@geoblocks/cesium-post-process 0.4.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (502) hide show
  1. package/dist/analog-video.d.ts +71 -0
  2. package/dist/analog-video.d.ts.map +1 -0
  3. package/dist/analog-video.js +128 -0
  4. package/dist/analog-video.js.map +1 -0
  5. package/dist/blur.d.ts +13 -0
  6. package/dist/blur.d.ts.map +1 -0
  7. package/dist/blur.js +36 -0
  8. package/dist/blur.js.map +1 -0
  9. package/dist/cesium-post-process.d.ts +30 -0
  10. package/dist/cesium-post-process.d.ts.map +1 -0
  11. package/dist/cesium-post-process.js +31 -0
  12. package/dist/cesium-post-process.js.map +1 -0
  13. package/dist/cloud-cover.d.ts +28 -0
  14. package/dist/cloud-cover.d.ts.map +1 -0
  15. package/dist/cloud-cover.js +45 -0
  16. package/dist/cloud-cover.js.map +1 -0
  17. package/dist/cloud-map.d.ts +7 -0
  18. package/dist/cloud-map.d.ts.map +1 -0
  19. package/dist/cloud-map.js +118 -0
  20. package/dist/cloud-map.js.map +1 -0
  21. package/dist/cloud-noise.d.ts +13 -0
  22. package/dist/cloud-noise.d.ts.map +1 -0
  23. package/dist/cloud-noise.js +222 -0
  24. package/dist/cloud-noise.js.map +1 -0
  25. package/dist/clouds.d.ts +275 -0
  26. package/dist/clouds.d.ts.map +1 -0
  27. package/dist/clouds.js +642 -0
  28. package/dist/clouds.js.map +1 -0
  29. package/dist/color-isolation.d.ts +38 -0
  30. package/dist/color-isolation.d.ts.map +1 -0
  31. package/dist/color-isolation.js +61 -0
  32. package/dist/color-isolation.js.map +1 -0
  33. package/dist/depth-test.d.ts +9 -0
  34. package/dist/depth-test.d.ts.map +1 -0
  35. package/dist/depth-test.js +35 -0
  36. package/dist/depth-test.js.map +1 -0
  37. package/dist/digital-video.d.ts +47 -0
  38. package/dist/digital-video.d.ts.map +1 -0
  39. package/dist/digital-video.js +102 -0
  40. package/dist/digital-video.js.map +1 -0
  41. package/dist/drone-display.d.ts +70 -0
  42. package/dist/drone-display.d.ts.map +1 -0
  43. package/dist/drone-display.js +158 -0
  44. package/dist/drone-display.js.map +1 -0
  45. package/dist/dufour.d.ts +108 -0
  46. package/dist/dufour.d.ts.map +1 -0
  47. package/dist/dufour.js +201 -0
  48. package/dist/dufour.js.map +1 -0
  49. package/dist/effect.d.ts +33 -0
  50. package/dist/effect.d.ts.map +1 -0
  51. package/dist/effect.js +60 -0
  52. package/dist/effect.js.map +1 -0
  53. package/dist/focus.d.ts +11 -0
  54. package/dist/focus.d.ts.map +1 -0
  55. package/dist/focus.js +23 -0
  56. package/dist/focus.js.map +1 -0
  57. package/dist/frame-clock.d.ts +11 -0
  58. package/dist/frame-clock.d.ts.map +1 -0
  59. package/dist/frame-clock.js +57 -0
  60. package/dist/frame-clock.js.map +1 -0
  61. package/dist/height.d.ts +12 -0
  62. package/dist/height.d.ts.map +1 -0
  63. package/dist/height.js +22 -0
  64. package/dist/height.js.map +1 -0
  65. package/dist/infrared.d.ts +23 -0
  66. package/dist/infrared.d.ts.map +1 -0
  67. package/dist/infrared.js +36 -0
  68. package/dist/infrared.js.map +1 -0
  69. package/dist/jello.d.ts +52 -0
  70. package/dist/jello.d.ts.map +1 -0
  71. package/dist/jello.js +136 -0
  72. package/dist/jello.js.map +1 -0
  73. package/dist/lens-distortion.d.ts +33 -0
  74. package/dist/lens-distortion.d.ts.map +1 -0
  75. package/dist/lens-distortion.js +61 -0
  76. package/dist/lens-distortion.js.map +1 -0
  77. package/dist/lightning.d.ts +124 -0
  78. package/dist/lightning.d.ts.map +1 -0
  79. package/dist/lightning.js +301 -0
  80. package/dist/lightning.js.map +1 -0
  81. package/dist/local-frame.d.ts +38 -0
  82. package/dist/local-frame.d.ts.map +1 -0
  83. package/dist/local-frame.js +52 -0
  84. package/dist/local-frame.js.map +1 -0
  85. package/dist/motion-blur.d.ts +50 -0
  86. package/dist/motion-blur.d.ts.map +1 -0
  87. package/dist/motion-blur.js +108 -0
  88. package/dist/motion-blur.js.map +1 -0
  89. package/dist/precipitation.d.ts +146 -0
  90. package/dist/precipitation.d.ts.map +1 -0
  91. package/dist/precipitation.js +454 -0
  92. package/dist/precipitation.js.map +1 -0
  93. package/dist/rain-rings.d.ts +100 -0
  94. package/dist/rain-rings.d.ts.map +1 -0
  95. package/dist/rain-rings.js +181 -0
  96. package/dist/rain-rings.js.map +1 -0
  97. package/dist/shaders/Alpenglow.d.ts +3 -0
  98. package/dist/shaders/Alpenglow.d.ts.map +1 -0
  99. package/dist/shaders/Alpenglow.js +3 -0
  100. package/dist/shaders/Alpenglow.js.map +1 -0
  101. package/dist/shaders/AnalogVideo.d.ts +3 -0
  102. package/dist/shaders/AnalogVideo.d.ts.map +1 -0
  103. package/dist/shaders/AnalogVideo.js +3 -0
  104. package/dist/shaders/AnalogVideo.js.map +1 -0
  105. package/dist/shaders/Beam.d.ts +3 -0
  106. package/dist/shaders/Beam.d.ts.map +1 -0
  107. package/dist/shaders/Beam.js +3 -0
  108. package/dist/shaders/Beam.js.map +1 -0
  109. package/dist/shaders/CloudsBlur.d.ts +3 -0
  110. package/dist/shaders/CloudsBlur.d.ts.map +1 -0
  111. package/dist/shaders/CloudsBlur.js +3 -0
  112. package/dist/shaders/CloudsBlur.js.map +1 -0
  113. package/dist/shaders/CloudsComposite.d.ts +3 -0
  114. package/dist/shaders/CloudsComposite.d.ts.map +1 -0
  115. package/dist/shaders/CloudsComposite.js +3 -0
  116. package/dist/shaders/CloudsComposite.js.map +1 -0
  117. package/dist/shaders/CloudsDensity.d.ts +3 -0
  118. package/dist/shaders/CloudsDensity.d.ts.map +1 -0
  119. package/dist/shaders/CloudsDensity.js +3 -0
  120. package/dist/shaders/CloudsDensity.js.map +1 -0
  121. package/dist/shaders/CloudsDepth.d.ts +3 -0
  122. package/dist/shaders/CloudsDepth.d.ts.map +1 -0
  123. package/dist/shaders/CloudsDepth.js +3 -0
  124. package/dist/shaders/CloudsDepth.js.map +1 -0
  125. package/dist/shaders/CloudsMarch.d.ts +3 -0
  126. package/dist/shaders/CloudsMarch.d.ts.map +1 -0
  127. package/dist/shaders/CloudsMarch.js +3 -0
  128. package/dist/shaders/CloudsMarch.js.map +1 -0
  129. package/dist/shaders/CloudsResolve.d.ts +3 -0
  130. package/dist/shaders/CloudsResolve.d.ts.map +1 -0
  131. package/dist/shaders/CloudsResolve.js +3 -0
  132. package/dist/shaders/CloudsResolve.js.map +1 -0
  133. package/dist/shaders/CloudsShadow.d.ts +3 -0
  134. package/dist/shaders/CloudsShadow.d.ts.map +1 -0
  135. package/dist/shaders/CloudsShadow.js +3 -0
  136. package/dist/shaders/CloudsShadow.js.map +1 -0
  137. package/dist/shaders/CloudsShadowMap.d.ts +3 -0
  138. package/dist/shaders/CloudsShadowMap.d.ts.map +1 -0
  139. package/dist/shaders/CloudsShadowMap.js +3 -0
  140. package/dist/shaders/CloudsShadowMap.js.map +1 -0
  141. package/dist/shaders/CloudsSlab.d.ts +3 -0
  142. package/dist/shaders/CloudsSlab.d.ts.map +1 -0
  143. package/dist/shaders/CloudsSlab.js +3 -0
  144. package/dist/shaders/CloudsSlab.js.map +1 -0
  145. package/dist/shaders/ColorIsolation.d.ts +3 -0
  146. package/dist/shaders/ColorIsolation.d.ts.map +1 -0
  147. package/dist/shaders/ColorIsolation.js +3 -0
  148. package/dist/shaders/ColorIsolation.js.map +1 -0
  149. package/dist/shaders/DepthEdges.d.ts +3 -0
  150. package/dist/shaders/DepthEdges.d.ts.map +1 -0
  151. package/dist/shaders/DepthEdges.js +3 -0
  152. package/dist/shaders/DepthEdges.js.map +1 -0
  153. package/dist/shaders/DigitalVideo.d.ts +3 -0
  154. package/dist/shaders/DigitalVideo.d.ts.map +1 -0
  155. package/dist/shaders/DigitalVideo.js +3 -0
  156. package/dist/shaders/DigitalVideo.js.map +1 -0
  157. package/dist/shaders/DroneDisplay.d.ts +3 -0
  158. package/dist/shaders/DroneDisplay.d.ts.map +1 -0
  159. package/dist/shaders/DroneDisplay.js +3 -0
  160. package/dist/shaders/DroneDisplay.js.map +1 -0
  161. package/dist/shaders/Dufour.d.ts +3 -0
  162. package/dist/shaders/Dufour.d.ts.map +1 -0
  163. package/dist/shaders/Dufour.js +3 -0
  164. package/dist/shaders/Dufour.js.map +1 -0
  165. package/dist/shaders/EyeFromDepth.d.ts +3 -0
  166. package/dist/shaders/EyeFromDepth.d.ts.map +1 -0
  167. package/dist/shaders/EyeFromDepth.js +3 -0
  168. package/dist/shaders/EyeFromDepth.js.map +1 -0
  169. package/dist/shaders/Filmic.d.ts +3 -0
  170. package/dist/shaders/Filmic.d.ts.map +1 -0
  171. package/dist/shaders/Filmic.js +3 -0
  172. package/dist/shaders/Filmic.js.map +1 -0
  173. package/dist/shaders/Flashlight.d.ts +3 -0
  174. package/dist/shaders/Flashlight.d.ts.map +1 -0
  175. package/dist/shaders/Flashlight.js +3 -0
  176. package/dist/shaders/Flashlight.js.map +1 -0
  177. package/dist/shaders/Fog.d.ts +3 -0
  178. package/dist/shaders/Fog.d.ts.map +1 -0
  179. package/dist/shaders/Fog.js +3 -0
  180. package/dist/shaders/Fog.js.map +1 -0
  181. package/dist/shaders/Frame.d.ts +3 -0
  182. package/dist/shaders/Frame.d.ts.map +1 -0
  183. package/dist/shaders/Frame.js +3 -0
  184. package/dist/shaders/Frame.js.map +1 -0
  185. package/dist/shaders/Hash.d.ts +3 -0
  186. package/dist/shaders/Hash.d.ts.map +1 -0
  187. package/dist/shaders/Hash.js +3 -0
  188. package/dist/shaders/Hash.js.map +1 -0
  189. package/dist/shaders/Height.d.ts +3 -0
  190. package/dist/shaders/Height.d.ts.map +1 -0
  191. package/dist/shaders/Height.js +3 -0
  192. package/dist/shaders/Height.js.map +1 -0
  193. package/dist/shaders/Infrared.d.ts +3 -0
  194. package/dist/shaders/Infrared.d.ts.map +1 -0
  195. package/dist/shaders/Infrared.js +3 -0
  196. package/dist/shaders/Infrared.js.map +1 -0
  197. package/dist/shaders/Jello.d.ts +3 -0
  198. package/dist/shaders/Jello.d.ts.map +1 -0
  199. package/dist/shaders/Jello.js +3 -0
  200. package/dist/shaders/Jello.js.map +1 -0
  201. package/dist/shaders/LensDistortion.d.ts +3 -0
  202. package/dist/shaders/LensDistortion.d.ts.map +1 -0
  203. package/dist/shaders/LensDistortion.js +3 -0
  204. package/dist/shaders/LensDistortion.js.map +1 -0
  205. package/dist/shaders/Lightning.d.ts +3 -0
  206. package/dist/shaders/Lightning.d.ts.map +1 -0
  207. package/dist/shaders/Lightning.js +3 -0
  208. package/dist/shaders/Lightning.js.map +1 -0
  209. package/dist/shaders/MotionBlur.d.ts +3 -0
  210. package/dist/shaders/MotionBlur.d.ts.map +1 -0
  211. package/dist/shaders/MotionBlur.js +3 -0
  212. package/dist/shaders/MotionBlur.js.map +1 -0
  213. package/dist/shaders/MotionBlurVelocity.d.ts +3 -0
  214. package/dist/shaders/MotionBlurVelocity.d.ts.map +1 -0
  215. package/dist/shaders/MotionBlurVelocity.js +3 -0
  216. package/dist/shaders/MotionBlurVelocity.js.map +1 -0
  217. package/dist/shaders/Noise.d.ts +3 -0
  218. package/dist/shaders/Noise.d.ts.map +1 -0
  219. package/dist/shaders/Noise.js +3 -0
  220. package/dist/shaders/Noise.js.map +1 -0
  221. package/dist/shaders/Normal.d.ts +3 -0
  222. package/dist/shaders/Normal.d.ts.map +1 -0
  223. package/dist/shaders/Normal.js +3 -0
  224. package/dist/shaders/Normal.js.map +1 -0
  225. package/dist/shaders/Phase.d.ts +3 -0
  226. package/dist/shaders/Phase.d.ts.map +1 -0
  227. package/dist/shaders/Phase.js +3 -0
  228. package/dist/shaders/Phase.js.map +1 -0
  229. package/dist/shaders/Precipitation.d.ts +3 -0
  230. package/dist/shaders/Precipitation.d.ts.map +1 -0
  231. package/dist/shaders/Precipitation.js +3 -0
  232. package/dist/shaders/Precipitation.js.map +1 -0
  233. package/dist/shaders/PrecipitationShaftBlur.d.ts +3 -0
  234. package/dist/shaders/PrecipitationShaftBlur.d.ts.map +1 -0
  235. package/dist/shaders/PrecipitationShaftBlur.js +3 -0
  236. package/dist/shaders/PrecipitationShaftBlur.js.map +1 -0
  237. package/dist/shaders/PrecipitationShafts.d.ts +3 -0
  238. package/dist/shaders/PrecipitationShafts.d.ts.map +1 -0
  239. package/dist/shaders/PrecipitationShafts.js +3 -0
  240. package/dist/shaders/PrecipitationShafts.js.map +1 -0
  241. package/dist/shaders/PrecipitationWind.d.ts +3 -0
  242. package/dist/shaders/PrecipitationWind.d.ts.map +1 -0
  243. package/dist/shaders/PrecipitationWind.js +3 -0
  244. package/dist/shaders/PrecipitationWind.js.map +1 -0
  245. package/dist/shaders/RainHaze.d.ts +3 -0
  246. package/dist/shaders/RainHaze.d.ts.map +1 -0
  247. package/dist/shaders/RainHaze.js +3 -0
  248. package/dist/shaders/RainHaze.js.map +1 -0
  249. package/dist/shaders/RainRings.d.ts +3 -0
  250. package/dist/shaders/RainRings.d.ts.map +1 -0
  251. package/dist/shaders/RainRings.js +3 -0
  252. package/dist/shaders/RainRings.js.map +1 -0
  253. package/dist/shaders/Shockwave.d.ts +3 -0
  254. package/dist/shaders/Shockwave.d.ts.map +1 -0
  255. package/dist/shaders/Shockwave.js +3 -0
  256. package/dist/shaders/Shockwave.js.map +1 -0
  257. package/dist/shaders/SkyTable.d.ts +3 -0
  258. package/dist/shaders/SkyTable.d.ts.map +1 -0
  259. package/dist/shaders/SkyTable.js +3 -0
  260. package/dist/shaders/SkyTable.js.map +1 -0
  261. package/dist/shaders/SnowLine.d.ts +3 -0
  262. package/dist/shaders/SnowLine.d.ts.map +1 -0
  263. package/dist/shaders/SnowLine.js +3 -0
  264. package/dist/shaders/SnowLine.js.map +1 -0
  265. package/dist/shaders/SpeedLines.d.ts +3 -0
  266. package/dist/shaders/SpeedLines.d.ts.map +1 -0
  267. package/dist/shaders/SpeedLines.js +3 -0
  268. package/dist/shaders/SpeedLines.js.map +1 -0
  269. package/dist/shaders/Spotlight.d.ts +3 -0
  270. package/dist/shaders/Spotlight.d.ts.map +1 -0
  271. package/dist/shaders/Spotlight.js +3 -0
  272. package/dist/shaders/Spotlight.js.map +1 -0
  273. package/dist/shaders/SpotlightBeam.d.ts +3 -0
  274. package/dist/shaders/SpotlightBeam.d.ts.map +1 -0
  275. package/dist/shaders/SpotlightBeam.js +3 -0
  276. package/dist/shaders/SpotlightBeam.js.map +1 -0
  277. package/dist/shaders/SpotlightBeamBlur.d.ts +3 -0
  278. package/dist/shaders/SpotlightBeamBlur.d.ts.map +1 -0
  279. package/dist/shaders/SpotlightBeamBlur.js +3 -0
  280. package/dist/shaders/SpotlightBeamBlur.js.map +1 -0
  281. package/dist/shaders/SpotlightCone.d.ts +3 -0
  282. package/dist/shaders/SpotlightCone.d.ts.map +1 -0
  283. package/dist/shaders/SpotlightCone.js +3 -0
  284. package/dist/shaders/SpotlightCone.js.map +1 -0
  285. package/dist/shaders/Super8.d.ts +3 -0
  286. package/dist/shaders/Super8.d.ts.map +1 -0
  287. package/dist/shaders/Super8.js +3 -0
  288. package/dist/shaders/Super8.js.map +1 -0
  289. package/dist/shaders/Technicolor.d.ts +3 -0
  290. package/dist/shaders/Technicolor.d.ts.map +1 -0
  291. package/dist/shaders/Technicolor.js +3 -0
  292. package/dist/shaders/Technicolor.js.map +1 -0
  293. package/dist/shaders/TiltShift.d.ts +3 -0
  294. package/dist/shaders/TiltShift.d.ts.map +1 -0
  295. package/dist/shaders/TiltShift.js +3 -0
  296. package/dist/shaders/TiltShift.js.map +1 -0
  297. package/dist/shaders/Toy.d.ts +3 -0
  298. package/dist/shaders/Toy.d.ts.map +1 -0
  299. package/dist/shaders/Toy.js +3 -0
  300. package/dist/shaders/Toy.js.map +1 -0
  301. package/dist/shaders/Trails.d.ts +3 -0
  302. package/dist/shaders/Trails.d.ts.map +1 -0
  303. package/dist/shaders/Trails.js +3 -0
  304. package/dist/shaders/Trails.js.map +1 -0
  305. package/dist/shaders/ValleyFog.d.ts +3 -0
  306. package/dist/shaders/ValleyFog.d.ts.map +1 -0
  307. package/dist/shaders/ValleyFog.js +3 -0
  308. package/dist/shaders/ValleyFog.js.map +1 -0
  309. package/dist/shaders/WeatherMap.d.ts +3 -0
  310. package/dist/shaders/WeatherMap.d.ts.map +1 -0
  311. package/dist/shaders/WeatherMap.js +3 -0
  312. package/dist/shaders/WeatherMap.js.map +1 -0
  313. package/dist/shaders/WhiteModel.d.ts +3 -0
  314. package/dist/shaders/WhiteModel.d.ts.map +1 -0
  315. package/dist/shaders/WhiteModel.js +3 -0
  316. package/dist/shaders/WhiteModel.js.map +1 -0
  317. package/dist/snow-line.d.ts +117 -0
  318. package/dist/snow-line.d.ts.map +1 -0
  319. package/dist/snow-line.js +201 -0
  320. package/dist/snow-line.js.map +1 -0
  321. package/dist/speed-lines.d.ts +36 -0
  322. package/dist/speed-lines.d.ts.map +1 -0
  323. package/dist/speed-lines.js +65 -0
  324. package/dist/speed-lines.js.map +1 -0
  325. package/dist/spotlight.d.ts +84 -0
  326. package/dist/spotlight.d.ts.map +1 -0
  327. package/dist/spotlight.js +175 -0
  328. package/dist/spotlight.js.map +1 -0
  329. package/dist/strikes.d.ts +17 -0
  330. package/dist/strikes.d.ts.map +1 -0
  331. package/dist/strikes.js +30 -0
  332. package/dist/strikes.js.map +1 -0
  333. package/dist/super8.d.ts +78 -0
  334. package/dist/super8.d.ts.map +1 -0
  335. package/dist/super8.js +146 -0
  336. package/dist/super8.js.map +1 -0
  337. package/dist/technicolor.d.ts +32 -0
  338. package/dist/technicolor.d.ts.map +1 -0
  339. package/dist/technicolor.js +51 -0
  340. package/dist/technicolor.js.map +1 -0
  341. package/dist/tilt-shift.d.ts +60 -0
  342. package/dist/tilt-shift.d.ts.map +1 -0
  343. package/dist/tilt-shift.js +112 -0
  344. package/dist/tilt-shift.js.map +1 -0
  345. package/dist/toy.d.ts +110 -0
  346. package/dist/toy.d.ts.map +1 -0
  347. package/dist/toy.js +173 -0
  348. package/dist/toy.js.map +1 -0
  349. package/dist/valley-fog.d.ts +56 -0
  350. package/dist/valley-fog.d.ts.map +1 -0
  351. package/dist/valley-fog.js +94 -0
  352. package/dist/valley-fog.js.map +1 -0
  353. package/dist/weather-map.d.ts +132 -0
  354. package/dist/weather-map.d.ts.map +1 -0
  355. package/dist/weather-map.js +266 -0
  356. package/dist/weather-map.js.map +1 -0
  357. package/dist/white-model.d.ts +70 -0
  358. package/dist/white-model.d.ts.map +1 -0
  359. package/dist/white-model.js +94 -0
  360. package/dist/white-model.js.map +1 -0
  361. package/package.json +19 -40
  362. package/{cesium-post-process.js → src/cesium-post-process.js} +2 -0
  363. package/src/shaders/AnalogVideo.glsl +132 -0
  364. package/src/shaders/Beam.glsl +108 -0
  365. package/src/shaders/CloudsBlur.glsl +30 -0
  366. package/src/shaders/CloudsComposite.glsl +59 -0
  367. package/src/shaders/CloudsDensity.glsl +129 -0
  368. package/src/shaders/CloudsDepth.glsl +26 -0
  369. package/src/shaders/CloudsMarch.glsl +174 -0
  370. package/src/shaders/CloudsResolve.glsl +46 -0
  371. package/src/shaders/CloudsShadow.glsl +50 -0
  372. package/src/shaders/CloudsShadowMap.glsl +68 -0
  373. package/src/shaders/CloudsSlab.glsl +58 -0
  374. package/src/shaders/ColorIsolation.glsl +26 -0
  375. package/src/shaders/DepthEdges.glsl +81 -0
  376. package/src/shaders/DigitalVideo.glsl +65 -0
  377. package/src/shaders/DroneDisplay.glsl +337 -0
  378. package/src/shaders/Dufour.glsl +109 -0
  379. package/src/shaders/EyeFromDepth.glsl +36 -0
  380. package/src/shaders/Filmic.glsl +5 -0
  381. package/src/shaders/Fog.glsl +18 -0
  382. package/src/shaders/Frame.glsl +10 -0
  383. package/src/shaders/Hash.glsl +12 -0
  384. package/src/shaders/Height.glsl +25 -0
  385. package/src/shaders/Infrared.glsl +44 -0
  386. package/src/shaders/Jello.glsl +41 -0
  387. package/src/shaders/LensDistortion.glsl +24 -0
  388. package/src/shaders/Lightning.glsl +257 -0
  389. package/src/shaders/MotionBlur.glsl +71 -0
  390. package/src/shaders/MotionBlurVelocity.glsl +31 -0
  391. package/src/shaders/Noise.glsl +43 -0
  392. package/src/shaders/Normal.glsl +21 -0
  393. package/src/shaders/Phase.glsl +6 -0
  394. package/src/shaders/Precipitation.glsl +199 -0
  395. package/src/shaders/PrecipitationShaftBlur.glsl +21 -0
  396. package/src/shaders/PrecipitationShafts.glsl +84 -0
  397. package/src/shaders/PrecipitationWind.glsl +33 -0
  398. package/src/shaders/RainHaze.glsl +145 -0
  399. package/src/shaders/RainRings.glsl +64 -0
  400. package/src/shaders/SkyTable.glsl +23 -0
  401. package/src/shaders/SnowLine.glsl +97 -0
  402. package/src/shaders/SpeedLines.glsl +61 -0
  403. package/src/shaders/Spotlight.glsl +89 -0
  404. package/src/shaders/SpotlightBeam.glsl +49 -0
  405. package/src/shaders/SpotlightBeamBlur.glsl +27 -0
  406. package/src/shaders/SpotlightCone.glsl +37 -0
  407. package/src/shaders/Super8.glsl +90 -0
  408. package/src/shaders/Technicolor.glsl +30 -0
  409. package/src/shaders/TiltShift.glsl +34 -0
  410. package/src/shaders/Toy.glsl +46 -0
  411. package/src/shaders/ValleyFog.glsl +40 -0
  412. package/src/shaders/WeatherMap.glsl +33 -0
  413. package/src/shaders/WhiteModel.glsl +108 -0
  414. /package/{analog-video.js → src/analog-video.js} +0 -0
  415. /package/{blur.js → src/blur.js} +0 -0
  416. /package/{cloud-cover.js → src/cloud-cover.js} +0 -0
  417. /package/{cloud-map.js → src/cloud-map.js} +0 -0
  418. /package/{cloud-noise.js → src/cloud-noise.js} +0 -0
  419. /package/{clouds.js → src/clouds.js} +0 -0
  420. /package/{color-isolation.js → src/color-isolation.js} +0 -0
  421. /package/{depth-test.js → src/depth-test.js} +0 -0
  422. /package/{digital-video.js → src/digital-video.js} +0 -0
  423. /package/{drone-display.js → src/drone-display.js} +0 -0
  424. /package/{dufour.js → src/dufour.js} +0 -0
  425. /package/{effect.js → src/effect.js} +0 -0
  426. /package/{focus.js → src/focus.js} +0 -0
  427. /package/{frame-clock.js → src/frame-clock.js} +0 -0
  428. /package/{height.js → src/height.js} +0 -0
  429. /package/{infrared.js → src/infrared.js} +0 -0
  430. /package/{jello.js → src/jello.js} +0 -0
  431. /package/{lens-distortion.js → src/lens-distortion.js} +0 -0
  432. /package/{lightning.js → src/lightning.js} +0 -0
  433. /package/{local-frame.js → src/local-frame.js} +0 -0
  434. /package/{motion-blur.js → src/motion-blur.js} +0 -0
  435. /package/{precipitation.js → src/precipitation.js} +0 -0
  436. /package/{rain-rings.js → src/rain-rings.js} +0 -0
  437. /package/{shaders → src/shaders}/Alpenglow.js +0 -0
  438. /package/{shaders → src/shaders}/AnalogVideo.js +0 -0
  439. /package/{shaders → src/shaders}/Beam.js +0 -0
  440. /package/{shaders → src/shaders}/CloudsBlur.js +0 -0
  441. /package/{shaders → src/shaders}/CloudsComposite.js +0 -0
  442. /package/{shaders → src/shaders}/CloudsDensity.js +0 -0
  443. /package/{shaders → src/shaders}/CloudsDepth.js +0 -0
  444. /package/{shaders → src/shaders}/CloudsMarch.js +0 -0
  445. /package/{shaders → src/shaders}/CloudsResolve.js +0 -0
  446. /package/{shaders → src/shaders}/CloudsShadow.js +0 -0
  447. /package/{shaders → src/shaders}/CloudsShadowMap.js +0 -0
  448. /package/{shaders → src/shaders}/CloudsSlab.js +0 -0
  449. /package/{shaders → src/shaders}/ColorIsolation.js +0 -0
  450. /package/{shaders → src/shaders}/DepthEdges.js +0 -0
  451. /package/{shaders → src/shaders}/DigitalVideo.js +0 -0
  452. /package/{shaders → src/shaders}/DroneDisplay.js +0 -0
  453. /package/{shaders → src/shaders}/Dufour.js +0 -0
  454. /package/{shaders → src/shaders}/EyeFromDepth.js +0 -0
  455. /package/{shaders → src/shaders}/Filmic.js +0 -0
  456. /package/{shaders → src/shaders}/Flashlight.js +0 -0
  457. /package/{shaders → src/shaders}/Fog.js +0 -0
  458. /package/{shaders → src/shaders}/Frame.js +0 -0
  459. /package/{shaders → src/shaders}/Hash.js +0 -0
  460. /package/{shaders → src/shaders}/Height.js +0 -0
  461. /package/{shaders → src/shaders}/Infrared.js +0 -0
  462. /package/{shaders → src/shaders}/Jello.js +0 -0
  463. /package/{shaders → src/shaders}/LensDistortion.js +0 -0
  464. /package/{shaders → src/shaders}/Lightning.js +0 -0
  465. /package/{shaders → src/shaders}/MotionBlur.js +0 -0
  466. /package/{shaders → src/shaders}/MotionBlurVelocity.js +0 -0
  467. /package/{shaders → src/shaders}/Noise.js +0 -0
  468. /package/{shaders → src/shaders}/Normal.js +0 -0
  469. /package/{shaders → src/shaders}/Phase.js +0 -0
  470. /package/{shaders → src/shaders}/Precipitation.js +0 -0
  471. /package/{shaders → src/shaders}/PrecipitationShaftBlur.js +0 -0
  472. /package/{shaders → src/shaders}/PrecipitationShafts.js +0 -0
  473. /package/{shaders → src/shaders}/PrecipitationWind.js +0 -0
  474. /package/{shaders → src/shaders}/RainHaze.js +0 -0
  475. /package/{shaders → src/shaders}/RainRings.js +0 -0
  476. /package/{shaders → src/shaders}/Shockwave.js +0 -0
  477. /package/{shaders → src/shaders}/SkyTable.js +0 -0
  478. /package/{shaders → src/shaders}/SnowLine.js +0 -0
  479. /package/{shaders → src/shaders}/SpeedLines.js +0 -0
  480. /package/{shaders → src/shaders}/Spotlight.js +0 -0
  481. /package/{shaders → src/shaders}/SpotlightBeam.js +0 -0
  482. /package/{shaders → src/shaders}/SpotlightBeamBlur.js +0 -0
  483. /package/{shaders → src/shaders}/SpotlightCone.js +0 -0
  484. /package/{shaders → src/shaders}/Super8.js +0 -0
  485. /package/{shaders → src/shaders}/Technicolor.js +0 -0
  486. /package/{shaders → src/shaders}/TiltShift.js +0 -0
  487. /package/{shaders → src/shaders}/Toy.js +0 -0
  488. /package/{shaders → src/shaders}/Trails.js +0 -0
  489. /package/{shaders → src/shaders}/ValleyFog.js +0 -0
  490. /package/{shaders → src/shaders}/WeatherMap.js +0 -0
  491. /package/{shaders → src/shaders}/WhiteModel.js +0 -0
  492. /package/{snow-line.js → src/snow-line.js} +0 -0
  493. /package/{speed-lines.js → src/speed-lines.js} +0 -0
  494. /package/{spotlight.js → src/spotlight.js} +0 -0
  495. /package/{strikes.js → src/strikes.js} +0 -0
  496. /package/{super8.js → src/super8.js} +0 -0
  497. /package/{technicolor.js → src/technicolor.js} +0 -0
  498. /package/{tilt-shift.js → src/tilt-shift.js} +0 -0
  499. /package/{toy.js → src/toy.js} +0 -0
  500. /package/{valley-fog.js → src/valley-fog.js} +0 -0
  501. /package/{weather-map.js → src/weather-map.js} +0 -0
  502. /package/{white-model.js → src/white-model.js} +0 -0
package/dist/toy.js ADDED
@@ -0,0 +1,173 @@
1
+ import { Cartesian3, Cartesian4 } from '@cesium/core';
2
+ import { PostProcessStage } from '@cesium/engine';
3
+ import { acquireTerrainDepth, releaseTerrainDepth } from './depth-test.js';
4
+ import Effect from './effect.js';
5
+ import DepthEdges from './shaders/DepthEdges.js';
6
+ import EyeFromDepth from './shaders/EyeFromDepth.js';
7
+ import ToyShader from './shaders/Toy.js';
8
+ const NO_SKY = new Cartesian4(0, 0, 0, 0);
9
+ const warmScratch = new Cartesian3();
10
+ const skyTopScratch = new Cartesian4();
11
+ const skyBottomScratch = new Cartesian4();
12
+ /**
13
+ * A toy's look, as an isometric game's: the edges lit where the surface bends
14
+ * outward and shaded where it bends inward, rounded close up, the silhouettes
15
+ * outlined in a darker shade of their color, the colors a little richer and
16
+ * warmer, the sky a soft gradient if asked.
17
+ * The edges are found in the depth of the nearest of Cesium's frustums only: with `scene.logarithmicDepthBuffer` off,
18
+ * Cesium splits the view at `farToNearRatio` times the near plane, and what lies past the split has no depth here, so
19
+ * the sky gradient is painted over it; keep the logarithmic depth, or a near plane that keeps the scene in one frustum.
20
+ */
21
+ export default class Toy extends Effect {
22
+ /**
23
+ * @param {import('@cesium/engine').CesiumWidget} viewer
24
+ * @param {{light?: number, shade?: number, bevel?: number, outline?: number, jump?: number, saturation?: number, warm?: [number, number, number], sky?: [import('@cesium/core').Color, import('@cesium/core').Color]}} [options]
25
+ */
26
+ constructor(viewer, options = {}) {
27
+ super(viewer);
28
+ this.light_ = options.light ?? 0.22;
29
+ this.shade_ = options.shade ?? 0.18;
30
+ this.bevel_ = options.bevel ?? 0;
31
+ this.outline_ = options.outline ?? 0.4;
32
+ this.jump_ = options.jump ?? 20;
33
+ this.saturation_ = options.saturation ?? 1.04;
34
+ this.warm_ = options.warm ?? [1.03, 1, 0.95];
35
+ this.sky_ = options.sky;
36
+ }
37
+ /**
38
+ * @override
39
+ * @param {import('@cesium/engine').Scene} _scene
40
+ */
41
+ createStage_(_scene) {
42
+ return new PostProcessStage({ fragmentShader: EyeFromDepth + DepthEdges + this.shader_(), uniforms: this.uniforms_() });
43
+ }
44
+ /**
45
+ * The look's shader, after DepthEdges.
46
+ * @protected
47
+ * @return {string}
48
+ */
49
+ shader_() {
50
+ return ToyShader;
51
+ }
52
+ /**
53
+ * The shader's uniforms.
54
+ * @protected
55
+ * @return {Object<string, () => any>}
56
+ */
57
+ uniforms_() {
58
+ const color = (/** @type {import('@cesium/core').Color} */ c, /** @type {Cartesian4} */ result) => Cartesian4.fromElements(c.red, c.green, c.blue, 1, result);
59
+ return {
60
+ light: () => this.light_,
61
+ shade: () => this.shade_,
62
+ bevel: () => this.bevel_,
63
+ outline: () => this.outline_,
64
+ jump: () => this.jump_,
65
+ saturation: () => this.saturation_,
66
+ warm: () => Cartesian3.fromArray(this.warm_, 0, warmScratch),
67
+ skyTop: () => this.sky_ ? color(this.sky_[0], skyTopScratch) : NO_SKY,
68
+ skyBottom: () => this.sky_ ? color(this.sky_[1], skyBottomScratch) : NO_SKY,
69
+ };
70
+ }
71
+ /**
72
+ * @override
73
+ * @param {import('@cesium/engine').Scene} scene
74
+ */
75
+ activated_(scene) {
76
+ acquireTerrainDepth(scene);
77
+ }
78
+ /**
79
+ * @override
80
+ * @param {import('@cesium/engine').Scene} scene
81
+ */
82
+ deactivating_(scene) {
83
+ releaseTerrainDepth(scene);
84
+ }
85
+ /**
86
+ * How much brighter a convex edge gets, 0 for none.
87
+ */
88
+ get light() {
89
+ return this.light_;
90
+ }
91
+ set light(value) {
92
+ this.light_ = value;
93
+ this.viewer.scene.requestRender();
94
+ }
95
+ /**
96
+ * How much darker a concave edge gets, 0 for none.
97
+ */
98
+ get shade() {
99
+ return this.shade_;
100
+ }
101
+ set shade(value) {
102
+ this.shade_ = value;
103
+ this.viewer.scene.requestRender();
104
+ }
105
+ /**
106
+ * The edges' bevel, in meters: close up, their light and shade fade over that width, as a molded
107
+ * plastic edge's; a pixel at the least, 8 at the most; 0, the default, for a pixel. Next to a small
108
+ * step (a frame proud of a wall), which it cannot tell from a fold, it lights a patch of the face
109
+ * behind.
110
+ */
111
+ get bevel() {
112
+ return this.bevel_;
113
+ }
114
+ set bevel(value) {
115
+ this.bevel_ = value;
116
+ this.viewer.scene.requestRender();
117
+ }
118
+ /**
119
+ * How much darker the outline along the silhouettes gets, a pixel wide, a darker shade of their
120
+ * color; 0 for none.
121
+ */
122
+ get outline() {
123
+ return this.outline_;
124
+ }
125
+ set outline(value) {
126
+ this.outline_ = value;
127
+ this.viewer.scene.requestRender();
128
+ }
129
+ /**
130
+ * How far the depth jumps, in pixels' sizes, to be a silhouette, outlined, rather than a crease,
131
+ * lit or shaded: 20 by default, for a city's buildings, their eaves lit; lower close up, where a
132
+ * thin thing standing on the ground (a chair's leg) would light its foot.
133
+ */
134
+ get jump() {
135
+ return this.jump_;
136
+ }
137
+ set jump(value) {
138
+ this.jump_ = value;
139
+ this.viewer.scene.requestRender();
140
+ }
141
+ /**
142
+ * The colors' saturation, 1 to keep it.
143
+ */
144
+ get saturation() {
145
+ return this.saturation_;
146
+ }
147
+ set saturation(value) {
148
+ this.saturation_ = value;
149
+ this.viewer.scene.requestRender();
150
+ }
151
+ /**
152
+ * A factor each of red, green and blue; [1, 1, 1] to keep the colors.
153
+ */
154
+ get warm() {
155
+ return this.warm_;
156
+ }
157
+ set warm(value) {
158
+ this.warm_ = value;
159
+ this.viewer.scene.requestRender();
160
+ }
161
+ /**
162
+ * The sky's gradient, its color at the top of the screen and at its bottom;
163
+ * undefined to keep the sky.
164
+ */
165
+ get sky() {
166
+ return this.sky_;
167
+ }
168
+ set sky(value) {
169
+ this.sky_ = value;
170
+ this.viewer.scene.requestRender();
171
+ }
172
+ }
173
+ //# sourceMappingURL=toy.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,56 @@
1
+ import { Color } from '@cesium/core';
2
+ import { PostProcessStage } from '@cesium/engine';
3
+ import Effect from './effect.js';
4
+ /**
5
+ * Fog filling the valleys below an altitude: from above, a sea of fog with the
6
+ * peaks standing out; from inside, the visibility drops with the distance.
7
+ */
8
+ export default class ValleyFog extends Effect {
9
+ top_: number;
10
+ density_: number;
11
+ softness_: number;
12
+ color_: Color;
13
+ /**
14
+ * @param {import('@cesium/engine').CesiumWidget} viewer
15
+ * @param {{top?: number, density?: number, softness?: number, color?: Color}} [options]
16
+ */
17
+ constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
18
+ top?: number;
19
+ density?: number;
20
+ softness?: number;
21
+ color?: Color;
22
+ });
23
+ /**
24
+ * @override
25
+ * @param {import('@cesium/engine').Scene} scene
26
+ */
27
+ createStage_(scene: import('@cesium/engine').Scene): PostProcessStage;
28
+ /**
29
+ * @override
30
+ * @param {import('@cesium/engine').Scene} scene
31
+ */
32
+ activated_(scene: import('@cesium/engine').Scene): void;
33
+ /**
34
+ * @override
35
+ * @param {import('@cesium/engine').Scene} scene
36
+ */
37
+ deactivating_(scene: import('@cesium/engine').Scene): void;
38
+ /**
39
+ * Altitude of the top of the fog, in meters above the ellipsoid.
40
+ */
41
+ get top(): number;
42
+ set top(value: number);
43
+ /**
44
+ * Density of the fog, per meter: about 1 / visibility.
45
+ */
46
+ get density(): number;
47
+ set density(value: number);
48
+ /**
49
+ * Height of the band under the top over which the fog thins out, in meters.
50
+ */
51
+ get softness(): number;
52
+ set softness(value: number);
53
+ get color(): Color;
54
+ set color(value: Color);
55
+ }
56
+ //# sourceMappingURL=valley-fog.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"valley-fog.d.ts","sourceRoot":"","sources":["../src/valley-fog.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,KAAK,EAAC,MAAM,cAAc,CAAC;AACnC,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAEhD,OAAO,MAAM,MAAM,aAAa,CAAC;AAOjC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,MAAM;IAOpC,IAAI;IACJ,QAAQ;IACR,SAAS;IACT,MAAM;IATb;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAAqF,EAA7E;QAAC,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,KAAK,CAAA;KAE5C,EAM/B;IAED;;;OAGG;IACH,YAAY,CAAC,KAAK,EAFP,OAAO,gBAAgB,EAAE,KAElB,oBAWjB;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK,EAFL,OAAO,gBAAgB,EAAE,KAEpB,QAEf;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK,EAFR,OAAO,gBAAgB,EAAE,KAEjB,QAElB;IAED;;OAEG;IACH,IAAI,GAAG,WAEN;IAED,IAAI,GAAG,CAAC,KAAK,QAAA,EAGZ;IAED;;OAEG;IACH,IAAI,OAAO,WAEV;IAED,IAAI,OAAO,CAAC,KAAK,QAAA,EAGhB;IAED;;OAEG;IACH,IAAI,QAAQ,WAEX;IAED,IAAI,QAAQ,CAAC,KAAK,QAAA,EAGjB;IAED,IAAI,KAAK,UAER;IAED,IAAI,KAAK,CAAC,KAAK,OAAA,EAGd;CACF"}
@@ -0,0 +1,94 @@
1
+ import { Color } from '@cesium/core';
2
+ import { PostProcessStage } from '@cesium/engine';
3
+ import { acquireTerrainDepth, releaseTerrainDepth } from './depth-test.js';
4
+ import Effect from './effect.js';
5
+ import { heightUniforms } from './height.js';
6
+ import EyeFromDepth from './shaders/EyeFromDepth.js';
7
+ import Fog from './shaders/Fog.js';
8
+ import Height from './shaders/Height.js';
9
+ import ValleyFogShader from './shaders/ValleyFog.js';
10
+ /**
11
+ * Fog filling the valleys below an altitude: from above, a sea of fog with the
12
+ * peaks standing out; from inside, the visibility drops with the distance.
13
+ */
14
+ export default class ValleyFog extends Effect {
15
+ /**
16
+ * @param {import('@cesium/engine').CesiumWidget} viewer
17
+ * @param {{top?: number, density?: number, softness?: number, color?: Color}} [options]
18
+ */
19
+ constructor(viewer, options = {}) {
20
+ super(viewer);
21
+ this.top_ = options.top ?? 1500;
22
+ this.density_ = options.density ?? 0.005;
23
+ this.softness_ = options.softness ?? 100;
24
+ this.color_ = options.color ?? new Color(0.85, 0.88, 0.92, 1);
25
+ }
26
+ /**
27
+ * @override
28
+ * @param {import('@cesium/engine').Scene} scene
29
+ */
30
+ createStage_(scene) {
31
+ return new PostProcessStage({
32
+ fragmentShader: EyeFromDepth + Height + Fog + ValleyFogShader,
33
+ uniforms: {
34
+ ...heightUniforms(scene),
35
+ top: () => this.top_,
36
+ density: () => this.density_,
37
+ softness: () => this.softness_,
38
+ color: () => this.color_,
39
+ },
40
+ });
41
+ }
42
+ /**
43
+ * @override
44
+ * @param {import('@cesium/engine').Scene} scene
45
+ */
46
+ activated_(scene) {
47
+ acquireTerrainDepth(scene);
48
+ }
49
+ /**
50
+ * @override
51
+ * @param {import('@cesium/engine').Scene} scene
52
+ */
53
+ deactivating_(scene) {
54
+ releaseTerrainDepth(scene);
55
+ }
56
+ /**
57
+ * Altitude of the top of the fog, in meters above the ellipsoid.
58
+ */
59
+ get top() {
60
+ return this.top_;
61
+ }
62
+ set top(value) {
63
+ this.top_ = value;
64
+ this.viewer.scene.requestRender();
65
+ }
66
+ /**
67
+ * Density of the fog, per meter: about 1 / visibility.
68
+ */
69
+ get density() {
70
+ return this.density_;
71
+ }
72
+ set density(value) {
73
+ this.density_ = value;
74
+ this.viewer.scene.requestRender();
75
+ }
76
+ /**
77
+ * Height of the band under the top over which the fog thins out, in meters.
78
+ */
79
+ get softness() {
80
+ return this.softness_;
81
+ }
82
+ set softness(value) {
83
+ this.softness_ = value;
84
+ this.viewer.scene.requestRender();
85
+ }
86
+ get color() {
87
+ return this.color_;
88
+ }
89
+ set color(value) {
90
+ this.color_ = value;
91
+ this.viewer.scene.requestRender();
92
+ }
93
+ }
94
+ //# sourceMappingURL=valley-fog.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"valley-fog.js","sourceRoot":"","sources":["../src/valley-fog.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,KAAK,EAAC,MAAM,cAAc,CAAC;AACnC,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAC,mBAAmB,EAAE,mBAAmB,EAAC,MAAM,iBAAiB,CAAC;AACzE,OAAO,MAAM,MAAM,aAAa,CAAC;AACjC,OAAO,EAAC,cAAc,EAAC,MAAM,aAAa,CAAC;AAC3C,OAAO,YAAY,MAAM,2BAA2B,CAAC;AACrD,OAAO,GAAG,MAAM,kBAAkB,CAAC;AACnC,OAAO,MAAM,MAAM,qBAAqB,CAAC;AACzC,OAAO,eAAe,MAAM,wBAAwB,CAAC;AAErD;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,MAAM;IAC3C;;;OAGG;IACH,YAAY,MAAM,EAAE,OAAO,GAAG,EAAE;QAC9B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,IAAI,IAAI,CAAC;QAChC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,IAAI,KAAK,CAAC;QACzC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,IAAI,GAAG,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,IAAI,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;IAChE,CAAC;IAED;;;OAGG;IACH,YAAY,CAAC,KAAK;QAChB,OAAO,IAAI,gBAAgB,CAAC;YAC1B,cAAc,EAAE,YAAY,GAAG,MAAM,GAAG,GAAG,GAAG,eAAe;YAC7D,QAAQ,EAAE;gBACR,GAAG,cAAc,CAAC,KAAK,CAAC;gBACxB,GAAG,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI;gBACpB,OAAO,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,QAAQ;gBAC5B,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS;gBAC9B,KAAK,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM;aACzB;SACF,CAAC,CAAC;IACL,CAAC;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK;QACd,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK;QACjB,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED,IAAI,GAAG,CAAC,KAAK;QACX,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,IAAI,OAAO,CAAC,KAAK;QACf,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK;QAChB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;CACF"}
@@ -0,0 +1,132 @@
1
+ import { Cartesian4 } from '@cesium/core';
2
+ export type WeatherMapOptions = {
3
+ image: HTMLCanvasElement | ImageData | {
4
+ width: number;
5
+ height: number;
6
+ data: Uint8ClampedArray;
7
+ };
8
+ rectangle: import('@cesium/core').Rectangle;
9
+ };
10
+ /**
11
+ * Where it rains: an image whose red channel is the local intensity, 0 to 1,
12
+ * over a rectangle of longitudes and latitudes, north up, not crossing the
13
+ * antimeridian. Outside the rectangle there is none, so the image should
14
+ * fade to 0 at its edges.
15
+ * @typedef {{image: HTMLCanvasElement | ImageData | {width: number, height: number, data: Uint8ClampedArray}, rectangle: import('@cesium/core').Rectangle}} WeatherMapOptions
16
+ */
17
+ /**
18
+ * The pixels of an image, read once.
19
+ * @param {WeatherMapOptions['image']} image
20
+ */
21
+ export declare function imageData(image: WeatherMapOptions['image']): ImageData | {
22
+ width: number;
23
+ height: number;
24
+ data: Uint8ClampedArray;
25
+ } | undefined;
26
+ /**
27
+ * A map of the rain for the shaders, WeatherMap.glsl's uniforms, and its
28
+ * intensity at a point on the CPU, bilinear as the shaders sample it. Without
29
+ * a map, the intensity everywhere is the empty value: 1 for rain everywhere,
30
+ * 0 for none. A next map, over the same rectangle and of the same size, crossfades from the map to
31
+ * it by the blend, as the radar from one hour to the next.
32
+ */
33
+ export default class WeatherMap {
34
+ empty_: number;
35
+ /** @type {WeatherMapOptions | undefined} */
36
+ map_: WeatherMapOptions | undefined;
37
+ /** @type {{width: number, height: number, data: Uint8ClampedArray} | undefined} */
38
+ data_: {
39
+ width: number;
40
+ height: number;
41
+ data: Uint8ClampedArray;
42
+ } | undefined;
43
+ /** @type {WeatherMapOptions | undefined} */
44
+ nextMap_: WeatherMapOptions | undefined;
45
+ /** @type {{width: number, height: number, data: Uint8ClampedArray} | undefined} */
46
+ nextData_: {
47
+ width: number;
48
+ height: number;
49
+ data: Uint8ClampedArray;
50
+ } | undefined;
51
+ /**
52
+ * From the map, 0, to the next one, 1.
53
+ */
54
+ blend: number;
55
+ /**
56
+ * The rectangle in the ellipsoid's texture coordinates: its west and
57
+ * south, and one over its width and height; the whole globe without a map.
58
+ */
59
+ bounds: Cartesian4;
60
+ /**
61
+ * The highest intensity on the map, 0 to 1: the empty value without a map; and the highest
62
+ * value of each of its channels.
63
+ */
64
+ maxIntensity: number;
65
+ maxValues: number[];
66
+ /** @type {any} */
67
+ texture_: any;
68
+ /** @type {any} */
69
+ nextTexture_: any;
70
+ /** @type {{width: number, height: number, data: Uint8Array} | undefined} */
71
+ maxImage_: {
72
+ width: number;
73
+ height: number;
74
+ data: Uint8Array;
75
+ } | undefined;
76
+ /** @type {any} */
77
+ maxTexture_: any;
78
+ /**
79
+ * @param {number} empty the intensity everywhere without a map
80
+ */
81
+ constructor(empty: number);
82
+ get map(): WeatherMapOptions | undefined;
83
+ set map(value: WeatherMapOptions | undefined);
84
+ get nextMap(): WeatherMapOptions | undefined;
85
+ set nextMap(value: WeatherMapOptions | undefined);
86
+ clearMaxImage_(): void;
87
+ /**
88
+ * The highest intensity around each block of the map's pixels, over the map and the next one,
89
+ * made when first needed: undefined without a map.
90
+ */
91
+ maxImage(): {
92
+ width: number;
93
+ height: number;
94
+ data: Uint8Array;
95
+ } | undefined;
96
+ updateMaxIntensity_(): void;
97
+ /**
98
+ * The intensity at a point, 0 to 1, bilinear as the shaders sample it: the
99
+ * empty value without a map, 0 outside its rectangle.
100
+ * @param {number} longitude radians
101
+ * @param {number} latitude radians
102
+ */
103
+ intensityAt(longitude: number, latitude: number): number;
104
+ /**
105
+ * An image's intensity, bilinear, at a point of its rectangle, 0 to 1 from its west and south.
106
+ * @param {{width: number, height: number, data: Uint8ClampedArray}} image
107
+ * @param {number} u
108
+ * @param {number} v
109
+ */
110
+ sample_(image: {
111
+ width: number;
112
+ height: number;
113
+ data: Uint8ClampedArray;
114
+ }, u: number, v: number): number;
115
+ /**
116
+ * The map's texture, a pixel of the empty value without a map.
117
+ * @param {any} context the scene's context
118
+ */
119
+ texture(context: any): any;
120
+ /**
121
+ * The next map's texture, the map's without one.
122
+ * @param {any} context the scene's context
123
+ */
124
+ nextTexture(context: any): any;
125
+ /**
126
+ * The max map's texture, a pixel of the empty value without a map.
127
+ * @param {any} context the scene's context
128
+ */
129
+ maxTexture(context: any): any;
130
+ destroy(): void;
131
+ }
132
+ //# sourceMappingURL=weather-map.d.ts.map
@@ -0,0 +1 @@
1
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