@gisatcz/deckgl-geolib 1.10.1-dev.0 → 1.10.1-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/index.js +911 -23
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/index.min.js +4 -4
- package/dist/cjs/index.min.js.map +1 -1
- package/dist/cjs/types/cogtiles/cogtiles.d.ts +2 -1
- package/dist/cjs/types/geoimage/delatin/index.d.ts +23 -0
- package/dist/cjs/types/geoimage/geoimage.d.ts +51 -2
- package/dist/cjs/types/geoimage/helpers/skirt.d.ts +18 -0
- package/dist/cjs/types/loaders/CogTerrainLoader.d.ts +3 -0
- package/dist/cjs/types/terrain-layer.d.ts +83 -0
- package/dist/esm/index.js +911 -23
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/index.min.js +4 -4
- package/dist/esm/index.min.js.map +1 -1
- package/dist/esm/types/cogtiles/cogtiles.d.ts +2 -1
- package/dist/esm/types/geoimage/delatin/index.d.ts +23 -0
- package/dist/esm/types/geoimage/geoimage.d.ts +51 -2
- package/dist/esm/types/geoimage/helpers/skirt.d.ts +18 -0
- package/dist/esm/types/loaders/CogTerrainLoader.d.ts +3 -0
- package/dist/esm/types/terrain-layer.d.ts +83 -0
- package/package.json +2 -1
- package/src/cogterrainlayer/CogTerrainLayer.ts +1 -1
- package/src/cogtiles/cogtiles.ts +7 -2
- package/src/geoimage/delatin/index.ts +495 -0
- package/src/geoimage/geoimage.ts +211 -22
- package/src/geoimage/helpers/skirt.ts +171 -0
- package/src/loaders/CogTerrainLoader.ts +55 -0
- package/src/terrain-layer.ts +504 -0
package/dist/esm/index.js
CHANGED
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@@ -14985,7 +14985,750 @@ async function fromArrayBuffer(arrayBuffer, signal) {
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14985
14985
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return GeoTIFF.fromSource(makeBufferSource(arrayBuffer), signal);
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14986
14986
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}
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14987
14987
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14988
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+
class Martini {
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14989
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+
constructor(gridSize = 257) {
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14990
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+
this.gridSize = gridSize;
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14991
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+
const tileSize = gridSize - 1;
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14992
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if (tileSize & (tileSize - 1)) throw new Error(
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14993
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`Expected grid size to be 2^n+1, got ${gridSize}.`);
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14994
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+
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14995
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this.numTriangles = tileSize * tileSize * 2 - 2;
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14996
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+
this.numParentTriangles = this.numTriangles - tileSize * tileSize;
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14997
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+
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14998
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this.indices = new Uint32Array(this.gridSize * this.gridSize);
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14999
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+
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15000
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// coordinates for all possible triangles in an RTIN tile
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15001
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this.coords = new Uint16Array(this.numTriangles * 4);
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15002
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+
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15003
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+
// get triangle coordinates from its index in an implicit binary tree
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15004
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+
for (let i = 0; i < this.numTriangles; i++) {
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15005
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let id = i + 2;
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15006
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let ax = 0, ay = 0, bx = 0, by = 0, cx = 0, cy = 0;
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15007
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if (id & 1) {
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15008
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bx = by = cx = tileSize; // bottom-left triangle
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15009
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} else {
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15010
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ax = ay = cy = tileSize; // top-right triangle
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15011
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}
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15012
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while ((id >>= 1) > 1) {
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15013
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const mx = (ax + bx) >> 1;
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15014
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const my = (ay + by) >> 1;
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15015
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+
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15016
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if (id & 1) { // left half
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15017
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bx = ax; by = ay;
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15018
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ax = cx; ay = cy;
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15019
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} else { // right half
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15020
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ax = bx; ay = by;
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15021
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bx = cx; by = cy;
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15022
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}
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15023
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cx = mx; cy = my;
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15024
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}
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15025
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const k = i * 4;
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15026
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this.coords[k + 0] = ax;
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15027
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this.coords[k + 1] = ay;
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15028
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this.coords[k + 2] = bx;
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15029
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this.coords[k + 3] = by;
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15030
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}
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15031
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+
}
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15032
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+
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15033
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createTile(terrain) {
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15034
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return new Tile(terrain, this);
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15035
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}
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15036
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}
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15037
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+
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15038
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class Tile {
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15039
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+
constructor(terrain, martini) {
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15040
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const size = martini.gridSize;
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15041
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if (terrain.length !== size * size) throw new Error(
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15042
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`Expected terrain data of length ${size * size} (${size} x ${size}), got ${terrain.length}.`);
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15043
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+
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15044
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this.terrain = terrain;
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15045
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+
this.martini = martini;
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15046
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this.errors = new Float32Array(terrain.length);
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15047
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this.update();
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15048
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+
}
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15049
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+
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15050
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update() {
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15051
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+
const {numTriangles, numParentTriangles, coords, gridSize: size} = this.martini;
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15052
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+
const {terrain, errors} = this;
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15053
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+
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15054
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+
// iterate over all possible triangles, starting from the smallest level
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15055
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+
for (let i = numTriangles - 1; i >= 0; i--) {
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15056
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+
const k = i * 4;
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15057
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+
const ax = coords[k + 0];
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15058
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+
const ay = coords[k + 1];
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15059
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+
const bx = coords[k + 2];
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15060
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+
const by = coords[k + 3];
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15061
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+
const mx = (ax + bx) >> 1;
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15062
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+
const my = (ay + by) >> 1;
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15063
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+
const cx = mx + my - ay;
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15064
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+
const cy = my + ax - mx;
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15065
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+
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15066
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+
// calculate error in the middle of the long edge of the triangle
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15067
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const interpolatedHeight = (terrain[ay * size + ax] + terrain[by * size + bx]) / 2;
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15068
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const middleIndex = my * size + mx;
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15069
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const middleError = Math.abs(interpolatedHeight - terrain[middleIndex]);
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15070
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+
|
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15071
|
+
errors[middleIndex] = Math.max(errors[middleIndex], middleError);
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15072
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+
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15073
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+
if (i < numParentTriangles) { // bigger triangles; accumulate error with children
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15074
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+
const leftChildIndex = ((ay + cy) >> 1) * size + ((ax + cx) >> 1);
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15075
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+
const rightChildIndex = ((by + cy) >> 1) * size + ((bx + cx) >> 1);
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15076
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+
errors[middleIndex] = Math.max(errors[middleIndex], errors[leftChildIndex], errors[rightChildIndex]);
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15077
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+
}
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15078
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+
}
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15079
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+
}
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15080
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+
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15081
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+
getMesh(maxError = 0) {
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15082
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+
const {gridSize: size, indices} = this.martini;
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15083
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+
const {errors} = this;
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15084
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+
let numVertices = 0;
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15085
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+
let numTriangles = 0;
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15086
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+
const max = size - 1;
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15087
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+
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15088
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+
// use an index grid to keep track of vertices that were already used to avoid duplication
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15089
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+
indices.fill(0);
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15090
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+
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15091
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+
// retrieve mesh in two stages that both traverse the error map:
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15092
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+
// - countElements: find used vertices (and assign each an index), and count triangles (for minimum allocation)
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15093
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+
// - processTriangle: fill the allocated vertices & triangles typed arrays
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15094
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+
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15095
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+
function countElements(ax, ay, bx, by, cx, cy) {
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15096
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+
const mx = (ax + bx) >> 1;
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15097
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+
const my = (ay + by) >> 1;
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15098
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+
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15099
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+
if (Math.abs(ax - cx) + Math.abs(ay - cy) > 1 && errors[my * size + mx] > maxError) {
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15100
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+
countElements(cx, cy, ax, ay, mx, my);
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15101
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+
countElements(bx, by, cx, cy, mx, my);
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15102
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+
} else {
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15103
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+
indices[ay * size + ax] = indices[ay * size + ax] || ++numVertices;
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15104
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+
indices[by * size + bx] = indices[by * size + bx] || ++numVertices;
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15105
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+
indices[cy * size + cx] = indices[cy * size + cx] || ++numVertices;
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15106
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+
numTriangles++;
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15107
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+
}
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15108
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+
}
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15109
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+
countElements(0, 0, max, max, max, 0);
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15110
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+
countElements(max, max, 0, 0, 0, max);
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15111
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+
|
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15112
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+
const vertices = new Uint16Array(numVertices * 2);
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15113
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+
const triangles = new Uint32Array(numTriangles * 3);
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15114
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+
let triIndex = 0;
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15115
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+
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15116
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+
function processTriangle(ax, ay, bx, by, cx, cy) {
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15117
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+
const mx = (ax + bx) >> 1;
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15118
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+
const my = (ay + by) >> 1;
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15119
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+
|
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15120
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+
if (Math.abs(ax - cx) + Math.abs(ay - cy) > 1 && errors[my * size + mx] > maxError) {
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15121
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+
// triangle doesn't approximate the surface well enough; drill down further
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15122
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+
processTriangle(cx, cy, ax, ay, mx, my);
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15123
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+
processTriangle(bx, by, cx, cy, mx, my);
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15124
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+
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15125
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+
} else {
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15126
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+
// add a triangle
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15127
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+
const a = indices[ay * size + ax] - 1;
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15128
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+
const b = indices[by * size + bx] - 1;
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15129
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+
const c = indices[cy * size + cx] - 1;
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15130
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+
|
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15131
|
+
vertices[2 * a] = ax;
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15132
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+
vertices[2 * a + 1] = ay;
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15133
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+
|
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15134
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+
vertices[2 * b] = bx;
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15135
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+
vertices[2 * b + 1] = by;
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15136
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+
|
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15137
|
+
vertices[2 * c] = cx;
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15138
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+
vertices[2 * c + 1] = cy;
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15139
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+
|
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15140
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+
triangles[triIndex++] = a;
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15141
|
+
triangles[triIndex++] = b;
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15142
|
+
triangles[triIndex++] = c;
|
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15143
|
+
}
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15144
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+
}
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15145
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+
processTriangle(0, 0, max, max, max, 0);
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15146
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+
processTriangle(max, max, 0, 0, 0, max);
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15147
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+
|
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15148
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+
return {vertices, triangles};
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15149
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+
}
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15150
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+
}
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15151
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+
|
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15152
|
+
function getMeshBoundingBox(attributes) {
|
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15153
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+
let minX = Infinity;
|
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15154
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+
let minY = Infinity;
|
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15155
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+
let minZ = Infinity;
|
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15156
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+
let maxX = -Infinity;
|
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15157
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+
let maxY = -Infinity;
|
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15158
|
+
let maxZ = -Infinity;
|
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15159
|
+
const positions = attributes.POSITION ? attributes.POSITION.value : [];
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15160
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+
const len = positions && positions.length;
|
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15161
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+
for (let i = 0; i < len; i += 3) {
|
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15162
|
+
const x = positions[i];
|
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15163
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+
const y = positions[i + 1];
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15164
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+
const z = positions[i + 2];
|
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15165
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+
minX = x < minX ? x : minX;
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15166
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+
minY = y < minY ? y : minY;
|
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15167
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+
minZ = z < minZ ? z : minZ;
|
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15168
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+
maxX = x > maxX ? x : maxX;
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15169
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+
maxY = y > maxY ? y : maxY;
|
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15170
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+
maxZ = z > maxZ ? z : maxZ;
|
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15171
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+
}
|
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15172
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+
return [[minX, minY, minZ], [maxX, maxY, maxZ]];
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15173
|
+
}
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15174
|
+
|
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15175
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+
function concatenateTypedArrays() {
|
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15176
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+
for (var _len2 = arguments.length, typedArrays = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
|
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15177
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+
typedArrays[_key2] = arguments[_key2];
|
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15178
|
+
}
|
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15179
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+
const arrays = typedArrays;
|
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15180
|
+
const TypedArrayConstructor = arrays && arrays.length > 1 && arrays[0].constructor || null;
|
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15181
|
+
if (!TypedArrayConstructor) {
|
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15182
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+
throw new Error('"concatenateTypedArrays" - incorrect quantity of arguments or arguments have incompatible data types');
|
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15183
|
+
}
|
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15184
|
+
const sumLength = arrays.reduce((acc, value) => acc + value.length, 0);
|
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15185
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+
const result = new TypedArrayConstructor(sumLength);
|
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15186
|
+
let offset = 0;
|
|
15187
|
+
for (const array of arrays) {
|
|
15188
|
+
result.set(array, offset);
|
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15189
|
+
offset += array.length;
|
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15190
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+
}
|
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15191
|
+
return result;
|
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15192
|
+
}
|
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15193
|
+
|
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15194
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+
// loaders.gl
|
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15195
|
+
// SPDX-License-Identifier: MIT
|
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15196
|
+
// Copyright (c) vis.gl contributors
|
|
15197
|
+
/**
|
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15198
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+
* Add skirt to existing mesh
|
|
15199
|
+
* @param {object} attributes - POSITION and TEXCOOD_0 attributes data
|
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15200
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+
* @param {any} triangles - indices array of the mesh geometry
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15201
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+
* @param skirtHeight - height of the skirt geometry
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15202
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+
* @param outsideIndices - edge indices from quantized mesh data
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15203
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+
* @returns - geometry data with added skirt
|
|
15204
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+
*/
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15205
|
+
function addSkirt(attributes, triangles, skirtHeight, outsideIndices) {
|
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15206
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+
const outsideEdges = outsideIndices
|
|
15207
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+
? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value)
|
|
15208
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+
: getOutsideEdgesFromTriangles(triangles);
|
|
15209
|
+
// 2 new vertices for each outside edge
|
|
15210
|
+
const newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6);
|
|
15211
|
+
const newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4);
|
|
15212
|
+
// 2 new triangles for each outside edge
|
|
15213
|
+
const newTriangles = new triangles.constructor(outsideEdges.length * 6);
|
|
15214
|
+
for (let i = 0; i < outsideEdges.length; i++) {
|
|
15215
|
+
const edge = outsideEdges[i];
|
|
15216
|
+
updateAttributesForNewEdge({
|
|
15217
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+
edge,
|
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15218
|
+
edgeIndex: i,
|
|
15219
|
+
attributes,
|
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15220
|
+
skirtHeight,
|
|
15221
|
+
newPosition,
|
|
15222
|
+
newTexcoord0,
|
|
15223
|
+
newTriangles,
|
|
15224
|
+
});
|
|
15225
|
+
}
|
|
15226
|
+
attributes.POSITION.value = concatenateTypedArrays(attributes.POSITION.value, newPosition);
|
|
15227
|
+
attributes.TEXCOORD_0.value = concatenateTypedArrays(attributes.TEXCOORD_0.value, newTexcoord0);
|
|
15228
|
+
const resultTriangles = triangles instanceof Array
|
|
15229
|
+
? triangles.concat(newTriangles)
|
|
15230
|
+
: concatenateTypedArrays(triangles, newTriangles);
|
|
15231
|
+
return {
|
|
15232
|
+
attributes,
|
|
15233
|
+
triangles: resultTriangles,
|
|
15234
|
+
};
|
|
15235
|
+
}
|
|
15236
|
+
/**
|
|
15237
|
+
* Get geometry edges that located on a border of the mesh
|
|
15238
|
+
* @param {any} triangles - indices array of the mesh geometry
|
|
15239
|
+
* @returns {number[][]} - outside edges data
|
|
15240
|
+
*/
|
|
15241
|
+
function getOutsideEdgesFromTriangles(triangles) {
|
|
15242
|
+
var _a, _b;
|
|
15243
|
+
const edges = [];
|
|
15244
|
+
for (let i = 0; i < triangles.length; i += 3) {
|
|
15245
|
+
edges.push([triangles[i], triangles[i + 1]]);
|
|
15246
|
+
edges.push([triangles[i + 1], triangles[i + 2]]);
|
|
15247
|
+
edges.push([triangles[i + 2], triangles[i]]);
|
|
15248
|
+
}
|
|
15249
|
+
edges.sort((a, b) => Math.min(...a) - Math.min(...b) || Math.max(...a) - Math.max(...b));
|
|
15250
|
+
const outsideEdges = [];
|
|
15251
|
+
let index = 0;
|
|
15252
|
+
while (index < edges.length) {
|
|
15253
|
+
if (edges[index][0] === ((_a = edges[index + 1]) === null || _a === void 0 ? void 0 : _a[1]) && edges[index][1] === ((_b = edges[index + 1]) === null || _b === void 0 ? void 0 : _b[0])) {
|
|
15254
|
+
index += 2;
|
|
15255
|
+
}
|
|
15256
|
+
else {
|
|
15257
|
+
outsideEdges.push(edges[index]);
|
|
15258
|
+
index++;
|
|
15259
|
+
}
|
|
15260
|
+
}
|
|
15261
|
+
return outsideEdges;
|
|
15262
|
+
}
|
|
15263
|
+
/**
|
|
15264
|
+
* Get geometry edges that located on a border of the mesh
|
|
15265
|
+
* @param {object} indices - edge indices from quantized mesh data
|
|
15266
|
+
* @param {TypedArray} position - position attribute geometry data
|
|
15267
|
+
* @returns {number[][]} - outside edges data
|
|
15268
|
+
*/
|
|
15269
|
+
function getOutsideEdgesFromIndices(indices, position) {
|
|
15270
|
+
// Sort skirt indices to create adjacent triangles
|
|
15271
|
+
indices.westIndices.sort((a, b) => position[3 * a + 1] - position[3 * b + 1]);
|
|
15272
|
+
// Reverse (b - a) to match triangle winding
|
|
15273
|
+
indices.eastIndices.sort((a, b) => position[3 * b + 1] - position[3 * a + 1]);
|
|
15274
|
+
indices.southIndices.sort((a, b) => position[3 * b] - position[3 * a]);
|
|
15275
|
+
// Reverse (b - a) to match triangle winding
|
|
15276
|
+
indices.northIndices.sort((a, b) => position[3 * a] - position[3 * b]);
|
|
15277
|
+
const edges = [];
|
|
15278
|
+
for (const index in indices) {
|
|
15279
|
+
const indexGroup = indices[index];
|
|
15280
|
+
for (let i = 0; i < indexGroup.length - 1; i++) {
|
|
15281
|
+
edges.push([indexGroup[i], indexGroup[i + 1]]);
|
|
15282
|
+
}
|
|
15283
|
+
}
|
|
15284
|
+
return edges;
|
|
15285
|
+
}
|
|
15286
|
+
/**
|
|
15287
|
+
* Get geometry edges that located on a border of the mesh
|
|
15288
|
+
* @param {object} args
|
|
15289
|
+
* @param {number[]} args.edge - edge indices in geometry
|
|
15290
|
+
* @param {number} args.edgeIndex - edge index in outsideEdges array
|
|
15291
|
+
* @param {object} args.attributes - POSITION and TEXCOORD_0 attributes
|
|
15292
|
+
* @param {number} args.skirtHeight - height of the skirt geometry
|
|
15293
|
+
* @param {TypedArray} args.newPosition - POSITION array for skirt data
|
|
15294
|
+
* @param {TypedArray} args.newTexcoord0 - TEXCOORD_0 array for skirt data
|
|
15295
|
+
* @param {TypedArray | Array} args.newTriangles - trinagle indices array for skirt data
|
|
15296
|
+
* @returns {void}
|
|
15297
|
+
*/
|
|
15298
|
+
function updateAttributesForNewEdge({ edge, edgeIndex, attributes, skirtHeight, newPosition, newTexcoord0, newTriangles, }) {
|
|
15299
|
+
const positionsLength = attributes.POSITION.value.length;
|
|
15300
|
+
const vertex1Offset = edgeIndex * 2;
|
|
15301
|
+
const vertex2Offset = edgeIndex * 2 + 1;
|
|
15302
|
+
// Define POSITION for new 1st vertex
|
|
15303
|
+
newPosition.set(attributes.POSITION.value.subarray(edge[0] * 3, edge[0] * 3 + 3), vertex1Offset * 3);
|
|
15304
|
+
newPosition[vertex1Offset * 3 + 2] = newPosition[vertex1Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height
|
|
15305
|
+
// Define POSITION for new 2nd vertex
|
|
15306
|
+
newPosition.set(attributes.POSITION.value.subarray(edge[1] * 3, edge[1] * 3 + 3), vertex2Offset * 3);
|
|
15307
|
+
newPosition[vertex2Offset * 3 + 2] = newPosition[vertex2Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height
|
|
15308
|
+
// Use same TEXCOORDS for skirt vertices
|
|
15309
|
+
newTexcoord0.set(attributes.TEXCOORD_0.value.subarray(edge[0] * 2, edge[0] * 2 + 2), vertex1Offset * 2);
|
|
15310
|
+
newTexcoord0.set(attributes.TEXCOORD_0.value.subarray(edge[1] * 2, edge[1] * 2 + 2), vertex2Offset * 2);
|
|
15311
|
+
// Define new triangles
|
|
15312
|
+
const triangle1Offset = edgeIndex * 2 * 3;
|
|
15313
|
+
newTriangles[triangle1Offset] = edge[0];
|
|
15314
|
+
newTriangles[triangle1Offset + 1] = positionsLength / 3 + vertex2Offset;
|
|
15315
|
+
newTriangles[triangle1Offset + 2] = edge[1];
|
|
15316
|
+
newTriangles[triangle1Offset + 3] = positionsLength / 3 + vertex2Offset;
|
|
15317
|
+
newTriangles[triangle1Offset + 4] = edge[0];
|
|
15318
|
+
newTriangles[triangle1Offset + 5] = positionsLength / 3 + vertex1Offset;
|
|
15319
|
+
}
|
|
15320
|
+
|
|
15321
|
+
// loaders.gl
|
|
15322
|
+
// SPDX-License-Identifier: MIT
|
|
15323
|
+
// Copyright (c) vis.gl contributors
|
|
15324
|
+
// ISC License
|
|
15325
|
+
// Copyright(c) 2019, Michael Fogleman, Vladimir Agafonkin
|
|
15326
|
+
// @ts-nocheck
|
|
15327
|
+
/* eslint-disable complexity, max-params, max-statements, max-depth, no-constant-condition */
|
|
15328
|
+
class Delatin {
|
|
15329
|
+
constructor(data, width, height = width) {
|
|
15330
|
+
this.data = data; // height data
|
|
15331
|
+
this.width = width;
|
|
15332
|
+
this.height = height;
|
|
15333
|
+
this.coords = []; // vertex coordinates (x, y)
|
|
15334
|
+
this.triangles = []; // mesh triangle indices
|
|
15335
|
+
// additional triangle data
|
|
15336
|
+
this._halfedges = [];
|
|
15337
|
+
this._candidates = [];
|
|
15338
|
+
this._queueIndices = [];
|
|
15339
|
+
this._queue = []; // queue of added triangles
|
|
15340
|
+
this._errors = [];
|
|
15341
|
+
this._rms = [];
|
|
15342
|
+
this._pending = []; // triangles pending addition to queue
|
|
15343
|
+
this._pendingLen = 0;
|
|
15344
|
+
this._rmsSum = 0;
|
|
15345
|
+
const x1 = width - 1;
|
|
15346
|
+
const y1 = height - 1;
|
|
15347
|
+
const p0 = this._addPoint(0, 0);
|
|
15348
|
+
const p1 = this._addPoint(x1, 0);
|
|
15349
|
+
const p2 = this._addPoint(0, y1);
|
|
15350
|
+
const p3 = this._addPoint(x1, y1);
|
|
15351
|
+
// add initial two triangles
|
|
15352
|
+
const t0 = this._addTriangle(p3, p0, p2, -1, -1, -1);
|
|
15353
|
+
this._addTriangle(p0, p3, p1, t0, -1, -1);
|
|
15354
|
+
this._flush();
|
|
15355
|
+
}
|
|
15356
|
+
// refine the mesh until its maximum error gets below the given one
|
|
15357
|
+
run(maxError = 1) {
|
|
15358
|
+
while (this.getMaxError() > maxError) {
|
|
15359
|
+
this.refine();
|
|
15360
|
+
}
|
|
15361
|
+
}
|
|
15362
|
+
// refine the mesh with a single point
|
|
15363
|
+
refine() {
|
|
15364
|
+
this._step();
|
|
15365
|
+
this._flush();
|
|
15366
|
+
}
|
|
15367
|
+
// max error of the current mesh
|
|
15368
|
+
getMaxError() {
|
|
15369
|
+
return this._errors[0];
|
|
15370
|
+
}
|
|
15371
|
+
// root-mean-square deviation of the current mesh
|
|
15372
|
+
getRMSD() {
|
|
15373
|
+
return this._rmsSum > 0 ? Math.sqrt(this._rmsSum / (this.width * this.height)) : 0;
|
|
15374
|
+
}
|
|
15375
|
+
// height value at a given position
|
|
15376
|
+
heightAt(x, y) {
|
|
15377
|
+
return this.data[this.width * y + x];
|
|
15378
|
+
}
|
|
15379
|
+
// rasterize and queue all triangles that got added or updated in _step
|
|
15380
|
+
_flush() {
|
|
15381
|
+
const { coords } = this;
|
|
15382
|
+
for (let i = 0; i < this._pendingLen; i++) {
|
|
15383
|
+
const t = this._pending[i];
|
|
15384
|
+
// rasterize triangle to find maximum pixel error
|
|
15385
|
+
const a = 2 * this.triangles[t * 3 + 0];
|
|
15386
|
+
const b = 2 * this.triangles[t * 3 + 1];
|
|
15387
|
+
const c = 2 * this.triangles[t * 3 + 2];
|
|
15388
|
+
this._findCandidate(coords[a], coords[a + 1], coords[b], coords[b + 1], coords[c], coords[c + 1], t);
|
|
15389
|
+
}
|
|
15390
|
+
this._pendingLen = 0;
|
|
15391
|
+
}
|
|
15392
|
+
// rasterize a triangle, find its max error, and queue it for processing
|
|
15393
|
+
_findCandidate(p0x, p0y, p1x, p1y, p2x, p2y, t) {
|
|
15394
|
+
// triangle bounding box
|
|
15395
|
+
const minX = Math.min(p0x, p1x, p2x);
|
|
15396
|
+
const minY = Math.min(p0y, p1y, p2y);
|
|
15397
|
+
const maxX = Math.max(p0x, p1x, p2x);
|
|
15398
|
+
const maxY = Math.max(p0y, p1y, p2y);
|
|
15399
|
+
// forward differencing variables
|
|
15400
|
+
let w00 = orient(p1x, p1y, p2x, p2y, minX, minY);
|
|
15401
|
+
let w01 = orient(p2x, p2y, p0x, p0y, minX, minY);
|
|
15402
|
+
let w02 = orient(p0x, p0y, p1x, p1y, minX, minY);
|
|
15403
|
+
const a01 = p1y - p0y;
|
|
15404
|
+
const b01 = p0x - p1x;
|
|
15405
|
+
const a12 = p2y - p1y;
|
|
15406
|
+
const b12 = p1x - p2x;
|
|
15407
|
+
const a20 = p0y - p2y;
|
|
15408
|
+
const b20 = p2x - p0x;
|
|
15409
|
+
// pre-multiplied z values at vertices
|
|
15410
|
+
const a = orient(p0x, p0y, p1x, p1y, p2x, p2y);
|
|
15411
|
+
const z0 = this.heightAt(p0x, p0y) / a;
|
|
15412
|
+
const z1 = this.heightAt(p1x, p1y) / a;
|
|
15413
|
+
const z2 = this.heightAt(p2x, p2y) / a;
|
|
15414
|
+
// iterate over pixels in bounding box
|
|
15415
|
+
let maxError = 0;
|
|
15416
|
+
let mx = 0;
|
|
15417
|
+
let my = 0;
|
|
15418
|
+
let rms = 0;
|
|
15419
|
+
for (let y = minY; y <= maxY; y++) {
|
|
15420
|
+
// compute starting offset
|
|
15421
|
+
let dx = 0;
|
|
15422
|
+
if (w00 < 0 && a12 !== 0) {
|
|
15423
|
+
dx = Math.max(dx, Math.floor(-w00 / a12));
|
|
15424
|
+
}
|
|
15425
|
+
if (w01 < 0 && a20 !== 0) {
|
|
15426
|
+
dx = Math.max(dx, Math.floor(-w01 / a20));
|
|
15427
|
+
}
|
|
15428
|
+
if (w02 < 0 && a01 !== 0) {
|
|
15429
|
+
dx = Math.max(dx, Math.floor(-w02 / a01));
|
|
15430
|
+
}
|
|
15431
|
+
let w0 = w00 + a12 * dx;
|
|
15432
|
+
let w1 = w01 + a20 * dx;
|
|
15433
|
+
let w2 = w02 + a01 * dx;
|
|
15434
|
+
let wasInside = false;
|
|
15435
|
+
for (let x = minX + dx; x <= maxX; x++) {
|
|
15436
|
+
// check if inside triangle
|
|
15437
|
+
if (w0 >= 0 && w1 >= 0 && w2 >= 0) {
|
|
15438
|
+
wasInside = true;
|
|
15439
|
+
// compute z using barycentric coordinates
|
|
15440
|
+
const z = z0 * w0 + z1 * w1 + z2 * w2;
|
|
15441
|
+
const dz = Math.abs(z - this.heightAt(x, y));
|
|
15442
|
+
rms += dz * dz;
|
|
15443
|
+
if (dz > maxError) {
|
|
15444
|
+
maxError = dz;
|
|
15445
|
+
mx = x;
|
|
15446
|
+
my = y;
|
|
15447
|
+
}
|
|
15448
|
+
}
|
|
15449
|
+
else if (wasInside) {
|
|
15450
|
+
break;
|
|
15451
|
+
}
|
|
15452
|
+
w0 += a12;
|
|
15453
|
+
w1 += a20;
|
|
15454
|
+
w2 += a01;
|
|
15455
|
+
}
|
|
15456
|
+
w00 += b12;
|
|
15457
|
+
w01 += b20;
|
|
15458
|
+
w02 += b01;
|
|
15459
|
+
}
|
|
15460
|
+
if ((mx === p0x && my === p0y) || (mx === p1x && my === p1y) || (mx === p2x && my === p2y)) {
|
|
15461
|
+
maxError = 0;
|
|
15462
|
+
}
|
|
15463
|
+
// update triangle metadata
|
|
15464
|
+
this._candidates[2 * t] = mx;
|
|
15465
|
+
this._candidates[2 * t + 1] = my;
|
|
15466
|
+
this._rms[t] = rms;
|
|
15467
|
+
// add triangle to priority queue
|
|
15468
|
+
this._queuePush(t, maxError, rms);
|
|
15469
|
+
}
|
|
15470
|
+
// process the next triangle in the queue, splitting it with a new point
|
|
15471
|
+
_step() {
|
|
15472
|
+
// pop triangle with highest error from priority queue
|
|
15473
|
+
const t = this._queuePop();
|
|
15474
|
+
const e0 = t * 3 + 0;
|
|
15475
|
+
const e1 = t * 3 + 1;
|
|
15476
|
+
const e2 = t * 3 + 2;
|
|
15477
|
+
const p0 = this.triangles[e0];
|
|
15478
|
+
const p1 = this.triangles[e1];
|
|
15479
|
+
const p2 = this.triangles[e2];
|
|
15480
|
+
const ax = this.coords[2 * p0];
|
|
15481
|
+
const ay = this.coords[2 * p0 + 1];
|
|
15482
|
+
const bx = this.coords[2 * p1];
|
|
15483
|
+
const by = this.coords[2 * p1 + 1];
|
|
15484
|
+
const cx = this.coords[2 * p2];
|
|
15485
|
+
const cy = this.coords[2 * p2 + 1];
|
|
15486
|
+
const px = this._candidates[2 * t];
|
|
15487
|
+
const py = this._candidates[2 * t + 1];
|
|
15488
|
+
const pn = this._addPoint(px, py);
|
|
15489
|
+
if (orient(ax, ay, bx, by, px, py) === 0) {
|
|
15490
|
+
this._handleCollinear(pn, e0);
|
|
15491
|
+
}
|
|
15492
|
+
else if (orient(bx, by, cx, cy, px, py) === 0) {
|
|
15493
|
+
this._handleCollinear(pn, e1);
|
|
15494
|
+
}
|
|
15495
|
+
else if (orient(cx, cy, ax, ay, px, py) === 0) {
|
|
15496
|
+
this._handleCollinear(pn, e2);
|
|
15497
|
+
}
|
|
15498
|
+
else {
|
|
15499
|
+
const h0 = this._halfedges[e0];
|
|
15500
|
+
const h1 = this._halfedges[e1];
|
|
15501
|
+
const h2 = this._halfedges[e2];
|
|
15502
|
+
const t0 = this._addTriangle(p0, p1, pn, h0, -1, -1, e0);
|
|
15503
|
+
const t1 = this._addTriangle(p1, p2, pn, h1, -1, t0 + 1);
|
|
15504
|
+
const t2 = this._addTriangle(p2, p0, pn, h2, t0 + 2, t1 + 1);
|
|
15505
|
+
this._legalize(t0);
|
|
15506
|
+
this._legalize(t1);
|
|
15507
|
+
this._legalize(t2);
|
|
15508
|
+
}
|
|
15509
|
+
}
|
|
15510
|
+
// add coordinates for a new vertex
|
|
15511
|
+
_addPoint(x, y) {
|
|
15512
|
+
const i = this.coords.length >> 1;
|
|
15513
|
+
this.coords.push(x, y);
|
|
15514
|
+
return i;
|
|
15515
|
+
}
|
|
15516
|
+
// add or update a triangle in the mesh
|
|
15517
|
+
_addTriangle(a, b, c, ab, bc, ca, e = this.triangles.length) {
|
|
15518
|
+
const t = e / 3; // new triangle index
|
|
15519
|
+
// add triangle vertices
|
|
15520
|
+
this.triangles[e + 0] = a;
|
|
15521
|
+
this.triangles[e + 1] = b;
|
|
15522
|
+
this.triangles[e + 2] = c;
|
|
15523
|
+
// add triangle halfedges
|
|
15524
|
+
this._halfedges[e + 0] = ab;
|
|
15525
|
+
this._halfedges[e + 1] = bc;
|
|
15526
|
+
this._halfedges[e + 2] = ca;
|
|
15527
|
+
// link neighboring halfedges
|
|
15528
|
+
if (ab >= 0) {
|
|
15529
|
+
this._halfedges[ab] = e + 0;
|
|
15530
|
+
}
|
|
15531
|
+
if (bc >= 0) {
|
|
15532
|
+
this._halfedges[bc] = e + 1;
|
|
15533
|
+
}
|
|
15534
|
+
if (ca >= 0) {
|
|
15535
|
+
this._halfedges[ca] = e + 2;
|
|
15536
|
+
}
|
|
15537
|
+
// init triangle metadata
|
|
15538
|
+
this._candidates[2 * t + 0] = 0;
|
|
15539
|
+
this._candidates[2 * t + 1] = 0;
|
|
15540
|
+
this._queueIndices[t] = -1;
|
|
15541
|
+
this._rms[t] = 0;
|
|
15542
|
+
// add triangle to pending queue for later rasterization
|
|
15543
|
+
this._pending[this._pendingLen++] = t;
|
|
15544
|
+
// return first halfedge index
|
|
15545
|
+
return e;
|
|
15546
|
+
}
|
|
15547
|
+
_legalize(a) {
|
|
15548
|
+
// if the pair of triangles doesn't satisfy the Delaunay condition
|
|
15549
|
+
// (p1 is inside the circumcircle of [p0, pl, pr]), flip them,
|
|
15550
|
+
// then do the same check/flip recursively for the new pair of triangles
|
|
15551
|
+
//
|
|
15552
|
+
// pl pl
|
|
15553
|
+
// /||\ / \
|
|
15554
|
+
// al/ || \bl al/ \a
|
|
15555
|
+
// / || \ / \
|
|
15556
|
+
// / a||b \ flip /___ar___\
|
|
15557
|
+
// p0\ || /p1 => p0\---bl---/p1
|
|
15558
|
+
// \ || / \ /
|
|
15559
|
+
// ar\ || /br b\ /br
|
|
15560
|
+
// \||/ \ /
|
|
15561
|
+
// pr pr
|
|
15562
|
+
const b = this._halfedges[a];
|
|
15563
|
+
if (b < 0) {
|
|
15564
|
+
return;
|
|
15565
|
+
}
|
|
15566
|
+
const a0 = a - (a % 3);
|
|
15567
|
+
const b0 = b - (b % 3);
|
|
15568
|
+
const al = a0 + ((a + 1) % 3);
|
|
15569
|
+
const ar = a0 + ((a + 2) % 3);
|
|
15570
|
+
const bl = b0 + ((b + 2) % 3);
|
|
15571
|
+
const br = b0 + ((b + 1) % 3);
|
|
15572
|
+
const p0 = this.triangles[ar];
|
|
15573
|
+
const pr = this.triangles[a];
|
|
15574
|
+
const pl = this.triangles[al];
|
|
15575
|
+
const p1 = this.triangles[bl];
|
|
15576
|
+
const { coords } = this;
|
|
15577
|
+
if (!inCircle(coords[2 * p0], coords[2 * p0 + 1], coords[2 * pr], coords[2 * pr + 1], coords[2 * pl], coords[2 * pl + 1], coords[2 * p1], coords[2 * p1 + 1])) {
|
|
15578
|
+
return;
|
|
15579
|
+
}
|
|
15580
|
+
const hal = this._halfedges[al];
|
|
15581
|
+
const har = this._halfedges[ar];
|
|
15582
|
+
const hbl = this._halfedges[bl];
|
|
15583
|
+
const hbr = this._halfedges[br];
|
|
15584
|
+
this._queueRemove(a0 / 3);
|
|
15585
|
+
this._queueRemove(b0 / 3);
|
|
15586
|
+
const t0 = this._addTriangle(p0, p1, pl, -1, hbl, hal, a0);
|
|
15587
|
+
const t1 = this._addTriangle(p1, p0, pr, t0, har, hbr, b0);
|
|
15588
|
+
this._legalize(t0 + 1);
|
|
15589
|
+
this._legalize(t1 + 2);
|
|
15590
|
+
}
|
|
15591
|
+
// handle a case where new vertex is on the edge of a triangle
|
|
15592
|
+
_handleCollinear(pn, a) {
|
|
15593
|
+
const a0 = a - (a % 3);
|
|
15594
|
+
const al = a0 + ((a + 1) % 3);
|
|
15595
|
+
const ar = a0 + ((a + 2) % 3);
|
|
15596
|
+
const p0 = this.triangles[ar];
|
|
15597
|
+
const pr = this.triangles[a];
|
|
15598
|
+
const pl = this.triangles[al];
|
|
15599
|
+
const hal = this._halfedges[al];
|
|
15600
|
+
const har = this._halfedges[ar];
|
|
15601
|
+
const b = this._halfedges[a];
|
|
15602
|
+
if (b < 0) {
|
|
15603
|
+
const t0 = this._addTriangle(pn, p0, pr, -1, har, -1, a0);
|
|
15604
|
+
const t1 = this._addTriangle(p0, pn, pl, t0, -1, hal);
|
|
15605
|
+
this._legalize(t0 + 1);
|
|
15606
|
+
this._legalize(t1 + 2);
|
|
15607
|
+
return;
|
|
15608
|
+
}
|
|
15609
|
+
const b0 = b - (b % 3);
|
|
15610
|
+
const bl = b0 + ((b + 2) % 3);
|
|
15611
|
+
const br = b0 + ((b + 1) % 3);
|
|
15612
|
+
const p1 = this.triangles[bl];
|
|
15613
|
+
const hbl = this._halfedges[bl];
|
|
15614
|
+
const hbr = this._halfedges[br];
|
|
15615
|
+
this._queueRemove(b0 / 3);
|
|
15616
|
+
const t0 = this._addTriangle(p0, pr, pn, har, -1, -1, a0);
|
|
15617
|
+
const t1 = this._addTriangle(pr, p1, pn, hbr, -1, t0 + 1, b0);
|
|
15618
|
+
const t2 = this._addTriangle(p1, pl, pn, hbl, -1, t1 + 1);
|
|
15619
|
+
const t3 = this._addTriangle(pl, p0, pn, hal, t0 + 2, t2 + 1);
|
|
15620
|
+
this._legalize(t0);
|
|
15621
|
+
this._legalize(t1);
|
|
15622
|
+
this._legalize(t2);
|
|
15623
|
+
this._legalize(t3);
|
|
15624
|
+
}
|
|
15625
|
+
// priority queue methods
|
|
15626
|
+
_queuePush(t, error, rms) {
|
|
15627
|
+
const i = this._queue.length;
|
|
15628
|
+
this._queueIndices[t] = i;
|
|
15629
|
+
this._queue.push(t);
|
|
15630
|
+
this._errors.push(error);
|
|
15631
|
+
this._rmsSum += rms;
|
|
15632
|
+
this._queueUp(i);
|
|
15633
|
+
}
|
|
15634
|
+
_queuePop() {
|
|
15635
|
+
const n = this._queue.length - 1;
|
|
15636
|
+
this._queueSwap(0, n);
|
|
15637
|
+
this._queueDown(0, n);
|
|
15638
|
+
return this._queuePopBack();
|
|
15639
|
+
}
|
|
15640
|
+
_queuePopBack() {
|
|
15641
|
+
const t = this._queue.pop();
|
|
15642
|
+
this._errors.pop();
|
|
15643
|
+
this._rmsSum -= this._rms[t];
|
|
15644
|
+
this._queueIndices[t] = -1;
|
|
15645
|
+
return t;
|
|
15646
|
+
}
|
|
15647
|
+
_queueRemove(t) {
|
|
15648
|
+
const i = this._queueIndices[t];
|
|
15649
|
+
if (i < 0) {
|
|
15650
|
+
const it = this._pending.indexOf(t);
|
|
15651
|
+
if (it !== -1) {
|
|
15652
|
+
this._pending[it] = this._pending[--this._pendingLen];
|
|
15653
|
+
}
|
|
15654
|
+
else {
|
|
15655
|
+
throw new Error('Broken triangulation (something went wrong).');
|
|
15656
|
+
}
|
|
15657
|
+
return;
|
|
15658
|
+
}
|
|
15659
|
+
const n = this._queue.length - 1;
|
|
15660
|
+
if (n !== i) {
|
|
15661
|
+
this._queueSwap(i, n);
|
|
15662
|
+
if (!this._queueDown(i, n)) {
|
|
15663
|
+
this._queueUp(i);
|
|
15664
|
+
}
|
|
15665
|
+
}
|
|
15666
|
+
this._queuePopBack();
|
|
15667
|
+
}
|
|
15668
|
+
_queueLess(i, j) {
|
|
15669
|
+
return this._errors[i] > this._errors[j];
|
|
15670
|
+
}
|
|
15671
|
+
_queueSwap(i, j) {
|
|
15672
|
+
const pi = this._queue[i];
|
|
15673
|
+
const pj = this._queue[j];
|
|
15674
|
+
this._queue[i] = pj;
|
|
15675
|
+
this._queue[j] = pi;
|
|
15676
|
+
this._queueIndices[pi] = j;
|
|
15677
|
+
this._queueIndices[pj] = i;
|
|
15678
|
+
const e = this._errors[i];
|
|
15679
|
+
this._errors[i] = this._errors[j];
|
|
15680
|
+
this._errors[j] = e;
|
|
15681
|
+
}
|
|
15682
|
+
_queueUp(j0) {
|
|
15683
|
+
let j = j0;
|
|
15684
|
+
while (true) {
|
|
15685
|
+
const i = (j - 1) >> 1;
|
|
15686
|
+
if (i === j || !this._queueLess(j, i)) {
|
|
15687
|
+
break;
|
|
15688
|
+
}
|
|
15689
|
+
this._queueSwap(i, j);
|
|
15690
|
+
j = i;
|
|
15691
|
+
}
|
|
15692
|
+
}
|
|
15693
|
+
_queueDown(i0, n) {
|
|
15694
|
+
let i = i0;
|
|
15695
|
+
while (true) {
|
|
15696
|
+
const j1 = 2 * i + 1;
|
|
15697
|
+
if (j1 >= n || j1 < 0) {
|
|
15698
|
+
break;
|
|
15699
|
+
}
|
|
15700
|
+
const j2 = j1 + 1;
|
|
15701
|
+
let j = j1;
|
|
15702
|
+
if (j2 < n && this._queueLess(j2, j1)) {
|
|
15703
|
+
j = j2;
|
|
15704
|
+
}
|
|
15705
|
+
if (!this._queueLess(j, i)) {
|
|
15706
|
+
break;
|
|
15707
|
+
}
|
|
15708
|
+
this._queueSwap(i, j);
|
|
15709
|
+
i = j;
|
|
15710
|
+
}
|
|
15711
|
+
return i > i0;
|
|
15712
|
+
}
|
|
15713
|
+
}
|
|
15714
|
+
function orient(ax, ay, bx, by, cx, cy) {
|
|
15715
|
+
return (bx - cx) * (ay - cy) - (by - cy) * (ax - cx);
|
|
15716
|
+
}
|
|
15717
|
+
function inCircle(ax, ay, bx, by, cx, cy, px, py) {
|
|
15718
|
+
const dx = ax - px;
|
|
15719
|
+
const dy = ay - py;
|
|
15720
|
+
const ex = bx - px;
|
|
15721
|
+
const ey = by - py;
|
|
15722
|
+
const fx = cx - px;
|
|
15723
|
+
const fy = cy - py;
|
|
15724
|
+
const ap = dx * dx + dy * dy;
|
|
15725
|
+
const bp = ex * ex + ey * ey;
|
|
15726
|
+
const cp = fx * fx + fy * fy;
|
|
15727
|
+
return dx * (ey * cp - bp * fy) - dy * (ex * cp - bp * fx) + ap * (ex * fy - ey * fx) < 0;
|
|
15728
|
+
}
|
|
15729
|
+
|
|
14988
15730
|
/* eslint 'max-len': [1, { code: 105, comments: 999, ignoreStrings: true, ignoreUrls: true }] */
|
|
15731
|
+
const tesselator = 'martini';
|
|
14989
15732
|
const DefaultGeoImageOptions = {
|
|
14990
15733
|
type: 'image',
|
|
14991
15734
|
format: 'uint8',
|
|
@@ -15032,6 +15775,7 @@ class GeoImage {
|
|
|
15032
15775
|
getMap(input, options) {
|
|
15033
15776
|
return __awaiter(this, void 0, void 0, function* () {
|
|
15034
15777
|
const mergedOptions = Object.assign(Object.assign({}, DefaultGeoImageOptions), options);
|
|
15778
|
+
console.log('xxx_mergedOptions', mergedOptions);
|
|
15035
15779
|
switch (mergedOptions.type) {
|
|
15036
15780
|
case 'image':
|
|
15037
15781
|
return this.getBitmap(input, mergedOptions);
|
|
@@ -15064,32 +15808,111 @@ class GeoImage {
|
|
|
15064
15808
|
let channel = rasters[0];
|
|
15065
15809
|
if (options.useChannel != null) {
|
|
15066
15810
|
if (rasters[options.useChannel]) {
|
|
15067
|
-
channel = rasters[options.useChannel];
|
|
15811
|
+
channel = rasters[options.useChannel]; // length = 65536
|
|
15068
15812
|
}
|
|
15069
15813
|
}
|
|
15070
|
-
const canvas = document.createElement('canvas');
|
|
15071
|
-
canvas.width = width;
|
|
15072
|
-
canvas.height = height;
|
|
15073
|
-
const c = canvas.getContext('2d');
|
|
15074
|
-
const imageData = c
|
|
15814
|
+
// const canvas = document.createElement('canvas');
|
|
15815
|
+
// canvas.width = width;
|
|
15816
|
+
// canvas.height = height;
|
|
15817
|
+
// // const c = canvas.getContext('2d');
|
|
15818
|
+
// // const imageData = c!.createImageData(width, height);
|
|
15819
|
+
// const terrain = new Float32Array((width + 1) * (height + 1));
|
|
15820
|
+
const terrain = new Float32Array((width + 1) * (height + 1)); // length = 66049
|
|
15075
15821
|
const numOfChannels = channel.length / (width * height);
|
|
15076
|
-
|
|
15822
|
+
// return mesh data
|
|
15823
|
+
// const size: number = width * height * 4;
|
|
15824
|
+
const size = width * height;
|
|
15825
|
+
console.log('xxx_size', size);
|
|
15077
15826
|
let pixel = options.useChannel === null ? 0 : options.useChannel;
|
|
15078
|
-
for (let i = 0;
|
|
15079
|
-
|
|
15080
|
-
|
|
15081
|
-
|
|
15082
|
-
|
|
15083
|
-
|
|
15084
|
-
imageData.data[i + 1] = Math.floor((colorValue / 256) % 256);
|
|
15085
|
-
imageData.data[i + 2] = colorValue % 256;
|
|
15086
|
-
imageData.data[i + 3] = 255;
|
|
15087
|
-
pixel += numOfChannels;
|
|
15827
|
+
for (let i = 0, y = 0; y < height; y++) {
|
|
15828
|
+
for (let x = 0; x < width; x++, i++) {
|
|
15829
|
+
const elevationValue = (options.noDataValue && channel[pixel] === options.noDataValue) ? options.terrainMinValue : channel[pixel] * options.multiplier;
|
|
15830
|
+
terrain[i + y] = elevationValue;
|
|
15831
|
+
pixel += numOfChannels;
|
|
15832
|
+
}
|
|
15088
15833
|
}
|
|
15089
|
-
|
|
15090
|
-
|
|
15834
|
+
// for (let i = 0; i < size; i++) {
|
|
15835
|
+
// // height image calculation based on:
|
|
15836
|
+
// // https://deck.gl/docs/api-reference/geo-layers/terrain-layer
|
|
15837
|
+
// const elevationValue = (options.noDataValue && channel[pixel] === options.noDataValue) ? options.terrainMinValue : channel[pixel] * options.multiplier!;
|
|
15838
|
+
// terrain[i] = elevationValue;
|
|
15839
|
+
// // const colorValue = Math.floor((elevationValue + 10000) / 0.1);
|
|
15840
|
+
// // imageData.data[i] = Math.floor(colorValue / (256 * 256));
|
|
15841
|
+
// // imageData.data[i + 1] = Math.floor((colorValue / 256) % 256);
|
|
15842
|
+
// // imageData.data[i + 2] = colorValue % 256;
|
|
15843
|
+
// // imageData.data[i + 3] = 255;
|
|
15844
|
+
// pixel += numOfChannels;
|
|
15845
|
+
// }
|
|
15846
|
+
// c!.putImageData(imageData, 0, 0);
|
|
15847
|
+
// const imageUrl = canvas.toDataURL('image/png');
|
|
15091
15848
|
// console.log('Heightmap generated.');
|
|
15092
|
-
|
|
15849
|
+
console.log('xxx_terrain', terrain);
|
|
15850
|
+
if (terrain[0] > 0) {
|
|
15851
|
+
debugger;
|
|
15852
|
+
}
|
|
15853
|
+
{
|
|
15854
|
+
// backfill bottom border
|
|
15855
|
+
for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {
|
|
15856
|
+
terrain[i] = terrain[i - width - 1];
|
|
15857
|
+
}
|
|
15858
|
+
// backfill right border
|
|
15859
|
+
for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
|
|
15860
|
+
terrain[i] = terrain[i - 1];
|
|
15861
|
+
}
|
|
15862
|
+
}
|
|
15863
|
+
// getMesh
|
|
15864
|
+
const { terrainSkirtHeight } = options;
|
|
15865
|
+
console.log('xxx_bounds_0', input.bounds);
|
|
15866
|
+
let mesh;
|
|
15867
|
+
switch (tesselator) {
|
|
15868
|
+
case 'martini':
|
|
15869
|
+
mesh = getMartiniTileMesh(terrainSkirtHeight, width, terrain);
|
|
15870
|
+
break;
|
|
15871
|
+
case 'delatin':
|
|
15872
|
+
mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
|
|
15873
|
+
break;
|
|
15874
|
+
default:
|
|
15875
|
+
if (width === height && !(height && (width - 1))) {
|
|
15876
|
+
// fixme get terrain to separate method
|
|
15877
|
+
// terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
|
|
15878
|
+
mesh = getMartiniTileMesh(terrainSkirtHeight, width, terrain);
|
|
15879
|
+
}
|
|
15880
|
+
else {
|
|
15881
|
+
// fixme get terrain to separate method
|
|
15882
|
+
// terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
|
|
15883
|
+
mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
|
|
15884
|
+
}
|
|
15885
|
+
break;
|
|
15886
|
+
}
|
|
15887
|
+
// Martini
|
|
15888
|
+
// Martini
|
|
15889
|
+
// Delatin
|
|
15890
|
+
// Delatin
|
|
15891
|
+
const { vertices } = mesh;
|
|
15892
|
+
let { triangles } = mesh;
|
|
15893
|
+
let attributes = getMeshAttributes(vertices, terrain, width, height, input.bounds);
|
|
15894
|
+
// Compute bounding box before adding skirt so that z values are not skewed
|
|
15895
|
+
const boundingBox = getMeshBoundingBox(attributes);
|
|
15896
|
+
// FIXME uncomment and add skirt
|
|
15897
|
+
console.log('xxx_skirtHeight', terrainSkirtHeight);
|
|
15898
|
+
if (terrainSkirtHeight) {
|
|
15899
|
+
const { attributes: newAttributes, triangles: newTriangles } = addSkirt(attributes, triangles, terrainSkirtHeight);
|
|
15900
|
+
attributes = newAttributes;
|
|
15901
|
+
triangles = newTriangles;
|
|
15902
|
+
}
|
|
15903
|
+
return {
|
|
15904
|
+
// Data return by this loader implementation
|
|
15905
|
+
loaderData: {
|
|
15906
|
+
header: {},
|
|
15907
|
+
},
|
|
15908
|
+
header: {
|
|
15909
|
+
vertexCount: triangles.length,
|
|
15910
|
+
boundingBox,
|
|
15911
|
+
},
|
|
15912
|
+
mode: 4,
|
|
15913
|
+
indices: { value: Uint32Array.from(triangles), size: 1 },
|
|
15914
|
+
attributes,
|
|
15915
|
+
};
|
|
15093
15916
|
});
|
|
15094
15917
|
}
|
|
15095
15918
|
getBitmap(input, options) {
|
|
@@ -15126,6 +15949,7 @@ class GeoImage {
|
|
|
15126
15949
|
let b;
|
|
15127
15950
|
let a;
|
|
15128
15951
|
const size = width * height * 4;
|
|
15952
|
+
// const size = width * height;
|
|
15129
15953
|
if (!options.noDataValue) {
|
|
15130
15954
|
console.log('Missing noData value. Raster might be displayed incorrectly.');
|
|
15131
15955
|
}
|
|
@@ -15346,6 +16170,68 @@ class GeoImage {
|
|
|
15346
16170
|
return noDataValue !== undefined && pixels.every((pixel) => pixel === noDataValue);
|
|
15347
16171
|
}
|
|
15348
16172
|
}
|
|
16173
|
+
//
|
|
16174
|
+
//
|
|
16175
|
+
//
|
|
16176
|
+
/**
|
|
16177
|
+
* Get Martini generated vertices and triangles
|
|
16178
|
+
*
|
|
16179
|
+
* @param {number} meshMaxError threshold for simplifying mesh
|
|
16180
|
+
* @param {number} width width of the input data
|
|
16181
|
+
* @param {number[] | Float32Array} terrain elevation data
|
|
16182
|
+
* @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data
|
|
16183
|
+
*/
|
|
16184
|
+
function getMartiniTileMesh(meshMaxError, width, terrain) {
|
|
16185
|
+
const gridSize = width + 1;
|
|
16186
|
+
const martini = new Martini(gridSize);
|
|
16187
|
+
const tile = martini.createTile(terrain);
|
|
16188
|
+
const { vertices, triangles } = tile.getMesh(meshMaxError);
|
|
16189
|
+
return { vertices, triangles };
|
|
16190
|
+
}
|
|
16191
|
+
function getMeshAttributes(vertices, terrain, width, height, bounds) {
|
|
16192
|
+
const gridSize = width + 1;
|
|
16193
|
+
const numOfVerticies = vertices.length / 2;
|
|
16194
|
+
// vec3. x, y in pixels, z in meters
|
|
16195
|
+
const positions = new Float32Array(numOfVerticies * 3);
|
|
16196
|
+
// vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.
|
|
16197
|
+
const texCoords = new Float32Array(numOfVerticies * 2);
|
|
16198
|
+
console.log('xxx_bounds', bounds);
|
|
16199
|
+
const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
|
|
16200
|
+
const xScale = (maxX - minX) / width;
|
|
16201
|
+
const yScale = (maxY - minY) / height;
|
|
16202
|
+
for (let i = 0; i < numOfVerticies; i++) {
|
|
16203
|
+
const x = vertices[i * 2];
|
|
16204
|
+
const y = vertices[i * 2 + 1];
|
|
16205
|
+
const pixelIdx = y * gridSize + x;
|
|
16206
|
+
positions[3 * i + 0] = x * xScale + minX;
|
|
16207
|
+
positions[3 * i + 1] = -y * yScale + maxY;
|
|
16208
|
+
positions[3 * i + 2] = terrain[pixelIdx];
|
|
16209
|
+
texCoords[2 * i + 0] = x / width;
|
|
16210
|
+
texCoords[2 * i + 1] = y / height;
|
|
16211
|
+
}
|
|
16212
|
+
return {
|
|
16213
|
+
POSITION: { value: positions, size: 3 },
|
|
16214
|
+
TEXCOORD_0: { value: texCoords, size: 2 },
|
|
16215
|
+
// NORMAL: {}, - optional, but creates the high poly look with lighting
|
|
16216
|
+
};
|
|
16217
|
+
}
|
|
16218
|
+
/**
|
|
16219
|
+
* Get Delatin generated vertices and triangles
|
|
16220
|
+
*
|
|
16221
|
+
* @param {number} meshMaxError threshold for simplifying mesh
|
|
16222
|
+
* @param {number} width width of the input data array
|
|
16223
|
+
* @param {number} height height of the input data array
|
|
16224
|
+
* @param {number[] | Float32Array} terrain elevation data
|
|
16225
|
+
* @returns {{vertices: number[], triangles: number[]}} vertices and triangles data
|
|
16226
|
+
*/
|
|
16227
|
+
function getDelatinTileMesh(meshMaxError, width, height, terrain) {
|
|
16228
|
+
const tin = new Delatin(terrain, width + 1, height + 1);
|
|
16229
|
+
tin.run(meshMaxError);
|
|
16230
|
+
// @ts-expect-error
|
|
16231
|
+
const { coords, triangles } = tin;
|
|
16232
|
+
const vertices = coords;
|
|
16233
|
+
return { vertices, triangles };
|
|
16234
|
+
}
|
|
15349
16235
|
|
|
15350
16236
|
const EARTH_CIRCUMFERENCE = 40075000.0;
|
|
15351
16237
|
const EARTH_HALF_CIRCUMFERENCE = 20037500.0;
|
|
@@ -15439,7 +16325,7 @@ class CogTiles {
|
|
|
15439
16325
|
const cartographicPositionAdjusted = [cartographicPosition[0], -cartographicPosition[1]];
|
|
15440
16326
|
return cartographicPositionAdjusted;
|
|
15441
16327
|
}
|
|
15442
|
-
getTile(x, y, z) {
|
|
16328
|
+
getTile(x, y, z, bounds) {
|
|
15443
16329
|
return __awaiter(this, void 0, void 0, function* () {
|
|
15444
16330
|
const wantedMpp = this.getResolutionFromZoomLevel(this.tileSize, z);
|
|
15445
16331
|
const img = this.cog.getImageByResolution(wantedMpp);
|
|
@@ -15485,7 +16371,7 @@ class CogTiles {
|
|
|
15485
16371
|
// console.log("Bits per sample: " + bitsPerSample)
|
|
15486
16372
|
// console.log("Single channel pixel format: " + bitsPerSample/)
|
|
15487
16373
|
if (x - ox >= 0 && y - oy >= 0 && x - ox < tilesX && y - oy < tilesY) {
|
|
15488
|
-
// console.log(
|
|
16374
|
+
// console.log(`getting tile: ${[x - ox, y - oy]}`);
|
|
15489
16375
|
const tile = yield img.getTile((x - ox), (y - oy));
|
|
15490
16376
|
// console.time("Request to data time: ")
|
|
15491
16377
|
switch (img.compression) {
|
|
@@ -15531,10 +16417,12 @@ class CogTiles {
|
|
|
15531
16417
|
default: decompressedFormatted = null;
|
|
15532
16418
|
}
|
|
15533
16419
|
// console.log(decompressedFormatted)
|
|
16420
|
+
// const { meshMaxError, bounds, elevationDecoder } = this.options;
|
|
15534
16421
|
decompressed = yield this.geo.getMap({
|
|
15535
16422
|
rasters: [decompressedFormatted],
|
|
15536
16423
|
width: this.tileSize,
|
|
15537
16424
|
height: this.tileSize,
|
|
16425
|
+
bounds,
|
|
15538
16426
|
}, this.options);
|
|
15539
16427
|
// console.log(decompressed.length)
|
|
15540
16428
|
return decompressed;
|
|
@@ -15776,7 +16664,7 @@ class CogTerrainLayer extends CompositeLayer {
|
|
|
15776
16664
|
const cog = yield this.terrainCogTiles.initializeCog(terrainUrl);
|
|
15777
16665
|
this.tileSize = this.terrainCogTiles.getTileSize(cog);
|
|
15778
16666
|
const zoomRange = this.terrainCogTiles.getZoomRange(cog);
|
|
15779
|
-
[this.minZoom, this.maxZoom] = zoomRange;
|
|
16667
|
+
[this.props.minZoom, this.props.maxZoom] = zoomRange;
|
|
15780
16668
|
this.setState({ initialized: true });
|
|
15781
16669
|
});
|
|
15782
16670
|
}
|