@gbraver-burst-network/offline-browser-sdk 1.18.0

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+ import { GameState } from "gbraver-burst-core";
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+ import { z } from "zod";
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+ /** socket.ioイベントgameEnded */
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+ export type GameEnded = {
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+ /** 更新されたゲームステートの履歴 */
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+ updatedStateHistory: GameState[];
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+ };
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+ /** socket.ioイベントgameEndedのZodスキーマ */
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+ export declare const GameEndedSchema: z.ZodObject<{
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+ updatedStateHistory: z.ZodArray<z.ZodObject<{
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+ players: z.ZodArray<z.ZodObject<{
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+ playerId: z.ZodString;
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+ armdozer: z.ZodObject<{
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+ id: z.ZodString;
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+ name: z.ZodString;
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+ maxHp: z.ZodNumber;
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+ maxBattery: z.ZodNumber;
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+ batteryAutoRecovery: z.ZodNumber;
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+ power: z.ZodNumber;
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+ speed: z.ZodNumber;
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+ burst: z.ZodUnion<readonly [z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"RecoverBattery">;
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+ turnStartBatteryCorrect: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BuffPower">;
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+ buffPower: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"LightningBarrier">;
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+ damage: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"ContinuousAttack">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BatteryLimitBreak">;
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+ maxBattery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BatteryDrain">;
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+ batteryDecrease: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"ForceTurnEnd">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"Ineffective">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"EffectClear">;
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+ }, z.core.$strip>]>;
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+ hp: z.ZodNumber;
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+ battery: z.ZodNumber;
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+ enableBurst: z.ZodBoolean;
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+ effects: z.ZodArray<z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"Empty">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"CorrectPower">;
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+ power: z.ZodNumber;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"HalveCorrectPower">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"TryReflect">;
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+ damage: z.ZodNumber;
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+ effect: z.ZodLiteral<"Lightning">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"ContinuousActivePlayer">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryCorrection">;
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+ batteryCorrection: z.ZodNumber;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"DamageHalved">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryRecoverSkip">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"TurnStartBatteryCorrect">;
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+ correctBattery: z.ZodNumber;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"ArmdozerEffectsDisabled">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>]>>;
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+ }, z.core.$strip>;
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+ pilot: z.ZodObject<{
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+ id: z.ZodString;
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+ name: z.ZodString;
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+ skill: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"RecoverBatterySkill">;
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+ recoverBattery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BuffPowerSkill">;
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+ buffPower: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryEnhancementSkill">;
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+ batteryEnhancement: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"DamageHalvedSkill">;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryBoostSkill">;
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+ recoverBattery: z.ZodNumber;
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+ }, z.core.$strip>]>;
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+ enableSkill: z.ZodBoolean;
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+ }, z.core.$strip>;
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+ }, z.core.$strip>>;
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+ activePlayerId: z.ZodString;
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+ effect: z.ZodUnion<readonly [z.ZodObject<{
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+ name: z.ZodLiteral<"StartGame">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"GameEnd">;
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+ result: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"GameOver">;
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+ winner: z.ZodString;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"EvenMatch">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"InputCommand">;
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+ players: z.ZodArray<z.ZodUnion<readonly [z.ZodObject<{
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+ playerId: z.ZodString;
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+ selectable: z.ZodLiteral<true>;
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+ command: z.ZodArray<z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"BATTERY_COMMAND">;
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+ battery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BURST_COMMAND">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"PILOT_SKILL_COMMAND">;
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+ }, z.core.$strip>]>>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ playerId: z.ZodString;
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+ selectable: z.ZodLiteral<false>;
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+ nextTurnCommand: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"BATTERY_COMMAND">;
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+ battery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BURST_COMMAND">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"PILOT_SKILL_COMMAND">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>]>>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ damage: z.ZodNumber;
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+ effect: z.ZodLiteral<"Lightning">;
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+ name: z.ZodLiteral<"Reflect">;
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+ damagedPlayer: z.ZodString;
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+ isDeath: z.ZodBoolean;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"BatteryDeclaration">;
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+ attacker: z.ZodString;
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+ attackerBattery: z.ZodNumber;
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+ originalBatteryOfAttacker: z.ZodNumber;
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+ defenderBattery: z.ZodNumber;
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+ originalBatteryOfDefender: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"Battle">;
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+ attacker: z.ZodString;
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+ isDeath: z.ZodBoolean;
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+ result: z.ZodUnion<readonly [z.ZodObject<{
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+ name: z.ZodLiteral<"NormalHit">;
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+ damage: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"Guard">;
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+ damage: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"CriticalHit">;
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+ damage: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"Miss">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"Feint">;
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+ isDefenderMoved: z.ZodBoolean;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodType<Readonly<{
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+ name: "TurnChange";
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+ recoverBattery: number;
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+ reason: "Normal" | "ContinuousActive";
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+ }>, unknown, z.core.$ZodTypeInternals<Readonly<{
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+ name: "TurnChange";
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+ recoverBattery: number;
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+ reason: "Normal" | "ContinuousActive";
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+ }>, unknown>>, z.ZodObject<{
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+ name: z.ZodLiteral<"BurstEffect">;
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+ burstPlayer: z.ZodString;
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+ burst: z.ZodUnion<readonly [z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"RecoverBattery">;
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+ turnStartBatteryCorrect: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BuffPower">;
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+ buffPower: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"LightningBarrier">;
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+ damage: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"ContinuousAttack">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BatteryLimitBreak">;
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+ maxBattery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BatteryDrain">;
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+ batteryDecrease: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"ForceTurnEnd">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"Ineffective">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"EffectClear">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"UpdateRemainingTurn">;
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+ endArmdozerEffects: z.ZodArray<z.ZodObject<{
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+ playerId: z.ZodString;
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+ effect: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"Empty">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"CorrectPower">;
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+ power: z.ZodNumber;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"HalveCorrectPower">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"TryReflect">;
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+ damage: z.ZodNumber;
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+ effect: z.ZodLiteral<"Lightning">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"ContinuousActivePlayer">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryCorrection">;
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+ batteryCorrection: z.ZodNumber;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"DamageHalved">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryRecoverSkip">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"TurnStartBatteryCorrect">;
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+ correctBattery: z.ZodNumber;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"ArmdozerEffectsDisabled">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"RightItself">;
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+ defender: z.ZodString;
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+ battleResult: z.ZodUnion<readonly [z.ZodObject<{
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+ name: z.ZodLiteral<"NormalHit">;
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+ damage: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"Guard">;
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+ damage: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"CriticalHit">;
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+ damage: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"Miss">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"Feint">;
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+ isDefenderMoved: z.ZodBoolean;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"PilotSkillEffect">;
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+ invokerId: z.ZodString;
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+ skill: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"RecoverBatterySkill">;
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+ recoverBattery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BuffPowerSkill">;
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+ buffPower: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryEnhancementSkill">;
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+ batteryEnhancement: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"DamageHalvedSkill">;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryBoostSkill">;
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+ recoverBattery: z.ZodNumber;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>>;
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+ }, z.core.$strip>;
@@ -0,0 +1,9 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.GameEndedSchema = void 0;
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+ const gbraver_burst_core_1 = require("gbraver-burst-core");
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+ const zod_1 = require("zod");
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+ /** socket.ioイベントgameEndedのZodスキーマ */
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+ exports.GameEndedSchema = zod_1.z.object({
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+ updatedStateHistory: zod_1.z.array(gbraver_burst_core_1.GameStateSchema),
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+ });