@gisatcz/deckgl-geolib 1.10.1-dev.0 → 1.10.1-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/index.js +911 -23
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/index.min.js +4 -4
- package/dist/cjs/index.min.js.map +1 -1
- package/dist/cjs/types/cogtiles/cogtiles.d.ts +2 -1
- package/dist/cjs/types/geoimage/delatin/index.d.ts +23 -0
- package/dist/cjs/types/geoimage/geoimage.d.ts +51 -2
- package/dist/cjs/types/geoimage/helpers/skirt.d.ts +18 -0
- package/dist/cjs/types/loaders/CogTerrainLoader.d.ts +3 -0
- package/dist/cjs/types/terrain-layer.d.ts +83 -0
- package/dist/esm/index.js +911 -23
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/index.min.js +4 -4
- package/dist/esm/index.min.js.map +1 -1
- package/dist/esm/types/cogtiles/cogtiles.d.ts +2 -1
- package/dist/esm/types/geoimage/delatin/index.d.ts +23 -0
- package/dist/esm/types/geoimage/geoimage.d.ts +51 -2
- package/dist/esm/types/geoimage/helpers/skirt.d.ts +18 -0
- package/dist/esm/types/loaders/CogTerrainLoader.d.ts +3 -0
- package/dist/esm/types/terrain-layer.d.ts +83 -0
- package/package.json +2 -1
- package/src/cogterrainlayer/CogTerrainLayer.ts +1 -1
- package/src/cogtiles/cogtiles.ts +7 -2
- package/src/geoimage/delatin/index.ts +495 -0
- package/src/geoimage/geoimage.ts +211 -22
- package/src/geoimage/helpers/skirt.ts +171 -0
- package/src/loaders/CogTerrainLoader.ts +55 -0
- package/src/terrain-layer.ts +504 -0
package/src/geoimage/geoimage.ts
CHANGED
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@@ -3,7 +3,15 @@
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// import { ExtentsLeftBottomRightTop } from '@deck.gl/core/utils/positions';
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import { fromArrayBuffer, GeoTIFFImage, TypedArray } from 'geotiff';
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import chroma from 'chroma-js';
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import Martini from '@mapbox/martini';
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import { getMeshBoundingBox } from '@loaders.gl/schema';
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import { addSkirt } from './helpers/skirt.ts';
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import Delatin from './delatin/index.ts';
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export type Bounds = [minX: number, minY: number, maxX: number, maxY: number];
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const tesselator = 'martini';
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// const tesselator = 'delatin';
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export type ClampToTerrainOptions = {
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terrainDrawMode?: string
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}
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@@ -94,11 +102,13 @@ export default class GeoImage {
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input: string | {
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width: number,
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height: number,
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-
rasters: any[]
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rasters: any[],
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bounds: Bounds
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},
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options: GeoImageOptions,
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) {
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const mergedOptions = { ...DefaultGeoImageOptions, ...options };
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console.log('xxx_mergedOptions', mergedOptions);
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switch (mergedOptions.type) {
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case 'image':
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@@ -113,6 +123,7 @@ export default class GeoImage {
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// GetHeightmap uses only "useChannel" and "multiplier" options
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async getHeightmap(
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input: string | {
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bounds: Bounds,
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width: number,
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height: number,
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rasters: any[] },
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@@ -140,37 +151,136 @@ export default class GeoImage {
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if (options.useChannel != null) {
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if (rasters[options.useChannel]) {
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channel = rasters[options.useChannel];
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channel = rasters[options.useChannel]; // length = 65536
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}
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}
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const canvas = document.createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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const c = canvas.getContext('2d');
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const imageData = c!.createImageData(width, height);
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// const canvas = document.createElement('canvas');
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// canvas.width = width;
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// canvas.height = height;
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// // const c = canvas.getContext('2d');
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// // const imageData = c!.createImageData(width, height);
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// const terrain = new Float32Array((width + 1) * (height + 1));
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const terrain = new Float32Array((width + 1) * (height + 1)); // length = 66049
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const numOfChannels = channel.length / (width * height);
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const size: number = width * height * 4;
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let pixel:number = options.useChannel === null ? 0 : options.useChannel;
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-
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// height image calculation based on:
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// https://deck.gl/docs/api-reference/geo-layers/terrain-layer
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const elevationValue = (options.noDataValue && channel[pixel] === options.noDataValue) ? options.terrainMinValue : channel[pixel] * options.multiplier!;
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const colorValue = Math.floor((elevationValue + 10000) / 0.1);
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imageData.data[i] = Math.floor(colorValue / (256 * 256));
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imageData.data[i + 1] = Math.floor((colorValue / 256) % 256);
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imageData.data[i + 2] = colorValue % 256;
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imageData.data[i + 3] = 255;
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// return mesh data
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-
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// const size: number = width * height * 4;
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const size: number = width * height;
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console.log('xxx_size', size);
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let pixel:number = options.useChannel === null ? 0 : options.useChannel;
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for (let i = 0, y = 0; y < height; y++) {
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for (let x = 0; x < width; x++, i++) {
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const elevationValue = (options.noDataValue && channel[pixel] === options.noDataValue) ? options.terrainMinValue : channel[pixel] * options.multiplier!;
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terrain[i + y] = elevationValue;
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pixel += numOfChannels;
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}
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}
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-
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-
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// for (let i = 0; i < size; i++) {
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// // height image calculation based on:
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// // https://deck.gl/docs/api-reference/geo-layers/terrain-layer
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// const elevationValue = (options.noDataValue && channel[pixel] === options.noDataValue) ? options.terrainMinValue : channel[pixel] * options.multiplier!;
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// terrain[i] = elevationValue;
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// // const colorValue = Math.floor((elevationValue + 10000) / 0.1);
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// // imageData.data[i] = Math.floor(colorValue / (256 * 256));
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// // imageData.data[i + 1] = Math.floor((colorValue / 256) % 256);
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// // imageData.data[i + 2] = colorValue % 256;
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// // imageData.data[i + 3] = 255;
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// pixel += numOfChannels;
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// }
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// c!.putImageData(imageData, 0, 0);
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// const imageUrl = canvas.toDataURL('image/png');
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// console.log('Heightmap generated.');
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-
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console.log('xxx_terrain', terrain);
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if (terrain[0] > 0) {
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debugger;
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}
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if (tesselator === 'martini') {
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// backfill bottom border
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for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {
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terrain[i] = terrain[i - width - 1];
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}
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// backfill right border
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for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
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terrain[i] = terrain[i - 1];
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}
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}
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// getMesh
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const { terrainSkirtHeight } = options;
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console.log('xxx_bounds_0', input.bounds);
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let mesh;
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switch (tesselator) {
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case 'martini':
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mesh = getMartiniTileMesh(terrainSkirtHeight, width, terrain);
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break;
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case 'delatin':
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mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
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break;
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default:
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if (width === height && !(height && (width - 1))) {
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// fixme get terrain to separate method
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// terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
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mesh = getMartiniTileMesh(terrainSkirtHeight, width, terrain);
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} else {
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// fixme get terrain to separate method
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// terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
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mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
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}
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break;
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}
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// Martini
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// Martini
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// Delatin
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// Delatin
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const { vertices } = mesh;
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let { triangles } = mesh;
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let attributes = getMeshAttributes(vertices, terrain, width, height, input.bounds);
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// Compute bounding box before adding skirt so that z values are not skewed
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const boundingBox = getMeshBoundingBox(attributes);
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// FIXME uncomment and add skirt
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console.log('xxx_skirtHeight', terrainSkirtHeight);
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if (terrainSkirtHeight) {
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const { attributes: newAttributes, triangles: newTriangles } = addSkirt(
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attributes,
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triangles,
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terrainSkirtHeight,
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);
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attributes = newAttributes;
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triangles = newTriangles;
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}
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return {
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// Data return by this loader implementation
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loaderData: {
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header: {},
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},
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header: {
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vertexCount: triangles.length,
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boundingBox,
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},
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mode: 4, // TRIANGLES
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indices: { value: Uint32Array.from(triangles), size: 1 },
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attributes,
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};
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}
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async getBitmap(
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@@ -213,6 +323,7 @@ export default class GeoImage {
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let r; let g; let b; let
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a;
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const size = width * height * 4;
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// const size = width * height;
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if (!options.noDataValue) {
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console.log('Missing noData value. Raster might be displayed incorrectly.');
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@@ -440,3 +551,81 @@ export default class GeoImage {
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return noDataValue !== undefined && pixels.every((pixel) => pixel === noDataValue);
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}
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}
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//
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//
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//
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/**
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* Get Martini generated vertices and triangles
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*
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* @param {number} meshMaxError threshold for simplifying mesh
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* @param {number} width width of the input data
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* @param {number[] | Float32Array} terrain elevation data
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* @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data
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*/
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function getMartiniTileMesh(meshMaxError, width, terrain) {
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const gridSize = width + 1;
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const martini = new Martini(gridSize);
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const tile = martini.createTile(terrain);
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const { vertices, triangles } = tile.getMesh(meshMaxError);
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return { vertices, triangles };
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}
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function getMeshAttributes(
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vertices,
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terrain: Uint8Array,
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width: number,
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height: number,
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bounds: number[],
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) {
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const gridSize = width + 1;
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const numOfVerticies = vertices.length / 2;
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// vec3. x, y in pixels, z in meters
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const positions = new Float32Array(numOfVerticies * 3);
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// vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.
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const texCoords = new Float32Array(numOfVerticies * 2);
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console.log('xxx_bounds', bounds);
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const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
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const xScale = (maxX - minX) / width;
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const yScale = (maxY - minY) / height;
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for (let i = 0; i < numOfVerticies; i++) {
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const x = vertices[i * 2];
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const y = vertices[i * 2 + 1];
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const pixelIdx = y * gridSize + x;
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positions[3 * i + 0] = x * xScale + minX;
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positions[3 * i + 1] = -y * yScale + maxY;
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positions[3 * i + 2] = terrain[pixelIdx];
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texCoords[2 * i + 0] = x / width;
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texCoords[2 * i + 1] = y / height;
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}
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return {
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POSITION: { value: positions, size: 3 },
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TEXCOORD_0: { value: texCoords, size: 2 },
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// NORMAL: {}, - optional, but creates the high poly look with lighting
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};
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}
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/**
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* Get Delatin generated vertices and triangles
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*
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* @param {number} meshMaxError threshold for simplifying mesh
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* @param {number} width width of the input data array
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* @param {number} height height of the input data array
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* @param {number[] | Float32Array} terrain elevation data
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* @returns {{vertices: number[], triangles: number[]}} vertices and triangles data
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623
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*/
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function getDelatinTileMesh(meshMaxError, width, height, terrain) {
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625
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const tin = new Delatin(terrain, width + 1, height + 1);
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tin.run(meshMaxError);
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// @ts-expect-error
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const { coords, triangles } = tin;
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const vertices = coords;
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return { vertices, triangles };
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631
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}
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@@ -0,0 +1,171 @@
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// loaders.gl
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// SPDX-License-Identifier: MIT
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3
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// Copyright (c) vis.gl contributors
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4
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5
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import { concatenateTypedArrays } from '@loaders.gl/loader-utils';
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6
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7
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export type EdgeIndices = {
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8
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westIndices: number[];
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9
|
+
northIndices: number[];
|
|
10
|
+
eastIndices: number[];
|
|
11
|
+
southIndices: number[];
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Add skirt to existing mesh
|
|
16
|
+
* @param {object} attributes - POSITION and TEXCOOD_0 attributes data
|
|
17
|
+
* @param {any} triangles - indices array of the mesh geometry
|
|
18
|
+
* @param skirtHeight - height of the skirt geometry
|
|
19
|
+
* @param outsideIndices - edge indices from quantized mesh data
|
|
20
|
+
* @returns - geometry data with added skirt
|
|
21
|
+
*/
|
|
22
|
+
export function addSkirt(attributes, triangles, skirtHeight: number, outsideIndices?: EdgeIndices) {
|
|
23
|
+
const outsideEdges = outsideIndices
|
|
24
|
+
? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value)
|
|
25
|
+
: getOutsideEdgesFromTriangles(triangles);
|
|
26
|
+
|
|
27
|
+
// 2 new vertices for each outside edge
|
|
28
|
+
const newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6);
|
|
29
|
+
const newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4);
|
|
30
|
+
|
|
31
|
+
// 2 new triangles for each outside edge
|
|
32
|
+
const newTriangles = new triangles.constructor(outsideEdges.length * 6);
|
|
33
|
+
|
|
34
|
+
for (let i = 0; i < outsideEdges.length; i++) {
|
|
35
|
+
const edge = outsideEdges[i];
|
|
36
|
+
|
|
37
|
+
updateAttributesForNewEdge({
|
|
38
|
+
edge,
|
|
39
|
+
edgeIndex: i,
|
|
40
|
+
attributes,
|
|
41
|
+
skirtHeight,
|
|
42
|
+
newPosition,
|
|
43
|
+
newTexcoord0,
|
|
44
|
+
newTriangles,
|
|
45
|
+
});
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
attributes.POSITION.value = concatenateTypedArrays(attributes.POSITION.value, newPosition);
|
|
49
|
+
attributes.TEXCOORD_0.value = concatenateTypedArrays(attributes.TEXCOORD_0.value, newTexcoord0);
|
|
50
|
+
const resultTriangles = triangles instanceof Array
|
|
51
|
+
? triangles.concat(newTriangles)
|
|
52
|
+
: concatenateTypedArrays(triangles, newTriangles);
|
|
53
|
+
|
|
54
|
+
return {
|
|
55
|
+
attributes,
|
|
56
|
+
triangles: resultTriangles,
|
|
57
|
+
};
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* Get geometry edges that located on a border of the mesh
|
|
62
|
+
* @param {any} triangles - indices array of the mesh geometry
|
|
63
|
+
* @returns {number[][]} - outside edges data
|
|
64
|
+
*/
|
|
65
|
+
function getOutsideEdgesFromTriangles(triangles) {
|
|
66
|
+
const edges: number[][] = [];
|
|
67
|
+
for (let i = 0; i < triangles.length; i += 3) {
|
|
68
|
+
edges.push([triangles[i], triangles[i + 1]]);
|
|
69
|
+
edges.push([triangles[i + 1], triangles[i + 2]]);
|
|
70
|
+
edges.push([triangles[i + 2], triangles[i]]);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
edges.sort((a, b) => Math.min(...a) - Math.min(...b) || Math.max(...a) - Math.max(...b));
|
|
74
|
+
|
|
75
|
+
const outsideEdges: number[][] = [];
|
|
76
|
+
let index = 0;
|
|
77
|
+
while (index < edges.length) {
|
|
78
|
+
if (edges[index][0] === edges[index + 1]?.[1] && edges[index][1] === edges[index + 1]?.[0]) {
|
|
79
|
+
index += 2;
|
|
80
|
+
} else {
|
|
81
|
+
outsideEdges.push(edges[index]);
|
|
82
|
+
index++;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
return outsideEdges;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
/**
|
|
89
|
+
* Get geometry edges that located on a border of the mesh
|
|
90
|
+
* @param {object} indices - edge indices from quantized mesh data
|
|
91
|
+
* @param {TypedArray} position - position attribute geometry data
|
|
92
|
+
* @returns {number[][]} - outside edges data
|
|
93
|
+
*/
|
|
94
|
+
function getOutsideEdgesFromIndices(indices: EdgeIndices, position) {
|
|
95
|
+
// Sort skirt indices to create adjacent triangles
|
|
96
|
+
indices.westIndices.sort((a, b) => position[3 * a + 1] - position[3 * b + 1]);
|
|
97
|
+
// Reverse (b - a) to match triangle winding
|
|
98
|
+
indices.eastIndices.sort((a, b) => position[3 * b + 1] - position[3 * a + 1]);
|
|
99
|
+
indices.southIndices.sort((a, b) => position[3 * b] - position[3 * a]);
|
|
100
|
+
// Reverse (b - a) to match triangle winding
|
|
101
|
+
indices.northIndices.sort((a, b) => position[3 * a] - position[3 * b]);
|
|
102
|
+
|
|
103
|
+
const edges: number[][] = [];
|
|
104
|
+
for (const index in indices) {
|
|
105
|
+
const indexGroup = indices[index];
|
|
106
|
+
for (let i = 0; i < indexGroup.length - 1; i++) {
|
|
107
|
+
edges.push([indexGroup[i], indexGroup[i + 1]]);
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
return edges;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* Get geometry edges that located on a border of the mesh
|
|
115
|
+
* @param {object} args
|
|
116
|
+
* @param {number[]} args.edge - edge indices in geometry
|
|
117
|
+
* @param {number} args.edgeIndex - edge index in outsideEdges array
|
|
118
|
+
* @param {object} args.attributes - POSITION and TEXCOORD_0 attributes
|
|
119
|
+
* @param {number} args.skirtHeight - height of the skirt geometry
|
|
120
|
+
* @param {TypedArray} args.newPosition - POSITION array for skirt data
|
|
121
|
+
* @param {TypedArray} args.newTexcoord0 - TEXCOORD_0 array for skirt data
|
|
122
|
+
* @param {TypedArray | Array} args.newTriangles - trinagle indices array for skirt data
|
|
123
|
+
* @returns {void}
|
|
124
|
+
*/
|
|
125
|
+
function updateAttributesForNewEdge({
|
|
126
|
+
edge,
|
|
127
|
+
edgeIndex,
|
|
128
|
+
attributes,
|
|
129
|
+
skirtHeight,
|
|
130
|
+
newPosition,
|
|
131
|
+
newTexcoord0,
|
|
132
|
+
newTriangles,
|
|
133
|
+
}) {
|
|
134
|
+
const positionsLength = attributes.POSITION.value.length;
|
|
135
|
+
const vertex1Offset = edgeIndex * 2;
|
|
136
|
+
const vertex2Offset = edgeIndex * 2 + 1;
|
|
137
|
+
|
|
138
|
+
// Define POSITION for new 1st vertex
|
|
139
|
+
newPosition.set(
|
|
140
|
+
attributes.POSITION.value.subarray(edge[0] * 3, edge[0] * 3 + 3),
|
|
141
|
+
vertex1Offset * 3,
|
|
142
|
+
);
|
|
143
|
+
newPosition[vertex1Offset * 3 + 2] = newPosition[vertex1Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height
|
|
144
|
+
|
|
145
|
+
// Define POSITION for new 2nd vertex
|
|
146
|
+
newPosition.set(
|
|
147
|
+
attributes.POSITION.value.subarray(edge[1] * 3, edge[1] * 3 + 3),
|
|
148
|
+
vertex2Offset * 3,
|
|
149
|
+
);
|
|
150
|
+
newPosition[vertex2Offset * 3 + 2] = newPosition[vertex2Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height
|
|
151
|
+
|
|
152
|
+
// Use same TEXCOORDS for skirt vertices
|
|
153
|
+
newTexcoord0.set(
|
|
154
|
+
attributes.TEXCOORD_0.value.subarray(edge[0] * 2, edge[0] * 2 + 2),
|
|
155
|
+
vertex1Offset * 2,
|
|
156
|
+
);
|
|
157
|
+
newTexcoord0.set(
|
|
158
|
+
attributes.TEXCOORD_0.value.subarray(edge[1] * 2, edge[1] * 2 + 2),
|
|
159
|
+
vertex2Offset * 2,
|
|
160
|
+
);
|
|
161
|
+
|
|
162
|
+
// Define new triangles
|
|
163
|
+
const triangle1Offset = edgeIndex * 2 * 3;
|
|
164
|
+
newTriangles[triangle1Offset] = edge[0];
|
|
165
|
+
newTriangles[triangle1Offset + 1] = positionsLength / 3 + vertex2Offset;
|
|
166
|
+
newTriangles[triangle1Offset + 2] = edge[1];
|
|
167
|
+
|
|
168
|
+
newTriangles[triangle1Offset + 3] = positionsLength / 3 + vertex2Offset;
|
|
169
|
+
newTriangles[triangle1Offset + 4] = edge[0];
|
|
170
|
+
newTriangles[triangle1Offset + 5] = positionsLength / 3 + vertex1Offset;
|
|
171
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { Mesh } from '@loaders.gl/schema';
|
|
2
|
+
import type { LoaderContext, LoaderWithParser } from '@loaders.gl/loader-utils';
|
|
3
|
+
import { parseFromContext } from '@loaders.gl/loader-utils';
|
|
4
|
+
// import { TerrainLoader as TerrainWorkerLoader, TerrainLoaderOptions } from './terrain-loader';
|
|
5
|
+
// TerrainLoader
|
|
6
|
+
|
|
7
|
+
export const CogTerrainLoader = {
|
|
8
|
+
|
|
9
|
+
dataType: null as unknown as Mesh,
|
|
10
|
+
batchType: null as never,
|
|
11
|
+
|
|
12
|
+
name: 'Terrain',
|
|
13
|
+
id: 'terrain',
|
|
14
|
+
module: 'terrain',
|
|
15
|
+
// version: VERSION,
|
|
16
|
+
worker: false,
|
|
17
|
+
extensions: ['tif'],
|
|
18
|
+
mimeTypes: ['image/tiff'],
|
|
19
|
+
options: {
|
|
20
|
+
terrain: {
|
|
21
|
+
tesselator: 'auto',
|
|
22
|
+
bounds: undefined!,
|
|
23
|
+
meshMaxError: 10,
|
|
24
|
+
elevationDecoder: {
|
|
25
|
+
rScaler: 1,
|
|
26
|
+
gScaler: 0,
|
|
27
|
+
bScaler: 0,
|
|
28
|
+
offset: 0,
|
|
29
|
+
},
|
|
30
|
+
skirtHeight: undefined,
|
|
31
|
+
},
|
|
32
|
+
},
|
|
33
|
+
parse: parseTerrain,
|
|
34
|
+
} as const satisfies LoaderWithParser<any, never, any>;
|
|
35
|
+
|
|
36
|
+
export async function parseTerrain(
|
|
37
|
+
arrayBuffer: ArrayBuffer,
|
|
38
|
+
options?: {},
|
|
39
|
+
context?: LoaderContext,
|
|
40
|
+
) {
|
|
41
|
+
console.log('xxx');
|
|
42
|
+
|
|
43
|
+
const loadImageOptions = {
|
|
44
|
+
...options,
|
|
45
|
+
mimeType: 'application/x.image',
|
|
46
|
+
image: { ...options?.image, type: 'data' },
|
|
47
|
+
};
|
|
48
|
+
const image = await parseFromContext(arrayBuffer, [], loadImageOptions, context!);
|
|
49
|
+
console.log('xxx', image);
|
|
50
|
+
|
|
51
|
+
// Extend function to support additional mesh generation options (square grid or delatin)
|
|
52
|
+
// const terrainOptions = { ...TerrainLoader.options.terrain, ...options?.terrain } as TerrainOptions;
|
|
53
|
+
// @ts-expect-error sort out image typing asap
|
|
54
|
+
// return makeTerrainMeshFromImage(image, terrainOptions);
|
|
55
|
+
}
|