@gbraver-burst-network/offline-browser-sdk 1.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,522 @@
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+ import { ArmdozerId, Command, GameState, PilotId, Player } from "gbraver-burst-core";
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+ import { Observable } from "rxjs";
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+ import { z } from "zod";
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+ /** バトル情報 */
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+ export type BattleInfo = {
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+ /** バトルID */
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+ battleId: string;
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+ /** 初期フローID */
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+ flowId: string;
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+ /** 自分自身のプレイヤー情報 */
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+ player: Player;
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+ /** ゲームステートの履歴 */
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+ stateHistory: GameState[];
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+ };
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+ /** バトル情報のZodスキーマ */
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+ export declare const BattleInfoSchema: z.ZodObject<{
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+ battleId: z.ZodString;
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+ flowId: z.ZodString;
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+ player: z.ZodObject<{
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+ playerId: z.ZodString;
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+ armdozer: z.ZodObject<{
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+ id: z.ZodString;
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+ name: z.ZodString;
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+ maxHp: z.ZodNumber;
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+ maxBattery: z.ZodNumber;
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+ batteryAutoRecovery: z.ZodNumber;
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+ power: z.ZodNumber;
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+ speed: z.ZodNumber;
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+ burst: z.ZodUnion<readonly [z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"RecoverBattery">;
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+ turnStartBatteryCorrect: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BuffPower">;
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+ buffPower: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"LightningBarrier">;
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+ damage: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"ContinuousAttack">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BatteryLimitBreak">;
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+ maxBattery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BatteryDrain">;
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+ batteryDecrease: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"ForceTurnEnd">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"Ineffective">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"EffectClear">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>;
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+ pilot: z.ZodObject<{
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+ id: z.ZodString;
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+ name: z.ZodString;
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+ skill: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"RecoverBatterySkill">;
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+ recoverBattery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BuffPowerSkill">;
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+ buffPower: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryEnhancementSkill">;
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+ batteryEnhancement: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"DamageHalvedSkill">;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryBoostSkill">;
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+ recoverBattery: z.ZodNumber;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>;
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+ }, z.core.$strip>;
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+ stateHistory: z.ZodArray<z.ZodObject<{
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+ players: z.ZodArray<z.ZodObject<{
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+ playerId: z.ZodString;
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+ armdozer: z.ZodObject<{
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+ id: z.ZodString;
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+ name: z.ZodString;
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+ maxHp: z.ZodNumber;
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+ maxBattery: z.ZodNumber;
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+ batteryAutoRecovery: z.ZodNumber;
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+ power: z.ZodNumber;
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+ speed: z.ZodNumber;
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+ burst: z.ZodUnion<readonly [z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"RecoverBattery">;
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+ turnStartBatteryCorrect: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BuffPower">;
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+ buffPower: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"LightningBarrier">;
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+ damage: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"ContinuousAttack">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BatteryLimitBreak">;
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+ maxBattery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BatteryDrain">;
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+ batteryDecrease: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"ForceTurnEnd">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"Ineffective">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"EffectClear">;
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+ }, z.core.$strip>]>;
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+ hp: z.ZodNumber;
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+ battery: z.ZodNumber;
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+ enableBurst: z.ZodBoolean;
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+ effects: z.ZodArray<z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"Empty">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"CorrectPower">;
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+ power: z.ZodNumber;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"HalveCorrectPower">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"TryReflect">;
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+ damage: z.ZodNumber;
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+ effect: z.ZodLiteral<"Lightning">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"ContinuousActivePlayer">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryCorrection">;
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+ batteryCorrection: z.ZodNumber;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"DamageHalved">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryRecoverSkip">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"TurnStartBatteryCorrect">;
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+ correctBattery: z.ZodNumber;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"ArmdozerEffectsDisabled">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>]>>;
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+ }, z.core.$strip>;
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+ pilot: z.ZodObject<{
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+ id: z.ZodString;
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+ name: z.ZodString;
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+ skill: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"RecoverBatterySkill">;
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+ recoverBattery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BuffPowerSkill">;
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+ buffPower: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryEnhancementSkill">;
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+ batteryEnhancement: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"DamageHalvedSkill">;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryBoostSkill">;
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+ recoverBattery: z.ZodNumber;
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+ }, z.core.$strip>]>;
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+ enableSkill: z.ZodBoolean;
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+ }, z.core.$strip>;
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+ }, z.core.$strip>>;
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+ activePlayerId: z.ZodString;
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+ effect: z.ZodUnion<readonly [z.ZodObject<{
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+ name: z.ZodLiteral<"StartGame">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"GameEnd">;
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+ result: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"GameOver">;
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+ winner: z.ZodString;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"EvenMatch">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"InputCommand">;
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+ players: z.ZodArray<z.ZodUnion<readonly [z.ZodObject<{
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+ playerId: z.ZodString;
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+ selectable: z.ZodLiteral<true>;
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+ command: z.ZodArray<z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"BATTERY_COMMAND">;
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+ battery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BURST_COMMAND">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"PILOT_SKILL_COMMAND">;
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+ }, z.core.$strip>]>>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ playerId: z.ZodString;
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+ selectable: z.ZodLiteral<false>;
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+ nextTurnCommand: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"BATTERY_COMMAND">;
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+ battery: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BURST_COMMAND">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"PILOT_SKILL_COMMAND">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>]>>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ damage: z.ZodNumber;
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+ effect: z.ZodLiteral<"Lightning">;
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+ name: z.ZodLiteral<"Reflect">;
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+ damagedPlayer: z.ZodString;
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+ isDeath: z.ZodBoolean;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"BatteryDeclaration">;
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+ attacker: z.ZodString;
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+ attackerBattery: z.ZodNumber;
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+ originalBatteryOfAttacker: z.ZodNumber;
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+ defenderBattery: z.ZodNumber;
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+ originalBatteryOfDefender: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"Battle">;
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+ attacker: z.ZodString;
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+ isDeath: z.ZodBoolean;
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+ result: z.ZodUnion<readonly [z.ZodObject<{
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+ name: z.ZodLiteral<"NormalHit">;
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+ damage: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"Guard">;
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+ damage: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"CriticalHit">;
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+ damage: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"Miss">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"Feint">;
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+ isDefenderMoved: z.ZodBoolean;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodType<Readonly<{
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+ name: "TurnChange";
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+ recoverBattery: number;
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+ reason: "Normal" | "ContinuousActive";
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+ }>, unknown, z.core.$ZodTypeInternals<Readonly<{
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+ name: "TurnChange";
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+ recoverBattery: number;
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+ reason: "Normal" | "ContinuousActive";
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+ }>, unknown>>, z.ZodObject<{
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+ name: z.ZodLiteral<"BurstEffect">;
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+ burstPlayer: z.ZodString;
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+ burst: z.ZodUnion<readonly [z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"RecoverBattery">;
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+ turnStartBatteryCorrect: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BuffPower">;
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+ buffPower: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"LightningBarrier">;
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+ damage: z.ZodNumber;
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+ duration: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"ContinuousAttack">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BatteryLimitBreak">;
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+ maxBattery: z.ZodNumber;
348
+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"BatteryDrain">;
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+ batteryDecrease: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"ForceTurnEnd">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"Ineffective">;
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+ }, z.core.$strip>, z.ZodObject<{
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+ recoverBattery: z.ZodNumber;
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+ type: z.ZodLiteral<"EffectClear">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ name: z.ZodLiteral<"UpdateRemainingTurn">;
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+ endArmdozerEffects: z.ZodArray<z.ZodObject<{
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+ playerId: z.ZodString;
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+ effect: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"Empty">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"CorrectPower">;
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+ power: z.ZodNumber;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"HalveCorrectPower">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"TryReflect">;
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+ damage: z.ZodNumber;
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+ effect: z.ZodLiteral<"Lightning">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
402
+ type: z.ZodLiteral<"ContinuousActivePlayer">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
406
+ }, z.core.$strip>, z.ZodObject<{
407
+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
410
+ type: z.ZodLiteral<"BatteryCorrection">;
411
+ batteryCorrection: z.ZodNumber;
412
+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
414
+ remainingTurn: z.ZodNumber;
415
+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"DamageHalved">;
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+ period: z.ZodUnion<readonly [z.ZodObject<{
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+ type: z.ZodLiteral<"TurnLimit">;
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+ remainingTurn: z.ZodNumber;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
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+ }, z.core.$strip>, z.ZodObject<{
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+ type: z.ZodLiteral<"BatteryRecoverSkip">;
428
+ period: z.ZodUnion<readonly [z.ZodObject<{
429
+ type: z.ZodLiteral<"TurnLimit">;
430
+ remainingTurn: z.ZodNumber;
431
+ }, z.core.$strip>, z.ZodObject<{
432
+ type: z.ZodLiteral<"SpecialPeriod">;
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+ }, z.core.$strip>]>;
434
+ }, z.core.$strip>, z.ZodObject<{
435
+ type: z.ZodLiteral<"TurnStartBatteryCorrect">;
436
+ correctBattery: z.ZodNumber;
437
+ period: z.ZodUnion<readonly [z.ZodObject<{
438
+ type: z.ZodLiteral<"TurnLimit">;
439
+ remainingTurn: z.ZodNumber;
440
+ }, z.core.$strip>, z.ZodObject<{
441
+ type: z.ZodLiteral<"SpecialPeriod">;
442
+ }, z.core.$strip>]>;
443
+ }, z.core.$strip>, z.ZodObject<{
444
+ type: z.ZodLiteral<"ArmdozerEffectsDisabled">;
445
+ period: z.ZodUnion<readonly [z.ZodObject<{
446
+ type: z.ZodLiteral<"TurnLimit">;
447
+ remainingTurn: z.ZodNumber;
448
+ }, z.core.$strip>, z.ZodObject<{
449
+ type: z.ZodLiteral<"SpecialPeriod">;
450
+ }, z.core.$strip>]>;
451
+ }, z.core.$strip>]>;
452
+ }, z.core.$strip>>;
453
+ }, z.core.$strip>, z.ZodObject<{
454
+ name: z.ZodLiteral<"RightItself">;
455
+ defender: z.ZodString;
456
+ battleResult: z.ZodUnion<readonly [z.ZodObject<{
457
+ name: z.ZodLiteral<"NormalHit">;
458
+ damage: z.ZodNumber;
459
+ }, z.core.$strip>, z.ZodObject<{
460
+ name: z.ZodLiteral<"Guard">;
461
+ damage: z.ZodNumber;
462
+ }, z.core.$strip>, z.ZodObject<{
463
+ name: z.ZodLiteral<"CriticalHit">;
464
+ damage: z.ZodNumber;
465
+ }, z.core.$strip>, z.ZodObject<{
466
+ name: z.ZodLiteral<"Miss">;
467
+ }, z.core.$strip>, z.ZodObject<{
468
+ name: z.ZodLiteral<"Feint">;
469
+ isDefenderMoved: z.ZodBoolean;
470
+ }, z.core.$strip>]>;
471
+ }, z.core.$strip>, z.ZodObject<{
472
+ name: z.ZodLiteral<"PilotSkillEffect">;
473
+ invokerId: z.ZodString;
474
+ skill: z.ZodUnion<readonly [z.ZodObject<{
475
+ type: z.ZodLiteral<"RecoverBatterySkill">;
476
+ recoverBattery: z.ZodNumber;
477
+ }, z.core.$strip>, z.ZodObject<{
478
+ type: z.ZodLiteral<"BuffPowerSkill">;
479
+ buffPower: z.ZodNumber;
480
+ duration: z.ZodNumber;
481
+ }, z.core.$strip>, z.ZodObject<{
482
+ type: z.ZodLiteral<"BatteryEnhancementSkill">;
483
+ batteryEnhancement: z.ZodNumber;
484
+ duration: z.ZodNumber;
485
+ }, z.core.$strip>, z.ZodObject<{
486
+ type: z.ZodLiteral<"DamageHalvedSkill">;
487
+ duration: z.ZodNumber;
488
+ }, z.core.$strip>, z.ZodObject<{
489
+ type: z.ZodLiteral<"BatteryBoostSkill">;
490
+ recoverBattery: z.ZodNumber;
491
+ }, z.core.$strip>]>;
492
+ }, z.core.$strip>]>;
493
+ }, z.core.$strip>>;
494
+ }, z.core.$strip>;
495
+ /** オフライン用ブラウザSDK */
496
+ export interface OfflineBrowserSDK {
497
+ /**
498
+ * 対戦ルームに入室する
499
+ * @param options オプション
500
+ * @param options.armdozerId アームドーザID
501
+ * @param options.pilotId パイロットID
502
+ * @returns マッチングしたら発火するPromise
503
+ */
504
+ enterRoom(options: {
505
+ armdozerId: ArmdozerId;
506
+ pilotId: PilotId;
507
+ }): Promise<BattleInfo>;
508
+ /**
509
+ * コマンドを送信する
510
+ * @param command 送信するコマンド
511
+ */
512
+ sendCommand(command: Command): Promise<GameState[]>;
513
+ /**
514
+ * サーバーとの接続を閉じる
515
+ */
516
+ closeConnection(): void;
517
+ /**
518
+ * エラーを通知するObservableを取得する
519
+ * @returns エラー通知のObservable
520
+ */
521
+ notifyError(): Observable<unknown>;
522
+ }
@@ -0,0 +1,12 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.BattleInfoSchema = void 0;
4
+ const gbraver_burst_core_1 = require("gbraver-burst-core");
5
+ const zod_1 = require("zod");
6
+ /** バトル情報のZodスキーマ */
7
+ exports.BattleInfoSchema = zod_1.z.object({
8
+ battleId: zod_1.z.string(),
9
+ flowId: zod_1.z.string(),
10
+ player: gbraver_burst_core_1.PlayerSchema,
11
+ stateHistory: zod_1.z.array(gbraver_burst_core_1.GameStateSchema),
12
+ });