jsm/loaders/collada/ColladaComposer.js +1 -1
  145. package/examples/jsm/loaders/collada/ColladaParser.js +1 -1
  146. package/examples/jsm/loaders/usd/USDComposer.js +1 -1
  147. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +1 -1
  148. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  149. package/examples/jsm/materials/WoodNodeMaterial.js +2 -2
  150. package/examples/jsm/math/Capsule.js +1 -1
  151. package/examples/jsm/math/ColorConverter.js +1 -1
  152. package/examples/jsm/math/ColorSpaces.js +1 -1
  153. package/examples/jsm/math/ConvexHull.js +1 -1
  154. package/examples/jsm/math/ImprovedNoise.js +1 -1
  155. package/examples/jsm/math/Lut.js +1 -1
  156. package/examples/jsm/math/MeshSurfaceSampler.js +1 -1
  157. package/examples/jsm/math/OBB.js +1 -1
  158. package/examples/jsm/math/Octree.js +1 -1
  159. package/examples/jsm/misc/ConvexObjectBreaker.js +1 -1
  160. package/examples/jsm/misc/GPUComputationRenderer.js +1 -1
  161. package/examples/jsm/misc/Gyroscope.js +1 -1
  162. package/examples/jsm/misc/MD2Character.js +1 -1
  163. package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
  164. package/examples/jsm/misc/MorphAnimMesh.js +1 -1
  165. package/examples/jsm/misc/MorphBlendMesh.js +1 -1
  166. package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
  167. package/examples/jsm/misc/ProgressiveLightMapGPU.js +2 -2
  168. package/examples/jsm/misc/RollerCoaster.js +1 -1
  169. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +1 -1
  170. package/examples/jsm/misc/TubePainter.js +1 -1
  171. package/examples/jsm/misc/Volume.js +1 -1
  172. package/examples/jsm/misc/VolumeSlice.js +1 -1
  173. package/examples/jsm/modifiers/CurveModifier.js +1 -1
  174. package/examples/jsm/modifiers/CurveModifierGPU.js +2 -2
  175. package/examples/jsm/modifiers/EdgeSplitModifier.js +1 -1
  176. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  177. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  178. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  179. package/examples/jsm/objects/Lensflare.js +1 -1
  180. package/examples/jsm/objects/LensflareMesh.js +2 -2
  181. package/examples/jsm/objects/MarchingCubes.js +1 -1
  182. package/examples/jsm/objects/Reflector.js +1 -1
  183. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -1
  184. package/examples/jsm/objects/Refractor.js +1 -1
  185. package/examples/jsm/objects/ShadowMesh.js +1 -1
  186. package/examples/jsm/objects/Sky.js +1 -1
  187. package/examples/jsm/objects/SkyMesh.js +2 -2
  188. package/examples/jsm/objects/Water.js +1 -1
  189. package/examples/jsm/objects/Water2.js +1 -1
  190. package/examples/jsm/objects/Water2Mesh.js +2 -2
  191. package/examples/jsm/objects/WaterMesh.js +2 -2
  192. package/examples/jsm/physics/JoltPhysics.js +1 -1
  193. package/examples/jsm/physics/RapierPhysics.js +1 -1
  194. package/examples/jsm/postprocessing/AfterimagePass.js +1 -1
  195. package/examples/jsm/postprocessing/BloomPass.js +1 -1
  196. package/examples/jsm/postprocessing/BokehPass.js +1 -1
  197. package/examples/jsm/postprocessing/ClearPass.js +1 -1
  198. package/examples/jsm/postprocessing/CubeTexturePass.js +1 -1
  199. package/examples/jsm/postprocessing/DotScreenPass.js +1 -1
  200. package/examples/jsm/postprocessing/EffectComposer.js +1 -1
  201. package/examples/jsm/postprocessing/FilmPass.js +1 -1
  202. package/examples/jsm/postprocessing/GTAOPass.js +1 -1
  203. package/examples/jsm/postprocessing/GlitchPass.js +1 -1
  204. package/examples/jsm/postprocessing/HalftonePass.js +1 -1
  205. package/examples/jsm/postprocessing/OutlinePass.js +1 -1
  206. package/examples/jsm/postprocessing/OutputPass.js +1 -1
  207. package/examples/jsm/postprocessing/Pass.js +1 -1
  208. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  209. package/examples/jsm/postprocessing/RenderPixelatedPass.js +1 -1
  210. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  211. package/examples/jsm/postprocessing/SAOPass.js +1 -1
  212. package/examples/jsm/postprocessing/SMAAPass.js +1 -1
  213. package/examples/jsm/postprocessing/SSAARenderPass.js +1 -1
  214. package/examples/jsm/postprocessing/SSAOPass.js +1 -1
  215. package/examples/jsm/postprocessing/SSRPass.js +1 -1
  216. package/examples/jsm/postprocessing/SavePass.js +1 -1
  217. package/examples/jsm/postprocessing/ShaderPass.js +1 -1
  218. package/examples/jsm/postprocessing/TAARenderPass.js +1 -1
  219. package/examples/jsm/postprocessing/TexturePass.js +1 -1
  220. package/examples/jsm/postprocessing/UnrealBloomPass.js +1 -1
  221. package/examples/jsm/renderers/CSS2DRenderer.js +1 -1
  222. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  223. package/examples/jsm/renderers/Projector.js +1 -1
  224. package/examples/jsm/renderers/SVGRenderer.js +1 -1
  225. package/examples/jsm/shaders/BokehShader2.js +1 -1
  226. package/examples/jsm/shaders/ColorCorrectionShader.js +1 -1
  227. package/examples/jsm/shaders/ColorifyShader.js +1 -1
  228. package/examples/jsm/shaders/ConvolutionShader.js +1 -1
  229. package/examples/jsm/shaders/DepthLimitedBlurShader.js +1 -1
  230. package/examples/jsm/shaders/DotScreenShader.js +1 -1
  231. package/examples/jsm/shaders/FXAAShader.js +1 -1
  232. package/examples/jsm/shaders/FreiChenShader.js +1 -1
  233. package/examples/jsm/shaders/GTAOShader.js +1 -1
  234. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -1
  235. package/examples/jsm/shaders/NormalMapShader.js +1 -1
  236. package/examples/jsm/shaders/PoissonDenoiseShader.js +1 -1
  237. package/examples/jsm/shaders/SAOShader.js +1 -1
  238. package/examples/jsm/shaders/SMAAShader.js +1 -1
  239. package/examples/jsm/shaders/SSAOShader.js +1 -1
  240. package/examples/jsm/shaders/SSRShader.js +1 -1
  241. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  242. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
  243. package/examples/jsm/shaders/ToonShader.js +1 -1
  244. package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
  245. package/examples/jsm/shaders/VelocityShader.js +1 -1
  246. package/examples/jsm/shaders/VolumeShader.js +1 -1
  247. package/examples/jsm/transpiler/TSLEncoder.js +2 -2
  248. package/examples/jsm/transpiler/WGSLEncoder.js +1 -1
  249. package/examples/jsm/tsl/WebGLNodesHandler.js +3 -3
  250. package/examples/jsm/tsl/display/AfterImageNode.js +2 -2
  251. package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -2
  252. package/examples/jsm/tsl/display/BilateralBlurNode.js +2 -2
  253. package/examples/jsm/tsl/display/BleachBypass.js +1 -1
  254. package/examples/jsm/tsl/display/BloomNode.js +2 -2
  255. package/examples/jsm/tsl/display/CRT.js +1 -1
  256. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +2 -2
  257. package/examples/jsm/tsl/display/DenoiseNode.js +2 -2
  258. package/examples/jsm/tsl/display/DepthOfFieldNode.js +2 -2
  259. package/examples/jsm/tsl/display/DotScreenNode.js +2 -2
  260. package/examples/jsm/tsl/display/FSR1Node.js +2 -2
  261. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  262. package/examples/jsm/tsl/display/FilmNode.js +2 -2
  263. package/examples/jsm/tsl/display/GTAONode.js +2 -2
  264. package/examples/jsm/tsl/display/GaussianBlurNode.js +2 -2
  265. package/examples/jsm/tsl/display/GodraysNode.js +2 -2
  266. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +2 -2
  267. package/examples/jsm/tsl/display/LensflareNode.js +2 -2
  268. package/examples/jsm/tsl/display/Lut3DNode.js +2 -2
  269. package/examples/jsm/tsl/display/MotionBlur.js +1 -1
  270. package/examples/jsm/tsl/display/OutlineNode.js +2 -2
  271. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  272. package/examples/jsm/tsl/display/PixelationPassNode.js +2 -2
  273. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  274. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +2 -2
  275. package/examples/jsm/tsl/display/RetroPassNode.js +2 -2
  276. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  277. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  278. package/examples/jsm/tsl/display/SSGINode.js +2 -2
  279. package/examples/jsm/tsl/display/SSRNode.js +2 -2
  280. package/examples/jsm/tsl/display/SSSNode.js +2 -2
  281. package/examples/jsm/tsl/display/Sepia.js +1 -1
  282. package/examples/jsm/tsl/display/Shape.js +1 -1
  283. package/examples/jsm/tsl/display/SharpenNode.js +2 -2
  284. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  285. package/examples/jsm/tsl/display/StereoCompositePassNode.js +2 -2
  286. package/examples/jsm/tsl/display/StereoPassNode.js +1 -1
  287. package/examples/jsm/tsl/display/TAAUNode.js +2 -2
  288. package/examples/jsm/tsl/display/TRAANode.js +2 -2
  289. package/examples/jsm/tsl/display/TemporalReprojectNode.js +2 -2
  290. package/examples/jsm/tsl/display/TransitionNode.js +2 -2
  291. package/examples/jsm/tsl/display/boxBlur.js +1 -1
  292. package/examples/jsm/tsl/display/depthAwareBlend.js +1 -1
  293. package/examples/jsm/tsl/display/hashBlur.js +1 -1
  294. package/examples/jsm/tsl/display/radialBlur.js +1 -1
  295. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +2 -2
  296. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +2 -2
  297. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +2 -2
  298. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +2 -2
  299. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +2 -2
  300. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +2 -2
  301. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +2 -2
  302. package/examples/jsm/tsl/math/Bayer.js +2 -2
  303. package/examples/jsm/tsl/math/curlNoise.js +1 -1
  304. package/examples/jsm/tsl/shadows/TileShadowNode.js +2 -2
  305. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +2 -2
  306. package/examples/jsm/tsl/utils/GroundedSkybox.js +1 -1
  307. package/examples/jsm/tsl/utils/RNoise.js +1 -1
  308. package/examples/jsm/tsl/utils/Raymarching.js +1 -1
  309. package/examples/jsm/tsl/utils/SpecularHelpers.js +1 -1
  310. package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
  311. package/examples/jsm/utils/CameraUtils.js +1 -1
  312. package/examples/jsm/utils/ColorUtils.js +1 -1
  313. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  314. package/examples/jsm/utils/GeometryUtils.js +1 -1
  315. package/examples/jsm/utils/LDrawUtils.js +1 -1
  316. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  317. package/examples/jsm/utils/SceneUtils.js +1 -1
  318. package/examples/jsm/utils/ShadowMapViewer.js +1 -1
  319. package/examples/jsm/utils/ShadowMapViewerGPU.js +2 -2
  320. package/examples/jsm/utils/SkeletonUtils.js +1 -1
  321. package/examples/jsm/utils/UVsDebug.js +1 -1
  322. package/examples/jsm/utils/WebGLTextureUtils.js +1 -1
  323. package/examples/jsm/utils/WebGPUTextureUtils.js +2 -2
  324. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  325. package/examples/jsm/webxr/OculusHandPointerModel.js +1 -1
  326. package/examples/jsm/webxr/Text2D.js +1 -1
  327. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  328. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  329. package/examples/jsm/webxr/XRHandModelFactory.js +1 -1
  330. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -1
  331. package/examples/jsm/webxr/XRPlanes.js +1 -1
  332. package/package.json +1 -1
@@ -3,7 +3,7 @@
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  * Copyright 2010-2026 Three.js Authors
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  * SPDX-License-Identifier: MIT
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  */
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- import { TSL } from 'three/webgpu';
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+ import { TSL } from '@gnsx/three/webgpu';
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  const BRDF_GGX = TSL.BRDF_GGX;
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  const BRDF_Lambert = TSL.BRDF_Lambert;
@@ -3,4 +3,4 @@
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  * Copyright 2010-2026 Three.js Authors
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  * SPDX-License-Identifier: MIT
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  */
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- import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,S=e.PCFShadowFilter,_=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,D=e.PointShadowFilter,F=e.Return,I=e.Schlick_to_F0,B=e.ShaderNode,P=e.Stack,C=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,k=e.V_GGX_SmithCorrelated,O=e.Var,A=e.VarIntent,L=e.abs,G=e.acesFilmicToneMapping,U=e.acos,j=e.acosh,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.ambientOcclusion,K=e.and,Y=e.anisotropy,J=e.anisotropyB,Q=e.anisotropyT,$=e.any,ee=e.append,te=e.array,re=e.asin,ae=e.asinh,oe=e.assign,ie=e.atan,ne=e.atanh,le=e.atomicAdd,se=e.atomicAnd,ce=e.atomicFunc,me=e.atomicLoad,ue=e.atomicMax,pe=e.atomicMin,de=e.atomicOr,ge=e.atomicStore,he=e.atomicSub,xe=e.atomicXor,be=e.attenuationColor,fe=e.attenuationDistance,ve=e.attribute,we=e.attributeArray,Se=e.backgroundBlurriness,_e=e.backgroundIntensity,Te=e.backgroundRotation,ye=e.batch,Ve=e.bentNormalView,Me=e.billboarding,De=e.bitAnd,Fe=e.bitNot,Ie=e.bitOr,Be=e.bitXor,Pe=e.bitangentGeometry,Ce=e.bitangentLocal,Ne=e.bitangentView,Re=e.bitangentWorld,ke=e.bitcast,Oe=e.blendBurn,Ae=e.blendColor,Le=e.blendDodge,Ge=e.blendOverlay,Ue=e.blendScreen,je=e.blur,Ee=e.bool,We=e.buffer,qe=e.bufferAttribute,ze=e.bumpMap,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,ht=e.cineonToneMapping,xt=e.clamp,bt=e.clearcoat,ft=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.clipSpace,St=e.code,_t=e.color,Tt=e.colorSpaceToWorking,yt=e.colorToDirection,Vt=e.compute,Mt=e.computeKernel,Dt=e.computeSkinning,Ft=e.context,It=e.convert,Bt=e.convertColorSpace,Pt=e.convertToTexture,Ct=e.countLeadingZeros,Nt=e.countOneBits,Rt=e.countTrailingZeros,kt=e.cos,Ot=e.cosh,At=e.cross,Lt=e.cubeTexture,Gt=e.cubeTextureBase,Ut=e.dFdx,jt=e.dFdy,Et=e.dashSize,Wt=e.debug,qt=e.decrement,zt=e.decrementBefore,Zt=e.defaultBuildStages,Xt=e.defaultShaderStages,Ht=e.defined,Kt=e.degrees,Yt=e.deltaTime,Jt=e.densityFog,Qt=e.densityFogFactor,$t=e.depth,er=e.depthPass,tr=e.determinant,rr=e.difference,ar=e.diffuseColor,or=e.directPointLight,ir=e.directionToColor,nr=e.directionToFaceDirection,lr=e.dispersion,sr=e.distance,cr=e.div,mr=e.dot,ur=e.drawIndex,pr=e.dynamicBufferAttribute,dr=e.element,gr=e.emissive,hr=e.equal,xr=e.equirectDirection,br=e.equirectUV,fr=e.exp,vr=e.exp2,wr=e.exponentialHeightFogFactor,Sr=e.expression,_r=e.faceDirection,Tr=e.faceForward,yr=e.faceforward,Vr=e.float,Mr=e.floatBitsToInt,Dr=e.floatBitsToUint,Fr=e.floor,Ir=e.fog,Br=e.fract,Pr=e.frameGroup,Cr=e.frameId,Nr=e.frontFacing,Rr=e.fwidth,kr=e.gain,Or=e.gapSize,Ar=e.getConstNodeType,Lr=e.getCurrentStack,Gr=e.getDirection,Ur=e.getDistanceAttenuation,jr=e.getGeometryRoughness,Er=e.getLightProbeGridIrradiance,Wr=e.getLightProbeGridIrradianceAtUV,qr=e.getNormalFromDepth,zr=e.interleavedGradientNoise,Zr=e.vogelDiskSample,Xr=e.getParallaxCorrectNormal,Hr=e.getRoughness,Kr=e.getScreenPosition,Yr=e.getShIrradianceAt,Jr=e.getShadowMaterial,Qr=e.getShadowRenderObjectFunction,$r=e.getTextureIndex,ea=e.getViewPosition,ta=e.globalId,ra=e.glsl,aa=e.glslFn,oa=e.grayscale,ia=e.greaterThan,na=e.greaterThanEqual,la=e.hash,sa=e.highpModelNormalViewMatrix,ca=e.highpModelViewMatrix,ma=e.hue,ua=e.increment,pa=e.incrementBefore,da=e.instance,ga=e.instanceIndex,ha=e.instancedArray,xa=e.instancedBufferAttribute,ba=e.instancedDynamicBufferAttribute,fa=e.instancedMesh,va=e.int,wa=e.intBitsToFloat,Sa=e.inverse,_a=e.inverseSqrt,Ta=e.inversesqrt,ya=e.invocationLocalIndex,Va=e.invocationSubgroupIndex,Ma=e.ior,Da=e.iridescence,Fa=e.iridescenceIOR,Ia=e.iridescenceThickness,Ba=e.ivec2,Pa=e.ivec3,Ca=e.ivec4,Na=e.js,Ra=e.label,ka=e.length,Oa=e.lengthSq,Aa=e.lessThan,La=e.lessThanEqual,Ga=e.lightPosition,Ua=e.lightProjectionUV,ja=e.lightShadowMatrix,Ea=e.lightTargetDirection,Wa=e.lightTargetPosition,qa=e.lightViewPosition,za=e.lightingContext,Za=e.lights,Xa=e.linearDepth,Ha=e.linearToneMapping,Ka=e.localId,Ya=e.log,Ja=e.log2,Qa=e.logarithmicDepthToViewZ,$a=e.luminance,eo=e.mat2,to=e.mat3,ro=e.mat4,ao=e.matcapUV,oo=e.materialAO,io=e.materialAlphaTest,no=e.materialAnisotropy,lo=e.materialAnisotropyVector,so=e.materialAttenuationColor,co=e.materialAttenuationDistance,mo=e.materialClearcoat,uo=e.materialClearcoatNormal,po=e.materialClearcoatRoughness,go=e.materialColor,ho=e.materialDispersion,xo=e.materialEmissive,bo=e.materialEnvIntensity,fo=e.materialEnvRotation,vo=e.materialIOR,wo=e.materialIridescence,So=e.materialIridescenceIOR,_o=e.materialIridescenceThickness,To=e.materialLightMap,yo=e.materialLineDashOffset,Vo=e.materialLineDashSize,Mo=e.materialLineGapSize,Do=e.materialLineScale,Fo=e.materialLineWidth,Io=e.materialMetalness,Bo=e.materialNormal,Po=e.materialOpacity,Co=e.materialPointSize,No=e.materialReference,Ro=e.materialReflectivity,ko=e.materialRefractionRatio,Oo=e.materialRotation,Ao=e.materialRoughness,Lo=e.materialSheen,Go=e.materialSheenRoughness,Uo=e.materialShininess,jo=e.materialSpecular,Eo=e.materialSpecularColor,Wo=e.materialSpecularIntensity,qo=e.materialSpecularStrength,zo=e.materialThickness,Zo=e.materialTransmission,Xo=e.max,Ho=e.maxMipLevel,Ko=e.mediumpModelViewMatrix,Yo=e.metalness,Jo=e.min,Qo=e.mix,$o=e.mixElement,ei=e.mod,ti=e.modelDirection,ri=e.modelNormalMatrix,ai=e.modelPosition,oi=e.modelRadius,ii=e.modelScale,ni=e.modelViewMatrix,li=e.modelViewPosition,si=e.modelViewProjection,ci=e.modelWorldMatrix,mi=e.modelWorldMatrixInverse,ui=e.morphReference,pi=e.mrt,di=e.mul,gi=e.mx_aastep,hi=e.mx_add,xi=e.mx_atan2,bi=e.mx_cell_noise_float,fi=e.mx_contrast,vi=e.mx_divide,wi=e.mx_fractal_noise_float,Si=e.mx_fractal_noise_vec2,_i=e.mx_fractal_noise_vec3,Ti=e.mx_fractal_noise_vec4,yi=e.mx_frame,Vi=e.mx_heighttonormal,Mi=e.mx_hsvtorgb,Di=e.mx_ifequal,Fi=e.mx_ifgreater,Ii=e.mx_ifgreatereq,Bi=e.mx_invert,Pi=e.mx_modulo,Ci=e.mx_multiply,Ni=e.mx_noise_float,Ri=e.mx_noise_vec3,ki=e.mx_noise_vec4,Oi=e.mx_place2d,Ai=e.mx_power,Li=e.mx_ramp4,Gi=e.mx_ramplr,Ui=e.mx_ramptb,ji=e.mx_rgbtohsv,Ei=e.mx_rotate2d,Wi=e.mx_rotate3d,qi=e.mx_safepower,zi=e.mx_separate,Zi=e.mx_splitlr,Xi=e.mx_splittb,Hi=e.mx_srgb_texture_to_lin_rec709,Ki=e.mx_subtract,Yi=e.mx_timer,Ji=e.mx_transform_uv,Qi=e.mx_unifiednoise2d,$i=e.mx_unifiednoise3d,en=e.mx_worley_noise_float,tn=e.mx_worley_noise_vec2,rn=e.mx_worley_noise_vec3,an=e.negate,on=e.negateOnBackSide,nn=e.neutralToneMapping,ln=e.nodeArray,sn=e.nodeImmutable,cn=e.nodeObject,mn=e.nodeObjectIntent,un=e.nodeObjects,pn=e.nodeProxy,dn=e.nodeProxyIntent,gn=e.normalFlat,hn=e.normalGeometry,xn=e.normalLocal,bn=e.normalMap,fn=e.normalView,vn=e.normalViewGeometry,wn=e.normalWorld,Sn=e.normalWorldGeometry,_n=e.normalize,Tn=e.not,yn=e.notEqual,Vn=e.numWorkgroups,Mn=e.objectDirection,Dn=e.objectGroup,Fn=e.objectPosition,In=e.objectRadius,Bn=e.objectScale,Pn=e.objectViewPosition,Cn=e.objectWorldMatrix,Nn=e.OnBeforeObjectUpdate,Rn=e.OnBeforeMaterialUpdate,kn=e.OnObjectUpdate,On=e.OnMaterialUpdate,An=e.oneMinus,Ln=e.or,Gn=e.orthographicDepthToViewZ,Un=e.oscSawtooth,jn=e.oscSine,En=e.oscSquare,Wn=e.oscTriangle,qn=e.output,zn=e.outputStruct,Zn=e.overloadingFn,Xn=e.overrideNode,Hn=e.overrideNodes,Kn=e.packHalf2x16,Yn=e.packSnorm2x16,Jn=e.packUnorm2x16,Qn=e.packNormalToRGB,$n=e.parabola,el=e.parallaxDirection,tl=e.parallaxUV,rl=e.parameter,al=e.pass,ol=e.passTexture,il=e.pcurve,nl=e.perspectiveDepthToViewZ,ll=e.pmremTexture,sl=e.pointShadow,cl=e.pointUV,ml=e.pointWidth,ul=e.positionGeometry,pl=e.positionLocal,dl=e.positionPrevious,gl=e.positionView,hl=e.positionViewDirection,xl=e.positionWorld,bl=e.positionWorldDirection,fl=e.posterize,vl=e.pow,wl=e.pow2,Sl=e.pow3,_l=e.pow4,Tl=e.premultiplyAlpha,yl=e.property,Vl=e.radians,Ml=e.rand,Dl=e.range,Fl=e.rangeFog,Il=e.rangeFogFactor,Bl=e.reciprocal,Pl=e.reference,Cl=e.referenceBuffer,Nl=e.reflect,Rl=e.reflectVector,kl=e.reflectView,Ol=e.reflector,Al=e.refract,Ll=e.refractVector,Gl=e.refractView,Ul=e.reinhardToneMapping,jl=e.remap,El=e.remapClamp,Wl=e.renderGroup,ql=e.renderOutput,zl=e.rendererReference,Zl=e.replaceDefaultUV,Xl=e.rotate,Hl=e.rotateUV,Kl=e.roughness,Yl=e.round,Jl=e.rtt,Ql=e.sRGBTransferEOTF,$l=e.sRGBTransferOETF,es=e.sample,ts=e.sampler,rs=e.samplerComparison,as=e.saturate,os=e.saturation,is=e.screen,ns=e.screenCoordinate,ls=e.screenDPR,ss=e.screenSize,cs=e.screenUV,ms=e.select,us=e.setCurrentStack,ps=e.setName,ds=e.shaderStages,gs=e.shadow,hs=e.shadowPositionWorld,xs=e.shapeCircle,bs=e.sharedUniformGroup,fs=e.sheen,vs=e.sheenRoughness,ws=e.shiftLeft,Ss=e.shiftRight,_s=e.shininess,Ts=e.sign,ys=e.sin,Vs=e.sinh,Ms=e.sinc,Ds=e.skinning,Fs=e.smoothstep,Is=e.smoothstepElement,Bs=e.specularColor,Ps=e.specularF90,Cs=e.spherizeUV,Ns=e.split,Rs=e.spritesheetUV,ks=e.sqrt,Os=e.stack,As=e.step,Ls=e.stepElement,Gs=e.storage,Us=e.storageBarrier,js=e.storageTexture,Es=e.storageTexture3D,Ws=e.struct,qs=e.sub,zs=e.subgroupAdd,Zs=e.subgroupAll,Xs=e.subgroupAnd,Hs=e.subgroupAny,Ks=e.subgroupBallot,Ys=e.subgroupBroadcast,Js=e.subgroupBroadcastFirst,Qs=e.subBuild,$s=e.subgroupElect,ec=e.subgroupExclusiveAdd,tc=e.subgroupExclusiveMul,rc=e.subgroupInclusiveAdd,ac=e.subgroupInclusiveMul,oc=e.subgroupIndex,ic=e.subgroupMax,nc=e.subgroupMin,lc=e.subgroupMul,sc=e.subgroupOr,cc=e.subgroupShuffle,mc=e.subgroupShuffleDown,uc=e.subgroupShuffleUp,pc=e.subgroupShuffleXor,dc=e.subgroupSize,gc=e.subgroupXor,hc=e.tan,xc=e.tanh,bc=e.tangentGeometry,fc=e.tangentLocal,vc=e.tangentView,wc=e.tangentWorld,Sc=e.texture,_c=e.texture3D,Tc=e.textureBarrier,yc=e.textureBicubic,Vc=e.textureBicubicLevel,Mc=e.textureCubeUV,Dc=e.textureLoad,Fc=e.textureSize,Ic=e.textureLevel,Bc=e.textureStore,Pc=e.thickness,Cc=e.time,Nc=e.toneMapping,Rc=e.toneMappingExposure,kc=e.toonOutlinePass,Oc=e.transformDirection,Ac=e.transformNormal,Lc=e.transformNormalByInverseViewMatrix,Gc=e.transformNormalByViewMatrix,Uc=e.transformNormalToView,jc=e.transformedClearcoatNormalView,Ec=e.transformedNormalView,Wc=e.transformedNormalWorld,qc=e.transmission,zc=e.transpose,Zc=e.triNoise3D,Xc=e.triplanarTexture,Hc=e.triplanarTextures,Kc=e.trunc,Yc=e.uint,Jc=e.uintBitsToFloat,Qc=e.uniform,$c=e.uniformArray,em=e.uniformCubeTexture,tm=e.uniformGroup,rm=e.uniformFlow,am=e.uniformTexture,om=e.unpackHalf2x16,im=e.unpackSnorm2x16,nm=e.unpackUnorm2x16,lm=e.unpackRGBToNormal,sm=e.unpremultiplyAlpha,cm=e.userData,mm=e.uv,um=e.uvec2,pm=e.uvec3,dm=e.uvec4,gm=e.varying,hm=e.varyingProperty,xm=e.vec2,bm=e.vec3,fm=e.vec4,vm=e.vectorComponents,wm=e.velocity,Sm=e.vertexColor,_m=e.vertexIndex,Tm=e.vertexStage,ym=e.vibrance,Vm=e.viewZToLogarithmicDepth,Mm=e.viewZToOrthographicDepth,Dm=e.viewZToPerspectiveDepth,Fm=e.viewZToReversedOrthographicDepth,Im=e.viewZToReversedPerspectiveDepth,Bm=e.viewport,Pm=e.viewportCoordinate,Cm=e.viewportDepthTexture,Nm=e.viewportLinearDepth,Rm=e.viewportMipTexture,km=e.viewportOpaqueMipTexture,Om=e.viewportResolution,Am=e.viewportSafeUV,Lm=e.viewportSharedTexture,Gm=e.viewportSize,Um=e.viewportTexture,jm=e.viewportUV,Em=e.wgsl,Wm=e.wgslFn,qm=e.workgroupArray,zm=e.workgroupBarrier,Zm=e.workgroupId,Xm=e.workingToColorSpace,Hm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,b as NodeAccess,f as NodeShaderStage,v as NodeType,w as NodeUpdateType,Rn as OnBeforeMaterialUpdate,Nn as OnBeforeObjectUpdate,On as OnMaterialUpdate,kn as OnObjectUpdate,S as PCFShadowFilter,_ as PCFSoftShadowFilter,T as PI,y as PI2,D as PointShadowFilter,F as Return,I as Schlick_to_F0,B as ShaderNode,P as Stack,C as Switch,N as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,k as V_GGX_SmithCorrelated,O as Var,A as VarIntent,L as abs,G as acesFilmicToneMapping,U as acos,j as acosh,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as ambientOcclusion,K as and,Y as anisotropy,J as anisotropyB,Q as anisotropyT,$ as any,ee as append,te as array,re as asin,ae as asinh,oe as assign,ie as atan,ne as atanh,le as atomicAdd,se as atomicAnd,ce as atomicFunc,me as atomicLoad,ue as atomicMax,pe as atomicMin,de as atomicOr,ge as atomicStore,he as atomicSub,xe as atomicXor,be as attenuationColor,fe as attenuationDistance,ve as attribute,we as attributeArray,Se as backgroundBlurriness,_e as backgroundIntensity,Te as backgroundRotation,ye as batch,Ve as bentNormalView,Me as billboarding,De as bitAnd,Fe as bitNot,Ie as bitOr,Be as bitXor,Pe as bitangentGeometry,Ce as bitangentLocal,Ne as bitangentView,Re as bitangentWorld,ke as bitcast,Oe as blendBurn,Ae as blendColor,Le as blendDodge,Ge as blendOverlay,Ue as blendScreen,je as blur,Ee as bool,We as buffer,qe as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,ze as bumpMap,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,ht as cineonToneMapping,xt as clamp,bt as clearcoat,ft as clearcoatNormalView,vt as clearcoatRoughness,wt as clipSpace,St as code,_t as color,Tt as colorSpaceToWorking,yt as colorToDirection,Vt as compute,Mt as computeKernel,Dt as computeSkinning,Ft as context,It as convert,Bt as convertColorSpace,Pt as convertToTexture,kt as cos,Ot as cosh,Ct as countLeadingZeros,Nt as countOneBits,Rt as countTrailingZeros,At as cross,Lt as cubeTexture,Gt as cubeTextureBase,Ut as dFdx,jt as dFdy,Et as dashSize,Wt as debug,qt as decrement,zt as decrementBefore,Zt as defaultBuildStages,Xt as defaultShaderStages,Ht as defined,Kt as degrees,Yt as deltaTime,Jt as densityFog,Qt as densityFogFactor,$t as depth,er as depthPass,tr as determinant,rr as difference,ar as diffuseColor,or as directPointLight,ir as directionToColor,nr as directionToFaceDirection,lr as dispersion,sr as distance,cr as div,mr as dot,ur as drawIndex,pr as dynamicBufferAttribute,dr as element,gr as emissive,hr as equal,xr as equirectDirection,br as equirectUV,fr as exp,vr as exp2,wr as exponentialHeightFogFactor,Sr as expression,_r as faceDirection,Tr as faceForward,yr as faceforward,Vr as float,Mr as floatBitsToInt,Dr as floatBitsToUint,Fr as floor,Ir as fog,Br as fract,Pr as frameGroup,Cr as frameId,Nr as frontFacing,Rr as fwidth,kr as gain,Or as gapSize,Ar as getConstNodeType,Lr as getCurrentStack,Gr as getDirection,Ur as getDistanceAttenuation,jr as getGeometryRoughness,Er as getLightProbeGridIrradiance,Wr as getLightProbeGridIrradianceAtUV,qr as getNormalFromDepth,Xr as getParallaxCorrectNormal,Hr as getRoughness,Kr as getScreenPosition,Yr as getShIrradianceAt,Jr as getShadowMaterial,Qr as getShadowRenderObjectFunction,$r as getTextureIndex,ea as getViewPosition,ta as globalId,ra as glsl,aa as glslFn,oa as grayscale,ia as greaterThan,na as greaterThanEqual,la as hash,sa as highpModelNormalViewMatrix,ca as highpModelViewMatrix,ma as hue,ua as increment,pa as incrementBefore,da as instance,ga as instanceIndex,ha as instancedArray,xa as instancedBufferAttribute,ba as instancedDynamicBufferAttribute,fa as instancedMesh,va as int,wa as intBitsToFloat,zr as interleavedGradientNoise,Sa as inverse,_a as inverseSqrt,Ta as inversesqrt,ya as invocationLocalIndex,Va as invocationSubgroupIndex,Ma as ior,Da as iridescence,Fa as iridescenceIOR,Ia as iridescenceThickness,Ba as ivec2,Pa as ivec3,Ca as ivec4,Na as js,Ra as label,ka as length,Oa as lengthSq,Aa as lessThan,La as lessThanEqual,Ga as lightPosition,Ua as lightProjectionUV,ja as lightShadowMatrix,Ea as lightTargetDirection,Wa as lightTargetPosition,qa as lightViewPosition,za as lightingContext,Za as lights,Xa as linearDepth,Ha as linearToneMapping,Ka as localId,Ya as log,Ja as log2,Qa as logarithmicDepthToViewZ,$a as luminance,eo as mat2,to as mat3,ro as mat4,ao as matcapUV,oo as materialAO,io as materialAlphaTest,no as materialAnisotropy,lo as materialAnisotropyVector,so as materialAttenuationColor,co as materialAttenuationDistance,mo as materialClearcoat,uo as materialClearcoatNormal,po as materialClearcoatRoughness,go as materialColor,ho as materialDispersion,xo as materialEmissive,bo as materialEnvIntensity,fo as materialEnvRotation,vo as materialIOR,wo as materialIridescence,So as materialIridescenceIOR,_o as materialIridescenceThickness,To as materialLightMap,yo as materialLineDashOffset,Vo as materialLineDashSize,Mo as materialLineGapSize,Do as materialLineScale,Fo as materialLineWidth,Io as materialMetalness,Bo as materialNormal,Po as materialOpacity,Co as materialPointSize,No as materialReference,Ro as materialReflectivity,ko as materialRefractionRatio,Oo as materialRotation,Ao as materialRoughness,Lo as materialSheen,Go as materialSheenRoughness,Uo as materialShininess,jo as materialSpecular,Eo as materialSpecularColor,Wo as materialSpecularIntensity,qo as materialSpecularStrength,zo as materialThickness,Zo as materialTransmission,Xo as max,Ho as maxMipLevel,Ko as mediumpModelViewMatrix,Yo as metalness,Jo as min,Qo as mix,$o as mixElement,ei as mod,ti as modelDirection,ri as modelNormalMatrix,ai as modelPosition,oi as modelRadius,ii as modelScale,ni as modelViewMatrix,li as modelViewPosition,si as modelViewProjection,ci as modelWorldMatrix,mi as modelWorldMatrixInverse,ui as morphReference,pi as mrt,di as mul,gi as mx_aastep,hi as mx_add,xi as mx_atan2,bi as mx_cell_noise_float,fi as mx_contrast,vi as mx_divide,wi as mx_fractal_noise_float,Si as mx_fractal_noise_vec2,_i as mx_fractal_noise_vec3,Ti as mx_fractal_noise_vec4,yi as mx_frame,Vi as mx_heighttonormal,Mi as mx_hsvtorgb,Di as mx_ifequal,Fi as mx_ifgreater,Ii as mx_ifgreatereq,Bi as mx_invert,Pi as mx_modulo,Ci as mx_multiply,Ni as mx_noise_float,Ri as mx_noise_vec3,ki as mx_noise_vec4,Oi as mx_place2d,Ai as mx_power,Li as mx_ramp4,Gi as mx_ramplr,Ui as mx_ramptb,ji as mx_rgbtohsv,Ei as mx_rotate2d,Wi as mx_rotate3d,qi as mx_safepower,zi as mx_separate,Zi as mx_splitlr,Xi as mx_splittb,Hi as mx_srgb_texture_to_lin_rec709,Ki as mx_subtract,Yi as mx_timer,Ji as mx_transform_uv,Qi as mx_unifiednoise2d,$i as mx_unifiednoise3d,en as mx_worley_noise_float,tn as mx_worley_noise_vec2,rn as mx_worley_noise_vec3,an as negate,on as negateOnBackSide,nn as neutralToneMapping,ln as nodeArray,sn as nodeImmutable,cn as nodeObject,mn as nodeObjectIntent,un as nodeObjects,pn as nodeProxy,dn as nodeProxyIntent,gn as normalFlat,hn as normalGeometry,xn as normalLocal,bn as normalMap,fn as normalView,vn as normalViewGeometry,wn as normalWorld,Sn as normalWorldGeometry,_n as normalize,Tn as not,yn as notEqual,Vn as numWorkgroups,Mn as objectDirection,Dn as objectGroup,Fn as objectPosition,In as objectRadius,Bn as objectScale,Pn as objectViewPosition,Cn as objectWorldMatrix,An as oneMinus,Ln as or,Gn as orthographicDepthToViewZ,Un as oscSawtooth,jn as oscSine,En as oscSquare,Wn as oscTriangle,qn as output,zn as outputStruct,Zn as overloadingFn,Xn as overrideNode,Hn as overrideNodes,Kn as packHalf2x16,Qn as packNormalToRGB,Yn as packSnorm2x16,Jn as packUnorm2x16,$n as parabola,el as parallaxDirection,tl as parallaxUV,rl as parameter,al as pass,ol as passTexture,il as pcurve,nl as perspectiveDepthToViewZ,ll as pmremTexture,sl as pointShadow,cl as pointUV,ml as pointWidth,ul as positionGeometry,pl as positionLocal,dl as positionPrevious,gl as positionView,hl as positionViewDirection,xl as positionWorld,bl as positionWorldDirection,fl as posterize,vl as pow,wl as pow2,Sl as pow3,_l as pow4,Tl as premultiplyAlpha,yl as property,Vl as radians,Ml as rand,Dl as range,Fl as rangeFog,Il as rangeFogFactor,Bl as reciprocal,Pl as reference,Cl as referenceBuffer,Nl as reflect,Rl as reflectVector,kl as reflectView,Ol as reflector,Al as refract,Ll as refractVector,Gl as refractView,Ul as reinhardToneMapping,jl as remap,El as remapClamp,Wl as renderGroup,ql as renderOutput,zl as rendererReference,Zl as replaceDefaultUV,Xl as rotate,Hl as rotateUV,Kl as roughness,Yl as round,Jl as rtt,Ql as sRGBTransferEOTF,$l as sRGBTransferOETF,es as sample,ts as sampler,rs as samplerComparison,as as saturate,os as saturation,is as screen,ns as screenCoordinate,ls as screenDPR,ss as screenSize,cs as screenUV,ms as select,us as setCurrentStack,ps as setName,ds as shaderStages,gs as shadow,hs as shadowPositionWorld,xs as shapeCircle,bs as sharedUniformGroup,fs as sheen,vs as sheenRoughness,ws as shiftLeft,Ss as shiftRight,_s as shininess,Ts as sign,ys as sin,Ms as sinc,Vs as sinh,Ds as skinning,Fs as smoothstep,Is as smoothstepElement,Bs as specularColor,Ps as specularF90,Cs as spherizeUV,Ns as split,Rs as spritesheetUV,ks as sqrt,Os as stack,As as step,Ls as stepElement,Gs as storage,Us as storageBarrier,js as storageTexture,Es as storageTexture3D,Ws as struct,qs as sub,Qs as subBuild,zs as subgroupAdd,Zs as subgroupAll,Xs as subgroupAnd,Hs as subgroupAny,Ks as subgroupBallot,Ys as subgroupBroadcast,Js as subgroupBroadcastFirst,$s as subgroupElect,ec as subgroupExclusiveAdd,tc as subgroupExclusiveMul,rc as subgroupInclusiveAdd,ac as subgroupInclusiveMul,oc as subgroupIndex,ic as subgroupMax,nc as subgroupMin,lc as subgroupMul,sc as subgroupOr,cc as subgroupShuffle,mc as subgroupShuffleDown,uc as subgroupShuffleUp,pc as subgroupShuffleXor,dc as subgroupSize,gc as subgroupXor,hc as tan,bc as tangentGeometry,fc as tangentLocal,vc as tangentView,wc as tangentWorld,xc as tanh,Sc as texture,_c as texture3D,Tc as textureBarrier,yc as textureBicubic,Vc as textureBicubicLevel,Mc as textureCubeUV,Ic as textureLevel,Dc as textureLoad,Fc as textureSize,Bc as textureStore,Pc as thickness,Cc as time,Nc as toneMapping,Rc as toneMappingExposure,kc as toonOutlinePass,Oc as transformDirection,Ac as transformNormal,Lc as transformNormalByInverseViewMatrix,Gc as transformNormalByViewMatrix,Uc as transformNormalToView,jc as transformedClearcoatNormalView,Ec as transformedNormalView,Wc as transformedNormalWorld,qc as transmission,zc as transpose,Zc as triNoise3D,Xc as triplanarTexture,Hc as triplanarTextures,Kc as trunc,Yc as uint,Jc as uintBitsToFloat,Qc as uniform,$c as uniformArray,em as uniformCubeTexture,rm as uniformFlow,tm as uniformGroup,am as uniformTexture,om as unpackHalf2x16,lm as unpackRGBToNormal,im as unpackSnorm2x16,nm as unpackUnorm2x16,sm as unpremultiplyAlpha,cm as userData,mm as uv,um as uvec2,pm as uvec3,dm as uvec4,gm as varying,hm as varyingProperty,xm as vec2,bm as vec3,fm as vec4,vm as vectorComponents,wm as velocity,Sm as vertexColor,_m as vertexIndex,Tm as vertexStage,ym as vibrance,Vm as viewZToLogarithmicDepth,Mm as viewZToOrthographicDepth,Dm as viewZToPerspectiveDepth,Fm as viewZToReversedOrthographicDepth,Im as viewZToReversedPerspectiveDepth,Bm as viewport,Pm as viewportCoordinate,Cm as viewportDepthTexture,Nm as viewportLinearDepth,Rm as viewportMipTexture,km as viewportOpaqueMipTexture,Om as viewportResolution,Am as viewportSafeUV,Lm as viewportSharedTexture,Gm as viewportSize,Um as viewportTexture,jm as viewportUV,Zr as vogelDiskSample,Em as wgsl,Wm as wgslFn,qm as workgroupArray,zm as workgroupBarrier,Zm as workgroupId,Xm as workingToColorSpace,Hm as xor};
6
+ import{TSL as e}from"@gnsx/three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,S=e.PCFShadowFilter,_=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,D=e.PointShadowFilter,F=e.Return,I=e.Schlick_to_F0,B=e.ShaderNode,P=e.Stack,C=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,k=e.V_GGX_SmithCorrelated,O=e.Var,A=e.VarIntent,L=e.abs,G=e.acesFilmicToneMapping,U=e.acos,j=e.acosh,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.ambientOcclusion,K=e.and,Y=e.anisotropy,J=e.anisotropyB,Q=e.anisotropyT,$=e.any,ee=e.append,te=e.array,re=e.asin,ae=e.asinh,oe=e.assign,ie=e.atan,ne=e.atanh,le=e.atomicAdd,se=e.atomicAnd,ce=e.atomicFunc,me=e.atomicLoad,ue=e.atomicMax,pe=e.atomicMin,de=e.atomicOr,ge=e.atomicStore,he=e.atomicSub,xe=e.atomicXor,be=e.attenuationColor,fe=e.attenuationDistance,ve=e.attribute,we=e.attributeArray,Se=e.backgroundBlurriness,_e=e.backgroundIntensity,Te=e.backgroundRotation,ye=e.batch,Ve=e.bentNormalView,Me=e.billboarding,De=e.bitAnd,Fe=e.bitNot,Ie=e.bitOr,Be=e.bitXor,Pe=e.bitangentGeometry,Ce=e.bitangentLocal,Ne=e.bitangentView,Re=e.bitangentWorld,ke=e.bitcast,Oe=e.blendBurn,Ae=e.blendColor,Le=e.blendDodge,Ge=e.blendOverlay,Ue=e.blendScreen,je=e.blur,Ee=e.bool,We=e.buffer,qe=e.bufferAttribute,ze=e.bumpMap,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,ht=e.cineonToneMapping,xt=e.clamp,bt=e.clearcoat,ft=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.clipSpace,St=e.code,_t=e.color,Tt=e.colorSpaceToWorking,yt=e.colorToDirection,Vt=e.compute,Mt=e.computeKernel,Dt=e.computeSkinning,Ft=e.context,It=e.convert,Bt=e.convertColorSpace,Pt=e.convertToTexture,Ct=e.countLeadingZeros,Nt=e.countOneBits,Rt=e.countTrailingZeros,kt=e.cos,Ot=e.cosh,At=e.cross,Lt=e.cubeTexture,Gt=e.cubeTextureBase,Ut=e.dFdx,jt=e.dFdy,Et=e.dashSize,Wt=e.debug,qt=e.decrement,zt=e.decrementBefore,Zt=e.defaultBuildStages,Xt=e.defaultShaderStages,Ht=e.defined,Kt=e.degrees,Yt=e.deltaTime,Jt=e.densityFog,Qt=e.densityFogFactor,$t=e.depth,er=e.depthPass,tr=e.determinant,rr=e.difference,ar=e.diffuseColor,or=e.directPointLight,ir=e.directionToColor,nr=e.directionToFaceDirection,lr=e.dispersion,sr=e.distance,cr=e.div,mr=e.dot,ur=e.drawIndex,pr=e.dynamicBufferAttribute,dr=e.element,gr=e.emissive,hr=e.equal,xr=e.equirectDirection,br=e.equirectUV,fr=e.exp,vr=e.exp2,wr=e.exponentialHeightFogFactor,Sr=e.expression,_r=e.faceDirection,Tr=e.faceForward,yr=e.faceforward,Vr=e.float,Mr=e.floatBitsToInt,Dr=e.floatBitsToUint,Fr=e.floor,Ir=e.fog,Br=e.fract,Pr=e.frameGroup,Cr=e.frameId,Nr=e.frontFacing,Rr=e.fwidth,kr=e.gain,Or=e.gapSize,Ar=e.getConstNodeType,Lr=e.getCurrentStack,Gr=e.getDirection,Ur=e.getDistanceAttenuation,jr=e.getGeometryRoughness,Er=e.getLightProbeGridIrradiance,Wr=e.getLightProbeGridIrradianceAtUV,qr=e.getNormalFromDepth,zr=e.interleavedGradientNoise,Zr=e.vogelDiskSample,Xr=e.getParallaxCorrectNormal,Hr=e.getRoughness,Kr=e.getScreenPosition,Yr=e.getShIrradianceAt,Jr=e.getShadowMaterial,Qr=e.getShadowRenderObjectFunction,$r=e.getTextureIndex,ea=e.getViewPosition,ta=e.globalId,ra=e.glsl,aa=e.glslFn,oa=e.grayscale,ia=e.greaterThan,na=e.greaterThanEqual,la=e.hash,sa=e.highpModelNormalViewMatrix,ca=e.highpModelViewMatrix,ma=e.hue,ua=e.increment,pa=e.incrementBefore,da=e.instance,ga=e.instanceIndex,ha=e.instancedArray,xa=e.instancedBufferAttribute,ba=e.instancedDynamicBufferAttribute,fa=e.instancedMesh,va=e.int,wa=e.intBitsToFloat,Sa=e.inverse,_a=e.inverseSqrt,Ta=e.inversesqrt,ya=e.invocationLocalIndex,Va=e.invocationSubgroupIndex,Ma=e.ior,Da=e.iridescence,Fa=e.iridescenceIOR,Ia=e.iridescenceThickness,Ba=e.ivec2,Pa=e.ivec3,Ca=e.ivec4,Na=e.js,Ra=e.label,ka=e.length,Oa=e.lengthSq,Aa=e.lessThan,La=e.lessThanEqual,Ga=e.lightPosition,Ua=e.lightProjectionUV,ja=e.lightShadowMatrix,Ea=e.lightTargetDirection,Wa=e.lightTargetPosition,qa=e.lightViewPosition,za=e.lightingContext,Za=e.lights,Xa=e.linearDepth,Ha=e.linearToneMapping,Ka=e.localId,Ya=e.log,Ja=e.log2,Qa=e.logarithmicDepthToViewZ,$a=e.luminance,eo=e.mat2,to=e.mat3,ro=e.mat4,ao=e.matcapUV,oo=e.materialAO,io=e.materialAlphaTest,no=e.materialAnisotropy,lo=e.materialAnisotropyVector,so=e.materialAttenuationColor,co=e.materialAttenuationDistance,mo=e.materialClearcoat,uo=e.materialClearcoatNormal,po=e.materialClearcoatRoughness,go=e.materialColor,ho=e.materialDispersion,xo=e.materialEmissive,bo=e.materialEnvIntensity,fo=e.materialEnvRotation,vo=e.materialIOR,wo=e.materialIridescence,So=e.materialIridescenceIOR,_o=e.materialIridescenceThickness,To=e.materialLightMap,yo=e.materialLineDashOffset,Vo=e.materialLineDashSize,Mo=e.materialLineGapSize,Do=e.materialLineScale,Fo=e.materialLineWidth,Io=e.materialMetalness,Bo=e.materialNormal,Po=e.materialOpacity,Co=e.materialPointSize,No=e.materialReference,Ro=e.materialReflectivity,ko=e.materialRefractionRatio,Oo=e.materialRotation,Ao=e.materialRoughness,Lo=e.materialSheen,Go=e.materialSheenRoughness,Uo=e.materialShininess,jo=e.materialSpecular,Eo=e.materialSpecularColor,Wo=e.materialSpecularIntensity,qo=e.materialSpecularStrength,zo=e.materialThickness,Zo=e.materialTransmission,Xo=e.max,Ho=e.maxMipLevel,Ko=e.mediumpModelViewMatrix,Yo=e.metalness,Jo=e.min,Qo=e.mix,$o=e.mixElement,ei=e.mod,ti=e.modelDirection,ri=e.modelNormalMatrix,ai=e.modelPosition,oi=e.modelRadius,ii=e.modelScale,ni=e.modelViewMatrix,li=e.modelViewPosition,si=e.modelViewProjection,ci=e.modelWorldMatrix,mi=e.modelWorldMatrixInverse,ui=e.morphReference,pi=e.mrt,di=e.mul,gi=e.mx_aastep,hi=e.mx_add,xi=e.mx_atan2,bi=e.mx_cell_noise_float,fi=e.mx_contrast,vi=e.mx_divide,wi=e.mx_fractal_noise_float,Si=e.mx_fractal_noise_vec2,_i=e.mx_fractal_noise_vec3,Ti=e.mx_fractal_noise_vec4,yi=e.mx_frame,Vi=e.mx_heighttonormal,Mi=e.mx_hsvtorgb,Di=e.mx_ifequal,Fi=e.mx_ifgreater,Ii=e.mx_ifgreatereq,Bi=e.mx_invert,Pi=e.mx_modulo,Ci=e.mx_multiply,Ni=e.mx_noise_float,Ri=e.mx_noise_vec3,ki=e.mx_noise_vec4,Oi=e.mx_place2d,Ai=e.mx_power,Li=e.mx_ramp4,Gi=e.mx_ramplr,Ui=e.mx_ramptb,ji=e.mx_rgbtohsv,Ei=e.mx_rotate2d,Wi=e.mx_rotate3d,qi=e.mx_safepower,zi=e.mx_separate,Zi=e.mx_splitlr,Xi=e.mx_splittb,Hi=e.mx_srgb_texture_to_lin_rec709,Ki=e.mx_subtract,Yi=e.mx_timer,Ji=e.mx_transform_uv,Qi=e.mx_unifiednoise2d,$i=e.mx_unifiednoise3d,en=e.mx_worley_noise_float,tn=e.mx_worley_noise_vec2,rn=e.mx_worley_noise_vec3,an=e.negate,on=e.negateOnBackSide,nn=e.neutralToneMapping,ln=e.nodeArray,sn=e.nodeImmutable,cn=e.nodeObject,mn=e.nodeObjectIntent,un=e.nodeObjects,pn=e.nodeProxy,dn=e.nodeProxyIntent,gn=e.normalFlat,hn=e.normalGeometry,xn=e.normalLocal,bn=e.normalMap,fn=e.normalView,vn=e.normalViewGeometry,wn=e.normalWorld,Sn=e.normalWorldGeometry,_n=e.normalize,Tn=e.not,yn=e.notEqual,Vn=e.numWorkgroups,Mn=e.objectDirection,Dn=e.objectGroup,Fn=e.objectPosition,In=e.objectRadius,Bn=e.objectScale,Pn=e.objectViewPosition,Cn=e.objectWorldMatrix,Nn=e.OnBeforeObjectUpdate,Rn=e.OnBeforeMaterialUpdate,kn=e.OnObjectUpdate,On=e.OnMaterialUpdate,An=e.oneMinus,Ln=e.or,Gn=e.orthographicDepthToViewZ,Un=e.oscSawtooth,jn=e.oscSine,En=e.oscSquare,Wn=e.oscTriangle,qn=e.output,zn=e.outputStruct,Zn=e.overloadingFn,Xn=e.overrideNode,Hn=e.overrideNodes,Kn=e.packHalf2x16,Yn=e.packSnorm2x16,Jn=e.packUnorm2x16,Qn=e.packNormalToRGB,$n=e.parabola,el=e.parallaxDirection,tl=e.parallaxUV,rl=e.parameter,al=e.pass,ol=e.passTexture,il=e.pcurve,nl=e.perspectiveDepthToViewZ,ll=e.pmremTexture,sl=e.pointShadow,cl=e.pointUV,ml=e.pointWidth,ul=e.positionGeometry,pl=e.positionLocal,dl=e.positionPrevious,gl=e.positionView,hl=e.positionViewDirection,xl=e.positionWorld,bl=e.positionWorldDirection,fl=e.posterize,vl=e.pow,wl=e.pow2,Sl=e.pow3,_l=e.pow4,Tl=e.premultiplyAlpha,yl=e.property,Vl=e.radians,Ml=e.rand,Dl=e.range,Fl=e.rangeFog,Il=e.rangeFogFactor,Bl=e.reciprocal,Pl=e.reference,Cl=e.referenceBuffer,Nl=e.reflect,Rl=e.reflectVector,kl=e.reflectView,Ol=e.reflector,Al=e.refract,Ll=e.refractVector,Gl=e.refractView,Ul=e.reinhardToneMapping,jl=e.remap,El=e.remapClamp,Wl=e.renderGroup,ql=e.renderOutput,zl=e.rendererReference,Zl=e.replaceDefaultUV,Xl=e.rotate,Hl=e.rotateUV,Kl=e.roughness,Yl=e.round,Jl=e.rtt,Ql=e.sRGBTransferEOTF,$l=e.sRGBTransferOETF,es=e.sample,ts=e.sampler,rs=e.samplerComparison,as=e.saturate,os=e.saturation,is=e.screen,ns=e.screenCoordinate,ls=e.screenDPR,ss=e.screenSize,cs=e.screenUV,ms=e.select,us=e.setCurrentStack,ps=e.setName,ds=e.shaderStages,gs=e.shadow,hs=e.shadowPositionWorld,xs=e.shapeCircle,bs=e.sharedUniformGroup,fs=e.sheen,vs=e.sheenRoughness,ws=e.shiftLeft,Ss=e.shiftRight,_s=e.shininess,Ts=e.sign,ys=e.sin,Vs=e.sinh,Ms=e.sinc,Ds=e.skinning,Fs=e.smoothstep,Is=e.smoothstepElement,Bs=e.specularColor,Ps=e.specularF90,Cs=e.spherizeUV,Ns=e.split,Rs=e.spritesheetUV,ks=e.sqrt,Os=e.stack,As=e.step,Ls=e.stepElement,Gs=e.storage,Us=e.storageBarrier,js=e.storageTexture,Es=e.storageTexture3D,Ws=e.struct,qs=e.sub,zs=e.subgroupAdd,Zs=e.subgroupAll,Xs=e.subgroupAnd,Hs=e.subgroupAny,Ks=e.subgroupBallot,Ys=e.subgroupBroadcast,Js=e.subgroupBroadcastFirst,Qs=e.subBuild,$s=e.subgroupElect,ec=e.subgroupExclusiveAdd,tc=e.subgroupExclusiveMul,rc=e.subgroupInclusiveAdd,ac=e.subgroupInclusiveMul,oc=e.subgroupIndex,ic=e.subgroupMax,nc=e.subgroupMin,lc=e.subgroupMul,sc=e.subgroupOr,cc=e.subgroupShuffle,mc=e.subgroupShuffleDown,uc=e.subgroupShuffleUp,pc=e.subgroupShuffleXor,dc=e.subgroupSize,gc=e.subgroupXor,hc=e.tan,xc=e.tanh,bc=e.tangentGeometry,fc=e.tangentLocal,vc=e.tangentView,wc=e.tangentWorld,Sc=e.texture,_c=e.texture3D,Tc=e.textureBarrier,yc=e.textureBicubic,Vc=e.textureBicubicLevel,Mc=e.textureCubeUV,Dc=e.textureLoad,Fc=e.textureSize,Ic=e.textureLevel,Bc=e.textureStore,Pc=e.thickness,Cc=e.time,Nc=e.toneMapping,Rc=e.toneMappingExposure,kc=e.toonOutlinePass,Oc=e.transformDirection,Ac=e.transformNormal,Lc=e.transformNormalByInverseViewMatrix,Gc=e.transformNormalByViewMatrix,Uc=e.transformNormalToView,jc=e.transformedClearcoatNormalView,Ec=e.transformedNormalView,Wc=e.transformedNormalWorld,qc=e.transmission,zc=e.transpose,Zc=e.triNoise3D,Xc=e.triplanarTexture,Hc=e.triplanarTextures,Kc=e.trunc,Yc=e.uint,Jc=e.uintBitsToFloat,Qc=e.uniform,$c=e.uniformArray,em=e.uniformCubeTexture,tm=e.uniformGroup,rm=e.uniformFlow,am=e.uniformTexture,om=e.unpackHalf2x16,im=e.unpackSnorm2x16,nm=e.unpackUnorm2x16,lm=e.unpackRGBToNormal,sm=e.unpremultiplyAlpha,cm=e.userData,mm=e.uv,um=e.uvec2,pm=e.uvec3,dm=e.uvec4,gm=e.varying,hm=e.varyingProperty,xm=e.vec2,bm=e.vec3,fm=e.vec4,vm=e.vectorComponents,wm=e.velocity,Sm=e.vertexColor,_m=e.vertexIndex,Tm=e.vertexStage,ym=e.vibrance,Vm=e.viewZToLogarithmicDepth,Mm=e.viewZToOrthographicDepth,Dm=e.viewZToPerspectiveDepth,Fm=e.viewZToReversedOrthographicDepth,Im=e.viewZToReversedPerspectiveDepth,Bm=e.viewport,Pm=e.viewportCoordinate,Cm=e.viewportDepthTexture,Nm=e.viewportLinearDepth,Rm=e.viewportMipTexture,km=e.viewportOpaqueMipTexture,Om=e.viewportResolution,Am=e.viewportSafeUV,Lm=e.viewportSharedTexture,Gm=e.viewportSize,Um=e.viewportTexture,jm=e.viewportUV,Em=e.wgsl,Wm=e.wgslFn,qm=e.workgroupArray,zm=e.workgroupBarrier,Zm=e.workgroupId,Xm=e.workingToColorSpace,Hm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,b as NodeAccess,f as NodeShaderStage,v as NodeType,w as NodeUpdateType,Rn as OnBeforeMaterialUpdate,Nn as OnBeforeObjectUpdate,On as OnMaterialUpdate,kn as OnObjectUpdate,S as PCFShadowFilter,_ as PCFSoftShadowFilter,T as PI,y as PI2,D as PointShadowFilter,F as Return,I as Schlick_to_F0,B as ShaderNode,P as Stack,C as Switch,N as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,k as V_GGX_SmithCorrelated,O as Var,A as VarIntent,L as abs,G as acesFilmicToneMapping,U as acos,j as acosh,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as ambientOcclusion,K as and,Y as anisotropy,J as anisotropyB,Q as anisotropyT,$ as any,ee as append,te as array,re as asin,ae as asinh,oe as assign,ie as atan,ne as atanh,le as atomicAdd,se as atomicAnd,ce as atomicFunc,me as atomicLoad,ue as atomicMax,pe as atomicMin,de as atomicOr,ge as atomicStore,he as atomicSub,xe as atomicXor,be as attenuationColor,fe as attenuationDistance,ve as attribute,we as attributeArray,Se as backgroundBlurriness,_e as backgroundIntensity,Te as backgroundRotation,ye as batch,Ve as bentNormalView,Me as billboarding,De as bitAnd,Fe as bitNot,Ie as bitOr,Be as bitXor,Pe as bitangentGeometry,Ce as bitangentLocal,Ne as bitangentView,Re as bitangentWorld,ke as bitcast,Oe as blendBurn,Ae as blendColor,Le as blendDodge,Ge as blendOverlay,Ue as blendScreen,je as blur,Ee as bool,We as buffer,qe as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,ze as bumpMap,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,ht as cineonToneMapping,xt as clamp,bt as clearcoat,ft as clearcoatNormalView,vt as clearcoatRoughness,wt as clipSpace,St as code,_t as color,Tt as colorSpaceToWorking,yt as colorToDirection,Vt as compute,Mt as computeKernel,Dt as computeSkinning,Ft as context,It as convert,Bt as convertColorSpace,Pt as convertToTexture,kt as cos,Ot as cosh,Ct as countLeadingZeros,Nt as countOneBits,Rt as countTrailingZeros,At as cross,Lt as cubeTexture,Gt as cubeTextureBase,Ut as dFdx,jt as dFdy,Et as dashSize,Wt as debug,qt as decrement,zt as decrementBefore,Zt as defaultBuildStages,Xt as defaultShaderStages,Ht as defined,Kt as degrees,Yt as deltaTime,Jt as densityFog,Qt as densityFogFactor,$t as depth,er as depthPass,tr as determinant,rr as difference,ar as diffuseColor,or as directPointLight,ir as directionToColor,nr as directionToFaceDirection,lr as dispersion,sr as distance,cr as div,mr as dot,ur as drawIndex,pr as dynamicBufferAttribute,dr as element,gr as emissive,hr as equal,xr as equirectDirection,br as equirectUV,fr as exp,vr as exp2,wr as exponentialHeightFogFactor,Sr as expression,_r as faceDirection,Tr as faceForward,yr as faceforward,Vr as float,Mr as floatBitsToInt,Dr as floatBitsToUint,Fr as floor,Ir as fog,Br as fract,Pr as frameGroup,Cr as frameId,Nr as frontFacing,Rr as fwidth,kr as gain,Or as gapSize,Ar as getConstNodeType,Lr as getCurrentStack,Gr as getDirection,Ur as getDistanceAttenuation,jr as getGeometryRoughness,Er as getLightProbeGridIrradiance,Wr as getLightProbeGridIrradianceAtUV,qr as getNormalFromDepth,Xr as getParallaxCorrectNormal,Hr as getRoughness,Kr as getScreenPosition,Yr as getShIrradianceAt,Jr as getShadowMaterial,Qr as getShadowRenderObjectFunction,$r as getTextureIndex,ea as getViewPosition,ta as globalId,ra as glsl,aa as glslFn,oa as grayscale,ia as greaterThan,na as greaterThanEqual,la as hash,sa as highpModelNormalViewMatrix,ca as highpModelViewMatrix,ma as hue,ua as increment,pa as incrementBefore,da as instance,ga as instanceIndex,ha as instancedArray,xa as instancedBufferAttribute,ba as instancedDynamicBufferAttribute,fa as instancedMesh,va as int,wa as intBitsToFloat,zr as interleavedGradientNoise,Sa as inverse,_a as inverseSqrt,Ta as inversesqrt,ya as invocationLocalIndex,Va as invocationSubgroupIndex,Ma as ior,Da as iridescence,Fa as iridescenceIOR,Ia as iridescenceThickness,Ba as ivec2,Pa as ivec3,Ca as ivec4,Na as js,Ra as label,ka as length,Oa as lengthSq,Aa as lessThan,La as lessThanEqual,Ga as lightPosition,Ua as lightProjectionUV,ja as lightShadowMatrix,Ea as lightTargetDirection,Wa as lightTargetPosition,qa as lightViewPosition,za as lightingContext,Za as lights,Xa as linearDepth,Ha as linearToneMapping,Ka as localId,Ya as log,Ja as log2,Qa as logarithmicDepthToViewZ,$a as luminance,eo as mat2,to as mat3,ro as mat4,ao as matcapUV,oo as materialAO,io as materialAlphaTest,no as materialAnisotropy,lo as materialAnisotropyVector,so as materialAttenuationColor,co as materialAttenuationDistance,mo as materialClearcoat,uo as materialClearcoatNormal,po as materialClearcoatRoughness,go as materialColor,ho as materialDispersion,xo as materialEmissive,bo as materialEnvIntensity,fo as materialEnvRotation,vo as materialIOR,wo as materialIridescence,So as materialIridescenceIOR,_o as materialIridescenceThickness,To as materialLightMap,yo as materialLineDashOffset,Vo as materialLineDashSize,Mo as materialLineGapSize,Do as materialLineScale,Fo as materialLineWidth,Io as materialMetalness,Bo as materialNormal,Po as materialOpacity,Co as materialPointSize,No as materialReference,Ro as materialReflectivity,ko as materialRefractionRatio,Oo as materialRotation,Ao as materialRoughness,Lo as materialSheen,Go as materialSheenRoughness,Uo as materialShininess,jo as materialSpecular,Eo as materialSpecularColor,Wo as materialSpecularIntensity,qo as materialSpecularStrength,zo as materialThickness,Zo as materialTransmission,Xo as max,Ho as maxMipLevel,Ko as mediumpModelViewMatrix,Yo as metalness,Jo as min,Qo as mix,$o as mixElement,ei as mod,ti as modelDirection,ri as modelNormalMatrix,ai as modelPosition,oi as modelRadius,ii as modelScale,ni as modelViewMatrix,li as modelViewPosition,si as modelViewProjection,ci as modelWorldMatrix,mi as modelWorldMatrixInverse,ui as morphReference,pi as mrt,di as mul,gi as mx_aastep,hi as mx_add,xi as mx_atan2,bi as mx_cell_noise_float,fi as mx_contrast,vi as mx_divide,wi as mx_fractal_noise_float,Si as mx_fractal_noise_vec2,_i as mx_fractal_noise_vec3,Ti as mx_fractal_noise_vec4,yi as mx_frame,Vi as mx_heighttonormal,Mi as mx_hsvtorgb,Di as mx_ifequal,Fi as mx_ifgreater,Ii as mx_ifgreatereq,Bi as mx_invert,Pi as mx_modulo,Ci as mx_multiply,Ni as mx_noise_float,Ri as mx_noise_vec3,ki as mx_noise_vec4,Oi as mx_place2d,Ai as mx_power,Li as mx_ramp4,Gi as mx_ramplr,Ui as mx_ramptb,ji as mx_rgbtohsv,Ei as mx_rotate2d,Wi as mx_rotate3d,qi as mx_safepower,zi as mx_separate,Zi as mx_splitlr,Xi as mx_splittb,Hi as mx_srgb_texture_to_lin_rec709,Ki as mx_subtract,Yi as mx_timer,Ji as mx_transform_uv,Qi as mx_unifiednoise2d,$i as mx_unifiednoise3d,en as mx_worley_noise_float,tn as mx_worley_noise_vec2,rn as mx_worley_noise_vec3,an as negate,on as negateOnBackSide,nn as neutralToneMapping,ln as nodeArray,sn as nodeImmutable,cn as nodeObject,mn as nodeObjectIntent,un as nodeObjects,pn as nodeProxy,dn as nodeProxyIntent,gn as normalFlat,hn as normalGeometry,xn as normalLocal,bn as normalMap,fn as normalView,vn as normalViewGeometry,wn as normalWorld,Sn as normalWorldGeometry,_n as normalize,Tn as not,yn as notEqual,Vn as numWorkgroups,Mn as objectDirection,Dn as objectGroup,Fn as objectPosition,In as objectRadius,Bn as objectScale,Pn as objectViewPosition,Cn as objectWorldMatrix,An as oneMinus,Ln as or,Gn as orthographicDepthToViewZ,Un as oscSawtooth,jn as oscSine,En as oscSquare,Wn as oscTriangle,qn as output,zn as outputStruct,Zn as overloadingFn,Xn as overrideNode,Hn as overrideNodes,Kn as packHalf2x16,Qn as packNormalToRGB,Yn as packSnorm2x16,Jn as packUnorm2x16,$n as parabola,el as parallaxDirection,tl as parallaxUV,rl as parameter,al as pass,ol as passTexture,il as pcurve,nl as perspectiveDepthToViewZ,ll as pmremTexture,sl as pointShadow,cl as pointUV,ml as pointWidth,ul as positionGeometry,pl as positionLocal,dl as positionPrevious,gl as positionView,hl as positionViewDirection,xl as positionWorld,bl as positionWorldDirection,fl as posterize,vl as pow,wl as pow2,Sl as pow3,_l as pow4,Tl as premultiplyAlpha,yl as property,Vl as radians,Ml as rand,Dl as range,Fl as rangeFog,Il as rangeFogFactor,Bl as reciprocal,Pl as reference,Cl as referenceBuffer,Nl as reflect,Rl as reflectVector,kl as reflectView,Ol as reflector,Al as refract,Ll as refractVector,Gl as refractView,Ul as reinhardToneMapping,jl as remap,El as remapClamp,Wl as renderGroup,ql as renderOutput,zl as rendererReference,Zl as replaceDefaultUV,Xl as rotate,Hl as rotateUV,Kl as roughness,Yl as round,Jl as rtt,Ql as sRGBTransferEOTF,$l as sRGBTransferOETF,es as sample,ts as sampler,rs as samplerComparison,as as saturate,os as saturation,is as screen,ns as screenCoordinate,ls as screenDPR,ss as screenSize,cs as screenUV,ms as select,us as setCurrentStack,ps as setName,ds as shaderStages,gs as shadow,hs as shadowPositionWorld,xs as shapeCircle,bs as sharedUniformGroup,fs as sheen,vs as sheenRoughness,ws as shiftLeft,Ss as shiftRight,_s as shininess,Ts as sign,ys as sin,Ms as sinc,Vs as sinh,Ds as skinning,Fs as smoothstep,Is as smoothstepElement,Bs as specularColor,Ps as specularF90,Cs as spherizeUV,Ns as split,Rs as spritesheetUV,ks as sqrt,Os as stack,As as step,Ls as stepElement,Gs as storage,Us as storageBarrier,js as storageTexture,Es as storageTexture3D,Ws as struct,qs as sub,Qs as subBuild,zs as subgroupAdd,Zs as subgroupAll,Xs as subgroupAnd,Hs as subgroupAny,Ks as subgroupBallot,Ys as subgroupBroadcast,Js as subgroupBroadcastFirst,$s as subgroupElect,ec as subgroupExclusiveAdd,tc as subgroupExclusiveMul,rc as subgroupInclusiveAdd,ac as subgroupInclusiveMul,oc as subgroupIndex,ic as subgroupMax,nc as subgroupMin,lc as subgroupMul,sc as subgroupOr,cc as subgroupShuffle,mc as subgroupShuffleDown,uc as subgroupShuffleUp,pc as subgroupShuffleXor,dc as subgroupSize,gc as subgroupXor,hc as tan,bc as tangentGeometry,fc as tangentLocal,vc as tangentView,wc as tangentWorld,xc as tanh,Sc as texture,_c as texture3D,Tc as textureBarrier,yc as textureBicubic,Vc as textureBicubicLevel,Mc as textureCubeUV,Ic as textureLevel,Dc as textureLoad,Fc as textureSize,Bc as textureStore,Pc as thickness,Cc as time,Nc as toneMapping,Rc as toneMappingExposure,kc as toonOutlinePass,Oc as transformDirection,Ac as transformNormal,Lc as transformNormalByInverseViewMatrix,Gc as transformNormalByViewMatrix,Uc as transformNormalToView,jc as transformedClearcoatNormalView,Ec as transformedNormalView,Wc as transformedNormalWorld,qc as transmission,zc as transpose,Zc as triNoise3D,Xc as triplanarTexture,Hc as triplanarTextures,Kc as trunc,Yc as uint,Jc as uintBitsToFloat,Qc as uniform,$c as uniformArray,em as uniformCubeTexture,rm as uniformFlow,tm as uniformGroup,am as uniformTexture,om as unpackHalf2x16,lm as unpackRGBToNormal,im as unpackSnorm2x16,nm as unpackUnorm2x16,sm as unpremultiplyAlpha,cm as userData,mm as uv,um as uvec2,pm as uvec3,dm as uvec4,gm as varying,hm as varyingProperty,xm as vec2,bm as vec3,fm as vec4,vm as vectorComponents,wm as velocity,Sm as vertexColor,_m as vertexIndex,Tm as vertexStage,ym as vibrance,Vm as viewZToLogarithmicDepth,Mm as viewZToOrthographicDepth,Dm as viewZToPerspectiveDepth,Fm as viewZToReversedOrthographicDepth,Im as viewZToReversedPerspectiveDepth,Bm as viewport,Pm as viewportCoordinate,Cm as viewportDepthTexture,Nm as viewportLinearDepth,Rm as viewportMipTexture,km as viewportOpaqueMipTexture,Om as viewportResolution,Am as viewportSafeUV,Lm as viewportSharedTexture,Gm as viewportSize,Um as viewportTexture,jm as viewportUV,Zr as vogelDiskSample,Em as wgsl,Wm as wgslFn,qm as workgroupArray,zm as workgroupBarrier,Zm as workgroupId,Xm as workingToColorSpace,Hm as xor};
@@ -5,7 +5,7 @@ import {
5
5
  NumberKeyframeTrack,
6
6
  Vector3,
7
7
  VectorKeyframeTrack
8
- } from 'three';
8
+ } from '@gnsx/three';
9
9
 
10
10
  /**
11
11
  * A utility class with factory methods for creating basic animation clips.
@@ -11,7 +11,7 @@ import {
11
11
  Quaternion,
12
12
  SphereGeometry,
13
13
  Vector3
14
- } from 'three';
14
+ } from '@gnsx/three';
15
15
 
16
16
  const _quaternion = new Quaternion();
17
17
  const _targetPos = new Vector3();
@@ -14,7 +14,7 @@ import {
14
14
  Vector3,
15
15
  Matrix4,
16
16
  MathUtils
17
- } from 'three';
17
+ } from '@gnsx/three';
18
18
 
19
19
  //trackball state
20
20
  const STATE = {
@@ -7,7 +7,7 @@ import {
7
7
  Vector3,
8
8
  MOUSE,
9
9
  TOUCH
10
- } from 'three';
10
+ } from '@gnsx/three';
11
11
 
12
12
  const _plane = new Plane();
13
13
 
@@ -3,7 +3,7 @@ import {
3
3
  MathUtils,
4
4
  Spherical,
5
5
  Vector3
6
- } from 'three';
6
+ } from '@gnsx/three';
7
7
 
8
8
  const _lookDirection = new Vector3();
9
9
  const _spherical = new Spherical();
@@ -2,7 +2,7 @@ import {
2
2
  Controls,
3
3
  Quaternion,
4
4
  Vector3
5
- } from 'three';
5
+ } from '@gnsx/three';
6
6
 
7
7
  /**
8
8
  * Fires when the camera has been transformed by the controls.
@@ -1,4 +1,4 @@
1
- import { MOUSE, TOUCH, Plane, Raycaster, Vector2, Vector3 } from 'three';
1
+ import { MOUSE, TOUCH, Plane, Raycaster, Vector2, Vector3 } from '@gnsx/three';
2
2
 
3
3
  import { OrbitControls } from './OrbitControls.js';
4
4
 
@@ -9,7 +9,7 @@ import {
9
9
  Plane,
10
10
  Ray,
11
11
  MathUtils
12
- } from 'three';
12
+ } from '@gnsx/three';
13
13
 
14
14
  /**
15
15
  * Fires when the camera has been transformed by the controls.
@@ -2,7 +2,7 @@ import {
2
2
  Controls,
3
3
  Euler,
4
4
  Vector3
5
- } from 'three';
5
+ } from '@gnsx/three';
6
6
 
7
7
  const _euler = new Euler( 0, 0, 0, 'YXZ' );
8
8
  const _vector = new Vector3();
@@ -5,7 +5,7 @@ import {
5
5
  Quaternion,
6
6
  Vector2,
7
7
  Vector3
8
- } from 'three';
8
+ } from '@gnsx/three';
9
9
 
10
10
  /**
11
11
  * Fires when the camera has been transformed by the controls.
@@ -19,7 +19,7 @@ import {
19
19
  SphereGeometry,
20
20
  TorusGeometry,
21
21
  Vector3
22
- } from 'three';
22
+ } from '@gnsx/three';
23
23
 
24
24
  const _raycaster = new Raycaster();
25
25
 
@@ -6,7 +6,7 @@ import {
6
6
  ShaderChunk,
7
7
  Matrix4,
8
8
  Box3
9
- } from 'three';
9
+ } from '@gnsx/three';
10
10
  import { CSMFrustum } from './CSMFrustum.js';
11
11
  import { CSMShader } from './CSMShader.js';
12
12
 
@@ -1,4 +1,4 @@
1
- import { Vector3, Matrix4 } from 'three';
1
+ import { Vector3, Matrix4 } from '@gnsx/three';
2
2
 
3
3
  const inverseProjectionMatrix = new Matrix4();
4
4
 
@@ -10,7 +10,7 @@ import {
10
10
  MeshBasicMaterial,
11
11
  BufferAttribute,
12
12
  DoubleSide
13
- } from 'three';
13
+ } from '@gnsx/three';
14
14
 
15
15
  /**
16
16
  * A helper for visualizing the cascades of a CSM instance.
@@ -1,4 +1,4 @@
1
- import { ShaderChunk } from 'three';
1
+ import { ShaderChunk } from '@gnsx/three';
2
2
 
3
3
  /**
4
4
  * @module CSMShader
@@ -7,10 +7,10 @@ import {
7
7
  Object3D,
8
8
  WebGLCoordinateSystem,
9
9
  ShadowBaseNode
10
- } from 'three/webgpu';
10
+ } from '@gnsx/three/webgpu';
11
11
 
12
12
  import { CSMFrustum } from './CSMFrustum.js';
13
- import { viewZToOrthographicDepth, reference, uniform, float, vec4, vec2, If, Fn, min, renderGroup, positionView, shadow } from 'three/tsl';
13
+ import { viewZToOrthographicDepth, reference, uniform, float, vec4, vec2, If, Fn, min, renderGroup, positionView, shadow } from '@gnsx/three/tsl';
14
14
 
15
15
  const _cameraToLightMatrix = new Matrix4();
16
16
  const _lightSpaceFrustum = new CSMFrustum();
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  Curve,
3
3
  Vector3
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
6
  /**
7
7
  * A bunch of parametric curves
@@ -2,7 +2,7 @@ import {
2
2
  Curve,
3
3
  Vector3,
4
4
  Vector4
5
- } from 'three';
5
+ } from '@gnsx/three';
6
6
  import * as NURBSUtils from '../curves/NURBSUtils.js';
7
7
 
8
8
  /**
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  Vector4
3
- } from 'three';
3
+ } from '@gnsx/three';
4
4
  import * as NURBSUtils from '../curves/NURBSUtils.js';
5
5
 
6
6
  /**
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  Vector3,
3
3
  Vector4
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
6
  /**
7
7
  * @module NURBSUtils
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  Vector4
3
- } from 'three';
3
+ } from '@gnsx/three';
4
4
  import * as NURBSUtils from '../curves/NURBSUtils.js';
5
5
 
6
6
  /**
@@ -8,7 +8,7 @@ import {
8
8
  ShaderMaterial,
9
9
  Vector3,
10
10
  WebGLRenderTarget
11
- } from 'three';
11
+ } from '@gnsx/three';
12
12
  import { FullScreenQuad } from '../postprocessing/Pass.js';
13
13
  import { frameCorners } from '../utils/CameraUtils.js';
14
14
 
@@ -4,7 +4,7 @@ import {
4
4
  ShaderMaterial,
5
5
  UniformsLib,
6
6
  UniformsUtils
7
- } from 'three';
7
+ } from '@gnsx/three';
8
8
 
9
9
  /**
10
10
  * An outline effect for toon shaders.
@@ -5,7 +5,7 @@ import {
5
5
  ShaderMaterial,
6
6
  StereoCamera,
7
7
  WebGLRenderTarget
8
- } from 'three';
8
+ } from '@gnsx/three';
9
9
  import { FullScreenQuad } from '../postprocessing/Pass.js';
10
10
 
11
11
  /**
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  StereoCamera,
3
3
  Vector2
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
6
  /**
7
7
  * A class that creates an stereo effect.
@@ -4,7 +4,7 @@ import {
4
4
  MeshBasicMaterial,
5
5
  SphereGeometry,
6
6
  Scene
7
- } from 'three';
7
+ } from '@gnsx/three';
8
8
 
9
9
  /**
10
10
  * This class represents a scene with a uniform color that can be used as
@@ -6,7 +6,7 @@ import {
6
6
  MeshStandardMaterial,
7
7
  PointLight,
8
8
  Scene,
9
- } from 'three';
9
+ } from '@gnsx/three';
10
10
 
11
11
  /**
12
12
  * This class represents a scene with a very basic room setup that can be used as
@@ -8,7 +8,7 @@ import {
8
8
  PointLight,
9
9
  Scene,
10
10
  Object3D,
11
- } from 'three';
11
+ } from '@gnsx/three';
12
12
 
13
13
  /**
14
14
  * This class represents a scene with a basic room setup that can be used as
@@ -1,4 +1,4 @@
1
- import { Color, ColorManagement, SRGBColorSpace } from 'three';
1
+ import { Color, ColorManagement, SRGBColorSpace } from '@gnsx/three';
2
2
 
3
3
  /* global DracoEncoderModule */
4
4
 
@@ -3,7 +3,7 @@ import {
3
3
  HalfFloatType,
4
4
  RGBAFormat,
5
5
  DataUtils,
6
- } from 'three';
6
+ } from '@gnsx/three';
7
7
  import * as fflate from '../libs/fflate.module.js';
8
8
 
9
9
  const textEncoder = new TextEncoder();
@@ -26,7 +26,7 @@ import {
26
26
  Quaternion,
27
27
  REVISION,
28
28
  ImageUtils
29
- } from 'three';
29
+ } from '@gnsx/three';
30
30
 
31
31
  /**
32
32
  * The KHR_mesh_quantization extension allows these extra attribute component types
@@ -14,7 +14,7 @@ import {
14
14
  SRGBTransfer,
15
15
  DataTexture,
16
16
  REVISION,
17
- } from 'three';
17
+ } from '@gnsx/three';
18
18
 
19
19
  import {
20
20
  createDefaultContainer,
@@ -5,7 +5,7 @@ import {
5
5
  SRGBColorSpace,
6
6
  Vector2,
7
7
  Vector3
8
- } from 'three';
8
+ } from '@gnsx/three';
9
9
 
10
10
  /**
11
11
  * An exporter for OBJ.
@@ -4,7 +4,7 @@ import {
4
4
  Color,
5
5
  ColorManagement,
6
6
  SRGBColorSpace
7
- } from 'three';
7
+ } from '@gnsx/three';
8
8
 
9
9
  /**
10
10
  * An exporter for PLY.
@@ -1,4 +1,4 @@
1
- import { Vector3 } from 'three';
1
+ import { Vector3 } from '@gnsx/three';
2
2
 
3
3
  /**
4
4
  * An exporter for STL.
@@ -3,7 +3,7 @@ import {
3
3
  DoubleSide,
4
4
  Color,
5
5
  PropertyBinding,
6
- } from 'three';
6
+ } from '@gnsx/three';
7
7
 
8
8
  import {
9
9
  strToU8,
@@ -1,10 +1,10 @@
1
1
  import {
2
2
  Group,
3
3
  Matrix4
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
- import { MeshStandardNodeMaterial } from 'three/webgpu';
7
- import { cameraPosition, color, float, floor, Fn, fract, fwidth, hash, If, mix, mod, mx_fractal_noise_float, mx_noise_float, normalView, positionView, positionWorld, smoothstep, step, uint, varying, vec4 } from 'three/tsl';
6
+ import { MeshStandardNodeMaterial } from '@gnsx/three/webgpu';
7
+ import { cameraPosition, color, float, floor, Fn, fract, fwidth, hash, If, mix, mod, mx_fractal_noise_float, mx_noise_float, normalView, positionView, positionWorld, smoothstep, step, uint, varying, vec4 } from '@gnsx/three/tsl';
8
8
 
9
9
  import { SkyscraperGenerator, createSkyscraperMaterial, buildingPalette } from './city/SkyscraperGenerator.js';
10
10
  import { SidewalkGenerator } from './city/SidewalkGenerator.js';
@@ -6,10 +6,10 @@ import {
6
6
  InstancedMesh,
7
7
  Object3D,
8
8
  Vector3
9
- } from 'three';
9
+ } from '@gnsx/three';
10
10
 
11
- import { MeshStandardNodeMaterial } from 'three/webgpu';
12
- import { attribute, color, float, Fn, If, mix, mx_noise_float, normalView, positionLocal, positionView, positionWorld, smoothstep, step, uniform } from 'three/tsl';
11
+ import { MeshStandardNodeMaterial } from '@gnsx/three/webgpu';
12
+ import { attribute, color, float, Fn, If, mix, mx_noise_float, normalView, positionLocal, positionView, positionWorld, smoothstep, step, uniform } from '@gnsx/three/tsl';
13
13
 
14
14
  import { ImprovedNoise } from '../math/ImprovedNoise.js';
15
15
  import { mergeVertices } from '../utils/BufferGeometryUtils.js';
@@ -3,10 +3,10 @@ import {
3
3
  Float32BufferAttribute,
4
4
  Group,
5
5
  Mesh
6
- } from 'three';
6
+ } from '@gnsx/three';
7
7
 
8
- import { MeshStandardNodeMaterial } from 'three/webgpu';
9
- import { cameraPosition, color, float, Fn, If, mix, mx_noise_float, normalView, normalWorld, positionView, positionWorld, saturation, smoothstep, uniform } from 'three/tsl';
8
+ import { MeshStandardNodeMaterial } from '@gnsx/three/webgpu';
9
+ import { cameraPosition, color, float, Fn, If, mix, mx_noise_float, normalView, normalWorld, positionView, positionWorld, saturation, smoothstep, uniform } from '@gnsx/three/tsl';
10
10
 
11
11
  import { ImprovedNoise } from '../math/ImprovedNoise.js';
12
12
 
@@ -3,10 +3,10 @@ import {
3
3
  BufferGeometry,
4
4
  Mesh,
5
5
  Vector3
6
- } from 'three';
6
+ } from '@gnsx/three';
7
7
 
8
- import { MeshStandardNodeMaterial } from 'three/webgpu';
9
- import { color, float, mx_fractal_noise_float, positionLocal, vec3 } from 'three/tsl';
8
+ import { MeshStandardNodeMaterial } from '@gnsx/three/webgpu';
9
+ import { color, float, mx_fractal_noise_float, positionLocal, vec3 } from '@gnsx/three/tsl';
10
10
 
11
11
  // the golden angle ( 137.5° ): rolling each sibling branch by this much around the
12
12
  // parent axis spreads them like a real stem, so they never line up
@@ -4,9 +4,9 @@ import {
4
4
  InstancedMesh,
5
5
  MeshStandardNodeMaterial,
6
6
  Shape
7
- } from 'three/webgpu';
7
+ } from '@gnsx/three/webgpu';
8
8
 
9
- import { cameraPosition, color, float, floor, Fn, fract, fwidth, If, mix, mx_noise_float, normalView, normalWorldGeometry, positionView, positionWorld, sin, smoothstep } from 'three/tsl';
9
+ import { cameraPosition, color, float, floor, Fn, fract, fwidth, If, mix, mx_noise_float, normalView, normalWorldGeometry, positionView, positionWorld, sin, smoothstep } from '@gnsx/three/tsl';
10
10
 
11
11
  /**
12
12
  * Generates the raised sidewalk for a city's blocks: per block, a rounded-corner concrete
@@ -17,10 +17,10 @@ import {
17
17
  Sphere,
18
18
  Vector2,
19
19
  Vector3
20
- } from 'three';
20
+ } from '@gnsx/three';
21
21
 
22
- import { MeshStandardNodeMaterial } from 'three/webgpu';
23
- import { attribute, cameraPosition, color, cross, dot, float, floor, Fn, fract, fwidth, hash as ihash, mix, mod, modelWorldMatrixInverse, mx_fractal_noise_float, mx_noise_float, normalLocal, normalView, normalWorldGeometry, positionLocal, positionView, positionWorld, select, smoothstep, step, uint, uv, varying, vec2, vec3, vec4 } from 'three/tsl';
22
+ import { MeshStandardNodeMaterial } from '@gnsx/three/webgpu';
23
+ import { attribute, cameraPosition, color, cross, dot, float, floor, Fn, fract, fwidth, hash as ihash, mix, mod, modelWorldMatrixInverse, mx_fractal_noise_float, mx_noise_float, normalLocal, normalView, normalWorldGeometry, positionLocal, positionView, positionWorld, select, smoothstep, step, uint, uv, varying, vec2, vec3, vec4 } from '@gnsx/three/tsl';
24
24
 
25
25
  import { mergeGeometries } from '../../utils/BufferGeometryUtils.js';
26
26
 
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  BufferGeometry,
3
3
  Float32BufferAttribute
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
6
  /**
7
7
  * A special type of box geometry intended for {@link LineSegments}.
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  BufferGeometry,
3
3
  Float32BufferAttribute
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
  import { ConvexHull } from '../math/ConvexHull.js';
6
6
 
7
7
  /**
@@ -6,7 +6,7 @@ import {
6
6
  Matrix4,
7
7
  Mesh,
8
8
  Vector3
9
- } from 'three';
9
+ } from '@gnsx/three';
10
10
 
11
11
  /**
12
12
  * This class can be used to create a decal mesh that serves different kinds of purposes e.g.
@@ -4,7 +4,7 @@ import {
4
4
  ShapeUtils,
5
5
  Vector2,
6
6
  Vector3
7
- } from 'three';
7
+ } from '@gnsx/three';
8
8
 
9
9
  const _vector = /*@__PURE__*/ new Vector3();
10
10
 
@@ -2,7 +2,7 @@ import {
2
2
  BufferGeometry,
3
3
  Float32BufferAttribute,
4
4
  Vector3
5
- } from 'three';
5
+ } from '@gnsx/three';
6
6
 
7
7
  /**
8
8
  * This class can be used to generate a geometry based on a parametric surface.
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  BoxGeometry,
3
3
  Vector3
4
- } from 'three';
4
+ } from '@gnsx/three';
5
5
 
6
6
  const _tempNormal = new Vector3();
7
7