@genome-spy/core 0.63.0 → 0.65.0

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Files changed (138) hide show
  1. package/dist/bundle/{index-CCJIjehY.js → AbortablePromiseCache-CcuMrnn7.js} +22 -91
  2. package/dist/bundle/browser-txUcLy2H.js +123 -0
  3. package/dist/bundle/index-BQpbYrv4.js +1712 -0
  4. package/dist/bundle/index-BhtHKLUo.js +73 -0
  5. package/dist/bundle/index-C0llXMqm.js +280 -0
  6. package/dist/bundle/index-CCe8rnZz.js +716 -0
  7. package/dist/bundle/index-CD7FLu9x.js +269 -0
  8. package/dist/bundle/{index-C08YCM2T.js → index-D-w7Mmt9.js} +246 -126
  9. package/dist/bundle/index-D74H8TTz.js +508 -0
  10. package/dist/bundle/index-DhcU-Gk-.js +1487 -0
  11. package/dist/bundle/index.es.js +5394 -4989
  12. package/dist/bundle/index.js +420 -362
  13. package/dist/bundle/inflate-DRgHi_KK.js +1050 -0
  14. package/dist/schema.json +93 -13
  15. package/dist/src/data/collector.d.ts +7 -2
  16. package/dist/src/data/collector.d.ts.map +1 -1
  17. package/dist/src/data/collector.js +13 -2
  18. package/dist/src/data/dataFlow.d.ts +20 -42
  19. package/dist/src/data/dataFlow.d.ts.map +1 -1
  20. package/dist/src/data/dataFlow.js +57 -80
  21. package/dist/src/data/dataFlow.test.js +35 -2
  22. package/dist/src/data/flowHandle.d.ts +15 -0
  23. package/dist/src/data/flowHandle.d.ts.map +1 -0
  24. package/dist/src/data/flowHandle.js +13 -0
  25. package/dist/src/data/flowInit.d.ts +85 -0
  26. package/dist/src/data/flowInit.d.ts.map +1 -0
  27. package/dist/src/data/flowInit.js +238 -0
  28. package/dist/src/data/flowInit.test.d.ts +2 -0
  29. package/dist/src/data/flowInit.test.d.ts.map +1 -0
  30. package/dist/src/data/flowInit.test.js +413 -0
  31. package/dist/src/data/flowOptimizer.d.ts +6 -4
  32. package/dist/src/data/flowOptimizer.d.ts.map +1 -1
  33. package/dist/src/data/flowOptimizer.js +29 -14
  34. package/dist/src/data/flowOptimizer.test.js +20 -15
  35. package/dist/src/data/sources/lazy/bamSource.js +1 -1
  36. package/dist/src/data/sources/lazy/bigBedSource.js +1 -1
  37. package/dist/src/data/sources/lazy/bigWigSource.js +1 -1
  38. package/dist/src/data/sources/lazy/gff3Source.d.ts +2 -6
  39. package/dist/src/data/sources/lazy/gff3Source.d.ts.map +1 -1
  40. package/dist/src/data/sources/lazy/gff3Source.js +4 -8
  41. package/dist/src/data/sources/lazy/indexedFastaSource.d.ts.map +1 -1
  42. package/dist/src/data/sources/lazy/indexedFastaSource.js +17 -17
  43. package/dist/src/data/sources/lazy/tabixSource.js +1 -1
  44. package/dist/src/genomeSpy.d.ts +1 -1
  45. package/dist/src/genomeSpy.d.ts.map +1 -1
  46. package/dist/src/genomeSpy.js +18 -61
  47. package/dist/src/gl/webGLHelper.d.ts.map +1 -1
  48. package/dist/src/gl/webGLHelper.js +8 -0
  49. package/dist/src/marks/link.fragment.glsl.js +1 -1
  50. package/dist/src/marks/link.vertex.glsl.js +1 -1
  51. package/dist/src/marks/mark.d.ts +1 -0
  52. package/dist/src/marks/mark.d.ts.map +1 -1
  53. package/dist/src/marks/mark.js +22 -1
  54. package/dist/src/marks/point.fragment.glsl.js +1 -1
  55. package/dist/src/marks/point.vertex.glsl.js +1 -1
  56. package/dist/src/marks/rect.fragment.glsl.js +1 -1
  57. package/dist/src/marks/rect.vertex.glsl.js +1 -1
  58. package/dist/src/marks/rule.fragment.glsl.js +1 -1
  59. package/dist/src/marks/rule.vertex.glsl.js +1 -1
  60. package/dist/src/marks/text.fragment.glsl.js +1 -1
  61. package/dist/src/marks/text.vertex.glsl.js +1 -1
  62. package/dist/src/selection/selection.d.ts +5 -0
  63. package/dist/src/selection/selection.d.ts.map +1 -1
  64. package/dist/src/selection/selection.js +43 -6
  65. package/dist/src/selection/selection.test.d.ts +2 -0
  66. package/dist/src/selection/selection.test.d.ts.map +1 -0
  67. package/dist/src/selection/selection.test.js +14 -0
  68. package/dist/src/spec/parameter.d.ts +28 -2
  69. package/dist/src/spec/sampleView.d.ts +3 -2
  70. package/dist/src/styles/{genome-spy.scss → genome-spy.css} +25 -21
  71. package/dist/src/styles/genome-spy.css.d.ts +1 -1
  72. package/dist/src/styles/genome-spy.css.d.ts.map +1 -1
  73. package/dist/src/styles/genome-spy.css.js +264 -195
  74. package/dist/src/styles/update.sh +14 -4
  75. package/dist/src/types/viewContext.d.ts +1 -1
  76. package/dist/src/utils/expression.d.ts +5 -0
  77. package/dist/src/utils/expression.d.ts.map +1 -1
  78. package/dist/src/utils/expression.js +37 -0
  79. package/dist/src/utils/interactionEvent.d.ts +18 -1
  80. package/dist/src/utils/interactionEvent.d.ts.map +1 -1
  81. package/dist/src/utils/interactionEvent.js +101 -1
  82. package/dist/src/utils/interactionEvent.test.d.ts +2 -0
  83. package/dist/src/utils/interactionEvent.test.d.ts.map +1 -0
  84. package/dist/src/utils/interactionEvent.test.js +35 -0
  85. package/dist/src/view/axisResolution.d.ts +5 -0
  86. package/dist/src/view/axisResolution.d.ts.map +1 -1
  87. package/dist/src/view/axisResolution.js +16 -1
  88. package/dist/src/view/facetView.d.ts +1 -1
  89. package/dist/src/view/facetView.d.ts.map +1 -1
  90. package/dist/src/view/facetView.js +1 -0
  91. package/dist/src/view/flowBuilder.d.ts +2 -2
  92. package/dist/src/view/flowBuilder.d.ts.map +1 -1
  93. package/dist/src/view/flowBuilder.js +21 -4
  94. package/dist/src/view/gridView/gridView.d.ts.map +1 -1
  95. package/dist/src/view/gridView/gridView.js +13 -0
  96. package/dist/src/view/gridView/selectionRect.d.ts +8 -4
  97. package/dist/src/view/gridView/selectionRect.d.ts.map +1 -1
  98. package/dist/src/view/gridView/selectionRect.js +28 -3
  99. package/dist/src/view/gridView/selectionRect.test.d.ts +2 -0
  100. package/dist/src/view/gridView/selectionRect.test.d.ts.map +1 -0
  101. package/dist/src/view/gridView/selectionRect.test.js +87 -0
  102. package/dist/src/view/paramMediator.d.ts +2 -1
  103. package/dist/src/view/paramMediator.d.ts.map +1 -1
  104. package/dist/src/view/paramMediator.js +13 -1
  105. package/dist/src/view/paramMediator.test.js +22 -0
  106. package/dist/src/view/scaleResolution.d.ts +5 -0
  107. package/dist/src/view/scaleResolution.d.ts.map +1 -1
  108. package/dist/src/view/scaleResolution.js +10 -0
  109. package/dist/src/view/testUtils.d.ts.map +1 -1
  110. package/dist/src/view/testUtils.js +16 -4
  111. package/dist/src/view/unitView.d.ts.map +1 -1
  112. package/dist/src/view/unitView.js +103 -10
  113. package/dist/src/view/view.d.ts +17 -1
  114. package/dist/src/view/view.d.ts.map +1 -1
  115. package/dist/src/view/view.js +57 -1
  116. package/dist/src/view/viewDispose.test.d.ts +2 -0
  117. package/dist/src/view/viewDispose.test.d.ts.map +1 -0
  118. package/dist/src/view/viewDispose.test.js +110 -0
  119. package/dist/src/view/viewUtils.d.ts +4 -4
  120. package/dist/src/view/viewUtils.d.ts.map +1 -1
  121. package/dist/src/view/viewUtils.js +19 -15
  122. package/dist/src/view/viewUtils.test.d.ts +2 -0
  123. package/dist/src/view/viewUtils.test.d.ts.map +1 -0
  124. package/dist/src/view/viewUtils.test.js +87 -0
  125. package/package.json +16 -16
  126. package/dist/bundle/__vite-browser-external-C--ziKoh.js +0 -8
  127. package/dist/bundle/_commonjsHelpers-DjF3Plf2.js +0 -26
  128. package/dist/bundle/index-5ajWdKly.js +0 -1319
  129. package/dist/bundle/index-B03-Om4z.js +0 -274
  130. package/dist/bundle/index-BftNdA0O.js +0 -27
  131. package/dist/bundle/index-Bg7C4Xat.js +0 -2750
  132. package/dist/bundle/index-C3QR8Lv6.js +0 -2131
  133. package/dist/bundle/index-DTcHjAHp.js +0 -505
  134. package/dist/bundle/index-DnIkxb0L.js +0 -1025
  135. package/dist/bundle/index-Ww3TAo6_.js +0 -71
  136. package/dist/bundle/index-g8iXgW0W.js +0 -651
  137. package/dist/bundle/long-B-FASCSo.js +0 -2387
  138. package/dist/bundle/remoteFile-BuaqFGWk.js +0 -94
@@ -28,16 +28,9 @@ export default class IndexedFastaSource extends SingleAxisWindowedSource {
28
28
 
29
29
  this.initializedPromise = new Promise((resolve) => {
30
30
  Promise.all([
31
- import("buffer"),
32
31
  import("@gmod/indexedfasta"),
33
- import("generic-filehandle"),
34
- ]).then(([{ Buffer }, { IndexedFasta }, { RemoteFile }]) => {
35
- // Hack needed by @gmod/indexedfasta
36
- // TODO: Submit a PR to @gmod/indexedfasta to make this unnecessary
37
- if (typeof window !== "undefined") {
38
- window.Buffer ??= Buffer;
39
- }
40
-
32
+ import("generic-filehandle2"),
33
+ ]).then(([{ IndexedFasta }, { RemoteFile }]) => {
41
34
  const withBase = (/** @type {string} */ uri) =>
42
35
  new RemoteFile(addBaseUrl(uri, this.view.getBaseUrl()));
43
36
 
@@ -68,15 +61,22 @@ export default class IndexedFastaSource extends SingleAxisWindowedSource {
68
61
  .getSequence(d.chrom, d.startPos, d.endPos, {
69
62
  signal,
70
63
  })
71
- .then((sequence) => ({
72
- chrom: d.chrom,
73
- start: d.startPos,
74
- sequence,
75
- }))
64
+ .then((sequence) => {
65
+ if (sequence != undefined) {
66
+ return {
67
+ chrom: d.chrom,
68
+ start: d.startPos,
69
+ sequence,
70
+ };
71
+ } else {
72
+ console.log(
73
+ `No sequence found for interval ${d.chrom}:${d.startPos}-${d.endPos}`
74
+ );
75
+ return undefined;
76
+ }
77
+ })
76
78
  );
77
79
 
78
- if (features) {
79
- this.publishData([features]);
80
- }
80
+ this.publishData([features.filter((f) => f !== undefined)]);
81
81
  }
82
82
  }
@@ -37,7 +37,7 @@ export default class TabixSource extends SingleAxisWindowedSource {
37
37
  this.initializedPromise = new Promise((resolve) => {
38
38
  Promise.all([
39
39
  import("@gmod/tabix"),
40
- import("generic-filehandle"),
40
+ import("generic-filehandle2"),
41
41
  ]).then(async ([{ TabixIndexedFile }, { RemoteFile }]) => {
42
42
  const withBase = (/** @type {string} */ uri) =>
43
43
  new RemoteFile(addBaseUrl(uri, this.view.getBaseUrl()));
@@ -162,7 +162,7 @@ export default class GenomeSpy {
162
162
  /**
163
163
  * Events that are broadcasted to all views.
164
164
  */
165
- export type BroadcastEventType = "dataFlowBuilt" | "dataLoaded" | "layout" | "layoutComputed";
165
+ export type BroadcastEventType = "dataFlowBuilt" | "layout" | "layoutComputed" | "subtreeDataReady";
166
166
  import { ViewFactory } from "./view/viewFactory.js";
167
167
  import Animator from "./utils/animator.js";
168
168
  import GenomeStore from "./genome/genomeStore.js";
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"genomeSpy.d.ts","sourceRoot":"","sources":["../../src/genomeSpy.js"],"names":[],"mappings":"AAgDA;IACI;;;;;OAKG;IAEH;;;;;OAKG;IACH,uBAJW,WAAW,qDAEX,OAAO,qBAAqB,EAAE,YAAY,EA+FpD;IA5FG,uBAA0B;IAC1B,oDAAsB;IAItB,6BAA6B;IAC7B,uBADW,CAAC,MAAM,IAAI,CAAC,EAAE,CACM;IAE/B,sCAAsC;IACtC,wCAAgB;IAEhB,yBAAoC;IAEpC,4CAA4C;IAC5C,oBADW,CAAC,CAAS,IAAM,EAAN,MAAM,KAAE,MAAM,EAAE,CAAC,EAAE,CACZ;IAE5B,mBAAoD;IAEpD,0BAA0B;IAC1B,aADW,WAAW,CACM;IAE5B;;;;;OAKG;IACH,yBAFU,CAAC,IAAI,kCAAM,KAAK,OAAO,CAE8B;IAE/D,2CAA2C;IAC3C,mBADW,4BAA4B,CACL;IAClC,2CAA2C;IAC3C,iBADW,4BAA4B,CACP;IAEhC,oDAAoD;IACpD,6BAAgC;IAEhC;;;OAGG;IACH,eAFU;QAAE,IAAI,EAAE,OAAO,iBAAiB,EAAE,OAAO,CAAC;QAAC,KAAK,EAAE,OAAO,oBAAoB,EAAE,KAAK,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,CAEpF;IAE9B,uBAA+C;IAE/C;;;OAGG;IACH,oBAFU,GAAG,CAAC,MAAM,EAAE,CAAC,CAAS,IAAa,EAAb,aAAa,KAAE,IAAI,CAAC,EAAE,CAAC,CAEpB;IAEnC;;;;;;OAMG;IACH,iBAFU,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,KAAK,EAAE,GAAG,KAAK,IAAI,CAAC,CAAC,CAEhB;IAEhC;;;OAGG;IACH,0BAFU,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,KAAK,EAAE,GAAG,KAAK,IAAI,CAAC,CAAC,CAEP;IAEzC,oFAAoF;IACpF,iBADW,MAAM,CAAC,MAAM,EAAE,OAAO,6BAA6B,EAAE,cAAc,CAAC,CAK9E;IAED,mBAAmB;IACnB,2CAAyB;IAEzB;;;;OAIG;IACH,eAFU,GAAG,mCAAO;QAAE,MAAM,EAAE,OAAO,wBAAwB,EAAE,iBAAiB,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAEtE;IAE9B;;OAEG;IACH,wBAFU,WAAW,CAEkB;IAEvC,oBAAoB;IACpB,kBADW,KAAK,CACiB;IAEjC,YAAkC;IA2CtC;;;OAGG;IACH,oCAFW,CAAC,IAAI,EAAE,MAAM,KAAK,GAAG,EAAE,QAIjC;IAED;;OAEG;IACH,+BAFW,MAAM,YAShB;IAED;;;;OAIG;IACH,sBAHW,MAAM,QACN,GAAG,EAAE,QAYf;IAED;;;;;OAKG;IACH,gBAHW,kBAAkB,YAClB,GAAG,QAQb;IAED;;;OAGG;IACH,iCAwDC;IA6DG,uBAOC;IAGD,mCAGE;IAOF,sCAEE;IAGF,iBAA0C;IAW9C;;OAEG;IACH,gBAuBC;IAED,sCAuKC;IAED;;;OAGG;IACH,UAFa,OAAO,CAAC,OAAO,CAAC,CA6B5B;IAED,4BAoMC;IA3Ke,iCAAoC;IA6KpD;;;OAGG;IACH,kBAHW,MAAM,KACN,MAAM,QAuEhB;IAED;;;;;;;OAOG;IACH,cAFa,CAAC,SAFH,CAAC,cACD,CAAS,IAAC,EAAD,CAAC,KAAE,OAAO,CAAC,MAAM,GAAG,WAAW,GAAG,OAAO,KAAK,EAAE,cAAc,CAAC,QAYlF;IAED;;;;;;;;OAQG;IACH,4BANW,MAAM,kBACN,MAAM,qBACN,MAAM,eACN,MAAM,UA0DhB;IAED,sBAqDC;IAED,kBAIC;IAED,iCAOC;IAED,iCASC;IAED,qFAWC;;CACJ;;;;iCAnhCY,eAAe,GAAG,QAAQ,GAAG,gBAAgB,GAAG,kBAAkB;4BAPnC,uBAAuB;qBAV9C,qBAAqB;wBAElB,yBAAyB;yCANR,yDAAyD;oBAUvD,oBAAoB;kBAP7C,wBAAwB;wBALnC,qBAAqB;oBAdR,uBAAuB;qBAStB,oBAAoB"}
@@ -10,7 +10,9 @@ import {
10
10
  checkForDuplicateScaleNames,
11
11
  setImplicitScaleNames,
12
12
  calculateCanvasSize,
13
+ finalizeSubtreeGraphics,
13
14
  } from "./view/viewUtils.js";
15
+ import { initializeViewSubtree, loadViewSubtreeData } from "./data/flowInit.js";
14
16
  import UnitView from "./view/unitView.js";
15
17
 
16
18
  import WebGLHelper, {
@@ -24,8 +26,6 @@ import InteractionEvent from "./utils/interactionEvent.js";
24
26
  import Point from "./view/layout/point.js";
25
27
  import Animator from "./utils/animator.js";
26
28
  import DataFlow from "./data/dataFlow.js";
27
- import { buildDataFlow } from "./view/flowBuilder.js";
28
- import { optimizeDataFlow } from "./data/flowOptimizer.js";
29
29
  import GenomeStore from "./genome/genomeStore.js";
30
30
  import BmFontManager from "./fonts/bmFontManager.js";
31
31
  import fasta from "./data/formats/fasta.js";
@@ -35,14 +35,13 @@ import refseqGeneTooltipHandler from "./tooltip/refseqGeneTooltipHandler.js";
35
35
  import dataTooltipHandler from "./tooltip/dataTooltipHandler.js";
36
36
  import { invalidatePrefix } from "./utils/propertyCacher.js";
37
37
  import { VIEW_ROOT_NAME, ViewFactory } from "./view/viewFactory.js";
38
- import { reconfigureScales } from "./view/scaleResolution.js";
39
38
  import createBindingInputs from "./utils/inputBinding.js";
40
39
  import { isStillZooming } from "./view/zoom.js";
41
40
  import { createFramebufferInfo } from "twgl.js";
42
41
 
43
42
  /**
44
43
  * Events that are broadcasted to all views.
45
- * @typedef {"dataFlowBuilt" | "dataLoaded" | "layout" | "layoutComputed"} BroadcastEventType
44
+ * @typedef {"dataFlowBuilt" | "layout" | "layoutComputed" | "subtreeDataReady"} BroadcastEventType
46
45
  */
47
46
 
48
47
  vegaFormats("fasta", fasta);
@@ -229,7 +228,6 @@ export default class GenomeSpy {
229
228
  }
230
229
 
231
230
  namedSource.dataSource.updateDynamicData(data);
232
- reconfigureScales(namedSource.hosts);
233
231
 
234
232
  this.animator.requestRender();
235
233
  }
@@ -517,6 +515,9 @@ export default class GenomeSpy {
517
515
  highlightView: (view) => {
518
516
  this.container.querySelector(".view-highlight")?.remove();
519
517
  if (view) {
518
+ if (!view.isConfiguredVisible()) {
519
+ return;
520
+ }
520
521
  const coords = view.coords;
521
522
  if (coords) {
522
523
  const div = document.createElement("div");
@@ -572,42 +573,11 @@ export default class GenomeSpy {
572
573
  this._glHelper.invalidateSize();
573
574
  this.#setupDpr();
574
575
 
575
- // Collect all unit views to a list because they need plenty of initialization
576
- const unitViews = /** @type {UnitView[]} */ (
577
- views.filter((view) => view instanceof UnitView)
578
- );
579
-
580
- // Build the data flow based on the view hierarchy
581
- const flow = buildDataFlow(this.viewRoot, context.dataFlow);
582
- optimizeDataFlow(flow);
583
- this.broadcast("dataFlowBuilt", flow);
584
-
585
- // @ts-expect-error
586
- if (import.meta.env?.DEV) {
587
- flow.dataSources.forEach((ds) => console.log(ds.subtreeToString()));
588
- }
589
-
590
- // Create encoders (accessors, scales and related metadata)
591
- unitViews.forEach((view) => view.mark.initializeEncoders());
592
-
593
- // Compile shaders, create or load textures, etc.
594
- const graphicsInitialized = Promise.all(
595
- unitViews.map((view) => view.mark.initializeGraphics())
576
+ const { dataFlow, graphicsPromises } = initializeViewSubtree(
577
+ this.viewRoot,
578
+ context.dataFlow
596
579
  );
597
-
598
- for (const view of unitViews) {
599
- flow.addObserver((collector) => {
600
- view.mark.initializeData();
601
- try {
602
- // Update WebGL buffers
603
- view.mark.updateGraphicsData();
604
- } catch (e) {
605
- e.view = view;
606
- throw e;
607
- }
608
- context.animator.requestRender();
609
- }, view);
610
- }
580
+ this.broadcast("dataFlowBuilt", dataFlow);
611
581
 
612
582
  // Have to wait until asynchronous font loading is complete.
613
583
  // Text mark's geometry builder needs font metrics before data can be
@@ -615,28 +585,10 @@ export default class GenomeSpy {
615
585
  // TODO: Make updateGraphicsData async and await font loading there.
616
586
  await context.fontManager.waitUntilReady();
617
587
 
618
- // Find all data sources and initiate loading
619
- flow.initialize();
620
- await Promise.all(
621
- flow.dataSources.map((dataSource) => dataSource.load())
622
- );
623
-
624
- // Now that all data have been loaded, the domains may need adjusting
625
- // IMPORTANT TODO: Check that discrete domains and indexers match!!!!!!!!!
626
- reconfigureScales(this.viewRoot);
588
+ // Find all data sources and initiate loading.
589
+ await loadViewSubtreeData(this.viewRoot, new Set(dataFlow.dataSources));
627
590
 
628
- // This event is needed by SampleView so that it can extract the sample ids
629
- // from the data once they are loaded.
630
- // TODO: It would be great if this could be attached to the data flow,
631
- // because now this is somewhat a hack and is incompatible with dynamic data
632
- // loading in the future.
633
- this.broadcast("dataLoaded");
634
-
635
- await graphicsInitialized;
636
-
637
- for (const view of unitViews) {
638
- view.mark.finalizeGraphicsInitialization();
639
- }
591
+ await finalizeSubtreeGraphics(graphicsPromises);
640
592
 
641
593
  // Allow layout computation
642
594
  // eslint-disable-next-line require-atomic-updates
@@ -872,6 +824,11 @@ export default class GenomeSpy {
872
824
  canvas.addEventListener("dragstart", (event) =>
873
825
  event.stopPropagation()
874
826
  );
827
+
828
+ canvas.addEventListener("mouseout", () => {
829
+ this.tooltip.clear();
830
+ this._currentHover = null;
831
+ });
875
832
  }
876
833
 
877
834
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"webGLHelper.d.ts","sourceRoot":"","sources":["../../../src/gl/webGLHelper.js"],"names":[],"mappings":"AAgZA;;;;GAIG;AACH,kCAJW,sBAAsB,gBACtB,WAAW,kBACX,WAAW;;;;;;EA8CrB;AAED;;;;;GAKG;AACH,0CALW,qBAAqB,WACrB,IAAI,CAAC,OAAO,SAAS,EAAE,cAAc,EAAE,KAAK,CAAC,OAC7C,MAAM,EAAE,GAAG,eAAe,YAC1B,YAAY,gBAYtB;AAED;;;;;;GAMG;AACH,qCALW,sBAAsB,mBACtB,OAAO,SAAS,EAAE,eAAe,KACjC,MAAM,KACN,MAAM,2BAWhB;AAED;;;;;GAKG;AACH,yCAJW,sBAAsB,mBACtB,OAAO,SAAS,EAAE,eAAe,SACjC,MAAM,UA4BhB;AAzeD;IACI;;;;;;;OAOG;IACH,uBANW,WAAW,eACX,MAAM;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,2BAGrC,sBAAsB,EA8EhC;IA3EG,wBAA2B;IAC3B;;;MAKO;IAEP,uCAAuC;IACvC,cADW,GAAG,CAAC,MAAM,EAAE,WAAW,CAAC,CACN;IAE7B,6EAA6E;IAC7E,eADW,OAAO,CAAC,OAAO,qBAAqB,EAAE,SAAS,EAAE,YAAY,CAAC,CACvC;IAElC;;OAEG;IACH,mBAFU,OAAO,CAAC,OAAO,4BAA4B,EAAE,mBAAmB,EAAE,YAAY,CAAC,CAEnD;IAsCtC,0BAAoB;IACpB,2BAAY;IAGZ,oDAAoD;IACpD,2BADW,OAAO,SAAS,EAAE,iBAAiB,EAAE,CAQ/C;IACD,sDAGC;IAML,uBAGC;IAFG;;;MAAmC;IAIvC;;;;;OAKG;IACH,oBAHW,MAAM,QACN,MAAM,GAAG,MAAM,EAAE,eA2B3B;IAED,iBAcC;IAED,iBAEC;IAED;;;;OAIG;IACH,oCAFW;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;;;MAS3C;IAED;;;OAGG;IACH;;;MAuBC;IAED;;;;;;;;;OASG;IACH,+BAHW,OAAO,4BAA4B,EAAE,OAAO,WAC5C,OAAO,QA0GjB;IAED;;OAEG;IACH,kCAFW,OAAO,4BAA4B,EAAE,mBAAmB,0BA+BlE;CACJ"}
1
+ {"version":3,"file":"webGLHelper.d.ts","sourceRoot":"","sources":["../../../src/gl/webGLHelper.js"],"names":[],"mappings":"AAwZA;;;;GAIG;AACH,kCAJW,sBAAsB,gBACtB,WAAW,kBACX,WAAW;;;;;;EA8CrB;AAED;;;;;GAKG;AACH,0CALW,qBAAqB,WACrB,IAAI,CAAC,OAAO,SAAS,EAAE,cAAc,EAAE,KAAK,CAAC,OAC7C,MAAM,EAAE,GAAG,eAAe,YAC1B,YAAY,gBAYtB;AAED;;;;;;GAMG;AACH,qCALW,sBAAsB,mBACtB,OAAO,SAAS,EAAE,eAAe,KACjC,MAAM,KACN,MAAM,2BAWhB;AAED;;;;;GAKG;AACH,yCAJW,sBAAsB,mBACtB,OAAO,SAAS,EAAE,eAAe,SACjC,MAAM,UA4BhB;AAjfD;IACI;;;;;;;OAOG;IACH,uBANW,WAAW,eACX,MAAM;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,2BAGrC,sBAAsB,EAsFhC;IAnFG,wBAA2B;IAC3B;;;MAKO;IAEP,uCAAuC;IACvC,cADW,GAAG,CAAC,MAAM,EAAE,WAAW,CAAC,CACN;IAE7B,6EAA6E;IAC7E,eADW,OAAO,CAAC,OAAO,qBAAqB,EAAE,SAAS,EAAE,YAAY,CAAC,CACvC;IAElC;;OAEG;IACH,mBAFU,OAAO,CAAC,OAAO,4BAA4B,EAAE,mBAAmB,EAAE,YAAY,CAAC,CAEnD;IA8CtC,0BAAoB;IACpB,2BAAY;IAGZ,oDAAoD;IACpD,2BADW,OAAO,SAAS,EAAE,iBAAiB,EAAE,CAQ/C;IACD,sDAGC;IAML,uBAGC;IAFG;;;MAAmC;IAIvC;;;;;OAKG;IACH,oBAHW,MAAM,QACN,MAAM,GAAG,MAAM,EAAE,eA2B3B;IAED,iBAcC;IAED,iBAEC;IAED;;;;OAIG;IACH,oCAFW;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;;;MAS3C;IAED;;;OAGG;IACH;;;MAuBC;IAED;;;;;;;;;OASG;IACH,+BAHW,OAAO,4BAA4B,EAAE,OAAO,WAC5C,OAAO,QA0GjB;IAED;;OAEG;IACH,kCAFW,OAAO,4BAA4B,EAAE,mBAAmB,0BA+BlE;CACJ"}
@@ -90,6 +90,14 @@ export default class WebGLHelper {
90
90
 
91
91
  addExtensionsToContext(gl);
92
92
 
93
+ // Make flat shading fast. All flat vertices have the same values, so
94
+ // it doesn't matter which one is the provoking vertex.
95
+ // https://registry.khronos.org/webgl/extensions/WEBGL_provoking_vertex/
96
+ const epv = gl.getExtension("WEBGL_provoking_vertex");
97
+ if (epv) {
98
+ epv.provokingVertexWEBGL(epv.FIRST_VERTEX_CONVENTION_WEBGL);
99
+ }
100
+
93
101
  // Always use pre-multiplied alpha
94
102
  gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
95
103
 
@@ -1,2 +1,2 @@
1
- const shader = "in vec4 vColor;in float vSize;in float vNormalLengthInPixels;in float vGamma;out lowp vec4 fragColor;void main(void){float dpr=uDevicePixelRatio;float distance=abs(vNormalLengthInPixels);float opacity=clamp(((vSize/2.0-distance)*dpr),0.0,1.0);opacity=pow(opacity,vGamma);fragColor=vColor*opacity;if(uPickingEnabled){fragColor=vPickingColor;}}";
1
+ const shader = "flat in vec4 vColor;flat in float vSize;in float vNormalLengthInPixels;flat in float vGamma;out lowp vec4 fragColor;void main(void){float dpr=uDevicePixelRatio;float distance=abs(vNormalLengthInPixels);float opacity=clamp(((vSize/2.0-distance)*dpr),0.0,1.0);opacity=pow(opacity,vGamma);fragColor=vColor*opacity;if(uPickingEnabled){fragColor=vPickingColor;}}";
2
2
  export default shader;
@@ -1,2 +1,2 @@
1
- const shader = "out vec4 vColor;out float vSize;out float vNormalLengthInPixels;out float vGamma;const int SHAPE_ARC=0;const int SHAPE_DOME=1;const int SHAPE_DIAGONAL=2;const int SHAPE_LINE=3;const int ORIENT_VERTICAL=0;const int ORIENT_HORIZONTAL=1;float distanceFromLine(vec2 pointOnLine1,vec2 pointOnLine2,vec2 point){vec2 a=point-pointOnLine1;vec2 b=pointOnLine2-pointOnLine1;vec2 proj=dot(a,b)/dot(b,b)*b;return length(a-proj);}bool isInsideViewport(vec2 point,float marginFactor){vec2 margin=uViewportSize*vec2(marginFactor);return point.x>=-margin.x&&point.x<=uViewportSize.x+margin.x&&point.y>=-margin.y&&point.y<=uViewportSize.y+margin.y;}void main(void){float pixelSize=1.0/uDevicePixelRatio;float opacity=getScaled_opacity()*uViewOpacity;vec2 p1,p2,p3,p4;vec2 a=applySampleFacet(vec2(getScaled_x(),getScaled_y()))*uViewportSize;vec2 b=applySampleFacet(vec2(getScaled_x2(),getScaled_y2()))*uViewportSize;if(uShape<=SHAPE_DOME){if(uShape==SHAPE_DOME){vec2 height=vec2(0.0);if(uOrient==ORIENT_VERTICAL){p1=vec2(min(a.x,b.x),b.y);p4=vec2(max(a.x,b.x),b.y);height=vec2(0.0,a.y-b.y);if(uClampApex){if(p4.x>0.0){p1.x=max(p1.x,-p4.x);}if(p1.x<uViewportSize.x){p4.x=min(p4.x,2.0*uViewportSize.x-p1.x);}}}else{p1=vec2(b.x,min(a.y,b.y));p4=vec2(b.x,max(a.y,b.y));height=vec2(a.x-b.x,0.0);if(uClampApex){if(p4.y>0.0){p1.y=max(p1.y,-p4.y);}if(p1.y<uViewportSize.y){p4.y=min(p4.y,2.0*uViewportSize.y-p1.y);}}}vec2 controlOffset=height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}if(uShape==SHAPE_ARC){p1=a;p4=b;vec2 chordVector=p4-p1;vec2 unitChordVector=normalize(chordVector);vec2 chordNormal=vec2(-unitChordVector.y,unitChordVector.x);float chordLength=length(chordVector);if(chordLength>uMaxChordLength){if(isInsideViewport(p1,2.0)){chordLength=uMaxChordLength;p4=p1+unitChordVector*uMaxChordLength;}else if(isInsideViewport(p4,2.0)){chordLength=uMaxChordLength;p1=p4-unitChordVector*uMaxChordLength;}}float height=max(chordLength/2.0*uArcHeightFactor,uMinArcHeight);vec2 controlOffset=chordNormal*height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}}else if(uShape==SHAPE_DIAGONAL){if(uOrient==ORIENT_VERTICAL){p1=a;p2=vec2(a.x,(a.y+b.y)/2.0);p3=vec2(b.x,(a.y+b.y)/2.0);p4=b;}else{p1=a;p2=vec2((a.x+b.x)/2.0,a.y);p3=vec2((a.x+b.x)/2.0,b.y);p4=b;}}else if(uShape==SHAPE_LINE){p1=a;p2=(a+b)/2.0;p3=p2;p4=b;}vec2 strip=vec2(float(gl_VertexID/2)/float(uSegmentBreaks),float(gl_VertexID % 2)-0.5);float t=smoothstep(0.0,1.0,strip.x);vec2 C1=p4-3.0*p3+3.0*p2-p1;vec2 C2=3.0*p3-6.0*p2+3.0*p1;vec2 C3=3.0*p2-3.0*p1;vec2 C4=p1;vec2 p;if(t==0.0){p=p1;}else if(t==1.0){p=p4;}else{p=C1*t*t*t+C2*t*t+C3*t+C4;}vec2 tangent=normalize(3.0*C1*t*t+2.0*C2*t+C3);vec2 normal=vec2(-tangent.y,tangent.x);float size=getScaled_size();if(size<pixelSize){opacity*=size/pixelSize;size=pixelSize;}float paddedSize=uPickingEnabled? max(size,uMinPickingSize): size+pixelSize;vNormalLengthInPixels=strip.y*paddedSize;if(uShape==SHAPE_ARC&&uArcFadingDistance[0]>0.0&&uArcFadingDistance[1]>0.0&&(!uNoFadingOnPointSelection||!isPointSelected())){float d=distanceFromLine(p1,p4,p);float distanceOpacity=smoothstep(uArcFadingDistance[1],uArcFadingDistance[0],d);opacity*=distanceOpacity;if(distanceOpacity<=0.0){vNormalLengthInPixels=0.0;}}p+=normal*vNormalLengthInPixels;gl_Position=pixelsToNdc(p);vec3 color=getScaled_color();vColor=vec4(color*opacity,opacity);vGamma=getGammaForColor(color);vSize=paddedSize;setupPicking();}";
1
+ const shader = "flat out vec4 vColor;flat out float vSize;out float vNormalLengthInPixels;flat out float vGamma;const int SHAPE_ARC=0;const int SHAPE_DOME=1;const int SHAPE_DIAGONAL=2;const int SHAPE_LINE=3;const int ORIENT_VERTICAL=0;const int ORIENT_HORIZONTAL=1;float distanceFromLine(vec2 pointOnLine1,vec2 pointOnLine2,vec2 point){vec2 a=point-pointOnLine1;vec2 b=pointOnLine2-pointOnLine1;vec2 proj=dot(a,b)/dot(b,b)*b;return length(a-proj);}bool isInsideViewport(vec2 point,float marginFactor){vec2 margin=uViewportSize*vec2(marginFactor);return point.x>=-margin.x&&point.x<=uViewportSize.x+margin.x&&point.y>=-margin.y&&point.y<=uViewportSize.y+margin.y;}void main(void){float pixelSize=1.0/uDevicePixelRatio;float opacity=getScaled_opacity()*uViewOpacity;vec2 p1,p2,p3,p4;vec2 a=applySampleFacet(vec2(getScaled_x(),getScaled_y()))*uViewportSize;vec2 b=applySampleFacet(vec2(getScaled_x2(),getScaled_y2()))*uViewportSize;if(uShape<=SHAPE_DOME){if(uShape==SHAPE_DOME){vec2 height=vec2(0.0);if(uOrient==ORIENT_VERTICAL){p1=vec2(min(a.x,b.x),b.y);p4=vec2(max(a.x,b.x),b.y);height=vec2(0.0,a.y-b.y);if(uClampApex){if(p4.x>0.0){p1.x=max(p1.x,-p4.x);}if(p1.x<uViewportSize.x){p4.x=min(p4.x,2.0*uViewportSize.x-p1.x);}}}else{p1=vec2(b.x,min(a.y,b.y));p4=vec2(b.x,max(a.y,b.y));height=vec2(a.x-b.x,0.0);if(uClampApex){if(p4.y>0.0){p1.y=max(p1.y,-p4.y);}if(p1.y<uViewportSize.y){p4.y=min(p4.y,2.0*uViewportSize.y-p1.y);}}}vec2 controlOffset=height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}if(uShape==SHAPE_ARC){p1=a;p4=b;vec2 chordVector=p4-p1;vec2 unitChordVector=normalize(chordVector);vec2 chordNormal=vec2(-unitChordVector.y,unitChordVector.x);float chordLength=length(chordVector);if(chordLength>uMaxChordLength){if(isInsideViewport(p1,2.0)){chordLength=uMaxChordLength;p4=p1+unitChordVector*uMaxChordLength;}else if(isInsideViewport(p4,2.0)){chordLength=uMaxChordLength;p1=p4-unitChordVector*uMaxChordLength;}}float height=max(chordLength/2.0*uArcHeightFactor,uMinArcHeight);vec2 controlOffset=chordNormal*height/0.75;p2=p1+controlOffset;p3=p4+controlOffset;}}else if(uShape==SHAPE_DIAGONAL){if(uOrient==ORIENT_VERTICAL){p1=a;p2=vec2(a.x,(a.y+b.y)/2.0);p3=vec2(b.x,(a.y+b.y)/2.0);p4=b;}else{p1=a;p2=vec2((a.x+b.x)/2.0,a.y);p3=vec2((a.x+b.x)/2.0,b.y);p4=b;}}else if(uShape==SHAPE_LINE){p1=a;p2=(a+b)/2.0;p3=p2;p4=b;}vec2 strip=vec2(float(gl_VertexID/2)/float(uSegmentBreaks),float(gl_VertexID % 2)-0.5);float t=smoothstep(0.0,1.0,strip.x);vec2 C1=p4-3.0*p3+3.0*p2-p1;vec2 C2=3.0*p3-6.0*p2+3.0*p1;vec2 C3=3.0*p2-3.0*p1;vec2 C4=p1;vec2 p;if(t==0.0){p=p1;}else if(t==1.0){p=p4;}else{p=C1*t*t*t+C2*t*t+C3*t+C4;}vec2 tangent=normalize(3.0*C1*t*t+2.0*C2*t+C3);vec2 normal=vec2(-tangent.y,tangent.x);float size=getScaled_size();if(size<pixelSize){opacity*=size/pixelSize;size=pixelSize;}float paddedSize=uPickingEnabled? max(size,uMinPickingSize): size+pixelSize;vNormalLengthInPixels=strip.y*paddedSize;if(uShape==SHAPE_ARC&&uArcFadingDistance[0]>0.0&&uArcFadingDistance[1]>0.0&&(!uNoFadingOnPointSelection||!isPointSelected())){float d=distanceFromLine(p1,p4,p);float distanceOpacity=smoothstep(uArcFadingDistance[1],uArcFadingDistance[0],d);opacity*=distanceOpacity;if(distanceOpacity<=0.0){vNormalLengthInPixels=0.0;}}p+=normal*vNormalLengthInPixels;gl_Position=pixelsToNdc(p);vec3 color=getScaled_color();vColor=vec4(color*opacity,opacity);vGamma=getGammaForColor(color);vSize=paddedSize;setupPicking();}";
2
2
  export default shader;
@@ -200,6 +200,7 @@ export default class Mark<P extends import("../spec/mark.js").MarkProps = import
200
200
  * Delete WebGL buffers etc.
201
201
  */
202
202
  deleteGraphicsData(): void;
203
+ dispose(): void;
203
204
  /**
204
205
  *
205
206
  * @param {any} vertexData TODO: Extract type from VertexBuilder
@@ -1 +1 @@
1
- {"version":3,"file":"mark.d.ts","sourceRoot":"","sources":["../../../src/marks/mark.js"],"names":[],"mappings":"AA0DA,mCAAoC,sBAAsB,CAAC;AAC3D,mCAAoC,sBAAsB,CAAC;AAE3D,uCAAwC,oBAAoB,CAAC;AAE7D;;;;;;;;;;;;;GAaG;AAEH;;GAEG;AACH,0BAF0B,CAAC,SAAd,mCAAW;IAkBpB;;OAEG;IACH,sBAFW,OAAO,qBAAqB,EAAE,OAAO,EA4G/C;IAzGG,gDAAwB;IAExB,8EAA8E;IAC9E,UADW,OAAO,CAAC,MAAM,uCAAU,OAAO,qBAAqB,EAAE,OAAO,CAAC,CAAC,CACjD;IAIzB;;;OAGG;IACH,sBAHU,OAAO,SAAS,EAAE,UAAU,GAAG;QAAE,iBAAiB,CAAC,EAAE,MAAM,CAAA;KAAE,CAG5C;IAE3B;;;;;;;OAOG;IACH,2BAHU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAGG;IAEhC;;;OAGG;IACH,uBAHU,OAAO,SAAS,EAAE,WAAW,CAGX;IAE5B;;;OAGG;IACH,2BAHU,OAAO,SAAS,EAAE,eAAe,CAGX;IAEhC;;;OAGG;IACH,2BAHU,OAAO,SAAS,EAAE,gBAAgB,CAGZ;IAEhC;;;;;OAKG;IACH,2BAHU,OAAO,SAAS,EAAE,gBAAgB,CAGZ;IAEhC;;;;;OAKG;IACH,uCAA+B;IAE/B;;;;;OAKG;IACH,4BAA6B;IAE7B,kFAAkF;IAClF,UADW,QAAQ,CAAC,GAAG,CAAC,CACM;IAG9B,qBAqBE;IAEF;;;;;;OAMG;IACH,qBAHU,CAAC,CAQV;IAGL;;;OAGG;IACH,0CAHW,OAAO,CAAC,CAAC,CAAC,QAQpB;IAED,sBAEC;IAED;;;OAGG;IACH,0BAFa,WAAW,CAIvB;IAED;;;;;OAKG;IACH,2BAHa,OAAO,oBAAoB,EAAE,OAAO,EAAE,CAMlD;IAED;;OAEG;IACH,wBAFa,sCAAS,CAarB;IAED;;OAEG;IACH,4DAcC;IAED;;;;;OAKG;IACH,oGAEC;IAED;;;;;;OAMG;IACH,oDAHW,CAAC,MAAM,CAAC,CAAC,EAAE,QAqCrB;IAED;;;;OAIG;IACH,sDAiDC;IAED,wDAEC;IAED,uDAEC;IAED,uBAEC;IAED;;;OAGG;IACH,2BAEC;IAED;;OAEG;IACH,oCAEC;IAED;;OAEG;IACH,2BAEC;IAED,sEAeC;IAED;;;;;;OAMG;IAEH,6CANW,MAAM,kBACN,MAAM,iBACN,MAAM,EAAE,QAoelB;IALG;;;;;;MAIC;IAGL;;;;;;OAMG;IACH,uCA6CC;IAED;;;;;;OAMG;IACH,+CAHW,MAAM,GACJ,CAAS,IAAG,EAAH,GAAG,KAAE,IAAI,CAe9B;IAED;;;;;;;;;;OAUG;IACH,mCALa,CAAC,eACH,MAAM,aACN,CAAC,aACD,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,yCAAU,KAAK,GAAG,QA6BzC;IAED;;OAEG;IACH,2BAwBC;IAED;;;OAGG;IACH,6BAFW,GAAG,QAyCb;IAED,yBAAyB;IACzB,uDAEC;IAED,yBAAyB;IACzB,iCAEC;IAED,gCAEC;IAED,+BAEC;IAED,yCAEC;IAED;;OAEG;IACH,gCAgBC;IAED;;OAEG;IACH,4CAOC;IAED;;;;;;;;OAQG;IAEH,uBAJW,OAAO,uBAAuB,EAAE,sBAAsB,GACpD,CAAC,MAAM,IAAI,CAAC,EAAE,CA4E1B;IAED;;;;;;OAMG;IACH,qCAJW,oBAAoB,GAClB,OAAO,CAqCnB;IAED;;;;;;;OAOG;IACH,gBAJW,oBAAoB,GAClB,MAAW,IAAI,CAM3B;IAED;;;;OAIG;IACH,2BAJW,YAAY,WACZ,OAAO,WAAW,EAAE,oBAAoB,GACtC,MAAW,IAAI,CAmE3B;IAED;;;;;;;;OAQG;IACH,wBANW;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,OAC/B,MAAM,UACN,OAAO,6BAA6B,EAAE,OAAO,aAC7C,OAAO,6BAA6B,EAAE,OAAO,GAC3C,OAAO,CA+GnB;IAED;;;;;;;;;OASG;IACH,qBAJW,MAAM,KACN,OAAO,oBAAoB,EAAE,MAAM,GACjC,GAAG,CAIf;;CACJ;+BA76CY,OAAO,uBAAuB,EAAE,gBAAgB;;;;;;wBAEnD,OAAO;;mCAEJ,gBAAgB,GAAG,qBAAqB;oCAG1C,MAAM,SACN,MAAM;0BAEJ,YAAY,GAAG,UAAU,GAAG,WAAW;AAq6CpD;;;GAGG;AACH,uBAFa,CAAC;IAGV,cAEC;IAkBD;;;OAGG;IACH,2BAFW,GAAG,CAAC,CAAC,EAAE,OAAO,yBAAyB,EAAE,UAAU,CAAC,QAiB9D;CACJ;0BA7+CyB,WAAW"}
1
+ {"version":3,"file":"mark.d.ts","sourceRoot":"","sources":["../../../src/marks/mark.js"],"names":[],"mappings":"AA0DA,mCAAoC,sBAAsB,CAAC;AAC3D,mCAAoC,sBAAsB,CAAC;AAE3D,uCAAwC,oBAAoB,CAAC;AAE7D;;;;;;;;;;;;;GAaG;AAEH;;GAEG;AACH,0BAF0B,CAAC,SAAd,mCAAW;IAuBpB;;OAEG;IACH,sBAFW,OAAO,qBAAqB,EAAE,OAAO,EA4G/C;IAzGG,gDAAwB;IAExB,8EAA8E;IAC9E,UADW,OAAO,CAAC,MAAM,uCAAU,OAAO,qBAAqB,EAAE,OAAO,CAAC,CAAC,CACjD;IAIzB;;;OAGG;IACH,sBAHU,OAAO,SAAS,EAAE,UAAU,GAAG;QAAE,iBAAiB,CAAC,EAAE,MAAM,CAAA;KAAE,CAG5C;IAE3B;;;;;;;OAOG;IACH,2BAHU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAGG;IAEhC;;;OAGG;IACH,uBAHU,OAAO,SAAS,EAAE,WAAW,CAGX;IAE5B;;;OAGG;IACH,2BAHU,OAAO,SAAS,EAAE,eAAe,CAGX;IAEhC;;;OAGG;IACH,2BAHU,OAAO,SAAS,EAAE,gBAAgB,CAGZ;IAEhC;;;;;OAKG;IACH,2BAHU,OAAO,SAAS,EAAE,gBAAgB,CAGZ;IAEhC;;;;;OAKG;IACH,uCAA+B;IAE/B;;;;;OAKG;IACH,4BAA6B;IAE7B,kFAAkF;IAClF,UADW,QAAQ,CAAC,GAAG,CAAC,CACM;IAG9B,qBAqBE;IAEF;;;;;;OAMG;IACH,qBAHU,CAAC,CAQV;IAGL;;;OAGG;IACH,0CAHW,OAAO,CAAC,CAAC,CAAC,QAQpB;IAED,sBAEC;IAED;;;OAGG;IACH,0BAFa,WAAW,CAIvB;IAED;;;;;OAKG;IACH,2BAHa,OAAO,oBAAoB,EAAE,OAAO,EAAE,CAMlD;IAED;;OAEG;IACH,wBAFa,sCAAS,CAarB;IAED;;OAEG;IACH,4DAcC;IAED;;;;;OAKG;IACH,oGAEC;IAED;;;;;;OAMG;IACH,oDAHW,CAAC,MAAM,CAAC,CAAC,EAAE,QAqCrB;IAED;;;;OAIG;IACH,sDAiDC;IAED,wDAEC;IAED,uDAEC;IAED,uBAEC;IAED;;;OAGG;IACH,2BAEC;IAED;;OAEG;IACH,oCAEC;IAED;;OAEG;IACH,2BAEC;IAED,sEAeC;IAED;;;;;;OAMG;IAEH,6CANW,MAAM,kBACN,MAAM,iBACN,MAAM,EAAE,QAoelB;IALG;;;;;;MAIC;IAGL;;;;;;OAMG;IACH,uCA6CC;IAED;;;;;;OAMG;IACH,+CAHW,MAAM,GACJ,CAAS,IAAG,EAAH,GAAG,KAAE,IAAI,CAe9B;IAED;;;;;;;;;;OAUG;IACH,mCALa,CAAC,eACH,MAAM,aACN,CAAC,aACD,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,yCAAU,KAAK,GAAG,QA8BzC;IAED;;OAEG;IACH,2BA+BC;IAED,gBAMC;IAED;;;OAGG;IACH,6BAFW,GAAG,QAyCb;IAED,yBAAyB;IACzB,uDAEC;IAED,yBAAyB;IACzB,iCAEC;IAED,gCAEC;IAED,+BAEC;IAED,yCAEC;IAED;;OAEG;IACH,gCAgBC;IAED;;OAEG;IACH,4CAOC;IAED;;;;;;;;OAQG;IAEH,uBAJW,OAAO,uBAAuB,EAAE,sBAAsB,GACpD,CAAC,MAAM,IAAI,CAAC,EAAE,CA4E1B;IAED;;;;;;OAMG;IACH,qCAJW,oBAAoB,GAClB,OAAO,CAqCnB;IAED;;;;;;;OAOG;IACH,gBAJW,oBAAoB,GAClB,MAAW,IAAI,CAM3B;IAED;;;;OAIG;IACH,2BAJW,YAAY,WACZ,OAAO,WAAW,EAAE,oBAAoB,GACtC,MAAW,IAAI,CAmE3B;IAED;;;;;;;;OAQG;IACH,wBANW;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,OAC/B,MAAM,UACN,OAAO,6BAA6B,EAAE,OAAO,aAC7C,OAAO,6BAA6B,EAAE,OAAO,GAC3C,OAAO,CA+GnB;IAED;;;;;;;;;OASG;IACH,qBAJW,MAAM,KACN,OAAO,oBAAoB,EAAE,MAAM,GACjC,GAAG,CAIf;;CACJ;+BAl8CY,OAAO,uBAAuB,EAAE,gBAAgB;;;;;;wBAEnD,OAAO;;mCAEJ,gBAAgB,GAAG,qBAAqB;oCAG1C,MAAM,SACN,MAAM;0BAEJ,YAAY,GAAG,UAAU,GAAG,WAAW;AA07CpD;;;GAGG;AACH,uBAFa,CAAC;IAGV,cAEC;IAkBD;;;OAGG;IACH,2BAFW,GAAG,CAAC,CAAC,EAAE,OAAO,yBAAyB,EAAE,UAAU,CAAC,QAiB9D;CACJ;0BAlgDyB,WAAW"}
@@ -95,6 +95,11 @@ export default class Mark {
95
95
  */
96
96
  #callAfterShaderCompilation = [];
97
97
 
98
+ /**
99
+ * @type {{expr: import("../view/paramMediator.js").ExprRefFunction, listener: () => void}[]}
100
+ */
101
+ #exprListeners = [];
102
+
98
103
  /**
99
104
  * @param {import("../view/unitView.js").default} unitView
100
105
  */
@@ -1034,6 +1039,7 @@ export default class Mark {
1034
1039
 
1035
1040
  // Register a listener ...
1036
1041
  fn.addListener(set);
1042
+ this.#exprListeners.push({ expr: fn, listener: set });
1037
1043
  // ... and set the initial value
1038
1044
  set();
1039
1045
  } else {
@@ -1045,7 +1051,14 @@ export default class Mark {
1045
1051
  * Delete WebGL buffers etc.
1046
1052
  */
1047
1053
  deleteGraphicsData() {
1048
- const gl = this.gl;
1054
+ const glHelper = this.glHelper;
1055
+ if (!glHelper) {
1056
+ this.vertexArrayInfo = undefined;
1057
+ this.bufferInfo = undefined;
1058
+ return;
1059
+ }
1060
+
1061
+ const gl = glHelper.gl;
1049
1062
 
1050
1063
  if (this.vertexArrayInfo) {
1051
1064
  this.gl.bindVertexArray(null);
@@ -1070,6 +1083,14 @@ export default class Mark {
1070
1083
  }
1071
1084
  }
1072
1085
 
1086
+ dispose() {
1087
+ for (const { expr, listener } of this.#exprListeners) {
1088
+ expr.removeListener(listener);
1089
+ }
1090
+ this.#exprListeners.length = 0;
1091
+ this.deleteGraphicsData();
1092
+ }
1093
+
1073
1094
  /**
1074
1095
  *
1075
1096
  * @param {any} vertexData TODO: Extract type from VertexBuilder
@@ -1,2 +1,2 @@
1
- const shader = "const lowp vec4 white=vec4(1.0);const lowp vec4 black=vec4(0.0,0.0,0.0,1.0);in float vRadius;in float vRadiusWithPadding;in lowp vec4 vFillColor;in lowp vec4 vStrokeColor;in lowp float vShape;in lowp float vHalfStrokeWidth;in mat2 vRotationMatrix;out lowp vec4 fragColor;const float CIRCLE=0.0;const float SQUARE=1.0;const float CROSS=2.0;const float DIAMOND=3.0;const float TRIANGLE_UP=4.0;const float TICK_UP=8.0;float circle(vec2 p,float r){return length(p)-r;}float square(vec2 p,float r){p=abs(p);return max(p.x,p.y)-r;}float tickUp(vec2 p,float r){float halfR=r*0.5;p.y+=halfR;p=abs(p);return max(p.x-r*0.15,p.y-halfR);}float equilateralTriangle(vec2 p,float r){p.y=-p.y;float k=sqrt(3.0);float kr=k*r;p.y-=kr/2.0;return max((abs(p.x)*k+p.y)/2.0,-p.y-kr);}float crossShape(vec2 p,float r){p=abs(p);vec2 b=vec2(0.4,1.0)*r;vec2 v=abs(p)-b.xy;vec2 h=abs(p)-b.yx;return min(max(v.x,v.y),max(h.x,h.y));}float diamond(vec2 p,float r){p=abs(p);return(max(abs(p.x-p.y),abs(p.x+p.y))-r)/sqrt(2.0);}void main(){float d;vec2 p=vRotationMatrix*(2.0*gl_PointCoord-1.0)*vRadiusWithPadding;float r=vRadius;if(vShape==CIRCLE){d=circle(p,r);}else if(vShape==SQUARE){d=square(p,r);}else if(vShape==CROSS){d=crossShape(p,r);}else if(vShape==DIAMOND){d=diamond(p,r);}else if(vShape==TRIANGLE_UP){d=equilateralTriangle(p,r);}else if(vShape==TICK_UP){d=tickUp(p,r);}else{d=0.0;}if(!uPickingEnabled){lowp vec4 fillColor=mix(vFillColor,white,-d*uGradientStrength/vRadius);fragColor=distanceToColor(d+(uInwardStroke ? vHalfStrokeWidth : 0.0),fillColor,vStrokeColor,vec4(0.0),vHalfStrokeWidth);}else if(d-vHalfStrokeWidth<=0.0){fragColor=vPickingColor;}else{discard;}}";
1
+ const shader = "const lowp vec4 white=vec4(1.0);const lowp vec4 black=vec4(0.0,0.0,0.0,1.0);flat in float vRadius;flat in float vRadiusWithPadding;flat in lowp vec4 vFillColor;flat in lowp vec4 vStrokeColor;flat in lowp float vShape;flat in lowp float vHalfStrokeWidth;flat in mat2 vRotationMatrix;out lowp vec4 fragColor;const float CIRCLE=0.0;const float SQUARE=1.0;const float CROSS=2.0;const float DIAMOND=3.0;const float TRIANGLE_UP=4.0;const float TICK_UP=8.0;float circle(vec2 p,float r){return length(p)-r;}float square(vec2 p,float r){p=abs(p);return max(p.x,p.y)-r;}float tickUp(vec2 p,float r){float halfR=r*0.5;p.y+=halfR;p=abs(p);return max(p.x-r*0.15,p.y-halfR);}float equilateralTriangle(vec2 p,float r){p.y=-p.y;float k=sqrt(3.0);float kr=k*r;p.y-=kr/2.0;return max((abs(p.x)*k+p.y)/2.0,-p.y-kr);}float crossShape(vec2 p,float r){p=abs(p);vec2 b=vec2(0.4,1.0)*r;vec2 v=abs(p)-b.xy;vec2 h=abs(p)-b.yx;return min(max(v.x,v.y),max(h.x,h.y));}float diamond(vec2 p,float r){p=abs(p);return(max(abs(p.x-p.y),abs(p.x+p.y))-r)/sqrt(2.0);}void main(){float d;vec2 p=vRotationMatrix*(2.0*gl_PointCoord-1.0)*vRadiusWithPadding;float r=vRadius;if(vShape==CIRCLE){d=circle(p,r);}else if(vShape==SQUARE){d=square(p,r);}else if(vShape==CROSS){d=crossShape(p,r);}else if(vShape==DIAMOND){d=diamond(p,r);}else if(vShape==TRIANGLE_UP){d=equilateralTriangle(p,r);}else if(vShape==TICK_UP){d=tickUp(p,r);}else{d=0.0;}if(!uPickingEnabled){lowp vec4 fillColor=mix(vFillColor,white,-d*uGradientStrength/vRadius);fragColor=distanceToColor(d+(uInwardStroke ? vHalfStrokeWidth : 0.0),fillColor,vStrokeColor,vec4(0.0),vHalfStrokeWidth);}else if(d-vHalfStrokeWidth<=0.0){fragColor=vPickingColor;}else{discard;}}";
2
2
  export default shader;
@@ -1,2 +1,2 @@
1
- const shader = "out float vRadius;out float vRadiusWithPadding;out lowp vec4 vFillColor;out lowp vec4 vStrokeColor;out lowp float vShape;out lowp float vHalfStrokeWidth;out mat2 vRotationMatrix;const float CIRCLE=0.0;const float SQUARE=1.0;const float CROSS=2.0;const float DIAMOND=3.0;const float TRIANGLE_UP=4.0;const float TRIANGLE_RIGHT=5.0;const float TRIANGLE_DOWN=6.0;const float TRIANGLE_LEFT=7.0;const float TICK_UP=8.0;const float TICK_RIGHT=9.0;const float TICK_DOWN=10.0;const float TICK_LEFT=11.0;float computeSemanticThresholdFactor(){return getScaled_semanticScore()>=uSemanticThreshold ? 1.0 : 0.0;}vec2 getDxDy(){\n#if defined(dx_DEFINED) || defined(dy_DEFINED)\nreturn vec2(getScaled_dx(),getScaled_dy())/uViewportSize;\n#else\nreturn vec2(0.0,0.0);\n#endif\n}void main(void){float shapeAngle=0.0;float semanticThresholdFactor=isPointSelected()? 1.0: computeSemanticThresholdFactor();if(semanticThresholdFactor<=0.0){gl_PointSize=0.0;gl_Position=vec4(100.0,0.0,0.0,0.0);return;}float size=getScaled_size();vec2 pos=vec2(getScaled_x(),getScaled_y())+getDxDy();gl_Position=unitToNdc(applySampleFacet(pos));float strokeWidth=getScaled_strokeWidth();float diameter=sqrt(size)*uScaleFactor*semanticThresholdFactor;float opacity=uViewOpacity;if(strokeWidth<=0.0||uInwardStroke){float minDiameter=1.0/uDevicePixelRatio;if(diameter<minDiameter){opacity*=pow(diameter/minDiameter,2.5);diameter=minDiameter;}}float fillOpa=getScaled_fillOpacity()*opacity;float strokeOpa=getScaled_strokeOpacity()*opacity;vShape=getScaled_shape();bool circle=vShape==0.0;if(vShape>TICK_UP&&vShape<=TICK_LEFT){shapeAngle=(vShape-TICK_UP)*90.0;vShape=TICK_UP;}else if(vShape>TRIANGLE_UP&&vShape<=TRIANGLE_LEFT){shapeAngle=(vShape-TRIANGLE_UP)*90.0;vShape=TRIANGLE_UP;}float angleInDegrees=getScaled_angle();float angle=-(shapeAngle+angleInDegrees)*PI/180.0;float sinTheta=sin(angle);float cosTheta=cos(angle);vRotationMatrix=mat2(cosTheta,sinTheta,-sinTheta,cosTheta);float roomForRotation=circle ? 1.0 : sin(mod(angle,PI/2.0)+PI/4.0)/sin(PI/4.0);float aaPadding=1.0/uDevicePixelRatio;float rotationPadding=(diameter*roomForRotation)-diameter;float strokePadding=uInwardStroke ? 0.0 : strokeWidth*(circle ? 1.0 : sqrt(3.0));float padding=rotationPadding+strokePadding+aaPadding;gl_PointSize=max((diameter+padding),uPickingEnabled ? uMinPickingSize : 0.0)*uDevicePixelRatio;vRadius=diameter/2.0;vRadiusWithPadding=vRadius+padding/2.0;vHalfStrokeWidth=strokeWidth/2.0;vFillColor=vec4(getScaled_fill()*fillOpa,fillOpa);vStrokeColor=vec4(getScaled_stroke()*strokeOpa,strokeOpa);setupPicking();}";
1
+ const shader = "flat out float vRadius;flat out float vRadiusWithPadding;flat out lowp vec4 vFillColor;flat out lowp vec4 vStrokeColor;flat out lowp float vShape;flat out lowp float vHalfStrokeWidth;flat out mat2 vRotationMatrix;const float CIRCLE=0.0;const float SQUARE=1.0;const float CROSS=2.0;const float DIAMOND=3.0;const float TRIANGLE_UP=4.0;const float TRIANGLE_RIGHT=5.0;const float TRIANGLE_DOWN=6.0;const float TRIANGLE_LEFT=7.0;const float TICK_UP=8.0;const float TICK_RIGHT=9.0;const float TICK_DOWN=10.0;const float TICK_LEFT=11.0;float computeSemanticThresholdFactor(){return getScaled_semanticScore()>=uSemanticThreshold ? 1.0 : 0.0;}vec2 getDxDy(){\n#if defined(dx_DEFINED) || defined(dy_DEFINED)\nreturn vec2(getScaled_dx(),getScaled_dy())/uViewportSize;\n#else\nreturn vec2(0.0,0.0);\n#endif\n}void main(void){float shapeAngle=0.0;float semanticThresholdFactor=isPointSelected()? 1.0: computeSemanticThresholdFactor();if(semanticThresholdFactor<=0.0){gl_PointSize=0.0;gl_Position=vec4(100.0,0.0,0.0,0.0);return;}float size=getScaled_size();vec2 pos=vec2(getScaled_x(),getScaled_y())+getDxDy();gl_Position=unitToNdc(applySampleFacet(pos));float strokeWidth=getScaled_strokeWidth();float diameter=sqrt(size)*uScaleFactor*semanticThresholdFactor;float opacity=uViewOpacity;if(strokeWidth<=0.0||uInwardStroke){float minDiameter=1.0/uDevicePixelRatio;if(diameter<minDiameter){opacity*=pow(diameter/minDiameter,2.5);diameter=minDiameter;}}float fillOpa=getScaled_fillOpacity()*opacity;float strokeOpa=getScaled_strokeOpacity()*opacity;vShape=getScaled_shape();bool circle=vShape==0.0;if(vShape>TICK_UP&&vShape<=TICK_LEFT){shapeAngle=(vShape-TICK_UP)*90.0;vShape=TICK_UP;}else if(vShape>TRIANGLE_UP&&vShape<=TRIANGLE_LEFT){shapeAngle=(vShape-TRIANGLE_UP)*90.0;vShape=TRIANGLE_UP;}float angleInDegrees=getScaled_angle();float angle=-(shapeAngle+angleInDegrees)*PI/180.0;float sinTheta=sin(angle);float cosTheta=cos(angle);vRotationMatrix=mat2(cosTheta,sinTheta,-sinTheta,cosTheta);float roomForRotation=circle ? 1.0 : sin(mod(angle,PI/2.0)+PI/4.0)/sin(PI/4.0);float aaPadding=1.0/uDevicePixelRatio;float rotationPadding=(diameter*roomForRotation)-diameter;float strokePadding=uInwardStroke ? 0.0 : strokeWidth*(circle ? 1.0 : sqrt(3.0));float padding=rotationPadding+strokePadding+aaPadding;gl_PointSize=max((diameter+padding),uPickingEnabled ? uMinPickingSize : 0.0)*uDevicePixelRatio;vRadius=diameter/2.0;vRadiusWithPadding=vRadius+padding/2.0;vHalfStrokeWidth=strokeWidth/2.0;vFillColor=vec4(getScaled_fill()*fillOpa,fillOpa);vStrokeColor=vec4(getScaled_stroke()*strokeOpa,strokeOpa);setupPicking();}";
2
2
  export default shader;
@@ -1,2 +1,2 @@
1
- const shader = "#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\nin vec2 vPosInPixels;\n#endif\nin vec2 vHalfSizeInPixels;in lowp vec4 vFillColor;in lowp vec4 vStrokeColor;in float vHalfStrokeWidth;in vec4 vCornerRadii;out lowp vec4 fragColor;\n#ifdef SHADOW\nfloat gaussian(float x,float sigma){const float pi=3.141592653589793;return exp(-(x*x)/(2.0*sigma*sigma))/(sqrt(2.0*pi)*sigma);}vec2 erf(vec2 x){vec2 s=sign(x),a=abs(x);x=1.0+(0.278393+(0.230389+0.078108*(a*a))*a)*a;x*=x;return s-s/(x*x);}float roundedBoxShadowX(float x,float y,float sigma,float corner,vec2 halfSize){float delta=min(halfSize.y-corner-abs(y),0.0);float curved=halfSize.x-corner+sqrt(max(0.0,corner*corner-delta*delta));vec2 integral=0.5+0.5*erf((x+vec2(-curved,curved))*(sqrt(0.5)/sigma));return integral.y-integral.x;}float roundedBoxShadow(vec2 lower,vec2 upper,vec2 point,float sigma,float corner){vec2 center=(lower+upper)*0.5;vec2 halfSize=(upper-lower)*0.5;point-=center;float low=point.y-halfSize.y;float high=point.y+halfSize.y;float start=clamp(-3.0*sigma,low,high);float end=clamp(3.0*sigma,low,high);float step=(end-start)/4.0;float y=start+step*0.5;float value=0.0;for(int i=0;i<4;i++){value+=roundedBoxShadowX(point.x,point.y-y,sigma,corner,halfSize)*gaussian(y,sigma)*step;y+=step;}return value;}\n#endif\nfloat sdRoundedBox(vec2 p,vec2 b,vec4 r){r.xy=p.x>0.0 ? r.xy : r.zw;r.x=p.y>0.0 ? r.x : r.y;vec2 q=abs(p)-b+r.x;return min(max(q.x,q.y),0.0)+length(max(q,0.0))-r.x;}float sdSharpBox(vec2 p,vec2 b){vec2 q=abs(p)-b;return max(q.x,q.y);}float diagonalPattern(vec2 uv,float spacing){float divisor=spacing*vHalfStrokeWidth*2.0*1.5;return abs(mod(uv.x-uv.y,divisor)-0.5*divisor)/1.5;}float verticalPattern(float x,float spacing){float divisor=spacing*vHalfStrokeWidth*2.0;return abs(mod(x,divisor))/2.0;}float circle(vec2 p,float r){return length(p)-r;}float masonryCirclePattern(vec2 uv,float spacing,float radius){float halfSpacing=0.5*spacing;float row=floor(uv.y/spacing);float shift=mod(row,2.0)*halfSpacing;vec2 shifted=vec2(uv.x+shift,uv.y+halfSpacing);vec2 cell=mod(shifted+0.5*spacing,spacing)-halfSpacing;return abs(circle(cell,radius));}/***Patterns:*0 none*1 diagonal(/)*2 antiDiagonal(\\)*3 cross(X)*4 vertical(|)*5 horizontal(-)*6 grid(+)*7 dots(.)*8 rings(o)*9 ringsLarge(O)*/float pattern(){\n#ifdef STROKED\nint patternType=uHatchPattern;vec2 uv=vPosInPixels;float spacing=4.0;switch(patternType){case 1:return diagonalPattern(vec2(uv.x,-uv.y),spacing);case 2:return diagonalPattern(uv,spacing);case 3:return min(diagonalPattern(uv,spacing),diagonalPattern(vec2(uv.x,-uv.y),spacing));case 4:return verticalPattern(uv.x,spacing);case 5:return verticalPattern(uv.y,spacing);case 6:return min(verticalPattern(uv.x,spacing),verticalPattern(uv.y,spacing));case 7:case 8:case 9:{float spacing=vHalfStrokeWidth*14.0;float radius=spacing*(patternType==8 ? 0.2 :patternType==9 ? 0.35 :0.07);return masonryCirclePattern(uv,spacing,radius);}default:break;}\n#endif\nreturn 1.0/0.0;}void main(void){\n#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\n#ifdef ROUNDED_CORNERS\nfloat d=sdRoundedBox(vPosInPixels,vHalfSizeInPixels,vCornerRadii);\n#else\nfloat d=sdSharpBox(vPosInPixels,vHalfSizeInPixels);\n#endif\nvec4 backgroundColor=vec4(0.0,0.0,0.0,0.0);\n#ifdef SHADOW\nfloat maxCornerRadius=max(vCornerRadii.x,max(vCornerRadii.y,max(vCornerRadii.z,vCornerRadii.w)));float shadow=0.0;if(d>=vHalfStrokeWidth-1.0&&uShadowOpacity>0.0){shadow=roundedBoxShadow(-vHalfSizeInPixels-vHalfStrokeWidth,vHalfSizeInPixels+vHalfStrokeWidth,vPosInPixels-vec2(uShadowOffsetX,-uShadowOffsetY),max(uShadowBlur/2.5,0.25),maxCornerRadius+vHalfStrokeWidth)*uShadowOpacity*uViewOpacity;}backgroundColor=vec4(uShadowColor*shadow,shadow);\n#endif\nif(vHalfStrokeWidth>0.0&&uHatchPattern>0){d=max(d,-pattern());}fragColor=distanceToColor(d,vFillColor,vStrokeColor,backgroundColor,vHalfStrokeWidth);if(uPickingEnabled){if(d<vHalfStrokeWidth){fragColor=vPickingColor;}}else if(fragColor.a==0.0){discard;}\n#else\nfragColor=vFillColor;if(uPickingEnabled){fragColor=vPickingColor;}\n#endif\n}";
1
+ const shader = "#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\nin vec2 vPosInPixels;\n#endif\nflat in vec2 vHalfSizeInPixels;flat in lowp vec4 vFillColor;flat in lowp vec4 vStrokeColor;flat in float vHalfStrokeWidth;flat in vec4 vCornerRadii;out lowp vec4 fragColor;\n#ifdef SHADOW\nfloat gaussian(float x,float sigma){const float pi=3.141592653589793;return exp(-(x*x)/(2.0*sigma*sigma))/(sqrt(2.0*pi)*sigma);}vec2 erf(vec2 x){vec2 s=sign(x),a=abs(x);x=1.0+(0.278393+(0.230389+0.078108*(a*a))*a)*a;x*=x;return s-s/(x*x);}float roundedBoxShadowX(float x,float y,float sigma,float corner,vec2 halfSize){float delta=min(halfSize.y-corner-abs(y),0.0);float curved=halfSize.x-corner+sqrt(max(0.0,corner*corner-delta*delta));vec2 integral=0.5+0.5*erf((x+vec2(-curved,curved))*(sqrt(0.5)/sigma));return integral.y-integral.x;}float roundedBoxShadow(vec2 lower,vec2 upper,vec2 point,float sigma,float corner){vec2 center=(lower+upper)*0.5;vec2 halfSize=(upper-lower)*0.5;point-=center;float low=point.y-halfSize.y;float high=point.y+halfSize.y;float start=clamp(-3.0*sigma,low,high);float end=clamp(3.0*sigma,low,high);float step=(end-start)/4.0;float y=start+step*0.5;float value=0.0;for(int i=0;i<4;i++){value+=roundedBoxShadowX(point.x,point.y-y,sigma,corner,halfSize)*gaussian(y,sigma)*step;y+=step;}return value;}\n#endif\nfloat sdRoundedBox(vec2 p,vec2 b,vec4 r){r.xy=p.x>0.0 ? r.xy : r.zw;r.x=p.y>0.0 ? r.x : r.y;vec2 q=abs(p)-b+r.x;return min(max(q.x,q.y),0.0)+length(max(q,0.0))-r.x;}float sdSharpBox(vec2 p,vec2 b){vec2 q=abs(p)-b;return max(q.x,q.y);}float diagonalPattern(vec2 uv,float spacing){float divisor=spacing*vHalfStrokeWidth*2.0*1.5;return abs(mod(uv.x-uv.y,divisor)-0.5*divisor)/1.5;}float verticalPattern(float x,float spacing){float divisor=spacing*vHalfStrokeWidth*2.0;return abs(mod(x,divisor))/2.0;}float circle(vec2 p,float r){return length(p)-r;}float masonryCirclePattern(vec2 uv,float spacing,float radius){float halfSpacing=0.5*spacing;float row=floor(uv.y/spacing);float shift=mod(row,2.0)*halfSpacing;vec2 shifted=vec2(uv.x+shift,uv.y+halfSpacing);vec2 cell=mod(shifted+0.5*spacing,spacing)-halfSpacing;return abs(circle(cell,radius));}/***Patterns:*0 none*1 diagonal(/)*2 antiDiagonal(\\)*3 cross(X)*4 vertical(|)*5 horizontal(-)*6 grid(+)*7 dots(.)*8 rings(o)*9 ringsLarge(O)*/float pattern(){\n#ifdef STROKED\nint patternType=uHatchPattern;vec2 uv=vPosInPixels;float spacing=4.0;switch(patternType){case 1:return diagonalPattern(vec2(uv.x,-uv.y),spacing);case 2:return diagonalPattern(uv,spacing);case 3:return min(diagonalPattern(uv,spacing),diagonalPattern(vec2(uv.x,-uv.y),spacing));case 4:return verticalPattern(uv.x,spacing);case 5:return verticalPattern(uv.y,spacing);case 6:return min(verticalPattern(uv.x,spacing),verticalPattern(uv.y,spacing));case 7:case 8:case 9:{float spacing=vHalfStrokeWidth*14.0;float radius=spacing*(patternType==8 ? 0.2 :patternType==9 ? 0.35 :0.07);return masonryCirclePattern(uv,spacing,radius);}default:break;}\n#endif\nreturn 1.0/0.0;}void main(void){\n#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\n#ifdef ROUNDED_CORNERS\nfloat d=sdRoundedBox(vPosInPixels,vHalfSizeInPixels,vCornerRadii);\n#else\nfloat d=sdSharpBox(vPosInPixels,vHalfSizeInPixels);\n#endif\nvec4 backgroundColor=vec4(0.0,0.0,0.0,0.0);\n#ifdef SHADOW\nfloat maxCornerRadius=max(vCornerRadii.x,max(vCornerRadii.y,max(vCornerRadii.z,vCornerRadii.w)));float shadow=0.0;if(d>=vHalfStrokeWidth-1.0&&uShadowOpacity>0.0){shadow=roundedBoxShadow(-vHalfSizeInPixels-vHalfStrokeWidth,vHalfSizeInPixels+vHalfStrokeWidth,vPosInPixels-vec2(uShadowOffsetX,-uShadowOffsetY),max(uShadowBlur/2.5,0.25),maxCornerRadius+vHalfStrokeWidth)*uShadowOpacity*uViewOpacity;}backgroundColor=vec4(uShadowColor*shadow,shadow);\n#endif\nif(vHalfStrokeWidth>0.0&&uHatchPattern>0){d=max(d,-pattern());}fragColor=distanceToColor(d,vFillColor,vStrokeColor,backgroundColor,vHalfStrokeWidth);if(uPickingEnabled){if(d<vHalfStrokeWidth){fragColor=vPickingColor;}}else if(fragColor.a==0.0){discard;}\n#else\nfragColor=vFillColor;if(uPickingEnabled){fragColor=vPickingColor;}\n#endif\n}";
2
2
  export default shader;
@@ -1,2 +1,2 @@
1
- const shader = "out lowp vec4 vFillColor;out lowp vec4 vStrokeColor;out float vHalfStrokeWidth;out vec4 vCornerRadii;\n#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\nout vec2 vPosInPixels;\n#endif\nout vec2 vHalfSizeInPixels;/***Adjusts the vertex position to ensure that the rectangle is at least `minSpan`*wide or high. Returns a value that reflects the amount of clamping and can be*used to adjust the opacity of the rectangle.**pos: vertex position*frac: vertex position within the rectangle,[0,1]*size: width or height of the rectangle*minSize: minimum width or height of the rectangle*/float clampMinSize(inout float pos,float frac,float size,float minSize){if(minSize>0.0&&size<minSize){pos+=(frac-0.5)*(minSize-size);return size/minSize;}return 1.0;}void sort(inout float a,inout float b){if(a>b){float tmp=b;b=a;a=tmp;}}/***The vertex position wrt the rectangle specified by(x,x2,y,y2).*[0,0]=[x,y],[1,1]=[x2,y2].*The x or y component may contain fractional values if the rectangle*have been tessellated.*/vec2 getVertexPos(){int index=gl_VertexID % 6;return vec2(index==0||index==1||index==3 ? 0.0 : 1.0,index==0||index==1||index==2 ? 0.0 : 1.0);}void main(void){vec2 frac=getVertexPos();vec2 normalizedMinSize=vec2(uMinWidth,uMinHeight)/uViewportSize;vec4 cornerRadii=vec4(uCornerRadiusTopRight,uCornerRadiusBottomRight,uCornerRadiusTopLeft,uCornerRadiusBottomLeft);float x=getScaled_x();float x2=getScaled_x2();float y=getScaled_y();float y2=getScaled_y2();sort(x,x2);sort(y,y2);float clampMargin=1.0;vec2 pos1=vec2(clamp(x,0.0-clampMargin,1.0+clampMargin),y);vec2 pos2=vec2(clamp(x2,0.0-clampMargin,1.0+clampMargin),y2);vec2 size=pos2-pos1;if(size.x<=0.0||size.y<=0.0){gl_Position=vec4(0.0,0.0,0.0,1.0);return;}vec2 pos=pos1+frac*size;size.y*=getSampleFacetHeight(pos);float opaFactor=uViewOpacity*max(uMinOpacity,clampMinSize(pos.x,frac.x,size.x,normalizedMinSize.x)*clampMinSize(pos.y,frac.y,size.y,normalizedMinSize.y));size=max(size,normalizedMinSize);pos=applySampleFacet(pos);\n#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\nfloat aaPadding=1.0/uDevicePixelRatio;float shadowPadding=uShadowBlur+max(abs(uShadowOffsetX),abs(uShadowOffsetY));float strokeWidth=getScaled_strokeWidth();float strokeOpacity=getScaled_strokeOpacity()*opaFactor;vec2 centeredFrac=frac-0.5;vec2 expand=centeredFrac*(strokeWidth+aaPadding+shadowPadding*2.0)/uViewportSize;pos+=expand;vec2 sizeInPixels=size*uViewportSize;vPosInPixels=(centeredFrac+expand/size)*sizeInPixels;vHalfSizeInPixels=sizeInPixels/2.0;vCornerRadii=min(cornerRadii,min(vHalfSizeInPixels.x,vHalfSizeInPixels.y));vHalfStrokeWidth=strokeWidth/2.0;vStrokeColor=vec4(getScaled_stroke()*strokeOpacity,strokeOpacity);\n#endif\ngl_Position=unitToNdc(pos);float fillOpacity=getScaled_fillOpacity()*opaFactor;vFillColor=vec4(getScaled_fill()*fillOpacity,fillOpacity);setupPicking();}";
1
+ const shader = "flat out lowp vec4 vFillColor;flat out lowp vec4 vStrokeColor;flat out float vHalfStrokeWidth;flat out vec4 vCornerRadii;\n#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\nout vec2 vPosInPixels;\n#endif\nflat out vec2 vHalfSizeInPixels;/***Adjusts the vertex position to ensure that the rectangle is at least `minSpan`*wide or high. Returns a value that reflects the amount of clamping and can be*used to adjust the opacity of the rectangle.**pos: vertex position*frac: vertex position within the rectangle,[0,1]*size: width or height of the rectangle*minSize: minimum width or height of the rectangle*/float clampMinSize(inout float pos,float frac,float size,float minSize){if(minSize>0.0&&size<minSize){pos+=(frac-0.5)*(minSize-size);return size/minSize;}return 1.0;}void sort(inout float a,inout float b){if(a>b){float tmp=b;b=a;a=tmp;}}/***The vertex position wrt the rectangle specified by(x,x2,y,y2).*[0,0]=[x,y],[1,1]=[x2,y2].*The x or y component may contain fractional values if the rectangle*have been tessellated.*/vec2 getVertexPos(){int index=gl_VertexID % 6;return vec2(index==0||index==1||index==3 ? 0.0 : 1.0,index==0||index==1||index==2 ? 0.0 : 1.0);}void main(void){vec2 frac=getVertexPos();vec2 normalizedMinSize=vec2(uMinWidth,uMinHeight)/uViewportSize;vec4 cornerRadii=vec4(uCornerRadiusTopRight,uCornerRadiusBottomRight,uCornerRadiusTopLeft,uCornerRadiusBottomLeft);float x=getScaled_x();float x2=getScaled_x2();float y=getScaled_y();float y2=getScaled_y2();sort(x,x2);sort(y,y2);float clampMargin=1.0;vec2 pos1=vec2(clamp(x,0.0-clampMargin,1.0+clampMargin),y);vec2 pos2=vec2(clamp(x2,0.0-clampMargin,1.0+clampMargin),y2);vec2 size=pos2-pos1;if(size.x<=0.0||size.y<=0.0){gl_Position=vec4(0.0,0.0,0.0,1.0);return;}vec2 pos=pos1+frac*size;size.y*=getSampleFacetHeight(pos);float opaFactor=uViewOpacity*max(uMinOpacity,clampMinSize(pos.x,frac.x,size.x,normalizedMinSize.x)*clampMinSize(pos.y,frac.y,size.y,normalizedMinSize.y));size=max(size,normalizedMinSize);pos=applySampleFacet(pos);\n#if defined(ROUNDED_CORNERS) || defined(STROKED) || defined(SHADOW)\nfloat aaPadding=1.0/uDevicePixelRatio;float shadowPadding=uShadowBlur+max(abs(uShadowOffsetX),abs(uShadowOffsetY));float strokeWidth=getScaled_strokeWidth();float strokeOpacity=getScaled_strokeOpacity()*opaFactor;vec2 centeredFrac=frac-0.5;vec2 expand=centeredFrac*(strokeWidth+aaPadding+shadowPadding*2.0)/uViewportSize;pos+=expand;vec2 sizeInPixels=size*uViewportSize;vPosInPixels=(centeredFrac+expand/size)*sizeInPixels;vHalfSizeInPixels=sizeInPixels/2.0;vCornerRadii=min(cornerRadii,min(vHalfSizeInPixels.x,vHalfSizeInPixels.y));vHalfStrokeWidth=strokeWidth/2.0;vStrokeColor=vec4(getScaled_stroke()*strokeOpacity,strokeOpacity);\n#endif\ngl_Position=unitToNdc(pos);float fillOpacity=getScaled_fillOpacity()*opaFactor;vFillColor=vec4(getScaled_fill()*fillOpacity,fillOpacity);setupPicking();}";
2
2
  export default shader;
@@ -1,2 +1,2 @@
1
- const shader = "const int BUTT=0;const int SQUARE=1;const int ROUND=2;uniform sampler2D uDashTexture;in vec4 vColor;in float vSize;in vec2 vPosInPixels;in float vNormalLengthInPixels;out lowp vec4 fragColor;void main(void){float dpr=uDevicePixelRatio;float distanceFromEnd=-min(vPosInPixels[0],vPosInPixels[1]);float distance;if(distanceFromEnd>0.0&&uStrokeCap==ROUND){distance=length(vec2(distanceFromEnd,vNormalLengthInPixels));}else{distance=abs(vNormalLengthInPixels);}float opacity=clamp(((vSize/2.0-distance)*dpr),-0.5,0.5)+0.5;if(uDashTextureSize>0.0){float pos=(vPosInPixels[0]+uStrokeDashOffset)*dpr;float floored=floor(pos);vec2 texelPositions=(floored+vec2(0.5,1.5))/dpr/uDashTextureSize;opacity*=mix(texture(uDashTexture,vec2(texelPositions[0],0)).r,texture(uDashTexture,vec2(texelPositions[1],0)).r,clamp((pos-floored),0.0,1.0));}fragColor=vColor*opacity;if(uPickingEnabled){fragColor=vPickingColor;}}";
1
+ const shader = "const int BUTT=0;const int SQUARE=1;const int ROUND=2;uniform sampler2D uDashTexture;flat in vec4 vColor;flat in float vSize;in vec2 vPosInPixels;in float vNormalLengthInPixels;out lowp vec4 fragColor;void main(void){float dpr=uDevicePixelRatio;float distanceFromEnd=-min(vPosInPixels[0],vPosInPixels[1]);float distance;if(distanceFromEnd>0.0&&uStrokeCap==ROUND){distance=length(vec2(distanceFromEnd,vNormalLengthInPixels));}else{distance=abs(vNormalLengthInPixels);}float opacity=clamp(((vSize/2.0-distance)*dpr),-0.5,0.5)+0.5;if(uDashTextureSize>0.0){float pos=(vPosInPixels[0]+uStrokeDashOffset)*dpr;float floored=floor(pos);vec2 texelPositions=(floored+vec2(0.5,1.5))/dpr/uDashTextureSize;opacity*=mix(texture(uDashTexture,vec2(texelPositions[0],0)).r,texture(uDashTexture,vec2(texelPositions[1],0)).r,clamp((pos-floored),0.0,1.0));}fragColor=vColor*opacity;if(uPickingEnabled){fragColor=vPickingColor;}}";
2
2
  export default shader;
@@ -1,2 +1,2 @@
1
- const shader = "const int BUTT=0;const int SQUARE=1;const int ROUND=2;in float pos;in float side;out vec4 vColor;out float vSize;out float vNormalLengthInPixels;out highp vec2 vPosInPixels;void main(void){float pixelSize=1.0/uDevicePixelRatio;float size=getScaled_size();float opacity=getScaled_opacity()*uViewOpacity;if(size<pixelSize){opacity*=size/pixelSize;size=pixelSize;}vec2 a=applySampleFacet(vec2(getScaled_x(),getScaled_y()));vec2 b=applySampleFacet(vec2(getScaled_x2(),getScaled_y2()));vec2 tangent=b-a;float offset=0.0;float relativeDiff=0.0;if(uMinLength>0.0||uStrokeCap!=BUTT){float len=length(tangent*uViewportSize);float diff=max(0.0,uMinLength-len);if(uStrokeCap!=BUTT){diff+=size;}relativeDiff=diff/len;offset=relativeDiff*(pos-0.5);}vec2 p=pos<1.0? a+tangent*(pos+offset): b+tangent*offset;float aaPadding=pixelSize;vec2 normal=normalize(vec2(-tangent.y,tangent.x)/uViewportSize);p+=normal*side*(size+aaPadding)/uViewportSize;gl_Position=unitToNdc(p);vColor=vec4(getScaled_color()*opacity,opacity);vSize=size;vNormalLengthInPixels=side*(size+aaPadding);vPosInPixels=vec2(pos,(1.0-pos))*(1.0+relativeDiff)*length(tangent*uViewportSize)-vec2(uStrokeCap!=BUTT ? size/2.0 : 0.0);setupPicking();}";
1
+ const shader = "const int BUTT=0;const int SQUARE=1;const int ROUND=2;in float pos;in float side;flat out vec4 vColor;flat out float vSize;out float vNormalLengthInPixels;out highp vec2 vPosInPixels;void main(void){float pixelSize=1.0/uDevicePixelRatio;float size=getScaled_size();float opacity=getScaled_opacity()*uViewOpacity;if(size<pixelSize){opacity*=size/pixelSize;size=pixelSize;}vec2 a=applySampleFacet(vec2(getScaled_x(),getScaled_y()));vec2 b=applySampleFacet(vec2(getScaled_x2(),getScaled_y2()));vec2 tangent=b-a;float offset=0.0;float relativeDiff=0.0;if(uMinLength>0.0||uStrokeCap!=BUTT){float len=length(tangent*uViewportSize);float diff=max(0.0,uMinLength-len);if(uStrokeCap!=BUTT){diff+=size;}relativeDiff=diff/len;offset=relativeDiff*(pos-0.5);}vec2 p=pos<1.0? a+tangent*(pos+offset): b+tangent*offset;float aaPadding=pixelSize;vec2 normal=normalize(vec2(-tangent.y,tangent.x)/uViewportSize);p+=normal*side*(size+aaPadding)/uViewportSize;gl_Position=unitToNdc(p);vColor=vec4(getScaled_color()*opacity,opacity);vSize=size;vNormalLengthInPixels=side*(size+aaPadding);vPosInPixels=vec2(pos,(1.0-pos))*(1.0+relativeDiff)*length(tangent*uViewportSize)-vec2(uStrokeCap!=BUTT ? size/2.0 : 0.0);setupPicking();}";
2
2
  export default shader;
@@ -1,2 +1,2 @@
1
- const shader = "uniform sampler2D uTexture;in vec2 vTexCoord;in float vEdgeFadeOpacity;in vec4 vColor;in float vSlope;in float vGamma;out lowp vec4 fragColor;float median(float r,float g,float b){return max(min(r,g),min(max(r,g),b));}void main(){vec3 c=texture(uTexture,vTexCoord).rgb;float sigDist=1.0-median(c.r,c.g,c.b);float slope=uLogoLetter? 0.7/length(vec2(dFdy(sigDist),dFdx(sigDist))): vSlope;float opa=clamp((sigDist-0.5)*slope+0.5,0.0,1.0);opa*=clamp(vEdgeFadeOpacity,0.0,1.0);opa=pow(opa,vGamma);fragColor=vColor*opa;if(uPickingEnabled){fragColor=vPickingColor;}}";
1
+ const shader = "uniform sampler2D uTexture;in vec2 vTexCoord;in float vEdgeFadeOpacity;flat in vec4 vColor;flat in float vSlope;flat in float vGamma;out lowp vec4 fragColor;float median(float r,float g,float b){return max(min(r,g),min(max(r,g),b));}float getDist(vec2 uv){vec3 c=texture(uTexture,uv).rgb;return 1.0-median(c.r,c.g,c.b);}/***Calculates the super-sampled distance to the edge.*This is used to avoid aliasing when rendering small text,*as mip-mapping cannot be used here.*The distance is averaged over a grid of n x n samples.*/float getSuperDist(vec2 uv){vec2 dx=dFdx(uv);vec2 dy=dFdy(uv);float n=2.0;float sum=0.0;for(float x=0.5;x<n;x++){for(float y=0.5;y<n;y++){sum+=getDist(uv+x/n*dx+y/n*dy);}}return sum/(n*n);}void main(){float sigDist=getSuperDist(vTexCoord);float slope=vSlope;if(uLogoLetter){slope=0.7/length(vec2(dFdy(sigDist),dFdx(sigDist)));}float opa=clamp((sigDist-0.5)*slope+0.5,0.0,1.0);opa*=clamp(vEdgeFadeOpacity,0.0,1.0);opa=pow(opa,vGamma);fragColor=vColor*opa;if(uPickingEnabled){fragColor=vPickingColor;}}";
2
2
  export default shader;
@@ -1,2 +1,2 @@
1
- const shader = "in mediump vec2 vertexCoord;in lowp vec2 textureCoord;in float width;out vec2 vTexCoord;out vec4 vColor;out float vSlope;out float vEdgeFadeOpacity;out float vGamma;struct RangeResult{float pos;float scale;};float minValue(vec4 v){return min(min(v.x,v.y),min(v.z,v.w));}float maxValue(vec4 v){return max(max(v.x,v.y),max(v.z,v.w));}/***All measures are in[0,1]*/RangeResult positionInsideRange(float a,float b,float width,float padding,int align,bool flush){float span=b-a;float paddedWidth=width+2.0*padding;if(a>1.0||b<0.0){return RangeResult(0.0,0.0);}float extra=max(0.0,span-paddedWidth);float pos;if(align==0){float centre=a+b;if(flush){float leftOver=max(0.0,paddedWidth-centre);centre+=min(leftOver,extra);float rightOver=max(0.0,paddedWidth+centre-2.0);centre-=min(rightOver,extra);}pos=centre/2.0;}else if(align<0){float edge=a;if(flush){float over=max(0.0,-edge);edge+=min(over,extra);}pos=edge+padding;}else{float edge=b;if(flush){float over=max(0.0,edge-1.0);edge-=min(over,extra);}pos=edge-padding;}float scale=clamp((span-padding)/paddedWidth,0.0,1.0);return RangeResult(pos,scale);}vec2 calculateRotatedDimensions(float width,mat2 rotationMatrix){vec2 a=abs(rotationMatrix*vec2(width/2.0,0.5));vec2 b=abs(rotationMatrix*vec2(width/2.0,-0.5));return vec2(max(a.x,b.x),max(a.y,b.y))*2.0;}ivec2 fixAlignForAngle(ivec2 align,float angleInDegrees){float a=mod(angleInDegrees+45.0,360.0);int x=align.x;int y=-align.y;if(a<90.0){return ivec2(x,y);}else if(a<180.0){return ivec2(y,-x);}else if(a<270.0){return ivec2(-x,y);}else{return ivec2(-y,x);}}void main(void){float opacity=getScaled_opacity()*uViewOpacity;vec2 size=vec2(getScaled_size());float x=getScaled_x();float y=getScaled_y();float scale=1.0;float angleInDegrees=getScaled_angle();float angle=-angleInDegrees*PI/180.0;float sinTheta=sin(angle);float cosTheta=cos(angle);mat2 rotationMatrix=mat2(cosTheta,sinTheta,-sinTheta,cosTheta);vec2 flushSize=calculateRotatedDimensions(width,rotationMatrix);\n#if defined(x2_DEFINED) || defined(y2_DEFINED)\nivec2 align=fixAlignForAngle(uAlign,angleInDegrees);\n#else\nivec2 align=uAlign;\n#endif\n#ifdef x2_DEFINED\nfloat x2=getScaled_x2();if(uLogoLetter){size.x=(x2-x)*uViewportSize.x;x+=(x2-x)/2.0;}else{float x2=getScaled_x2();RangeResult result=positionInsideRange(min(x,x2),max(x,x2),size.x*scale*flushSize.x/uViewportSize.x,uPaddingX/uViewportSize.x,align.x,uFlushX);x=result.pos;scale*=result.scale;}\n#endif\nvec2 pos=applySampleFacet(vec2(x,y));\n#ifdef y2_DEFINED\nfloat y2=getScaled_y2();vec2 pos2=applySampleFacet(vec2(x,y2));if(uLogoLetter){size.y=(pos2.y-pos.y)*uViewportSize.y;pos.y+=(pos2.y-pos.y)/2.0;}else{RangeResult result=positionInsideRange(min(pos.y,pos2.y),max(pos.y,pos2.y),size.y*scale*flushSize.y/uViewportSize.y,uPaddingY/uViewportSize.y,align.y,uFlushY);pos.y=result.pos;scale*=result.scale;}\n#endif\nif(scale<1.0){if(uSqueeze){vec2 scaleFadeExtent=vec2(3.0,6.0)/size;if(scale<scaleFadeExtent[0]){gl_Position=vec4(0.0);return;}size*=scale;opacity*=linearstep(scaleFadeExtent[0],scaleFadeExtent[1],scale);}else if(scale<1.0){gl_Position=vec4(0.0);return;}}vec2 charPos=rotationMatrix*(vertexCoord*size+uD);vec2 unitPos=pos+charPos/uViewportSize;gl_Position=unitToNdc(unitPos);vSlope=max(1.0,min(size.x,size.y)/uSdfNumerator*uDevicePixelRatio);vec3 color=getScaled_color();vColor=vec4(color*opacity,opacity);vGamma=getGammaForColor(color);vTexCoord=textureCoord;if(maxValue(uViewportEdgeFadeDistance)>-pow(10.0,10.0)){vEdgeFadeOpacity=minValue(((vec4(1.0,1.0,0.0,0.0)+vec4(-1.0,-1.0,1.0,1.0)*unitPos.yxyx)*uViewportSize.yxyx-uViewportEdgeFadeDistance)/uViewportEdgeFadeWidth);}else{vEdgeFadeOpacity=1.0;}setupPicking();}";
1
+ const shader = "in mediump vec2 vertexCoord;in lowp vec2 textureCoord;in float width;out vec2 vTexCoord;out float vEdgeFadeOpacity;flat out vec4 vColor;flat out float vSlope;flat out float vGamma;struct RangeResult{float pos;float scale;};float minValue(vec4 v){return min(min(v.x,v.y),min(v.z,v.w));}float maxValue(vec4 v){return max(max(v.x,v.y),max(v.z,v.w));}/***All measures are in[0,1]*/RangeResult positionInsideRange(float a,float b,float width,float padding,int align,bool flush){float span=b-a;float paddedWidth=width+2.0*padding;if(a>1.0||b<0.0){return RangeResult(0.0,0.0);}float extra=max(0.0,span-paddedWidth);float pos;if(align==0){float centre=a+b;if(flush){float leftOver=max(0.0,paddedWidth-centre);centre+=min(leftOver,extra);float rightOver=max(0.0,paddedWidth+centre-2.0);centre-=min(rightOver,extra);}pos=centre/2.0;}else if(align<0){float edge=a;if(flush){float over=max(0.0,-edge);edge+=min(over,extra);}pos=edge+padding;}else{float edge=b;if(flush){float over=max(0.0,edge-1.0);edge-=min(over,extra);}pos=edge-padding;}float scale=clamp((span-padding)/paddedWidth,0.0,1.0);return RangeResult(pos,scale);}vec2 calculateRotatedDimensions(float width,mat2 rotationMatrix){vec2 a=abs(rotationMatrix*vec2(width/2.0,0.5));vec2 b=abs(rotationMatrix*vec2(width/2.0,-0.5));return vec2(max(a.x,b.x),max(a.y,b.y))*2.0;}ivec2 fixAlignForAngle(ivec2 align,float angleInDegrees){float a=mod(angleInDegrees+45.0,360.0);int x=align.x;int y=-align.y;if(a<90.0){return ivec2(x,y);}else if(a<180.0){return ivec2(y,-x);}else if(a<270.0){return ivec2(-x,y);}else{return ivec2(-y,x);}}void main(void){float opacity=getScaled_opacity()*uViewOpacity;vec2 size=vec2(getScaled_size());float x=getScaled_x();float y=getScaled_y();float scale=1.0;float angleInDegrees=getScaled_angle();float angle=-angleInDegrees*PI/180.0;float sinTheta=sin(angle);float cosTheta=cos(angle);mat2 rotationMatrix=mat2(cosTheta,sinTheta,-sinTheta,cosTheta);vec2 flushSize=calculateRotatedDimensions(width,rotationMatrix);\n#if defined(x2_DEFINED) || defined(y2_DEFINED)\nivec2 align=fixAlignForAngle(uAlign,angleInDegrees);\n#else\nivec2 align=uAlign;\n#endif\n#ifdef x2_DEFINED\nfloat x2=getScaled_x2();if(uLogoLetter){size.x=(x2-x)*uViewportSize.x;x+=(x2-x)/2.0;}else{float x2=getScaled_x2();RangeResult result=positionInsideRange(min(x,x2),max(x,x2),size.x*scale*flushSize.x/uViewportSize.x,uPaddingX/uViewportSize.x,align.x,uFlushX);x=result.pos;scale*=result.scale;}\n#endif\nvec2 pos=applySampleFacet(vec2(x,y));\n#ifdef y2_DEFINED\nfloat y2=getScaled_y2();vec2 pos2=applySampleFacet(vec2(x,y2));if(uLogoLetter){size.y=(pos2.y-pos.y)*uViewportSize.y;pos.y+=(pos2.y-pos.y)/2.0;}else{RangeResult result=positionInsideRange(min(pos.y,pos2.y),max(pos.y,pos2.y),size.y*scale*flushSize.y/uViewportSize.y,uPaddingY/uViewportSize.y,align.y,uFlushY);pos.y=result.pos;scale*=result.scale;}\n#endif\nif(scale<1.0){if(uSqueeze){vec2 scaleFadeExtent=vec2(3.0,6.0)/size;if(scale<scaleFadeExtent[0]){gl_Position=vec4(0.0);return;}size*=scale;opacity*=linearstep(scaleFadeExtent[0],scaleFadeExtent[1],scale);}else if(scale<1.0){gl_Position=vec4(0.0);return;}}vec2 charPos=rotationMatrix*(vertexCoord*size+uD);vec2 unitPos=pos+charPos/uViewportSize;gl_Position=unitToNdc(unitPos);vSlope=max(1.0,min(size.x,size.y)/uSdfNumerator*uDevicePixelRatio);vec3 color=getScaled_color();vColor=vec4(color*opacity,opacity);vGamma=getGammaForColor(color);vTexCoord=textureCoord;if(maxValue(uViewportEdgeFadeDistance)>-pow(10.0,10.0)){vEdgeFadeOpacity=minValue(((vec4(1.0,1.0,0.0,0.0)+vec4(-1.0,-1.0,1.0,1.0)*unitPos.yxyx)*uViewportSize.yxyx-uViewportEdgeFadeDistance)/uViewportEdgeFadeWidth);}else{vEdgeFadeOpacity=1.0;}setupPicking();}";
2
2
  export default shader;
@@ -77,6 +77,11 @@ export function isActiveIntervalSelection(selection: import("../types/selectionT
77
77
  * @param {IntervalPoint} point
78
78
  */
79
79
  export function selectionContainsPoint(selection: IntervalSelection, point: IntervalPoint): boolean;
80
+ /**
81
+ * @param {import("../spec/parameter.js").SelectionConfig["on"]} eventType
82
+ * @returns {import("../spec/parameter.js").EventConfig}
83
+ */
84
+ export function asEventConfig(eventType: import("../spec/parameter.js").SelectionConfig["on"]): import("../spec/parameter.js").EventConfig;
80
85
  export type IntervalSelection = import("../types/selectionTypes.js").IntervalSelection;
81
86
  export type IntervalPoint = Partial<Record<keyof IntervalSelection["intervals"], number>>;
82
87
  //# sourceMappingURL=selection.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"selection.d.ts","sourceRoot":"","sources":["../../../src/selection/selection.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH,kDAHW,OAAO,qBAAqB,EAAE,KAAK,GACjC,OAAO,4BAA4B,EAAE,oBAAoB,CAQrE;AAED;;;GAGG;AACH,iDAHW,OAAO,qBAAqB,EAAE,KAAK,EAAE,GACnC,OAAO,4BAA4B,EAAE,mBAAmB,CAQpE;AAED;;;;GAIG;AACH,kDAHW,OAAO,oBAAoB,EAAE,gBAAgB,EAAE,GAC7C,OAAO,4BAA4B,EAAE,iBAAiB,CASlE;AAED;;;;;;;GAOG;AACH,qDAJW,OAAO,4BAA4B,EAAE,mBAAmB,2BACxD,OAAO,CAAC,MAAM,CAAC,KAAK,GAAG,QAAQ,GAAG,QAAQ,EAAE,QAAQ,CAAC,OAAO,qBAAqB,EAAE,KAAK,CAAC,CAAC,CAAC,GACzF,OAAO,4BAA4B,EAAE,mBAAmB,CA2BpE;AAED;;;;;GAKG;AACH,oDAHW,OAAO,sBAAsB,EAAE,qBAAqB,aACpD,OAAO,4BAA4B,EAAE,SAAS,UAgExD;AAED;;;GAGG;AACH,+CAHW,OAAO,4BAA4B,EAAE,SAAS,GAC5C,SAAS,IAAI,OAAO,4BAA4B,EAAE,iBAAiB,CAI/E;AAED;;;GAGG;AACH,kDAHW,OAAO,4BAA4B,EAAE,SAAS,GAC5C,SAAS,IAAI,OAAO,4BAA4B,EAAE,oBAAoB,CAIlF;AAED;;;GAGG;AACH,iDAHW,OAAO,4BAA4B,EAAE,SAAS,GAC5C,SAAS,IAAI,OAAO,4BAA4B,EAAE,mBAAmB,CAIjF;AAED;;;GAGG;AACH,gDAHW,OAAO,4BAA4B,EAAE,SAAS,GAC5C,SAAS,IAAI,OAAO,4BAA4B,EAAE,kBAAkB,CAIhF;AAED;;;GAGG;AACH,gDAHW,OAAO,sBAAsB,EAAE,qBAAqB,GAClD,OAAO,sBAAsB,EAAE,eAAe,CAiB1D;AAED;;;GAGG;AACH,+CAHW,OAAO,sBAAsB,EAAE,eAAe,GAC5C,MAAM,IAAI,OAAO,sBAAsB,EAAE,oBAAoB,CAIzE;AAED;;;;GAIG;AACH,kDAHW,OAAO,sBAAsB,EAAE,eAAe,GAC5C,MAAM,IAAI,OAAO,sBAAsB,EAAE,uBAAuB,CAI5E;AAED;;GAEG;AACH,qDAFW,OAAO,4BAA4B,EAAE,iBAAiB,WAMhE;AAED;;;;;GAKG;AACH,kDAHW,iBAAiB,SACjB,aAAa,WAUvB;gCAbY,OAAO,4BAA4B,EAAE,iBAAiB;4BACtD,OAAO,CAAC,MAAM,CAAC,MAAM,iBAAiB,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC,CAAC"}
1
+ {"version":3,"file":"selection.d.ts","sourceRoot":"","sources":["../../../src/selection/selection.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH,kDAHW,OAAO,qBAAqB,EAAE,KAAK,GACjC,OAAO,4BAA4B,EAAE,oBAAoB,CAQrE;AAED;;;GAGG;AACH,iDAHW,OAAO,qBAAqB,EAAE,KAAK,EAAE,GACnC,OAAO,4BAA4B,EAAE,mBAAmB,CAQpE;AAED;;;;GAIG;AACH,kDAHW,OAAO,oBAAoB,EAAE,gBAAgB,EAAE,GAC7C,OAAO,4BAA4B,EAAE,iBAAiB,CASlE;AAED;;;;;;;GAOG;AACH,qDAJW,OAAO,4BAA4B,EAAE,mBAAmB,2BACxD,OAAO,CAAC,MAAM,CAAC,KAAK,GAAG,QAAQ,GAAG,QAAQ,EAAE,QAAQ,CAAC,OAAO,qBAAqB,EAAE,KAAK,CAAC,CAAC,CAAC,GACzF,OAAO,4BAA4B,EAAE,mBAAmB,CA2BpE;AAED;;;;;GAKG;AACH,oDAHW,OAAO,sBAAsB,EAAE,qBAAqB,aACpD,OAAO,4BAA4B,EAAE,SAAS,UAgExD;AAED;;;GAGG;AACH,+CAHW,OAAO,4BAA4B,EAAE,SAAS,GAC5C,SAAS,IAAI,OAAO,4BAA4B,EAAE,iBAAiB,CAI/E;AAED;;;GAGG;AACH,kDAHW,OAAO,4BAA4B,EAAE,SAAS,GAC5C,SAAS,IAAI,OAAO,4BAA4B,EAAE,oBAAoB,CAIlF;AAED;;;GAGG;AACH,iDAHW,OAAO,4BAA4B,EAAE,SAAS,GAC5C,SAAS,IAAI,OAAO,4BAA4B,EAAE,mBAAmB,CAIjF;AAED;;;GAGG;AACH,gDAHW,OAAO,4BAA4B,EAAE,SAAS,GAC5C,SAAS,IAAI,OAAO,4BAA4B,EAAE,kBAAkB,CAIhF;AAED;;;GAGG;AACH,gDAHW,OAAO,sBAAsB,EAAE,qBAAqB,GAClD,OAAO,sBAAsB,EAAE,eAAe,CA4B1D;AAED;;;GAGG;AACH,+CAHW,OAAO,sBAAsB,EAAE,eAAe,GAC5C,MAAM,IAAI,OAAO,sBAAsB,EAAE,oBAAoB,CAIzE;AAED;;;;GAIG;AACH,kDAHW,OAAO,sBAAsB,EAAE,eAAe,GAC5C,MAAM,IAAI,OAAO,sBAAsB,EAAE,uBAAuB,CAI5E;AAED;;GAEG;AACH,qDAFW,OAAO,4BAA4B,EAAE,iBAAiB,WAMhE;AAED;;;;;GAKG;AACH,kDAHW,iBAAiB,SACjB,aAAa,WAUvB;AAED;;;GAGG;AACH,yCAHW,OAAO,sBAAsB,EAAE,eAAe,CAAC,IAAI,CAAC,GAClD,OAAO,sBAAsB,EAAE,WAAW,CAsBtD;gCAvCY,OAAO,4BAA4B,EAAE,iBAAiB;4BACtD,OAAO,CAAC,MAAM,CAAC,MAAM,iBAAiB,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC,CAAC"}
@@ -185,17 +185,28 @@ export function isProjectedSelection(selection) {
185
185
  * @returns {import("../spec/parameter.js").SelectionConfig}
186
186
  */
187
187
  export function asSelectionConfig(typeOrConfig) {
188
+ /** @type {import("../spec/parameter.js").SelectionConfig} */
188
189
  const config =
189
190
  typeof typeOrConfig === "string"
190
191
  ? { type: typeOrConfig }
191
- : typeOrConfig;
192
+ : { ...typeOrConfig };
193
+
194
+ config.on = config.on
195
+ ? asEventConfig(config.on)
196
+ : isPointSelectionConfig(config)
197
+ ? { type: "click" }
198
+ : undefined;
199
+
200
+ config.clear =
201
+ config.clear === false
202
+ ? undefined
203
+ : config.clear === true || config.clear == null
204
+ ? { type: "dblclick" }
205
+ : asEventConfig(config.clear);
192
206
 
193
207
  // Set some default
194
- if (isPointSelectionConfig(config)) {
195
- config.on ??= "click";
196
- if (config.on === "click") {
197
- config.toggle = true;
198
- }
208
+ if (isPointSelectionConfig(config) && config.on.type === "click") {
209
+ config.toggle = true;
199
210
  }
200
211
 
201
212
  return config;
@@ -242,3 +253,29 @@ export function selectionContainsPoint(selection, point) {
242
253
  interval[1] >= point[channel]
243
254
  );
244
255
  }
256
+
257
+ /**
258
+ * @param {import("../spec/parameter.js").SelectionConfig["on"]} eventType
259
+ * @returns {import("../spec/parameter.js").EventConfig}
260
+ */
261
+ export function asEventConfig(eventType) {
262
+ if (typeof eventType === "string") {
263
+ const m = eventType.match(/^([a-zA-Z]+)(?:\[(.+)\])?$/);
264
+ if (!m) {
265
+ throw new Error(`Invalid event type string: ${eventType}`);
266
+ }
267
+ const [, type, filter] = m;
268
+ /** @type {import("../spec/parameter.js").EventConfig} */
269
+ const eventSpec = {
270
+ type: /** @type {import("../spec/parameter.js").DomEventType} */ (
271
+ type
272
+ ),
273
+ };
274
+ if (filter) {
275
+ eventSpec.filter = filter;
276
+ }
277
+ return eventSpec;
278
+ } else {
279
+ return eventType;
280
+ }
281
+ }
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=selection.test.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"selection.test.d.ts","sourceRoot":"","sources":["../../../src/selection/selection.test.js"],"names":[],"mappings":""}
@@ -0,0 +1,14 @@
1
+ import { describe, it, expect } from "vitest";
2
+ import { asEventConfig } from "./selection.js";
3
+
4
+ describe("asEventSpec", () => {
5
+ it("parses a simple string event type", () => {
6
+ const res = asEventConfig("click");
7
+ expect(res).toEqual({ type: "click" });
8
+ });
9
+
10
+ it("parses a string event type with bracket filter", () => {
11
+ const res = asEventConfig("click[event.shiftKey]");
12
+ expect(res).toEqual({ type: "click", filter: "event.shiftKey" });
13
+ });
14
+ });