@geoblocks/cesium-post-process 0.4.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/analog-video.d.ts +71 -0
- package/dist/analog-video.d.ts.map +1 -0
- package/dist/analog-video.js +128 -0
- package/dist/analog-video.js.map +1 -0
- package/dist/blur.d.ts +13 -0
- package/dist/blur.d.ts.map +1 -0
- package/dist/blur.js +36 -0
- package/dist/blur.js.map +1 -0
- package/dist/cesium-post-process.d.ts +30 -0
- package/dist/cesium-post-process.d.ts.map +1 -0
- package/dist/cesium-post-process.js +31 -0
- package/dist/cesium-post-process.js.map +1 -0
- package/dist/cloud-cover.d.ts +28 -0
- package/dist/cloud-cover.d.ts.map +1 -0
- package/dist/cloud-cover.js +45 -0
- package/dist/cloud-cover.js.map +1 -0
- package/dist/cloud-map.d.ts +7 -0
- package/dist/cloud-map.d.ts.map +1 -0
- package/dist/cloud-map.js +118 -0
- package/dist/cloud-map.js.map +1 -0
- package/dist/cloud-noise.d.ts +13 -0
- package/dist/cloud-noise.d.ts.map +1 -0
- package/dist/cloud-noise.js +222 -0
- package/dist/cloud-noise.js.map +1 -0
- package/dist/clouds.d.ts +275 -0
- package/dist/clouds.d.ts.map +1 -0
- package/dist/clouds.js +642 -0
- package/dist/clouds.js.map +1 -0
- package/dist/color-isolation.d.ts +38 -0
- package/dist/color-isolation.d.ts.map +1 -0
- package/dist/color-isolation.js +61 -0
- package/dist/color-isolation.js.map +1 -0
- package/dist/depth-test.d.ts +9 -0
- package/dist/depth-test.d.ts.map +1 -0
- package/dist/depth-test.js +35 -0
- package/dist/depth-test.js.map +1 -0
- package/dist/digital-video.d.ts +47 -0
- package/dist/digital-video.d.ts.map +1 -0
- package/dist/digital-video.js +102 -0
- package/dist/digital-video.js.map +1 -0
- package/dist/drone-display.d.ts +70 -0
- package/dist/drone-display.d.ts.map +1 -0
- package/dist/drone-display.js +158 -0
- package/dist/drone-display.js.map +1 -0
- package/dist/dufour.d.ts +108 -0
- package/dist/dufour.d.ts.map +1 -0
- package/dist/dufour.js +201 -0
- package/dist/dufour.js.map +1 -0
- package/dist/effect.d.ts +33 -0
- package/dist/effect.d.ts.map +1 -0
- package/dist/effect.js +60 -0
- package/dist/effect.js.map +1 -0
- package/dist/focus.d.ts +11 -0
- package/dist/focus.d.ts.map +1 -0
- package/dist/focus.js +23 -0
- package/dist/focus.js.map +1 -0
- package/dist/frame-clock.d.ts +11 -0
- package/dist/frame-clock.d.ts.map +1 -0
- package/dist/frame-clock.js +57 -0
- package/dist/frame-clock.js.map +1 -0
- package/dist/height.d.ts +12 -0
- package/dist/height.d.ts.map +1 -0
- package/dist/height.js +22 -0
- package/dist/height.js.map +1 -0
- package/dist/infrared.d.ts +23 -0
- package/dist/infrared.d.ts.map +1 -0
- package/dist/infrared.js +36 -0
- package/dist/infrared.js.map +1 -0
- package/dist/jello.d.ts +52 -0
- package/dist/jello.d.ts.map +1 -0
- package/dist/jello.js +136 -0
- package/dist/jello.js.map +1 -0
- package/dist/lens-distortion.d.ts +33 -0
- package/dist/lens-distortion.d.ts.map +1 -0
- package/dist/lens-distortion.js +61 -0
- package/dist/lens-distortion.js.map +1 -0
- package/dist/lightning.d.ts +124 -0
- package/dist/lightning.d.ts.map +1 -0
- package/dist/lightning.js +301 -0
- package/dist/lightning.js.map +1 -0
- package/dist/local-frame.d.ts +38 -0
- package/dist/local-frame.d.ts.map +1 -0
- package/dist/local-frame.js +52 -0
- package/dist/local-frame.js.map +1 -0
- package/dist/motion-blur.d.ts +50 -0
- package/dist/motion-blur.d.ts.map +1 -0
- package/dist/motion-blur.js +108 -0
- package/dist/motion-blur.js.map +1 -0
- package/dist/precipitation.d.ts +146 -0
- package/dist/precipitation.d.ts.map +1 -0
- package/dist/precipitation.js +454 -0
- package/dist/precipitation.js.map +1 -0
- package/dist/rain-rings.d.ts +100 -0
- package/dist/rain-rings.d.ts.map +1 -0
- package/dist/rain-rings.js +181 -0
- package/dist/rain-rings.js.map +1 -0
- package/dist/shaders/Alpenglow.d.ts +3 -0
- package/dist/shaders/Alpenglow.d.ts.map +1 -0
- package/dist/shaders/Alpenglow.js +3 -0
- package/dist/shaders/Alpenglow.js.map +1 -0
- package/dist/shaders/AnalogVideo.d.ts +3 -0
- package/dist/shaders/AnalogVideo.d.ts.map +1 -0
- package/dist/shaders/AnalogVideo.js +3 -0
- package/dist/shaders/AnalogVideo.js.map +1 -0
- package/dist/shaders/Beam.d.ts +3 -0
- package/dist/shaders/Beam.d.ts.map +1 -0
- package/dist/shaders/Beam.js +3 -0
- package/dist/shaders/Beam.js.map +1 -0
- package/dist/shaders/CloudsBlur.d.ts +3 -0
- package/dist/shaders/CloudsBlur.d.ts.map +1 -0
- package/dist/shaders/CloudsBlur.js +3 -0
- package/dist/shaders/CloudsBlur.js.map +1 -0
- package/dist/shaders/CloudsComposite.d.ts +3 -0
- package/dist/shaders/CloudsComposite.d.ts.map +1 -0
- package/dist/shaders/CloudsComposite.js +3 -0
- package/dist/shaders/CloudsComposite.js.map +1 -0
- package/dist/shaders/CloudsDensity.d.ts +3 -0
- package/dist/shaders/CloudsDensity.d.ts.map +1 -0
- package/dist/shaders/CloudsDensity.js +3 -0
- package/dist/shaders/CloudsDensity.js.map +1 -0
- package/dist/shaders/CloudsDepth.d.ts +3 -0
- package/dist/shaders/CloudsDepth.d.ts.map +1 -0
- package/dist/shaders/CloudsDepth.js +3 -0
- package/dist/shaders/CloudsDepth.js.map +1 -0
- package/dist/shaders/CloudsMarch.d.ts +3 -0
- package/dist/shaders/CloudsMarch.d.ts.map +1 -0
- package/dist/shaders/CloudsMarch.js +3 -0
- package/dist/shaders/CloudsMarch.js.map +1 -0
- package/dist/shaders/CloudsResolve.d.ts +3 -0
- package/dist/shaders/CloudsResolve.d.ts.map +1 -0
- package/dist/shaders/CloudsResolve.js +3 -0
- package/dist/shaders/CloudsResolve.js.map +1 -0
- package/dist/shaders/CloudsShadow.d.ts +3 -0
- package/dist/shaders/CloudsShadow.d.ts.map +1 -0
- package/dist/shaders/CloudsShadow.js +3 -0
- package/dist/shaders/CloudsShadow.js.map +1 -0
- package/dist/shaders/CloudsShadowMap.d.ts +3 -0
- package/dist/shaders/CloudsShadowMap.d.ts.map +1 -0
- package/dist/shaders/CloudsShadowMap.js +3 -0
- package/dist/shaders/CloudsShadowMap.js.map +1 -0
- package/dist/shaders/CloudsSlab.d.ts +3 -0
- package/dist/shaders/CloudsSlab.d.ts.map +1 -0
- package/dist/shaders/CloudsSlab.js +3 -0
- package/dist/shaders/CloudsSlab.js.map +1 -0
- package/dist/shaders/ColorIsolation.d.ts +3 -0
- package/dist/shaders/ColorIsolation.d.ts.map +1 -0
- package/dist/shaders/ColorIsolation.js +3 -0
- package/dist/shaders/ColorIsolation.js.map +1 -0
- package/dist/shaders/DepthEdges.d.ts +3 -0
- package/dist/shaders/DepthEdges.d.ts.map +1 -0
- package/dist/shaders/DepthEdges.js +3 -0
- package/dist/shaders/DepthEdges.js.map +1 -0
- package/dist/shaders/DigitalVideo.d.ts +3 -0
- package/dist/shaders/DigitalVideo.d.ts.map +1 -0
- package/dist/shaders/DigitalVideo.js +3 -0
- package/dist/shaders/DigitalVideo.js.map +1 -0
- package/dist/shaders/DroneDisplay.d.ts +3 -0
- package/dist/shaders/DroneDisplay.d.ts.map +1 -0
- package/dist/shaders/DroneDisplay.js +3 -0
- package/dist/shaders/DroneDisplay.js.map +1 -0
- package/dist/shaders/Dufour.d.ts +3 -0
- package/dist/shaders/Dufour.d.ts.map +1 -0
- package/dist/shaders/Dufour.js +3 -0
- package/dist/shaders/Dufour.js.map +1 -0
- package/dist/shaders/EyeFromDepth.d.ts +3 -0
- package/dist/shaders/EyeFromDepth.d.ts.map +1 -0
- package/dist/shaders/EyeFromDepth.js +3 -0
- package/dist/shaders/EyeFromDepth.js.map +1 -0
- package/dist/shaders/Filmic.d.ts +3 -0
- package/dist/shaders/Filmic.d.ts.map +1 -0
- package/dist/shaders/Filmic.js +3 -0
- package/dist/shaders/Filmic.js.map +1 -0
- package/dist/shaders/Flashlight.d.ts +3 -0
- package/dist/shaders/Flashlight.d.ts.map +1 -0
- package/dist/shaders/Flashlight.js +3 -0
- package/dist/shaders/Flashlight.js.map +1 -0
- package/dist/shaders/Fog.d.ts +3 -0
- package/dist/shaders/Fog.d.ts.map +1 -0
- package/dist/shaders/Fog.js +3 -0
- package/dist/shaders/Fog.js.map +1 -0
- package/dist/shaders/Frame.d.ts +3 -0
- package/dist/shaders/Frame.d.ts.map +1 -0
- package/dist/shaders/Frame.js +3 -0
- package/dist/shaders/Frame.js.map +1 -0
- package/dist/shaders/Hash.d.ts +3 -0
- package/dist/shaders/Hash.d.ts.map +1 -0
- package/dist/shaders/Hash.js +3 -0
- package/dist/shaders/Hash.js.map +1 -0
- package/dist/shaders/Height.d.ts +3 -0
- package/dist/shaders/Height.d.ts.map +1 -0
- package/dist/shaders/Height.js +3 -0
- package/dist/shaders/Height.js.map +1 -0
- package/dist/shaders/Infrared.d.ts +3 -0
- package/dist/shaders/Infrared.d.ts.map +1 -0
- package/dist/shaders/Infrared.js +3 -0
- package/dist/shaders/Infrared.js.map +1 -0
- package/dist/shaders/Jello.d.ts +3 -0
- package/dist/shaders/Jello.d.ts.map +1 -0
- package/dist/shaders/Jello.js +3 -0
- package/dist/shaders/Jello.js.map +1 -0
- package/dist/shaders/LensDistortion.d.ts +3 -0
- package/dist/shaders/LensDistortion.d.ts.map +1 -0
- package/dist/shaders/LensDistortion.js +3 -0
- package/dist/shaders/LensDistortion.js.map +1 -0
- package/dist/shaders/Lightning.d.ts +3 -0
- package/dist/shaders/Lightning.d.ts.map +1 -0
- package/dist/shaders/Lightning.js +3 -0
- package/dist/shaders/Lightning.js.map +1 -0
- package/dist/shaders/MotionBlur.d.ts +3 -0
- package/dist/shaders/MotionBlur.d.ts.map +1 -0
- package/dist/shaders/MotionBlur.js +3 -0
- package/dist/shaders/MotionBlur.js.map +1 -0
- package/dist/shaders/MotionBlurVelocity.d.ts +3 -0
- package/dist/shaders/MotionBlurVelocity.d.ts.map +1 -0
- package/dist/shaders/MotionBlurVelocity.js +3 -0
- package/dist/shaders/MotionBlurVelocity.js.map +1 -0
- package/dist/shaders/Noise.d.ts +3 -0
- package/dist/shaders/Noise.d.ts.map +1 -0
- package/dist/shaders/Noise.js +3 -0
- package/dist/shaders/Noise.js.map +1 -0
- package/dist/shaders/Normal.d.ts +3 -0
- package/dist/shaders/Normal.d.ts.map +1 -0
- package/dist/shaders/Normal.js +3 -0
- package/dist/shaders/Normal.js.map +1 -0
- package/dist/shaders/Phase.d.ts +3 -0
- package/dist/shaders/Phase.d.ts.map +1 -0
- package/dist/shaders/Phase.js +3 -0
- package/dist/shaders/Phase.js.map +1 -0
- package/dist/shaders/Precipitation.d.ts +3 -0
- package/dist/shaders/Precipitation.d.ts.map +1 -0
- package/dist/shaders/Precipitation.js +3 -0
- package/dist/shaders/Precipitation.js.map +1 -0
- package/dist/shaders/PrecipitationShaftBlur.d.ts +3 -0
- package/dist/shaders/PrecipitationShaftBlur.d.ts.map +1 -0
- package/dist/shaders/PrecipitationShaftBlur.js +3 -0
- package/dist/shaders/PrecipitationShaftBlur.js.map +1 -0
- package/dist/shaders/PrecipitationShafts.d.ts +3 -0
- package/dist/shaders/PrecipitationShafts.d.ts.map +1 -0
- package/dist/shaders/PrecipitationShafts.js +3 -0
- package/dist/shaders/PrecipitationShafts.js.map +1 -0
- package/dist/shaders/PrecipitationWind.d.ts +3 -0
- package/dist/shaders/PrecipitationWind.d.ts.map +1 -0
- package/dist/shaders/PrecipitationWind.js +3 -0
- package/dist/shaders/PrecipitationWind.js.map +1 -0
- package/dist/shaders/RainHaze.d.ts +3 -0
- package/dist/shaders/RainHaze.d.ts.map +1 -0
- package/dist/shaders/RainHaze.js +3 -0
- package/dist/shaders/RainHaze.js.map +1 -0
- package/dist/shaders/RainRings.d.ts +3 -0
- package/dist/shaders/RainRings.d.ts.map +1 -0
- package/dist/shaders/RainRings.js +3 -0
- package/dist/shaders/RainRings.js.map +1 -0
- package/dist/shaders/Shockwave.d.ts +3 -0
- package/dist/shaders/Shockwave.d.ts.map +1 -0
- package/dist/shaders/Shockwave.js +3 -0
- package/dist/shaders/Shockwave.js.map +1 -0
- package/dist/shaders/SkyTable.d.ts +3 -0
- package/dist/shaders/SkyTable.d.ts.map +1 -0
- package/dist/shaders/SkyTable.js +3 -0
- package/dist/shaders/SkyTable.js.map +1 -0
- package/dist/shaders/SnowLine.d.ts +3 -0
- package/dist/shaders/SnowLine.d.ts.map +1 -0
- package/dist/shaders/SnowLine.js +3 -0
- package/dist/shaders/SnowLine.js.map +1 -0
- package/dist/shaders/SpeedLines.d.ts +3 -0
- package/dist/shaders/SpeedLines.d.ts.map +1 -0
- package/dist/shaders/SpeedLines.js +3 -0
- package/dist/shaders/SpeedLines.js.map +1 -0
- package/dist/shaders/Spotlight.d.ts +3 -0
- package/dist/shaders/Spotlight.d.ts.map +1 -0
- package/dist/shaders/Spotlight.js +3 -0
- package/dist/shaders/Spotlight.js.map +1 -0
- package/dist/shaders/SpotlightBeam.d.ts +3 -0
- package/dist/shaders/SpotlightBeam.d.ts.map +1 -0
- package/dist/shaders/SpotlightBeam.js +3 -0
- package/dist/shaders/SpotlightBeam.js.map +1 -0
- package/dist/shaders/SpotlightBeamBlur.d.ts +3 -0
- package/dist/shaders/SpotlightBeamBlur.d.ts.map +1 -0
- package/dist/shaders/SpotlightBeamBlur.js +3 -0
- package/dist/shaders/SpotlightBeamBlur.js.map +1 -0
- package/dist/shaders/SpotlightCone.d.ts +3 -0
- package/dist/shaders/SpotlightCone.d.ts.map +1 -0
- package/dist/shaders/SpotlightCone.js +3 -0
- package/dist/shaders/SpotlightCone.js.map +1 -0
- package/dist/shaders/Super8.d.ts +3 -0
- package/dist/shaders/Super8.d.ts.map +1 -0
- package/dist/shaders/Super8.js +3 -0
- package/dist/shaders/Super8.js.map +1 -0
- package/dist/shaders/Technicolor.d.ts +3 -0
- package/dist/shaders/Technicolor.d.ts.map +1 -0
- package/dist/shaders/Technicolor.js +3 -0
- package/dist/shaders/Technicolor.js.map +1 -0
- package/dist/shaders/TiltShift.d.ts +3 -0
- package/dist/shaders/TiltShift.d.ts.map +1 -0
- package/dist/shaders/TiltShift.js +3 -0
- package/dist/shaders/TiltShift.js.map +1 -0
- package/dist/shaders/Toy.d.ts +3 -0
- package/dist/shaders/Toy.d.ts.map +1 -0
- package/dist/shaders/Toy.js +3 -0
- package/dist/shaders/Toy.js.map +1 -0
- package/dist/shaders/Trails.d.ts +3 -0
- package/dist/shaders/Trails.d.ts.map +1 -0
- package/dist/shaders/Trails.js +3 -0
- package/dist/shaders/Trails.js.map +1 -0
- package/dist/shaders/ValleyFog.d.ts +3 -0
- package/dist/shaders/ValleyFog.d.ts.map +1 -0
- package/dist/shaders/ValleyFog.js +3 -0
- package/dist/shaders/ValleyFog.js.map +1 -0
- package/dist/shaders/WeatherMap.d.ts +3 -0
- package/dist/shaders/WeatherMap.d.ts.map +1 -0
- package/dist/shaders/WeatherMap.js +3 -0
- package/dist/shaders/WeatherMap.js.map +1 -0
- package/dist/shaders/WhiteModel.d.ts +3 -0
- package/dist/shaders/WhiteModel.d.ts.map +1 -0
- package/dist/shaders/WhiteModel.js +3 -0
- package/dist/shaders/WhiteModel.js.map +1 -0
- package/dist/snow-line.d.ts +117 -0
- package/dist/snow-line.d.ts.map +1 -0
- package/dist/snow-line.js +201 -0
- package/dist/snow-line.js.map +1 -0
- package/dist/speed-lines.d.ts +36 -0
- package/dist/speed-lines.d.ts.map +1 -0
- package/dist/speed-lines.js +65 -0
- package/dist/speed-lines.js.map +1 -0
- package/dist/spotlight.d.ts +84 -0
- package/dist/spotlight.d.ts.map +1 -0
- package/dist/spotlight.js +175 -0
- package/dist/spotlight.js.map +1 -0
- package/dist/strikes.d.ts +17 -0
- package/dist/strikes.d.ts.map +1 -0
- package/dist/strikes.js +30 -0
- package/dist/strikes.js.map +1 -0
- package/dist/super8.d.ts +78 -0
- package/dist/super8.d.ts.map +1 -0
- package/dist/super8.js +146 -0
- package/dist/super8.js.map +1 -0
- package/dist/technicolor.d.ts +32 -0
- package/dist/technicolor.d.ts.map +1 -0
- package/dist/technicolor.js +51 -0
- package/dist/technicolor.js.map +1 -0
- package/dist/tilt-shift.d.ts +60 -0
- package/dist/tilt-shift.d.ts.map +1 -0
- package/dist/tilt-shift.js +112 -0
- package/dist/tilt-shift.js.map +1 -0
- package/dist/toy.d.ts +110 -0
- package/dist/toy.d.ts.map +1 -0
- package/dist/toy.js +173 -0
- package/dist/toy.js.map +1 -0
- package/dist/valley-fog.d.ts +56 -0
- package/dist/valley-fog.d.ts.map +1 -0
- package/dist/valley-fog.js +94 -0
- package/dist/valley-fog.js.map +1 -0
- package/dist/weather-map.d.ts +132 -0
- package/dist/weather-map.d.ts.map +1 -0
- package/dist/weather-map.js +266 -0
- package/dist/weather-map.js.map +1 -0
- package/dist/white-model.d.ts +70 -0
- package/dist/white-model.d.ts.map +1 -0
- package/dist/white-model.js +94 -0
- package/dist/white-model.js.map +1 -0
- package/package.json +19 -40
- package/{cesium-post-process.js → src/cesium-post-process.js} +2 -0
- package/src/shaders/AnalogVideo.glsl +132 -0
- package/src/shaders/Beam.glsl +108 -0
- package/src/shaders/CloudsBlur.glsl +30 -0
- package/src/shaders/CloudsComposite.glsl +59 -0
- package/src/shaders/CloudsDensity.glsl +129 -0
- package/src/shaders/CloudsDepth.glsl +26 -0
- package/src/shaders/CloudsMarch.glsl +174 -0
- package/src/shaders/CloudsResolve.glsl +46 -0
- package/src/shaders/CloudsShadow.glsl +50 -0
- package/src/shaders/CloudsShadowMap.glsl +68 -0
- package/src/shaders/CloudsSlab.glsl +58 -0
- package/src/shaders/ColorIsolation.glsl +26 -0
- package/src/shaders/DepthEdges.glsl +81 -0
- package/src/shaders/DigitalVideo.glsl +65 -0
- package/src/shaders/DroneDisplay.glsl +337 -0
- package/src/shaders/Dufour.glsl +109 -0
- package/src/shaders/EyeFromDepth.glsl +36 -0
- package/src/shaders/Filmic.glsl +5 -0
- package/src/shaders/Fog.glsl +18 -0
- package/src/shaders/Frame.glsl +10 -0
- package/src/shaders/Hash.glsl +12 -0
- package/src/shaders/Height.glsl +25 -0
- package/src/shaders/Infrared.glsl +44 -0
- package/src/shaders/Jello.glsl +41 -0
- package/src/shaders/LensDistortion.glsl +24 -0
- package/src/shaders/Lightning.glsl +257 -0
- package/src/shaders/MotionBlur.glsl +71 -0
- package/src/shaders/MotionBlurVelocity.glsl +31 -0
- package/src/shaders/Noise.glsl +43 -0
- package/src/shaders/Normal.glsl +21 -0
- package/src/shaders/Phase.glsl +6 -0
- package/src/shaders/Precipitation.glsl +199 -0
- package/src/shaders/PrecipitationShaftBlur.glsl +21 -0
- package/src/shaders/PrecipitationShafts.glsl +84 -0
- package/src/shaders/PrecipitationWind.glsl +33 -0
- package/src/shaders/RainHaze.glsl +145 -0
- package/src/shaders/RainRings.glsl +64 -0
- package/src/shaders/SkyTable.glsl +23 -0
- package/src/shaders/SnowLine.glsl +97 -0
- package/src/shaders/SpeedLines.glsl +61 -0
- package/src/shaders/Spotlight.glsl +89 -0
- package/src/shaders/SpotlightBeam.glsl +49 -0
- package/src/shaders/SpotlightBeamBlur.glsl +27 -0
- package/src/shaders/SpotlightCone.glsl +37 -0
- package/src/shaders/Super8.glsl +90 -0
- package/src/shaders/Technicolor.glsl +30 -0
- package/src/shaders/TiltShift.glsl +34 -0
- package/src/shaders/Toy.glsl +46 -0
- package/src/shaders/ValleyFog.glsl +40 -0
- package/src/shaders/WeatherMap.glsl +33 -0
- package/src/shaders/WhiteModel.glsl +108 -0
- /package/{analog-video.js → src/analog-video.js} +0 -0
- /package/{blur.js → src/blur.js} +0 -0
- /package/{cloud-cover.js → src/cloud-cover.js} +0 -0
- /package/{cloud-map.js → src/cloud-map.js} +0 -0
- /package/{cloud-noise.js → src/cloud-noise.js} +0 -0
- /package/{clouds.js → src/clouds.js} +0 -0
- /package/{color-isolation.js → src/color-isolation.js} +0 -0
- /package/{depth-test.js → src/depth-test.js} +0 -0
- /package/{digital-video.js → src/digital-video.js} +0 -0
- /package/{drone-display.js → src/drone-display.js} +0 -0
- /package/{dufour.js → src/dufour.js} +0 -0
- /package/{effect.js → src/effect.js} +0 -0
- /package/{focus.js → src/focus.js} +0 -0
- /package/{frame-clock.js → src/frame-clock.js} +0 -0
- /package/{height.js → src/height.js} +0 -0
- /package/{infrared.js → src/infrared.js} +0 -0
- /package/{jello.js → src/jello.js} +0 -0
- /package/{lens-distortion.js → src/lens-distortion.js} +0 -0
- /package/{lightning.js → src/lightning.js} +0 -0
- /package/{local-frame.js → src/local-frame.js} +0 -0
- /package/{motion-blur.js → src/motion-blur.js} +0 -0
- /package/{precipitation.js → src/precipitation.js} +0 -0
- /package/{rain-rings.js → src/rain-rings.js} +0 -0
- /package/{shaders → src/shaders}/Alpenglow.js +0 -0
- /package/{shaders → src/shaders}/AnalogVideo.js +0 -0
- /package/{shaders → src/shaders}/Beam.js +0 -0
- /package/{shaders → src/shaders}/CloudsBlur.js +0 -0
- /package/{shaders → src/shaders}/CloudsComposite.js +0 -0
- /package/{shaders → src/shaders}/CloudsDensity.js +0 -0
- /package/{shaders → src/shaders}/CloudsDepth.js +0 -0
- /package/{shaders → src/shaders}/CloudsMarch.js +0 -0
- /package/{shaders → src/shaders}/CloudsResolve.js +0 -0
- /package/{shaders → src/shaders}/CloudsShadow.js +0 -0
- /package/{shaders → src/shaders}/CloudsShadowMap.js +0 -0
- /package/{shaders → src/shaders}/CloudsSlab.js +0 -0
- /package/{shaders → src/shaders}/ColorIsolation.js +0 -0
- /package/{shaders → src/shaders}/DepthEdges.js +0 -0
- /package/{shaders → src/shaders}/DigitalVideo.js +0 -0
- /package/{shaders → src/shaders}/DroneDisplay.js +0 -0
- /package/{shaders → src/shaders}/Dufour.js +0 -0
- /package/{shaders → src/shaders}/EyeFromDepth.js +0 -0
- /package/{shaders → src/shaders}/Filmic.js +0 -0
- /package/{shaders → src/shaders}/Flashlight.js +0 -0
- /package/{shaders → src/shaders}/Fog.js +0 -0
- /package/{shaders → src/shaders}/Frame.js +0 -0
- /package/{shaders → src/shaders}/Hash.js +0 -0
- /package/{shaders → src/shaders}/Height.js +0 -0
- /package/{shaders → src/shaders}/Infrared.js +0 -0
- /package/{shaders → src/shaders}/Jello.js +0 -0
- /package/{shaders → src/shaders}/LensDistortion.js +0 -0
- /package/{shaders → src/shaders}/Lightning.js +0 -0
- /package/{shaders → src/shaders}/MotionBlur.js +0 -0
- /package/{shaders → src/shaders}/MotionBlurVelocity.js +0 -0
- /package/{shaders → src/shaders}/Noise.js +0 -0
- /package/{shaders → src/shaders}/Normal.js +0 -0
- /package/{shaders → src/shaders}/Phase.js +0 -0
- /package/{shaders → src/shaders}/Precipitation.js +0 -0
- /package/{shaders → src/shaders}/PrecipitationShaftBlur.js +0 -0
- /package/{shaders → src/shaders}/PrecipitationShafts.js +0 -0
- /package/{shaders → src/shaders}/PrecipitationWind.js +0 -0
- /package/{shaders → src/shaders}/RainHaze.js +0 -0
- /package/{shaders → src/shaders}/RainRings.js +0 -0
- /package/{shaders → src/shaders}/Shockwave.js +0 -0
- /package/{shaders → src/shaders}/SkyTable.js +0 -0
- /package/{shaders → src/shaders}/SnowLine.js +0 -0
- /package/{shaders → src/shaders}/SpeedLines.js +0 -0
- /package/{shaders → src/shaders}/Spotlight.js +0 -0
- /package/{shaders → src/shaders}/SpotlightBeam.js +0 -0
- /package/{shaders → src/shaders}/SpotlightBeamBlur.js +0 -0
- /package/{shaders → src/shaders}/SpotlightCone.js +0 -0
- /package/{shaders → src/shaders}/Super8.js +0 -0
- /package/{shaders → src/shaders}/Technicolor.js +0 -0
- /package/{shaders → src/shaders}/TiltShift.js +0 -0
- /package/{shaders → src/shaders}/Toy.js +0 -0
- /package/{shaders → src/shaders}/Trails.js +0 -0
- /package/{shaders → src/shaders}/ValleyFog.js +0 -0
- /package/{shaders → src/shaders}/WeatherMap.js +0 -0
- /package/{shaders → src/shaders}/WhiteModel.js +0 -0
- /package/{snow-line.js → src/snow-line.js} +0 -0
- /package/{speed-lines.js → src/speed-lines.js} +0 -0
- /package/{spotlight.js → src/spotlight.js} +0 -0
- /package/{strikes.js → src/strikes.js} +0 -0
- /package/{super8.js → src/super8.js} +0 -0
- /package/{technicolor.js → src/technicolor.js} +0 -0
- /package/{tilt-shift.js → src/tilt-shift.js} +0 -0
- /package/{toy.js → src/toy.js} +0 -0
- /package/{valley-fog.js → src/valley-fog.js} +0 -0
- /package/{weather-map.js → src/weather-map.js} +0 -0
- /package/{white-model.js → src/white-model.js} +0 -0
package/dist/toy.js
ADDED
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@@ -0,0 +1,173 @@
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1
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+
import { Cartesian3, Cartesian4 } from '@cesium/core';
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2
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import { PostProcessStage } from '@cesium/engine';
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3
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+
import { acquireTerrainDepth, releaseTerrainDepth } from './depth-test.js';
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4
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+
import Effect from './effect.js';
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5
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import DepthEdges from './shaders/DepthEdges.js';
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6
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import EyeFromDepth from './shaders/EyeFromDepth.js';
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7
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import ToyShader from './shaders/Toy.js';
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8
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const NO_SKY = new Cartesian4(0, 0, 0, 0);
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9
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+
const warmScratch = new Cartesian3();
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10
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const skyTopScratch = new Cartesian4();
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const skyBottomScratch = new Cartesian4();
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/**
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* A toy's look, as an isometric game's: the edges lit where the surface bends
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* outward and shaded where it bends inward, rounded close up, the silhouettes
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* outlined in a darker shade of their color, the colors a little richer and
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* warmer, the sky a soft gradient if asked.
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* The edges are found in the depth of the nearest of Cesium's frustums only: with `scene.logarithmicDepthBuffer` off,
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18
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* Cesium splits the view at `farToNearRatio` times the near plane, and what lies past the split has no depth here, so
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* the sky gradient is painted over it; keep the logarithmic depth, or a near plane that keeps the scene in one frustum.
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*/
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21
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export default class Toy extends Effect {
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/**
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* @param {import('@cesium/engine').CesiumWidget} viewer
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* @param {{light?: number, shade?: number, bevel?: number, outline?: number, jump?: number, saturation?: number, warm?: [number, number, number], sky?: [import('@cesium/core').Color, import('@cesium/core').Color]}} [options]
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*/
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constructor(viewer, options = {}) {
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super(viewer);
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this.light_ = options.light ?? 0.22;
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this.shade_ = options.shade ?? 0.18;
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this.bevel_ = options.bevel ?? 0;
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this.outline_ = options.outline ?? 0.4;
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this.jump_ = options.jump ?? 20;
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this.saturation_ = options.saturation ?? 1.04;
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this.warm_ = options.warm ?? [1.03, 1, 0.95];
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this.sky_ = options.sky;
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36
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}
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/**
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* @override
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* @param {import('@cesium/engine').Scene} _scene
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40
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*/
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createStage_(_scene) {
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42
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return new PostProcessStage({ fragmentShader: EyeFromDepth + DepthEdges + this.shader_(), uniforms: this.uniforms_() });
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43
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}
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44
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/**
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45
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* The look's shader, after DepthEdges.
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46
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* @protected
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47
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* @return {string}
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48
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+
*/
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49
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shader_() {
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50
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return ToyShader;
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51
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+
}
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52
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+
/**
|
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53
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* The shader's uniforms.
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54
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* @protected
|
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55
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+
* @return {Object<string, () => any>}
|
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56
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+
*/
|
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57
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+
uniforms_() {
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58
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+
const color = (/** @type {import('@cesium/core').Color} */ c, /** @type {Cartesian4} */ result) => Cartesian4.fromElements(c.red, c.green, c.blue, 1, result);
|
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59
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+
return {
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60
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+
light: () => this.light_,
|
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61
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+
shade: () => this.shade_,
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62
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+
bevel: () => this.bevel_,
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63
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+
outline: () => this.outline_,
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64
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+
jump: () => this.jump_,
|
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65
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+
saturation: () => this.saturation_,
|
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66
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+
warm: () => Cartesian3.fromArray(this.warm_, 0, warmScratch),
|
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67
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+
skyTop: () => this.sky_ ? color(this.sky_[0], skyTopScratch) : NO_SKY,
|
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68
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+
skyBottom: () => this.sky_ ? color(this.sky_[1], skyBottomScratch) : NO_SKY,
|
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69
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+
};
|
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70
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+
}
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71
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+
/**
|
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72
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* @override
|
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73
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+
* @param {import('@cesium/engine').Scene} scene
|
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74
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+
*/
|
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75
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+
activated_(scene) {
|
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76
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+
acquireTerrainDepth(scene);
|
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77
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+
}
|
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78
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+
/**
|
|
79
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+
* @override
|
|
80
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+
* @param {import('@cesium/engine').Scene} scene
|
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81
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+
*/
|
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82
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+
deactivating_(scene) {
|
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83
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+
releaseTerrainDepth(scene);
|
|
84
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+
}
|
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85
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+
/**
|
|
86
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+
* How much brighter a convex edge gets, 0 for none.
|
|
87
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+
*/
|
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88
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+
get light() {
|
|
89
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+
return this.light_;
|
|
90
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+
}
|
|
91
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+
set light(value) {
|
|
92
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+
this.light_ = value;
|
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93
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+
this.viewer.scene.requestRender();
|
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94
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+
}
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95
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/**
|
|
96
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+
* How much darker a concave edge gets, 0 for none.
|
|
97
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+
*/
|
|
98
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+
get shade() {
|
|
99
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+
return this.shade_;
|
|
100
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+
}
|
|
101
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+
set shade(value) {
|
|
102
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+
this.shade_ = value;
|
|
103
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+
this.viewer.scene.requestRender();
|
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104
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+
}
|
|
105
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+
/**
|
|
106
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+
* The edges' bevel, in meters: close up, their light and shade fade over that width, as a molded
|
|
107
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+
* plastic edge's; a pixel at the least, 8 at the most; 0, the default, for a pixel. Next to a small
|
|
108
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+
* step (a frame proud of a wall), which it cannot tell from a fold, it lights a patch of the face
|
|
109
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+
* behind.
|
|
110
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+
*/
|
|
111
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+
get bevel() {
|
|
112
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+
return this.bevel_;
|
|
113
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+
}
|
|
114
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+
set bevel(value) {
|
|
115
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+
this.bevel_ = value;
|
|
116
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+
this.viewer.scene.requestRender();
|
|
117
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+
}
|
|
118
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+
/**
|
|
119
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+
* How much darker the outline along the silhouettes gets, a pixel wide, a darker shade of their
|
|
120
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+
* color; 0 for none.
|
|
121
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+
*/
|
|
122
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+
get outline() {
|
|
123
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+
return this.outline_;
|
|
124
|
+
}
|
|
125
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+
set outline(value) {
|
|
126
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+
this.outline_ = value;
|
|
127
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+
this.viewer.scene.requestRender();
|
|
128
|
+
}
|
|
129
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+
/**
|
|
130
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+
* How far the depth jumps, in pixels' sizes, to be a silhouette, outlined, rather than a crease,
|
|
131
|
+
* lit or shaded: 20 by default, for a city's buildings, their eaves lit; lower close up, where a
|
|
132
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+
* thin thing standing on the ground (a chair's leg) would light its foot.
|
|
133
|
+
*/
|
|
134
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+
get jump() {
|
|
135
|
+
return this.jump_;
|
|
136
|
+
}
|
|
137
|
+
set jump(value) {
|
|
138
|
+
this.jump_ = value;
|
|
139
|
+
this.viewer.scene.requestRender();
|
|
140
|
+
}
|
|
141
|
+
/**
|
|
142
|
+
* The colors' saturation, 1 to keep it.
|
|
143
|
+
*/
|
|
144
|
+
get saturation() {
|
|
145
|
+
return this.saturation_;
|
|
146
|
+
}
|
|
147
|
+
set saturation(value) {
|
|
148
|
+
this.saturation_ = value;
|
|
149
|
+
this.viewer.scene.requestRender();
|
|
150
|
+
}
|
|
151
|
+
/**
|
|
152
|
+
* A factor each of red, green and blue; [1, 1, 1] to keep the colors.
|
|
153
|
+
*/
|
|
154
|
+
get warm() {
|
|
155
|
+
return this.warm_;
|
|
156
|
+
}
|
|
157
|
+
set warm(value) {
|
|
158
|
+
this.warm_ = value;
|
|
159
|
+
this.viewer.scene.requestRender();
|
|
160
|
+
}
|
|
161
|
+
/**
|
|
162
|
+
* The sky's gradient, its color at the top of the screen and at its bottom;
|
|
163
|
+
* undefined to keep the sky.
|
|
164
|
+
*/
|
|
165
|
+
get sky() {
|
|
166
|
+
return this.sky_;
|
|
167
|
+
}
|
|
168
|
+
set sky(value) {
|
|
169
|
+
this.sky_ = value;
|
|
170
|
+
this.viewer.scene.requestRender();
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
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+
//# sourceMappingURL=toy.js.map
|
package/dist/toy.js.map
ADDED
|
@@ -0,0 +1 @@
|
|
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1
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+
{"version":3,"file":"toy.js","sourceRoot":"","sources":["../src/toy.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,UAAU,EAAC,MAAM,cAAc,CAAC;AACpD,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAC,mBAAmB,EAAE,mBAAmB,EAAC,MAAM,iBAAiB,CAAC;AACzE,OAAO,MAAM,MAAM,aAAa,CAAC;AACjC,OAAO,UAAU,MAAM,yBAAyB,CAAC;AACjD,OAAO,YAAY,MAAM,2BAA2B,CAAC;AACrD,OAAO,SAAS,MAAM,kBAAkB,CAAC;AAEzC,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC1C,MAAM,WAAW,GAAG,IAAI,UAAU,EAAE,CAAC;AACrC,MAAM,aAAa,GAAG,IAAI,UAAU,EAAE,CAAC;AACvC,MAAM,gBAAgB,GAAG,IAAI,UAAU,EAAE,CAAC;AAE1C;;;;;;;;GAQG;AACH,MAAM,CAAC,OAAO,OAAO,GAAI,SAAQ,MAAM;IACrC;;;OAGG;IACH,YAAY,MAAM,EAAE,OAAO,GAAG,EAAE;QAC9B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,IAAI,CAAC;QACpC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,IAAI,CAAC;QACpC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,IAAI,GAAG,CAAC;QACvC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,IAAI,EAAE,CAAC;QAChC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,UAAU,IAAI,IAAI,CAAC;QAC9C,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QAC7C,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACH,YAAY,CAAC,MAAM;QACjB,OAAO,IAAI,gBAAgB,CAAC,EAAC,cAAc,EAAE,YAAY,GAAG,UAAU,GAAG,IAAI,CAAC,OAAO,EAAE,EAAE,QAAQ,EAAE,IAAI,CAAC,SAAS,EAAE,EAAC,CAAC,CAAC;IACxH,CAAC;IAED;;;;OAIG;IACH,OAAO;QACL,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;;OAIG;IACH,SAAS;QACP,MAAM,KAAK,GAAG,CAAC,2CAA2C,CAAC,CAAC,EAAE,yBAAyB,CAAC,MAAM,EAAE,EAAE,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;QAC9J,OAAO;YACL,KAAK,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM;YACxB,KAAK,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM;YACxB,KAAK,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM;YACxB,OAAO,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,QAAQ;YAC5B,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,KAAK;YACtB,UAAU,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,WAAW;YAClC,IAAI,EAAE,GAAG,EAAE,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,WAAW,CAAC;YAC5D,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,MAAM;YACrE,SAAS,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC,MAAM;SAC5E,CAAC;IACJ,CAAC;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK;QACd,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK;QACjB,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;;;;OAKG;IACH,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;;OAGG;IACH,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,IAAI,OAAO,CAAC,KAAK;QACf,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;;;OAIG;IACH,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAED,IAAI,IAAI,CAAC,KAAK;QACZ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,IAAI,UAAU,CAAC,KAAK;QAClB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAED,IAAI,IAAI,CAAC,KAAK;QACZ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;;OAGG;IACH,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED,IAAI,GAAG,CAAC,KAAK;QACX,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;CACF"}
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import { Color } from '@cesium/core';
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import { PostProcessStage } from '@cesium/engine';
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import Effect from './effect.js';
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/**
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* Fog filling the valleys below an altitude: from above, a sea of fog with the
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* peaks standing out; from inside, the visibility drops with the distance.
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*/
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export default class ValleyFog extends Effect {
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top_: number;
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density_: number;
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softness_: number;
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color_: Color;
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/**
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* @param {import('@cesium/engine').CesiumWidget} viewer
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* @param {{top?: number, density?: number, softness?: number, color?: Color}} [options]
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*/
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constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
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top?: number;
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density?: number;
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softness?: number;
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color?: Color;
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});
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/**
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* @override
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* @param {import('@cesium/engine').Scene} scene
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*/
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createStage_(scene: import('@cesium/engine').Scene): PostProcessStage;
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/**
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* @override
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* @param {import('@cesium/engine').Scene} scene
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*/
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activated_(scene: import('@cesium/engine').Scene): void;
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/**
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* @override
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* @param {import('@cesium/engine').Scene} scene
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*/
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deactivating_(scene: import('@cesium/engine').Scene): void;
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/**
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* Altitude of the top of the fog, in meters above the ellipsoid.
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*/
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get top(): number;
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set top(value: number);
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/**
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* Density of the fog, per meter: about 1 / visibility.
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*/
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get density(): number;
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set density(value: number);
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/**
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* Height of the band under the top over which the fog thins out, in meters.
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*/
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get softness(): number;
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set softness(value: number);
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get color(): Color;
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set color(value: Color);
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}
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//# sourceMappingURL=valley-fog.d.ts.map
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{"version":3,"file":"valley-fog.d.ts","sourceRoot":"","sources":["../src/valley-fog.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,KAAK,EAAC,MAAM,cAAc,CAAC;AACnC,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAEhD,OAAO,MAAM,MAAM,aAAa,CAAC;AAOjC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,MAAM;IAOpC,IAAI;IACJ,QAAQ;IACR,SAAS;IACT,MAAM;IATb;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAAqF,EAA7E;QAAC,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,KAAK,CAAA;KAE5C,EAM/B;IAED;;;OAGG;IACH,YAAY,CAAC,KAAK,EAFP,OAAO,gBAAgB,EAAE,KAElB,oBAWjB;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK,EAFL,OAAO,gBAAgB,EAAE,KAEpB,QAEf;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK,EAFR,OAAO,gBAAgB,EAAE,KAEjB,QAElB;IAED;;OAEG;IACH,IAAI,GAAG,WAEN;IAED,IAAI,GAAG,CAAC,KAAK,QAAA,EAGZ;IAED;;OAEG;IACH,IAAI,OAAO,WAEV;IAED,IAAI,OAAO,CAAC,KAAK,QAAA,EAGhB;IAED;;OAEG;IACH,IAAI,QAAQ,WAEX;IAED,IAAI,QAAQ,CAAC,KAAK,QAAA,EAGjB;IAED,IAAI,KAAK,UAER;IAED,IAAI,KAAK,CAAC,KAAK,OAAA,EAGd;CACF"}
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import { Color } from '@cesium/core';
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2
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import { PostProcessStage } from '@cesium/engine';
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import { acquireTerrainDepth, releaseTerrainDepth } from './depth-test.js';
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import Effect from './effect.js';
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import { heightUniforms } from './height.js';
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import EyeFromDepth from './shaders/EyeFromDepth.js';
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import Fog from './shaders/Fog.js';
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import Height from './shaders/Height.js';
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import ValleyFogShader from './shaders/ValleyFog.js';
|
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/**
|
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11
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+
* Fog filling the valleys below an altitude: from above, a sea of fog with the
|
|
12
|
+
* peaks standing out; from inside, the visibility drops with the distance.
|
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13
|
+
*/
|
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14
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+
export default class ValleyFog extends Effect {
|
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/**
|
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16
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* @param {import('@cesium/engine').CesiumWidget} viewer
|
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* @param {{top?: number, density?: number, softness?: number, color?: Color}} [options]
|
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*/
|
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+
constructor(viewer, options = {}) {
|
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super(viewer);
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this.top_ = options.top ?? 1500;
|
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this.density_ = options.density ?? 0.005;
|
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+
this.softness_ = options.softness ?? 100;
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this.color_ = options.color ?? new Color(0.85, 0.88, 0.92, 1);
|
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+
}
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/**
|
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* @override
|
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* @param {import('@cesium/engine').Scene} scene
|
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*/
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+
createStage_(scene) {
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return new PostProcessStage({
|
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fragmentShader: EyeFromDepth + Height + Fog + ValleyFogShader,
|
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uniforms: {
|
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...heightUniforms(scene),
|
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top: () => this.top_,
|
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density: () => this.density_,
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softness: () => this.softness_,
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color: () => this.color_,
|
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},
|
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+
});
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}
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/**
|
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* @override
|
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* @param {import('@cesium/engine').Scene} scene
|
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+
*/
|
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activated_(scene) {
|
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acquireTerrainDepth(scene);
|
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+
}
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/**
|
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* @override
|
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51
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+
* @param {import('@cesium/engine').Scene} scene
|
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52
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+
*/
|
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53
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+
deactivating_(scene) {
|
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54
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releaseTerrainDepth(scene);
|
|
55
|
+
}
|
|
56
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+
/**
|
|
57
|
+
* Altitude of the top of the fog, in meters above the ellipsoid.
|
|
58
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+
*/
|
|
59
|
+
get top() {
|
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60
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return this.top_;
|
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61
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+
}
|
|
62
|
+
set top(value) {
|
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63
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this.top_ = value;
|
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+
this.viewer.scene.requestRender();
|
|
65
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+
}
|
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66
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+
/**
|
|
67
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+
* Density of the fog, per meter: about 1 / visibility.
|
|
68
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+
*/
|
|
69
|
+
get density() {
|
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70
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+
return this.density_;
|
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+
}
|
|
72
|
+
set density(value) {
|
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73
|
+
this.density_ = value;
|
|
74
|
+
this.viewer.scene.requestRender();
|
|
75
|
+
}
|
|
76
|
+
/**
|
|
77
|
+
* Height of the band under the top over which the fog thins out, in meters.
|
|
78
|
+
*/
|
|
79
|
+
get softness() {
|
|
80
|
+
return this.softness_;
|
|
81
|
+
}
|
|
82
|
+
set softness(value) {
|
|
83
|
+
this.softness_ = value;
|
|
84
|
+
this.viewer.scene.requestRender();
|
|
85
|
+
}
|
|
86
|
+
get color() {
|
|
87
|
+
return this.color_;
|
|
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|
+
}
|
|
89
|
+
set color(value) {
|
|
90
|
+
this.color_ = value;
|
|
91
|
+
this.viewer.scene.requestRender();
|
|
92
|
+
}
|
|
93
|
+
}
|
|
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|
+
//# sourceMappingURL=valley-fog.js.map
|
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@@ -0,0 +1 @@
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{"version":3,"file":"valley-fog.js","sourceRoot":"","sources":["../src/valley-fog.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,KAAK,EAAC,MAAM,cAAc,CAAC;AACnC,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAC,mBAAmB,EAAE,mBAAmB,EAAC,MAAM,iBAAiB,CAAC;AACzE,OAAO,MAAM,MAAM,aAAa,CAAC;AACjC,OAAO,EAAC,cAAc,EAAC,MAAM,aAAa,CAAC;AAC3C,OAAO,YAAY,MAAM,2BAA2B,CAAC;AACrD,OAAO,GAAG,MAAM,kBAAkB,CAAC;AACnC,OAAO,MAAM,MAAM,qBAAqB,CAAC;AACzC,OAAO,eAAe,MAAM,wBAAwB,CAAC;AAErD;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,MAAM;IAC3C;;;OAGG;IACH,YAAY,MAAM,EAAE,OAAO,GAAG,EAAE;QAC9B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,IAAI,IAAI,CAAC;QAChC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,IAAI,KAAK,CAAC;QACzC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,IAAI,GAAG,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,IAAI,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;IAChE,CAAC;IAED;;;OAGG;IACH,YAAY,CAAC,KAAK;QAChB,OAAO,IAAI,gBAAgB,CAAC;YAC1B,cAAc,EAAE,YAAY,GAAG,MAAM,GAAG,GAAG,GAAG,eAAe;YAC7D,QAAQ,EAAE;gBACR,GAAG,cAAc,CAAC,KAAK,CAAC;gBACxB,GAAG,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI;gBACpB,OAAO,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,QAAQ;gBAC5B,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS;gBAC9B,KAAK,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM;aACzB;SACF,CAAC,CAAC;IACL,CAAC;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK;QACd,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK;QACjB,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED,IAAI,GAAG,CAAC,KAAK;QACX,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,IAAI,OAAO,CAAC,KAAK;QACf,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK;QAChB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;CACF"}
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import { Cartesian4 } from '@cesium/core';
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export type WeatherMapOptions = {
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image: HTMLCanvasElement | ImageData | {
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width: number;
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height: number;
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data: Uint8ClampedArray;
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};
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rectangle: import('@cesium/core').Rectangle;
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};
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/**
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* Where it rains: an image whose red channel is the local intensity, 0 to 1,
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* over a rectangle of longitudes and latitudes, north up, not crossing the
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* antimeridian. Outside the rectangle there is none, so the image should
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* fade to 0 at its edges.
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* @typedef {{image: HTMLCanvasElement | ImageData | {width: number, height: number, data: Uint8ClampedArray}, rectangle: import('@cesium/core').Rectangle}} WeatherMapOptions
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*/
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/**
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* The pixels of an image, read once.
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* @param {WeatherMapOptions['image']} image
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*/
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export declare function imageData(image: WeatherMapOptions['image']): ImageData | {
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width: number;
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height: number;
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data: Uint8ClampedArray;
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} | undefined;
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/**
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* A map of the rain for the shaders, WeatherMap.glsl's uniforms, and its
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* intensity at a point on the CPU, bilinear as the shaders sample it. Without
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* a map, the intensity everywhere is the empty value: 1 for rain everywhere,
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* 0 for none. A next map, over the same rectangle and of the same size, crossfades from the map to
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* it by the blend, as the radar from one hour to the next.
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*/
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export default class WeatherMap {
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34
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empty_: number;
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+
/** @type {WeatherMapOptions | undefined} */
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map_: WeatherMapOptions | undefined;
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/** @type {{width: number, height: number, data: Uint8ClampedArray} | undefined} */
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data_: {
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width: number;
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height: number;
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data: Uint8ClampedArray;
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} | undefined;
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43
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+
/** @type {WeatherMapOptions | undefined} */
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+
nextMap_: WeatherMapOptions | undefined;
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45
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+
/** @type {{width: number, height: number, data: Uint8ClampedArray} | undefined} */
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+
nextData_: {
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width: number;
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height: number;
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data: Uint8ClampedArray;
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} | undefined;
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/**
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* From the map, 0, to the next one, 1.
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*/
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blend: number;
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55
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/**
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* The rectangle in the ellipsoid's texture coordinates: its west and
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57
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* south, and one over its width and height; the whole globe without a map.
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58
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+
*/
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59
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+
bounds: Cartesian4;
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60
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/**
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61
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* The highest intensity on the map, 0 to 1: the empty value without a map; and the highest
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* value of each of its channels.
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+
*/
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64
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+
maxIntensity: number;
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65
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+
maxValues: number[];
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66
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+
/** @type {any} */
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67
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+
texture_: any;
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68
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+
/** @type {any} */
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69
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+
nextTexture_: any;
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+
/** @type {{width: number, height: number, data: Uint8Array} | undefined} */
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71
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+
maxImage_: {
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+
width: number;
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+
height: number;
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+
data: Uint8Array;
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75
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+
} | undefined;
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76
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+
/** @type {any} */
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77
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+
maxTexture_: any;
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+
/**
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79
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+
* @param {number} empty the intensity everywhere without a map
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80
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+
*/
|
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81
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+
constructor(empty: number);
|
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82
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+
get map(): WeatherMapOptions | undefined;
|
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83
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+
set map(value: WeatherMapOptions | undefined);
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84
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+
get nextMap(): WeatherMapOptions | undefined;
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85
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+
set nextMap(value: WeatherMapOptions | undefined);
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86
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+
clearMaxImage_(): void;
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87
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+
/**
|
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88
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+
* The highest intensity around each block of the map's pixels, over the map and the next one,
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* made when first needed: undefined without a map.
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+
*/
|
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91
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+
maxImage(): {
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+
width: number;
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93
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+
height: number;
|
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94
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+
data: Uint8Array;
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95
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+
} | undefined;
|
|
96
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+
updateMaxIntensity_(): void;
|
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97
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+
/**
|
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+
* The intensity at a point, 0 to 1, bilinear as the shaders sample it: the
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+
* empty value without a map, 0 outside its rectangle.
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+
* @param {number} longitude radians
|
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+
* @param {number} latitude radians
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+
*/
|
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103
|
+
intensityAt(longitude: number, latitude: number): number;
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+
/**
|
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105
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+
* An image's intensity, bilinear, at a point of its rectangle, 0 to 1 from its west and south.
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+
* @param {{width: number, height: number, data: Uint8ClampedArray}} image
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+
* @param {number} u
|
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108
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+
* @param {number} v
|
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109
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+
*/
|
|
110
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+
sample_(image: {
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+
width: number;
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+
height: number;
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+
data: Uint8ClampedArray;
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+
}, u: number, v: number): number;
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+
/**
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+
* The map's texture, a pixel of the empty value without a map.
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* @param {any} context the scene's context
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*/
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texture(context: any): any;
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/**
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* The next map's texture, the map's without one.
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* @param {any} context the scene's context
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*/
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nextTexture(context: any): any;
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/**
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* The max map's texture, a pixel of the empty value without a map.
|
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+
* @param {any} context the scene's context
|
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*/
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+
maxTexture(context: any): any;
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+
destroy(): void;
|
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+
}
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|
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//# sourceMappingURL=weather-map.d.ts.map
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@@ -0,0 +1 @@
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1
|
+
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|