@glowjs/core 2022.6.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (158) hide show
  1. package/README.md +3 -0
  2. package/dist/glow.core.js +1 -0
  3. package/dist/typings/base/Base.d.ts +24 -0
  4. package/dist/typings/base/IDisposable.d.ts +9 -0
  5. package/dist/typings/camera/CameraCacheData.d.ts +21 -0
  6. package/dist/typings/camera/CameraMgr.d.ts +320 -0
  7. package/dist/typings/camera/CameraMode.d.ts +13 -0
  8. package/dist/typings/camera/CameraPerson.d.ts +13 -0
  9. package/dist/typings/camera/CustomArcRotateCameraKeyboardMoveInput.d.ts +28 -0
  10. package/dist/typings/camera/CustomArcRotateCameraMouseWheelInput.d.ts +17 -0
  11. package/dist/typings/camera/FlyData.d.ts +29 -0
  12. package/dist/typings/camera/OrthographicView.d.ts +17 -0
  13. package/dist/typings/core/App.d.ts +139 -0
  14. package/dist/typings/core/AppOptions.d.ts +29 -0
  15. package/dist/typings/core/Size.d.ts +13 -0
  16. package/dist/typings/core/create.d.ts +9 -0
  17. package/dist/typings/core/version.d.ts +1 -0
  18. package/dist/typings/effect/ColorCorrection.d.ts +129 -0
  19. package/dist/typings/effect/EffectMgr.d.ts +62 -0
  20. package/dist/typings/effect/EnvironmentTexture.d.ts +36 -0
  21. package/dist/typings/effect/EnvironmentTextureSource.d.ts +25 -0
  22. package/dist/typings/effect/Fog.d.ts +43 -0
  23. package/dist/typings/effect/FogMode.d.ts +21 -0
  24. package/dist/typings/effect/Glow.d.ts +43 -0
  25. package/dist/typings/effect/HighLight.d.ts +48 -0
  26. package/dist/typings/effect/ImageProcessing.d.ts +48 -0
  27. package/dist/typings/effect/Light.d.ts +20 -0
  28. package/dist/typings/effect/SkyBox.d.ts +59 -0
  29. package/dist/typings/effect/SkyBoxSource.d.ts +37 -0
  30. package/dist/typings/effect/ToneMappingType.d.ts +13 -0
  31. package/dist/typings/entity/Building.d.ts +104 -0
  32. package/dist/typings/entity/Campus.d.ts +35 -0
  33. package/dist/typings/entity/Corner.d.ts +43 -0
  34. package/dist/typings/entity/DoorWindow.d.ts +77 -0
  35. package/dist/typings/entity/DoorWindowDirection.d.ts +21 -0
  36. package/dist/typings/entity/Entity.d.ts +346 -0
  37. package/dist/typings/entity/EntityType.d.ts +65 -0
  38. package/dist/typings/entity/Floor.d.ts +108 -0
  39. package/dist/typings/entity/Group.d.ts +38 -0
  40. package/dist/typings/entity/LeakLine.d.ts +45 -0
  41. package/dist/typings/entity/LevelMgr.d.ts +89 -0
  42. package/dist/typings/entity/ManualWall.d.ts +81 -0
  43. package/dist/typings/entity/ManualWallBuilder.d.ts +157 -0
  44. package/dist/typings/entity/MeshFaceData.d.ts +25 -0
  45. package/dist/typings/entity/OtherEntity.d.ts +20 -0
  46. package/dist/typings/entity/Path.d.ts +45 -0
  47. package/dist/typings/entity/PrefabWall.d.ts +57 -0
  48. package/dist/typings/entity/Room.d.ts +162 -0
  49. package/dist/typings/entity/Text3D.d.ts +62 -0
  50. package/dist/typings/entity/Thing.d.ts +121 -0
  51. package/dist/typings/entity/ViewInfo.d.ts +13 -0
  52. package/dist/typings/entity/Wall.d.ts +95 -0
  53. package/dist/typings/entity/component/Animator.d.ts +45 -0
  54. package/dist/typings/entity/component/AutoOpenDoor.d.ts +23 -0
  55. package/dist/typings/entity/component/Component.d.ts +17 -0
  56. package/dist/typings/entity/component/PathAnimation.d.ts +47 -0
  57. package/dist/typings/entity/component/Style.d.ts +65 -0
  58. package/dist/typings/entity/component/cabinet/BoardCard.d.ts +62 -0
  59. package/dist/typings/entity/component/cabinet/Cabinet.d.ts +22 -0
  60. package/dist/typings/entity/component/cabinet/NetworkPort.d.ts +46 -0
  61. package/dist/typings/entity/component/cabinet/RackMounted.d.ts +91 -0
  62. package/dist/typings/entity/component/heatmap/Heatmap.d.ts +52 -0
  63. package/dist/typings/entity/component/heatmap/HeatmapType.d.ts +17 -0
  64. package/dist/typings/entity/component/heatmap/buildHorizontal.d.ts +6 -0
  65. package/dist/typings/entity/component/heatmap/buildVertical.d.ts +6 -0
  66. package/dist/typings/entity/component/roaming/Roaming.d.ts +83 -0
  67. package/dist/typings/entity/component/roaming/pencil.d.ts +1 -0
  68. package/dist/typings/entity/placement.d.ts +20 -0
  69. package/dist/typings/entity/util/createManualWallEdgeMaterial.d.ts +8 -0
  70. package/dist/typings/entity/util/createManualWallFaceMaterial.d.ts +8 -0
  71. package/dist/typings/entity/util/createManualWallMesh.d.ts +12 -0
  72. package/dist/typings/entity/util/createMergedMesh.d.ts +13 -0
  73. package/dist/typings/entity/util/createPathArrowIcon.d.ts +4 -0
  74. package/dist/typings/entity/util/createPathCircleIcon.d.ts +4 -0
  75. package/dist/typings/entity/util/createRoomMaterial.d.ts +3 -0
  76. package/dist/typings/entity/util/createRoomMesh.d.ts +14 -0
  77. package/dist/typings/entity/util/getPerWeight.d.ts +6 -0
  78. package/dist/typings/entity/util/setRes.d.ts +5 -0
  79. package/dist/typings/entity/util/technologyBuildingMaterial.d.ts +67 -0
  80. package/dist/typings/event/EventArg.d.ts +14 -0
  81. package/dist/typings/event/EventDispatcher.d.ts +67 -0
  82. package/dist/typings/event/EventMgr.d.ts +102 -0
  83. package/dist/typings/event/EventObject.d.ts +26 -0
  84. package/dist/typings/event/EventType.d.ts +161 -0
  85. package/dist/typings/event/KeyCode.d.ts +54 -0
  86. package/dist/typings/event/PropertyChangedData.d.ts +21 -0
  87. package/dist/typings/gui/Billboard.d.ts +94 -0
  88. package/dist/typings/gui/BillboardOptions.d.ts +62 -0
  89. package/dist/typings/gui/FPSBar.d.ts +25 -0
  90. package/dist/typings/gui/GUIMgr.d.ts +41 -0
  91. package/dist/typings/gui/GradientRectangle.d.ts +57 -0
  92. package/dist/typings/gui/PerformancePanel.d.ts +41 -0
  93. package/dist/typings/gui/RectangleProgress.d.ts +20 -0
  94. package/dist/typings/gui/ToolTip.d.ts +24 -0
  95. package/dist/typings/index.d.ts +63 -0
  96. package/dist/typings/material/MaterialMgr.d.ts +18 -0
  97. package/dist/typings/misc/Point2D.d.ts +4 -0
  98. package/dist/typings/misc/Point3D.d.ts +4 -0
  99. package/dist/typings/misc/Point4D.d.ts +4 -0
  100. package/dist/typings/misc/SystemResId.d.ts +89 -0
  101. package/dist/typings/misc/blobToDataURL.d.ts +5 -0
  102. package/dist/typings/misc/cookie.d.ts +17 -0
  103. package/dist/typings/misc/dataURLtoBlob.d.ts +5 -0
  104. package/dist/typings/misc/getQueryString.d.ts +5 -0
  105. package/dist/typings/misc/guid.d.ts +21 -0
  106. package/dist/typings/misc/http.d.ts +46 -0
  107. package/dist/typings/misc/index.d.ts +15 -0
  108. package/dist/typings/misc/isHexColor.d.ts +5 -0
  109. package/dist/typings/misc/isLAN.d.ts +4 -0
  110. package/dist/typings/misc/math/Line.d.ts +5 -0
  111. package/dist/typings/misc/math/Point.d.ts +7 -0
  112. package/dist/typings/misc/math/compare/EPSILON.d.ts +4 -0
  113. package/dist/typings/misc/math/compare/greateThanOrEqual.d.ts +8 -0
  114. package/dist/typings/misc/math/compare/greaterThan.d.ts +7 -0
  115. package/dist/typings/misc/math/compare/lessThan.d.ts +7 -0
  116. package/dist/typings/misc/math/compare/lessThanOrEqual.d.ts +7 -0
  117. package/dist/typings/misc/math/compare/withinEpsilon.d.ts +9 -0
  118. package/dist/typings/misc/math/index.d.ts +34 -0
  119. package/dist/typings/misc/math/line/distanceToParallelLine.d.ts +7 -0
  120. package/dist/typings/misc/math/line/distanceToProjection.d.ts +8 -0
  121. package/dist/typings/misc/math/line/getLineIntersection.d.ts +9 -0
  122. package/dist/typings/misc/math/line/isLineParallel.d.ts +7 -0
  123. package/dist/typings/misc/math/line/project.d.ts +8 -0
  124. package/dist/typings/misc/math/line/relateToPoint.d.ts +8 -0
  125. package/dist/typings/misc/math/round.d.ts +6 -0
  126. package/dist/typings/misc/math/segment/getSegmentIntersection.d.ts +8 -0
  127. package/dist/typings/misc/math/segment/getSegmentPartIncludePoint.d.ts +8 -0
  128. package/dist/typings/misc/math/segment/onSegment.d.ts +8 -0
  129. package/dist/typings/misc/math/segment/segmentFullInclude.d.ts +8 -0
  130. package/dist/typings/misc/math/vec/addTo.d.ts +7 -0
  131. package/dist/typings/misc/math/vec/angleTo.d.ts +7 -0
  132. package/dist/typings/misc/math/vec/centerTo.d.ts +7 -0
  133. package/dist/typings/misc/math/vec/cross.d.ts +7 -0
  134. package/dist/typings/misc/math/vec/distanceTo.d.ts +7 -0
  135. package/dist/typings/misc/math/vec/dot.d.ts +7 -0
  136. package/dist/typings/misc/math/vec/ignoreYAxis.d.ts +7 -0
  137. package/dist/typings/misc/math/vec/lengthTo.d.ts +6 -0
  138. package/dist/typings/misc/math/vec/multiplyTo.d.ts +7 -0
  139. package/dist/typings/misc/math/vec/normalizeTo.d.ts +6 -0
  140. package/dist/typings/misc/math/vec/scaleTo.d.ts +7 -0
  141. package/dist/typings/misc/math/vec/subtractTo.d.ts +7 -0
  142. package/dist/typings/misc/math/vec/toPoint.d.ts +8 -0
  143. package/dist/typings/misc/math/vec/toVector3.d.ts +7 -0
  144. package/dist/typings/misc/math/vec/verticalVector.d.ts +7 -0
  145. package/dist/typings/misc/object.d.ts +16 -0
  146. package/dist/typings/misc/to.d.ts +5 -0
  147. package/dist/typings/res/ResCacheData.d.ts +14 -0
  148. package/dist/typings/res/ResOptions.d.ts +38 -0
  149. package/dist/typings/res/ResPool.d.ts +57 -0
  150. package/dist/typings/res/replaceInstancedMesh.d.ts +6 -0
  151. package/dist/typings/runtime/RunTime.d.ts +119 -0
  152. package/dist/typings/runtime/babylonjs/babylonjs-core.d.ts +73 -0
  153. package/dist/typings/runtime/babylonjs/babylonjs-gui.d.ts +12 -0
  154. package/dist/typings/runtime/babylonjs/babylonjs-loaders.d.ts +1 -0
  155. package/dist/typings/runtime/babylonjs/babylonjs-materials.d.ts +1 -0
  156. package/dist/typings/runtime/index.d.ts +7 -0
  157. package/dist/typings/runtime/tweenjs/index.d.ts +1 -0
  158. package/package.json +71 -0
@@ -0,0 +1,35 @@
1
+ import { App } from '../core/App';
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+ import { Building } from './Building';
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+ import { Floor } from './Floor';
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+ /**
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+ * (泛)园区[片区]
6
+ */
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+ export declare class Campus extends Floor {
8
+ /**
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+ * 实例化一个(泛)园区对象
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+ * @param {App} app 应用
11
+ */
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+ constructor(app: App);
13
+ /**
14
+ * 获取实例类型
15
+ */
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+ get instanceClass(): any;
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+ /**
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+ * 获取所有建筑
19
+ */
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+ get buildings(): Building[];
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+ /**
22
+ * 序列化成JSON对象
23
+ */
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+ toJson(): any;
25
+ /**
26
+ * 从JSON对象反序列化(仅生成层级树)
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+ * @param json JSON对象
28
+ */
29
+ fromJson(json: any): void;
30
+ /**
31
+ * 创建(仅当前层级可见对象)
32
+ * @param {boolean} force 是否强制
33
+ */
34
+ build(force?: boolean): Promise<void>;
35
+ }
@@ -0,0 +1,43 @@
1
+ import { Entity } from './Entity';
2
+ import { App } from '../core/App';
3
+ import { Wall } from './Wall';
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+ /**
5
+ * 墙角
6
+ */
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+ export declare class Corner extends Entity {
8
+ /**
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+ * 获取墙列表
10
+ */
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+ readonly walls: Wall[];
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+ /**
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+ * 实例化一个墙角对象
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+ * @param app 应用
15
+ */
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+ constructor(app: App);
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+ /**
18
+ * 获取实例类型
19
+ */
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+ get instanceClass(): any;
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+ /**
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+ * 获取索引
23
+ */
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+ get index(): number;
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+ /**
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+ * 计算包围盒
27
+ */
28
+ computeBoundingInfo(): void;
29
+ /**
30
+ * 序列化成JSON对象
31
+ */
32
+ toJson(): any;
33
+ /**
34
+ * 从JSON对象反序列化(仅生成层级树)
35
+ * @param json JSON对象
36
+ */
37
+ fromJson(json: any): void;
38
+ /**
39
+ * 创建(仅当前层级可见对象)
40
+ * @param force 是否强制
41
+ */
42
+ build(force?: boolean): Promise<void>;
43
+ }
@@ -0,0 +1,77 @@
1
+ import { App } from '../core/App';
2
+ import { Thing } from './Thing';
3
+ import { Wall } from './Wall';
4
+ import { DoorWindowDirection } from './DoorWindowDirection';
5
+ import { Point3D } from '../misc/Point3D';
6
+ import { Point2D } from '../misc/Point2D';
7
+ /**
8
+ * 门窗
9
+ */
10
+ export declare class DoorWindow extends Thing {
11
+ private _isOpen;
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+ /**
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+ * 是否是窗户,默认false表示门
14
+ */
15
+ isWindow: boolean;
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+ /**
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+ * 实例化一个门窗对象
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+ * @param app 应用
19
+ */
20
+ constructor(app: App);
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+ /**
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+ * 获取或设置打开状态
23
+ */
24
+ get isOpen(): boolean;
25
+ set isOpen(value: boolean);
26
+ /**
27
+ * 获取二维边界(用于判断门窗是否在水平方向越界)
28
+ */
29
+ get bound2D(): Point2D;
30
+ /**
31
+ * 获取或设置左边距(到开始墙点的距离)
32
+ */
33
+ left: number;
34
+ /**
35
+ * 判断给定的左边距在指定墙体是否有效
36
+ * @param left 左边距
37
+ * @param parent 墙体
38
+ */
39
+ isLeftEnabled(left: number, parent: Wall): boolean;
40
+ /**
41
+ * 左边距转换成坐标,仅在build中使用
42
+ */
43
+ leftToPosition(): Point3D;
44
+ /**
45
+ * 获取实例类型
46
+ */
47
+ get instanceClass(): any;
48
+ /**
49
+ * 获取或设置朝向,取值0、1、2、3
50
+ */
51
+ get direction(): DoorWindowDirection;
52
+ set direction(value: DoorWindowDirection);
53
+ /**
54
+ * 获取或设置位置
55
+ */
56
+ get position(): Point3D;
57
+ set position(value: Point3D);
58
+ /**
59
+ * 获取或设置底边距(离地高度)
60
+ */
61
+ get bottom(): number;
62
+ set bottom(value: number);
63
+ /**
64
+ * 序列化成JSON对象
65
+ */
66
+ toJson(): any;
67
+ /**
68
+ * 从JSON对象反序列化(仅生成层级树)
69
+ * @param json JSON对象
70
+ */
71
+ fromJson(json: any): void;
72
+ /**
73
+ * 创建(仅当前层级可见对象)
74
+ * @param {boolean} force 是否强制
75
+ */
76
+ build(force?: boolean): Promise<void>;
77
+ }
@@ -0,0 +1,21 @@
1
+ /**
2
+ * 门窗开门朝向(缩放x、z的符号)
3
+ */
4
+ export declare enum DoorWindowDirection {
5
+ /**
6
+ * 正正
7
+ */
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+ PositivePositive = 0,
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+ /**
10
+ * 负正
11
+ */
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+ NegativePositive = 1,
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+ /**
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+ * 负负
15
+ */
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+ NegativeNegative = 2,
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+ /**
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+ * 正负
19
+ */
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+ PositiveNegative = 3
21
+ }
@@ -0,0 +1,346 @@
1
+ import { Base } from '../base/Base';
2
+ import { App } from '../core/App';
3
+ import { AbstractMesh, TransformNode, BoundingInfo, Ray, Material, Mesh } from '../runtime';
4
+ import { ViewInfo } from './ViewInfo';
5
+ import { EnvironmentTextureSource } from '../effect/EnvironmentTextureSource';
6
+ import { Point3D } from '../misc/Point3D';
7
+ import { Point4D } from '../misc/Point4D';
8
+ import { EntityType } from './EntityType';
9
+ import { Component } from './component/Component';
10
+ import { Point2D } from '../misc';
11
+ export interface Entity {
12
+ linkDecorator?(): void;
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+ }
14
+ /**
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+ * 实体
16
+ */
17
+ export declare class Entity extends Base {
18
+ protected _viewInfo: ViewInfo | null;
19
+ protected _cursor: string;
20
+ protected _boundingInfoNode: AbstractMesh;
21
+ /**
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+ * 包围盒
23
+ */
24
+ boundingInfo: BoundingInfo;
25
+ /**
26
+ * 节点
27
+ */
28
+ node: TransformNode;
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+ /**
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+ * 偏移节点
31
+ */
32
+ offsetNode: TransformNode;
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+ /**
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+ * 子元素
35
+ */
36
+ readonly children: Entity[];
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+ /**
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+ * 组件列表
39
+ */
40
+ readonly _components: Component[];
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+ /**
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+ * 是否已创建
43
+ */
44
+ built: boolean;
45
+ /**
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+ * 父元素
47
+ */
48
+ parent: Entity | null;
49
+ /**
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+ * 获取子节点列表
51
+ */
52
+ readonly subNodes: TransformNode[];
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+ /**
54
+ * 标签
55
+ */
56
+ readonly tags: Set<string>;
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+ /**
58
+ * 用户数据
59
+ */
60
+ readonly userData: any;
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+ /**
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+ * 获取或设置路径动画移动速度
63
+ */
64
+ moveSpeed: number;
65
+ /**
66
+ * 环境贴图
67
+ */
68
+ environmentTexture: EnvironmentTextureSource;
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+ /**
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+ * 实体注册的应用事件ID列表,当实体销毁时自动移除集合中的事件
71
+ */
72
+ appEventIds: string[];
73
+ private _enablePointerMoveEvents;
74
+ private _pickable;
75
+ /**
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+ * 获取或设置提示信息
77
+ */
78
+ tip: string;
79
+ /**
80
+ * 实例化一个实体对象
81
+ * @param app 应用
82
+ */
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+ constructor(app: App);
84
+ /**
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+ * 获取或设置编号
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+ */
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+ get id(): string;
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+ set id(value: string);
89
+ /**
90
+ * 获取实体类型
91
+ */
92
+ get type(): EntityType;
93
+ /**
94
+ * 获取或设置名称
95
+ */
96
+ get name(): string;
97
+ set name(value: string);
98
+ /**
99
+ * 获取或设置可见性
100
+ */
101
+ get visable(): boolean;
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+ set visable(value: boolean);
103
+ /**
104
+ * 获取或设置观察视角
105
+ */
106
+ get viewInfo(): ViewInfo | null;
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+ set viewInfo(value: ViewInfo | null);
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+ /**
109
+ * 获取子网格列表
110
+ */
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+ get subMeshes(): Mesh[];
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+ /**
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+ * 获取材质列表
114
+ */
115
+ get materials(): Material[];
116
+ /**
117
+ * 获取或设置位置
118
+ */
119
+ get position(): Point3D;
120
+ set position(value: Point3D);
121
+ /**
122
+ * 获取或设置偏移量
123
+ */
124
+ get offset(): Point3D;
125
+ set offset(value: Point3D);
126
+ /**
127
+ * 获取或设置允许指针移动事件
128
+ */
129
+ get enablePointerMoveEvents(): boolean;
130
+ set enablePointerMoveEvents(value: boolean);
131
+ /**
132
+ * 获取或设置是否可被拾取
133
+ */
134
+ get pickable(): boolean;
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+ set pickable(value: boolean);
136
+ /**
137
+ * 获取或设置指针样式,与CSS保持一致
138
+ */
139
+ get cursor(): string;
140
+ set cursor(value: string);
141
+ /**
142
+ * 获取或设置旋转(四元数)
143
+ */
144
+ get rotation(): Point4D;
145
+ set rotation(value: Point4D);
146
+ /**
147
+ * 获取或设置欧拉角(弧度)
148
+ */
149
+ get euler(): Point3D;
150
+ set euler(value: Point3D);
151
+ /**
152
+ * 获取或设置角度
153
+ */
154
+ get angles(): Point3D;
155
+ set angles(value: Point3D);
156
+ /**
157
+ * 获取或设置缩放
158
+ */
159
+ get scale(): Point3D;
160
+ set scale(value: Point3D);
161
+ /**
162
+ * 获取包围盒中心点坐标(世界坐标)
163
+ */
164
+ get center(): Point3D;
165
+ /**
166
+ * 获取包围盒半径
167
+ */
168
+ get radius(): number;
169
+ /**
170
+ * 获取包围盒大小
171
+ */
172
+ get size(): Point3D;
173
+ /**
174
+ * 获取该对象下的所有层级数量(包含自身)
175
+ */
176
+ get levelCount(): number;
177
+ /**
178
+ * 获取或设置是否显示包围盒
179
+ */
180
+ get showBoundingBox(): boolean;
181
+ set showBoundingBox(value: boolean);
182
+ /**
183
+ * 获取实例类型
184
+ */
185
+ get instanceClass(): any;
186
+ /**
187
+ * 获取是否允许被冻结世界矩阵
188
+ */
189
+ get canFreezeWorldMatrix(): boolean;
190
+ /**
191
+ * 获取是否允许被冻结材质
192
+ */
193
+ get canFreezeMaterial(): boolean;
194
+ /**
195
+ * 是否是当前层级
196
+ */
197
+ get isCurrentLevel(): boolean;
198
+ /**
199
+ * 冻结世界矩阵
200
+ * @param recursive 是否递归调用冻结子元素的世界矩阵,默认true
201
+ */
202
+ freezeWorldMatrix(recursive?: boolean): void;
203
+ /**
204
+ * 解除冻结世界矩阵
205
+ * @param recursive 是否递归调用解除冻结子元素的世界矩阵,默认true
206
+ */
207
+ unfreezeWorldMatrix(recursive?: boolean): void;
208
+ /**
209
+ * 计算世界矩阵
210
+ * @param recursive 是否递归调用计算子元素的世界矩阵,默认true
211
+ */
212
+ computeWorldMatrix(recursive?: boolean): void;
213
+ /**
214
+ * 设置总是激活,用于性能优化,切换场景后失效
215
+ * @param recursive 是否递归调用设置子元素总是激活,默认true
216
+ */
217
+ setAlwaysActive(recursive?: boolean): void;
218
+ /**
219
+ * 设置包围盒同步机制
220
+ * @param value 值,默认true
221
+ * @param recursive 是否递归调用设置子元素的包围盒同步机制,默认true
222
+ */
223
+ setDoNotSyncBoundingInfo(value?: boolean, recursive?: boolean): void;
224
+ /**
225
+ * 冻结材质
226
+ * @param recursive 是否递归调用冻结子元素的材质,默认true
227
+ */
228
+ freezeMaterial(recursive?: boolean): void;
229
+ /**
230
+ * 解除冻结材质
231
+ * @param recursive 是否递归调用解除冻结子元素的材质,默认true
232
+ */
233
+ unfreezeMaterial(recursive?: boolean): void;
234
+ /**
235
+ * 获取所有子网格(递归获取子元素的网格)
236
+ */
237
+ getAllSubMeshes(): Mesh[];
238
+ /**
239
+ * 计算包围盒
240
+ */
241
+ computeBoundingInfo(): void;
242
+ /**
243
+ * 世界坐标转局部坐标
244
+ * @param world 世界坐标
245
+ * @returns 局部坐标
246
+ */
247
+ worldToLocal(world: Point3D): Point3D;
248
+ /**
249
+ * 局部坐标转世界坐标
250
+ * @param local 局部坐标
251
+ * @returns 世界坐标
252
+ */
253
+ localToWorld(local: Point3D): Point3D;
254
+ /**
255
+ * 世界坐标转屏幕坐标
256
+ * @param world 世界坐标
257
+ * @returns 屏幕坐标
258
+ */
259
+ worldToScreen(world: Point3D): Point2D;
260
+ /**
261
+ * 局部坐标转屏幕坐标
262
+ * @param local 局部坐标
263
+ * @returns 屏幕坐标
264
+ */
265
+ localToScreen(local: Point3D): Point2D;
266
+ /**
267
+ * 获取指针与当前实体平面的交点(局部坐标,可能为空)
268
+ * @param ray 射线
269
+ */
270
+ getLocalPointerInThisPlane(ray?: Ray): Point3D | null;
271
+ /**
272
+ * 获取指针与当前实体平面的交点(世界坐标,可能为空)
273
+ * @param ray 射线
274
+ */
275
+ getWorldPointerInThisPlane(ray?: Ray): Point3D | null;
276
+ /**
277
+ * 获取指针世界坐标(当前实体平面+相机裁剪面,不为空)
278
+ * @param ray 射线
279
+ */
280
+ getPointer3D(ray?: Ray): Point3D;
281
+ /**
282
+ * 添加子元素
283
+ * @param item 子元素
284
+ * @param index 索引
285
+ */
286
+ add(item: Entity, index?: number): void;
287
+ /**
288
+ * 移除子元素
289
+ * @param item 子元素
290
+ */
291
+ remove(item: Entity): void;
292
+ /**
293
+ * 从父元素中移除自身
294
+ */
295
+ removeSelf(): void;
296
+ /**
297
+ * 是否是当前层级的子孙
298
+ */
299
+ descendantOfCurrentLevel(): boolean;
300
+ /**
301
+ * 添加指定组件(不可重复添加)
302
+ * @param type 组件类型
303
+ */
304
+ addComponent<T extends Component>(type: new (entity: Entity) => T): T;
305
+ /**
306
+ * 获取指定类型的组件
307
+ * @param type 组件类型
308
+ */
309
+ getComponent<T extends Component>(type: new (entity: Entity) => T): T | null;
310
+ /**
311
+ * 标记节点
312
+ * @param id 唯一ID
313
+ * @param recursive 是否递归调用标记子元素的节点
314
+ */
315
+ markNode(id?: string, recursive?: boolean): void;
316
+ /**
317
+ * 序列化成JSON对象
318
+ */
319
+ toJson(): any;
320
+ /**
321
+ * 从JSON对象反序列化(仅生成层级树)
322
+ * @param json JSON对象
323
+ */
324
+ fromJson(json: any): void;
325
+ /**
326
+ * 对象创建完成后执行的操作
327
+ */
328
+ afterBuild(): void;
329
+ /**
330
+ * 创建(仅当前层级可见对象)
331
+ * @param force 是否强制
332
+ */
333
+ build(force?: boolean): Promise<void>;
334
+ /**
335
+ * 设置子节点列表
336
+ */
337
+ setSubNodes(): void;
338
+ /**
339
+ * 拆毁(删掉网格,仅保留层级树)
340
+ */
341
+ unbuild(): void;
342
+ /**
343
+ * 释放
344
+ */
345
+ dispose(): void;
346
+ }
@@ -0,0 +1,65 @@
1
+ /**
2
+ * 实体类型枚举
3
+ */
4
+ export declare enum EntityType {
5
+ /**
6
+ * 园区
7
+ */
8
+ Campus = 1,
9
+ /**
10
+ * 3D文本
11
+ */
12
+ Text3D = 2,
13
+ /**
14
+ * 建筑
15
+ */
16
+ Building = 4,
17
+ /**
18
+ * 楼层
19
+ */
20
+ Floor = 8,
21
+ /**
22
+ * 房间
23
+ */
24
+ Room = 16,
25
+ /**
26
+ * 墙点
27
+ */
28
+ Corner = 32,
29
+ /**
30
+ * 无框墙
31
+ */
32
+ Wall = 64,
33
+ /**
34
+ * 人工墙
35
+ */
36
+ ManualWall = 128,
37
+ /**
38
+ * 预置墙
39
+ */
40
+ PrefabWall = 256,
41
+ /**
42
+ * 物体
43
+ */
44
+ Thing = 512,
45
+ /**
46
+ * 门窗
47
+ */
48
+ DoorWindow = 1024,
49
+ /**
50
+ * 网口
51
+ */
52
+ NetworkPort = 2048,
53
+ /**
54
+ * 组
55
+ */
56
+ Group = 4096,
57
+ /**
58
+ * 漏水线
59
+ */
60
+ LeakLine = 8192,
61
+ /**
62
+ * 热力图
63
+ */
64
+ Heatmap = 16384
65
+ }
@@ -0,0 +1,108 @@
1
+ import { App } from '../core/App';
2
+ import { Corner } from './Corner';
3
+ import { Wall } from './Wall';
4
+ import { Room } from './Room';
5
+ import { TransformNode } from '../runtime';
6
+ import { Entity } from './Entity';
7
+ import { OtherEntity } from './OtherEntity';
8
+ import { Path } from './Path';
9
+ /**
10
+ * 楼层
11
+ */
12
+ export declare class Floor extends Entity {
13
+ /**
14
+ * 楼层默认高度
15
+ */
16
+ static defaultHeight: number;
17
+ /**
18
+ * 楼层高度
19
+ */
20
+ height: number;
21
+ /**
22
+ * 是否总是显示内部结构
23
+ */
24
+ alwaysShowInside: boolean;
25
+ /**
26
+ * 合并网格的父节点
27
+ */
28
+ mergedMeshNode: TransformNode;
29
+ /**
30
+ * 实例化一个楼层对象
31
+ * @param app 应用
32
+ */
33
+ constructor(app: App);
34
+ /**
35
+ * 获取实例类型
36
+ */
37
+ get instanceClass(): any;
38
+ /**
39
+ * 注册默认事件
40
+ */
41
+ registerDefaultEvents(): void;
42
+ /**
43
+ * 获取所有墙角
44
+ */
45
+ get corners(): Corner[];
46
+ /**
47
+ * 获取所有墙
48
+ */
49
+ get walls(): Wall[];
50
+ /**
51
+ * 获取所有房间
52
+ */
53
+ get rooms(): Room[];
54
+ /**
55
+ * 获取所有摆件
56
+ */
57
+ get placements(): Entity[];
58
+ /**
59
+ * 获取其它实体
60
+ */
61
+ get others(): OtherEntity[];
62
+ /**
63
+ * 获取所有路径
64
+ */
65
+ get paths(): Path[];
66
+ /**
67
+ * 序列化成JSON对象
68
+ */
69
+ toJson(): any;
70
+ /**
71
+ * 从JSON对象反序列化(仅生成层级树)
72
+ * @param json JSON对象
73
+ */
74
+ fromJson(json: any): any;
75
+ /**
76
+ * 创建(仅当前层级可见对象)
77
+ * @param {boolean} force 是否强制
78
+ */
79
+ build(force?: boolean): Promise<void>;
80
+ /**
81
+ * 添加热力图组件
82
+ */
83
+ _addHeatmap(): void;
84
+ /**
85
+ * 创建合并的网格
86
+ */
87
+ buildMergedMesh(): Promise<void>;
88
+ /**
89
+ * 创建轮廓线
90
+ */
91
+ buildOutline(): void;
92
+ /**
93
+ * 更新手绘墙uvs2(共线手绘墙环境贴图uv重置,使之连为一体)
94
+ */
95
+ updateManualWallUVS2(): void;
96
+ /**
97
+ * 拆毁(删掉网格,仅保留层级树)
98
+ */
99
+ unbuild(): void;
100
+ /**
101
+ * 设置子节点列表
102
+ */
103
+ setSubNodes(): void;
104
+ /**
105
+ * 释放
106
+ */
107
+ dispose(): void;
108
+ }