@geoblocks/cesium-post-process 0.4.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/analog-video.d.ts +71 -0
- package/dist/analog-video.d.ts.map +1 -0
- package/dist/analog-video.js +128 -0
- package/dist/analog-video.js.map +1 -0
- package/dist/blur.d.ts +13 -0
- package/dist/blur.d.ts.map +1 -0
- package/dist/blur.js +36 -0
- package/dist/blur.js.map +1 -0
- package/dist/cesium-post-process.d.ts +30 -0
- package/dist/cesium-post-process.d.ts.map +1 -0
- package/dist/cesium-post-process.js +31 -0
- package/dist/cesium-post-process.js.map +1 -0
- package/dist/cloud-cover.d.ts +28 -0
- package/dist/cloud-cover.d.ts.map +1 -0
- package/dist/cloud-cover.js +45 -0
- package/dist/cloud-cover.js.map +1 -0
- package/dist/cloud-map.d.ts +7 -0
- package/dist/cloud-map.d.ts.map +1 -0
- package/dist/cloud-map.js +118 -0
- package/dist/cloud-map.js.map +1 -0
- package/dist/cloud-noise.d.ts +13 -0
- package/dist/cloud-noise.d.ts.map +1 -0
- package/dist/cloud-noise.js +222 -0
- package/dist/cloud-noise.js.map +1 -0
- package/dist/clouds.d.ts +275 -0
- package/dist/clouds.d.ts.map +1 -0
- package/dist/clouds.js +642 -0
- package/dist/clouds.js.map +1 -0
- package/dist/color-isolation.d.ts +38 -0
- package/dist/color-isolation.d.ts.map +1 -0
- package/dist/color-isolation.js +61 -0
- package/dist/color-isolation.js.map +1 -0
- package/dist/depth-test.d.ts +9 -0
- package/dist/depth-test.d.ts.map +1 -0
- package/dist/depth-test.js +35 -0
- package/dist/depth-test.js.map +1 -0
- package/dist/digital-video.d.ts +47 -0
- package/dist/digital-video.d.ts.map +1 -0
- package/dist/digital-video.js +102 -0
- package/dist/digital-video.js.map +1 -0
- package/dist/drone-display.d.ts +70 -0
- package/dist/drone-display.d.ts.map +1 -0
- package/dist/drone-display.js +158 -0
- package/dist/drone-display.js.map +1 -0
- package/dist/dufour.d.ts +108 -0
- package/dist/dufour.d.ts.map +1 -0
- package/dist/dufour.js +201 -0
- package/dist/dufour.js.map +1 -0
- package/dist/effect.d.ts +33 -0
- package/dist/effect.d.ts.map +1 -0
- package/dist/effect.js +60 -0
- package/dist/effect.js.map +1 -0
- package/dist/focus.d.ts +11 -0
- package/dist/focus.d.ts.map +1 -0
- package/dist/focus.js +23 -0
- package/dist/focus.js.map +1 -0
- package/dist/frame-clock.d.ts +11 -0
- package/dist/frame-clock.d.ts.map +1 -0
- package/dist/frame-clock.js +57 -0
- package/dist/frame-clock.js.map +1 -0
- package/dist/height.d.ts +12 -0
- package/dist/height.d.ts.map +1 -0
- package/dist/height.js +22 -0
- package/dist/height.js.map +1 -0
- package/dist/infrared.d.ts +23 -0
- package/dist/infrared.d.ts.map +1 -0
- package/dist/infrared.js +36 -0
- package/dist/infrared.js.map +1 -0
- package/dist/jello.d.ts +52 -0
- package/dist/jello.d.ts.map +1 -0
- package/dist/jello.js +136 -0
- package/dist/jello.js.map +1 -0
- package/dist/lens-distortion.d.ts +33 -0
- package/dist/lens-distortion.d.ts.map +1 -0
- package/dist/lens-distortion.js +61 -0
- package/dist/lens-distortion.js.map +1 -0
- package/dist/lightning.d.ts +124 -0
- package/dist/lightning.d.ts.map +1 -0
- package/dist/lightning.js +301 -0
- package/dist/lightning.js.map +1 -0
- package/dist/local-frame.d.ts +38 -0
- package/dist/local-frame.d.ts.map +1 -0
- package/dist/local-frame.js +52 -0
- package/dist/local-frame.js.map +1 -0
- package/dist/motion-blur.d.ts +50 -0
- package/dist/motion-blur.d.ts.map +1 -0
- package/dist/motion-blur.js +108 -0
- package/dist/motion-blur.js.map +1 -0
- package/dist/precipitation.d.ts +146 -0
- package/dist/precipitation.d.ts.map +1 -0
- package/dist/precipitation.js +454 -0
- package/dist/precipitation.js.map +1 -0
- package/dist/rain-rings.d.ts +100 -0
- package/dist/rain-rings.d.ts.map +1 -0
- package/dist/rain-rings.js +181 -0
- package/dist/rain-rings.js.map +1 -0
- package/dist/shaders/Alpenglow.d.ts +3 -0
- package/dist/shaders/Alpenglow.d.ts.map +1 -0
- package/dist/shaders/Alpenglow.js +3 -0
- package/dist/shaders/Alpenglow.js.map +1 -0
- package/dist/shaders/AnalogVideo.d.ts +3 -0
- package/dist/shaders/AnalogVideo.d.ts.map +1 -0
- package/dist/shaders/AnalogVideo.js +3 -0
- package/dist/shaders/AnalogVideo.js.map +1 -0
- package/dist/shaders/Beam.d.ts +3 -0
- package/dist/shaders/Beam.d.ts.map +1 -0
- package/dist/shaders/Beam.js +3 -0
- package/dist/shaders/Beam.js.map +1 -0
- package/dist/shaders/CloudsBlur.d.ts +3 -0
- package/dist/shaders/CloudsBlur.d.ts.map +1 -0
- package/dist/shaders/CloudsBlur.js +3 -0
- package/dist/shaders/CloudsBlur.js.map +1 -0
- package/dist/shaders/CloudsComposite.d.ts +3 -0
- package/dist/shaders/CloudsComposite.d.ts.map +1 -0
- package/dist/shaders/CloudsComposite.js +3 -0
- package/dist/shaders/CloudsComposite.js.map +1 -0
- package/dist/shaders/CloudsDensity.d.ts +3 -0
- package/dist/shaders/CloudsDensity.d.ts.map +1 -0
- package/dist/shaders/CloudsDensity.js +3 -0
- package/dist/shaders/CloudsDensity.js.map +1 -0
- package/dist/shaders/CloudsDepth.d.ts +3 -0
- package/dist/shaders/CloudsDepth.d.ts.map +1 -0
- package/dist/shaders/CloudsDepth.js +3 -0
- package/dist/shaders/CloudsDepth.js.map +1 -0
- package/dist/shaders/CloudsMarch.d.ts +3 -0
- package/dist/shaders/CloudsMarch.d.ts.map +1 -0
- package/dist/shaders/CloudsMarch.js +3 -0
- package/dist/shaders/CloudsMarch.js.map +1 -0
- package/dist/shaders/CloudsResolve.d.ts +3 -0
- package/dist/shaders/CloudsResolve.d.ts.map +1 -0
- package/dist/shaders/CloudsResolve.js +3 -0
- package/dist/shaders/CloudsResolve.js.map +1 -0
- package/dist/shaders/CloudsShadow.d.ts +3 -0
- package/dist/shaders/CloudsShadow.d.ts.map +1 -0
- package/dist/shaders/CloudsShadow.js +3 -0
- package/dist/shaders/CloudsShadow.js.map +1 -0
- package/dist/shaders/CloudsShadowMap.d.ts +3 -0
- package/dist/shaders/CloudsShadowMap.d.ts.map +1 -0
- package/dist/shaders/CloudsShadowMap.js +3 -0
- package/dist/shaders/CloudsShadowMap.js.map +1 -0
- package/dist/shaders/CloudsSlab.d.ts +3 -0
- package/dist/shaders/CloudsSlab.d.ts.map +1 -0
- package/dist/shaders/CloudsSlab.js +3 -0
- package/dist/shaders/CloudsSlab.js.map +1 -0
- package/dist/shaders/ColorIsolation.d.ts +3 -0
- package/dist/shaders/ColorIsolation.d.ts.map +1 -0
- package/dist/shaders/ColorIsolation.js +3 -0
- package/dist/shaders/ColorIsolation.js.map +1 -0
- package/dist/shaders/DepthEdges.d.ts +3 -0
- package/dist/shaders/DepthEdges.d.ts.map +1 -0
- package/dist/shaders/DepthEdges.js +3 -0
- package/dist/shaders/DepthEdges.js.map +1 -0
- package/dist/shaders/DigitalVideo.d.ts +3 -0
- package/dist/shaders/DigitalVideo.d.ts.map +1 -0
- package/dist/shaders/DigitalVideo.js +3 -0
- package/dist/shaders/DigitalVideo.js.map +1 -0
- package/dist/shaders/DroneDisplay.d.ts +3 -0
- package/dist/shaders/DroneDisplay.d.ts.map +1 -0
- package/dist/shaders/DroneDisplay.js +3 -0
- package/dist/shaders/DroneDisplay.js.map +1 -0
- package/dist/shaders/Dufour.d.ts +3 -0
- package/dist/shaders/Dufour.d.ts.map +1 -0
- package/dist/shaders/Dufour.js +3 -0
- package/dist/shaders/Dufour.js.map +1 -0
- package/dist/shaders/EyeFromDepth.d.ts +3 -0
- package/dist/shaders/EyeFromDepth.d.ts.map +1 -0
- package/dist/shaders/EyeFromDepth.js +3 -0
- package/dist/shaders/EyeFromDepth.js.map +1 -0
- package/dist/shaders/Filmic.d.ts +3 -0
- package/dist/shaders/Filmic.d.ts.map +1 -0
- package/dist/shaders/Filmic.js +3 -0
- package/dist/shaders/Filmic.js.map +1 -0
- package/dist/shaders/Flashlight.d.ts +3 -0
- package/dist/shaders/Flashlight.d.ts.map +1 -0
- package/dist/shaders/Flashlight.js +3 -0
- package/dist/shaders/Flashlight.js.map +1 -0
- package/dist/shaders/Fog.d.ts +3 -0
- package/dist/shaders/Fog.d.ts.map +1 -0
- package/dist/shaders/Fog.js +3 -0
- package/dist/shaders/Fog.js.map +1 -0
- package/dist/shaders/Frame.d.ts +3 -0
- package/dist/shaders/Frame.d.ts.map +1 -0
- package/dist/shaders/Frame.js +3 -0
- package/dist/shaders/Frame.js.map +1 -0
- package/dist/shaders/Hash.d.ts +3 -0
- package/dist/shaders/Hash.d.ts.map +1 -0
- package/dist/shaders/Hash.js +3 -0
- package/dist/shaders/Hash.js.map +1 -0
- package/dist/shaders/Height.d.ts +3 -0
- package/dist/shaders/Height.d.ts.map +1 -0
- package/dist/shaders/Height.js +3 -0
- package/dist/shaders/Height.js.map +1 -0
- package/dist/shaders/Infrared.d.ts +3 -0
- package/dist/shaders/Infrared.d.ts.map +1 -0
- package/dist/shaders/Infrared.js +3 -0
- package/dist/shaders/Infrared.js.map +1 -0
- package/dist/shaders/Jello.d.ts +3 -0
- package/dist/shaders/Jello.d.ts.map +1 -0
- package/dist/shaders/Jello.js +3 -0
- package/dist/shaders/Jello.js.map +1 -0
- package/dist/shaders/LensDistortion.d.ts +3 -0
- package/dist/shaders/LensDistortion.d.ts.map +1 -0
- package/dist/shaders/LensDistortion.js +3 -0
- package/dist/shaders/LensDistortion.js.map +1 -0
- package/dist/shaders/Lightning.d.ts +3 -0
- package/dist/shaders/Lightning.d.ts.map +1 -0
- package/dist/shaders/Lightning.js +3 -0
- package/dist/shaders/Lightning.js.map +1 -0
- package/dist/shaders/MotionBlur.d.ts +3 -0
- package/dist/shaders/MotionBlur.d.ts.map +1 -0
- package/dist/shaders/MotionBlur.js +3 -0
- package/dist/shaders/MotionBlur.js.map +1 -0
- package/dist/shaders/MotionBlurVelocity.d.ts +3 -0
- package/dist/shaders/MotionBlurVelocity.d.ts.map +1 -0
- package/dist/shaders/MotionBlurVelocity.js +3 -0
- package/dist/shaders/MotionBlurVelocity.js.map +1 -0
- package/dist/shaders/Noise.d.ts +3 -0
- package/dist/shaders/Noise.d.ts.map +1 -0
- package/dist/shaders/Noise.js +3 -0
- package/dist/shaders/Noise.js.map +1 -0
- package/dist/shaders/Normal.d.ts +3 -0
- package/dist/shaders/Normal.d.ts.map +1 -0
- package/dist/shaders/Normal.js +3 -0
- package/dist/shaders/Normal.js.map +1 -0
- package/dist/shaders/Phase.d.ts +3 -0
- package/dist/shaders/Phase.d.ts.map +1 -0
- package/dist/shaders/Phase.js +3 -0
- package/dist/shaders/Phase.js.map +1 -0
- package/dist/shaders/Precipitation.d.ts +3 -0
- package/dist/shaders/Precipitation.d.ts.map +1 -0
- package/dist/shaders/Precipitation.js +3 -0
- package/dist/shaders/Precipitation.js.map +1 -0
- package/dist/shaders/PrecipitationShaftBlur.d.ts +3 -0
- package/dist/shaders/PrecipitationShaftBlur.d.ts.map +1 -0
- package/dist/shaders/PrecipitationShaftBlur.js +3 -0
- package/dist/shaders/PrecipitationShaftBlur.js.map +1 -0
- package/dist/shaders/PrecipitationShafts.d.ts +3 -0
- package/dist/shaders/PrecipitationShafts.d.ts.map +1 -0
- package/dist/shaders/PrecipitationShafts.js +3 -0
- package/dist/shaders/PrecipitationShafts.js.map +1 -0
- package/dist/shaders/PrecipitationWind.d.ts +3 -0
- package/dist/shaders/PrecipitationWind.d.ts.map +1 -0
- package/dist/shaders/PrecipitationWind.js +3 -0
- package/dist/shaders/PrecipitationWind.js.map +1 -0
- package/dist/shaders/RainHaze.d.ts +3 -0
- package/dist/shaders/RainHaze.d.ts.map +1 -0
- package/dist/shaders/RainHaze.js +3 -0
- package/dist/shaders/RainHaze.js.map +1 -0
- package/dist/shaders/RainRings.d.ts +3 -0
- package/dist/shaders/RainRings.d.ts.map +1 -0
- package/dist/shaders/RainRings.js +3 -0
- package/dist/shaders/RainRings.js.map +1 -0
- package/dist/shaders/Shockwave.d.ts +3 -0
- package/dist/shaders/Shockwave.d.ts.map +1 -0
- package/dist/shaders/Shockwave.js +3 -0
- package/dist/shaders/Shockwave.js.map +1 -0
- package/dist/shaders/SkyTable.d.ts +3 -0
- package/dist/shaders/SkyTable.d.ts.map +1 -0
- package/dist/shaders/SkyTable.js +3 -0
- package/dist/shaders/SkyTable.js.map +1 -0
- package/dist/shaders/SnowLine.d.ts +3 -0
- package/dist/shaders/SnowLine.d.ts.map +1 -0
- package/dist/shaders/SnowLine.js +3 -0
- package/dist/shaders/SnowLine.js.map +1 -0
- package/dist/shaders/SpeedLines.d.ts +3 -0
- package/dist/shaders/SpeedLines.d.ts.map +1 -0
- package/dist/shaders/SpeedLines.js +3 -0
- package/dist/shaders/SpeedLines.js.map +1 -0
- package/dist/shaders/Spotlight.d.ts +3 -0
- package/dist/shaders/Spotlight.d.ts.map +1 -0
- package/dist/shaders/Spotlight.js +3 -0
- package/dist/shaders/Spotlight.js.map +1 -0
- package/dist/shaders/SpotlightBeam.d.ts +3 -0
- package/dist/shaders/SpotlightBeam.d.ts.map +1 -0
- package/dist/shaders/SpotlightBeam.js +3 -0
- package/dist/shaders/SpotlightBeam.js.map +1 -0
- package/dist/shaders/SpotlightBeamBlur.d.ts +3 -0
- package/dist/shaders/SpotlightBeamBlur.d.ts.map +1 -0
- package/dist/shaders/SpotlightBeamBlur.js +3 -0
- package/dist/shaders/SpotlightBeamBlur.js.map +1 -0
- package/dist/shaders/SpotlightCone.d.ts +3 -0
- package/dist/shaders/SpotlightCone.d.ts.map +1 -0
- package/dist/shaders/SpotlightCone.js +3 -0
- package/dist/shaders/SpotlightCone.js.map +1 -0
- package/dist/shaders/Super8.d.ts +3 -0
- package/dist/shaders/Super8.d.ts.map +1 -0
- package/dist/shaders/Super8.js +3 -0
- package/dist/shaders/Super8.js.map +1 -0
- package/dist/shaders/Technicolor.d.ts +3 -0
- package/dist/shaders/Technicolor.d.ts.map +1 -0
- package/dist/shaders/Technicolor.js +3 -0
- package/dist/shaders/Technicolor.js.map +1 -0
- package/dist/shaders/TiltShift.d.ts +3 -0
- package/dist/shaders/TiltShift.d.ts.map +1 -0
- package/dist/shaders/TiltShift.js +3 -0
- package/dist/shaders/TiltShift.js.map +1 -0
- package/dist/shaders/Toy.d.ts +3 -0
- package/dist/shaders/Toy.d.ts.map +1 -0
- package/dist/shaders/Toy.js +3 -0
- package/dist/shaders/Toy.js.map +1 -0
- package/dist/shaders/Trails.d.ts +3 -0
- package/dist/shaders/Trails.d.ts.map +1 -0
- package/dist/shaders/Trails.js +3 -0
- package/dist/shaders/Trails.js.map +1 -0
- package/dist/shaders/ValleyFog.d.ts +3 -0
- package/dist/shaders/ValleyFog.d.ts.map +1 -0
- package/dist/shaders/ValleyFog.js +3 -0
- package/dist/shaders/ValleyFog.js.map +1 -0
- package/dist/shaders/WeatherMap.d.ts +3 -0
- package/dist/shaders/WeatherMap.d.ts.map +1 -0
- package/dist/shaders/WeatherMap.js +3 -0
- package/dist/shaders/WeatherMap.js.map +1 -0
- package/dist/shaders/WhiteModel.d.ts +3 -0
- package/dist/shaders/WhiteModel.d.ts.map +1 -0
- package/dist/shaders/WhiteModel.js +3 -0
- package/dist/shaders/WhiteModel.js.map +1 -0
- package/dist/snow-line.d.ts +117 -0
- package/dist/snow-line.d.ts.map +1 -0
- package/dist/snow-line.js +201 -0
- package/dist/snow-line.js.map +1 -0
- package/dist/speed-lines.d.ts +36 -0
- package/dist/speed-lines.d.ts.map +1 -0
- package/dist/speed-lines.js +65 -0
- package/dist/speed-lines.js.map +1 -0
- package/dist/spotlight.d.ts +84 -0
- package/dist/spotlight.d.ts.map +1 -0
- package/dist/spotlight.js +175 -0
- package/dist/spotlight.js.map +1 -0
- package/dist/strikes.d.ts +17 -0
- package/dist/strikes.d.ts.map +1 -0
- package/dist/strikes.js +30 -0
- package/dist/strikes.js.map +1 -0
- package/dist/super8.d.ts +78 -0
- package/dist/super8.d.ts.map +1 -0
- package/dist/super8.js +146 -0
- package/dist/super8.js.map +1 -0
- package/dist/technicolor.d.ts +32 -0
- package/dist/technicolor.d.ts.map +1 -0
- package/dist/technicolor.js +51 -0
- package/dist/technicolor.js.map +1 -0
- package/dist/tilt-shift.d.ts +60 -0
- package/dist/tilt-shift.d.ts.map +1 -0
- package/dist/tilt-shift.js +112 -0
- package/dist/tilt-shift.js.map +1 -0
- package/dist/toy.d.ts +110 -0
- package/dist/toy.d.ts.map +1 -0
- package/dist/toy.js +173 -0
- package/dist/toy.js.map +1 -0
- package/dist/valley-fog.d.ts +56 -0
- package/dist/valley-fog.d.ts.map +1 -0
- package/dist/valley-fog.js +94 -0
- package/dist/valley-fog.js.map +1 -0
- package/dist/weather-map.d.ts +132 -0
- package/dist/weather-map.d.ts.map +1 -0
- package/dist/weather-map.js +266 -0
- package/dist/weather-map.js.map +1 -0
- package/dist/white-model.d.ts +70 -0
- package/dist/white-model.d.ts.map +1 -0
- package/dist/white-model.js +94 -0
- package/dist/white-model.js.map +1 -0
- package/package.json +19 -40
- package/{cesium-post-process.js → src/cesium-post-process.js} +2 -0
- package/src/shaders/AnalogVideo.glsl +132 -0
- package/src/shaders/Beam.glsl +108 -0
- package/src/shaders/CloudsBlur.glsl +30 -0
- package/src/shaders/CloudsComposite.glsl +59 -0
- package/src/shaders/CloudsDensity.glsl +129 -0
- package/src/shaders/CloudsDepth.glsl +26 -0
- package/src/shaders/CloudsMarch.glsl +174 -0
- package/src/shaders/CloudsResolve.glsl +46 -0
- package/src/shaders/CloudsShadow.glsl +50 -0
- package/src/shaders/CloudsShadowMap.glsl +68 -0
- package/src/shaders/CloudsSlab.glsl +58 -0
- package/src/shaders/ColorIsolation.glsl +26 -0
- package/src/shaders/DepthEdges.glsl +81 -0
- package/src/shaders/DigitalVideo.glsl +65 -0
- package/src/shaders/DroneDisplay.glsl +337 -0
- package/src/shaders/Dufour.glsl +109 -0
- package/src/shaders/EyeFromDepth.glsl +36 -0
- package/src/shaders/Filmic.glsl +5 -0
- package/src/shaders/Fog.glsl +18 -0
- package/src/shaders/Frame.glsl +10 -0
- package/src/shaders/Hash.glsl +12 -0
- package/src/shaders/Height.glsl +25 -0
- package/src/shaders/Infrared.glsl +44 -0
- package/src/shaders/Jello.glsl +41 -0
- package/src/shaders/LensDistortion.glsl +24 -0
- package/src/shaders/Lightning.glsl +257 -0
- package/src/shaders/MotionBlur.glsl +71 -0
- package/src/shaders/MotionBlurVelocity.glsl +31 -0
- package/src/shaders/Noise.glsl +43 -0
- package/src/shaders/Normal.glsl +21 -0
- package/src/shaders/Phase.glsl +6 -0
- package/src/shaders/Precipitation.glsl +199 -0
- package/src/shaders/PrecipitationShaftBlur.glsl +21 -0
- package/src/shaders/PrecipitationShafts.glsl +84 -0
- package/src/shaders/PrecipitationWind.glsl +33 -0
- package/src/shaders/RainHaze.glsl +145 -0
- package/src/shaders/RainRings.glsl +64 -0
- package/src/shaders/SkyTable.glsl +23 -0
- package/src/shaders/SnowLine.glsl +97 -0
- package/src/shaders/SpeedLines.glsl +61 -0
- package/src/shaders/Spotlight.glsl +89 -0
- package/src/shaders/SpotlightBeam.glsl +49 -0
- package/src/shaders/SpotlightBeamBlur.glsl +27 -0
- package/src/shaders/SpotlightCone.glsl +37 -0
- package/src/shaders/Super8.glsl +90 -0
- package/src/shaders/Technicolor.glsl +30 -0
- package/src/shaders/TiltShift.glsl +34 -0
- package/src/shaders/Toy.glsl +46 -0
- package/src/shaders/ValleyFog.glsl +40 -0
- package/src/shaders/WeatherMap.glsl +33 -0
- package/src/shaders/WhiteModel.glsl +108 -0
- /package/{analog-video.js → src/analog-video.js} +0 -0
- /package/{blur.js → src/blur.js} +0 -0
- /package/{cloud-cover.js → src/cloud-cover.js} +0 -0
- /package/{cloud-map.js → src/cloud-map.js} +0 -0
- /package/{cloud-noise.js → src/cloud-noise.js} +0 -0
- /package/{clouds.js → src/clouds.js} +0 -0
- /package/{color-isolation.js → src/color-isolation.js} +0 -0
- /package/{depth-test.js → src/depth-test.js} +0 -0
- /package/{digital-video.js → src/digital-video.js} +0 -0
- /package/{drone-display.js → src/drone-display.js} +0 -0
- /package/{dufour.js → src/dufour.js} +0 -0
- /package/{effect.js → src/effect.js} +0 -0
- /package/{focus.js → src/focus.js} +0 -0
- /package/{frame-clock.js → src/frame-clock.js} +0 -0
- /package/{height.js → src/height.js} +0 -0
- /package/{infrared.js → src/infrared.js} +0 -0
- /package/{jello.js → src/jello.js} +0 -0
- /package/{lens-distortion.js → src/lens-distortion.js} +0 -0
- /package/{lightning.js → src/lightning.js} +0 -0
- /package/{local-frame.js → src/local-frame.js} +0 -0
- /package/{motion-blur.js → src/motion-blur.js} +0 -0
- /package/{precipitation.js → src/precipitation.js} +0 -0
- /package/{rain-rings.js → src/rain-rings.js} +0 -0
- /package/{shaders → src/shaders}/Alpenglow.js +0 -0
- /package/{shaders → src/shaders}/AnalogVideo.js +0 -0
- /package/{shaders → src/shaders}/Beam.js +0 -0
- /package/{shaders → src/shaders}/CloudsBlur.js +0 -0
- /package/{shaders → src/shaders}/CloudsComposite.js +0 -0
- /package/{shaders → src/shaders}/CloudsDensity.js +0 -0
- /package/{shaders → src/shaders}/CloudsDepth.js +0 -0
- /package/{shaders → src/shaders}/CloudsMarch.js +0 -0
- /package/{shaders → src/shaders}/CloudsResolve.js +0 -0
- /package/{shaders → src/shaders}/CloudsShadow.js +0 -0
- /package/{shaders → src/shaders}/CloudsShadowMap.js +0 -0
- /package/{shaders → src/shaders}/CloudsSlab.js +0 -0
- /package/{shaders → src/shaders}/ColorIsolation.js +0 -0
- /package/{shaders → src/shaders}/DepthEdges.js +0 -0
- /package/{shaders → src/shaders}/DigitalVideo.js +0 -0
- /package/{shaders → src/shaders}/DroneDisplay.js +0 -0
- /package/{shaders → src/shaders}/Dufour.js +0 -0
- /package/{shaders → src/shaders}/EyeFromDepth.js +0 -0
- /package/{shaders → src/shaders}/Filmic.js +0 -0
- /package/{shaders → src/shaders}/Flashlight.js +0 -0
- /package/{shaders → src/shaders}/Fog.js +0 -0
- /package/{shaders → src/shaders}/Frame.js +0 -0
- /package/{shaders → src/shaders}/Hash.js +0 -0
- /package/{shaders → src/shaders}/Height.js +0 -0
- /package/{shaders → src/shaders}/Infrared.js +0 -0
- /package/{shaders → src/shaders}/Jello.js +0 -0
- /package/{shaders → src/shaders}/LensDistortion.js +0 -0
- /package/{shaders → src/shaders}/Lightning.js +0 -0
- /package/{shaders → src/shaders}/MotionBlur.js +0 -0
- /package/{shaders → src/shaders}/MotionBlurVelocity.js +0 -0
- /package/{shaders → src/shaders}/Noise.js +0 -0
- /package/{shaders → src/shaders}/Normal.js +0 -0
- /package/{shaders → src/shaders}/Phase.js +0 -0
- /package/{shaders → src/shaders}/Precipitation.js +0 -0
- /package/{shaders → src/shaders}/PrecipitationShaftBlur.js +0 -0
- /package/{shaders → src/shaders}/PrecipitationShafts.js +0 -0
- /package/{shaders → src/shaders}/PrecipitationWind.js +0 -0
- /package/{shaders → src/shaders}/RainHaze.js +0 -0
- /package/{shaders → src/shaders}/RainRings.js +0 -0
- /package/{shaders → src/shaders}/Shockwave.js +0 -0
- /package/{shaders → src/shaders}/SkyTable.js +0 -0
- /package/{shaders → src/shaders}/SnowLine.js +0 -0
- /package/{shaders → src/shaders}/SpeedLines.js +0 -0
- /package/{shaders → src/shaders}/Spotlight.js +0 -0
- /package/{shaders → src/shaders}/SpotlightBeam.js +0 -0
- /package/{shaders → src/shaders}/SpotlightBeamBlur.js +0 -0
- /package/{shaders → src/shaders}/SpotlightCone.js +0 -0
- /package/{shaders → src/shaders}/Super8.js +0 -0
- /package/{shaders → src/shaders}/Technicolor.js +0 -0
- /package/{shaders → src/shaders}/TiltShift.js +0 -0
- /package/{shaders → src/shaders}/Toy.js +0 -0
- /package/{shaders → src/shaders}/Trails.js +0 -0
- /package/{shaders → src/shaders}/ValleyFog.js +0 -0
- /package/{shaders → src/shaders}/WeatherMap.js +0 -0
- /package/{shaders → src/shaders}/WhiteModel.js +0 -0
- /package/{snow-line.js → src/snow-line.js} +0 -0
- /package/{speed-lines.js → src/speed-lines.js} +0 -0
- /package/{spotlight.js → src/spotlight.js} +0 -0
- /package/{strikes.js → src/strikes.js} +0 -0
- /package/{super8.js → src/super8.js} +0 -0
- /package/{technicolor.js → src/technicolor.js} +0 -0
- /package/{tilt-shift.js → src/tilt-shift.js} +0 -0
- /package/{toy.js → src/toy.js} +0 -0
- /package/{valley-fog.js → src/valley-fog.js} +0 -0
- /package/{weather-map.js → src/weather-map.js} +0 -0
- /package/{white-model.js → src/white-model.js} +0 -0
package/dist/infrared.js
ADDED
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { PostProcessStage } from '@cesium/engine';
|
|
2
|
+
import Effect from './effect.js';
|
|
3
|
+
import InfraredShader from './shaders/Infrared.js';
|
|
4
|
+
/**
|
|
5
|
+
* Black and white infrared film: bright foliage, dark sky and water.
|
|
6
|
+
*/
|
|
7
|
+
export default class Infrared extends Effect {
|
|
8
|
+
/**
|
|
9
|
+
* @param {import('@cesium/engine').CesiumWidget} viewer
|
|
10
|
+
* @param {{strength?: number}} [options]
|
|
11
|
+
*/
|
|
12
|
+
constructor(viewer, options = {}) {
|
|
13
|
+
super(viewer);
|
|
14
|
+
this.strength_ = options.strength ?? 1;
|
|
15
|
+
}
|
|
16
|
+
/** @override */
|
|
17
|
+
createStage_() {
|
|
18
|
+
return new PostProcessStage({
|
|
19
|
+
fragmentShader: InfraredShader,
|
|
20
|
+
uniforms: {
|
|
21
|
+
strength: () => this.strength_,
|
|
22
|
+
},
|
|
23
|
+
});
|
|
24
|
+
}
|
|
25
|
+
/**
|
|
26
|
+
* How far from the original colors, 0 to 1.
|
|
27
|
+
*/
|
|
28
|
+
get strength() {
|
|
29
|
+
return this.strength_;
|
|
30
|
+
}
|
|
31
|
+
set strength(value) {
|
|
32
|
+
this.strength_ = value;
|
|
33
|
+
this.viewer.scene.requestRender();
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
//# sourceMappingURL=infrared.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"infrared.js","sourceRoot":"","sources":["../src/infrared.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,MAAM,MAAM,aAAa,CAAC;AACjC,OAAO,cAAc,MAAM,uBAAuB,CAAC;AAEnD;;GAEG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,MAAM;IAC1C;;;OAGG;IACH,YAAY,MAAM,EAAE,OAAO,GAAG,EAAE;QAC9B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACzC,CAAC;IAED,gBAAgB;IAChB,YAAY;QACV,OAAO,IAAI,gBAAgB,CAAC;YAC1B,cAAc,EAAE,cAAc;YAC9B,QAAQ,EAAE;gBACR,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS;aAC/B;SACF,CAAC,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK;QAChB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;CACF"}
|
package/dist/jello.d.ts
ADDED
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import { Cartesian4 } from '@cesium/core';
|
|
2
|
+
import { PostProcessStage } from '@cesium/engine';
|
|
3
|
+
import Effect from './effect.js';
|
|
4
|
+
/**
|
|
5
|
+
* The jello of a vibrating camera with a rolling shutter: straight edges
|
|
6
|
+
* wobble as each row of the sensor is read at a different moment of the
|
|
7
|
+
* shake. The camera moves, so while active with an amount the scene renders
|
|
8
|
+
* at 30 frames per second, also in requestRenderMode.
|
|
9
|
+
*/
|
|
10
|
+
export default class Jello extends Effect {
|
|
11
|
+
amount_: number;
|
|
12
|
+
frequency_: number;
|
|
13
|
+
offsets_: number[][];
|
|
14
|
+
shakeHz_: Cartesian4;
|
|
15
|
+
amplitudes_: Cartesian4[];
|
|
16
|
+
zoom_: number;
|
|
17
|
+
phases_: Cartesian4[];
|
|
18
|
+
onPreRender_: () => void;
|
|
19
|
+
/**
|
|
20
|
+
* @param {import('@cesium/engine').CesiumWidget} viewer
|
|
21
|
+
* @param {{amount?: number, frequency?: number}} [options]
|
|
22
|
+
*/
|
|
23
|
+
constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
|
|
24
|
+
amount?: number;
|
|
25
|
+
frequency?: number;
|
|
26
|
+
});
|
|
27
|
+
/** @override */
|
|
28
|
+
createStage_(): PostProcessStage;
|
|
29
|
+
/**
|
|
30
|
+
* @override
|
|
31
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
32
|
+
*/
|
|
33
|
+
activated_(scene: import('@cesium/engine').Scene): void;
|
|
34
|
+
/**
|
|
35
|
+
* @override
|
|
36
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
37
|
+
*/
|
|
38
|
+
deactivating_(scene: import('@cesium/engine').Scene): void;
|
|
39
|
+
updateShape_(): void;
|
|
40
|
+
/**
|
|
41
|
+
* Strength of the shake, 0 to 1.
|
|
42
|
+
*/
|
|
43
|
+
get amount(): number;
|
|
44
|
+
set amount(value: number);
|
|
45
|
+
/**
|
|
46
|
+
* Frequency of the vibration, in Hz: the rows read over the 20 ms readout
|
|
47
|
+
* see a fifth of a wave at 10 Hz, more than a whole one at 60 Hz.
|
|
48
|
+
*/
|
|
49
|
+
get frequency(): number;
|
|
50
|
+
set frequency(value: number);
|
|
51
|
+
}
|
|
52
|
+
//# sourceMappingURL=jello.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"jello.d.ts","sourceRoot":"","sources":["../src/jello.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAqB,MAAM,cAAc,CAAC;AAC5D,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,MAAM,MAAM,aAAa,CAAC;AAsBjC;;;;;GAKG;AACH,MAAM,CAAC,OAAO,OAAO,KAAM,SAAQ,MAAM;IAOhC,OAAO;IACP,UAAU;IAEV,QAAQ;IAGR,QAAQ;IACR,WAAW;IACX,KAAK;IACL,OAAO;IAIP,YAAY;IAnBnB;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAAwD,EAAhD;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAEf,EAwB/B;IAED,gBAAgB;IAChB,YAAY,qBAiBX;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK,EAFL,OAAO,gBAAgB,EAAE,KAEpB,QAKf;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK,EAFR,OAAO,gBAAgB,EAAE,KAEjB,QAKlB;IAED,YAAY,SAUX;IAED;;OAEG;IACH,IAAI,MAAM,WAET;IAED,IAAI,MAAM,CAAC,KAAK,QAAA,EASf;IAED;;;OAGG;IACH,IAAI,SAAS,WAEZ;IAED,IAAI,SAAS,CAAC,KAAK,QAAA,EAGlB;CACF"}
|
package/dist/jello.js
ADDED
|
@@ -0,0 +1,136 @@
|
|
|
1
|
+
import { Cartesian4, Math as CesiumMath } from '@cesium/core';
|
|
2
|
+
import { PostProcessStage } from '@cesium/engine';
|
|
3
|
+
import Effect from './effect.js';
|
|
4
|
+
import { acquireFrames, releaseFrames } from './frame-clock.js';
|
|
5
|
+
import JelloShader from './shaders/Jello.js';
|
|
6
|
+
// the shake renders at this rate, like a video camera
|
|
7
|
+
const FRAME_RATE = 30;
|
|
8
|
+
// the shake's sinusoids, as multiples of the frequency, and their share of the amount, so that
|
|
9
|
+
// it looks like noise rather than a single wave
|
|
10
|
+
const HARMONICS = [1, 1.37, 2.11, 3.07];
|
|
11
|
+
const WEIGHTS = [1, 0.6, 0.35, 0.2];
|
|
12
|
+
// the most the sinusoids reach together, as multiples of the first one's amplitude
|
|
13
|
+
const PEAK = WEIGHTS.reduce((sum, weight) => sum + weight, 0);
|
|
14
|
+
// at full amount: shift in picture heights, rotation in radians
|
|
15
|
+
const MAX_SHIFT = 0.015;
|
|
16
|
+
const MAX_ROTATION = 0.008;
|
|
17
|
+
// amplitude of the first sinusoid at full amount, per axis: x, y, rotation
|
|
18
|
+
const MAX_AMPLITUDES = [MAX_SHIFT, 0.5 * MAX_SHIFT, MAX_ROTATION];
|
|
19
|
+
const TAU = CesiumMath.TWO_PI;
|
|
20
|
+
/** @type {('x' | 'y' | 'z' | 'w')[]} one sinusoid per component */
|
|
21
|
+
const COMPONENTS = ['x', 'y', 'z', 'w'];
|
|
22
|
+
/**
|
|
23
|
+
* The jello of a vibrating camera with a rolling shutter: straight edges
|
|
24
|
+
* wobble as each row of the sensor is read at a different moment of the
|
|
25
|
+
* shake. The camera moves, so while active with an amount the scene renders
|
|
26
|
+
* at 30 frames per second, also in requestRenderMode.
|
|
27
|
+
*/
|
|
28
|
+
export default class Jello extends Effect {
|
|
29
|
+
/**
|
|
30
|
+
* @param {import('@cesium/engine').CesiumWidget} viewer
|
|
31
|
+
* @param {{amount?: number, frequency?: number}} [options]
|
|
32
|
+
*/
|
|
33
|
+
constructor(viewer, options = {}) {
|
|
34
|
+
super(viewer);
|
|
35
|
+
this.amount_ = options.amount ?? 0.1;
|
|
36
|
+
this.frequency_ = options.frequency ?? 30;
|
|
37
|
+
// a random starting phase for each sinusoid and axis
|
|
38
|
+
this.offsets_ = HARMONICS.map(() => [Math.random(), Math.random(), Math.random()].map((r) => r * TAU));
|
|
39
|
+
// the uniforms, updated when the amount or the frequency change (the shape) and
|
|
40
|
+
// once per frame (the phases)
|
|
41
|
+
this.shakeHz_ = new Cartesian4();
|
|
42
|
+
this.amplitudes_ = [new Cartesian4(), new Cartesian4(), new Cartesian4()];
|
|
43
|
+
this.zoom_ = 1;
|
|
44
|
+
this.phases_ = [new Cartesian4(), new Cartesian4(), new Cartesian4()];
|
|
45
|
+
this.updateShape_();
|
|
46
|
+
// the phases of the sinusoids at the frame's time, reduced in double precision:
|
|
47
|
+
// a float would lose the time's fraction of a second
|
|
48
|
+
this.onPreRender_ = () => {
|
|
49
|
+
const seconds = performance.now() / 1000;
|
|
50
|
+
HARMONICS.forEach((h, i) => {
|
|
51
|
+
const phase = TAU * ((h * this.frequency_ * seconds) % 1);
|
|
52
|
+
this.phases_.forEach((phases, axis) => {
|
|
53
|
+
phases[COMPONENTS[i]] = (phase + this.offsets_[i][axis]) % TAU;
|
|
54
|
+
});
|
|
55
|
+
});
|
|
56
|
+
};
|
|
57
|
+
}
|
|
58
|
+
/** @override */
|
|
59
|
+
createStage_() {
|
|
60
|
+
const stage = new PostProcessStage({
|
|
61
|
+
fragmentShader: JelloShader,
|
|
62
|
+
uniforms: {
|
|
63
|
+
shakeHz: () => this.shakeHz_,
|
|
64
|
+
phaseX: () => this.phases_[0],
|
|
65
|
+
phaseY: () => this.phases_[1],
|
|
66
|
+
phaseRotation: () => this.phases_[2],
|
|
67
|
+
amplitudeX: () => this.amplitudes_[0],
|
|
68
|
+
amplitudeY: () => this.amplitudes_[1],
|
|
69
|
+
amplitudeRotation: () => this.amplitudes_[2],
|
|
70
|
+
zoom: () => this.zoom_,
|
|
71
|
+
},
|
|
72
|
+
});
|
|
73
|
+
// no pass, and no frames, without an amount
|
|
74
|
+
stage.enabled = this.amount_ > 0;
|
|
75
|
+
return stage;
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* @override
|
|
79
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
80
|
+
*/
|
|
81
|
+
activated_(scene) {
|
|
82
|
+
scene.preRender.addEventListener(this.onPreRender_);
|
|
83
|
+
if (this.amount_ > 0) {
|
|
84
|
+
acquireFrames(scene, FRAME_RATE);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* @override
|
|
89
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
90
|
+
*/
|
|
91
|
+
deactivating_(scene) {
|
|
92
|
+
if (this.amount_ > 0) {
|
|
93
|
+
releaseFrames(scene, FRAME_RATE);
|
|
94
|
+
}
|
|
95
|
+
scene.preRender.removeEventListener(this.onPreRender_);
|
|
96
|
+
}
|
|
97
|
+
updateShape_() {
|
|
98
|
+
HARMONICS.forEach((h, i) => {
|
|
99
|
+
this.shakeHz_[COMPONENTS[i]] = h * this.frequency_;
|
|
100
|
+
this.amplitudes_.forEach((amplitudes, axis) => {
|
|
101
|
+
amplitudes[COMPONENTS[i]] = WEIGHTS[i] * MAX_AMPLITUDES[axis] * this.amount_;
|
|
102
|
+
});
|
|
103
|
+
});
|
|
104
|
+
// enough to hide the edges when all the sinusoids peak together: the shift, and the
|
|
105
|
+
// rotation of the corners, about a picture height from the middle
|
|
106
|
+
this.zoom_ = 1 + 2 * PEAK * this.amount_ * (MAX_SHIFT + MAX_ROTATION);
|
|
107
|
+
}
|
|
108
|
+
/**
|
|
109
|
+
* Strength of the shake, 0 to 1.
|
|
110
|
+
*/
|
|
111
|
+
get amount() {
|
|
112
|
+
return this.amount_;
|
|
113
|
+
}
|
|
114
|
+
set amount(value) {
|
|
115
|
+
const shaking = this.amount_ > 0;
|
|
116
|
+
this.amount_ = value;
|
|
117
|
+
this.updateShape_();
|
|
118
|
+
if (this.stage_ && shaking !== value > 0) {
|
|
119
|
+
this.stage_.enabled = value > 0;
|
|
120
|
+
(value > 0 ? acquireFrames : releaseFrames)(this.viewer.scene, FRAME_RATE);
|
|
121
|
+
}
|
|
122
|
+
this.viewer.scene.requestRender();
|
|
123
|
+
}
|
|
124
|
+
/**
|
|
125
|
+
* Frequency of the vibration, in Hz: the rows read over the 20 ms readout
|
|
126
|
+
* see a fifth of a wave at 10 Hz, more than a whole one at 60 Hz.
|
|
127
|
+
*/
|
|
128
|
+
get frequency() {
|
|
129
|
+
return this.frequency_;
|
|
130
|
+
}
|
|
131
|
+
set frequency(value) {
|
|
132
|
+
this.frequency_ = value;
|
|
133
|
+
this.updateShape_();
|
|
134
|
+
}
|
|
135
|
+
}
|
|
136
|
+
//# sourceMappingURL=jello.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"jello.js","sourceRoot":"","sources":["../src/jello.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,IAAI,IAAI,UAAU,EAAC,MAAM,cAAc,CAAC;AAC5D,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,MAAM,MAAM,aAAa,CAAC;AACjC,OAAO,EAAC,aAAa,EAAE,aAAa,EAAC,MAAM,kBAAkB,CAAC;AAC9D,OAAO,WAAW,MAAM,oBAAoB,CAAC;AAE7C,sDAAsD;AACtD,MAAM,UAAU,GAAG,EAAE,CAAC;AACtB,+FAA+F;AAC/F,gDAAgD;AAChD,MAAM,SAAS,GAAG,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AACxC,MAAM,OAAO,GAAG,CAAC,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;AACpC,mFAAmF;AACnF,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE,CAAC,GAAG,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC;AAC9D,gEAAgE;AAChE,MAAM,SAAS,GAAG,KAAK,CAAC;AACxB,MAAM,YAAY,GAAG,KAAK,CAAC;AAC3B,2EAA2E;AAC3E,MAAM,cAAc,GAAG,CAAC,SAAS,EAAE,GAAG,GAAG,SAAS,EAAE,YAAY,CAAC,CAAC;AAElE,MAAM,GAAG,GAAG,UAAU,CAAC,MAAM,CAAC;AAC9B,mEAAmE;AACnE,MAAM,UAAU,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AAExC;;;;;GAKG;AACH,MAAM,CAAC,OAAO,OAAO,KAAM,SAAQ,MAAM;IACvC;;;OAGG;IACH,YAAY,MAAM,EAAE,OAAO,GAAG,EAAE;QAC9B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,IAAI,GAAG,CAAC;QACrC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,IAAI,EAAE,CAAC;QAC1C,qDAAqD;QACrD,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACvG,gFAAgF;QAChF,8BAA8B;QAC9B,IAAI,CAAC,QAAQ,GAAG,IAAI,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,UAAU,EAAE,EAAE,IAAI,UAAU,EAAE,EAAE,IAAI,UAAU,EAAE,CAAC,CAAC;QAC1E,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,OAAO,GAAG,CAAC,IAAI,UAAU,EAAE,EAAE,IAAI,UAAU,EAAE,EAAE,IAAI,UAAU,EAAE,CAAC,CAAC;QACtE,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,gFAAgF;QAChF,qDAAqD;QACrD,IAAI,CAAC,YAAY,GAAG,GAAG,EAAE;YACvB,MAAM,OAAO,GAAG,WAAW,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC;YACzC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;gBACzB,MAAM,KAAK,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC1D,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE;oBACpC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;gBACjE,CAAC,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;QACL,CAAC,CAAC;IACJ,CAAC;IAED,gBAAgB;IAChB,YAAY;QACV,MAAM,KAAK,GAAG,IAAI,gBAAgB,CAAC;YACjC,cAAc,EAAE,WAAW;YAC3B,QAAQ,EAAE;gBACR,OAAO,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,QAAQ;gBAC5B,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;gBAC7B,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;gBAC7B,aAAa,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;gBACpC,UAAU,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;gBACrC,UAAU,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;gBACrC,iBAAiB,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;gBAC5C,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,KAAK;aACvB;SACF,CAAC,CAAC;QACH,4CAA4C;QAC5C,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjC,OAAO,KAAK,CAAC;IACf,CAAC;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK;QACd,KAAK,CAAC,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,IAAI,IAAI,CAAC,OAAO,GAAG,CAAC,EAAE,CAAC;YACrB,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;QACnC,CAAC;IACH,CAAC;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK;QACjB,IAAI,IAAI,CAAC,OAAO,GAAG,CAAC,EAAE,CAAC;YACrB,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;QACnC,CAAC;QACD,KAAK,CAAC,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACzD,CAAC;IAED,YAAY;QACV,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACzB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;YACnD,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,IAAI,EAAE,EAAE;gBAC5C,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YAC/E,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,oFAAoF;QACpF,kEAAkE;QAClE,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,SAAS,GAAG,YAAY,CAAC,CAAC;IACxE,CAAC;IAED;;OAEG;IACH,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,IAAI,MAAM,CAAC,KAAK;QACd,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,IAAI,CAAC,MAAM,IAAI,OAAO,KAAK,KAAK,GAAG,CAAC,EAAE,CAAC;YACzC,IAAI,CAAC,MAAM,CAAC,OAAO,GAAG,KAAK,GAAG,CAAC,CAAC;YAChC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;QAC7E,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;;OAGG;IACH,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,IAAI,SAAS,CAAC,KAAK;QACjB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,YAAY,EAAE,CAAC;IACtB,CAAC;CACF"}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { PostProcessStage } from '@cesium/engine';
|
|
2
|
+
import Effect from './effect.js';
|
|
3
|
+
/**
|
|
4
|
+
* The barrel distortion and dark corners of a wide-angle lens, like those of
|
|
5
|
+
* FPV cameras.
|
|
6
|
+
*/
|
|
7
|
+
export default class LensDistortion extends Effect {
|
|
8
|
+
distortion_: number;
|
|
9
|
+
vignette_: number;
|
|
10
|
+
/**
|
|
11
|
+
* @param {import('@cesium/engine').CesiumWidget} viewer
|
|
12
|
+
* @param {{distortion?: number, vignette?: number}} [options]
|
|
13
|
+
*/
|
|
14
|
+
constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
|
|
15
|
+
distortion?: number;
|
|
16
|
+
vignette?: number;
|
|
17
|
+
});
|
|
18
|
+
/** @override */
|
|
19
|
+
createStage_(): PostProcessStage;
|
|
20
|
+
enabled_(): boolean;
|
|
21
|
+
/**
|
|
22
|
+
* Bending of straight lines toward the edges, 0 to 1.
|
|
23
|
+
*/
|
|
24
|
+
get distortion(): number;
|
|
25
|
+
set distortion(value: number);
|
|
26
|
+
/**
|
|
27
|
+
* Darkening of the corners, 0 to 1.
|
|
28
|
+
*/
|
|
29
|
+
get vignette(): number;
|
|
30
|
+
set vignette(value: number);
|
|
31
|
+
update_(): void;
|
|
32
|
+
}
|
|
33
|
+
//# sourceMappingURL=lens-distortion.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lens-distortion.d.ts","sourceRoot":"","sources":["../src/lens-distortion.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,MAAM,MAAM,aAAa,CAAC;AAGjC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,cAAe,SAAQ,MAAM;IAOzC,WAAW;IACX,SAAS;IAPhB;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAA2D,EAAnD;QAAC,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;KAElB,EAI/B;IAED,gBAAgB;IAChB,YAAY,qBAWX;IAED,QAAQ,YAEP;IAED;;OAEG;IACH,IAAI,UAAU,WAEb;IAED,IAAI,UAAU,CAAC,KAAK,QAAA,EAGnB;IAED;;OAEG;IACH,IAAI,QAAQ,WAEX;IAED,IAAI,QAAQ,CAAC,KAAK,QAAA,EAGjB;IAED,OAAO,SAKN;CACF"}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
import { PostProcessStage } from '@cesium/engine';
|
|
2
|
+
import Effect from './effect.js';
|
|
3
|
+
import LensDistortionShader from './shaders/LensDistortion.js';
|
|
4
|
+
/**
|
|
5
|
+
* The barrel distortion and dark corners of a wide-angle lens, like those of
|
|
6
|
+
* FPV cameras.
|
|
7
|
+
*/
|
|
8
|
+
export default class LensDistortion extends Effect {
|
|
9
|
+
/**
|
|
10
|
+
* @param {import('@cesium/engine').CesiumWidget} viewer
|
|
11
|
+
* @param {{distortion?: number, vignette?: number}} [options]
|
|
12
|
+
*/
|
|
13
|
+
constructor(viewer, options = {}) {
|
|
14
|
+
super(viewer);
|
|
15
|
+
this.distortion_ = options.distortion ?? 0.5;
|
|
16
|
+
this.vignette_ = options.vignette ?? 0.5;
|
|
17
|
+
}
|
|
18
|
+
/** @override */
|
|
19
|
+
createStage_() {
|
|
20
|
+
const stage = new PostProcessStage({
|
|
21
|
+
fragmentShader: LensDistortionShader,
|
|
22
|
+
uniforms: {
|
|
23
|
+
distortion: () => this.distortion_,
|
|
24
|
+
vignette: () => this.vignette_,
|
|
25
|
+
},
|
|
26
|
+
});
|
|
27
|
+
// no pass at all without distortion or vignette
|
|
28
|
+
stage.enabled = this.enabled_();
|
|
29
|
+
return stage;
|
|
30
|
+
}
|
|
31
|
+
enabled_() {
|
|
32
|
+
return this.distortion_ > 0 || this.vignette_ > 0;
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
35
|
+
* Bending of straight lines toward the edges, 0 to 1.
|
|
36
|
+
*/
|
|
37
|
+
get distortion() {
|
|
38
|
+
return this.distortion_;
|
|
39
|
+
}
|
|
40
|
+
set distortion(value) {
|
|
41
|
+
this.distortion_ = value;
|
|
42
|
+
this.update_();
|
|
43
|
+
}
|
|
44
|
+
/**
|
|
45
|
+
* Darkening of the corners, 0 to 1.
|
|
46
|
+
*/
|
|
47
|
+
get vignette() {
|
|
48
|
+
return this.vignette_;
|
|
49
|
+
}
|
|
50
|
+
set vignette(value) {
|
|
51
|
+
this.vignette_ = value;
|
|
52
|
+
this.update_();
|
|
53
|
+
}
|
|
54
|
+
update_() {
|
|
55
|
+
if (this.stage_) {
|
|
56
|
+
this.stage_.enabled = this.enabled_();
|
|
57
|
+
}
|
|
58
|
+
this.viewer.scene.requestRender();
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
//# sourceMappingURL=lens-distortion.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lens-distortion.js","sourceRoot":"","sources":["../src/lens-distortion.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,MAAM,MAAM,aAAa,CAAC;AACjC,OAAO,oBAAoB,MAAM,6BAA6B,CAAC;AAE/D;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,cAAe,SAAQ,MAAM;IAChD;;;OAGG;IACH,YAAY,MAAM,EAAE,OAAO,GAAG,EAAE;QAC9B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,UAAU,IAAI,GAAG,CAAC;QAC7C,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,IAAI,GAAG,CAAC;IAC3C,CAAC;IAED,gBAAgB;IAChB,YAAY;QACV,MAAM,KAAK,GAAG,IAAI,gBAAgB,CAAC;YACjC,cAAc,EAAE,oBAAoB;YACpC,QAAQ,EAAE;gBACR,UAAU,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,WAAW;gBAClC,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS;aAC/B;SACF,CAAC,CAAC;QACH,gDAAgD;QAChD,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChC,OAAO,KAAK,CAAC;IACf,CAAC;IAED,QAAQ;QACN,OAAO,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;IACpD,CAAC;IAED;;OAEG;IACH,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,IAAI,UAAU,CAAC,KAAK;QAClB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;IAED;;OAEG;IACH,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK;QAChB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;IAED,OAAO;QACL,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QACxC,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;CACF"}
|
|
@@ -0,0 +1,124 @@
|
|
|
1
|
+
import { Cartesian3, Cartesian4, Event } from '@cesium/core';
|
|
2
|
+
import { PostProcessStage } from '@cesium/engine';
|
|
3
|
+
import Effect from './effect.js';
|
|
4
|
+
import WeatherMap from './weather-map.js';
|
|
5
|
+
export type Strike = {
|
|
6
|
+
start: number;
|
|
7
|
+
seed: number;
|
|
8
|
+
ground: Cartesian3;
|
|
9
|
+
top: Cartesian3;
|
|
10
|
+
glow: Cartesian3;
|
|
11
|
+
glowIntensity: number;
|
|
12
|
+
branches: number[][];
|
|
13
|
+
};
|
|
14
|
+
/**
|
|
15
|
+
* Lightning: cloud-to-ground strikes at random around the camera, each a
|
|
16
|
+
* branching channel from the cloud base to the ground with 2 to 4 return
|
|
17
|
+
* strokes tens of milliseconds apart, a hot core in a halo that flickers with
|
|
18
|
+
* them, hidden behind nearer terrain, and a flash that lights the land around
|
|
19
|
+
* the strike and the clouds above it. The strikes are placed on the ground,
|
|
20
|
+
* so they stay where they are as the camera moves. With a map, they land on
|
|
21
|
+
* heavy rain, around what the camera sees: within the radius, or as far as
|
|
22
|
+
* the camera is high, up to 150 km. The strokes flicker, so while it is active
|
|
23
|
+
* with an intensity the scene renders at 30 frames per second, also in
|
|
24
|
+
* requestRenderMode.
|
|
25
|
+
*/
|
|
26
|
+
export default class Lightning extends Effect {
|
|
27
|
+
intensity_: number;
|
|
28
|
+
cloudBase_: number;
|
|
29
|
+
radius_: number;
|
|
30
|
+
inFront_: boolean;
|
|
31
|
+
weatherMap_: WeatherMap;
|
|
32
|
+
/** @type {Strike[]} */
|
|
33
|
+
strikes_: Strike[];
|
|
34
|
+
strikeTop_: Cartesian4[];
|
|
35
|
+
strikeBottom_: Cartesian4[];
|
|
36
|
+
strikeBranches_: Cartesian4[];
|
|
37
|
+
strikeGlow_: Cartesian4[];
|
|
38
|
+
above_: number;
|
|
39
|
+
lastTime_: number;
|
|
40
|
+
/**
|
|
41
|
+
* Raised with the foot of each new strike on the ground, as it starts.
|
|
42
|
+
* @type {Event<(ground: Cartesian3) => void>}
|
|
43
|
+
*/
|
|
44
|
+
strikeEvent: Event<(ground: Cartesian3) => void>;
|
|
45
|
+
onPreRender_: () => void;
|
|
46
|
+
/**
|
|
47
|
+
* @param {import('@cesium/engine').CesiumWidget} viewer
|
|
48
|
+
* @param {{intensity?: number, cloudBase?: number, radius?: number, inFront?: boolean, map?: import('./weather-map.js').WeatherMapOptions}} [options]
|
|
49
|
+
*/
|
|
50
|
+
constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
|
|
51
|
+
intensity?: number;
|
|
52
|
+
cloudBase?: number;
|
|
53
|
+
radius?: number;
|
|
54
|
+
inFront?: boolean;
|
|
55
|
+
map?: import('./weather-map.js').WeatherMapOptions;
|
|
56
|
+
});
|
|
57
|
+
/**
|
|
58
|
+
* How far from the camera the strikes land: the radius, or the camera's
|
|
59
|
+
* height when it is higher, so that they land around what it sees.
|
|
60
|
+
*/
|
|
61
|
+
usedRadius_(): number;
|
|
62
|
+
/**
|
|
63
|
+
* A strike at a random place within the radius, uniformly over the area,
|
|
64
|
+
* kept with a chance of the map's intensity there.
|
|
65
|
+
* @param {number} start
|
|
66
|
+
* @return {Strike | undefined}
|
|
67
|
+
*/
|
|
68
|
+
createStrike_(start: number): Strike | undefined;
|
|
69
|
+
/**
|
|
70
|
+
* A strike at a place, with its random branches.
|
|
71
|
+
* @param {number} start
|
|
72
|
+
* @param {number} strikeLongitude radians
|
|
73
|
+
* @param {number} strikeLatitude radians
|
|
74
|
+
* @param {number} glowIntensity the map's intensity there
|
|
75
|
+
* @return {Strike}
|
|
76
|
+
*/
|
|
77
|
+
strikeAt_(start: number, strikeLongitude: number, strikeLatitude: number, glowIntensity: number): Strike;
|
|
78
|
+
/**
|
|
79
|
+
* @override
|
|
80
|
+
* @param {import('@cesium/engine').Scene} _scene
|
|
81
|
+
*/
|
|
82
|
+
createStage_(_scene: import('@cesium/engine').Scene): PostProcessStage;
|
|
83
|
+
/**
|
|
84
|
+
* @override
|
|
85
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
86
|
+
*/
|
|
87
|
+
activated_(scene: import('@cesium/engine').Scene): void;
|
|
88
|
+
/**
|
|
89
|
+
* @override
|
|
90
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
91
|
+
*/
|
|
92
|
+
deactivating_(scene: import('@cesium/engine').Scene): void;
|
|
93
|
+
/**
|
|
94
|
+
* How active the storm is, 0 to 1: the strikes start at random, up to one
|
|
95
|
+
* every 2.5 seconds on average.
|
|
96
|
+
*/
|
|
97
|
+
get intensity(): number;
|
|
98
|
+
set intensity(value: number);
|
|
99
|
+
/**
|
|
100
|
+
* Altitude of the cloud base, in meters above the ellipsoid: the channels
|
|
101
|
+
* start there, and none strike around a camera above it.
|
|
102
|
+
*/
|
|
103
|
+
get cloudBase(): number;
|
|
104
|
+
set cloudBase(value: number);
|
|
105
|
+
/**
|
|
106
|
+
* Whether the strikes land in front of the camera, within 30 degrees of
|
|
107
|
+
* where it looks, rather than all around it.
|
|
108
|
+
*/
|
|
109
|
+
get inFront(): boolean;
|
|
110
|
+
set inFront(value: boolean);
|
|
111
|
+
/**
|
|
112
|
+
* How far from the camera the strikes land, in meters.
|
|
113
|
+
*/
|
|
114
|
+
get radius(): number;
|
|
115
|
+
set radius(value: number);
|
|
116
|
+
/**
|
|
117
|
+
* Where it rains, or undefined to strike anywhere: an image whose red
|
|
118
|
+
* channel is the local intensity, as Precipitation's map. With a map, a
|
|
119
|
+
* strike lands only on heavy rain, more surely as it is heavier.
|
|
120
|
+
*/
|
|
121
|
+
get map(): import("./weather-map.js").WeatherMapOptions | undefined;
|
|
122
|
+
set map(value: import("./weather-map.js").WeatherMapOptions | undefined);
|
|
123
|
+
}
|
|
124
|
+
//# sourceMappingURL=lightning.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lightning.d.ts","sourceRoot":"","sources":["../src/lightning.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,UAAU,EAAgB,KAAK,EAA8B,MAAM,cAAc,CAAC;AACtG,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAEhD,OAAO,MAAM,MAAM,aAAa,CAAC;AAGjC,OAAO,UAAU,MAAM,kBAAkB,CAAC;AA+CvC,YAA6I,MAAM,GAAzI;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,GAAG,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,UAAU,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,CAAA;CAAC,CAAQ;AAKtJ;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,MAAM;IAOpC,UAAU;IACV,UAAU;IACV,OAAO;IACP,QAAQ;IAER,WAAW;IAEhB,uBAAuB;IAClB,QAAQ,EADF,MAAM,EAAE;IAId,UAAU;IACV,aAAa;IAGb,eAAe;IAEf,WAAW;IAEX,MAAM;IACN,SAAS;IACd;;;OAGG;IACE,WAAW,EAFN,KAAK,CAAC,CAAC,MAAM,EAAE,UAAU,KAAK,IAAI,CAAC;IAGxC,YAAY;IAhCnB;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAAmJ,EAA3I;QAAC,SAAS,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,OAAO,CAAC;QAAC,GAAG,CAAC,EAAE,OAAO,kBAAkB,EAAE,iBAAiB,CAAA;KAE1G,EA8D/B;IAED;;;OAGG;IACH,WAAW,WAGV;IAED;;;;;OAKG;IACH,aAAa,CAAC,KAAK,EAHR,MAGQ,GAFP,MAAM,GAAG,SAAS,CAmB7B;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,KAAK,EANJ,MAMI,EAAE,eAAe,EALrB,MAKqB,EAAE,cAAc,EAJrC,MAIqC,EAAE,aAAa,EAHpD,MAGoD,GAFnD,MAAM,CAoBjB;IAED;;;OAGG;IACH,YAAY,CAAC,MAAM,EAFR,OAAO,gBAAgB,EAAE,KAEjB,oBAclB;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK,EAFL,OAAO,gBAAgB,EAAE,KAEpB,QAOf;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK,EAFR,OAAO,gBAAgB,EAAE,KAEjB,QAalB;IAED;;;OAGG;IACH,IAAI,SAAS,WAEZ;IAED,IAAI,SAAS,CAAC,KAAK,QAAA,EAQlB;IAED;;;OAGG;IACH,IAAI,SAAS,WAEZ;IAED,IAAI,SAAS,CAAC,KAAK,QAAA,EAGlB;IAED;;;OAGG;IACH,IAAI,OAAO,YAEV;IAED,IAAI,OAAO,CAAC,KAAK,SAAA,EAEhB;IAED;;OAEG;IACH,IAAI,MAAM,WAET;IAED,IAAI,MAAM,CAAC,KAAK,QAAA,EAGf;IAED;;;;OAIG;IACH,IAAI,GAAG,6DAEN;IAED,IAAI,GAAG,CAAC,KAAK,0DAAA,EAEZ;CACF"}
|